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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: wallhaven-w5x266.jpg (1.46 MB, 1920x1080)
1.46 MB JPG
__________________________________________________________
Isometric Edition

>BugTrap, crash to desktop, freeze/lockup? Find your crash log, Stalker.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx.
Copy the last few lines from the log and paste them here if you want any help.

>Quickstart Guide
docs.google.com/document/d/1cnQeURGCjHTRPOGJH8G5ijP1fw5vbVWSE7opABcBpNk
>Start Guide, beginner tips, and much more
pastebin.com/FUPEbLiv
>Mod Guide
docs.google.com/document/d/1JPA0hQZVJ6mSvTsp6Sy3CoAkObJOKeoPHEamDC19Lio
>Miscellaneous Guide
docs.google.com/document/d/103nyaAM5PKgBwuZ35jRbv7VM7tEcvi1Scv6boOMe1RM
>HUD Guide, modding basics, mod reviews, and AMK mod guide
docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Performance Guides, Steam settings
pastebin.com/nzXEevG7
>Common misconceptions about Shadow of Chernobyl game mechanics
metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html

>Running S.T.A.L.K.E.R. on Linux
docs.google.com/document/d/11HcSFSyb0DX3ymModXZ9tNdpTuktTioC
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ

>Game Repacks + Modding Tools
mega.nz/folder/gSBHmYYK#9-5ONxPwwChJhYSPWdKb5Q
>Downgrade Patches (drag-and-drop)
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>S.T.A.L.K.E.R. Mod Portal Wiki
sdk.stalker-game.com/en/index.php?title=S.T.A.L.K.E.R._MOD_portal
__________________________________________________________
Lost to the Zone: >>579304456
>>
File: 1784162580952304.png (2.66 MB, 5957x3005)
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Modlists

>C-Con Modlist
docs.google.com/spreadsheets/d/1GgBFCRIbc7TQ5DwWHvWaridX1G64PYoWItkLyr3pBPk

>Various Story Mod recs
cheeki.zone
__________________________________________________________________________
S.T.A.L.K.E.R. Trilogy Mods

>AMK AE 1.4.1+OWR+ARSENAL+SWO merge
mega.nz/#F!4Q5SmIaJ!hu6jptaxeY3wQbIF2GzbWQ

>Anon's /sg/ AMK repo
mega.nz/folder/KvhhSCwD#7pTnDImcvnVOvJfQUgImtw

>Oblivion Lost Remake 2.5
disk.yandex.ru/d/hmvQK9g8JDY_HA?w=1

>Vector of Alienation
drive.google.com/drive/folders/1N2ksZBmO7Qz4cdUWose7X1iJw0nFnG05

>OP 2.2 (Joint Pack, Cumulative Pack)
rentry.org/cumpack22
docs.google.com/spreadsheets/d/1me0bO3B_ZnwHLOYXqZDNyPfdFAL8nqp1oNkrbyFZ7cM

>Shadows Addon + Anon's English translation
ap-pro.ru/forums/topic/1639-shadows-addon-08/
files.catbox.moe/x1d4r5.7z

>Lost Alpha
moddb.com/mods/lost-alpha/downloads

>Goldsphere
drive.google.com/drive/folders/1lrrZiFZWaio1_SQsBMziCA8QNVAjqr8X

>Spatial Anomaly
moddb.com/mods/spatial-anomaly-update-4/downloads/spatial-anomaly-update-4-1-rus

>SoC: Update
vk.com/topic-147828435_49497922
__________________________________________________________________________
Call of Chernobyl Repos & Offshoots

>CoC Repo
mega.nz/folder/QfgQFR7J#_OXdHj2L13rfsX6UpFrVkA

>Anon's CoC Definitive Edition
drive.google.com/drive/folders/1-1AHa4OKy1RpO9K6dVGZ3ds2I13tpEKA

>Don't have Call of Pripyat but want to play Call of Chernobyl?
-skip_reg on the .exe starting path after " or if you're using CoC on Steam game>properties>set launch options
Alternatively, use this registry file mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>IWP
moddb.com/mods/stalker-improved-weapon-pack
moddb.com/mods/stalker-improved-weapon-pack/addons/cotz-quests-and-mechanics-for-iwp
>>
the OP needs an overhaul so much outdated shit
>>
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NON-STOP STALKING
>>
>>579613697
Gunslinger came out for Clear Sky like a week ago, that should be added for sure.
>>
Messing around with Analmeme again. Anyone got addon recommendations? Not really keen to spend hours sifting through the piles of unorganised shite to find interesting stuff. Essentials, de-miseryification, weapon packs, questlines, etc.
>>
>>579615264
gamma
>>
>>579615592
I asked for addons, not modpacks. Thanks though.
>>
What would be the main change needed with some mods to have them work on the enhanced trilogy?
>>
>>579615845
no problem
>>
Anyone happen to have the pre S2 S2 teaser video? GSC released it around 2011, was about 10s or so long and it just showed a Stalker walking through a very green swamp. I believe the project was still using X-Ray at the time. Cannot find it anywhere else for the life of me.
>>
>>579609437
Don't tell me how to cheat now. Actually thanks. :^)
>>
>>579615264
i actually went through making a modpack for myself like a week ago so i'll rec a few mods i've particularly liked
>Cities of Ghosts: North Expanded
new quest pack specifically for the northern regions that got uploaded like a month or two ago, i have yet to actually play through the quests but outside of a couple other mods this is the only real story-focused quest pack you'll probably find for analmeme
>Billwa's Weapon Collection
good gun pack and you can choose which guns you want and don't want when you install
>AlifePlus (& other mods by the same guy)
pretty good but a lot of it is vibecoded jank, i can't guarantee it's stable and i suspect it may be the cause for some of the crashes i've been getting, i have no way to verify this though
>Dynamic Zone Transitions
this has been out for a while already but i really like it, if you use it alongside the new levels mod it's a nice way to get you to go through maps you otherwise would never touch

there's a lot more little tweaks and edit mods i could recommend too but if you're looking for actually new shit this is what i'd show you
>>
Haven't been to these threads in a while but what's going on with the intro? Remember CoC was just too buggy and more or less got dropped after Anomaly came out. Is it really still alive, or did no one bother changing the intro?
>>
>>579616716
The intro's just really in need of a cleanup.
>>
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Richter or Ward?
>>
>>579618618
Richter isn't a bad guy but Spark is worse than Ward.
>>
>>579618618
Richter was such a boring ass character. Cannot even begin to explain how few fucks I gave about his story at the end.
>>
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>>579615264
https://www.moddb.com/mods/stalker-anomaly/addons/promzone-level
still the goat
5 new levels, 3 are normal levels and 2 are secret labs
compatible with almost everything, especially I.N.V.E.R.N.O.
but you should use alifeplus in any scenario because the maps are very empty until you do the new ecologist questline
>>
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>>579619590
>>
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>>579619748
>>
>>579619590
>the maps are very empty
i intentionally have been avoiding doing the ecologist quest because i set my hideout there and i like how quiet it is, it's cool as fuck to have a base in basically unexplored territory like that
>>
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>>579619976
my NIGGA
i did exactly the same but then got bored and installed a-life plus, now i just snipe whoever passes by from my commieblock apartment-base
>>
>>579613697
every tim you faggot s2 tourists show up here, you say that shit.
it was overhauled, then we went back to non rentry bullshit.
>>
>>579616050
be more vague
>>
>>579620695
I just mean, what was the biggest change they made from original to enhanced? Engine wise I suppose, or whatever inhibits just being able to straight use an og mod with enhanced
>>
>>579598752
>>579599689
Skif sounds half asleep, like Rem4ke Ada Wong. Garbage.

>>579602243
>Imagine if there were space anomalies everywhere and not just the one in Call of Prypiat

That's something I've been thinking about a lot. I really wish there were more Spatial Anomalies and they formed a secondary travel network. But like you said, using them is esoteric knowledge and if you didn't follow the specific instructions, you end up where you don't expect or worse, a nightmarish dreamscape.

>>579605901
It would make sense for mercenaries to be foreigners. Private military corporations and the like are usually ex-military and there's money in Zone operations.

>>579607125
All the best suits are MonoLIT.

>>579610169
I really hate being able to see their faces through dome helmets like SEVA and the Ecologists suits.
>>
>>579620842
depends on the mod, you could adapt most. Gsc still need to fix hud cam texture projection bug...
>>
Pay debt or wipe the scum out? You decide. Maybe if I kill them all, I am scum too?
>>
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>>579624217
Forgot image soz
>>
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since we spoke about that dam code the other day and i wrote how i had to google it because i had misread one of the trucks as 0. well shit i didnt misread anything one of the trucks do just say 0. how are you supposed to know this 0 is actually a 5??
>>
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This has happened a few times, but after handing Scar the Emitter, talking to this guy has him flub his line and accidentally pronounce "psi" correctly, then ask the director, and start again.

And the line is still in the game, in its entirety, almost 2 years later.
>>
>veles in a stash in cordon
IWP rng smiles fondly...
>>
What (if there is) is the lore reason behind so few mutants/lack of diversity of mutants in Clear Sky? Feel like I only ever saw your regular stuff and just bloodsuckers? No controllers or shit
>>
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how do you sleep like this
>>
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>>
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>>579620559
>it was overhauled,
>>
>>579621202
>That's something I've been thinking about a lot. I really wish there were more Spatial Anomalies and they formed a secondary travel network. But like you said, using them is esoteric knowledge and if you didn't follow the specific instructions, you end up where you don't expect or worse, a nightmarish dreamscape.

I think it could go a long way to make the zone feel bigger. S2's zone is huge in raw space but its also fairly cramped with "content", tons of locations, bases, camps, landmarks, etc, roads run very short before you run into something else and there arent a lot of lonely open spaces with nothing stretching far away. In the old games the whole zone was a bunch of sunken valleys and creeks stuck in a big blurry map, giving the illusion that you were in a barely explored island stuck in a huge uncharted world. Since the new zone is based on the IRL zone to a much more extensive degree you only have so much land to work with for the locations players want to see, and they have to obey a somewhat fixed arrangement, but it excludes a lot of cool things that no longer fit and it makes for some weird lore problems like the pathing and order of events in previous games, however if you actually had the whole zone be full of space anomalies that makes it a maze where you can end up in distant places by walking off in a specific direction, or in places that dont actually exist physically in the zone itself, suddenly it becomes a lot more reasonable that the zone used to be a bunch of locked up areas with very few passages between, and that previous games had areas in the "wrong" location.

As for the locations that dont "exist", dream Limansk being a surreal spooky world is a perfect implementation. Its kinda like Silent Hill where there'a a real place and a parallel mirror dimension of it superimposed that you sometimes switch to through specific thresholds. I want to see Dead City and other "lost" locations in the dream zone.
>>
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Well shit time to parkour around this building
>>
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seriously how are you supposed to know that the code is NOT 0578????????????????
>>
File: 1763988553615915.png (2.7 MB, 1918x1041)
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>>579628849
I guess I gotta break my legs falling from the roof
>>579628896
What IS the code?
>>
>>579629674
5578 which means GSC either fucked up and wrote the wrong number or maybe your supposed to figure out the 0 is a fake 0 i dont know
>>
File: 1770217792669719.png (2.37 MB, 2076x1040)
2.37 MB PNG
>>579629674
Ah you actually have to parkour from outside the fence
>>579629838
I've noticed that there's a very small amount of puzzles that require cyrillic knowledge to make straightforward without bruteforcing or gamer sensing or googling, it's gay that there's not a subtitle system yet (I think someone was making a mod for it). I bring that up because maybe there's something to do with it, like a pun in the name or some shit.
>>
>>579628849
>2 water bottles
>half eaten piece of bread
>2x 9mm
you're welcome
>>
>>579630615
his first screenshot literally shows a mask is up there
>>
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>>579624395
you have way too less friction with bandits in CoP so give em something to chew on
>>
>>579630709
it's broken 1% left
>>
>>579628460
How come it opens up perfectly in a new tab for me?
>>
>>579628460
yeah WAS
and that link has been dead forever.
there are others and empty repos and other shit how it is becailuse zyx I dont want to explain shit for nothing.
>>
>>579630973
why are you lying
>>
>>579628460
use the archive and look for yourself.
inb4 whats the archive???
>>
>>579630709
>>579630780
Not just any mask, that's a Sphere which at this point in the game (haven't even left the Garbage) is basically the absolutely best helmet possible to get.
>>
>>579631086
>use the archive
why have the OP then if it has old links
>>
>>579631131
Where'd you find it?
>>
>>579631242
Iron Forest at the Power Substation (you get sent there for a mission)
>>
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Ha, fuckin' nerd.

Also, you drop empty magazines when you reload, but no empty vodka bottles or used medical injectors?

>>579630308
>I've noticed that there's a very small amount of puzzles that require cyrillic knowledge to make straightforward without bruteforcing or gamer sensing

Outside of the Yantar Dam pointing you to the ЦAЯ PAЯК, do you have any other examples?
>>
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Hows Pripyat in S2?
Still can't enter every building, right?
>>
>>579631357
Cheers
>>
>>579631143
...
its copy pasted.
that link could be removed
>>
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>>579631001
>>
duty
>skullfucks freedom in cs, soc and cop by default
>finally destroys their presence at the chornobyl nuclear power plant
duty has always been superior to those junkies
>>
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>>579589132
>>
>>579634798
Hear hear, I'm also a sexually represed degenerate, fellow Dutygger!



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