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Back from the ashes baby

http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Check out our new wiki for vidya recommendations
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Previous thread: >>579271435
>>
Why am I getting random stutters on pcsx2? It wasn't like that when I last used it years ago. It's impossible to enjoy some Guitar Hero like this.
>>
>>580026661
the project was taken over by trannies, and it has only gotten worse over the last few years
>>
>>580026661
Because you aren't using the Reliquary build ;)
>>
>>580027203
The what now?

>>580027159
Well, fuck. What about the Retroarch core, broken as well?
>>
>>580027324
>The what now?
It's this heavily revamped PCSX2 standalone fork that implements features the main PCSX2 team never bothered to implement.
>>
>>580027203
>>580027398
This? I will give it a try. My hardware is pretty decent but even without touching anything it's stuttering, on fucking GH3.
https://github.com/DiscoStarslayer/pcsx2-reliquary
>>
>>580027468
Yep, that's the one! RA also supposedly added some of standalone's features back into LRPS2 with some improved PGS performance, so it's worth a try if Reliquary gives you any trouble.
>>
File: Tantrum.gif (953 KB, 330x300)
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>No website has live links to Ciel Nosurge, most only have American releases
>Nopay only has an outdated version of the base game, none of the DLCs or updates
>Cdromance has a prepatch (I want the japanese raw and don't want to join that forum anyway)
Finding Japanese Vita games is a bitch.
>>
>>580027582
it's not on minerva?
>>
>>580027159
That would explain a lot, actually.
>>
>>580027729
Dead torrents.
>>
>>580028438
5kb/s is better than no kb/s, though lol
>>
Having tested the last update of Reliquary, I can confirm my speed limiter bug is gone. Now it boot at 100% like he was supposed to. Nice.
>>
>>580026661
You should probably use YARG for Guitar Hero instead, but the new shader stutters are shameful, yes.
>>
>>580029639
All these GH clones suck desu, I just wanted to play classic GH3. But yeah, even with >>580027468 it still stutters, I guess I'll try the PC version or finally with GHWT Definitive Ed a go. Anyway, what's the deal with these stutters? I remember PCSX2 was stutter free, that was a Dolphin thing lol
>>
>>580030289
Apparently some people are just now starting to work on ubershader support for PCSX2, but that hasn't been finished yet AFAIK.
>>
>>580030289
Do they? How? You'll find a lot less latency in YARG and a lot of the venue experience is emulated too. I don't think you've been paying enough attention.
>>
>>580030289
btw what's the last version without these issues in case I get lazy

>>580030352
I remember that Dolphin got that, but why PCSX2 needs it now lol
I used to run this on a 750Ti + 2500k back in the day
>>
>>580030418
A lot about PCSX2 has changed since the 1.6.0 days, mainly from Stenzek and Refraction. It's more akin to Duckstation these days,.
>>
>>580030412
I just don't care anon, they are all kind of jank and the spectacle aspect is never the same. I don't want to thinker either, just play good old GH.
Looked up anyway and the graphics look like Life is Strange lmao no thanks

>>580030476
1.6.0 was before the ugly Qt interface? Hated when they put that in Dolphin as well. What are these fags even doing that PS2 emulation is bad now? Accuracy memes or just jeet coding?
>>
>>580030803
Technically the accuracy memes are all on Reliquary, but mainline PCSX2 is more like a bunch of rough GDsx hacks and some small UI changes.
>>
1.6.0 doesn't stutter, I guess I'm just using this one. Thanks anons
>>
>>580031072
Why the fuck would you do that to yourself. This paranoia over shader compilation is retarded.
>>
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>>580031151
What paranoia, faggot?
I'm trying to play GH3 and it was stuttering every 10s or so despite being on default settings, literally unplayable. At least this shit works.
>>
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>>580030803
>What are these fags even doing that PS2 emulation is bad now? Accuracy memes or just jeet coding?
you tell me
>>
>>580030803
Ignoring everyone's political whining, modern PCSX2's issue is indeed accuracy autism. They've put accuracy over performance, compatibility, and even usability. Which has caused a big uproar especially among people with potato PCs.
>>
>>580031786
Well, these 0.1% lows obviously don't translate to my machine, or at least not to GH3. Or do you mean the tranny colors? lol
>>
>>580031963
Anon wants you to get upset at the colors and not read.
>>
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>>580032000
Well, these "gains" don't affect me, unless they I need something better than a 5800X3D now for fucking PS2. Are these tranny devs new or something, their discord also seem to have tranny colors lmao
>>
>>580032276
anyway, some guy there is saying that 2.6.3 has no stutters
>>
>>580032276
Not really new but one of the old guys left so they're more in charge than before. Like I said here >>580031945 the actual issue isn't them being stupid/incompetent or putting politics into shit, as far as user experience goes the issue is that they've gotten into that really autistic accuracy obsession over anything else.
>>
>>580032276
funny you mention that, since they raised the requirements recently and rolled back after some cry out from the community, of course that didn't change shit about the awful performance

>>580032431
then where is parallel-gs?
they haven't gone autistic over shit, the are just retarded trannies and are pissing on pcsx2's legacy
>>
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>>
Why did Phillips think it was a good idea to stick a time-bombed SRAM battery so deep into a chip that it has to be sawed off?
>>
Does pcsx2-reliquary work with .m3u files?
>>
>>580035573
what
If you mean old cartridges, they just didn't care. Why would they bother if the product they sold you would break 10 years from now?
>>
>>580036453
These aren't bog-standard cartridges, but rather a save battery embedded within every CD-i unit itself. At best, games won't save properly. At worst, the entire console will remain non-functional.
>>
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>>580036540
I had no idea you were talking about the CD-i
What is this shit, who had the bright idea of encapsulating a battery? lmao
>>
>>580036824
I'm guessing the logic was that because it was a multimedia device that took CDs, they needed some universal way to save games. What Phillips wasn't counting on was the rise of memory cards.
>>
Is it just me, or is RetroAchievements a total waste of time? The other day, during an internet outage, I played some Neo Geo and had way more fun simply enjoying the moment instead of constantly checking if I might miss a missable achievement or some other nonsense.
I mean, PSN trophies and Xbox achievements have a mainstream social appeal (you might notice if a friend has beaten or is playing a game you enjoyed, so you can chat about it together, or join them in multiplayer with the excuse of going after a specific trophy or achievement.), but RA? Nobody really cares.
>>
>>580037048
Well that still doesn't explain packaging it, I'm an EE fag and I've literally never seen that. I don't see why not just use a battery socket like everyone else.
>>
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>>580037172
It's for kids who grew up with this mentality
>>
>>580037294
It's likely the most boring answer, which was that Phillips didn't want people repairing CD-is on ttheir own at all.
>>
>>580027582
Why do you even want the raw JP, if you won't be able to get the voicemails or link the game to Ar nosurge with the servers dead?

And NPS does have the full DLC set and updates.
>>
>>580037508
I found out. It's even more boring. They just got an off-the-shelf IC that had everything they needed. Just mount it on the board and forget about having to design a whole circuit. Also >>580036453
https://www.st.com/en/clocks-and-timers/m48t08.html
>>
>>580038000
That explains why the CDi felt severely out of date compared to its eventual 5th gen competition.
>>
>>580038101
what
>>
>>580038443
Poor wording on my part, so they basically used a chip that already came with an SRAM battery forced into it? Certainly wasn't doing Phillips any favors trying desperately to keep this thing alive once the 5th gen rolled out. While I was looking stuff up, I had no idea this was technically a 1990 machine. I guess that also explains the weird-ass M68K variant it uses.
>>
>>580037172
>Is it just me, or is RetroAchievements a total waste of time?
yes
>>
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>>580038825
They never meant to compete with other consoles, it was just a interactive multimedia platform, games being one kind of interactive media. The idea basically ended up surviving in the the DVD format, and DVD players could do a lot of what the CD-i tried to.
https://www.youtube.com/watch?v=HMo8LZCXOcg
>>
>>580039563
Yeah, I tried some interactive DVC things out during testing and thought it was really cool they were implementing menus around 3-6 years before DVD actually came out. Unfortunate that VCD never really took off, but at least thirdies get to enjoy the format LOL.
>>
>>580037748
NPS is actually missing two DLCs. After a lot of research though I figured out it's because whoever dumped the things mislabeled them so everyone downstream of that has lost them.
>>
What's the recommended Switch emulator on Android? When I tried Eden on my SD8 Gen 2 phone it sucked big time, when I upgraded to a Gen 3 in December nothing changed (I tried a bunch of custom drivers for both and all of them were worse than the stock/Qualcomm ones)
>>
>>580031786
>the pcsx2 "devs" went from doing absolutely fucking nothing for a decade to making the entire brand about troonshit and jeetcode
what a way to go
>>
>>580032276
>I need something better than a 5800X3D now for fucking PS2
anon they wanted you to have a 3770K for fucking PS2 back in 2012 and were telling people with 3570Ks that they had low end CPUs
>>
starting my game with lil guy fieri
>>
xbox emulator when
>>
>>580037172
Even if it wasn't, you shouldn't chase shit like this unless you've already beaten the game once. It's the same obsessive mentality of people who overthink trying to 100% things the first playthrough as well.
>>
if you stutter with PCSX2, disable Anisotropic Filtering

https://github.com/PCSX2/pcsx2/issues/14459
>>
>>580031945
Is that supposed accuracy in room with us? This 13yo bug is still present https://youtu.be/ZsdZIY25sNg?t=18
>>
>>580036228
no, but the latest version apparently added cue support
>>
>>580037294
>I'm an EE fag and I've literally never seen that
dont lie, Dallas RTCs were pretty common on PCs
>>
>>580049107
I literally just got my first PC rig around 2022, you mean to tell me they pulled that shit on PCs back then too? What the FUCK!?
>>
>>580049264
you're not allowed to say "ive never seen that" about someting released 35 years ago if you started using it on Biden era.
Yes, Dallas RTCs were everywhere. The batteries are not easily replacable, but you should at least appreciate them for the fact that they dont leak. Wait until you hear about VARTA.
>>
>>580050185
>if you started using it on Biden era.
I was in a MUCH worse situation for years. For the longest time, I relied primarily on laptops with Intelaviv iGPUs. Most of them were disgustingly Win7 hand-me-downs.
But hey, it's a good thing those Dallas RTCs didn't leak like the CD-i ones do. VARTA sounds like hell, and I'd love to know how bad battery leaks can truly get.
>>
>https://github.com/DiscoStarslayer/pcsx2-reliquary
god, paralel-gs is such a piece of shit. crashed after <10mins of Ratchet Deadlocked.
>>
>>580047063
Have you been living under a rock?
>>
>>580031786
>notes the color scheme picked
odd they have to force their lifestyle into everything and not just you know use normal graphics. how very ego and fake.
>>580044654
this seems to be the norm forward is nothing but troons and jeets and anything straight or attractive forced out.
>>
wait wtf this is harder than on PS2
>>
>>580057638
>dolphin trooncord switched to the same tranny colors as the pcsx2 one
>retro aesthetics (render96) switched to the fucking groomer flags ft. brown & coal flag
it never ends
>>
>>580056695
The performance still sucks and although it made some good progress during covid era, now the momentum is over
>>
>>580026661
Dont worry sir, I redeemed a spinner for you to keep you busy while the emu lags:
https://github.com/PCSX2/pcsx2/pull/14448
>>
>>580059715
this warrants a brand new version # and a blog post!
>>
Has anyone ever tried something wild on PadForge, like emulating a steering wheel using the DualShock 4 gyro?
>>
>>580062309
Interesting. I have made my own kbm+mouse to joystick python script. On windows I was using vigem driver, linux is just evdev directly.
I'm sure it could pretty straightfoward in this case.
>>
>>580062309
No but but I'd like to try if padforge has steam input's gyro to joystick deflection mode.
>>
>>580062309
MIDI keyboard knobs as potentiometer paddles (set start and stop from left to right, not free spinning), this allows for absolute paddle control in early 80s games that used this. This is done by binding those knobs as a fake xinput controller's X axis. Hydro Thunder's throttle with a flight throttle and a joystick for steering, bound to a single dinput gamepad; the game itself doesn't allow for two pads to do this. I nigger-rig gyro aiming into games all the time, but it's always a bit of a chore because every game's sensitivity and deadzone is different. It would be nice if games didn't freak out when you use mouse and xinput at the same time, but most of them do. It's always better to bind gyro to mouse, when possible, and you couuulllld just emulate kb+m with a controller, but then you lose analog movement.
>>
>>580069954
>Hydro Thunder's throttle with a flight throttle and a joystick for steering
I have a shitty Hori RWA with no FFB. It seems I can forge the pedals to a DualShock 4, steer using the gyro, and control the throttle with the pedal. Interesting.
>>
The PadForge program seems incredibly powerful, so I don’t think I need to use the Steam Input API with my Steam Controller V1.
>>
>>580076049
It's a wee bit jank, though. I've found certain bindings a little flaky, like I have to reapply them/restart it and it's hard to nail down exactly what's going on and while hifihedgehog's a very talented dev, he's an earplugging dismissive motherfucker to work with and wants you to start a discussion thread and make a federal case.
>>
>>580056695
Let me rephrase that,
GOOD xbox emulator when?
>>
>>580084630
ever wondered why westshit console emulation is lagging behind?
>>
>>580084630
Xemu is that emulator, anon. Cxbx-Reloaded is the Play! of OG Xbox emulation.
>>
>>580048125
yeah I don't it's that, I'm already using bilinear and it's still a mess
>>
>>580049107
I'm just not that old
>>
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Welp, I can’t get my Steam Controller’s gyro to emulate a steering wheel. It ignores the controller’s position so I can’t turn, and it seems to use acceleration instead of the sixaxis: gyro roll, gyro roll lean X, motion gyro... it’s all the same. I’ve been battling with this for about an hour, and my cortisol levels are spiking.
I changed the steering deadzones: lean inner is 5 and lean outer is 90, orientation is forward.
I thought it would be simple to mimic Gran Turismo 7's gyro but this is a pain in the ass.
I want to punch my wife in the throat.
My controller's sensors work perfectly on Steam, and I have no idea why.
>>
Have any prolific dev tried these multi-agent systems for emulation development? People are having quite a bit of success at decompilating stuff and porting games with them. I wonder if a single guy who knows his shit could revive something like Xemu
>>
>>580086617
>I wonder if a single guy who knows his shit could revive something like Xemu
I thought it WAS getting revived. Had a fuckton of updates earlier this year.
>>
>>580086572
I think the problem isn’t with PadForge but with the Steam Controller. That controller works in mysterious and autistic ways.
>>
>>580087242
>>580086572
Try running this shit through Steam. Steam input is proprietary but it will enable all Steam Cucktroller's functions. Just add 'external game' to Steam.
>>
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Is this(plus newer snapdragon phones) the only decent option for running gamehub and switch 2 emulation? I really want something close to $250, but I keep seeing comments from people suggesting that the odin 3 is the only device that will give you good performance.
>>
Finally, we get to experience DS games the way the devs would have wanted.
>>
>>580090108
It's going to get even "better" now that DS recomp tools exist.
>>
>>580090108
lookin' good
>>
>>580088694
>Switch 2 emulation
anon I

they haven't even been dumped yet.
>>
>>580090108
Reshade plugins and settings screenshots please.
>>
>>580091445
Supposedly some prolific Sony hacker is working on Switch 2 stuff behind the scenes, but we're still in userland territory.
>>
Why is twitter saying a PS5 emulator is running GTA 5 at full speed? That's bullshit, right?
>>
>>580092896
>That's bullshit, right?
Yes, Astro Bot can't even reach in-game yet.
>>
>>580092979
Also, if you want to play the 9th gen console version of GTA 5 on PC, that got ported already. (There's also the 8th gen console PC port if you search hard enough.)
>>
stenzek bites the dust
https://www.youtube.com/watch?v=zMeo8paoRpY
>>
>>580091604
I asked Codex to add DLSS 5 to the 2D/3D upscaling fork of melonDS.
>>
>>580093869
Ironically enough, PSXRecomp was likely based of Stenzek's Duckstation codebase.
>>
>>580092896
>>580092979
because it is, at least on this fork
https://www.youtube.com/watch?v=43ke6Swr7yc
https://www.youtube.com/watch?v=wMNAVW79KE0
>>
It's funny, official compilations of retro games work almost the same way as recomps. They're basically per-game hacks applied to their own emulators if Carbon Engine is anything to go by.
>>
>>580094801
This is starting to look a lot more legit. Astro Bot still doesn't reach in-game, so real progress is being made.
>>
>>580093869
that shit is just repackaged duckstation, getting tired of these "ports"
>>
>>580091614
userland on switch 2 is meaningless with things like pac and xom. we're gonna need hardmods.
>>
>>580096860
>hardmods
At this point I wouldn't mind at all, X360 had hardmods for the longest time.
>>
>>580096438
These new low effort slop recomps are essentially just that, emulator wrappers. But for some reason people think they are special.
>>
>>580097158
That being said, I haven't looked into GT2 specifically yet. But at this point I doubt it isn't just another slop recomp.
>>
>>580097314
it's PSXRecomp, so yeah it's slop recomp
>>
>>580097797
>PSXRecomp
So the entire thing is made by a guy who had no idea about what he was doing at all and was just feeding emulator code to AI? lmao
https://1379.tech/i-built-a-ps1-static-recompiler-with-no-prior-experience-and-claude-code/
>>
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>A PlayStation game does not exist in isolation. It expects BIOS services, interrupts, timers, controllers, memory cards, CD-ROM behavior, GPU behavior, MDEC video playback, and a lot of small system interactions to behave correctly enough for the game to trust them.

>If those pieces are faked too aggressively, the project can get one game to boot while quietly building on unstable ground. Recompiling the BIOS makes the system more honest.

wtf am I reading
https://1379.tech/psxrecomp-overhauled-now-bios-tomba/
>>
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>>580098848
>Less notable to the user, but one important caveat, is "dirty RAM" is on element that isn't being statically recompiled yes. Functions loaded into memory at runtime aren't able to be caught and for now, are being handled as they appear. This allows functional end to end, and mostly statically recompiled, but not truly end to end.
>>
>>580098848
the ps1 just knows
>>
>Retro preservation treats recompilation and decompilation as rivals. They produce different things — infrastructure and understanding — and the work worth watching uses both.
Has this guy not heard of commas before?
>>
>>580099457
that's ai.
>>
How the fuck do I fix this?
>>
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>>580098330
>>580098848
>>580099083
>>580099457
This guy is basically TurtleDev if he had AI access.
>>
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>>580100313
waggle harder
>>
>>580100639
I can't believe it was this shit on the actual Wii. It's one of the last things I can't get to work with motions. Sometimes when I fuck around long enough I can find a way to just barely move it in a way it works, but it takes like 5-15 minutes to get to that point. The minigame where you had to play at the bar was dogshit thanks to this.
>>
>>580100313
you play the switch port that has decent controls
SS is fucking cancer and waggle is 80% of it
>>
>>580102113
Switching to the switch port when I'm already 90% done sounds like a bad idea. I might try making a different configuration where the pointer emulation is rotated 90 degrees, since I guess by turning the controller 90 degrees to the left to play the harp the emulated pointer is now moving up and down when I swing left and right.
>>
>>580104416
oh yeah except that doesn't work since you'd have to switch the inputs for the actual gyro too
>>
>>580100639
It workeded.
Sounds like shit when you just make quick swings instead of steadily playing the notes though.

I wish I'd played this on the Wii so I knew how good or bad it was on it.
>>
KEK, this would almost make SMB1R obsolete if it weren't so janky, (Granted, SMB1R is a Godot engine recreation, so even its "classic" physics aren't 1:1)
https://github.com/mstan/SuperMarioBrosNESRecomp
>>
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>>580105529
just drag and drop the rom into any nes emulator, it's mario bros
>>
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>>580106545
I just tried it out for the lulz, and it's SUPER janky. I should expect that from Claude, though.
>>
pitfall recomp when
>>
recently played resident evil outbreak. so glad i never bought it when i was young.
>>
>>580111470
had a similar experience kek
>>
>>580109381
There's a whole server dedicated to vibecoded retro recomps, it will be sooner than you realize.
>>
The problem with these recomps is that they're most likely all like only 95% accruate.
>>
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Finally, I can now play Sonic Jam 6 on the NES!
>>
>>580057638
>how very ego and fake.
The narcissism is the point.
>>
>>580093869
Is there any reason to play an old racing sim, or an old sim of any kind outside of the off chance of the physics and vehicle simulation somehow being worse? What's the point? It's an artless genre.
>>
>>580119394
Gran Turismo isn't a racing sim where you only play quick races.
>>
>>580119724
Okay? Can you elaborate on how that justifies it compared to newer entries in the series or other modern vroomshit? Outside of maybe the menus and music being muh-childhood or whatever?
>>
>>580123917
It's a game. It has progression. It has specific characters (cars). It has its own gameplay, graphics and soundtrack.
Your question is the same as asking why would you play SMB when NSMB or whatever exists. Again, Gran Turismo is not some realistic driving simulator like iRacing or rFactor, it's a simcade.
>>
>>580124942
No, it's not the same, because there's at least some art design and abstraction behind Super Mario Bros, and it's a unique game. It's not trying to be a simulation of a real life vehicle on real tracks, done on hardware that can hardly do it justice. It could just be that I find most retro racing games outside of Sega's really boring. Also those games also benefited from being more blatantly arcadey, as well as having the hardware to deliver graphics that held up. I dunno man GT1/2 just look like shit to me, even for the time. At least GT3's a looker.
>>
[CONT]
NSMB's also an artistic and mechanical step down from SMB in my opinion, and many others I'm sure. I don't think anyone feels that way about GT2 vs 3.
>>
>>580084716
Xemu is the play! of xbox emulation. Still active sometimes and still bad.
Cxbx is DoubieStation. Abandoned for years
>>
>>580126564
Video games are about challenges, and there are very specific challenges in these games, even though they tried to look "realistic", like like an entire career mode, the license tests, custom courses, manufacturer challenges, etc.
Something like rFactor doesn't, it's just a simulator, you open it and drive on a official circuit. There's no reason to play rFactor1 now that rFactor2 exists (other than mods and having a shit PC, that is). If you don't get that, you are either dumb or just being obtuse for no reason.

>>580127156
But people do feel that way about GT3 and GT4 vs GT5/6/7/Sport.
>>
>>580127691
I'll level with you on the GT sequel examples. I think my main gripe may just be that PS1 just couldn't do the thing it was trying to do.
>>
>>580098848
Why would a game "recompiled" to run natively on PC would need a ps1 bios?
>>
>>580119394
>>580126564
what are you even talking about retard, GT2 isn't a simulator, it's a video game
GT never handled realistically compared to simulators of the time (still don't btw), they are games with game mechanics meant to be played with a controller, just because they don't have wacky ridge racer drifts doesn't mean they aren't games you baboon
>>
>>580128483
No, but it's going for something adjacent to realism and it the PS1 doesn't have the computational nuts to pull it off graphically or in the physics necessary. I don't like any 5th gen console racing game that isn't completely fantastical, really, because they just don't have the balls to do it. I think the first simcade of note was Metropolis Street Racer, and the genre generally became worth playing on 6th gen.
>>
>>580128161
Like what? It did exactly what they wanted to, with the tech they had. Same as GT3/GT4. The others are worse for a myriad of reasons, they aren't automatically better despite being more technically advanced.
>>
Thought I'd show off some SAME_CDi DVC demos since I've only shown off a couple screenshots. I'm halfway through submitting this to libretro's upstream, but a few more boring bugs have to be ironed out before I can truly say the core has DVC support. (It's meant for more than just games, after all.)
https://files.catbox.moe/isvq7k.mp4
https://files.catbox.moe/b9omre.mp4
https://files.catbox.moe/4onmm5.mp4
A few niceties (such as rewind and runahead) aren't showcased in these videos because they aren't fully ready.
>>
Did any retard other than me try the new Final Fantasy demo in Eden? It crashes when I get to the part where you encounter Tupac Shakur inside his crystal prison and there's also some black lines on the character sprites in battles. I wanna know if I'm holding it wrong.
>>
>>580128928
you are actually more retarded than I thought
you know what is one of the most realistic rally games ever made? fucking Colin McRae Rally, which is also on PS1.
and yeah, graphics, something driving simss are know for.

>I don't like any 5th gen console racing game that isn't completely fantastical
should've said that in your first post, instead of playing (very well, I might say) retard
>>
>>580130084
This guy never played an actual driving sim in his life, give him a break.
>>
>>580130084
>Colin McRae Rally
That shit was fucking cash with a FFB sidewinder
>>
>>580130084
That game looks like a fucking snoozefest. I'm glad to be too retarded for it. Why wouldn't you play the PC version anyway? I actually don't care about this enough. You win.
>>
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>>580131390
>>
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You faggots are funny sometimes kek
>>
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>>580130084
>and yeah, graphics, something driving simss are know for
Yeah, they are, famously.
>>
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>>580135098
assetto corsa, rfactor and iracing look worse than ps3 gran turismos
beam.ng looks like a unity indie
professional shit like carnetsoft looks like pic related
>>
>>580136225
Dude, who fucking cares and actually wants to play GT2? I'm talking about Forza/modern GT more than anything anyway. Arcade racing games have also been known to be at the graphical forefront.
>>
>>580136591
these aren't driving sims
>>
>>580129856
Nevermind, fixed it.
>>
>>580136591
>Dude, who fucking cares and actually wants to play GT2?
Me, I played it yesterday
>>
emu
>>
gen
>>
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I just grabbed the GR2fork of Shadps4 and got Gravity Rush Remastered and Gravity Rush 2 set up. Remastered runs like a dream but GR2 requires me to run it by dragging the eboot.bin on to shadps4gr2fork.exe (or running the shortcut I made to do that for me)*** I wanna ask about this, but for now...

MY QUESTION: the GR2fork developer I guess implemented Gravity Rush and Gravity Rush 2's network functionality. Does anyone know anything about this and shadnet in general? I registered for shadnet and have my credentials, but what do I need to set under "HTTP Host Override (restoration server)"? By default it just says localhost but the dev's own tutorial video suggested it's an actual value that needs entered. Is it not on wider Shadnet? I need to get it from his discord or some shit?

***Apparently it's because my old fucking CPU(haswell i7-4790k)/old ass ram (DDR3) can't handle the startup video processing which Shadps4 would normally barrel through, ignoring warnings/hitches? But with this method it bypasses whatever issue that is. In the regular branch of Shad I could easily *start* the game without it crashing from the GUI/launcher, it would crash after in the cinematic gameplay segment presumably from load. So in this I can't use the launcher, but it runs well with the drag&drop/target shortcut.

P.S. I'm also experiencing deadzone drift on my controller in GR2 that I didn't in GRR. Do I just up min-deadzone by ticks until it stops? or what
>>
>>580027582
Which one do you need? https://anonpaste.com/raw/5bd11a
>>
>>580030418
>PCSX2 stutters too much!
>>theyre adding ubershader support
>huh? why would PCSX2 need ubershaders
>>
>>580031151
>My game stutters
>>nahh man you're just paranoid take your meds
>>
Dude Astra sucks so much fucking balls. It may be alright on a Pro plan, but the Plus plan is severely kneecapped when it's trying to compete with Claude for the same monthly price.
>>
Nevermind, I'm retarded. Turns out it counts usage percentages down instead of up? Weird choice...
>>
>>580151986
Spoiler, xeir shitty ubershader wont fix shit. It will however increase the requirements even higher for no benefit.
>>
>>580154920
im sure you know better than TJnotJT does
>>
>>580156370
Tj, you misstyped "Claude", and you'll never be a woman anyway
>>
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>>580156709
ok so this is just a whining general now, cool.
>>
>claude implememt ubarshaders, 100% performance, make no mistakes
>>
>>
>playing Zelda TOTK on Eden stable
>some strange graphical bugs I have never seen
>switch over to nightly
>spot a chest, try to pull it out
>it won't because the collision is glitched...
I'm using linux but I don't know, this is depressing. I had better performance two years ago on Windows when I had less powerful cpu and gpu even, and without these new issues.
>>
>>580093869
the guy deleted his entire github lmao
>>
>>580151986
it didn't stutter just a few weeks ago, it didn't stutter for decades. That's just a band-aid trannies are developing for their awful jeetcode.
I hope the reliquaries fork rapes them in the long run, these retards are refusing to do the bare minimum that is implementing PGS because it hurts their ego. They don't deserve to carry the legacy of pcsx2.
>>
>>580156370
he knows so much better that his team fucked up the emulator to begin with, and his team is still hacking gsdx together instead of just adopting the obvious better alternative
>>
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>>580180108
Is there some specific setting which could potentially fix this issue? Or was the lighting always this buggy in some cases? (Eden stable or nightly).
I don't think it looked like this at all when I previously played this game.
>>
>>580094801
4:54 lol i know what Windows sound theme he is using, im using it also
>>
>>580180108
I was going to ask which Switch emulator is better nowadays but after this post I guess I'll just stay in the last Ryujinx kek

But really, which one is more active nowadays? Because last time I checked they were all shifting UI code around instead of doing anything meaningful.
>>
>>580187692
Eden has been decent for me, I'm just fighting with TOTK. For example Metroid 4 ran well, altough it got these buzzing sounds when it was compiling shaders.
Other one which I tried was Citron-Neo but I couldn't stand it's horrible UI and the fact it contacts some online servers by default (this can be avoided by using bubblewrap or something).
I don't think you should change if you don't have any issues or don't need any new games.
>>
>>580151986
Well I was asking because it didn't need it before. I used 1.6.0 and it fixed all my stutter problems anyway, at least on GH3
>>
>>580186998
main reason is probably that pgs is beyond their understanding, so its either gsdx or nothing
>>
>>580188485
cool as long as 1.6.0 works and you arent missing any features then thats all that matters
>>
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>>580187575
Answering my own question: instead of using Stable, Nightly is better. GPU mode needs to be 'accurate'. There are still some issues but it's nowhere near as bad as it was. For some reason Stable with accuracte mode seems to get really slow fps.
>>
>>580136680
But Gran Turismo is the real driving simulator.
>>
Is it possible to use Steam Input API on Teknoparrot? I want to use gyro as a wheel
>>
>>580196302
>>
>>580188156
>Prime 4 ran well
My ass; the scanning's still fucked up, right? That's a serious dealbreaker.
>>
>>580196521
Steam Input is proprietary and only works in conjuction with the Steam client. You could always add this 'teknoparrot' to Steam and try it out that way.
>>580198627
Ehh, I didn't notice anything else except the cubical markers were slightly offset or something. I also haven't seen any real footage of the game so I'm pretty naive about how it should look.
>>
Claude, implement run-ahead to PPSSPP, make no mistakes
>>
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>>580198818
>Steam Input is proprietary and only works in conjuction with the Steam client. You could always add this 'teknoparrot' to Steam and try it out that way.
check out the retard talking so confidently about stuff he has no idea about
>>
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I'm enjoying myself playing some of the games I used to have as a kid.

Also little red riding hood is cute...
>>
resulation
>>
>>580119394
All games that focus on realism art artless and they age instantly.
>>
>>580214587
goldeneye
>>
Demon's Souls Demake in game
https://youtube.com/watch?v=Vv2BHdQluxk
>>
>>580219530
how the fuck is the rendering so good already
>>
>>580214587
Sony being a safe target because of heckin discs and LLMs.
>>
>>580219824
ai
>>
>>580219530
>>580219824
There's no way the first half is legit. It's gotta just be slowed down captured footage from a real system. In the second half you see the real state of emulation and it's just black 3D models.
>>
>>580221795
I mean, GTA V is already running on a fork with playable fps and nearly perfect rendering
>>
>>580220120
>>580221795
It's real
https://github.com/KytyPS5/KytyPS5/pull/500
>>
>>580223632
I guess the bluray thing really inspired some people huh
>>
>>580186478
What was the last version of PCSX2 that didn't have the stutters? When did it break?
>>
>>580223632
Ok, that's genuinely impressive even with the 1FPS.
>>
>>580119394
The GT2 campaign is way better than GT7's. There's a reason why people still play GT4, it's not just about graphics and physics, GT7 has no career choices and no real difficulty and not even really any good SP races, it's only good online as a competitive game because the SP content is that worthless.
>>
I hope there's a special place in hell for the devs who created Monty Python: Invasion from the Planet Skyron. While it bumped DVC progress further along than before, figuring out its pseudorandom system has been one of the most challenging parts of getting this fork just right.
>>
>>580223632
i'm not saying the video is ai, i'm saying they're using ai to do coding.
>>
>>580230254
I know it makes you pajeet micropenis hard but the PS5 is basically an AMD PC, that's the more likely reason why it doesn't have many rendering issues and the bottleneck is entirely performance
>>
>>580231682
I've never been happier to see that AyyMD has been the standard for consoles since the 8th gen. Fuck, we might even get 10th gen emulation in the near future.
>>
>>580231682
the link above even says they're using ai
>>
>>580230254
Reddit is down the hall and to the left
>>
>>580230254
Everyone is. There's AI-generated code in the Linux kernel, committed by Linus himself. Stop acting like some pseudo-Luddite troon. The only thing that matters is whether the end product is good. No decent programmer will rely only on vibe coding.
>>
>>580234039
what in my sentence made it seem like i'm against ai?
>>
>>580234341
The fact you even felt like point it's AI, like some dweeb with a smirk in the face.
>>
>>580234731
so a person asks how development is moving so quickly and i respond by saying that they use ai, that means i am against ai. that makes no sense to me.
>>
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Honestly AI in the hands of competent devs is a godsend, just look how fast they are progressing.
It's also great for decompilation, Melee decompilation just finished and you can tell exactly when the state of the art models dropped lmao
https://github.com/doldecomp/melee
>>
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Don't one of you guys have one of these?
>>
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>>580236960
I own a Vader 5 Pro, yet I don't see the "Flydigi Enhanced Protocol" checkbox.
>>
>>580236074
I know, I'm using it myself, it's absolute helpful. I still don't like it anyway on principle, unless I finally find a way to steal nuclear codes and nuke california by using it, then sure.
>>
>>580237847
I'm on the latest action build, not stable.
>>
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>>580243082
There it is, thank you!
>>
Oh shit, I killed Claude!
>>
Finished Skyward Sword
10/10
I'm so sorry for ever doubting you Miyamoto
>>
>>580234940
It's not my job to educate (you).
>>
>>580026526
How are PS2 replica controllers (esp for the pressure sensitive buttons) nowadays?
>>
>>580180108
From what I vaguely recall hearing, eden is trying to gut out all the hacky behaviors about Yuzu and focus on being an actual emulator, so I'd imagine that would cause regressions since it's still technically in alpha/beta/whatever. I think neo is aiming to hard focus on significantly improving the vulkan renderer but I don't really think anything else about it is worth much, it really does feel like it's just a developer playground by comparison.
>>
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>>580048125
>disable Anisotropic Filtering
>Starting from v2.7.284
Nah.
>>
>>580251702
Skyward Sword Zelda has always been the best iteration of Zelda.
>>
emu
>>
>>580255234
but you're educating me right now
>>
>>580260365
I did some research and according to some forum posts Yuzu-ea-4176 was the best version to run TOTK. I think it looks promising from the get go, getting near zero shader stutter. Needs more testing of course, haven't tried my latest save file or anything yet. I think it's best to create a personal compilation for TOTK and BOTW and bundle it with 4176 setup.

Windows
>https://archive.org/download/yuzu-ea-4176
Lunatix
>https://github.com/vvsx87/yuzu-binaries/blob/master/Linux-Yuzu-EA-4176.AppImage
>>
>>580270793
gen
>>
Where are Eden's nightlies hosted these days?
I only have the page for the stable builds (https://git.eden-emu.dev/eden-emu/eden/releases/latest).
>>
>>580281804
Nvm, found it.
https://git.eden-emu.dev/eden-ci/nightly/releases/latest
>>
The nightly build of PCSX2 includes shader compilation (lolwut?), so is there a significant reason to choose it over the stable 2.8 release?
>>
>>580283719
Sounds like a horrible thing. I thought PS2 emulation was 'solved' already and everything works.
>>
>>580283719
2.8 has been tagged a week ago and is also affected. You need 2.6
>>
>>580283719
You mean there's a shader compilation step now, or are you saying you're getting shader stuttering?
>>
The X360 version of Samurai Warriors 2 XL is now playable in the latest Xenia Edge. Previously, it was only playable in a old fork of Xenia Canary which has rather poor/inconsistent performance. I think all the other Koei musou games are playable now too.
>>
>>580296973
By the way, I got the Xtreme Legends DLC from here:
https://archive.org/download/msx360gcdlc/Samurai.Warriors.2.Xtreme.Legends.DLC.RF.X360-ZTM.rar

You need to install the title update first to enable the Xtreme Legends content
https://digiex.net/threads/samurai-warriors-2-title-update-3.3044/
>>
>>580296365
I don't understand why 6th generation console emulation even needs shaders in the first place because their rendering pipeline was very limited and can easily be replicated using traditional texture mapped polygons and phong shading and whatever else. It's not like they were using fragment shaders or any of that bullshit anyway.
>>
>>580297594
it's shaders being too complex on the emulation side, not the system itself.
>>
>>580298072
This is what I mean, you don't need complicated shaders on the emulation side.
>>
>>580297594
they don't need them, but that's all Claude knows
>>
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>feel like playing fable while commuting to work
>only xbox emulator available is a vibecoded xemu port

vgh
>>
>>580307016
you can actually choose between two vibecoded xemu ports
>>
>>580299854
What he is trying to said to you is the problem is the translation between how these console do graphics and our modern GPU, not how "simple" the way they do graphics do.
But if you can think you can do better, please go ahead, Claude await your subscription.
>>
>>580299854
Anon, the people (if you can even call them people anymore) that maintain these emulators have no fucking clue what they're doing, and whatever relatively sane people left that could be capable of fixing their messes end up getting run out by the emu dev mafia (Ie. r/emulation and various emulation Discord channels) for not 100% marching in their fife.
>>
>>580306882
Let's see what Claude actually think about that.
>TEV has up to 16 stages with more combine modes than classic fixed-function OpenGL/D3D exposes. To replicate it with legacy fixed-function texture units you'd need multiple render passes per polygon (rendering the same triangle several times, blending results), which is both slower and harder to get bit-exact than just writing a shader that directly implements the combiner logic. This is exactly why Dolphin and PCSX2 use shaders on modern GPUs to emulate old fixed-function hardware — not because the original hardware had shaders, but because shaders are the most practical way to reproduce complex fixed-function behavior efficiently and accurately.
>>
>>580308469
whew, I feared claude would disagree
>>
>>580307673
I was thinking GameNative might be a good alternative but apparently it has built in forced telemetry??? wtf is wrong with people nowadays

Now I don't know what to play on the train
>>
>>580309546
If you think you can do better, then please, go ahead. Of course, you just go at bitching on that general, that all your kind are good too. Pray Orange Man harder to make the troon die faster, then enjoy your modern UE5 slop, that's all you'll have left.
>>
>>580310226
*good at
>>
>>580310226
we can stay on a version made 2y ago for a better version than the recent dogshit made by dumb eunuchs
>>
>>580310226
What in the fuck are you talking about? Why are you politicizing a computer advancement so goddamn much, freak?
>>
>>580311023
Or they can stick with the paradigm and fix it via async or ubershading.
>>
>>580311134
You did it first bro. I know where I am, and you?
>>
>>580311906
I'm not the original anon you were talking to but what the fuck? Why is everything a package-deal lock-step thing politically with you people? The fuck does this have to do with "orange man"? What makes you think one has to be a Trump-voting rube to hate troons or appreciate AI (while recognizing its risks/implications)?
>>
>>580311452
2 more weeks
>>
>>580256738
I've never seen a clone with pressure sensitive buttons. Just OEM DS2 and DS3.
>>
>>580251702
>>580263765
nice try shiggy
>>
>>580283719
>>580297594
There's not a single original PCSX2 maintainer left, that's all you need to know. But it's also nice to know that half the new team members are trannies, and the other half are enablers.
>>
does the pcsx2 core have shader compilation issues? if not, why not just use it
>>
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>>580297594
>no fragment shaders
That Geforce ~3.5 GPU in Xbox literally implements them. GameCube's TEV (its equivalent to 'shaders') while fixed-function, is complex and removed enough from what PC GPUs and APIs do that it require's translation to shaders on PC, but that's a solved problem between uber and async. PCSX2, however, worked just fine without shaders but I guess the devs decided that working around them is more optimal or forward-facing somehow. That's fine. Just fix it.
>>
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I was waiting for SW2 emulation just to play the OoT remake thing but I guess I can do without it
>>
>>580317080
lol same
>>
>>580308006
I didn't want to make you angry.
>>
>>580026526
dumb question, but do those emulation handhelds like the thor/odin or whatever actually run ROMs well or would i be better off buying the actual console?
>>
>>580317990
depends on what you are trying to emulate, on what you are trying to emulate
if it's N64/PS1 and below, anything can
>>
>>580320007
Mostly handheld, but also GameCube, Wii, PS1~2.
>>
>>580027582
CDR/The Repo typically has the Jap original along with the translation prepatched, but I guess you don't wanna join the troon forum so oh well.
>>
>>580317080
did you really think it was going to be good
>>
>>580251702
>Miyamoto
He had nothing to do with it. Designer/Director was Hidemaro Fujibayashi.

Miyamoto didn't design any of the zeldas. Even the first one was designed and directed by Takashi Tezuka.
Miyamoto just came up with the pitch for the idea.
>>
Just got another CRT (waiting on delivery but it's mine).
I have 2x 27 inch ones with component but i wanted a small one with composite. So i got a little 14 incher.

I'm gonna have to get another transcoder, one that does vga to composite. So i can run my emu PC through it.
Can't wait though, it'll be good having a little one i can move around and stick anywhere i want (quickly and easily).
>>
>>580324591
>bought a CRT (surely from some know-what-I've-got-faggot) and had it delivered
Oh boy, what was the damage? If it wasn't some random boomer garage sale/FBM marketplace I bet this was a beating.
>>
Trying out the Switch remake for SS now, and while the controls generally work better, they somehow managed to fuck up the first person/dowsing view not re-centering automatically when you enter it. I don't get the point when you don't even use the "cursor" for anything outside of them, and it worked perfectly on the Wii. It's like if the camera went apeshit the moment you try to aim a bow in BotW. They nailed it multiple times already so no idea how they fucked it up now.
The funny thing about it is that they probably moved the map screen to your left hand so you can press the re-center gyro button with your right hand at the same time you open it. Just center it automatically, jesus.

>>580324302
Everything Nintendo does is made and done by Miyamoto. It's common sense man.
>>
>>580323725
Good or not, I thought it was at least going to be a proper remake, not a hire this man makeover kek
>>
>>580332409
>hire this man makeover
It's too late, Star Fox 64 got that treatment.
>>
>>580314524
>Just OEM DS2 and DS3.
At this point, they're wild gambles too after decades of use.
>>
After 7 years, BlastEm will finally release a new stable build. Is /emugen/ excited?
>>
>>580337204
blastem dev is a far-left terrorism supporter, so no.
>>
emu...
>>
>>580338269
really?
>>
>>580343341
gen
>>
I'm terribly sorry for the slow progress on this DVC fork of SAME_CDi. Once disk swapping is properly implemented, I'll be able to submit it upstream.
>>
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wtf is up with this ebay feedback on a CRT purchase
>>
>>580317080
>SW2 emulation
Between Nintendo sending letters left and right and security being solid this time, not happening within the next 10 years at least
>>
>>580355672
People said Denuvo couldn't be cracked, yet here we are.
>>
>>580351380
No one's putting a deadline or hard expectations on you. We (or I'll) be appreciative of whatever you put out. It's weird how the stupid LaserVision got tackled before DVC on PC.
>>
>>580357398
>It's weird how the stupid LaserVision got tackled before DVC on PC.
Personally it's not too surprising, Exodus dev has real hardware to test so he's got a huge advantage. I'm basically left with ghetto longplay footage from decades ago just to see if something strange is part of the game and not just an emulator issue.
>>
One game I consider when it comes my hand to dumb recomps is Uniracers. Always felt it could use a lot more horizontal resolution.
>>
>>580357839
Guy who vibed PSXRecomp also made a tool for SNES recomps, with quite a few examples made already. It's 100% possible.
>>
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Guys...
I think it might be over for Killjew...
>>
>>580362087
One day Astra will reverse engineer all his proprietary binaries so the project will truly remain open source. kharovtobi was a step in the right direction.
>>
Not to samefag, but whoever the anon was, they were onto something about Xemu making QEMU itself somewhat usable. If Astra can apply the lessons learnt from that emu, surely it'll make QEMU-3Dfx less of a CLI nightmare to use.
>>
emu
>>
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>>580362249
but nah his Win98 Qemu pack is based.
>>
>>580370446
Needs something like ImGUI, otherwise it'd be perfection.
>>
https://github.com/PCSX2/pcsx2/pull/14775
was merged. feels waaay better now
>>
Fucking niggas not emulating shit I bet y'all pay the tendo card keys with tip sheesh nigga fuck is wrong wit chu? Square up
>>
>>580375007
I've been emulating CDi's DVC for the past couple days, it just needs to be distributed in a state where I can provide .patch files for ease of upstreaming.
>>
To any QEMU-3Dfx anons out there, have any of you tested EWJ Special Edition? I use Win9x for one reason and one reason only, and it's for that specific game. (And the dev's other PC ports like Pifall Mayan Adventures and Gex.)
I've been able to emulate Win9x EWJ as intended via fork of junk, but it requires a specific kind of 486 hardware in order to run as intended. I'm honestly not sure if killjew's QEMU fork holds up to such scrutiny.
>>
>>580309983
https://github.com/RemiPelloux/OpenNative
found this by simply googling "gamenative telemetry" btw, i haven't tried it
>>
>>580320567
your dinky phone can also emulate those, so yeah
>>
>>580374926
>i removed all the mutexes and my program is 50% faster
>(spoiler) but it crashes 50% of time
What a joke, xe should have limited ximself to update cpuinfo and sdl
>>
Perhaps I'm being overly ambitious, but I have to wonder if these recent LLM models will open the floodgates as far as hobbyists advancing the emulation of "official" emulators too. Sure, quite a lot of them were rushed and hacky in order to fulfill deadlines, but I think it would be really cool if we live in a future where (recent) official emulators become reverse-engineered. Not sure if someone like Cifaldi would like Carbon Engine being fully decompiled, but with the emulation community's recomp fever, it's too tantalizing not to look into.
>>
>cifaldi
>carbon engine
God I'm fucking dumb, aren't I? Modzeleski was the lead dev for Carbon, not Cifaldi. I naturally confused Carbon for... well, Eclipse engine.
>>
>>580379116
There is a reason why slop submissions are banned on some repositories.
>>
>>580382456
Melee got fully decompiled thanks to the help of Claude and Codex, though.
>>
A stub, eh? Had no idea this got an article on the wiki at all. This will be fun to look into one of these days.
https://emulation.gametechwiki.com/index.php/Carbon_Engine
>>
Trying to emulate Tears of the Kingdom again
Last time I did this was back when it got leaked early
Every time I load into the intro, I walk down the stairs into the cavern and crash
I'm using the latest version of Ryubing, should I try a different emulator?
Last time I had a load of custom patches, are those still a thing?
>>
Is vibecoding going to save us from disgusting troons?
>>
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>>580387102
>>
>>580379116
why would anyone decompile this garbage
if anything the only official emulator that may be worth a shit is whatever Microsoft uses for X360 compatibility, since Xenia doesn't seem to ever progress
>>
>>580387467
>the only official emulator that may be worth a shit is whatever Microsoft uses for X360 compatibility
You're onto something, people have already done some modifications to Microsoft's OG Xbox compatible titles for PC anyway. (Including the Conker remake, but with widescreen and 60fps support.)
>>
>>580383759
It's just the world telling you to stay away from that crap.
>>
>>580387102
Look at xeir stance on AI and you'll immediately know the answer. They know they have lost the grip
>>
>>580387102
There's a ton of troons also vibecoding their degeneracy, though. I know it goes against the common coping narrative around here, but there are way more tech-illiterate, talentless troons than there are competent ones
>>
>>580375631
Extremely likely not unless you throttle the host and/or guest. QEMU-3dfx is an unholy marriage of virtualizer, emulator, and GPU wrappers ran under the guest, and generally runs full-throttle. I know what you mean though, it has tearing/pacing issues on fast CPUs like the others on that engine.
>>
EWJ + Pitfall recomps when?
>>
>>580375007
I'm playing this trooncore Super Metroid hack (I think most SM hacks are shit and it's pretty good) and score chasing in Circus Charlie, niggerlarp-kun.
>>
>>580383759
'jinx and forks has always been suboptimal for that game. Use Eden + TOTK optimizer.
>>
I heard that Microsoft ported some Xbox games to PC recently (Conker Live & Reloaded, Crimson Sky and some other stuff) and that they are using their proprietary Xbox 360 emulator running in Xbox mode, did anyone have any success injecting other OG/360 games into that?
>>
>>580416786
Nobody cares.
>"why does nobody care?"
Because "lolz xbox suxxx hurrrrrr".
>>
>>580383759
Here: >>580180108 >>580260365 >>580276947
If you want to play TOTK/BOTW you should pick up either Yuzu or Ryujinx latest version before they got nintendon't.
>>
>>580362087
Ah, karma at work.
ten bucks says killjew deletes everything, lays low for a few months/years, then comes back under a new name and different style of posting
>>
>>580418798
this desu
>>
Are these ps5 emulators essentially compatibility layers? This is running way too well
https://www.youtube.com/watch?v=JgkEp7FQORM
>>
>>580416786
This is all I could find
https://x.com/dtoxmilenko/status/2080157584317718842
>>
>>580419362
I mean the point here is this: these new forks haven't brought anything to the table. Maybe for some other games but not for TOTK at least.
Citron is probably equal to Yuzu but even then, why bother with anything else than Yuzu at this point.
>>
>>580419645
I think it would take a ban for anything to change about him. He's pretty shameless and stalwart.
>>
and even if he was banned he's so floridly psychotic I don't think he could help telling on himself and posting in his signature style under an alt.
>>
>>580421013
Same as for ShadPS4. Recent gen consoles are basically just AMD PC with some custom graphics API and OS dropped in the mix. Far more easier that more esoteric shit like the PS3 or Saturn.
>>
Have any of you played some games with Dolphin XR?

Are the VR features actually useable?

Playing Rogue Squadron 2 in VR sounds great in theory, but also like it might be very janky
>>
>>580424781
Average Russian dating experience.
>>
>>580424781
I made this webm years ago lmao
>>
>>580425546
are you actually the guy who made the youtube video or did you just clip the webm?
>>
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2.61 MB PNG
hey can you guys hurry it up with the switch 2 emulation? i want to play the new kirby game. k thx bye
>>
is dspico cool?
>>
>>580427807
both
>>
>>580429260
cool but /hbg/
>>
Filthy Indians, disgusting troons and admirable and honorable humans, I have a silly question. I installed Windows but wasn’t sure why “Secure Boot” was disabled. When I enabled it, the system froze a few minutes after starting up. After disabling it again, everything worked fine. Should I reinstall with it enabled or just leave it as it is?
>>
>>580432984
secure boot off
tpm off
vt-d off

leave this pajeet kike shit off
>>
>>580228031
I just want to play Saaros on PC.
>>
>>580427807
why do so many of you get off to abusing females and posting children
>>
>>580434303
The real question with darker implications is why do most women like it? I've dated multiple women who've romanticized Lolita too.
>>
>>580432984
You don't need that shit. But still if it doesn't work you might still have something wrong with the system. If you're dual booting linux then I think it's normal and you should definitely keep it off. You might just have a faulty tpm or something you installed doesn't like it, or you might have installed windows on classic bios instead of UEFI bios.
>>
Switch 2 is never happening because only Nintendo out of all them are the only ones that neurotically wants it to never happen again no matter what
>>
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>>580434303
>abusing females
Why did you never comment on violence against males?

Women see shit like vidrelated and say to themselves "I must vote to let more people like that into the country," so why not have it in video games?

>posting children
Projecting much? I don't post children.
>>
>>580434793
>You might just have a faulty tpm or something you installed doesn't like it, or you might have installed windows on classic bios instead of UEFI bios
I have TPM 2.0, but I can’t remember why I disabled all of that in the BIOS. I installed Windows using UEFI, and I’m not running a dual boot setup.
Thanks for the heads up, emubro.
>>
>>580435559
I do comment on violence against males you assuming twat. it just wasnt mentioned here as the video was over a female being abused. how pathetically obvious of you to try to flip this and put me on defense. cry moar abuser I detest both being done.

>>580434756
sadly I noticed that in life too much. too many females ive dated are all spank me more, choke me harder, fuck my ass. still isnt changing or invalidating too many here get off on abuse or children
>>
this is my first time visiting this thread and you can really feel the broke thirdie smell radiating from posts like this >>580435559
>>
>>>/wsg/6228971
looks fun but I don't have that kind of space and also seems like a hassle to deal with
>>
>>580251702
For me it was maybe an 8 out of 10. But yeah good game, doesn't deserve the hate.
>>
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I was given this second-hand laptop.
Which retro consoles could I emulate with these specs?

>Processor: 12th Gen Intel(R) Core(TM) i5-1235U (1.30 GHz)
>Graphics card: Intel(R) UHD Graphics (128 MB)
>RAM: 8.00 GB (7.73 GB usable)
>OS: Windows 11 Home Single Language (25H2)
>64-bit with x64 processor
>>
>>580429097
same
>>
>>580421013
that looks fake, wtf
>>
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>>580362249
>>580419645
Someone is forking it
https://github.com/wordgitet/libre-qemu-3dfx
>>
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3.58 MB
3.58 MB WEBM
>>580439941
Everything up to and including PS1 and N64 is no problem with that machine.

The CPU is good enough for everything up to and including PS3, but the gpu may hold you back even in PS2 and Wii games.
>>
>>580444076
Thanks.
By the way, I have an SSD.
Which emulators do you recommend?

I would like to emulate consoles where I can run their entire library without issues using the setup I have.
>>
>>580444076
Play this:
https://www.romhacking.net/hacks/8109/
>>
>>580444716
>Which emulators do you recommend?
retroarch
>>
>>580434874
It's happening even if by the hands of a chink. And if a chink does it, some open source fanatic will try to outdo him.
>>
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2.7 MB
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>>580434303
it's funny
>>
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>>580437757
>looks fun
>botw
>>
>>580448076
The local crackhead when he can't afford rocks
>>
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366 KB JPG
I'm playing an AI recomp and no one can stop me
>>
>>580448076
oh got it. well whats the address of your mom and sister so I can do that to them so you can have A giggle over how funny it is m8
>>
>>580456343
127.0.0.1
>>
bro you ever played house of the dead in your mid 30's alone? sweet
>>
>>580460978
The typing of the dead
>>
>>
>>580399382
They're x86 ports, so they could probably be DEcompiled. Though, I guess the SEGA CD versions could be recompiled too since the visuals to those versions are slightly better. (If you don't mind dithering.)
>>
>>580444035
Fork yeah!
>>
>>580399204
>it has tearing/pacing issues on fast CPUs like the others on that engine.
I still don't like how it has a special mode that's only accessible to 486 CPUs, they're in desperate need of becoming modernized.
>>
>>580283719
>>580289546
2.6.0 is the last stable release before the shader-based anisotropic filtering regression (introduced in v2.7.284).
>>
emu
>>
gen
>>
LIVE DAMMIT!
>>
>>580455867
Cool! There's so many that I lost track LOL.
>>
>Retroid Pocket Nova (with Dual Screen add-on)
>Retroid Pocket Duo
Which one is the better solution for your portable retro emulation gaming needs?
>>
Looking up some more CD-i longplays, and someone managed to find yet another anomaly with a game on real hardware. Creature Shock has a tendency to softlock even on real hardware.
https://youtu.be/tQhm_2z7Og4?t=1240
>>
What the fuck, the DOS version of Creature Shock is BETTER!? It's not only got on-rails shooting segments, but there's music too! CD-i removed the on-rails segments.
>>
>>580455867
it has unlocked fps which should be the bare minimum requirement for a recomp to count as one I think
>>
>>580493003
Not sure if PSX recomps got the same treatment. A lot of them from what I seen seemed to be Duckstation wrappers.
>>
>MiSTer update_all recently pushed a Linux kernel update that steamrolls your static IP and SAMBA/CIFS settings
Really feeling that paypig white glove treatment here. Fixed it, though.
>>
>>580488848
DOS was the forefront of cd-roms and "multimedia" in the early and mid 1990s.
>>
>>580448240
>ahayricore gif
>>
>>580460978
Overkill isn't very good.
>>
Ryujinb or Citron Neo?

I like the UI, how it auto detects updates and how you can download mods directly in the emu but for some reason mario odyssey randomly just hangs
Ryujinb doesnt have that fancy stuff but so far i havent had any problems with any game.

Thoughts?
>>
>>580460978
Do you have a Sinden or are you playing in VR?
>>
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>>580497613
Ryubing is tranny so that automatically makes me ignore it over even the last real build of Ryujinx
Citron always had the best performances for me but I don't play bing wahoo, I think it just works better for more niche games.
Just finish mario on any of them where it works?
>>
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What's better for nes emulation? mesen or ares?
>>
>>580497897
What do you mean rybing is tranny? huh?
Also, i dont particularly play bing bing wahoo games either but i never played any mario after 64 so i wanted to give odyssey a try, asking for help in their discord is fucking aids too because they want you to follow an autistically long set of instructions to generate crash logs (instead of having it being a functionality of the emulator)
>>
sars.......retroarch is withering.......
>>
>>580465980
What the fuck?
>>
>>580437757
the shit fat "people" do to avoid cooking real food
>>
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19 KB JPG
>>580498819
It's weird that mario doesn't work on Citron, it could be just the settings, this often happens to me with Switch emulation, try with default settings
>>
>>580502387
AC games use mipmapping to draw ground
that retard either disabled mipmapping in gsdx or forced texture LOD0 in PGS
>>
>>580503504
I tried it on LRPS2 using Vulkan and got the same results with the default settings, and it stutters too.
>>
New suyu version with libretro core and recomp exporter

https://www.reddit.com/r/EmuDev/comments/1w7eeay/suyu_v004_is_out_final_version/
>>
>>580504648
I already told you what the problem was and how to fix it, pcsx3, reliquary or lrps2 it doesn't matter
>>
>>580504796
No, emubro, I’m just saying that’s how it looks by default on LRPS2 without ParaLLEl-gs. Anyone unfamiliar with emulation who tries LRPS2 will experience things like that.
>>
>>580505917
>Anyone unfamiliar with emulation who tries LRPS2

does not compute
>>
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287 KB JPG
lol
>>
>>580506164
>8 fps

MFG x6 will fix it
>>
>>580506164
at this pace we are getting GTA VI day one at 2fps
>>
>>580506016
Yeah, I forgot Retroarch is well known for how obscure and niche it is.
Are you an LRPS2 contributor or something? You’ve been acting so defensive out of the blue.
>>
>>580506426
I'm merely bemused by someone complaining about lrps2 defaults
>>
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why is it that every time there's some drama its always android related? what is their problem?
>>
>>580507132
browns and kids, low iq
>>
>>580506524
My apologies, I didn’t mean to complain, and that wasn’t my intention. Cheers.
>>
>>580506164
fuckin crazy man
>>580506362
So why wasn't the PC version leaked again ? Was that whole thing a Rockstar PR stunt?
>>
>>580504751
And shit, that's cool, gonna MUH SHADERS with some Switch slop.
>>
>>580507132
smartphones destroyed civilization, along with feminism, jews and ai.
>>
>>580507132
Lowest common denominator platform. To use a PC you need to have at least a 90+ IQ, not the case for phones.
>>
>>580508598
Either a stunt or the guy never had it and it was just play test footage. The old leaks from ~2022 were internal bug reports from Rockstar India, some dev got RAT'ed.
But it's hard to believe it's a stunt since it was a legit crypto scam.
>>
>>580514495
Faggot shit. What a big nothing. I would have played it for a couple hours just to stare at the tech for a bit.
>>
Where am I supposed to place the firmware on Suyu-core?
>>
>>580497453
I believe it, Thunder in Paradise was also on DOS.
>>
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>>580455867
Still waiting for PS3 ones, i really want to leave the shitheap that is RPCS3 behind
>>
>>
>>580506164
People need to be doing daily repo+PR backups of these emulators because Sony/T2 are going to nuke them before GTA VI comes out.
>>
>>580532115
bet almost anything the FMV quality was worse.
>>
>>580537932
https://www.youtube.com/watch?v=azVeXdJsCbU
Yerp, confirmed. I just don't think CPUs had the sack to match hardware decoders just yet.
>>
>>580537256
what are you emulating the second worst version of nfsmw
>>
>>580538237
I could immediately tell it was DOS from the severely reduced audio quality, too.
>>
>>580539962
This. Just get PC+Xbox 360 stuff pack
>>
>>580539962
I grew up with it, my brother in emulation
>>
File: 1781889868988278.png (231 KB, 234x424)
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Kunio Kun, why do they keep doing you dirty? Of course this got fucked with in the English language AGAIN, and in the goddamn 2020s.
>>
emu
>>
>>580439941
>Intel(R) UHD Graphics
You're screwed
>>
>>580497163
Why does a supposed hardware device, that isn't an emulator at all (that's what they reckon), require constant software updates?
You'd think if it was hardware, and not emulation (like they claim), you could just buy the thing and it would just work.
>>
>>580498580
kys, waifu avatar
>>
>>580553191
It's emulation for sure. I don't think it was claimed otherwise but you can point me to that if they did. Maybe some rebbitors or /vr/tards tried to say otherwise, misunderstanding the product. It's programmable hardware, and prone to both errors and improvements by the devs, hence the updates. Also, the part that fucked up for me was the OS, not the cores in this case.
>>
>>580552871
Is there any problem with my laptop having integrated Intel(R) UHD Graphics?
>>
>>580553191
[CONT]
Also, anyone expecting the thing to "just work" should not get it. It's by autists, for autists, for sure.
>>
>>580498580
Mesen is better, based reaction image poster fitting perfectly for this anime imageboard.
>>
>>580545020
well at least it isn't the GC version, but I'd recommend just playing on PC with what >>580544585 said
>>
>>580551359
gen
>>
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88 KB PNG
Killjew at it again
>>
>>580568916
LMAO, I knew he'd get mad.
>>
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>>580568916
>>
>>580568916
Does this nigga who's going full Terry as he flames users and dubiously selling software cobbled together from other open source projects really want to invite scrutiny?
>>
>>580568916
How come he quit using emojis?
>>
>>580568916
What does he mean by github ban?
>>
>>580570215
I think wordgitet banned killjew from his fork
>>
>>580570691
FUCKING KEK
>>
emu
>>
>>
gen
>>
I'm confused about what ROM format I need for KyTyPS5. I keep finding different types that don't work.
What type am I supposed to be looking for?
>>
pcsx2 reliquary giving error when trying to download to me
>>
>>580570691
welp, looks like it's time to release all the binaries I got from him
>>
>>580586079
What? You mean from Github?
>>
>>580586794
How often did he update those, anyway?
>>
>>580587938
yes
>>
>>580588763
he gave me updates each time I asked
>>
Alright, the harp on the Switch version just werks.

Not sure if the issues on the Wii version are due to not using a real wiimote or just shitty coding in the game.
>>
Is this board getting faster, or is this general getting slower?
>>
>>580588791
Then it's a problem with Github, your internet connection, your brower or your antivirus.



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