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File: 1333959118690.gif (3 MB, 243x553)
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https://tera-europe-classic.com/

So that new TERA Classic+ server is up, anybody wanna play?
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>>578490616
Why didn't you bump this on the /v/ thread and /vm/ general?
>>
>>578490616
>/TERAg/
>not /terag/ as it used to be
one job
>>
>archived in less than a day
mark my words you stupid nonny
>>
Fuck it guess I'll type down some information since OP couldn't be bothered to do it in the subject

Progression, Server Firsts, and Leveling Routes
TERA Classic+ is intentionally more challenging than vanilla TERA. Enemies are more dangerous and dungeons demand slightly more coordination. Expect some wipes while learning. This is not meant to deter new players but to bring out what shines best out of TERA combat systems.

As we approach release there is important information that you should know about the server so that you can prepare in advance. This is meant to give everyone an even equalized playing field and enough time to form, organize parties and compete if you are wishing to do so.


Progression, Server Firsts, and Leveling Routes

TERA Classic+ is intentionally more challenging than vanilla TERA. Enemies are more dangerous and dungeons demand slightly more coordination. Expect some wipes while learning. This is not meant to deter new players but to bring out what shines best out of TERA combat systems.

Class and Dungeon Server Firsts

Special achievements commemorate the realm’s earliest accomplishments:

**Class Trailblazers:** The first player of each class to reach levels **10, 20, 30, 40, 50, 60, and 65** earns the corresponding server-first achievement.

**Dungeon Trailblazers:** The first qualifying party or raid to defeat each featured dungeon receives its server first achievement and title.

Winners are publicly announced in-game.
These are prestige records and **do not count toward Laurel progression**.
Missing one will not prevent you from reaching Champion.
Dungeon firsts are intended to be difficult. TERA Classic+ encounters are tuned above vanilla difficulty.
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>>578494591
OP's retarded fault for not at least notifying anons in the current active /v/ thread that a fucking general was made here. Didn't even let /vm/ know.
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>>578490616
Does this server have/allow the proxy? Absolutely no reason for NA players to do anything other than ERP if the proxy isn't allowed.
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>>578494694
Leveling Routes

You can choose the journey that suits you:

Island of Dawn

Follow the primary Island of Dawn questline and experience TERA Classic+ opening progression.
Grouping with other players will not leave anyone behind.

When the complete Island of Dawn questline is finished, every participating character receives a **one-time level 20 scroll**. This scroll is:

- Non-tradeable
- Non-bankable
- Granted once per character
- Intended to establish a fair level-20 baseline

Live Another Life

If the Island of Dawn is too difficult or you simply want a different slower paced experience, begin the **Live Another Life** questline also available in Island of Dawn.

This route lets you start anew, gather logs, explore the world, and experience TERA through its quests at your own pace.
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>>578494798
I see some members talking about using a proxy mod to solve input delays and such so I guess yeah if that's what you're talking about
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>>578494808
Guilds Update - Custom systems integration :peepoNotes:
Guild masters will be able set their guild as PvE or PvP through the Guild Recruitment Settings.

The selection is confirmed when the recruitment settings are saved. Once selected, the guild type is permanent and cannot be changed between seasons.


PvE Guilds
Limited to 300 characters.
Each character counts as one guild member.
The 30-account restriction does not apply.
Cannot declare or receive Guild Wars.
>>
>>578495158
PvP Guilds
Limited to 30 distinct accounts.
The 30th account can join; a 31st account will be denied.
Additional characters from an account already represented in the guild do not consume another account slot.
Each additional character still consumes a guild-member slot.
The normal maximum of 300 characters still applies.
Can declare Guild War only against another PvP guild.
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>>578495215
Neutral Guilds
Guilds remain Neutral until the guild master saves a PvE or PvP selection.

While Neutral:

The guild is limited to 30 distinct accounts.
The normal maximum of 300 characters still applies.
Additional characters from an account already represented do not consume another account slot.
The guild cannot declare or receive Guild Wars.

An existing Neutral guild with more than 30 distinct accounts cannot select PvP. It must either reduce its membership to 30 accounts or fewer, or select PvE.

How Limits Are Counted
Account limits count unique accounts represented in the guild.
Character limits count every character in the guild.
An alternate character does not consume another account slot, but it does consume another character slot.
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>>578495267
Guild War Rules
A Guild War can be declared only when both guilds are classified as PvP.

PvP guild declaring against another PvP guild: Allowed.
PvP guild declaring against a PvE guild: Denied.
PvE guild declaring against a PvP guild: Denied.
PvE guild declaring against another PvE guild: Denied.
Any declaration involving a Neutral guild: Denied.

PvE and Neutral guilds cannot declare Guild Wars and cannot be targeted by new Guild War declarations.

All standard Guild War restrictions, including cooldowns and existing-war limits, still apply.
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>>578495215
>limiting a guild to 30 players
I understand the purpose but that seems way too fucking low.
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>>578495402
Idk I think it'd mean the game wouldn't be dominated by one massive guild all the time in PvP
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>someone took the name I consistently use in other MMOs
damn...
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hiiii i made a puppy elin! im pretty excited to play this (after the servers actually work.)
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>>578495690
I got both of mine so I'm happy.
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Assuming this general survives the day and we get more anons. A guild is on the table and we'll need a name. Any suggestions that isn't shit that's already been done?
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>>578496190
Someone on the Discord took Fluffy Tail already so I'm not sure if we could use TFT or not.
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>>578496190
Fuck it if we can't come up with something good lets just go with the classic No Fun Allowed
Don't fix what isn't broken
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if they can fix the server issues I'll casually play this and post here until maplestory classic releases
nostalgiabros we're eating good
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>>578494798
Their client has a built-in toolbox with three kinds of skill prediction plugins available.
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>most of the player population are playing elins
nice
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>>578497786
Is there other reason to play this?
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>>578498129
I'm honestly playing it for the group content and PvP if a guild gets made here that's interested in those things
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Best classes and worst classes so I don't brick myself?
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>>578498970
>best classes
Anything with an Elin

>worst classes
Anything with males.
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>>578498970
>best class
Lancer, Gunner
>worst class
Mystic, Warrior
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PVPBROS LETS FUCK SHIT UP WHEN THE SERVERS ARE UP AND STABLE WE CAN DO IT WE HAVE THE CHANCE TO BE NUMBER ONE
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Fuuuuck...
Okay, you fuckers win. I didn't expect this server yo be that popular. I'll get on once the server is stable. There probably is some fun to be had in WH runs with shitters. Although all other content seems like it's meh. And if they overtuned the dungeons again, most casuals will just quit in like a month but it at least could be fun for a while. Did they say anything about future content by the way? I remember timescape being kinda shit and I cant imagine it's gonna hold people in the game for long.
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@me when the server starts working
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>>578505957
Ok
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hope this doesn't server doesn't die too quickly, I've never played tera before
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>>578512562
it should last a good 1-2 months, aion 2 will likely cut the population heavily though



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