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Swift Recovery Edition
Previous
>>574786107
>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://thegamingemporium.com/categories/decompilations-recompilations/
https://libregamewiki.org/
https://osgameclones.com/

>Generic game launchers
https://github.com/bottlesdevs/Bottles
https://github.com/lutris/lutris
https://github.com/Faugus/faugus-launcher

>Unofficial platform-specific launchers (*=CLI only)
GOG*: https://github.com/Sude-/lgogdownloader
GOG: https://github.com/sharkwouter/minigalaxy
EGS*: https://github.com/legendary-gl/legendary
EGS: https://github.com/RareDevs/Rare
Amazon*: https://github.com/imLinguin/nile
EGS/GOG/Amazon: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
https://github.com/ValveSoftware/Proton
https://github.com/GloriousEggroll/proton-ge-custom
https://github.com/sonic2kk/steamtinkerlaunch
https://github.com/dreamer/boxtron
https://github.com/dreamer/roberta
https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/Sneed_Feeder/webm_script
https://github.com/Ishidawg/LeShade
https://github.com/Kron4ek/Conty
https://github.com/korcankaraokcu/PINCE
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
https://github.com/SulfurNitride/Fluorine-Manager
https://github.com/ChrisDKN/Amethyst-Mod-Manager
https://github.com/ilya-zlobintsev/LACT
>>
I think I missed the bump by a couple of minutes. Sorry I was in the car with my girl
>>
>>576002837
I don't believe you...
>>
>issue affects games that can't be recompiled for compatibility with New Thing
>"that's okay, Wine fixed it"
Players of closed-source native games are the most oppressed minority within the already oppressed minority of Linux gamers.
>>
Anyone had luck playing the original psychonauts through Heroic on a controller? Everytime I launch the game it resets all the game bindings (even the keyboard bindings) and I don't feel like it is worth the effort to slog through setup each time I boot back in.
>>
>>576003994
I've only played it through Steam.
Are you running the Linux version with the Flatpak version of Heroic and is Flatpak not allowing write access to $XDG_DATA_HOME/Psychonauts? I don't think I ever saw the controls resetting on every launch, and I don't know why else that would happen. But if that were your problem then I don't think you would be able to save either.
>>
So I really like Void Linux. But the steam version of Zenless Zone Zero really struggles on only this distro. So now I'm thinking about just switching distros as I like the steam client the best.
>>
>>576013085
>struggles on only this distro
How do you know this? You'd be better off figuring out what is causing the difference than just distro hopping at every little issue you experience.
>>
>>576013394
I spent like 6 hours trying to fix this, and the reason I know it works in other distros just fine is that I was using PikaOS prior to this installation with an otherwise identical system and it didn't do what it's doing right now. My main issue is that like every other time I try to play the game it has to reload the vulkan shaders, which instantly makes the system run at a snails pace as it maxes out the CPU, RAM, and Swap at the same time.
>>
wee
>>
>she used portals to escape... how could this happen?!
Not the smartest AI...
>>
>>576013769
>My main issue is that like every other time I try to play the game it has to reload the vulkan shaders
>it didn't do what it's doing right now
For ZZZ specifically? Because game updates will likely trigger shader recompilation.
GPU driver updates (mesa, nvidia, etc.), Wine/Proton updates, and game updates will all trigger shader recompilation. Steam by default auto downloads shader cache updates which will also cause shader compilation.

Assuming you are:
Using the native Steam client and not flatpak
Not updating Void daily or at least Void isn't pushing GPU driver updates daily
Not updating or changing Wine/Proton daily

Then I would say the issue is with Steam's automatic shaders and you should disable them and see if that solves your issue.
>>
>>576014569
I am using the native Steam Client, there really hasn't been a GPU update since I installed, and the only real change I've made with Proton is switching beween DW and GE to see which works better for this specific game. And I assume by disable automatic shaders you mean this option?
>>
>>576015068
Yes. I'm not sure if there's a per-game way to disable it.
For example, I get multiple shader updates a day for CP2077 which triggers short shader compilations before almost every launch.
>>
>>576015410
Everything I've seen says there is not a per game way to turn it off. But I do wonder if some combo of launch commands would work with this game in particular.
>>
Hmm. The game is consistently crashing when I enter this area.
Originally, as mentioned in the previous thread, it was crashing upon starting a new game. I could have fixed that by adding "-vulkan" to the launch options, but instead I fixed it by disabling Multicore Rendering in the advanced video options so that I could continue using OpenGL via ToGL for no good reason. Now it seems to I might have to switch to Vulkan after all. That's the fix according to at least one source that came up in a search:
https://github.com/ValveSoftware/Source-1-Games/issues/7530
>>
Yup, adding "-vulkan" fixes that crash. I'm past it. How sad that Valve broke the game's default graphics mode somehow.
Running the game in Vulkan mode just irks me because it uses DXVK despite not being the Windows version. I've known for a while that "DXVK native" is a thing but I've never seen anyone but Valve use it.
>>
>>576015068
>switching beween DW and GE
I would also clear dxvk and vkd3d caches to be safe since you swapped between Proton versions.
dxvk:
~/.steam/steam/steamapps/compatdata/4162040/pfx/drive_c/users/steamuser/AppData/Local/dxvk/
vkd3d:
~/.steam/steam/steamapps/common/Zenless Zone Zero/games/ZenlessZoneZero Game/vkd3d-proton.cache
steam shader cache:
~/.steam/steam/steamapps/shadercache/4162040/

I don't play the game so the paths may be incorrect. As far as I can tell, ZZZ is notorious for these issues so I really doubt the problem has anything to do with the distro.
>>
>>576017934
>~/.steam/steam/steamapps/shadercache/*
I once had a problem after deleting shit from here. Specifically, a game's transcoded_video.foz did not reappear, and so I broke the cutscenes. I don't know what would generally trigger it to redownload, but on that occasion, I just uninstalled and reinstalled the game in question to fix it.
On the other hand,
>~/.steam/steam/steamapps/compatdata/*
I still delete this shit at the slightest sign of trouble if the game uses Steam Cloud. Unless you have non-backed-up saves in there or did some Protontricks shit, it doesn't matter. Proton should recreate the whole thing.
>>
I had a similar issue but it was quick to fix so I don't remember what triggered it exactly.
I think I just disabled pre-cache, restarted Steam, enabled pre-cache and verified game files. After that it should redownload on next launch.
>>
Ok fine
>>
Fucking gacha faggots
>>
>>576016586
>Running the game in Vulkan mode just irks me because it uses DXVK despite not being the Windows version.
So what? You know that "ToGL" is just DirectX to OpenGL wrapper, right? It's not a native OpenGL renderer. Valve doesn't have native OpenGL renderers for source games. Idk why you were playing with ToGL instead of DXVK this whole time.
>>
>>576033787
What can i say i like free anime tiddies.
>>
what launcher should i use for minecraft
>>
oh heck yeah i can play nikke on linux now
>>
>>576035510
prism
>>
Just installed cachyos handheld on my deck because fuck immutable distros. In Steam I can't set the global proton version, the 'compatibility' page doesn't show up in Settings for me. Did Valve cuck tinkerers over or do I need to do another step if I want to launch all games with proton-cachyos-slr?
>>
hades is pretty fun
>>
>>576035510
https://github.com/Diegiwg/PrismLauncher-Cracked
>>
>>576037172
You need to restart steam after installing a custom proton version.
>>
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>>576037845
>restart steam
>>
>AUR compromised again
oh no, my orphans
>>
>new Steam survey results soon
Will Linux continue to drop or will we finally be saved?
>>
how do I stop steam from compiling shaders every time on a specific game? there is literally no reason to waste 10min compiling shaders for a shitty 2d game
>>
>>576056425
>on a specific game
There's no way. You can only disable preload shader caches in Steam settings (which you should do since GPL made it obsolete and all missing video handled by community protons)
>>
>>576033904
>You know that "ToGL" is just DirectX to OpenGL wrapper, right? It's not a native OpenGL renderer.
Yes, but you'll never see "ToGL" on the MangoHud overlay while playing a Windows game, so it still announces that I'm based.
>Idk why you were playing with ToGL instead of DXVK this whole time.
No good reason, as previously stated, except that it was interesting because nobody does it. ProtonDB and other sources were full of comments saying levels won't load at all without Vulkan and/or Proton, because they didn't know about disabling Multicore Rendering to get around that. The later crash probably has some other workaround too but I don't care anymore.
>>
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LET'S FUCKING GO
>>
>>576058939
please translate, i can't read communist
>>
>>576060420
Steam Hardware survey, blah blah blah blah
>>
>>576058939
privet
>>
Release the survey.
>>
We want to see the survey results valve. Fuck you fat gabriel
>>
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>>
>>576072168
What, isn't it August already
>>
>>576072168
Lies. It still says June for me.
>>
>>576072824
Yes but August just started so they can't have data for August unless they gather all of it on the first day. The survey results are always for previous month, so it's July's data that we're waiting to see.
>inb4 Linux goes below the trend line and Gaben cancels Proton development
>>
>>576073076
>>inb4 Linux goes below the trend line and Gaben cancels Proton development
I'd be surprised if anything Linux-related went down at all given the Machine and Machine Killers scooping up normalfags.
>>
File: july not included yet.png (63 KB, 930x450)
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>>576073814
Is the Steam Machine really significant with how fucked prices are? (And yes, I know it's only because prices are fucked across the board.) It shouldn't negatively affect Linux adoption in general, because you don't need to go out and buy a Linux, but people who are only going to use Linux if they're buying something with Linux pre-installed can basically be subtracted for now, if I'm right that almost nobody's buying hardware.
Anyway, I hope it goes up because four "down" months in a row isn't a good look even if it was starting from an unusually high point.
>>
>while true; do sleep 300; wget -q https://store.steampowered.com/hwsurvey -O- | grep July && break; done; notify-send "IT'S UP" "https://store.steampowered.com/hwsurvey"; spd-say 'HOLY SHIT THE NEW SURVEY DATA IS UP'
>>
Weird glitch that happens in some places.
I don't think it has anything to do with the Aperture Science Material Emancipation Grill. I saw it happen elsewhere too. In this case it seems to happen along this one axis that goes perpendicular to the doorway.
>>
>>576076201
>sleep 300
guess who's going to be the last to know
>>
>>576076201
it is kinda funny how everything linux dropped except fedora and ubuntu, maybe people got fed up with broken updates
>>
>>576082989
Is it out? I don't see it
>>
>>576076201
It usually comes out at like 2am UTC or something on the second of the month. Sometimes it takes longer for some reason.
>>
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How could he talk crap about our sacred graphic apis?!
>>
Best of Reincarnation is already on trackers
>>
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https://invent.kde.org/plasma/plasma-desktop/-/work_items/261
>>
>>576098326
Godspeed
>>
>>576094754
>looks worse than some PS3 games
>recommended specs:
>Ryzen 7 5800X
>RTX 3060 (12 GB)
...for 1080p 60fps @ MEDIUM with DLSS/FSR PERFORMANCE

how to tell me it's a fucking UE5 game without telling me it's a UE5 game. and GF almost fully outsourced the development of this one, no?
>>
>>576102721
>Ryzen 7 5800X
Nah that's crazy Wtf
>>
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>+0.02%
>>
>>576113351
we're saved
>>
>>576113351
Wait, what the hell?
The survey data for June showed Linux at 3.69%, and now it's showing 4.01% for July, so how is that only +0.02%? Now I don't know which of these numbers, if any, are correct.
>>
>>576121986
Oh, I see. The change column on the survey page is showing the difference from May to July, for some reason. (The plot in >>576074929 shows Linux at 3.99% in May, hence the +0.02% to 4.01%, and the language plot on the same page shows English at 39.48% for May, hence the +0.13% to the current 39.61% for July.)
So the actual difference in the Linux percentage from June (3.69%) to July (4.01%) is +0.32%.
>>
>>576113351
we are so back
>>
The graph shown in >>576074929 hasn't updated, but if I'm correct about how they compute the "Linux, English Only" number, it will be 8.42% for July. No surprise there; it basically follows the "Linux Overall" graph in that July will be slightly higher than May.
>>
The easter egg that ruined Half-Life lore.
>>
Allegedly these lines are also references to the events of Half-Life (though that claim makes sense only in the context of the more explicit references) and Black Mesa is called out again in the ending song. But it still could have been just a case of "comedy game contains joke about sci-fi series" and not "comedy game becomes part of sci-fi series' actual canon" if the writers of said sci-fi series hadn't been smoking crack just before they gave up the Half-Life series for over a decade.
>>
Well anyway, that's it for Portal. Got through the rest of the game with no more issues after >>576016101.
Already finished it before, but it's a cool game and it had been a while since I played it.
>>
>fake gamers saying "the cake is a lie :)"
>they didn't even beat the game
lmao
Was this in the original ending or was it added in an update? I don't remember.
>>
Portal and Portal 2 have the best ending credits I've seen in video games. But, setting aside the fact that an original song performed in-character isn't a fitting finale for most games, this isn't something most developers could pull off anyway and I wouldn't really want most of them to try.
>>
Oh yeah, spoilers, I guess. But if you haven't played Portal yet in 2007+19 and would still whine about spoilers then you suck.
>>
late night bump
>>
>>576128396
>Was this in the original ending
It was



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