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File: 1610916327800.jpg (140 KB, 797x613)
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The Wheel has turned once again : Blood Hunting Edition

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.

>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y

>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya

>Multiplayer guide/game hosting services
>Hinaserver https://arch.b4k.dev/vg/thread/548312356/#548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582

>Documentation
https://illwinter.com/dom6/docs.html

>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/

>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)

>Fan art
https://thronebooru.booru.org

>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing

>other asynchronous strategy games
Solium Infernum.

Previous Pantokrator
>>577241317
>>
>>578296665
more like /dong/
>>
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>>578297146
Yes
>>
>>578297206
Strongest unit in CoE
>>
How do I into flying nations? Feels like all my shit just dies
>>
>>578305195
never fight
raid everything
find some way of cheesing the enemy army
>>
>>578305195
Use scouts
>>
*casts orgy*
>>
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>>578314681
>>
Disintegrating already
>>
need markata gf
>>
>>578321685
She will never be a real girlfriend
>>
Magic duel on an astral 10 tendie
>>
What nation should I play if I wanna make friends?
>>
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>>578326027
MA Ermor
>>
I have a bone to pick with Ermor
>>
>>578326619
Stop being so salty about the necromancy C'tis.
>>
>>578321685
Isn't one of the new heroes literally that
>>
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>TURN 27 OF THE ARENA
Jotunheim abandons the arena, Agartha takes over unimpeded.
Arco hits them right away with a slinger and hoplites army and decent mage support. Despite the much larger numbers, the world is still dark due to weather dwarf fuckery so Agartha has a significant advantage, and 150 troglodytes ain't nothing to scoff at. Agartha's earth evocations of the random bullshit go variety are also extremely effective against unarmored slingers, but the elephants work well as evo catchers and eat most of them on their way to the rear, where they manage to kill a few mages. Ultimately the troglodytes cut their way through the hoplites, barely fazed by the -foul vapours- Telkhine malediction but still losing many to evocations and general slinger spam.
Tienchi comes again with a huge ball of crossbowmen, fire arrows, and this time a few more meatshields than last time and of better quality. Agartha's mages try hard to kill the crossbowmen, but consistently overshoot. Still, Agartha's blood vengeance blessing, cover of darkness, and plenty of Tienchi friendly fire result in the frontline getting obliterated and even the crossbowmen take some losses before Agartha is fully beaten. A group of infantry placed behind the crossbowmen was held back long enough to survive the battle, though.
Ind launched a small attack. Most Tienchi losses are friendly fire after one demon got too close to the frontline.
Nidavangr comes next with another ball of fighters with no mage support. Their sheer numbers allow them to reach the crossbowmen and kill many, but ultimately they're quickly shot down.

Point for Tienchi!
>>
>>578326027
LA rlyeh
>>
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>500 troops on the arena
>"defenders are reparing the fort faster"
>Ermor has another 1300 skellies sitting in his capital
I don't think we're gonna be getting that castle anytime soon
>>
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>>578329251
>>
>>578329251
A couple of shatters could murder 90% of the skeletons in the skeleton house
Somebody gotta spend the earth gems to do it though
>>
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>>578329379
>it'd be so easy to fix this problem
>if someone does it
>not me though
>>
>>578330624
I don't have earth 5 access. You'll have to do it
>>
So much longer will this dwarven darkness last?
I kinda miss money
>>
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>>578330826
>it'd be so easy to fix the problem
>if someone could
>not me though
>>
>>578331920
It do be like that.
Thanks for agreeing to destroy fort boner for me. I'll save my earth gems for alchemy
>>
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>>578305195

I am experimenting with LA Xibalba right now using glamour, death, and blood. And farming passives with blessings to make my little guys harder to hit.
Use the basalt king priest level 4 to cast Divine Blessing at the start of combat and then hit them with this shit:

So far its working great kek

>Swarm enemy lines
>they are routing within seconds if you time it right
>>
>>578331594
Until one of the dorfs dies or someone puts a second sun in the sky
>>
>>578333452
Jesus christ how horrifying.
At least bonermaster is loving it
>>
Thread almost got imprisoned
>>
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>TURN 28 OF THE ARENA
Someone hit the arena with a thunderstrike ritual. Nice hits, but not enough.
Tienchi withdrew from the arena, C'tis took over.
Uruk's pretender solo'd them out, taking minimal damage in the process.

Point for Uruk!
>>
>>578331594
Dwarf manager here, why do you ask? what do you offer in return?
>>
>>578338425
The scary part is that's only half my army. I didnt put all of my units inside the fort to avoid this problem
>>
What if we do a little teamwork? Ind has no points. If everyone holds back for a few turns, we could let him get in the arena and get rid of everything Ermor has in that fort
>>
>>578338425
Good job cavemen
>>
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>>578338425
Thunderstorms, hurricanes and eternal darkness will continue every turn until morale improves
>>
>>578340162
Mortals scheming together, cute!
>>
>>578340162
Okay I'll hold back
>>
>>578344627
>>578344540
>>578340162
I'm going to send a message in game for Ind (and anyone else) to fight me in the next turn in case they're not in the thread. Play this turn normally I'm not sallying out with my big army this time.
>>
I'll get Evoc 8 just to cast Second Sun for everyone.
>>
>>578349389
Time to research elemental opposition of fire

I wonder if perpetual storm+the dwarves stack?
>>
Ghost Grip
>>
>>578356109
Wailing Lady?
>>
We must create more scantily clad dominions girls to beat the gacha tide
>>
>>578361317
Soon
>>
End of Culture
>>
We need more Rus cuties
>>
Skeletal Body
>>
>>578364792
Skeletal dong
>>
Gnight domg
>>
>>578367612
Night night
>>
good morning
>>
its fun to find cool pop types or find them through site searching. though the way forts work gives me a lot of fomo
>>
>>578377026
like what? personally I find the coolest mechanic is the "hidden beneath" spells. Sloops makes that much more viable as well. Very strong necromancer troops with themes
>>
>>578377750
i always like spells like that even though they are kind of expensive for what you get

i was just playing singleplayer and recruiting some turtle warriors though. i spawned on a coast and atlantis was being gay so i started recruiting them, very slowly. they were in my cap circle but it would have been nice to be able to put a fort down there without is messing up my capital recruitment
>>
>>578377750
What's the change for them
>>
>>578377026
This is why I don't like playing MA C'tis. Oh, you found a cool indie mage site? Too bad, they get AIDS
>>
But what about EA C'tis.
>>
Anyone have that chart/pic that show with lines how each faction is related to another faction in different ages?
>>
>>578384624
Put a shroud on them
>>
>>578389332
Snek Dancers
>>
Raise Dead
>>
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>>578328940
Regrettably, I only found one (1) E site in my provinces (it was a +3E one, so admittedly a good one) so it's unlikely I'll have time for many more attempts before turn 50.
>>
Orgies with Rus women
Orgies with Uruk women
Orgies with Pangea women
Orgies with Zemaitia women
Orgies with Muspell women
>>
>>578401695
What about orgies with Agarthan women?
>>
All of them fuck goats.
>>
>>578402439
Sure, why not?
>>578403275
Okay and?
>>
https://hinaserver.net/game/81/
https://hinaserver.net/game/81/
https://hinaserver.net/game/81/
Warhammer game started. Most caps were just plains and land preference, did put a forest and forest pref for Athel Loren so they're the threat btw
>>
>>578406913
Forgot to turn off the wastes in map gen lol! We'll roll with it.
>>
>>578407248
What's wrong with wastes?
>>
>>578407524
DreamAtlas has something called 'Infernal Wastes' with no pop/resources and is just another tile to walk on for movement to act as a buffers between homelands and border regions.
>>
>>578407670
I still don't see what's wrong with that.
>>
>>578407752
Okay.
>>
>>578407670
Can they spawn in cap circles? Because if not then routes with supply checks are pretty kino.
>>
what are lampads good for?
>>
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So is Atlantis the only nation i should play if i wanna swarm the ocean with sea monsters? i dont see the other water nations having access to the "monster fish" spell and their units looking too humanoid for my taste

No water nation can recruit monstrous fish naturally as sacreds or something?
>>
>>578414462
Summoning a lot of aquatic only units is kind of a bad play, unless you really need them to not die to another water nation.
Theres also a sea serpent spell or a sea dragon, krakens etc.



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