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#2050 - McDonald's edition

Campaign Evolved News:
>Exclusive McDonald's themed Armor available via the McDonald's app for 1500 points in the UK and Ireland
https://x.com/Mr_Rebs_/status/2092254489067630741
>August Update and Free Armor
https://www.halowaypoint.com/news/campaign-evolved-august-update
>Campaign Evolved has sold 1.2 million copies
https://alineaanalytics.substack.com/p/halo-campaign-evolved-has-sold-12m

General Halo News:
>Halo and other Xbox franchises take part in McDonald's promotion with exclusive rewards (UK and Ireland only)
https://youtu.be/Dr1sn4jPMMw?si=V-YS5H2cg74PrNSO
>Campaign Evolved reportedly outsourced to numerous studios, potential future Halo project from Sledgehammer Games
https://wccftech.com/halo-studios-outsourced-campaign-evolved-15-studios-activision-sledgehammer/amp/
>Halo Studios hit by Layoffs
https://www.windowscentral.com/gaming/halo/halo-studios-is-the-latest-xbox-games-studio-to-be-hit-by-layoffs-just-days-after-campaign-evolved-launch-as-reports-reveal-troubled-development

Previous >>578596559
>>
>>579051283
Nah.
>>
>>579051239
I unironically kind of want it
>>
first for halo 5!
>>
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>>579051305
there is a way
>>
The Endless has arrived
>>
can't tell if more forced or dead
>>
It's spite.
>>
>>579051465
just say coloring book'd
>>
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>>579051409
that's nothing
>>
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Bleach is the root of all.
>>
>>579051708
Halo?
>>
>>579051989
That one is spite too.
>>
Forced.
>>
>>579051239
>halfway to 2100
>still no collage or excel fro 2000
the betrayal....
>>
>>579051239
Reach a good shit
>>
>>579054265
just ask grok to make it for you
>>
>>579054380
/hg/ is a proud anti slop general
>>
i'm actually making it now
>>
Somebody on /v/ suggest XCOM clone game for Halo, since there is Star Wars one out.
I think it could be kind of nice.
>>
>>579056985
Tell that to the jews
>>
>>
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>>
GTA VI looks good.
Hope Halo Next is just as hype and ambitious and actually delivers on its promises.
>>
Rise and shine nigga
>>
GOOD MORNING MINTO
>>
>>579068439
>Hope Halo Next is just as hype and ambitious and actually delivers on its promises.
lol
lmao
>>
>>579068439
Normie leave.
>>
>>579072051
Halo is normie enough already.
>>
>>579072986
If normies like Halo then it wouldn't keep flopping. Autists and wannabe autists like Halo.
>>
>>579073049
Halo at its peak was maximum normalfag. You're just latched onto a dead franchise at this point that has been bad longer than it's been good.
>>
>>579072986
Not since 2008/2009. Now it it the den of autismos and the mentally deranged.
>>
>>579073264
>Halo at its peak was maximum normalfag.
Yes, back then, but it isn't now, when we are having this conversation.
>>
yup its over
>>
If Halo was still the peak of normie faggotry it used to be we'd be worse off than we already are
>>
>>579079503
Explain, because it's already trying to chase normalfag trends and it failed miserably. We'd at least be getting proper updates for Infinite and a healthy playerbase.
>>
>>579079756
No we'd be getting yearly dogshit releases with less and less effort put in every year, with an even more brain dead playerbase
>>
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>LIEUTENANT, RAPE THAT MAN!
>Captain!
>RAPE HIM!
>>
>>579080740
How is that worse than what we have now?
>>
What lunacy! He'll never evade that ban at Starbucks!
>>
>>579080963
It's not worse, it's just the exact same level of dogshit but mainstream and fine to cattle
>>
I'm back. Entertain me.
>>
nah
>>
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>Carrier forms
>>
I am not yet entertained. But I will be checking back here for the rest of the afternoon.
>>
>>579086614
Play Halo.
>>
>>579086887
are you crazy?
>>
Okay that's enough I'm not coming back.
>>
>>579086887
Sea Power is on sale. Nobody in the right mind is playing Halo.
>>
>>579087179
See you tomorrow, sweetie.
>>
>>579087179
>>579087675
same imposter
>>
>>579088219
Is the imposter in the room among us right now?
>>
in teh WHAT?
>>
are we playing halo or are you guys literally incapable of organizing anything without Red?
>>
>>579088576
Well I could but you would be forced to play firefight.
>>
>>579088576
Red the Betrayer left a hole. Do you feel it, in your heart?
>>
>>579088767
That's the only good mode anyway.
>>
>>579088767
That doesn't sound so bad
>>
>>579088927
While that might be true not many people here seem to enjoy it.
>>
>>579091038
People have shit taste.
>>
>>579088767
What about Firefight Versus?
>>
>>579091405
Never been a fan of that mode.
>>
Reminder the terminals were not written by Frankie.
>those who know
>>
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>>579088767
>>
I am STILL not entertained. Euro hours were a mistake.
>>
>>579095164
NYPA
>>
>>579054804
i missed you
>>
>>579095275
But of course. I'd never employ you worthless leeches.
>>
>>579095550
ESL
>>
>>579092719
agent washington?
>>
>>579092274
what terminals
>>
>>579092274
Only one of them was
>>
>>579102059
you wouldnt get it
>>
any oldfags can explain to me how did people used to activate all skulls when trying out laso on the original xbox? on mcc you just do it in the menu.
>>
>>579105135
no one did that its all lies
>>
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It's up.
>>
>>579105135
LASO started being a thing with Halo 3.
You found the skulls ingame and then you activate them through the campaign menu.
>>
>>579105135
Nobody did LASO, but you could make a profile and get a checkpoint right before picking up a skull. As long as the game wasn't turned off, the skull stayed active. Even in multiplayer.
>>
>>579110897
>Making Flood Fun
Finally. For the first time in the franchise, I can't wait to fight the flood.
>>
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>>579116086
Here you go.
>>
>>579116182
That's enough, Marty.
>>
>>579116730
he's busy lil bro
>>
I wish we got more spinoff games that weren't just FPS in the usual style.
>A squad based gameplay for ODST or marines like Republic Commando
>An XCOM clone with Spartan IIIs
>A grand strategy game like Stellaris for Halo
>An immersive sim sealth game in which you play as a spartan hunting down Covenant & insurrectionist HVTs
>A third person shooter where you play as an ONI agent
Just something that isn't related to Master Chief to cleanse the palate a bit.
>>
hmm halo could be in store for tonight...
>>
>>579118819
but whos the pirate?
>>
>>579118819
First we need a good core Halo game. Then we can start doing spinoffs.
>>
>>579120560
nah
>>
>>579118951
Why, the leader of the most Halo anime, Spartan Straw Hat Luffy,
>>
>>579116182
This would be hardcore if they actually were destroying the flood, which they aren't. Because the flood is already over 130 million in the USA.
>>
>>579116182
is this real?
>>
>>579120685
If you're fine playing Halo: Tetris Evolved, while the last Halo game we got was Halo: Campaign Enshitified, you're probably more interested in Tetris than Halo. Let's get one good Halo game with core Halo gameplay mechanics (It doesn't have to be Masterchief but the gameplay needs to be core Halo) before we start wandering off into the wilderness.

If the people working on Halo can't make a good Halo game, what makes you think they'll make a good Tetris game or are responsible enough to outsource it? We have no idea if Activision will even be able to pull it off, these aren't the same guys that made Call of Duty 4 or Black Ops 2. They've fallen off hard (Maybe not as bad as Halo's devs, but still). I don't want to play their shitty version of Tetris with 'Halo' slapped on it. If I want to play Tetris, I'll just play Tetris.
>>
>>579121461
just put the pirates into the ship man im tryna play the game sea of halo
>>
>>579121461
>If the people working on Halo can't make a good Halo game, what makes you think they'll make a good Tetris game
Because these two are completely different things.
>>
bleh
>>
>>579118819
>A squad based gameplay for ODST or marines like Republic Commando
Already used up the Republic Commando angle with Halo 5's campaign. No do-overs or takebacks. They had their chance and lost it.
>An XCOM clone with Spartan IIIs
This will just get turned into a F2P mobile game with shitty graphics and microtransactions out the ass, but it's the most reasonable and realistic one on this list.
>A grand strategy game like Stellaris for Halo
Too ambitious, 343 will find a way to fuck it up even if they outsource it. Just make Halo Wars 3.
>An immersive sim stealth game in which you play as a spartan hunting down Covenant & insurrectionist HVTs
I'd play a more fleshed out Ghost Recon Wildlands with Halo slapped on it, sure. It will probably suck though. I don't have faith in M$ to invest into it enough. They'll rush it out with contractors and Unreal.
>A third person shooter where you play as an ONI agent
Meh, I really don't like ONI. Wish they could fuck off. They just muddy the waters in the books, really demoralizing. I wish they didn't show up in ODST. Just get rid of them. Just male it a crack team of elite stealth spartans (or elites, that would be neat too) and make Halo Recon: Wildlands Evolved.
>>
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>>579122772
>>
>>579122323
All you have to do to make a good Halo game is copy what Bungie did. If you can't do that, I don't trust you to copy Tetris.
>>
>>579122959
>All you have to do to make a good Halo game is copy what Bungie did.
Nobody can do that, including ex devs themselves
>>
>>579122929
No fun allowed until we get a good Halo game.
>>
>>579123105
Jason Jones truly was the soul of Halo...
>>
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>>579123105
>Nobody can do that
Not so fast.
>>
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>>579123485
>>
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>>579123485
>>
>>579123485
i know you're shitposting but this dude has a hyper-autisitic level of understanding of halo's design and what works in it. i played through his CE mod a couple weeks ago and it was generally the best time i have ever had playing CE
>>
new oney video dropped
>>
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>>579121604
But we already have Sea of Halo at home.
>https://www.youtube.com/watch?v=gjp1bE3FWTE
>>
>>579123485
he makes some fun little mods
but there's a canyon difference between that and making a real halo
>>
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>>
>>579123857
If M$ hired him to make the next Halo game, I'd have more faith in it than if we got the original Bungie team back together. I wouldn't even put Lehto in charge despite him having OG status (Reach was responsible for adding sprint and everything 343 got away with in later games, so he used up all his goodwill in my book), and some of the other OG devs have given some sus twitter takes (in regards to Halo). Also respect Max Hoberman, but the fact that he was fine with shipping Halo 2 Anniversary Multiplayer as is is sus. What an awful art style that actually negatively impacted the gameplay by making things harder to see than the original. I know he's not an artist but he has eyes, so he should have been able to do something or mention the problems to the art team.
>>
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>>
is we?
>>
>>579110897
I wasn't expecting them to add flood Brutes just for one level but damn. Also looks like they expanded High Charity? You can really see that the team cares for this franchise
>>
wall of dudes but for /hg/ when
>>
>>579129667
Ruby and co revamped Sacred Icon, Uprising and High Charity's layout. Some rooms and arenas are bigger and there are even completely new ones.
>>
>>579130347
working on it
>>
>>579130704
fr?
>>
>>579121084
More like 311.2 million if you actually pay attention.
>>
pre-9/11 Halo would've been cool
>>
No sign of entertainment this afternoon...
Maybe tomorrow.
>>
>>579123485
>>579123857
>>579125871
>>579130437
QRD on Ruby? What are the changes he made in CE and H2?
>>
Halo 5 is shit but I miss Halo 5 era /hg/
>>
>>579132386
It was our best era.
>>
>>579132382
Too many to mention. Some people hate him. Some love him.
Try out his CE Rebalance to get an idea of what he's about.
>>
>>579132386
It was the worst of times, it WAS the worst of time to this day.
>>
>>579131140
fr
>>
>>579132382
Only CE has a rebalance available right now, but 2 is getting one very soon.

The workshop page has a pdf wilth all the changes and there's probably a youtube video. Lost of stuff, including cut content and altered encounters.
>>
>>579132382
I enjoyed CE Rebalance but apparently there's more stuff in it if you play on Legendary difficulty which is something I don't do often, so I missed out on all that I guess.
>>
>>579132382
good balance mod that does take a few liberties with loreshit, but not necessarily to an autistic degree
>>
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>>
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>>579133121
This post reminds me of this meme.
>>
>>579133121
why does the chief look so faggy?
>>
>>579123485
>>579132382
The one thing i want to see is his Sacred Icon and Quarantine Zone rebalance. He managed to crack how to make good human enemies with human weapons and vehicles that are not frustrating to play against as an Elite. Kinda wish they would consult the guy at least once if the rumors of Halo 7 having Banished humans and Janissaries as enemies are true. I don't trust Halo Studios with human and spartan copy enemy AI, god, imagine their fucking stupid laser focus or dumbass vehicle ai. No inbetween.
>>
more layoffs are needed
>>
>>579135213
more fucking games are needed. Jesus christ those retards at the helm can't direct a thing.
>>
$40,000,000, go make a halo game with feature parity with halo 1
>>
>>579135743
You laugh, but if Halo 7 is next, then they are going to give people an armor coating for owning CE remake and tell you to shut the fuck up about the Mark IV. That one's going to the store alongside a shade of green in a 20$ package.
>>
>>579135898
>You laugh, but if Halo 7 is next
How is that even a possibility? Nobody knows what the story and state of the universe is in Halo because it has been soft rebooted like 3 times now.
>inb4 "lore autism"
I'm not even trying to be a lorefag. I don't care about the books for example.
But like, I genuinely don't see how you are going to catch people who buy the game up to speed at all. We just had an entire campaign devote itself entirely to trying to explain away 5's cliffhanger all so they could set up for a series of post-launch expansions that will now never happen involving time travel of all things.
I really don't know what they can do.
>>
someone please save halo...
>>
Find the Halo. Win the war.
>>
Fuck the Halo
Win a Price
>>
Cpt. Price?
>>
Original Halo: 185 people. Full game.
Halo Remake: 2,183 people. Campaign only.

You said it isn’t just HR, it’s also the invisible layers. Producers, managers, leads of leads, people who are supposed to support the makers but instead add meetings and dilute ownership. It doesn’t have to be this way.
>>
>>579139113
chat... be honest... would you?
>>
>>579139113
Just say you hate women, you unfuckable incel.
>>
>>579139247
its from marus
>>
>>579139247
Yes and?
>>
>>579139113
You can't make a modern AAA game with a tiny studio
>>
>>579139201
yes?
You wouldn't? She's hot.
>>
>>579141219
>being evil is no big deal
Cringe.
>>
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Honestly, this would've made an interesting game. Would've rather gotten this than yet another subpar remake of CE
>>
>>579142235
Are you the guy with the BNA profile?
>>
>>579143125
yeah nigga
>>
>>579143526
the art looks really good
>>
>>579132837
>>579133010
Is he really rebuilding Halo 2 from scratch and restoring cut content?
>>
>>579139113
See
>>579135213
>>
>>579145459
Not really. There is some restored content, but if you want that, play Uncut.
He did a video series explaining many of the changes, but it's a pretty long watch by now.
https://www.youtube.com/watch?v=Nc1S7jqSfpo&list=PLD9STRv6CzOt38PTkKNQNCLAmCtEu6yuf&index=4
>>
>>579145459
idk
>>
Halo 2's original campaign plan

>Cairo Station
Same as retail
>Covenant Ship
>Earth City
It was going to be similar to the rescuing marines section in "Halo" from CE. It was literally scrapped and restarted. There is zero trace of this mission that can be found in the retail version.
>Gas Giant
Arbiter hunts down the Heretic Leader
>Alpha Moon
Arbiter hunts down the Heretic Leader on Alpha Moon.
>Delta Halo
Night solo approach by Chief and Cortana without Marines or ODST allies, and the structure had a dramatically different design being more like a castle that's infiltrated. After killing the Prophet of Regret, Chief would commandeer a banshee to The Library
>Sentinel Headquarters
Master Chief links up with Miranda and Johnson and secures the index. Chief and Arbiter meeting and nearly coming to blows before being interrupted by a "Flood Hulk" who crashes into the "thermal outtake platform" they're on, sending all three falling into the Delta Halo ventilation shaft.
>Forerunner Tank (deltatrain)
Master Chief traverses the Delta Halo ventilation shaft and rides a gondola to Gravemind's lair. The gondola was moved to the end of Quarantine Zone (retail).
>High Charity
Possibly same as retail. Truth stranding Mercy (who's still alive in this version) outside the Forerunner ship. The Chief then defeats Mercy in a boss fight. After that, the Chief jumps onto the Forerunner key ship as it starts to leave. But Cortana has been plugged into a docking arm nearby and is left behind, although it appears to be unintentionally this time. Spartan 117 reaches out for her, but just as he's about to grab her chip from the plinth it's in, a pack of Brutes blows it to smithereens and she fades away. Chief then tucks himself into the ship and it enters slip-space.
>Uprising
Possibly same as retail. There are two Scarabs patrolling in front of the control room on The Great Journey. At one point you were supposed to fight them in the Scarab that Johnson commandeers.
>Earth Ark
Ending
>>
>>579145459
Partially, that's why it's been like 3 years since the last update. A lot of the second half of the game had entire sections expanded or completely remade.
>>
>>579143526
good shit
>>
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Just realized this since ya cunts mentioned pirates, but why isn't MS promoting Sea of Thieves anymore? Surprised it isn't part of this McDonald's collab but OW2 is lol.
>>
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>>579139201
no and yes. my detransitioned ftm friend is far more convincing of a woman that the chuddy pictured here but i'd def rape this hr bitch into submission and irreparable damage
>>
>>579145961
>Sentinel Headquarters
>Master Chief links up with Miranda and Johnson and secures the index. Chief and Arbiter meeting and nearly coming to blows before being interrupted by a "Flood Hulk" who crashes into the "thermal outtake platform" they're on, sending all three falling into the Delta Halo ventilation shaft.

We know they intended the arctic warthog for this level and most of it was used in Containment

https://www.youtube.com/watch?v=T98qsluN204

>"This map is so big, the Xbox can't even hold it!" — Paul Russel[

Headlong, Terminal, Turf also started as cut Halo 2 Earth City campaign sections. Burial Mounds is Alpha Moon.
>>
>>579147147
than the* x3
>>
>>579146543
>A lot of the second half of the game had entire sections expanded or completely remade.

What are the best changes Ruby has made so far?
>>
>>579147272
I don't know
>>
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>>579147176
>Halo 2 is Halo Reach with dual use maps
>>
>>579147272
Mod is not released so it's impossible to know.
I like the idea of actually fighting the humans in Sacred Icon and Quarantine Zone.
>>
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>>579147693
Some Halo 2 maps were made for campaign first and multiplayer second.

Halo 3 Guardian was also a cut campaign level.

Halo Reach maps were made for multiplayer first and adapted them into campaign sets second because it was easier than making unique areas

Halo 4 Spartan Ops levels were also just multiplayer maps iirc
>>
>>579147936
>Halo 4 Spartan Ops levels were also just multiplayer maps iirc
Not true, the first level is literally Spartan Ops exclusive. Others are small sections of existing campaign levels.
>>
>>579147936
>Halo 3 Guardian was also a cut campaign level.
Using the same aesthetic =/= cut campaign level.
>>
>>579148058
The second half recycled a couple of multiplayer maps, but it also had exclusive locations.
>>
>>579147936
>>579148146
>Guardian Forest – as some of our regulars may recall – was a campaign space that didn’t quite make the final grade for Halo 3. Though it was excised from the Halo 3 single player experience, Cotton had obviously seen the original concept artworks and knew he could rely on that rich palette if he needed to.

>Guardian started development as a level of the Halo 3 campaign called "Guardian Forest". This level was to take place in the eponymous forest, with the player flying an AV-14 Hornet through the trees. The level would have featured the aptly-named Guardian, a Sentinel construct featured in several pieces of Halo 3 concept art

Why did they cut it bros? Guardian Forest seems kino
>>
>>579148493
Probably couldn't figure out of to make put the Guardian into the game. It would have been something similar to the Scarab, and that one alone was a huge project.
>>
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>>579147693
Welcome to game development. Things get shuffled around.

When Bungie were working on Halo 2 the engine was being developed at the same time so nothing was stable and they had to put the game together in the last couple months before release.
>>
>>579148765
The lighting in that pic looks odd.
>>
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>>579148765
>When Bungie were working on Halo 2 the engine was being developed at the same time

Didn't they crunch hard to rebuild the engine in 6 months?
>>
>>579148493
Because Bungie could not manage a project to save their lives. They couldn't run a fucking bath without MS coming in and tard wrangling them.
>>
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>>579148493
the arbiter/high charity mission being cut is even worse
>>
>>579149493
Bungie works well under pressure. Halo 1-3 were a trilogy of extremely rushed games. They didn't have such a tight deadline for Reach, and it ended up being their worst game.
>>
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>>579147693
Asset flip in The Covenant
>>
>>579149739
That's cool though.
>>
>>579145961
They intended there to be more than just one missing back on earth originally
>>
I am not even going to really say much since I rarely come to /vg/ but I assume you guys on here hate what 343 industries now known as Halo Studios did to Halo. This latest game is a fucking travesty beyond belief. This series is so dead and it saddens me greatly what they have done to Halo.

But I've been listening to this song on repeat throughout the day. Halo.... its finished ;_;

https://www.youtube.com/watch?v=h3fmby0d6eU
>>
>>579149739
>moron discovers instance geo as if it was some divine revelation only he knew
Anyway, if you want to have a go at Halo 3 for asset reuse go after the first person animations.
>>
>>579149739
Reusing prefab objects like that is typical for any game. If you don't notice it without looking under the hood, that's even better.
A lot of the Forerunner textures were used across all of the Bungie games. All of the Forge World pieces' textures were just taken from Halo 3.
>>
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Tell me more about Halo 2's original engine, /hg/ bros
>>
>>579149967
No one's ever really gone.
One could say, it's endless.
>>
>>579149967
343i a shit but campaign evolved is just ok
>>
>>579150146
is anyone else cold?
>>
dude what if...halo
but
...pingas...
evolved?
>>
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Funny how HEK and H2EK include high resolution assets that weren't ever added to the base game in PC ports

https://steamcommunity.com/sharedfiles/filedetails/?id=3361280895

>Higher fidelity bump maps (found in H2EK files or were previously used in MCC) that replace the legacy Xbox/current MCC:
- Battle Rifle | objects\weapons\rifle\battle_rifle\bitmaps\battle_rifle_bump.bitmap
- Beam Rifle | objects\weapons\rifle\beam_rifle\bitmaps\beam_rifle_bump.bitmap
- Brute Shot | objects\weapons\support_low\brute_shot\bitmaps\brute_shot_bump.bitmap
- Carbine | objects\weapons\rifle\covenant_carbine\bitmaps\covenant_carbine_bump.bitmap
- Human Mounted Turret (campaign) | objects\weapons\fixed\h_turret_mp\bitmaps\h_turret_mp_gun_bump.bitmap
- Needler | objects\weapons\pistol\needler\bitmaps\needler_bump.bitmap
- Rocket Launcher | objects\weapons\support_high\rocket_launcher\bitmaps\rocket_launcher_bump.bitmap
- scenarios\shaders\multi\waterworks\waterworks_cliff_a.shader| Swapped the granite_bump.bitmap for the granite_512_bump.bitmap which is twice the resolution. This affects the look of the cave walls of Waterworks.
-scenarios\shaders\multi\waterworks\waterworks_cliff_moss_a.shader| Swapped the granite_bump.bitmap for the granite_512_bump.bitmap which is twice the resolution. This affects the look of the mossy cave walls of Waterworks.
-scenarios\shaders\solo\earthcity\park_rock_mossy.shader| Swapped the granite_bump.bitmap for the granite_512_bump.bitmap which is twice the resolution. This affects the look of the rocks in the park in New Mombosa.
>>
>>579151310
cool little mod
>>
what would grunt pussy feel like bros

imagine being a lonesome marine stuck on an installation with no female human companion for months on end...

surely you'd have to settle for a corpse while it's warm, right?
>>
>>579153339
>>
>>579153272
AAAAAAAAAIIIIIIIIIIIIIIIEEEEEEEEEEEEE
>>
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>>579150140
devs used to largely be engineers and computer science majors out of university that took a chance on a budding industry. and it's a lot easier to develop a game when the engineers who built the engine are under the same roof and it just so happens that you have lunch with them every day.

now engines is a complicated black box of features and templates that the majority of devs have no knowledge on how they work or how to use them. devs now go to college for a bullshit 2 year degree on game design or some abstract bullshit.

https://www.youtube.com/watch?v=-RF7vU2dMj8

Also the leap between Halo CE to Halo 2's rendering tech to halo 3 to Reach is massive. We haven't seen leaps like that in a long time.
>>
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>>579147176
>>579147693
"The graphics engine that we showed at E3 2003, driving around the Earth city... That entire graphics engine had to be thrown away, because you could never ship a game on the Xbox with it," Butcher sighs. "Through putting ourselves through hell, we were able to do a five-minute demo of it, but after we came back from E3 we had to admit that this graphics engine was never going to work - it was never going to support the kind of environments that are really important for a Halo game. So we literally scrapped the entire graphics engine and started from scratch."

"Even that whole environment, the Earth city, was way too big for the engine at the time," adds Carney. "We ended up cutting out huge parts of geometry from that level, so you never actually saw that."

"We were building stuff that just couldn't be played, in any engine," says Butcher. "We built, and detailed, and went a huge way down the path with a whole bunch of environments and levels for the game that just totally didn't make it. If you look at the level with the Flood, inside the quarantine area - that is the remaining 20 per cent of a gargantuan, sprawling level that was meticulously built and hand-constructed, but that could never, ever have shipped in any engine."

"We made a scope mistake on the single-player side, too," says Griesemer. "If you look at our original plan for Halo 2's single-player campaign and the story we were going to tell, this basically adds up to Halo 2 and Halo 3 combined. We didn't trim that back nearly enough and ended up having to force it, and that's why you got the ending you did."

"The cliffhanger wasn't part of the plan," confirms Staten. "And yes, over-ambition was absolutely the cause."
>>
>>579150140
Dead end tech that they sunk cost fallacy'd themselves into continuing to work on for years.
There is a reason why you only ever saw them show it off in basically hallways.
>>
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>>579155781
>If you look at the level with the Flood, inside the quarantine area - that is the remaining 20 per cent of a gargantuan, sprawling level that was meticulously built and hand-constructed, but that could never, ever have shipped in any engine

It would have been legendary bros
>>
>>579147272
Like the other guys said the mod isn't out yet. But the most interesting changes from the videos seem to be: Brutes, they are basically remade, they have new animations, better stances when using rifles and H3 style captain; and probably the expanded maps.
You can go to his channel and see what changes he made and why he took that approach.
>>
>>579160074
It was also a lie. Alphamoon never made it that far, and the only bits that survived from it into Quarantine Zone are some bits of wreckage.
>>
>>579160753
What about Forerunner Tank and the others >>579145961
>>
>>579162567
More barely finished crap
We have known this for a while now
I hate that I got excited for the digsite news back like 8 years ago
>>
>>579147936
>Halo 3 Guardian was also a cut campaign level.
Never knew this. Too bad since Guardian has an interesting design going on. Such a great map.
>>
>>579162567
Forerunner tank never existed beyond notes on a whiteboard. Everything else "existed" to some extent (ranging from a vaguely playable very early level to a blockout of 1 bsp).
Bungie weren't fucking exaggerating when they said they came back from E3 2003 and went "oh god we don't actually have a game". If you comb through the H2 leak from last year, anything that didn't appear on screen for the E3 demo is just in a pre-alpha state. And the game was meant to ship a few months later.
>>
>>579163137
>digsite

qrd?
>>
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Halo 3 really suffers from missing 2 levels. Cortana actually being the proper High Charity level and not Floodgate part 2 being cut off and shoved in it's place, and Guardian Forest.
The Covenant fleet just kind of dies offscreen somehow because "LMAO ELITES ARE BADASS AND CAN 1v10 BRUTE SHIPS!!!" I guess instead of these fuckers getting unleashed on them at the end of Guardian Forest.
>>
>>579163643
you new?
>>
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>>579164092
>you new?

yes
>>
post yfw the new halo book brings back noble six as a grizzled, amnesiac venezian jannisary
>>
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>>579164623
Somehow Noble Six, Tartarus, Prophet of Truth, Gravemind, The Didact, Evil Cortana, and Warden Eternal have returned in Halo 7
>>
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>>579164582
Digsite is or was, a team of 343 employees and modders who used to dig through files and files of cut content from the Halo games. They would release certain files to make modding and restoring cut content easier. There were 2 huge leaks that happened over the past few years from said team, we learned a lot about the cut content from the games but also left us disappointed because most of it was just stuff written on documents and never made it to the actual game files in any way shape or form.
>>
>>579164582
>>579165079
So when people tell you Halo has a lot of cut content, it's usually crap that never made it past the drawing board. It just so happens that Bungie would come up with 30 cool ideas in a minute that were impossible to achieve with the hardware at the time.
>>
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>>579165250
>Bungie would come up with 30 cool ideas in a minute that were impossible to achieve with the hardware at the time.

Like the flamethrower?
>>
>>579165445
>*overloads your particle engine*
>>
>>579164943
>Noble Six
Survived in a cave on reach and was picked up by the banished
>Tartarus
His son, taking his father's legacy to try and usurp atriox
>Prophet of Truth
The last sanshyuum, taking up the name
>Gravemind
The flood that survived from the story Saturn Devouring His Son congregate into a new gravemind
>The Didact
Genecopy in the domain or some bullshit like the librarian pulled
>Evil Cortana
Code implanted in the Weapon to turn her back into Cortana
>Warden Eternal
Never died, was just chilling in the Domain
Frankly I'm surprised you didn't mention Locke because he's just gone too
>>
Bump maps
Particle engine overdrive
Per pixel lighting
Specular lighting
Stencil shadows
>>
>>579165070
stuff like that makes me thsex the glassing beam is actually a massive welding torch
>>
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>>579165723
>Frankly I'm surprised you didn't mention Locke because he's just gone too

Thanks Brian Reed who gave us Spartan Ops, Spartan Locke, Team Osiris and Evil Cortana

>Episode 10: Exodus and Episode 11: Exodus Conclusion

>We couldn't figure out how the story ended. Room full of smart people, all with storytelling skills and the resumes to prove it, and we could not tie a bow on this story in the outline stage. Then Frank O'Connor says, "Maybe Jul just drives Requiem into the sun." And we all laughed, because that was so wonderfully absurd. A half hour later we still didn't have an idea of how the Requiem adventure ended. Eventually we let Jul drive Requiem into the sun because, come on. That's pretty awesome, throwing planets into suns.

>Brian Reed: "No – if anything it was a goal. Halo has been around for 12 years now, and has been really healthy and really good with just Master Chief and Cortana as our identifiable heroes, but it was time to let the universe grow. Fans of the novels and the comics and the live action stuff all know that there’s a lot of other stories going on in Halo, but we’ve very rarely seen them in the game – Reach and ODST were as close as we got. This was an opportunity to make the pool a little deeper, and give us a few more characters. I’ve said it multiple times that my goal all through Halo 5 was: you need to be able to come out with your favourite Spartan. If you can go into it going ‘I really like Master Chief’, and you come out going ‘Man I still like Master Chief, he’s still awesome, but I wanna know more about Spartan Vale… I wanna have another adventure with Spartan Buck’ – that was our goal here.""
>>
>>579165723
you awoken the hive
>>
>>579165945
See when people say who their favorite character in halo is, it's always the guys who are effectively blank slates for you to insert into. People don't like noble six because he saved a kid when he was 13 or something equally inane, they like him because he's a customizable master chief who blew up a supercarrier. They like rookie because he's just as vulnerable as they are. They don't like locke because he's some established guy who you explicitly AREN'T
>>
>>579163879
>LMAO ELITES ARE BADASS AND CAN 1v10 BRUTE SHIPS
it's very clearly said to be 1v3
>>
>>579165996
>>579165945
Halo 4 was written by Armando Troisi who previously worked on both Mass Effect 1 and 2 as lead cinematic designer joined the team in July 2011 as narrative director. Christopher Schlerf who also worked on Mass Effect in the past created the original draft of Halo 4’s script. Halo 4 was a lot better written than what was released afterwards.

Reed was a comic book writer for Marvel before he joined 343i. He never worked on any other major videogame before.

Frankie asked Brian Reed to write:

>Halo 4 Spartan Ops
>Halo: Initiation
>Halo Escalation
>Halo 5
>>
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Unpopular opinions? I'll start

Halo 2 Anniversary looks worse
>>
>>579167321
It's all Reach assets.
>>
>>579167321
I hate anniversary Elites they look horrible. In OG Elites look like sharks
>>
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>>579167321
>>
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Halo used to be a system seller..
>>
>>579167835
Yes back when it was the gun part of the gun and ball gamer.
>>
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Only grizzled ancients remember H2CE, CMT, v2_fragment, Snow_Grove, New_Mombasa, and Zanzibar and Custom Edition

https://www.youtube.com/watch?v=AMXSMTLiHnQ
>>
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>>579170162
Released in July 2004, New Mombassa Classic was modeled after the proposed design of the Halo 2 city of the same name. A mostly symmetrical design the cityscape features large high towers, wide main throughfares and a centeral divided highway. A small park sits under the highway and marks the divide between the two sides.

Chris Carney was so impressed that fans were recreating Halo 2 maps in Halo 1 before the release in November
>>
>>579170342
>>579170162
Soul. I miss booting up custom edition and then going into random customs/modded maps. How does multiplayer work nowadays, is it still gamespy or whatever? Are there still people hosting games?
>>
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>>579176505
Everything works fine. Halo PC is mostly fixed by Chimera. Try it for yourself

>Halo PC - Extract and Go (extract and play)
http://vaporeon.io/hosted/halo/custom/Halo%20PC%20-%20Extract%20and%20Go.7z
http://vaporeon.io/hosted/halo/original_files/

>Chimera - An open source mod fixing the core issues of Halo PC and CE (as released by Gearbox), while providing additional features (extract to root folder)
https://github.com/SnowyMouse/chimera/releases

>Halo PC Restored - fix bugs that occurred during the Halo PC Gearbox porting process (extract to maps folder)
https://github.com/Aerocatia/halopc-restored/releases/download/r220/en-halopc-restored-retail-individual-r220.zip

Halo PC and Halo 2 Project Cartographer are mostly maintained by the fans
>>
>>579176618
Chimera or Halo PC restored? Or are they compatible with each other? Will either of these affect my ability to access the customs/server browser?
>>
>>579176618
>stencil shadows
Holy...isn't that like the holy grail? That should completely fix Halo 2's art style. They should port it to MCC
>>
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>>579176848
Halo Custom Edition steps

>Extract Halo Custom Edition

http://vaporeon.io/hosted/halo/custom/Halo%20Custom%20Edition%20-%20Extract%20and%20Go.7z

>Extract Chimera and copy it to Halo Custom Edition folder

https://github.com/SnowyMouse/chimera/releases

>Extract Halo Custom Edition Restored maps to "maps" folder

https://github.com/Aerocatia/halopc-restored/releases/download/r220/en-halopc-restored-custom-edition-full-individual-r220.zip

>Halo Custom Edition maps (extract to "maps" folder)

https://www.halomaps.org/hce/

https://haloce3.com/
>>
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The reason the lighting looks different in Halo 2 Vista is that the game is using default lighting instead of the lightmaps for some strange reason

https://www.youtube.com/watch?v=tb6gKvyef54
>>
>>579177119
Includes:

Halo Custom Edition with update 1.0.10 and LAA (AKA "4GB") exe fix
Chimera 1.0.0r1302 - https://github.com/SnowyMouse/chimera
halopc-restored r220 - https://github.com/Aerocatia/halopc-restored
DSOAL - https://github.com/kcat/dsoal using build r693 from http://vaporeon.io/hosted/dsoal-builds
Updated OGG Vorbis DLLs - https://www.rarewares.org/ogg-libraries.php

To Use:
- Extract "HaloCE" folder somwhere your user has write access, so mostly anywhere but NOT "Program Files"
- Run haloce.exe

Updating Chimera:
- When updating Chimera be sure to copy over just the new DLL file, and not the default ini file.
This will ensure the game stays fully portable.
>>
>>579177119
>>579177353
Neat, thanks.
>>
>CMT was formed shortly after the release of Halo 2, with the idea of being the closest thing on PC to Halo 2. The Team began working on Coagulation, hoping that it would appeal to all players. The original Team name created in November of 2004, therefore, was Coagulation Mapping Team. As the team grew, the name changed to Conversion Map Team

Reminder that Masters1337 was just salty about Halo 2 not being released on PC
>>
>CMT RIPZ
>>
Bootleg Halo 2...
>>
What are the most impressive custom maps?
>>
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Halo.
>>
why are we constantly raided by pasta spammers
>>
>>579178418
It's fine.
These are free bumps for our general I hope
>>
Any of you faggots used to post on Modacity?
>>
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>>579176952
No smoke and mirrors pre-recorded bs
>>
>>
>>579160531
I'm not a fan of them having energy shields again. It was necessary for 3 and ODST, but there's no reason for it when Elites are enemies too.
>>
>>579170342
My friends liked to load this map up and joust warthogs on the bridge.
>>
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>>579179423
That actually looks amazing. Can't wait to see it working in-game. Is there any youtube footage? Well, if it's releasing soon I'm sure there will be a trailer for it. I can't believe the community is about to fix Halo 2. The original art style was always there in the game, and now we finally get to see what Halo 2 was supposed to look like. That's crazy.
>>
>>579051239
https://www.youtube.com/watch?v=rfYKd5wzImc
It's up.
>>
>>579129667
they should also add new flood types to represent those aliens that released the flood on Delta Halo
>>
>>579051239
why didnt they delist the superior version of halo 1? is bungie retarded or something?
>>
>>579118819
I don't really care much about Master Chief anyway, Noble 6 was fine as is but that aside, some of the sound fun.
>>
>>579181396
pirates is why
>>
>>579167321
Lightning and shadows tend to look worse in the remaster, at least in some places, but base Halo 2 is kind of fugly overall.
>>
GOOD MORNING MINTO
>>
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Forerunner Tank
>>
>>579181991
When does the awesomeness ensue?
>>
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>>579181991
>>
https://www.youtube.com/watch?v=x6-s7ha8uXA
Serenity before the Storm
>>
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>>579177119
Custom Edition with a new Chimera looks far better than MCC.
Look at this bump glasses: now it has proper specular effect.
>>
>>579179451
noice mate
>>
>>579163879
The idea to remake Halo 1-3 in a new engine sounded really cool to someone like me who was hoping they would add more missions specifically cut ones but Halo Studios shits the bed at every turn. Girl bosses and voice actor downgrades are the future.
>>
>>579181720
how does someone stealing their game stop them from delisting it? they werent going to buy it anyways
>>
>>579183289
You will get Halo 2 in UE5
>>
Michael Wincott refused to return in Halo 3 because of this trailer

https://www.youtube.com/watch?v=ibZrP6TPkIY
>>
>>579179423
According to devs

>Nah the engine was changed cause the Xbox couldn't run it primarily. Although the shadows also didn't look good outdoors.
>The E3 2003 demo ran on a devkit, with double the memory of a normal Xbox
>The digsite leak has the full tag stuff for H2V alongside all the H2 map sources, model sources and such that they found.
>Then later we also got the E3 2003 build, including tagtools for that as well. And that had the stencil shadows
>So no excuse to not go all out with Cartographer custom maps, unlike before all the tools are there. Still stencil shadows here is a huge surprise
>we still need to figure out cutscene shadows
>Dynamic Light Shaders were used to imitate stencil in the MCC version of the E3 demo
>Steam "Restored lighting" isn't actually true, since it's merely placing additional dynamic lights on the map (which aren't true stencil -> True stencil wouldn't have the blocky staircase-like look) and using some tweaked pixel shaders that were done by SEV to reduce the staircase-like look to them. I'm not sure what else SEV does, but it does get very stencil-like.
>Xbox sound class tags, which are intended for the Sensaura sound chip on the Xbox, in Vista, which uses the Miles Sound System, in MCC, which uses FMod

>Halo 2 Shader Fixes (MCC)
https://github.com/Vuthakral/Halo-2-Shader-Fixes/

- Sphere lights now actually give a shit about spec masks
- Projected lights aren't dimmer on dynamic objects compared to bsp
- MP emblems are no longer glow-in-the-dark & use ambient light like seen in all builds prior to release h2
- lit transparent shaders now sort correctly with fog (i.e. brute fur)

>HALO 2 RECLAIMED R3 RC1 (Project Cartographer)
- Xbox restoration mod and some backported shaders from MCC
- Stencil Shadows restored in the next version (Berthalamew)

https://drive.google.com/file/d/1Zkoh-r_mzniaTKCVnKohNRXApCAhXetZ
>>
>>579165815
does H2PC have this yet?
>>
>>579188571
thats really sexy
>>
Ultimate Firefight forms
>>
>>579197908
Shut the fuck up
>>
>>579167321
>Halo 2 Anniversary looks worse
eh, sometimes
>>
>>579177119
doesn't work for joining like half the lobbies
says you need an official key
>>
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>>579197908
>>
>>579200560
he looks like
>>579086395
>>
die
>>
Is Halo being played?
>>
Sea Power : Naval Combat in the Missile Age
>>
>>579203454
not today
>>
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>>579155061
>devs now go to college for a bullshit 2 year degree on game design or some abstract bullshit.
hmm maybe I could save halo after all
>>
Renjibros...
>>
>>579178418
just filter reddit spacing
filtering for more than two empty spaces in a post kills 100% of faggots
>>
>>579165815
still looks like shit on an led
halo 2 needs post processing filters to emulate crt bloom and interlacing
>>
I am entertained so far this morning. Keep up the good work.
>>
>>579183852
halo 2 in halo reach in ue5
>>
At least we're not Gears of War.
>>
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At least Escharum isn't real.
>>
>>579209785
Atriox is the superior choice.
>>
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>>579210048
ATRIOX IS DEAD
>>
>>579209569
There's a Gears general?
>>
>>579201004
lol
>>
>>579210963
Actually, Tremonius is dead, not Atriox.
Also, I think Infinite made Banished too much of a generic bad guys.
>>
unentertaining poster above
>>
>>579211084
I refuse to believe that it's a coincidence. I bet the porn make did it on purpose.
>>
>>579210963
jobber
>>
You gotta believe.
>>
Brutes are gay
>>
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forgot pic
>>
...and you are their rape victim
>>
brutes are only gay for pay from prophets
thug hunter = brute hunter
>>
How much did Halo reach retcon?
>>
>>579219412
Some things from that old book that talks about the Reach, but I wouldn't know how much, because I didn't read it
Weapon balance, like all the games, added some new stuff
Not sure beyond that.
>>
>>579178418
they don't play halo. its that blatant.
>>
>>579221304
well neither do we
>>
>>579219412
nothing relevant really.
>>
>>579221734
nah
its just your chums.
>>
https://www.youtube.com/watch?v=WDiK4qLgAWw
>>
I can understand Flood making spooky noises sometimes, to inflict terror, but wouldn't make sense for them to usually be quiet and more ambush oriented? They are not mindless zombies after all, at least in game 2 and 3 when it's explained that they are not.
>>
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Gravemind might have a very low APM rating (actions per minute). So he might just do what noobs (like me) do when playing an RTS, which is mass produce basic infantry units and then send them all at once to the enemy base and hope for the best.
The AI's pathfinding for his units might need some work, but that's part of the charm. The flood already have overwhelming numbers, it would suck for the player if they were more competent individually. With that kind of strength, they don't need to rely on stealth or trying to outwit the opponent. Just zerg rush.
>>
>>579226961
That would mean they would not be as dangerous as they are made out to be, because multitudes Forerunner generals could be on par with Gravemind and could delegate while Gravemind would have to do it all himself.
>>
nah
>>
yah
but stop posting that weebshit
>>
Patching the AR was such a dumb move. The game just isn't as fun now. For the first time in Halo history the AR was actually worth picking up and using outside of the instances where it was foisted on you, like at the start of most missions. It was powerful and accurate enough to reliability take the shields off of elites, the headshot capability made it good for finishing the elite and then mopping up whoever was left, and all three of these qualities combined to make it good for general crowd control against hordes of grunts and flood. You could mix and match it with the pistol (if you call it the magnum, rope immediately), plasma pistol, or a heavy/specialized weapon according to the job you wanted it to do. It didn't outclass or nullify any of its contemporaries; pistol had more range for picking people off, plasma pistol could insta-strip, SMG was/is the best for infection form swarms, plasma rifle did/does a better job at cutting through shielded flood and gibbing their bodies, and the AR itself doesn't have a big enough mag size to do it all by itself.

But not anymore. Now it's just the Infinite AR, aka that thing you immediately trade for a mangler (and then a needler) in the first mission. YOU VILL use the pistol and plasma pistol in every single covenant encounter unless you want to intentionally handicap yourself, and YOU VILL be happy.

Devs are such faggots about this stuff. REEEEE I DONT CARE THAT YOURE HAVING FUN THATS NOT HOW I DESIGNED IT. I guarantee Bungie would have patched the CE pistol before the end of December 2001 had CE been an online game. Just look at the fucking sandbox mess they made in H2, all because they were cheesed off that the pistol did too much damage and the AR had too high a fire rate.
>>
>>579231513
nah
>>
https://www.youtube.com/watch?v=yvxyJClyhhg
>>
The thread...I'm gonna bump it.
>>
>>579219412
Engineers in new alexandria - in odst they have never been that close to them before
operation red flag which was described in the user manual for halo 1 and 2 - the halo 1 manual describes the mission being 2 days from readiness, but in halo reach, it is weeks before cortana is ready for deployment and also halo reach does not mention this operation at all and all we see are spartans wasting their effort and lives on a losing battle instead of just trying to get the fuck out of there
the scale of reach's industrial capacity - retconned by making it look like a back-water shithole with 1 or 2 shipyards and a bunch of cabbage gardens
there were barely any ships in orbit despite it being one of the most important strongholds in the unsc's arsenal
teleporters
invisible covenant super duper mega ship
reach taking weeks to fall
no super macs - the entire crux of the battle of reach in the fall of reach and first strike was keeping them online just like halo 2
ONI being sus - they went from being recon to being spooky for the sake of melodrama
nukes being rare on a unsc stronghold world - they are a dime a dozen in the books and every ship has them so they could have just got nukes from the pillar of autumn
scarabs being invincible - in halo 2 they are mission-killed by pelican weapons-fire and then finished off from inside
spartan 3s having mjolnir - book lore
cortana picked someone other than chief
grunts speaking gibberish - skin marcus lehto alive
covenant emp tech before halo 3 - fine as a gameplay gimmick but it shouldn't be acknowledged by the dialogue
covenant jamming tech - would have helped them a lot in other halo games
covenant opsec - only comms between the high prophets were ever encrypted, everything else, even tactical data, was broadcast unencrypted
brutes with energy shields before halo 3 - contact harvest lore
suicide grunts - only started doing that after the brutes took over
>>
>>579237701
so nothing relevant.
>>
unentertaining poster above
>>
AI got that one above.
>>
I'm gay.
>>
We know Gobiin.
>>
terminated post above
>>
I like sus ONI, not the 343 one of course
>>
I'm bi actually.
>>
>>579239182
it's exactly the same ONI 343 uses
melodramatic garbage for unthinking goy slaves
>>
>>579234223
>Patching the AR was such a dumb move.
Nah.
>The game just isn't as fun now.
Lol, care to substantiate that?
>For the first time in Halo history the AR was actually worth picking up
aaaand stopped reading.
You sound like one of those retards that think the SAW is good game design.
>>
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>>579240004
you know ball
>>
>>579240004
How could you even make an LMG for Halo that is not a straight upgrade to the AR, but also doesn't introduce any new mechanics.
>>
>>579239582
>it's exactly the same ONI 343 uses
nah
>>
>>579237701
how many retcons did bungie do from CE to H3?
>>
>>579241980
very often and thats a good thing
>>
File: Atriox driving to work.webm (2.99 MB, 1200x674)
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2.99 MB WEBM
>>
Is we playing Halo or can I finish MGS4 tonight?
>>
>>579243824
sorry i'm busy bros gonna drink and consume painkillers haha
>>
>>579240004
The AR "nerf" is fine, but the SAW is in fact good game design.
>>
So that new Steam leak...what are the chances there's anything Halo related there?
>>
>>579247670
what
>>
>>579248815
Every game file uploaded by devs on Steam from 2003 up to 2012 got leaked. Almost 13TB worth of files, that includes every version of every game released throughout that period.
>>
>>579247670
0%.
>>
>>579247670
zero
>>
>>579245379
>the SAW is in fact good game design
it's way too OP for having no serious tradeoff
If the reload time was like 4x longer it would maybe be ok
>>
>>579251782
You have so much ammo and do so much damage that the reload basically doesn't matter. Even if you spawned it with 0 spare ammo you'd still get 4-5 kills with it.
>>
It's so easy to rile you up.
>>
:'(
>>
yall balls in my sack
>>
>page 10
all my friends are gone
>>
im still here!
>>
carry the torch anon I'll be gone soon
>>
okay, see you tomorrow!!
>>
yeah, tomorrow
>>
pls no
>>
>>579249361
Wouldn't that help piracy? Source?
>>
>>579267379
He doesn't mention on Valve games because those hadn't been discovered yet at the time of the tweet. https://x.com/gabefollower/status/2093806496534446200
>>
its over
>>
its what, over
>>
it's finished
>>
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Is this the halo thread?
>>
>>579270013
Ip grabber, DO NOT CLICK
>>
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>>
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>>
>>579277683
Nintendo.... HIRE THIS MAN!!!!
>>
>>579277683
>>579277841
DLSS ON
>>
>>579277841
I remember a few Custom Edition maps where the Master Chief actually kinda looked like this.
Might have been early Open Sauce times when when people just shoved the CE textures through a normal map filter and put them back in game.
>>
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>>579278160
Yes, it is the unreleased DLSS 5 that modders found. CE, 2 and 3 looks incredibly cursed
>>
>>579277683
Reach was quite a pretty game for me, some buildings from the outside, some residential areas, but especially skyboxes and landscapes far away. Places where you would want to live or visit.
>>
Oh yeah, forgot to mention I'm Mexican if that matters btw
>>
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Marty way to play Halo Trilogy.

>Halo

- Original Xbox
- HD AV cable
- Enable Dolby Digital in the Xbox dashboard
- Sony Trinitron TV
- Xbox sound class tags, which are intended for the Sensaura sound chip on the Xbox
- Original Xbox soundscape

>Halo 2

- Original Xbox
- HD AV cable
- Enable Dolby Digital in the Xbox dashboard
- Sony Trinitron TV
- Xbox sound class tags, which are intended for the Sensaura sound chip on the Xbox
- Original Xbox soundscape
- 720p mod, 128mb RAM and 1.4 GHz CPU are optional
- MCC audio is bugged

>Halo 3, ODST and Reach

- Original Xbox 360 - Xenon, Opus, Zephyr, Falcon, or Jasper
- Set your console to “Dolby Digital 5.1” in System. Make sure your receiver supports Dolby Digital
- Sony Trinitron TV
- Xbox 360’s XAudio API
- XAudio 2 audio API for Xbox 360

Enjoy the music.
>>
>playing at an unstable 30fps in 2026
Lmao no.
>>
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>>579241980
johnson being alive - nylund did it at bungie's request
the pillar of autumn being a modern ship - uses the marathon class model in the halo 2 intro cutscene
arbiter and miranda getting back to earth before chief - chief begins his journey back to earth while arbiter and miranda don't even have a ship yet
the elites don't have grunts or hunters as allies
.50 cal and rockets rape scarabs - didn't do a thing in halo 2, air support was required
teleporting on forerunner installations - this vanishes in halo 3 without explanation
Guilty Spark trades teleporting for a laser - would've been helpful for him in halo 1, they added this for melodrama
Terminals - full of bizarre rebellious shit like implying forerunners are a different species in the same game where an expert in the subject outright declares humans to be forerunners
marines are jobbers - in halo 2, marines kick the shit out of the flood and covenant but in halo 3, they are completely useless and have to be rescued all the time

not much else really. ODST was where the retcons started to get a bit crazy and that was just because Bungie were strapped for time. Doesn't excuse them though. Retcons for the sake of melodrama are unforgivable.
>>
>>579281550
>arbiter and miranda getting back to earth before chief - chief begins his journey back to earth while arbiter and miranda don't even have a ship yet
Makes more sense when you realize that slipspace was instant teleportation in 2 and 3.
MC was knocked unconscious for a bunch of hours and they teleported back to UNSC space.
>>
>>579281550
What did ODST retcon?
>>
>>579281961
no, you misunderstand. there's a missing segment from halo 2 or 3 where the arbiter and miranda secure some kind of transport to get off the ring
>>
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>>579281475
halo runs at 30fps, everything else is just fake visual interpolation

Halo 5 was originally coded for 60FPS, with almost no code to adjust things for higher framerates
>>
>>579281550
that's good
lore are meant to be bench
>>
>>579281961
makes sense.
tho its really obvious when you think about it
>>
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>>579281550
>not much else really. ODST was where the retcons started to get a bit crazy and that was just because Bungie were strapped for time. Doesn't excuse them though. Retcons for the sake of melodrama are unforgivable.

ODST ironically is mostly Halo 2's cut ideas quickly put together in 8 months

>Resembles the Halo 2 E3 2003 Demo
>Dark tone like Halo 2's original dark tone and story
>Silenced SMG and silenced pistol from Halo 2
>Engineers
>Joe wanted ODST POV like Another Day At The Beach
https://www.youtube.com/watch?v=GYDklklJYog
>ODST is mainly the cast of Firefly, Nathan Fillion, Adam Baldwin, and Alan Tudyk because Joe wanted another season
>Buck being girl bossed by Dare, just the way Joe likes it
>sold for 60$
>>
>>579287838
kys
>>
GOOD MORNING MINTO
>>
Rise and shine nigga
>>
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Something has awakened.
>>
Beginningless
>>
And by something I mean....my penis of course.
>>
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3.88 MB WEBM
>>
sloppa
>>
>>579288090
syk
>>
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Halo 3 be like
>>
https://steamcommunity.com/workshop/filedetails/?id=3671811558
wtf
>>
>>579306559
buy an ad
>>
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buy an ad forms
>>
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You're an embarrassment
>>
>>579306519
Just Miranda's one liner
>>
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https://www.youtube.com/watch?v=j7DMLhNLXwg
>>
>>579312092
buy an ad
>>
https://www.youtube.com/watch?v=_TkVzPitp1U
Craig...
>>
>>579167321
With this pic I definitely agree. I never played through H2A though.
>>
>>579308746
I like CE and 2, but for different reasons. 3 is less interesting to me, not a consolefag either, so I only got to play it fairly recently.
Reach has some things I really like, but can be annoying in other ways.
ODST is just ok.
Didn't play 4, 5 or Infinite, Halo Wars, but I like Escharum and Atriox, either for memes or for their potential to be good characters (343 wasted it).
Didn't read any of Halo novels besides the Flood.
>>
>>579315254
more layoffs are needed
>>
>>579292018
mass dev suicide
>>
>>579315254
Escharum is memed precisely because he's a bad character
>>
>>579315915
I wouldn't know how good or bad he is in overall story, but he is written in a kind of cool way and seems more interesting than pretty much all other antagonists, besides the Flood maybe, but Flood is best not explained.
He just has certain charisma and character that makes it work. That said, I think they probably made Banished too much into generic bad guys/pirates/mercs. That's not so interesting, Escharum as portrayed in Infinite probably doesn't make sense as Atriox's mentor when you think of it. But still, character is fun.
>>
post above does not know ball
>>
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we are winning again
>>
no we're not
>>
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"no we're n-ACK!"
>>
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Minto's orders are that you should be brought before her. She did not specify in how many pieces...
>>
forced
>>
i never played infinite but i used to escharumpost a lot back in the day
>>
adjacentbias..........
>>
Forerunners should have ignored, no AI uprising either. If you look at the state of factions, most sensible plot would be about post Covenant break up wars. Within species themselves (insurrections among covenant species and humans), and between different species.
Maybe add new threats.
>>
Were covenants really were a metaphor for Islamist jihadist?
>>
>>579312092
>muh victimhood
We're not bullying conservative cis-gendered heterosexual white men enough.
>>
>>579322165
It's same shit with Star Wars. Writers being uncreative and perhaps more importantly normalfags want more of the same bullshit, so sequels end up as shitty rehashes of OT, when it makes no sense, because at the end of OT political situation on the map changed, it make no sense to have notEmpire to be there again, instead of many splinter factions.
Same with Halo, they bring back the Chief, instead of Flood we do have new big bad attempts from Promethean and AI, done poorly. Covenant is still there as "Covenant", instead of being splinter factions of various Covenant species.
Same bullshit, and it's not completely the fault of execs, it's also normalfag audiences, that would screech, bitch, moan shit and piss if you didn't make it a rehash.
Garbage in, garbage out.
>>
>>579322845
but doing that is what got us to this state
>>
Adorabird gives me the ick.
>>
reminder that the Escharum spammer got caught confessing his crimes to sanicfags
>>
>>579325484
what crimes?
>>
>she thinks there was only one escharumspammer
>>
>>579312092
Can bungie halo devs go one week without embarrassing themselves?
>>
>>579325484
what spammer?
>>
>>579325484
what escharum?
>>
Halo reach is my favorite game
>>
>>579332354
cool
>>
>>579177115
Halo peaked in artstyle with Halo 2. Brutes should have retained this look rather than basically devolving into being space orcs but with fur. Sometimes they are even clean shaven. They actually looked like more than just a basic monke or orc.
>>
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complain all you'd like about Campaign Evolved, at least it isn't this...
>>
>Still Midnight is audio only
lol, not opening that. At least the text made it easy to just zoom through it. Bye.
>>
>>579335060
Cortana, what exactly are we looking at?
>>
>>579340617
That, is another AIslop
>>
>>579306519
CYBERPUNK 2077
>>
>>579306519
Borderlands 3
>>
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>>579277683
Now do it with this Kat model
>>
she was captured and tamed by elites
>>
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Halo is in control.
https://www.youtube.com/watch?v=FzRHLWddYdQ
>>
>>579335060
>>579340617
That looks like a... MAN
>>
>>579352613
Not Halo.
>>
>>579308746
I played everything in MCC blindly with friends this year and liked everything until Halo 4, which made me not give a shit about anything 343 made because of how malaise ridden it was
Your argument was over before it even began considering your image has a stojak however
>>
>>579277683
Is this that leaked DLSS 5 thing? I want to see what the Pillar of Autumn in Reach looks like



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