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File: 1758215107885633.jpg (45 KB, 451x196)
45 KB JPG
My reaction to Gleba edition
Previous thread: >>573440462

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
The problem I have with most Zachtronics games rears itself pretty damn early in SpaceChem. The scale of the solution becomes large enough that refactoring to address a problem just bogs you down in hellish tedium of moving shit and awkward debugging. I don't know if I can even be fucked to finish reworking the almost-functional solution I stopped on.
>>
>all inserters place things before the splitter now rather than after
huh
>>
>>573884786
You wouldn't want to insert things in the out-hole instead of the in-hole, would you?
>>
When do I use red modules and when do I use blue
>>
>>573885538
problem is raw resources? red
problem is crafting speed? blue
with beacons you just use red in the machine and beacon with speed
>>
>>573884494
part of it is learning when it's worth trying to fix an almost-working solution or if it'd be easier to start over
>>
>>573885538
as a general rule, the ideal is all red in the machine but the machines are also sped up by beacons with blue modules.
Sometimes when I need to get a bit more juice out of older builds (like LDS), I put in like 3 prod mods and 1 speed if I don't have room to sneak a beacon in.
Oil pumpjacks are a great use case for speed modules, since their output has a floor that it can't go below (so speed is basically a better prod as well in them).
>>
File: loop.png (3.28 MB, 1370x994)
3.28 MB PNG
ah this is so cool but frustrating
>>
>>573890485
Looks like you're getting the idea.
>>
>>573890707
yeah but now ive one issue
how do i stop iron bacteria from deadlocking because too much iron?
>>
>>573890856
very carefully



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