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File: 1777618726853501.png (804 KB, 850x1134)
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Overhang Edition
Previous thread: >>574832796

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
>>575542640
oh that's double cursed
>>
eg
>>
that dogpiled third worlder wasn't in the wrong
>>
>>575547651
Didn't he say he is from France?
>>
>>575547651
he seemed pretty entitled tho
>>
>>575548195
No he really didn't. Someone was rude and he was rude back.
>>
read your old thread and the whiny baby asking for a spoonfeed was so sad and dumb!
>>
>your old thread
wat
>>
>wat
huh?
>>
>huh?
67
>>
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cant park there mate
>>
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truck centipede
>>
>>575554486
lewd
>>
>>575532893

[code]
-- Go through all recipes to be updated
local recipes = {"metallic-asteroid-reprocessing", "carbonic-asteroid-reprocessing", "oxide-asteroid-reprocessing"}
for _, r in pairs(recipes) do
-- Get the recipe and allow quality if the recipe exists
local rp = data.raw["recipe"][r]
if rp then
rp.allow_quality = true
end
end
[/code]
>>
Did I mention that I love rainwater?
>>
>>575559576
Was there a nerf? They used to have no maintenance need.
>>
>>575560570
Yeah they have been nerfed so it's not 100% free water anymore, but that sn't stopping me from using them for literally everything that doesn't specifically need seawater.
>>
>>575561469
They should slow down replenishment of the water reservoir instead.
>>
>>575561785
Yeah I haven't really checked if the old "3 pumps per ground reservoir" ratio still holds, maybe they buffed ground water replenishment, I don't know.
I'm just used to spamming rainwater collectors everywhere so I don't have to drag pipes halfway across the map, I'll eat the maintenance penalty (rainwater costs more than 2x maintenance for the same amount of water compared to ground pumps) until better forms of desalination arrive.
>>
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Moving to vulcanus in earlygame sounds very comfy. Did anyone try?
>>
>>575547905
Based on number of muslims there, France is 3rd world country
>>
>>575547905
French Mauritania
>>
>>575564261
I think it would be fun to run a deathworld with raised difficulty, escape to Vulcanus watching your base crumbling, and return later to reclaim the planet with artillery 'n shiet.
>>
>>575552968
oh, you were so close
>>
>>575572115
For that we'd need a way to do orbital bombardments.
Build artillery turrets and a radar on a station and then have the ability to shell any already explored part.
Could be nice if you could set the station to auto-fire.
Place one in orbit, have it automatically squash any spawner on the map while all the ground base does is send up shells and use radars to make new spawners visible.

Would have the nice side effect of constantly triggering attacks from all sides.
>>
in SEx i want the quality of a rocket to scale the inventory slots
i can change
prototypes/phase-1/compatibility/quality.lua:data.raw["container"][data_util.mod_prefix .. "rocket-launch-pad"].quality_affects_inventory_size = false

but rocket_capacity and Launchpad.rocket_capacity are used in places
also i think I need to statically change the landing pad size to the largest rocket
chatgpt totally failed at doing this but I ddin't feed it all of the code in the context window because I don't have AI hooked up to an ide or anything
>>
>>575564261
the german hello dear viewer youtuber is doing that run right now
>>
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>>575577086
I love this, It would encourage space logistics and making the research expensive balances it out.
>>
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>>575584674
Yeah I asked because of that video. Since Nauvis is hard to scale in early game, I like the idea of fucking off there until after I unlock biolabs on Gleba. Cucking ennemy evolution and pollution limitation is also pretty satifying.
>>
>>575585785
why are you using a tank belt
>>
>>575585785
What's the throughput like on this?
>>
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Man, I love when the ball starts rolling on huge bases
It took a ton of work to get here, but now I can soon just start parametrizing block blueprints and stamp down everything
>>
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>>575586671
>steam into water into steam
>>
>>575564261
>earlygame
>prod 510
>>
>>575589783
ups in double digits is still early game
>>
>>575587686
yeah that's uh
that's retarded beyond belief
>>
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>>575589783
>>575587686
>>575587196
>>575586887
These aren't mine, I found them here and there
>>
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>>575587475
Good job anon, it looks cool
>>
>>575101218
>>575204167
Still chugging along, Just unlocked T2 smelting and T3 oil refining, so now begins the long overdue process of transferring food production and housing up there and to the right so that that whole space in the middle can be dedicated to more industrial production.
The three shitty farms directly connected to food markets and fed by rainwater have done their job way longer than expected, they are currently supporting 700 people on just salad and potatoes with plenty of room to spare and I'm not even using food-saving edicts yet. I reckon I could stretch this to 1k if I really wanted but I need that space for more furnaces so might as well give those lads some proper food variety,
>>
>>575554363
Well clearly he can
>>
i haven't actually made it to another planet yet cause of this dogshit mechanic but i've decided i don't like space age. also what are you meant to do if you are on another planet and you need to fix something on nauvis? i'm not taking another stupid ship ride
>>
>>575594469
Also big milestone, power is now fully fuelled by wood and thus renewable, but man does it go through A LOT of wood
>>
>>575594769
your bots bwo?
>>
>>575594469
is this game like dsp or factorio in the way that you end up tearing up early game builds for more optimized mid-late game builds once you have more infrastructure?
>>
>>575594769
What dogshit mechanic?
Also you can set up bots before going into space or make a tank and give it a personal roboport which you can remotely drive from any other planet.
>>
>>575596890
the whole space station that you can't actually go to and have to do everything remotely and can only ship 2 items up at a time and it adds weight to the platform and you need more fuel and blahblah. id rather have a teleporter system to the planets desu
>>
>>575594769
>dogshit mechanic
>never even had the chance to try it
lol. lmao even.
>>
>>575597142
adds weight? what the fuck are you talking about
you are literally inventing imaginary problems in your head and getting upset about them
no one gives a shit about the weight of a space platform
there is no tyranny of the rocket equation
>>
>>575597764
it costs more fuel or some shit. i got like halfway to a planet only. too much busywork
>>
>>575595976
Mid-game you can upgrade in place and mostly be fine without having to move things around, most buildings have the same footprint and pipe/belt connections when upgraded, but for late game you kinda have to tear things down and do things from scratch unless you plan everything from the start like a psycho. Things don't necessarily become obsolete though and you can get by with your mid-game builds for a very long time, but the game tempts you with massive efficiency (and complexity) boosts when going up in tiers so it's really up to your laziness and tolerance for inefficiency.

I tend to do things sorta quick and dirty at the start because I can't be bothered to plan for every single new tech and pipe tier and future ingredients so I rebuild things a few times, but you can avoid doing that a lot if you are a bit more patient.
The game also gives you access to all the recipes even if they aren't unlocked yet so you can see what's ahead of you and prepare accordingly.
Picrel is my T1 steel area for example. I could simply upgrade all buildings to T2, add one ingredient to the mix and be perfectly fine without having to move anything, but I've built myself into a corner, I can't expand easily and there is no proper water access; I will simply wait until I clear some space elsewhere and rebuild everything to T2 standards over there with more space and better access to resources instead of upgrading this area and having to move it anyway.
>>
>>575597142
>that you can't actually go
But you can, how else will you get to other planets?
>and have to do everything remotely
Why would you want less control over your space platform?
>and can only ship 2 items up at a time
Not every item has the same weight limit. You can definitely ship multiple items like belts, inserters, and machines up in one rocket.
>and it adds weight to the platform
The only thing that adds weight to the platform is adding more actual space platform. Items don't count.
>and you need more fuel
What's funny is going slower uses less fuel. Space platforms early on are all about experimenting and finding the sweet spot for speed and efficiency with your thrusters. You don't have to max out their usage 100% of the time. It's generally bad to do so anyway because your turrets might not be able to destroy rockets fast enough at higher speeds.
>id rather have a teleporter system to the planets desu
You might as well download that everything on nauvis mod if you're really this stubborn and fed up with space platforms.
>>
>>575597996
no, it doesn't
like i said you are making shit up
>>
>>575597996
>too much busywork
nigga just expand your production and storage?
is making your nauvis factory also just too much busywork? do you run your shit off of a single assembler????
>>
>>575594769
Bots
Assuming direct control of a tank(bots)
Your spider horde(bots)
>>
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Finally, this shit is OUT
https://youtu.be/BUYSikP8Dyw

If you were wondering why this took two months. To start with, shortly after I finished streaming I got some weird infection from a bite or sting that gave me full body swelling and rashes for like ten days, so that made me feel like shit, but the main cause for delay was I foolishly thought I could try and offload the actual video editing portion onto someone else in a desperate bid to reclaim some free time. They weren't just some nobody, but as it turns out, apparently I'm the only person who knows how to make these videos. I just didn't think it was that difficult to copy my style considering there's like 6 other people on Youtube who already do that, but the short of it is I had to spend another 8 days completely redoing the entire thing myself.
Anyway, here's Nullius pt1.
>>
>>575594769
This has to be bait.
>>
>>575599568
>BUYSik
nice ad
>>
>>575599568
When are you going become a big tiddy anime vtuber?
>>
I can't believe Dosh killed his one and only editor for failing to meet his standards. It's harsh out there for video editors...
>>
>>575599568
Just curious: how much does it cost to have someone edit a video? If you don't want to say how much you paid, I'm ok with just a range from tolerable quality to what you think would be excellent quality for the standard of a channel like yours.
>>
>>575599568
I was just looking for something to watch, thanks doc
>>
>>575599568
when are you playing dsp or coi
>>
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>>575599873
As with anything, it depends, but I'm hardly the authority.
If you want a professional, expect to pay about $25 or an hour. Considering it took me ~30 hours to redo all the editing, you can do the math. Also be aware that just because they're a professional doesn't mean they have the mental capability of understanding why people watch your videos in the first place, because maybe they're too accustomed to editing stream highlights and anything that requires a discerning eye goes over their head.
You know, in business we say you can only hope that 1 + 1 ends up somewhere between 1 and 2, and not less than 1. Sadly it's often the latter.
>>
>>575600738
I'm not even remotely in the business of making videos, but since you mentioned editing you got me curious at how much a professional might ask for such a job.
I figuerd there was a huge range of rates and quality expectations, but I was interested in what's approachable or acceptable for a moderately sized channel like yours. I can only imagine the pain (and money thrown at trial and error) of finding the right person considering how many styles of videos are out there.
>>
>>575597142
You don't "need" to add weight, you ARE adding weight. And it's barely used in the calculation.
Use ghost blueprinting to design your platform and let your bots handle the construction. If it's too slow, focus on making more rockets. If you don't have every things you need to create a platform in your logistic network, focus on that. You only need a few of the more exotic piece of machinery so you can just setup an isolated assembler with a single requester and passive provider to build a stack or two and you'll be fine. That's literally my setup from the start to post game for stuff like thrusters. You'll basically never need more than 10 thruster for a single platform and maybe 20 to 30 in the very, very end game.
>>
>>575599568
IT'S FINALLY HERE
OH LORDY LORD IT'S HERE
>>
>>575601460
the weight is just number of platform tiles
an empty platform and a platform filled to the brim with shit that have the same footprint perform the same
>>
>>575599568
Are you going back to streaming for part 2?
>>
>>575599568
Oh neat its here. Sorry, but your streaming was painfully boring and I couldn't make it through the first stream.
>>
>>575604315
I feel the same, not a hater I just hate streaming as a concept
>>
>>575604315
It's okay I wouldn't watch me either, but some people are weird and someone's got to cater to them.
>>
>>575599568
yay
>>
>>575603446
Explaining how weight works doesn't add anything to the conversation because it's basically a useless number. Adding a single unit of width is stronger than adding literally 5000 tiles.
>>
>>575601345
There was probably a lot more range years ago, but nowadays it's gonna be like online artists where beginners go for peanuts but as they become 'professional' they start using the same rates as everyone else to stay competitive
>>
>>575599050
He builds all in his suite
>>
>>575599872
That's what you get for making dosh basedface for a thumbnail
>>
>>575599050
>do you run your shit off of a single assembler
Someone post it
>>
egg newfag here, is that actually dosh?
>>
File: 50cent bert.gif (1.35 MB, 300x169)
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>>575607907
No, he's a notorious LARPer, pay no heed
>>
>>575607907
No. It's his evil twin Hsod
>>
>>575605282
it is insignificant
but what the retard is saying is the cargo bays on his platform being full made it so his platform didn't make it to another planet
that has absolutely zero influence on anything
that is the point of explaining weight
>>
>>575607907
No, Dosh would never come to this shithole. By the way this post is dedicated to >>415719318 who has my undying love for supplying the image in Dosh's La Mulana thumbnail.
>>
>>575607907
There's no "Dosh", there are 4 posters here which play the role of Dosh and take turns making videos:

Damarcus
Omarion
Shante
Hercules
>>
>>575607907
Nah, he's not actually a moai statue in real life.
>>
>>575607907
No, it's actually Raphaël Ambrosius Costeau.
>>
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>>575607907
I'm Dosh
>>
>>575609749
gawddamn
now that's a really cool name
>>
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>>575610594
No, _I'm_ Dosh Doshington.
>>
I don't get it. Is Dosh really here or not?
>>
>>575613480
no we are all just voices in your head and this is hell
you died a long time ago
>>
>>575604315
I liked it since some chatters peer pressured him into singing Living in the Sunlight with full falsetto
>>
>>575613825
I believe you. Ever since my girlfriend left me, I've felt dead inside. Maybe I've killed myself and just didn't realize it just yet.
>>
>>575613480
Maybe we're all a little dosh
>>
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Have I got the fuel input right? It should only add fuel if there is none.
>>
>>575613480
Dosh is /egg/'s collective autism who pierced the noosphere and now runs a Youtube channel.
>>
>>575613480
>>575614105
yes, your dosh
please wake up
>>
>>575615464
>your Dosh
He owns Dosh?
>>
>>575615464
What about my dosh?
>LODS OF EMONE
>>
>>575614926
You don't need to monitor steam, just temp of the reactor and number of cells.
Make sure if you have multiple reactors touching though (which you should once you can afford it), just monitor one reactor temperature-wise. Otherwise, you can have problems where you're only inserting into one reactor because they share heat.
>>
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Scrap mechanic 1.0 is out.
Not perfect but having a blast in survival so far. They have completely revamped the progression and actually removed the hunger system completely in favor of HP management.
But what does it for me right now is all the environment updates. Rain, sound design revamp and additions, etc.
>>
>>575613975
timestamp of this eternal shame please, if it's real
>>
>>575599568
Let's go, time to fuck my sleep schedule.
>>575605038
>>575605084
>>575604315
I think especially factorio just doesn't lend itself well to streaming unless you're just watching the stream for background noise or something. Or I guess if the streamer is a talented entertainer and the game is just background noise, no idea.
>>
>>575599568
when do streams start up agane
>>
>>575599568
I was confused why I've never noticed the AdMech mining animation before and promptly remembered that last time I've seen the mod was seablock
>>
>>575618242
2:34:40 in Nullius part 10 in his vods. 20 minutes before that he was singing some random opera stuff before he realized he was becoming the very thing he hates, a clip farming streamer.
>>
>>575621545
nta, but what the hell...he's good
>>
>>575621545
what nullius does to a motherfucker
>>
>>575622728
No, that's what streaming does to a mothfucker
>>
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>>
>>575627857
>Don't remember it taking that long
>Check my old SE save
>Was at 47 hours when I automated utility science
Do I get any context for this?
>>
>>575628707
k2+se 100x
>>
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It's beginning...
My pipemare...
>>
>>575627857
Good job anon.
What SPM are you aiming once you get into BEAM? I'm feeling kind of stretched for interplanetary resources (esp. vita) at 300spm, and that's only with a 10x
>>
>>575631372
I don't really know yet but somewhere 1000spm. I'm probably going to need to change the multi for working on some infinite techs or just nerf the scaling of them specifically.
The general idea though is that I want to actually need to expand out to many, many planets rather than just taking one of each resource type and 95% of the planets are completely untouched.
Once I get to the end though I'll be forced to turn it down no matter what.
>>
>>575632904
I use a "no multiplier on infinite techs" mod, but it doesn't work on some SE ones since it's weird with how the science pack requirements change.
I do think you'll probably have to cheat in arcos or something, and naq in general will be a pain. On the other hand, naq also sounds really interesting to do at scale, and one of the things I'm looking forward for.
>>
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Please god
>>
>>575587686
Worse.
500c steam into water into 100c steam.
>>
>>575599568
>>575600738
are you gonna release the editor's cut to see how different it was compared to your editing moyai man?
I'm curious how bad it was
>>
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The new refinery is complete.
It was designed to start up with electric boilers but I seriously underestimated their power draw, even if only temporary until the refinery's gas boilers could get going. The resulting grid spike shut down most of the factories in the area and disrupted many services which required hasty priority changes.
Also the local water consumption in this area is too much for the main so the refinery will eventually stall out when it exhausts its reserve tank.
It IS operating correctly though, despite the extreme strain on power and water infrastructure. Even with its electric startup completed and the electric boilers shut down, the demand from all of its processes is proving too much for the old coal plant.
>>
>>575643171
Infrastructure built on reclaimed land like that looks like its always at risk of just falling into the sea.
>>
>>575642058
>https://litter.catbox.moe/v2rvqhoazncgdha4.webm
Here's just an excerpt. It's not the worst of it, but it's perfectly indicative of the overall feeling. I'm sure there's someone out there who could watch this and not notice, but someone I showed this to said it feels like it's from an alternate universe where I'm at rock bottom and simply stopped giving a fuck.
>>
>>575643171
for starting refineries I usually use woodchips to get the initial steam going. easy enough to keep a storage bin of it topped off and on standby in case of emergencies. I've found that relying on the end product of the refinery to provide all the steam will eventually result in a shortage without something to pick up any slack or pauses in the production chain.
>>
>>575644880
Yeah, I can see the issue
Feels like the pacing between the lines is non-existent and it just goes it goes like on a belt
While your editing feels has a bit of a pause between them
Also, the cuts feel a bit jarring I guess?
>>
>>575644880
I probably wouldn't have noticed tbqh
>>
>>575644880
Damn thats really jarring, feels AI generated. honestly quite amazing that you can lose so much from such a little change.
>>
>>575595976
Yes. As a brand new player you won't be aware of the upgrades you get later on which would have been nice to know about 30 hours earlier. You can spaghetti together a solution but it won't be pretty or space efficient compared to just tearing it down and doing it again. IMO playing with 100% returned construct parts on deconstruction is a good idea unless you're a masochist.
>>
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Y'know
I have no idea what I'm doing
but I'm having fun
>>
Is there any list of suggested factorio mods?
>>
>>575599568
wtf dosh is /egg/?
>>
>>575654970
No, it's a larper.
>>
>>575654557
>but I'm having fun
that's the way to do it
>>
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>>575655237
okay but it's gonna bite me in the ass later isn't it
>>
>>575655437
no it won't, it's next to impossible to ruin your factorio save other than letting biters destroy your base. if you build incomprehensible spaghetti you can always either rebuild or just another base next to it
>>
>>575599568
>22:52
>at this point iron is as much of a waste product as gravel
I work in mining, and that is truer than you can imagine. iron is in almost every damn mineral, and it's annoying to separate out of the ore because so much stuff likes to bond to it that some of it just keeps sticking around no matter how much you refine it. in fact if an ore body has too much iron and not enough of whatever we're mining for, we don't even bother with it cause it will be more of a hassle than it's worth. You know how gold and silver bars will only ever say up to 99.999% pure, not 100%? it's because that last .001% is fucking iron.
>>
>>575655647
incomprehensible spaghetti it is then
at least until I get access to construction bots
then maybe I'll learn how ratios work
>>
>>575607907
No it's Mandaloregaming.
>>
>>575655745
Ratios are just build more until you have enough
Dont worry about precise shit
>>
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>>575656504
okie dokie
>>
>>575655745
Ratios are nice but when you're starting out you don't know how much shit you'll need (or can't be bothered to calculate it). So it's more important to secure a steady flow of resources and be prepared to expand it when it inevitably can't keep up.
>>
>>575657703
>belting iron rods
how cute, I remember being this new. Have you tackled oil processing yet?
>>
>>575658815
That's what the rails are for
My oil is way the hell north
>>
>>575655745
Just start with the item you want and work down to the base components :) I'd start with 1/sec and scale later and don't worry about assembler speed for now :)
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>>575599568
glad I have not played this mod. yeap.
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>>575655745
Once you get access to construction robots, you should start looking at blueprints and circuits.
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>>575663913
I started my own save after half-watching his first stream, it's not that bad without the nickel and phosphorous mods. Definitely pushing the limit of byproduct/intermediate bloat, but unlike, say, pyanodons it gives you the tools to deal with problems reasonably soon after they appear.

The trigger techs are legitimately annoying though; I like the concept and prefer it to pyanodon's system of slow-startup-exponential-growth recipes as a way of incentivizing doing more than AFK until you have the whole tier of research done, but I think there are too many of them that encourage making bad builds or random handcrafting just to hit the trigger.
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>>575667452
>pushing the limit of byproduct/intermediate bloat, but unlike, say, pyanodons it gives you the tools to deal with problems
Py has free voiding of everything. Nullius forces you to bring in another resource or two just to get rid of the first one.
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>>575667891
oops I think I was mentally mixing in hardmode, I forgot that literally all fluids were immediately voidable

That said I don't feel like ash processing is at all free; even if you're throwing it all in burners it still takes fuel, and that's ignoring the X hours it takes to even unlock them.
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>>575669264
I don't remember having much trouble with that. Isn't the burner available from the first science pack? Or maybe the second. And almost every processing chain involves some burnable item.

You can also put ash back into the burner to fully void it, instead of doing ash separation.
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>>575621545
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>>575645667
The ratios always work out right for the setup to be self-sustaining. Sure you need an initial external kickstart to get the first steam going, but past that the only thing that can bring down such a setup is a blackout or an oil rig that can't keep up with demand.
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>>575655734
Interesting
Is iron the big one you're filtering or are there others?
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>the newbies feel the need to care about ratios
We should be ashamed. Post your shitbases now!
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>>575675159
Not him but silica and sulfur are also things you can find everywhere but those are easy to chemically separate.
Iron is annoying because it's extremely stable as well as abundant everywhere..
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>>575676110
Thanks. I had the naive misconception that iron was always good to have.
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>>575676293
Different anon but plenty of deposit types can be like 10-30% iron as an element, but it's all bound up in various minerals that you'd have to extensively chemically process to get anything out of so it all gets chucked out as waste.
Most actual iron deposits the ore is like half iron by weight and that's mostly in much easier to process oxides rather than common minerals.
t. geologist
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>>575683049
Yo geodude, do we still have 40% copper deposits left on earth or did we really locust up all of them by the 21th century?
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>>575684632
it's not like the metal disappears when we use it, it's just a pain to recycle
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>>575684816
I heard mining the stuff pollutes much less than recycling them, like burning off all the insulation then electrochemical separation via acids.
Also cheaper.
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>>575684632
In a very pedantic sense yes, but probably not any that are realistically accessible. A 'deposit' 2kg undergrounds isn't really a deposit at that point, but maybe there's some undiscovered ones in some unexplored portion of the Amazon or New Guinea or something just waiting to be found. From what I've seen the focus is less and less on finding a high grade deposit and increasingly on "what kind of engineering black magic can we pull to try and make this <0.3% grade ore viable".
There's >>575684816, but it all comes down to energy in the end. You can get copper out of some really low grade rocks it's just an absolute pain, so it comes down to whether recyling it is even more of a pain or not. Demand for copper keeps rising with the move to electrify everything too, so if it keeps up as it currently is we're going to be needing a whole lot more than what's actually been mined in total so far.
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>>575676293
Iron ore deposits aren't economic to extract below ~60% iron content.
Pure rust is barely 70% iron. Even a few percent not iron oxide can make an iron ore deposit entirely worthless.
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>>575599568
>I got some weird infection from a bite or sting that gave me full body swelling and rashes for like ten days
I got this from bed bugs. Well, not full body reaction, but half of my limbs would swell and itch like crazy for at least 2 weeks after a bite.
It is a blessing in disguise though, such an extreme reaction was practically an early warning system, and I hear most people's body don't even react to their saliva, only to discover months later that their bed has more bugs than bed. Christ. I caught the little fucker before it could lay a single egg.
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So I've unlocked T3 refining forever ago but I couldn't be bothered to upgrade yet cause I had no use for the extra products and now I'm facing a dilemma.
I could simply upgrade everything by adding the T3 stage, convert as much crude as possible into diesel and live happy ever after, oooor I could go for the hydrogen route, converting as many crude derivates as I can into H2, convert all my vehicles to use fuel cells and stop depending on diesel.
Picrel is the hydrogen refining column, it makes 145 H2, 72 diesel and 6 fuel gas. I could refine diesel even further to turn it into more H2 but I'm happy with that and it helps with the transition period from diesel to H2 vehicles.

I'm leaning very heavily towards the hydrogen route, but I have another problem: In order to provide steam for this whole thing to work, I would have to use half of its hydrogen production just to boil water and I don't want to do that, but also I don't want to use coal, so I was thinking of diesel generators and electric boilers.

Would it be that stupid to divert half of my diesel production just to have two fuel generators powering an electric boiler? The boiler needs 9 fucking MW of power to make enough steam for the whole refining column and two big generators make 10MW and use 36 Diesel.
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>>575687465
Cheapest would probably be burning some heavy oil for steam instead and simply not cracking it
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>>575542640
Is pyanodons a good mod?
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>>575577086
Total Biter Death
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>>575690729
no, but it's a long one
which is what some people are looking for
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>>575690729
No. It's one of the worst things to sink your time into.
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>>575690729
Its convoluted sadistic garbage that does not respect your time
No not really. But sometimes you just want to huert yourself, ya know?
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>>575690729
it is exactly what factorio should be if it werent for casual ninnies



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