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Immobile Edition

The Wheel has turned once again

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.

>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y

>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya

>Multiplayer guide/game hosting services
>Hinaserver https://arch.b4k.dev/vg/thread/548312356/#548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582

>Documentation
https://illwinter.com/dom6/docs.html

>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/

>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)

>Fan art
https://thronebooru.booru.org

>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing

>other asynchronous strategy games
Solium Infernum.

Previous Pantokrator
>>571445431
>>
I wonder how much volatile the arena is going to get by the time all the imprisoned tendies are up.
>>
>>572073168
Doubtful
>>
I can't believe Belphegor's fucking dead
>>
>>572072321
Alright I did a little light reading and I need to know. Can I use cloud trapeze on irminsul or not? I don’t want to give him astral because he’ll get magic duelled and die and I need a specific nature bless
>>
>>572073506
Shit I should exploited him more
>>
>>572073506
Rip fatso
>>
>>572076745
If you don't have map move you can't use cloud trapeze. I think teleport is the only movement spell that works for immobile stuff?
>>
https://hinaserver.net/game/60
https://hinaserver.net/game/61
Two new modded MA games! Big maps for many players. Let’s make some chaos!
In 6 hours, I will pick my nation
>>
>>572072321
I will maker her a mother of six
>>
>>572079893
Any chance of adding Nys into the Sturm game? It's explicitly compatible and I wanna see the dinosaurs.
>>
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>>572073168
>tfw I've got just a normal guy as pretender

>>572073506
I had a plan. Go straight to charisma 6 for the "keep two scrolls", then go full for scrolls to spam machines and inflate my basic legion with all the training scrolls.
Turns out you can only give a legion as many scrolls as its level, though.
>>
>>572085971
Holy fug
>>
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>TURN 13 OF THE ARENA
Kailasa tried their best, but their small frontline was quickly overwhelmed.
Second point for Lanka!
>>
>>572084171
gotta check if the versions are compatible. I tried updating it, but it refuses to go higher than 0.39.
>>
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>>572087489
I believe in the good monkeys
>>
hinaserver admin, it is me again. Nys Nations is outdated, the current workshop version, 0.45, has a new nation. I tried updating it but it wouldn't let me
>>
>>572087489
Killed 2 turns of sacreds for 3 turns of mage recruits, not great. Should've scripted my Yakshas to retreat as I need them to thug . . .
>>
>>572076745
You can't cloud trapeze if you have no legs.
Teleport only, Fairy Trod might work though for irminsul? I forget
>>
>>572087808
>>572084171
Nys Nations are all EA (except for the Fox Touhou one but hinaserver lacks that version of the mod regardless). I can make a separate game in EA and include Sturm and Mormacil's Nations that are all EA, but that's about what I can do
>>
>>572089848
I think that's better, since merged ages always sucks imho.
>>
>>572088480
Case insensitive filenames moment, I uploaded it and will fix this issue properly tonight
https://hinaserver.net/mods/119
thank you for finding all these edge cases anon
>>
>>572089935
>>572089848
Should I delete the existing Sturm game, if we are gonna have a second Sturm+ EA game regardless? Eh, but what if someone wants to pick the funny rabbit nation?
If Warhammer can get away with 2 games, I think Sturm can too
>>
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Enkidu Shaman are so great.
>>
>>572090837
Ur has mother oak up, he is the THREAT.
>>
>>572090837
I've found two magic sites total, searching with my best mage.
I'm doomed
>>
>>572092076
I'm not site searching
>>
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you can site search?
>>
>>572090837
That's a comfy as fuck corner.
I'm getting very mixed results. Got a province with one site, another with 6. Searched multiple paths at 2
>>
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>>572093027
Please elaborate your question.
Are you one of the newbies?
>>
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>>572093232
I will answer your question with a sexy fire giant instead, yeah i am not wasting time searching there is only 40 turns left!
>>
https://hinaserver.net/game/62
This one, gents, is gonna push the server to its limits. There's so many options, I might need a bigger map, which is fine, cause if we get over 10 players, I got me a 278 province map we can use
>>
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>>572094238
>>
>>572098676
Real life huskarl spotted
>>
>>572098676
yeah, it is an error involving the Yuletide goat pretender and a snowman, I was curious if we could bruteforce it regardless, but it seems we'll have to play without the Krampus nation
>>
>>572099241
Thats offensive to huskarls
>>
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>>572098676
>>572099349
skill issue
>>
I dont know what magic school to research, so many options
>>
>>572100828
What magic paths do you have the most access too?
>>
should ModMadness be without vanilla?
that still leaves us with 22 nations
>>
>>572101304
Usually death
>>
>>572103821
Enchantment 5 is usually the first big research target for fighting with death magic.
That gives you horde of skeletons. Enchantment 4 also gives you access to twiceborn which is nice. Ench 6 gets you rigor mortis, which is very nice too when you have lots of undead
>>
>>572106514
Uh, i assumed evocation was the "kill shit" branch of magic, seems like i was wrong
>>
>>572108645
It is, if you have the paths for it.
Take MA Machaka for example. Their rec anywhere Witchdoctors have F1N1D1. With a gem or better, jar of fire they can Phoenix Power up to F2, cast Eagle Eyes, and then proceed to advance and cast extremely accurate fireballs which won me the game against a Sceleria player as they blew away the hordes.
Death likes Enchantment and Thaumaturgy, especially if you're facing another death nation and can spam Wither Bones for example. Just erases six squares of undead but takes D3 to cast.
>>
>>572108645
Loosely speaking yes thats what evocation is for.
But straight up killing shit isn't death magics most reliable focus. Shadowblast is a pretty good death evocation but costs 1 gem per cast, which is expensive. Deaths best combat evocations are mostly locked behind the death/fire crosspath (banefire spells)
Death magic likes to spam summons until the enemy gets too tired to fight anymore. Horde of skeletons + rigor mortis is brutal to deal with, especially as a nation with high encumbrance troops.
>>
https://hinaserver.net/game/62
https://hinaserver.net/game/60
https://hinaserver.net/game/61
3 modded games, 2 MA (Sturm, Confluence), one EA (the SNM Collection)
if it all goes well, I can try to host more experiment nation mods, in the future
>>
yooo, someone picked the Made In Abyss Nation! Potentially insane artifacts and free Empowerment, but most of your mages are stuck in the capital delving and might explode or go crazy.
Tell me how it goes
>>
The arena hungers for more monkey blood
>>
>>572079520
Rip. Not using Astral though, for already specified reasons. What about an item of some kind?
>>572089296
>Faery Trod
Sounds dope. I’ll have a look at it later, didn’t even know such a spell existed!
>>572090837
Ahh I prefer the EA tien chi mages, far more modular and kino.
>>
>>572093539
You will get btfo late game if you dont have good gem income
>>
>>572093539
Cute giant
>>
As there are now a lot of newbies on /domg/, this is for you:
NEW VANILLA EA GAME
https://hinaserver.net/game/63
Join! Play as Illwinter intended! See the prowess of famous domg veterans!
(Random map, all throne lvls, minor story events. Enjoyment not guaranteed. In case of horrors, consult your local pantocrator.)
>>
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>>572130483
>noob stomping time
Aw yiss
>>
>>572131690
Literally me when I play dominions
>>
>>572130483
But EA is scary and full of beasts I can't comprehend
>>
>>572130483
Sounds based, how long you up for? I’ve been playing.. the free version [;)] not on steam, and its been a hot minute since I last played multi, is it still play be email or how does it work now? I’d need to purchase the full game (non demo) version on steam first, good thing its on sale
>>
>>572130483
How vanilla? Is there a cave layer? I kinda want to join as Pyréne.
>>
>>572133993
Honestly just pick a mid faction and throne rush, seems to do the job
>>
>>572134108
Play by email is over! Rip llamaserver. There is illwinter servers i think but most people dont play on them.
domg games are hosted by hinaserver bots or something.Check out the link above, for the game information, which you can use to join the game through the network menu ingame
Other places host games using discord bots n shit
>>
>>572134108
Basically, you need to connect to the server from the game itself, there are no old shenanigans with sending your turns by email.
>>572134278
Random map with a cave layer, yes.
>>
>>572134524
>>572134727
Ahh okay, gotcha.. and I’ll use grok to fill in the blanks once I get the ball gets rolling. What time you start? Do you see the pretenders before the game starts or nah? I can’t remember any of this shit last time I did multi was dom4 about 8-10 years ago lol
>>
>>572135427
>pretenders
SHIT
i meant nation’s obviously ;)
>>
>>572135427
I think I will start after a week, maybe earlier if we will get a nice number of players before that.
You only see nations and pretender names.
>>
>>572135738
>a week at the latest
Alright good to know, how many slots you got?
>>
>>572136001
No upper limit (except for the number of possible nations, of cource)
>>
>>572136414
Alright.. ballpark ~ 8 players or so?
>>
>>572136490
Who knows, or even, "it depends".
>>
>>572137070
Sounds good, got 1 nation/pretender joined so far, I’ll probably be along in the next day or so. It’s a little dependent but should be viable for me to do
>>
KAILASA WHY?!?!? WE WERE BROTHERS

Also no sloops means my pretender is now permanently afflicted, great. Another shitty part of vanilla
>>
>>572140248
What? Thought you guys were playing with slops enabled.. lol
>>
>>572140578
It's still fun but man, you never really know how much you appreciate slops until it's gone
>>
>>572140927
lel
>>
>>572140248
Should use capital recup for a more vanilla+ experience.
>>
>>572140927
Don't you have blood on your tendie?
>>
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>Ancient webm in garbage quality
>As relevant as ever
Poison troops are just a fuck to use aren't they?
>>
>TURN 14 OF THE ARENA
Nothing happened.
Point for Lanka
>>
Orange is auspicious colour on the arena. Both Muspel and Lanka doing well.
>>
>>572148408
How so
>>
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>>572149979
>>
>>572143868
tbf poison dragon is probably one of the worst ones
the number of people i see though suggesting to cast foul vapours, even if your nation doesn't have any kind of natural poison res, is insanely high. idk what it is about that spell that makes everyone not give a fuck about friendly fire and it harming themselves as much as the enemy.
>>
>>572151024
if you have the paths to cast it you can definitely cast battlefield wide poison resist can be worth it for sure
>>
>>572151643
sure, feels bad man tho 'before i can this battlefield wipe i have to wait until ench8 and spend x more gems so i don't obliterate myself'
always wind up envious of other nations with inbuilt res that lets them just instantly start dropping heat/grip/wrath/vapours etc
>>
>>572152152
the 20aoe poison ward is really early on can be good enough. And if youre a communion nation you just cast resist poison so your slaves all get it guaranteed as well
>>
>>572152152
Poison ward and gift of the serpent works fine if you have any native N mages, although you will be spending more gems on the poison ward than the foul vapors. Poison ward is also PR 10 instead of PR 5 like serpent's blessing which is a nice boon as you really need 10 PR to sit in foul vapors for a long while.
>>
LArpmin, could you give me pls +12 hours on the current timer, I couldn't finish my turn, and cant before tomorrow night probably
>>
>>572156007
It has been extended
>>
>>572076745
>>572126402
Magic duel vulnerability really isn't that much of an issue for an immobile. Either it won't see battle in the first place due to being an immobile without teleport, or you'll have to deal with the possibility. If you have any astral access at all, or even find some lizard shamans, the odds of them getting dueled in a battle go way down if you bring a dozen other astral mages.
>>
>>572161115
>Either it won't see battle in the first place due to being an immobile without teleport
If you're vulnerable to duel as an immobile. Don't you in 99% of cases have teleport available?
>>
>magic duel
>laughs in golem
>>
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I FINALLY HAVE DOMINIONS 6 IN MY $TEAM L1BRARY
OOOOOOOOOOOOOUGGHHGGHGGHHHGGHHHHHHHHHHHHHHHHHHHHHHHHH.
(Imagine that the pic says Dominions 6 instead)
>>
>>572163605
That's my point exactly. You're not opening up a weakness by taking astral, but rather opening up the ability to actually use it in battle. And move it around for other shit like ritual range and discount sites, which is very useful as well.
>>
>>572168537
Dear lord look at the belly
>>
>>572161115
Tbh the only reason id want to move an immobile like irminsul in the first place is to use him as a faux SC with giga nature power, but honestly, at least he can (?) break sieges if (??) cap is sieged, so I suppose that’s something. Regardless, Id rather not give a 250 HP tree with giga bless a literal kill switch just so he can move around the map if faery trod doesnt work
>>
>>572169040
I was more intrigued about how disgruntled she looks that they’re playing dominions instead of with her.. bit meta ngl
>>
>>572169215
The winner gets her obviously
>>
>>572168836
Shit I never thought about it like that.. still, it does destroy like all his combat viability if someone has an astral mage one point higher lol risky. Besides that I have no idea whether faery trod would work on him or not. People say Cloud Trapeze wouldnt.. But faery trod? Also isnt there some glamor spell where you can create a mobile clone of yourself that is basically an illusion/projection that can cast spells?
>>
>>572169334
They’re fighting over her? Maybe they’re choosing who gets her first or who gets to do what because she looks like the kind of girl who might want both of them!
>>
>>572169067
You can't actually break sieges with immobiles, though you can set them to patrol and they'll fight incoming armies.
It's a killswitch that will never see a chance to be set off unless you choose to do so. Sieges can be teleported out of, astral assassins don't really exist outside of LA R'yleh, and assassins aren't likely to actually hit your tree unless they're in a fort by themselves for some reason.
Strands of Arcane power exists but I don't think I've ever seen anyone cast it, and I've been playing since the Dom4 days. Anyone with a big enough astral mage and the research will be putting the pearls towards Arcane Nexus instead.
>>
>>572169564
Project Body exists but is a bit of a pain since the remote illusion can't use gems for any big spells.
Simulacrum clones you, but it's a perfect copy so if your body is immobile so is the clone. It's better to think of it more like Twiceborn, it's an insurance policy that will (probably) bring you back if you die.
>>
>>572170036
Interesting, but honestly I like putting my pretenders in harms way too much for it to be viable, especially with a strong incarnate bless, its too much an achilles heel to me, but I understand what you’re saying
>>
>>572170519
Also consider that outside of LA, you'll see a lot of matchups where your opponent doesn't actually have any astral mages. And even in LA there's plenty of non-astral nations, and indie astral mages are mostly nonexistent.
>>572169564
If someone has an S4 mage or whatever, they're unlikely to have enough of them to be willing to risk it, assuming you're taking the bare minimum of S3 for teleport (and I'd strongly consider going higher, big astral has a ton of good rituals and combat spells). Remember, magic duel doesn't take boosters or communions into account and you have to be at least six levels higher to guarantee victory. The actual risk is someone willing to suicide enough cheap S1s to roll the dice enough.
>>
I caved in with the discount and purchased the game, if the pirate copy doesnt update guess i am using the official one

It didnt came with a keycode however, i assume the steam version simply doesnt ask for it
>>
>>572174586
it auto applies it I think
>>
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So do you guys actually like, ...
play multiplayer?

like all the way through?
wouldn't that take like.........
months?
>>
>>572174586
When you launch it for the first time you will see a cd key. It gets set automatically but I've had it not get set once out of 4 or 5 reinstalls
>>
>>572176146
yes
>>
>>572175709
>>572176407
I will find out once game updates again
>>572176146
This is why i am only commited to a single multiplayer match, joining more will make me start feeling like a daily task to do
>>
>>572176851
Wait till you get to the endgame
>>
>>572178150
I do have seen anons commenting about taking 30+ minutes to plan one turn
>>
>>572176146
There was a game that took like 5 years to do and one guy didn't do his turns for like two before they set him ai
>>
>>572178239
more like 4 hours
>>
>>572130483
Im in >>572134108 is me by the way
Im tien chi https://youtube.com/watch?v=Rz9bWIoaYik
>>
>>572169334
>fighting over a single blood slave
These things cost about 5-7 gold, not even enough to recruit a soldier
>>
>>572181236
This one is not for sacrifice, researchers need stress relief too
>>
Yep time to play Assdod
>>
Getting to turn 15 in The_LAst_Samurai one week after starting is fucking great, good job people.
>>
>>572183613
Best of luck
>>
>>572184885
And with only a single stale and AI each? A /domg/ miracle!
>>
Disintegrate
>>
Any Marverni players? I've played before but I sort of sunk in the depth of the game. Now I want try again because I just dig the aspects of the Marverni.
>>
>>572200356
dude immortal boars lmao!!!!!
>>
Why does every late game fight just turn into spamming skeletons I kinda hate it
>>
>>572201747
>Rlyeh dying to skelespem
Just cast Solar Brilliance...
>>
>>572202268
I dont really understand how to play the game but I have this going for me so that's nice
>>
Word on the streets : big stack moving to the arena guys. Stay safe, stay home.
>>
>>572202564
This is why uw fags should be culled asap
>>
>>572205116
Glug glug glug (that's the sound of you after I cast lost land on your house)
>>
>>572200975
I actually want to focus more on the tattooed infantry, backed up by the druids and sequani to improve them and blast the enemy.
>>
BELIAL!!!!
>>
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>TURN 15 OF THE ARENA
Kailasa prodded the arena, revealing it's defended by 400 monkeys.
Nothing else happened.
Point for Lanka!
>>
>>572207456
How are the scales on the arena? Has Lanka pushed their dom in?
>>
>>572088209
There are none.
>>
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Local demon prince beaten up by Norf FC fan (the water eles did most of the work while he tanked)
>>
>>572087489
by asura by asura by asura I can't believe it's the grand champion
>>
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>>572207456
lol.
>>
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>>572214886
So?
>>
>>572215070
what if no blood, bud?
>>
>>572215070
He'll have to either move him off or build a lab
>>
>>572216989
But he does have blood bud

>>572217048
Oh no!
>>
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>three "new" mod games at once
Modchads are eating good, now we just need 2hu
>>
>>572224012
I mean, we could play with MA Touhou
>>
>>572195340
I cast this on Scabiel successfully recently.
>>
CAELUM YOU JERK
>>
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>>572228214
Forgot screenshot
>>
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>>572228753
>Caelum finally took the arena
Just cost billions of birds
>>
>Vanheim still nowhere in sight
i am spooked guys
>>
Gnight domg
>>
>>572229379
Usually that's how elves are
>>
>>572229379
He got slapped by evil monkeys in the arena a couple of turns ago bro
>>
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>TURN 16 OF THE ARENA
The monkey host, mighty in numbers but with little mage support and abandoned by their pretender, got defeated by a new giant army.
Then Caelum sweeped in and earned their first point in a battle that came down pretty much to a lucky morale roll, with just a handful of birds left on the field by the end
>>
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>>572231107
All in all, POINT FOR CAELUM!
>>
>>572072321
Gonna pirate this and check it out, I'll buy it before the sale ends if I like it though. Can I play multiplayer or do I need a legit copy for that?
>>
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>>572176851
>>572178239
It gets worse the longer the game goes on, /domg/ veterans usually have a couple games on the go in different stages. I am in three games right now, one is still early game, another is mid game, and the other one is late game. If you have an hour or two free every day you can easily do 4-5 games unless you are being a sweaty discordfag. Even more if you are unemployed
>>572231984
You can play multiplayer here but not on illwinters server. A couple games just opened up if you want to jump right into multiplayer. Join the vanilla one, you will get steamrolled but because of the sale you'll at least be playing with some newfrens
>>
>>572231984
>Can I play multiplayer or do I need a legit copy for that?
I don't really keep track of this, but afaik you could play multiplayer, but if theres an update mid game you'll be locked out. The longer standard mp games can last months. If you could find a short form blitz game on a discord server to join maybe you could do that.
Not sure what the go is with the pirated game keys is. The game checks for duplicate cd keys in a mp game though I think
If you are brand new to the game, you can spend hours playing single player to even figure out wtf you are doing anyway. You'd know if you want to buy it well before you'd be multiplayer ready, unless you are a psycho that loves getting stomped in multiplayer at least.
>>
>>572231984
Run it a bunch in singleplayer to get a feel for it
Once you can comfortably expand and get about 12+ provinces consistently by the end of year 1 you should be golden
>>
Sex with fire giants
>>
>>572228214
AT LAAAST
Also glad I found a way to deal with those giants. It was funny watching them sitting on their large arse doing nothing most of the battle.
>>
>>572229082
That was like two turns worth of recruitment. I am now unstoppable.
>>
>>572236802
Caelum, listen to me.
Stop making me greave for those adorable mammoths.
I just can't take any more mammoths dying man. I just can't
I cry every time
>>
>>572236987
I hear your plea brother ! Know that I will stop sending those magnificent beasts to the slaughter for the meager price of 10 astral pearls.
>>
>MA Muspelheim: Mammoth Knights

VGH.
>>
>MA Jotunheim and LA utgard are the same thing
uh am i missing something?
>>
>>572239067
A sacred elephant nation is long overdue
>>
>>572224012
I'll open games for the newer nation mods in a jiffy, not like we ever had a SMN modpack game yet, but first I have to finish my games in frOmAGE and LArp. Once Nationgen Bigboys finishes I will do another Nationgen as well.
hosting 6 games at the same time.... woof
>>
congrats HinaAdmin. Google AI recognizes your site as one used by 4chan/discord for Dominions 6 games
>>
Is starving a fort ever relevant?
>>
>>572245456
Sometimes, but usually not.
You can do it in a situation where storming the fort would cost you too many deaths even if you'd win, and you aren't in a rush.
If there's a lot of elites in the fort, and you have access to spells that can speed up the process it's a decent way to soften them up.
Some nations will have access to nature mages and supply items which would also make that harder to do.
Some nations have supply weaknesses due to having troops with the gluttony tag, they are also a bit more exploitable
>>
>>572245756
Do rephaim still gobble up pops from within a besieged fort?
>>
>>572247161
I dunno for certain, but I don't see any reason why they wouldn't mechanically speaking
>>
>>572062260
>Not anon, but the bribery spell one of Tilea heroes is supposed to autocast at the start of battle doesn't appear to actually cast in the first place.
It is supposed to convert your enemies to gladiators. Which means that when they deal or get dealt damage in a battle, they die afterwards no matter what
Though now that I think about it, I had an issue with the bretonnian duke spells. Where they wouldn't cast without some finagling (like I needed a dummy spell that then had the real spell as secondary effect.)

>>572064764
Yeah I will make it so that the event can only happen in land provinces. Definite bug.

It is spawning attacks though rights?
>>
>>572248617
>It is spawning attacks though rights?
No it does nothing, it just spams that message for every Itza-owned province.

Also the Sotek summons are magic units (I understand why, jank to make the blood buffs work) but the leader they get has no magic leadership
>>
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These mod nations are fucking crazy
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>>572250312
What do those randoms look like?
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>>572250630
>>
>>572170331
Bummer. Sorry about the delay in responding I was setting up my game to play multi, I forgot all about this password shit and the pain of testing fucking builds out because illwinter still doesn’t let you load created pretenders in SP lol
>>572172217
Heres the thing, the bless only allowed for two points in astral, so that means empowering to even be able to cast teleport during play, and sure, mages with more than 3 astral aren’t common, but in nations like rlyeh it more or less is, and you never know what your opponent is going to pick, could be full astral. So I can’t really take it In good conscience especially if faery trod actually works for immobiles
>>
>>572250840
How does that work if it rolls nature 4+ times?
>>
>>572239747
Nah most of the VIKING factions are basically just varied clones of eachother upon initial inspection
>>
>>572250989
> illwinter still doesn’t let you load created pretenders in SP lol
Hit control + l (lower case L) on the pretender creation screen
Nobody knows why they nuked the button for it going to 6, or why they never bothered to put it back in. The hotkey still works though
>>
>>572250840
Couldn't even bother calculating so a single path would cap at 9 or something? Fire and astral are still in bearable limits.
>>
>>572250312
This is why I don’t want to go near mods
>>
>>572251324
Thanks bro I’ll give it a shot
>>
>>572251237
>Helheim has valkyries, no giants
>Musfelheim is fire flavor giants
>Nielfeheim,Jotunheim and utgard are literally the same on all eras, just add wolves, not sure what changed between MA and LA
>Vanheim are male valkyries and steals the hag witches from the giant factions, incorporates wolves later
Is that it more or less? my main gripe is the GIANT COLD faction not changing much between three eras
>>
>>572250312
I dont get it, whats strong about this? yes i am newbie and stupid
>>
>>572251831
The mages have a lot of the same paths for the giant coldheims, but they are used pretty differently. Which mages are capital recruit only makes a pretty big difference in how you set up your magic portfolio.
The sacreds may seem kinda similar but they aren't the sme kind of troop.
MA sacreds are fat stacks of hp with massive prot in the cold, while la sacreds are big can opener berserkers meant for raping through big late age armor
>>
>>572252060
It has 27 magic paths. Thats absurd.
In vanilla a nations most powerful mage might have 6 or 7 with a lucky random tops
I dunno about the weird immortality thing going on in the description, but I bet thats bullshit too
>>
>>572252638
I am still newbie navigating at magic to be honest so i am kinda lost on how to go about it
>>572252832
Oh, but at such cost surely its better to just deploy many weaker mages or somehow snipe it with magic? i assume you cant just barricade it inside a fortress and be untouchable
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Found another one

>>572252060
>27 magic paths
That's pretender god with shitty scales territory
>>
You gotta admit it though, level 27 priest would be funny.
>>
>>572252990
1000 gold is an absolute bargain for 27 magic paths by vanilla standards, even if it takes 3 turns to recruit for 6 commander points.
Tuatha lords in vanilla are like 700 gold for a 5 path mage.
I don't really play mods so I'm sure i don't have all the context of the mage and the nation. But at a glance its absolutely bonkers
>>
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>>572253057
yup, that's the halloween Nation. It has interesting mechanics, shitty troops, except the vampires, and your commanders are either frightening, versatile casters, have reanimate on kill, or insta kill move via the Flailing Hands, functioning like a mobile trap.

>>572250312
As for the True Demiurges, you only get 9 of them, they are your strongest mages by far, your less Daemons don't reach level 3 magic and if you aren't ready to pop their reincarnation ritual on the turn you receive the report of their death, they are gone forever. Only another of the Nine can revive them.
They are basically Nazca, only even more dependent on their mummies and they only ever get 9 total
>>
>>572253741
That's kinda the fun I'm kinda expecting to be rolled over in the first war because they found their OP shit and I'm still muddling around.
>>
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I will not claim Khora isn't one of the stronger nations in the mod, but the Nine True Demiurges are their biggest gimmick, everything else is tied to expensive rituals or items that only high level Demiurges can use.
The Mechanicus nation, with it's blimps and iron dragons is also really dangerous.
The Highman Nation of Archons relies on getting their Mages and high level Astral and Divine Magic, letting them pull bullshit moves like Blessing the Entire battlefield, stealing sacreds and so on
Nemton, meanwhile, has a single gimmick: Forest Good, Nature Gem good, Leaving Forest Bad, Spam Tree With Boobs to Make More Tree
>>
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I always thought Confluence's rework of Abysia was more bullshit. Not only is the entire nation more fiery as a whole, with even basic infantry having aoe fire on hit effects, death explosion and fire power, but one of their Pretenders is a Dragon with a Soul Slay flame breath
>>
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>>572255523
That is a nice looking tree though
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hmmm
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>>572256156
it is my fav nation, right next to Illusion City, home of Glamour spam. It can also go through a schism via a ritual becoming the City of False Horrors, home of Death-Glamour spam.
>>
>>572239747
jotunheim has blood on every fort mage, which means they can do the typical giant nation turbo sabbath infinite skelly tactic. utgard trades the blood on every mage for astral instead. you need to jump through some hoops like forging slave matrices if you want to turbosabbath properly. thrymshirding are mostly just lineholders with their chill aura and high prot, while garmhirding are meant to be able to kill pretty much anything
>>
>>572256472
Thats a nice rock
>>572256156
do not cum on the trees
>>
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>>572256472
You will need those 500 research points. Diamedulla is all about the rituals, your mages are all insane and go more insane the longer they live, so that head start is needed. Your troops exist just to die for spare parts and anything else is spent in even more rituals for empowering them.
They have really nice national items and their version of the Abominable Arms is a ritual, meaning it stacks with Copper/silver/abominable Arms for 3-4-5 extra arms! You will be very insane after the procedure though.
>>
>>572251237
The theme of that Jotun line is that they're kinda dumb and their Jarls are constantly getting manipulated by hags while their race stagnates and loses their power.
>>
>>572231107
wait what the fuck? where did my pretender go?
>>
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>>572252060
If that guy was a god he'd reasonably be so expensive you have a whopping 2 increases from the absolute worst scales. To be allowed the privilege of still being dormant.
I picked the lion man to at least discount two of the paths and also be a titan style chassis.
>>
>>572258928
o-ohhhh....
>>
>>572259153
was he dragged to hell or what
>>
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>>572259153
>>
>>572259381
He's an assassin pretender lmao

>>572259153
He's got helmet of invis, charcoal shield, sword of swiftness, elemental armor, ranger boots, dancing trident, cat's eye amulet.

Personally I think this is a breach of the game's integrity because you are required to patrol to get him out with a LOT of spirit sight units which will kill every single scout, essentially ruining the game.

I find it funny that it happened to me and especially my god, but it needs to stop now or nobody will be able to even watch a single fight again.
>>
>>572259153
We've got a loose asshole batman!
>>
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>>572257393
Its a shame insanity is so cripplingly bad looks like a fun nation, wanted to find a modded one with broken assassins and their one seems fun but its also insane, so it'll kill itself so often if it doesn't have hide or sneak as an action.
>>
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>>572259748
Best part about turning your people into necromorphs is all the spare parts, they are cheap for what they offer, but Flesh Golems are Assassin 0s so they need to be spammed
Abysia Reborn is much better for Assassin spam. It's EA Abysia, just better, meaning you have Demonbred Assassins, which you can outfit with unique national items that turbo boost their killing power
>>
>>572259153
ok that's funny
>>
I dont see how having an assassin murder other pretenders is an "Asshole" tactic
>>
>>572260848
Killing pretenders and mages is not the problem it's awesome. But how do we get to still watch the fights while trying to patrol him out
>>
>>572260848
Asshole Batman is the name of the assassin tendie build though.
>>
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>Do my turn
>Realize I forgot to do something
>Go back to redo it
>It is now the next turn
>See this
All right, which one of you decided to hit the arena with a bunch of rituals? Also the scout I had sitting in the arena got killed by the assassin tendie. Poor guy.
>>
Hmm, I wonder who could have possibly sent a holy crusade to my province, Scooby!
>>
>>572260848
If you want to hunt him down you need to patrol. He's invisible, so normal patrol tactics don't work, you need spirit sight. Now, tell me, what happens to all the other scouts, including the Game Master's who are trying to watch over what's happening in the Arena? They die as collateral. To say nothing of how much scary the Middle just got. Instead of a 1v1 slug fest, your most valued commander can get sniped by a 3rd party and lose you the battle
It also incentivizes a Space Race for the next iteration of the Arena. If one guy goes Hades and your nation can go Hades, but doesn't, you are at a massive disadvantage, because your opponent can Assassinate your Pretender, but you can't do the same.
Now that begs the question, what if EVERYONE went Hades? What happens then?
>>
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WOO I WON FUCKERS
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>>572261320
>Victor the Villain
>scout
Honestly, I did him a favor. You took his destiny away from him and turned him into a joke.
>>
>>572261516
presumably because that is LA Archonia and MA is back when angels openly walked in the streets and people got complacent and started to partake in blood orgies involving skeletons that got more and more intense until the Angels nuked the city in LA.
>>
>>572262003
Listen, he was about to attack, I just had him waiting in the wings for a perfect moment to strike (which was that turn). Then he woke up in the middle of the night, went out to take a piss, and ran into an invisible god who stabbed him in the dick.
>>
HEAT 5
DEATH 4
IN THE ARENA.
BRING SUNBLOCK
>>
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>>572261645
>If one guy goes Hades and your nation can go Hades, but doesn't, you are at a massive disadvantage, because your opponent can Assassinate your Pretender, but you can't do the same.
Or you can not be a complete moron and equip your god with some gear and kill Hades during the assassination.
>>
>>572261645
Mictlan gets an actual batman with fear, flying and free bats.
>>
>>572262403
Any nation with nature should also pillage it so everyone else starves
>>
>>572262403
The Abysians are coming.
>>
Sooo, time to start bringing supply items to the arena if you actually don't want your army to starve?
>>
>>572263516
You might also want something to deal with the roaming tendie.
>>
I'm just now starting to realise how absolutely hellish holding the arena from now on is going to be.
Muspel was right to go all in early. Shit is just going to get exponentially worse from now on.
>>
>>572262931
yeah that's the actual batman, this is a poor imitation with some min maxing invis helmet
>>
>>572253057
I hate power scaling fags so much its unreal
I feel like their curse should have to be running through scp containment breach IRL until they finally escape
>>
>>572256156
SPLINTERS
>>
>>572260848
Whats the big issue? Cant you just make an item with spirit sight and force your recruitment stack to patrol with that commander? Am I missing something? Unless you set that pretender to retreat, hes an assassin, how would he deal with an army unless he yeeted out
>>
>>572261817
This is like the equivalent of Rlyeh in MA winning arena lol.. death match is such a may may
>>
>>572262021
For some reason every Archonia pretender I make gets flagged as being in violation of the game rules, even the ones not exclusive to the nation and even when I don't spend any points. This doesn't happen with any of the other Confluence nations I checked.
>>
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>TURN 17 OF THE ARENA
Point for C'tis!

>rules controversy
I already considered the Hades thing while writing the rules and strongly considered picking him myself.
My general approach was that it'd be better to see if the strategy absolutely dominates and ban it in a future rerun than to preemptively block strategies.
I do concede that it'd be a shame to run out of scouts in the arena, though, but it is how it is.
I plan to sacrifice a bit of research to cast some kind of scrying spell just so I can keep reporting in case it becomes a necessity. Would appreciate if no counter measures are taken against that.
To clarify a point where I think the rules aren't quite clear: it is forbidden to launch assassination attempts within any player island (other than one's own). Black servants with rods ain't covered, though. Patrol your shit.
>>
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Ha
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>TURN 18 OF THE ARENA
THE GIANTS ARE BACK
Point for Muspelheim!
>>
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>>572272812
I believe it has something to do with their gimmick, perhaps the whole "no Blood, no Death" thing is fucking with the game too much, remember this mod is unfinished and hasn't received an update in a year.
You have my permission, as long as you post the Pretender (so the other players don't suspect foul play), you can still play the nation.
It was presumably a known bug that existed the last time a Confluence game was held
>>
>>572276132
Well, at least I have a point now. Surely the time of the Zucc, who is definitely a human and not a lizard, will come again.
>>
>>572274835
If you do a repeat of this, you should try some method of giving every nation automatic vision of the arena. Maybe a Omniscience style immobile shadow servant, or a scry site or something. I think it'd be within the spirit of the game.
>>
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>>572276478
Cool, I'll do that now before I forget.
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Rude. Leave the lizards alone Ubar.
The assassin tendie struck again too, how did nobody notice a size 9 titan that's constantly on fire walk in?
>>
>>572278167
That shaytan deserved to die. What a fucking coward.
Your reborns were wise to join me though :)
>>
>>572278414
I need them around to expand the metaverse, please send them back. Stop poaching my employees.
>>
>>572278521
They've gone to a better place. My place
>>
>>572277801
An interesting choice. Do practice with your Nation. As a LA Nation of Highmen, you have several bullshit tricks up your sleeve and your Zealots are the stuff of nightmares if properly massed and buffed.
I hope my Nemeton can keep up, but it is entirely dependent on how many forests I can make
>>
>>572278843
Well damn. Guess I'll just have to hire more. Surely I can make up with volume.
>>
Ophan sex
>>
>>572274835
>he finally used formations on his chariots
>>
>>572281716
The new icon isn't nearly as good sadly
>>
>>572282705
I learned from my failures, just a bit. Now I have to figure out how I'm going to fight the giants, my last few attempts didn't go very well. Maybe someone else will take them out again.
>>
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>>572072321
>blood fountain possesses a girl and makes her drown herself when she gets too old
>regular fountain does the exact same thing
>>
>>572072321
Anyone got a quick list of actually useful spells for dom6?
>>
>>572287489
They're both evil. One is just more evil than another.
>>
I am gonna play Abysia and think lewd things about demons
>>
>>572288118
They are not demons! They are good little magma bois
>>
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>>572288118
>>
>>572288332
>fire
>worst
I really hope thats not true haha. . .
>>
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What nation matchups feel like this?
>>
>>572288543
I tend to believe water is the worst path, with fire in second place.
>>
How many nations naturally resist fire again? Like ten?
>>
>>572290370
Abysia x3, Pyrène x..2?, I think (but won't check) Ragha, Muspelheim of course, think that's about it
>>
>>572289636
Ind vs Ulm
>>
>>572285481
Ive had a look at EA Ctis lineup, your best bet is undead spam, priests and Falchioneers. Honestly for a n00b ‘Heim is doing well, but he should be gem hunting and doing research for powerful fire summons and spells not just skelespam, alternatively if he wanted to fully commit to that then, there’s multiple ways to become an undead spam faction loool
>>
>>572290772
The jewish giants, and arabian dudes are the ones missing. EA Atlantis has a whole bunch too.
>>
>>572289636
MA Ulm vs anything else
>>
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>>572292328
>jewish
>giants
>>
maybe it's a bit of bias, and certainly anecdotal
but every game i've been in, the marignon player has always been the slowest to take turns
>>
>>572292227
>undead spam
Good thing I have those Reborn, even if Ubar stole some. I will take the arena back. Eventually.
>>
>>572239747
You can almost view Jotunheim splitting into Utgard and Vaettiheim, as each gets some components of the Jotun toolkit, although I think Utgard was given more new things making them stronger. Both descendant nations have some turbo sabbath/communion ability, but Utgard tends to scale a bit better.
>>
>>572289636
Agartha versus any cave nation (there will be rape!)
>>
>>572292614
And they're m-m-m-man eating jews!!!!! Gulp
>>572290110
Water has frozen heart but a lot of undead ignore their damage
>>
>>572300719
Is there any other kind? Next you’ll be telling me its a cave faction thats afraid of deep water :^)
>>
>>572301714
Abysia is afraid of water
>>
>>572290110
I think fire is good for raw damage output but thats.. basically all besides fire resistance and some other meme shit, I dont even know if im wrong but I do know magma bolts is LIT
>>
>>572301991
So is the giant jew faction! (Fear of flood!)
>>
>>572287575
Distill gold
Alchemical transfusion
:^)
Nah seriously it depends what schools you take though
>>
Considering joining ModMadness but there's too many interesting options I wanna pick. Sheseba, Toxandria, and Bermunda all look fun.
>>
https://youtube.com/watch?v=VOJlShsN2jI

Nations/Eras for this feel?
>>
>>572304447
>bermunda
Bermuda?
>>
>>572300719
Water has frozen heart, which is an extremely good spell, but its the only good spell they have. Fire has good spells too, falling fires is highly underrated for how powerful it can be against an opponent who doesn't have a lot of fire res. Its also a decent thugging path, with two decent early buffs (summer heat, fire shield) and phoenix pyre. Fire also has one of the best battlefield wipes in the form of flamestorm, a highly underrated spell in Vafur Flames, and of course flames from the sky.

Nontheless, I think its overall the second weakest path, but not a bad path. I'm not unhappy to have fire on a nation, I think its reputation comes in part from multiple big fire nations being very committed to fire and nothing else, specifically Abysia and Marignon.
>>
SULPHUR WIND
>>
SECOND SUN
>>
>>572310482
Invigorating rain is really good (slops spell)
>>
>>572323435
If we're including slops, add +1 to fire for Flame of Limos.
>>
>>572324213
More like lame of lameos I dont even use that spell
>>
>>572324418
25 ap damage aint no joke.
>>
>>572324587
Idk man it's basically only there if somehow the enemy has a 25 fire resist unit cause pillar of fire is 35 ap damage instead and will almost always do more damage.
>>
>>572310482
Waters underwater (lol) capability shouldn’t be brought into question. It also has some nice crossover with other paths (claymen) and some nice ice spells for aoe damage, plus rain if you’re going against a fire faction, I dont think it wise to rule it out but it’s definitely one of the more situational paths for sure. I never really dabble in blood myself for anything other than national summons or bless builds so in my opinion, despite obviously having a strong end game (what path really doesn’t?) to me its blood that is the weakest, because its more situational than even water. If your nation doesn’t use it or benefit from it its just an accessory, the same can’t be said of water because of its utility underwater (lol)
>>
>>572302034
Recently I started to love the spell that raises attack.
>>
>>572308464
They're an underwater blood nation which sounds both stupid and fun.
>>572310482
Quickness exists my dude
Liquid Body is also pretty good
>>
>>572325592
counterpoint: sabbaths exist and blood rain isn't that high in the research tree, is very easy to cast and can win you battles. and that's without mentioning rituals
how much you want to invest into blood is up to the nation but there are research stopping points that offer great utility without requiring you to go all-in
>>
>>572325592
I had a tryhard retard rush blood rain at like turn 30 on a nation that had no blood and he won a fight off of it. Cancer spell. Remembering that makes me want to quit dominions all over again, I just want fun fights but assholes try to ruin all the big battles with bullshit
>>
>>572327787
>>572327997
Yea morale is kinda busted, its why I think berserk is so strong, just get that nature path and counter it.
>>
>>572330128
Berserk without fatigue regen is hard countered by summon spam
>>
>>572330437
The guy was doing it on ctis too so he had horde of skeleton spam + blood rain.
>>
>>572330437
Come to think of it that does ring a bell. You’d have to counter the summons!
>>
>>572333197
Or reinvigoration!
>>
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Join the vanilla game!
https://hinaserver.net/game/63
Experience the wonder of unhelmeted frogs and self-buffing mages! Lament the renaming of a certain summon! See what the lvl3 throne looks like! Become absorbed in a chain of random events that wreck your economy!

Starting on saturday.
>>
>>572333590
Thank you anon
>>
>>572304447
>>572308464
I do hope we get all of Nys’s Nations in this game. Wanna see how the prehistoric dinosaur hobbits with their moving capital work
>>
>>572335319
What do they use for paths
>>
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What the-?
>>
>>572342272
>resist an hostile corruption attempt
bravo illwinter this game is made by people who can't even speak english wow we truly are run by idiot kings
>>
>>572343831
Isnt it literally two guys
>>
>>572346794
hitler was just one guy and he seemed to do pretty well for himself.
>>
If a dragon in human form casts a self buff and then changes form, will the dragon form benefit from the buff?
>>
Gnight domg
>>
>>572347263
Yes
>>
>>572347974
Does this work with items that autocast buffs like the ironskin helmet?
>>
Gnight domg
>>
>>572348475
Aye
>>
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Cute
>>
>>572335319
I'm gonna do some test games today to see what I wanna pick. The three I'm most interested in are the Egyptian guys, the dinosaurs, and Geolland.

By the way I think the version of Geolland uploaded is corrupted, it made my game crash after I downloaded the files from the server, but I redownloaded directly and it was fine. Didn't double-check though, I suppose I can do that later when I get home.
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Why does this game have such blatant Aryan Bias?
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>>572356957
agreed, we need more sexy brown units like machakan women
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when the game says 'fuck you' on turn 5
the mis1 life
>>
...it appears I can't avoid taking TWO additional paths on a god where each one costs 80 pts...
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>>572358324
I can't think of a situation where I'd ever wanna do this. 1 extra path max and only if i really need an expander.
Either do it cheaper on a immobile or human tendy, or find a titan that already has most of the paths you need
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You're going to take my province?

I have 600 stealthed monkey ninjas in your backline.

They're Inside your house.
>>
>>572358538
Are expanders not just the best strategy de facto? Like more provinces = more gold = more units = more winning

How do you win with a god that isn't awake or can't expand easily? Can they really beat someone with a 200 hp stoneskin regenerating big white bull?
>>
>>572358538
I need an expander and I need a certain crosspath and a certain bless, simple as.
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>>572359829
Some nations can expand good enough with just a bless, or even just their mundane troops. With a cheaper god you can get more magic paths to cover what your nation doesn't have, or get a more expensive bless. It depends on the nation.
Expanders are good on most nations, though depending on the map settings you are playing on that may only translate into 2-3 extra provinces before you are locked in by your neighbours
>>
>>572359829
>Can they really beat someone with a 200 hp stoneskin regenerating big white bull?
With research, easily. He only needs to get hit by soul slay once. Hell even a decent group of hard hitting elites could kill him early game, talking about stuff that could hit for 25+
>>
>>572359829
Bull isn't a great example since in addition to >>572360710 it also hard fatigues out so any nation with undead hordes hard counters it.
Now, a mindless inanimate like the Colossal Fetish that can move is a whole other ball game. Expands great and also helps later. How would you like to cast Earthquake instantly turn 0?

End of the day, don't just crutch on awakes. Some nations really like scales like MA Ulm or Uruk, and taking an awake just hinders that for little benefit since they expand fine without it.
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>>572277718
I did try. There was something when making the map that I thought meant no fog of war, and I also did click something of the sort in the Hinaserver settings. Guess it wasn't the right option or something.
Would be ideal, though
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>>572359829
It takes time to translate territory into military power, so if you get annoyingly large too early you could just get jumped by your neighbors. Expanders are really just for nations that struggle to expand, they're mostly not very good SCs past your first war or two.
>200 hp stoneskin regenerating big white bull
A properly geared and buffed titan can just melee it to death in a few turns.
>>
>>572359829
>Can they really beat someone with a 200 hp stoneskin regenerating big white bull?
Will help you win your first war, but it won't help you siege down the capital. All the time your tangled in there, someone else could jump your back.
Dies to D2 skellyspammers or a few banelords with greatswords of sharpness during your second war.
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>>572359829
Titans are able to fight basically every threat by themselves from beginning to end anon
from monsters to hellblessed sacreds to even making bronze colossi and monoliths rethink about invading
There's a reason why I love using inanna, its not even because shes a flying naked woman, its because awake titan expander is more fun and viable than awake monsters pretty mono gameplay
Yes you lose out on 5 or 6 provinces but you gain the ability to do so much more
A simple Con 3 item forces a monster to bring troops with them if theyre facing a titan, otherwise they're going to get their shit rekt'd
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>>572361381
Honestly I like taking the SC as Ulm, because even though the troops are splendid early game, if you play strong indies you don’t know what you’re running into, plus I like having nature from the word go, some nice spells in there which help the lineup and grabbing land even more quickly just helps speed up the process. Blitzkrieg ulm is the best! Maybe with weaker indies you could afford a dormant and better scales, but I never found myself struggling for money anyway all your guys are cost effective and you can just cast alchemical transfusion and distill gold every few turns hahaha kachingg
>>
>>572367883
She is but 1 titan amongst dozens, 90% of which are garbage
>>
>>572333590
>Saturday
>>
>>572347961
>>572349796
GOD NIGHT
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>>572369004
and 90% of monsters are garbage too
It's like dominions have garbage balancing
When's the last time you've ever seen a fucking scorpion king?
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>>572369465
Scorp king is spiritually a titan anyway. And I've seen him used before. He's not even close to the worst monster
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>>572367883
I want her to spit on me
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>>572369004
Sometimes you want a certain bless but also want to run a titan, that's what those chassis that don't have the best specs are for. They can work because a titan is still a titan and can be geared to be useful, but the monster chassis that can't expand just almost always suck.
>>
>>572359281
I have a thug with stone birds and a fear helmet. Your move.
>>
>>572369465
I'd argue theres more total good monsters that can actually do their job for fair price than there is titans.
I can think of maybe 5 titans that I'd call worth using, and sometimes that is heavily restricted to nations that can actually make them gear early too. Waifu of war, the aztec snake lady, keeper of the bridge (only because cheap), forester bob (cheap), dagon (possibly the best one). Not including non dom 3's titanlikes such as telkhine godking or bronze colossus, gorgons etc. I've probably missed some. Surely some of the multi armed monkey tendies are good maybe?
Monsters got 2 bulls, 5 dragons, drakon, erf snek, man eater, gold lion, antlion, nordic snek, 2 headed wyrm, liches, ghost king etc.
There is absolutely loads of both bad monsters and titans though, while almost every dom 4 and dom 1 is useable. The good titans are rarer
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>>572371010
Anon, there's so many titans or titan adjacent you're leaving out
Great Mother, Keepers, Eldest Cyclops, Tiwaz of war, Duiu of War, Mother of Storms, Kami of Storms, Oni god, and this is basegame, sloops made even more titans viable
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>>572372303
I've literally never seen anybody take a great mother, though i've theory tested her a few times, just always found a more cost effective option. Tiwaz is good, duiu are meh, mother of storms meh, don't remember kami of storms. I did forget about titan of wisdom and war with armor and fear. I don't think any of the jap goblin line ever wants an oni god, ea gets them for free, ma only cares about scales, la needs an amphibian.
Crafting titans like cyclops or neter of crafts maybe in specific circumstances I could see it, he's not a premium combat titan though.
I still think I could find more bar clearing monsters though
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>>572290110
>>
Holy < Fire = Water < Glamor < Nature = Earth < Blood < Death = Air < Astral
That is my power levels ranking
>>
>>572356957
The literal utopian island is ruled by black greek queens
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>>572372880
Consider the following: dormant titans.
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>>572375025
I am. You think I'd recommend taking a keeper of the bridge awake?
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>>572346912
He did so well he killed himself after failing
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>>572359829
Yes. The majority of games I've seen a good expansion and first war is what wins games. It's very rare for someone to win who didnt eat someone alive for 30+ provinces early on. More mages, more research, more troops. Hard to beat. Even if they get coalitioned they had a hire chance to win than one of the smaller coalition members who will just die to the next biggest expansion/war winner

Thus, to get a good first war you should go at the very least dormant if not awake to fight early.
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>>572375548
I've won games where I only got bigger through vulturing until I was too big to stop. Takes some proactive diplomacy though, and to be playing a nation that doesn't have huge alarm bells attached to it.
You do wanna do well and keep growing, but you don't wanna do it too fast cause it freaks people out. I like to boil the frog, when I can.
Sometimes you just get autists who refuse to attack anybody but you no matter what though
>>
best nation for rping using grey seers and grey knights?
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>TURN 19 OF THE ARENA
Lanka goes mass archers and quickly crushes the giants, but Agartha shows up with earthquakes and heavy troops and takes the arena with only moderate losses.
Point for Agartha!
>>
It's all monke to me but that's Kailasa mate.
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>>572355317
it is the stupid little Yuletide Goat pretender and "the snowman". I will run some test games tomorrow. If Geolland keeps causing problems it is being kicked. There are no problems in singleplayer, at least and especially if you manually download it first

>>572340126
Mostly Elemental Magic, with Death, Nature and Air Specialists (Sapient Dino Shaman).
Similar to Confluence Nemeton or Warhammer Cloven Horde, they are a nomadic horde nation with non-standard Forts. They have expensive Palisades and one proper Fort, their capital, which is a Unit, which they can move around. If they reach a Throne, all Sacreds are buffed (Attack, Defense, Magic Res).
>>
>>572356957
You mean Kaisala/Lanka/Patala?
There's no Hyperborea and Vanheim is based on a post-Ragnarok Asgard, where the only thing left is the descendants of the Lesser Norse Gods, with the remaining Aesir being Pretenders.
Ind is based on a Middle Asian Kingdom located between India and China.
As for the Monkey Nation itself, it's just taking a page out of history. Just like with the Vedic and Aryans installing their horrific personality cult that led to the Caste System, the Yaksha and Rakshasa experimented on Monkeys to turn them into Vanara and built a Caste system favoring Warriors and White Furred Mystics ruling over lesser Castes, then the Naga colonized them by pretending to be Yaksha.
>>
>>572356957
The most blatantly shallow area is East Asia. TC and Yomi/Shinu/Jomon are far from enough and could use a few faction splits across eras to give them some flavor. Would also be interesting to have nations covering pre-LA Mongols, Tibetan Buddhism, the Ainu among others.
>>
>>572380309
Africa has it worse. Machaka and? Berytos/Phaecia debateably dont even count
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>>572380718
I did just remember C'tis I guess. North Africa is distinct enough to be considered a different region though imo
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>>572231984
Need an updated game for multiplayer and pirated versions may be behind on patches.
>>
>>572380718
C'tis, Erytheia
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>>572380718
>>572381120
Africa is essentially Machaka and everybody else is Middle East adjacent.
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>>572380718
>>572381120
The difference is that those nations are integrated in the world of Dominions. C'tissian magic caused Ermor's fall, Machaka leads to Phaecia, Erytheia takes from Pelagia and Arco and so on.
TC and notJapan exist in a vacuum and don't interact with anything at all.
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>>572383161
Ind does that a little bit for TC but it was done retroactively so it feels only one way
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>>572383161
Will Man sell opium to TC?
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>>572383432
Could we get an actual sea monkey nation?
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>>572379086
>Ind is based on a Middle Asian Kingdom located between India and China.
It could also be Ethiopia

>>572383374
I must have completely missed that then
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>>572385338
TienChi killed the Prester King, that's why Ind split up
>>
Sorry its a fullmoon again so I gotta go drink with the spirits. I'll be getting my 2 turns in before I head out, but I'll also be taking the full next turn too. I've been good on my turns so I don't mind taking 2-3 slow turns.
>>
>>572385338
Ethiopia is well known for being right next to India and China?
"Ind is Ethiopia" theory doesn't add up, not with Dom 6 lore. Hell, Andramanian Dogmen call themselves Calystrii, which roughly means Cynocephali, in an Indian language.
>>
>>572380309
The Ainu before being culturally assimilated weren't really numerous or developed enough to have a military. You'd just have unarmored guys with spears and then maybe some bear memes. The Korean medieval kingdoms are probably the biggest missing nation theme so far, unless you're a real big fan of like medieval Vietnam or Laos.
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>>572386771
He's referencing the real life Ind myth, which was sometimes debated to be in or around Ethiopia.
Dominions Ind is clearly near dominions china though since the 2 nations were at war
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>>572380309
The Americas are somewhat shallow too with only Nazca and Mictlan, although that is somewhat justifiable due to the lack of direct written sources on various cultures or myths. I do like the Hawaiian nation from DE, and I've also been sketching out a set of mod nations representing the plains Indians of North America, whose primary quirk will be needing to promote generic soldiers into their sacreds which would represent the idea of counting coup.
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>>572387447
Xibalba is south america too
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>>572377226
>>572377226
YOU BLOODY BITCH BASTARD THAT IS NOT LANKA

DO WE ALL LOOK THE SAME TO YOU!????
>>
>>572367883
Bewb
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>>572387854
Yes
>>572388998
ITS A DISTRACTION, THROW YOUR SPELLS AT HER
>>
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>>572387854
>implying I can tell the difference between monkeys
I'm face blind, I don't even tell people apart
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>>572391247
Oh fuck, an assburger.
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god Nemeton needs a cost reduction on Temples and Labs in Forests and the Spell that lets you boost Forest Income has a bit too high of an Earth level requirement
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>TURN 20 OF THE ARENA
BIG BATTLES
Ubar got a perfect drop on Agartha, who routed instantly (where the fuck are Agartha's commanders? There were a shitload of them in there last turn >>572377226 )
Then Vanheim arrived and started getting fucking wrecked under the brutal onslaugh of fire arrows, fire projectiles, and straight up falling fire that Ubar threw at them. Unfortunately for Ubar, one too many falling fires fell on their own camels and their entire force routed right as they were going to win the battle.

>>572392490
>implying any of us playing this shit aren't assburgers
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>>572393115
Meaning: point for Vanheim!
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>>572393115
>68 vanheres killed 300+ units
Woah
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>>572393763
>68 vanheres killed 300+ units
A big chunk of that is just the camel birds

>>572393115
>Unfortunately for Ubar, one too many falling fires fell on their own camels and their entire force routed right as they were going to win the battle.
I'm so cursed. The camels woulda won just meleeing the rest of the elves down too
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>>572393115
>where the fuck are Agartha's commanders?
Shaytans and Vanheim can drag people to hell apparently...
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>>572393763
Each camel has a raven pet that attacks on the first turn. Guess that ramped up the count a lot, plus some ghost warriors and whatever else. The last handful of them went full Fingolfin too
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>>572395287
The djinns shat the bed and caused the camels to rout.
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>>572391247
>face blind
I was watching true detective with my friend and I didnt realize the old guy was rust until it was almost over
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>>572393763
Yes
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>>572396016
>be watching a series
>character enters the room
>dramatic music
>everyone's looking at each other like they're trying not to shit themselves on the spot
>am I supposed to know who's this bitch

>be back in college
>first day, introduction Friday
>cute girl comes up to me, starts chatting me up
>exchange a couple lines and quickly leave. Yes bitch we're on the same class, of course we'll see each other more often
>next day it hits me: she was fucking flirting with me
>touching my arm, messing with her hair, looking all shy and reddish
>why the fuck didn't I notice
>hope I didn't blew it, decide to talk to her on Monday
>Monday arrives
>holy shit they all look the same
>she never approaches me again
>finally narrowed it down to the right girl about 7 months later, but by I had already tried hitting on her best friend
>who turned out to be a lesbian and also into her

>get new job
>two years in
>just starting to be able to clearly identify everyone in the office
>still get hit by a "oh shit there's two of that guy?" every few months

Such is life
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Amulet of the Doppelganger
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>>572399763
Amulet of the gangbanger
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>>572393115
>>572393763
Did Van also take magic weapons spirit sight?
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>>572394730
Agartha practiced assassinating on his own dudes
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Why can i never find any magic sites?
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Wow guys, the arena is completely unoccupied. It's the perfect time to strike.
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>>572404352
Agarthas prophet was killed in a brave battle against a retarded shaytan. The prophet was eventually overwhelmed by 2 much more competent warrior illusions while the shaytan itself dropped his spaghetti in the grass and sobbed
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>>572404857
Magic sites are weighted in general
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>>572407236
we gotta tie the guy that made this to a radiator until he updates it with glamour
>>
Plaguevomit has cast raise dead
>>
Someone cast wolven winter already pls
>>
>>572417959
Heat from Hell.
>>
>>572417959
Illwinter....
>>
Can I get another 12 hours for omlette, maybe make it 36 by default
>>
PERPETUAL STORM
>>
Man Geolland is such a poorly designed nation. It's a low resource, gold-capped nation with cheap foreign recruitment, a Cold 5 Cold Power gimmick that you can dump down into with two of the pretenders, and it gets an event site turn 12 that tanks your death scales in exchange for Cold Power mage thugs, which encourages you to dumpster your scales and take a hell bless, but this won't help you expand because you have no sacred troops save for the unbarded flying horse for one of your cavalry units and a conjuration spell that costs 20 death gems (your cap gives you 1 a turn) and lets you summon an amazing summon [7 +1 per caster level above D2] flying-when-blessed undead with base stats on par with light infantry indies. But you don't even need a bless to expand because you can just spam out dozens of very cheap def 16 demon spearmen and shortbow archers a turn (which really should be slaves too if you read their lore descriptions). So scales doesn't do much for you despite your scales troops being pretty alright, but neither does a bless although you might as well, so you just kind of get this big bless that only your mage thugs and hilariously inefficient summons that you need to design a pretender to salvage can use. But then you're slowly popkilling your provinces on a gold-capped nation. So whatever choice you make, it's suboptimal. There's no minmax, only minmid. Stuff like this makes you appreciate how much better conceived and versatile a lot of the vanilla nations are, but also how well-designed DE is by comparison.
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>>572424956
Also, they get these shapeshifting Wolf Warriors which are their best recruitable line infantry, but if you want a commander that can lead more than 10 of them around (along with half their troop roster), you need to hire an indie commander keklmao because their only leadership 50's are their 315 gold Holdaz mages which also happen to be their most upkeep efficient researchers, and their 345 gold Wuid mages which can summon 3 Wolf Warriors a turn saving you 66 gold and 93 recruitment points, so you'd rather just have them sitting around doing that, although you can pretty easily crash your economy doing this because Wolf Warriors are 18g/yr in upkeep, more than your Black Rider cavalry because the riders are 0 and the horses are 16 for some reason. As for their shapeshifting, because their wolf chassis hits old age at 24, they shapeshift into weak old man wolves that die immediately. What's really funny is that only their wolf forms are sacred, so you can take Unaging to negate this. They're still probably gonna die immediately though because they're 10hp prot2 def 10.

Another funny oversight is that their scout with spying is like 20% higher upkeep than one of their commanders who also has spying and stealth 70 on top of being able to lead 50 demon infantry, all of which are stealthy for this nation, on top of being an H1. You still want indie scouts for regular scouting though because they're cheaper than both. A less funny oversight is that the fucking PNGs on their spear infantry units are so tall with empty space that they cover up like 80% of whatever button happens to be above them in the UI.
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>>572424956
>>572425140
Wao
>>
>>572424956
I see someone else is testing the modnations before deciding.
Toxandria seems intriguing. On one hand your recruit anywhere sacred does horrifying amounts of damage to anything above size 2, but on the other they're 30 gold each and have 6 HP, lackluster protection, and only 14 defense. The omnipresent blinding attacks are less oppressive than I expected, easy MR negates and only a 50% chance to be used makes it a bit of a gamble, though with how many manlets you can field for cheap it'll probably cripple elites and thugs.
The 5 gold flailmen are going to be horrifying if strength-buffed, though. 10 attacks per square (plus the blinding attempts) is a hell of a drug, even if the individual attacks don't hit too hard.
The frog cavalry really doesn't seem worth the gold compared to buying the frogs on their own, the only real standout part is the armor-breaking gobble on the frogs.
>>
I should be able to cast Proud Steed on my centaur hunnies
>>
>>572427660
I too ignore huge walls of text about modded factions being unbalanced when posted in the general discussion section of the game instead of directly to the modder in question
>>
>>572432883
Oh no i am not throwing shade at him, just impressed because i didnt understand half the stuff it says
>>
>>572433642
>realize throwing shade doesnt actually make any sense
>google origins
>1980s tranny culture reference
checks out
>>
>>572433929
You got me! feeling proud of yourself?
>>
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>>572429820
Yeah it looks like all of these mod nations have at least one unit that costs a crap ton of gold and recruitment points and no resources. Hell, even the rainbow giants that normally all cost like 90 resources get this motherfucker that can throw infinite aoe1 literal stars at people.
>>
>>572435084
Bwuh
>>
>>572435084
I'm a bit terrified of that nation. They kinda just seem like Jotuns on crack, and I don't know if the no healing outside of labs and the usual vulnerabilities of being a magic being make up for it.
>>
>>572436016
I agree, they're actually quite cost-effective too even at like 100-150 gold a unit, and their best one probably isn't even their sacred but either that one or the warhammer guy that flattens a square a turn. And then you look at the bee nation's sacred and feel sad because you're spending 50 gold for a unit that does 10 damage with a weak poison effect in exchange for a special ability that makes it... cost 80 gold a year in upkeep.
>>
>>572437981
The whole eating gold thing is flavorful but god do the bees not justify the price.
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>>572437981
The smaller, cheaper one isn't bad either, one of the few vulnerabilities the bigger ones have is projectiles hitting them in the head (where they only have a mere 11 prot, still enough to tank plenty of arrows with their mountain of HP) but they've got 23 body protection and 26 head.
>>
>>572424956
>>572425140
Have you tried to prophet a Demon yet? Since demons are slaves in Santaland, this makes him lesser royalty, giving him a red hat and red clothes, like promoting an Elf into a Lesser Santa. Another funny thing is that Lesser Demons have rituals that involve killing Krampus Demons to learn Fire/Blood magic, through an Event (I think a yearly one, like their Yuletide) they even get a new Sprite! But the Fire Blood is not guaranteed. And because they are a Magic Demon now, the peasants get scared and kill him in another Event.
On the other hand Demon Lesser Santa does have a very funny hat and gets Blood Searcher 1 if you empower him in Blood, since Krampus Demons feed on children.
>>
>>572438829
It's one thing if you make a giant race with that theme, but I have no idea what the thought process was for making a low resource insect swarm faction where all your units cost as much to upkeep as colossi. In just a few turns of recruitment you're gonna be up to a couple hundred gold in upkeep. Even lore-wise it makes no sense because that's technically a single ton of gold these size 2 units are consuming every month.
>>
>>572437981
The Death Watcher Bee race may be weaker than the God Giant race, but which would you rather play? You already have giants in Dominions, but anthropomorphic giant Bees riding even bigger Dire Bees is exotic, it is New.
Yes, there’s that new Chinese Nation based on the Han Dynasty and Three Kingdoms era with swarms of bees dreaming human forms, but not everyone can appreciate the multiple references to Chinese literature. Everyone can appreciate Bees that ride other Bees
>>
>>572441447
I reject your bee propaganda. Their existence is disgraceful!
>>
>>572442121
Ah, you must be a Snail, correct?
>>
>>572441372
I was really expecting the nation to have a huge income bonus or some crazy-efficient alchemy rituals to deal with it but I guess they're just expected to cope somehow?
>>
well niblungheim seems bugged. even after you discover the deeper level to explore you never actually fight the harder assassination battles which means you never get the better rewards. sad cause the nation is cool otherwise. being able to hire linnorms with 7 magic levels for 500 gold is fucked up. i should test the made in abyss nation properly to see if their delving stuff works properly now.....
>>
>>572441447
>You already have giants in Dominions
But can those giants melt the ozone layer and give everyone cancer?
>>
>>572443030
Remember you can only recruit troops if you have a Queen and a Queen is only fertile if she has a mate, so you are constantly bleeding resources for every fort, while everyone else builds it once (a problem Nemeton shares, but they don’t pay for Forts, their Bramble Forts are free, but depend on local growth scales to randomly sprout, they also don’t need forts to recruit units). The author must’ve thought that a Swarm faction that cannot be starved would be pretty powerful, but while everyone else is making Cauldrons and Summer Swords, you can’t really combat your supply problems, because gold cannot be farmed. Despite the fact you are a race of bees that eat gold and so you could literally have Gold Makers that produce Golden Honey.


>>572443485
Not surprised. That is the Newest Gathering Sturm nation he made, so while he’s busy with The Shattering and Rise of the Bloodelves, the former doesn’t get as many updates. Don’t forget to post any bugs you see! Sturm does respond to feedback
>>
>>572443708
Muspelheim.
“But there’s no Illwinter equivalent”
A world where Muspelheim wins is a world of sulphur and carbon fumes, merely a matter of time
>>
>>572444373
Who cares about what they do after they win? I want to give people cancer during the game and Giggleheim let's me do that.
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>>572444847
How do they play different from normal muspelheim
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>>572450658
By being entirely different from Muspelheim?
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>>572333590
>Rlyeh and Pelagia are constantly resubmitting pretenders
The game hasn't even started yet but the water wars are already underway.
>>
>>572456991
He changed from Oceania to Pelagia COWARD.
>>
Can mono water on land do anything useful?
>>
>>572456991
And then they end up in two different seas
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>>572461805
Wave warriors and quickness do exist
>>
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this is such a shit God for the Rabbits, but I can't make a TG Weaver FNAF reference without a Trinity Pretender.
Idol of Beasts is not as funny, I don't have access to Drakon... they really do favor an expander for their early game so they can start building warrens.
It's time to take drastic measures.
>>
Sex with muspelheim witches
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>>572461912
Too late tho..
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>>572461805
Aoe Fire/Cold resist, Frozen Heart, Wave Warriors, Quickness, Grip of Winter, Water Elementals (still good on land), Anti berserker spells i forget the name of
Good crafting too, Water boosters, Water ele in a bottle, frost brand, boots of quickness, Shambler skin to get in water
It's mostly a utility path on land though.
>>
>>572461723
Nobody picking Atlantis, my favorite EA nation makes me sad.
>>572461805
Aside from the stuff other people have mentioned:
Crawl is a solid debuff.
Rain makes fire mages sad.
Cleansing Water is incredible at both dealing with skellyspam and chipping away at bigger demons/undead if you mass it.
Murdering Winter is a war-winner versus nations with human HP and no cold resistance.
Water elementals are still really good on land.
Sailor's Death is decent versus low MR high protection dudes like Ulmites.
Ice Strike is good at killing ghosts and other squishy things.
>>
>>572468619
Then pick Atlantis yourself, it's that easy!
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Dear Pelagia,
Your pretender name offends us. We are not squids, we are juvenile motile polyps.
Sincerely,
R'lyeh
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>>572472875
Perhaps we share our beautiful lake and we focus our attention on the disgusting land dwellers.
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>>572473164
This is acceptable. Let us shake tentacles to seal the deal.
>>
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>>572473341
>>
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You know what to do guys
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How to Nazca? The mages are crazy expensive, and you clearly need a heavy bless that will sacrifice your scales for your crappy but massable sacreds. Do you go full hellbess and play hyper aggressive or is there a more moderate sweetspot?
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>>572475404
Now breed
>>
Gnight domg
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>>572476365
Gnight Bruce.
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>>572475908
just accept that your scales are going in the dumpster and get the money you need by being bigger than other nations. you either take an awake incarnate bless, in which case you can choose whether you want your pretender to help as an expander or as a researcher/big condor summoner, or you can take a dormant titan with a weaker bless but better scales and the titan helps with stopping people from rushing you (half the lobby is liable to dogpile you because people hate nazca)
>>
>>572475908
Nazca is weird
You could write a paper on the complexities of playing that nation
Everything you have is good on paper, but everything has a cost too
Spammable sacreds that are mediore in MA
Priest mages that more expensive that any other nation in the game
Undead priest mages that triples the upkeep cost if a priest mage dies
You will die from economic reasons long before you die from a war
Your most powerful mage is also really fucking slow
Your most powerful mage is vulnerable to magic duel
Your most powerful mage has Innate spellcaster TWO, meaning it can cast 2 spells a turn
Your most powerful mage cost 1200 gold to recruit, and 800 gold a year in upkeep despite being a sacred
Your most powerful mage can be created via sacrificing a cheaper mage
Your most powerful mage can recruited every single turn
Your most powerful mage can technically go underwater, but the people carrying them cant
Your most powerful mage while technically can go underwater, takes damage underwater
Your most powerful mage has 5 paths
Your most powerful mage is the most expensive fucking mage in the game
Your most powerful mage will kill your communion faster than any other mage in the game
>>
Corpse Man Construction
>>
Please caelum
I crave arena
>>
>>572478634
>Your most powerful mage is also really fucking slow
>Your most powerful mage is vulnerable to magic duel
>Your most powerful mage has Innate spellcaster TWO, meaning it can cast 2 spells a turn
>Your most powerful mage cost 1200 gold to recruit, and 800 gold a year in upkeep despite being a sacred
>Your most powerful mage can be created via sacrificing a cheaper mage
>Your most powerful mage can recruited every single turn
>Your most powerful mage can technically go underwater, but the people carrying them cant
>Your most powerful mage while technically can go underwater, takes damage underwater
>Your most powerful mage has 5 paths
>Your most powerful mage is the most expensive fucking mage in the game
>Your most powerful mage will kill your communion faster than any other mage in the game

all these downsides and still royal mallqui are maybe the best mages in the game. innate spellcaster 2 is just uncounterable in the lategame. forge a bunch of matrices and you can round 1 2x master enslave lol
>>
>>572490197
That bad uh
>>
>>572463572
>Sharing your MP builds in the /domg/ thread before/during a game
Why man
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>>572489895
Sorry, done, last days were busier than expected.
>>
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>>572456991
I’m more concerned about where the fuck theodoros went.. either hes waiting to the absolute last second or he already remade. My build cooks, but still.
>>572473164
>>572475404
Based AI enthusiasts. Too bad you should stay in your motherfuckin containment lake, unless there’s a motherfucking throne in there.
>Tien Chi, Yong Gong
https://youtube.com/watch?v=2rF_I1eO_vo&ra
Brought to you by REAL wizards and celestial MASTERS
>>
which nations are the least popular for every age?
>>
>>572495760
Oceania every age
>>
>>572495760
ea r'lyeh or pelagia
ma eriu mictlan or oceania
la pythium or jomon

>>572495821
in ea oceania can at least leave the water, can't say the same for rlyeh or pelagia without great difficulty. oceania aren't really even that bad, they're a discount pan with an unassailable ocean
>>
>>572496420
Pelagia is defs more popular than oceania. Cowardly wish rushers pick it all the time.
Rlyeh sucks harder, but people like the lovecraft memes I feel like most people who are into oceanias vibe would just naturally go to pan.
>>
>>572497107
idk oceania is genuinely good fun, when you transform the capricorns they permanently get the +1 water and earth wherever you are so you're walking around with lots of really fun thug/sc chassis with high magic levels. no other nation really does that gimmick except maybe vaettiheim that i can think of. take luck + magic for better chances of cool transformation chassis
>>
>>572497472
Transform gimmicks are fun I'll give you that.
I think most people don't know about that interaction though
>>
>>572498019
most people itt can't read
>>
which nations are the most reddit
>>
>>572502048
Ulm
>>
>TURN 21 OF THE ARENA
Vanheim retreated from the arena: Ur arrived and found it empty and undefended.
C'tis arrived right afterwards and crushed them, although not without losses. Whoever is producing those chariot wheels is probably making bank, though.
Then Ubar showed up with a new strategy: an immortal pretender casting Winds of Death. She got quickly killed, but victory was expensive for the lizards.
Point for C'tis!
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>>572502489
>forgot pic again
Also, the point list is now ordered by points instead of alphabetically
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>>572502489
>immortal
>killed
Which one is it
>>
>>572502832
In case you're one of the newbies, immortal means that it'll reappear next turn on the home province (the capital in this case).
Note that there's immortality (applies anywhere. Possibly not if you die in another dimension, not sure) and dominion immortality (only applies if you die within friendly dominion)
>>
>>572503067
There's also the even rarer Spring immortality, immortality but you on revive next spring.
And yeah immortality doesn't work in other dimensions, such as kokytos or the event arena
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>>572509121
Huh
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>>572509635
>>
how can i use trinity pretenders effectively
>>
>>572510963
As researchers
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>>572510963
Use the Grey ones. It's just like any other dom 1 but they can do 3 things a turn. Hooded spirit might be decent on a nation with low map move and no holy 3s, for throne claiming.
Never seen anybody successfully use the titan trinity, the damn thing is just too expensive for almost every nation
>>
>>572502489
>>572502821
I'm gonna make it. With a whopping 2 points I'm in the top 50%!
>Whoever is producing those chariot wheels is probably making bank, though.
I am single-handedly funding the entire chariot industry and its related businesses in C'tis. Every workshop capable of contributing to the chariot initiative must take part.
>>
If a berserked unit gets feebkeminded, by a black bow for example, will it stop berserking?
>>
>>572512989
I dunno exactly, but mindless units dont rout anyway
>>
>>572502156
Filtered
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>>572502489
>pretender nuke tactic
>no bodyguards
>>
>>572514074
No need. Yet.
>>
https://www.youtube.com/watch?v=SYMoZ70eGPc

nations for this feel?
>>
>>572515294
Ma Atlantis
Any Arco
>>
>>572397814
people play games too
its time to get better at it
she probably wants to chill and know u better, but it ain't easy

you're getting better, you're self aware, you got this
>>
>>572516008
Best of luck!
>>
Which flavor of smite is the best smite? And which is the worst?
>>
>>572519870
Astral is the best because 100 cast range
Air has 50 also good with good damage
Blood is the strongest of the 30 or lower range smites.
>>
>>572503067
There are slower immortality like vampires spawn in 3 turns I believe
>>
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>>572502821
someone should post a webm of one of these fights if they have a cool one
>>
>>572520997
Nothing much to see in these two.
>C'tis vs Ur
>enough arrows to drop my framerate, then Ur's frontline collapses immediately
>Ubar vs C'tis
>C'tis runs up to the lich queen and kills it, but it already casted Winds of Death. Half of the lizards die during the post battle refractory period

I'll get around to figuring out quick gifs though

>>572516008
My man that was like 15 years ago. I've made peace with it. Ain't the worst story I've got either
By now I'm married with kids. Not sure how I did it. I kept being goofy and it kept working
>>
>>572521785
Cute
>>
>>572520539
Confirmed. Immortality on any SC chassis is a very desirable trait.
>>
>>572521785
Its odd. Your story sounds like how it was for me growing up. I learnt to use my ability of pattern recognition to learn faces instead, then it became easier, the only faculty was memory, amnesiac, dissociation. Thats the issue
>>
Caellum fat ass is on the arena
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UBAAAAAAAR
Enough with lizard stealing already!
>>
>>572531131
And I can confirm that the Lich Queen raiding is annoying as hell.
>>
How the fuck do you guys stay alive despite civ4xg constantly dying
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>>572532442
Better game
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>>572532442
>>
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A most terrifying foe
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>>572533850
Holy shit monkeys on elephants
>>
Yep, time to amass troops until turn 50 and then throw everything for those sweet 5 points
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>>572534408
While you're amassing troops I'll be getting points one at a time every now and then. Surely this will work.
>>
>>572531131
>seraphine that can't fly due to 30lbs of ass
>>
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The cream of the vanilla EA crop, always rises to the top
>>
>>572542272
...Ermor?
>>
>>572542272
Thats not pangea
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>>572542272
yeah you like male cream on your top
>>
>>572533850
Cubes too slow
>>
Wow this ubar is a real dick he has an immortal too
>>
>>572559506
I'm more upset about my stolen lizards than the immortal pretender. In hindsight though, I probably should have done something more interesting with my tendie, but it's a learning experience.
>>
>>572557414
They don't have to be
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>>572561830
How do you speed them up?
>>
>>572562278
Quickness



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