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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Enlisted is a squad-based, online World War II FPS, where you lead a group of AI and switch between them at will.

Active Matter discussion NOT welcome!

>Official Sites
https://enlisted.net/

>Enlisted Community Resource
https://docs.google.com/spreadsheets/d/13SXNYOfbfhFHYQ-DTNpLzTDtYdPaz0f-M4W3HyxKcxg/edit#gid=982720857

>Weapons List (Alpha)
https://docs.google.com/spreadsheets/d/e/2PACX-1vTaMOPl_kdxg_-AXjr_iY5NTOGi0h3njjxevc0eOX0qzkkIMUsYJv8sUdc5icsYpE4v7IifU9ZRHy4C/pubhtml#

---

>SITREP №3 - Teasers, Tickets & Tunisia
https://enlisted.net/en/news/show/1085-sitrep-3-teasers-tickets-tunisia-en/#!/

Previous: >>577944802
>>
first for Comet
>>
>Poll: Which front would you like to see added next?

https://strawpoll.com/GeZAReXxPyV
>>
>>579724498
already voted for indochina
>kokoda trail map when?
>>
>>579721410
The german's got some fungus on his jacket there
>>
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>Bomb Panther
>Immediately get called a cheater
I really don't know what prompted that
>>
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All chat would make things much more entertaining
>>
>>579730234
That means the camo is effective then.
>>
>>579735247
>you can only chat with teammates
>gets angry you nuked an enemy tank
Genuinely what's wrong with this playerbase?

>>579735513
The game would become 200% more toxic, I could hardly contain myself to talk shit to people who die to my AP and AT mines
>>
no events...
>>
>10
Pathetic.
https://activematter.game/en/news/298
>>
>>579761726
Active Matter is getting updates left and right.
>>
>>579761726
>>579762447
Active Matter discussion is not welcome in this thread thanks.
>>
>>579735247
I have been called a cheater for simply having a workable K/D.
>>
often i'm in games where someone in chat accuses an enemy player of cheating and i'm just like
>nah bro you just suck
>>
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The people (?) who play this game legitimately leave me aghast. I got 21k silver from this match but it was legitimately one of the most boring, frustrating matches I have ever played. The best guy on their team, Sepirion, just died once as an infantry squad (I think), then greyzone camped in a tank, then camped in a little autism nest in their spawn for the rest of the match, sniping with a fucking Maxim and AT cannon.

I guess I am the idiot because he ended up with a K/D of like 80/2, even though he lost and didn't score particularly well.
>>
>>579762556
I welcome it actually
>>
Do you think next patch is going to add more bomber-sight to more more planes ?
>>
>>579782802
Probably.
>>
The FNAB is very fun to use. The very low ROF, huge mag, clear sights and great accuracy make it extremely enjoyable to farm headshots with. Unfortunately, it's competing with powerhouses like the OG-44, Suomi and MP 35 for a place at BR II.
>>
>>579785918
now, to be fair, none of those are TT guns
its alternatives, however, are beretta M38s and the MP40, which are all better
>>
OG-44 should be moved to BR3 desu
>>
>>579786441
>A worse M38 (40)
Nah. It's fine where it is. It's a slightly better M38/42. It's fine.
>>
>>579772601
>can freely accuse other players of cheating because I top my team's scoreboard
>can throw insults and slurs to others over no rallies because I always have engineer points
>can berate vehicle mains over their lacks of vehicle kills because I have 4+ (I haven't even spawned a vehicle squad and just spammed AT mines in the enemy spawn area)
Game feels better when you just talk smack in chat
>>
>counter-spam NEED ENEMY COORDINATES until the original spammer stfu
>hard-carrying team by being the only person building rallies? "need rally point" not working? tell team to have fun without rallies and quit
>>
>>579776205
>he thinks the game is about making silver and winning
each match is a test to see how much suffering you can inflict on everyone around you.
>>
>>579791791
Pro tip: build wire around your own spawns.
>>
>>579795031
only time i've ever reported someone was when they did that
>>
>Guy on the enemy team goes like 50/0 his first spawn
>Try looking him up in the replays
>Nobody with his specific name exists on Enlisted Roll Call or the Replays
Hmmm.
>>
>>579798052
you got styled on by a bot
>>
>>579798535
Bots are listed on Roll Call.
>>
>>579799020
styled on by a ghost
>>
>>579798052
>>
>>579806254
Incognito names appear on Roll Call ;) they come from a shared pool.
>>
The Che Riggoti is fucking nasty at BR IV. I give it to my engineer, make him build an ammo crate, and then play defensively. Unloading and then falling back to reload and resupply.
>>
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1 more stage
>>
>>579806424
They also seem to be used on only 1 map
>>
>>579761726
>>579762447
>>579777000
fuck off you mentally ill and gay cunt
>>
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I am getting stuck a lot on this lately. I have to cancel and reconnect. Sometimes more than once. Anyone else getting this issue?
>>
>>579761726
>Devs introduce update that makes looting relevant and gives stakes to dying
>Retards in reddit want to take it away and go back to the old system
>>
>>579821605
yeah, it's odd
dead gamu?
>>
>>579821605
>>579823526
Has happened to me lately like 2 or 3 times already. I'm assuming they're having server issues since the only other times I had this happen often was when I moved a little bit for an internship and my internet connection wasn't as stable where I was staying
>>
>>579821605
I thought the guy in the screenshot was wearing cowboy chaps
>>
>>579823410
Less than 2 weeks before official launch and NO ONE is talking about this game. You think spamming an "organic conversation" about this shitty extraction shooter in a thread about another game to people who already have it or will never buy it is a good idea. No wonder you don't have a real job.

>I hope the next time you leave your house you are kidnapped by a pressgang and sent to the frontlines.
>>
>>579823526
>>579823728
I think maybe they are spinning down enlisted servers to make way for the flood of literally no one queing up for their newest money pit.
>>579824429
Nah Japoid flightsuit.
>>
>>579823410
So far Darkflows corpse is more resistant to the baying of the playerbase than they ever were with enlisted. Early on everyone was bitching about the difficulty and major mcdickwad and the devs held firm on it. People will get used to it eventually
>>
The incorrigible seething over Active Matter here will never stop being amusing to me. Could it be that people playing a Gaijin shooter may also be playing another Gaijin shooter? No, it must be an inorganic paid shill operation on the internet's butthole by an infamously miserly and incompetent company. This general is barely scraping by and there is only so much to talk about with the incredibly tight content drip Enlisted receives so who gives a shit if a handful of the dozen or so posters here talk about a game they barely play developed by the same team of people. The only thing this general has going for it is that it isn't anywhere as sickeningly degenerate and off topic as /wtg/, despite some anons best efforts.
>>579826435
Enlisted isn't going anywhere. This game has always run on Warthunder's backup servers and a highly anticipated event just started along with an update trailer and the usual end of summer player influx that happens literally every year in these games.
>>
>>579810881
I've skipped 2 already and am debating just getting the rifle squad from the boxes eventually like I did with the surplus squad event. Enlisted is fun in small doses but it's frankly too tedious being the only person in my team who isn't comatose every match. I would be more excited to play if they actually did something about the autorifle problem.
>>
>>579826481
>We've also seen feedback about the new Replicator system including how replication and fusion works now. We're going to work on a new system, we'll again make it a bit closer to what it was like before. Later we will also aim to make it clearer how to use it generally as another objective.
Sounds like they might go back to the shitty old system where nothing matters because people are printing 20 stacks of whatever they need for free.
>>
>>579828463
I think they will just split the fusion option to make the menu less cluttered. I doubt they will get rid of loot derived resources as a prerequisite for replication because they already have it and the old system was busted.
>>
>>579828014
I have been pretty lucky this event and scoring an average of 7-12k per match, which has made it a breeze. Join any army and farm, farm, farm.
>>
>>579828792
>Join any army
In my experience this just sandbags you with absolute mongs with pondscum for brains.
Score isn't the problem, I can just spam planes for that, it's that the gameplay isn't as compelling anymore.
>>
>>579829104
I still find shooting dudes inherently enjoyable.
>>
when
>>
>>579830359
half of these things are already in the game
>>
>>579831512
But pre-placed vehicles are Enlisted's most half-baked aspect
>>
>>579830359
RMN/arisaka mortar drive-bys would become a permanent slot in my rotation
>>
>>579839695
Do bots use hand mortars?
>>
>>579829968
enlisted peaked when moscow was getting new levels steadily
>>
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>>579830359
>>
>>579858620
>bestseller
>isn't even released yet
bravo gaijin
>>
>>579858620
>8cm IJN AT
Why making it Premium when the Jap TT literally has a German Ofenrohr ???
>>
>Willys jeep, Hanomag 251 APC, and Chi-Ha tank not in their respective tech trees
This is so stupid I can't believe it
>>
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>>579858620
>premium
nice joke
>>
File: 2026-09-04 184246.png (2.53 MB, 1919x1079)
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>Melee animation improvements
https://enlisted.net/en/news/show/1086-melee-animation-improvements-en/#!/
>>
>>579858620
Wasn't this posted a while ago?
>>
>>579865980
Nice. About time we got some good melee animations.
>>
>>579864193
https://enlisted.net/en/news/show/1085-sitrep-3-teasers-tickets-tunisia-en/#!/
>Looking forward to the next major update, the headline addition for both the tech tree and pre-order is something brand-new to Enlisted; and a popular community request
>>
>10
>>
>>579865980
>punch animations added
>take the melee damage perk
>become the one punch man
>>
>>579863062
I will not be surprised if the Willys MB equivalent in the tree is the Ford GPW, just called the "GPW".

>>579862635
With this one, I will not be surprised if it's like the SVT GL squad in that the 8cm is an engineer building.
>>
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>PPT-28 has the occasional issue where the entire front sight is obscured by the rear sight
Reminds me of the old M1 Thompsons lmao. Also, occasionally, it is reloaded using the stored magazine in the buttstock, which is very cool.
>>
>>579853010
no but you can shoot them from the back of the TT APCs
>>
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>>579896517
Just captured this clip of the Easter Egg reload.
>>
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>>579899189
Here's another shot of it on a soldier who isn't using reload speed. Sorry about the sudden mouse jerk.
>>
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>>579826481
>>579827289
>>579828463
>>579828664
>its another "thread schizo tries to convince everyone he isnt samefagging" episode
mentally ill and gay
>>
>>579899189
>>579901435
That's pretty cool. I would use the PPT-28 mostly as a shoulder point shooting weapon. Kind of sweep the barrel over the enemies and let the high fire rate take care of it.
>>
https://activematter.game/en/news/300
>>
>>579906227
>Quick‑access slots have been reworked: a slot now references an item instead of storing it. The slot binds to a selected item in the character's inventory, automatically switches to the next identical item when used, and if none remain, it dims while waiting for the suitable item. The set of slots no longer depends on Body Sleeves.
>Pouches now expand the character's overall inventory and provide a volume bonus to selected categories instead of having a separate "inventory" with its own grid. Body Sleeve pockets have been removed.
Huh. I need to try this out. Seems like a nerf to inventory space. Pretty big update.
>>
>>579905994
The ROF being SO high actually makes it less than ideal for room clearing because you spend as much time reloading than shooting. You get about 2 seconds exactly of shooting then 2 seconds of reloading. It leaves you super open to being rushed or punched by a bot. The low-ish damage means that it also struggles pretty badly against anyone using Vitality, which is admittedly rare at BR I. It's a really strong gun on Ass IVs but I can see people who aren't running reload speed finding it unpleasant to use.
>>
>>579906548
I haven't tried it yet. I switched from BR I Soviets to BR V Soviets just before getting the PPT-28. I need to level up some BR V squad soldiers. After that I think I'll switch back down to give it a go.
>>
>>579853218
Enlisted is getting better all the time.
>>
>>579906756
It's kind of crazy how Enlisted somehow is able to pull every random gun they can find from WW2 to add to events and battle passes. Basically, the weaponry is being exhausted and there is only so many weapons that existed. Meanwhile, the amount of maps and campaigns and battlefields has barely been tapped into. Weapons have been exhausted. But maps have nowhere near been exhausted. I know maps are more time consuming to create than weapons, but the representation is highly unbalanced.
>>
>>579906703
I have used it in a couple of matches and it suffers exactly the same as the PPT-27, but to a lesser degree, because you really cannot afford to be lackadaisical with your shots. You have to snap shoot at targets with decent precision, even with hipfiring, because you run out of ammo so damn fast. If you try just sweeping with it, half your shots will miss or will do leg damage, and you will find yourself reloading and facing a bunch of injured, aggro'd bots. Unfortunately, the terrible sights make snap-shooting really difficult. Sights are one of the most important parts of a weapon in Ensharted, and even though the PPT-27 is objectively worse in every way compared to the PPT-28 on paper, the better sights make it significantly more viable. A gun that forces you to be deliberate with your shots having bad sights is really damaging.

Extremely fun gun for BR I, though.

>>579907047
Guns in Enlisted are outsourced. A lot of character and face models are, too (one of the soldier faces appears in multiple WW2 games). Meanwhile, maps need to actually be made from scratch, so they take far, far longer.
>>
MORE MAPS!
new modes would be cool too
>>
File: 1786486725557287.png (3.07 MB, 2591x1315)
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>>579906227
>>579906506
>a slot now references an item instead of storing it
gonna miss pockets
>automatically switches to the next identical item when used
huge QoL feature actually
>>
File: 1785813361599093.jpg (1.43 MB, 1468x794)
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>Camo based on historical photo,
>but with changes,
>Normandy 1944
HahahahAHAHAHAHAHA. Oh fuck, I actually respect them for acknowledging that they changed the War Crime Panther™.
>>
>>579906227
>>579906506
>>579908012
>thread schizo doubles down
mentally ill and gay
>>
>>579908012
Hmm, so it's like Tarkov's quick bar. It's in your inventory and can be assigned a hotkey
>>
File: Slakrrrrrr.jpg (11 KB, 160x160)
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New Slakrrrrrr just dropped

>Like My Ideas? Take Them!

https://www.youtube.com/watch?v=j7FF4efujgg

Are the ideas good?
>>
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This strafe run was absolutely nasty. I don't know why so many players neglect to use their guns to strafe ground targets. They just use bombs and peace out.
>>
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>more projection from the mentally ill and gay guy
>>
>>579909325
Wow those are great ideas keep it up Slakrrrr
>>579910569
SCHIZO SCHIZO SCHIZO!!! AAAAHHH I'M GOING INSANE
>>
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>>579910492
CAS can straight up win you the point for your team if you clear out enemy reinforcements in one fell swoop
>>
>>579910492
no one strafes because the draw distance is so short and its almost always a waste of time unless you know exactly where a group of enemies are
>>
File: Spitfire strafing.webm (3.87 MB, 1920x1080)
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>>579911753
>draw distance is so short
Yeah that's a problem. Also depends on the plane because some of them like the Spitfire LF and Tempest (Hispano cannons) are godly for ground strafing. I've had good success and fun doing that. The Zero is also great at it because of the cannons, slower speed, and good turning lets you circle the battlefield and slam targets.
>>
>>579910569
>>579911095
>i posted from my phone and pc then screenshotted it to prove im not samefagging
ok schizo
>>
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>more schizo retard cope from the mentally ill and gay guy
>>
>>579912079
neither of those hold a candle to 30mm anything though. 20mm is remarkably anemic although not as bad as 12.7 is
>>
>Destroy 6 tanks
>Come in the top 50% (0/5)
>Capture 1 strategic point
Fuck you.
>>
>>579917196
>Get 30 special weapon kills
>Win 3 battles
>Get 50 artillery kills
>>
>Enemy team has a pair of massive queer boyfriends who go everywhere together
>ALWAYS holding hands
>Frequently one will get in a tank and the other will escort him around
>They, throughout the entire match, exclusively hunt and target me
I get it's "teamwork" and all but holy fuck it is so fucking gay to constantly be hounded by a pair of massive faggots using body armour and Vitality on all of their troops. My team lost but I reamed the two of them repeatedly despite every encounter being 2-3v1.
>>
buying this stage because I don't want to play
>>
>3 hours left on Hellfire Rangers for 4k
>Want the M24 and UD M42
>Desperately do not want the G30M
Wat do. Not buy, duh. 40 bucks for two squads is not worthwhile, even if they are great squads, I already have three premiums at BR II.

>>579923269
Yes, yes, goy... spend money when you could just play instead... hehe...
>>
>>579923631
The G30M is really good
>>
>>579924425
It's also kinda boring.
>>
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collarmen tomorrow
>>
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>oh mr anton yudintsev! see how i pretend that people want your latest gacha slop on 4chan. please let me swallow some more of your cum for an extra potato ration this week
>>
>>579933858
Soon...
>>
>more obsessed homosexual fantasies from the mentally ill and gay guy
>>
>>579858620
>not schwimmwagen
>>
I'm a noob, but I have new brilliant idea to become battle hero.
1. Spawn motorcycle squad, park in some safe place, kill the squad or play on foot until it gets killed.
2. Spawn mortar squad, go to the parked motorcycle and use it to reload ammo for mortar.
It that possible?
>>
File: 1771611193218173.gif (3.4 MB, 348x480)
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>act like a faggot
>get called a faggot
shocking
>>
>>579950437
that could work. just take an engineer in the bike squad so you can build a rally nearby
>>
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>>579950437
What an embarrasment. Now I see motorcycle ammo box can be used to reload mortar only once.
>>
>>579951018
oh well that sucks. guess it was being exploited and someone cried on the forums about it.
>>
>>579908012
idgi, so they just made the inventory bigger? the pouches thing was kinda convoluted for no reason though, dont know why they didnt go with this in the first place.
>>
^^^^^ mentally ill and gay
>>
>>579950437
I think I tried this before on either a handheld mortar or an AT weapon. I found out the ammo boxes are exhaustible. Or maybe I was trying to resupply a weapon it didn't have ammo for.
>>
>>579948089
TT one.
>>
>>579951342
yeah its a better system overall
>>
Fallas can I still get the soviet event squad? I missed 2 stages
>>
>>579969578
yeah
>>
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Mushroom boys
>>
>>579976585
>cant change backpack
fr
>>
>>579976585
Do they get unique uniforms for Berlin/Far East?
>>
holy shit zuckerman is nasty on bomb objective, setting ppl on fire from afar is very fun
>>579977329
no they just get a gymnastyorka
>>
active matter bvmp off of page 10
>>
>>579979441
Can the squad engineer build ampulomets?
>>
>>579976728
Yes you can.
Or it is only on my machine ???
>>
someone review zuckerberg for me i still need to get 25k points
>>
>join game
>get kicked with an anticheat message
>had to download a patch first
first time thats happened
>>
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Zuckerman squad acquired
>>
>>580004407
>no unique emblem
god fucking damnit man i wanted to use them in my br3 lineup
>>
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>>
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The trajectory is pretty flat so you can lob the bottles across the map.
>>
>Super sick
>Really busy
>Can barely play
>Made it to 1,950,000 silver
Bros... I will make it to 2 mill...
>>
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The anon that says the bottles explode was right. They have an explosive effect in addition to the burn effect. You can use it to blow an enemy up, and while they're down they get finished off by the fire.
>>
>>580006607
>I will make it to 2 mill
Sell some extra knives
>>
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I like this perk setup for them
>>
>>580007415
Does the weapon changing perk affect how long it takes for them to change to the molotov?
>>
>>580007582
Tested it at the practice range. Nope, it does not. Time to switch between the modes is ~3.37 seconds regardless of whether the soldier has the perk or not.
>>
>>580007415
This seems ideal. It's well within reason to swap out a level of healing speed for a level of run speed, thoughever. Depends on your priority. Might be worth giving the lead troop the run speed so you can rush into an annoying position.
>>
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>>580007909
Okay, for whatever reason, the reload speed perk only seems to make the first reload faster. It's 2.24 seconds from the moment I click the first shot until the second shot is fired. But it goes back to the normal ~3.05 seconds for subsequent shots.

Bolt action speed doesn't affect the fire rate of the zuckerman. It's still roughly ~3.05 seconds per shot.
>>
>>580006607
Just made it today :p
>>
>>580010886
what editor is that
>>
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>>580010886
Here you can see the times for the 2nd soldier that doesn't have any perks. It's like ~3.05 for all the shots. The guy with the reload perk only gets a faster time on that first to second reload.

Seems like a retarded bug in the code...
>>580010952
CapCut. I'm using the free version.
>>
>>580011262
I might just take the bolt action firing speed perk instead of the reload speed perk assuming that isn't bugged either. 8 points so save .75 seconds on the first to second shot. Don't know if that's worth it.
>>
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That's a lotta MKb 42 (15)s on the ground I tell ya what. Really enjoyable match, the enemy team had a premade (?) and they were pretty good, but my team was also super aggressive. We also had a Sherman spammer who just cleaned up like crazy. Made a tidy 8.4k + 1.5k from converted XP from this.

Oh, and if anyone is wondering: the 7.63 Thompson is genuinely great, but the squad kinda sucks. Having only 5 guys in an frontline squad feels really anaemic. Hard to recommend.
>>
>>580009620
>swap out a level of healing speed for a level of run speed, thoughever. Depends on your priority. Might be worth giving the lead troop the run speed so you can rush into an annoying position
Yeah, that makes sense. I liked running run speed perks but I've been obsessed with the healing speed perk recently. I like running medkits and I've been spoiled being able to heal to full health almost instantly and getting off the ground very quickly is nice too. At higher BRs the run speed perk is better since everything dies too fast to make medkits effective.
>>
>>580011868
Medkit golems are really fun and gratifying, even if they are off-meta. The Soviets also make the best use of them if you are willing to cheese with armour.
>>
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This would have been clip of the year if it hit
>>
>>580016396
>Uncircumcised soldiers
>>
>>580016598
This ain't the JewSA
>>
>>580016396
That was a very dramatic miss
>>
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>>579999891
>someone review zuckerberg for me i still need to get 25k points
First impression: better than I thought. The explosive power definitely helps make it effective. You can launch it very far because of the trajectory. With good aim you can nuke clumps of soldiers at greater distances than you might think. I might be wrong but it feels better than grenade launchers. The squad cannot make ampulomets though.
>>
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>>580017412
Another clip. Also BR III Soviets seems free atm because players are trying out the new squad.
>>
>>580017412
>>580017631
I fully expect the explosive effect to be nerfed or outright removed.
>>
>>580016686
>JewSA
>JewSSR
>Jewmany
>Jewpan
It's over.
>>
>>580018512
>JewK
>JewStralia
>>
You all forgot:
>Jew Zealand
>>
>>580017631
>>580018041
>I fully expect the explosive effect to be nerfed or outright removed
this. once the social media view count dies off so will the effect.
>>
>>580011582
>That's a lotta MKb 42 (15)s on the ground I tell ya what
Is that a battle pass gun or how do you get that?
>>
>>580017631
I have played Soviet BR3 all day and haven't run into the squad yet, surprisingly enough, I wonder how many people even do the events
>>
>>580024335
Event gun. It's somehow extremely strong and kind of bad at the same time. Like a worse version of the VG 1-5.
>>
>>580024940
I checked out of curiosity how many users it has on rollcall and it's less than 400
>>
>>580029230
You're right. That's a lot fewer than I expected. I'm somehow #223. I'll play it some more tomorrow and see if I can pump those numbers up. First place has almost 200 kills with it which is crazy.
>>
I wouldn't be surprised if warthunder infantry dropped this year, it feels pretty ready this most recent test. chances devs come back to enlisted for a bit afterward?
>>
>>580011582
>the 7.63 Thompson is genuinely great
Yeah that Thompson is viable even in BR5.
>>
Is there any reason to run the Uragan over the PPSh-41 in Soviet BR3? In theory the damage in the stat card is higher, but I feel like the PPSh can win exchanges with higher damage SMGs better because of how fast it spits out bullets
And another Soviet BR3 question, are the planes worth it or should I just stick with the tanks? The lack of bombs in their fighters and their low ammo count makes me feel like I'll just be spending most of the time going back to rearm instead of helping the team because I'm not good at cannon strafing runs
>>
>>580036527
I use the uragan/pps43 because they have better damage at mid range and still kill fast at point plank
>>
>>580036527
>PPSh/Uragan
The Uragan is more accurate, does more damage, and has way better trigger time, which makes it way more viable for holding streets and corners. It's actually close to a platonically ideal, versatile SMG, and is great for dual wielding with the PPSh since they have separate ammo pools. As for the PPSh, it just shits out bullets and instantly kills things. Both guns are extremely viable and you should use both for variety. My Soviet BR III Ass squads are laid out like:
>PPD 1929
>Uragan
>PPSh
>Uragan

Good variety.

>Planes
Use the Yak-9T or P-40E for anti-tank duty. The IL-2 is cool and iconic but not really justifiable compared to the P-40.
>>
>>580016598
>>
question to those who havent 100% the game
what are you hoping to get in next boxes?
for me it's:
vgo squad
ger assault engineers
silenced mp40
soviet assault engineers
fg42 gl

xa38
bf109z
75 mm hanomag

pretty much it, i dont care for weps cause i try to do complete squads
>>
>>580051898
Japanese Tiger (I refused to participate in the event because it was so bad).
>>
Maus
>>
>>580051898
automatic mauser
>>
wt infantry and enlisted merge
>>
>you know remember the times when BR3 could face BR5
>>
>>580051898
Bf190 Z-1, Soviet paras, Welgun, Charleston, and MP40 squads. Any number of the good guns. 15 portraits and 99 unique soldiers for completionist sake.
>>
>>580036527
PPSh-41 for assaulters that can handle the recoil and bring ammo pouches just because it blows through ammo quickly. Uragan as a secondary SMG for pilots and tankers (or assaulters if you went for secondary slot over backpack slot) and as a main SMG for classes that can't bring ammo pouches or need a more controllable SMG. PPSh-41 and Uragan don't share ammo pools so it's perfectly valid to equip them both if you'd like.
>>
>>580045957
Is the Uragan really more accurate? I know the statcard says so I feel like it jerks to the side way too much in mid range shootouts, I don't know if it's just the PPSh just throwing out so many bullets that some eventually find its way that makes it feel accurate

>>580064480
I actually am running my APC squad with the driver with a PPSh and the medic with an Uragan, especially since the later has a higher ammo pool, the thing is I was running it in all my guerrillas and saboteur since it is a partisan weapon, but I think I'll just use a mix of the two, alongside the captured MP for guerrillas and give the saboteur a PPSh
>>
>>580063870
fixing that was a huge improvement
>>
>>580063870
BR2 and BR5 were the only BRs worth playing at that time.
>>
>>580036527
>The lack of bombs in their fighters and their low ammo count makes me feel like I'll just be spending most of the time going back to rearm instead of helping the team because I'm not good at cannon strafing runs
The Yak-3 is good at strafing. Otherwise the fighters act more as interceptors. It's nice to have one in the lineup for when the enemy is running attacker planes and you need to take them out quickly.
>>
These Allied teams are egregiously bad today
>>
>>580076193
yep
>>
>>580062820
Didn't WT Infantry remove the squad mechanic? How would that work if it merged with Enlisted?
>>
>>580081585
separate modes for lone fighters and squads
>>
File: Cave explorer.jpg (1.11 MB, 2560x1440)
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>Last point
>Build a rally point then go to hold point
>Team not on the point
>And yet somehow they just let the enemy waltz over to my rally point to destroy it
>Lose my last squad member and have to respawn
>See this
>Nope.exe
At this point I don't bother respawning
>>
>>580088168
i'd spawn a plane at this point
>>
>>580088335
The match was over in like 20 seconds after that lol
>>
>>580088168
>Saboteur
>>
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>>580088168
>Long Range Penetration Groups
>>
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Why the fuck does the soldiers of the same class, same level, have different amount of perk points? I created a preset to allocate perks to my 5 star riflemen, but it fuckin breaks because some of them have 1/2 points less in each category. What is even the fuckin rationale to use the fuckin presets, if perk pool is not repeatable in the same class and level so I fuckin have to spend hours rethinking each fucking soldier anyway? Fuck this game.
>>
>>580098990
you are only supposed to keep troop rolls with perfect stats
>>
>>580098990
>>580099570
this mechanic is dumb as fuck but believe it or not it was worse previoously
>>
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>>580099570
Cool. How can I do that?
>>
>>580098990
Yeah, only keep the soldiers with * * * perks. Triple stars indicate the soldier has max perk points. No point wasting your time with anything else unless the soldier has a special name.

In the beginning though don't worry about it. You'll unlock higher tier soldiers later. Just take what you have and focus your silver on equipment and unlocks. Optimizing your soldiers is a late-game thing because of how silver intensive it is. Once you have top tier soldiers fully unlocked is when you can start rerolling. Premium APCs are the best for training soldiers if you don't feel like selling them immediately for lower payout. The more leveled a soldier is, the more silver you recuperate. If you have endless silver then that isn't an issue. If you're short on silver you might want to consider that. But your playtime with lower leveled soldiers will be higher.
>>
File: peak gaming experience.mp4 (3.79 MB, 1920x1080)
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>>580099646
Its horrendously bad. Its reminiscent of those programming challenges where the goal is to make a UI thats deliberately as inconvenient as possible.

https://www.youtube.com/watch?v=dAAj1_lfvZA

Furthermore, the "gambling" aspect of it is egregious too. There's something slightly insidious about it. It would have been easier to just up the per-unit cost for a perfectly-rolled solider. As it is, a perfectly rolled soldier costs (very approximately) 2x what the base unit cost. Why not just allow the user to pay that amount up front? Instead of needing to spend minutes clicking buy-sell. What kind of retard is enamoured by this mechanic? How does it translate it to improved business outcomes for Gaijin? Its incomprehensible.

Really whats happened is a series of decisions that build upon a faulty premise and result in a sub-par outcome that could easily be fixed but isn't.

>>580100851
See attached video. You'll need 3 stars for a perfectly rolled soldier aka what all your soldiers should be. Then they all get the same perk points.
>>
>>580101114
That is some bad luck. I once had to roll something like 40 tankers to get one triple star one.
>>
>>580051898
BP weapons that I didn't get before
I want the PPD 1929...
>>
They should bring back the Academy System.
>Why?
To punish the community for its sins.
>>
they should introduce a quality mechanic for weapons

basically, every time you buy a gun it will get a score of between 0 and 100, with there being a very convoluted non-linear relationship between that number and the stats of the weapon

so, very basically, a low score will get a higher reload time, lower damage, while a high number will get a faster reload time, higher damage etc.
>>
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>>580107256
>>
>>580107617
it would work really well with the consumable ammo and vehicle degradation mechanics
>>
>>580107739
only if there's a historically accurate chance of engine/tranny failure on tanks it affected

oh and sometimes the T-34 front armor would just pop at the welds and slide off
and late war german tanks would have armor that cracks and spalls even on nonpens
>>
how many shitaly planes are in the germ tech tree? i know theres the Re.2000 and the br4 Fiat
>>
>>580108273
yes those are good, as well as weapons failures as well
>>
>Spend an entire match in vicious combat against 3-4 enemy players who relentlessly assault my position
>Whenever I build a rally or deploy an APC, all of them furiously, angrily push me
>Slaughter them
>Slaughter them repeatedly
>End the match with 200+ kills on the second cap (!)
>Wonder how the fuck my team isn't taking the cap if I am occupying half the enemy team
>Check scoreboard
>The absolute majority of players on my team have 0 cap score
>Besides me, the other players who got on the cap have like 0.3 and such, so barely anything, incidental
>They simply aren't bothering to hold W long enough to get on the cap, even when it's totally clear
Really baffling stuff. I ended up farming like 14000 score but goddamn son, frustrating. As the last days of the event come around, you get a lot of people playing in squads again.
>>
>>580101114
You should be able to buy 10 for a guaranteed ultra rare.
>>
>>580110515
The return rate is typically 1/10.
>>
>>580110653
I meant like black or glasses.
>>
>>580107256
this except autorifles et al run themselves ragged increasingly prone to malfunction until you have to buy a new one entirely after 10 games
>>
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>Enemy team has 5-6 extra players for the entire match
How the fuck is this fair? What the fuck is going on with the servers. This was madness. Every fucking corner had like 3 squads on it. Breaking through the sheer fucking volume of enemy bodies was impossible. Trying to get to their rallies was impossible because there was a fucking river of bodies pouring out of it.
>>
>>580101114
I've found buying soldiers in bulk gives more 3 star soldiers.
>>
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>>580112843
It doesn't really matter if the enemy team isn't very good if they can just swarm every possible position. One of the stupidest matches I have played. Fox Hole Rat was telling us to just be aggressive, but it didn't matter because of attrition. Every time I rounded a corner, 2-3 squads would be there.
>>
>>580113047
You should be able to switch sides if you have the same corresponding BR all set up.
>>
>>580113008
that sounds like it should be superstition, but i could also imagine them coding such a mechanic for some unknown reason
>>
>>580113567
>coding such a mechanic
I also think things like the amount of soldiers filled in your squad influence the rates, as well as how many soldiers you have in reserve. I emptied out a squad and then started rolling soldiers and felt like I had better odds. Guerilla squads I haven't been doing that and have been getting horrible rolls. Not the worst but worse than average. Then with a medic slot I moved everyone to the reserve so the squad was empty and then tried rolling soldiers and felt like the odds were better.
>>
>>580108273
>spawn in Tiger
>suspension immediately breaks
>can't fix it because no spare parts
>>
>>580114127
that will be 2000 silver
>>
>>580113790
>>580113567
>>580113008
I think this is ALL superstition and it's just a dice roll every time you roll for a troop. I have randomly gotten 3 x 3* troops in a single roll and also gone 30+ rolls without a single 3* troop.
>>
>>580113790
yeah none of that is real
>>
>Spawn in P-51 Mustang
>Engine overheats if you run WEP
>>
>MG 42
>Overheats if you don't burst fire
>Have to change out the barrel every reload or else it melts
>>
>Spawn Volkssturm squad
>Soldiers are all malnourished 11 year old boys
>Significantly smaller hitboxes but 50% extra recoil and 50% slower bolt action fire rate
>>
>>580114362
that mechanic is already in the game
>>
>spawn ho-ri
>its just a piece of paper
>>
how are you even supposed to play against the IRIS T?
>>
>Hit a flowerman bush
>Spores infect you
>>
>spawn engineer
>unable to build anything due to lack of materials
>>
>>580114772
Overheating and leaks don't do anything in Enlisted to my memory.
>>
>>580115341
i think overheating degrades engine performance
oil/water leaks eventually cause a fire
>>
>>580115341
it absolutely does
both will cook your engine until it turns black
>>
Yeah, leaks made it progressively harder for the engine to be cooled. The less coolant and oil circulating in the engine, the more it will overheat until it eventually seizes or catches on fire. It's pretty cool how that aspect is simulated.
>>
There is no way the Zuckerberg doesn't get nerfed. It's ridiculous. Even if the initial explosion doesn't kill the enemy, the fire inevitably does. Every shot is like 3-4 kills if you aim even half-decently.

>>580116313
>>580115996
I assumed they removed this from Enlisted for simplicity, I know it happens in WT. I have never had an engine go black even after a leak or damage in Ensharted.
>>
>>580116908
its especially bad on italian planes
the engines on things like the re2001 and breda will just die if you run them at 100% for too long
>>
what BR and faction combo is still fun
>>
>>580123772
2-3 as any faction. BR I feels evil to play.
>>
>>580123772
Soviets BR3, because you will face BR2 japs and germans that were trying to downtier stomp BR1 allies
>>
>>580123772
br1 spamming bp smgs and artillery
>>
just tried BR3 germany and its just miserable with the enemy team having vehicle cyclers toping the scoreboard
maybe I wouldn't dread coming back to this game every time if the devs gave a shit in any way about the glaring balance issues plaguing the game for literal years. how many years did it take for them to nerf suicide bomber cycling again? like 3? fucking retards
>>
>>580126365
Erm actually AT is too strong and vehicles are too weak?
>>
>>580126440
HEAT weapons being ridiculously unrealistic and vehicle spawns not having any real restrictions can be simultaneous problems with the game cuxbux
>>
>>580126727
Every vehicle should be like the KV-1, simple.
>>
>>580126727
>>580126440
>>580126862
Also, all jokes aside, vehicle spam never being remediated is very likely because the forumfags enjoy it, a la autorifle spam. A lot of middling players enjoy using tanks to farm points, which is fair enough, it's pretty efficient and powerful. Fixing tanks wouldn't even be that hard, just make it so they can't until 30-90 seconds after the last tank using a slot was destroyed.
>>
>>580127761
the subhumans would just wait it out
make it 5 minutes bare minimum
devs not also doing anything with artillery despite it being unfun as shit with no counterplay is another huge gripe I have
>>
>>580114990
>shill temu tarkov
>be mentally ill and gay
>>
>>580128268
Waiting it out is also fine since it takes a player out of the match for 30 seconds minimum. Also, yeah, artillery is retarded, but I also understand why it's not nerfed. There are matches where artillery has won/lost me a cap at an important time because it is SO game changing. I am not sure how else they could nerf it besides maybe making the delay between artillery strikes even longer, but even then, I don't know how much that would affect things. Potentially they could make it so you actually have to choose where individual shells land in sequence, and make them much larger, damaging shells but far fewer of them?
>>
>>580114990
based AM reference anon, keep up the good work
>>
>spawn as Germans in Fortified District
>squad health immediately drains from frostbite
>>
>Spawn as Chinese squad
>Drown
>>
>>580128479
making it a LOS call in like the old battlefields and DoI would be a good start, would also be an actual use case for binos which were implemented for no real reason and promptly forgotten
>>580112843
>>580113047
just had this happen to me, 10 vs 15, ofc they kept two tanks, several field guns (more HE than AP shells since they were added!) and planes up at all times. coming to the conclusion after years of playing that this game is just actual trash with a good game buried underneath somewhere. willing to bet this shit isn't fixed anytime soon, it may as well be abandonware at this point
>>
>>580130563
I feel like the 10v15 matches are related to the server issues aligned with War Thunder's new update coming soon. They are probably taking capacity away from their lesser projects for the sake of WT.

>making it a LOS call in like the old battlefields and DoI would be a good start, would also be an actual use case for binos which were implemented for no real reason and promptly forgotten
Binos basically only exist for tank commanders. Apparently they affect how spotting tanks works, too? I don't remember the details. It would be nice if they could be used to call in artillery or were able to 3D mark infantry or something.
>>
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like pulling teeth
>>
>>580131463
Not even a very good payout. Must have hit the soft cap.
>>
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>>580128362
The fact you got that reference means you play Active Matter too
>>580128510
Thank you anon :)
>>
>>580131463
>>580131703
>Not even a very good payout. Must have hit the soft cap.
Looks like no premium squads were played
>>
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>>580130563
Vehicles marked with binoculars stay marked longer and are easier to mark. With the points having been buffed from vehicles destroyed with your marks, it's more viable.
>>
>>580130730
>Apparently they affect how spotting tanks works, too? I don't remember the details
Yup
>>580133775
>Vehicles marked with binoculars stay marked longer and are easier to mark
>>
>>580133775
Interesting to see how the rendering work I also noticed when I picked up a bolt action sniper from a dead german while I was playing with the Soviet guerrillas and zooming in gave me the noodle arms that were seen in the update, as long as I was scoped in
>>
the radio operator having to expose themselves would improve the mechanic greatly, alternatively a having to shoot a flare pistol or something would telegraph the position in a way that would make counterplay possible
https://www.youtube.com/watch?v=kktpsIudVeU
>>
this next patch is taking far, far longer with less info drip than previously right? I know its because of WTI but I hope they surprise us with another map, even if its just rzhev (right bank)
>>
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>>580130730
>It would be nice if they could be used to call in artillery
That's how it was in Wolfenstein: Enemy Territory

https://www.youtube.com/watch?v=FlhtyeRDlko

I'm half and half on that idea. Artillery in certain situations can be an instant "I win" button. I was playing a match on that River Crossing map that runs along the train tracks. The last point had an enemy artillery strike placed right on our side of the point. There was basically no way to reinforce the point and that player got like 20 artillery kills and the point was instantly captured. There's just no effective counterplay. I can't get into a plane and bomb the artillery batteries the way I can take out bombers. The options were either to stay outside of the instant death red circle and let the enemy win, or get on the point, die, and then let the enemy win. As a builder main it's also frustrating because of how easily it clears all the constructables I so diligently built up with just two clicks.

Also Medal of Honor multiplayer with the basebuilder mod was peak gameplay and I'm tired of pretending otherwise
https://www.youtube.com/watch?v=YdnmxeLfE_U
>>
>>580134821
The lack of artillery counterplay is also due to how badly designed a lot of the maps are.
>>
>>580134821
>clears all the constructables
the only good thing about artillery
>>
>>580134384
Supply drops in DoI let you heal up too? Why doesn't Enlisted have that! They would be used more if you can resupply medkits from them.
>>
>>580136842
yeah its kind of a no brainer. probably something with it just being a ammo box in the code and dev laziness
>>
>>580134936
Yeah. In conquest mode it's largely useless. The play area is spread wide. In invasion mode it's still situational but can be completely game winning. I get artillery has always dominated battlefields since like forever but it does feel frustrating when you're on the receiving end and can't do shit besides counter artillery which then depends on which side has better cover. I wouldn't mind if artillery batteries were modeled and present on the map and could be targeted for destruction. The effect could be that less artillery shells land when called in, or that artillery would have a forced cooldown for some period of time until new artillery spawns and rolls into position. Then the counter-counter play would be to have pilots on your team to protect your artillery pieces so teammates can use it to full effect. I think that would be cool.
>>
>>580137432
The primary use of artillery is just to fuck with people when the match starts (calling it on the point nearest the enemy spawn) or to fuck with people when they are trying to cap an open point.
>>
>>580137432
>forced cooldown
already a thing but only when some retard on your team calls bombers for no reason
>>
>>580137534
>bombers
I don't know why they share the same cooldown. It's not like artillery would present interference for bombers flying overhead, right?
>>
>>580137534
>>580137751
It's just for balance purposes. Bombers are basically useless, but they can be extremely effective on very open maps (mostly in The Pacific). Mostly, they exist to cause the enemy team to pussyfoot around actually getting on the cap until they have passed.
>>
>>580128510
>>580132864
>The fact you got that reference means you play Active Matter too
>>
only a freak like the mentally ill and gay guy would save a video like that to post in an internet argument
the maladjusted weirdos on this website are genuinely something else
>>
>>580134936
That Berlin train station map where two points are inside the station thus making vehicles all but useless, and then the other three points are in complete open air with minimal cover, peak map design
>>
>>580138989
There are heaps of Berlin maps I haven't seen in forever. Opera House, Reichstag, the Moat one. I also haven't seen Manor (Conquest) or Manor (Assault), or even Manor in general in fucking forever.
>>
>>580139737
I never get rzhev games. I forgot manor existed
>>
>>580140085
Manor is one of the weirdest maps in the game because it's fucking tiny and was built entirely around the Moscow campaign's (then) very limited weapon and equipment set where the absolute majority of players were running around with unupgraded M1907/G33 riflemen and box PPDs/MP 38s. I have cried about it before in this thread but Manor (Assault) was, I'd say, genuinely unwinnable solo, because the caps were so close together and so close to the defending spawn that the defenders didn't even "need" rallies, and when they did have rallies they could easily approach and defend the cap unmolested while the attackers had to pass out in the open and get eviscerated. The size also made it so that getting to the enemy rallies to destroy them was a nightmare because there would just be an endless barrage of people stuffing the hallways, and even if you DID get the rallies, it didn't matter because the just spawned super close to the battle anyway.

Manor (Conquest) legitimately felt like a CoD map, and I mean that in a good way. Super simplistic and 90% of the fighting happened in a single hallway, but if you wanted to, you could do huge flanks and be really sneaky. I do miss Manor (Conquest).
>>
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>only a freak like the mentally ill and gay guy would save a video like that to post in an internet argument
>the maladjusted weirdos on this website are genuinely something else
please continue to dance for me schizo
>>
>>580140482
yeah, no lie detected, manor assault is the worst map and mode combination in the game
pokrovskoe city assault or whatever is a close second
>>
>>580140940
Pokrovskoe wouldn't be so bad if it didn't start with the attackers needing to assault from a big, open field while the defenders had a whole city block to hide in and mount their respawns from.

Univermag from Stalingrad was also pretty bad, but a lot of the Stalingrad (City) maps were truly awful in general. Univermag has also been cast into the pits to scarcely return from my experience. My vote for the single worst cap in the game is the titular Chateau in Chateau du Bosq when the attackers are approaching from the courtyard. Only a single room in the manor counts as the "cap" and that room can be repeatedly shelled from what is basically the defender's tank spawn with no real way of countering it besides extremely accurate bombing through a forested area.

In theory the attackers could march all the way around the map and flank the enemy spawn (!) to kill the tank(s) but that takes forever and involves, you know, passing in/through the enemy spawn by crossing large, open fields. It's also, funnily enough, a cap where the attackers cannot use artillery reliably and the defenders can.
>>
https://www.youtube.com/watch?v=YbBgIS9VJUM
>>
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>just over a week before official launch
>still no one talking about it
>better spam about it in a 4chan thread for a completely different game
oh no no no
h

n
o

n
o

n
o
>>
https://www.youtube.com/watch?v=jgLBntyEKbA
>>
schizo is really looking for an extra cup of antons semen this week
>>
https://www.youtube.com/watch?v=RxMC1bzaZ2w
>>
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keep on dancing for me schizo
>>
>>580141401
stalingrad proper just has too many open streets you have to cross with two dozen windows to be shot from. the courtyard objective is probably the single worst point in the game, although you are right the chateau point is also dogshit I don't think there's anything comparable on wald and omaha so at least they are improving I guess
>>
>>580142317
Wald and Omaha are significantly better. The only issue I have with Omaha is that the caps can be a little too gigantic, which makes clearing them a bit tedious if you are trying to carry.
>>
>>580141401
I hate the points where you have a big building but only like 2 or 3 rooms inside it count as part of the capture, on Heilongjiang I do at least like how they have the airfield control building to actually be the whole capture area, reminds me of Red Orchestra 2 barracks
>>
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Since reload speed does fuck-all, this feels like one of the better Zuckerberg layouts. Might be worth trading a level of bolt action ROF for the survivability perk, but at the same time, the soldiers are kinda throwaway. You wanna get into position and shit out your grenades and then swap to the next guy.
>>
>zuckerberg acquired
>battlepass done
now i can finally stop playing this game...
>>
>>580152087
Play the Facebook Launcher as much as you can for the next few days before it gets raped by the nerf stick.
>>
enlisted to page 10
>>
>>580152087
You gotta play it until it's nerfed, it's actually kinda fun (although very troll
>>
flamethrowers and molotovs are already pretty good at area denial, so having 9 guys with 3 molotovs and a launcher could make an objective uncapturable for a good minute.
>>
>>580159758
You don't even need the molotovs, the radius on the Zuckerman is fucking gigantic.
>>
I don't want to use the zuckerberg at BR3 because BR3 soviets is actually awful, but BR4/5 soviets is suffering

aiya
>>
restrict artillery from the cap zone
>>
>>580152541
>>580158192
Why do you think it will be nerfed? Are you banking on the forum creatures complaining?
>>
Do the premium flamethrower squads that were released recently have a secondary weapon slot or backpack slot? Their flamethrower is integrated with the primary weapon so idk if that frees up an extra slot for them.
>>
>>580160940
>BR3 soviets is actually awful
???
>>
>>580175415
yes
>>
real life war crimes
>>
>>580180453
OwO wut happened here?
>>
>>580141415
Is this worth checking out? I'm bored with Enlisted the Wardogs test sucked I'm not playing HLL Vietnam and Warthunder Infantry never released. I'm not going to play Battlefield and Tarkov is far too sweaty. The shooter market is grim right now.
>>
A bump...from Active Matter!
>>
>>580180453
Why doesn't the german guy have his helmet
>>
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>>580180747
Yeah it's free, and not as sweaty as Tarkov imo. Worth trying out. Lots of /enlg/ers play Active Matter on down times.
>>
>>580189976
how is it free? its saying 25 pounds on their website for the standard edition
>>
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>>580194361
>He didn't play in the CBT for at least 2 hours to get the standard edition for free

https://activematter.game/en/news/27
>>
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>>580194732
>>
25 dollars ain't that much. It's like 1 premium squad in Enlisted
>>
Bumperino
>>
para on the event squad

https://www.youtube.com/watch?v=3N1S22b01T0
>>
>>580177294
>DP/DPM
>SVT38
>sole saving grace in the entire BR is the niggerbunker and the ppsh box and using one tank and one gun gets boring quick
>>
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>soviet br3 is bo-ACK
>>
>>580209890
>second worst BR3 semi auto
>BP/GO guns
>BR2 subguns
>PPSh box
>niggerbunker

yes. soviet BR3 is ass
>>
>>580170040
Because it's just too strong. The explosion followed by fire is ridiculous. There's no way it stays this way. It's RMN-50 levels of powerful.
>>
Are they not doing Making Enlisted a Better Place anymore?
>>
>>580209890
>No TKBs
>No PPD-1929
>No SVD
>DP-27 instead of DPM
I actually looked at the screen and said "erm did that just happen?" IRL...
>>
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With Johannes Keppler on our team, we'll have the Allies seeing stars!
>>
>>580215491
dis nibba buying premium squads without having premium
dearie me
>>
>>580215491
>>580215596
Erm... I now realize that Keppler was wrongfully placed in the Driver role, and that I also had no reason not to replace him with a Rifleman III instead.
>>
>>580216405
all the gear and no idea
>>
>>580216497
I don't use the Sd.Kfz.7 much, I use the 2 armored 251 squads at the higher tiers
>>
>>580216904
I hate the chode gun APC. 4 men, slow, no artillery. Awful.
>>
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>>580215491
the contrast between the old and new faces is blinding
>>
>>580218445
I think the faces are outsourced, since a lot of the early ones are also in Hell Let Loose
>>
File: benis.png (1.02 MB, 2179x1080)
1.02 MB PNG
which penis do you relate to the most?
>>
i'm circumcised
>>
>>580236347
For me, it's white pants and white helmet
>>
>>580236527
I'm sorry
>>
>>580237427
>white helmet
how unhygienic of you
>>
File: kv2.webm (3.94 MB, 1920x1080)
3.94 MB
3.94 MB WEBM
>>580209890
When I have time I'll post mine because it's absolutely loaded
>>
>>580236347
Me on the left

>>580236527
My condolences, anon
>>
>Stage 7/7, progress 0/2
Give it to me straight, anons, can I still make it?
>>
>>580249481
Yup there should be two extra stages left
>>
>>580249481
You VILL receive zee Zuckerberg.
>>
>>580236347
>no beanie option
>>
>enter game
>my team is literally unable to leave spawn, the germans are actively in our spawn and killing us
PC only games can be vile
>>
>>580257514
That bridge point in Berlin is hard to capture, I know.
>>
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games are more casual between events and not having to scoremax is relaxing
>>
>>580272831
Yup
>>
>>580259402
>Call in arty just before the point
>Get 30 kills
>Move in squad to capture it
Ez
>>
>still no devblog
unironically over
>>
https://activematter.game/en/news/302
>>
That MG update is going to be funny
>>
>>580304757
If there's one thing this WW2 game needs, its massively OP automatic weapons.
>>
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What the heck is this?
>>
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The Madsen is good and cool. Even so, we could use another event with the rare RPK 1943 as a reward!
>>
>>580305220
>Steyr
Huh, I didn't know that manufacturer was that old
>>
>>580305220
Perhaps the fastening mechanism for the bayonet mount
>>
>>580305220
>>580314240
stacking rod
>>
>>580315792
nice
>>
>Had to spend silver to outfit my Zuckerman squad
Ugh...
>>
>>580315792
What is the purpose of this?
>>
>>580332608
Stacking your guns while encamped. The MAS-36, to my memory, has an infamous issue where you can couple a pair of rifles and make them impossible to separate because of its stacking rod.
>>
>>580333035
nah, that was the plug bayonet
you take it out and reverse it, but if you reverse it and put it in another, pre-updated(for this exact reason) MAS-36's bayonet hole, they get stuck
but yes, >>580332608 just for stacking when not currently in use
>>
>>580333428
Alright, I was sure it was something to do with the MAS-36. Thanks.
>>
>>580332608
Soldiers would cover them in paper mache and use them for shelter in WWI.
>>
Zucker bottle has already been stealth nerfed. It was fun while it lasted
>>
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Soviets BR3 is handing out free wins. Redeem all the wins today.
>>
>>580337810
How was it nerfed?
>>
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>>
>>580141415
>>580180747
>>580184124
>>580189976
mentally ill and gay
>>
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>>580194361
>>580194732
>>580195986
mentally ill and gay. your "organic conversation" is so obviously fake.no one is talking about let alone buying temu tarkov
>>
There was no way in hell the Zuckerberg was gonna stay the way it was.
>>
>>580336038
Soldiers must have been tiny back then
>>
Thread schizo acting out
>>
>>580351458
I'm just surprised it was nerfed so quickly. Not even waiting until players bought stages for gold.
>>
>>580364141
It was probably a bug.
>>
>>580363869
Indeed. He needs to stop talking about a different game and focus on enlisted.
>>
Now he's samefaging with the shift key lmao
>>
>Enemy team gets 3-4 more players every single fucking match now
This shit makes winning actually impossible. The sheer fucking volume of bodies the enemy can deploy makes breaking through their lines onto the cap physically impossible.
>>
>>580370610
WHY IS IT ALWAYS THE OTHER TEAM
>>
>>580371089
WE BOTH KNOW WHY.
I actually had one match where my team had 4 more people and we just steamrolled them. It was stupid.
What I find most interesting is how absolutely unwinnable it makes matches. Enlisted can be a hard game to carry at the best of times, but if the enemy has an extra 2 people or more, it becomes unbearable. The amount of bots present makes actually pushing into and capturing a point or even defending it outrageously difficult.
>>
i was going to give active matter a fair shake but i'm not paying 25 british dollars for something i'll almost certainly not play for more than a couple of hours
>>
>>580370610
they're teasing the 20v20 mode
>>
Lmao I had a match that was 14v10. Needless to say, we won.
>>
>>580387347
Would be kino, even if it was only 14vs14 or 16vs16, the sheer amount of people populating the map would make it feel like an actual battle, but like the other anon said it'd be a nightmare to solo carry
>>
i dont like how unbalanced the matchmaking is rn... my poor laptop and shitty internet cant handle more than 10v10...
>>
>>580397267
kwab
>>
>>580397267
>shitty internet cant handle more than 10v10
Are you on dial-up?
>>
>Weapons and vehicles of the "Off-road Patrol" update
https://enlisted.net/en/news/show/1087-weapons-and-vehicles-of-the-off-road-patrol-update-en/#!/
>>
Sweet looking IJN uniform.
>>
>>580397267
What kind if previous century rig are you running? Even the crappy laptop I used to have never dropped under 30 fps

>>580408115
So, instead of expanding riders they're doing it for Drivers?
>>
>>580408115
>>580408640
>no event for new update
game is dead
>>
>>580408115
>With the arrival of Off-road squads, we are not introducing a new soldier class. Instead, we will change the name of the APC Driver class to Driver,
Rider II bros ... did we got too cocky ?
>>
>>580408115
Making APC squads the same squad as jeeps is so fucking retarded. The rider class is right there.
>>
>>580409431
Who said that ? You can be sure there will be an event that adds event vehicles.
(maybe Schwimmwagen for Germany and up-armored or SAS Jeep for Allies).
>>
>>580408640
Looks like a really good AT weapon for BR2
>>
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>>580408115
>>
>>580410265
Oh dear, this could ruin everything
>>
>>580408115
>Cars are research
phew
>>
>>580408115
The premium soviet plane is just the same P-39 we got as event ?
>>
>>580416939
yes but the bomb is fab250sv which has 40kg less TNT equivalent
>>
>can you can pick either jeep or apc but not both
this update is retarded, who tf is going to pick jeep? theres only 1 apc squad for every faction
>>
>>580417586
???
Jeeps are in "competiton" with motorcycles (not APC) in your lineup.
>>
Why does it matter if off-road vehicles use Drivers over Riders? They both have the same number of perk points. With motorcycles you can swap out all Riders for other specialists if you want to anyway. The only thing I see is that Riders can use Autorifles and Assault rifles while Drivers can't. But bringing a motorcycle or off-road vehicle into BR5 is questionable.
>>
>>580419887
If the cars are in the APC squad inventories, you must select either a car or an APC
>>
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>>580421514
I don't get the complaints. Do people want it to be a choice between APC and car? Because that's much more retarded than having an APC in your lineup and then having to choose between motorcycles and cars for the other limit.

I actually checked and the APC limit is 6. SIX. There aren't even 6 APCs in the game for 1 faction. The motorcycle/rider limit is 2. The amount of different motorcycles per faction is also 2. I don't see how this will be an issue.
>>
>>580421514
They are not.
They just use a similar soldier-class by default ("Driver").
>>
Why BR4 ?
>>
>>580422497
If they share a squad with APCs I’ll never be able to use them because APCs are more important
>>
The news does not say what troop types we'll be able to use in the car squads, but if motorbikes have engies I'm sure the trucks will too
>>
>Off-road vehicles will have grenade boxes (similar to ammo and medic boxes on motorcycles)
ha. hahahaha.
yes. YES.
>>
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>>580429234
They do not share a "squad slot" with APC.
>>
all they had to do was say "the off road vehicles belong to separate squads than the tech tree APCs" lol
>>
The update is going to kick ass. No ETA yet, right?
>>
>>580429234
>I’ll never be able to use them
You have 6 APCs filled out?
>>
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>>580409431
just you wait
>>
>>580432158
Engineer confirmed (on forum).
>>
I think I'm just going to get another Breda PG. I don't like the KE-7 (50) that much.
>>
>>580435459
The question was whether or not they share a squad not squad slots you fucktard
>>
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>>580441075
Wut. Why the fuck would they share a squad with APCs lmao
MajorBurgerking made the distinction >>580411517 between transport squads and off-road squads. If you read between the lines, those are separate types of squads.
>>
>Event done
>BP done
>2 million silver
I am ready... I need to gamba...
>>
>>580442902
Because they share an originating troop type.
>>
The PPT-28 is terrible, solely because of the sights. Needing to aim below your targets like an old man looking over his glasses sucks.
>>
>>580451363
skill issue
>>
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>>580452051
Yeah. I am an eyelet. Which is also why I don't use the Owen despite it being obviously strong.
>>
i like the lewis gun because of the meaty sound it makes even though its sights are awful
>>
>>580452689
They are changing it in the next major patch.
>>
>>580452353
>always talks about how BR1 stomping is unfair
>armors up his BR1 assault team
hmmm
>>
>>580452764
are they adding in the nonexistent flip down sights the forum was begging for?
>>
>>580452774
Yeah, I am the root of the problem. Hence I understand its causes and effects! I barely ever play BR I Soviets because it sucks so bad, and when I do play it, I mostly use my PPK/PPT/Mosin premium rotation.

>>580452915
No, they are making it more zoomed in so you can see more while aiming.
>>
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>>580408115
The real question is how they perform in zombies
>>
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>>580452353
Even without the poor sights, I think I'd prefer the Lanchester to the Owen by feel alone.
I think I killed at least 1500 enemies with the Lanchester in Tunisia in the scorching hot summer of 2022.
>>
I love jeeps!
jeep schoolgirls!
>>
Finally got my foreskin squad
>>
https://activematter.game/en/news/303
>>
event italian/british cars
>>
>Soviet
Ford GPA (lend lease)
>German
Schwimmwagen
>Japan
Su-Ki
>US
DUKW
>>
>>580477983
dead on arrival mentally ill and gay
>>
>try to climb in a window
>game thinks i want to climb up the side of it and stand above the window
what kind retarded fuckwit programmed that
>>
Will there be any reason to use premium p39 on ussr when yak9k exists which basically wipes out any vehicle/aircraft on map effortlessly
>>
>>580485923
https://activematter.game/en/news/305
>>
>>580491915
why did i click on this?
>>
>>580491971
There must be a 10:1 ratio of active matter devblogs to enlisted ones at this point
>>
>>580408115
KINOOOOOO
>>
The UC will still be the best light vehicle since the driver and gunner can't be easily killed by infantry. It'll still be fun driving them into the hole in kahif, though.
>>
Page 10
>>
>>580408115
Bomber should be BR3.
>>
Dedlisted
>>
>Improved effects and physics
https://enlisted.net/en/news/show/1088--en/#!/
youtube.com/watch?v=HZpkIBHHmTs&time_continue=20&source_ve_path=MjM4NTE&embeds_referring_euri=https%3A%2F%2Fenlisted.net%2F
>>
Have come back to this game after 18 months and see nothing has improved or changed, especially in BR1. Sad.
>>
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>>580516118
tldr
>flying bodies from explosions
>gore from high explosive/high calibre guns (ptrs will blow head up)
>better traces of shells
>better ricochets
>wing traces like in war thunder
>>
>>580518585
How long ago did they make BRs only go up/down 1 tier?
Also, what’s wrong with BR1?
>>
>>580519891
I don't remember exactly but it's been a while. From what I can see they haven't added any new stuff to BR1; especially egregious for Japan as they still have only one SMG, one fighter plane and one useless attack plane with no guns. Although the extent is not the same for all forces, the gap between BR1 and BR2 is still significant enough generally that, unless they plan to add some better equipment to BR1, uptiering should be removed from BR1.
>>
>>580518972
Ebin
>>
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1.02 MB PNG
LEAK! LEAK! LEAK!
>>
will version 1.0 of enlisted be the point at which they stop adding features?
>>
>>580526205
Ha! That's the silliest jeep I ever saw
>>
>>580518972
I hope they add a "no decapitations" toggle. I like a bit of gore, but head explosions are especially gruesome.
>>
>>580516118
Explosions and dismemberment is fine, but what about better burning people animation ?
https://www.youtube.com/watch?v=okczde7PwII&t=125
>>
ONE OF US IS DEAD
>>
WE'VE LOST A FIGHTER
>>
Enlisted needs more voice lines

https://youtu.be/4Ri1W81ORjA&t=998

How does Day of Infamy mog Enlisted in that department
>>
>>580536359
DoI was pvre sovl because it grew from a free insurgency mod as a passion project
maybe we get more voicelines if gaijin hires more VAs for WTI like we've gotten new animations but it took them like 10 years to replace the downright horrible VA lines in warthunder so I wouldn't hold my breath
>>
>>580518972
this is exciting because the ragdolls are phenomenal in WT infantry but there will never be gore because of warthunders coveted teen rating which gives enlisted a niche to be set apart by. it is a little strange for the goreless WTI to have much more hardcore gunplay and movement than the floaty arcade style of enlisted. I hope the MG buff is a precursor to some kind of perk rework or otherwise widespread nerfing of automatics in general
>>
>>580518972
Can the BERDAN blow heads up?
>>
>>580491915
mentally ill and gay
>>580491971
>why
because you are mentally ill and gay
>>
BUMP
>>
>>580434412
I don’t care if they share squad slots, I care if they share a squad
>>
>>580526205
PRE ORDER PRE ORDER PRE ORDER!
>>
>>580526205
>finally getting neck gaiters pulled up over the face
there better be a helmet variation
>>
>>580526205
>the trucks you pay real money for are uparmored and upgunned
If these are not BR III - or if they don't have some other caveat - it's another case of the premium product being much better than the tech tree equivalent, like the Sd.Kfz.251
>>
>>580565926
2-3 updates from now you’ll be able to put it on other troops for gold too ;)
>>
>>580567974
It doesn't count when both the TT and premium products are shit.
>>
>>580570102
The trucks can carry engies, and capture points. Even with small squad sizes, they are going to see lots and lots of use in the game's future.
>>
>>580570714
Like motorbikes ?
>>
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Consider the following:
War crime Jeep.
>>
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sex with this guy
>>
>>580578696
iirc there is an Italian car in the files.
>>
enlisted to 10 page! o h wait
>>
>>580589447
prease understand, enlisted players have to sleep
>>
>>580591462
it's 11:37 in Moscow thoe
>>
>>580570714
They’re going to be meme machines that go heavily unused. There are too many actually good vehicles at BR2.
Maybe if they were BR1 they would be fun additions.
>>
damn, the foreskin boys really are nerfed
shame
oh well, now I don't need to play s*viets anymore
>>
>>580598749
It's a cryin' shame.
>>
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Market Garden event 2.0 ?
>>
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One step closer to the funny truck
>>
>>580602616
meh, id rather them make the M2 machinegun on soviet m3 deal actual damage
>>
>Pre-order: "Trail-Ready" driver squads
https://enlisted.net/en/news/show/1089--en/#!/



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