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File: 1623290430909.png (456 KB, 794x631)
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permadeath edition

>BugTrap, crash to desktop, freeze/lockup? Find your crash log, Stalker.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx.
Copy the last few lines from the log and paste them here if you want any help.

>Quickstart Guide
docs.google.com/document/d/1cnQeURGCjHTRPOGJH8G5ijP1fw5vbVWSE7opABcBpNk
>Start Guide, beginner tips, and much more
pastebin.com/FUPEbLiv (embed)
>Mod Guide
docs.google.com/document/d/1JPA0hQZVJ6mSvTsp6Sy3CoAkObJOKeoPHEamDC19Lio
>Miscellaneous Guide
docs.google.com/document/d/103nyaAM5PKgBwuZ35jRbv7VM7tEcvi1Scv6boOMe1RM
>HUD Guide, modding basics, mod reviews, and AMK mod guide
docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Performance Guides, Steam settings
pastebin.com/nzXEevG7 (embed)
>Common misconceptions about Shadow of Chernobyl game mechanics
metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html

>Running S.T.A.L.K.E.R. on Linux
docs.google.com/document/d/11HcSFSyb0DX3ymModXZ9tNdpTuktTioC
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ

>Game Repacks + Modding Tools
mega.nz/folder/gSBHmYYK#9-5ONxPwwChJhYSPWdKb5Q
>Downgrade Patches (drag-and-drop)
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>S.T.A.L.K.E.R. Mod Portal Wiki
sdk.stalker-game.com/en/index.php?title=S.T.A.L.K.E.R._MOD_portal

You Cannot Go Here: >>575948408
>>
>>576055836
Modlists

>C-Con Modlist
docs.google.com/spreadsheets/d/1GgBFCRIbc7TQ5DwWHvWaridX1G64PYoWItkLyr3pBPk

>Various Story Mod recs
cheeki.zone
__________________________________________________________________________
S.T.A.L.K.E.R. Trilogy Mods

>AMK AE 1.4.1+OWR+ARSENAL+SWO merge
mega.nz/#F!4Q5SmIaJ!hu6jptaxeY3wQbIF2GzbWQ

>Anon's /sg/ AMK repo
mega.nz/folder/KvhhSCwD#7pTnDImcvnVOvJfQUgImtw

>Oblivion Lost Remake 2.5
disk.yandex.ru/d/hmvQK9g8JDY_HA?w=1

>Vector of Alienation
drive.google.com/drive/folders/1N2ksZBmO7Qz4cdUWose7X1iJw0nFnG05

>OP 2.2 (Joint Pack, Cumulative Pack)
rentry.org/cumpack22
docs.google.com/spreadsheets/d/1me0bO3B_ZnwHLOYXqZDNyPfdFAL8nqp1oNkrbyFZ7cM

>Shadows Addon + Anon's English translation
ap-pro.ru/forums/topic/1639-shadows-addon-08/
files.catbox.moe/x1d4r5.7z

>Goldsphere
drive.google.com/drive/folders/1lrrZiFZWaio1_SQsBMziCA8QNVAjqr8X

>Lost Alpha
moddb.com/mods/lost-alpha/downloads

>Spatial Anomaly
moddb.com/mods/spatial-anomaly-update-4/downloads/spatial-anomaly-update-4-1-rus

>Wind of Time
mediafire.com/file/a7ycornwrv96tn5/Wind_of_Time.7z/file

>SoC: Update
vk.com/topic-147828435_49497922
__________________________________________________________________________
Call of Chernobyl Repos & Offshoots

>CoC Repo
mega.nz/folder/QfgQFR7J#_OXdHj2L13rfsX6UpFrVkA

>Anon's CoC Definitive Edition
drive.google.com/drive/folders/1-1AHa4OKy1RpO9K6dVGZ3ds2I13tpEKA

>Don't have Call of Pripyat but want to play Call of Chernobyl?
-skip_reg on the .exe starting path after " or if you're using CoC on Steam game>properties>set launch options
Alternatively, use this registry file mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>IWP
moddb.com/mods/stalker-improved-weapon-pack
moddb.com/mods/stalker-improved-weapon-pack/addons/cotz-quests-and-mechanics-for-iwp
__________________________________________________________________________
>>
Mods for Stalker 2?
Is it/can it be made playable?
I played it at launch and the grpahics and atmosphere were peak but the lack of A-life and potential gamebreaking bugs made me stop before I bricked my save. Also Lumen a shit
Will the engine update and/or mods save it?
>>
>>576058626
>goyker 2
no.
a-life is back.
bugs are better.
wait for 2.0.
>will it be saved
already is. gsc has worked tirelessly to save this game. reloading guns with one hand and coding with the other.
please buy ultimate and play the game. you will love it and it supports gsc.
in this trying time.
>>
>>576058626
Almost this time, Ivan Denisovich! You almost got me! Your bait is improving.
>>
jfc just let this shit die fr. its honestly embarrassing at this point the thread dies as soon as the op falls asleep for an hour cos no one else bothers to bump it. i honestly feel sorry for the fucker who bumps this shit alone every day. have this bump on me but dayum you should seriously consider letting this shit die for good
>>
>>576065159
Cry about it
>>
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More split generals! Why?
>>
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I, for one, am personally very excited for two threads!
>>
>>576078527
What is all this
>>
>>576078101
>>576078527
More fighting for no reason probably.
>>
still working on unretarding op2.2. updated navmeshes for the standard maps - the custom ones are too barren to bother. removed aimpunch entirely, you are now allowed to fight enemies without exploiting before getting bioradar. gave the floating gun enemies a random bandit model because they were retarded. next up is trying to find a way to integrate auto-targeting into an NVG so you can use more than a handful of guns lategame
>>
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>>576055836
Maybe it was never meant to be
>>
>>576083432
Why are you doing this?
>>
>>576058626
Stalker 2 was always playable unlike cyberpunk at launch
>>
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>>575968787
>IWP isn't truly done updating until the CotZ (RIP DoctorX) mod is updated.
I feel this, though it could need some more refinements/changes (in my opinion) like:
- not receiving missions in northern maps, until X-16/Brain Scorcher is deactivated (unless it gets changed that you can visit them without the effect like in vanilla CoC/CotZ)
- locking high tier NPCs in northern maps until you disable X-16/Brain Scrocher
- not giving those big ass brawl missions until you disable X-16/Brain Scrocher (it could be explained that Freedom/Duty or any other faction started acting up after the psi barriers limiting their expansion got deactivated)
- adapting "unique" IWP missions into the CotZ system
- changing some static IWP respawns (don't know if the newest patch did smth about it)
>>
File: 1777232588515327.png (2.61 MB, 1920x1080)
2.61 MB PNG
>>576078101
I think the anons just get too eager to bake a new one. I really don't mind it that much, it's kinda funny.
>>576078803
One of the most tasteful Stalker merch collections I've ever seen. I've had that image saved on my phone for the past 5+ years probably.
>>576082248
I don't sense malicious intent this time.
>>
>>576095258
How much was all of it
>>
>>576092116
Why did doctor x kill himself again?
>>
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432 KB GIF
>>576085059
>>
>>576083432
>floating gun enemies
lmao what
>>
>>576100667
Oh it's not mine, I don't recall what the origin of the image was... I'm assuming it was from an old /sg/ thread around 2019. Probably can be found in the archive.
>>
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>>
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>>576103527
>>
>>576103076
>>576091185
>>576085212
and the ZONE kick you out.
>>
>>576103317
So nostalgic
>>
>>576103317
>>576109370
With this playing in the background:

https://www.youtube.com/watch?v=0_TVB_f454M&list=RD0_TVB_f454M&start_radio=1
>>
>>576110116
I miss some of the original ambience
>That first night in Cordon either in the Bandit hideout or in the attic of the house near Fox
>>
>19 years later
I'm old
>>
>>576103076
Did he actually?
>>
>>576085212
Why not? There's lots that can be improved upon from that mod for personal taste reasons.
>>
>>576110560
An interesting thing is that this uploader still uploads videos to this day, with this posted recently:

https://www.youtube.com/watch?v=2oCZ5oEQXwc
>>
File: S.T.O.L.K.O.R 2.jpg (1.68 MB, 5120x2880)
1.68 MB JPG
stalker 2 engine update will surely fix everything r-right guys?
it's so KINO, i just want it to be good
>>
>>576113812
Its been.
>>
>>576113812
>its kino
>but it isnt good
make it make sense!
>>
>>576113812
engine update will break more things than it will fix
>>
>>576113812
Is the bottom left an emission or some other event? Psi storm?
>>576121541
Niggas don't know the meaning of 'kino' and just throw it out to describe anything basically.
>>
Just finished Stalker OLR SOP and I got a weird ending that I didn’t understand. I also don’t know how many endings there are. I went to the generators and then the lab. But instead of meeting those glowie scientists, I went into a couple of rooms: the first was filled with zombies, and the second was a tunnel or corridor that led to an area that looked like a green field with no light and a giant fucking rat running around. The game ended there.
>>
>>576124638
Welcome to Flyer's world
>>
>>576121541
>>576124241
kino is the perfect word to describe the atmosphere and immersion, but that alone does not a good game make
>>
>>576124241
Just before an emission hit
>>
File: anomalous_house.jpg (1.07 MB, 1600x800)
1.07 MB JPG
Good night, /sg/



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