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Horrors beyond comprehension edition

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.

>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y

>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya

>Multiplayer guide/game hosting services
>Hinaserver https://arch.b4k.dev/vg/thread/548312356/#548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582

>Documentation
https://illwinter.com/dom6/docs.html

>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/

>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)

>Fan art
https://thronebooru.booru.org

>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing

>other asynchronous strategy games
Solium Infernum.

Previous Pantokrator
>>578296665
>>
>>579451771
Def tanking isn't strong enough by itself. Throw some Shroud of Bewilderment on there, some Mirror Image and maybe Displacement.
>>
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I just wanna grill for Panko's sake
>>
>>579453445
Sake or sake
>>
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>>579451771
Dominions Etrian Odyssey-inspired dungeon crawler when?
>>
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Sauro girls flay Ermorian men
>>
>>579456481
Why does this look like part vagina and part sex toy and part flayed octopus?
>>
>>579459398
...or slay? (giggity)
>>
>Perpetual storm has been dispelled (Arena)
You know that did nothing right? just wanted to know if it stacked with the 4dwarves thing (it doesn't apparently)

But as promised, i will bring Utterdark in the next arena to bask in the hate
>>
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Is there a known bug that stops you researching level 9 spells in multiplayer? Because three turns in a row I've submitted with a level 9 spell as being researched and when the turn processes it acts as if I had nothing queued.
>>
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Fellow MArginalized_Gods,
ULM Ai is dealing with the Ermor Ai menace has the answer to to it:
just use mages not shown tin the screnshot are 20 Priestsmiths and 20 Mastersmiths
>>
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>>579467027
The Ermor Horde in all its glory
>>
>>579464945
I dispelled it to make space for another global, not because I didn't want it around.
>>
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Agartha has fallen, the sealed chamber must open.
>>
>>579459902
It's definitely supposed to look like a vagina. Along with the tentacles and random breasts. It's sort of the "mother" of monsters. It's just the OP made me realize it looks kind of similar to the basic horrors.
>>
>>579451771
Cute wife
>>
>>579471660
Waifumark
>>
>>579467481
Understandable
>>
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Ghost Grip
>>
Dust to Dust
>>
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Anyone know any good injury lawyers (undead specialization)
>>
>>579488894
You can wish for a corpse stitcher
>>
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Anyone play the Frieza mod yet?
pic related, the ginyu force squadded up.
>>
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New vanilla EA game, map will be sorted once enough people join

https://hinaserver.net/game/106
https://hinaserver.net/game/106
https://hinaserver.net/game/106
>>
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I think Arco had the best super combatant strategy yet, almost killed every elite sacred I have. Unlucky for him I have the one nation with spammable regular units that instantly kill gods with regular attacks
>>
Gnight domg
>>
>>579492462
Thanks anon
>>
>>579489936
Seems like it wouldn't really fit the Dominions scale of things.
>>
>>579492604
I thought I had enough MR to survive any instakill magic, but I guess not. I hope you like all the artifacts I gifted you...
>>
>>579495627
I'm pretty sure the math favors the attacker rather than defender because if you keep rolling 6s it will give you higher and higher and beat any level of MR/defense eventually. It's impossible for you to be lucky enough to also roll that high the same time the enemy rolls high
>>
>>579495627
I might send them back soon if I dont think I want to thug someone out
>>
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How do I use EA Caelum's Eagle Kings for early expansion as thugs. I've tried a undying/larger bless and it just dies still with mistform/stoneskin/air shield against anything but the most weakest of provs.
>>
>>579498574
Bit expensive for thugs.
>>
File: 4334.png (1.85 MB, 1920x1080)
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if i was r'lyeh i would be on suicide watch after this wtf
>>
>>579498574
try reinvig +5 def +5 and blur, demilich or frost father. if they run out of fatigue they lose, and def synergizes with awe
>>
>>579498574
I think there's a guy in the lucid discord that has extensively discussed this.
>>
>>579505064
Lucid can barely read at a 6th grade level
>>
>>579498574
This strategy isn't actually good fyi.
>>
>>579492462
In as pangaea with a new and innovative build.
>>
AEgypth Ur here, i forgot to do my turn this morning, give me like 12 hours as i am at work
>>
>>579511776
I set the timer for 48 hours by mistake but w/e
>>
>>579513956
Oh no just a heads up in case i am the last one and someone shouts i am stalling
>>
Back from illwinterland, finally

Crannog Ys will surely follow
>>
>>579516656
I hear Merrow Princess will be a 2s 2n 1g mage.
>>
There will never be a Merrow nation.
What we need is more gnu patches
>>
>>579516770
I don't like to think too much about the shape the assured LA Merrow nation will take when it finally arrives except for the broad cultural strokes, but E/W is the consistent merrow cultural tradition, with N/S as randoms if applicable

Moving into the late age it might make sense (and more importantly would be very cute) if the merrow cap-only mage had a minor G path or random to account for aspiring after lost morgen traditions

It might or might not make sense for them to finally lose S, representing the final passing of the druidic traditions of marverni from the world, but S randoms in LA are freespace

I don't like the idea, but there is a lot of cultural space wiith ankou and bog witchery in general that could merit some D access for a merrow nation largely tied to marshes and marginal coastland
>>
>>579518069
R'yleh is the only UW nation allowed anyway, and if the pearl kings were kicked out by the squids there's no way the Merrow survived there, so W is probably going to be subdued.
>>
>>579518613
Yeah, a land refugee nation 100%
Cap-only W2 or something sounds reasonable for LA, merrow were never that strong at water magic in any age, but its still an intrinsic part of their poptype. It could end up looking very similar to how fire, not water, is the mermen's main path in LA

(Except merrow aren't allowed to have anything as good as the daduchos because merrow being good is bad worldbuilding)
>>
>>579519118
Land Morvac'hs too.
>>
>>579492462
requesting improved casting ai and trusty research.
>>
>>579519382
land morvarc'hs is a sovlless decision because the world is not what it was and we will no longer see the likes of the magical steeds that strode water and breathed fire at the bidding of morgen princesses

In LA the top of the line for exotic steeds is moose, sheep, goats (forma NTR), and horse (darkvision), and every one of these is a latter-day accretion compared to the more grounded LA of yesteryear
>>
>>579519382
>>579521386
Undead morvac'h mounts.
>>
>>579521635
DING DING DING
Crannog Merrow is a undead fire nation and it will play just like Ys but starting on land with like a shadow brand attack on their morvarc'h mounts.
>>
>>579498574
Thug expansion was already a meme in dom 5 but now indies are beefed up and blesses are harder to get so its even more of a meme
Try SC expansion instead. Ea yomi does it. Some giant nations can probably do it. You can also do it with EA atlantis I think
>>
Who cares about merrow, ichtyid nation is where it's at
>>
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>>579523709
>>
>>579498574
Why would you risk a 500+ gold slow to recruit mage with the combat stats of above average infantry and crappy equipment when all you need to capture most provinces is 30 shitbirds set to wait attack rear
>>
Sex with zotz
>>
>>579527810
Ma mictlan should get zots
>>
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>>579523950
this game looks whack, fucking shark army? LIT.
>>
>>579459398
great sauro, who drew it?
>>
>>579521386
>forgetting about Ragha's gryphon cav
>>
>>579532570
>I forgot about ragha's gryphon cav

how embarassing! I even remembered their demon steeds too

this comes of being a cold ragha enjoyer
>>
>>579532570
LA Pyrene's "sheep" are not exactly mundane either
>>
>>579498574
they can solo barb/bone tribe/cav provinces with just a tower shield/alt 2/evo 2 and a little reinvig but you're retarded if you build them before turn 8-9
>>
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>TURN 39 OF THE ARENA
Agartha tried earthquake spam, but only got two out before routing itself off the field. Wasn't all that effective, either. Is it me or is earthquake weaker in Dom 6? I remember it worse.
C'tis approached with a small army. Pretty standard affair.
Nazca went again for winds of death. Unfortunately this time he did catch Ermor.
Arco's pretender put up a hell of a fight with wrathful skies, ravenous swarm, and some good old manual asswhooping, but as pictured above he got wail'd towards the end of the battle.
Xibalba brought a single dude, who cast cleansing waters twice before the lictors got to him.
And so once again: point for Ermor!
>>
>>579529230
Its a modded nation fyi dude
>>
Poison Skin
>>
>>579540178
You should get that checked out.
>>
>>579537441
My air queens are getting ready, please wait warmly
>>
WHY CAN'T I HOLD ALL THESE NECROMORPHS
>>
>>579546969
I thought the guy with immortal mages with 30 paths each was going to be the threat, but this shit is so busted.
>absolutely ridiculous PD with two different death explosions
>built around being a popkill nation because you need to fuck up your provinces to get the good stuff, but you can recruit cheap workers who produce resources and others which produce gold
>probably got at least a thousand of the gold producing ones, don't even give a shit about the pop loss
>high quality forts too, good luck knacking one
>necromorph freespawn that's actually pretty decent and instantly convert kills into more necromorphs, so a few can overwhelm a larger force if they get lucky with the first few attacks
>they directly spawn into enemy provinces and manage to capture a few every turn, too
>also insanity and unrest raising across the world
>but I don't give a shit because I have a spell to remove insanity from my big mages and cheap slaves digging gold for me
>so many fucking necromorphs
>literally invading everyone at once, only two factions have more than a handful of provinces left
>most provinces I capture have 60+ unrest already
>still have like half of my necromorphs waiting to be deployed
>haven't even moved out my main army or any mage support
>there's a few more tools in the box but I think they're broken or I haven't found how they even work so shit would be even worse if it was made properly
>some kind of abomination made by joining up other abominations that I haven't been able to create
>a stealthy zeppelin that can spread biochemical agents to infect population, if you somehow find out how to craft the chemicals
>a bunch of special experimental necromorph commanders that should be modding the freespawn into new types but don't seem to work at all
>couple national teleport spells and fast casting mages just for shit and giggles
Set up took pretty long, you gotta build up some machines and shit first, but holy fuck
>>
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>>579548184
>just did some math
>necromorphs die in droves since I'm just throwing them around in every direction at once like the endless, mindless horde they are
>lost about 470 last turn but destroyed a few small armies and PD dumps and set a couple more forts under siege
>spawned 500 more 'morphs
>>
>>579548184
Yeah. my funny dnd druid nation stood no chance with its incredibly inefficient sacred summons and bugged forest province conversion ritual. The fact that I cannot buff my recruitment or resources so I am stuck with bramblefort administration against a LA Popkill nation like that spelled my doom
The Demiurges were never the threat. You basically have only one Fort for most of the game, because you need to spawn in Citadels of power and those 30 path mages are actually a dummy unit that spawns a unique Hero of the nation. There's I think one hero who is maybe Nature 5? The rest are 2-4 Nature/Glamour/Astra/Water/Earth/Fire mostly. What's special about them is the fact that as long as one of them is alive, all of them are immortal if you cast their Requiem Ritual.
The Halloween/Raveloft Nation with its insta kill trap commander got stuck in a death war with the Archons so he couldn't maximize his Blood economy or counter Assassinate your commanders.
The Dwarves...I don't know what they were doing for the 1-2 years I was fighting the Necromorphs. Maybe fighting the Arden Mages.
Speaking of, the Arden Mages I think were fighting you at the same time as me? They seemed to be building quite the nasty Blood and Astral economy as they should be. I am glad their player had fun and saw the whole Nation
The poor Demiurges were completely stuck to their Capital never expanding further than their circle
>>
>>579537441
>Is it me or is earthquake weaker
Earthquake used to be bugged where it would use the casters defense or fatigue instead of the defender (forget which) so it would proc much more often when it shouldnt have.
>>
>>579551383
Wait whut
>>
>>579550812
I almost picked the Halloween one. Seems to be pretty good too, or at least a huge pain in the ass. Maybe it's just a good counter to my shit. It's got so many great assassins, too. It was a bit of a headache until I started getting so many necromorph commanders that my actual commanders are now mostly safe by dilution. Could have been the key in stopping me if he didn't go AI. Although I also spotted the danger and befriended him early.
I didn't really fight anyone else until I was done with you (mostly, one fort still stands. Those trees are too much of a pain to get rid of without specialized units and I can't be bothered to put something together just to cut them down). Then I wanted to spend a few turns setting up the rest of my machinery and hitting some more research goals, but I finished getting the 3 artifacts I needed for the great machine and decided go end of times or nothing.
The dorfs seem alright. They've got nice golems. And the fancy mage dudes have some great watchers that don't have a listed attack but still throw cool lasers in battle.
Those 30 path units being only placeholders feels like the rugpull of the century, though. Of everything I've fought so far, I think your nation was by far the weakest. I even attacked you first because I assumed it'd take you some time to get those guys online so I was hoping to take you down before you did.
>>
>>579552647
Well duh. Nemeton is peak aesthetics and theming, but either the second or straight up weakest nation in the mod (there's meteoric iron barbarians who are weaker simply because they don't get glamoured units in forests. Actually I think the Horburg nations may be weaker)
I made the server, I knew what I was doing picking the druids, still my favorite nation in the mod.
>>
>>579553285
The druids have cool flavor at least
>>
Decree of the Underworld
>>
Banefire Darts
>>
typical
>>
>>579466465
I need to know if anyone else has experienced this, I just tested this with a completely unmodded game and apparently it breaks research now if you try to research level 9 nation unique spells. Not regular spells, but nation unique spells. Verified the steam game cache to see if it was that, but no. Fuck fraudwinter damnit its turn 48 and I found out my strategy won't work because of this bullshit.
>>
Second Sun
>>
>>579530998
It's not actually sauro. Artist is cosipurple I believe.
>>
>>579576421
Thanks!
>>
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Join my dom enhanced x divinitus water world modpack game.
Please download the modpack and put it in your dominions6/mods folder then unzip it. It wont work via the client-server download. (trust me I tried fixing it)
https://hinaserver.net/game/102
https://hinaserver.net/game/102
https://hinaserver.net/game/102
Game starts on friday!
>>
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>>579580115
Whats in for me?
>>
>>579582305
Endless ocean water to drink
>>
>>579580115
Whoa
>>
>>579580115
Craving another Oceania win
>>
>>579519605
Eh, those are fine, added
>>
>>579492462
>no black servant mod
>>
>>579492462
Why is there a file called "Dolphinporn.png" in your mod...
>>
>>579602990
newfag cant triforce


▲ ▲
>>
>>579600816
Major oversight, this has now been fixed.

Join the new EA mostly vanilla game, now with Black Servant
>>
Gnight domg
>>
>>579606171
And of course I forgot to post the link

https://hinaserver.net/game/106
https://hinaserver.net/game/106
https://hinaserver.net/game/106
>>
>>579602990
Remove that and it stops working
>>
Call the Worm That Walks
>>
>>579618923
Call him what?
Clarence?
>>
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>rlyeh has joined full stEAm
If anyone rushes the research for sea of ice to keep this fuckers underwater, I will ally them and give them all my water gems.
>>
>>579624150
Not like Ea Rlyeh is getting out of the water anyway
>>
>>579624150
EA Ryleh is pretty innocuous, LA Ryleh is basically the only one that really is hell for everyone
>>
>>579625072
MA Rlyeh is the stronger rlyeh. But they can also afford to sit in their pond for a long time too if they want to.
LA rlyeh is bad at winning games, but good at annoying neighbours
>>
>>579624326
>>579625072
I once had an LA rlyeh park literally every unit he owned next to my capital. He then proceeded to not attack me for an entire irl month. He just sat there dying to his own popkill while forcing me to do communion micro every turn or risk instantly losing the game. After a month and a day, he finally dared to show his disgusting face on the battlefield and he was routed, but the mental damage was irreparable. I would never be the same.
On that day, I swore a great vengeance against all Rlyehs, past present and future. Victory would be ash in my mouth if the tentacle freaks were allowed to slither onto land. Please understand.
>>
Gift of Reason
>>
>>579624150
Rlyeh has been winning a lot recently?



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