elf edition>Demo Days NEXT: https://itch.io/jam/agdg-demo-day-69Previous: https://itch.io/jam/agdg-demo-day-68>AGDG Resources https://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guide https://pastebin.com/0xEt5atn>Helpful Links New Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebM https://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>572272496>Sister Thread>>>/bant/24585346
>>>/int/bra
proggy anchor
>>572425996nigga you do not code friggin faster than the aistop the cap
>Making Indie Games Is Like Buying A Lottery TicketI'm not feeling so hot, amateur indie game dev bros.
:: Legend of Pong Long Fighter Sunny'na - Kingdom of Marotte ::dev:: KritzingerShop Economy and Gold Rewards: Enemies now award Gold, and overworld shops let players buy/sell Health Potions, Mana Potions, and Cure Potions.Editable Dice Score Sheets: The Dice Workshop now supports customizable score rows, letting players tailor scoring goals for broader dice face ranges and more specialized builds.Reach Wagers: Players can now declare a high-stakes Reach when they are one result away from a scoring row, wager HP or MP, lock dice, and win a larger payout if they complete the target.Fonceur Presentation Polish: Fonceur moments now have stronger visual treatment, clearer result messaging, and better integration with the broader dice-combat flow.Seal Buckets and Seal Lock: Dice seals now have clearer combat roles, including basic effects, opponent-status effects, and self-status effects. Seal Lock can shut down spellcasting, while cleanse/shield/restore/gold effects behave more distinctly.Dice Workshop 3D Improvements: The workshop now has stronger dice preview and active-shelf presentation, making it easier to inspect dice setups before heading into combat.Rebuilt Overworld Presentation: The overworld screen has been refreshed with new board/UI background handling, improved layout, and support for cycling visual themes during development.Demo Day Intro and Dialogue System: A new intro sequence introduces the project through Sunny’Na, with character portraits, blinking bust art, speaker profiles, emotes, and project/credit messaging.Overworld Character Chat: Sunny’Na and her sidekick now have stronger overworld dialogue presentation, including portrait/emote support and a dedicated speech-bubble frame.Manual Roll Art Polish: Sunny’s manual-roll presentation has continued to improve with sharper arm/hand artwork and cleaner grab/release staging.
>>572428551Worse than buying a lottery ticketImagine how many lottery tickets you could buy while working at mcdicks for a year. Powerball is $2 a ticket so you figure like 12,000 tickets a year. Meanwhile you could, at most, release six indie games in a year and even that number would be extraordinarily difficult to reach.
Made a level to test different mechanics, if you could give it a try i'd appreciate it. thank you. I wanted upload it to itch.io but gamemaker 2 won't install the html5 export option, so i had to use gx games instead. https://gx.games/games/ao4z2s/eatgt4gadg4dddd/tracks/16534c06-507b-4e0e-89af-f5a900cf8b94/
>>572426418Is this good character design? How would you describe this character personality based solely on her appearance? She is the protagonist of my game, she is a student at the Halisco State University of Occult sciences and Metaphysics, specifically going through a degree of Sympathology. She is soft-spoken, shy and generally has low self-steem which clashes with her generally risque fashion sense. She thinks she can make up for one with the other.
>>572431993>How would you describe this character personality based solely on her appearance?shes a slut
>>572432417nice
>>572431993she wants to be a slut but is insecure about it
>>572430890I'd always bought one ticket every drawing that was over $700 million. I think I've only won $10 over a decade.I have a good feeling about my future games.
>>572428551There are tickets with better odds. like making a game in a genre steamies love vs making a game in a genre steam doesn't even have tags for(how was I supposed to know..)
>>572431993honest read. she's low IQ, human trafficked/prostitute.
>>572429264cris coded
>>572431379not again!
>>572429264FAIRY SEXOOOOOOELF SEXOOOOOO
>>572431379the game feels kinda cool. Lots of sign posts.. I wonder if it would be better to just auto show the text above them when you are close? since it's not much text on the sign. I threw a fire extinguisher at a zombie and it crashed though___________________________________________############################################################################################ERROR inaction number 1of Step Event0for object obj_extinguisher:Variable <unknown_object>.knockback(100045, -2147483648) not set before reading it.at gml_Script_scr_damage_enemy############################################################################################gml_Script_scr_damage_enemy (line -1)gml_Object_obj_extinguisher_Step_0
Proggy.Added the boundary wall textures, fixed some bugs and started building full levels with the chunks. Right now it's just a simple linear path but I will try add more layout types tomorrow.