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File: HHVKl8yW0AAnnVP.jpg (97 KB, 1080x604)
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morality edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>580986373
>>
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proggy anchor
>>
>>581113930
I made my menus go bloop when you hover the mouse over them
>>
>>581113930
Working on game UI, so not much prog. I am stuck on Figma duty and asset hunting for now.
>>
>>581114194
Fuck, I gotta do that.
>>
>>581113930
I'm making plant assets.
>>
>>581112528
Do you not trust the feelings of the flesh?
Our biology yearns to join with yours
>>
I can't even make simple 3d models but I want to make a game where I need a system for modular 3d models since I want tanks and equipment and stuff (Different tank guns/armour, ect.) that you can modify. I want it to be low poly.
How do I begin here or is it over for me?
>>
>>581113930
Finally back home. Planning on updating the whole game world with these updated grass assets.
>>
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now that the dust has settled astra and 5.1 are not super big leaps for gamedev, astra got nerfed so it's kinda shitting its pants for 3d modeling which is too expensive anyway
my only hope is for chinese models to catchup while staying cheap in the next 6 months
>>
>>581114194
Isn't it typically more like blup?
>>
>>581116035
start with low poly blender tutorials (I suggest grant abbitt) and then unity or godot tutorials on 3D gamedev. or just tell AI to do it for you
>>
>>581113930
I've put the fully mapped fly brain into the NPCs in my game. i haven't but I should
>>
>>581116035
Just keep trying. Modular machines aren't too tough because the parts/meshes fit together easily. Also easy to model them because everything is blocky and stiff, odd rig tutorials are out there for machines too so plenty of resources.
>>
Progress:
Decided to have something new to regret so I'll quit my job tomorrow.
>>
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To the people who have played MMBN before, what do you think of the card code system (the letter thing where you can only use chips with other chips with the same letter)?
Do you think it's a product of its time or can it be an interesting system to use in a modern game?
I still can't decide if I should use the letter thing or just use a mana system like every other recent MMBN clone. The letter system would be harder to balance, I think. Also I feel like the modern audience would get really confused by the system and they are not known for reading tutorials
>>
>>581116401
no it's more like a chickachickaaah
>>
>>581116887
cool, it's easy to get a new job when you need it in a couple of months or a couple of years. just make sure your handshake is firm
>>
>>581116960
I played it as a kid and barely remember that part.
>>
>>581116439
Thanks, I don't want to use AI for this because I want a consistent art style.
>>581116875
Yeah, I do want to eventually add people with the same level of fidelity but my thinking is that I should learn how to 3d model stuff before I try a human, I think that a human is going to be much more complicated to get right then a tank hull.
>>
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>>581113930
working on goods together with astrachan :)
>>
cris would you kindly donate your brain to science? I need the fully mapped connectome of a 40yo colombian man for me next game
>>
battle system loop is working now.

we can enter battles and emerge victorious.

working on all the nuances of the battle mechanics now.

as for pic related...heheheheh...this is the bane of all excel rayne players. the first "git gud" check. you thought you could run away from Owl in my new excel rayne?
>>
>>581117539
Just use 6 fruit flies stuck together, has about the same computation.
>>
>>581116960
don't try to autismally clone apply some of your own thoughts into what you're cloning
>>
>>581117574
what is blud waffling about
>>
>>581117391
At least with humans, you have like unlimited tutorials. Don't worry too much, I only had to model like 4-5 human models before I got one I actually stuck with. My first human model was literally just blocks like a minecraft character, you progress pretty fast if you keep at it.
>>
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>>
>>581117769
I look like this...
>>
>>581117701
it's some schizo who pretends to be a foid don't reply to it
>>
>>581117701
>W-what do you mean targets can fly? WHY ARENT MY ATTACKS WORKING!?

Owl is an infamous check at the very start of the game. It works as a tutorial for the air vs ground mechanic which dominates the game, and will dominate ERX too, i'm not changing that.

I love "git gud" checks in games. Don't you?
>>
>>581117769
I look like this and I say this >>581116887
>>
>>581117975
STOP TRYING TO CANCEL NORA. FUCK YOU.
>>
>>581118228
kys simp
>>
>>581118291
>DON'T REPLY!
you are an enemy to society. i hope you realize that.
>>
>>581117975
Nora is a girl?!
>>
>>581117975
Is it a troon or a real foid?
>>
>>581118520
you can think of me as a girl if you like. my gender changes depending on who i'm talking to. i'm gender fluid in that way.
>>
>>581117769
I had a folder with that picture back in school. The text said 'Train your brain - use it or lose it'
>>
>>581118669
>"girl"
Oh it's a troon.
>>
>>581118669
fluids are to be flushed down
>>
>>581118817
i'm not a troon. i don't suffer from gender dysphoria. i don't think i was born in the wrong body. on the opposite, i think i was born in the right body.

anyway back to development progging.
>>
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>>581113930
Guns and Nuns now have a Steam Daily Deal
>>
Male Protagonist
Female Antagonist
The Natvral Order
https://vocaroo.com/1oL4vdUa9Tws
>>
Male Protagonist
Female Reward

Just like the good old times
>>
Female Ree Whore
>>
>>581119321
why did nunbro leave us when he became a yesdev?
>>
>>581119321
WHy is that slut showing her armpits? What the fuck is this?
>>
>>581116960
It's a fine system. If you feel like 26 letters is a bit much, you can replace it with a smaller set like colors or gems.
>>
>>581119995
I have seen him working on dungeon watchers a bit here a couple of weeks ago
>>
>>581119995
Well this general isn't called professional game development. Once you're making money you don't really belong here.
>>
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I will make Coffin of Andy and Leyley clone and get a cute Eastern European goth gf.
>>
>>581119698
This.

>>581119601
>he treats women as a peer-level threat
NGMI
>>
>>581119995
All yesdevs eventually leave because once they have a stable source of income they mentally mature to a point where they realize this place is a massive waste of time filled newfag children trying to troll each other 24/7.
>>
>Have an utterly killer idea that would draw attention to my game.
>Cannot post the idea on my games twitter because it will give everyone else this idea and it will take me about another year to finish my game.
This sucks.
>>
>>581120494
I actually regressed. I was actually doing well with gamedev income when I first found agdg and since then it's all been clownhill
>>
>>581120460
I AM SHODAN
https://youtu.be/QGEjKoGHzO0
>>
>>581120627
I share all my game development with my closest friend, gives me enough attention to keep going.

I would love to share it on social media though, I thought about disguising it as an art project so no one copies it and then say it's a game later.
>>
>>581120712
why can't they make games this cool anymore? Any vibecoders making System Shock 3?
>>
>>581120627
there's an upside to that
https://www.youtube.com/watch?v=UVnLW47cpFk
>>
>>581120912
All that guy has to do is come up with ideas and a giant team does the work. Easy for him. A lot of people can come up with ideas all day.

I'm chugging through making thousands of assets and it's hard to keep pressure high.
>>
>>581120878
Might take inspiration from it
>>
>>581119995
I am here, but I normally post when I have something to share, right now I am working in Dungeon Watchers because I want to finish that project but I had to also work in this new update for Guns and Nuns, which is a big one because is a new map, new weapon, new enemies and a Boss.

I feel like I will keep making more maps for the game, probably 2 more.
>>
>>581121724
did your game get you a girlfriend?
>>
>>581121724
hi nunsis
>>
>>581121795
Bro is too gooned out to even want a gf
>>
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>>581121724
I boughted your game and it was utter mid.
I didn't leave a negative review out of good will.

I hope you'll do better.
>>
>>581122114
Cooming kills braincells
https://youtu.be/pp5xGLj1RME
>>
>>581121724
Are the sale numbers on the soundtrack itself good?
>>
>>581120912
Sakurai always gives the most surface-level "advice" imaginable.
Boomer's out of his element, he probably hasn't seen an IDE in years.
>>
>>581122710
the topic is whether to share what you're working on or not
>>
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>>581122290
Making a bundle with the Ost it's a nice bonus.
>>
>got blocked by jonny blowie
>>
>>581123891
I've never heard anyone talking about or purchasing a soundtrack
>>
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>>581123298
This. I'm not sharing any of my melee clone considering how badly tournytroons ruined it.
Look at them constantly baiting. Fuck.
>>
>>581124697
Like wtf does that even accomplish besides wasting time? You're all the fucking way over there hiding in the corner. Now I have to think of a way to stop players from fucking cucking out and doing that gay shit.
>>
it really feels like that type of game is some kind of psychological disease or something
how do people still play those things
>>
https://www.youtube.com/watch?v=GDvSQTITX5g
MARMO MENTIONED
>>
>>581120363
why wouldnt this work??
>>
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The v3jam is drawing near. Make sure you sign up! We've updated our site to include some new things pertaining to the jam, so check it out and enter in the Konami code for a surprise.
https://thev3expo.com/
>>
>>581126365
Isn't that the girl that fucks dogs
>>
>>581125386
>And does that mean that if you are one of these games in here (cloned games), I'm going to shun you? I I honestly don't think so. Because for me, game development is a job, but in a different way than you think.
>>
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>>581126481
No unfortunately. But they had a lovely conversation back before the summer show.
>>
>>581127075
Lel
>>
>>581126365
Did you ever find some woman to voice something?
>>
>>581127417
Yep! We brought on our new VA this weekend and are working with her to overdub the jam opening animation, and she'll be our VA for Squilchan going forward. We're just right now determining if we want a 1:1 of the last girl (which she can do) or if we want her to do her own spin on it.

Plus she can sing which is a huge bonus going into 2027.
>>
>>581127607
Cool, hope it goes well for you. I'm a little shocked some woman out there was even willing so quickly.
>>
>>581127817
Actually I found her and offered her the role on the spot after listening to some of her stuff. We did have one applicant but by the time they applied we had brought on the other girl.

This new VA actually asked me for a personality sheet and I had to whip one up because none of the previous ones asked me for it. Shows how fucking amateur we are.
>>
I'm only gonna hire Japanese VAs
Westoids are fucking slop that sound like they're making a mockery of the work
>>
>>581113548
NORTUBEL LOST HIS FUCKING MIND
>>
>>581128150
I will hire no VAs because voices are annoying in video games.
>>
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>>581126365
>>
>>581128150
western voice actors do not take anything seriously at all
literally 0 idea of how to do drama
https://www.youtube.com/watch?v=fohl0b7n3r8
>>
>>581128561
Check /int/
>>
>>581126365
Awesome, my game is in.
>>
>>581128962
Tibia on 4chan, now that is cultured.
>>
i don't want to dev...
i just wanna be rich...
>>
>>581128962
Is that fucking Ultima?
>>
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If I don't finish my game by time WoW Forever launches that shit is never getting done
>>
>>581129145
>western voice actors do not take anything seriously at all
>literally 0 idea of how to do drama
Just hire bongs, they work for cheep and make your game sound fantasy too.
>>
>>581129620
I wish I could sleep like this without that side of my face filling up with acne
>just wash your pillow
I do it doesn't matter i just have shit genes
>>
>>581129816
Whats your diet like?
>>
Should I do pbr or only diffuse
>>
>>581129816
eat more eggs faggot.
>>
>>581128962
Hard to fathom that this fucked up perspective was actually used in several games. Looks both unappealing and retarded to create assets for.
>>
>>581129816
>he still uses a pillow
That shit was literally invented to keep doctors in business. I haven't had any neck or back issues since banishing this deviltry from my bedroom.
>>
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I hate talking to other game devs and finding out that the only game they have played is fortnight or balders gay 3.
>>
>>581130287
nta
vegan here, never had any problems like that ever
going to downvout that ponst and also let you directly know about it
>>
>>581130543
You're not supposed to have it under your head, you're supposed to have the pillow on your face just above your nose so your eyes are covered by it
>>
>>581130724
ah yes, over the head, so sitting on top of his head
very well said anonymous 4channel user
>>
>>581130667
>Stealing my fourchannel karma.
This is what zero eggs does to a motherfucker.
>>
>>581129816
You're being given shit advice. Go straight to isotretinoin and nuke that shit from orbit unless you want permanent mental damage to last you through your old age
>>
>>581130848
Have some respect, nigger.
>>
>>581130308
You wouldn't know soul if it fucked you in the ass
>>
>>581129816
it is because of diet, idiots think "you are what you eat" is some kind of meme kek
>>
how do I turn this flavour of the month shit into a game?
>>
>just had to throw out like 4 days of work because the animation workflow is fucked to a point that it makes more sense to start over
>>
>>581131162
just ask Claudia to fix it.
>>
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>>581113930
bird
>>
>>581131063
>I'm made of the highest quality nippon to kankoku no seieki
kanpeki da
>>
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>>581131109
I thought the current fotm meme was high elves vs wood elves
>>
>>581131109
renaissance/medieval extraction looter shooter (swordter?) with cute anime girls

you gonna make a billion, don't forget about me when you do
>>
>>581131391
its more like
>eat life = become living
>eat death = become death
>>
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>>581113930
Trying to snap some cool screenshots from AI vs AI battles (pic unrelated)
>>
>>581131528
Expedition into darkness is already on its way and will outcompete that game
>>
>>581132201
ah true, forgot about it, I actually thought for a sec that there is no medieval like looter shooters
>>
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>>581113930
Protagonist concept for my 2d stealth game. 16,000 pixels to work with and still can't add detail. Any pixelchads got tips on shading?
>>581131356
Ace birb. Any form of dithering is wizardry to me.
>>
Sugar and bad hygiene gives you acne and carbs and no exercise make you fat.
>>
>>581129620
How bad is your taste that you want to play Classic/Forever? Dogshit games.
>>
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>>581131973
Got some fun footage :)
>>
>see dev with an amazing idea
>tfw you were too dumb to think of it first
>>
>>581128828
It's annoying to have to read. Audio logs are based
>>
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>>581132749
it's wizardry to me too
i have no experience in art so i hope i can make it up with good gameplay
>>
>>581133167
makes me think of hooligans storm over europe for some reason
>>
>>581133818
isometric games are absolute peak quinoa no matter the genre
>>
>>581133219
or to realise that the lacking aspect is passion
>>
Setting up a c++ interface in ue5 has been a living hell. It is not easy. Not at all.
>>
>>581133219
Same bro. I need to stop opening these threads.
>>
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>>581133534
>no experience in art so i hope i can make it up with good gameplay
Haha me too!
We'll make it, you'll see.
>>
>>581133298
>annoying to have to read
How old are you?
>>
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>>581133534
>>581135213
I hate you fucking faggots with decent art trying to pretend you're no good at it, actually the most obnoxious victim complex humblebrag nigger shit possible
>>
>>581135572
Probably not his art given the weird filename.
>>
If I post progress here and I make it big will I get cancelled for being a 4channer and posting in a schizo general
>>
>>581135789
no
>>
>>581135789
No one will care unless you post something weird while your game is attached to it and someone digs that up.
>>
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>>581129494
I baked another one
>>581129596
tibia
>>581130308
I love the oblique projection
>>581131058
SOVL
>>
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he's just like me....
>>
>>581131973
>>581133167
gmi
>>
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>>
>>581135572
It's not a humblebrag it's a defense mechanism. It's so if anyone comes out and say "actually your art is shit" they won't feel bad since they already rationalized that their art is shit. People do this all the time and it's to avoid being hurt.
>>
>>581136341
Real niggas included
>>
strange things happen to people who don't add lolis to their games
>>
>>581135572
That wasn't my art no need to get pissed. Now this dogshit is mine
>>
>>581137178
like what
>>
>>581137216
keep going anon, you can do it.
>>
>>581136341
What kind of move was going 1-bit art? Nutty
>>
>>581113548
How come the /v/ threads always have cool games with tons of interesting progress posts but the /vg/ threads are always retards shit flinging about who is a yesdev and who is a ai tranny?
>>
>>581137883
1-bit is fine if you're like an expert artist or something. World of Horror did it fine.
>>
has any 8x8 pixel art game been successful in the last 10 years? I always see these packs on itch and concepts on twitter but 0 games
>>
>>581138329
lil shua doesnt frequent the /v/ thread
>>
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pretty happy with my newer skill level, chuddies.
>>
>>581135895
>you post something weird while your game is attached to it
but anybody could do that
>>
>>581138770
this is obviously ai made, cris
>>
>>581138770
back to AI?
>>
>>581138781
I would use a trip honestly, I know tripfagging is annoying but at least someone won't pretend to be you while posting weird shit. Or just don't post your game here and only bother with DD or something, no one is going to pretend to be you on itch.
>>
>>581138930
>>581138958
Took me 3 hours.

Is not 100% AI
>>
>>581132749
>Any pixelchads got tips on shading?
You need to pick the light sources. For the beginning id just go with one. For shading i usually do the following: Lay down all the form shadows. Add cast shadows. Add ambient occlusion and then bounced light (dont overdo it).
Try to always hue shift your shadows towards your ambient colour. Usually itd be the environment colour, but if it has no background you can just go for the opposite of your main light. One thing thats always helpful with rendering is to have a layer that is black or white and change its layer mode to hue. When you turn it off and on you can see how well the values of your piece read. Also try to not outline every form. Dark outlines should be used for when to signal depth. For forms shadows should be enough. Not every form needs to be perfectly surrounded, sometimes its better to collapse shapes if it reads better. Zoom in and out a lot and flip your canvas occasionally, it helps to give a new perspective on your piece. For pixelart specifically try to avoid jagged lines. Your line progression should always be 1 1 2 2 3 5 and so on, not 1 2 1 1 2 2 1 2. And if you need to mix the values, mix them proportionally, so 1 2 1 2 1 2. Small abrupt changes read really bad, its better to just simplify the form. The shins of your character are very jagged as an example. Hope it was helpful. Good luck.
>>
>>581139031
You forgot to tell the AI to stop changing misty's hair in every frame. Even the hair tie changes color.
>>
>>581139289
that's a gif artifact.
>>
>>581139072
how do you select an environment color? now that I think of that I never do that... maybe that's why my assets always look like they do not belong to my scenes
>>
>>581138770
>>581139496
>>>/wsg/6234794
>>
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>Indie Games Hub uploaded a trailer of my game
So basically I won pretty much
>>
>>581135572
There's a huge gap between learning to make passable art with a pencil and being able to produce art for a game
>>
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>>581140634
can I see it?
>>
>>581134495
It gets slightly less worse anon, keep it up. I'm wrestling with Chaos Physics and its not super pleasant but I think I'm getting the hang of how its supposed to be done, so its slowly getting easier.
>>
>>581139072
Holy pixelchad! So much to keep in mind. Yeah the shins are nasty looking back. I'll fix them then practice reducing outlines and using shadow instead.
>>
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>>581140634
what are you going ot make us guess? just tell what is your game
>>
>>581140089
Choose the general feel you want to go for. When youre outside the shadows that face upwards get tinted blue (because of the sky) and brown / green or whatever your ground is when facing downwards as an example. When a shadow has colour, it means that the light bounced of some surface. The closer the surface the stronger the bounce.
You can also choose the colour just for artistic reasons. I prefer shifting many of my shadows more into the purples, because i just like how it looks. But in environments outside it can look a bit weird and i was critiqued for it a few times ahaha. Whats important is being consistent. In portraits or sprites in my opinion its better to just pick an overall shadow colour instead of giving each sprite a different one. Dont just colour the shadow the colour you chose though. If you want to go from yellow to purple you can go through red as an example. The farther away your hue is the more desaturated the mixed colour will become.
>>
does having an attractive female character with big tits in your game increase sales?
>>
>>581142461
is the sky blue
is the grass green
is the water wet
>>
>>581141712
>us
>>
>>581141712
I think it's https://www.youtube.com/watch?v=2gEjDSTrNMU
because of https://www.youtube.com/live/4eEOzr3nY3Q&t=7122
>>
>>581143174
>t=7122 doesn't work
shit, it's 1:58:42
>>
>>581129145
Physically impossible for woids to display this much passion
https://youtu.be/3djqMsrw3Fs
I don't know why Japchads even bother dubbing. They're making a mistake
>>581135416
In my game you shouldn't have to stop and read every five seconds, it's too fast paced
>>
>>581126365
>enter in the Konami code for a surprise
You absolute evil motherfuckers. I thought it was broken.
>>
What's the password for Paloo Spiral? I'm downloading all the "Sidescrolling Megaman Inspired Indie Games" after i got politely vagueposted at to do so
>>
>>581141550
The only thing I am missing now is that I need access to get world from the user widget I made.
>>
>>581145926
nvm, found the newer SAGE build
>>
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>>581143827
>Physically impossible for woids to display this much passion
how can you say this when D'Agostino's Nightmare is in the exact same game?
>>
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>Some gay argument about AI and who's using AI and whether we should use AI
>Every single thread

We're all solo devs here. Isn't it time we embraced AI? We're not shipping anything if we're not using every tool and shortcut we can
>>
>>581125386
Marnix is so happy saying "it must suck, to spend 7 years on this game..."
>>
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AI status?
>>
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Holy fuck I hate slate. It's all macros. How the fuck is anyone meant to do anything with that abomination of psuedo c++?
>>
>>581148051
ai shills are just obnoxious and insecure about ai usage. they have no talent or taste and it's very clear when you see anything they put together.
real yesdevs are using ai without shouting all the time about how ai is the future and everyone should just accept slop. the best ones can use ai without anyone even noticing.
>>
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>>581148454
>>
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>upload some old shit i made 10 years ago to suno
>mfw suno cover gives me my main theme

https://vocaroo.com/17jTxiJZgPp3
>>
>>581148949
what did the original sound like
>>
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>>581149074
basically the same but with shitty synth instruments, more marching band style, less flair, and less noise
also it was only half the length, suno just doubles the length with random similar sounding shit for some reason
>>
>>581149275
just fucking upload it and post the link so I can listen to both for comparison
>>
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>>581149494
sure, it also had a guitar recording but I think suno ignored that

https://vocaroo.com/1e87lIJDAHuh

i think for suno you need to give it the full melodies and at least hint at the right chords and right instruments
>>
>>581149790
so basically you've uploaded the first song and told it to not make it shit? or did you give it chords as the prompt input?
very interesting regardless
>>
>>581149790
kino
>>581148949
slop
>>
>>581148949
I hate to say it but the original has more soul
>maybe include a toggle in the options for "Retro" and "Upscaled"
>>
>>581149913
>told it to not make it shit?
no you just spam a bunch of "music words" to get what kind of style you want

i haven't touched the lyrics sections yet, but apparently you I believe you can change how the song progresses there even if it is fully instrumental
>>
>>581092564
it's hard to justify the time to draw a piece atm. that's a day or two worth of free time i could've been doing something else... also, even without regard for effort, a local setup of neo forge with anima 1.0 honestly outputs better looking "drawings" than most of the shit i ever drew, so doubly hard to justify.
my pen has been relegated to texturing and weight painting only.
>>
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okay fine, I'll make more fanart for proggy anchors
>>
what's a good 3d artstyle that's feasible for solo dev? i usually do everything in photorealistic style but i think having that level of detail will be shooting myself in the foot because all assets will need to look good and it will take a million years to create. i'm thinking about hand-painting low poly model and not doing any sculpting at all, but I have very little painting experience so it feels daunting. hm, maybe i can just use photo textures on low poly models
>>
geeked out
>>
>>581151240
just use substance painter or import models from asset stores or sketchfab
>>
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I mean, this is basically perfect.

It's good enough to be usable for a pop up VN.
>>
>>581151926
*rubs eyes*
oh my god you are so stupid
*starts crying*
>>
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Now that I started to design the menu basics... Fuck, there is a lot of shit to think about. I have less of my game crystal clear than I initially thought. And it is difficult to think about how I should present things or even what to focus on first.
>>
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I ate all my progress
>>
>>581151240
You can do photo-bashing (photo textures) on low poly models if you want. It's pretty common now and people seem to like it.

I've been hand painting my textures and I would say it's tough. It looks really good but it's the most time consuming thing I do and my textures are small, takes longer than putting a whole mesh together and weight painting/rigging it combined. Maybe I'm just slow though and I'll get faster eventually.
>>
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>>581147787
I don't know...I'm just mad I ran out of Vyvanse and can't do gamedev for a whole week now
>>
>hear godot games are easy to crack open
>crack open my favorite godot game thinking i'm about to find an infinite sea of godly material to reference
>it's clearly vibecoded sloppa (2023 ai agent tier)
ah. so this is how little code matters.
>>
wasteland bites 2
wasteland... bus
>>
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>>581151294
>>581152842
what's up cosmicdev, I thought you were doing a space game
>>
My life is ruined. All I can do for the next 9 days is watch old-school OVAs and smoke weed for inspiration. This sucks. It's Over.
>>
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>>581152561
>>
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>>581152964
i was, but thats done
probably wont sell well but i just really wanted to make it, pretty short
>>
>>581152735
yeah for me when doing realistic characters doing the high poly sculpt takes the longest, but I imagine like you say for handpainting it would take almost as long since you need to paint the light and details you would normally bake in. i'll probably just stick to photo textures then, i think that gives me some wiggle room where I can still author my own assets or use asset packs fairly easily and just replace textures. thanks for the advice
>>
>>581130308
Its existence is practical rather than aesthetic. It allows the tiling to be aligned to the view axis while also allowing to see structures and walls from two angles at the same time

>>581136194
Based fellow Paladin chad
>>
>>581153254
when i saw this capsule in upcoming i first thought it was a spiritual successor to space station 13
>>
All I can do is work on my gamedev lair and listen to dank music to inspire musicdev, sure is boring around here
https://youtu.be/i1tKUKSL618
>>
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>>581150121
>>maybe include a toggle in the options for "Retro" and "Upscaled"
i tried it on the other song i had from 10 years ago
that one doesnt have as strong melody unfortunately
seems to have helped with the noise though
spliced the two attempts together since it was so much filler crap

https://vocaroo.com/1nwrHxwtnE2A
>>
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>>581153676
I need my amphetamines
I'm so addicted.
I don't know how I'm gonna make it through the next 10 days. Everyone was right, no should ever take Vyvanse to improve focus, it should stay illegal
https://youtu.be/2ZANNt_uyvM
>>
why did god choose indie devs for this suffering?
>>
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BRO WAKE UP YOUR GOTTA MARKET YOUR GAME WHY ARE YOU POSTING HERE INSTEAD OF GETTING VIRAL ON TWITTER COME ON BRO GET ON IT
>>
>>581130308
Also to address
>retarded to create assets for
It has the same benefit as isometric that you only have to draw characters from 2 angles instead of the 3 you have to draw for traditional 3/4
>>
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>>581154615
Should be posting it on soul-zone.org and selling sfx packs
https://youtu.be/09I8ibGwHnw
>>
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does Steam censor child characters being killed? can children, for example, get beheaded or otherwise dismembered in-game without needing an offsite patch?
i believe those patches are almost entirely for lewd content (which this wouldn't be), but then again all recent Steam releases i remember playing prevent children from being harmed entirely... is that borne out of some form of necessity? or can you go as hard as you want as long as it's not nsfw, and people simply choose not to offend?
>>
>>581154615
My game is unmarketable.
>>
>>581155091
That's all the more reason to MARKET YOUR GAME or NOBODY WILL SEE IT and YOU WILL DIE ALONE
>>
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That's it, I'm tired of my games not making any real money, time to make a rogue-like deckbuilder
>>
>>581154957
Children can be killed in games. Most devs don't bother because even if Steam allows it, YouTube and other platforms won't allow it to be monetized. From a "marketing" standpoint, you'll have tons of trouble getting basically any content creator to upload videos of it unless it's a minor part of the game that can be cut out.
>>
>>581152842
Are you a millionaire already?
>>
it's so fucking over, marketing is everything, if you're not terminally online on reddit/twitter/tiktok you're not gonna make it
>>
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>>581154308
>>
>>581154957
Also forgot to add on that some countries will just outright ban it from selling there, it's fine in the US market obviously.
>>
>>581154957
https://www.youtube.com/watch?v=-Un9r3te3Gc

It's just not seen as good PR but it's not forbidden or anything (in the US, it's censored harder on some other countries)
>>
>>581154947
What the hell is this site for?
>>
>>581154947
>>581155589
>>581155668
For you guys to post game and make money. I'm going to add an account system soon but I've been so busy preparing for Vintertaal in ashen kumpft
https://youtu.be/OyQ2I-hTV8s
>>
Sheeeeiiiiiit
>>
>>581155202
Ok, I'll set the goal of posting my game on somewhere marketable before the end of the year.
>>
>>581155356
>>581155598
>>581155629
alright, thanks. i'm not cutting it then.
from what i gather it'll cause issues with germany, australia, japan, singapore, china, sony, nintendo, microsoft, etc, but no matter; steam users based in usa and (most of) eu will get to play.
>>
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goblin dev this one is for you


https://vocaroo.com/1dDFtb5dAdUG
>>
>>581156527
GOOD
>>
>>581156758
kek holy shit
>>
>>581156758
lmao
>>
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>>581153254
>but thats done
ZAMN!
>>
>>581156758
>godot is shit
kek
>>
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Added a parallax effect to the background. I had to get rid of the screen shake when the imp hits the ground, but I might try and add it back in.
>>
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>>581156758
new shitposting unlocked
>>
which is least dead (yes I know they are all dead)
>crash-like
>spyro-like
>jak-like
>ratchet-like
>>
>>581157756
none of those even get made
>>
>>581156758
>>581157704
oh fuck no no no no is this gonna be a new thing now?
cris-core...
>>
anon, this is no time for caution
>>
>>581155248
>rogue-like deckbuilder
What a stupid idea. Just make normal games man, stop inventing weird shit that would never see any success.
>>
>>581157903
I don't know how to gauge demand so I will prototype them all and see what is most fun
>>
[Initiating Transmission]
[Review Pipeline Initialized]
>>
>>581156758
What/who is goblin dev?
>>
>>581156758
thr lyrics in the second verse into the chorus are unironically good kek
>>
>>581158378
Just do something between ratchet and jak
I genuinely don't think people care about crash, and you'd need inventive gameplay for them to care about a spyro-like.
>>
>>581158395
some anon with red goblins as the main enemy in his game
>>
>>581157756
Azure Dreams-like
>>581155668
For anons to market their slop
>>
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boku dev this one is for you

https://vocaroo.com/1nngwnFkCbLS
>>
>>581158548
is it that loli dev guy
>>
>>581158694
List it for 25 cents on SoundCloud and post it on soul-zone.org
Boom
Slop marketed
Anon 25 cents richer
>>
>>581158810
There's a SoundCloud player on the music board...have no idea if it works, but it's worth a try
>>
>>581138770
you don't have skill, man
that's a different character on every frame
>>
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This took a huge mental effort.
>>
>>581159659
that's bullshit, he just has to fix the hair
which is easy, btw
>>
speaking of hair
>>>/wsg/6234880
>>
at what point in development do you start sharing your game(s) here?
kinda want to show something soon but feels a bit retarded to do before i'm certain an eventual release is actually realistic; any given project could easily end up an abandoned prototype despite being somewhat playable already.
>>
>>581160115
original /agdg/ culture was just sharing whatever progress you considered semi-significant.
>>
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>>581160292
>original /agdg/ culture
progress
>>
>>581160419
That camera angle is bad.
>>
Did anyone else just import the Unreal 4 mannequin model into blender? Why are there so many fucking vertices?
>>
>>581161620
ue4 came out in 2014 and it was fine then. IIRC its about the same as an overwatch character
>>
>>581160691
not if it is a gen z streamer bait game then it is perfect
they eat that the quirky chungus shit up every time
>>
>>581162045
Yeah but I'm stoned outta my mind on weed and there's too many to move to make an ear
Fuck this it's over dude
>>
>>581163587
just use metahumans or w/e since you are on unreal
>>
Astra make me the next indie cult classic. Make ONE mistake.
>>
>>581164158
woah
>>
>>581164328
lol nigga you really are high af
>>
>>581154957
i can individually remove every organ of a child in rimworld
>>
>>581164221
>>581164221
Fable make me the next indie cult classic + 1. Make TWO mistakes.
>>
>Ran out of Claude credits
Guess I will be masturbating for the next 2 hours.
>>
>>581164857
with a chinese model?
>>
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>>581164957
Why do you ask?
>>
>>581164857
I started forcing myself to just sit down and write prompts in the meantime and re-iterate them using free grok and then feed them to Claude when my quota resets the problem is that now I sit on multiple prompts ahead of schedule and when the quota resets I fire off multiple sessions in parallel for each and burn through the quota in 30 minutes kek.
>>
>>581164519
>Moved to Unreal Engine: MetaHuman Creator is now embedded directly inside Unreal Engine (starting with Unreal Engine 5.6) rather than running as a standalone browser app. [1] (https://www.metahuman.com/news/metahuman-leaves-early-access-with-a-feature-packed-new-release), [2] (https://www.metahuman.com/creator-download)
No, it is hopeless.
The cancer has spread throughout the Von Braun.
They fill every available crack and crevice.
https://youtu.be/QGEjKoGHzO0?si=uxsckeMDK8-P-Qqi&t=628
>>
oh my achin' back aislopers are so braindead they literally can't do anything when their goytokens run out and have to run to a different, useless ai
>>
>>581167601
or like it's pointless to even work manually when I can wait for the reset and have the AI do 20x the amount of work I could have done manually in that time? it's about efficiency not inability
>>
twilight zone episode where a programmer from the 1970s yearns for the future, and gets monkey pawed into waking up in a 2026 programming job
>>
>>581136371
thanks dad
>>
>>581168642
>monkey pawed
nigga my company pays for astra subs literally none of the people at my work write code anymore you just do a zoom meeting at 9 then fire off a few agents running on a loop with /goal and then go to the gym or on a date then come back, tell another AI to do code review them push to prod
this is literally the best time ever to be a programmer provided you actually were employed before and not looking for a job right now
literally zero actual work is being done while getting paid handsomely
>>
>>581168785
>literally cannot even fathom the concept
lol
>>
I don't really understand what code even is but the AI handles that for me :)
>>
>>581168843
the concept assumes unintended consequences for the wish granted but there's no downsides to being a vibegod programmer in 2026
>>
isn't there a faster and more precise way of grabbing multiple vertices? is this be why niggas use drawing pens n sheit?
>>
>>581169306
soft selection or whatever its called in blender
>>
don't mean to brag but i've had a lot of fat chicks flirting with me lately
>>
>>581169306
This is why we recommend the donut tutorial. It's not to learn how to make a donut, but how to do shit like selecting verts efficiently.
>>
>>581169756
cuffing season soon nigga bitches be mad desperate right now
>>
>>581169352
trying circle select but it's jank and keeps freezing
>>
so did "18 hours a day" anon give up already?
>>
>>581167601
i aislop with free chatgpt
>>
>>581170578
Who?
>>
>>581172250
>>580933638
>>
>>581172380
its over
>>
>>581172380
If he's working 18 hours a day he ain't got no time to post in no amateur gamedev generals
>>
>>581172675
nah he was gonna post progress
>>580936847
>>
>>581149790
the ai version is too busy
>>
how tolerant do you think people are of shitty looking FPS games? like battlebit shit, but not as clean looking.
>>
>>581169769
Nah I'm good. I have a whole book on blender. The chudreal 4 model just has too many vertices. Might just merge and delete all the slop, too many for my liking. it's not going to be retroslop but it doesn't need to have trooned out graphics either
https://youtu.be/xrBJPpRkE_Y
>>
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https://youtu.be/q1KFVhpv9a0?si=AAKcDFqui-sUUsRh
>>
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>>581173397
Originally I wanted to hand draw everything but it's just not possible in chudreal 4. maybe troonity
>>
Dungeon Automata was a really good idea, that dev is gonna make bank.
>>
is cruelty squad /agdg/core?
>>
>>581159671
w-what is she planning on doing with that finger?!
>>
True or false: feedback from most devs is actually worse than feedback from idiotic players who can barely form a coherent sentence.
>>
>>581176271
Devs give bad advice sometimes but at least you can make sense of it. Gamer feedback where they say almost nothing is hardly feedback to begin with.

Obviously, some gamers give good feedback though.
>>
>>581173954
Based and oyveypilled anime. Making jews seethe just by existing. Same as me.
>>
>>581176271
True, devs are often completely self-absorbed and think that their opinions are the only correct opinions.
>>
>>581176271
Same. Most devs are idiotic players.
>>
>>581176271
Both are equally bad. The difference is that devs are more likely to try to give you a solution to an issue on your game and you should almost never to listen to solutions proposed by your playtesters.
>>
>>581176271
The best feedback I've gotten was just watching people play while their face is in the corner and they comment throughout without knowing I'm watching(stumble upon the game). I think a dev playing it like that would not work so well as they criticize shit nobody cares about
>>
>>581176912
>I think a dev playing it like that would not work so well as they criticize shit nobody cares about
ding ding ding
>>
>>581176912
Gamers do that too though. Try asking players what changes you should implement to a game and you'll get really stupid suggestions no one cares about that just personally appeases like one person.
>>
>>581176271
Devs usually don't see the forest for the trees. Players are drooling idiots. Neither gives good feedback.
>>
>>581176271
It really depends on what stage of your gamedev career you're at. If you're a beginner or perma/beg/, neither you nor a regular gamer knows how to properly articulate problems or solutions, and at that point, developers who do know how would be more helpful. Once you're skilled enough that you don't have major technical flaws and you're able to properly decipher player feedback, then developer feedback is worth less.
>>
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gamedev music
>>
I'm just making a game I wanna play myself.
An antisemitic game, so you automatically know it's gold.
>>
>>581131492
elf women owe me sex
>>
>>581176271
false
>>
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>>581177991
OWE YOU? You owe Lady Black Silvia twelve hours of quarry labor. You were issued a pickaxe. Where is your pickaxe? WHY DO YOU HAVE A KEYBOARD?
>>
>>581178465
what is this post?
>>
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I've been trying out the amiga soundchip recently, don't know why.
>https://voca.ro/1adgQX1vn3lV
>https://voca.ro/13vwOXlE2d6i
Still getting the hang of it though.

But mostly I am just floating from mood to mood. I think I need a gamejam or something. This is some atmospheric VN-style music (so my friend tells me).
>https://voca.ro/1goVQDBmcSnr
>>
>>581178804
Ack.
>>
>>581178840
>>https://voca.ro/1adgQX1vn3lV
it's actually quite good anon
>>
>>581178840
>>https://voca.ro/1goVQDBmcSnr
I disagree though, it seems more like uplink-style music
still good though
>>
I meant that track to be something related to the internet or cyberspace, so it must hit the right vibe!

>>581179008
Thanks man, working with 4 channels is a lot less than I'm used to but it's a fun challenge. I just got to get those cool drum loops in somehow like all the cool stuff.
>>
>>581179471
https://www.youtube.com/watch?v=QliQ0livbeQ
despite not listening to a lot of music in general, and not this type almost ever, this one is still memorable from so many years ago
particularily around 10:00
>>
>>581179961
Shoah.
This is all the secret evidence we need, goys
Gangstalk em
>>
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>>581180412
KST!
KST!!!
>>
>>581113930
small improvements
>>
>>581180412
schizo?
>>581180639
post more nagatoros
>>
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"The world is a comedy to those that think, a tragedy to those that feel"
https://www.youtube.com/watch?v=whRj_DagM4E
>>
Wow, no posts about https://godotengine.org/article/dev-snapshot-godot-4-8-dev-6/ all day? /agdg/ has fallen. New screen space shadows look great.
>>
>>581180908
post one (1) good video game which uses go dough
>>
>>581180908
>goondot
This is a chudreal general
>>
>>581181019
It hasn't been popular long enough to have good games.
>>
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>>581180729
You got it bro

>>581177772
https://youtu.be/zhIScvlFn2w?si=RCOXoeu9IUbyWaJ-

>>581181037
See I likes to calls it godon't
>>
>>581181019
https://ca3gamedev.itch.io/goitris
>>
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>>581181202
post
>>581181202
more
>>581181202
nagatoro
>>
>>581181467
bike cuck manga
>>
>>581181750
bikecuck was clearly influenced heavily by nagatoid and enjoys it.
if you like it you're bikecuckpilled
>>
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I'm working on noun matching right now. I'll give some progress in a bit #FrogSquad.

>>581181467
Take it easy brother

>>581181641
>>581181837
And you control those gross little hands that typed that blasphemy.
>>
>>581181870
cuck manga
>>
jeez is noone gonna post their game progress?
what the hell do I even come here for? there's nothing worth stealing
>>
>>581133167
sovl
>>
>>581182129
SOVL STEALER
>>
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Anyone here tried out Unity CLI with a LLM? Local, Claude/GPT, whatever..
I get a free personal Anthropic sub from work so was gonna try it out later today to burn some tokens to do some UI stuff

I played around with the CLI itself yesterday and it's pretty cool. It's nice to be able to do stuff quickly from a terminal
>>
>>581157704
lurk moar newfag
https://vocaroo.com/1m4PsqkmNxNN
>>
agdg is over
>>
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AND YOU COULD HAVE IT ALL
>>
>>581184830
gg
>>
>>581149790
The audio quality is pretty bad. Sounds like everything was put through a lowpass filter then exported at some shitty codec.
>>
>>581184830
go next and try to be less bad this time
>>
>>581185018
I am finishing this flop
my cost is fully sunk
>>
>>581113930
>>581180639
>>581181870
Got the matching working.
>>
>>581136341
That was for Surface Breaker....I suspect he's gonna repeat this video for his upcoming game...
>>
>>>/g/109826824
is this cris?
>>
>>581186727
No cat, no cris
>>
>>581113930
>>581186035
smarter matching
>>
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1.11 MB PNG
reminder to actually experience real things to become a better dev
>>
>>581187770
they made everything lame and gay, an too expensive
>>
>>581187770
That's a given. You need hobbies in addition to your jobby.
>>
Is it more likely for people to play your game if it runs in a browser?
>>
>>581188659
Yes, by several dozen times.
>>
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Thoughts?
https://youtu.be/a_inTW3BLyw?si=ab2PUPDrPOGB9Erp
>>
>>581186551
He has free marketing and sympathy buys with that clone ripping him off if he so wishes. indie game joe would back him up.
>>
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>>581130551
Tbh I haven’t played that many games since as a kid I was mostly addicted to MMOs and from 19-29 I only let myself play one game a year for 1-2 weeks because I was afraid of wasting my entire life.
But I have a list of what all I need to play and am chipping away at it while being way more observant and taking notes and stuff that I wouldn’t have if I’d just played a lot of games as a young person.
Idk. If someone wanted to be a writer but hadn’t read hundreds of books I would laugh at them. How many games does one need to have played to be able to make one? 50? 10?
>>
>>581189241
>I deebly disliek Spielberg because of what he represents
Wow antisemitism much
Br*tish conservatives are somehow even more laughable and retarded than American ones; Americans at least have the defense of not having an public school system.
>>
>>581184830
My empire of dirt…aaah now I have to play that song on repeat for five hours
>>
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why can you always tell?
>>
>>581190634
Testosterone is really powerful. Estrogen doesn’t really do anything except reversible changes to soft tissues.
Plus the ones that are developers are the “straight/bi man with a fetish” variety and not the “naturally fem gay guy” variety.
>>
>>581190537
spielberg pioneered chan humor but nobody wanna admit this
>>
quaternius animations CHECK
kenney models CHECK
source code? tutorial code CHECK
sfx/music? CC0 CHECK
ai use? partial CHECK
ah heck yeah it's MY game's time to shine!
>>
>>581192679
>kenney
people are still using that garbage in 2026
>>
>>581192760
>>
>>581192807
>200 dollars for untextured lego
>>
>>581190393
i wonder if people like this dont realize that they already wasted xheir life, cris' delusions are spreading to the entire general
just accept the consequences of your lifestyle, life is about opportunities and you squandered them all
>>
>>581193965
I know this is true because it hurts
>>
Where do you guys get your music asset packs?
>>
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72 KB JPG
>Claude reviewed my code
>Said it was genuinely fantastic
Kneel
>>
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484 KB PNG
>>
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>>581190725
>meanwhile straight/bi men with a fetish like finnster and vlad are getting hordes of men wanting to blow loads inside them
You don't pass, faghon
>>
>>581194603
Those two are naturally feminine gay guys thoughever.
>>
>that one homosexual latinx who's obsessed with fygoon
>>
>>581193965
wtf are you talking about? I did not squander anything by having more important shit to do in my 20s lol.
>>
>>581194759
Lol cope. They're both so obviously AGP fetishists
>>
Spend your 20s securing a girlfriend and a minimum effort social circle and a job

Then spend your early 30s blowing coke of hooker ass and gambling and traveling across the world

at middle age 35 it's dev time
>>
Do you people ONLY design female characters? That seems kinda boring
>>
>>581195275
There's a massive shortage of male characters in indie games ESPECIALLY in horror games, where they are practically non-existent, but I don't blame the developers its just what sells.
>>
>>581190393
You're supposed to have played most the greats, at the very least, just like every writer should have read most of the western canon
>>
>>581195338
Funny because AAA horror is full of male characters that have gooner fanbases.
>>
>>581195275
men are gay



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