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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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'taurs on the 'logs Edition

Last bread: >>577938484

► 1. WELCOME

We discuss modded Minecraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. USEFUL LINKS

>Play modded now!
polymc.org/download/
prismlauncher.org/
github.com/FreesmTeam/FreesmLauncher (pirate-friendly fork of Prism)
pineconemc.ru/ (another pirate-friendly fork of prism)
github.com/lubinacourec/SeamlessAuth (1.7.10 server authentication option)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4

► 3. ALIVE /mmcg/ SERVERS

PathServ (ToxicJungleSerb, Fabric 1.20.1): https://files.catbox.moe/jss6vz.zip, 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): https://sneed.uk/SkyOfGrindBootstrap.jar
Sprockets, Islands, and Airships (1.12.1): http://bareskyserb.tplinkdns.com
TENKU SENGOKU (1.21.1): https://files.catbox.moe/celri2.zip, 217.217.30.87:25565
>>
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>>
Do we still hate Chad's Harbestcraft here
>>
>>579143079
how do i git gud at building
>>
>>579147757
i prefer farmer's delight and a few mod specific addons for it over pam's harvestcraft.
i like varied crops but pam's is just a little bit too much for not a whole lot of interesting gain out of it
>>
am i gonna get janitor'd if I share a port of thaumcraft to 1.21.1 here
>>
>>579161901
thaumcraft 6 with some stuff from 4 fyi, at near parity with only minor-ish issues
>>
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post a good create pack for 1.20-1.21
>>
or just fucking die
the choice is yours
>>
>>579175873
What mod
>>
>>579093432
Does packwiz do this?
>>
Alright lads rate hate appreciate time back to working on my horror pack however I've decided to switch gears to a kind of horror empowerment like Resident Evil 5, slow burn is really hard in MC and also I want this to be for multiplayer so instead I'm embracing the fact that players can make cock and ball torture machines for any monster they come across

some comments
>TFMG:CE
okay yes I know but create + low air mechanics is awesome and this has been mixed with a barren american west world idea for some train gameplay please i swear it's probably going to be fun, i don't want to switch to diesel generators because it's too simple and easy and i don't have enough documentation if petrochem is any good i swear the oil minigame will be epic this time
>railways untold
MAN i wish this was better optimized maybe once a server is running this it'll be better I have been learning to make structures so I can always fall back on that plan of just making partial railways spawn around --- also using a datapack to make villages be zombie villages pretty much 100% of the time will tweak as needed
>get rid of hunger
maybe? i forgot to add the medical equipment mod. could play around with specific body part damage. food mechanisms in minecraft SUCK
>missing mods
need to add something for fog, kind of want to be able to see things while testing though, obv need to modify terrain gen so will dry up the world with data pack and figure out how many biomes i want to add/remove but mainly just want to focus on the core gameplay atm

open to any suggestions or good mods i may have missed feelin like this is at 50% rn
>>
>>579186383
create lowheated is garbage
>>
>>579187748
i want people to work for their SU
>>
Son why are you still playing this kids game?
>>
Any of you good at shaders? I want to solve a bug where items in my hand don't render correctly, they are always full lit
>>
>>579186383
>rail grinding
kinda defeats the purposes of having trains setup imo, but to each their own
>no power grid
cmon now
>>
>>579189392
still needs the railways to generate for the rail grinding to be viable, figure i should also have train mods just for the fun of it though 2 cakes kind of situation

TFMG CE has a bug with power grid atm + not sure why to add it other than autism it's very complicated
>>
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>>579187936
>passive boilers are disabled because hurr that's free energy (2kSU per boiler)
>meanwhile
>cobble generator -> mixer with basic burner and a fan -> infinite overpowered lava generator -> free energy (max level steam engines)
>>
damn
>>
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mmm
>>
>>579192549
tbf passive boilers are straight bullshit, at least with a lava gen you have to set up logistics for it
I would always just opt for Power Grid's solars for small setups
>>
>>579186383
>No copycats+
How do you expect people to build cool trains?
Also chipped and a backpack mod would be nice. And Create Sound of Steam would be cool for an dracula's castle type thing.
>>
>>579186383
As always, Better Days, thank me later. You cannot play a pack in 2026 with 10 minute days, it is complete ass. 30 mins feels much better.
>>
>>579204402
trueeee copy cats completely forgot
>>579207686
good point also need to add no burning for the mobs
>>
automate vacuum tubes in LV (no red alloy for the vacuum tube) in Star Technology, cheatin with the dust/charcoal because charcoal is a one solution problem and the ore dust i'd rather set up a facility somewhere else to get those processed
>>
>>579081516
Don't worry PP Substrate is basically already done for 1.21.1 as well. I'm just waiting for the cuck who makes Another Furniture to release Building But Better so I can re-texture the furniture for PP there.

I do have a question for mcg though, I'm making a personal pack for 1.21.1 neoforge. I would like to include a single "horror mod" but be able to configure it to be super extra rare. So I will always know there is a CHANCE that something is lurking nearby but that chance being extremely unlikely. Are there any simple horror mods that can be configured like this?
>>
>>579210815
here's the link so far.
https://files.catbox.moe/lb9g89.zip

There may be some small fuckery because I've started using Every Compat (woodgood) which generates new textures based on the original textures in the mod Jar. So for instance some cabinet or drawer that Wood Good will make from a new mod's wood type will use the original mod jar file for the oak drawer. So I've directly edited some of my mod jar textures so that Wood Good pulls them correctly. You can do this with a resource pack but its just so much more of a hassle and idk why the Wood Good author doesn't make it more intuitive, but hey, the whole mod is basically sorcery anyway so I can't complain too much.
>>
>>579210815
> Don't worry PP Substrate is basically already done for 1.21.1
Great news my friend, hope you are well. Your resource pack deserves a link in the OP at the very least.
>>
>>579202815
There's no logistics
It's like placing 20 more blocks for even infiniter and passiver power
The mod sucks
>>
Nippon is being electrified despite the government dragging its feet on allowing the latest technology into the country
>>
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I've made a pathway from my vineyard to where I want the main road to be. It's just TFC dirt paths right now, the main road too, but I want to eventually pave it properly with roads n roofs claystone flagstone path.
For that I will have to quarry raw claystone. A lot of it.
>>
i shall bump mmcg. just this once.
>>
>>579186383
Tried finite water on SIA, it was bad. Too many rivers spawn incomplete, so fixing them just becomes a chore. And steam engines need a huge amount of water, making them completely infeasible on an airship, but if you’re not running Sable maybe it’s an interesting idea to run a water pump pipe to the nearest river.

Add Picky Wheels.

You should probably also read through the modlists of Sengokuserb and SIA just to see what QOL and utility mods you might want.
>>
>>579226953
Picky wheels is vibe coded just like lowheated
It doesn't calculate its own values properly because it applies the same modifiers twice or more

I'm not sure what people get out of these weird mods
>>
>littlemaids crashes gtnh
>aether makes it memleak
but i wanted to fuck my chibi daughterwife in heaven forever...
>>
>>579204402
>backpack mod
you can carry an entire Create storage system in 1 slot, there are toolboxes from Create, sacks in Supplementaries, and there are Shulkers and ender chests in vanilla, what more do you need?
>>
>>579226953
When is Power Grid coming to SIA?
>>
>>579230303
pressing b to open my backpack with filtered slots for all my tools and blocks and utility things is an absolute requirement anytime i play modded
>>
>>579230930
+1 for power grid
>>
>>579230990
skill issue tbqh
>>
>>579231960
it's convenient, i like convenience. it makes me want to play more.
>>
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>>579188010
It's got dinosaurs, Dad!
>>
>>579234268
Fuck yeah dinosaurs!
>>
>>579226953
>Too many rivers spawn incomplete
yeah going to reduce the water level so it's dry AF
>Add Picky Wheels.
good idea
>Sengokuserb / SIA modlists
if you got them can you drop them?
>>
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my thoughts have been consumed by the overwhelming urge to go back to my luv gtnh world and grind until gate
>>
>>579234268
Are they racemixing?
>>
>want to build https://youtu.be/Mz3OoHI2vwg for my post hv gtnh base directly above my starter one
>have a million ideas on shit i can do to make it game accurate (teslacoils to mimic the lightning, running pipes/cables along outside of structure for free greebling, making one of the big heat vents my ebf area and having it glow orange)
>have no idea how to keep it big and cool looking while also not hitting the build limit
>>
>>579241183
>>have no idea how to keep it big and cool looking while also not hitting the build limit
lower the terrain around it to sea level, or pick a place that's already at sea level, or build it over the ocean. sea level being y=60, you've got about 200 blocks of height to play with there.
if you're really psycho you can make a full perimeter, or at least most of the way to a perimeter, so it can stretch from bedrock to build limit. you're missing 128 potential blocks from nuversions, but these two options should help give it that scale it deserves.
have fun making a perimeter in 1.7.10 :p
>>
>>579229950
in greg
>>
any of you ever tried making one of those fancy walking-jumping-firing mechs before?
>>
>>579230930
I was going to spend the weekend 3D printing, but maybe I can cram in an SIA1.2 update.

Is it worth changing the DNS while I'm at it? Probably.
>>
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>>579241680
the problem with that is it will look really fucking cool sitting above this big ass bowl shape in the world gen
you know what i think i could fit it if i keep the roof like 20 blocks below build height and instead of a taller city on top i build like a flatter lawnbase area that looks like a big circuit, only its like grass and shit instead of green plastic
>>
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>>579240490
How about this? These two are a little more compatible.
>>
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>>579246494
yeah fuk it that should be big enough
it should be abt 180 x 100 x 180
>>
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What the hell is Nature's Magnificent Landscapes?
>>
I like mods, how bout you?
>>
Is there anything like Deceasedcraft but 1.21 so I can use Aero?
>>
>>579262472
https://www.curseforge.com/minecraft/modpacks/afterfall-zombie-apocalypse
This is missing the “Zombie Extreme” and “Zombie Awareness” mods that have since been ported to 1.21.1
>>
>>579230303
Add Metal Bundles just for the sake of it
>inb4 Lunapixel
Is their only good mod
>>
https://modrinth.com/mod/brick-and-mortar
interesting mod
shame i already have 50 types of bricks in my pack

anyone remember ceramics?
>>
>>579276865
be cool if there were soul-fired netherbrick structures in the nether
>>
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huh
>>
>>579246679
Only acceptable if the big one is female.
>>
>>579291262
Actually based. Any mods to stimulate my desire for snu snu amazonians?
>>
>>579260853
Mods I want
>Better constant regional effect mods
Stuff like temperature and pollution and seasonal effects and rotting food, all the mods that exist will kill your PC after a while. I get that its probably hard to optimize something that needs to run every tick but yeah would be cool

>Cooking mod that feels like cooking
You know what I think the game WOULD be better if you had to babysit your food and maybe you need to spice things or else you get no saturation, just something that isn't putting a bunch of items together

>Some kind of master mod for adding tags en masse to items
A lot of times when I'm working on a concept there's a neat mod that has special effects and it's like cool i just need to configure it for 200 items that always blows

>unification of power
fuck you stop making me use different power things for each mod i don't care if it's balanced it's just a game

>some mod that smooths out progression a bit
look im gonna be real vanilla progression sucks and maybe i want to have to play a more than 6 hrs before im looking at full diamond gear, at least enchantments get a shit ton of mods

>underground small dungeons / ruins
surprisingly not a ton of these

>something to make water world playthroughs fun
i don't know there's a lot working against you here maybe i'll re think this.
>>
>>579213912
why does that look worse than immersive engineering's electric shit
>>
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finally building a cellar so I can start ageing cheese and making wine.
I will have to make a chamber somewhere for storing meats, too.
>>
When are we migrating to /vm/ like everyone else that doesn't spam off topic garbage to keep their threads bumped?
>>
>>579301242
You take the first step by making a thread there and see if people want to follow.
>>
>>579301242
>/vg/ has 70 posts a minute
>/vm/ has 3 posts a minute
can't you just post about mods you like and get over yourself
>>
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>>579301242
but anon, my posts are on topic
>>
>>579301242
>a bazillion /v/-based boards (most of them dead)
>still no /yt/ board
>still no /gossip/ containment board
>>
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>>579296098
>>
>>579302865
It's an hour before we're on page 9 nigga, there's too many spam generals on this board that reaaalllyyy need their own gooner-but-not-explicitly-nsfw containment board
>>
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>>579291262
I'm pretty sure it was. It's dead now unfortunately. Blasted into oblivion by a Godzilla.
>>
Can anyone tell me if there's a mod out there that specifically tints or overlays a color on a living entity under certain conditions like having a potion effect and he's colored purple or red or something that is open source or is available on github for me to study?

I tried investigating Lycanite Mobs because I saw a video of one of the mobs in RLCraft being blue but I was told it was the mobs having different textures so I can't use those guys.
>>
>>579301242
there's a tinge of multiplayer here but not enough to justify it, not that vm mods would care all that much but still.
this general is slow but not slow enough for it to fit into vm nicely as well.
really the laziest stopgap solution to the vg problem of death in an hour is just up the amount of threads that can be on the catalogue by some arbitrary amount. would make death slower and allow for more generals, particularly ones that would be too slow to survive currently. it would have the issue of the gachaslop spam generals creating even more of themselves on the catalogue sure, but it's a small price to pay i think if they don't want to make another containment board for the containment board.
>>
>>579276865
>>579285454
See this is the kind of things I want. I don't want stuff like Quark.
>>
>>579313778
thats because mr niggerquark is dogshit
>>
>>579316254
quark has the best enchanting and gravestone systems to date, and desu whenever I see serbs include these block pallette mods, nobody fucking uses them
>>
>>579318581
>>579316254
Quark hate is overblown, i've seen several worse mods. The scorn is mainly from horribly configured modpacks.
>>
>>579310631
Gacha's and gooners just need their own containment board, /vg/ would instantly slow down to half traffic
It's not even hard for the mods either it takes like 10 minutes to realistically create a new board and force move all qualifying threads over at the click of a button
>>
>design a nice comfy little starter house for Reclamation
>it's gonna require me to dig up 640 full blocks of clay for all the terracotta
fuck me
I just don't wanna live in a cave anymore
>>
>>579143079
so how many refugees have you taken in today /mmcg/ ?
>>
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fucking hell thats bright
>>
Startech fully automated LV circuits, didn't set up the tree farm because it's a one type solution and I don't feel like jerking off a create tree farm when the actual challenge minimizing greg machines

sifting isn't the most efficient but they're cheap to set up and this thing is overproducing just about every raw material

takes about 8-10 minutes to make a stack, uses more robot arms than I'd like tho



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