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Lookin' good! edition
http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Check out our new wiki for vidya recommendations
https://vsrecommendedgames.gametechwiki.com/index.php/Main_Page

Previous thread: >>572297359
>>
>>
>>573161191
Still on the quest to find 500 reasons why mednafen is better than ymir?
>>
>>573161191
vaporwave
>>
File: LooksGood.png (2.47 MB, 1607x1078)
2.47 MB PNG
>>
>>573161191
Looks ethereal
>>
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2.77 MB PNG
CRT-Royale looks soo good
>>
File: meltie2988.png (336 KB, 932x607)
336 KB PNG
>juggling my salary-slop and typing up an issue that requires 3 paragraphs that'll never in a million years get fixed
>>
>>573168645
I can still see some pixels, needs a more agressive edge smoothing shader mah boy
>>
>>573170357
>juggling my salary-slop
what?
>>
File: (You) wouldn't get it.jpg (34 KB, 660x371)
34 KB JPG
>>573170562
>>
File: 1755695387181776.png (287 KB, 620x480)
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>leave /emugen/ for a sec to actually play vidya
>thread dies
total normie, gacha and codniger death
>>
I wonder why Ymir reads disks so much faster than mednafen
>>
>>573173663
I was asleep. I probably would have threw some (You) at it otherwise.
>>
>>573173861
With the LLE block, without, or both?
>>
>>573173663
almost seemed like it was being auto saged because when i posted a reply the page number stayed at 10 even after a full page refresh
>>
>>573174186
without
>>
Where do you get updates for redump sets?
>>
>>573174686
You don't.
>>
File: mslug5.png (1.91 MB, 1466x1080)
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>>573168645
I've made peace with those looks in the last years, since I had to play with setups different than mine. By no means I use those shaders, but they don't bother me anymore.
>>
>>573175867
>post-bankruptcy Metal Slug
Slop. Especially 6, though, to go on a tangent.
>bullets, which should emit light if anything, cast shadows on the ground
>have to jump through ridiculous hoops or mod the game to enable red blood
Better off playing Demon Front.
>>
>>573176421
I can't have fun with Demon Front. I don't know how to explain. :(

About blood in Metal Slug, you just enable it in the settings menu (if MVS) or use the japanese BIOS (if AES). Just do it once and you're all set.
>>
>>573178134
It's trivial on the NeoGeo ones. 6, though, there is no simple BIOS tweak. It's a fucking debug menu you have to access via rites to Moloch. Or you can mod the game or use someone's save file.
>>
>>573178865
Ah, sorry. Didn't realize you were talking about Metal Slug 6, my bad! I've never liked that one, I played it only a few times (in 2006, I think) when they released that Anthology collection. The design was all over the place, and it was clear the magic had waned off.

On the other hand, although inferior to the original trilogy, Metal Slug 4 and 5 still had some fun moments overall. I've never felt the need to venture beyond those five first games. If there's something else worth in the series, please feel free to tell me.
>>
>>573183830
IIRC that Anthology had hellacious lag too
>>
File: EQNWzUV[1].png (51 KB, 1522x766)
51 KB PNG
What the hell
>>
>>573170314
lookin' square
>>
After launching Ares, my PC have permanently slowed down, even after closing Ares. For example, when I open Task Manager and switch to tab with graphs, then try to move the window, it moves with an enormous input lag, like a full second of lag.
Windows 10, Intel CPU, GeForce GPU, my monitor is 240 Hz, if that matters.
How do I fix this?
>>
>>573189906
sounds like it changed the refreshrate in windows.
>>
>>573189225
Based Spike
>>
>>573189225
>transitioned
Apt.
>>
>>573189225
Been like this for quite a while, just make an account with a burner email and you're good.
>>
>>573191519
What's the drama behind that kuzoge?
>>
>>573194518
Don't know, just it was back when they put some homebrew GB games, a little old now.
>>
>merged
https://github.com/xenia-canary/xenia-canary/pull/1072
>>
>>573195765
>Radiant Silvergun: Fixed black background
Now it has a bunch of other shit to be fixed now that it renders something
>slowdown
>colors and alpha values all fucked
>>
>>573194324
I was able to download without registering like 3 days ago
>>
>>573198574
It's been off and on over the last year or two, dunno what the deal is with that. I just go to RGT now.
>>
https://www.phoronix.com/news/Marek-Double-VRS-RADV-Perf
>>
>>573174189
The previous thread has over 750 posts. Is this your first day on 4channel?
>>
Which resulator is using AI? I've seen quite a few bitches complaining about it this week but they're a bunch of pussies and won't name names
>>
>>573210370
>Which resulator is using AI?
Technically it's a frontend, but Danny's very open about using Claude for RA.
>>
/emugen/ I want to
>play
a VN on my android phone, is winlator the way to go?
>>
>>573210907
That depends a lot on your hardware and on which graphics API the game uses. Non-snapdragon phones suck for PC emulation and Winlator's OpenGL support is barebones and many games don't work on it
>>
>>573213887
>That depends a lot on your hardware and on which graphics API the game uses
Poco C75

I tried winlator and the vn worked
I also tried gamenative and it also worked, had to change my proton version though
>>
>>573210907
That's or smartbox as well
>>
>>573189225
It's my fault guys, Spike must've saw that post I made in one of the older threads about how everything before January of this year was still up for downloading and the whole tranny moderator drama thing. I will now shove my tumbs into my eye sockets to atone for my sin.
>>
>>573190595
That shouldn't be possible. But then again, with the shit that emu devs put in their code, I would not be surprised if that was actually the case.
>>
Thingy
>>
I wonder how many CVEs RetroArch has
>>
>>573231964
Anything can technically be made into a libretro core, so I'm sure some malicious actor's able to sneak in some kind of ACE exploit.
>>
So is EDEN better for smash ultimate?
>>
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>>572942665
>touchpad left/right/top mappings & release macros for them
He implemented these in the latest release.
>>
>>573232936
I've found Yuzu and forks better for it for a long time paired with async shader compilation. Ryujinx and forks seem way hitchier even if you find shader cache, and I don't know if those even work in newer forks. They also take a very long time to load up initially.
>>
https://www.youtube.com/watch?v=165tNLoBvYY
Neat. I bet he had a little help from Claude.
>>
>>573236112
Cool, how about the 3DO itself? SiSTer seems cool, but it's not something I'd buy just to play a few, niche consoles.
>>
>>573236112
>another cool 3d game i didn't even know that existed because it's arcade-only
There are so many of these dude
>>
>>573195765
https://github.com/has207/xenia-edge/commit/c8355198edf9a32c0550b74bc6d6bdcd0de2d451
>>
>>573236112
>3DO M2 Emulation FULL SPEED in MAME
niceeee...
>>
Emubump for my emubros
>>
Does PCSX2 still suck?
>>
>>573244873
It's good now. Especially with PGS.
>>
>>573242596
>https://github.com/has207/xenia-edge/commit/218b149035d6af60bc662ed5550571e443d41319
i think he fucked something up while trying to upstream it (+IEEE float stuff). there are some weird issues popping up in his edge builds with cpu timing and float stuff, physics seems broken in a few games i've tested so far. Also, Fable III doesn't look as good as it does on boma's canary version with the gamma decode fix. Someone should let them know on discord.
>>
>>573250160
That's not PCSX2 but LARPS2 by Jean Claude van Danny et TheMeister
>>
>>573254341
https://github.com/DiscoStarslayer/pcsx2-reliquary
>>
>>573255168
PGS doesn't work in your shitty fork
>>
>>573255219
Stop using Loonix.
>>
>>573257529
LRPS2 + PGS works on my machine
this tells you everything you need to know about your shitty fork
>>
Is this a new epic emugen meme?
Didn't you fix this shit?
>>
>>573257594
Reliquary work on my machine, stop using Loonix.
>>
>>573236971
I don't know much about how 3DO compatibility differs between software emulators and MiSTer (though I have one and have tried the 3DO core for shits and giggles) ... afaik most things can be played in 4DO and Phoenix.
>>
WOMM
>>
>weaseling out of support under the pretense of anti-piracy
Classic.
>>
>>573258072
The AppImage worked on Troonux for me too. It's worked on every (reasonable) setup I've thrown at it. The only instance I gather it doesn't work is on Blackwell cards on new drivers.
>>
>>573260910
Lots of thing doesn't work on Blackwell card with the new drivers, ironic considering it supposed to be their top-of-the-line/flagship/newest product.
>>
>>573261648
Games and gamers are now an afterthought. They are compute cluster vendors now.
>>
>>573242671
Yeah I don't think it can be overstated how drastic of a change this is. I don't think a CPU powerful enough to run Polystars at full speed existed prior. If only those assclowns at 86box HQ could Claude up a faster x86 emulation.
>>
>>573265530
To be fair, though, Xemu doesn't emulate that hardware at nearly the reliability 86box say, a 486 or a Pentium II. GPU's clearly got some problems, and I'm sure the CPU is to blame for some issues too. I'd rather 86box do what it does, but optimize it further. I am confident that's possible.
>>
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>>573263721
>If only those assclowns at 86box HQ could Claude up a faster x86 emulation.
That would be insane. btw they actually have a PR open for VboxVGA right now (imagine that shit paired with DXVK);
https://github.com/86Box/86Box/pull/6183

Look at what Xemu managed to pull off with P3/GFX emulation (+getting "decent" performance) which is exactly what a late-9x/early-NT machine needs. Xemu proved the performance is doable if you stop counting every single clock cycle.

Instead of trying to accurately model dozens of different boards, they should just clone the Xemu playbook (at least for that specific era) and standardize on one specific, optimized setup.
>>
>>573265697
>Xemu doesn't emulate that hardware at nearly the reliability 86box
Yeah it doesn't, that’s exactly why I said "the Xemu playbook". My point is that we don't need the standard 86Box approach for these kinds of D3D8-era machines, just look at what virtualization (and xemu) can pull off. I know the 86Box devs don’t even prioritize D3D7 or Win9x stuff (pretty sure the lead dev explicitly stated he only gives a shit about 2D DOS stuff or something lke that), but the acceptable performance is absolutely possible. They just need to drop their strict, cycle-accurate principles for this specific tier. Like, why the hell not? Just pick one singular, standardized machine config for that era and optimize the hell out of it...
>>
>>573261648
>Start vibecoding nvidia drivers
>nvidia drivers are now at an all time lowest quality
Thanks jensen
>>
>>573267347
>>
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>>573268008
>>
lemu emu
>>
>>573269013
No
>>
What's up with this sperg always making off-topic posts here? Go back to /v/ you fucking faggot
>>
I take it xbox emulation isn't moving along any faster at this rate is it?

Don't really want to track down a working console and some games don't have pc/ps2/ps3 ports
>>
>>573275595
There's been improvements in the last year or two. What game isn't working for you on the newest builds?
>>
>>573259864
>most things can be played in 4DO and Phoenix.
That's good, thought there was some kind of blocker like the CDi's DVC.
>>
>>573276192
Nothing in particular as of yet admittedly, maybe I'm just overly worried whenever I boot up pcsx2 and rpcx3 I see updates every day and the social media updates from the rpcx3 team are constant enough to give me hope

Just happy rumble roses xx and test drive unlimited works on xenia, although I'm on an ace combat binge and hearing things about 6 having issues, I got that conker's bad fur day remake and dino crisis 3 on xemu fine but then I made the mistake of trying quake 4 on it and kinda got heart broken, I know a pc version of that exist but trying to get my asus rog ally x to actually control it was a pain and thought surely I could tolerate it (I did eventually get that working, the pc version that is, I was just being impatient)
>>
>>573275294
His name is Ahayri. Turkish.
>>
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1.16 MB JPG
What can my computer emulate?
>>
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>>573277113
Nah it's not nearly as fucked as the CDi situation. I haven't gone through the library or anything, but loaded games, said "yep that's a 3DO game", and quit. Seemed okay.
>>
>>573278929
I've heard Japan treated the 3DO as another hentai machine, because of course they did.
>>
>>573278547
Up until PSX, maybe?
>>
>>573278547
>2011
Fucking ouch! Maybe it'd be a good candidate to test Blastem's 32X core, since it's still going through optimization.
>>
>>573278547
If a MiSTer or Pi can outdo your PC, it's time to upgrade. Presuming this is just something you found somewhere and you aren't favelamaxxing this hard. Up to PS1, DOSbox and XP era PC games up to like Geforce 5 spec or so. You could probably run some shit in Project64 but yuck. Saturn is too heavy, I bet even SSF would struggle on 350 passmarks.
>>
>>573278547
Holy fuck that's bad
>>
File: 1781658666711932.webm (2.92 MB, 1280x896)
2.92 MB
2.92 MB WEBM
E-MULATION
>>
>>573189906

High CPU usage under Windows
On some Windows systems, the default audio driver causes very high CPU utilisation, even with no game actually running. Switching from WASAPI to SDL will resolve that issue on OpenGL video driver. If your video driver is Direct3D, switching to DirectSound audio driver should resolve any audio crackles and instability.
>>
File: 1757989230524347.webm (2.9 MB, 1820x1366)
2.9 MB
2.9 MB WEBM
LOOKIN'
GUD'
'LATION
>>
>>573281212
>"if your computer cant early perfectly emulate N64 and Saturn, its time to upgrade your PC"
>>
>>573285257
CPU was not loaded much
It persisted until the reboot.
>>
>>573285257
>DirectSound
NTA, but that's great advice! I've got powerful enough hardware to run N64 games at 2x res without much slowdown, so I'll take that advice to heart. Though, I'm keeping it at 1x for the most authentic B3113 experience.
>>
>>573285497
Yes.
>>
resulation
>>
>>573278547
why do you keep posting this
>>
how to emulate a pussy on android?
>>
>>573278452
Do Turkish women exist? Have you ever seen one online or otherwise? I'm convinced it's an entire race of rape roaches.
>>
File: mw4mercs.jpg (1.01 MB, 2880x2160)
1.01 MB JPG
not emulation but back compat.

i feel like the mechwarrior 5 didn't capture the magic
>>
>>573300573
Feel like wrappers should count enough anyway. Did you have to use anything like that?
>>
>>573300724
yeah windows XP SP2 or SP3 required, and the .dll to pretend to have a voodoo card.
>>
My Flydigi Vader 5 is here! Now I can finally do some PadForge tests.
>>
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254 KB JPG
>>
>>573311441
Can you check the gyro and if it has a forced deadzone? and if it works right?
I love my VD4P but it got a slightly buster bumpers. I'll try to repair it eventually but I could also just upgrade.
>>
>>573312558
>Can you check the gyro and if it has a forced deadzone? and if it works right?
That's just what I'm about to do. Having a hard time getting my controller recognized via a wired connection, which means I'll have to download Flydigi's disgusting bloatware.
>>
>>573314930
Thanks. Once you download and update the firmware you shouldn't need the app too much,at least, if it's anything like the V4.
>>
>>573236971
There is nothing sister can do that free emulators can't.
>>
File: (You).png (625 KB, 757x653)
625 KB PNG
>>573318101
>>
File: 1778111269505288.png (145 KB, 1920x1080)
145 KB PNG
>ra has near-native flydigi vader 5 pro support
FUCKIN' BASED
>>
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>>573311456
>>
>Citron NEO and Eden both shit the bed in Rhythm Heaven of all games
>Ryubing handles it fine
Total faggot victory.
>>
>>573326819
How are you managing playable latency in a rhthym game? All the switch emulators are laggy as fuck.
>>
>>573328036
Works well enough for me in full screen/independent flip. There's also a "optimized" mod for the game that reduces input latency I suppose? I'm using it too. I'm passing songs anyway.
>>
PadForge seems to have all the customization I could ever want. However, I wish there was some way to combine Xinput keys with keyboard keys, because my extra buttons aren't being recognized by RA.
>>
File: xinput + keys.png (45 KB, 453x559)
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>>573333225
You can. I do that exact thing by creating a profile with a virtual KB/M controller as well as a virtual xinput controller.
>>
File: padforge keyboard macro.png (237 KB, 2019x1699)
237 KB PNG
>>573333225
Actually macros are probably better than creating another virtual controller, now that I think of it. Both will work, though.
>>
>>573334243
>>573334679
Thanks, I'll fuck around more with PadForge tomorrow! I'll have to do so anyway because RetroPad sucks and doesn't include C and Z buttons for Genesis/Saturn games.
>>
>>
>>573336590
>a rare 2026 baroque kurayami piece, ladies and gentlemen
>the bidding starts at $20,000
>>
cat in the hat.
>>
>>573350612
Cat in the boot
>>
File: kalk.gif (311 KB, 220x220)
311 KB GIF
https://youtu.be/gZ67nwCfow0
>>
https://www.youtube.com/watch?v=BJN-TVNEsZ0
enshittification
>>
>>573336127
[samefag]
Did some fucking around, PadForge works like a treat! Figured I'd end up using that as my DS4W replacement, since my Vader 5 Pro tends to be detected as multiple devices by default for some reason. (One as a generic "Xinput" device, and another that seems to have just the gyro and extra buttons.)
>>
>>573369251
I really like it, but it may or may not have Sony API issues in virtual DS4/5 mode. He's giving me the no-piracy :^) / WOMM special and quickly closing my tickets on it. Some games just refuse to detect the PadForge DS5 and to work around I have to whitelist these games and fall back to my real DS5 for them to get full glyph/gyro/adaptive support. He's giving me a line of shit about them needing SteamInput/Steam/the legit game but DS4Windows works fine with them. Maybe if more people bitch about it he won't be so dismissive, but I'm coping for now.
>>
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>>573370019
Additionally, I don't know how the game's legitimacy (I could own it and could just be cracking to avoid Steam's overhead/DRM for my own reasons, or try it without Steam as he was blaming Steam before, but fuck you it doesn't matter anyway) matters when it works with a real DS5 as well as DS4W. Padforge is clearly the outlier and it the games require Steam filtering the input at all. I'm done fighting him, though.
>>
>>573370959
>the games require Steam filtering the input at all.
Not for my Vader 5 Pro, though that could be because it's got Steam Input baked into its FW. (Which was likely how PadForge was able to detect my controller in its entirety in the first place.)
>>
>>573370959
>>573371093
Bleh, stroked out on that sentence: Padforge is clearly the outlier and the games don't require Steam filtering the input at all to work, is what I meant to say.
>>
>>573371236
Ohh okay, then that's even better! (I don't got Steam installed either, the less bloatware the better.)
>>
>>573371309
Just don't ever let him know that if you come to him with a game you're trying to work in virtual Dualshock 4/5 mode (to get a game's native Playstation icons, gyro, and adaptive trigger support) It's so strange. He's very receptive to all sorts of minute and fringe app improvements and has been great about adding those quickly. He's been a real asshole about this Sony API issue, though.
>>
>>573370019
>no-piracy :^)
I really hate this type of retard
>don't touch the billion dollars company
>>
>>573371804
It is not at all about corpo sweeping, it's a lawful-evil sidestep for "this is a pain in the ass I'd rather not fix or even look into"
>>
Uh oh, is StrikerX3 taking off ciggy's gimp suit?
>>
>>573374275
Ciggy only care about bugs, not 'features'.
>>
>>573371801
>trying to work in virtual Dualshock 4/5 mode
LOL, I never do that because Xinput has wider compatability. Guess it's worth a test, provided there's standalones that also support Dinput.
>>
Let the man finish d3d11 renderer so that retroarch core has finally a reason to exist as a worse but faster mednafen
>>
>>573378704
Nu-games have Sony gyro and adaptive triggers, all the DS4/5 goodies, so there is a reason to have it.
>why not just use the native/whitelisted DS5
because I may want binds to a virtual controller for games that have adaptive but not gyro, gyro but not adaptive triggers, etc, and kb/m input fucks with the game's HUD and has other issues when mixed with controller. I have to cope and rope and deal with it, though.
>>
>>573379317
>Nu-games have Sony gyro and adaptive triggers
I won't lie, the only Nu-game I ever really bothered with was Nixxes' Rift Apart port. I've still got my DS4 for testing, but it's not exactly ideal because my R2 trigger is kind of worn.
>>
>ymir titan
Med's is pretty solid; way better than MAME's even. Any reason you want this so badly outside of everything in one place?
>>
emu bros who develop this software and make roms available for us for free love u
i can play alot of my psx, ps2, psp, n64, gamecube, wii, snes, dreamcast backlog on my laptop when im not at my pc... all for free.... god bless..
>>
>>573381201
God's spite, negligence, or lack of existence is why we have to work so hard around the rules and conditions of this shithole plane.
>>
>>573381379
its a test of faith bro
>>
>>573381556
The test results are in: he's a cocksucker or doesn't exist.
>>
>>573381608
u can feel that way its not my problem
while ur here, ur thoughts on retroarch vs standalone emus?
i been thinking about getting on it but it just seems like a glorified pretty tool...
maybe if i was on a tv and controller only setup itd be a priority
but on my pc or laptop i have my emu shortcuts
>>
File: enlightenment 2.0.png (2.08 MB, 1152x2048)
2.08 MB PNG
>>573381379
>>573381556
>https://youtu.be/3p8cfGe4vo4?t=1235
>>
>>573381793
Retroarch is a necessary evil and I totally get the aversion to it, but it's the only place you're gonna get
>run-ahead, frame delay, hard-sync, scanline sync, generally a shitload of input lag reduction features
>shaders that aren't a laborious pain in the ass and do the scaling math for you with correct scanlines
>per game and system configs, remaps, overscan cropping etc
>CRT resolution switching for proper 240p/480i to a real set
in one place. Standalones are typically better for 6th gen+
>>
>>573382460
hmmm most of that shit idc but per game and system configs does sound goated
does that mean for controllers across systems too?
i typically switch between either my ps3 pad with bluetooth or my gamecube controller depending on the title
>>
>>573382694
Yeah it (in theory, when it works properly) saves general mappings for each controller and binds them appropriately for each core/system. To be honest the input system can be very hard to troubleshoot when it doesn't work, so YMMV. The input and UX (which are both tricky problems to solve for a multi-system frontend to be fair) are the most controversial things about it. I've managed, though.
>>
>>573374812
then why is he literally telling him to do a feature request, and not a bug?
>>
>>573381817
Do that in a language I speak next time... or not, go emulate your enlightenment somewhere else.
>>
>>573382694
Most of those features are useful for everyone. You set them once and it's done. If they don't help, they also won't do any harm.

About the controller, people have a little trouble understanding, but it goes like this:

1. Your OS recognizes and handles a gamepad.
2. RetroArch hooks on the OS, and maps everything to a fictional controller called RetroPad (an abstraction). Its purpose is to eliminate complications arisen from many different gamepads and treat everything as a single entity. Think as if there was ever a single controller ever invented, the RetroPad.
3. The core (used for emulation inside RetroArch) does not detect your controller, only the RetroPad. Your actual hardware is only seen by RetroArch (the frontend), which translate it to RetroPad, so no matter how many different cores you have, the compatibility will be maintained.

What does it entail: even if you have tens of different gamepads, they all conform to the RetroPad. That way, you can switch controllers on the fly and they'll work as you configured them to. RetroArch tries to do all that automatically, but, if it fails (or you don't like the auto config), you can do it manually.
>>
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ai is fucking up retroarch so bad. anyone have a back-up of retroarch and all the cores before it went down the shitter i can use?
>>
>>573400114
I'd go with the latest stable, not the latest nightly. On the Loonix side of things, stable is the only thing Flatpak has to offer.
>>
>>573400114
when did they start using AI ? anyone got a date?
>>
>>573400227
on Windows I cannot open a single settings menu on the latest nightly, and opening the core settings crashes retroarch.
https://buildbot.libretro.com/nightly/windows/x86_64/2026-07-08_RetroArch-Win64-setup.exe
>>
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>>573400580
That's strange, my RA build is also a nightly, though it's dated 2026-07-05. Looks like I can access core settings just fine.
>>
>>573400364
If it's bothering you, anything before April 2026 is safe.

>>573400580
Do NOT use nightly, unless you're helping with development. Emudevs go nuts with nightly builds, it may be heaven or may be hell, all down to luck, like a coin toss. Just wait for a stable build.
>>
>>573400898
>Just wait for a stable build.
IMO, I wouldn't want to wait on a stable BlastEm build because it's starting to make leaps and bounds. Micheal Pavone's in the midst of optimizing 32X support, which will be extremely nice to see.
>>
>>573400848
i meant the latest nightly. download the one from the link and see for yourself
>>
>>573401549
I don't fuck with setups, so I'm going with the portable option.
https://buildbot.libretro.com/nightly/windows/x86_64/2026-07-08_RetroArch.7z
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>>573401690
Wow you're right, that latest nightly is scuffed to hell! I can't access any of the settings at all, because they all redirect me to the "Load Content" tab. It even tells me that no settings were found.
>>
>>573402153
yesterday hunterk told me to use sdl3, i told him it wasnt in the latest nightly, he said "i guess one of the 10k+ commits from the last 3 days has buggered the menu somehow"
The menu wasnt even broken then yet, only problem was that SDL3 wasnt in the drivers/controller tab.
i try the nightly the next day, now the entire menu is broken.
so i guess he just told his AI to fix the menu, and it broke it even more catastropically, he didnt test it and just hit commit
>>
>>573401690
>I don't fuck with setups
yeah for real, always back up your retroarch folder before you update it lol, and just back it up every few days for when it randomly breaks
>>
>>573402823
I find the "system" folder to be the most important of them all, as that's where I store all the hard-to-come-by MAME samples. (And various other things emu cores might nag me over.)
>>
>>573400898
>anything before April 2026 is safe.
in the discord the started frequently mentioning claude after januari 2025.
>>
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>>573402702
>SDL3 wasnt in the drivers/controller tab.
I didn't know RA had SDL3 at all, my July 5th build only has SDL2 as well. (It's how RA is able to detect my fake Xbox controller in the first place.)
>>
>>573403550
SDL3 was added only about 9 weeks ago
https://github.com/libretro/RetroArch/issues/18441
>>
>CRT-Guest-HD has an internal resolution slider set at 1.0 by default
>this looks blurry
>can slide it back to 0.5 at the lowest
>makes it look less blurry
I just want the CRT effect without the blurriness. Why can't I set it to 0?
>>
here I am using only stable releases with zero problems
>>
>>573404308
>I just want the CRT effect without the blurriness.
try crt-beans or crt-gdv-miniultron
>>
>>573404316
>here I am using only stable releases with zero problems
must be on linux then, the latest nightly on windows is 100% broken in the menus. (unless you are using the xmb menu driver, and its just the default menu driver thats broken)
>>
>>573404031
Interesting, so this was BEFORE Claude picked up the workload.
>>
>>573404817
beans is in slangp format and I have no idea how to use that with ReShade, can't find gdv-miniultron anywhere

I really hate how complex this shit is, it's fucking 2026, there should be a flat out "this looks like a CRT but doesn't fuck with your resolution whatsoever because who the fuck would ever want that, emulators already handle the resolution you fucking geeks" one click solution
>>
>>573404957
do you have dyslexia? I don't give a shit about what's on nightly, I only use stable
>>
>>573405823
yes i do apperently
>>
>>573405797
>can't find gdv-miniultron anywhere
its in the crt folder, its actually called crt-gdv-mini.glslp or crt-gdv-mini-ultra-trinitron.slangp
>>
>>573401030
Cores and RetroArch main binary are different things. Provided you have core backups properly set, you can freely update them, as it's very easy to roll back, in case you face any problem.

RetroArch itself is a different issue, as it's the bedrock the emulation rests upon. It's easier to break stuff, for a minor change may affect many depending components. Sometimes, it's easy to roll back; other times, different configurations after updating breaks retrocompatibility. If you're experienced, it's not hard to "fix" it, but most people don't have the patience (or see the reason) to learn to that point.
>>
>>573407653
Then I'm honestly very lucky that I just so happened to grab one of the last "good" nightlies.
>>
>RA nightly cores and frontend working as well as ever for me, if not better
feelsgoodman, I notice heavier shaders load up a lot faster too, like Royale and Guest.
>>
>>573405797
>one click solution
One person's solution will be another person's nightmare.
>>
PadForge is genuinely one of the greatest programs I've used so far. Managed to map my "C" and "Z" buttons as cloned "LB" and "RB" buttons, and it works like a dream!
>>
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emu
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go to 2006 save file on PC decompile/port to hang out, think about how long it's been, get feels
>>
LAN PR build for pcsx2x6 is out
this bring some LAN network play support for some system 256 titles
https://github.com/PS2Homebrew-arcade/pcsx2x6/pull/105
>>
>>573428617
What's the difference between this and Reliquary, is pcsx2x6 exclusively for the arcade stuff?
>>
>>573433683
2x6 emulates the Namco arcade games on the 246/256 platforms. Reliquary emulates Konami Python games. Can't do all in one (yet)
>>
>>573439010
Glad to know there's more options, thanks!
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>>573265731
Is this relevant at all?
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>>573439417
More on what this does. Truth be told, I'm clueless, but this sounds good?
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oh lol never mind
>>
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Such a huge step above that Flydigi Space Station software, holy shit! Does a better job at centering my sticks than Flydigi themselves ever could with its own "auto-centering" feature.
>>
>>
>>573451496
Knew that was a Vic Ireland joint before even looking it up.
>>
anon stop bugging danny about your buggy nightly, just use stable and have him work on n64
>>
>>573454348
no because it needs to be fixed, fixing it early will save him time later
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>>573454348
Claude is as smart as Danny.
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>>573460641
retroarch also crashes when you open the core settings menu from the quickmenu while a game is running lol
>>
>>573460641
And I was saying to myself "Surely, RA can't make its menuing any worse that it already is, right?"
>>
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looks like I'll be staying on stable for a while
>>
Works on my machine honestly
>>
>>573464015
well it shouldn't
>>
>>573464330
Danny was only able to reproduce it on MacOS. On his Win11 machine it works.
But on my 2 Windows 10 machines its broken
>>
>>573439981
>>573439565
>>573439417
well it's something. there's also this pull request:
https://github.com/86Box/86Box/pull/6183
plus you probably need DXVK if you're trying to use vboxVGA.

honestly this whole thing is just a bunch of patchy ass solutions. it’s better than nothing, but it needs someone with real passion to sit down and properly emulate d3d8/d3d9 from the late 9x and early NT era.

eventually people are gonna say "fuck vmware and virtualbox" once microslop inevitably breaks WoW64 even more than they already have. it's just a matter of time. you can't expect people to keep a physical pentium 4 or core 2 duo, hd 3850 windows xp rig rotting in their closet forever just to play old, copy-protected stuff with daemon tools 3.47.
>>
https://github.com/flowa1911you/xemu-sinden-lightgun#-whats-new-in-v30:~:text=Massive%20performance%20overhaul
>>
>>573473784
There are modern lightguns??
>>
>>573477619
Yes, Sinden is commercially available and one can build or buy a hobbyist's Gun4IR (at a high price) -- be warned that these are a pain in the ass to use in practice. Every time I get mine out I have to fuck with it a little bit, but they do work with sight aiming and all.
>>
I have 86Box fatigue.
>>
>>573473784
Don't care about lightgun gaems, does this benefit other hueg xbox gaems?
>>
>>573478474
It's just as good as it's reasonably gonna get until they get an adderall addicted tranny or type the right prompts into Claude to improve performance. It's a great 1997 PC simulator but it's hard capped there.
>>
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>>573479315
>It's a great 1997 PC simulator but it's hard capped there
They don't really care about the late win9x era, mostly because their approach makes it completely unacceptable performance-wise.

We need separate project dedicated strictly to the '98–'05 era. Emulating a Pentium III/IV and d3d8-9 stuff which requires a fundamentally different approach than what 86Box is doing.
>>
>>573480495
(cont.)
And this right here is the QEMU-3dfx approach. I think its biggest disadvantage (and the reason why people here constantly dismiss the project as impractical) is that the wrappers are on the guest side, which is an absolute mess.
>>
and yeah before that QEMU fork is mentioned; it's so virtualized and passed through that it introduces a lot of problems both in emulation (speed is uncapped for better or worse and the wrappers are imperfect) and UX (setting it up and making sure it's even passing through properly, using the right wrappers on the right games, all sorts of unfriendly bullshit QEMU-***x leaves up to the user)

It's just not emulating a certain CPU or GPU. It's really not too far removed from just running a wrapper natively, except since it's running 98/XP in a guest it will lean on features and APIs those OSes have a little more reliably in fringe instances where wrapped natively won't work. A fast, bonafide x86 + Geforce emulator would be preferred
>>
Honestly, Wine-Staging in troonux may be the best 9x-XP "emulator" out there.
>>
>>573481121
Exactly. If a project actually solves the guest-wrapper nightmare, annd ditches virtualization engine shit for a proper CPU emulation approach, and comes with a halfway decent UX, it would completely solve the puzzle.

At that point: you just use 86Box for DOS and early 9x, and switch to the new emulator for late 9x/D3D9 stuff.
>>
>>573481472
I personally find 86box and creating a whole-ass Win98 (includes DOS) or DOS guest complete with the suicide inducing config.sys/autoexec.bat (scripts for sound, cd-rom, mouse, and memory allocation) to be extremely overkill for DOS and worse, there's no one-size-fits-all guest or autoexec/config setup for every DOS game. You'll either have the RAM misallocated, some games will tell you to fuck off with memory managers (Ultima 7, Turrican 2), or the CPU will be too fast/slow. DOSbox Pure/Unleashed does the job better than any real DOS machine ever did, honestly, and can easily save machine presets per game and change speed on the fly.
>>
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>>573481472
>>573480961
>>573480495
(cont.)
Before anyone replies with "uhhh how do you make the guest software talk to the host wrapper without tanking performance dummy?" you don't do constant hypercalls. You map a shared memory ring buffer between the guest and host. The guest driver just streams the batched D3D8/9 commands asynchronously into RAM, and a host thread consumes it and translates it to Vulkan. No constant VM exits.

I'm not sure if it actually makes sense though lmao...
>>
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This game has a captivating setting, but it sucks so much. You move and attack like a rusted robot. Well, it was good to know it though.
>>
>>573483270
it's crazy how Neo Geo has zero good beat em ups
>>
>>573482717
(cont.)
biggest roadblock is writing a guest-side virtual GPU adapter and driver for a dead OS ofc, but the foundation is already kinda there, just rip the VBoxVGA adapter code and use the existing legacy VBoxGuestAdditions driver: https://github.com/CE1CECL/vbox/blob/b16f7476323b493f42cfb0fb8db32c83ac59f444/src/VBox/Devices/Graphics/DevVGA.cpp

https://github.com/86Box/86Box/pull/6183
>>
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>>573278547
I have a Pentium N4300 laptop somewhere and I thought it couldn't be possible to have a more dogshit CPU.
Congratulations, faggot.
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>>573494505
>>
>>573460389
Danny admitting he has dun goofed is a much welcome sign of maturity. If he keeps behaving himself and stop picking fights online, there will be a golden future for RetroArch.
>>
Which switch emulator has more active players online for mk8 and smash?
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>>573465919
welp
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>>573502710
Yeah no, I don't expect 86Box to ever evolve into what I was describing (https://boards.4chan.org/vg/thread/573159241#p573480495). They have a small team, so they'll keep their focus restricted to DOS 2D and early Win9X (D3D6/7 max) which honestly is probably for the better.

The other anon is right about DOSBox Pure being the go-to for "click and play" DOS stuff, but 86Box isn't trying to compete with that. They prioritize hardware accuracy, which is fine. Just different goals.
>>
>>573481819
Yeah, if all you want to do is play games and nothing else, the 86Box approach is not ideal. I fuck with it because I actually like the authenticity, pain and all, plus some stuff actually does run a bit better. Also, I like the thought of being able to contain both DOS and early Windows stuff in one single setup, even if not everything will work because of speed or hardware issues. But that's just my take.
>>
>>573497284
>there will be a golden future for RetroArch.
Can't wait for the latest stable, Danny seems to be doing good work porting standalones to his frontend.
>>
https://github.com/PCBox/PCBox/commit/1abd18502b9dccc8042b54bc219ea70397eb591c
>>
>>573509378
a fork of junk is now a fork of a fork of junk?
>>
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>>573509484
>>
>>573509378
You just know the prompt was "Make it faster. No mistakes."
>>
>>573511483
>No mistakes
Ironically I've made more mistakes by using that as a prompt than by being extremely skeptical and cynical.
>>
>>573497284
that response was probably written by his ai claude lol
>>
>>573513109
you're proper deranged ciggy
>>
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>>573516358
im doro
>>
Enebros, I need to get my dick wet
>>
>try to load any magnet link from pleasuredome into tribler
>Error: Failed to retrieve metadata! metainfo error
God, I fucking hate torrenting. Sucks that it's my only choice for up-to-date Software Lists. mdk.cab would be a perfect site if that also had Software Lists.
>>
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Why is Xemu like this..
It's so close to playable but slowdown everytime some fire is displayed is ridiculous (there's fires from the tires every time you do something cuhrayzee which is every 3 seconds or so)
>>
>>573525053
Both Vulkan and OGL?
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>107 leechers
>0 seeders
This is Minerva's future, isn't it?
>>
>>573525963
Nah, the system works, zoomer :^)
>>
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>>573526009
This x264 encode I'm currently downloading has more luck actually downloading than the MAME Extras. I'm getting a TON of peers that pop in and out with 0%.
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>average torrenting experience
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>>573525869
I totally forgot about OGL!
it's definitly a lot better, thanks
>>
>>573525963
Nobody's going to pay for dedicated servers with 100TB of storage. They should have posted all that shit to usenet though.
>>
>>573527706
>usenet
Exactly my thoughts, though I can't think of many game-related NZB indexes. That's still quite new to me.
>>
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Apparently the ace combat 6 recomp fixed the resolution now and you can play at high framerates.
>>
>>573483391
Yeah, things are rough there. I think Robo Army is the most "acceptable" one, though I wouldn't exactly call it "good".
>>
>>573527803
Too bad usenet is probably going to die within next 5 years. Our only option is going to be peer to peer and nobody wants to seed. Just hoard shit you care about and watch it all die.
>>
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emu
>>
absolutely insane how much soul kirby's adventure has
>>
>>573529253
>Just hoard shit you care about and watch it all die.
Yeah, I'm lucky I at least managed to snag some software lists for the Speak 'N Spell.
>>
Where do I even begin with Saturn emulation?
>>
>>573541709
beetle saturn.
>>
>>573539174
gen
>>
>>573541926
That's for mobile or PC? Is 'core' what the app is called? Do I need another program on top to make it run?
>>
>>573547953
Retroarch is on both mobile and PC. It's a frontend, and Beetle Saturn is the "core". There's also "Emir" (Ymir) which might use less resources. Emir is only accessible on nightly builds though, so be sure to use a build that was made before July 5th. Earlier in the thread, we discussed how fucked up the latest nightlies' UIs are.
>>
Xenia a year ago:
Forza horizon sun is trying to nuke the world.
Xenia today:
Barely noticeable graphical glitches and everything runs.

Elad, xenia needs your help to "improve" it.
>>
>>573549987
So glad it's shaping up to be one of the better 7th gen emus, that's where all the best versions of console-exclusive multiplats are. (Even for some games that were on PC at the time.)
>>
>>573548962
Damn. I guess I'll use Ymir.
>>
>>573552515
There's also SSF. It's on Android too, but you have to "get real" in order to use the latest versions.
>>
>>573552762
I planned to play on PC because I want to play Digital Monster Ver. S. I'll need a guide by my side.
>>
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>>573525963
>he's stupid enough to actually download torrents outside of RuTracker/Porno Lab!
>and then he gets butt hurt when nobody is seeding a certain torrent!
If you're going to download console games, download them in RuTracker or any website that has direct download links like Vimm's Lair: The Vault!
>>
>>573555614
>RuTracker
That site's okay, I'll give you that. What I'm after, however, is the harder-to-find stuff. (Mainly samples, cheats, and softlists.) Normally DDL sites are my go-to (mdk.cab), but those rarer MAME files leave me no other choice.
>>
currently playing a crack in time. it's not as fun as the ps2 games.
>>
>>573555930
>inb4 pugsy
I'm aware those cheats exist, but they're not the most up-to-date. My hope was that Pleasuredome had a more updated repository like how FBNeo has more up-to-date cheats.
>>
>>573452373
same
>>
>>573483391
Robo Army and Eight Man are kino.
>>
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Can't believe these are what "parallel universes" look like in SM64. I remember doing the BLJ trick on one of these elevators, and it hard-crashed my Wii LMAO.
>>
>>573525020
>tribler
>>
>>573541709
Beetle saturn is the gold standard.
SSF if you have a toaster.
>>
stop misinforming people that you need the nightly frontend to use emir
>>
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>>573562114
My mistake, experimental cores are indeed available on stable. Good catch!
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>>573563313
Weird, turns out I was right all along. Above image is the July 5th nightly build with Experimental Cores turned on, and I'm able to access the Emir core. Bottom image is on the latest stable with the same setting turned on, and I can't access Emir.
>>
>>573563550
never doubt yourself king
>>
>using nightly builds of dannyware
Are you guys insane?
>>
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>>573563550
nigger
>>
>dannyware being (((stable)))
it's the same shit
>>
>>573549987
>>573551779
Yeah, it has been improving a lot lately. Even though I have some weird, specific issues that no one else seems to experience, it's becoming highly playable. For almost any game I boot up, it either runs great out of the box or just needs a few quick tweaks in the performance menu to run smoothly.
>>
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>>573551779
>Even for some games that were on PC at the time.
Honestly, even for multi-platform games that actually got PC releases back then, using Xenia Edge makes a lot of sense if they aren't on Steam. There are a ton of mid-2000s to early 2010s PC games stuck in limbo. With emulation, you don't have to hunt down No-DVD cracks or community patches that might mess up your host OS. You don't even have to install anything, so you avoid all the weird compatibility issues with modern Winblows and newer GPU drivers. Plus, if you run Linux, using an emulator lets you just play the game without depending on compatibility layers or wrappers.

You just grab the 360 XISO, extract it and compress it down to a ZAR file if you want, click play and you have a perfect couch-gaming experience with a controller. For Steam games from that era (2005-2014), obviously just use Steam. But for everything else, the emulator is way less of a headache.

I remember discussing this with an anon a while ago regarding the GTA 3D games (PS2 versions are usually better anyway) and GTA IV. Recommending emulation over the native PC non-steam versions is honestly way more streamlined for casual users than trying to fix broken non-Steam retail ports.

Even for GTA IV, just use Xenia Edge. It's a way less stuttery experience out of the box without dealing with FusionFix, DXVK and all that shit. Best of all, it's the original, uncensored version with no deleted radio tracks right from the jump.

There’s still a ton of work to do on Xenia, lots of missing features and compatibility issues. But, if they can just maintain the pace they’ve had so far this year (though I’m not super hopeful since it feels like they’re already starting to burn out lmao), they could easily catch up to RPCS3's compatibility level by the end of the year.
>>
>>573567408
So, would you say that the Xbox360 emulate better than the PS3 version as of now?
>>
>>573572159
If you have a beefy CPU with AVX-512 but a weaker GPU, RPCS3 might be worth a shot. Other than that specific edge case, Xenia Edge is unironically the way to go, assuming the game is actually playable on it ofc.
>>
https://youtu.be/zBQJYMKmwAs
>>
Emir is compatible with RetroAchievements??
>>
>>573577051
I doubt it, it's too new
>>
>>573580147
I’m just curious since Ymir hasn’t yet. Let’s see how the fork develops.
>>
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>>573577051
>>573581427
It does
>>573580147
Picrel
>>
>>573564734
WOMM
>>573418001
I bet and won.
>>
>SiSTer Saturn core with Achievements too
based huemonkey
>>
https://github.com/michaeloliverx/codxe/pull/186
https://github.com/michaeloliverx/codxe/pull/96

niceeeee
>>
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Is vimms the best site for finding DS games?
>>
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>>573584168
Claudenny I kneel. I don't care about the feature so I couldn't check but that was fast.
Ymir is cool but I'll stick to Beetle for now.
>>
>>573567408
>With emulation, you don't have to hunt down No-DVD cracks or community patches that might mess up your host OS. You don't even have to install anything, so you avoid all the weird compatibility issues with modern Winblows and newer GPU drivers. Plus, if you run Linux, using an emulator lets you just play the game without depending on compatibility layers or wrappers.

+DRM and all the bloated, shitty launchers like EA Pay or Upay/ubislop connect...
>>
>>573567408
>Even for GTA IV, just use Xenia Edge.
Oh absolutely, I've heard nothing but horrible things about its PC port.
>>
>>573602095
de trannified name is Emir
>>
>>573564734
I just so happened to get lucky and grab a build without a fucked up UI.
>>
Looks like we're getting PS5 emulation now KEK.
https://github.com/par274/sharpemu
>>
>>573609519
bro but it has no gaems?
>>
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>>573609519
Just skip it and emulate the PS6, make the console digital too
>>
>>573605314
Is the Ymir dev actually..?
>>
>>573601379
Yes!

>>573609601
The PS5 really does have exclusive games, you silly boy! However, that doesn't mean that they're actually good games!

https://en.wikipedia.org/wiki/Category:PlayStation_5-only_games
>>
>>573618630
Astrobot seems alright, I've only ever played the pack-in title.
>>
>>573622304
PS5 has like three actual exclusives lmao. The entire scene is going to spend years of development just to get Astro Bot and the "Daemon Tools remilk" running at 60 FPS. I'm surprised shadPS4 even gets this much attention when it’s been a year and its compatibility list is still hard-stuck at like 15%.
>>
>>573623093
Supposedly Sony's rolling back their decision to port console games to PC, so maybe that's the reason why SharpEmu exists?
>>
>>573609519
but there's no games
>>
A new 68k Mac emu recently flew under my radar. What an interesting year for emulation.
https://www.youtube.com/watch?v=sMdRzK9dBSw
>>
emu
>>
>>573278547
That can emulate being a computer
>>573367946
pretty cool. hey man its just not for you
>>573374275
stop harassing me energy
>>573575478
interesting. unity port?

https://www.phoronix.com/news/Linux-7.3-Second-Pipe-GFX11-APU
>>
>>573648874
>stop harassing me energy
https://www.youtube.com/watch?v=pWa0dZMHYeE
>>
>>573623093
>PS5 has like three actual exclusives
I can only think of AstroBot. Gran Turismo 7 is on PS4 and Demon's Souls is a PS3 game.
>>
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>>573549987
>start the emulator
>got deaf
Nothing personnel kid
>>
>>573643250
gen
>>
Yup
>>
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>>573638281
Nice, looks better than Basilisk II. Though 68k Mac emulation has been solved for ages now, even early PPC Mac stuff is pretty much solved with sheepshaver.

What I actually want to see is Mac OS X PPC and Windows XP without having to bloat the host OS with non-portable virtualization software just to end up with 50% compatibility with games, or relying on QEMU’s shitty TCG.
>>
Why the hell is Need for Speed: The Run broken on both RPCS3 and Xenia? What does this game even require to go in-game? Is it waiting on some kind of crazy filesystem trick.

I'm sure as shit not buying EA garbage or installing their bloatware launcher just to play it on PC. High seas all the way?
>>
>>573683085
Pirate the fucking pc version.
>>
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>>573682763
>>573567408
It's pretty wild that after literally years of fighting with VMware and VirtualBox just trying to get standard Direct3D 9.0c PC games to run without issues, you can just boot up RPCS3 or Xenia Edge and play the console versions of those exact same titles near-flawlessly.

I mean, think about the sheer scale of that: emulating an entire Cell processor or the Xbox 360’s custom Xenon/Xenos (with its quirky D3D9 superset) is a nightmare. Yet a handful of random open-source devs achieved a smoother experience than massive, enterprise x86 virtualization solutions.
>>
If I import my avatar/gamertag on Xenia, can I export it to my Xbox 360 and sync the achievements?
>>
>>573684509
>Yet a handful of random open-source devs achieved a smoother experience than massive, enterprise x86 virtualization solutions
Homie, burned-out niggers in a 9-to-5 will do anything to avoid work: the less, the better. Passionate fags will do their best to achieve their goals. It’s not that hard to understand, my brother in Christ.
>>
I want to play mario kingdom battle but I need the mod to remove roster limits
>>
>>573686864
>can I export it to my Xbox 360 and sync the achievements
I highly doubt it. Xenia and RPCS3 uses HLE approach for its file system. But I'm not 100% sure what a hardmodded JTAG/RGH Xbox 360 can pull off with file manipulation these days, so look into that.

>If I import my avatar/gamertag on Xenia
Niceeee. You trying to run avatar XBLA games? I wish I still had my physical console around so I could dump my avatar. Guess I'm stuck waiting for the devs to implement avatar editor emulation.
>>
>>573688986
Is it possible to just boot up a 360, create a burner profile just to make an avatar, and dump the files? Want to upload it to the emugen wiki bios section.
>>
>>573593838
BO1 already supports offline bots if you have the title updates.
BO2, Ghosts and AW support them natively too.

Codxe plugin for xenia netplay adds offline bots to CoD 4, 5, and 6: https://youtu.be/bpQD12yr07s

CoD Classic and CoD 3 MP are already supported via RPCN and Xenia webservices.
CoD 2 MP is also supported on Xenia webservices.

So the only one left is MW3: https://github.com/michaeloliverx/codxe/pull/186

(BTW, 8th gen versions and cod games like WW2, BO3 and AW also support offline MP bots).

+plutonium mod for PC versions: https://plutonium.pw/docs/install/
>>
does emugen get real?
>>
>>573699965
>4070 + Zen 4
>55" OLED
>5.1 analog/wired surround sound
>another room with a tate VGA monitor and CRT-V connected to GroovyArcade + transcoder and MiSTer
>Pentium 4 PC set up for DOS-XP (as well as can be done on that platform)
I'm as real as real gets, nyuggah.
>>
>>573191519
I don't think the submitter for that is around any more.
>>
>>573706570
>flaky/dramatic troon
water wet grass green
>>
The first release candidate for the next Azahar update is out and to the surprise of no one the Shin Megami Tensei IV Vulkan issues are still not fixed
>>
>>573708404
That emulator is dead until
https://github.com/azahar-emu/azahar/issues/1615
is fixed (never)
>>
>>573710501
3beans it is, then. Dev is a mikufag, so I trust him not to fuck up its latency.
>>
>>573710501
Wow that's awful, this would be over 100ms of latency for a 30fps game.
>>
>>573575478
wow
>>
>>573278547
Super Nintendo, Sega Genesis
>>
>>573714454
Too weak even for SNES, unless anon is perfectly fine with SNES9x.
>>
>>573714510
>unless anon is perfectly fine with SNES9x

Who isn't?
>>
>>573714638
The rare 0.1% of autists who want to play A.S.P. Air Strike Patrol without a missing shadow.
>>
>>573714638
me, bsnes is much better
>>
>cv1k in development for SiSTer
neat
>>
>>573714757
In what way?
The only thing i can think about it this >>573714745
>>
Can I run anything past a Switch emulator?
>>
>>573714916
better sound than any of snes9x options, has proper deinterlacing
>>
>>573715023
How's that? I've never noticed any difference besides the ASP shadow. Not with current Snes9x.
>>
>>573715018
>anything past a Switch emulator
like what, switch 2?
>>
File: Want to hang out?.mp4 (1.81 MB, 720x1280)
1.81 MB
1.81 MB MP4
>>573706172
>>
Emubros, I tried Emir. I’m the faggot with an ancient Alienware (17R3). Ymir runs on my laptop, but not very well: games like Burning Rangers, Dead or Alive, Virtua Fighter Remix, and VF2 ran terribly, same with Beetle-Saturn. Emir runs at full speed, which is amazing, but Virtua Fighter Remix still has bugs, like this:
>>
>>573725930
PS3, ShadPS4, Xbox360
Is Switch my limit or can I run those 3 emus too?
>>
>>573729675
It feels like Smash Bros; one hit can take them out of the ring.
Aside from that, Burning Rangers and Virtua Fighter 2 ran fine, but I don’t play enough to know for sure if anything’s wrong yet.
>>
>>
>>573715023
>better sound than any of snes9x options
byuu ported bsnes' LLE audio backend to snes9x like 15 years ago, all bsnes and snes9x derivatives share the same audio code.
>>
>>573729865
Yes you can run all that shit.
>>
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>>573729865
>13420H
>x86_64_v3
>passmark single thread rating: 3356
>RTX 3050 laptop g3d: 10.000

https://emulation.gametechwiki.com/index.php/Computer_specifications#Recommended_Specifications

>ShadPS4 and Xbox 360
Yes, you're right on the borderline for the GPU though. Don't expect to use upscaling enhancements in demanding games.

>PS3
Mostly yes, though SPU-heavy games will be borderline. You're nearly there and with more optimization down the road, I'm sure it'll run well enough.
>>
>>573278547
>DirectX 11
should run crysis 3 fine
>>
>>573729675
If you can't use beetle in RA then use SSF.
It runs on a toaster, has very high compatibility and accuracy, and has all the features (de interlace, transparency etc) you'd want.
>>
>>573733298
Besides VF:Remix, Emir runs smooth.
>>
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>>573729675
Virtua Fighter + Remix has problems on all of them to my knowledge except MiSTer
>>
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>>573730162
God what a piece of ass.
>>
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SPOOKYlation...
>>
Out of all the modern arcade devs, which one's your favorite? Mine has to be Raw Thrills, and the best part is that a good chunk of their games have been made playable on PC.
>>
>>573752819
I'm too much of a pussy bitch to play horror games myself, but I enjoyed watching my friends play them. This one was a favorite in particular. The woman with a broken neck that falls off the stairs endlessly scared the shit out of us kek.
>>
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>>
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Tested the latest nightly of RA (7-12-26), and Claudanny finally fixed that jank-ass UI.
https://buildbot.libretro.com/nightly/windows/x86_64/2026-07-12_RetroArch.7z
The Loonix build for SteamOS users. (Paddles don't work by default however, even on stable Appimage. Assigning keyboard inputs to the paddles in gamepad mode helps, but it's a hacky workaround.)
https://buildbot.libretro.com/nightly/linux/x86_64/2026-07-12_RetroArch.7z
>>
File: sengoku2.png (2.5 MB, 1466x1080)
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Sengoku 2 is much better than the first one. It maintained the setting while polishing and improving the gameplay. It still falls short though, definitely not a good game, but certainly a decent one. Had a fun time playing it co-op.
>>
>>573757696
>Raw Thrills
Pretty much formed from the ashes of Midway's old chicago branch (specifically the amusement games division) after it stopped making arcade gaymes in the early 2000s. The over-the-top vibe from those days is still present in the games I've played from Raw Thrills, though their overall output is really all over the place. I do like that Target: Terror is practically Maximum Force 2 in everything but the name, right down to the use of digitized actors and goofy secret rooms.
>>
>>573774552
I'd kill to play their "Frenzy" games natively on PC. The only thing stopping me from doing so is the USB dongle.
>>
emoladios
>>
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>>573752819
fatal frame?

>>573760821
Please tell me you're under 16 or a literal woman..
>>
Something else
>>
>>573760821
>I'm too much of a pussy bitch to play horror games myself
This is why you should be playing them actually.
>>
>>573774552
>>573757696
>glazing one of the most sloptastic Walmart n bowling alley core developers
Different strokes, I suppose. Midway, even when they produced quality, were always insidious carnie bastards (hence the name?) and most of their games were just impossible to play for long sessions or impossible to 1cc without playing as scummy as they were.
>>
>>573807196
>impossible to 1cc without playing as scummy as they were.
You aren't wrong, their Fast 'N Furious Superbikes games have extremely aggressive rubberbanding. (And they do the classic arcade teasing of a "free game" if you win 1st place.)
>>
>>573812135
Oh yeah, I thought Jackpot Racer was quite fun. Played that yesterday at an arcade, and it was nice seeing Raw Thrills repurpose the Superbikes engine for a hybrid redemption game. (Still ended up in turd place though, damn carnies...)
>>
Emir (RetroShart) performs better on my i7-6700HQ laptop than Ymir (standalone). That's odd. Sega Rally has minor slowdowns on Ymir but runs silky smooth on Emir, this might be the first time a core beats the base emulator.
Issue on Emir: Emulating the 3D controller makes shoulders act as Z/L and C/R. It's tough to manage torque since accel button acts as upshift too. Checked RetroPad and inputs: bumpers should be Z/C, triggers L/R. Probably Emir core bug. Anyone else tried it?
>>
>>573815105
>Silky smooth
>54fps
Grim
>>
>>573815291
I tried playing online games on it and disabled the pause-on-menu feature, but when I bring up the menu, the game stutters a bit. During gameplay, though, it runs at a rock-solid 60fps according to the Nvidia overlay. But the game doesn’t run at 60fps on the Saturn; it’s more like 60fps = 100% speed.
>>
>>573815742
>it’s more like 60fps = 100% speed
so no fullspeed
grim
>>
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>>573815909
What?
>>
>>573815909
You're not understanding him or deliberately misinterpreting it. He means during the pause or the shot it had a spike, but it normally runs 100% and the guest framerate is what it would normally be, which often isn't 60 in these old 3D games.
>>
>>573815291
Silky smooth IS 54 fps.
For 60 fps, you say "buttery smooth".
>>
eemyoo
>>
>>573823230
It's fucking dead.
>>
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Vs Fernandez
>>
https://github.com/86Box/86Box/pull/7424
>>
>>573835046
The fuck is an Aaru? I know it's a storage format, but I have never seen a single Aaru ROM in my entire life.
>>
>>573838552
https://emulation.gametechwiki.com/index.php/Ripping_games#Comparison

>Low-level byte-perfect
>>
>>573838662
It's even better than Redump cues? That's really cool!
>>
>>573835046
>>573838662
I wonder if it handles copy protection too btw, specifically SafeDisc on DVDs so we can finally ditch DAEMON Tools and NoDVD cracks.

Obviously, 86Box is nowhere near emulating late 90s/early 2000s hardware, but seeing Aaru support integrated is a massive stuff for future projects I guess.

>>573839241
As long as CD is properly dumped to BIN/CUE, 99% of issues are already solved. But for DVDs and more stubborn formats, this Aaru integration is exactly what we need for the future.
>>
>>573840703
>this Aaru integration is exactly what we need for the future.
Yeah, seems like it'd come in handy for 6th gen and up. (Especially OG Xbox, Redump ISOs don't work on Xemu out of the box.)
>>
Emir is so damn good. Chapeau, Danny et frens!
>>
>>573841432
how so? mednafen is so much better
>>
>>573840836
Isn't the Redump original Xbox set made of XISOs? Xbox discs are XGD discs, not typical UDF DVD-ROM ISOs.

https://emulation.gametechwiki.com/index.php/Ripping_games#:~:text=%E2%9C%93-,System%2DSpecific%20Discs,-While%20standard%20formats
>>
>>573841534
performance wise Emir fucks and Mednafen watches
>>
>>573842020
they're pretty close perf wise and it's game dependent
>>
>>573816307
He's right.
If it was running at fullspeed it'd say 60.
It doesn't say 60.
It says 54.
>>
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>>573841797
I'd say so, though there's some weird edge cases where OG Xbox demos show up on commercial DVDs. (Ang Lee Hulk is a prominent example.)
>>
>>573841432
Beetle Saturn > SSF > Ymir/Emir
>>
>>573842578
screenshots always cause a stutter.
>>
>>573840703
>wonder if it handles copy protection too btw
the readme said it handles subchannel data, and error flags, so it should work just fine.
>>
>All these morons online think a working PS5 emulator capable of playing GTA6 will be available immediately
I fucking hate console fag tourists
>>
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>>573842614
>Ang Lee Hulk DVD Video
Yeah, I remember our conversation about that and the Robots DVD from the previous threads (the ones with the OG Xbox bonus content). Still hunting for Ang Lee Hulk and Spider-Man lmao.

You can check these archives btw, but keep in mind they’re scrubbed/reconstructed XISOs, not the proper ~6GB master dumps:
https://archive.org/download/metal-gear-solid-2-substance-usa
https://archive.org/download/microsoft-xbox-xemu.xisoready-software-collection-part-2

Honestly though, there's not much point in preserving the ISO 9660 DVD video partition structure for OG Xbox anyway. When you mount the image in xemu, even inside the dashboard emulation, it just launches the game directly (unlike the Xbox 360). OG Xbox doesn’t use any dashboard metadata from that outer partition I guess.
>>
>>573845651
>Still hunting for Ang Lee Hulk
Luckily I don't have to hunt too far on my end, because a local library was how I found out this film had an OG Xbox demo to begin with.
>>
>>573842743
Weak b8, m8.
>>
>>573844580
Idk man, emulators and hypervisors almost always skip that stuff because of copyright shit. I'll believe it when I see it.

https://emulation.gametechwiki.com/index.php/Copy_protection#Disc_ripping_and_scan_for_copy_protection:~:text=Emulation%20of%20the%20Disc%20Drive
>>
>>573845651
(cont.)
That DVD video partition is probably just there to play a video on other systems "this disc is for Xbox" or something.

https://youtu.be/JTOA3v7vHkg?t=88

Yup, exactly what I was thinking.
>>
>>573846702
Bummer, so I'd have to get some kind of Plexor drive I want to dump the actual game part of the Hulk DVD. (Or perhaps a softmodded Xbox for extra convenience.)
>>
>>573846947
From what I understand, that disc is a DVD Video disc, but the actual demo game data is hidden inside the XDVDFS partition. You'll probably have to use the standard OG Xbox dumping method to get a proper rip out of it.

https://emulation.gametechwiki.com/index.php/Ripping_games#Microsoft_Xbox
>>
>>573847582
Hmm, either I rip only the DVD part via MakeMKV or I rip only the demo part via a flashed DVD drive? Tough decision...
>>
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3080 to 5070 Ti in a few days, more games in 4K soon
>>
>>573849787
>I rip only the demo part via a flashed DVD drive?
I'm retarded, turns out that's only a process needed for emulation. (XISOs) OG Xbox redumps are larger in size because they keep the DVD partition, which is extra useful because these DVDs with demos do the inverse of what retail OG Xbox games do.
>>
>>573850143
Nice, have fun with it m8, it's the only new card that make sense. I keep mine undervolted and it still crush 4K even for Xenia.
>>
>>573850143
>soon
No, I want it now! NOW!
>>
>>573842743
Schizo > Perceived Grievances > Meds
>>
Those traitors...I'll show them, they'll all pay.
The day of reckoning will come. Stay tuned.
>>
Stinky niggers and/or respectable emulation brothers: What are the Sega Saturn™ games you recommend the most?
>>
>>573855482
Ninpen Manmaru seems extremely cool. I consider myself to be extremely knowledgeable about the platformer genre, but it went completely under my radar.
>>
>>573856963
>>
>>573859485
Still can't believe Enix of all people published it.
>>
How come the PS5 got jailbroken so easily?
>>
>>573855482
Dragon Force1&2
All 3 Panzer Dragoons
Thunder Force V
Shining Force 3 (jp, all 3 chapters)
Soukyugurentai/Terra Diver
Bulk Slash
You can check Burning ranger if you're testing performances

I hate that I get filtered by Virtual On when I love mecha so much..
>>
File: 20260712204223_1.jpg (1.68 MB, 3840x2160)
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>>
>>573861889
Yoshi
>>
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1.51 MB PNG
all this time i thought the og xbox had an amd gpu. i been lied to.
>>
>>573868654
I can see why you'd think that, AMD has been behind the APUs for every major non-Nintendo platform since the 8th gen.
>>
Will AzaharPlus ever get updated? It's multiple commits behind.
>>
>>573855482
Madou Monogatari



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