My reaction to Gleba editionPrevious thread: >>573440462This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Timberborn>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>Minecraft>EndfieldOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>FactorioAll IPs are in the pad for security reasons.
The problem I have with most Zachtronics games rears itself pretty damn early in SpaceChem. The scale of the solution becomes large enough that refactoring to address a problem just bogs you down in hellish tedium of moving shit and awkward debugging. I don't know if I can even be fucked to finish reworking the almost-functional solution I stopped on.
>all inserters place things before the splitter now rather than afterhuh
>>573884786You wouldn't want to insert things in the out-hole instead of the in-hole, would you?
When do I use red modules and when do I use blue
>>573885538problem is raw resources? redproblem is crafting speed? bluewith beacons you just use red in the machine and beacon with speed
>>573884494part of it is learning when it's worth trying to fix an almost-working solution or if it'd be easier to start over
>>573885538as a general rule, the ideal is all red in the machine but the machines are also sped up by beacons with blue modules.Sometimes when I need to get a bit more juice out of older builds (like LDS), I put in like 3 prod mods and 1 speed if I don't have room to sneak a beacon in.Oil pumpjacks are a great use case for speed modules, since their output has a floor that it can't go below (so speed is basically a better prod as well in them).
ah this is so cool but frustrating
>>573890485Looks like you're getting the idea.
>>573890707yeah but now ive one issuehow do i stop iron bacteria from deadlocking because too much iron?
>>573890856very carefully