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File: 1784900371450046.png (1.62 MB, 1847x1175)
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>Steam page
https://store.steampowered.com/app/3787240/MARVEL_Tkon_Fighting_Souls/

>TEAM TRAILERS :
>Unbreakable X-Men
https://www.youtube.com/watch?v=jwe13-BKiwo
>Amazing Guardians
https://www.youtube.com/watch?v=_nwtrXnN0vY
>Fighting Avengers
https://www.youtube.com/watch?v=1Iab74kM-xA
>Knights of Doom
https://www.youtube.com/watch?v=TI4qG-wqhLc
>Samurai Outriders
https://www.youtube.com/watch?v=7QGiaEkqYEE


>Phoenix Cyclops reveal
https://www.youtube.com/watch?v=_GrMqmDi-SU

>Opening intro
https://www.youtube.com/watch?v=XSk3IMcgVQY

Open beta weekend. https://www.youtube.com/watch?v=X8UlNl6VB0g
>>
>>575244842
I've heard some people mention a universal overhead, what is it?
>>
>>575245606
L+A
>>
What even is the purpose of Storm's lightning specials
>>
Magik sitting on my face while she’s on her period and letting her period blood slowly drip into my mouth
>>
what's the deal with the colored shapes next to people's names? almost everyone has a green triangle with a handful of orange squares and mine is a white circle while my friend tells me he sees it as a pink hexagon
>>
https://youtu.be/pT1ds3Kbtj8
Crazy how other people are using three assists, every ex move to get to half life and then Clayton does it solo with no meter Lmfao.

At this point Clayton is probably not just the goat of tech for fighting games but I'm wonder is he just the most legendary tech lord in gaming history?
>>
>>575245914
ArcSys games, or many of them anyway, use those colors as a soft ranking system. Light blue is usually the lowest and pink is the highest. It's meant to be an indicator of the opponent's skill for use in casual lobbies. I don't know why Tokon doesn't show you your own rank.
>>
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https://x.com/TistheDac/status/2080570588628746406
Find more sandwich /setup/mix options if you can
Active Tag is a fucking scourge
>>
>>575245862
combo fodder
H is plus on block
>>
>>575243935
I'm still finding some left right setups but I'm leaning entirely on Magik's portals for it right now and you can't be as mean with them as I would like.
>>
>>575246162
crossup protection is gonna eat all that
>>
>>575246162
What exactly is the mix here, is it just guessing strike vs throw?
>>
>>575246059
Somebody tell me the lore on Clayton. He comes off as a weirdo that knows his tech.
>>
Do NOT respond to Clayton
>>
>>575246059
Aren't the assist combos for midscreen? Of course the corner combo is going to need less.
>>
>>575246162
this game is nowhere as cancer as regular tags
>>
>>575247127
Anon he's a faggot who spams his shit in every fighting game thread, ignore the retard advertising his garbo
>>
My controls reset every single time I launch the game, why
>>
auto combos are horrible. I can’t stand when games take away my control. If you do LL or even 2L into L, it triggers an auto combo and you can only link MH into special

Granblue Tag FighterZ 1.0 is among the worst I tried
>>
>>575243935
>>
>>575247446
>we need to dumb down quick add more wallbreaks
>>
>>575243935
>>575247446
It's cause of Active Tag, any potential mix would turn the game into BBTAG all over again.
>>
>>575247385
jank, mine have even partially reset some buttons while leaving others intact once.
>>
>>575244842
Who here Goblin Gang?
>>
>>575247794
me, but his stuff is too much to learn in such a short beta
>>
>>575247446
Good? Mix is literally the least interesting part of fighting games, there is nothing fun or interesting about flipping coins over and over, for either the attacker or defender. If the defender has options (e.g. fuzzy blocking) at their disposal then it’s more interesting. But just being able to loop coinflips in and of itself does not make the game better.
It doesn’t matter if offense is just strike/throw as long as the neutral is interesting.
>>
>>575246978
He's a gay autistic schizo who posts rambling videos (usually about fighting games) on Youtube, then posts said videos to every fighting game related thread on 4chan. on 4chan he speaks in third person, pretending to be someone else, but he has a very obvious writing style and pattern which makes it obvious it's always him. It is extremely common for him to speculate that other men want to have sex with him, and he gets hilariously triggered when you point out the obvious fact that he's a homosexual in denial. He also has delusions of grandeur, thinking that he is some god of fighting games that everyone else looks up to for tech despite vast majority of people having never heard of the guy. This is combined with a persecution complex where he thinks there is a conspiracy in the FGC to discredit and shun him, when the reality is that most people shun him because he's an autistic sperg.
He does seem to be pretty good at fighters and competed in some small, less well-known games in his youth and did reasonably well. Could probably have had a decent FGC content creator career on Youtube if it wasn't for the rampart autism and schizophrenia.
>>
so this game is just infinite but less ugly?
>>
>>575248278
I'd prefer Infinite desu
>>
>>575247412
You control the buttons you press. If you don't want to do an auto-combo, don't press L twice? It's not taking your control away, you are choosing to use the autocombo.
>>
>>575246978
He basically single handedly found all the tech for Fighterz and fat schizos and transexuals cannot stop seething about him.
>>
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>>575246978
He had an internet slapfight with rooflemonger
>>
>Please close Ace-Base before starting the game
Wtf I haven't even launched any other games this startup. This shit is such a fucking hassle.
>>
>>575248760
Lmao no he didn't find a SINGLE tech
>>
How I mod peni nude?
>>
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>>575248278
bbtag
>>
>>575249331
Well, I hate both of those fucking games so... great.
>>
I wish they would stop making active tag games
It is a degen as shit mechanic
>>
>>575249331
I’ve never played a tag game before Tokon. What’s the difference between MvCI style and BBTag style?
>>
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>>575246162
The opponent can't tag back to ms marvel and as far as I know there are no unreactable overheads. At the end of the day it's just strike throw with visual polution
>>
So you just play this shit like BB tag?
Got it
>>
>>575248037
>Mix is literally the least interesting part of fighting games
Man, shut the fuck up
>>
>>575249998
A forced strike/throw after getting the opponent to block a move at fullscreen is still something. But yeah it’s hard to call it “mix”
>>
My God does the game feel better when you just remove simple input from the equation
>>
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>check twitter to see what people are coming up with
>it's literally all people posting "dirty left/right mix" not realizing crossup protection invalidates all of it
>>
>>575250109
Why is it interesting to just randomly guess what your opponent is going to do?
Mixup situations don’t HAVE to be boring. It’s possible for the defender to have options, or for there to be nontrivial risk/reward considerations. But most oki mixup situations in most games just degenerate into pure guessing without much depth.
>>
https://www.youtube.com/watch?v=t6WbL-9kpik
>>
Is there a penis Parker nude mod?
>>
>>575250540
??? where did you get this from
>>
>>575250712
its fanmade
>>
>>575249707
This game wasn't originally active tag in any real sense, the tag had a significant slowdown so it couldn't be used as mix. Then the usual suspects complained when the game wasn't "30 second combos into unblockable mix guess for game" every round, so they changed it and here we are. Pretty much every significant design conflict in Tookon can be explained by the fact that they originally made a tag game that wasn't degen and then tried to retroactively fit all the degen shit other tag games have because """influencers""" complained and they got scared of the bad press.
>>
Does the input buffer feel awful for anyone else? Jump forward into qcf forward always reads as dp. I know forward into qcf is a "shortcut" usually for dp but I've never had a problem in other fighting games.
>>
>>575251009
sometimes moves don't come out yeah
>>
I finally figured it out, the reason why spiderman is such an annoying faggot now is because they gave everything that made him interesting to starlord due to the gotg movies essentially rewriting the character to be peter parker in space and with guns instead of webs
>>
>>575251009
The biggest issue for me is that 22X feels stricter than in other ArcSys games. So clearly they've done something to change it under the hood.
>>
>>575248037
>>575250495
1: by removing ways to mix people up besides strike/throw you are LITERALLY turning it into a 50/50 coin flip of "dash up button or dash up throw"
2: interacting with the other player by trying to take a read (or "guess") on what they're doing is literally the entire appeal of a 1v1 fighting game, you "guess" the mixup the same way you "guess" that they're going to dash up and go low instead of jumping over the poke you threw out to stuff their approach. so removing ways to interact with the other player and making them very binary "he did X so I do Y" situations is fucking boring
>>
>>575250974
Well it didn’t work because everyone is still complaining that there’s no mix and no sauce
>>
>>575250974
The fighting game community and twitter need to fucking die already.
>>
>>575251009
something weird about how you input moves, I swear none of the normal shortcuts work for me.
>>
>>575251009
>Does the input buffer feel awful for anyone else?
yes, it's a case where the buffer is so lenient it loops back around to being fucking dogshit, sf6 suffers the same problem
>>
>>575250974
hey asshole

whats the point of having a team of cool superheroes if they don't actually team up to do sick shit on the enemy? the avengers wasn't "cap solos while iron man and hulk throw shit at people sometimes before fucking off" like an episode of dragon ball. it makes 0 sense to have shitty limited tag options in a game with this source material and the main argument you have against it is "the game is too fast for my old man eyes"
>>
>>575251693
>1: by removing ways to mix people up besides strike/throw you are LITERALLY turning it into a 50/50 coin flip of "dash up button or dash up throw"
That’s literally not true because if your opponent is just running at you then you can block, jump, backdash, press a button, or do many other things depending on what game and what character you’re playing. The decision tree quickly becomes exponential. That’s what gives neutral its depth.
When I say “mix” I mean shit like, Millia knocking you down and putting a meaty disc on you and doing a left/right. It is literally a coinflip (ignoring shit like burst). There is nothing to think about, it’s just guessing. That’s the uninteresting shit. Again, you CAN make those situations interesting if you give the defender more options, but a pure 50/50 guess itself is not interesting.
Now, between those two extremes of “opponent running at you from across the stage” (where you have all your options available) and “taking a pure 50/50 guess on wakeup” (where you have no options), there’s a big gray area in the middle, and I do agree that characters being able to go into certain mixup options straight from neutral could add depth to the neutral. But it all depends on how hard it is to access those options and what your opponent can do in response to defend themselves. Merely being able to make your opponent guess in and of itself does not add depth.
>>
>>575251693
I think the problem with the usual tag game mix is that it turns the mix into less of an interaction and more of a "blocking is the same thing as getting hit". If your opponent can do a 50-50 you can try to read which one they will go for, but when your opponent can do 4 25-25-25-25 mixes in a row before you get out of it, your chances of making any sort of reasonable read go out the window. The reason why neutral is more interesting than mix is that both players have tons of options, whereas with mix, one player only has 1 correct option, which is also very boring.
>>
>>575252467
Correct
Unfortunately this game seems to be the classic tag slop where neutral is just sitting down and spamming assists while super jumping though...
>>
>>575248037
>Good? Mix is literally the least interesting part of fighting games
it isn't and i'm tired of faggots that think a 20f overhead is unreactable from having any say on fighting games ever. if you can't react, learn to fuzzy block, get better fucking defense. it's like people see 1 high low and they assume the entire game has skullgirls level of mixups
>>
>>575252624
You actually have to regular jump because if you super jump you only get the aerial assists, right? But yeah it was once again one of the things the game's original version addressed and that they backpedaled on when influencers complained that they couldn't spam grounded assists while jumping...
>>
>>575253092
The absolute state.
>>
>>575252467
>I think the problem with the usual tag game mix
usual tag game mix is mostly just 1 interaction and then you just push block them out, active tag is not usual tag game mix which is the problem. just stop putting fucking active tag in games it's a garbage fucking mechanic that no one actually has fun dealing with.
>>
>Watching Diaphone play BSG
>123 Assist, 123 Special (Switch to active tag character), IAD 123 assist, IAD empty low 123 special (Switch to active tag character)
THIS LOOKS LIKE AIDS
>>
>>575253494
the worst part is when both players are full screen and checking assists at each other and then suddenly theres like 6 characters on the screen
>>
>assist shoots some bullshit at me while completely invisible hiding behind peni
oh i hate this
>>
>>575253494
there should be a tournament today? I think. will be interesting to see how pros play the game
>>
why can't you throw rolls going out of the corner like in king of fighters or 2xko? muscle memory makes me whiff throw would be natural instead of punish frames
>>
>>575253019
If it’s reactable or fuzzyable that’s different. Those types of mixups do add depth to the game and the same criticism doesn’t apply.
It’s the mixups that are just pure guessing that don’t add depth. Even then I’m not totally opposed to them, having a few of them in a game is fine. But, they are uninteresting from a gameplay design perspective.
>>
>>575253945
Yeah my least favorite part of tag games that doesn't actuall stem from gameplay is how strong "Make shit unseeable by just obfuscating the screen with clutter" is
>>
how do you dhc into the 100 meter super? I coulda sworn the tutorial mentions doing it but I cant find the input
>>
>>575254343
Super cancels are for the 50 meter versions and you literally just hold the assist button
>>
>>575254531
oh, can you not instead go into level 3's like in dbz/marvel? it leads to situations where you can't dump all your meter if you used too many assists in the combo already but I guess that's the point
>>
>>575253092
The only saving grace is that assists cost gauge if used in block strings
>>
>>575250474
the cross up protection doesn't active for neutral left rights but its does for active switching
>>
my computer ain't made for this game. no buy
>>
So what do you follow Storm's 5H with on hit
>>
>>575255852
>handhold me please D:
>>
>>575255701
Isn't that only the special blockstun/hitstun assists? If you use a regular assist I think that doesn't cost bar...
>>
>>575256000
nah all assists cost it if you're touching the other guy, it's just that you can manually pick between the slap and your regular shooter assist with neutral/forward
>>
>>575256000
Assists are only free in neutral.
>>
This feels like one of the fastest times a game has gotten shit on this close to release, even dnf duel had more coping than this
>>
>>575256660
DNF Duel was a fun game
>>
>>575256112
>>575256184
Really? I feel like I remember some guy posting a clip of a combo that had assists without using the gauge, but maybe I'm misremembering.
>>
>>575256660
The PC port running like shit + PSN log in + PSN getting hacked on night 1 of the demo + all the FGCTubers being shameless shills
I don't think it'll flop because shills, cute anime art style in an OCEAN of disgustingly ugly fighting games, and mahvelfags but it'd be funny if it did flop after all the shilling.
>>
>>575257406
beta weekend and it's dropping in the top sales charts of steam, it's going to flop hard on PC at least. Sony might not care though, more reason to tell investors releasing on PC is bad for business.
>>
The frustrating thing about these threads during the launch of a new game is that you can never tell who’s brand new to fighting games, who’s a dedicated Capcom shill, and who’s just congenitally retarded
>>
>>575258280
Well, the ones new to fighting games are easily identified as the ones praising Tokon. They don't know what a real fighting game is, much less a good one, so they just assume that it's the pretty thing in front of them despite it being sauceless and soulless both.
>>
>>575250495
People like you say this and then you scream when I-no is top tier and how is she hitting you with stroke.
>>
>>575252451
Literally the name of the game of fighting games for offense is that once you're knocked down to try to take away as many options from you as possible. That's the purpose of mixup. Its boring TO YOU because it sounds like you don't know the most basic as fuck answer to stopping mixups, which is to stop it from being set up in the first place. Milia is a fucking glass canon. It is her right by design that if she knocks you down, that she gets to force you to guess, because she has to fly like a fucking fairy around the screen or die to one CH.

Just because YOU don't like mixups doesn't mean there isn't depth to it. And fuck you for thinking strike/throw is somehow interesting design in a world where whiff throwing takes a million years to recover from. There is no fucking way ANYBODY in here is not bored of how powerful shimmy is.
>>
>>575251009
I swear to God I've had moments where I cancel into a DP or a backward fireball and I get a fucking forward fireball for some reason. I look at the input buffer, it says back fireball. I still don't know how the fuck that's happening.
>>
>>575251484
Oh so it isn't just me. Feels like half the time I want to do it, it just doesn't come out.
>>
>Game was running fine at first
>Took a break for dinner
>Start the game again, it's now laggy as shit
Sasuga...
>>
>>575257645
>>575257406
I'm gonna be really pissed if sony's incompetence kills this game because they helped indirectly kill avatar (who already suffered from paramount's incompetence), meaning the 2 potential fighting games I was looking forward to both shoot themselves in the foot.
>>
>>575247794
Goddamn western comics fucking suck at paneling.
>>
Can't quite figure out how to apply pressure properly in this game
>>
>>575251484
>>575259849
Secondan, something's really fucky with 22X inputs so I just gave up and started using the stupid skill button
>>
>>575247794
10000%. Very few characters can make me drop a fully waifu team and they managed Carnage and Green Goblin. But we ain't day 1, hell no after this beta.
>>
>>575260228
5L 2L 5M 2M 5H if it reaches cancel into safe special or assist if you want to continue
>>
>>575251484
>>575260242
I've found that it only comes out consistently if you press the special button at the same time that you hit the second down input.
>>
Yeah I'm skipping this game.
The game looks so promising but it plays WAY TOO SAFE. Fucking universal overhead is only -5 and if you don't have a capable long reaching normal you're getting a fat counter for thinking about punishing it. Game is pretty much blockstring blockstring assist which is typical but so much shit (not using assists) is either unpunishable or auto-frame death traps.
Also, for some reason dp motions is fucked specifically for this game
>>
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Game is fun and I like how unique all the chars are. I feel like Doom is gonna be a big problem with his instant fullscreen fireball, shield and teleport dash
>>
>>575258280
>who’s a dedicated Capcom shill, and who’s just congenitally retarded
One of those is just a subcategory of the other.



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