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elf edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-69
Previous: https://itch.io/jam/agdg-demo-day-68

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>572272496
>Sister Thread
>>>/bant/24585346
>>
>>>/int/bra
>>
File: 1764091977232279(1).png (11 KB, 800x600)
11 KB PNG
proggy anchor
>>
>>572425996
nigga you do not code friggin faster than the ai
stop the cap
>>
>Making Indie Games Is Like Buying A Lottery Ticket

I'm not feeling so hot, amateur indie game dev bros.
>>
:: Legend of Pong Long Fighter Sunny'na - Kingdom of Marotte ::
dev:: Kritzinger

Shop Economy and Gold Rewards: Enemies now award Gold, and overworld shops let players buy/sell Health Potions, Mana Potions, and Cure Potions.

Editable Dice Score Sheets: The Dice Workshop now supports customizable score rows, letting players tailor scoring goals for broader dice face ranges and more specialized builds.

Reach Wagers: Players can now declare a high-stakes Reach when they are one result away from a scoring row, wager HP or MP, lock dice, and win a larger payout if they complete the target.

Fonceur Presentation Polish: Fonceur moments now have stronger visual treatment, clearer result messaging, and better integration with the broader dice-combat flow.

Seal Buckets and Seal Lock: Dice seals now have clearer combat roles, including basic effects, opponent-status effects, and self-status effects. Seal Lock can shut down spellcasting, while cleanse/shield/restore/gold effects behave more distinctly.

Dice Workshop 3D Improvements: The workshop now has stronger dice preview and active-shelf presentation, making it easier to inspect dice setups before heading into combat.

Rebuilt Overworld Presentation: The overworld screen has been refreshed with new board/UI background handling, improved layout, and support for cycling visual themes during development.

Demo Day Intro and Dialogue System: A new intro sequence introduces the project through Sunny’Na, with character portraits, blinking bust art, speaker profiles, emotes, and project/credit messaging.

Overworld Character Chat: Sunny’Na and her sidekick now have stronger overworld dialogue presentation, including portrait/emote support and a dedicated speech-bubble frame.

Manual Roll Art Polish: Sunny’s manual-roll presentation has continued to improve with sharper arm/hand artwork and cleaner grab/release staging.
>>
>>572428551
Worse than buying a lottery ticket
Imagine how many lottery tickets you could buy while working at mcdicks for a year.
Powerball is $2 a ticket so you figure like 12,000 tickets a year.
Meanwhile you could, at most, release six indie games in a year and even that number would be extraordinarily difficult to reach.
>>
Made a level to test different mechanics, if you could give it a try i'd appreciate it. thank you. I wanted upload it to itch.io but gamemaker 2 won't install the html5 export option, so i had to use gx games instead. https://gx.games/games/ao4z2s/eatgt4gadg4dddd/tracks/16534c06-507b-4e0e-89af-f5a900cf8b94/
>>
File: file.png (130 KB, 472x883)
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>>572426418
Is this good character design? How would you describe this character personality based solely on her appearance? She is the protagonist of my game, she is a student at the Halisco State University of Occult sciences and Metaphysics, specifically going through a degree of Sympathology. She is soft-spoken, shy and generally has low self-steem which clashes with her generally risque fashion sense. She thinks she can make up for one with the other.
>>
>>572431993
>How would you describe this character personality based solely on her appearance?
shes a slut
>>
>>572432417
nice
>>
>>572431993
she wants to be a slut but is insecure about it
>>
>>572430890
I'd always bought one ticket every drawing that was over $700 million. I think I've only won $10 over a decade.
I have a good feeling about my future games.
>>
>>572428551
There are tickets with better odds. like making a game in a genre steamies love vs making a game in a genre steam doesn't even have tags for(how was I supposed to know..)
>>
>>572431993
honest read. she's low IQ, human trafficked/prostitute.
>>
>>572429264
cris coded
>>
File: SF3571.gif (1 KB, 131x115)
1 KB GIF
>>572431379
not again!
>>
File: 1772254536227934.gif (911 KB, 350x350)
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>>572429264
FAIRY SEXOOOOOO
ELF SEXOOOOOO
>>
>>572431379

the game feels kinda cool. Lots of sign posts.. I wonder if it would be better to just auto show the text above them when you are close? since it's not much text on the sign.

I threw a fire extinguisher at a zombie and it crashed though
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_extinguisher:

Variable <unknown_object>.knockback(100045, -2147483648) not set before reading it.
at gml_Script_scr_damage_enemy
############################################################################################
gml_Script_scr_damage_enemy (line -1)
gml_Object_obj_extinguisher_Step_0
>>
File: terrain v3.gif (111 KB, 1159x647)
111 KB GIF
Proggy.
Added the boundary wall textures, fixed some bugs and started building full levels with the chunks.
Right now it's just a simple linear path but I will try add more layout types tomorrow.



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