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Previous thread: >>581283103
Featured game by thumbnail: Cataclysm

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes
>Is Elin/Elona allowed?
Yes, they are roguelikes. Please do post your Little Sister farms.
>Is Dwarf Fortress allowed?
If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs, but you can share here too!
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "most popular" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>RogueBasin News
11 Sep 2026 - Shadowlight v1.0 stealth based ASCII roguelike (sound+lighting system) Steam
10 Sep 2026 - Flemenco v0.1.9 "Sheep in the Lab?" Itch Steam
8 Sep 2026 - Rogue_Elements v1.018k "New Graphical Tileset & Weapon Type Effects" Itch.io | Steam
8 Sep 2026 - LUZH v2.0 Itch
6 Sep 2026 - ZMAngband IX.6 Itch
5 Sep 2026 - NLarn 0.8 released
1 Sep 2026 - Wizard School Dropout Preview 18 "Staring at the Sun" released. itch.io Steam (coming soon)
29 Aug 2026 - Neo Angband v1.1.2 release GitHub Play online on GitHub Pages Itch.io
25 Aug 2026 - ZMAngband VIII.25 Itch
25 Aug 2026 - Cogmind Beta 17.1 "X0-1V1.1" released


>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
>>
why are there so many fortnite threads now
>>
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fuck gachaslop and fortnite man seriously
my airfort is coming online slowly. just looted another lab and got 33 mininukes i can barely fit on board. I'll probably use those to nuke those goddamn fungal towers that are everywhere
>>
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blacksite base obtained. didn't even have to break the front door this time. gonna deconstruct one of these tanks so I can park my skycock on the elevator fully and see what's below
>>
Don't worry, I will not let this one die.
>>
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>general is dead
nice

so this loading screen tip has me wanting to restart. I kept all my stuff upstairs in the evac shelter in front of a broken window so that I could have light for crafting
>>
Good night, /rlg/
>>
>>581419334
Huh, never seen those loading screens before, must have been added after I stopped playing
>>
>>581419334
>not always setting up in a basement
There's 0 reason not to
>>
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hover tank bitches
>>
>>581421087
do I just craft by candlelight? I do have a lot of candels and they seem to last at least 1 night or 2
>>
finally caved and made a stupid github account just to help these dumb fucks FIX THEIR FUCKING GAME
>>
>>581421358
why even bother, they'll just slop it up again later
>>
>>581421428
it's not about slop. maybe I shouldn't be playing Experimental, but my crafting tabs take between .5 seconds and 2 minutes to open, depending on the release I play
>>
I'm 100% black
>>
>>581422214
Me too
>>
cogmind still requires a giant screen to play?
>>
>>581422214
Prove it
>>
its crazy how badly just a handful of enemies a z level above or below you tanks performance. it took me like 15 minutes irl to take apart a tank in the blacksite before I killed the feral spec ops. after killing them, the second one only took 5 minutes.
>>
>>581426517
Z levels have been buggy pretty much from the start.
>>
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>retard maxxing with illiteracy and a shitload of debuffs in CBN
>actually have to live off the land
>start to use firearms and drugs freely, since I cant exactly make more
>eventually grind up Archery and Unarmed to the point I can clear 4x sized crowds
>find an NPC to recruit and force-feed books

Ya know, this game ain't so bad.
>>
>keep getting sound related crashes
>check discord
>it was just fixed in tonight's update
neat
>>
soundpacks are for faggots
tilesets are for faggots
real men will gaze at ascii with a10 eyes in stoic aryan silence
>>
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>>581422214
>>581422576
don't do that
>>
bros I had two onions yesterday and now my farts smell absolutely rancid
>>
epic
>>
>>581434587
I have protein powder everyday and at night I fart, stain my pants and develop urinal tract infection from it
Does DDA support this ultra realistic feature?
>>
I'm 100% bruno

https://www.youtube.com/watch?v=ekr2nIex040
>>
>>581434425
why not
>>
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>>581435124
being black will make you look and act like a black person
>>
It is only today I am learning you can quickly pathfind through labs and other complex areas by clicking with your mouse. God, this makes looting after clearing so much nicer, especially since your character refuses to use the map's autotravel in labs sometimes.
>>
>>581435341
I see.
>>
>>581434351
I had no crashes since that
>>
>4 martial arts books, PA exoskele, heavy PA helmet, bleach tanks
pretty good lab haul here
>>
>650 nanocanisters, a bunch of vertigons, a lifter mech and the five point harness/phase immersion suit finale
>AND the book with the layered carbide recipe I literally came to this lab to find so I could progress packrat tech
blessed lab. too bad my dex is so shit I can't dismantle these teleporters. i'll have to come back once i learn cat's grace as I need those to graft disruption motors from arcana
>>
>>581440120
Wtf does five point harness do
>>
>>581440241
if its active I think it makes you immune to the "being watched" debuff. been a while since i used it
>>
I kinda wish that tome dlc would come out. I miss that game somewhat. Whatever happened to the dev?
>>
>>581440241
Prevents you teleporting.
>>
>>581440327
>>581443026
So just use around tears in reality and portals?
>>
Is lift on things like hover and heli determined by engine power?
>>
>>581440241
Immunity to teleglow from eyes (but probably not from artifacts or bionics, though I haven't tested), prevents you from teleporting, makes portal storms a lot more tame.
>>581443680
There is no point, the game prompts you before you accidentally step into a portal anyway. It's only really good for letting you kill flaming eyes.
>>
How to safely beat mil turrets at bases? I always get shredded
>>
>>581447894
Dunno, throw explosives around corners? Also, always peek around corners before going around them. And you can usually spot most turrets in broad daylight long before they can spot you.
>>
>>581447894
Shoot them from out of range?
>>
>advanced inventory manager doesn't find items inside containers unless they're literally the only item inside
well, this is a disaster.

so you have to search in the Pickup screen, instead? that only shows one tile at a time

i'm trying to actually put my shit in boxes and bags because it apparently helps performance
>>
>>581450259
They still haven't adjusted that? They must be deliberately trying to make pockets suck ass as a feature
>>
>>581450057
How, they have the same range I think i can access
>>581449896
Im talking about outposts with no man land around them
>>
>>581450646
>pockets
>ever improving
With Kevin? No way!
>>
>>581451430
I'm pretty sure they are like range 52 or something, been a while so I might be wrong.
>>
>>581447894
Find two cardboard boxes and a reach weapon, deploy both boxes outside the turret's range, get in one box, (G)rab the cardboard box you're not inside and bring it in front of you, hop into that cardboard box, and bring the cardboard box you just came out of in front of you next. Repeat this to slowly get closer to the turret until you're one tile away from it, then kill it with your reach weapon (press f and aim manually). Even a long stick will suffice, but if you somehow can't use reach weapons, throwing pipes with decent throwing skill and str will do as well. Don't accidentally go adjacent to the turret or you'll die instantly.
Alternatively, find any furniture that blocks line of sight, crouch if necessary, and push it closer to the turret in a straight line. When you get the message that you can't push it any further, switch to running, move diagonally across your mobile concealment, hit the turret once, then run back (and crouch if necessary) to break line of sight. Wait for your stamina to go back to full, then repeat. This will fail if you have a high-movecost weapon or too much movespeed reduction from effects like pain, but 100 speed and 100% movecost with a makeshift crowbar can reliably kill lab turrets this way, atleast in 0.H DDA.
>>581450057
Don't do this, turrets will return fire to the direction they're shot from, even if they can't see you.
>>
>>581452692
See:
>>581452631
>>
>>581452365
*Mia

He's a troon now.
>>
>>581451430
>get in vehicle
>crouch behind the quarterpanels so they can't see you
>drive close to them
>shoot via turret(important that it's not one you're standing on), throw explosives by peeking around the corner of the vehicle and quickly reverse away if you care to, or hack them
Of course the easiest is to snipe with a long range rifle. Ensures you won't get got by surprise patrol robots.
>>
>>581453005
That's not real, you're not serious
>>
>>581453102
I don't know about DDA but I'm pretty sure BN turrets will shoot moving vehicles.
>>
>>581452631
The highest i got is 48
>>581452692
I'll try it tomorrow, thanks anon
>>
>>581452736
Why does it matter? Most turrets have 50 tiles of vision (not 52) and an 8per character without glare has 60 tiles of vision. You can easily set up furniture or boxes at the edge of your vision radius without the turret shooting you.
>>
>>581453361
>why does it matter
There are plenty of rifles with 60 tile range, that's why.
Get to 60 range and just take pot shots at them.
>>
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Ive tried and failed many many times on a priest start for CLG, picrel.
>Catholic priest
>Church start in city.
>Freeform points, no negatives other than smoker
>Die every single time for the past 12 attempts within minutes of spawning due to the city.
Do i give up on city church spawns, and just go for the "safe place" start i know works?
And why does CLG have no world gen options? That's really annoying.
>>
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literally just a cardboard box my man. or just a dresser or something, just stand behind anything thats a full tile high and push it in front of you till you reach them. then stab them with a fork on a stick my man
>>
>>581453494
I wasn't fully sure if turrets returned fire even from out of range, so I took a moment to test it in-game, and seems like they don't. Neat, that's also an option.
Still, two cardboard boxes or a fridge from any old cabin combined with a pipe is a lot more accessible than one of few 51+ range rifles and their ammunition.
>>581454091
Basically what the frog said
>>
>>581447894
Unironically do a solid snake on them.
Push a box or bookcase or line of sight blocker towards them to get close enough.
If you wanna go from there, idk try meleeing, no guarantees also they explode on death, maybe thats just the spotlights.
Being prone can help against being shot, but the move penalty often means they get many more shots against you.
>>
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How do I play when Cataclysm knowing that every single item can potentially be used in some weird recipe that only unlocks at a higher skill level?
>>
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>>581454749
3 int
3 dex
3 percep
15 strength
>>
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>>581454985
>t. DDA fag
20 str
4 dex
4 int
4 per
Start, as God intended.
>>
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>>581455458
>bn
sorry, im not a casual
>>
>>581455641
Yeah, you are a bitch broken autist.
Which is the opposite of a chad.
>>
>>581454985
Based
>>581455458
Retard
>>581455641
Based
>>
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>>581455807
>totally unapologetic, uncaring, unbothered autist
>not a total chad
>>
>>581456189
The guy licking the bus window is unapologetic.
Go worship him.
Also, reminder, DDA used to have the exact same rules and rather than actually add some content for high level players, just nerfed everyone because they lacked the creativity to actually challenge such players.
>>
>>581456945
>The guy licking the bus window is unapologetic.
based. i bet your idea of a good time is like, paying taxes
>>
I think troongames are gay
>>
>>581457498
say that to my face not online and see what happens
>>
>>581457451
There is a bus window out there with your name on, find it and lick away.
>>
>>581457638
say that to MY face not online and see what happens
>>
>>581457847
promise me we wont end up just fucking if i do this

>>581457809
no, no, ive licked both of those, theres no difference in taste, a house window and bus window is basically indistinguishable.
>>
all right
>>
bump
>>
>>581462086
Kevin's small dick bumping on renech's bussy
>>
>>581447894
go prone at night with night vision and shoot them with a strong rifle. they don't have night vision. also wear a good helmet and body armor just in case a stray shot hits you in an important bit
>>
>put on blindfold and turn off hearing
>sleep in random spot in heli
>its been like 5 minutes irl and am still sleeping
fuck
>>
>>581466825
I think you're dead
>>
>>581464307
>also wear a good helmet and body armor just in case a stray shot hits you in an important bit
This doesn't sound safe.
>>
>very heat dependent
>food requirement is so low that I can no longer mutate by eating nothing but smoked mutant meat
It's so over
>>
>>581467993
nah I just slept too close to a lab with like six enemies left in it
>>581469071
you'll be fine as long as its not a 50 cal turret and I'm not sure that's even in BN, or if it is its rare.
>>
>hey guys how do i destroy turrets safely?
>go prone and shoot them, don't worry about return fire it wont hit you!!!!!
>uh idunno anon this doesnt sound safe...
>oh don't worry just trust the dice roll! you'll be fine as long as its not a 50 cal turret which isn't even in BN anymore!! ez gameplay ftw!!!!!
bn faggots need to be eugenicized holy shit, yes newfriend don't take the guaranteed safe dispatch method that takes a few sheets of cardboard, don't even find a gun that can outrange the turrets, just fucking hope that the turret doesn't blow your head clean off. lmao you got your head blown clean off anyway? i guess you should have played the superior fork where strategy doesn't exist.
>>
>>581453786
>Die every single time for the past 12 attempts within minutes of spawning due to the city.
>12 attempts
So fucking weak.
>>
>>581477586
>don't even find a gun that can outrange the turrets
I literally said shoot them from out of range you stupid fuck.
>bn faggots need to be eugenicized holy shit
Why are you faggots such bitter cunts?
>>
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how long does the human corpse butchery debuff last anyway
>>581477586
bn turrets shoot at movement even if they can't see a target, idk how it is in dda but the cardboard box trick sounds more sketchy rather than just outranging and shooting them from an advantageous position
>>
>>581478140
>wear a good helmet and body armor just in case a stray shot hits you in an important bit
are you fighting the voices or fucking what? turrets can return fire even at night if you're close enough. clearly you know this since you're recommending armour, or are you retarded on top of a being an incessant whiny genetic dead end?
>>581478681
the cardboard box "trick" is a staple of lab escapes and has been used countless times, not something id call sketchy.
>>
>you can't just set a charcoal kiln down and load it up with wood and burn it
>>581480901
I'm the one who suggested to use body armor not him. calm down man. just use nightvision and a long gun, like a 30 06 or 308 so it one shots them. simple as. there's a small chance you might get return fire but its much less likely to kill you unlike if you fuck up doing the cardboard box trick.
>>
>>581480901
>wear a good helmet and body armor just in case a stray shot hits you in an important bit
I never said that you stupid fuck.
Now back to what I was asking:
Why are you faggots such bitter cunts?
>>
>>581481851
>I'm the one who suggested to use body armor not him.
i was confused for a moment about why that anon would reply to a post to get offended about something that he even didn't say, but looks like he's the famed schizo who chimps out every time bn is mentioned, so it all makes sense now, sorry for the mix-up.
dying while doing the cardboard box trick is an error of basic counting, extremely hard to fuck up unless you failed elementary school, but i agree that it's more of a headache than just shooting the turrets.
what i thought you were recommending was something like an ar15 or m4, since 30-06 and 308 rifles usually already have enough range to sit comfortably outside the 50 tile daytime range of the turret, meaning no return fire risk involved at all.
>>
>>581484556
>i was confused for a moment about why that anon would reply to a post to get offended about something that he even didn't say
Maybe actually link to whoever you are replying to instead of acting like a passive aggressive bitch and making a generic statement then?
Holy shit you lot are massive fucking faggots.
I'd tell you to reflect but if you were capable of that, you wouldn't be a cunt in the first place.
>>
CDDA or Bright Nights?
>>
>>581490810
get better material
>>
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in the process of making this now that i have a full PA set
gg game
>>581490810
DDA if you want hardcore survival, BN for pure fun stuff like pic related. packrat mod is peak even if it has a few cringe reference items.
>>
>>581490810
DDA if you want an art piece
BN if you want an actual playable videogame
Neither because they are both shit and have retards working 24/7 actively trying to make them worse
>>
>>581490810
DDA if you hate yourself
BN if you actually want to play the game
>>581492430
Who are those retards?
>>
>>581492697
it's me, sorry
>>
>>581490810
TLG
>>
So I've settled into the upper floor of this apartment building, and it's reasonably secure. But, if a zombie smashes a load-bearing tile on the lower floor, there's a chance of a cascading failure at upper floors. And those window frames are load bearing. Zombies usually just stumble through, but they have a chance of smashing the empty frame, and they're not very durable.
What's the cheapest way to stop the zombies from smashing them? Boarded windows are still really flimsy. My first thought was junk metal walls built in front of the window. I have a the toolset bionic so welding is basically free, but it still takes two steel frames per wall. Not much, but there's a lot to cover.
The other solution would be to remove the window frames. Then I could build walls in the empty gaps, or even just leave them empty, since the zombies can't smash what isn't there.
>>
>>581492697
>DDA if you hate yourself
say no more
>>
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alright now its really coming online. ripped the reactors and hover repulsors out of the blacksite tanks to put em on my baby
just need some diamonds and other assorted bits to craft even better anti gravity solutions
>>
>>581497743
somehow reminds me of the magic school bus
>>
Bulwark is so boring after Archmage, you're just bumping and funneling and praying that the randbosses don't get 2freaky because you have no mobility, no disengage, no AoE and no style.
>>
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>Report waiting on confirmation of reproducibility
>>
disassembling a plutonium generator gives you 15 superalloy sheets for some reason
>>
>>581454749
>Step 1: Make your main vehicle a cargo truck that has thousands of L of space
>Step 2: Assign each cargo trough as a Dump Zone
>Step 3: Everytime you clear an area, assign the ENTIRE area as an unsorted zone
>Step 4: Sort area, causing every item to go into your cargo truck
>Step 5: When vehicle is nearing capacity, temporarily disable the vehicle's dump zones and dump everything at your permanent base spot using zones
>Step 6: Repeat.
Use NPCs to automate the process, even if they have shit stats they're at least good for item sorting while you can read/craft/modify vehicle/etc.
I've done this a few runs and it's always so liberating to not need pay attention to items. The only problem is that some shit can take up a lot of space really quickly, like planks from destroyed furniture or pieces of destroyed buildings. To avoid that you'll have to micromanage a temporary zone that filters the stuff you want to avoid before you zone into your car.
>>
>>581507721
>just loot everything
yeah I know how to do that now, but I was trying to not have useless stuff in my base since it starts tanking my game after a while
>>
>>581507975
Weird, I've not noticed too much performance loss in BN by dumping tons of stuff.
Well, you could always dump the extra stuff at a location a couple reality bubbles away from your main base.
>>
You better not die while I'm passed out
>>
>>581511551
I'll keep it alive so thread doesn't (previously fucks) itself
>>
>>581477754
Yes, what am i supposed to do when every move i make attracts a city block of zombies, and my weapon is my fists?
Wait for 12h till night? Then they still get me because i cant see.
>>
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>>581490810
>>
>>581512530
If we didn't fight over dda bn wed be dead every day
>>
>>581512710
We wouldn't have to if there weren't 500 fucking gacha generals. They really need their own board like the vtumors
>>
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kinda wish I hadn't added magical nights now. this shit is busted. single target, sure it would be fine but its a massive aoe, basically instant and can be spammed so many times that it basically doesn't matter
shame because I really like the temporary buffs like spiritual armor and ogre's strength but this is just dumb
>>
let's just move to /vst/ desu
>>
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>this doesn't count as nuclear waste
dammit. i guess its something unique to packrat and I need to find it in specific places
>>
>>581513339
Idk why they are not consolidated to 1 thread, gavha is all the same, rlg is mostly cataclysm but you see some quasi and Elon and shit too
>>
I got a headache
>>
>>581516736
Maybe there's a recipe or something, check the jsons or debug mode check
>>581514332
That mod seems way more op and wacky than arcana does, so far with arcana the best magic I got is a hat that prevents some debuffs with blood essence and couple scrolls of regen though
>>
put em around the la casa
>>
bump
>>
>>581519156
quasimorph is a roguelike like escape from tarkov is a roguelike
>>
Why cant i just weld two motorcycles together, how can I do this without full dismantle :(
>>
>>581529873
The implications of such a thing, lol. Early game meta would be to make a train of cars welded together
>>
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>>581529873
>>
why am I so horny in the morning and not at night
roguelike
>>
>when you do 10 pulls (bottom of lab starts)
>and finally get that SSS-rare 5 star platinum diamond draw (phase gear immersion suit)
>but ALSO get another SSS-rare dildo spank sparkling shiny draw (repair nanobot CBM and solar panel CBM just lying on a counter)
Rogacha sisters, I'm heckin hyperventilating
>>
I'm not going to bump the thread huehuehuehuehue
>>
>>581539505
I will though
>>
finna make a Joanna Wietrzyk in dda
>>
I remember when /vg/ threads could survive without needing hourly bumps...
Now we're just /v/.
>>
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>>
>>581549989

Got my forge set up in vehicle. Electric forge + anvil, tongs, etc. Diesel reserves are at 50% though. Might have to make biodiesel (is it even worth it?) Or just commandeer a small gas car for back and forth trips.
>>
>>581552307
slap a tank motor in it so it can use any kind of fuel. I think biodiesal is fine though
>>
>>581552307
A small folding vehicle can be useful.
>>
Perfect condition f35 sugoi, fungal towers are getting blasted
>>
Animal starts are so bad it's sad. The kevlar armored dog almost died after just a few rounds fighting a few common zombies.
>>
>>581556807
The only good pet are npcs because the 5 health bars
>>
even with all the op bullshit from mods going into a city is a nightmare with wandering hordes on. it makes it feel like the spawn rate is much, much higher I think. I like it since it makes every trip to grab something an expedition where I go in, grab the shit I need and gtfo
>>
>>581558723
I cant play without it, it makes cities actually fun, thinning out the pop is important if you live there
>>
>>581556552
Can BN planes attach missiles and bombs, or just cannons?
>>
>>581560216
yeah but I think they need a laser designator thing for rockets
>>
>>581560216
The f35 has bomb bays where you can load up and drop either 1 or all, there is missiles too but I don't have any, its super nasty
>>
>>581560787
>>581560894
Sounds awesome, I'm a hardcore DDA autist but I might check BN out for the planes alone, I love jets.
>>
>need large lcd
>can't craftt it
>go clean out two entire electronics shops because I need other shit as well all the time
>no tvs or anyting else with a large screen
i know i can just go to a house but come on
>>
>>581560940
Does dda not have this?
>>
>>581561421
DDA has helicopters, but no planes or blimps.
>>
>>581561515
Why not? Helicopters are way less fun than going 900kmh+ in a jet fighter
>>
>>581561618
You'd have to ask the devs, but if I had to guess, it's because of realism. Helos are a lot more restrictive in DDA since you need a trait from the character creation screen to fly them, you can't add more structure to them, and they're irreparable on top of that and become grounded if anything on them breaks. They're like a token of prestige that you either fly very, very carefully or just keep for the flex, unfortunate as it is. Planes would probably have similar constraints if they were added to DDA, which is a lot of coding work for a gimmick mechanic that players would keep as a trophy at best.
As for blimps, I'm honestly not sure. I don't think they're in common use, or at least I've never seen one in my life. If they're not common, a realism-focused fork probably would not want to add them, which is again really unfortunate since I like the niche they have in BN, big flying mobile bases that don't take absurd amounts of resources to keep afloat sound very cozy.
>>
>>581562197
>as a trophy at best.
Why even have helicopters if you make them unusable? A trait at start you cant aquire later even with driving 10 and high int sounds really dumb
>>
>>581562502
Helo piloting isn't something you can just yolo, to be fair, it's highly unintuitive and risky, but I agree that it would be nice if there was some way to get the proficiency for piloting mid-run, like one of those military flight trainers.
As for the repair and restructure restrictions, I think they're perfectly reasonable, modifying a Chinook to be a flying house is funny but not exactly in the realm of reality.
>>
>>581562972
If you gut the internals why couldn't you put a bunk and some stuff in a Chinook? The thing can lift fucking humvees, it can handle some basic modifications, Kevin is just being controlling of what he considers realistic = being not convient for the player regardless if its practical, you see the same retarded shit with the zomboid dev he's trying to imitate
>>
https://www.youtube.com/watch?v=Q3sigAJXG1E
>>
How do rotors work? Does having more consume extra fuel or electricity, or is it free lift?
And what about propellers? Are they just like wheels but for air, or do they also consume something?
>>
>>581563620
I think it lowers top speed but adds more lift, i thing the power source being stronger helps too
>>
So what the fuck is happening in the collapsed office tower with the flesh masses in basement?
Is that where the gangreniggas are spawning from? They are so fucking fast and bust hot poisonous loads in my face before I can even fight back
>>
>>581565191
The veil™ is broken so now there are exploding walking poison bombs around the tower
>>
>>581565948
Wtf is the veil? Do they only spawn at the tower area? Is the tendril guy like a boss?
>>
>>581566048
>Wtf is the veil?
Something something other dimensions
>Do they only spawn at the tower area? Is the tendril guy like a boss?
Yeah, the flesh fucks only spawn around the tower and the giant tendril is just a big guy
>>
>>581566048
the condom around reality that keeps blob aids and assorted AIEEE-type entities away
>>
>>581566348
Anything good in the tower? Worth getting ass blasted for? I don't have a gas mask
>>
>>581566418
Other than for a quest? I wouldn't say so
>>
>>581566538
Theres a quest? I just went in there lol
>>581566372
Im definitely getting aids from the gangrene backshots im taking, my head is super poisoned
>>
>>581565191
>>581566418
There's a giant amalgamation of toxic rotting flesh down there. The gangreniggas stop spawning after you kill the giant tendril, but you shouldn't really even consider it without a gas mask.
The loot is a couple canisters of nanomaterial, potentially very valuable and hard to find, but not necessarily useful to you right now. There's a Hub 01 quest that takes you there.
>>
>>581566418
If you're using the stats through kills mod, the gas blasters are worth a lot of exp and also die in like one shot, making them the best exp farm in the game.
Been a long while since I used that mod though so maybe it was nerfed.
>>
>>581566763
>giant tendril, but you shouldn't really even consider it without a gas mask
I already blasted that guy to death
>The loot is a couple canisters of nanomaterial, potentially very valuable and hard to find, but no
I didn't find anything of value inside, I had to go home because the giga aids from breathing in the gas with no protection, do I need a digging tool or a welding torch? I did see a metal grate door thing around
>>581566946
I dont use that because free stats is too op
>>
FREE?
>>
>>581570465
Pond water ain't free around here -kevin
>>
i still want that janny CBM that automatically cleans gasses and sludge
>>
>>581570830
Who is this kevin?
>>
roguelkes featuring deities from a different side of the numbers
>>
>>581571164
Kevin (previously fucks)
>>
Bows in BN are so comfy. Shooting without making noise, easily craftable ammo, and they rely on Strength instead of Dex like god intended.
>>
>>581576215
I've never really bothered with them but it feels like you'll need to invest a lot of time training before you can hit anything reliably. Even then how much damage does an arrow even do? Feels like you'd only be able to fire an arrow or two before the zombies are up in your face.
>>
fump
>>
>be bulwark
>run into a bulwark randboss
>spend 3 minutes slowly bumping away at each other until my crits and its cooldowns align just right to kill it
amazing
>>
>>581585290
Brawler is surprisingly good in these situations due to combo kick disabling sustains and removing most of a Bulwark's armor
>>
finally.. some proper roguelike discussion. TOME W
>>
What's the deal with BN's Repulsor jets?
>>
how do i raid that huge massive military base without already having thousands of rounds of ammo fr fr
>>
>>581592256
Chip away at it with melee and what ammo you do have. Also grenades that you get as you kill soldier zombies
>>
>>581592939
i also have magiclysm, which makes me worried ill get fucking nuked by something random
>>
>>581593483
shouldn't be anything magiclysm related in the bases unless its been significantly updated since i last played dda.
if you have magiclysm just go find a couple wizard towers and learn one of the busted spells.
>>
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made it to winter again. doing fairly well. power armor is too strong so I'm ditching it, thinking about what mutation route to go down that would prevent wearing it at all.
about to head to a heli crash site for the black box so I can craft an access code to the waste sarcophagus
>>
damn. the one crashed heli on the huge amount of map I've revealed didn't have a blackbox
>>
>>581577716
It's a lot of kiting early on yeah. The early craftable bows have pretty bad damage and range, and the early craftable ammo has damage and vs-armor debuffs with the earliest arrows being flat 0.5 damage multiplier and another 0.5 damage against armor. But once you get a compound bow... unf.
>>
>>581516736
what's so shady about that zombie trex
>>
>>581615449
That's kevin
>>
why do hazardous waste sarcophagusssies have so many zomboids?
>>
not yet
>>
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>this in the sarcophagus
hmm
>>
>>581620521
dead chud storage
>>
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alright that took forever. didn't realize it had so much mutagen in here. got a ton of nuclear waste too so I can craft uranium cells
>>
>>581620521
>>581627802
Anything good in one sargussy?
>>
Good night, /rlg/
>>
>>581632367
see above your post
i mostly came for the nuclear waste to progress packrat mod recipes but the mutagens and nano things are good too
>>
>>581633167
How do I do packrat stuff? I don't know what the mod even adds really, I know its has a crafting tree kinda setup like one those Minecraft mods but udk where start point is
>>
Bump
>>
>>581634609
the atomic forge is the first thing you need to craft to begin the big boy stuff. Then you use that to craft the nano-compressor, then the nano sewing machine and so on. basically it unlocks a lot of useful different crafts and makes things like super alloy easier to get if you have nanocanisters to spare
>>
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you aren't milksop whiners are you /rlg/?
>>
>>581637373
Any melee shit?
>>
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>>581640301
pretty sure there's more than these I just don't have all the recipes yet
there's also armors and targeted mutation serums and really cool vehicle parts
>>
we aint got allat
>>
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>giga clairvoyance at t he gost of some speed and stat loss
hmm
sucks but at the same time cool. I'm too afraid to activate it
>>
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>Day 2
>Torso at : level of injury
>Freezing
>Thirsty
>No pain
>Killed 30 or so enemies with a wrecked humvee
>3 feral humans left
Even the rats are a threat. What do i do? Hide and recover? Run to unknown?
>>
>>581646672
find a basement, sleep and eat and use bandages and antiseptic on your wounds in between each sleep. hope you got a flashlight and books
>>
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>you can use the giga clairvoyance to scout out labs and see the finale from the ground floor
jesus christ
>>
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>tried DDA
>wandered around the evac shelter
>used a rock to smash a metal cabinet and craft a crowbar
>wandered outside picking flowers and killed a giant worm with my crowbar
>ran back to the evac shelter and applied bandages to my legs
I don't know what to do next, to be desu. This game looks too large and intimidating for my tiny brain
>>
>>581651946
You can explore and find pockets of human settlements. The evac shelter should point you to one. You can loot a library and become a renaissance man. Build up your skills and arsenal then hit up a lab for the shinies beneath.
>>
>>581651946
Its not that hard just hit guys
>>
>>581651946
die. no really, stop worrying about dying, just focus on learning something each time. the progress youve made will be something you just muscle memory and get back to in 5 minutes when you start a new run, so dont freak and out panic about it. you learned to craft, bandage and even killed something, thats pretty decent. use a rock to smash those "young trees", the ones that look like dead trees with no leaves, grab the long sticks and craft a spear of some sort. then your odds are way better, you can stab things with a whole 1 tile gap between you and it. stab, run back a step, stab, rinse and repeat, and you can almost always make one at an evac start. "long pointy stick", even with zero modifications can stab a tile distance away, and even as shit as that is, the distance is a huge advantage.
>>
heeeeeeeeey sexy lady
>>
oppa roguelike style
>>
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I kinda forgot about the nechronica stuff until i found this serum. i guess i'll keep it, i need dex anyway though it looks creepy
>>
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Accomplishment? what's that from
>>
saw some dude streaming tome4 for 12h on twitch and that was only half the game and I knew I'm not going back there
>>
What a horrible morning
>>
>>581666330
More like pancake syrup amirite fellow Kevinheads? I for one would love if they added a muscle fatigue system that is checked per limb every turn with huge debuffs after fighter one maybe two if im feeling generous zomboids at a time, that sounds absolutely thrilling, realistic =fun if you ask me
>>
>muscle fatigue system
>anus is always maxed out
>>
>>581674884
Did you not pick the psychopath trait? Only a psychopath wouldn't constantly be shoving shit up their ass.
>>
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this shit is peak. god I would kill to see some sky pirate stuff like they had in hellmoo. a giant airship you can raid and take over, some sky islands. the migo ship was really cool and a surprise
>>
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>>581651946
many such cases
>>
>>581675820
The migo have a ship?
>>
>>581676789
yeah its the pic in the OP.
>>
>>581677084
It looks like a fucking hellhole, anything good up there?
>>
Is there a way to make it so safe mode in DDA doesn't automatically put me in look mode? Every time it does that I can't press the ignore monster key which is annoying as fuck.
>>
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>>581677671
there were three fairly modest loot rooms. I got three advanced UPSes and a couple of weird hydrogen guns i forget the name of. I also found a survivor LMG lying on the ground. with the mods I use, arcana and packrat, the drops from mobs there were worth it alone though.
>>
>>581674765
I'd actually be fine with something like that if it was done right. Isn't that what weariness is supposed to be anyway? But it does seems like most of the "realism" they keep adding is fake realism for people who have never been outside or created anything with their hands before
>>
>>581677992
Is that a thing now?
>>
>rare bone giant with brawler class
>50% rAll 60% rPhys, bone shield, gorillion armor,
>can't even get it below 80%
>can't even get away from it
humiliation ritual
>>
>>581683027
Yeah, I've just been playing with it turned off because of that. Apparently it's because when safe mode triggers it makes you peek. Not sure what the point of that is.
>>
>>581683959
Kinda like how they fucked up the menu, they somehow fucked up the safe mode huh
>>
>>581684807
Ai code
>>
goddamn deadfire is boring idk what I really was thinking with this replay
Traditional RPGs are really not good for replay given how much fetch questing there are
>>
>>581684807
There's also no custom world options anymore
>>
>>581685158
Custom? How dare you stray from Kevin's grand majestic vision of exactly what you deserve to experience, now hurry up amd do 500 exodii quests for a power supply mk1, it'd be unrealistic to aquire it any other way
>>
>>581685484
If it were a vision thing at least I'd understand the autism at play there. The excuse of the devs is literally "we are too lazy and retarded to figure out if bug reports are a result of custom worlds or not"
>>
>>581685586
Did they really say that?
>>
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>>581677992
>>581683959
...so you dont instantly get gunned down by something while in safe mode. its literally the point of the whole mode. if you just stepped out instead of "peeking" first, and it is say, a turret around the corner....you die instantly.

what would be the point of a safe mode that just kills you instantly
>>
>>581685710
You can just get by by looking at the log, no need to force you to look like you're an invalid which every DDA players unfortunately are
>>
>>581685710
That never happens to me because I know how to use peek without the game doing it for me
>>581685662
Pretty much yeah
>>
>>581685970
then literally what is the point. should the safe mode not actually stop you when danger is present, and just let you keep moving

what is it actually doing at this point

>>581685975
wow so you manually peek every single step you make across several tiles of open fields in-case a mi-go is there instead of using safe mode?
>>
Safe mode sucks ass
>have safe mode on
>do any task
>safe mode often only activates once an enemy is already right in my face, sometimes after they've already attacked me
>>
>>581685662
no. what was happening was there would be 100 reports a day that some vital item or quest location wasnt spawning, then upon asking what their world settings were, the answer would be "oh yeah i turned off all buildings from spawning" when the quest is like, find a specific building.

is it a bitch way to handle it, instead of forcing/requiring all bug reports to include world gen set up so they could just straight up ignore those bug reports? yeah sure.
>>
>>581686201
No, in an open field you can see enemies further than they can see you.
>>
>>581686201
Are you retarded? There's no need to force you to look mode every time you encounter an enemy
>>
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>>581686297
if only there was a dedicated menu option and entire manager that let you specifically tweak the rules and behavior of safe mode, maybe with some sort of proximity distance as an option you can select or change

>>581686448
right, wouldn't it be nice if there was an entire dedicated menu option and entire manager that let you specifically tweak the rules and behavior of safe mode. like, exclude all base zombie types.

someone should really get to that, it would be a nice feature
>>
>>581686301
How can someone be intelligent enough to know about bug reports, how to file one, and how to customized world gen settings, but not intelligent enough to consider their custom settings could have broken things?
>>
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you know something like this
>>
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>>581686764
is this a rhetorical question or are you actually asking this
>>
>>581686734
Is there a way to disable force look? if so, then cool. they actually take that into consideration
>>
>>581686734
Or they could just not fucking make me peek every time safe mode is triggered, how about that?
>>
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>>581686850
Is THIS a rhetorical question or are YOU actually asking this
>>
>>581686924
its literally how the function works. its automatically peeking, unpeeking, and then taking the step, over and over and over. what do you propose it does, peak, unpeak, then....what, not stop you or warn you? if you could just hit the directional key to keep going, youd just hammer that button, walk out into the danger and die and complain the safe mode wasnt safe. it forcing you to press any other key to continue is literally the design criteria.
>>
>>581687084
Are you actually retarded?
It wasn't like that before, it doesn't need to force you to peek
are you actually stupid?
>>
>>581687195
what was it doing before
>>
>>581687084
Never once in my years of playing this game have I died because the game didn't automatically peek for me.
What is stopping them from just letting me turn that shit off? What is wrong with you?
>>
>>581687219
well, if you dont want it to automatically peek for you, you can turn that off by hitting shift + 1
>>
>>581687212
It stops you from making further inputs that's it.
Did you actually play the game? again are you retarded or are you trolling?
>>
>>581687212
Well that explains it all, doesn't it. Why are you trying to argue with people about a game you don't know anything about?
>>581687280
Jesus fucking christ man
>>
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>>581687314
The caliber of DDA defenders lol
>>
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>>581687396
I just wanted to know if there was a way to fix it, that's all
>>
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>>581687219
>>581687195
OH you guys mean LOOK AROUND, not peek, ffs.

safe mode isnt causing that at all, its the distractions page. turn this off and walk around in safe mode and it wont put you into "look around" mode.

>>581687396
look whose talking, they were confusing (x) and (X) as the same function
>>
>>581686301
It's so sad, a normal and competent developer would treat quests being broken due to world settings as a genuine bug, easily solved by either forcibly spawning whatever is needed or just not spawning the quest at all.
>>
>>581687950
That just disables interruptions when you are doing shit
Just stop it man, it's clear you're a retard who doesn't understand the conversation we're having
>>
>>581687950
Actual literal fucking retard you HAVE to be trolling I can't even take this man
>>
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>>
Nobody actually plays DDA other than streamers trying to look cool. There's no evidence otherwise.
>>
Anyone used LUA in BN yet? or are they still all talk and no bark?
>>
>>581688369
I just wanted to try it again since I've been playing BN and TLG the past year, big mistake I guess
>>
>>581688369
Not even streamers who used to play DDA wants to play DDA again on or off stream after the shit they pulled
>>
>>581688295
are there any 2hu mods for BN/DDA
>>
>>581688692
For DDA there were 2 2hu mods, an old one by the Japanese and a newer one with spells and shit by westerners.
>>
>>581688183
>>581688134

>>581688134
actually no, thats probably what confuses people. refer to webm to see how distractions fundamentally change how it works. you can change this behaviour with the proximity stuff
>>
>>581688846
You still don't get it. You still don't get it. I can't believe it. Is this happening? Is this real life?
>>
>>581688846
oh suppose it wasnt clear, that last 4 seconds is showing how it didnt put it into "LOOK AROUND" as well. i was "moving" around and it wasnt changing the view port.
>>
>>581688846
Wow you're an actual retard, I'm not even gonna say what you didn't get because this is funny
>>
>>581688923
>Is this real life?
Is this just fantasy?
>>
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>>581688951
>>581688923
and then you combine it with this
>>
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>>581689194
Holy guacamole
>>
>>581689519
okay fine, dont fix your problem
>>
>>581689556
No, keep going
>>
>>581689556
Explain in detail how this fixes the problem, please. I'd love to hear your insight.
>>
>>581689715
watch the last 4 seconds of the webm. notice how it doesnt drop it into "look around" mode, but the behavior people here are asking, a reduction in keypresses required to exit and continue, once "spotting" a hostile character. you do not need to exit "look" to continue, merely press ignore monster or ! to turn off safe mode

you can see this in action at :30 to :37
>>
>>581690260
Okay, so I negate the existence of safemode entirely by turning off distractions, walk up to a monster, enable it just so I can press ignore monster, then after that it automatically peeks again. What do I do now?
>>
>>581691580
no you need to safe mode on and off at least once after changing distractions, if you change it while in safe mode the setting isnt completely active.
>>
>>581691732
>you need to turn it off and on again for it to work properly now
This sounds like a problem AI coding would introduce
>>
can't stop won't stop eating
>>
>>581691732
I did that, it's still peeking. What makes you think disabling distractions and turning them back on would do anything in the first place?
>>
>>581692024
dcss devs HATE him
>>
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>>581685710
>enemy reaction time is so good and time to kill so fast that if you turn a corner, you can get instantly killed in a single turn by an enemy you didn't see
>to counteract this, you can peek behind a corner without moving there, so you can see the enemy before it sees you
>since doing this is a lot of keystrokes, there's a way to automate the process, having the game peek into every tile to check for enemies every time you move
Did I get it right? Is that what's going on in DDA?
This sounds like a completely ass-backwards way of solving a "problem" that the developer himself has created. If players getting instantly killed by enemies they couldn't see is undesirable behaviour, you could just add a one-turn delay before the enemy opens fire instead of adding a whole ass new movement mode.
This is how it's been solved in BN, but the problem there is that safe mode is bugged and there's also a one-turn delay before it stops accepting your movement input.
>>
>>581692196
no, safe mode. not distractions.
>>
>>581694393
I know. I said I did that. I did exactly what you did in the webm.
>>
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>>581694453
maybe try restarting your computer
>>
>>581694697
So you're telling me when you do that, and you move away from enemies with safe mode still on, then encounter more enemies, it no longer automatically peeks?
>>
Just turn off your game, there no more peeking problems
>>
>>581695030
I already knew there was no fix, I just want him to keep talking
>>
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>>581694778
see how the white 4 marks around your character when you enter "look around" mode never appear?
>>
>>581695771
You do understand that it doesn't do it when you're close to the enemy, right?
>>
>>581695884
yeah, you can see it change from 4 fat zombies, a crawling zombie and 1 sewer slime, to 4 fat zombies, a crawling zombie, a sewer slime AND a regular zombie. thats the new one, at the edge of my vision.
>>
>>581696259
You are toggling safe mode on and off each time, that is what is causing it to not peek. Ignore the enemy and spot a new one, it will peek again.
>>
>>581696884
that IS the new one, the regular zombie, off the side of the screen. thats why it only appears when i go down
>>
>>581697559
No, you are toggling safe mode on and off when spotting him. Press the ignore monster key, not toggle safe mode.
>>
>>581697678
what? but im demonstrating im not in look mode, which is me pressing the keys (the x13, x14, x15). thats the whole point, the look mode stops you from pressing !, ' or anything, its the second keypress people are complaining about. my viewport isnt moving, so "look around" is not active.
>>
>>581561618
>going 900kmh+
Uhhuh yeah sure you have fun doing that in cataclysm. Tap 5 once to watch 200+ tiles of uncontrollable movement before your next turn. Riveting gameplay like nothing else. There's a reason no game does insanely fast movement with this control scheme.
>>
I think we should add invisible enemies in DDA
just for fun
>>
>>581698330
They already exist, they're called the roads and they attack your vehicle's tires even though there's no potholes or anything
>>
>>581698480
Must've been the work of a blob lieutenant
>>
>>581698274
Which you achieved by toggling safe mode every time you spot the monster, which doesn't help or solve our problem in the slightest. We don't need you to tell us that toggling safe mode stops it from happing one time. We want to press the ignore monster key, which you are not doing in your "demonstration".
>>
>>581698795
look around was never activated at all. the 4 white marks never appear.
>>
>>581698949
Which you achieved by toggling safe mode every time you spot the monster.
>>
>>581699128
uh, no, you can see on the side the counter go up, indicating im pressing directional keys. thats why i start going diagonal and wildly changing directions to show im pressing directional keys fast before it "spots".
>>
>>581699410
Because you toggled safe mode. Press ignore monster.
>>
>>581699854
you cant exit safe mode while in look around mode. i could only exit safe mode because look around mode never activated
>>
>>581700356
Press ignore monster.
>>
Last third of the thread: some shit about safe mode.
Slow day even by aralgee standards, huh?
>>
>>581700784
Blame the threads with over 10 posts per minute
>>
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>>581700401
ok
>>
/rlg/ wouldn't survive if Kevin hadn't been a fuckup
Praise be Kevin!
>>
>>581700964
You know what I meant, I don't know who you're trying to fool.
>>
>>581701192
obviously i dont. well, take it or leave it, its no skin of my hat.
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>>581701150
The retard was Kevin the whole time
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>>581700784
God bless the safemode tard and his wrangler, I don't think we've hit page 10 once since they started bickering
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Both you guys DO realize that just hitting the enter key exits look mode, moves you the direction you already tried to move, and ignores the enemy? its one single key press, not "two" (exiting look around, then ignoring/exiting safe mode). It says it right at the top of the screen when you enter the look mode.
>RETURN or KEYPAD_ENTER to move anyway
>>
>>581703235
So the solution is to unbind action menu and bind ignore enemy to enter so you don't have to alternate between both.
>>
goddamn I'm killing like a thousand assorted animals replaying deadfire
Its' really a boring game
Maybe tome4 was the better choice between these 2
>>
>>581704701
No, its a context sensitive bind, its only active when look mode activates during safe mode.
>>
>>581705039
So it's still shit and I hate it, damn
>>
>>581705115
>does exactly what you want it to do
>still hate it
uh
>>
>>581705423
Only half the time, if it doesn't activate look then enter just opens the action menu. You still have to use both keys, I wasn't the one complaining about "number of keystrokes"
My problem is the muscle memory, it should just be one key or not do it at all (preferably not do it at all)
>>
>>581705612
The non-look safe mode activation only occurs if you turning safe mode back on while a hostile is in view, which, if you use enter, instead of exiting safe mode, should never occur. You just need to retrain your muscle memory, it'll be faster.
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>>581512530
Roguelikes for this feel? Except elona and its offshoots.
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>>581706018
It's doing both without ever turning it off, I'm on the latest build. Roughly every 1/5 times safe mode triggers it is the non-peek version. I don't know what determines which one it picks.
>>
>>581706589
Its probably a new one you havent ignored, or its passed the 200 move limit and forgot
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>>581706781
I just tried binding ignore monster to enter and it does actually work for both now. Thanks for the info mang
>>
Laptop broke. Any good roguelikes on mobile besides Shattered Pixel Dungeon?

I tried mobile ports of computer rogues like DCSS, but they're basically unplayable on something smaller than a tablet.
>>
what are some roguelikes where you can become the person you were meant to be instead of some doctor's random check mark at birth
>>
There's a blimp
How the fuck do I get in?
I can't climb through the balloon, does it support walking? If I build a ramp up to balloon level, can I walk across it?
>>
>>581453005
>>581453115
It's real and it's not Mia, it's Maya.
https://github.com/kevingranade
>>
>>581719235
Made it!
>>
>>581698330
Star vampires have been a thing for years.
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first time seeing this one
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*record scratch*
shouldn't have wasted time snapping a pic before shooting
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>>581726834
I'd start running
>>
and there goes anon, running
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>floating temple
oooo sick. ill have to come back to that later, the skycock's balls are heavy with booty
>>581730339
it was fine, just took some minor damage despite being punched through some machinery. alloy plating + survivor suit I guess.
>>
>>581738734
How do you get in if it's floating
>>
>>581742730
well I haven't been to it yet but I'll just fly to it and check it out. I'll probably land on the roof and see if there's an entrance going down into it, if not I can park next to it and drill a hole in the side since my heli has some hover repulsors so it can hover without someone at the controls for a few hours at least
>>
so how do i reload mags that are in a pouch in BN? do i have to go to the pouch and activate it to hold the hold mag in my hand and then go into the mag again to reload it?
there is no insert button on bn right
>>
>>581746493
I don't think you can reload them while they're still in the pouch, so I always unload my pouches and reload everything in one go.
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cool
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>>581746794
sucks ngl
>>
>>581747946
Yeah. Almost as much as BN's lack of an unload zone, meaning I have to manually unload all those guns and magazines I hoarded if I want their ammo. Which adds up to quite a lot of ammo, so it's not a minor thing.
>>
>>581748313
if you press B over a pile of magazines you get the option to "unload all" in bn. all the ammo goes in your inventory
>>
>>581748465
Being confidently wrong on the internet has once more made my life easier, nice.
>>
Anyone got the hitchhikers guide to cataclysm last generation? Does it exist?
I wanna know if I can get an apple tree or seeds from an apple.
>>
Good night, /rlg/
>>
fusrodah
>>
>>581647062
I got my torso to |/ health now.
I found a heating system in an empty basement, sanitised some bandages and drank the clean water byproduct.
I made a sling which is good enough to kill one zombie at a time and only use most of my stamina bar running away to take aim.
Now the issue is transport, food and medical supplies (antiseptic mostly).
And I'm trying to remove nicotine addiction too.
>>
any tips on how to get consistent in cogmind? i rely on grabbing fast flight parts and stealth utilities but loot RNG easily fucks my strategy
>>
is fire emblem a roguelike hehehe
>>
at that point in my bn playthrough where it feels like I'm too powerful even without some of the OP mods. next time I'll nix magical nights I think. cataclysm++ is a bit strong with the amount of energy weapons buuut at least it has enemies that balance it out
>>
is there any use for adhesive bandages and alcoholic wipes in dda? even in the shittiest hobo phase of a playthrough if you found some of those you already found antiseptics and bandages
>>
Can anyone else confirm if skill training speed resets itself to 1.0 every time you relaunch and reload a BN save? I've been trying to do a 0.1 skill training speed run for several runs now but I always forget that it resets back to 1.0 and end up playing with base rates, invalidating the purpose of the run.
>>
>>581512273
If you're gonna do retard hot drop style scenario starts then you're gonna have to have a genuine plan in your character build for violencing your way out of the situation (or parkouring, optionally, preferably both desu)

No longer are those points in combat or crafting skills "wasted" because "I can just grind the first few levels in under a couple hours of gametime anyways"
No longer do you have the luxury of taking the long view while skipping cheap early and "overpowered" combat booster traits or CBMs that you "could just find and loot for free eventually anyways"

...Even with all that I think you're practically braindead anon, nearly all the churches have totally opaque bricks walls/stained glass windows and are big enough that the sound of violence won't reach outside. Kill anything that sees you the second you spawn and crouch walk around the place. As long as you stay crouched and manage your sight lines you can get away with exploring the upstairs, closing all the windows and raiding the fridge- There's a nice little bedroom up there too, plenty of clothes and furniture to start your usual early game loop of fashioning some carrying capacity, armor and makeshift weaponry.
The same for the basement- Chock full of loot and nearly totally safe once you've cleared it out, just watch the stairs for wandering zombies.

Sure, some layouts suck ass and you've basically got to parkour your way across a couple backyards and into someone's basement or 2nd floor, but 12 tries, anon? 12?
>>
>>581563620
You sum the diameter of each rotor and then multiply that against your engine power, more or less
Doubling your total diameter/engine power won't EXACTLY double your lift/speed because air drag's a bitch and the devs hate you, but it's close enough
>>
>>581567234
If you look around enough on the bottom level there's eventually a metal door with "The Loot Room" (and a fun friend) on the other side of it. That's where you'll find the nanomaterials. Maybe a rocket launcher.
Oh and for some reason since anon forgot to mention it there's a big fuckoff nanoprinter down there (probably) that you can make a bunch of cool shit with (as long as you've found one of the five templates with various nanofab recipes on them, which spawn like candy inside bank vaults).
You might have to make sure you put the nanocanisters on the printer's "body" or some shit, I don't remember
And the loot room can be hard to find, make sure you check every stair down from the upper level and leave no blind diagonal unexplored, it's REALLY easy to miss
>>
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wtf how far do grenades draw aggro. i set one off on the very right of this military base and its drawn aggro from the town nearby and FUCKED me
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>too dark to read no matter the light level
nani
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three hover repulsors, 1 anti gravity levitation module and two black hawk rotors providing this lift. eventually I'll rip off the rotors so its all levitation shit. the hover time on this is kind of insane with just battery power
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>packrat companion can be ridden and it can fly
fuck yes this is sick
>>
>Find LIXA base.
>Spoiler myself cause I'm a huge pussy.

Honestly I don't feel that weird about it cause throwing random ass monsters at me where I have no idea what they do or how strong they are... fuck it, information is power.

Anyway I'm going in there with a scar light, 6 spare mags, 4 grenades, steel spear, and a tempered weeb-cutter.
>>
every day that I don't eat out and have weird sex with a neet autistic girl is day wasted
>>
>tough zombies shoot at me in BN
i thought this was the no nonsense fun fork?
>>
>>581791259
You mean a feral?
>>
Thank G-d that you can disable ferals
>>
>>581794887
>>581795036
they were throwing rocks at me but the dog ass sound pack plays a gunshot sound every time
>>
some ferals do shoot. they are usually very innaccurate though
unless they are feral spec ops then you get raped
>>
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Why do I need a leather belt before I can clip things to the belt loops on my pants?

Is the idea that the weight would otherwise pull my pants down?
>>
note, of course, that you can wear a belt without pants. not sure what the loops are in that case
>>
>>581796251
Kevin hates you.
>>
My mom convinced me to try her vibe-coding sub, and I had it make a roguelike. Now I want to actually try playing these for real.
What's a good one if you're just after some mindless filler fun. Just spawn in, ask no questions, think no thoughts, die and repeat?
>>
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>>581796342
you-your just being funny, right? belts predate pants by like, thousands of years.

>>581796251
because the belt loops on your pants wont hold anything? you can rip one with just one finger. the whole reason it works at all is because theres like 6 loops and its not actually a load bearing loop
>>
>>581797447
cdda. its free. people will tell you bn, but they are wrong
>>
>>581797560
>the belt loops on your pants wont hold anything? you can rip one with just one finger.
Did they replace denim with chinesium where you live?
>>
>>581797447
doomRL
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>>581797560
Why are you posting something that looks from the roman era? I'm talking about leather belts like the ones people were today, aka the setting for Cataclysm: Dark Days Ahead. Where are these "loops" I'm "clipping" things to?
>>
>>581797690
do they stitch belt loops to pants with denim where you are from?

>>581797759
you double it back through the frame and stick the prong through both holes. what are they teachin the youngin this days fr fr
>>
rl for this feel
https://www.youtube.com/shorts/OTsLX2YvyQg
>>
>>581798176
Belt loops on the pants I usually wear are pretty tough and typically made of the same material, yeah. Even the belts I wore as a kid were tough.
I guess they just don't make em like they used to. Chinesium and israelium everywhere.
>>
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>>581798402
of course its the same material. but the belt loop is not a part of the pants, its stitched on with...thread.
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>>581798534
That looks so cheap and flimsy holy shit. No wonder boys aren't men anymore, that's not even as wide as my pinky finger.
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>>581798658
welcome to enshittification. 98% of clothing made since the 90's are considered disposable. if someone wants to add a category of "jeans that dont suck ass" as an item, go for it, but the vast majority of what youll find is going to suck ass like that, and so it makes sense that youd need a real belt to hold a tool

also i cant believe i had to search this hard to find literally any image showing how to make a temporary tool loop. fold the end in back in on itself, put the prong through the holes that line up, and viola. this will fuck the belt up eventually, but in a pinch/end of the world cataclysm? sure.
>>
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>the chihuahua dies!
bro
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>>581800015
>not the chihuahua explodes in mist
>>
Why is a spear strap so hard to make when a leather belt or 2 could do the same?
>>
Bump
>>
>>581802002
Its not hard to make, its an easy recipe
>>
these dinosaurs from the mod in BN are fucking brutal. one torosaur dude stomped like 40 zombies in 10 minutes
>>
>>581782682
It says "very dark" in the sidebar. I guess there's just enough moonlight to see by, but not enough to read? It's unintuitive sometimes.
>>
>>581782682
snow blindness
>>
>>581798998
>search
That's AI. You could have just gone to the source.
>>
like 14 more days before I leave this world
roguelikes that can be completed in 2 weeks for a newbie?
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>>581809871
yeah, because the source is me and there was too much shit in the background so i used a.i to remove it and my hand
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>>581810374
learn to take better photos and you don't have to smear AI shit all over them
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>>581811192
>leave the room for a /vg/ post
no
>>
there is a surprisingly little amount of grenades on military soldiers now
>>
what exactly is the purpose of the "foodless" achievement or whatever? how could you ever not get it
>>
>>581809982
ominous post. (one shot heroics)
>>
>>581812032
How many grenades does the average US infantryman carry anyway
>>
>>581819762
probably more hand grenades then 40mm noob tube rounds. ive found plenty of those
>>
when did they add bowling alleys as well
>>
>DDA has literally everything except realism and fun
>>
Thoughts on C:TLG?
I'm going to give it a shot since it reads like modern CDDA but without a lot of features I dislike like Exodii, portal storms, skill rust, crafting bloat, new mutation system, etc.
Everything I read online (read: Reddit) is whining about how it's "brutal" and "hardcore" but I only see changes to combat stamina cost and food spawn rate.
>>
I love women
and cataclysm
https://www.youtube.com/watch?v=-t_8bpUZD9I
>>
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>snap a photo of a dinosaur in containment
>camera sees something I don't
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>>581827962
because it has flash
you seemingly always use the flash feature with any camera, which is why it sometimes stuns the enemy
>>
>>581826008
Do you love being low on stamina? Do you love being weary? Do you love sleeping?

In TLG, you can do all of these things! Fight three zombies, break your weapon, break your arm, and take a week off to recover! If this sounds like the kind of raw, hardcore, ballbreaking gameplay you crave, TLG is right for you.
>>
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haste, 2 bumps of coke, bless, cat's grace, ogre's strength, fox's cunning and eagle's sight made short work of the feral glowies
definitely going to nix the magic shit next playthrough. arcana is more than enough
>>
>>581835574
Or just don't use the stat buffs it gives you. Dragon dens are fun to raid
>>
>>581837681
well its too late for me, I spammed the spells to level them up and it seems like the timers stacked. its been over a week and the stat boosts haven't gone down.
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>>581842998
You could probably debug them away, but it sounds like you want to do a new run anyways
>>
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>That was nice! Maybe one more?
>>
>turgid
>>
replaying archmage after struggling with a bunch of gimmicky martial classes, it's unreal how robust the toolkit is, with fifty layers of defense, a dozen different panic buttons, and chain lightning clearing encounters from offscreen
you even a get a qol carrying capacity sustain
>>
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>giant ant keeps following me around
>i walk past the chill dinosaur pack that has been ignoring me for a week
>ant walks up to the closest dino and starts some shit
>The giant ant dies!
>dino frens are now in perma aggro so i have to kill them or walk around them
>>
deadlike?
>>
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new char
creature of the lagoon sounds cool aside from genetically unstable
>>
>BN crashes to desktop in every new world
yeah that's it. i'm sticking to dark dingaling ahead
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>slime can't breath underwater
more like creature of the fucking land wtf
>>581876863
womm
>>
Good night, /rlg/
>>
>>581877195
dunno what that means but i already deleted the bn folder
>>
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haven't played cataclysm in a while, decided to do a lab start since most of my runs end before I ever get into the lab stuff
am I supposed to be able to access this card reader? I have an id card
would really like to get the fuck out of here, there's a shoggoth wandering around on the floor below
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anyone tried or have hopes for this? i liked his other games
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uh oh
>>
is there a trick to playing slime? not being able to see beyond six tiles is kinda shit
>>
>>581882136
I think that has a demo if you wanna just try
unique setting being in like the sewers of an alien planet if anything
>>
I'm 100% retarded
>>
>>581876863
They just fixed one source of CTD a few hours ago
>>
>>581879242
Aren't the card readers colour-coded. Asci vs tiles, this night rely on tiles
>>
>>581877195
Try Davy Jones pirate start instead
>>
>>581893513
i wasn't playing an experimental though
>>
>>581896403
>playing a stable in any fork
>>
>>581896403
And? Can stables not have issues that experimental fixes later?

Although its probably just shit
>>
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still not reinstalling bn
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>>581883759
Take more slime mutagen, it fixes the sensory thing.
>>
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me when I like rogue
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that's him, that's the faggot
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>they were gonna use the mutie for target practice
based survivormen
however this is a nice start
>>
>it was a cryo lab
nevermind
>>
Bump
>>
>>581899560
Looks like he's giving him a shoulder ride.
>>
Bit of a spoiler below.

I beat the new lab LIXA.

I used a scar to defeat the minion waves, some of them shit out ranged pure damage beams which of course pierces armor. I used both hits of my healing injector before the boss even spawned. The eigenspectres have hard to shoot flags as well.

Anyway,

At this point i was thinking about the thirty minute rage session I was about to have when I died, how pure damage is unintuitive, how the fuck you're supposed to prepare for a boss that is competely unintuitive. Then I remembered something.

"If you throw a grenade and go prone, you take very little damage."

I was about to die in one or two turns. I drop my spear, take out a grenade, pull the pin, and throw it right next to me, right where the boss was.

Go prone.

Boom

You feel space returning back to normal.

Torso is at 5 hp. Armor cut. Limbs pretty much healthy. And I was out of there.

The ballistic vest might not do anything against "pure" (), but it still was resistant against good old cut damage. And the boss was not.
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Yep that's me storing enough calories for 1 day in DDA
>>
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>>581907219
thats a great idea for a shitpost enemy for the crazy cataclysm mod. double stacked zeds. can grab you from second stories and drag you down. 50% of attacks hit the head exclusively
>>
>>581910769
brendan didnt even know they were filming this, he just does that
>>
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wtf how does this make sense
-1 strength
-1 dexterity
-1 percep
-5 speed
after snorting methamphetamine? id understand the rest, but fucking reductions on speed?
>>
>>581911283
Unless it's a completely different effect from speed, almost none of it makes sense.
That shit makes you a laser focused terminator... until it wears off and you have to pay interest on all the abuse you've put yourself through.
>>
>>581911937
that description box is describing exclusively the effects of the "high on meth" trait
>>
>>581912308
Yes and I'm saying that if it is anything like speed (amphetamine) then the effects are stupid.
>>
>>581899508
Alex Yiik roguelike?
>>
>low-grade meth exists
>can't larp as walter white and cook high-grade meth
>>
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>>581919870
on tonights episode of "skill issue", we present to you the top ten most embarrassing incidents o-
>>
>>581919870
oh wait you said cook, my bad, maybe you cant.

your okay to keep the status quo up, call me a faggot, attack my character, all that, ill take it and play along
>>
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>>581896403
Well maybe that's your problem.
>>
It aint me
>>
does blazblue entropy count as a roguelike? idk where to even post about this
>>
>>581933079
usually /indie/
>>
>>581444064
I think condition of rotors matter too.
>>
Does time dilation get stronger if I install more power? At 500kJ, it seems to freeze time for three or four turns.
>>
>>581923925
tranny
>>
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>>581935364
If I'm understanding this correctly, the duration of time dilation is amount of power spent divided by 100, so 500 kJs would give you around 5 turns of speed (4 because of the 50kJ activation cost, maybe 3 if the game spends one turn activating the bionic), and more power consumed would indeed prolong the effect.
>>
I feel asleep!
>>
>>581935364
>bionic slots
lame and gay

but yeah you're gonna want couple orders of magnitude more power to have fun
whether it's using expensive bionics, energy weapons, power electric vehicles or just for quality of life

though the more power you have the more reluctant you wrt using time dilation
it's not exactly fun to refill hundreds of kWhs
>>
>>581940552
>>581940121
All right, thanks. I wonder why it doesn't just continuously drain 100kJ per turn of stopped time.
It's academic, since in any situation where I would need it, I'll probably forget to use it.
>>
>>581940771
because it's more interesting to have different systems and limitations
if you want games where everything is dull and formulaic consider playing mainstream slop
also even among the science fantasy cbms it's a very advanced one lorewise
also also it would be overpowered as fuck if you could toggle it on/off at will
it's one of the few cbms that has a neat balancing mechanism that doesn't make it linearly better as your energy capacity grows
>>
Are there mods for Bright Nights that add strong endgame enemies? I used all the cheat mods and I feel like I'm getting too strong now. I think the RPG system might just be overpowered, and probably Stats Through Skills is unnecessary. Maybe I should just take those off.
I remember there was a mod called Secronom that was pretty cool but it looks like it's not updated anymore, and I don't know if BL9 or Really Dark Skies still work.
>>
Any other roguelikes with mind fuck storyline that's not Baroque?
>>
>>581940192
good morning
>>
>>581949597
What do you mean?
>>
>>581964718
What are you confused by?
>>
New roguelike dropped earlier this month
https://store.steampowered.com/app/1602620/Deadzoned/
I've only played for a few hours but it's pretty fun so far, if a little simple
>>
>>581965853
not a roguelike
>>
>>581965853
Isn't steam supposed to have mandatory AI slop disclosure somewhere
>>
>too big to ride the companion drone
pain. should've went mouse
>>
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>the confused child dies!
>>
>>581940552
I like bionic slots because otherwise I end up getting everything and it feels OP.
>>
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Nice compact little base.
>>
what was the longest run you've lost to permadeath?
>>
>>581965853
This is a roguelike, not sure why people said it isn't
>>
>>581983065
I was also confused by the replies
>>
>>581983065
it doesn't look like one. there's no grid and the video looks like the character just free running around, not taking turns to move
>>
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>>581987346
no it's definitely a roguelike
>>
>>581987346
>>581966061
>>581987830
Not only is it clearly turn based in the video, "turn-based" is in the first line of the game's description
>turn based
>proc gen dungeons
>perma death
>no meta progression outside of unlocking new classes
If that doesn't make it a roguelike then what fucking does?
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>>581991101
the combat might be turn based but that doesn't make it a roguelike.
besides it looks like the its jrpg style of turn based not roguelike style where everything can use an action when the player does
>>
I wonder if you could do a roguelike similar to Vandal Hearts.
>>
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hate this cursed mapgen
should've build a gyrocopter but i had so much loot from the lab I spawned in
>>
Good night, /rlg/
>>
>>582001002
おやすみなさい
>>
>>581996278
>besides it looks like the its jrpg style of turn
Having played it, it is not. In fact, you can see enemies move simultaneously in the trailer on the steam page. Be bitchy or be wrong, don't be both.
>>
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box trick? shooting from cover? that's pussy shit
>>
>>581408816
best DF sex mod?
>>
Dwarf sex? Eww
>>
>>581965853
it's too simple that if you end up in a bad situation you have no mechanic that can bail you out like consumables, gadgets or abilities and you just accept your death.
>>
Dwarf blowjob dwarf blowjob woohoo!
>>
lve
>>
>make muscle man character
>end up doing the same thing I did on my brainy character because I can't imagine not having the high end crafts and shit
its over
>>
>>582021318
Just intimidate someone into being your crafting bitch.
>>
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>>581981140
Surprisingly fast too.
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i don't think the survivor's here survived
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>>582024954
those places are fucking death traps. I've lost several runs to getting instakilled by whatever's on the other side of those walls.
Crazy how the map tile name just outright lies to you like that lol. Meta deception
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Has anyone tried this?
>>582024954
Clearly it's a group of werewolves.
>>
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burn BURN HAHAHAHAHA
>>582025981
I heard the ghillie suits were bugged until recently so it should work to make you more stealthy. apparently there's some black tactical gear that does the same too
>>
traded in my little pyromaniac gyrocopter for a blimp so I can upgrade it later. flying vehicles are fun
>>
>>582030169
I took the blimppill for the first time in my latest run and I don't think I can ever go back purely because being in the air means autodrive can't randomly crash into shit and total half of your vehicle. I'll take autodrive being interrupted by bandits taking potshots at my blimp any day for that shit.
>>
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>>582030621
main thing with blimps is the lack of super high lift but this'll do for a good while until I get a proper deathmobile going with hover repulsors and the funny ghost motors from arcana
>>
I'm so sad
I'm unhappylike
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>>582035081
https://www.youtube.com/shorts/BgUF0IKS66k
>>
>>582030621
I quite liked my last blimp vehicle, not having to really worry about fuel was nice.
Sure it isn't too hard to get usually but it's one less chore to deal with.
>>582030981
You can double up the balloons and strictly speaking, you only need frames to expand the vehicle out so you can attach more of them.
It's never going to beat a heli for size to lift but it still has some nice things going for it.
It's very easy to make it pure battery/electric engine/solar powered.



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