NICE EditionPrevious thread: >>570338225This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Timberborn>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>Minecraft>EndfieldOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>FactorioAll IPs are in the pad for security reasons.
loli
>>570814464is the best
>>570808698>Also setting up oil on Gleba takes like two secondsam i missing something?coal liquefaction plus getting rid of the petroleum seems like kind of a big dealunless you mean shipping in barrels of light oil continuously
>>570814608>plus getting rid of the petroleum seems like kind of a big dealYou've trained for this moment during the whole planet. You can do it. I believe in you.
>>570814608Narp
i like eggs
>>570813665>I doubt the game was designed for a usecase like this currently. But other than UI and rendering/view, this is basically possible right now in terms of core engine capabilities.I think it's a bit exaggerated to say that. It can clearly be done, but it would involve significant work under the hood to implement it and it would probably require significant work on the graphics side as well for things going up and down slopes. It's not as little as you make it sound, plus if we take building on slopes into account I think the "different surfaces in a trenchcoat" approach may not end up being wise.
Hey this place sucks
I have 3k hours in Factorio and always played with biters off or very nerfedGonna start a Rampant Fixed runWish me luck
>>570815905but do you like the way that sucks
>>570816729I WISH IT WOULD SUCK MORE
>>570815443I genuinely think it would be easy if you take the dorf top-down rendering approach, with yeah graphics around slopes being the main problem probably, but I'm 90% sure some clever spritework can easily make it work in the current engine. In the meantime a placeholder graphic with some arrows pointing up/down would make it playable, just ugly.Building on slopes would not be any different to building on anything else except that two belts/connectors on matching slopes on adjacent Z-levels would teleport items between each other. Item teleportation is already a proven concept (e.g. Factorissimo). You could probably disallow buildings on slopes as well just for realism.In fact since Factorissimo did exist and you could build a bunch of factories with items teleporting in and out in large quantities with no issues, maybe even performance isn't going to be that much of a problem.Probably teleporting trains correctly would be the most difficult part of implementing something like this. Still fundamentally doable but you'd need to hack around things to make sure e.g. a locomotive on one layer can still drive wagons on another layer, and having pathfinding work. I would be surprised if the modding API didn't let you hack around this though.
>>570811414And that's just what has remained after countless fixes and patched exploits. For example the Water Sieve used to output water at a fixed 40C regardless of input or machine temps.
>>570818986You could also do it in first-person 3D...
does weight on space platforms actually matter? do I want to try to make small platforms for speed or is it just a case of just adding more engines
>>570820617Yes, but it's a negligible effect. The only thing that really matters is width vs thrust. Ideally you should take up the full width of the ship with high quality engines.
>>570816525>retard plays factoriomany such cases
>>570815085Nice.
when is the multiplayer rampant fixed sesh?can a dozen retards fight back against an unending tide of bugs?
I had a dreama satisfactory dreama factorio dreama fulgoran factorio satisfactory dreamI found myself on a great grey slope, populated with little more than earthy wrinkles, running down from summit to base. The sky overhead was empty and clear, but, high up, higher up than on earth, hovered a great dirty cotton mess that couldn't be clouds as we know them, sealing the environ like a secret, permanently separate from the cosmos, wrapped in a savage blanket.Lightning arced across the sky, loud, fearful. While I possessed some form of safety, some building, perhaps some bubble shield, or a lightning rod, there was no progress here, no material with which to expand my domain. I would have to explore, but I could see perfectly well for miles and miles down slope, and would surely be smote before traveling far enough to see more. But, inevitably, I would incur. I hoped to find something find something in the crevice of the next wrinkle over, or the wrinkle after. I struck sideways along the slope, down-slope to my left, up-slope to my right. The lightning came. Again after each lull, it came, but not for me. As I approached the top of the first wrinkle, I began to see a pattern. That lightning which I saw to fear was centralized above the valley at the bottom of the great slope, often failing to reach for the ground at all, and instead forming somewhat circular arcs, back up into the sky. Survival, then, is secured here not by avoiding the lightning storm all together, but by knowing where the storm has traveled.
>>570823457At the smooth ridge of the first wrinkle, I could see that I could see nothing. I spared a glance back at my site. Forward, grey and smooth and dirt, all the way down into the valley and all the way up to the summit, and with no more at my feet to aid me in the collection of information than was so far. The little curve behind me would be just the same, if not for the cone of extra light descending from my own structure, or the grey and orange metal of the structure's walls and railings I could make out within that cone. That information, if it would aid me, would have prevented this journey already, and the storm, full of fury, was still far away. I did not particularly take note of my own footprints behind me, if I left any.I continued down from the first wrinkle. I could, perhaps, justify a full ascent. Now that I knew I had time, and would not be immediately ended for the attempt, reaching the top of the great slope would likely provide the greatest increase in visibility per unit of invested time. But, I had the barest knowledge of the working of this place, and could withstand only the risk of this more limited wandering with the comfort of knowing I would only be a short relative distance from potential safety with no way back when danger finally came. Also, as the [piongineer], any discovery of merit to me would need investment proportional to its distance from home before it could be of use. So, I continued down from the first wrinkle, approaching the second trough.
>>570823964A full trek to the base of the slope would be doubly unworthy. I could not fully see, from here, what transpired within the valley at the base of the great slope, only that there was likely a crevice down there. I feared again, this time that there might be something alive out here, though I had seen not even a sign of vegetation. If the gift and curse of this place is that one can see, then surely something, if were here, would see I, boldly and ignorantly gallivanting along the side of the great slope, perhaps from miles away. Whatever it was, it would require musculature that would make an approach up the great slope viable. I maintained awareness of down-slope, searching for such catastrophe and wondering what the valley may hold. If a brute might come from up-slope, however, perhaps it would be better not to worry. Still, I saw no such muscled brute down-slope as I reached the bottom of the second trough, and began to ascend the second wrinkle.
>>570820617Put engines across the entire width of your platform, or as close to that as you can. As long as the whole width is full of engines and you make enough fuel to run them at a decent thrust, the platform will be pretty quick. Weight also matters but it's negligible, width is the important part.>>570818986Trains would need to occupy multiple surfaces at once, in fact a single locomotive or wagon would need to occupy multiple surfaces at once due to their size. Bots would need to travel between surfaces constantly and bot networks would need to span across different surfaces too. If you disable building on slopes entirely I think it would have a very bad effect on the game, like every slop would be an indestructible, gigantic super-cliff and with random map generation that might be very, very bad. Beyond that if you were to have a mine in a mountain, you might actually want to have some infrastructure around the entrance and as such not building on slopes sounds even less plausible.Biters / enemies would need to navigate and path-find between surfaces, they would need to set up nests on multiple surfaces at once (or else mountains would be 100% biter-free), any ranged enemy would need to be able to sit in one surface and fire at a target in another (and so would the player), pollution would need to spread between surfaces, turrets would need to acquire targets across many surfaces at once, spidertron legs would need to search for spots to land on across multiple surfaces at once and there's probably a lot of other shit I'm not considering.There would be many problems trying to adapt the surface system into a real height system. If you're looking at it from a modder's perspective you have no choice but to cope & hack at the edges as long as you're on the mod API and not patching the game itself. As a game dev I would never even consider adding comprehensive height support via the surface system, it needs to be implemented properly as its own feature.
>>570824257My legs moved with a smoothness and lack of effort born, I assume, of genetic engineering, consistent with the experience of walking by holding down a button. My posture was always a sort of perfect, upright and capable of rotating on a swivel. My gloved hands always floated within my field of vision, which was limited by the glass in front of me, the glass of my helmet, probably. I was aware of an uncertainty in my vision, as though some kind of liquid was falling, but evaporating at the same time, instantly reclaimed by the world after contributing little more than a wavering of the light. What, then, of the grey dirt of the ground in my vision? Was it dust? Mud? By what mechanic did the world resist the imprint of my boot, where other worlds had not? Perhaps the dust is under constant and small agitation. As the moisture of the droplets fails to become moisture on my visor, perhaps the falling liquid becomes, or is, a gas in a delicate phase change. It rises, and somehow densifies. It then falls, and as it reaches the ground, it swells. If so, it wouldn't be rain at all, but wind. It's wind, going straight down, and straight up, and perhaps I did not think of what this pattern may soon wrought.
>>570824667Finally, I reached the second ridge of the second wrinkle, and was offered one blessing further. A collection of rocks, a shine of puddle, a dirty seclusion of color. Down in the third trough, at the same height up the great slope as myself and my home, was, finally, something. Fairly large and fairly square, a flat plateau formed of liquid, From this liquid square rose a bolder, proud, erect, and with a great deep black hole in the side of it, facing the great slope's summit. Sprinkled across this liquid garden, lumps of rough grey stone poked up from the surface, perhaps useful footholds. Taller than these, rare lumpy colored stones reached for the clouds above, akin to coral as I imagine it in my ignorance, and still partially grey, and greyer on the lower portions, as though, perhaps, losing its color over time. The last thing within this liquid garden, and the least possible, what could only be a tree towered above the corals, and stones, and rivaled the bolder which might be a cave entrance, but still failed to reach out of the space between the wrinkles, and was more brown than green.
>>570820617The only thing that really matters is width vs thrust. Ideally you should stack a bunch of high quality engines in front of each other.
i luv building
>>570825185I thought, I thought, that if ever a moment of danger might come, it would be from here, from the difference, and so I searched not the grounds within the square of liquid for that which I might exploit, but instead around the outside edge, seeking only dirt and nothing, such that I might know for certain by what I am surrounded, when I may willingly engage this unknown. By logical necessity, on a slope, if a patch of flat should interrupt that slope by this mechanism or that, then that flat patch will be cut from that slope, and so it is required that a nearby cliff, though small, must be that which is cut from the slope, and will make up for the time which the flat lost. So, as I circumnavigated the square liquid garden, ankles wrangling the dust which had dumped itself steeply into its shore, that steep dust would give way to an outright wall of rock and grey behind me, and behind it the slope, and behind that the summit.And though I did gain many more angles of the garden and the bulbous coral-like protrusions and the stones and the now-nearby tree, I did not truly gain knowledge of what was under the puddle, or inside the maybe-cave. Soon, I would begin to approach the ridge of the third wrinkle, and so would leave the garden behind, and maybe I could do that, but I would instead finally look up the slope, and that meant either climbing the wall behind me, or walking all the way around the edge of the garden until the slope lowered to meet it, and then walking up the slope, above the wall it would form.But no, a mere glance, or a few rubberneckings up the wall, brought down on my head the truth I had courted. For as my glass bulb and two eyes took in the up, 8 large black orbs took me, and what was logically theirs, and soon, I knew, it would be upon me.
>>570825409I approached it, and the wall it was above, breaking line of sight for a valued few moments, and began to run back the way I had come, along the wall, on the steep mud of this slowly collapsing shore. I would not make it all the way back home on foot. This thing would likely be faster than that. The only other object of note within the whole of this planet, to me, was the tree, and I rapidly approached the point on the shore closest to the tree, and launched myself across the liquid surface, just as the creature landed on the shore behind me. The liquid, now, had become the unknown I was retreating into, an inverse of the exact situation I had attempted to avoid, but I was I, and I can fly, for a time. Hot carbon from my limited supply of jetpack fuel gushed from my back, coating the surface of the liquid and allowing my feet to find purchase on the stones long enough to jump. Behind me, I could see clearly something, some twisted form of the large stingers of my first planet, with eyes, and fangs, and a mouth. And I knew, by the muscle memory of two separate origins, exactly how to swerve to avoid what was incoming. A wad of corrosive green plopped into the liquid beside me, and soon the whole hairy body of the thing gracefully landed on the stone off to my right. At that time, I launched myself up, pulling out my rail launcher, and my boots found purchase in the branches of the tree, positioning it between myself and the gigantic arachnid guardian of this place which was now in the tree with me, mere feet away. I knew to position myself such that the spit would hit the branches of this tree. I knew I could aim around the tree to land my rebar shots. I looked directly into the eyes of the monster I was now fighting for the only bit of color in the world, nearly surrounded by it's legs already. And that was the end of the dream.
>>570825201hmm yes today I will do cursed engineering
>>570825201i am disgusted and impressed
>>570825776I just noticed you wrote some kind of novelkill yourself
what if u want go spacebut rp-1 saidInsufficient Avionics, Locking Controls (supports 19.999t, vessel 20.000t)Vapor in Feedlines (Insufficient Ullage)[Engine]: Insufficient resources to ignite![Part]: Part broken by aero forces.FATALITYPilot suffocated to death
>>570826606It would be extremely sub-optimal
>>570825201So if a big asteroid spawns in the back do you just can the whole thing or what?
>>570827415You can't see them through the smoke in that pic, but there is a series of laser turrets down the spine.
My interest in beating SA has just dropped on reaching Aquilo. I don't know why, but this place is so offputting.
cool
>>570838153freezing, actually
>>570835904I like the atmosphere. The droning music and isolation is neat.I'm assuming the starting planet picker allows for Aquilo start? Must be hell and I'm interested.
>>570814080what is so nice?
>>570839462
is the py server still going? how's the map view look so far?
>>570835904For me it was after beating Aquilo.The entire planet is only like a couple of hours of content anyway.>waste 10 minutes bootstrapping power on a trickle of solars (because every other power generation method needs water and every method of obtaining water needs power)>spaghetti yourself a heat setup and basic ice processing>spaghetti the most retarded lithium and fluorine setup you can muster>bam you have science>just use bots if you are having issues at any specific step>place a silo directly next to the cargo pad and hand-load it with materials (except local rocket fuel)>doneBut then the actual win condition is making a retarded ass fucking giga nigger ship, which is the most annoying part of the game by far. Or making a shitty suicide ship which also works but is just lame and retarded so why bother. I dropped my SA save for many months at this point without finishing the game (until I came back later to try to set up a megabase).
>>570841801it existsI don't think anybody actually plays it anymore
>>570835904It's actually pretty fun, especially once you start making foundations and large science production
>>570844556>which is the most annoying part of the game by farbuilding ships is funwhat crack are you smoking?
>>570845067It's a minigame of layering the same 5-6 interconnected systems into a limited set of space. A minigame that got old quickly after a few times for me.It's also inherently not reusable or copyable, since all the systems have to be closely intertwined, and also depend heavily on the ship space. To make reusable modules you'd have to separate every part of processing completely, and that'd make you build massive ships with tons of empty space. Viable, I guess, but clearly not what the game intends you to do, and annoying as balls anywhere near the early game when ship platforms are still kinda expensive.The actual requirements are also deeply unintuitive and basically only determinable empirically, so questions like>how many asteroid grabbers do I needor>how many turrets is enoughor>how much ammo production will keep upcan only be answered by "lol just build it and see if it's good enough, if not add more lol". Which goes directly counter to the fact that a compact ship will be basically un-expandable, since everything is intertwined and interconnected in spaghetti.Basically the only fun way to build ships is to say fuck it, I'm just building a modular factory in space, except the game makes you pay for every single tile of extra space your factory takes because of this. And you also need more turrets and ammo and more thrusters and fuel/oxy production the bigger your ship is else kovarex's space drag fucks you.
>>570846227Agree except for the last point. Speed is only relevant for the Gleba hauler and post-game prometheum science farm, every other ship can run on a single engine and carry more cargo instead.
"finished" my iron factorygot bored of it since it's been several days already and just rushed the assemblers and ugly transport to finish upt3 logistics are too slow to keep up but it werks otherwisetime to move somewhere new methinks
>>570846865bro really added a viewing window to his kaaba and called it a day
>>570846657They CAN run on a single engine but in practice it's annoying as shit, especially before you finish the game: there are plenty of situations where you need to ship stuff somewhere in order to build with it, or even where you're travelling between planets yourself, and it's just fucking ballbusting if your ships all move at 50km/s. Yeah in the late game when you're optimising your existing megabase, and each planet already has either a mall or a big stockpile of building material from previous builds and whatnot, and you're sitting in one place doing everything with remote spidertrons and shit - then yeah speed doesn't matter. But for the entire actual progression of the game there are many situations where speed matters a lot.>and carry more cargo insteadThat's the thing, if you take up a ton of space because you're placing modular production blocks that can be blueprinted and expanded, it doesn't leave you extra space for cargo pods. I mean yeah you can also just expand your ship even more to carry more cargo pods but you could also do that on a compact ship design with full-width thrusters, just by making the ship longer.
>>570847407Going slower also greatly reduces the demand for fuel and ammo, so your "production blocks" can often just be one of each building.
>>570847672True but again annoying as shit until the super late game basically.Also doesn't apply to aquilo ships or prometheum ships which both need a bunch of ammo for the larger asteroids anyway.It's basically just giving up on ship design.>ship design is fun if you just build the absolute minimum and make it limp along as long as it gets the job doneis not a very convincing argument.
>>570847941Yeah I'm just trying to make it less annoying since you have to do it anyway. Did the same with Spex, relying heavily on item cannons instead of ships.
Some of Aquilo's music reminds me of Siofra and I like that
It's alive!
It doesn't work very well. I guess I'll have to tear it down and try again. At least I managed to research quantum processors and fusion power while I was doing this.
>>570858582Forgot image. I don't know what I was expecting, but oh well. At least I learned something.
>>570858790CAN YOU DRINK THAT BLUE THING AND IS IT COLD AND SWEET LIKE TASTY BLUE THINGS USUALLY ARE AND YOU SHOULD ADD A LABEL SO IT LOOKS LIKE WOW WHAT IS THIS I HAVE TO DRINK IT LIKE I USED TO LOOK AT THINGS IN THE STORE WHEN I WAS A KID
>>570860473It contains lithium and fluoroketone so I don't think you should.
>>570860473DO NOT DRINK THE BLUE. BLUE IS DANGER.
>have exclusive steam power for a while>landfill the endless seas and fill them with solar/accumulators>nighttime, solars die>accumulators fully charged>steam engines and boilers running at full capacityi feel like i'm missing something here, but at least I understand why they throw those car batteries into the ocean
>>570860473It kinda tastes like these if you want to try.
>>570862827no that one is fluoroketone cold. that one tastes like toothpaste.
>>570862569Power priority was one of the most requested features since launch. It's apparently so hardcoded not even mods can change it, other than by creating new entities.Basically you need to build your own circuit logic to disconnect steam power when it's not needed. And then make sure not to reconnect it accidentally when placing new power poles.
>>570863253>Basically you need to build your own circuit logic...ma oću pizdu materinu to radit
>>570864307speak american you fucking terrorist
>>570865482recognize <insert irrelevant country> first
>>570862569accumulators will only be used as a top up power. steam engines should turn off/slow during the day when solar is running though.
Move over Kitten Space Agencythe true successor to KSP is herehttps://store.steampowered.com/news/app/346010/view/671745047272620187
>>570867154Damn nigga you slow, that was announced ages agoShit it releases in 5 days
nilaus said trains are obsolete in factorio and that you should play better games if you want train
>>570827243You're aFailed editor checks!Warning! This vessel did not pass the editor checks!Listed below are the failed checks:Mass limit exceeded, currently at 18,143.97 tons, max 30.00Size limits exceeded
>>570827243For you...
>>570871585Nilaus doesn't know what fun is
>>570871585Nilaus also claims to have an IQ of 170.
>>570871585he's right. nilaus is probably the smartest factorio player. nobody else has as many masterclass videos to educate the plebeians
>>570871585He is right, stacking and quality increase belt throughput so much it makes no sense to use anything else, on top of that new buildings and quality greatly reduce footprint making trains even less necessary Factorio was better before DLC
Are the odds of the Factorio game engine source code being released at its end-of-life non-zero? Has this topic ever been brough-up before?
>>570881501I can't remember if this came to me in a dream or if I read it here, but I vaguely remember the devs were working on Factorio 2.
>>570877103damn he has double my iq points
>>570885413It came to you in a dream. They're working on an rpg and another fucking fork of C++.
>>570880156quality trains now have a maximum theoretical throughput of 430 km / 1 hour / 8m (cargo wagon + quality locomotive length ratio) x 100 stacks / 2 tiles (rails) = 750 stacks per second per vertical tilebest belt with max stacking has a throughput of 60 x 4 = 240 items per second per vertical tileeven with 10 item-per-stack, that's a 30x space-efficiency edge for rails, as in you would need 60 belts (or 600 with 100 item-per-stack) to match just one rail
>>570886432I was so mad when I found out train quality wasn't a thing at launch. I have no idea why they thought it was ok or why it took so long to get it
>>570881501I doubt itIts a guaranteed money-maker, why would they opensource it
>>570889703making the source of the engine available next to the game download makes no difference in that regard, the assets are still paid, and the game has no DRM to speak of anyway
>>570880156You can just play without the DLC but with 2.0 features.Trains are so great with the 2.0 update (and elevated rails are also fun), just play mods that don't use quality/stacking.>>570888416They said that they didn't have a good way to replace trains in-place at the time, they eventually figured it out. I think trains still suck in the DLC because resources are so comically free that you can just build everything on mines.
>>5708815010, they dont want to world to see the spaghetti they cooked up in the pursuit of optimisation.
>>570899879Showing people spaghetti is the entire point of Factorio.
>>570871585trains are now going to be affected by quality, so his opinion is outdated
>>570888416Space Age was rushed as shit. They went through the trouble of adding stuff like train groups as a way to manage huge numbers of trains, but they couldn't get it working with the upgrade planner before the deadline hit. Ain't got time for that shit when we have to completely redo Gleba during the final weeks before release.
>>570881501Cock-vortex said open sucking Fagtorio was the final part of his world dommy plan.
>>570897947>build everything on mines.are you exclusively making plates or something? kek
what does post-game Space Age look like? Do you do everything on your main planet and use the other ones just for the exclusive sources they provide or can it make sense to make a factory that's spread out more equally?
>>570901848I do as much as I can on Nauvis as it's the most simple and I like how a huge base looks on it better than other planets
>>570901848I move all my production to Vulcanus and larp as a Tech Priest on Mars.
How does sonar work and why is it dangerous for people?
>>570892661someone can make some ai generated assets to replace everything and release it for freesome people will even say it looks betterit'd probably hurt the sales slightly, but as kovarex said, they are not limited financially in the least
>>570902268It's only dangerous if you have something to hide
>>570901997I feel like that's the best approach, but it's a bit sad having these different and wacky planets only for them to become nothing more than beta-cuck providers for your Nauvis base. In this regard I prefer the Space Exploration approach because you never expect to use the random planets for anything other than sucking out resources from them in the first place>>570902246I'll probably settle on another planet as well just for variety's sake, Gleba as the main hub could be interesting...
>>570902309what I mean by assets is the entire "base" mod that the game depends on, that includes all lua scripting and item definitions, not just textures and sound, you can't just "vibe it out" and make it 1-to-1 compatible with every other mod like space age, and pretend you've not copypasted the game, that's how copyright worksbesides a non-commercial clause would make it impossible to sell so it's a pointless exercise anyway, unless you're really trying to build a new game off the engine, but then you'd have to license it from Wube anyway if you want to sell it
Started trying to tame this steam vent.Saw a neighbouring area surrounded by abyssalite that might be good for habitation or some other use.Felt too morose to continue the idea after realising I'd need to hook up temperature control in the steam vent (pipes get tiring and they're 90% of this game sometimes).Realised I did the steam vent wrong anyway and it shouldn't be the steam chamber.Waiting for dormancy to crack it open and fix or at least contain it whilst salvaging the steel for better uses.
>>570902501>only for them to become nothing more than beta-cuck providers for your Nauvis basethey still get pretty big. especially fulgora as you need a lot build for science. the only one where i still have a tiny base is aquilo, even though i'm producing 4 stacked belts of science>>570902546i would guess they'd release that too>pointless exercisei mean, many people remake or reverse engineer games for free
>>570902905>they'd release that toothen it's just copyright infringement, just like anyone can easily download the full Factorio assets from archive.org today, including the engine binarywhether it's available in source form makes no difference whatsoever
>>570903071they can just change the licence
>>570903156of course, just download a movie online, flip the colors, change the license, and release it under your name, why hasn't anyone thought of that
>>570903293i mean wube will change the licence
>>570902501You can still build your whole Sex factory on a different orbit iirc. Ideally a planet with all the basic resources, one unique resource plus vulcanite, and no biters.
>>570901240no, you mine straight into foundries for infinity molten metal transfer or mine directly into furnaces for bricks (in the case of purple science)Calcite? You mine that into rocket silos directly.
>>570903496look, I've explained it all in this post, assets cannot be released under an open source license anyway, unless you mean something like creative commons, which again would be pointless and besides the point:https://forums.factorio.com/viewtopic.php?p=694351
>>570903798sure, but the lua code for the base game can be opensource, and then someone can just generate some ai slop for the image and sound assets
>>570903948or someone can just download the real assets off the first link of Google instead of some random rip-off, you're extemely dense
>>570903948Thats not how it works.
>>570904083i mean doing it legally
>>570904546explain how there isn't some free vibe-cloned spage age mod available for download on the mod portal right now? because that's completely pointless and retarded
>>570904712we are talking about wube wanting to open source the gamenot sure what you're getting confused about
>>570904819point is, space age is already 100% open source because it's just a bunch of lua files and png
I caved and installed flare stacks in my SE run, but I'm going to try and maintain the conduct of only using them for landfill.I'm just sick of needing to go railgun warehouses of landfill.
>>570904980>someone that did not buy the game cannot check the code>nobody is allowed to modify and distribute itnot open source
>>570905227look I don't even understand the point you're trying to make so I'll just stop trying since this clearly isn't worth the captcha I have to solve
>>570905043I do not remember having to void stuffbut guess the mod did change a bit over time
>>570905634I didn't on my last playthrough, but this is 10x and i've had to make trips to smash boxes of landfill twice already.I have some more fun voiding setups (I'm voiding excess coal from core mining by burning it to power radars), but there's really no good solution for all the excess stone/sand that most recipes output.
>>570905969> there's really no good solution for all the excess stone/sand that most recipes outputfrom what I remember that's one of the most in demand resource you'll need dozens of belts worth of it so you simply feed the excess from elsewhere into where it's used by priority>I'm voiding excess coal from core mining by burning it to power radarswhy not just power a coal power plant and use that power to power your factory by priority
>>570905969You're not voiding coal. You're refining it into more biters.
>>570912421>why not just power a coal power plant and use that power to power your factory by prioritypriority power is normally more of a hassle than a benefit, especially since the power gain is super minimal and power is super cheap (esp. on nauvis where i'll eventually be powered off of space solar). It's just much easier and error-proof to send it, or as >>570912563 said generate new friends.>from what I remember that's one of the most in demand resource you'll need dozens of belts worth of it so you simply feed the excess from elsewhere into where it's used by priorityIt's primarily used by vitamelange products, but my vita planet has a huge amount of stone. I route it with priority from nauvis to make glass first, but for other planets it would be setting up rockets to launch to a planet that already has enough stone (and I would still need the other setups before I got to bio science, which I'm saving for at least after space elevator).
>>570905401He's being pedantic about the definition of open source I think, which is fair since knowing the code for something and it being open source isn't the same.Minecraft isn't open source, but anyone can just look at the code and modify it.But if you try to distribute that code as your own project Microsoft will put something Macrohard in your least favorite orifice in court, or more likely force you to settle because you wouldn't have a snowball's chance in hell of a win.
>>570912872>priority power is normally more of a hassle than a benefithow is there no benefit to solving a problem and how is it a hassle?
>>570913469The problem is that excess coal halts the production of more important materials - if the coal ever backs up, I'm effectively voiding iron/copper/oil/pyroflux/uranium/stone. The easiest, most fool-proof solution is to dump all of the power.If I want to harness this power (which would be ~2% of my total power production right now), I need to set up latches on all of my power setups to make sure they're only outputting power when the coal plant is saturated. I'll need this on all of my power setups in perpetuity as well, since otherwise they could mean that the coal plant doesn't burn all of the coal (which leads to a strict resource loss of much more important resources, since the coal is the output of core mining).Basically, I'm losing a rounding error's worth of power to guarantee that I never need to think about setting up latches on my existing setups, all future setups, and even my space elevator. It operates under the assumption that power is cheap, but I believe that power is very cheap.It's the same reason I don't route the excess water from core mining into the rest of my base - it's a power loss (pumps cost power in SE) but it's not at all worth doing since water is already so cheap and it's error-prone.
>>570904980you should go outside more
>>570881501I mean they ship every update with a .pdb so I doubt they're very against plopping the source or at least huge chunks of it in the open when they're final-final finalized with it.
I can't wait for this to go wrong. It'll be very bad if it does.
>>570915641>>>autodoor is one tile too deepFffffffffffffffffffffffffffffffffuck Klei for making steam chambers require vacuumsFucking shitty simulation
>Nothing I make on Aquilo worksThis is harder than Gleba as far as I'm concerned.
>>570916776my big recommendation without giving away too much is that long-handed inserters are exceptionally useful.
>>570914430I knew it would be a skill issue you don't know how to make priority power.
>>570918061I'm aware of that, it's power generation I'm stumped on.>bring a nuclear reactorThe ice comes with a ton of ammonia gas and the weird ratios means it gets clogged and the reactors die>Heating towers with rocket fuelWell the system uses everything which means no clogs but it's all painfully slow and you don't have room to build a ton of these beaning the heating towers starveIt's weird, I could figure out everything up until now, but this seemingly easy situation is utterly stumping me. Maybe I just need a break from Factorio.
>>570916776how
>>570918626I'm more baffled why people think the planet is easy. I'm clearly missing something, likely overcomplication which has always been my biggest issue.
>>570918914>I'm clearly missing something,it's litearally justheat pipe
>>570918914>I'm more baffled why people think the planet is easy.I mean it's pretty basic, nothing special beyond needing to drag heatpipes along all your shit. You could say that keeping things heated up should be a challenge or something but in practice you can even just build a nuclear power plant and hook your base up to the heatpipes and the problem is solved forever.Aquilo basically just forces you to rearrange your normal building style to fit extra heatpipes, but that's it. Compared to Gleba or even Fulgura's recycling it's basic bitch and unimaginative. I'd say only Vulcanus is even more straight-forward.
>>570919246>ou can even just build a nuclear power plant and hook your base up to the heatpipesthere's infinite oil coming out of the ground and literal heat towers
>>570918914>ocean goes in>solid fuel goes in heat towers>water goes wherever neededI'm not sure what's so difficult about it?
>>570918914It's a pain if you show up with nothing but a few solar panels and a belt splitter. Aquilo's difficulty is directly proportional to how much junk your outer planet ship(s) can deliver to it. If you show up with twenty stacks of heat pipes and a bunch of heat towers, it's just a matter of remembering you have long inserters to cross the heat pipe gaps you'll end up with. Also I guess some people forget you can void ice by recycle looping it.
>>570919351Yeah it's not much of a challenge.
>>570860684isn't lithium good for you?
>>570919871thanks for letting everyone know you're schizophrenic
>>570918426Just dump any excess ammonia into solid fuel production - not even for heat per se (I had my aquilo bases almost entirely nuclear), but just to process the solid fuel.I think for one I wasn't even dumping it into heating towers, I was putting it into a speed moduled recycler since it was a smaller footprint to delete solid fuel.
>>570865678I wanna say romanian, but I feel like I recognise at least two, maybe three slavic roots here, and romanian is supposed to be bootleg latin I think. So maybe one of the knockoff slav shitholes (poland/bosnia/whatever)? I would've said polish but it doesn't look like any polish I've seen before, but maybe I'm retarded
>>570919871I'M SO HAPPY CAUSE TODAY I FOUND MY FRIENDS THEY'RE IN MY HEAD
>>570918426Go solar!
>>5708715852.1 will fix this
>>570871585do you want fries with that
>>570897947>They said that they didn't have a good way to replace trains in-place at the time,It was such a bullshit excuse too. Scaling up to a megabase makes it so easy to just build a new network with quality trains, and most of the new planets already encourage separate train networks. They could've just left it as a slightly clunky mechanic and improved it in 2.1, not killed trains entirely from the meta.
>>570913308To be honest I don't think this is being pedantic because "open source" is a specific and well defined term. It doesn't just mean "you can see the source". It's also not a standard grammatical construction, the sentence "this program is open source" is meaningless unless "open source" itself is treated as a compound noun with a specific definition. So I don't think using that definition is pedantic>>570905401Like the other anon said, "open" means you should be free to use it, if you can look but not touch doesn't meet the definition of "open" in open source. Some people call that "source available" instead.
>>570916776>>570918914NTA but seriously, how? The question is literal. HOW exactly are things not working? Builds in factorio don't simply "not work" for no reason, there must be some specific problem(s) you're seeing.>>570918967To be fair there's also ice/ammonia balancing, with required voiding of the two. It's very easy to just set up some braindead recycler setups (turning ammonia into rocket fuel) and the simplest possible circuit condition to void whenever one of the two backs up, true; but while it's easy to solve, if you don't do that (e.g. you didn't think it'd be a problem) you can run into deadlocks and even "death" spirals where your shit runs out of heat after deadlocking and needs to be bootstrapped again.Still a very simple planet but there's a tiny bit more than just heat pipe.
>>570920121>>570920276I am NOT schizophrenic, but think about it this way, if it makes schizophrenics more normal then it should also make normal people even more normal and stable, no
>>570921968there's also the combinator solution that lets you void fluids by loading them into a machine and then changing the recipe if you wanna go that route
>>570922172Oh yeah true. In my defense though it's pretty obscure tech and I wouldn't expect it to be part of the standard way to solve a planet for an anon struggling to finish the game for the first time. If you know about circuit voiding you probably aren't going to be having issues getting basic builds done on every planet
>>570920162There is a local variant obscuring one root
>>570921968Because I'm a retard and forgot recyclers exist. Jesus fucking Christ I'm extra stupid today.Thanks, anons.
>>570924790Yeah that'd do it. You can void ammonia -> rocket fuel in heating towers, but if you have an ice excess recyclers are the only way (unless you do schizo shit like melting it then doing the circuit fluid voiding).
>>570819053There is a minimum length but the game actually has a clear message for that and the minimum is much shorter than that, it's like a little bit over half a platform.There's just something fucked with the vehicle path building system, I've encountered that message sometimes even when trying to build a completely straight path connecting 2 points. The solution usually is to delete chunks of the paths you're trying to connect and to rebuild in the exact same place, then it doesn't complain anymore so clearly there's no actual problem with the shape.
>>570918426>Heating towers with rocket fuelisn't this a significant downgrade from using solid fuelyou're using up four times the ammonia for less total power
>>570928652nta but it works out with cryoplant productivity
>>570929383cryoplants don't have productivity innatelyif you fully module them with q5prod3s that's a 300% multiplieryou're still only going from 150 ammonia for 120mj to 650 ammonia for 300mji guess it saves on crude oil?
>>570928652The point is to void ammonia anon. Which is infinite from the ocean btw.
>>570930924>Well the system uses everything which means no clogs but it's all painfully slow and you don't have room to build a ton of these beaning the heating towers starvehe was having an energy and space shortage
>>570931280Oh yeah sorry I didn't follow the reply chain
>>570930023I forgot the second part of the post, where I mention ammonia is free. While crude oil is limited to two or three pumpjacks until you can reach a larger field.
>>570931640>While crude oil is limited to two or three pumpjacksDamn I must have gotten really lucky
>>570931916p much
I think this is a pretty swell build.Also I'm starting to suspect what kind of experience space exploration is going to be.
>>570932165What's that then?
>>570931280And it was all because I forgot a single building existed that would have actually made everything simple.
>>570932165Throating earendel's knot
Done with food production, did everything but cake and sausage since I don't have the tech yet I'm gonna shut down more farms once storage is full, I overbuilt it by a lot so I have room to grow Also I almost went into death spiral when CO2 made it into exhaust pipe and blocked everything because I forgot fuel gas produces CO2 instead of exhaust
>>570932165>Engines needed for burner inserters>Burner inserters needed for regular yellow insertersThat looks really advanced just for green science
>>570932165>>570947254The trick is to play SeX after pY. You really appreciate being able to complete all the nauvis sciences with less effort than pY green circuits
>>570947254Those engines don't take in steel, they're not as bad as vanilla engines at least.It's still just iron + copper for everything
>>570948143Then what's the point?
>>570865482
If a game or mod requires you to make excess items vanish with an exploit, then it is a bad game or mod not worth playing. If there must be byproducts then there should always be a "proper" way to burn it off completely in a single process or two. If it means that byproduct handling ultimately comes down to a one-time setup of to-other-recipe-to-excess-burnoff with no further thought required, sorry, that's just the way the cookie crumbles and to do otherwise is trying to squeeze blood from a too-simple game.
>>570948753Your point being?
>>570948753known in game speak as a "resource sink"
>>570948753Angel's is the weirdest one I've played so far. Six proto-ores (+4 more with a third-party mod), each can be refined up to 4 times and then "sorted" into 2-7 actual ores depending on the level of refinement. With overlaps, and your usage of those ores is governed by Bob's which is another mod so not always synced. You have to build up this monster covering all variants of all ores, and then use automation to enable the correct sorting recipes based on which resource silos are getting full or are about to run out.
>>570952152
>>570952152Sorting multi products isn't a problem and not what I meant. It's crap that is produced (magically) as waste products that can be used for something else, but if you're not ready to do so then its just crap building up.
>>570948753>in a single process or twowhy
>>570949028In Factorio this is called "Voiding" actually. Because you make the resource entirely disappear with no gain. Resource sink would be closer to something like quality. But even then, it would barely qualify.
>>570953374Well there's only two ways to handle it. You either do Py, where near everything has a byproduct you could in theory use somewhere else but it's a massive pain to handle so your just void it and not care. Or you do Nullius, where it's an equally huge pain but voiding requires further resources from a separate industrial process that would otherwise be unrelated, so you're forced to include the thing in logistics.
>>570948950Satisfactory doing ONE thing right, apart from it being fun to jump around in a 3d space.
>>570959310satisfactory requires you to void dump outside the world nuclear waste
>>570959789It doesn't go into the grinder?
>>570962402Which media company are you?
sarr please do not zoop
>>570962996I spent way too long trying to understand why you're asking thatwith no result
Its working better than last night's attempt, so that's nice. Just getting quantum processors up and I'm almost home free. There's something really comfy about Aquilo, although one of the tracks that plays here is slightly annoying. You've got creepy, atmospheric music mixed in with a motif from every planet before it like this was some boss fight, and then there's a track that sounds like a comic relief character is sneaking around somewhere.
>>570969017Aquilo is so cool looking, top 1 planet aesthetically.
>>570970081I wish there were more games that did frozen hellholes right
>>570969017why aren't you just hooking the heat in the middle
>>570971426I'm just slapping stuff down and seeing what sticks, really. If you think my Aquilo base is a mess, you should see what I did to Gleba.
>>570972103You can't tease us like that without posting it
>>570969017Didn't count but this seems like more than 3x the amount of heat you need
>>570948753All non-landfill should be able to me made into landfil and landfil should be able to be used for all the exciting things IRL landfill can be used for, such as filling land and creating fun new diseases
Wite pypo aint season they batteries
>>570921675I know exactly what "open source" means and implies, you won't win the pedandry-wars against me:https://www.gnu.org/philosophy/open-source-misses-the-point.htmlThat posters was also likely a troll since none of its point made any sense in context, like they were not even trying to say anything of substance
>>570986904>I know exactly what "open source" means and implies, you won't win the pedandry-wars against me:Not sure which of the two anons I replied to you are, but that article doesn't contradict anything I said
Is there a date for 2.1?
>>570984596kek
>>570987547Nah I'm going stag, I think
>>570987157sorry, but I already mentioned that I wouldn't waste any more captchas on mouth-breathersno idea why anyone still posts on this site considering how infuriating they are to solve
>>570993139When they first introduced them they were super annoying, but it has some sort of browser/IP fingerprinting where they become super fast (finding the difference of one shape) after some time. They're basically a non-issue after some time posting.
>>570993829This. Once you solve enough they're actually easier and faster than the old six character captchas
Man. Thank goodness I have an alarm
Now then, plastic gaskets, the hip new way to make steam turbines.Why bother, it's more work and they just melt into a useless gas all the same, right?Wrong!They're... not plastic.I can't only think this isn't intentional because Klei hates making things reasonable, let impenetrably alone easy.
Next time I come to Aquilo I'm bringing a lot more portable reactors
ONI geyser priority is bugged.Reported at least as early as 2025 but not followed up on.https://forums.kleientertainment.com/klei-bug-tracker/oni/priorities-dont-work-on-geysers-r49526/Can be somewhat alleviated by changing science priority for the dupe. Slightly miffed.
>>571003839>slightly milfed
Satisfactory's early game feels way more painful than Factorio's
Is there a mod to make Oxygen Not Included not have an isis beheading video tier artstyle? I'd rather look at 1980s ASCII graphics than that shit.
>My generic train stops don't work on Aquilo because combinators freeze
>>571004470You vill enjoy ze art style.And you vill be happy.
I feel like Only Gleba should give you a railgun and a few rounds of ammo because even when you unlock rocket launchers taking down a single T1 stomper is a tall order if you're not present with turret backup when one comes calling
>>571004815AHHHHHHHAHAH! THAT'S HOT! THAT'S HAWT!
The fuss over space casinos is pretty funny. Really just goes to show quality was a bad way of doing the type of factory growth they wanted.It just would have been better to allow each step to an improved machine/weapon/whatever require x amount of materials needed for the base resources plus a planets unique resource for the better machineFor example lets take assemblersBase=default anountUncommon=5x base amount plus tungsten/holmium/carbon fibre. Whichever planet you go to first is what determines what is used this playthrough for this level Rare=5x of uncommon amount plus your next planets unqiue resource EtcObviously rename the quality tiers and boom, a much better way of doing it. Could even lock each quality tier to each planet so it forces more interplanetary setup and use that way each planet has their own tier of quality factory you have to manage. Obviously planet unqiue buildings can still only be crafted on said planet>>571005681Tesla turrets my dudeThey solve Gleba defence
>>571005374I put my blacks in the pink and purple clothes to get their decor benefit whilst celebrating LGBTQI+ month. I just imagine it's what the developer intended.
>>571006935Only Gleba, my dude. A mod in which I start on Gleba and can't land on any other planets and you need yellow science before you can start making Fugg science so the likelihood of you seeing a stomper before that point basically approaches 1. Probably even if you're clearing nests somewhat regularly
>>571007579What is laser turrets locked behind in Only Gleba?I know stompers resist lasers but surely you just make a shitload of laser turrets and that solves the issue surely
>>571004295>factorio early game: cut a few trees, dig up ore (coal/iron) for the ONLY time you do so in the game, babysit fuelled drills for 2 minutes>satisfactory early game: we thought the best part about factorio was when you didn't have belts, but now in a UI that doesn't let you quickly take or place resources to AND from machines!>satisfactory early game part 2: now that you have belts, you need to make rotors and reinforced plates. Extremely slowly. and you have no access to cosmetic changes for your constructions because you have no tickets, and power sucks (coal power will barely suck less), and you might think you should go explore at this point whilst thinks like concrete stockpile so you can do stuff and maybe even find the cast iron screws recipe, but actually you're wasting time not babysitting your setup and your weapons and long-range mobility suck right now, lmao>satisfactory early game part 3: modular frames :)I think most parts of satisfactory are painful and I'd never play it without a friend. I'm not surprised steam achievements for the most basic tasks are at <60%.Factorio however? It's a fun puzzle game where you're hooking up inputs.
My element sensor keeps letting through the wrong element, ughI'm assuming>wrong element detected, CO2, moves onto valve>power outage; valve turns off>O2 now on detector and time gate passes>power now on: valve turns on and CO2, on the valve, is pushed through
So many people on the fagtorio forums saying space casinos were/are a fun and different way to doing quality when it isn't really any different to the other waysDevs are also stupid for not realising this, if it is that big of problem just lock it behind either Aquilo science or prom science
>>571010604There is this one filter design where you keep a tiny amount of oxygen flowing in a loop to block out CO2, so that any overflow from the valve will be oxygen. Might be the way to go if you want a quick fix. Not the best for throughout though since the output will never be a full packet of gas
>>571011498honestly quality tiers should have been locked behind planetary science. uncommon should have been unlocked as soon as you get the recyclers, rare should have been locked behind fulgora science, epic should have been locked behind all 3 planetary science and legendary should have been post aquilo. Giving you access to everything right away was a mistake. It encourages you to make a space casino since you don't have recyclers yet.
>>570987547closed (?) experimental release by the end of the month and stable release by the end of summer was their estimation
>>571012035>>570987547Pic is from the FFF at the end of last month
>>571011753>Not the best for throughoutNo but you gave me an idea.>powered input>power goes out: no input, no output, gas cycles, gas doesn't get stuck on element sensor
>>571015149
>>571015268tech illiterate zoomers need not apply
https://mods.factorio.com/mod/nullius-hurricane-reskins?from=updatedNice
https://x.com/RobertHaisfield/status/2067351401840414818AI plays /egg/
>>571015832kys
>>571016170you first, faggot
>>571016270I'm not the niggerfaggot posting claude plays pokemon red tier shit
>>571016303no, you're the niggerfaggot complaining about it
>>571015409You didn't even say what it was the source code for.
>>570980758If landfill is all rubbish and has little to no human interaction, how does new human disease form?
>>571016993monster eat it and mutate if not handled properly
>>570948753yeah how dare people use the exploit of using two recyclers facing eachother
>>570881501Kovacs Rex said they're making it open source a couple of years after spage, dunno if he said 2 3 or 5 though. It was in some interview as the release was coming up.
>>571017052So how was voiding done before recyclers?
>>571018768seablock added vents and flare stackif you mean vanilla then there's no need to void anything because it was a mechanic added with recyclers, the voiding machinesyou moronyou dumbassyou incompetent buffoon
>>571018768If you could burn it like wood you would make a waste powergrid made up of satellites and boilers/steam engines to get rid of it. You could do the same with oil buy turning it into solid fuel or just use circuits to void liquidsAnd the last resort would often just be chuck it all in a chest and destroy it although i think that stopped working at some point
>>571015149Where's the rest?
>>571015149oh boy, dolphin porn
>>571018073https://youtu.be/CtALqDo9rX8?t=151it was here, he said a couple of years after the DLC release but we'll see if they will actually do it
>>571019517https://x0.at/houb_AttackAreaBehavior.cpp
>>571020698Wait am I taking retard pills? How did you navigate a text file?
>>571020698don't click this, it creates mustard gas
>>571019517>>571020698https://x0.at/419U_CraftingMachine.cpp
>>571020698>earendel went rogue after being laughed at and dumped everything
>>571021009fucking niggershow do I find out the IDs to download the whole thing
>>571021126:^)https://x0.at/Pa0Y_TrainPathFinder.cpp
>>571021317https://gist.github.com/Rseding91/c0d4d08d6feaed618ed4a03f6c6a8fe6stop playing with me nigger I will backtrace ur mum into her bum
do you really want me to dos an obscure filehost with 62^4 requests per file to get them all
>>571021660no, i want you to have not told us until you'd spent the week slowly stockpiling them to prevent DDoSing the obscure server with retards trying to figure out how to get the rest of the files.stupid
>>571021738i'm lazy and i want to be spoonfed the links
ayo gibs me dosewe wuz developers n shiet
tomorrow is the last fff?
>>571022841Could be one more next week and release on the 29th
>>570993139It's massively better than google recaptcha v3. You've just become complacent because you forgot how bad we had it
>>570993139They get super easy over time, like "pick the circle among the squares" levels of easy. The Google captcha we had before was horrendous in comparison. Extremely slow and unreliable, and sometimes it would just decide to fuck you over with those slow fading images. Then when you finally pick out all the motorcycles or some crap it lies to you and tells you you failed, only to give you another slow-fading captcha. Complete trash, the custom one we have now is far better and can be completed in a few seconds at most.
>>571025498I miss the old captcha where you could fill one word in as nigger and it would still let you pass if you got the other correct.
>>571004815keep a dumb 1-1 train with rocket fuel to keep things heated
>>571013357>we feel we've reached a good place to conclude the active gameplay development.Holy tunnel vision...There's plenty of Spage's shortcoming they still failed to adress.Especially quality, and the way it interacts with the other system.They just sorta gave up on it, and went like "okay, it's shitty, and unfixable. So here's a checkbox to disable it".
>>571025651Yeah the text captchas were definitely the bestBut with the recent text captchas (the custom ones before the shape sliders) people still somehow bitched that they're "hard". Some people are just illiterate or something
>>571027068they don't care, le mods will fix it as they always have, and modders will make all the content for the game as unpaid workers while wube makes all the money.
>>571011498>when it isn't really any different to the other waysIt's one of a few ways to get unlimited legendary raw mats with better yields than 0.001% or whatever. It's also very different to the typical recycling carousel you build for other shit like the planet-specific resources.You will already set up a crafting -> recycling chain for biter eggs, uranium, tungsten, tungsten again, carbon fiber, jelly/stack inserters, holmium, and lithium. Each one is going to be near-identical. Is there really any reason not to allow a different method for getting legendary iron, copper, stone and coal? Must EVERYTHING be just a chain of 5 crafting machines pointing into recyclers with a legendary filter priority splitter for the output?
>>571021402ahh I hate c++ it should be a crime making games in c++
>radio can be focused through a lenshttps://www.youtube.com/watch?v=Vwjcn4Vl2iw&t=729It's all fookin magic
>>571015832actually neat>It's one of the hardest puzzle games I know of!also lmao. though to be fair LLMs will probably find TIS-100 and Schenzen a lot easier. spacechem would be a fucking good benchmark though
>>571018768Vanilla never had any need for voiding, unless you massively fucked up your oil refining, in which case making solid fuel and burning it with radars was the solution (but in normal gameplay almost nobody ever had to do this)Well designed mods should come with their own mechanics around this. As another anon pointed out earlier, pY has universal voiders so byproducts are always a tradeoff of do you void on-site or do you try to route it to another production line where it's needed, improving efficiency at the cost of a lot more complicated logistics; while Nullius is explicitly designed to let you void waste but only if you process it into the proper form, thus adding a few extra steps to processes where you want to dump some caustic chemical for example
>>571027068I think their point of view is that they're basically done with major development with 2.0, not because the game is literally perfect, but because they're bored of just working on Factorio for all eternity. The game sold well, the DLC sold well, they've got a ton of money and they want to do more gamedev projects at this point.So with that perspective, 2.1 is basically going to polish up all the small issues with 2.0. Shit like fixing quality or majorly reworking the planets would be a major design undertaking, and they're not willing to go and make version 2.5 or 3.0 at this point. So they're leaving space age as-is and just fixing the small issues to make sure the QoL is good.Any project can basically be developed for all eternity, adding more and more stuff, improving shit forever, etc. While I definitely agree with you that SA is pretty flawed in many aspects, I can see why wube decided to just set a cutoff, say they're not redeveloping new major changes, and move on. Otherwise they'd remain pigeonholed into factorio for another 5 years easily with the amount of endless fixes and improvements and features you could keep adding, and it's clear that they've been eyeing moving on to new projects for a while now already.
>>571032794>Vanilla never had any need for voiding,Which is fine, because vanilla is vanilla. But then mods came along that encouraged people to void waste items for the exact reasons stated. That's why voiding, especially crate destruction voiding, was a concept invented in the first place. It took time for it to be addressed.
>>571035798What do you mean by "addressed"? The mods that introduced voiding as a required mechanic also provided means and mechanics for voiding.Vanilla added voiding separately in 2.0 and not only is it unrelated to modded voiding (and used quite differently anyway), but there's even no reason to believe it was inspired by mods specifically, because voiding items is not some kind of particularly insane concept. Factorio was inspired by modded minecraft and minecraft has always had item voiding, both vanilla (lava pools) and modded (void pipes all the way back in buildcraft).>crate destruction voidingIs only a thing did when playing shitty poorly designed mods, or doing insane things in factorio like trying to get rid of all wood (and not bothering to burn it).
>>571036163>Is only a thing did when playing shitty poorly designed modsYeah...............
>>571037950If you're talking about SeX, then yeah the stone byproduct is a very widely criticised part of the mod to the point of being a meme, and the inability to easily get rid of it without retarded contortions like orbital bombardment of your own factory IS a significant design flaw.I can't think of any other major mods right now which both add significant byproducts and at the same time mishandle voiding and require you to use exploits or suffer. It's just not a problem Factorio has in general outside of very specific personal projects from random schmucks who are bad at mod design
>Map riddled with underground waterways, fresh and polluted>Start of the game is a battle to figure out what connects where and how the branches react when others are blocked>Locate the nearest badwater source>Sacrifice some liquidators to block it off underground>Unlock dynamite a while later>Immediately drill down next to the other two sources and block them off>And find a weak point in the system where a single dynamite lets me flush most of the remaining badwaterI have solved this mapCurrently waiting on 4k science so I can unlock a badwater rig, then when that's done I'll convert at least one of the other sources into a water power facility
guess the list just doubled in size (windows source vs linux source)https://x0.at/ZVLB_list.txtlots of crap in there
>>571039426then upload a list with all the links to the files you yakubian homunculus
>>570826606>modify upper stage>forget to update avionics>Insufficient Avionics, Locking Controls (supports 4.000t, vessel 5.521t)>have to hope it stays facing the correct direction as the engine burns until the weight is below 4 tonstruly a painful momentat least I haven't had a failure due to ullage in like 6 ingame years, now that I'm using way better RCS thrusters. Only a few failed interplanetary/moon probes due to exploding engines.
>>571039426vatniks really are depressing.
>>571038327How 2 kill stone:1: have source of stone, used for lots of bullshit like bricks for tier 1 science, mostly bricks2: route stone byproducts over to your normal stone source3. make large stone buffer which accepts stone from your stone byproduct line4. use stone from the buffer before stone from the stone source5. If the stone buffer overfills, excess stone gets washed and turned into saline6. flush excess saline down a hole in the groundEnd: if you are not satisfied with this loss of material, make a bigger buffer, use more stone per second, or accept that you were not actually using that stone for anything and it therefore has no value to you anyway. You have now solved your stone byproduct problem.
>>571042134>excess stone gets washed and turned into saline>6. flush excess saline down a hole in the groundI've never played SeX I just regularly read about people exploding warehouses full of stone because they didn't have anything to do with it. What you're describing sounds like a perfectly normal voiding solution so if this is in the mod then there's no problem.I'm assuming this must have been added in an update at some point semi-recently (like last year or two)? Or was everyone who complained about stone in sex just retarded
Should I bother optimizing this shit further? I don't know if optimization here would involve a clever/more compact way to implement this function or if it's just very slowly moving components around until it properly fits, I hate the wire bending constraint in this game.
>>571042651Pretty sure he's talking about Py, not Space Exploration. In SE most people just turn stone into landfill and cram it in a warehouse because you can't actually void stone
>>571043445Ok then I have no idea why he replied to a post explicitly criticising SeX with instructions on how to void it in pY. Especially when like two posts above in the reply chain I specifically mentioned how pY handles byproducts/voiding just fine and has no issues.
>>571043445he's talking about shittily designed mods though, so sex
>>571044052Am /egg/Cannot understand sex/0\
>>571031987well yea radio waves are just light which is just an exchange of momentum between charged particles and any medium of charges slows light down which is what produces the bending. not really but phase-shifts from induced re emissions keep shifting the wave front so that it appears to move at a slower rate while the true speed of light is always c (the initial light, or momentum wave, that moves through the medium at c is cancelled out by light/momentum changes it has induced within the medium so when it exits the medium on the other side it is unmeasurable). it's not quite clear though which particles are targeted by the momentum wave because the quantum theory of light, a popular one, turns this wave into a statistical phenomenon where only some particles receive the entire momentum and others are completely unaffected. there are no waves here in any theoretical field whatsoever and nothing that would continue to move through the medium. within the framework of the theory the wave exists only as a probability distribution that tells you where an interaction can happen at which probability, mediated by made up particles it calls photons, and once an interaction happens it disappears completely. this theory creates for itself a workable mathematical model but it shouldn't be viewed as a proven ontological fact of reality.
>>571044790i dunno why u would ask this here v0v
>>571044884I don't think physical theories ever purport to be ontological facts. Which always gives them a leg up over philosophers who do, as plenty of philosophers purport reality is ontologically factless.In a fight, the physicists would probably win through unity alone.
gleba doesn't seem that bad guys
>>571046229shut up kovarex, I'm not falling for your lies
>>571046229I like Gleba and I wish there was more to it but beyond adding a few plants to generate stone and uranium-fixing bacteria I dunno what else to do
>>571041246over 30k individually named functions is what's depressinghttps://x0.at/2Gp9_func.txt
>>571041206What's your approach to rocket design?Do you have one big avionics at the very end or an avionic part for every stage?
>In a fight, the physicists would probably win through unity alone.Something something World of Darkness Mage tabletops.Something something Technocratic Union.Though /egg/men would probably be closer to Etherites than anyone else.>>571046483>bioluminescent potted lamp-plants that work without power>self-repair module for equipment grid>organic ammo factory for equipment grid (basic ammo only)>refrigerated storage (only slows spoilage)>(post-Aquilo) abiogenic nutrient synthesis
>>571045831>Which always gives them a leg up over philosophers who doI don't think there are many philosophers who do but almost all physicists do.
>>571047708No I was listing mods that already exist, not ideas
>>571046483there's a few agriculture mods but they're kind of overpowered and they trivialize the planet.
guess it doubled again, I just keep finding more stuff, we're at 6.7k sources files nowhttps://x0.at/AoEa_src.txt
>>571052278>we're at 6.7k sources files nowheh
>>571046668It's a 15 year old codebase running an entire scriptable game engine, I honestly don't see the issueAre these all functions or just public interfaces? If it includes private helpers then it's absolutely more than reasonable
So what's the context of this leak? Why are we getting uncrawlable text file dumps of metadata?
imagine Wube uses the same EULA for the engine as currently for mods, as in, any modification automatically becomes their property to sell (and you can't), and there is nothing you can do about it.
>>571057661why would they have a EULA agreeing to anything at all for end users, on their code that's not supposed to be used by anyoneif this leak is real and actually gets uploaded (and not just a list of filenames) and spread around, they may decide to just roll with it and add some sort of license to allow some things, but they could also just decide not to do that and not permit anything at allin either case what you "can" do is only limited by how doxxable you are and how reachable by their jurisdiction, a random anon could take the code and write and publish a fork of factorio even if the code is completely unlicensed and all rights reserved and wube is seething and malding about it
>>571059215>a random anon could take the code and write and publish a fork of factorio even if the code is completely unlicensed and all rights reservedbut he couldn't modify it into a new game and sell it so I doubt that Wube would care much
>>571060184Would his computer explode if he tried?
>>571060184well yeah obviously, there's no way wube will allow that from the leak anyway, unless they decide to go ahead and just open source it right now as a result (which is possible but seems unlikely)
>>571056648vatniks doing what they do best to forget the horror of their daily existenceit's literally nothing
>vatniks this, vatniks thatRent-free.
>>571063268What's the context of linking this to vatniks, retard
>>571065431>nation of good for nothing retards with a bone against wube because they fucked up the price once which means you are doing a heckin' racism against our jewish mongolian roots
>>571065916>asking about the leak>anon is just seething and vagueposting about completely unrelated shitSir this is a western european website, I asked about a source code leaks not about turd worlder slav rivalries
>>571065916Is that why Factorio was review bombed at some point?
>>571066307That is exactly why factorio was review bombed at some point.
>>571066450I don't think it's fair they get to pay 9$ while I had to pay 32 eurosHeck, even the japanese pay less than that and they are definitely richer than me
>>571066939please understand, third world nation
>Install a fusion plant on Aquilo to test it out and one single plasma generator>One of these alone make a mockery of my nuclear plantHoly shit. No wonder you get these so late. I also like how it makes sense that you get the personal fusion reactor this way. The base game was always weird how you got nuclear but then mysteriously it taught the engineer fusion but only for power armour.
>>571065916That amount of butthurt can only mean someone truly insecure, with delusions of grandeur. I'm guessing our kurwa cousin.>>571066450Sounds like a nothingburger, to be honest. Was it a political statement?Seems like someone fucked up somewhere when setting the regional price.Hell of a fuck-up, though.>>571066939From what I've seen, the regional pricing is all over the place.How the fuck does Valve set it all up for each country is beyond me.
>>571067336Yeah, I love fusion
>>571067603>How the fuck does Valve set it all up for each country is beyond me.There's some fucky tables that relate conversion rates, purchasing power parity, and shit like that. There's no single good metric for it, even "official" international PPP comparisons are often very approximate or unrealistic because different goods have different availability and the purchasing power just varies wildly across segments, especially in poorer countries.For example the UK conversion that Valve provides has an (obviously) lower price in £ just by currency conversion, but for some reason a much higher price based on consumer pricing or whatever, despite the UK not being clearly more wealthy than the US by any means, and then there's also a "combined" price that still works out higher in £ than in $ somehow.And all of that is advisory and publishers are free to set their own however they want.
>>571067603>Perceived (quite likely accidental) slight against country x>Clearly this must be the work of country y
>>571068563don't try to plumb the vatnik mind, it's an enigma
So nobody knows anything about wtf these links are, then
>>571069029nyet
>>571069029it's just a dump of function names from the .pdb that comes with every update in your folder and Rseding91's public snippets of code from 6 years ago uploaded onto an austrian weeaboos filehostscriptkiddie LARP adventure or the meltdown of our regular /g/ schizophrenic, pick your choice
Oxygen not included is just a slightly more complicated clone of Yoot Tower.
>>571071160Makes sense
>>570948143there's another engine tier beyond electric if thats what i think it is.
lol'd at the Russian alogging NGL chat
>>571032794there isnt a single thing you 'NEED' to void. but people already fucking cry about something they elect do do on their own initiative, that forcing the hard mode would make them cry harder.tldr: you can give a voidless solution to every single mod, faggots will go "im not going to spend the effort to do that" then go out of their way to void shit.
>>571067603>How the fuck does Valve set it all up for each country is beyond me.Valve has written a lot on their methodology, but it's just meant to be good enough, and even then they offer three choices. Kovarex's autism demands more of him, including a pathological hatred of x.99 prices, which leads to setting all of the prices to a round number somewhat in line with reasonable guidelines (and that's where the Russians accidentally had two extra zeroes appended to their price for a short while).
>>571073894Based on posts like >>570912872 it sounds like space exploration genuinely has voiding issues, in that the only way to truly "void" stone is to launch it across space to a completely different planet that doesn't even need it.Given how often I've seen people complain about very specifically stone in very specifically space exploration, I'm not even sure that would 100% consume the excess stone and completely "void" all of it, truly eliminating the need to deal with any excess in other ways.
>>571074043>pathological hatred of x.99 pricesAnd he's goddamn right in that
in my space exploration run we automated blowing up a warehouse full of stone
>>571044345kek, imagine my shark, didnt they hire that guy for 2.0?golly gee willikers batman!
I just use Memory Storage
>>571074415SE has some flaws, but you don't need to type like such a fag about it
>>571074413in my k2se run I just fed that into crushers
>>571075215Don't you need to download an extra mod to let you do that? Elendil hates letting you void stone automagically for some reason
>>571079008>Don't you need to download an extra mod to let you do that?Earendel has no claims on my game.
>>571074846>there's only a hint of poop in the otherwise perfectly good soup!shut up bitch.
>>571080113If the FDA says it's fine it's OK with me.
>factoriobox domain expiredFUCK
Icaria is 1.0 now apparently, anyone try it?
>>571088780nvm it's really weird, I hate it
I straight up will never need this much power
>>571092471Is there no limit to how many waterwheels a stream can turn?
>>571097473Is there a limit irl?
>>571098184yes
>>571018768A box of chests and the artillery remote? Is this a trick question?
>>571092471That's really not all that much.
>>570825201> 2 tiles wider than it needed to betry again
>>571014396That's basically how I set mine up when I have to deal with mixed liquids and gases. First sensor filters what you want and the second sensor filters everything else with a not condition. I'm not sure how it would work with only 1 sensor since the game sends the result 1 tick later allowing the detected gas/fluid to travel one tile before activating the cutoff.
>>570825201Any speed this thing might have is probably lost waiting for it to be refilled with rockets. Get rid of the useless solar panels and use the saved space to put in grabbers and crushers.
>>571065916Wube supported Ukraine, that made the Russians very angry too.
Took a while (and I'm importing six separate resources to the planet), but I got my iridium planet up and running. I needed four 2x2 reactors to get it running, but it's a consistent 300 ingots/m which should be more than enough to get started.Mat2 will be the last science I need for the space elevator, which is where I can fully re-design space. I started the train transition, but I currently have 45k steel sitting in orbit just from barrel recycling and it's not really sustainable.
Building is so fucking tedious and pick-me in Satisfactory. You just know the dev came up with the system after huffing glue and 69ing the Vintage Story dev.
>>571068563>what is reading comprehension>>571068484Somehow you made it sound even more arbitrary.>even "official" international PPP comparisons are often very approximate or unrealisticCouple that with generally being an IMF bitch, and it becomes utterly impenetrable how both the pricing, and the currency exchange rates are determined.Well, unless you're a kippah-wearing sort or something.>>571074043>a pathological hatred of x.99 pricesBless his heart, I hate this marketing bullshit too.>and that's where the Russians accidentally had two extra zeroes appended to their price for a short whileYep, looks like it's someone's whoopee alright. Still fucked though.>Zloty this lowPoland just can't stop winning the price-gouging competition. Poor lads.>>571106826IIRC they supported some Red Cross stuff, not funding the terrorists directly.Just scoring some good goy points and virtue-signaling, for the most part.Aka stuff most companies do, often as a knee-jerk reflex for good publicity.
>>571114706What's wrong with Vintage Story?Kinda wish it had more mechanical stuff.Maybe not Create-level, but still something to build a factory floor with.
>>571119163It markets itself as hardcore realism minecraft when it's just an autistic grindfest that actively goes against survival realism in favor of tedium. I need to make a what I expected vs what I got for that trash game to save anons time.
One thing that I think was pretty helpful for iridium is pre-crushing the ore on-site. It means I'm mostly selecting bigger mines since the spin-up footprint is bigger, but it's 5x less trains per minute (right now it's ~1.2, it would be a train every 10 seconds otherwise).
>>571125549To be fair, it was based on the TFC mod, which also had tedious moments.I'll do the needful saying that it's got plenty of mods to customize things however you like them.
>>571090146weird how?
>>570814080Anyone here been playing Space Engineers 2? How is it? How do you feel about its future and actually delivering?t. Eternally angry cuckkeen dipped out on medieval engineers like a black father. Also Avorion is fucking fun stuff
/egg/ I feel the pull. Not sure what I'm in the mood for. Pirate DSP or start a new Modded Factorio? Thinking of something like K2 Spaced out+some modded planets or maybe a K2SE run. Any other Factory games that have something to them? Mods are spoiling me on complexity.
>>571132673Have you played Dyson Sphere at all yet? Going in blind I think you'll enjoy it if you liked Factorio. Maybe turn off the dark fog the first play through.
>>571132673factorio is getting an update soon, DSP is fun, but everytime i find myself just idling for 20 minutes, or toss together a handfed direct insert temporary setup, instead of expanding a producton line, because i always know im going to need to remove 90% of it later when i need to make science at scale.
>>571074043I wish I had 1500 rupees
>>571134012>because i always know im going to need to remove 90% of it later when i need to make science at scale.Why the FUCK would you do that? You have a bunch of planets to build on.
>>571135490I see so many people having decision paralysis for factorio too. Really weird, but I almost get it.
>>571135736Oh no I get decision paralysis too. But I eventually recover, like a normal person. Niggas gotta have some self control.
>>571135490because im talking pre-intergalactic mostly.and when i say "idling" i mean busywork, like upgrading belts, or looking for planets with good ore amounts in the map, or adding more buffer to the dust drops sorting system.when im sending titanium to my starter planet to make the yellow data, and i need to expand acid production, which means making more of every earlier step, upgrading the belts to support the throughput, AND plan around swapping it out for the rare material version later, because its way better.its just too much when i can just kick that can down the road for 5 hours
>>571136324I get that the game doesn't help you realize this. But you do know that you're supposed to get warpers before you even make a proper Titanium Alloy setup, right?Otherwise you do so much back tracking.
>>571136565yesPROPER titanium alloy setupthat's why i'm just making a hand fed base, and waiting the 20 minutes.the thing i said in my original post that the other guy couldn't understandits not indecision, its iffy game design where you're meant to put off making a good base until you can fuck off to an optimal planet.
>>571136835Make a spinner fed base my nigga pleaseYou're suppose to use the spinners NO SHIT THE GAME FEELS BADLY DESIGNED YOU'RE NOT USING THE SPINNERS.
>>571136954the spinners are a band-aid. and a poor one at that.
>>571118998>and the currency exchange rates are determined.Well the currency exchange rates are at least simply based on actual trading, that's easy enough.
>>571136954anonthat is STILL JUST FUCKING WAITING INSTEAD OF EXPANDING THE BASE PROPERLYjesus christ, anon, just because its on a bot instead of a belt doesn't make it less of a dogshit half measure.by hand fed i literally mean i grab a full big crate of processors, and a big full crate of whatever fibre optic things the purple uses, and feed it into a line of assemblers on the other side of the planet which will keep feeding science for an hour easy, because making the full build as soon as i can is bullshit when i can instead fin a planet with carbon tubes for free and cut out 50% of the chemplants.so instead, i handfeed (bulk) facotries to get to the point that i can fuck off to the rare material planet as get the good builds built.bots wont help with that except to steal all the materials i purposefully funnel into science for some other bullshit, like those bots.
>>571074043They should make 3rd worlders pay extra
bro really mad about them fidget spinners
>>571129135Clunky UI, huge buttons for functions that should've been implicit from just a right-click.Making you program units by hand, when the number of usecases is no larger than what Factorio already has automated with logi bots.
>>571138147>the currency exchange rates are at least simply based on actual trading
>>571068484>despite the UK not being clearly more wealthy than the US by any meansBy some means. US is a weird case because of massive income inequality that's actually on the level of third-world countries. You want to price your game so that the lower class can still afford them, at least as a luxury.
>>571140803And you think the UK isn't? London is the richest place on the European continent, and literally the entirety of the rest of the UK - basically everything outside of fucking London - is almost the poorest, on the level of or even poorer than most eastern and southern european shitholes.But both by mean and by median income, the UK as a whole is still poorer than the majority of US states taken individually.The only way you can consider the UK wealthy is if you literally only look at London
>>571139758I see, that's a shame since the concept looked interesting but if then there's no reason to use the programming for anything beyond the most basic shit then what's the point
>>571139758IIRC there's supposedly text-based programming now too. Should be more suited for complex stuff.There's terraforming too, I think, and terrain traversal stuff like needing to build ramps, bridges, and etc.Ultimately, unit-programming games are unlikely to actually REQUIRE you to write code, otherwise normies wouldn't touch it.The impenetrable machine rune formulas scares the laymen.
reminder 4x2.5x2.5=24.8 according to the factorio half-assed hard-coded quality mathprobably sitting somewhere in the "minor issues" tracker
>>571143621use-case for correct math?
>>571143765So is he indicating that the value as used in the game's logic is, in fact 25%, or is it also 24.8%?
>>571143765Seems like he misunderstood the issue as one of display, not the "simple math" being wrong.
>>571143765
>>571143621a legendary quality module 3 gives a 6.2% chance so 4x6.2=24.8, what's the issue?
>>571144697What's your pointseems like it belongs in"other tasks"So it is only lower priority than a "quick win" and equal to an "important task".
>>571143621omaigotto it's 0.2% less quality per quality literally unplayable refunded
>>571144697changing the floor function to if(type == integer) floor is not high effort>>571144850it should be 2.5*2.5=6.25% but in practice it's floored to the nearest 0.1% for who-knows-what reason
>>571145092looks less like a mistake and more like a conscious decision to round the % to the first decimal baked into the item, does it matter if the legendary version is 248% of the common version rather than 250%
>>571145645because who needs accurate ratios when you can just clamp values to arbitrary resolutions for no reason whatsoever? do you work for Wube?
>>571145785are you german?
>>571145878let me guess, you're the kind of player that just "adds more stuff when they run out"
>>571144850Consider an object which takes 10 seconds to craft and crafts 1 object in an assembler 2.1object/ 10 seconds *.75 speed = .075 objects/second. However, the object crafting speed is instead displayed as .07 objects/ second. This is fine. It is confusing for a new player and makes it a bit more difficult to learn to design efficient lines, but all numbers have a decimal limit in their display of some kind. So, it is therefore normal that the numbers displayed are estimations and that the mechanics of the game can be used to calculate more accurate numbers. There are more accurate numbers. The displays are not "true" statements, and that is communicated to the player through their access to all the numbers which that estimate is calculated from. A secondary norm: for every or near every number in the game affected by quality, the legendary version of that number is 2.5 * that value when at base quality. This consistency creates a rule, a meaning to the concept of legendary. When you say a thing is legendary, that is saying that it has a quality modifier of 2.5.
>>571146235So, if numbers as displayed are estimates, and legendary provides a 2.5* boost, then a legendary quality quality 3 module should have a base modifier of 2.5* a legendary modifier of 2.5 = 6.25, which is then displayed as 6.25. Instead, modules only display 1 significant digit, so it's displayed as 6.2, which is not the biggest deal if we just say that module effects get less accurate numbers than assembler output rates. 4* 6.25 should then = 25%, but instead 6.2*4 = 24.8%. This violates a second rule, in that the numbers displayed are meant to be estimates, and therefore the new estimate should be calculated based on the game's more-accurate internal logic. Instead, the estimates themselves are added together, indicating that the displayed number is the actual number and not an estimate at all. Lastly, a third rule is broken, in that the legendary module is simply not as strong as it should be based on what legendary means. So, in shortMinor rule break: the quality module does not display down to 2 decimal places, but that can be its own rule for modules.Rule break 2: The displayed number is not treated as an estimate and is treated as the actual number and all data rounded in the display of this number is lost and cannot be accounted for later when 4 such modules are added together and used.rule break 3: the value provided by 4 legendary t3 quality modules is NOT 2.5* the value provided by 4 normal t3 quality modules.
kek this is worse than I expected "not a bug" because the bug is baked in, "design decision" my ass, this is GNOME VISION(TM)-tier rhetoric
>>571145785In what scenario does that 0.05% difference change anything when it comes to quality?
>>571146381They're literally saying they're fixing it for the next version you sperg
>>571146381you should go get some fresh air
>>571146525the ratio goes from the theorically clean 1/4 to 31/125 because fuck you that's why
mmmmh... does that mean they're cooking something up?can't believe my quality 3 modules were floor(25 * 2.5 = 62.5) all along
maybe the answer will come in exactly 10 minutes, after the open-source release announcement of course
>it was kovarex who leaked the source code all along
>>571147798If quality modules are actually 6.25% but then 4 of them get displayed and 24.8% then that really is retarded
imagine if factorio was free software and we didn't have to deal with hard-coded nonsense and beg for fixes on forums
imagine if your mother didn't whore herself on the sidewalk and you didn't have to deal with her crippling addiction to cock
https://www.factorio.com/blog/post/fff-443
>>571148670damn the new heat exchanger sprite looks great
>>571148670HOLY FUCK
>>571148670>2.1 next week
next week as in 3 days, or next week as in next friday?
I'll admit, I haven't played Space Age yet (zero spoilers), I've literally waited for 2.1 since last year as the initial release felt rushed to me, maybe I should wait a few more months for the stable release?
>>571149602How did you do it? Every thread is full of spoilers
>>571146235>>571146313I just want to say I agree with you.With the one detail of quality being a 2.5x multiplier, because that's a convention and is already broken in multiple places. But on all the rest of your post you are correct, especially the confusion between estimated and real numbers.I think the core of the issue here is that the only source of truth for hard stats of base items is the actual item itself. E.g. when an assembler 2 says its crafting speed is 0.75, and an object takes 10 seconds to craft, you can calculate that it will be crafting 0.075 items/s but the two input numbers you have to trust from the item stats. So when a module says it provides a 6.2% bonus, you don't actually have any way to calculate that from first principles. Which creates the confusion of whether this is an approximation or not.Under these constraints, I honestly do agree that using the displayed value as the canonical stat for the item is the right thing to do. The issue then is that "hurr we need to round the display" is not an argument when displaying item base stats, because those must be truthful.
>>571148670finally the "visible planets" anon can rest
>>571149941looks kinda low-res textures tho, hopefully this is a placeholder>>571149793I haven't been following this thread obviously
>>571149602just play pY instead, why wait
>>571148670holy hell do the new assemble machines look uglyfuck earendel so muchyes, i know he only did the concept work for them but that is what the final designs are based on and yeah, ima want a mod to replace them asap come 2.1
>>571148670yeah, I'm happy.maybe could've gone with a new chem plant too desu
>>571150021What about them looks ugly to you?
>>571150008>hopefully this is a placeholderit's there and it doesn't got ram, if you want hd planets just get the mod
>>571150021holy shit: two cakes (I had the same apprehension with belt icons way back and had to mod them back in)
the new assembling machines remind me of that one mod reskinor was that ir3either way it's interesting
I love how green the concept art for the T3 is and how it gets progressively more yellow in the second pass and final
is this going to be another beacon situation
>>571150089they look like a cheap over designed knock offawm, which is to expected due to earendel having a hand in it. they also lack any good visual apperance of speed unlike the current assemblers. go place down 1 of each assembler right now and have them craft stuff and you will see what i meanalso over-animated too
>plate
oh yeah, they look so similar, just the colour to me is what sticks out more than anything as to what is different between them.i know the current ones do as well but if you get rid of colour you can easily tell them apart
>>571149941Yes, I am happy.
>>571150893Can't say I share that sentiment, but I'm sure someone will mod the old ones back in.
these new sprites looks super sexy
>>571148670>enjoy playing 2.1 next week.Oh boy.
>>571150008>looks kinda low-res textures tho, hopefully this is a placeholderdoubtful since it releases in a weeki dont think they'll change graphics during the experimental, just squash bugs probably
>>571149257they initally said "end of june" so prolly friday>>571149602experimental is pretty stable usually
>>571151692They are only keeping it experimental to allow mod makers time to update their mods to 2.1
>>571148670>Earendel leaves>amazing new features immediately appearTHE WITCH IS DEADTHE WITCH IS DEAD
>>571148670Has science gone too far?
>>571148670>furry leaves>all this and the previous FFFShould've assassinated the cunt or something.2.0 would've been so much better.
>>571148670The new cargo expansion is... very fucking interesting, honestly. I'm not sure if I'm sold on it as a solution, and I almost feel like they might've went for it simply because everyone and their grandmother already had the idea of making a prom research to unlock extra pads, so they just wanted to do something different rather than copying the majority opinion.But it does have the benefit of keeping the "single logistic hub" aspect while solving the unloading insanity of the single square pad. So maybe in some ways it's more elegant.My main worry is that 59 tiles is pretty fucking wide, so if they really wanted to avoid teleporting shit around, I dunno, this still lets you make a giga chest base pretty easily. Even late game, thanks to quality, builds can be really fucking compact so while you're not gonna make millions of SPM from a gigahub sushi, you can definitely go a long way. I hope it's sufficiently late-game gated that it at least doesn't become the optimal way to trivialise the midgame.
Green.
>>571152631Y E L L O WELLOWI HATE THE KOVAREX I HATE THE KOVAREX I HATE THE KOVAREX
>>571152438Yes, absolutely.
>>571152372He's mentioned in more than half of them though
>>571152631Yellow fags on suicide watch
>>571152438all that just to give dosh another fucking cursed run "factorio no pipe???!?"
>>571152712hmmm...
>>571148670I don't like the new assemblers. I'm fully aware this could just be my "old good new bad" autism and they might grow on me, but the old assemblers were just too iconic.
>>571152591Wouldn't the easiest solution to that simply be to make the landing pad output only? I mean the whole purpose of the thing is unloading shit from space, there's no use case for putting stuff into it except exploiting weird teleporting item shenanigans anyway.
>>571153089The science is in.
>>571154318You know what, yes, that should work. Only possible issue is if you drop your shit from space and can then unload it anywhere across your factory, but that should have very limited utility relative to the effort required, so yeah it should work fine. Wube hire this anon
I have come here to bitch about Satisfactory. I am sorry.How the fuck is this game compared to Factorio? After beating it, I barely consider it an "automation" game at all. I more liken it to Stardew Valley or Animal Crossing. Doing anything in this game is an act of tedium and it feels like they made this game in isolation, when they have other automation games (mostly Factorio) to look to for advice. Why does it feel like 0 of this game was planned out beforehand, and everything was just improv'd and then forgotten.
>>571154324you really can't trust AI these days
THEY CHA1NGEDS THE SPRITESITS CHANGED NOW
qol is just code word for easy mode, anything post 1.0 is non-canon and easy mode trash.
>>571154318unironically too elegant for kovarex to implement
>>571154996don't talk to me unless you're playing 0.15 (the last true vanilla feature-release)https://factorio.com/download/archive/0.15.40
>>571152438usecase for train2train transfer? why not just stay in the same train and go to the destination?
>>571152914The retards don't care about facts, they just blindly hate because, well, they're retards
>>571155316>usecaseSpaghettification is always a valid use case
>>571155341but hating earendel is learned behavior, and retards don't learn.https://www.youtube.com/watch?v=ARdW5J3nuJw
>>571154837Factorio is a game where you build and optimize factoriesSatisfactory is a 3D exploration game where you can also build factories
>>571152631it's clearly chartreuse
>>571154837>How the fuck is this game compared to Factorio?Poorly.
>>571154837>How the fuck is this game compared to Factorio?Because they marketed themselves as 3D Factorio (not officially I think to avoid trademark issues, but certainly not discouraging the word of mouth reputation). But then they watered it down and intentionally targeted a much more normie segment of the market that enjoys the pretty base building and the exploration.Said normie segment of the market also doesn't know any better regarding automation, and since it has belts and stuff, that means the game must be just like that other "Factorio" game they keep hearing about but don't want to play because ew 2D graphics.Here in /egg/ you can find a high concentration of people who have played both and the near universal consensus is in agreement with you, that it really sucks as a factory game, and at best should be treated as its own thing.
>>571155419But it doesnt spaghettify, it's as useless as doing single belt->inserter->single belt instead of just doing single belt all the way through
>>571152631That's quite literally lime
>>571155567it's complicated.
>>571155695exactly, now imagine if inserters couldn't insert belt to belt
>>571155316Pretty much just >>571153050. Basically you can do the inserter->wagon chaining tech but with fluids nowThat's literally it>>571155419I cannot even thing of any valid spaghetti usecases. In 1.0 this could've been a way to offset the train by exactly 4 tiles (if you're doing it in the middle of an extremely tight spaghetti and NEED to shunt the rail line sideways), but now with the new diagonal rail angles even that can be done with a single connected rail line. Not like I've ever seen anyone do that with item trains in 1.0 either.
>>571154837Only one of its part is compared to factorio (automated fabricating stuff) but SF has many other parts like exploration and "base building and decorating" and 3D aspecteven if the automation part is inferior to factorio
>>571155741C'est ne pas une lime
I dont give a fuck about the color. Stop talking about it. Also the colors from the concept art are different than the ones in the end result.
>>571155959It's green, you lost, cope, seethe, dilate (your dilator is also green)
>>571156063anon why are you not trusting the soience >>571154324
>>571154837>Why does it feel like 0 of this game was planned out beforehand, and everything was just improv'd and then forgotten.it was made by the Goat Simulator devs>>571155761I don't know enough about color science to understand this, the last graph makes it look like there are more orange pixels than anything else?
>>571155529>>571155617>>571155623I appreciate that a lot, I felt like I was going crazy with the 97% approval rating on steam. I streamed the game and there are just so many problems that fans of it handwave. Why are there 4 different forms of progression and why is ONE OF THEM automatable???>explorationmy wife did this part of the game and I think that if I had done it, I would not have finished. It's so weird to me that it feels like it's a non zero part of the game, only to have 3 rewards (gloop, that other thing and hard drives). And only hard drives are like, kinda cool and fun.
>>571156134biased filtering that removes green partsrejected
>>571155695I wish there was a usecase for this and that wagon shunting mod that I can't for the life of me find again
Assemblers too big and fat. Didn't take the opportunity to add unloading ports to the sides, so that it doesn't look like inserters are picking up items from some moving part. It works for larger buildings where it is easier to gloss over in abstraction, here it is picking items from inside a mess of gears.
>>571156134Sorry, I'm unvaxxed
>>571156290Satisfactory solved this, just connect the belt to the assembler.
>>571155419Still can't easily move items from one train to another without unloading to a belt. And no, red inserters are not a solution.
>>571156290>Assemblers too big and fatdamn bratty assemblers...need correction
>>571156435
>>571156134>>571156230MORE CONTEXT
>>571156561show the sprite after "mask"
>>571156516uoooooooh!!!!>clank clank clank clank clank
if we simply agreed to implement color terminology standardisation, this conversation could be avoided forevermore
>>571156698
>>571156951Oh look it's green
let me guess, yellowfags think this is "white and gold" too?
if you say anything other than green, you should calibrate your display's colors
>>571156810no there would be endless discussions about "violet or purple" etc., there's no solution there are too many different hues and a lot of people have shit color vision, I've learned that when I played Hues & Cues with friends
>>571156998nope
I think this is just RGB kids vs painter's palette kids. It's pretty bang on inbetween so it just comes down to which color you respect more
>>571150021they look different and are therefore bad
>>571157391Yellow is how it's been traditionally called, so yellow is the orthodox position, while green is the new-age position
>>571157048how is that anything but blue and black
>>571148670>planets don't look like the planet iconsoh well
>>571157391>RGB kids vs painter's palette kidsYeah I think that's what's going on, tooPeople would look at this and say "Look at how much yellow is on the robe! It's yellow!"But they're looking at the highlights and not the actual base color, which is orangeConsidering how much autism crossover there should be between miniatures and vidya, I'm surprised more people don't see it.
>>571155316If Factorio had different classifications of trains, you could load mainline trains with branchline trains, aka long distance efficiency is fed by short distance efficiencyIf belts had an electricity cost, you could make a use-case for small gauge trains or even smaller ones that had a similar function to forklifts for moving heavy loads very short distances
>>571157180I'm sorry about your declining vision
>>571157127Alright but I foresee people being far less willing to die on the green vs lime hill than the green vs yellow one.Plus it would be damn sight better than currently where to the average joe everything between green & violet is just blue. I blame painter's palette
>>571157694>oh sweet new FFF I wonder what /egg/ thinks of it>autisming over colorsNever change
>>571157976Didnt mean to reply.
>>571157976>>571156168I for one, am very happy that we can now automate queuing research (in vanilla)
>>571157694I was thinking the same but even then why wouldn't you use buffer tanks in the substations rather than doing direct feeding between trains?>>571157791you do have a point, then again I assume that most people knows about tertiary colors and their names but they still refuse to use them
>>571157771bro that's not the actual color, this is just for benchmarking, learn how charts work and look up the CIELAB 113.5 hue
>Can unload from new landing pad buildings instead of just the central buildingThank god
>>571158123unironically would've been a huge QOL for my 100x run
>>571157976New sprites make me uncomfortable.Luv the unloading bay because they came up with that modular system and then there's only one type of cargo bay?Aquilo looks wrong, Fulgora should have thunder clouds. Lab control is gud. Landmine wire is huh?Won't be using the pumpdicks since i build heterosexual train stations.
>>571158123I do wonder how it will work across multiple labs that are configured with conflicting research projectsUnless it's just one queue and all labs wired share that queue
>>571158285Did they say anything about those being planetside only, or will they work on platforms as well?Oh who am I kidding, people will mod them in anyways.
>>571158627cloud coverage is too thick on Nauvis and Aquilo looks like a gas giant
>>571158780Unloading bays are strictly planet-side onlyAnd yes, someone will make a mod on the first day to allow them on a platform
>>571158148No, I don't think I will. I see green.
>>571158930I don't know why they just didn't embiggen the existing planet icons
>>571158325It's a really nice QoL for my Solar/Laser run. My deliveries are a bit inconsistent (for gleba) so toggling it on for that science and such is really nice. Less useful for my laser damage research because... well I don't have to worry about missing those pic rel>>571158720There is one global queue. I do kinda wish we had the other system but I also understand that is a big tradeoff.
>>571158780they did
>>571159116>>571158965aight, thanksbut yeah both the planet only and area restrictions are gonna be removed with mods day 1 for suretime for a base that is just one big cargo bay trading shit via inserter conditions
>>571158986this is green to you?check it out yourself:http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_Lab.htmlit's much closer to yellow than green in all metrics
>>571159843looks like olive green to me, then again I'm at work so I wish I could check it at home on my calibrated monitor
>>571159843>is this green?
According to devs on discord, planets now support texture animations and lighting (as in light) shit, so it wont be long until we get modded 4k animated planets.
>>571159843If you painted a goblin this color nobody would tell you the goblin was yellow>But my spectrogrammatical evaluation states-Nobody cares
>>571159843>this is green to you?100%And everybody who is not colorblind would agree
All this color talk feels like I'm talking to my wife, SHUT THE FUCK UP
>>571155316segregate planet and space trains for space exploration.
>>571152564wait, that cock sucker was a furry?explains everything.>>571152591>have the tech to yeet to and from space via dozens of launchpads and space platforms>can only have one landing padlol. lmao.
>no word about qualityIt's over. We are stuck with the system shaped by crying ewhores.
>>571155316>usecase for train2train transferThe only ones I can think of are convolutedFor instance, imagine a map of only small islands where there is generally only enough land for a few rail linesYou have one island that has oil on it, and multiple islands that need the oil, so you have the oil train go to a depot where the fluid is transferred to the other trains going to their factoriesAgain, very convoluted and unreasonable
>>571159843sorry wrong link:http://www.brucelindbloom.com/index.html?ColorCalculator.html>>571160196>>571160393>>571160356same hue, different saturation and brightness, learn how colors work
>>571160437you haven't done the dishes in a while.
>>571152008with enough tweeks and bug fixes to match the 2.0 release. sure. that was stable too.
>>571154318Wait, you can put shit into the landing pad? Where does it say that?
>>571160827She washes the yellow plates i was the green plates.
>>571160814That's still greenAnd this is your last (You) from me
>>571160774it's completely optional, you can now simply disable the quality mod and play spage normally or mod a better approach.I've never even used quality on any of my runs, it fucking sucks and only appeals to min maxer compact factory shit.
>>571161016but who was plate
>>571154318>make the landing pad output onlyIt is, unless you're dropping it from orbitAt least, I just loaded up the game and turned one of my inserters around, and it would not put anything into the landing pad
>>571161030where is the dial located anon? the green? the yellow? this is 1st grade stuff
>>571160774Didn't one of the last FFFs say you could disable quality for Spage now?
>>571161430Yeah, it was previously required because Recyclers were part of the Quality mod, but now there's a small Recycler mod that is "required" but Quality is just "recommended"
>>571160814>same hue, different saturation and brightnessmight as well say that brown and orange are the same color
>>571161582and... why not simply include the recycler into the spage mod? wube does it again
what is going on in this thread
>>571148670i like the new assembler and refinery sprites. EM plants and foundries raised the bar too high, made old assemblers look like shit.
>>571161728>what is going on in this threadI'm baiting a bunch of autists into arguing about colors because their sperging out amuses me
>>571161706Well what if you want to play basegame without spage but with quality?
>>571161728Colorblindness
>>571161678brown and orange are of the same huegreen and yellow are of different huehope that helps
No toggle for trigger techs.
>>571161786The animation on the Foundry is absolutely crazyYou can see each stage of the process including the crucible, pouring into a mold, cooling the metal, extracting the item, etc.
>>571162031That annoys me slightly.
>>571162187it really is great. one of the buildings i turn off alt mode for now and then to just watch it work.
>>571161789Wait, so am I
>>571154318>>571154603>>571155038>t. doesn't even play the game
>>571162196I signed up to zap bottles not click on ore.
>>571160054>>571160196>>571160356>>571160393Taken in isolation this is green, because the assembly machine is shaded, covered in gunk, dirt and rust. The actual machine itself is yellow>>571161030And this is bait
>>571162701You're not supposed to click it, perv
>>571162668>noooo I NEED to shove shit into the LANDING padno
>>571161837so you agree that hue is only one of the factors that make up a color. For pic related I started from pure yellow RGB 255,255,0 and then I turned down the saturation and luminosity sliders to about halfway, ending up at RGB 164,164,61. It definitely looks greenish, probably because our eyes are more sensitive to green than to red. There's a reason why nobody ever talks about "dark yellow", and when they do it's something that veers more towards an orange/brown like ochre than towards green
>>571162929>have yellow couch>look at it in the evening with the lights off>it's green!
>>571163657this but in reverse
>this is 4chan green text>no wait some retard insists it's yellow
>>571163964it is actually yellow in darkmode
>have green couch>look at it in the evening with the lights on>it's yellow!
>>571159843Colors are a cultural thing, numbers are useless. Try showing some rando this and asking him which is the blue one.
>>571163657this but unironically
>>571164382oopsmaybe I shouldn't be saying this seeing as I'm a greenfag but I did stumble upon an ancient FFF which directly called the T3 yellow in some internal file
>>571156951Thanks. Green is settled finally.
This fucking thread man, I can't. Just gonna load up KSP, put some little yellow men on the moon.
>>571162929hope this helps
>>571164768there's something wrong with your pic, this is what it's supposed to look like
I think a of people would be surprised at just how orange their average yellow ispure yellow looks green by comparison
>>571165269yeah it's darkened, are you slow?you clearly have distinct dark yellow and dark green
>>571165304>yellow looks green to meand there it is, that's your whole problem
huehuehue
>>571165571my point is most yellow objects you own, while mostly yellow, probably lean orange.on the other hand, yellow that's just slightly green looks ass so you probably don't see it much. so your perception of what yellow is gets shifted.you not referring to (you) specifically obv
>>571165458>it's darkenedwhich means that you disingenuously changed the colors. Show me a dark orange that isn't brown, you can't. Colors are based on perception and conventions, and there's no dark yellow that people wouldn't just call green or orange/brown. Even >>571162929, which falls bang on in the middle of the yellow hue, would be defined as a greenish yellow at best if you asked people randomly
>>571158125>why wouldn't you use buffer tanks in the substations rather than doing direct feedingSpace>there are no space limits in FactorioHeatingI don't know how the DLC works (not buying it until I run out of other things to do, just have too many fun things to do) but if you couldn't or it was logistically expensive to heat pumps and storage units but trains were heated by their engine compartment, then... yeahBut you're right that there's absolutely zero reason to not have a transfer station like real life (and in real life, not loading at the same time you're unloading means you need fewer workers with less time waiting for both them and the trains)
newfag here, how long has this color debate been going on in /egg/? i've only been here since space age FFFs started dropping and have seen it multiple times already.
>>571164382>>571164565This blue doesn't seem like an interesting example. I'm Russian and we have two blue colours, "blue" and "light blue" (for example, the rainbow ends in "light blue, blue, purple") but frankly I have no issues calling both of these circles just blue in English.
>>571166087it originated on redditit's mostly neweggs that bring it here
>>571165571yellow looks green to YOU
>>571165996point is dark yellow and dark green are clearly different colors, let's call it the former dark yellow, as in, yellow, and the latter dark green, as in, green, hence, the assembling machine being dark yellow, it is not green, nor dark green, QED
Eggs are yellow at heart.
These colour arguments are reminding me why I don't like programmatic colour for... a lot of reasons.>ordered by value, not brightness>narrow spectrum yellow, cyan, pink>broad spectrum red, green, blue>colour """theory""" is about using the scale linearly (draw a straight line, triangle or square across the pivot of the palette, use the colours this points at, now you know where orange + blue came from)>web programmers used to worship it back before website creation was automatedand other stuff I've forgotten.
truly it is time for the social engineeringhttps://ismy.blue/postem
>>571167128pic related but something like this should be done on a color calibrated 100% RGB screen
>>571167128
>>57115259199% of people will never need it or use it so the three guys that want to exploit it can have fun.
>>571167475>>571167478>>571167613fukken green /egg/s and ham over here
>>571154837Now you understand why satisfactory only has a 5.7% completion rate. Most people simply give up after reaching oil and steel because it takes fucking forever to do anything. They realize they need to assemble yet another smelter stack (or five) and decide there's better games to play.
>>571152438is this a mixtape reference
>>571155316shut up ebussy
>>571167637Nah if it's available midgame then it would make building and scaling up most planets significantly easier.Like for example Aquilo bases are already usually tiny. The heat gimmick is relatively easily to solve, but it does force some amount of spaghetti until you get the hang of it. But if you already have access to these bays at the point of reaching Aquilo, then you can literally build a giant-chest base there with just a few machines all having their inputs and outputs be the landing pad, and the heatpipes can basically be a straight line going across all of your machines with small branches to touch each inserter.
>>571154318a dedicated machine for orbital drop of cargo would be cool but making the pad output only would break so many 2.0 bases
>>571159843Its yellowgreen
>>571168450Well then those bases are shit.
>>571168289You could already do that right now if you wanted. This just allows more inserters overall. You could already use filters to do the same thing.
>>571167690this is a green website on a green world, facebook oceancels OUT
>>571159843
>took nearly 2 years for the ability to properly load trains into landing pads
>>571168732>You could already do that right now if you wantedIt's almost impossible to fit every single machine required for the full Aquilo science setup directly around the cargo pad. Maybe it's just about possible by limiting yourself to a single machine per type no matter the speed and maximising space by putting machines around corners, but Aquilo is also an extreme case.With the loading bays you can make a proper decent Aquilo base with zero effort, and it'd also be viable on other planets that don't need humongous bases. For example you could solve fulgora sushi with a single-chest landing pad setup, without even needing bots.
>>571161016damn, looks like both of you haven't done the dishes in QUITE a while
>>571165269notice how yellow teal and pink have much narrower bands than RGB
>>571169634it's no coincidence that they are the colors most commonly used for mk-ultra mind control
>>571170268Why do I have this strange compulsion to kill John Lennon?
>>571168882damn that's nice
Modders, tell me if Cargo Ships will work with the new train to train liquid transfer.
>>571171419Yes
>>571170268
>>571170362>>571172330you love the new GREEN assembler, don't you Anon?
>>571173918Where you been, Homer? The Assembler 3 was always green
>>571171909Cool, brother.
>>571174165I meant the new design, fuck I ruined the procedure now somebody is gonna die
>>571171419no
>>570932165Was at least a little wrong.While black, blue, and green science involve 1 or 2 more steps literally, that complexity isn't that significant.While green cost per science potion is doubled, that's not really true for the others, so it's not an issue of moving a lot of material or burning a lot of power, either. Blue is actually cheaper on some things and more expensive on others compared to vanilla.Orange science, which is like purple science. Per vial, purple costs around 11 iron 29 copper 8.8 steel 6.6 plastic 5 stone 3.3 brickOrange costs 1.625 steel 1.25 plastic 1 sulfur 1.25 solid fuel .5 stone 2.3125 brick and 1/8th a satellite telemetry.telemetry is 1 satellite and 1 rocket for 200 units, so 1 rocket and 1 satellite make 1000 orange science. While this complexity feels more significant, and these rockets are more expensive than in space age, 1k is a lot of science. In terms of lds, you need 150, which means 0.15 lds per science, so very little.It's mostly just a remix, which is, I suppose, what I'm here for. However, there is a drill called a "core miner" which makes 200 pollution/m, can't use modules, costs 25mw, produces every ore at a fixed ratio making them all basically byproducts, and mines forever. It has multiple products which can be turned back into power, but that requires a stable power source to already exist.Basically, it's been awhile since I invested in green t1 modules for everything and made a solar field to power everything, but I get the feeling I'm really going to want to rely on renewables here, both for ore and power, considering how quickly my ore patches are somehow depleting. So, that's what I'm doing. I can feel my first play through laughing as it haunts me for willingly committing the same mistakes again.
>>571174772Don't bully.
>>571154837>Why does it feel like 0 of this game was planned out beforehand, and everything was just improv'd and then forgotten.Because that's literally how Satisfactory actually was made.
>>571177172One of the risks of early access, they ended up listening to feedback a little too much
Am I the only one who doesn't like the new refineries?I liked the simplicity of the old ones, it gave a feeling that it's doing a constantly flowing process, there's no moving parts, just pressure, temperature and moving fluids. Just a simple flare to burn the excess that couldn't get fracked properlyI don't like all the spinny and back-and-forth shit in the new one. Why is there a drivetrain involved in separating oil fractions?? They should've added just start up and shut down animations IMO. Have some heavy-looking bit go up on startup as it's pushed by the pressure, then it hits the top and the flare starts off with a pop, as it runs maybe it's size/color/brightness is modulated inversely proportional to the heavy bit bobbing up and down slightly, on shutdown the heavy bit goes down as the flare goes hard and there's a pressure release valve being opened
>>571168289>inputs and outputs be the landing padYou cannot insert into the landing pad
>>571177474I agree, I think being over-animated is something SA already suffers from. It wasn't that egregious up till now because it was only a few unique buildings, but going back and spreading this shit to everything is definitely for the worst.It's not even just the refineries. Motherfucking heat exchangers are animated now, heat fucking exchangers, static flow-through tanks of water with a block of copper inside needed an animation for some reason. Absolutely deranged design decisions.
I wanna barrel up every and any liquid/steam in the game are there mods for that, that's what they should've added
>>571148670> On the planet side, there is no limit to how far you can walk cargo bays. Without the area limitation, you could just make a suuuper long chain of cargo bays, and put an unloading bay at the end to just "transport" items all the way from landing pad to a lab cluster, for example. it's FINEstop worrying about shit like this
>>571161128Modules are completely optional too but they don't suck
>>571178230You can already do that, I dunno about steam but I'm pretty sure you can even that
>>571178369Is it over powered to have anything be barralable or something, why isn't it default in the game
>>571178369No steam in barrels though you can store it in the big fluid tanksAlso you can't barrel anything new from Space Age with the exception of fluoroketoneNo barreling fluorine, lava, thruster fuel/oxidizer, holmium solution, etc
>>571178696Huh that's odd. I thought barelling recipes were auto-generatedI mean I get not barelling lava but otherwise, odd
>>571148670its so over
>>571177474I agree completely. The new animation reminds me of the centrifuge (which I have always disliked), so it's not surprising, but I don't like it.
>>571177474>Am I the only one who doesn't like [new thing]no
>>571178778I'm assuming the logic is that you are forced to engage with the planets and have a sustainable base thereFor instance, you could avoid Aquilo almost entirely if you just bottle up fluorine and lithium on the surface and ship it back to Gleba to do all the work
>>571148670Maybe I should give Space Age another chance
>>571179068I mean I guess but by that logic you can do that on every other planet. Vulcanus lava is only used for ore you can get anywhere else, gleba and fulgora have no unique liquids. Gleba might be slightly annoying with spoilage but in general there's absolutely nothing preventing you from shipping out raw tungsten and raw scrap.Plus they already have a tool to prevent this: recipe locking to planets meaning you can only build the planet science packs on their own planet IIRC. You can ship out scrap but then to ship back down the ingredients to build your EM science on fulgora. There's no reason it couldn't be the same on aquilo
>>571167128fvvvck, I got pretty close
>>571174882core miners suckSE patches don't grow with distancemove offworld
>Beat Factorio multiple times>Beat Space Age once>Notice I still don't have the Iron Throne 3 achievement somehowHuh?
>>571180013THE FACTORY MUST GROW AGAINJust make a big munitions line in Vulcanus, or better yet a big uranium munitions line on Nauvis, since that's how I got Iron Throne 3.
>>571148670>https://www.factorio.com/blog/post/fff-443Neat. I hope it's compatible with previous saves though, since I'm nearing the end of Space Age and I really, really don't want to be forced to restart this close to the end.
>>571167128Wow, I guess my cyan is their blue?There is a fully saturated, complete and distinct color between green and blue, it's called cyan
>>571180589
>>571168056Sadly, they implemented achievements pretty late so that impacts the evaluation (read: gives people cope in the argument).It definitely showed that they realized they'd gone way too far because the last (milestone? Rocket Stage? whatever the fuck it is called) was SIGNIFICANTLY shorter than the previous two, like they knew they fucked up. But instead of like... Going back and fixing it, like a sane person would do for their EARLY ACCESS GAME, they did this weird half-assed approach.Or you know, they could have just given the game blueprints that weren't turbo aids to engage with and most of these problems would have gone away...It's just so frustrating because there really are not a lot of games in the genre, and even less with multiplayer so when one this big (which I hope nobody decides to learn from and make their own game) fails it's super frustrating.
>>571181097the fuck is cyan, that's clearly turquoise
>>571181892There's actually quite a few 3D ones, none are any good though. Techtonica, Foundry, StarRupture, just off the top of my head.
>>571181246Yeah, knowing Wube I'm worrying over nothing. They're good with this stuff, even my pre-Space Age saves try to recover and convert if I try and load them.Kind of annoying I'm finally almost there only to get nice new animations, QoL and visible planets as I fucking leave the system though.
>>571182304I am a tiny bit worried because I am >>571159105so if they wiped it I'd be out a bit of research. But at the same time, I'm not sure what I'm even going for is really possible in my lifetime (even if I scale up)
>>571177474The new refineries and assemblers looks like overdesigned ass to be fair. I get the Engineer is MacGyvering an entire space program by himself so things are going to look a bit mad here and there, but the older designs were nicer.
>>571171419Since cargo ships are basically giant wagons, I don't see why not.
>>571182172>techtonicaI had apparently ignored it at some point but I've wishlisted it now>FoundryAlready on my wishlist and probably the next one my group will do when we get in the mood for it.>StarRuptureHadn't seen before, wishlisted.tytyty anon.I think the next one, for me, will be Dyson Sphere. My brother is big into these games and he had warned me about Satisfactory before but said the updates helped a lot with some of the pain points. But he said that Dyson is probably #2 after Factorio so I've got a bit of hope.
>>571182706Yeah, gonna have to agree on the refinery a bit, looks a tad bit too busy.
>>571138616>that is STILL JUST FUCKING WAITING INSTEAD OF EXPANDING THE BASE PROPERLYThe negro brain can't comprehend incremental improvement and not tearing down the imperfect
>>571140803income inequality doesnt mean anything
>>571182172>StarRuptureI think it has potentialSome of the fiddley bits, like needing supports for platforms but having no way to see the range, is annoyingAnd it needs to be easier to make large factories, but that's a problem with all 3D factory gamesBut I like the overall flow of the game and the "whole planet gets nuked" resource reset mechanic
>>571183393Shalom!
>>571183393I mean, it really fucking does if you're on the wrong side of it. I get you guys practically have nationalism programmed into you from an early age, but come the fuck on now.
>>571183783>the wrong side of itWhat's the wrong side of having 10$ if someone else has 20$Wealth inequality only matters when the poverty rate approaches appreciable percentages.The US poverty rate is not at an appreciable percentage.>>571183609Ironically, kvetching about wealth inequality is a jewish tactic.
there are some real retards online
>>571152631I'm still gonna call them yellow assemblers.
>>571181097See this is where cultural shit matters, this is basically russian light blue to me (goluboy), therefore a type of blue and most definitely NOT green
>>57118269314k spm is quite low especially when doing such late researches like this, are you just afking 24/7 or something?>current science at 74%>remaining estimate: 18h40m>nearly 75h per levelIn the time it takes you to research one level you could've probably increased your science output by an order of magnitude.
>>571183146Yeah I agree with your brother
>>571186691Yeah we reached a bit of a crossroads when we saw what damage 20 did for us on the trip to Edge of the Solar System. We were at like 200SPM but scaled up to this to get I think 15-20?I believe the ship makes it to 50% of the way? I can't remember but we're still a bit off. We ended up making a sandbox to simulate what we'd need with solar laser and it did not look good. I think we're looking at needing Laser Damage Upgrade 100 - 150 somewhere in that range. Which even if we say Laser Damage Upgrade 100, and if I scaled the base up to 10M SPM, I would not finish it in my human lifetime.I don't want to give up on my challenge but obviously I need to go back to the drawing board a bit because I don't want to hand down a Factorio save to my children as I die and whisper "The Factory must Grow" just so my shitty joke can make it into the hall of fame
>>571152631I'm red-green color blind so it literally does not matter to me one way or the other
>>571187261Yeah nah it increases exponentially so damage 100 is just not feasible at all.I don't know if you've tried this yet - but if I were to try a challenge like this, I'd go really slow, and I'd make sure to bring a ton of supplies for repairs. I'm guessing huge asteroids heading directly towards your hub is probably the bottleneck, though, so maybe you've already tried this.
>>571179629Did that nigger nerf them?I remember Core Miners being great to help out the normal mining early on
>>571188853Not to my knowledge, no. Yeah if you're smart and buffer ore during times when you're not really making much you can really cut down on your mine burn rate. Except when it comes to Uranium. My SE base is fucked on Uranium and I haven't even finished my energy card setup yet
>redownload KSP, haven't played in a while>build a rocket, fly it into orbit>run out of fuel for mun transfer>build second, better rocket>reach orbit, plenty of fuel left, complete rendezvous with fuel to spare to give the rocket #1that was yesterday>come back to KSP today>copy rocket #2, new payload, even lighter>run out of fuel before I even reach orbitwhat kind of gravity magic was I doing yesterday, I can barely scrape into orbit with this thing now
>>571187689Yeah, when we had to reach Aquilo, a couple of laser upgrades had a noticeable impact along with moving to some Epic stuff and me limiting the speed of the ship through circuitry.Obviously the trip from Aquilo to EOS is orders of magnitude more difficult.When I've got a little more time I'll just post my ship and see if any other anons want to tweak but honestly I don't think there are a ton of ship optimizations that move the needle. Not to say the ship can't be improved, but I don't really know how much the improvements get me closer to the EOS.I'm at a point where I actually just made a post on the forums asking them to change asteroids just a tiny bit to make this more feasible. Stupid and insane, but feasible.
>>571189909why did you post a yellow frog
>>571190028With a green shirt, no less
>>571166087There is no cure for deuteranopia
>>571189909Ascent matters.If we pretend you got to orbit the same way or that not enough changed to matter, what does your entire rocket look like? How aerodynamic is the front end of your lawn dart?
>>571189964Are you crawling at a snail's pace properly? This is the kind of challenge where if the front asteroids are not about as dangerous as side-spawning asteroids, you're taking undue risk.Otherwise, as far as I know, something around level 35-ish is close to the maximum realistic damage level, and that's after you create a megabase that can do multiple millions of eSPM.
BEHOLDred, green and bluethen red, green and blue (darkened)then red, green and blue (desaturated)by simply shifting the S and V we can clearly demonstrate that red is green which is blue, since apparently only the hue mattersso the assembler is yellowand greenand red and blue and every single color in existence
>>571148670What is the usecase for wiring up the landmines?
>>571191558>skims the important part
>>571156148>it was made by the Goat Simulator devsThat's a deliberately unfair description of them. They made Sanctum 1/2 first.
>>571148670the planets are too ugly and low res and way too far away they should take a look at the iss if they want to know what the planet looks like from a station in orbit
>>571192748but this is spage everything about it is trash
>>571191078that is one of the strangest renditions of the estonian flag i've seen
>>571191558Tripwire. Send a signal through daisy chained mines, if one blows the signal disappears.
>>571191558Laser/tesla turret blocks turning on only during attacks
>>571191558train battering ram activation
>>571190652Apparently, we made some of the updates in a sandbox world I don't have access to but here is the basic ship. I'm a lot more lucid now than I was back then, so I am definitely cringing at a lot of this but its OUR garbage.Part of my problem is that, while I can definitely get some more panels in, I'm not sure we're even 100 panels away from victory
>>571194532>vastly more lasers in front than on the sidesAgain for shit like this I'd expect the strategy to be moving at like 20km/h or so. I haven't tried it though so maybe I'm dumb.Anyway you really oughta have like 5x if not 10x more laser rows, basically as many as you can fit with the legendary range just touching the edge.Was it also a solar-only challenge? The ship can be made infinitely long for endless solar power, but it really comes into danger from side asteroids at some point. Nuclear of either kind would make it much easier but I'm assuming you explicitly wanted to do without
>>571191558>>571194031usually you'd do this by counting ammo on turrets and enabling teslasnow you can do it without turrets
I can't wait for platform to platform logisticsThat's the biggest thing so far to me
I hope they update/extend the tutorial entries for the Space Age stuff. I feel like some of the new mechanics are not well explained for newbs that did not read all the fffs. Most of the people complaining about the dlc here probably fall into that category.
>>571194940For space I've been Solar and lasers only and that's what I'm shooting to complete the run with. >Again for shit like this I'd expect the strategy to be moving at like 20km/h or so. I haven't tried it though so maybe I'm dumb.So there was a neat quirk that helped get to Aquilo that if you're moving slow enough, it just basically does not spawn asteroids anymore. We were really hoping that if we got to over the halfway point, we could just coast to the end.I do not know why we didn't consider that the Solar System Edge would not have a gravitational pull...Regardless, I believe that Solar System Edge is different anyway, as it will still spawn stuff even at slow speeds.>Anyway you really oughta have like 5x if not 10x more laser rows, basically as many as you can fit with the legendary range just touching the edge.So part of why I didn't do that is because I figured that was actually worse? that I want just enough turrets (low number) because they all have a built in drain. When we were discussing we couldn't really come up with a reason to have more? Would love an explanation.>The ship can be made infinitely long for endless solar power, but it really comes into danger from side asteroids at some point.This was months ago, but at the time there was still some asteroid spawning stuff being looked into but the gist was that, bigger ship = more asteroids so we were trying to find some breakpoint there because we weren't really sure how much adding more panels really does for us when we're approaching 1% yield.I'm currently on a trip to Aquilo (I had to spend a HOT minute updating my circuitry I'm kinda pissed about it because I have no idea what happened to all of my changes I had made before...). I also do not know why /c game.speed=100 is not working for me but I'll just let it run for a bit and we'll see I guess.
Can rocket silos request the rocket parts (LDS, blue chips, rfuel) via bots? Or do I need to insert each part with inserters on each silo? wiki didnt help https://wiki.factorio.com/Rocket_silo
>>571199453more turrets = more dps = can actually destroy all asteroids before they hitjust spam more solar
>>571156148>there are more orange pixels than anything elsethere are, but it's mostly rust
>>571167128171 bad monitor, 164 good monitorthe bad monitor does have a slight green tinti see the assembler as green
>>571199453>so we were trying to find some breakpointThe line-square law (frequently known as the square-cube law, but we're in two dimensions here) postulates that the bigger your ship, the more internal area you have relative to the perimeter.Your perimeter is the amount of defence you need and your area is the amount of power you can generate. So basically you need to build an absolutely humongous ship.
The game has already been sold and yet those shizos are still making updates. Why???
r8 my base before I delete the save when 2.1 drops
>>571206524Justification for the inevitable price rise
>>571206567square
So uhhh can I get some slaves to pick leaves and cut trees in Satisfactory? Or am I unironically gonna have to do that shit myself lol? Maybe this game is more minecraft than eggpilled.
>>571191558no clueearly warning?
>>571209952They expect you to proceed to coal before having to harvest much biofuel. Which basically means handfeeding through those phases instead of setting up actual automation.
>>571210519But they don't send a signal, just toggle activation
>>571209952Yeah it's dumb. Don't try to scale, just rush tech until coal.
>>571209952>>571210571chop wood with the saw, deop it in a containerset up basic automation to convert leaves and wood to biomass then solid biofuel from that containerand feed that fuel to biomass burners from a beltthe only thing you should handfeed is a container
>>571211636That post was talking about how automating production will use far more power than is necessary to proceed in progression and thus force you to hand-harvest a ton of trees, you illiterate fuck. I don't know if its true but I've also seen claims that using the chainsaw permanently removes resources that could otherwise respawn and in doing so bloats your save file.
>>571212337>They expect you to proceed to coal before having to harvest much biofuel.>That post was talking about how automating production will use far more power than is necessary to proceed in progressionin your head maybe, schizo.Also, you're wrong. That's only true if you play on 10x power consumption.Dumbass.
I L L I T E R A T E
>>571210715make a moat of them linked to an inserter putting ammo into a turret.when the inserter picks up ammo, the turret is firing at bugs, which means the entire wave will be in the blast zone, instead of just the first bug.
>>571213575i should add, by blowing them all at the same time, you wont have bots trying to reset the first one triggering sptters endlessly.maybe also some sort of flamethrower switch
>>571213018Ignore that other guy its the resident retard who spergs out at any mention of Satisfactory
>>571200402>>571203670I'll try anons, but I'm definitely waiting for our guy who has a way better testing environment because mine is pissing me off.>>571210871This is correct, I had a satisfactory player telling me I never built to scale, completely oblivious to the fact that power generation in the game sucks ass. I think it took us like, two hours to get to the point where we could finally automate power and I don't think I'll ever forgive the game for it. It is insane to me that it used to be *worse* because apparently the biomass burners used to not have an input? just only hand feeding. But I guess it shouldn't surprise me with retards like >>571211636 , >>571213018 not understanding how much this sucks.
>>571213018>ignoring half of the post>>571214350>trying to samefag
>>571209952>Or am I unironically gonna have to do that shit myself lol?Yup, until you get to coal power. If you haven't figured it out yet, you get far better efficiency if you convert your leaves & wood to solid biofuel rather than burning them directly. It's not so bad, you will only really have to harvest more shit fairly rarely and once you get to coal power you're done with that.>Maybe this game is more minecraft than eggpilled.It has a significant "base building" element, yes. It's not a pure factory builder.
>>571214475>I think it took us like, two hours to get to the point where we could finally automate power>>571214475Setting up basic automation take 5-10 minutes for solid biofuel, but I guess you'd rather spend 2 hours handfeeding shit until coal like a dumbass (while calling other retards, ironically).
>>571216395Brother we setup biofuel, but your automation starts with a human placing something in a box. I set up the shit you're talking about, and for 2 hours we still had to "someone go shove leaves into the leaf box". I am calling you a retard because you look at this and call it automation, retard.
>>571216602so you set it up like I said then call me a retard?Are you the same shizo from above?Anyway, keep handfeeding shit like a retard and keep seething at how you dont understand what automation means. Bye.
Look at him flailing wildly to avoid admitting that he misread a post. Look at him and laugh.
>>571216794>Are you the same shizo from above?If by this you mean, any of the people above calling you an idiot then yes I am one of several people.>so you set it up like I said then call me a retard?Yes.>the only thing you should handfeed is a containerYou are also hand feeding. We are doing the same thing. You are just more accepting of this manual "automation" than I am.
>unlocking coal power requires a fixed amount of production>automated production uses continuous power for continuous production>if you don't handfeed your production you will have to chop down far more trees than is necessary>OH GOD THE HANDFEEDING SAVE ME NIGGERMAN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
factorios circuit changes are nice. simplifies designs a lot.
>dosh doshington so furious about the fff that he didn't even stream todayuh oh
>>571223232good
>>571223232who do you think has been here analyzing the pixels of the yellow assemblers
>>571223564clearly dosh would just get code green to ungreen the assembler.and release it as the "green assembler" mod
>>571223232Nah I just spent 4 hours this morning doing the most boring microjobs imaginable with the expectation that I'd get it out of the way, and then I was like, I already spent 4 hours playing Factorio I'm not going to spend another 4.
Why isn't gold or platinum a resource in Factorio?
The second assembler is purple
>>571152631green is better, I don't know about the first two...
Still want a bigger rocket...
>>571227061Me too. Other than that I wish the Factorio rockets could lift heavier cargo.
see, this is why i stopped talking with /egg/ers years ago and just lurk nowyou either have the nitpicky reading comprehension of a redditor or you're outright starting shit
>>571159843It's grellow.
>>571227061Yeah I feel like every planet should have unlocked some more for space. It's cool that we got to take some goodies back home but more cool things to do in space after each planet woulda gone a long way I think.
>>571159843back in kindergarten, we called this color puke green
>>571227061Quality rocket silos should have a faster animation and bigger rocket
What color is this assembler?
>>571231617mustard
>>571231617The dark crusty bits of mustard that form around the edge when you unscrew the cap too many times.
>>571209952At one point they were going to make the tractor able to gather shit by driving over it. They never implemented it because fuck you
>>571231817They had to spend dev time on the cybertruck parody, please understand
>>571231617dill pickle slice
>>571231617Red
>>571231617GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLD
>>571234715I love gold
>>571234715We're Rich
make new
>>571224106what's a microjob? some kind of sex thing involving a micropenis?
Wow. Apparently I've been botting my modules this entire time
>>571234715GOOLD?
https://www.youtube.com/shorts/xwkcVpSuFcQ
>Asteroid casinos and LDS shuffle nerfed next updateMy desire to use quality has descended even further, it's over.
>>571243884arent they planning to make quality optional too.
>>571157539relative allocation of brightness levels in your brainthe brain has to decide if a color is bright but in bad lighting or dark in good lighting. it works very well in RL situations bad not as well in graphics or photoswhile there is a correct answer for the RL dress that was photographed, there is no correct answer for the photo, as the photo, by lack of brain-usable context, is up to random interpretation.it is the same problem as the "these two squares are the shame shade of grey" trick you might have encountered
>>571240282This pleases me.
>>571243884LDS shuffle aint changing Space casino is a whatever anyway, used it once and never againStupid to see it go as unlike what a lot of space casino enjoyers say, it isn't much different not much more of a challenge compared to other quality methods