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File: Eh0lut4XkAMxg8p.jpg (144 KB, 1200x661)
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dark souls hitboxes edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>581236113
>>
Meant to post this in the new thread

I'm going to go play pathfinder and think about my next move

I'm going to try and do smarter descriptions. I think I just need to replace my strings with function pointers. Kind of regretting not doing this in lisp, it would be way more natural. I might rewrite what I have so far, sans the parser, in CHICKEN. Like my parser-gen code that I did a few months back. The project is small enough right now that its not a big deal.
>>
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proggy anchor
>>
>>581352982
why is he brown
>>
>>581352947
thread already ruined by tripfags

































































>>
>>581352741
>no /bant/ link
>no v3jam link
NOT A REAL THREAD
>>
>>581353075
Neat trick
>>
>>581353075
b b b based
>>
>>581352982
I'm animating a fish!
>>
>>581352982
Started working on the framework to show brief fight scenes during round/damage resolution. I was inspired by Yuu Yuu Hakusho: Tokubetsu Hen for the SNES.

https://www.youtube.com/watch?v=3VUmH36SHzE
>>
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Where are all the Ape Escape-likes?
>>
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I mean, this feels like magic, and retopo not longer sucks.

:)
>>
>581354171
I hate retarded pdf coomers like yourself but Ape Escape is platform kino. It doesn't get any better than that. There's nothing to follow up.
>>
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>>581354293
It has something for every1
>>
>>581354171
>>581354449
have you considered suicide?
>>
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this is magic, chuddies.
>>
>>581354171
>>581354449
based
>>
>>581355134
>>581354484
>>
>>581353968
Sloppity sloppy slop
>>
>>581354171
Have you considered developing one?
>>
>>581355867
Yes, but the scope is too large for a single person.
A Hat in Time had more than a dozen employees, for reference.
>>
>>581355858
the sloppiest part is the dragon, the rest doesnt look immediately offensive
>>
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>>581352982
Minimum prog. Added a level-up system and experience. The most important thing I worked on was the pause system. Turns out the cocos engine is annoying to deal with partial pauses of gameplay, so I have to keep a registry to manage tweens, schedulers, and such from all the things that should be paused. This is to implement the roguelike level-up menus that pause the stage, but the menus still remain eventful and animated. I think this will be one of my main sources of bugs and painful debugging hours. I am an event-oriented dev, so I already have to deal with inflight events using global states. Well, for now it works.
>>
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Are these new moodlets maybe too much for a western audience?
>>
https://x.com/hybridherbst/status/2100612641433473524

Fun new tool for the web.
https://mesh-baker.needle.tools/
>>
>/bant/ thread deleted
There's no escape from this Hell.
>>
>>581356490
please tell me that isn't that horseface suction thing
>>
Looks like the clones are starting to drop for this game now:

https://store.steampowered.com/app/4594150/Sir_We_Have_an_Orc_Problem/
https://store.steampowered.com/app/4948940/Swarmbreaker/

Gamers again showing they have impeccable taste. The total slopification of the video games industry is so is funny to me.
>>
>>581356635
there's a new one already
>>>/bant/25002293
>>
>>581356795
the SAAARRRification of gaming
>>
>>581356081
>Sword changing shapes between slides
>>
>>581354194
Does it actually retopo and UV? Upload this to itch
>>
>>581356795
>incrementalslop
who cares
>>
>>581356893
So far I'm working on retopo.
Maybe later I'll see if I can UV.
>>
>>581354987
Blender does that shit nibba
>>
Can you reallt say that you're a experienced gamedev if you've never gambled on a fart and lost?
>>
>>581357283
not very well
>>
>>581357293
only happened once after i broke a 3 day fast with apple juice and indian food, big mistake!
>>
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in 2021, people said:
>godot is bad at 3D
at some point people started saying:
>godot is no longer bad at 3D!
So how come we still aren't seeing the good 3D releases to disprove the 2021 people?
>>
>>581357662
I only started working on my 3d Godot game yesterday
>>
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>>581357283
all retopo solutions sucks.

Codefags don't know how to make art workflows because they don't do the art themselves.
>>
>>581357958
Pick up an anatomy book and learn fundamentals instead of doing your chibi low poly style
>>
>>581357958
>what are technical artists?
>>
>>581357662
and yet people keep falling for godot
curious
it's like linuxtards roping in windowsnormalfags into their os
>>
>>581357958
They can just do that thing the short hike guy did
>>
>>581357662
Because good 3D games often take years to develop so they're not just going to fall out of thin air quickly. There are a couple out there though like Road to Vostok being pretty high quality looking for a Godot game.
>>
>>581357365
why would you cleanse your body only to immediately fill it up with shit
>>
>>581359132
was limit testing weight loss strategies
>>
where do i find intermediate+ courses for gamedev?
it's super easy to find beginner stuff, but then there is a gap between that and working at valve that is just empty.
>>
>>581359549
college or job
>>
>>581359549
rare to find, at that point people expect you to learn by building your own projects and using developer forums to find/ask for help
>>
>>581359663
but i am a 4chan loser working alone in an attic?
>>
>>581359706
>>581359712
then you can afford to experiment, learn through trial and error
>>
im making a roguelike
what makes a roguelike great for you?
>>
>>581360341
meta prog so i can play 1k hours and feel like i'm making meaningful progress still (rougelite).
all rougelikes without meta prog are 40 minutes 1 run seen everything uninstall trash.
>>
>>581360341
I like when I can play as interesting classes and things like the maps and items have a lot of interactions
For instance play as earth elementalist and you turn the wall into a rock golem not because you want the golem but because you want to remove the wall so you can get to the treasure that's on the other side
>>
>>581359989
My nigger friend your expectations are too high. Let me tell you something my nigger friend. All you have to do is become a vibecode Chad and switch fields. Life is that easy. Game development is a hobby for your own time my nigger friend. Do you think any of the retarded neets in this thread have real game dev jobs? No. They're all pathetic losers and faggots.

Treat gamedev like a hobby and get a real tech job my nigger friend. Your other option is making phone game app slop.
>>
>>581361530
>Your other option is making phone game app slop.
But this is a good option.
>>
>>581361507
wouldn't it be the same if it's just one character/class but you customize it youself by picking the right skills when you level up?
>>
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>>581361697
It might be the best option soon. Three.js keeps getting better, vibe coding with three.js keeps getting better. I checked yesterday and you can port three.js games to phone now with Mystral native. 3d model AI is insane now.

Very soon we'll hit the breaking point where you can pump slop out nonstop with low effort and some AI, for all platforms including mobile.
>>
>>581360341
>what makes a roguelike great for you?
metaprogression to increase statistical strength for a character with an identity i find appealing
2h weapon high hp barbarian facetanking and oneshotting enemies but being balanced by low mobility and short range
seeing hp and attack power increase from gaining xp or unlocking new gear is fun in this context, but this is my particular preference and applies to more than just roguelikes
>>
>>581361713
No... Like that it feels more game-y and not as roleplay-y for me
>>
>>581362360
So, an example of what you don't like would be Hades
>>
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is 3d modeling actually hard, or is blender just absolute ass to use?
>>
>>581363068
Both. Blender is so shitty that you need to be autistic as fuck to use it properly. It's not worth it as by the time you are good with it AI will reign out lives. Just pay for a fiverr indian to make your models
>>
>>581362109
The bottleneck will be promotion -> marketing -> storytelling -> psychology. Invest in this skillset now, and become equipped to compete in the future market.
>>
>>581363068
no it's just complete fucking ass to use regardless of skill or talent. open blender and enjoy the feeling of chewing on broken glass
>>
>>581363068
>is 3d modeling actually hard,
Modelling is by far the easiest part of 3D asset generation, and it's very easy compared to something like 2D illustrations.

>or is blender just absolute ass to use
Blender has plenty of pain points, but modelling is not one of them.
>>
https://store.steampowered.com/app/3524160/Crescent_Tower/
>wizardry but it's classic jrpg presentation
It's so simple. Honestly a bit surprising it took this long for someone to make this. Also didn't do well so maybe there's a reason nobody made this before.
>>
>>581363068
Skill issue.
>>
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>Lawsuit reveals internal communications from valve that show they threatened to remove violating games (games that are sold on other platforms for a lower price) from its in platform marketing efforts
WTF?
>Valve actually DOES manually throttle some games' visibility on steam
uh oh looks like that thing that never happens happened again
>>
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>>581359989
Have you considered becoming your father's primary caretaker as a full-time job? You can get paid via consumer-directed or self-directed care options through Medicaid.

Dad sick -> "Hey medicaid I need someone to take care of me, I have cancer." -> Medicaid, sure, who did you have in mind?" -> "My son." -> Medicaid, okay, we'll pay him to take care of you. Have him invoice us his hours.
>>
betz if you want some free advise buy youtube ads for v3
>>
>>581364043
>evidence omitted
>>
>>581364030
looks very nice but this is just an nes final fantasy game
>>
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Playing with hull meshes.

https://mesh-baker.needle.tools/
>>
>>581360341
Roguelike or roguelite? Anons in >>581360568 >>581362297 assumed roguelite I think.

I'm going to assume roguelike proper. Honestly what you need is a decent visual presentation that's above the genre average (which is pretty low). Style can make up for lack of fidelity. After that you need content and interesting systems that interact with each other. There's a lot of very high quality roguelikes out there on the market but there's also a couple new successful ones every year so it's not like it's impossible but the bar is quite high.
>>
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ok claude remove the gay watermark and undress zelda
>>
>>581364192
I mean yeah sort of but it's themed around a single dungeon with a wizardry style game loop. In a way it's the missing step between wizardry and ff.
>>
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Now my cris retopo app makes pantsus in 30 seconds, chuds.
>>
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>>581364030
the cute girls (especially including the furry) made the difference between flop and success.
>>
>>581365197
Can you stop shitting up the thread? You're free to continue but don't cry when people shit on you, you're a bit annoying and unfunny in a third-worlder kinda way.
>>
>>581356795
the ugly muscular orcs made the difference between flop and success
>>
>>581363068
Unironically a skill issue, modeling is extemely easy but retards think they will be good at it immediately. You shouldn't start drawing as a noob expecting to make masterpieces when you can barely even draw stick figures
>>
>>581365805
he is a brown third worlder, why else would he be posting pedoshit
>>
>>581363068
You just suck nigga
>>
>>581366121
trvke
>>
>>581366441
for a time
>>
>>581365608
>mom walks in
>>
>>581366441
>White Americans
>>
>>581366441
how are you going to do that if you live in fear of skinny brown teenagers in your neighborhood
>>
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>>581365805
>>581366121
>>581366405
I recently got into Dies Irae. Only con is the lack of notable chicuelas, but a cute hag will do.
>>
I need some hope-fuel youtube slop to cope
>>
>>581366908
I don't. Your ragebait is obvious and unsophisticated which betrays your complexion.
>>
>>581366441
Trade germoids for med BVLLS
>>
gemmie alert
her game dropped, 500 reviews soon
https://store.steampowered.com/app/3195580/lilys_world_XD/
>>
>>581367265
>gemmie
if you would consult the graph.
>>>/s4s/13184013
>>
>>581366979
I was watching this just now
https://www.youtube.com/watch?v=8opULhC9-Qk
She figured out a genius way to keep gamedev sustainable. It's not ordering doordash every day
>>
>>581367265
nepoCHADS how we feeling?
>>
>>581367572
buy an ad
>>
>>581364030
My game will surpass this
>>
Here's the filter for you guys
/\n[^\w]*\n[^\w]*\n/
>>
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It doesn't matter what game genre you're making.
As long as yours has a tree like this in the screenshots, gamercattle will eat your slop up.

This is exactly what their brains are scanning for when they land on your page.

>>581366979
https://www.youtube.com/watch?v=56vtZsQgAF0
>>
>>581366979
https://www.youtube.com/watch?v=tLrvEQn3Bjs
>>
>>581360341
Depth, everything else can go fuck
Path of acra and noita are the best games in the entire genre
>>
>>581368374
looking forwards to lands of achra love that dev
>>
>>581368135
Gonna add this shit to my game now and make it have 500000 nodes that do .0000001% changes each. Gonna generate too, markov the names, and then ship it without checking behind a ‘this will be shit’ gate
>>
>>581368559
why? its literally just the same gambleslop shit
>>
>>581368135
the skill tree shit is so overdone
>>
>>581368792
>build simulator game and one armed bandit are the same
>>
Amazing how without Vyvanse I just stopped using AI prompts to question every single design decision and just started making shit with no questions asked and it's turning out for the better. Claude just keeps me in an endless loop of stupid questions cause it isn't smart enough to keep up with my 120 Vyvanse IQ. Has anyone used ChudGPT 6? I heard it was dank as fuck
>>
>>581368135
will gamercattle eat up a skillBOARD?
>>
>>581369087
Define
>>
>>581369121
>19 seconds between posts
idea thieves are getting desperate.
>>
>>581369067
Astra is okay but so many people are using it that it's acting dumber than a box of rocks lately. It was smarter at release. It will probably be fixed soon though when the excitement dies down.
>>
>>581369251
How does one steal what is free?
>>
This is amazing, lmao, wtf.
>>
>>581369251
I’m just curious, what’s the big deal?
>>
>>581368135
Skill trees are an awful mechanic. Look how garbage PoE is.
>>
>>581369327
Yeah I'm feeling this too. They need more compute or whatever the fuck. GPT exploded in user numbers recently.
>>
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>>581369087
Skill tetris
>>
>>581369580
Skill issue + filtered + git gud
>>
>>581369489
I need to change the chudreal 4 model to have less vertices like this. Dealing with that many is annoying and I want my model to have some rough edges like this to give it artistic style. Of course I don't want it to be troony though so I'm probably not going to design any female models for my fighting game. That might just give it that oldskool edge that all true gamers crave.
>>
>>581368374
>noita
You can't be serious? That is barely a game, it is a pixel physics render slop. It exists just to show off the developer render engine, gameplay is a nothing-burger.
>>
>>581369726
What in tarnation? Cammy and Chun-li set the standard for fighting games as a coom genre.
>>
>>581369726
But merging the points of the vertices is fucking it up. I'm tempted to delete some but it also fucks the model up. I used another basic model awhile ago with less vertices and it turned out great but sadly I've lost it...
>>
>>581369672
I'm going to rape you and give you AIDs.
>>
>>581369489
>Fellating yourself this hard
>>
>>581363051
I'd call it roguelite, not a roguelike. If you're making a roguelite then it's fine.
>>
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>>581369901
Japanese had female ninjas and shit it's in their culture to have strong female roles but not the West, we've been dabbing on foids since day one. All women are possessed by Ishtar. I'm going to make my game unnecessarily chuddy.
>>
>>581367391
you just got btfo'd
>>>/s4s/13185487
>>
>>581370302
pretty sure it would be called "frydarian flag"
>>
>>581360341
I am not sure what makes it great, but I know what makes it shit. If I unlock something, do not limit me from playing. Children of Morta unlocked a mechanic that forced me to play with characters other than the one that I was having fun with, I lost all interest and never finished game afterwards.
>>
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stop replying to tripniggers you fucking idiots
>>
>filtering with stubs on
kek
>>
>>581369672
>guide slop mistaked by skill
>>
>>581369901
Fuck...you're right in the end though. I thought I could justify my laziness of not wanting to include another model in my game but it just wouldn't sell very well at all for having such a silly chuddie excuse. I also have the perfect coom ideas for foid models. But damn that's going to take forever. Everything else was lazy streamlined slop for stoners until this showed up. I'm not even a coomcel either
>>
>>581370261
Fighting games are inherently jap like other arcade genres. If you lean too hard into this stance you will have that western stank like "euroshmups" have. If you truly want to be western you'll need another genre.
>>
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>>581352982
Greyboxing a large church level. My map editor is a bit of a pain in the ass to work with so progress is slow, but I think it'll be nice when I'm done with it. :3
>>
>>581370205
Not if I rape you first

>>581370670
>he's never written his own guides
NGMI
>>
>>581370660
kill self
>>
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>>581370775
And another WIP/greybox map. This one's definitely too big and is gonna get shrunk significantly.
>>
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how much debt you guys have from gamedev? me 3k euros
>>
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>>581371318
>>
>>581370760
Yeah I realize now that it would just be another flopper like skull girls. Have to have a healthy balance of coom and anti-coom like the universe has matter and anti-matter. It's just going to be a lot of work particularly for the foid character. I could have saved so much time on modeling, bro.
>>
The devil is telling me to recreate the last game I canceled, decreasing the scope.
>>
>>581370760
Surprised no one has made a Soul Calibur like game in the West.
>>
>>581372320
Too much work for western stonerdevs, have to be Julian Jensen of Fighting Games essentially to reach that level of perfection, which I aim to do.
>>
>>581372154
Devil here. I never told him that. I told him he should rape and behead his underage neighbor. Possibly not in that order.
>>
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>>
I know that skullgirls didn't flop, but isn't playing as female avatar kinda...tranny?
>>
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>>581372629
>>
>>581372545
Just vibecode it in three.js Unironically wouldn't be that hard.
>>
>>581372629
this is good for devs and bad for consumers
if you're a dev why would you think its bad?
>>
>>581372629
Gamers love Valve despite stupid shit they do but I don't think they love them enough for the Uber/rideshare price surge method.
>>
>>581372847
i cant even kekypow at this
>>
because u post it every day?
>>
>>581372879
It's not just about coding, lad, you have to think of how all the gears will turn. That's why Daggerfall and Morrowind were so good. The deep though translates into deep programming and deep design. The foid characters need fucking jiggle physics, different hairstyles, faces, etc. it's going to double the modeling workload which is going to take way longer to release the game for honestly something that's sort of silly
>>
>>581373192
bye!
>>
>>581372320
I've consider taking a crack at it but what's the point? Soulcalibur is a work of art, the combat would be hard to recreate, and any eurocentric characters you would add are already there - greek booba, french dude with rapier, french loli with rapier, german dude with zweihander, spanish demon pirate, crazy whip bitch etc etc and all the assorted asian characters you'd expect. What else is there to be done? Even Namco is done with it.
>>
>>581373305
>daggerfall
>good
>>
>>581373563
It's weed in videogame form. I often have dreams about how good and immersive the dungeons are. It's a feeling like none other. I can't think of another game with such in depth dungeon scope
>>
>>581373556
I'm thinking of ways to recreate the combat, it's actually pretty wild having that many attacks.
>>
Lol I can feel as though this general is haunted with ideathieves.
Sp00ky
>>
>>581374086
>hey! soulcalibur clone was MY idea!!
>>
>>581373563
daggerfall is an amazing game. it just doesn't appeal to japan-brained console-brained fandom-brained people who want to watch characters made by other people doing things decided by other people
which is fine, but it's farther away from being a game than daggerfall is which is almost pure game
>>
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>>581374184
>>
>>581374220
>daggerfall is which is almost pure game
You mean 'toy'. Daggerfall is nearly pure toy on the toy-game spectrum. Low functioning autists play minecraft nowadays.
>>
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>>581352982
repost of proggy from this morning
>>
>>581374220
>it just doesn't appeal to japan-brained console-brained fandom-brained

what the fuck are you doing
>>
>>581374712
there's a big difference between gamers who grew up with a playstation vs a pc
>>
>>581374653
jesus fucking christ
>>
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>>581374792
>>
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>>581374220
One could say it is THE game
The Game of Legend
>>
>>581374883
Amen
>>
Metahuman in three.js now.

https://youtu.be/M1mpPz-SVQg
>>
>>581374653
How do I delete someone else's post?
>>
>>581374792
I grew up with a PC which I used to emulate every console game.
>>
>>581375104
giga chad moment
>>
>>581374712
there's something very weird about Japan
all their games are 3rd person, no sims, no city builders and management games like that, no grand strategy or wargames, very little character customization and PC gaming is basically dead there. what they want from games is to watch other people do things like in a movie and have some (but not too much) say in what happens
>>
>>581375072
godot xisters i dont feel so good...
>>
>>581374653
Don't listen to the hater (he's samefagging btw)
Good proggy.
>>
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three.js is the Studio Ghibli of vibe coding. Instant tell that your game is slop.
>>
>>581375238
mah nigga you are simping for a pdf furshit piss fetish game
>>
>>581375453
TROON NUKE
>>
>>581375238
Ty, anon. Even if there were haters, I will never stop making progress on this game.
>>
>>581375440
>>581375817
*nods wisely*
>>
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>>581375817
>>
>>581375817
never say never, there are some crazy niggas around here lol :)
>>
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>>581372847
>t.
>>
>>581375204
>The web got Havok.wasm physics for free that outperforms Godot and Unity's default physics engine years ago, thanks to Babylon and it can be ported anywhere including three.js https://x.com/N8Programs/status/1649417563514830849
>The web got webGPU which gives native rendering performance
>The web got fucking Nanite in three.js before Godot, and some Godot engineers copied how they did it to add nanite themselves https://three-meshlets-z23hmxbz1jwlff.needle.run/
>three.js introduced it's own shader language called TSL that makes shaders easy as fuck and is being used to make all kinds of open source fuckery
>three.js became the go to for vibecoding and not Godot
>Now three.js has fucking Metahumans before Godot

Unironically three.js has been mogging Godot for years now. Imagine losing to a fucking web engine.
>>
>samefagging
>vague threats
if you would consult the chart
>>>/s4s/13184013

>>581376293
*nods wisely*
>>
PARKOUR
>>
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>>581374653
>>
>>581375817
>>581374653
>>
I feel so silly.
>>
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anyway let's get back on track
>>
>>581376667
Cooming is just silly, man. There are actual fooids out there. Can't believe I have to cater to coomers as a non-coomdev. This blasphemy
THIS IS MADNESS
>>
>>581376469
|:-)
);-)
|:-)

noice
>>
>>581370775
>>581371069
those levels.....
>>
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>>581374653
>>
>>581370775
>>581371069
>those characters
O.O
>>
>>581376725
You're right. There's a game jam coming up and I need to know which modifiers to rig.

Thematic
>Settings not fit for horror (buddy)
>Creepypasta cliches (he's right behind me isn't he?)
>Cursed art style (red mist eyes, hyper realism, etc.)

Mechanics
>Every action is chargeable (hold F to charge the door open)
>Sacrifice Mechanic (actual sacrifices or trade off of HP/MP for something)
>Jumpscares (self explanatory)

Text
>Sequel baiting
>MC constantly references pop culture
>Riddles

Make sure you sign up here: https://itch.io/jam/v3expos-world-famous-game-jam-2
>>
>>581375921
>>581376539
>>581376618
>>581377120
uh oh melty
>>
Any games that had interesting stat systems?
I've recently played a lot of SMT and I can firmly say the stats are there. It's functional. Most the times you don't even think about it desu bc demons tended to have movesets matching their stats and for the MC you just pumped Phys or Mag
>>
>>581377317
>Make sure you sign up here: https://itch.io/jam/v3expos-world-famous-game-jam-2
Oh, fucking hell, that sounds awesome.
I'll click on that link and sign my game up for the world to see. Thank you so much.
>>
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>>581377503
>>
>>581377762
>Any games that had interesting
No.
>>
>>581378151
kek, after replaying some games I realized they are all shit
>>
>>581374653
How do we recover from this as a civilisation?
>>
>>581377762
Path of Exile
D&D-likes
>>
>>581377762
>Any games that had interesting stat systems?
LonaRPG
>>
>>581375192
They get all of their non-3rd person games from Europe and America. It's perfectly normal. I consume a lot of 1st person shooters but I would never make one.
>>
>>581378447
I used to get upset when other people enjoyed things that I didn't enjoy, but then I grew up.
>>
>>581378791
Its child porn.
>>
>>581375192
>PC gaming is basically dead there.
PC gaming in Japan is more alive than ever.
>>
>>581378456
those are more action-oriented aren't they?
>>
>>581378923
It's not real, just like your game.
>>
>>581374653
is that cum or piss?
>>
>>581378930
>more alive than ever
this isn't saying much. it's improving but they still prefer Resident Evil to Euro Truck Simulator and that offends me on a personal level
>>
>>581379312
piss
>>
>>581379457
why
>>
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Ok, I decided, and NO ONE can stop me. I will create a true Warcraft IV.
>>
>>581352741
Why are hitboxes so low poly? Surely it can’t be that hard to just make the actual model the hit box?
>>
>>581379595
because he's a disgusting piss fetishist
>>
>>581374086
It is yes, but none of the ideas here are real moneymakers
>>
>>581378980
D&D is turn-based, but action games are just turn-based games where the turns happen at a faster rate.
>>
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>>581379312
>>
>>581374653
this is loli porn btw, report it for nsfw
>>
>>581379710
the mind of a brown
>>
>>581379595
why not?
>>
>>581379710
Simple shapes can be done with 3 numbers. It's faster to calculate collisions.
>>
>>581379710
It is not a game that you should take notes about hitboxes.
>>
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>>581378791
*nods wisely*

>>581375192
>no grand strategy or wargames
I just remembered Sengoku Rance and eratoho.
There are also more obscure ones, like,
https://store.steampowered.com/app/420520/Lost_Technology/
and
https://store.steampowered.com/app/445420/Aselia_the_Eternal_The_Spirit_of_Eternity_Sword/

I get what you're saying, though.
Japanese games often have weird creative boundaries shared across unrelated developers.
>>
>>581379428
what could cause the japanese to not have the same connection to truck driving as we do?
>>
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>>581378447
We have to RETVRN
https://youtu.be/jc1RQdMKQY4
>>
>>581376469
now add 1 trilion zombies on screen
>>
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>>581380781
Japan tends to use mini-trucks (Kei Truck)
If you use Google Earth, you'll see them everywhere.
>>
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>>581374653
I will buy your game
>>
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>>581376337
so, whats the point of the godot engine now if its mogged by three.js?
>>
there was never any point of godot
>>
>>581353075
TELL ME HOW TO DO IT BITCH BASTERD BENCHOD
>>
Trannies automatically think using Godot makes their game "indie" cause they have no original thought and have to resort to making something generic to fit something so vague as an indie "genre"
>>
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>>581379737
as someone that saw a girl in high school pissing herself out of so much laughing I can tell you that there's something special about it, she's so humiliated while you can't stop laughing, and then she begs you to not tell anyone about it... you can even smell it
it's a dirty little secret, the only thing I regret is not taking advantage of it
>>
>>581381183
I love this motherfuckers like you wouldn’t believe.
I wish I was a ktruck
>>
>>581381604
And now you're LARPing as a tranime girl. Would not say that sounds like a positive experience for you
>>
my hero? joey ronald fygoon
>>
>>581381790
>I wish I was a ktruck
so you wish japanese men would get inside you and ride you?
>>
>>581381183
So there is a market, but we're simply not reaching it with the correct trucks
>>
>>581381869
POW
>>
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>>581381869
seethe
>>>/wsg/6236128
>>
>>581382212
:(
>>
>>581381579
what
>>
NEW
https://soul-zone.org/catalogs/games/posts/26
>>
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>>581379737
>>581381604
it could be worse. also idea for a sequel?
>>
suno worked hard today trying to improve its previous attempt
>>
>>581381268
You're a king, anon. I appreciate it, but the game will most likely be free.
>>
>>581383516
>it could be worse
for whom?
>>
>>581381327
the point was for the kike owner to extract money from retarded simps
>>
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>>581353074
Authors thinly veiled fetish type shit.
Also I saw goonthreads on v/ with that one blonde marvel character edited black so maybe underserved audience too.

>>581353968
That floating fairy character is too detailed. it looks like a scaled down big character instead of a small character painted on the same canvas as those big ones.
>>
Mister Newell is a tall, intimidating figure.
https://www.youtube.com/watch?v=ceIMp-RToOM
>>
>>581381604
why is every troon freak like this
>>
>>581385313
because they've never had sex and never will
>>
>>581385482
statistically thats wrong and they have more sex then incels
>>
>>581381327
It's still an engine while three is technically a renderer. Ironically you have to have more coding and dev knowledge to use the fucking javascript renderer than to use an engine. But that's also why three.js shines for vibe coding. As soon as someone makes a full on engine out of three.js Godot is fucked; and that's closer than you think.
>>
>>581385946
They have sex with other troons and men so it doesn't really count. Anyone can do that, even the incels.
>>
>>581385946
This.

>>581385482
I've had more sex at just anime conventions alone than you will have in your entire life.
>>
>>581386237
as a DJ I fuck club sluts high on ecstacy. we are not the same
https://www.youtube.com/watch?v=jc1RQdMKQY4
>>
>take one month break from blender
>forget where 90% of the buttons and knobs are located
>>
>>581378447
Iynching nonces
>>
amateur game development general
agdg
>>
>>581386956
your politicians and bankers do not appreciate that kind of tone anon
>>
>>581386957
lil sharty is just keeping the thread alive by talking about his favorite topics (pdfs and transwomen)
>>
>>581385482
nah agps have tons of unsafe std sex with other chopped trannies that's why they statistically die of HIV so often
>>
>>581374653
Strong transbian honbeast vibes from this webm..
>>
>>581386956
Based
>>
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me whenever i try to predict the thread's trajectory at any given time
>>
>>581386956
>>581387183
I’ve seen Kyle too bros..
>>
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>>
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>>
Has anyone here heard of Spawn? Basically a vibecode engine that uses three.js so any retard can make a game. A big named three.js dev I follow was one of the lead devs on it.

https://x.com/Bran_The_Broke/status/2100592457767325759
>>
the fuck is three.js?
>>
>>581387757
>>581387992
I look like this and am scheduled for a crucifixion at noon.
>>
>>581386920
holy shit nope. I'm spending 10 minutes finding where they moved a single option from a recent update just FUCK my workflow up blender
>>
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>>581388128
my nigga jesus into higurashi
>>
>>581386957
piss game development general
pgdg
>>
>>581388092
It's the latest neverdev cope. He knows he's never going to make a video game, and so he constantly has to find new cults that offer to save him from being an excess male loser.
>>
>>581387757
>>581387992
>>581388229
REMINDER that this is not allowed on soul-zone.org
>>
>>581385946
trannies are literally incels
>>
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Some small WiP of something I'm throwing together in free time after work. Takes a long time and progres is slow, but with my unity water tech demo might end up as neat hobby project.
>>
>>581388471
zamn... fygoon's roommate really fell off.
>>
>>581388559
You would know, incel.
>>
>>581388045
what does it matter if it's used to make shit like that?
>>
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>>581388092
>webshit meme toy for the browser
>spends over a decade hyper optimizing everything and getting tons of mini projects and cool code snippets, but never any actual games really due to limitations of webGL being CPU only and the fact you have to download all assets on web
>webGPU comes out and let's you use GPU; three.js adapts it and is now actually really good
>AI gets good around the same time; due to how good AI is at webshit and javascript and how many examples there are of three.js, three.js becomes insanely useful for vibecoding
>tons of growth in a few years; things like new shader language, havok physics plugins, nanite, imported metahumans
>exploded this year particularly in downloads and became standard for vibecoding gameslop

Basically a trash turned treasure due to the right happenings all at once.
>>
>>581388559
WRONG!!
Former incels*. Trannies (mtf) cannot be incels, just like homosexuals cannot be incels. All gays and troons are loose and promiscuous and will fuck anything with or without a pulse if it has a cock. Ftms can be incels, by virtue of being ugly and unattractive to all lgbs.
>>
>>581388842
holy 4troon trvke
>>
>>581388814
You forgot
>still no games
at the end of the greentext
>>
>>581388738
Better than 99.9999% of any of the shit ever posted here.
>>
>vibecoded and it still functions like 2000s ass
>>
>>581388961
but enough about godot
>>
>>581388961
But enough about yourself.
>>
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>https://store.steampowered.com/app/445420/Aselia_the_Eternal_The_Spirit_of_Eternity_Sword/
cute spritework, someone steal this.
>>
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>>581376469
GRIM
>>
Have you ever shilled your games in person?
What is it like?
Did everyone beat you up and call you a loser?
>>
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>>581389186
SOVL
>>
>>581389490
My dad shills my game to people all the time
>>
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>>581389493
As for 私, I prefer 2010s generic moeblobs.
>>
its kind of silly how they keep clinging onto fygoon because he was the only one of their own shartykid that posted something that remotely looked like a game here
>>
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>>
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>>581389742
For 俺 it's 2000s moeblobs
>>
>>581389742
>>581390032
we need to bring them back
>>
>>581376469
What engine are you using? I noticed on your X you claim to be a web dev.
>>
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>>581389262
I followed some guy making a game that looked a lot like mine but with better art.
He got around 10 likes in his posts. He seems to have abandoned the game since his last update was in 2022
>>
>>581386920
>>581388045
>go to spawn website
>open up the first game on the hero carousel, presumably something they want people to see
>animal crossing/stardew clone
>takes a solid 20-30 seconds to load, but the loading screen disappears at 10 seconds so it looked broken at first
>controls aren’t really tolerant of me being on a different device than whatever they made it on at all
>keeps bugging out twitchily, closing things I opened, have to click multiple times
>try to chop down a tree as told by the tutorial
>game crashes
>computer is 10 degrees hotter
…yeah it’s not ready yet
>>
>>581390190
Godot - although desu since I'm just using AI for everything I regret it, would have preferred to go with Bevy to not have scripting overhead

I do Magento 2 React ecommerce slop in my day job

>>581390239
I ain't giving up :)
>>
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>>581390543
That's the current biggest limitation of web games is you have to download sites manually, I mean it loaded for me instantly but I'm also not using Starlink in a fucking warzone like Kiev kek. That said I assume you mean this game? It runs fine for me. Might wanna check that you have webGPU enabled properly or have proper drivers for Vulkan if your browser defaults to the Vulkan variant.
>>
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>>581388045
>we do a little copyright infringement
Anyway every game on that site crashes within 2 minutes on the latest iPhone
>>
>>581390968
iTODDLERS BLOWN THE FUCK OUT!

What browser you using? On my Samsung s25+ three.js runs crystal smooth typically with any chromium based operating system like brave or chrome or kiwi.
>>
>>581390239
Doesn't mean the game is automatically bad, could just mean he sucks at Twitter or whatever.
>>
>>581388045
>103 views
absolute literal who trash twitter post fuck you rope now
>>
>>581388045
buy an ad
>>
>>581390968
>>581376469
Ironically there's a parkour game that just came out on spawn that has a lot of stuff like wall jumps, climbs, etc. You could probably check Majid's X for source code. I've forked from him before, forked his SpaceTimeDB vibecoding kit.
>>
>>581391137
On Safari the game is like >>581390460 says.
On chrome it boots to a blue sky and sound/music with nothing else: https://files.catbox.moe/a63prv.mov
>>
this is a very supportive board, every post makes me feel like we are in this together
>>
>>581391594
nice cope, yknow deep down it's so over
>>
animations are a pain
>>
>>581391594
I hate gacha shit but gacha threads are unironically very relaxed. Most of the JP-cultured threads are chill af.
It's just that western-cultured threads invite low IQ trolls and extremely unlikable autists from the 'ty.
>>
>>581391590
Huh. I've never owned an iphone so no clue. Maybe I'll check it on my phone. The engine is pretty unpolished, I'm keeping up with it though because several big three.js guys I follow are involved in it. It's pretty new.
>>
>>581392095
It’s ok to just say you work there.
>>
>>581391590
>>581392095
Tried it on my phone. It loads and runs fine. But obviously I can't play it since I don't have a keyboard or mouse mobile.

You should check if your phone is webGPU ready.
>>
>>581380473
>aselia the eternal is obscure now
I don't want to live in this world...
>>
Imagine how desperate you have to be to shill your vibeslop on here of all places
>>
>>581392204
I like how it went from "he has no games" to "he works for this game company" so fast. You niggers should really find a cope to stick with as to why webdevs are mogging your dogshit games now kek
>>
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>>581364030
>furries
>>
>>581392874
nta but why make web games? like what's the advantage? I'd say more than 80% of work on my game was spent on content and mechanics and that would be the same no matter what tech you use.
>>
>>581381604
Pissing fetish is based but wanting to blackmail girls is evil, you should be ashamed.
>>
>As noted in discussions by the Smithsonian Magazine, the outcome hinges on whether the boxer can use elite footwork to keep the Neanderthal at bay and land a career-ending knockout before getting grabbed

Well, there goes my idea for a Boxer vs. Neanderthal game
>>
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>>581392874
>Three.js is a toy!
>Oh it has all these features now? Well no one has made games with it yet and he has no games!
>Oh there's a site of vibe coded games now? Well clearly he is shilling it and also it's vibeslop!

The cope from the crabs in the bucket section to why their dogshit games are unfinished while web devs are pumping stuff out now is hilarious. Soon when we start seeing Indie Games on Steam made in Three.js start blowing up their cope will be "Yeah but it probably used AI" or some goofy shit.
>>
>>581393993
Imagine failing at balancing at the idea stage. Just nerf the neanderthal or buff the boxer
>>
In the end, Fygoon was the good guy all along.
>>
four.js will fix it
>>
>>581394207
>just fundamentally change what things are
might as well make a clown car racing game where you go faster with each clown you pick up
honk honk nigga
>>
>>581393802
Right now? The only big advantages are three.js is great for AI, it's open source, and has a big FOSS community backing it. That's why it's getting tons of features. See >>581388814 and >>581376337

It keeps getting features added to it and is actually open source. The coding first approach is making vibers jump on the bandwagon.
>>
Here's my idea on how can steam kill the slop:
Make game upload pricing tiers with different benefits! For example, 100 bucks just to have your game allowed (just like regular), 500 bucks to have spotlight on your game genre's page, 1k to have front page spotlight for a day, and so
>>
>>581394447
Kek what an idealet. You literally cannot imagine how to put a boxer and a neaderthal on equal footing
>>
>>581394510
Just increase the admission fee to something sensible like $2,000.
If you can't afford $2,000, your game does not deserve to be on Steam.
>>
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after posting consecutively non stop progress its clear that this board is now under new management by KUWABARA CHADS

after beating up countless NODEVS i came out top dog
its a tough job cleaning up this shithole and i dont do it for free
now post some on topic progress or you'll see my fist in your face
>>
Streamers want so much money for sponsored content. They must have it so easy.
>>
>>581394487
so it's basically that it's good for vibecoders
the rest is par for the course for any new engine or framework
>>
>>581391915
>hating gacha
Why tho
>>
>>581395091
It's not really new. It's been around 4 years before Godot. WebGPU and AI is what's new; and it's getting tons of cool stuff all at once.
>>
>>581394510
>>581394724
>firsties shitting themselves because they can't gatekeep their markets any more
>>
>>581395361
nigga i'm mexican. gatekeeping is good else you get your niche destroyed by normies
>>
>>581395306
ok it was floundering for a long time and is now becoming popular and starting to catch up a bit. still not especially compelling for non-slopcoders
>>
>>581394510
the system is fine the way it is stop making stupid ass changes that make no sense that also half of you cant afford
you guys want 2k steam fee yet cry when a game is $19
make it make sense
>>
>>581394724
Just upload your game 20 times with 2000 its literally equivalent
>>
>>581395769
The appeal is the potential and ecosystem growth.
>>
>>581394510
24 hours of a front page slot is worth $100k+ to Steam, retard.
>>
>browsing sketchfab for 3d references
>90% of every search result is filled with nonsensical AI slop from the same couple of users
holy fuck this is a nightmare
>>
i've seen this one stupid fuckin retard nodev complain about the steam fee for like 3 years like anything that retard could make is worth putting on steam
you guys simply are too stupid to see what he means -- his game is so horrendously bad that not only does he need less people to compete with but also he needs the front page all to himself; what a fuckin joke
>>
>>581395361
stop your turdfriends from flooding steam with their deep fried turds
>>
>>581395918
>potential and ecosystem growth
potential and ecosystem growth to eventually hit parity with established engines. what then? let's say that happens tomorrow rather than in years. what will be the advantage once it's as good as Godot? do you imagine it will be more performant or more capable? there's more to a game engine than its renderer which is what three.js is
>>
>>581396050
one among many websites that got entirely destroyed by AI "art"
>>
three.js has 3d? OK but my game is 2d tho
>>
>>581394724
I'm fine with the $100 price tag if Steam would just fix their algorithm to show old good games that I haven't seen much sometimes. Needs to be like YouTube where it can drag up ancient shit you didn't notice before where Steam thinks you might buy it. Gives potential for developers who had a poor launch to still find a market later.
>>
>>581396138
why? if you can't compete with turds what does that say about you?
>>
>>581396476
youtube literally pioneered hiding old good content
>>
>>581396106
NTA but raising the fee is a valid solution. At $100 the sloppening seems to be profitable for the slopdevs. Raise it to $500 and it probably won't be.

If the amount of games keep going up at this rate I think Valve will be forced to react because it will be too much of a hassle to keep up with the demand. One option they have is raising the fee.
>>
what if steam just physically went door to door and raped the sloppers
>>
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I hibernated the pc with the godot project open again
>>
>>581396525
YouTube still shows me old videos sometimes thinking I want to see it, sometimes the videos are nearly 20 years old. It does drag up old shit sometimes, new stuff too. I'm just commenting Steam could solve this issue by having a better algorithm. Steam does show me old games sometimes but it will be like the same five games over and over again, things literally everyone has heard of like "Binding of Isaac" or whatever. Needs to aim for more niche titles that were well received but just didn't sell well.
>>
>>581396570
its not a valid solution at all
if the slopper can already afford to slop the market all it does is actually price out the one off talent who is working with a small budget AKA YOU

some of you guys are brain damaged
>>
>>581396479
I don't want them on steam as a gamer

I used to be one of those weirdos who'd browse through new releases looking for weird games to play but you can't do that anymore there's just too much trash in there
>>
>>581396596
@gaben do this
>>
>>581396290
Open Source growth. So many people are making so many examples of so many things that eventually almost all problems will be pre-solved, you just put it together. At this point it's chasing Unreal, not Godot. People just don't realize it because everyone still uses low poly models since it's the web. A standalone where you download HD assets once is another story.
>>
Steam doesn't know shit. their algorithm reccomended me fucking NBA[current year], like do i look like a retard?
>>
>>581396693
youtube developed a huge system you dont understand

your on the geriatric youtube. yes this is a thing they sort by age
>>
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>>581396798
>like do i look like a retard?
>>
>>581392673
You’re on Android.
>>
>>581396867
>your on the geriatric youtube. yes this is a thing they sort by age
what in the fresh hell
>>
>>581396709
If you can't get $500 together from selling your game on itch or using kikestarter or borrowing money then your game doesn't belong on Steam. You are mad because your games wouldn't recoup the $500. I know my games would.

The slopdev releases a dozen games and banks on a couple of them making back the money lost in the fees. Raise the fee and they can't do that.
>>
>>581392874
I wasn’t being sarcastic and I wasn’t the person badmouthing 3js earlier
>>
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>>581396106
>>581396570
>>581394510
If you spent what you think the steam fee should be on marketing/ads, you will have better results than if steam did this.
So why not stop bitching and buy ads?
Your game exists, right?
You have $2k, right?
>>
>>581390543
>Magento
>React
My condolences. Hopefully you can hit it big with your game.
>>
>>581396990
Everyone get a load of Sherlock Holmes here.
>>
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2.97 MB MP4
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>>581397626
WOW SHE IS SO FUCKING PERFECT
AHEM
CHUUUUUUUUU~~
>>
>>581390543
>would have preferred to go with Bevy to not have scripting overhead

Unironically of anyone who ever should use three.js, it should be you. I'm not even joking. Bevy is built on top of webGPU just like Three.js. Three.js is a renderer and thus has less overhead like you want, but is way more mature and has way more plugins and examples. Not even mentioning the vibe coding advantages, just what you said.
>>
>>581394724
Ok, but keep it at $100 for us thirdies.
>>
>>581397980
make it $4,000 in the third world to adjust for the higher proportion of scammers.
>>
favela devs, how you holding up?
>>
>>581396867
I don't get what that means, do I need to click Mr. Beast videos to see "new youtube" or something?
>>
if i make my level half the size that it currently is would that be the exact same thing as making my character move at twice the speed? or would i have to shrink the size of the player too?
i accidentally made the level too big to fit on the 2d sidescrolling camera
>>
>>581397454
You project the issue to be something that it is not. It's not about competition. It is about the sheer volume of new games and how it ruins various systems of the storefront and how much extra work in creates for Valve to process those slopdevs and their slop"games". Do you want Steam to get to a point where getting your store page approved takes weeks because there's 5000 AI slop oneshots waiting to get their store pages approved? That is not good for anyone who's making actual games.
>>
>>581337064
Nah, I wish lol
The bulk of those are just variants actually (daytime/nighttime, warm/cold outfits x6 love interests)
>>
I think I'm gonna release a game on DLSite
>>
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>>581399476
>I think I'm gonna
You won't do shit.
>>
>>581398867
>goalpost moving to unfalsifiable nonsense
Oh, how much longer do your games take to get approved now than they did before?
>>
>>581352982
fella has been rigged
>>
>>581399772
So much so that some people missed the sign up for the Next Fest because of it. It is gonna get much worse if Valve doesn't take any action.
>>
>>581399804
look at him go!!
>>
>>581400085
People submit too late for that every year. The time isn’t longer than it was last year.
>>
>>581399804
me shakin' to my skelly fellas
>>
I'm going to work on my game now. You may wish me luck.
>>
>>581400085
limit 1 game a person a year. you only get more if you pass a quality threshold.
>>
i likered this art style
air brush + hard edges

https://img.itch.zone/aW1nLzI4OTg3MDExLnBuZw==/original/vQ1mwF.png
>>
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what went wrong?
>>
>>581399804
let's see the uv unwrapping and topology
>>
>>581400181
>>581400526
the fun part of modeling, texturing and rigging is over, now I actually have to animate him...

>>581400624
glhf
>>
>>581401748
I'll think about it, maybe later
>>
>>581399704
I have already registered my doujin circle so technically I've already done something
>>
>>581397116
the slop devs already made enough money to keep on slopping raising the price changes nothing
>>
>>581302494
>eric uses AI confirmed
I mean yeah, if you check his old burner twitter account, he's reposted AI slop.
https://x.com/SusanMugerwa/all
>>
>>581392095
>>581391590
the iphone is so advance it knows its cringe and wont run lame shit
green bubble bros not like this
>>
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yo!
>>
>>581401316
I don't think dopamine fiends who play roguelites are interested in "turn-based tactics," just not a great mix. People who play roguelites don't like the idea of "thinking" that much, they just like numbers go up and "superpowers!!!!"
>>
>>581397454
i am not paying 1k to have my game seen for 3 microseconds by 2k bots
>>
>>581403335
you probably need more than 512GB storage
>>
>>581401993
kek why are you avoiding it? i mean your rig looks good so your topoloy can't be that bad can it?
>>
>>581404986
My black ass is going to make a game that will outperform yours in every metric
>>
>>581404986
SIR, YOU ARE TALKING TO A NIGGER

https://www.youtube.com/watch?v=lCDUTq4IWDc
>>
>>581403650
>>581405668
>>581406421
who are you replying to?
>>
>>581404986
based and accurate
>>
>>581406472
the mysterious gamedev boogieman that haunts the thread
>>
hot tip for art challenged programmer types who respect AI, when you're prompting art/music, prompt like a schizophrenic maniac, don't be like "make a scary devil enemy with a big sword," be like, "humanoid, cherry pie made of guitar picks, rusty baby, hard drive blueprints" - some desperate-to-be-coherent commercial models will do terrible at combining crazy shit, you'll have to test around
>>
>>581399804
i'd really like to see the edge flows, I am struggling with making my first model
>>
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>too horny to dev
>>
is it true some devs do gay shit together
what the helly? i thought we were all doing this for sexy women
>>
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>>
>>581407749
>most gamers are men
>games are created to pleasure gamers (other men)
Gamedev is extremely gay, if you think about it.
>>
>>581407749
You clearly have never met bokudev
>>
>>581408657
yeah we never interacted much even though i gave him the concept for bokube
>>
>>581408854
you ruined his life
he should have made that booba witch co op game instead
>>
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>>581407969
>>
>>581408991
ruined? or improved?
>>
Troons are a nightmare
>>
>>581376469
>project negroid but worse
>>
>>581401316
>what went wrong?
>roguelite
>>
>>581393912
>tfw she has a dark triad personality https://youtu.be/aKpN9cs5KXc&t=652
trust me, she's the most evil person I ever known
>>
>>581407537
becky...
>>
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>>581383516
prompted this real quick
>>
>>581412238
this guy's gay and indian so its hard to take him seriously
>>
>>581400624
That is such a cool photo.
>>
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>>581400624
good luck!
>>
Steam should require disclosure if you used a game engine. I want to know if you're really a game developer or just a lazy guy using other people's code.
>>
>>581394809
What is your game?
>>
>>581414254
if you're not using win32 directly, you're not a game dev desu
>>
>>581414598
If you didn't invent the universe, you didn't bake an apple pie.
>>
>>581414598
Win32 is a higher level abstraction. I'd argue if you're using a compiler instead of writing the assembly yourself, then you didn't really make the game, the computer did.
>>
>>581414372
>>581322293
>>
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this is the real fucking redpill that was revealed to me in a dream about ai..
micheal jackson's dangerous art is one of the first ever use of ai gens
>>
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Make spookier games
>>
>>581415349
>ever use of ai gens
anon, they've been doctoring photos and spreading fake ones for centuries without """AI""".
>>
>>581415404
my game is genuinely too scary
i dont get how im doing it i mostly only play kirby and kiddie shit
>>
>>581415404
a game where September takes revenge on (western) humans for trying to always skip past it for October
>>
>>581416127
october is a oppai loli
>>
>>581415404
I can't... If I did it I would go overboard
>>
>>581413148
It's from Aristotle Roufanis' alone together collection https://aristotle.photography/alone-together
>>581413259
>>581401772
Thanks, frens.
>>
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A coffee in the afternoon leaves me struggling to stay awake after dinner. I can't dev like this.
>>
>>581418467
You need another coffeer in the evening then, and then before sleep you need a couple melatonins to counteract it.
>>
>>581418467
caffiene has a half-life of 6 hours
>>
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>>581418569
I'm already doing 5mg melly per night. If I take more than 10mg melly, I tend to wake up in the middle of the night after just 1 REM cycle.
>>
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this is my favorite dev song
https://www.youtube.com/watch?v=BKhkgqx4tUc
not only because its a cool and interesting music video and the huge implications it had on 3d computer graphics
they show the material editor for sgi and the 3d workspace but i think that went over everyones heads
they also took the boy character and reskinned him into enzo from reboot which then nintendo stole idea after idea from it (the main plot of reboot is the GAMECUBE comes down from the sky)
>>
>>581418804
I've been taking my mellies mixed with some herb for people with anxiety, helps me calm down before sleep after hammering my body with caffeine all day (I'm currently doing between 800mg and 1g of caff a day).
>>
overdose of slang
>>
I haven't gotten an hourly update on CrisRetopo I need to know if its still in development
>>
TetriNet but it's a incremental roguelike deckbuilder with lolis
>>
>>581420512
it's been longer than a day so he probably started some new project where you grow a garden of 256 anime girls who teach you japanese
>>
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i have brought the distribution rights to CrisRetopo for $1
it is now a cloud based service only for macintosh for $9 a month
>>
>>581369121
The license board from ff12
>>
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Here is a $1000000 dolar idea. Make this game and you're set.
>>
Make spiteful games
>>
>weight-loss camp, but for fantasy races, and you're the lone human instructor
>>
Any of you had experience with hiring VAs for small parts?
Do they all demand per word pay or is that not how the amateur market works?
>>
>>581425665
Voice act it yourself.
>>
>>581425848
I will never be a woman nor have the accent I'm looking for
>>
>>581425553
mexico simulator 2000
>>
>>581352982
made some streetlights, the lamps sway in the wind too
>>
>>581426242
There are tons of AI voice changers out there.
>>
>>581426469
they sound robotic
>>
>>581426469
I want the human element
>>
>>581426512
TTS sounds robotic, but they can sound great when doing voice->voice style transfer.
>>
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>>581352982
Status effects and environmental hazards from things like fire
If you catch fire, please enter a body of water
If you use a flamethrower, please carry an extinguisher
>>
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Is this environment intriguing?
Are my shadows too harsh?
>>
>>581427283
Looks nice and juicy.

>player doesn't die at 0 hp
tactics cursed and NGMI unfortunately
>>
>>581427639
sure is a hallway
looks fine
>>
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>>581427283
>>
>>581425665
post the role you need on 4chan in some creative threads and someone will seriously do it for free (yeah girls post here)
>>
>>581427639
another horror dev? kino
>>
>>581428101
what threads would you even post that in?
>>
>>581428101
creative threads? not the /wsr/ board?
>>
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>>581428165
I was going for surrealism but I kinda pivoted towards horror because surrealism doesn't really translate well into any game mechanics I could figure out.
>>
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>>581427750
What you're seeing is stamina. The health is the EKG readout at the bottom. which I cut out for that gif...

Anyway, you use stamina for skills and things and damage draws from it before drawing from health. It's very pushy pully. You'll never have a numeric readout for HP because I like how having to rely on instinct feels in tense situations, but the color and heart rate will tell you how you're doing as you go from healthy, injured, critical, and actively dying.
>>
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>>581428954
Soul.
>>
>>581429237
belldandy vibes
>>
>>581428954
>i want to make the game inconvenient and oppressive for the player because I like how it feels
honestly kinda based
>>
Don't let them steal your spark, anons...
>>
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pedononce piss fetish general
https://youtu.be/FesyFBBlWvM
>>
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going to bed soon but thought i'd post this as a fun creative exercise
working on doing some class design and im struggling to come up with some miracles
miracles = spells that cost spell slots
miracle artes = spells that have a cooldown, cast limit per rest, or have some other condition to fulfill


generally the design so far has been miracles should be some kind of powerful active with limited use case and then miracle artes are utility or flexibility that play into the class fantasy
i've got it down for three of the four, but i can't really think of anything that gets down that particular lawful paladin sort of thing that isn't just 'swing' and 'bigger swing'

if you were going to design a paladins base kit, how would you do it?
the hope is that i can have slight utility and then keep the things that paladins are known for.
>>
>>581431421
/agdg/ really went downhill after the pedophile nodevs from edelnacho aka kyubu kyubu dice game's discord started raiding the thread.
There is one man that predicted this btw and warned us years ago, his name? Joey FVARKING Fygoon.
>>
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>>581432193
Did he also predict soul-zone.org as the alternative?
https://youtu.be/Z-WtFKMB8DU
https://youtu.be/gF2KjRC3Cy4
>>
basically I'm just not interested in the namefag drama or whatever websites they link to.
>>
>>581428531
is that bendy room an effect of some kind?
>>
>>581428843
yeah surrealism is just wankery its cool tho
best of luck for any other would be horror devs lets hope we can get to goal by halloween!
>>
>>581433258
Hamamotopilled
>>
>>581374653
...how can I steal and monetize this idea?
>>
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>>581432193
>t.
>>
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Sharty zoomers don't have any games after all these years of shitting up this thread out of a fear of being cringe. This is why they've hollowed out their entire personality of everything and anything remotely creative: because creativity is inherently cringe. All that remains is a bottomless void who only knows destruction.
>>
>>581401748
>>581401993
>looks good, moves good
I'd say it doesn't matter at this point desu, ship it
>>
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I made a friend playtest my megaman battle network inspired game and he said the combat would be more fun if it was more action oriented like One Step From Eden instead of having to pause to select cards
>>
>>581435442
Transbian honbeast
>>
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>>581374653
>>
>>581435705
From the top review
>unlike MMBN you have no turn phase to slow things down and take a breath. The game is full steam ahead at all times and it's a LOT faster than MMBN. It'll also require you to watch the bottom left of the screen for what spell to pick since there is no turn phase, so you'll be dodging a bullet hell while micromanaging something on your screen. This gets really annoying as shuffles make spells switch spots sometimes and you'll accidentally use something in the wrong order trying to dodge.

The action probably feels good early on when fights are easier, but detracts from long term strategic depth.
>>
A game about spreading misery
A game about ruining everything
A game about pain, suffering, and hatred
>>
A game about spreading cheeks
A game about ruining pussy
>>
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>>581435442
>>
>>581436317
can't believe this meme game is 11 years old now
https://store.steampowered.com/app/341940/Hatred/
>>
>>581433335
Nope I had to twist the model and furniture in blender
>>
>>581436248
You might be right
>>
>>581435813
KEKYPOW
>>
>>581433338
That's a great point I didn't even remember halloween. If I could release a demo by then that'd be huge
>>
Your friend releases a game on Steam. It performs poorly. You purchase and play it. You don't really enjoy it. They ask for you to leave a review. What do you do?
>>
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>>581435442
*nods wisely*
>>
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I feel like the DS format was a lot kinder to dungeon games than 16:9 screens
Tried viewing my game from above just to feel if it'd work but the really wide screen made the area feel miniscule and much less claustrophobic

I've got a growing appreciation for these isometric-style games, theres just so much space to fill when the camera is that far away
>>
>>581438212
write a fake review about how much i loved it

some sucker out there is probably going to like it anyway
>>
>>581438229
my king :)
>>
>>581438212
leave an honest review with a critique sandwich (compliment , complaint , compliment)
>>
>>581438240
Zoom in.
>>
>>581427639
looks good to me
>>
>>581438240
Yeah the ds double screens benefitted so many games. Hard to translate that over to what we've got now. Those restrictions were a strength in some ways
>>
check out my stuff
https://voca.ro/1dJDL3KTWAAZ
>>
>>581439690
He's jazzing out
>>
>>581439690
is that the storm eagle guitar or some shit
sounds dank
>>
https://www.youtube.com/watch?v=F16rkVzp_0g
>>
>>581439690
This is absolutely nuts what the fuck

It almost sounds fake
>>
>>581440927
>combined some pre-made assets and animations in a unity project with close to 0 gameplay elements
>almost 200k views
yeah im thinkin im starting a youtube drama channel
im calling it agdg official

>>581416576
i'd make a game so scary i'd be too afraid to playtest my own game
>>
>>581381446
think ferrari
























>>
>>581377317
do i even have to post it
>>
Is aseprite worth it over krita for pixelshart?
>>
>>581432193
truth nuke




























>>
>>581443075
yeah its worth 0 dollars
>>
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>>
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>>581443851
His hands are not clean either.
>>
Gamedev music:
https://www.youtube.com/watch?v=ZhGl8McrOHo&list=RDMX6ZbnN0z6E
>>
>>581443851
anyone giving money to that SEAmonkey clemmy deserves to get raped
>>
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I hate level design. Not because I don't like it, but because I'm retarded.
>>
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>game has 6 months left
>3 months pass
>re-count all my tasks
>6 months left
>3 months pass
>re-count all my tasks
>6 months left
My game is like Zeno's tortoise.
>>
>>581445775
gotta control that scope man
>>
>>581445578
me too, in future games i plan on using procedural generation or designing the game to work with a simple arena-style design, i enjoy some parts of designing levels but it's super time consuming
>>
>>581446759
scope control is the murderer of happiness
>>
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hey guys, i wanted your opinion on this game project ive been working on. its an evolution simulator, that plays just like the cell stage of spore but instead of working with a part editor you work with a gigantic trait tree that chooses how your creature evolves, all of the enemies are emergently created through navigating the trait trees themselves population by population, so it naturally makes ecosystems with prey/predator relationships.

right now ive got the trait tree so that it goes through basic predatory adaptions, defensive ones, mobility, reproduction, and metabolism/lifespan; but since its the main way to actually get through the game there still needs to be way way way more done on it.

right now i have:
prey/predator relationships
size affecting traits that let you scale your organism to any size big or small (assuming you can find the calories to sustain yourself)
an entire branch of the trait tree for plant builds
detritivores/herbivores/obligate carnivores or any combination of these (although it makes the food less efficient to stack more on)
parasitic builds
a stealth/detection system that lets you scale your creature down to the point things cant notice it

right now youre just looking at the sim state as a whole while i balance it and test it, the player loop hasnt even been touched yet. But i want it to just play like spore basically and naturally evolve into a more rimworld style colony sim once you have more sentient or at least gregarious traits.

sorry for the animations and pictures looking dogshit. right now im just looking for general project idea feedback, cuz no one ive shown this to is interested in it at all lmao.
>>
>>581448362
A simulation is not a game per se. What is the game?
>>
>>581448362
>gif
use webm
>>
>>581445775
Once you make 80% of the game you only have the remaining 80% of the game to make.
>>
>>581448797
a 2d action/strategy game where you play as a cell and adapt to survive/evolve. the simulation is just the background of the game, but it does matter what the biosphere evolves into because your max lives is your population, if your population goes extinct you have nothing to go to when you die. it plays like the cell stage of spore.
>>
>>581448913
So an indie version of 1/5th of Spore? Doesn't sound particularly interesting to me.
>>
https://youtu.be/6GE2kXiF1I0
>>
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Do you appreciate lightning?
>>
>>581449563
fuck off
>>
>>581449489
the cell stage of spore had less than a dozen unique parts and 90% of that game was cosmetic. that game being a let down is the entire point of this project, my idea is allowing the entire genealogy of your creature to be under your control, even when it comes to behavioral loops. Once you have gregarious or sentient traits, thats when the game shifts into a more rimworld style colony sim.

The hooks are supposed to be the emergent enemies created by natural selection that should keep basically any run fresh and the overall simplicity of the sim making it possible to implement multiplayer. At the very least you could treat it like friendslop and see if you can evolve sentience while parisitizing your friend.
>>
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>>581449628
You could use skills from the Halse family a million - No, a hundred million times and never see the same bolt pattern. That super cool unpredictability makes it a little unreliable, but if you shoot into a crowd or at larger targets you'll probably have luck.
>>
>>581449563
Interesting but needlessly complicated
>>
>>581449628
I’m working on my combat system for a turn based game and had to change my planned set of elements to make sure I could include lightning because it’s fun
>>
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>>581399804
>>581352982

1/3 animations done!
>>
>use placeholder for bosses in my shitty slop game
>find a nice sprite pack with some bosses that fit my game, but they're all vector art, separate files instead of spritesheet for animations, and scattered all over the place
>put the zip in the game folder, tell claude to extract the zip, visually inspect the files, pick the best looking ones, run a pixelation filter so they don't look like vectors, turn them into proper sprite sheets and integrate them in the game
>15 laters this nigger did a full day of manual bitch work
love me ai
>>
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I haven't eaten sweets in two weeks and it's reduced my quality of life significantly. I don't understand people who feel like shit when they eat donuts or pastries or whatever. Sweets are the best and my mood is better and I have more energy. I also get fat, so I'll stick with pesticide-enriched "natural" sugar for now.
42 days left until I run out of money. 6 weeks. Yesterday I implemented tracking for various kinds of damage rather than having just one type of damage. This will be useful for telemetry and for assessing player performance. It's not the same if you got shot or you fell and sprained your ankle.
>>
>>581453090
I'll tell you a secret, if you move more, you can eat more. I'm eating 400g of carbs including 200-250g of sugar daily and I'm at around 12% bodyfat. 15k steps daily + 3x stepmaster sessions weekly + 4 weightlifting sessions is enough to keep me lean at 3k kcal/day.
>>
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>>581407403
>>581401748
>>581435495

dangly crotch bit needs to be straightened, the rest is good enough for me
>>
>>581452413
pimp stroll
>>
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>>581453801
he's got a bone to pick with you!
now that I shared the progress I don't like it anymore... should exaggerate movements more and make him dip more on each step or something. I hate animations :(
>>
>>581449563
faggot




















>>
>>581360341
Actually good gameplay. The roguelites are only interesting if they give you infinite play of a good gameplay loop.
>>
>less than 2 months to finish my game
>all text has to be frozen in the next 25 days or so for translation
aaaAAAAAAAaaaa
>>
>>581456005
>>less than 2 months to finish my game
why?
>>
>>581456150
If I don't make that deadline, then I won't be able to participate in the winter sale. There won't be enough time between the launch discount and that.
>>
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stick to the basics
>>
>>581439690
Here‘s another one
https://voca.ro/1lDFmCbikCwg
>>
what's the easiest way to filter a tripfag?
>>
>>581456698
No. Intricate designs can be appealing too.
>>
>>581444972
https://www.youtube.com/watch?v=WfAUbtqUxtA
>>
Has anyone tried using voice-to-voice to basically VA the entire game yourself?
>>
>>581457454
no but that's a good idea actually
>>
>>581457454
I thought about it but the samples from voice conversion models I found seemed to not be as high quality as TTS so I decided to go with TTS
>>
https://www.youtube.com/watch?v=5CLE3yvyzgg
No. frigging. way.
>>
>>581457552
But you can’t direct TTS. It will always sound bad because you can’t make them act, tell them to emphasis a word or phrase, to speed up here and slow down there. I can voice act pretty well, but I can’t do 50 voices.
>>
>>581444972
>>581457421
>Gamedev music
>3 minutes
>with lyrics
No no no no
https://www.youtube.com/watch?v=FY0DrDfOUF4
https://www.youtube.com/watch?v=ppD6aTisWGc
https://www.youtube.com/watch?v=til-UtITqlM
>>
>>581458058
or you can just type into youtube "my mix" and click the top one to autoplay all your regular music
>>
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I made the entire game engine have multiplayer in the editor, so I can work on the maps/campaign mode with my friend.
>>
>>581458331
that's cool
>>
>>581458048
Yeah, I decided to go with quality over full expressiveness, that's why after I'm done with some projects I will try to get more expressive control by mapping and manipulating the generated audio tokens. If you manage to get good results for your game with voice-to-voice please post them.
>>
>>581456698
The intricate design would look good if you symmetrized it for one. But also looks better depending on what its for. If you turned the girl into a fantasy cleric, not wearing modern day clothes, and intricate design could look very cool
If you have to do a bunch of animation for it though, probably best to dial it back
>>
I spent ~8 months building on the systems for my game so I can use a stable procedure to add content. I can now make my game 10 minutes long, or 10 hours long. This was more fun to create than any art or lorecrafting I've done in the past. I would like to make some of the systems more complex but that would be falling into scope creep. I need to be disciplined and finish this game. My next games will be more advanced.
>>
>>581448362
I like the idea, one thing having that many trait will you be able to represent them visually? I feel like that is important for traits like flagella,cillia or other parts like that. Also are you controlling a cell directly or just choosing traits for your species and letting the simulation run?

>>581449563
Got it recommended to me earlier today, pretty cool system. I wishlisted

>>581448870
>>581449758
>>581455270
Why are you guys such miserable cunts? I fucking hate this general because of this it seems like most of you are only interested in self pity and discussing if AI ruined the hobby yet
>>
>>581459674
>discussing if AI ruined the hobby yet
it's not a hobby, it's my last chance at everything
>>
>>581459785
Same...
>>
>>581459785
More of a reason to try and be productive and helpful then
>>
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If you're miserable and bitter now you will be miserable and bitter if you succeed. One has to be helpful and kind
>>
>>581459674
>Why are you guys such miserable cunts?
It's one guy who has been shitting up this thread with demotivation and insults for at least a year now.
He loves trolling by derailling the thread with AI, but is not seriously interested in game development outside of trying to take this place down.

He is Fygoon or is closely related to Fygoon, a resident lolcow who was bullied out of this thread after months of harrassing other developers.
Quite literally everything he says is a lie and designed to subvert the thread.
>>
>>581460647
Good to know. I come here from time to time when the game dev itch strikes and I always refrain of posting anything because of the vibes, I've been reading about this Fygoon and someone called Cris for a long time and it is never anything besides pointless drama
>>
I have tremendous optimism for the outcomes of Cris' and Fygoon's independent behavior.
>>
wasn't some anon posting a game exactly like this here a couple of years ago?
https://www.youtube.com/watch?v=ygLRxeB91mY
>>
Trannydevs should start their own thread on lgbt, speedodevs should go to b
>>
>>581461028
Fygoon made some models of lizard men and never really started making a game, they were extremely basic and looked hard or impossible to rig and he just posted a lot of weird hostility and eroticism about lizard men

Cris is a 40-something south american who lives with his parents and has no job and no game. he's the one who posts AI stuff and avatarfags with cat pictures. every so often he'll post a 3d "model" that google Gemini made for him, and insist that now he can make a game, finally. he has consistently refused all advice and his threads get deleted on sight on /3/ because he's bad and refuses to improve and acts like a victim if you give him easy to follow direction and guidance

so many people have independently tried to help them but they have too much pride and instead choose to lash out at people in the threads they occupy

no idea what betz is though that one popped up recently enough that I've never heard of him, but apparently he's also an asshole with an attitude problem
>>
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>>581461528
>looked hard or impossible to rig
i think models of this nature don't use rigging, you just manually reposition the objects/limbs per key frame
>>
>>581459674
>Why are you guys such miserable cunts? I fucking hate this general because of this it seems like most of you are only interested in self pity and discussing if AI ruined the hobby yet
retard
>>
>>581461028
>I come here from time to time when the game dev itch strikes
That seems to be a common occurrence. A new or returning developer being shocked at the state of the thread happens almost monthly at this point.
The AI troll used to flood every thread with 'unfilterable' AI comics to antagonize non-AI users. Thankfully he has since then taken his meds and is now employing less manic troll strategies.

>I've been reading about this Fygoon and someone called Cris for a long time and it is never anything besides pointless drama
Cris is very benign in that he doesn't antagonize anyone.
The new wave of schizophrenics that came with or after Covid are very vigilant in comparison, employing Internet bloodsports tactics like doxxing, spam-reports, game sabotaging and real-life harassment.

If you're interested, we have a splinter thread on /bant/
>>>/bant/25002293
It's slower, but much more troll-resistant and almost always on-topic.
>>
>>581461708
that's a suicidal way to do it.
>>
>>581461528
Fygoon had a game, it was called Frydarian Tale and was on demo day.
>>
>>581459674
>Why are you guys such miserable cunts?
stress + insecurity + fear uncertainty and doubt (fud)
making (good) games is hard regardless of what tools you use, most games fail to attain any meaningful attention and severely underperform financially, it's psychological torment to spend so much time and effort on making a game just for it to flop, unless your cris-tier autistic (with all due respect i love cris sincerely) and enjoy gamedev purely as a hobby, it's normal to end up emotionally disturbed at the prospect of your hard work resulting in nothing tangible, low reviews, negative reviews, no money, low social media interactions when you try to promote your game
indiedev is brutal if you have any hopes whatsoever for either profit or raw appreciation from players
>>
>>581462223
>negative reviews
those would be great. that means there are some flaws that need to be fixed. what's way more likely is everybody saying meh and not buying the game even if they don't think there's anything wrong with it
>>
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>Anti's go off "IF YOU USE GEN AI AS AN INDIE YOUR GAME IS DOOMED TO FAIL"
>"If I don't use gen AI the game won't release period, so it doesn't really matter, if even a few people enjoy it, it's the better outcome than no people at all"
>they never ever have an answer for this
>>
>>581459785
LMAO
>>
>>581452413
looking good
>>
>>581461964
>thread on /bant/
Thanks, when I finally post my proggy this weekend it will be there

>>581462223
>it's normal to end up emotionally disturbed at the prospect of your hard work resulting in nothing tangible
I do understand that but unleashing it all on other devs in here is brain dead behaviour
>>
>>581459785
you're doing it in the wrong order
you don't make a game to fix your life you fix your life so you can make a game
>>
>>581461528
Cris has like 10+ games dude just check one of his itch.io accounts
>>
>>581463571
>unleashing it all on other devs in here is brain dead behaviour
i agree
>>
>>581452413
I like the way he wobbles as he walks

>>581461528
The models were for his game and Cris has many games
>>
>>581453090
You're eating sweets according to the photo.
>>
>>581444709
I don't get what I'm looking at, just looks like some schizo spamming him in e-mails.
>>
>>581464986
that's what it is
>>
>>581464257
cris has several half baked alphas that he doesn't make any money on before he abandons them to try something else
why is this literally the only place on this website that gives him any time of day
>>
>>581465571
because the furry piss fetish pedo game is much better than that
>>
>>581461498
No way, every tranny is a degenerate retarded LARPing sex offender except for me.
>>
>>581453090
>I don't understand people who feel like shit when they eat donuts or pastries or whatever.
Spend 6 months without eating any processed foods whatsoever, drink water daily and do some light cardio, and you'll understand.
>but I can't afford to do that
I know, but you asked, and I explained.
t. was addicted to coke and fastfood once, now I feel awful whenever I hit the micky dee's
>>
>>581445775
>start big project
>finish main mechanics
>think about making all the assets
>scope down project
>start new smaller project

My game is now like 5% done, but at least I can reuse a lot of code.
>>
>>581465571
>he doesn't make any money on
This is an amateur game dev thread...
>>
>>581370485
There is something even better you can do. Ignore and (not allowed to say according to 4chan rules).
>>
>>581372629
Fake article.
>>
I'm so happy anons are posting proggy again. I'll have something ready to show in a few hours.
>>
could a 2026 solo dev create Halo 2?
>>
>>581467776
Yes sir with the power of solo developer and copilot+Ai
>>
>>581465872
>now I feel awful
sounds like you gimped yourself
>>
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Here is my prediction for next thread. It'll start with one of the first posts being Betz shilling his jam. Soon after, the other anon will post his doxxing image. The thread will then devolve into Betzposting, someone will mention the gambling accusations and the real progress will be ignored for the first 139 replies. Reply to this post or your progress will be erased in your sleep
>>
>>581467776
Yeah, but a huge problem is Halo is half single-player, half multiplayer, one drew you in, the other kept you playing.
Most indie devs however, have no clue how to craft a proper campaign.
I have come across one guy making a spiritual successor halo-like on youtube, but he's still using placeholder assets so it's hard to judge
>>
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>>581381183
speaking of kei trucks,
https://store.steampowered.com/app/3293010/Easy_Delivery_Co/
>>
>>581467776
If you had four years of 16 hour days and no days off you could get a campaign at that level done, or you could get multiplayer done at that level, you arent getting both solo
>>
>>581468106
Thats why the /v/ threads keep popping up. Then the pedophiles who lurk here wanna act like the people posting in that thread are posers, meanwhile the /v/ threads are all progress and encouragement and the /vg/ threads are all schizophrenic shit flinging competitions between the same four retards that havent opened a game engine in two years, and if they do they fly around the map and tweek the colors on shaders and take screenshots to use as reaction images.
>>
>>581468594
>>581468029
This rant was meant for this post
>>
>>581468190
https://store.steampowered.com/app/4248230/vitvitDRIVER_3D/
and kinda this
>>
>>581464986
If you let a single person die you are not a hero
>>
>>581467776
it took me 3 years to code a playable game alpha similar to halo 3 (singleplayer only) but it'll take me another 8 years to model, texture, animate everything, add sounds & music, etc.
so it's shelved & i'm doing sideprojects now with smaller scopes. at least i wrote it modular so i keep breaking things off and repurposing them for other games.
>>
>>581467776
Not unless ai gets way better at 3d modeling, rigging, and animation.
>>
I can't find a tutorial to combine multiple textures(normal, roughness, color) into diffuse texture in gimp.
Is there a keyword I'm missing? (not channel packing)
>>
>>581470816
use blender or something, make a pbr material with those textures, bake it to texture and use that texture as the combination of all 3
>>
>>581352741
>mfw i was stressing out multiplayer but AI guided me from buying a vps to installing everything needed
thats really insane we can even do load balancing, the hardest part is now getting players lol
>>
>>581471574
>the hardest part is now getting players
always was
>>
>>581471413
I'm gonna be repeating this process for 20 textures, is blender drag and drop after I do the node setup?
>>
>>581471652
>>581471574
gotta figure out these social media algorithms if i want to make it
>>
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The most retarded thing in game development is indie faggots thinking they can pull off an MMO.
>>
>>581471793
Just replace the textures in the shader editor. Even if you started from scratch every time, 20 textures would take you like an hour or two and that's nothing
>>
>wanted to be a game dev
>have to be a social media guru instead
naaaur
>>
>>581472054
alright, thanks.
>>
>>581472205
some anons here would have you become a music composer, an artist and animator. it's not impossible just like winning the lottery is not impossible
>>
>>581472205
The endgame of every career is marketing
>>
>>581472205
Starting from scratch on social media is insanely difficult. 3 impressions!?? come on show my game to people!!!!!
>>
>>581472052
Another great post from the edelnacho pedophile 'cord, this is why many here are now saying that they are joey fygoon btw.
>>
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>>581472205
>Talk about a Nintendo game
>Shill your own game in the corner
This is the best pairing for indies and it beats every marketing idea out there.
>>
make a game advertised as a dating anime visual novel but halfway through the VN just suddenly stops and you wake up in a grotesque 3D world that looks nothing like anime and it's suddenly a completely different game.
>>
>>581473165
you'd piss off people who like anime VNs, but the kind who'd have liked the second part wouldn't ever see it
>>
>>581472517
yep
>>
>>581472205
my focus for the last ~6 months has been social media, i suggest you start investigating short form content retention strategies if you don't want to rely on content creators making videos for you, or building up a discord community for your game/s if they're compatible with such an approach
>>
>>581473372
>you'd piss off people
i already do that.

turning my game idea into an actual game is now my destiny.

claude, do your thing
make no mistakes, high quality, you are betz, you are fygoon, you are steve jobs, you are obama, you are tech ceo, studio ghibli, अतीव उच्चगुणवत्ता
>>
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>>581473152
wtf....I imagined the dev to be a cute girl (male)
>>
>>581472205
this really isn't true, there are no hollow knights buried on steam, because good games will sell no matter what.
>>
>>581352741
any guesses on how wow forever is doing their global illumination?
it runs on toasters
>>
https://www.tiktok.com/@ata.karakoc/video/7669515417840323858
typa shi getting hundreds of thousands of views on tiktok
cris was made for this
>>
what confuses people is that bad games sometimes sell just as much or even more than good games

the difference is that bad games need some sort of pull other than their intrinsic qualities, e.g. influencers shilling or bought ads

good games on the other hand advertise themselves through sheer qualities alone
>>
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>>581473152
>Chost hand
>>
>>581472052
Its more viable than ever before, thats a fact
>>
>>581474420
>>581474163
this is quite difficult to verify
>>
>>581473165
this only works if your game goes viral
>>
>>581475127
It's quite easy to verify, actually.
Open every game that released yesterday by searching all games on Steam by release date, then check the review count and see if it matches quality of the game based on what you can glean from the screenshots.
>>
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>>581375192
They're a very feminine market (for women).
Whereas the west is a very emasculated market (for men, hollowed out by women) until you get to the shared genres (cozy, dollhouse) and finally feminine area of play (mobile) which itself sometimes has a dev forget he's making it for a woman to play.

China is a continental sized case study on Japanese tendency. It's why you see women pay for dates with video game characters (women dress up as the characters that are being dated). They might even have mock services to marry fictional characters which a lot of women in Japan have done for a long time now.
>>
https://store.steampowered.com/app/3195580/lilys_world_XD/
XD
>>
>>581474373
reminds me of the californication GTA-like music video
https://www.youtube.com/watch?v=uA1URBXZjAs
>>
Will eric become a billionaire after Haunted Chocolatier?

https://weloveit.io/developers/steam-revenue-report/
>>
>>581476150
does he still charge money for going to his concerts?
>>
>>581475759
>>581475887
Is this a bot? It fires off so many nonsensical unrelated posts
>>
>>581476150
>all the bottom dots become green in the modern era
What does that mean? Even highly rated games make no money Or just review inflation as people got used to playing slop games?
>>
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I am glad theses Steam fests are giving small creators the recognition they need.
>>
>>581476975
winners keep winning, losers keep losing
that's the world where socialism is a dirty world
you voted for this btw
>>
>>581477129
>winners keep winning, losers keep losing
My brother, that will keep happening with our without socialism
>>
>>581476454
yeah
>>
>>581477358
a Steam run by socialists would make sure every game gets a fair shot. a guaranteed hundred page visits a day, even at the expense of games like BG3.
>>
>>581475824
I’m sorry that your mom hit you so much
>>
>>581468029
also, fuck the prediction
>>
>>581477627
Can you give an example of this?
>>
>>581477627
They’d also ban all porn or anything made by someone that made a racist joke 15 years ago, or anything with problematic viewpoints, or or or
>>
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>>581475127
I'd lean towards this if only because middling games often bomb these days, despite being better than something you'd find day-to-day on steam 14 years ago, the only difference really being one has up to a weekend man cave's worth of content and the other is maybe a 3 hour experience or 15 minutes stretched over 5.

>>581476539
Zero exposure? Image related is simply OK. If it had exposure (it has up to 50K owners, don't know if that includes console) it'd probably bomb on steam.
I clicked on a random dot and hit a 3 review 100% positive game from 2022...
https://store.steampowered.com/app/2113170/Sticky_Steves_Sticky_Situation/
... that would have been "Oh I remember playing that on miniclip!" style of game, to be generous.

>>581476975
kek
Given the choices made across the banner art are you really surprised?

>>581477627
That's not socialism. The unions would weight it by size of workforce and even disallow competitors to the point where either small companies require paying an exorbitant protection fee (think about steam's regressive (lower earners pay more) 30% cut and how that would not be for Gabe's yacht fund) or there might even be more regional blocks where only the biggest companies get to feature internationally thanks to politicians who are supported by said unions.
>>
I'm vibecoding a multiplayer blender similar to a friendslop games where you are all given a prompt to draw and then vote on who drew the best version.
(I have 80% of my weekly quota left so I am wasting it on this before it resets for fun)
>>
>>581479635
is this yours? https://store.steampowered.com/app/4990840/FAKE_ME/
>>
>>581480364
*what the heck I am tired Ididn't even finish reading your post before., eafeag
>>
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>>581480364
no
>>
Have you ever had a collaborator try to take a bit too much credit?
I'm the main guy and the guy who has minimal involvement is acting like the main guy
>>
What are the best tools for making pixel art these days?
>>
>>581481664
Extroverts:
Not even once
>>
>>581482086
aseprite. plus anything you feel is lacking can be vibecoded into it
>>
>>581481664
I have autism* so this is just every time I’ve ever worked with another person on anything, and why I always make sure that I own everything forever in writing and just pay anyone else I work with a wage.
* Actual autism, not misdiagnosed antisocial personality disorder like most people diagnosed after 1985
>>
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Gaebuncunt finally approved my Steam page.
Now I can start shilling my game.
>>
>>581482326
grats man.
>>
>>581482326
grats hope mines comes soon
>>
>>581476150
Mogged by Notch.
>>
An impressive Souls Like in the browser. What would you add? Me personally I'd like to see bloodsplats and knockback.

https://x.com/threejs/status/2100626105690652781
>>
>>581483078
notch mogs nobody
hes like axel rose from guns and roses now
>>
>>581483270
Lowk the environment looks good if you replaced the models and attack animations with hand authored ones nobody would tell the rest of the game is slop.
>>
>>581483270
that it
ive long suspected a clique of twitter blue checkmark shitting on this board
>>
Does meditation,mindfulness, and buddhist thought on the (lack of) sense of self, help or hinder gamedev?

The identity of myself as a gamedev helps me work, but I wonder if shattering it, letting go of the ego, will improve me as an artist.
>>
>>581483270
needs a 4x speed mode but other than that it's better than darksouls
>>
>>581483551
letting go of ego helped me share my game with strangers and email creators. however, after they all praised my game my ego came back and my progress is fucked
>>
>>581483078
Notch is a coward who took the easy way out
>>
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I'm starting to think the "NEVER MIX RESOLUTIONS" is a /agdg/ meme. Basically every indie game out there does it at least for UI and when you're working on a lower resolution using pixel fonts sometimes just looks bad
>>
>>581483270
And this retarded thread will keep shitting on threejs. X is leaving /agdg/ in the dust
>>
is AI gamedev going to burn out like AI art did? I remember /v/ used to have like 4 concurrent dalle threads running. /g/ also had a new AI image thread every 4 hours.
>>
>>581483883
>my ego came back and my progress is fucked
Let me help you.
I think your game sucks ass and yngmi! You're too dumb to code and a hack at art. Just give the fuck up already, you incompetent, uncreative, boring mistake that calls himself a gAmEdEv.
>>
>>581484025
lol did u even watch the vid
just because dark souls is the hot game right now doesnt mean you beat it or played it or understand it to clone it correctly

yeah threejs is powerful. IN MY HANDS. not yours.
>>
>>581483270
Looks like shit
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>>581484009
>mixels
>>
>>581484009
It's a nodev crab bucket cope. All of the best selling pixel games ever like Terraria and SDV used mixels and rixels.
>>
>>581484184
AI art is booming, are you insane?
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>>581484009
mode7 stretched pixel backgrounds
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>>581484184
It still does thought doesn’t it?
>>
>>581484184
and why do you think that is? i make one thread on /tv/ about an actress and i get banned.

you arent even real if u didnt get banned for actually talking about video games before
>>
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>>581484363
Thankfully it still sucks at ideas
>>
>>581483707
>>581483441
Agree, the animations don't look very fluid and need sped up.

Like I said, knockback would make it look more fluid. Being able to knock someone out of an attack would make the animations 10 times better. I also think sandbagging on death instead of the slow kneeling animation would be better.

So the graphics are there, the animations aren't quite there. Is that a fair assessment?

>>581483448
ESL?
>>
>>581484363
No it's all gone. I barely see it. it's niche, you have to seek it out.
>>
>>581484776
dont fuckin call me esl whden its you buddy boyo
>>
>>581484286
Anyone who insults something without criticism of what is needed or posting their own work for comparison won't be taken seriously.
>>
>>581484746
shitty prompt. tell it to pretend to be a hotshot developer and you are a CEO of some huge publisher and he has 15 seconds to pitch his million dollar game
>>
>>581484746
vampire survivors but you're a potato
>>
>>581484496
>SD thread created 15 hours ago
>35 posts
so like I said
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>>581484960
it looks like shit
heres the title of my game
>>
>>581485109
bro...
>>
>>581485337
ok ok how about
some old Nintendo game but on PC and your girlfriend supports you while you make the game?
>>
>>581485183
Ok now apply that same logic to this thread and how it's slowed down massively in recent years.
>>
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>>581485027
I even turned on Claude fable max effort just for you. This took it five minutes to come up with.
>>
>>581485650
I use emotion, not logic.
>>
>>581485234
Gameplay?
>>
Back in the day we had to explicitly bump AGDG or it would 404. Now you have multiple AGDG splinter threads in other boards and thia thread still doesn't need bumping to stay alive'
>>
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>>581485765
just so you know the robot thinks your a loser ghost which is why it was baised towards that reply
>>
>>581483883
hmm, thanks for the insight.
if it helps, ive been reading gay hippie books like A New Earth, very good book on ego, which prompted my question. An Untethered Soul is very good too. helps you cope with life
>>
>>581483937
No he did the right thing by selling, but he should have instantly moved onto making more games with that seed money.
>>
>>581485838
nice try mr threejs but you cant burn your astra credits cloning my game as petty revenge
>>
>>581485943
That’s not how it works
>>
i hate ai ! now that coding is solved, i have no edge against these artists that keep mogging my shit!!!!!!!!!!!!
>>
>>581486056
I was just gonna laugh at it.
>>
>>581485765
GOTY 2029. Bafta too.
SEEN did what nobody else would, and that silence isn't just a quiet confidence, it's strength too.
>>
>>581486078
its definitely how claude works check memories or settings
>>
would you rather
Notch level success and Notch life?
or
Thomas Brush success and Thomas Brush life?
>>
>>581486145
kekkyPOWED
how can you do that when i have made you but a fool in a stockade for all to bare???
>>
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>/g/ fags do be like AI will kill us
>Try to use antigravity
>3 free accounts wasted trying to get a bridge loop operation that copy blender bride loop

Do people in your cunt also falls for skynet marketing shit?
>>
>>581486128
now that art is solved, I have to hold back or else people say my game looks AI.
>>
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>>581486350
american mcgee life
american mcgee wife
>>
>>581486350
With Notch level success, I can fix Notch's life.
>>
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>>581486260
I have that shit off and this was in a new project; I’m not retarded and know how to segregate things
>>581486258
Painful to read.
>>
>Spent the last 4 months making my game and it's a fucking mess.
I give in, I will make a fucking design document this time.
>>
>>581486350
Notch for sure. just not his past.
>>
>>581486531
>I have that shit off
thats not how modern tech works
just because the user clicks a box doesnt mean anything
>>
Advice to fellow solodevs: don't add more mechanics, multiply consequences to the mechanics you already have. Multiply interactions and interelations between a sparse set of mechanics. Mechanic affecting mechanic affecting mechanic in a consequential chain--you don't need a dozen to make that engaging.
>>
>>581486730
Shush
>>
>>581486531
The quite act of remembering into a moral obligation that leave every player holding my a dick that they can only suck
>>
>>581486836
oki sorry
>>
>>581486759
easy to say.
>>
>>581486759
Me give wisdom to grug, don't keep make thing, make thing you have do stuff with existing things in new ways.
>>
>>581486759
no bro one more mechanic and the gameplay will finally be fun one more mechanic and it will all click
>>
I'm having a stroke
>>
>>581487194
should have stocked up on natto
seriously
>>
Sterner's counter mechanic will win the war.
>>
>>
>>581484363
>subsidised zombie economy
Yes, the YouTuber industry is booming, just look at how many there are.
>>
>whitest nigga alive
>prolly named john smith or sum
>his game has japanese weeb-ass named characters
stop it
>>
>>581486759
I just need more players who see the game to want to buy it. I can live with a 30% refund rate I don't care I just need money
>>
>Ran out of credits for Claude.
>Ran out of free credits for GTP
>Ran out of free usage of Gemini
>Grok is currently under heavy usage right now so free access is removed.
NOOOOOO! NOW I HAVE TO DO 3D MODELING AND UI DESIGN! AGHHHHHHHHHHHHHH!
>>
>>581487252
konchiniwa
I went to japan last year but forgot to try it. didn't see it served anywhere. maybe a konbini would have some but I didn't look for it.
>>
>>581487528
Show me your game, that way you will have one more potential player who saw your game And did not buy it.
>>
>>581487194
I had a stroke at the doctor's office once. They called the cops because I wouldn't stop stroking it.
>>
>>581486047
He did (and failed because he ironically has Cris-tier project-abandoning tendencies)
>>
>>581487374
I look like this
>>
>>581480364
flop incoming
>>581479635
another flop incoming

save this post
>>
>>581487635
in the states you can get the pill form
its nasty and then you like it lol but it genuinely reduces heart attacks by like 20% and for people who sit down all day we need it
>>
>>581487194
I'd suggest going to the ER. I didn't even ask AI about it, I'm something of a doctor myself
>>
>>581487695
Just outed yourself as 30+ years old unc.
>>
can we get a betz loyalist op for the next thread thanks
>>
NEW
https://soul-zone.org/catalogs/games/posts/26
>>
>>581488137
ip grabber do not visit
>>
>>581487824
I'm better now. I think after reading a paragraph or 2 of AI writing my brain gets basilisked.
>>
>>581488389
Saar cope. Only jeetz are para NOID about veerus
>>
im just gonna be a psx clone dev
its what i grew up with and i have more experience than most people
its very weird to me that people are doing the ps1 style when they never owned on
>>
NEW THREAD
>>581488594
>>581488594
>>581488594
>>
>>581467990
I feel way better than before now, and I actually wake up in the morning refreshed. Feeling awful when you eat junk is the natural response of a proper functioning body.
>>
>>581487194
Claude can fix that.
>>
>>581487774
>another flop incoming

I'm just doing it for fun I've made lots of things I would never release - if you are making things for the purpose of releasing them/making money you're not doing the right thing spiritually - you should be making them for your own amusement - at most for your friends to say "heh thats neat" or "haha thats funny"
If I can play this game one time with my highschool buddies on discord one time and we laugh about it, I've won.
>>
>>581490081
>spiritually
opinion discarded



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