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File: cat.png (744 KB, 1920x1080)
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Previous thread: >>578940268

Featured game by thumbnail: Cataclysm

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes
>Is Elin/Elona allowed?
Yes, they are roguelikes. Please do post your Little Sister farms.
>Is Dwarf Fortress allowed?
If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs, but you can share here too!
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "most popular" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>RogueBasin News
3 Sep 2026 - Flemenco v0.1.8 "UI and Bugfixes" Itch Steam
1 Sep 2026 - Wizard School Dropout Preview 18 "Staring at the Sun" released. itch.io Steam (coming soon)
29 Aug 2026 - Neo Angband v1.1.2 release GitHub Play online on GitHub Pages Itch.io
25 Aug 2026 - ZMAngband VIII.25 Itch
25 Aug 2026 - Cogmind Beta 17.1 "X0-1V1.1" released
24 Aug 2026 - L-Moria R1 GitHub
24 Aug 2026 - Rogue_Elements v1.015f "Advanced Enemies (new Complete Dungeon) and dedicated Tutorial Missions" Itch.io | Steam
22 Aug 2026 - Catacombs of the Luato Depths v1.0 GitHub
21 Aug 2026 - All Who Wander v1.3.1 released PlayStore AppStore | Steam (Coming Soon)
15 Aug 2026 - Dungeon Path Tracer 64 First release Itch.io


>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
>>
Banana tiger
>>
hot dogs
>>
I wish more roguelikes had revivable NPC allies like Elona. It's fun having party members but you can't do that in most roguelikes because they just die and that's it.
>>
roguelikes normalized cannibalism but necrophillia is a big no no
hypocrites
>>
the fuck are you talking about, necro has a time limit, cannibalism does not
>>
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>>
damn this didn't work as well as i hope it would
>>
>>579951812
What didn't work out well? I've never fucked with mining ever since I first started playing years ago because I never found a reason to.
>>
>>579951912
too much damage
>>
>>579951937
can they be reinforced or easily replaced? Only a few tiles is so shitty for a vehicle lol.
>>
>>579952208
roadheaders cost 2 heavy duty frames and 40 lumps of steel each
maybe i just accelerated it too much, but the description suggests that they should be able to bore tunnels easily
>>
fark
>>
fuark
>>
>>579951812
Some kind of mining vehicle attempt?
>>
>>579960461
indeed
>>
my game is freezing for over a minute every time I eat or drink from the consume menu.
>>
i am stupid
you have to turn on the roadheaders first
>>
>>579962486
So does it work now?
>>
>>579962594
it works scarily well
>>
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how long does the crawling flesh thing last
i ate a bunch of mutant meat and cracklins early on because I thought I'd starve to death as a carnivore in the lab
>>
>>579965827
Like a couple of days
>>
It's been a while since I've been so thoroughly gaped by this game.
Afaik this is unavoidable instant death.
I mean it's only been like a minute into the game but man that's demoralizing.
>>
how are you meant to destroy resin walls in a more reasonable manner
>>
>>579974784
There's a bionic that damages walls in a 3x3 square around you, I think that works
>>
>>579973597
That's alright, I got the latest BNs, put my usual settings in and am currently getting gaped every time I try to get a run off the ground.
>>
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>>579973597
What few DCSS fanboys remain will tell you DCSS has no unavoidable deaths, but show them this and they will tell you it only happens 1% of the time so doesn't count, or say something vague stupid about using consumables.
>>
>>579962674
Put on some hearing protection jesus christ man, tinnitus is not fun
t. competition shooter
>>
>>579982425
what?
i can't hear you
>>
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>time for another scientist lab st...
Wait what?
Fuck it, I'll take it lmao.
>>
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>>579984272
Guess I'm set now.
Fucking hell, I can't remember the last time I had such a blessed run.
>>
>>579979723
>consumables
Checking my inventory after death I had(unidentified) berserk rage, moonshine, attraction, identify, noise, and silence.
>>
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>>579985279
Totally worth risking a brute and a hunter.
>>
>>579982425
Jesus is my hearing protection.
>>
>>579982425
>eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
>eeeeeeeeeeeeeeeee
WHAT?
>>
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i take so much damage when I try to melee, can't even really train my dodge or melee because I constantly get chipped down and get debuffed to shit from pain
>>
>>580003396
Yeah in my opinion, melee is left for when you're in RM13 or light power armour (depending on your preference) and have a bionic blade. Then you can just hold tab and clear everything. Before that you're way better off using ranged weapons since it keeps you mostly out of harm's way. Get a crossbow and most of your problems are solved.

Alternatively, get a reach melee weapon like a spear, and use Z-levels to your advantage. That works too.
>>
>>580003396
What armor do you have? Can you make something better?
>>
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>>580006126
idk if its bugged because its a mod item or its interacting strangely with my mutations but it seems like something that should just straight up block a basic zombies attack
>>
>>580003396
Melee is only viable early if you either get good armor or get decent armor and the fast healer trait. Although with the lethal zombies mod and other difficulty enhancers it's still pretty shit early.
>>580006267
I don't know if it matters in BN but your hands and feet aren't protected by that. I'm a BN player btw and I still don't know if zombies can hit the hands/feet/face/eyes/mouth lol.
>>
>>580006267
>Weight: 42.56 kg
Jesus Christ
The armor values look pretty good though, so I don't see why you'd be having trouble with basic zombies.
>>
>>580006537
>>580006727
figured it out, I got light bones from mutated flesh aids and didn't realize. +40% bash damage on top of lethal zombies and not having very high melee I guess.
>>
Whats the consensus on lethal zeds? Is it good or is it masochistic
>>
>>580007236
imo it's mandatory if you intend on using ranged. Without it those playstyles are too easy.
>>
>>580007236
I used it on my last char that had high unarmed and melee and used the bionic blade thing and it was balanced for that I guess. on this character that didn't start with op skills its a bit of a bummer. guns make it easy either way
>>
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>>580007070
Light bones are really good when you get high enough level. The fey mutation line has the upgraded version, and I consider it a good mutation to have.
>>
from roguelike to fighterlove
>>
well I think I figured it out. put on more armor and an exoskeleton and am actually using a melee weapon now. didn't realize the post human combatives was weapon focused, I just pictured it going full on wrapping shit in tentacles and biting/clawing
>>
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some pretty cool loot in the military camp poi. thought it was just gonna be basic stuff. there's another sealed area too but I dont have a jackhammer or pickaxe, I'm guessing its a bionics vault since its very small.
these miniguns look really sick but idk how you're supposed to feed them since turrets dont' shit out infinite ammo anymore.
>>
>>580017720
Miniguns aren't particularly good weapons, they chew up ammo like mad, don't have a semi fire mode and are inaccurate as fuck. If you want a hard hitting weapon, bushmasters are very good. Find a Bradley and take its gun, the 25mm rounds do massive damage and are quite accurate too. But the best turret weapons are still lasers thanks to their infinite ammo capacity.
>>
I oughta
>>
>have heat dependant
>if its even slightly cool I get a speed debuff
>if I'm a little warm I still get a speed debuff too
why
>>
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I found a use for all these hauler bots. Now I can roleplay cyber-santa.
>>
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catgirl get
>pretty AND ugly
what
>>580031059
beautiful.
>>
>got a nodachi with weeb martial art
Living large
But how to stop opiate withdrawal
>>
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>go to give some clean water to a beggar
>it just dumps onto the ground at his feet
>go grab some cracklins to give to the others
>the first one I offer them too takes them all and drops em on the ground
fucking beggars man.
>>
>>580034775
>clean water (dirty)
This will never cease to amuse me.
>>
>>580035216
With proper amount of pocket autism, it would be water bottle (dirty) containing n amount of clean water
>>
>hold tab to reach attach mob my catgirl tank is fighting
>hit her instead
annoying.
how can I build up a lot of trust with an allied npc? this is working out kind of well and I don't want the bitch to run off because I wack her a couple times on accident
also is the mutiny mechanic even in the game? i see its in the npc tutorial but a lot of that doesn't seem like its in the game like npc looting your stuff
>>
>>580037418
You can increase trust manually with the debug console when the game fucks you over like that for no reason
>>
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final
>>
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>>
https://github.com/CleverRaven/Cataclysm-DDA/pull/88517

I don't know how to use that website, but that change introduced ridiculous lag when eating or drinking
>>
>>580060628
what is this obsession with mutations and cybernetics? it's like the laziest form of character development
>>
>>580062556
What would you prefer?
>>
>>580062556
Without "I don't gotta explain shit" magic it's hard to fit in weird effects and remain grounded. You can have more realism but it gets boring fast
>>
i think cheese should age instead of going bad
>>
>>580068992
I offer you the cheese chunk I aged in my fridge, it even has premium grade mold on it.
>>
>>580068992
depends on the type of cheese
>>
>>580069380
i love me some blue cheese, which has mold in it
>>
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neat. first time finding a place like this
doubt it will hold up much to wandering hordes but might spend a while here refitting my technical and try to recruit this npc
>>
Is BNs still crashing randomly?
>>
>>580075342
at least one instance of hub causing ctds was supposedly fixed in a recent update. I only ever had a crash if I would read or wait in a really busy area like a lab but I haven't had that lately. I did see somebody on the discord mention they fixed crashes they had by disabling some option or another but I don't recall what it was, something to do with the bubble size iirc
>>
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do npcs learn faster from you reading if you have higher int and reading buffs?
>>
I have tome fatigue, roguelikes that force you to 'live off the land' and build your playstyle on the fly around whatever you find instead of following a preset build?
>>
>>580082364
DCSS
>>
>>580082364
Those are pretty much opposite design goals. It's not strictly impossible, it's just that foraging for berries in an expansive overworld has a different sort of goal and pace to frenziedly delving into a dungeon while RNG plays with you. Unless of course you're fine with "living off the land" meaning eating/looting the corpses of the slain, in which case any game with food mechanics would do.
>>
>>580084282
Yeah I meant it figuratively, as in your playstyle is driven by whatever items/consumables/etc you loot instead of a static skill tree or [obligatory exploit sequence].
>>
>>580076057
Disable the pre loading map
>>
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Lands of Achra soon, trust the plan
>>
seems legit
>>
You wouldn't take pond water to sell would you?
>>
is Zwergenfestung (boukensha modo) a roguelike?
>>
>z9
haha lol
>>
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damn UDP is pretty impressive for how much it changes your char with mutations. didn't even realize I had the beak, vines and leaves thing until i stripped naked. I guess it was the radiation from holding a damaged atomic lamp that got me
>>
>>580108328
Why would you ever use anything else, its the greatest, only Kevin hates it
>>
heil
>>
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what a beauty. one day I'll get some helicopter rotors on there
>>580108708
I don't see how people who still play dda don't switch. ultica is so hideous and has so few tiles
>>
>crawling zombie
wut
>>
>>580108708
I prefer Retrodays honestly
>>
analchist
>>
>>580127232
This but neodays
>>
>>580133240
What's the difference?
>>
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>>580133493
Aboveground, at a glance, not too much.
Neodays has much superior lab sprites though, the floor doesn't look like cobblestone. Also, enemies and items layer their sprites above the tile they're on instead of replacing it entirely, which looks nicer.
>>
>>579949530
why did you post this picture of me
>>
bonita
>>
I love how some melee weapons are like
>medium blocking 50%
Than others are like
>super elite strike
>sweeping edge
>ass eating demolition 500x
>blocking invincible
>super critical 5
Lots the two handed ones are like that
>>
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>raiding bandits at night with my nodachi and very little armor
>only get hit once, shot in the head but its lol .40
I've found that armor just completely cucks my character in melee. I thought encumbrance only mattered if you got the little message saying you were overencumbered, but its like any extra worn weight at all completely shits on my stamina so hard its just not viable.
>>
>>580147050
The stam boost trait is required for it, that and tough for tanking ranged guys
>>
>>580147349
I didn't take indefatigable rip. didn't realize it was char gen only. next time I guess.
>>
>>580147805
Depending on mods I think cata++ or Aftershock has a mutation line with it, vampire one pre thresh
>>
>>580146881
Do any of the weapon mods have balanced weapons? Most of them sound like busted overpowered from their mod descriptions.
>>
>>580150230
I think some the melee ones get retarded, anything more than 40s in attack seems too much but I think the martial art matters more for bonuses
>>
bussinator bussinator
>>
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rhythm roguelike action game that combines rhythm games and side-scrolling action, with online co-op gameplay
>>
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>exodi this near to buildings
now i kinda wanna just force spawn the castle in decent a dense city and see what happens
>>
baroquelike
>>
did they make driving significantly worse recently. i dont remember "fumbling" with the controls this much
>>
>>580152241
Wow dda looks absolutely disgusting
>exodii
Don't you mean the not "avengers"
>>
>Cata NPCs still can't shoot over/through sandbags/fences/etc constructions
This is how you know nobody uses NPCs as anything other than laborbots lmao. And it's specifically only NPCs, generic entities like turrets can shoot over them just fine.
>>
>>580157617
Surprised nobody ever attampted to fix Baroque
>>
>get cursed by a floating eye
>somehow this ends up mutating me
>get Inconveniently Large
>have other good mutations so don't want to just shoot up purifier
Uuuurgh
I could try to find the Alpha book to learn how to make targeted purifier, but on the other hand, maybe I should just restart. This character has kind of reached her conclusion.
>>
why are there machetes in the prison workshop?
>>
>>580162498
Where do you think the prison machetes are made?
>>
>>580162967
they don't
>>
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well that's not a good sign
>>
>>580163035
What do they use in the machete fights then?
>>
I thought all the AI stuff recently would end up with someone slopping together a classic roguelike but no one cares about the genre at all it seems. Surely it must be an order of magnitude easier than the 3d demos people are putting together.
>>
>>580163425
bruh literally last thread
>>
>>580163425
lol? people wanna use AI to make unreal engine slop they can sell for 60 bucks, not f2p ascii roguelikes
>>
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>>580087884
This one?
>>
>>580076057
>>580087884
>>580164683
Fixed, thanks guys.
>>
>>580160839
how do you even get rid of "being watched"
>>
there REALLY needs to be "shitty spear strap" and "shitty gun sling" items that can be made with ducttape or just a jacket/belt/string. im fine with it having high encumbrance and breaking in one hit, but its such a pain in the ass to not be able to make SOMETHING without any tools in a house full of clothing and kitchen drawers full of crap. like fucking gladwrap. gladwrap wrapped/twirled around enough works as a shit sling.
>>
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Kind of nice not having to spend hours reading books.
>>
>>580166140
It wears off on its own, just wait it out.
>>
>>580166149
Can't you just grab a sharp rock off the ground if you need a basic cutting tool for the gun strap? Or you mean a zero skills option like the makeshift sling is as an emergency backpack?
>>
>>580170215
i could of sworn the 2 point sling took "a while" to make, but never mind. it takes 1 minute and its resources are kinddddaaa common enough that a shit strap no longer matters. but the spears still need one, since the minimum for that is 45 minutes. you should never want to use the shitty spear strap, i just dont like that your character really cant figure out how to tie a shirts ends into knots on the spear and make the most useless strap ever.
>>
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why does this menu have no keybinds

I can't drop my clothing from here, or even examine it
>>
>>580173417
it is pretty annoying yeah
>>
>unlock dogs on temporal warden
>afk-tab through the rest of the game, maybe occasionally shoot a boss with bow skills
deep gameplay
>>
>>580173417
You have [c] right there.
>>
2094 stamina cost is insane
>>
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>>580168278
Don't think I fancy my chances here.
>>
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I recall an anon saying a thread or two ago that helis benefit from having wings to save gas, how does that work? do you need a shit ton of them so you can just glide or something
>>580202471
wait til night time and wear a helmet and chest plate. go prone, throw a lit flashlight from around a corner at him and shoot from the shadows. or not if you have night vision
>>
>>580204691
>wear a helmet and chest plate
About that...
>>
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lets see how this goes
>>
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not too bad. he pulled a nail bomb and I didn't even see it but I avoided damage thanks to leaping towards him as he was running. jump is a really cool mechanic, I hope they refine it so mutants can get more out of it if they don't already
>>
are there any gameplay benefits from chucking a mininuke at a portal?
>>
>>580165130
Anytime bro, ctd is a cancer
>>
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>>580202471
Oh shit, I thought the reinforced glass would hold.
Time to bail.
>>
>>580195185
Wielding it gives you huge direct stat boosts iirc. Like 10 strength or some shit. It used to be my endgame weapon because it was the answer to every problem, even walls
>>
>pavement being mineable means that it digs a -1 hole from a roadheader
???
shouldn't it turn into dirt or gravel instead
>>
new year new me
>>
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>>
what's the use of rams/heavy rams if your 21 ton tank is just going to lose half its durability from hitting 1 car regardless
>>
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paint being a thing in bn is really fucking cool. kevina could never
>>580231837
I just use them for incidental zombies. I think they absorb damage first before other stuff? running into cars is just gonna fuck anything up. the actual tanks in the game just use regular ass car parts aside from the treads.
>>
>>580234878
How do you actually use the paint?
>>
>>580235095
just activate the spray cans in your inventory and it brings prompts up for everything. for cars and structures it lets you select tiles like making a zone in zone manager. I'm not sure if the paint buckets actually do anything.
>>
M
>>
>peckish
>>
>>580159024
Is there any roguelike where permanent allies aren't an infuriating waste of time? Every one I can think of you have to constantly micromanage everything they do so they don't stray off and die from trying to fistfight an ogre.
>>
>>580247716
Elona. In vanilla they can be revived pretty cheaply at towns so babysitting them is a choice, but with mods the AI is pretty customizable so you can save them from most stupid deaths.
>>
>>580247716
CoQ followers aren't particularly annoying, except when they get sucked into vortices and you have to jump in after them fast or they get stranded fuck knows where.
>>
>>580248230
>enter a map tile
>followers spawn on lava and immediately die
I stopped bothering with CoQ followers after that.
>>
>>580248413
Huh, interesting. I don't recall that ever happening to me.
>>
>walk into best buy
>bars on the windows
>must be a bad neighborhood
>some fancy electric water cleaners out front
>go to check out the back room
>its pretty dark
>autonomous machine gun turret blasts my head off
>die instantly

This game is fucked :(
>>
>>580074176
i got inspired by your technical and decided to make my own
>>
>>580255068
I always got a feeling for a car bade the walls gotta be two tiles thick so they don't diagonal walk inside while im driving, does that kinda thing happen?
>>
>>580255230
it does lean like michael jackson, but there are some checks to prevent you from walking through vehicle walls
i've noticed that this safety check isn't a thing when you're grabbing a car to push/pull it, assuming you're strong enough to do it in the first place
>>
>>580255509
You cant diagonal walk out anymore? I remember picking up hitch hikers if I was going too slow and they could get on and stat eating me while I was driving, is that still a thing?
>>
>>580255509
diagonal walking is still a thing, but there are some safety for diagonal walking through vehicle walls
>>
>>580255230
>>580256415
Both DDA and BN have fixed diagonal vehicle leaks.
DDA doubles the walls visually, BN prevents diagonal movement.
Dunno about TLG. I presume it's the same as DDA.
>>
>>580256682
>>580256824
Thanks, i can build a cool tank now
>>
>>580256682
>diagonal walking is still a thing
What do you mean? You (and monsters) can't move or strike through the phantom holes in diagonal vehicle walls in BN anymore. Like anon above said, that was fixed, and ages ago
>>
What are good locations for vehicle spawns to use as a base for a apocalypse death mobile or a flying fortress? Do mil bases have good spawns? I know crit defense outpost have helicopters and stuff on the roof but last time I tried that there was various hulks inside who raped me

If i get the hover tank can that thing fly if its light enough?
>>
>>580256943
it can still happen. the check isnt perfect.

also for regular dda, does anyong know about the fuimbling/oversteer mechanics being changed. why is a 4 vehicle skill character still driving like a drunk?
>>
>>580261957
>why is a 4 vehicle skill character still driving like a drunk?
Because Mary hates you.
>>
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>>
heatwave
>>
>>580257943
My first car is usually the first military vehicle I see on the side.of the road with all four wheels intact.
The crit outposts seem to always have the medievac blimp and that is a great base since the crit airship balloons act like solar panels, and every one I've found has been in working condition. So its easy enough to fly away on. If you can't deal with the mobs inside try bringing a step ladder or something to climb up the outside.
Idk about hover tanks but the hover apc can fly.
>>
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Tried the Prison scenario.

My autism forced me to haul all the loot from the entire prison (yes, including the 50 or so orange jumpsuits) into a single room.

Hopefully spending the first week doing this won't come back to bite me...
>>
the vision
>>
>>580281989
I hope by haul you used zones to do it automatically.
>>
what's your favourite weapon so far?
>>
tummy slashed
>>
>>580281989
What are those human figures? is that DDA or BN?
>>
>>580297290
it's the Structured sidebar
>>
>>580302083
Structured sidebar?
>>
>>580305109
bro just go into sidebar settings
>>
>>580305294
Ok what do those represent exactly?
>>
>>580305479
I've been wondering that too.
>>
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>>580215897
This place just seems like free loot, literally the only enemy I found here was a single fat zombie.
>>
>>580305479
>>580312292
Where you were touched.
>>
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am i fucked
>>
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YEAH I lived! for now. no idea how i got irradiated. do mininukes just sitting in your inventory irradiate you?
>>
>>580305479
I don't use that sidebar but one is Health, one is Encumbrance, and one is Temperature.
I can't remember what the S is for.
>>
>>580318098
If it's damaged I think so. Being near anything nuclear that's damaged causes radiation. Some non-damaged nuclear stuff also causes radiation.
>>
>>580318756
it wasn't damaged. plutonium cells then? shit is aids. wish they would have green text like broken stuff does to show its radioactive
>>
>>580318953
They might. I remember catching some radiation recently that I didn't understand the source of, so just in case I moved my plutonium fuel cell stockpile to a far corner in a closed room. Didn't get another tick of radiation after that, but I was also lab diving at the time so it could've been anything.
>>
>>580318953
Have you been fucking around somewhere dangerous?
Have you picked up one of the radiation mutations? (those can get particularly nasty if you spend anywhere too long as you irradiate the terrain and it compounds over time).
>>
>>580319730
I was in a lab, but there wasn't anything that really gave the impression it was radioactive. the finale was a CVD room with a broken console rip
>>
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huh
>>
>>580326551
Elf-A?
>>
>>580316912
>>
>>580247716
Just roguelikes? I can't think of any game at all where you get unique killable companions that doesn't require management to stop them from committing suicide.
>>
>>580316912
not great
not terrible
>>
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>>580331796
wendigo. I think that's aftershock or something
I really want to go full serpent just for the rp but haven't found any mutagen for it. never crafted mutagen before either, don't think I have the recipe yet
>>
we lost
>>
this headache won't go away
>>
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this looked cooler in my head. gonna get some black hawk rotors on it to increase the lift. nb4 it drains the fuel instantly
>>
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is there some way to get into these fuel tanks at airports and helipads? it just says its firmly sealed
>>
priestlike
>>
magelikes
>>
When noc base is mega fucked I just use debug to make guards super strong and build more walls
Anyone else do this? Shit spawned in a city, scrapper were getting raped and I need the maid bot
>>
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was just flying around at night exploring when I started getting shot at by long range turrets blind firing into my heli. flipped on the batteries and let my ups lasers kill em all in two strafing runs
>>580368567
I just had a weird butcher ceo cultist guy get killed because he ran outside with a billion late game evolution, 1.5x spawn monsters. i didn't think to debug it and make his place fortified, I just say fuck it when stuff like that happens.
>maid bot
biosynthetic robots mod? damn that sounds good but its super old
>>
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and it was a damn good outpost. got a few power armor pieces including an advanced and regular hauling frame. shame I don't think I'll be able to use it with my mutations but it'll go in the loot pile anyway
>>
>>580369065
>damn that sounds good but its super old
It works fine, I never noticed any problems with the patched version off kenan modpack.

The scrapper base spawned right on edge of huge fuck city and the guards ran out of ammo super fast, at least a couple are dead and I just wanna finish the missions because I don't remember if the base is a unique spawn.
Current run i just said fuck it and been using debug to customize npcs because the zombie mods I got right now are hard as fuck and I rather pump starting noc to 10 strength instead of rerolling again and again because they kept spawning woth 6 and a bunch of shitty traits or had retarded ugly hair or whatever
>>
I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine.
>>
>>580372459
Not using bionic slots is bit too wacky for me
>>
>>580368567
The funny thing about NPC bases is because of >>580159024 they're especially vulnerable. Those NPCs scenically placed behind sandbags and in watchtowers lined with fortifications are effectively useless
>>
>>580373515
Good thing I didn't trust them to shoot anything and just walled up everything, added a good metal door for a entrance, and made the two guys out front melee gods, the real strong guy has 180hp per part but because npcs are awful I still gotta heal them up if I sleep nearby even after i gave them very fast healer and glaives, some the new zombies in those are so fucking nasty, lots of new tough Kevlar and swat guys and fucking Wasp infested guys, if I could id just give them a laser turret on top the walls but idk how to make it friendly lol
>>
gaf
>>
>>580305479
Limb Health, limb Status (e.g. bleeding), limb Encubrance, limb Temperature
>>
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>>580305479
>Ok
if you had gone to sidebar settings like I told you, you would know
>>
https://github.com/CleverRaven/Cataclysm-DDA/pull/88488

is this good?
>>
the bnoyim have gone insane
>>
>>580383003
>I-i've killed a zombie. I-i can't believe I just... Oh my god... -2000 to my morale!!!
do DDAfags really go through this with every kill?
>>
>>580383210
no
>>
>can't sleep at night
>extreme tiredness during day
Is this ultra realistic feature in DDA yet
>>
>>580383470
No but they did just add food tasting worse and music sounding worse the more zombies you kill.
Because those things are connected, somehow.
>>
>>580383552
>please seethe about this unrelated seething am I seething about
anon you are better than this
>>
>>580383696
If you would please look at the time, you would notice it's seethe-about-dda o'clock
>>
>>580383552
That's fucking dumb
>>
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>>580383210
>my character would be a hardened psychopath, killing wouldnt phase them one bit!
>"proceeds to not select psycopathic on the traits page during character creation"
>>
>>580385843
>you need to be a psychopath to not have a mental breakdown when killing zombies
really they should add a "pussy wimp beta souiebouie" negative trait
>>
Big news
https://www.reddit.com/r/roguelikes/comments/1w8rbew/hengband_hd2d/
https://www.reddit.com/r/roguelikes/comments/1vohvt2/silmor%C3%AB_shining_darkness_version_097/
>>
>>580387981
Oh my fucking god it's not only JRPGs that are getting remade into HD2D but roguelikes too now.
I do wonder how the more ridiculous monsters look though.
>>
we lost black anon some time ago
>>
>>580350896
I think the pump is supposed to be connected to the tank
>>
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>>580385843
It really is the best trait
>>
what's a name for a class that does Priest-stuff but is not really a Priest (i.e. healing, curing, buffing, but not really religious)
Preferably not Shaman since I want that for something else
>>
>>580389771
Isn't that just a mage? I mean I guess the standard D&D wizard doesn't have healing magic but in many videogames the generic mage class does have access to healing spells.
>>
>>580390284
I just want descriptors for 2 kinds of mage, the more explodey kind and the more healy kind.
>>
>>580390382
Sounds like a White Mage from Final Fantasy, focuses more on support magic compared to the more offensive magic of the Black Mage.
>>
>>580390469
I'm aware but I don't want to color code them since it evokes too much Final Fantasy vibe, which isn't the intention.
>>
>>580390561
use other adjectives then.
Support mage if you're okay with being generic.
Triangle mage if you want to take the piss(because lol holy trinity).
>>
>>580390561
What about Vitalist?
>>
>>580390382
>black mage / white mage
>wizard / cleric
>DPS / healslut
>>
>>580389771
Druid?
>>
>>580391903
Too Celtic and animal adjacent for the role
>>
>>580390561
So what is the intention? What's the source of magic in this setting, and why is it divided into different categories?
>>
>>580392340
The intention is that I need a "class" that represents mechanically powers associated with Priest and Druid in DnD, but I want religion to be a parallel mechanic so I don't want this class to immediately be strongly associated with religion if the player makes a choice that prevents them from taking up religion, or maybe at the stage of the game where they haven't made any choices yet.
>>
>>580392534
Alchemist?
>>
>>580392914
Alchemist is sadly already taken for the drug dealer class
>>
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>>580392534
But the idea is that a Magic Type A caster will be barred from casting Magic Type B spells, just like in DnD, or Final Fantasy 1. Right?
Do you have any other aesthetic details thought out for this? Do people study magic, or is it innate? What makes healing spells different from harming spells?
>>
>>580393256
No, they aren't barred from different magic types. Even in DnD you can multi class and get both types of magic anyway.

Type A magic is more arcane/studious type. It's called constructive/bottom up magic in the setting and the idea is that you learn what the world is made up (particles), how particles interact and rules to combine such interactions to make a spell. The spells tend to be element based, but not strictly elemental magic.

Type B is more vibe/belief based. Either the person grow up with it or they get a sort of cathartic experience that triggers it. It is called top down magic and the person cast magic based on their experience of the world, without bothering with the miniscule details such as how the things are constructed. It tends to be healing magic, or summoning magic.
>>
>>580393614
Call them Thaumaturge and Witch
>>
>>580394218
Witch is probably the best so far
>>
It just occurred to me that the male version of witch is just witch with the W turnen upside down. Mitch.
>>
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>>580315313
Finally got my gear sort.
I might actually be able to take a zombie in melee now.
>>
>>580388264
I thought so too but I got all the gas from the pumps and then smashed that tank and it had a ton of av gas spill out in the explosion
>>
>>580397537
Might be time to bail again.
>>
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>>580405483
Woops, forgot pic.
>>
>>580395702
That's even worse than Warlock.
>>
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>>580408807
That's the good shit.
>>
what the fuck happened to cdda's worldgen options
where are all the various sliders
>>
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>>580410538
Something seems off here.
>>580418539
They removed them iirc.
You might be able to still change them through JSON.
>>
>>580383470
Yeah its called 50 zombies having a party on the first floor
>>
>>580420490
>You might be able to still change them through JSON.
i see none in options.json
i guess they're fully removed
>>
>>580418539
If Kevin can't control your fun, he'll just remove it
>>
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>>580426109
Don't deadname Maya, chud
>>
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i hate cryo labs
>>
Kevin should put his chopped dick inside his game
>>
>>580426109
damn, that sucks
>>
>>580426805
Didn't you add that with a mod?
>>
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>>580436546
yeah that's thog's zombies. I just thought the screenshot was good, didn't mean to imply those only spawn in cryo labs or something.
my power armor and resist cold spell wasn't enough to negate the temperature in floor 10
and the finale was dogshit
>>
so the way the morale change works is, the more children you kill, the less other morale hits will matter (both positive and negative)
>>
>>third lab
>still no book that teaches the serpent mutagen, only one thatt teaches how to make the serum which requires the mutagen
aids
is it true that I can get specific mutations by eating different kinds of mutant flesh? thinking about eating some sewer snakes to see if that works but not sure if google is lying to me or not
>>
dump
>>
>>580436853
In dda you can stack and activate all the temperature normalizing stuff and it'll work. I think I had the advanced nomad jumpsuit, the internal climate control cbm, and a phase immersion suit all active at once and I got pretty deep into one just with those. Pretty sure it wasn't z-10 though, more like z-7.
I guess if you really wanted more heating you could wear 2 thermal electric outfits (full coverage) and 2 sets of the separate thermal pieces (suit, gloves, socks, balaclava). I'd mod the outfits and suits at least to use bionic or UPS power though, cause they accept medium batteries by default, and unlike the socks, gloves and balaclava they drain power pretty fast. Going just by feeling, I get the impression that if you have the first three and just 2 thermal electric outfits it would probably be enough.
>>
Dragon's Sugma
>>
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laser gatling gun is kind of shit but fun. at least it trains launchers up though
>>
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forest fire time
>>
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>>580422301
If you want to affect mapgen you should look in the regional_map_settings.json file where a lot of it is defined. Not as straight forward as sliders, but it's still possible to edit depending on what you're trying to do.
>>
roguehive
>>
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lol 9m- WHAT
that is just kind of annoying. those super alloy sheets for repairing are a pita to get
>>
>>580471796
Yeah they're a pain. But you can find them semi-uncommonly from dissecting certain common zombies, and there's a trick to always find which zombies will spawned with it by highlighting m:superalloy or d:superalloy in the item list. I can't remember which one shows it, but no reason to not have both active at once if you're looking for superalloy.
>>
pain
>>
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neat
>>580472194
you know I never really bothered with butchering until now, there's some good shit on these special zombies
>>
Where the fuck do I get tank fuel?
>>
>>580477571
don't they use the same engine as helis, in that they can burn just about anything?
if it takes the JV whatever fuel, the military fuel, it can burn diesel I'm pretty sure. you can get the special diesel from military helipads.
>>
>>580471796
>crit gear
Now that takes me back.. haven't played with that mod in ages.
>>
>>580477953
Oh I thought it only used the weird one, i think gas works too lol
>>
somehow I managed to connect the braincells that's been lacking in my head and I finally understand Elin. Holy shit, this shit's addicting.
>>
>>580478448
Crack cocaine without the abhorrent costs, and an actual achievable endgame that lets you put it down afterwards. Gachas would never.
>>
>>580477571
Gas turbine engine, it burns just about anything that's vaguely combustible and vaguely liquid
>>
>>580478627
>endgame
does it even have an endgame? the numbers have no end. the Void gets ever deeper, the monsters stronger, the items get better, the levels and stats gets higher. I can see why some players have thousands of hours in this thing. It's like Runescape but without the limits and slow-ass shit gameplay. I dread an MMO being capable of replicating this loop
>>
>>580477571
gas turbines burns literally anything, even denatured alcohol
for JP8 fuel specifically, look for helipads and any abandoned military vehicles
>>
>>580478936
That's basically an endless mode bonus. Only the truly addicted would keep playing after they've achieved everything and only have infinitely growing numbers left
>>
>>580478924
>>580479068
Now I just wish my two npc guys would actually sit down inside the tank, its a relatively good condition Abrams but one the guys keeps going to stand on one the treads instead of inside the tank even though it has 4 seats, im not sure if its because one of the hatches it so damaged its stuck open so the seats are not actually enclosed properly. I rarely use npcs and vehicles, idk how to get the belt links for the turrets either
>>
Anyone know if debug spawning a location will also spawn the corresponding mobs for bn?
I want to clear some nasty locations without having to spend a year finding them
>>
what's the best way to get rid of vehicles blocking roads?
>>
>>580480672
Just carefully push them out of the way with your own vehicle. Vehicle collision damage is basically zero when moving at 1 tile/tick and after contact accelerating up to 3 or 4 tiles/tick won't do much either. Better have a sturdy front though, things like mirrors are very fragile.
>>
>>580481216
This. I like to soften them up with a few 40mm grenades first, knocks off pieces and lightens the car, but mostly because it's fun and it uses up the grenades I collect but rarely ever use for anything.
Caveat: Cars with intact tires can be pushed much easier than ones who've had too many of them destroyed by grenades.
>>
>>580481505
>Cars with intact tires can be pushed much easier
Indeed, a strong character can just grab and move small vehicles if the tires are intact.
>>
>>580481216
>>580481505
Isn't there like tow cables?
>>
>>580481724
Yeah but why would you ever bother? Just push the wrecks out of the way as you go.
>>
>>580481724
In my experience those are just asking to bug out and have the towed car careen into the back of your vehicle, doing way more damage than a gentle nudge would do.
>>
Does CDDA also have the "going offroad does tire damage" mechanic? I know that TLG does, i don't know if i like it or not, for one it actually gives offroad tires and driving skill a purpose but it also forces the player to stick to roads for most of the game, basically turning cities into walls.
>>
>>580483412
CDDA added "going on roads pops all your tires" for some reason
>>
the "being watched" debuff sucks
>>
>>580483661
you don't like spending 50% of your waking time vomiting, hallucinating, randomly falling asleep or having intrusive thoughts about ants crawling inside your eyeballs?
>>
>>580483872
Yeah, being watched by Kevin does that
>>
>the chewing gum can go bad and rot
wtf man
>>
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goddamn what a lazy cashgrab
>>
>>580486557
Kevin is definitely evil, he hates the players
>>
>be elin
>walk between meadow and that other one all the time
>man i should just try out one of those excape scrolls or whatever
>shows me a choice where to teleport
>mfw i can just teleport instead of walking everywhere
i have no face, also
what's a good way to make money. my base has like one straw hut witth 6 beds and i don't really understand most of the mechanics. if i recruit someone, do they have upkeep? who should i recruit? i have a farmer for now. is there a "essential" to do list for a noob, like "build this, buy this recipe bla bla bla"?
also i'm so fucking weak
>>
>>580488094
please don't deadname the developers
>>
>>580488824
He died?
>>
>>580488584
starting raising your farming skill, then make a blueberry farm that basically just auto-harvests itself and auto-improves with Delegated Farming, then set your shipping chest to prioritize receiving these blueberries. Expand your bases and dedicate a base solely for blueberries so that you have a constant stream of passive income while you do other things
>>
>>580489191
he took the troonpill
>>
>>580489654
And died?
>>
>>580489740
the post-transition ACK of regret usually takes at least a year, but I don't think kevin will do it. DDA lets him power trip too much
>>
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That fart was louder than expected
>>
>>580486704
tf is this?
>>
are cracklins the most efficient food source?
>>
Simply one of the best rpg base-building games that unfortunately is spoiled by a growing amount of content that depicts abuse and exploitation with no way to opt out. When I first started playing, I hadn't really paid attention as I mainly stuck to my home. Upon finding certain destinations and realizing the panties were not just a joke, I could not justify playing. I can look past anything consensual you throw at me, but this was anything but.

Shame, the mechanics are unrivaled. I hope someone mods the abuse rpg stuff out.
>>
>>580493604
tldr on the base building?
>>
>>580493604
>rpg base-building game
>content that depicts abuse and exploitation
Mad Island is not a roguelike.
>>
>>580493604
Free Cities: Pregmod?
>>
>>580493037
I feel like pemmicans are just better
>>
>>580493604
Pussy
>>
>>580493037
Endgame they are fine when you don't have to give a shit about your health stat, before then it's just going to nerf the shit out of your healing rate for no real reason.
>>
>>580495083
me after i get vaxxed
>>
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>>580493604
>Upon finding certain destinations and realizing the panties were not just a joke, I could not justify playing. I can look past anything consensual you throw at me, but this was anything but.
kek, pretty good. just the right amount of believability, its not too far into concerntrolling, i give this 5/5
>>
>>580494569
Probs Elin
>>
>>580493037
take the granolapill
>>
i fucking hate bloated zombies and smokers
i can't see shit
>>
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>>580492332
the shitty "HD2D" "remaster" of Torneko 1 announced at the latest Nintendoh showing
they fucked up fog of war and I don't think they added anything significant aside from a streambait plugin
>>
>>580500420
how is torneko1
>>
>>580493604
Conan Exiles?
>>
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Giving up on trying to use this window on a laptop screen until maybe someone redoes it in the new GUI meme.

Just found out that while you can scroll the right panel when it's showing part descriptions (even though it can't show descriptions bigger than one panel.....), you CAN'T scroll it when it's showing you requirements for repairs or installs.

>just change your fonts, bro
I would if it didn't require a restart every time. Just gonna reference the hitchhiker's guide from now on.
>>
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>>580493604
>>
>>580489580
okay thanks. by auto harvests you mean i should have workers that do it for me? and what do you mean "auto-improves"?
>>
>>580511247
You know those Skills or Traits for your base like Tax Evasion? There's a thing called Delegated Farming where every crop you have in that base, once it reaches a certain maturity gets auto-harvested and replants itself, and then the harvested crop (if there is any) gets placed in any available container in your base and if there aren't any, they go directly to your Shipping Chest.

You don't need any workers for that but it is recommended to have Farmer workers in your base to increase your bases overall Fertility (the total amount of crops you can plant in a base). Do take note that any self-generating item in your base, from the stones on the floor, the trees, the weeds, boulders, etc. deducts your base's fertility, so it is recommended to clear/harvest out those so that you can maximize the fertility in a base just for your crops only.

If you harvest a crop on your own while having enough Farming skill more than 1, there is a chance that its seed can get a +1 (the higher your Farming Skill is, the higher the chance this happens), and it will keep increasing proportional to your total Farming Skill, and for each 10 levels of farming, your crop can gain a +1 to be exact, and the quality and stats that your crop give increases depending on how many +s it has (but up to a certain limit), while the more pluses it has, the more expensive it becomes and this increase in value increases indefinitely.

Crops with +s also gain a bonus stat gain that is randomized at the start (when the crops or seed still has no pluses), if you like the particular bonus stat for the crop, you can use a sickle to guarantee seed production and make sure that this crop's lineage is preserved and that particular bonus stat gets enhanced further the more +s it gets.

Blueberry farms are recommended due to its frequently high yield while having low fertility requirement compared to other crops. However, it is also recommend to have all the crops as each crop grants a specific stat
>>
>>580512709
thanks anon, appreciate the write up, i'll start with a berry farm then and we'll see how it goes
>>
>>580513026
I recommend tinkering with the settings on all the containers/chest/boxes in your base so that you can designate which containers your items will go to. It's also a huge QoL feature for inventory management because the auto-dump function in-game recognizes the container restrictions and any bags/parts of your inventory that you enable to autodump on will actually sort and deposit the items for you
>>
>>580513359
yeah it's a bit confusing at the moment, i'm more used to box system from factorio, in elin it feels a bit wonky
>>
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first time fiddling with arcana crafts, wish I had earlier. displacement surge motors are op. the rotor is both a rotor and an engine? I'm not sure how it works.
>>
>>580522173
Obviously the thing spins to generate electricity, which it then uses to make itself spin to produce thrust, which involved spinning, which generates electricity...
>>
we won
>>
I wonned
>>
>>580511060
I've been found out!

(I'm gonna keep doing it)
>>
Is there a place to find CDDA mods or do you just need to know a guy
>>
>>580553520
I think like all modern cancerous gaming communities, you have to join their discord and take the HRT
>>
>>580555873
That's what I was afraid of, thanks though
Was mostly wondering if there was any essential QoL fixes the devs didn't want to put in the main repo (I heard something about fungaloids and car tires is supposed to be really bad now?) before I roll a new character to check out the portal dimension stuff they added
>>
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Lessons learned:

>Don't fight a soldier zombie with a machete
>Soldier zombies will chew your head away even if you're wearing a riot helmet
>Probably carry one of your guns instead of just hoarding them at your base "saving them for later"
>>
>>580556886
wonder when the devs are gonna remove those RIP crosses because they're non-inclusive and oppressive to many religions
>>
>>580557181
It's okay, it's upside down, which is transgressive and subverts the patriarchal authority structures or something
>>
>>580557181
It would be funny if starting as a rabbi or whatever gave you a different grave graphic
>>
>>580557181
>live as a furry trans Muslim
>die deadnamed under the Christian cross
>>
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Why does this site hate DCSS so fucking much anyway? It's something I've noticed for years now. It can't just be that the devs remove mechanics they don't like, CDDA still has a ton of fans with it's faggot devs that nerf everything and make the game infinitely more tedious. Are Crawl's forks not popular like Cataclysm's are?
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>>580561505
I just fucking hate attacks of opportunity, that was the last straw for me.
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>>580486704
I don't mind 2DHD but they have to not make it look like shit, his is just 0 effort garbage.
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I was 100% black
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apoopis
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https://www.youtube.com/watch?v=PWbRleMGagU
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Unfortunately, your brain is still gone.
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The nymph pretends to be friendly.
Story of my life in a nethack message!
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>slowly try to push out a regular car with my giganiggatruck
>multiple different vehicle parts gets fucked immediately
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>looting a lone apple orchard out in the middle of nowhere
>there's a mass grave full of zombies nearby but I'm well out of detection range so I ignore it
>come back to my car getting shredded by zombies for some reason
>look up at the sky
>a lone goose is hovering just over my car, causing the zombies to bash my car in an attempt to path to it
>3/4 solar panels destroyed completely because of this
melee-only zombies aggroing onto airborne creatures is weird. It also makes cities oddly safe because zombies will choose to huddle underneath random birds and pterodactyls instead of running you down the moment they see you, which feels inadvertently cheaty.
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some actual content https://github.com/CleverRaven/Cataclysm-DDA/pull/88615
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i'm somehow getting the urge to build my own bomber plane...
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you can now finally jump over fence gates if they are locked. yay.
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oh hey theres a new "booby trap" in one of those buildings that usually has good loot and nothing happening at. thats new.
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oh and mi-gos will attack flaming eyes, and win. might be useful if you ever need to take one out and havent figured out THAT ONE SIMPLE TRICK (FLAMING EYES HATE HIM!)
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>>580597603
Why not simply snipe them with 60 range weapons. Ammo exists to be spent.
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>>580599041
b-but what if I need it later?
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>>580600178
You won't, there's plenty.
The only stuff that's worth saving for Cataclysm 2 is the uber rare shit. I will never, EVER use a panacea, not even if I have 5 in my inventory and I'm currently dying because I grossly overextended.
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>>580599041
actual anon here, i figure this is something more useful for early parts of the run
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are there actual safe and walled cities as the survivor notes' suggests?
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>wilderness start
>unwilling mutant
>time to live innawoods
>a few minutes in I spot a crashed Osprey in a field
>I have no weapons or tools but I do have a genius idea
>make a bunch of long pointy sticks
>gather them up in a treetop
>go aggro the zombie soldiers
>climb the tree
>can only hurt a zombie soldier on a crit, but they can't hurt me at all
>hold down tab, occasionally picking up a new pointy stick, until they're all dead
>big load of military equipment and 9mm bullets
>realize I just skipped the entire early game
You know what, I'll just not take anything from the corpses
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is fire still the fastest way to clear paths in the woods for cars
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>>580605635
lol no
Ain't nobody got time for that
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>>580605635
tacoma if you spend hours of your life donating materials, the exodii castle, hub01 meteorology station underground months after the start, the isherwoods, and the new england church retreat are the biggest survivor "towns" in dda (excluding the refugee center)

the old guard npc in the refugee center says there's a navy flotilla and cities being repopulated on the coast, but it's just fluff
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>>580613060
I wish Necropolis could get secured
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>>580616639
I wish it was worth visiting.
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>>580613060
>the old guard npc in the refugee center says there's a navy flotilla and cities being repopulated on the coast
I wish I was playing that game instead.
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we are roguekirklike
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finally, now i can get directions to the castle
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>>580623197
Your character looks like a massive fag.
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oh
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>playing DDA
Nigger what are you doing?
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packing up my base so i can move into one of the cataclysm+ outposts down south. I really want to find a blacksite but I haven't been able to yet. first and only time I ever saw one was when I started next to one on my last character
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oh fug, is this gonna be a problem?
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>>580624724
nah, their security is pretty crazy (all their turrets and drones use a reskinned burst fire .30-06) but the road on the left might get annoying to autotravel through if it's close enough that the reality bubble lets stuff start to wander over
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Voguelikes?
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>>580625619
the X is a corpse pit as well, so that getting wasted already brought aggro from a few tiles away, the roads already covered in zombie bodies. i wanna draw the portal enemies towards the castle and see what happens.

and that lighting system? i thought it was kinda useless outside of looking nice, but since the light actually changes as it gets closer to sunset, you can actually a visual whole screen warning basically, its kinda nice, and i guess if you somehow dont have a watch or a way to tell time, itll give you a bit of a warning. kinda neat. sunsets on the left side, for visual comparison.
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Gazalikes?
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>>580624724
the side the tear in reality is on has no turrets pointing at it, or they dont seem to target it, so now flaming eyes are just stacking up on that side.

also, if your playing my sweet cataclysm, i guess that room on ground level of hub 01, behind the intercom? since theres about 1000 mre's in boxes there, thats...uh, thats a lot of gum creatures. i can only imagine the underground section is going to quickly become 100% filled with them. i wonder if its even going to be playable sooner or later.
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>>580624206
>please stop enjoying things
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>mfw finding out about Loot:Default zone looting
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>>580629572
>Enjoying DDA
That's forbidden
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>>580629791
dont you mean unsorted zones
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Any roguelikes that let you type shit into a terminal? Given how text heavy a lot of the UI is it seems like a natural fit
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I don't like paradox mage
archmage was a lot more fun and straightforward, you just pressed the nuke buttons off cd, the shield buttons when number got too low, and the dispel button when enemies glowed too bright
PM requires juggling too much shit, barely works at all without hidden resources, and I probably should've gone shalore to make the most of it
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>>580632450
also it seems itemization for non-mana spellcasters is very cancerous in general
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i know a.i. is currently cancer, but a "claude plays dda" or any of the forks would be cool to see



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