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Can't keep up with gacha edition
Previous
>>572897898
>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://thegamingemporium.com/categories/decompilations-recompilations/
https://libregamewiki.org/
https://osgameclones.com/

>Generic game launchers
https://github.com/bottlesdevs/Bottles
https://github.com/lutris/lutris
https://github.com/Faugus/faugus-launcher

>Unofficial platform-specific launchers (*=CLI only)
GOG*: https://github.com/Sude-/lgogdownloader
GOG: https://github.com/sharkwouter/minigalaxy
EGS*: https://github.com/legendary-gl/legendary
EGS: https://github.com/RareDevs/Rare
Amazon*: https://github.com/imLinguin/nile
EGS/GOG/Amazon: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
https://github.com/ValveSoftware/Proton
https://github.com/GloriousEggroll/proton-ge-custom
https://github.com/sonic2kk/steamtinkerlaunch
https://github.com/dreamer/boxtron
https://github.com/dreamer/roberta
https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/Sneed_Feeder/webm_script
https://github.com/Ishidawg/LeShade
https://github.com/Kron4ek/Conty
https://github.com/korcankaraokcu/PINCE
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
https://github.com/SulfurNitride/Fluorine-Manager
https://github.com/ChrisDKN/Amethyst-Mod-Manager
https://github.com/ilya-zlobintsev/LACT
>>
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>thread lost
fuck
>>
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Like I need sensors to fight
>>
gotta stop adding random env vars to my .profile because they make proton crash in games lol
>>
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These cruisers had to be destroyed by enemies for mission to proceed, but they didn't manage to do that, so I had to destroy them myself.
>>573255878
That's why you use your launcher to manage env vars for games.
>>
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Not gonna lie, I expected more from the game that was supposed to be a return to form like the older games.
Puzzles are non existent, except where you line up the shadows, or some minor ones.
There's also no enemy variety, no zombies or hunters, just mold dudes.
Combat is also janky, they've made it on purpose bad with that waiting 1s between each shot so your hand gets steady to shoot accurately.
Just use the double barreled shotgun for instakills.
Onto the sequel next.
>>
>>573262279
booba
>>
>>573262279
Whats the game? The problems you describe sound like some resident evil, but I can't identify which one.
>>
>>573262747
Funny thing, in that state they are bigger than when she's normal.
>>573264350
It's RE 7.
>>
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>>573262279
RE8 should be better
>>
Lol, its dying again.
>>
yay -Syu --devel
>>
https://www.phoronix.com/news/NVIDIA-Rosa-CPU-Rigel-Core
Are we going to game on NVIDIA CPUs?
>>
>>573272789
2027 will be our year. Trust.
>>
https://github.com/Gr3gorywolf/Yamata-launcher

Found a game launcher made by a negroid.
>>
>>573285237
>https://github.com/Gr3gorywolf/Yamata-launcher
he looks like a respectable black man thoughbeit. Can't opine on his software, irregardless
>>
>>573285237
>Language: Dart
never heard of it
>>
https://github.com/flightlessmango/MangoHud
>all those "next" commits
mangohud devs are baking something
>>
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Game is pretty, but there's no color...
Also my gpu temp was high as fuck, turns out I was running thr game at 1.5 resolution scale, turning it down to 1 lowered the temperature but the visual clarity got worse thanks to the forced TAA.
And, the game had bullet sponge enemies on hardcore difficulty, kinda sad because this wasn't the case for the older RE games when playing on professional for example.
>>
>>573292919
>Game is pretty, but there's no color...
It gets better in the manor
>turns out I was running thr game at 1.5 resolution scale
lol
>>
>>573293073
>lol
I mean it ran above 60fps 1440p x1.5 on my ancient 6800XT.
But steady 120fps is better at 1x.
>>
>>573286316
He's Dominican.
https://www.youtube.com/watch?v=Xxpgx0Dts6w&t=490s
>>
>>573286692
It mostly used for phones but on desktop ubuntu is responsible for flutter now, their installer is in flutter which uses dart.
>>
>>573292173
https://github.com/flightlessmango/MangoHud/commit/e921cbfb9d25280303263ccebea9ef5d4d71dd02
>MangoHud Next is the in-progress server/client rewrite of MangoHud
>>
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Anyone know how to get the RUNE GTA V Enhanced release working on Linux? I am using PlayGTAV.exe btw.
>>
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>>573302636
Doesn't work for me. :^(
>>
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sandybros, polarisbros, we won.
>>
bump
>>
>>573302636
>MangoHud Next
That's just a working title, right? If they're actually remaining the project to that, it's going to be real cringe when "Next" is firmly established as the current version. Like putting Newâ„¢ in the name of shit that isn't new anymore.
(Wasn't there also a future Bottles version they were calling Bottles Next? Or did that already come out without the Next in the name?)
>>
>>573305935
5 hours later I finally found out this was caused by having ptrace disabled due to the ssh-keysign-pwn vuln. God fucking damn I can finally play.
>>
Reckless
>>
>>573302636
What's the purpose of rewriting mangohud? The current version works fine
>>
>>573348625
Hopefully to address the segfaults with emulators.
>>
>mangohud
>emulators
the fuck is the use case?
>>
Proton 11 is out, still no Wayland support..
>>
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>>573361754
>ARM release visible on my x86_64-v3 system
Sloppy job Valve.
>>
>>573361754
Wayland is 18 years old. It's old and deprecated.
>>
>>573309126
I don't get these graphs. 1 / 59.2 Hz would be 16.89 ms, not 17.0. Same for 1 / 83.7 Hz would be ~11.95 ms, not 10.2 ms.
>>
>>573361754
If EM will manage to upstream all his work in Wine there's a chance we will see Wayland support in Proton 12
>>
>>573371976
It's probably the way they calculate FPS.
They would be identically reciprocal if you calculated FPS as (total frames)/(total time) and frame time as (total time)/(total frames).
I don't think they calculated them like that however.
Don't ask me why though I would have no clue
>>
>>573371976
The max fps is probably calculated over a fixed time interval.
The minimum frame time is between two consecutive frames.
>>
https://www.gamingonlinux.com/2026/07/proton-11-0-1-officially-released-to-expand-windows-games-on-steamos-linux/

>Newly playable:
Unknown Faces
Gothic 1 Classic
X-Plane 12
Breath of Fire IV
Deadly Premonition
>>
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Don't understand the hype this big bitch had/has, her face is fucking ugly, her mosquito daughters are more beautiful.
>>
>>573379484
Boobs+humiliation fetish
>>
>>573379245
I wonder how many of these were already playable with Proton-GE/Cachyos
>>
>>573380754
DP still had some issues but lot of it was fixed with cachyos last I played, hopefully this fixed all of it.
>>
Any anons have experience with Ubisoft connect? Would like to get some old singleplayer games and delete the launcher; do they retroactively add drm to old releases? How extensive is it?
>>
>>573385736
Just get them DRM free on sharing sites.
>>
>>573385736
All of their games require that the launcher is opened, you're better off getting the games of gog ir just pirate them.
Not to mention the launcher itself is dogshit, I couldn't log in for days and the only fix was to use my mobile phone's isp, which is fucking ridiculous, Steam never did or does that shit to me.
>>
>>573385736
Fuck, I read Ubuntu connect instead of Ubisoft connect and was wondering "since when canonical distributing games"?
>>
https://github.com/Novum/vkQuake/releases/tag/1.35.0
>SDL3 is now the default on all platforms
nice
>>
not today, son
>>
>>573394290
why can't snap store distribute games though?
>>
Page 10
>>
>>
>>573380754
I'm guessing the "newly playable" is referring to stable releases only, but as I pointed out in another /lgg/ thread a while back, an earlier Proton 11.0 Beta had already made Deadly Premonition "playable" with one huge caveat: cutscenes were handled by remotely transcoded videos downloaded to Steam's shader cache, and at the time, the game's later videos weren't transcoded yet. I hope they've at least processed more of the videos now. Maybe I'll reinstall it soon and find out. But my expectations are low because the video transcoding process is apparently triggered by some number of players hitting a broken video, and most people don't finish games, especially jank like Deadly Premonition.
In any case, I'm pretty sure it won't work at all without the shader cache enabled. See:
https://github.com/ValveSoftware/Proton/issues/2284#issuecomment-4276631881
The game was also fully playable (including all cutscenes) with much older Proton versions after doing a bunch of Protontricks shit and other tinkering. I played through the whole game on Linux with some Proton 5.x build. The setup was a nightmare though, so I really hope there is some Proton build that just works now. I'll even settle for Valve's Proton if all the videos get transcoded eventually, because I don't mind having the shader cache turned on.
>>
>>573435046
I just don't like the idea of pre-cacheing seeing, it sounds dirty and bloated.
>>
>>573435046
Amethyst switched to Qt

https://github.com/ChrisDKN/Amethyst-Mod-Manager/releases/tag/v2.0.0
>>
>>573440780
didn't mean to (you)
>>
why the fuck does nvidia create empty .nv home folder when it uses .cache/nvidia/GLCache anyway?
>>
>>573442080
to assert dominance
>>
>>573418073
No user accounts, no monetization
>>
is gnome fine for gaming?
>>
>>573451470
gno
>>
>>573451470
No:
1. Doesn't have tearing support
2. Doesn't properly support HDR for game
>>
>>573348625
He wants to make it more like rivatuner statistics server.
I don't like the idea but I guess it's due to vulkan layer incompatibilities, I don't know.
Every software has a lifespan and at some point they all begin to decline in quality/features/bloat... Unfortunate.
>>
>>573452482
i think im gonna go with xfce then
>>
>>573448118
I thought it had monetization, I thought flatpak had too but I've never seen any paid apps on it.
>>
>>573453067
So you decided to take even worse option lol
>>
>>573451470
yes.
>>573452482
1. usecase?
2. source?
>>573453067
kek
>>
>>573453245
>I thought it had monetization
It doesn't (unless you're talking about fake crypto wallet apps that will steal your crypto)
>I thought flatpak had too
There were plans but they didn't materialize
>>
>>573453413
>usecase?
Lower latency on fixed refresh rate monitors
>source?
https://gitlab.gnome.org/GNOME/mutter/-/work_items/4083
>>
>>573453067
go with lxqt
>>
>>573453527
do you know if labwc is any better? any other WM or DE with better support? excluding KDE.
>>
>>573454390
dude if you don't want to use KDE (which is the only sane option on Linux for gaming) then your next choice should be Hyprland
>>
>>573454601
im trying to think of what to recommend the other guy and it seems like he's not a fan of kde. I told him to use lxqt because you can use kwin with that.
>>
>>573454601
i just cant take the bugs with every big update anymore
and for some reason on arch i could never get the breeze cursor theme to apply on the login screen
>>
>>573455869
>i just cant take the bugs with every big update anymore
There are like some minor bugs that get fixed in a follow-up updates in a couple of days, and you're already crying like a bitch, trying to migrate to even LESS stable DEs where you have to tinker a lot of shit with no guaranteed stability.
>>
>>573455996
i dont think gnome is less stable
>>
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>>573456575
>extensions break every major update
>base system is barely usable without said extensions
>attempt to configure Wireguard will make system settings freeze. Year later - no fix. https://gitlab.gnome.org/GNOME/gnome-control-center/-/work_items/3464
Lmao
>>
>>573454825
>lxqt because you can use kwin with that.
I tried that last month.
It ended up being a worse version of plasma. It had no advantages over it, so i just went back to plasma
>>
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Fucking hell
>>
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This orbital weapon gets hacked and then tries to destroy allied station later in the mission. I must prevent that, but since mission was made by some retard there's no way I can make that in time after completing previous objective, so I destroy its weapons while it's friendly and everyone is fine with that lol.
>>
https://blog.linuxmint.com/?p=5046
>Wayland no longer experimental on cinnamon.
I will try it out. Cinnamon is the best desktop environment held back by dogshit and obsolete x11. Hopefully we can get proper modern support after this.
Can't wait to ditch ugly plasma for a kinographic experience like cinnamon
>>
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I've tried several times to move from Easy difficulty to Medium but here's another one. In this mission you have to destroy engines of freighters. But here's the thing: you can't do that in time before 2 of them escape. Your ship constantly running out of Guns/Engine energy, AI squadmates suck on both difficulties and at the end of the mission they're most likely dead from enemy ships. This mod wasn't well-designed at all...
>>
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>disguise mission
>scan enemy base
>extract
Oh no, I'm not leaving without a fight
>>573465424
Something tells me that despite leaving experimental state it still will be broken mess without features
>>
so is plasma actually the only viable DE for gaming?
>>
>>573468918
>broken mess without features
That's what wayland without extensions is by design. You either get that or the so-called "security".
>>
>>573472507
I think Hyprland is kinda works as well
>>
>>573465424
>dogshit and obsolete x11
What's wrong with it? The only complaints I ever see are that it doesn't work with different refresh rates across different monitors (and then I get accused of being "poor" when I ask what issues are relevant to my single-monitor setup) and something about HDR.
Anyway, I don't really want to be "stuck" on X11 (which is obviously going to be left to rot considering that developers were screeching for it to die long before Wayland was even viable), so I hope Cinnamon gets Wayland alternatives to xrandr and xdotool so that all of my scripted automation doesn't get replaced with manually opening GUIs like some kind of Windows user.
>>
>>573477114
>across multiple monitors
Fixed.
Also, last time I tried the "experimental" Cinnamon on Wayland, I tried to open Steam and the window was invisible. Was that just because Cinnamon's Wayland support was still broken? Or is there some obscure ritual that I would need to do in order to run programs that don't support Wayland yet?
>>
>>573455869
>and for some reason on arch i could never get the breeze cursor theme to apply on the login screen
Were you using sddm? I remember doing this
>https://github.com/sddm/sddm/issues/1996
and it worked, although using plasma-login-manager and removing sddm works better now.
>>
>>573477114
>What's wrong with it?
Guaranteed 1 frame latency with compositing
Low compositing performance
No unredirect mode for multi-monitor configurations
Flickering during compositor/unredirected mode switch
Poor support for multi-monitor setups (both same refresh and vrr)
No HDR
No overlay planes support
Expensive screen recording
>>
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>base is full of turrets
>they start fire at you the moment you get close
Yeah... AI squad mates died in their first run.
>>
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Finally. They did surrender but their base self-destructed anyway lol
>>
>>573481110
>Guaranteed 1 frame latency with compositing
This was the match that lit powder barrel for me. It felt like I was using a computer from 1998 without the sovl. The only fix was to "disable the compositor," and then you were stuck with ugly windowing with no animations or decorations on already ugly desktop environments.
Not to mention its security issues, because any program can read and send inputs to every other program. I don't know how anyone is OK with that.
>>
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>enemies on your 6
no shit nigger I'm trying to take down their captain while you fighting rookies
>>573482897
>I don't know how anyone is OK with that.
Windows users are, lol.
>>
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Ok, that's it for Raider Wars campaign of Babylon Project mod. So far I had great experience with Freespace 2 mods but this one was trash: poorly designed missions full of bugs, writing is nonexistent. 5/10
I think it's time for Deltarune chapter 5?
>>
>>573483359
>Windows users
Those aren't people
>>
Slow day, huh?
>>
>>573465424
Mintards are retarded, why did thry hard fork gnome, they could have just piggy bscked on gnome, they didn't add much and just have fallen behind.
>>
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>>573497112
Silence for all those laid-off Xbox employees

Also https://github.com/pugdev3/deltaport works just fine, although it's a bit too automatic for my liking, and it's also running game through steam runtime now when I used to run it from system libraries.
>>
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Also, it's been exactly 3 months ago since I've beat chapter 4. Interesting.
>>
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That dress was cute on her
>>
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Let's do this
As /v/ would say: deltaTROON heh, am I right?
>>
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>>
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They're cute together
>>573502801
Is that some kind of tower defense?
>>
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>>573503023
It's a modded wave-based survival mode. You can put up a flag at certain locations if you want your allies to defend/hold a certain area on the map but you don't have to actually defend anything, just survive the rounds/waves. The mod is called Ultimate Firefight Series (Halo 3 mod on the steam workshop).
>>
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LET'S FUCKING GO
but that would be the last for today
>>
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>>573503482
>alien ship doesn't burn or emit smoke when it low on health
>>
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>>573505545
It's subtle, but I know in other games when you're piloting/driving vehicles you can see electricity and smoke/burning from the exposed/damaged parts, and pieces of the vehicle can fall off (and you can interact with those broken pieces because they have physics). The mod changes a bunch of stuff so I'm not sure if they disabled the smoke/fire for that vehicle, but it could also be the LOD is too low/vehicle is too far away for those things to render. Some of the assets are also grabbed/remixed from the other games, and the mod isn't the most polished so not sure how accurate they made the transition to this game.
>>
>>573472507
For wayland yeah, xorg as long as your compositor is disabled anything is good
>>
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Native Linux gaming, yay!
>>
>>573510637
i had no idea what adrenaline was for, turn out you have to do key combination to get power up.
>>
>>573479074
it happened on both sddm and plasma login
>>
>>573481110
>Low compositing performance
The funny thing is that when I use kde plasma wayland I have worse performance when recording because the compositor seems to be active even when playing a game at fullscreen, so the compositor gets gpu starved and lags. This doesn't happen on X11 (when running without a compositor).
>Expensive screen recording
Not if you use gpu screen recorder. The performance is the same as on wayland or better (as mentioned above, you can run without a compositor and you wont have compositor stutter like on wayland)
>>
>>573482897
>Not to mention its security issues, because any program can read and send inputs to every other program. I don't know how anyone is OK with that.
I can guarantee you 99% that applications on your wayland system can also do that, unless you run every application in a sandbox without write access to $HOME. Even the a large portion of the most popular flatpaks have write access to $HOME
>>
>>573481110
Almost none of those points apply if you dont use a compositor (including "Poor support for multi-monitor setups") and wayland compositors also have terrible overlay planes support. It seems like on kde for example a window is only added to the overlay plane if you manually tell it to do so in the windows settings
>>
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Didn't expect a pure action part in the so called "survival" horror game.
>>
>>573501926
>>573501393
>>573500375
this is cringe
>>
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These 2 fuckers went easily down with Chris, but as Ethan one alone took me several grenade launcher-, magnum-, shotgun- and snipershots.
>>
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That's it? No score?
8 was definitely more enjoyable than 7 but it suffers from the same issues, bulletsponge enemies, lack of proper puzzles.
Base enemies in this one take as many shots to kill as elites in the older titles, it's ridiculous.

My Resident Evil journey is at end, I'm only missing 9, but that one can wait when it's cheap(below 20 bucks).
Not gonna bother with 2/3/4 remakes, though I'm interested in CV remake because I actually enjoyed that one more than 3 and 0, unless they remove the "problematic" parts, then I'm not gonna bother.
>>
>>573522141
>bulletsponge enemies
Fucking same issue on every new resident evil game.
Re9 is fucking retarded on this regard. Guns are made of fucking pastic and make the combat boring as fuck. Re2r, re3r village, biohazard and Requiem, all utter dogshit combat. Only 4 managed to make it good somehow
>>
>>573476021
i might get intor hyprland
the problem i have with window managers is that i dont know what people use for stuff like power management, specially on laptops, notifications, and now apparently people use some "shell" that turns these window managers into almost desktop environments
>>
File: 1775461620133.png (809 KB, 922x3490)
809 KB PNG
>unironical redhat shills infestation
today I will remind them
>>
>>573535281
But you forgot the most important thing!
>Xorg: old
>Wayland: new
:^)
>>
>>573510637
Nice
>>
bump
>>
>>573535281
Fake garbage.
>>
>>573553109
oh my science
>>
Get ready for an era where lmms decompile every game and make all of them open sores.
>>
>>573535281
I don't see HDR support on the Xorg side, where is it?
>>
why when I alt tab from one game to the other the second game is frozen, but if I alt tab to something else like firefox and to the second game everything is fine?
>>
>>573563982
Dunno
>>
>>573562564
There's a WiP version that supposedly works already. Have patience, it spent too long under EEE attempt by Canonical, so it needs some time to catch up.
https://github.com/cepelinas9000/xserver/tree/wip/x11hdrV2
>>
>linux gaming general
>its just random games webm
what is the point? where is my tux kart at?
>>
>>573567243
>what is the point?
It's just to have a thread where people can talk about general gaming for GNU/Linux, cool programs related to gaming on GNU/Linux, and help new GNU/Linux gamers with the problems they might have.
Since discussion is usually slow, some anons post gameplay to bump the thread, other anons just ask retarded questions pretending to be new, or bait questions like x11 vs Wayland or whatever
>>
Always
>>
I wanna be with you
>>
Epic gamer moment: I went to the store and looked at a laptop. The brightness option in windows didn't work and they were unable to figure out why, so I got a €50 discount. When I got home I put cachyos on a usb stick and in the live usb mode brightness works immediately, including keyboard brightness which windows doesn't even show.
>>
>>573579443
kek
>>
>>573579443
The system doesn't wake from suspend/screen lock on linux. It's over.
>>
>>573582675
>>573582675
Update BIOS? Maybe there's a boot option that fixes it.
>>
File: 1_045830.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
Being done with AAA sloppa(RE) I decided to go back to some indie titles.
>>
File: 2_050105.webm (3.88 MB, 1920x1080)
3.88 MB
3.88 MB WEBM
spooky
>>
>>573586786
This looks more like ai slop than aaa games desu
>>
>>573587028
>ai slop
post proof that it's made using ai
>>
>>573586786
>>573587020
Not going to say anything bad about this game because I know nothing about it.
But how come indie developers try to recreate the Ps1 aesthetic and fail so miserably? It doesn't have the soul Ps 1 games had back in the day.
>>
Plasma 6.78 will have Vulkan backend for KWin
>>
>>573587643
I turned the retro shit off.
If I wanna play a retro game, I'll play a retro game.
>>
>>573589583
Looks very retro to me thoughever
>>
what is the best way to make a webm on linux? and why does gnome recording quality looks like shit?
>>
>>573591473
read the op
>>
>>573591473
>gnome
There's your issue.
Although I don't think spectacle is much better
>>
>>573595738
They are all the same.
>>
Hi. I'm trying to mod P4G, but I'm having some trouble. I'm following a guide that requires I download Reloaded II via protontricks, and when I do that, a desktop entry is created, but when I attempt to execute it, my entire computer freezes and I have to manually restart it. Any help fixing this?
>>
>>573603468
>requires I download Reloaded II via protontricks
what the fuck?
you just download the file normally and then use protontricks to run the exe
>>
>>573605252
Sorry, I meant to say install, not download. I run the exe with protontricks, select P4G, a folder and .desktop file is created and stored in my /desktop directory, i launch the .desktop file, but my computer freezes as soon as i do so.
>>
>>573606124
you have to launch the installed mod exe again with protontricks
>>
if I install mod organizer on the same prefix as skyrim does that work fine for using mods?
>>
>>573607220
Yes, that was one of operating modes for mo2 in steam tinker launcher
>>
>>573607220
why are you using mod organizer?
>>
File: 1761226559122162.png (24 KB, 600x195)
24 KB PNG
KWin Wayland chads
We're eating good
>>
File: 1775146377161319.webm (3.87 MB, 2048x1152)
3.87 MB
3.87 MB WEBM
he he
frag stolen
>>
>>573588873
Nice, but where did you saw that?
>>
>>573614758
There are a lot of vulkan commits in kwin lately
>>
>>573586414
I cant believe it, that actually fixed the issue, thanks! I just can fwupdmgr refresh and update
>>
>>573615397
ran*
>>
Good morning sirs. I hate windows.
Goodbye sirs.
>>
File: ebussy-indian.jpg (98 KB, 512x512)
98 KB JPG
>>573617876
Use-case for windows?
>>
File: 1767968461429136.webm (3.88 MB, 2048x1152)
3.88 MB
3.88 MB WEBM
>>
>>573615397
>I cant believe it, that actually fixed the issue
I had an issue where PC could randomly just power off under Linux and updating BIOS helped with that as well. Linux tends to use latest ACPI features advertised by motherboard and when vendor didn't implement them properly shit sucks.
>>
>launch a game
>alt+tab out of the game
>alt+tab back into game
>the display is zoomed into the top left corner of the screen
>repeat previous steps
>its even more zoomed in
how do i stop this? i'm on xfce using picom.
>>
>>573632436
>how do i stop this?
by switching to Wayland
>>
File: 343 has been defeated.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
>>
File: Banished Onslaught.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
>>
File: Weapon Swap Combat.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
>>
>>573632616
or launch the game with gamescope, but wayland is the easier solution I guess
>>
>>573634582
>gamescope
Kek.
It has its uses but it's been bad for a long while now
>>
Troubleshooting a problem with a pirated game, wouldn't run in Proton via Lutris so I ran it through Steam. Steam added the demo and seemed to be redirecting the launch to the demo, which I've never seen before, but I can't find any evidence on my system that it actually installed anything. So... what's the anti-piracy situation with Steam? Does this game just happen to have shipped with a -demo launch parameter which Steam is redirecting to? And since demos are rare and having to run a game through Steam is rare I haven't seen this behavior before?
>>
>>573617876
Based
>>
File: append.jpg (1.21 MB, 3520x1200)
1.21 MB JPG
>putting ioquake3 in widescreen just chops off vertical FOV
>it also stretches HUD graphics
Yikes.
Also why the hell does it run at 91 fps if the default com_maxfps is 85?
>>
>>573637620
what's bad about it?
>>
>>573651972
not same anon but gamescope still doesnt work on my nvidia gtx 1650 while it somehow works for other nvidia users
>>
Posting from my PC is impossible now because I don't hoard cookies and the >Verify you are human
checkbox just makes it reload the same checkbox.
I can get a captcha on my phone for some reason (after a 60-second wait because my phone's browser is also not keeping cookies).
>>
And yes it's on-topic because it's probably caused by using Linux and is preventing me from posting about video games.
Fix your shit, fake moot. I won't use Winblows.
>>
Oh, never mind. It's not directly 4chan's fault. I tried doing a search on PC Gaming Wiki and it's stuck in a Cloudflare security verification loop.
I guess Cloudflare has decided to ban Linux Firefox from the Internet.
>>
Oh, thank fuck, it's working now.
>>
Well anyway,
>>
It's not as if I've ever been good at arena shooters and it's not as if my reflexes are fast enough to change that at the age of almost-40, but holy shit I just got totally wrecked in the second Tier-1 match on Hardcore.
I guess I'll have to bump it down to Hurt Me Plenty.
>>
>>573656418
It's not linux firefox. It's hardened browsers. Cloudflare turnstile is implemented per server for some fucking reason and tons of them have full fucking retard settings.

Anyway what's even more obnoxious is the new trend of
>give us three seconds of your cpu time to prove you're not a bot
>no we're not asking your cpu time is already being eaten
>okay you can see the page now thanks for the 0.000003 memecoins
>>
And of course Hurt Me Plenty was too easy. Oh well.
>>
I like the eyeball guy.
>>
Eat shit, me.
>>
Wow, what a fucking SLUT.
I guess I should go to bed now that I've finished Tier 1 on cope difficulty.
>>
I went back to beat Phobos (eat shit fuckface) on Hardcore because I was mad about losing so hard before, but I really am going to bed now and probably sticking to Hurt Me Plenty next time I play this multiplayer game by myself.
>>
>>573656418
>firefox
You deserve it.
>>
File: 1776993517976246.jpg (1.05 MB, 3840x2160)
1.05 MB JPG
>>573659354
yeah
>>
>>573663389
I want to stick my penis in her asshole if you catch my drift
>>
>>573659354
Why is she wearing a chastity belt?
>>
>linux gaming
>look inside
>some unc shit games
you are not selling the product here
>>
>>573680651
She's a loyal wife mine
>>
>>573680840
Computer games are for uncs. Kids play on their phones and nintendo switch.
>>
>>573680840
>unc shit
zoomers deserve everything they have coming to them
>>
>>573680949
Truth
>>
>>573680840
I'd be playing the same kinds of games if I were using Windows. I'm not going to choose games that are contrary to my tastes just to make Linux gaming look cooler to some dipshit kids.
>>
>>573680840
>linux gaming
>for people who don't like gaming on windows
>people who remember old windows
>windows 7 was 17 years ago
>windows XP sp 3 was around the same time
checks out, zoomers are so gay that being fucked by daddy MS comes naturally to them anyway
>>
[Tragic News]
The stable release of Proton 11.0 didn't fix the issue with the hardware cursor option in Gray Matter causing stuttering/frame-rate issues. So I'm playing with hardware cursor disabled, which fixes the performance issue but causes an annoying input lag. Proton 10.0 didn't have this issue, but it did have a minor video playback problem, specifically with the video logs on the computer in chapter 3.
On that note, I never did finish chapter 3. I'm trying to do that now but I don't know what I'm missing here. At least one walkthrough is wrong about what actions correspond to each of these goals, because I've already done everything that the walkthrough mentions under A Spectral Presence.
>>
This Steam forum post had the right answer. I had to go examine the bedroom mirror again.
>>
>>573690939
Have you tried wine Wayland driver?
>>
>>573696402
Is there any actual reason to believe it would fix that particular issue?
I wouldn't know how to get Wine Wayland driver to work with Steam Proton, and I'm probably not going to switch my desktop environment to avoid some input lag in a point-and-click adventure game. (Despite recent news about improvements to Cinnamon on Wayland, the Wayland session is still experimental. Those updates that supposedly get it working come with the next Linux Mint release, scheduled for the end of the year. And I probably still won't use it right away because a lack of drop-in replacements for xrandr and xdotool would break a bunch of my scripts, and nobody cares because the Linux community is in pander-to-normies mode and thus the answer to my problem is "just use GUIs for those things you scripted".)
>>
>>573690939
Are you using an RDN3 AMD GPU?
>>
>>573697223
>Wine Wayland driver to work with Steam Proton
By using Proton-GE with the PROTON_ENABLE_WAYLAND=1 variable.
>>
>>573690939
But really, why do you even touch vanilla proton? It was made for niggers who don't know any better. You should use either ge or CachyOS protons
>>
>>573697223
So you're using x11? Forget it then
>>
>>573698598
It's an RX 6600; I looked it up and supposedly it's RDNA 2.
>>573698612
Good to know.
>>573698730
Works fine for most games, unless Valve's Proton 11 (which I haven't used much) is just a downgrade from their previous one.
Like I get it, there are other Proton builds that fix things, but basically all of the games installed on my machine just worked with the thing that Steam uses by default, so there wasn't much motivation to go and try something else. I also at least try vanilla Proton before I report anything on ProtonDB so that I'm not one of those people submitting tinker reports for games that don't need tinkering.
Last time I used Proton GE (years ago), it fixed cutscenes in one game but was also prone to crashing. The game in question kinda sucked anyway so I stopped playing it.
>>573698867
Yes, and I'd be more inclined to try Wayland if I thought this was actually an issue of the "lol X11 just sucks" variety, but this stuttering issue with hardware cursor enabled is a regression (didn't happen with Proton 10) and may be unique to this one (1) game nobody cares about. It's not like X11 can't do hardware cursors. I've played other games. So if my X11 issues amount to stuttering with one particular setting with one Proton version in one game, and whatever it was I noticed in some previous thread (weird frame timing in Warcraft 1 if I remember correctly), then I'll probably have more issues switching to Wayland than staying on X11.
>>
>>573699875
>It's an RX 6600; I looked it up and supposedly it's RDNA 2.
Ah k, I have somewhat of a similar issue on rx 7800 xt which is RDNA 3, but hardware cursor works even worse on Wayland (the cursor lags in many games and cursor latency). X11 with software cursor works the best in my experience.
>>
I'm getting pretty good at this unc shit.
>>
lol.
I got my last several kills with the railgun just picking off dudes in mid-air as they came up from a lower level on the same jump pad.
Hardcore mode isn't so bad if it's not 1v1. There are plenty of opportunities for kill stealing (although you can also lose just because of the enemies feeding each other).
>>
I wanna smack it
>>
>sed s/LINEAR/NEAREST/g -i q3config.cfg
I never did this for Quake 3 before.
Should I keep it this way or play with the texture smudge the developers intended?
>>
>>573706569
Quake 3 wasn't developed for software renderers so no
>>
>>573708178
It's not software rendering THOUGH
>>
DAMN
And yes, I know, what am I thinking with 60 fps? I should probably raise MangoHud's frame rate cap, maybe to 120. I just wanted it at an integer factor/multiple of my refresh rate because I have autism. I could also just enable adaptive-sync but I don't think my monitor goes up to >>573649883.
>>
>Robot (female) (fat)
what a character design...
I like it except for the robot part
>>
Just a PSA for anons who play older titles, old games don't like mice with high polling rates, lowering it to 125Hz can fix the stuttering.
>>
>>573709198
Can confirm. I had an issue with the Linux port of Overlord II that was solved by lowering the polling rate of my mouse. (Maybe the Linux port of the first game also had the same issue, and maybe even the Windows versions for all I know. I'm pretty sure I didn't have a high-polling-rate mouse when I played the game on Windows 7.)
I don't know if the Overlord games' Linux ports are still included in new Steam purchases but my library still has them. I remember them being buggy when it came to fullscreen/windowing or resolution or something like that.
>>
>>573709198
Actually the issue with Overlord II wasn't stuttering. The mouse sensitivity would just drop to near zero.
In any case, setting a normal polling rate is worth trying if you have any issues while using an epic GAMERâ„¢ mouse.
>>
>>573706569
Are you the anon who loves using sed
I swear I will never understand that command
>>
>>573711595
In most cases you do s(ubstitute)/from/to/g(lobal), easy stuff. When doing it in Vim, add % in front.
>>
>>573711595
I probably am that anon because I do enjoy sed for the same reason that I enjoy imagemagick.
>opening a GUI
lmao
But just as I actually suck at using ImageMagick beyond a simple
>covert -append FILE1 FILE2 OUTPUT
or
>covert +append FILE1 FILE2 OUTPUT
(and I always forget which one appends horizontally and which one appends vertically so I usually do the wrong one and say "oops" and then do the other), I don't actually use sed for anything complicated because my regular expression knowledge is also rather weak. I just use it for basic string replacement such as
>sed s/FOO/BAR/g -i FILE
for recklessly replacing all FOO with BAR in FILE. (Removing the -i makes it less reckless because then it prints the result to stdout instead of editing the file in place, but that's for casuals.)
>>
>>573680840
>>573680949
To be honest, I would absolutely and unironically post in an Unc Shit General if somebody started one and it survived long enough to be worth bookmarking.
I suppose it would mostly just overlap with >>>/vr/ ... but they get really worked up over what technically counts as a "retro" game, so I can't go there to discuss recently released games that appeal to elderly millennials such as myself.
>>
>>573713278
>my regular expression knowledge is also rather weak
this is all you need
https://regex101.com/
>>
>>573713278
>covert
oops. I meant convert.
Can't think of good a joke about the word "covert" so I'll just accept the shame of my spelling mistake instead of deflecting with humor.
>>573714240
Cool, thanks
>>
fat...
>>
Tier 3 done
>>
TankJr is a bastard
>>
Oh well, I win
(not first try)
>>
>>573709180
>there's a non-robot fat chick
based
>lumpy rotting zombie ass and beat-up face
never mind
This would be called woke if it were released today but I think the developers probably just thought it was funny.
>>
In other news, Slash has a nice butt.
>>
>japanese indie mech game based off AC4 with some VD and pilot booba
>UE so it randomly pegs my GPU even through the simple graphics and a maximum 90 FPS limit
>got a ring gfx timeout as well but it could have been an undervolt edge case
why it gotta be that way
>>
>>573706569
r_picmic 6 or nothing
>>
trying the webm script on op and doesn't seem to do anything, the original video is 80mb so maybe too big?
>>
>>573708269
Nearest filtering was for software renderers though. All hardware accelerated renderers were doing linear filtering
>>
>>573729406
Have you met all dependencies?
>>
>>573730264
if it's just
>python
>ffmpeg
>kdialog
yeah, unless arch has some weird shit going on on these dependencies
>>
>>573728736
Assuming you mean r_picmip ...
Holy shit lol
>>
>>573730434
that's how it was played, hell yeah
>>
Tier 4 Hardcore done btw.
This guy was a real asshole. I can't compete with the computer's railgun skills (I'm not a computer) so I had to get lucky.
>>
Yep...
>running around not seeing anyone
>"3 frags left"
>"2 frags left"
>"1 frag left"
Oh well.
Nice goggles.
>>
File: 1752530531731397.webm (3.86 MB, 2048x864)
3.86 MB
3.86 MB WEBM
testing the OP GPU recording thing >>573591473, I gave up on the OP script to convert webm, simply doesn't work >>573729406, using ffmpeg manually now
here is some gameplay of a non unc game for this anon >>573680840
>>
Being aggressive really paid off in this round. Lots of shotgun kills toward the end.
I should really stop and play some of those other unfinished games that I didn't already beat on my old Windows laptop 15+ years ago.
I could probably knock out Gray Matter this weekend if I just swallow my pride and go straight to the internet next time I get stuck on some "oops you forgot to examine this already-examined mirror again" bullshit instead of wandering around for an hour and then looking it up.
>>
>>573733697
>asses cut off at the bottom
Is your ultra-wide resolution decreasing the vertical FOV?
I think I'm going to have to see that game in 16:9 for science.
>>
File: 1768570883398817.webm (3.91 MB, 1920x810)
3.91 MB
3.91 MB WEBM
>>573734663
you aren't even supposed to see your teammates at 16:9, ultrawide allows you to see your entire team, but yeah the asses of position 2 and 4 are cut out. Reduced the UI size for science
>>
File: 1757395420518636.webm (3.89 MB, 1022x830)
3.89 MB
3.89 MB WEBM
testing area recording now, also disable the shitty shadowplay notification
>>
>>573680840
>not selling
Correct, GNU plus Linux is free (gratis) as well as free (libre).
Also the people who need Linux shilled to them should stay on Windows.
>>
File: 1770004873797206.webm (3.97 MB, 493x736)
3.97 MB
3.97 MB WEBM
last test, on a long ass video just to see how crusty my ffmpeg settings end up.
you may continue the unc games now.
>>
Stop saying "unc" ironically you idiots. Your posts are getting filtered. Ironic retardation is just retardation.
>>
Why unc so mad?
>>
>>573741875
I am literally an uncle though (also a dad).
And some random dude filtering this post doesn't make the thread not bump.
>>
>>573737386
If only x11/wayland had a protocol to specify if a window/surface should be in the overlay plane or excluded from recordings then you could have recording notification visible on the screen but not in the recording
>>
File: A look at the UNSC.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
>>
File: Beating up the Baddies.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
>>
File: 1778766987479971.webm (3.92 MB, 2048x842)
3.92 MB
3.92 MB WEBM
>>573741875
calm down unc, here, have a migu
>>573743297
if there is, teach me senpai
>>
File: Destroyed Beauty.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
>>
>>573743981
>if there is, teach me senpai
Kde plasma wayland has window rule setting to hide certain windows from recordings, but unfortunately it doesn't work properly for all x11 windows (the gpu screen recorder notification on kde plasma is an x11 application)
>>
File: 1769005663511693.webm (3.13 MB, 2046x840)
3.13 MB
3.13 MB WEBM
>>573745492
it is fine, I can live without the notification

more non unc game just to make that anon mad
unc unc unc unc
>>
File: 1755563636320114.webm (3.9 MB, 2048x838)
3.9 MB
3.9 MB WEBM
sometimes ffmpeg works really well sometimes is extremely crusty
>>
>>573747617
>flashy particle effects everywhere
yeah no shit
>>
File: 1761418196611361.webm (3.96 MB, 2048x846)
3.96 MB
3.96 MB WEBM
>>573747726
true
on a side note showtime is dogshit(ofc it is, is GNOME) , it somehow crash into nothingness and I have to manually kill it in terminal
>>
File: 1776364291252390.webm (3.91 MB, 1024x796)
3.91 MB
3.91 MB WEBM
>>
File: 1782874846297596.webm (3.87 MB, 2048x834)
3.87 MB
3.87 MB WEBM
>>
File: 1765970056564990.webm (2.68 MB, 690x638)
2.68 MB
2.68 MB WEBM
wish there was a way to upscale on linux, palworld look like ass without it
gamescope doesn't do jack when upscaling
>>
>>573753516
Can't you inject FSR to upscale?
>>
File: 1753775106459440.webm (1.6 MB, 726x708)
1.6 MB
1.6 MB WEBM
>>573753782
I tried optiscale and didn't work very well
>>
File: 1775705132187490.webm (3.14 MB, 640x612)
3.14 MB
3.14 MB WEBM
>>
>>573733697
I use a bash script to make .webms
https://pastebin.com/4guJ0CgL
not what I'd call ready for public use as is, since there's practically no input validation, but you can use it for reference
>>
>enemy's name looks like urine
>arena is filled with piss fog
>>
It was a close match.
Beat him 10 to 9 with low health.
>>
File: 1782722296242908.webm (3.92 MB, 1016x874)
3.92 MB
3.92 MB WEBM
>>
File: 1755409155609874.webm (3.9 MB, 1280x876)
3.9 MB
3.9 MB WEBM
>>
Well, I beat every match except the last one on Hardcore. And the last one seems like total bullshit so I don't know if I'll even bother with it. There's nothing more to unlock, right?
I wanted to play more than just Quake III today, but I wasn't in the mood to play anything for more than 20 minutes at a time, so I just played a bunch of short Quake III sessions in between other lazy weekend activities.
>>
File: 1771159339830417.webm (3.83 MB, 2048x864)
3.83 MB
3.83 MB WEBM
>>
File: 936712873618723687.png (2.24 MB, 1440x810)
2.24 MB PNG
>>573759210
this almost feels like the webm equivalent of these memes
>>
File: 1777711807272871.webm (3.93 MB, 960x650)
3.93 MB
3.93 MB WEBM
>>
File: 1775835056468333.png (8 KB, 216x28)
8 KB PNG
How the fuck do I get these values lined up?
>>
>>573781716
Just download the default config and edit it to your liking.
>>
>>573753516
You mean downscaling?
>>
>>573379484
See >>573380426

+She is very futa-coded
>>
>>573795420
>>573753516
You can downscale with xephyr
>>
https://github.com/CachyOS/proton-cachyos/releases#release-cachyos-11.0-20260702-slr
>Added winepipewire.drv driver for Wine to directly use Pipewire instead of using winepulse.drv and going through pipewire-pulse. Thanks to @M0n7y5.
Wine is complete
>>
File: q3ta.png (1.2 MB, 798x976)
1.2 MB PNG
>>573770420
there's an extension, but idk if it's fun or not solo
>>
>>573800951
Wine is winning bigly
>>
>>573800970
Yeah, I have it (got the GOG versions of the Quake games even though I have a physical copy of "The Ultimate Quake" [1–3 in a box set] because the latter doesn't have any mission packs), but I launched it and it didn't look like there was any kind of "campaign" to beat. (Of course Q3A doesn't have a real campaign either but it's got that series of predefined matches.) I could be wrong though.
>>
>>573804630
ah ok, i was not sure if there was something for solo
>>
>>573806372
Well there is single-player mode (which much like Q3A is just multiplayer with bots), and I just tried it out. It seems pretty cool. Obviously there are new game modes (e.g. CTF), and while the team aspect does suggest it's better with friends, playing alone is worth it just to try the new weapons: a nailgun (which works more like a shotgun with weirdly low projectile velocity), a proximity mine launcher, and I don't know what else.
>>
I don't know what these floating letters are. I should probably RTFM.
>>
Anyway, I won.
The game does track a high score for each arena on each game mode, so if I want to say I finished it as a single-player game, I guess I could just play each one. I don't know if it records scores only for wins or also for losses though.
Also I once heard there's a way to issue commands to teammates. Big if true. I haven't looked into it.
>>
>>573709198
Wtf is a polling rate
>>
>>573807531
I think it's just how many times per second the mouse sends an update to the computer. Your mouse input is continuous and analog but everything in computers is discrete and digital so it's capturing the direction and speed of the mouse some number of times per second.
I imagine not every mouse has software to change its polling rate, especially on Linux. Mine has no official Linux support. But it is supported by an open-source tool so I can set it as low as 125 Hz or as high as 1000 Hz. I assume the higher polling rates are better for competitive gaming (or are a placebo for people who merely obsess over imperceptible delays).
>>
>>573800951
Hopefully this will fix some crackling issues.
>>
>>573808004
Higher polling rate is not placebo, you can see it when you move your mouse around on the screen. Like screen refresh rate there is a point to diminishing returns too, and higher polling does come with higher CPU usage but that's only applicable to potato PCs from 15-20 years a go.
>>
>>573809292
How low would polling rate have to be in order to be noticeably bad? I set mine to 125 Hz yesterday and it didn't feel immediately shitty. I wasn't really attempting to test latency or anything though.
>>
>>573808496
>Hopefully this will fix some crackling issues.
Personally I haven't had any issues after changing the clock rate in the pipwire config. Can't remember what the defaults were, but I'm running this these now:

context.properties = {...
## Properties for the DSP configuration.
#default.clock.rate = 48000
#default.clock.allowed-rates = [ 48000 ]
#default.clock.quantum = 1024
#default.clock.min-quantum = 32
#default.clock.max-quantum = 2048
#default.clock.quantum-limit = 8192
#default.clock.quantum-floor = 4
#default.video.width = 640
#default.video.height = 480
#default.video.rate.num = 25
#default.video.rate.denom = 1
>>
>>573809505
I tried but that didn't fix it for me, I only had the issue for two games though, max payne 1 and one of the riddick games, might have been the athena one.
>>
>>573800951
compiling shaders indicator keeps popping up for a second sometimes, is this normal? it's a nice touch though, I didn't know it was a thing.

my issue with Deadly Premonition is still not fixed with this, so I'm assuming proton just upstreamed the fixes from one of the forks and deemded it playable.
>>
was looking at Pillars of Eternity, they switched to dx11 on windows but remained on opengl on linux, why couldn't they switch to vulkan, does unity not have easy way to convert it?
>>
>>573813625
>does unity not have easy way to convert it?
I know that vulkan is available as a graphics API in the build settings of Unity, but haven't tried to build with it yet. From what I'm reading online it seems to be straightforward for any game made in Unity past version 5.6.
>>
>>573811891
>assuming proton just upstreamed the fixes from one of the forks and deemded it playable
If those fixes were related to videos then I doubt it. I haven't tested it since 8 threads ago, but at the time, Valve's Proton 11 Beta was using the shader cache to get remotely transcoded videos (and, according to GitHub comments linked from >>573435046, disabling shader caching actually made the game crash, probably because it freaks out upon video playback failure if Valve's video replacement code doesn't intervene).
Of course I don't actually know what had to be fixed aside from video playback. But I don't think video fixes would have been upstreamed to Valve unless they had nothing to do with codecs.
>>
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Ubuntu 13.10... Home...
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>>573821263
>Amazon
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>>573821263
Half-Life works. Although I had to use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 because libstdc++ is too old lol
>>
I'm getting destroyed by virgin, I mean vergil
>>
>>573806865
>a nailgun (which works more like a shotgun with weirdly low projectile velocity), a proximity mine launcher, and I don't know what else.
Third new weapon is a chain gun, presented here with chunky muzzle flash because I disabled texture filtering again despite >>573708178 being right.
>>
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>>573832531
Game look fun, I might even try it next year
>>
>he's straight-up ordering her to go investigate paranormal shit now
Uh, based? But that doesn't really sound like one of the official duties of the neurobiology research assistant job she fraudulently got hired for.
>>
>swimming pool mysteriously appeared to have been full of blood last night
>the newspaper calls it blood but also describes it as "dark purple"
What the fuck?
>>
For fuck's sake. Forgot image.
It's even red in the photo.
>>
>examine photos of red water
>she calls it purple too
Is this an ESL thing? I see the developer was French.
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>>573838474
it is so funny to me that thanks to 2B ass we have DXVK
>>
>in-game computer
>can't use it
I can't believe they would tease me like this
>>
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>>573839014
understandable
>>
Wow, calm down dipshit.
>>
Fat boobs alert
>>
File: 1780216104076090.png (2.24 MB, 2011x1002)
2.24 MB PNG
>>
Why does nobody ever talk about NVPRESENT_ENABLE_SMOOTH_MOTION? It's free 2x framegen in all vulkan applications if you own an nvidia gpu on linux. You just set the environment variable to 1 to enable it. The funny thing is that amd has similar functionality on windows, but not on linux. So nvidia is more linux friendly on that front.
>>
>>573843545
I am not buying jewvidia fake frames Jensen
>>
>>573843913
Fake frames is unironically the best thing to happen to gaming. I've been using fake frames for movies and games forever, and now with lossless scaling in all games. It's also useful for emulation, in the cases where the game is locked to 30 fps (and 60 fps mods break the game).
>>
>>573845325
enjoy your soap operas i guess
>>
>>573843913
Well the point is that amd supports it on windows, but not on linux
>>
>>573845796
>Le 24/30 fps is more cinematic
Are you a 2010 console gamer?
>>
>>573847434
>le fake frames is better
are you 5?
>>
>>573847008
A feature I will never use is not available, oh the humanity
>>
The human eye can't see more than 24 fps.

By the way, I did manage to nail someone with the railgun at this CINEMATIC frame rate.
>>
Hm. That's interesting. I was going to set my monitor to 75 Hz but it looks like only 60 Hz is available in 1600x1200 mode Quake III is using (and yes, ioquake3 changes the display settings to match the selected resolution; I'm glad most games don't do that).
>>
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Interesting design do we have here...
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Another one...
Game is Mystic Nights for the PS2.
You'll never guess how they managed to pad the game length in this one.
Weapons have levels and gain xp by killing enemies, which means you have to grind levels for the next area or you'll do dogshit damage to bosses and that's why the game had respawning enemies which drop ammo constantly.
>>
>>573850516
Nice butt.
>>573850854
Sounds like the kind of game that would get better with cheats.
>>
why aren't rolling release distros a more common thing? like stable shit is only good for server, desktop has no need for stable
>>
>>573870182
because there's more money in stable releases, red hat and canonical have both a business around it.



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