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File: 1781784698817541.jpg (641 KB, 1243x749)
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No New Thread For 3 Hours Edition.
__________________________________________________________
>BugTrap, crash to desktop, freeze/lockup? Find your crash log, Stalker.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx.
Copy the last few lines from the log and paste them here if you want any help.

>Quickstart Guide
docs.google.com/document/d/1cnQeURGCjHTRPOGJH8G5ijP1fw5vbVWSE7opABcBpNk
>Start Guide, beginner tips, and much more
pastebin.com/FUPEbLiv
>Mod Guide
docs.google.com/document/d/1JPA0hQZVJ6mSvTsp6Sy3CoAkObJOKeoPHEamDC19Lio
>Miscellaneous Guide
docs.google.com/document/d/103nyaAM5PKgBwuZ35jRbv7VM7tEcvi1Scv6boOMe1RM
>HUD Guide, modding basics, mod reviews, and AMK mod guide
docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Performance Guides, Steam settings
pastebin.com/nzXEevG7
>Common misconceptions about Shadow of Chernobyl game mechanics
metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html

>Running S.T.A.L.K.E.R. on Linux
docs.google.com/document/d/11HcSFSyb0DX3ymModXZ9tNdpTuktTioC
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ

>Game Repacks + Modding Tools
mega.nz/folder/gSBHmYYK#9-5ONxPwwChJhYSPWdKb5Q
>Downgrade Patches (drag-and-drop)
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>S.T.A.L.K.E.R. Mod Portal Wiki
sdk.stalker-game.com/en/index.php?title=S.T.A.L.K.E.R._MOD_portal
__________________________________________________________
Lost to the Zone >>580995283
>>
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>>581559817
Reminder
>>
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1.41 MB JPG
Still looking for ANY info about this btw
>>
>>581560858
shut the fuck up
please shut the fuck up
>>
Looking for the teaser trailer for S2 GSC released in 2011. Short, just about 10s long with a walk through a lush green swamp. Really not much else to it, just hoping some random Anon somewhere has it saved up.
>>
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>>581559817
>Skifniggers are faggots and will face the wall
>>
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>>581559817
Thanks for baking fresh bread!
>>
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>>581562647
have you checked, if the russian wiki (Zone Chronicles) has it?
>>
>>581564469
Yeah, all they have are in-game renders, images of some CG models and a good amount of art. This video has been practically wiped from the internet.
>>
An anon said when I was whinging about forgotten zone NPCs magdumping with pinpoint accuracy through bushes and midnight from 150 meters away that the developer was aware of some issue and working on it.
Is there any news? Have any anons managed to get some settings to make gunplay more AMK 1.4-ish?
>>
>>581564890
Not that guy but I'm just playing with it as is really. Though I have noticed that you at least are a lot harder to spot at night. In Darkscape, pitch black and ran into some bandits. By the time I got some shots in I was already dead. But loading back in and picking them off with a suppressed pistol was perfectly fine. Even went out in the open but they didn't notice me. Think they only rape you once they're alerted, case in which any cover including the dark doesn't seem to work. Best advice I can give is only engage at night if you have a suppressed gun.
>>
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>STALKER 2 Multiplayer releases
>Its everything you dreamed of
Describe it
>>
>>581565579
>invite-only servers where it's just you and your friends or cancerous free-for-all lobbies that aren't very popular
>you pick a faction and it determines what kind of gear you start with
>goal is to get your faction to dominate the whole map
>whatever mods the server's host has will we be what's used for everyone joining
Off the top of my head.
>>
xrmpe is kind of amazing. Like I'm shocked at how well it works right now. Not sure why its based around gunslinger though, the weapon progression / balance is a bit weird because of it, but its not that big of a deal.
>>
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>>581559817
I forgot to post this, I apologize.

Modlists

>C-Con Modlist
docs.google.com/spreadsheets/d/1GgBFCRIbc7TQ5DwWHvWaridX1G64PYoWItkLyr3pBPk

>Various Story Mod recs
cheeki.zone
__________________________________________________________
S.T.A.L.K.E.R. Trilogy Mods

>AMK AE 1.4.1+OWR+ARSENAL+SWO merge
mega.nz/#F!4Q5SmIaJ!hu6jptaxeY3wQbIF2GzbWQ

>Anon's /sg/ AMK repo
mega.nz/folder/KvhhSCwD#7pTnDImcvnVOvJfQUgImtw

>Oblivion Lost Remake 2.5
disk.yandex.ru/d/hmvQK9g8JDY_HA?w=1

>Vector of Alienation
drive.google.com/drive/folders/1N2ksZBmO7Qz4cdUWose7X1iJw0nFnG05

>OP 2.2 (Joint Pack, Cumulative Pack)
rentry.org/cumpack22
docs.google.com/spreadsheets/d/1me0bO3B_ZnwHLOYXqZDNyPfdFAL8nqp1oNkrbyFZ7cM

>Shadows Addon + Anon's English translation
ap-pro.ru/forums/topic/1639-shadows-addon-08/
files.catbox.moe/x1d4r5.7z

>Lost Alpha
moddb.com/mods/lost-alpha/downloads

>Goldsphere
drive.google.com/drive/folders/1lrrZiFZWaio1_SQsBMziCA8QNVAjqr8X

>Spatial Anomaly
moddb.com/mods/spatial-anomaly-update-4/downloads/spatial-anomaly-update-4-1-rus

>SoC: Update
vk.com/topic-147828435_49497922

>(NEW) Clear Sky GUNSLINGER
moddb.com/mods/clear-sky-gunslinger-mod
__________________________________________________________
Call of Chernobyl Repos & Offshoots

>CoC Repo
mega.nz/folder/QfgQFR7J#_OXdHj2L13rfsX6UpFrVkA

>Anon's CoC Definitive Edition
drive.google.com/drive/folders/1-1AHa4OKy1RpO9K6dVGZ3ds2I13tpEKA

>Don't have Call of Pripyat but want to play Call of Chernobyl?
-skip_reg on the .exe starting path after " or if you're using CoC on Steam game>properties>set launch options
Alternatively, use this registry file mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>IWP
moddb.com/mods/stalker-improved-weapon-pack
moddb.com/mods/stalker-improved-weapon-pack/addons/cotz-quests-and-mechanics-for-iwp
__________________________________________________________
This Week's Spotlight

>Borov's Story
moddb.com/mods/borovs-story-translated
>>
>>581566967
https://www.youtube.com/shorts/wwoq7XJ0U7A
They're making their own campaign for it too.
>>
>>581565579
Server-based FFA stuff with faction wars for the Zone itself.
Extraction shit for raiding labs and specific PoIs.
It's not even unrealistic, considering the fact that multiplayer is going to be neither coop nor session based.
>>
>>581566003
How many players per server do you think would be ideal?
>>
Is 2 ready to play yet or should I wait for 3.0 next year ?
>>
Hold the fuck up, in one of the last few patches (lets say 2.03 to now) they have added in this box on the wall to make the jump easier.
>>
>>581567969
It is. There are still flaws, but most can be modded away.
>>
>>581570968
You will take the box and you will like it. Be thankful you didn't some yellow paint splashed over it.
>>
>>581567948
Good question. Zone is huge, so perhaps even 100 players wouldn't be too busy.
>>
>>581571413
To be fair the jump is needlessly difficult since a patch ages ago that stopped the door opening all the way. FPS platforming is cancer 90% of the time.
>>
>>581571184
Why settle for a flawed game when you can get perfected stalker with gamma?
>>
>>581571679
Why settle for a good post when you can post shitty bait?
>>
I need to find out how to open the locked door in rosktok that is above the main entrance to the area (where you walk through the building the freedom guards are chilling in).
>>
I am once again asking for the mod dev of Cigarettes to update for STALKER 2, please. I beg you, I'd like to keep playing.
>>
>>581573149
What if he died? From smoking.
>>
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>>581559817
yay for sg
>>
>>581572432
Wasn't that the ARG part?
>>
>>581578173
Dunno, thought that was at malachite.
>>
>>581571591
This nigga got filtered by The Chasm.
>>
Now hear me out............
>>
>>581564601
Or maybe you're a schizo and it never existed.
>>
>>581559817
Last time I played was 2 or so years ago, is EFP still the best pack for a more sandbox-like faction warfare playthrough?

I remember GAMMA warfare was too unstable
>>
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>>581564890
> forgotten zone NPCs magdumping with pinpoint accuracy through bushes and midnight from 150 meters away
That's just default Anomaly NPC behavior.
Can you see the bandit that was shooting me?
>>
>>581565579
Multiplayer is inherently goyslop.
>>
>>581585214
Freedom Freak
>>
>>581589024
Your fault for not downsampling
>>
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Not sure if kino.
>>
>>581579732
The first step is a key with a coded message on the tag that opens Banzai's old workshop in Rostok. The door in Malachite is in the middle and the safe deeper in with a Dnipro and Liquid Rock is the end and most tangible reward.
>>
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Wait, are these fucking PCMCIA cards? They're gigantic. I thought they were SD cards from the inventory icon.
>>
>>581591158
Arguably they have to be large to be functional world objects. If they were realistically sized SD cards, do you really think you could find them in a video game? They'd be hidden by the interaction dot unless you zoomed in on them with binoculars or a sniper scope.

Plus they kind of fit a certain chunkier technology era that exists in The Zone.
>>
https://www.youtube.com/watch?v=5JjSf4ACWX0
>they have dialogue
That's crazy.
>>
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>>581591992
And Zombies just get a "lock" icon, you can't even ask them "What's new in the Zone?"
>>
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>>581591767
Yeah but I think this is the first time I see them as an item dropped in the world, not in a stash. You could put them in some kind of a container like this.
>>
>>581592152
I'm not sure I want to hear what they have to say.
>>
>>581591158
We still use these everywhere where I work, probably have 100+ things that use them.
>>
Do you guys think mutant combat should be totally revamped to be more fun?
>>
Man, I found a G3 early on in the game around the Cement Factory zone but it was red so I threw it away.
Haven't seen one in 100 hours since then.
>>
>>581594051
There's one in the upturned train car south of the conjoined wagons anomaly in Yaniv.
>>
>>581593438
Yes.

Quadrupeds need their animations worked on so shit like Blind Dogs don't look like ye olde Nvidia PhysX cloth in a tornado.
Fleshes should be less aggressive, like they used to be, generally running away rather than actively hunting you.
Psi-pseudo-dogs shouldn't teleport to a random clone when they summon them so it's possible to track the real one like a cup game, not cheat like Three Card Monte.
Bloodsuckers should have a less visible camouflaged state when they're within a certain distance so they aren't only appearing at the first frame of their attack animation.
Burer's shield should be much shorter since they just artificially length the fight. And telepathically controlled guns should respect ammo and their condition, requiring them to be reload or clear jams instead of turning a 0 condition Toz-34 into an infinite ammo machine shotgun.
Poltergeists need a little health nerf because they're tanky as fuck for being a dancing ghost Zoidberging their way around, and maybe have their mobility tuned down a bit too.
And Snorks need their leap attack fixed so they don't chunk your health just for landing 5 meters away and a huge population culling because there should not be fucking herds of them roaming around.

Oh, and Hornheads shouldn't be able to summon a charging Boar right behind you.
>>
So i know a fair bit about modding but not a lot about actual engine stuff, and i've always wondered something.

In Call of Prypiat, GSC introduced headgear as a separate item from the suits. However they kept player and NPC models as as single whole model without separate head models for different headgear. This means usually that all suits have to have a duplicate model with a new head instead of simply having a model for each head that attaches to a single generic body like other games do. Is it an engine limitation? Why hasn't anyone managed to make models with interchangeable heads that reflect the headgear the NPC is using?
>>
>>581594662
>I want journalist mode
Might I suggest avoiding stalker 2 and playing the complete mod for shadow of chernobyl?
>>
>>581588676
Getting very close to the point of agreeing with you. Maybe I'm just going fucking insane, been way too fucking long to trust my dogshit memory.
>>
>>581595881
You tried asking some slav stalker fan forum yet?
>>
>>581595118
You can't honestly say you enjoy some of this glitchy shit and time wasting nonsense? And making it more like the OG trilogy is video game journalism?
>>
>>581595970
Haven't gone that far, /sg/ has always been the only place I've interacted with anyone.
>>
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>4 fucking Bloodsuckers in a hallway
>>
>>581589419
t. zoomer who has ever only experienced live services
>>
>>581596386
Have you tried asking Google AI?
Do you have any screenshots of it?
The only video like that I remember is the one from the early version of the current S2.
>>
>>581560858
Join the fucking club you crying pussy. I felt that with Fallout, Command and Conquer, X-COM, and a myriad of other series. You'll always have the old games and they can't take those away from you. Get over it. I'm an OG Fallout 1 and 2 grognard. For what Stalker 2 is you're lucky the only problem is the A-life being fucked.
>>
>>581596560
If a game is not fun without other people being there then it is not a good game. And other people are invariably the worst part of any multiplayer game.
You are a goycattle.
>>
>>581596780
Nah, he's the kind of a modern retard who thinks S2 "doesn't have the atmosphere" or some other vague "I had a feeling" type criticism, cannot come up with any actual arguments.

Don't try asking him what did a-life even add to SoC or CoP. I've had more cases of a friendly squad helping me in a random fight in S2 2.0 than in all of my time playing those games put together.
>>
>>581596694
Funnily enough Google's AI actually confirmed I wasn't crazy and the video is real. But that it was only posted on the official site and GSC removed it shortly after. But yeah, having the only confirmation coming from AI is not very reassuring. And nope, I got nothing. All I got are hazy memories of being hype as all fuck when seeing it first come out. Then disappoint as fuck when the project was confirmed dead shortly after.
>>
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>>581597679
If it's any consolation, I do have a bunch of old concept art leaks from around the time 2 was first cancelled.

Kinda sad we never got psycho Monolith sewing their gas masks to their face.
>>
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Behold the power of Unreal Engine 5!
>>
>>581598021
Yeah, that looks fucking sick.
>>
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>>581598367
Imagine the little aftermath scene they could have had with some Noontiders in the infirmary or just walking around with the scars from their more fanatical days.
>>
>>581596780
>Fallout, Command and Conquer, X-COM,
damn your taste is shit. s2 is right up your wheelhouse

>>581597326
one word: object permanence
>>
>>581588986
bros pls
>>
>>581599087
One word: retard
>>
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the very last final all in one standalone patch for IWP alongside the SDK level sources has dropped

https://www.moddb.com/mods/stalker-improved-weapon-pack/downloads/iwp-standalone-final

https://drive.google.com/file/d/1p_JB7y1SGNgrnwDTSO-xEecii_k_jaFD/view

https://drive.google.com/file/d/1Qi6N9A4f3iy8OmtO9DK3l6G-x_dchF0-/view
>>
>>581599441
idk, efp is rebranding or something
forgotten zone might have fixed warfare but it's like owa, different in style
>>
>>581597326
>ubislop baby
most recognizable shill itt
>>
>>581599695
Hello, friend. Would you happen to know if working with the level sources is the way to add loose item stashes a la CoP?
>>
>be me some years ago
>friday plans fall through so stuck at home
>fuck it, i've some some vodka in the house
>start drinking sensibly and responsibly
>get the urge to play some stalker
>install SoC
>get the great idea to install some mods
>grab one (don't remember what one)
>while doing that decide I might as well keep the theme going and put on a hardbass mixtape from youtube
>by the time that is all done the sauce is flowing
>decide to keep the music on and RP as a bandit because hardbass lol
>spend like 2 hours just squatting around cordon and garbage shooting loners and anyone else basically, stealing all their shit and dumping in a growing loot pile on the floor
That was a lot of fun. I vaguely have the notion the mod I used or could be configured to increase spawns so I had more people to shoot and loot. I think the session ended when the game crashed due to having like 130 AK's in a pile all colliding with each other and xray had a fucking fit when I walked into it and everything suddenly had a seizure.
>>
>>581566998
I was gonna say, op you missed some stuff
>>
>>581600209
You are the most recognizable retard ITT.
>>
>>581596929
>zoomer has never heard about bots
>zoomer has never heard about friends
>>
>>581603519
>retard still has no point
>>
>>581600774
you need to edit the all.spawn, not the levels.
just like cop.
I don't think IWP ditched this system for script based stashes.
>>
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>>581600774
I'm not too knowledgeable about it, but I guess so. Yo can probably also do it the vasyan way with some scripts, iirc
>>
>>581596929
we get it, you're an insecure mentally poisoned, mentally ill retard.
gg no re
>>
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Shid of Dooty is still glitched. Some fucking vodka swilling retard forgot to type "Heavy".
>>
>>581603850
I had no idea. Thank you!

>>581604004
>scripts
Completely beyond me, but thank you.
>>
>>581604046
>>581600209
QED
>>581603254
>>
"It's fun with friends" is the unmistakable sign of a dogshit game.
Not like someone who plays that kind of slop would have the mental faculties necessary to understand why.
>>
>>581604785
Hear, hear! Kicking rocks down the street is more fun with friends. Fucking sick of "simple graphics" co-op games getting shat out every other week so they could maybe coerce big streamers into playing them,
>>
Maybe we should all just play XRMPE together.
>>
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>>581603850
I thought that you could pose the items in the SDK and regenerate the all.spawn at the end.
Also ACDC unpacker shouldn't be considered, especially if the sources are present
>>
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>>581599087
>doesn't like fallout 1 and 2, Tiberian Sun, or Terror From the Deep
Imagine having such bad taste.
>>
>reloading a save before entering a new area actually rerolls the artifacts in clear sky
Thank fuck. For a moment I thought it wouldn't actually work, just need Flame now.
>>
Mavka was supposed to owe me sex what do you mean she left the zone?
>>
>>581606596
You can redeem your (1) free sex with Birch.
>>
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POST YOU ARE INVENTORY
>>
Is Huron bugged for everyone else? I've sold him like 3000 guns and they're all in his inventory still
>>
>>581606943
Is that the loner trader in chem plant? Because he still has all the stuff I've sold to him throughout my playthrough as well.
>>
>>581606943
The slag heap merchant never gets rid of the stuff you sell. At this point I think it's intentional.
>>
>>581605987
honestly I don't like terror from the deep either
fuck that game
tentaculats are absolute cancer
>>
How could we have saved Noontide from their sad fate?
>>
Getting real tired of electro anomalies being instant death.
>>
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Mavka's bed.
>>
>>581611536
Stalker, no! Do NOT sniff it!
>>
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>>581606903
Where the fuck is that stash hint from the Faraday Anomaly? I've tuned into like 20 of these fucking things.
>>
>>581609104
Weird bolt.
>>
I've never found a thunderberry.
>>
>>581611536
Is that a mutant figurine? I'm starting to think she likes mutant cock
>>
When should I start the S2 DLC? I have the mission from the guy you have to get drunk to get info out of in Garbage, but that feels early.
>>
>>581612354
I've got 5, I wish I could quit finding them and find a single fucking night star.
>>
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>>581612417
It's a carving of a Chimera Zulu made for her. Something about him fighting in the arena, either the first time they met after a fight or after his first victory over a Chimera.

She also had a note that I think was some poetry.
>>
>>581612732
Do it when it feels right, but you can get good stuff in the iron forest early game.
>>
>>581608164
It was always my favorite.
>>
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>>581612786
I think this was the note. It's been a while.

>>581612732
I'd say do the main quest up until you're about to leave Garbage. Then swing by Rostok and the Cement Factory and just kind of get a sense of the atmosphere there, then head into the Iron Forest for Part 1.

As for Part 2, as soon as they give you a call to meet at Zaton, head straight over there.
>>
>>581612784
I have 2 of those. I wish I could find Skipjacks instead.
>>
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>that pyregeist in the underground cellar in the burnt forest
>>
>>581613718
I will endure if it means I get the ARev early.
>>
So they just let you keep the Svarog detector even before you can get a Veles?
Doesn't seem like they learned anything from the base game.
>>
>>581614732
Good chunk of my playthroughs have me running the bear for most of it anyway.
>>
Snorks hunt packs arisen.

>>581613803
Well to my knowledge it is a journo stash location only where you get the SSP-100M or whatever it is called.
>>
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>>581614889
That is correct but 2.0 also added in an ARev there.
>>
>>581613718
Treat that like a WW2 Bunker. A buttload of grenades then drop in with a shotgun and make sure it's twice dead.

>>581614732
You can get it at at about the same time as Veles. Doing Cost of Hope means going through the SIRCAA ruins and you're probably going to end up in the Limansk Nightmare where as getting Veles is just some zombies, a Chimera, and a trip to Agroprom.
>>
>>581615359
>Treat that like a WW2 Bunker. A buttload of grenades then drop in with a shotgun and make sure it's twice dead.
I once lobbed 15 grenades in there and it was still alive.
>>
>>581615652
Fucker probably corner camped in the small room next to the ladder.
>>
>>581604318
>I had no idea. Thank you!
you can get the coc 1.4 acdc update to work, you may have to edit scan.pm or whatever but you'll figure it out.
>>
>>581605848
>I thought that you could pose the items in the SDK and regenerate the all.spawn at the end.

its a bit more than just posing items in a map

>Also ACDC unpacker shouldn't be considered, especially if the sources are present
why the hell would you bother doing all that in the sdk, instead of just editing the all.spawn for specific stash changes?

I mena I guess you could but the re is no benefit
>>
>zulu goes after you with a...shovel
Was it autism?
>>
>>581617320
It's only autism if he yelled out an attack name.
>>
>spend 20 minutes fat walking to malachite
I'LL NEVER DROP MY LOOT, NEVERRRRRRRRRRRRRR
>>
>>581617320
It was all he had left, Mavka made him drop his saiga.
>>
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>>581618085
I hope you had some hercules, at least.
>>
>>581614860
Yeah, but that's because it's artificially locked behind story progression, not like it's expensive.
>>
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>>581611743
>Get a random broadcast from a pool of 300 unique broadcasts
>With a 30 second cool down
>Already looted all the stashes just randomly exploring

FFFFFFFFFFFFFFFFFFFFFFFF

>>581618284
Hercules sucks because by the time you are high enough rank that they start selling it, you've probably got an Exo, Weird Water, and/or +Carry Weight artifacts. And the 140 KG hardcap also sucks.
>>
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>>581618859
>And the 140 KG hardcap also sucks.
God, don't even get me started on that bullshit.
>>
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>>581618859
I still check out stash markers that I know I've already looted just because I have a small hope that they're like those weird double stashes (empty the stash and another one shows up after) I occasionally find.
>>
This flare anomaly is pure ass cancer. Let a nigga explore
>>
>>581618284
I was already maxing out the games carry limit (140kg).
>>
>>581619854
Help Otter out you philistine.

>>581619261
I don't even get the stash markers. I think because I've already looted them, the game won't give me the Faraday broadcasts or trigger the "hint" part since there was one mention of a stash by the North bridge, but because it's already empty it doesn't give me a marker to give me the achievement.

I might just start a new game and do the, "Jump to DLC start" option.
>>
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I don't think non-exo suits should have anywhere close to this amount of armor.
>>
>>581622992
On that note, why can't we get the Spark exoskeleton and exosuit?
>>
>>581618859
You can buy Hercules after Slag Heap, or maybe even before that.
You just didn't check the medics every time you had a chance.
>>
>>581623087
With that shit they clearly didn't need one.
>>
>>581621104
Otter is a stupid fucking name
>>
>>581623526
Two of them damn near made it to the center of the Zone, one maybe even almost made it before Strelok.
>>
Why do you all hate Anomaly
>>
>>581603689
>faggot sucks dick
many such cases
>>
>>581627206
it's bloat simple as
>>
>>581627206
I hate gamma way way way way more
>>
>>581627967
I accept your concession.
>>
SSP-100 Survey or SIRCAA?
>>
>>581627206
because now if I look for stalker anomaly on the internet I get a mod instead of the in-game anomalies
>>
>>581627206
I don't, I love anomaly. It is the other stalker """"""fans""""" I hate.
>>
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Total snork death.
>>
>>581634429
Seriously snorks need a rebalancing as right now they are more dangerous than pseudogiants which is crazy.
>>
>arev
:/
>arev with drum mag
:O
>>
Pseudogiants should be at least twice the size they currently are
>>
Is the Diamond Exo still inside the Yanov bunker? I know they moved it from the roof but I just got access and looked through the whole inside but can't find it. Might be blind though.
>>
>>581635296
No they aren't, psuedogiants are nearly impossible without something like an rpg
>>
>>581640974
I've never used an rpg on a pseudogiant and the only one i've ever struggled with is the one in x16 (or X18, whatever I forget the naming) in SoC. Stalker 2 pseudogiants are especially easy.
>>
>>581640902
It's right on the table.

>>581640974
Or 125 rounds of 7.62.
Or about a drum and a half of Saiga.
>>
>punking a burer with 3 rounds from the SIC
I'm in love.
>>
>>581642069
The most annoying thing about Pseudogiants is they convert to simulation as soon as you stop looking at them. Tripwires in the underground of Iron Forest don't trigger because you're not looking at it when it hits them. Or they stop making noise when you turn around to run so you have no fucking clue if they're licking your buttcrack close or stuck on geometry down the street.

>>581643420
As much as I hate how long their shield lasts, I savor those moments when I'm waiting around a corner, listening to that hum grow louder, feeling pants tighten against my erection at the anticipation of face fucking those ugly midgets to death with a rapid burst of high caliber fire the fucking moment they drop that stupid shield.
>>
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>crash
>crash
>crash
>>
does it matter what I do with the emitter during the unfinished business quest? I've already seen the cutscene with lukash, does it change if you do unfinished business first?
>>
>>581642923
Was looking in the wrong bunker lmao. Thanks anyways.
>>
>>581644142
AyylmaoMD users seething
>>
>>581644937
Did you find the PDA? Blackmail him, sell him the Emitter, then backstab him and return it to Diode to rewardmax.

>>581644978
Were you at the Yantar bunker instead of the Yanov bunker?
>>
Since when were hedgehogs in stalker 2?
>>
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hows your forgotten zone adventures stalkers?
>>
>>581647424
I only play autumn aurora 2.
>>
>>581565206
Once they're alert it definitely goes to shit.
Maybe part of the issue is with faction warfare turned on everyone is alert all the time.
>>
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>>581567525
Do you think that pvp will end up turning off a lot of people. Since most people going into a multiplayer S2 will be singleplayer players? Not saying there's no audience. But seeing how s2 people play on twitch and in videos...most of them suck ass. They'll get curbed stomped out of touching multiplayer again lmao.
>>581596929
>topic about making friends in a multiplayer game comes up
>spergs out
Also nobody said the game is not fun without other people.
>>
I just sell my rpgs as they are heavy and lugging one about for the odd chance you encounter something nasty isn't worth it.
>>
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How would the IPSF ever recover from the casualties suffered from one guy at the dam?
>>
If I want to play a broken mod that isn't msiery based what would you suggest? I need that raw, unfiltered bugtrap experience.
>>
>>581658045
misery
>>
>>581573517
Then I'll figure out how much I have to pay a mod anon to either update the mod or make a new one for me. I can't play without it.
>>
>>581647424
It's going great anon, you're starting out strong there yourself. I'm moving toward being at end game and being a Legend in the zone after about a month in game, been finding some seriously skitz shit in the northern reaches but it's also dangerous as all fuckery. Pic rel, an Exo Bulat seems fucking broken as shit, I'd rather a classic rad suit/helmet but hey. It's a top tier mod pack, most fun I've had in ages.
>>
>>581658045
stalkersoup
>>
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>>581658045
OP 2.2
>>
>>581668842
damn I know .45 STRONK
but god damn that is some shit weapon balancing
>>
Fastest way to get green/friendly for Rostok in 2?
>>
>>581675673
Do Cost of Hope part 1, both Duty and Freedom love you for solving The Blasts.
>>
>>581668842
>Crosshair nigger
>>
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Limansk dragged on for way too long and there wasn't enough spooky things in it.
>>
>>581648170
How do you handle those ugly ass npc models? Or the hit and miss wpn models/animations. To me, it's all over the place - wish someone slapped owr or swr over it and called it a day.
>>
>>581662280
Been trying to avoid anything tainted by anomeme but this looks only somewhat bloated, would you say it's worth a try for IWP players?
>>
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Damn, you can even get a free gen 3 NVGs from a locked door stash in Yantar, and that's worth 100K.
>>
>>581679959
I could never figure out the door lock for that on my own.
>>
>>581679959
Talking about the one in the dam?
>>
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>>581565579
Best gamplay for stalker MP is extraction shooter. Tarkov has very loose explanation why you need to go in raids again and again. You could easily leave that shithole without all that quests.

But in stalker everything makes sense. Why people go there, why it's dangerous there, why people kill each other, why you may get quests.

We have a bunch of extraction shooters, but stalker lore is the most perfect one for this genre.
>>
>>581681024
The one where the large mag for the LMG is.
>>
>>581680238
There are marked trucks in the vehicle graveyard with scratched number plates.
>>
>>581678070
Depends what you're in it for, it's decently faithful to the original trilogy. Time to kill is way higher than IWP, there's a bit more inventory bloat but nothing outrageous and I guess overall if feels a little older, almost like a nicely tuned/updated COC. Personally I prefer it immensely to IWP so far.
>>
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He worked for the mercenary. The bald man...
>>
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>>581684225
Gonna give it a try then, thanks anon
>>
>>581681578
>Best gamplay for stalker MP is extraction shooter.
>>
>>581681578
>You could easily leave that shithole
false
>>
damnit skif
>>
Is there any other missable side quests for Iron Forest besides DoA?
>>
This motherfucker was waiting in the gap between the wall and door and put shot me in the head when I walked down the steps to the left. Luckily my armour held and i'm quicker on the trigger.
>>
>get the hint from the intercom towers about a stash that gives you an achievment
>oh boy
>go to loot it
>it's that one stash with the puzzle on the chalk board that I already looted
Damn...
>>
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did anyone else get shit performance in this part? so far 2.0 was running great, but in these tunnels the performance dipped hard
>>
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holy shit
yeah no snorks can't be not reproducing
>>
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:(
love em or hate em duty is a chad faction, their leaders regularly sacrifice themselves for their ideals, I can get behind a faction like that
freedom i think maybe only the very first founder guy (that allowed a retard to run it) and 2% of its members are principled and not just dudebro potheads
>>
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:(
>>
>>581692668
There must be no joke like 50 of them in that entire play section.

>>581695096
:)
TBD
>>
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>>581691860
CPP performance is pretty much normal
but i had rly shit stalker 1.0 level performance in the monorail tunnel for 30min or so there
ptsd
>>
>skif in every cutscene
>>
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>still no box
what the fuck man
>>
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damn though
CNPP area is great, besides the annoying anomaly, rly fun to explore
>>
>>581699357
iirc it triggers when you leave and get a certain distance away (so the building internals can get unloaded and the new, cleaned up ones loaded in without the player seeing).
>>
>>581700282
Getting rid of the anomaly should be a priority.
>>
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headcrabs?
>>
>>581701494
Fleshes, I think.
>>
>fought amok on stalker difficulty easily
>now on master-lite
>"eh, he's basically a zelda boss should be easy enough still"
>keep dying
Man wtf? Also, speaking of Zelda bosses, does he move faster after shooting the lights off of his back like they were armor weighing him down the whole time, or is just me?
>>
>>581703685
Wait until you have to fight two at once. Prepare your anus.
>>
>>581676236
keep thinking about my cockhair crosshair faggot
>>
>>581703925
I thought that'd happen eventually, but I stopped my stalker difficulty playthrough to start a custom one. I hope expedition mode has an autosave at this fight because if I had to start even 15 minutes back on this cancerous fight I'd delete the save right then.
>>
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so this is the otter that you meet in the CNPP in the DLC?
>>
>>581704339
The real problem with the double amok fight is you don't see it coming until you're locked into the combat area so just doing the mission that gives it is normal stalkan and suddenly SURPRISE MOTHERFUCKER. Now sure that is fine in of itself but amoks are such a ball ache to fight the lack of buildup makes it feel unfair at times.

Also as I found out the hard way the area you fight them in doesn't count as cover for an emission so I had to reload an older save as I just got effectively softlocked - couldn't kill them fast enough before the emission hit and had no way to leave at that point.
>>
>think trying to shoot amok a third time in the back is impossible with how much he moves
>look it up
>you can just shoot him in the front all of a sudden
Fuck this really is an Iron Knuckle. I didn't really notice last time.
>>
>>581704437
They re-use a bunch of names of characters who died in past games. Like Wolfhound.
>>
>really hate myklukha
>can only kill him if you kill zulu
It's not fair.
>>
>snork eats 2 F1 grenades to the face and keeps coming
This shit really needs fixing.
>>
When sparkers do this do you REALLY want to side with them?
>>
>>581708284
I didn't know they had SSP-99 suits of their own.
>>
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>>581704437
i remember when everyone thought it was this guy and that's why we don't meet him in the game
>>
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jesus christ what a bs enemy
yeah i can't imagine on master
he's a piece ofs hit even on stalker
>>
>>581681578
Active Matter released a few days ago and it's basically that but with a cringe AI girlfriend that yaps in your ear.
>>
>>581688101
I was thinking more like he saved humanity from the machines.
>>
What does the door say after you meet up with Mavka and Zulu back at the Freedom base where everyone else died?
>>
>>581692668
So you're telling me I should bring the Glutton with me.
>>
>>581710221
I didn't really have a problem with him on stalker. He just made me eat shit on not-true-master via custom rules. I think he just died easier for me on stalker that I didn't realize you can just shoot him from the front for whatever reason once you shoot off the glowing lights on his back.
>>
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fuck man
im in the red
but there's too much shit and i wasn't given a box ever since leaving cement factory
>>
>>581710545
"For Rostok"
>>
>>581711001
Ah, makes the conversation that happened make more sense now. I was thinking it was something too on the nose like "Duty was here" and Myklukha was having a bitch fit over an obvious red herring.
>>
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>>581710985
blessing the mutants
>>
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bit silly how these things can stay alive in a closed room for years
but ig its the zone aint gotta explain shi
>>
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>>581710985
I used the stash in the helicopter through that teleport to store my goodies while I languished in hoarder agony over the infinitely long stretch of storagelessness.

>>581711219
You should learn to recognize a few key words even as a stupid American. Duty is "Dolg" and "Ctankede" means STALKER
>>
>>581711219
How is that not an obvious false flag?
Myklukha's theatrics immediately made me suspect it was his doing.
>>
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okay they were definitely fucking on the side...
>>
>>581711796
I mean it still is but- ah never mind you guys don't get jokes around here.
>>
>>581712017
I just did the X16 mission yesterday and that bitch is fucking retarded.
What a woman moment.
>>
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:(
>>
>>581713821
>Didn't get the glitch where she's dead after the Arena fight so I could get both of their guns when siding with BOAR
>>
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it is kinda a chad move to camp out permanent in ground zero of the zone
>>
just watched the mavka side ending on youtube
WHAT THE FUCKKKK
crazy bitch
>>
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fuck this is where there's monolith snipers fuckin everywhere
and u escape through the left into... limansk i think? in CS?
my last rerun was like 2 years ago
>>
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mavka's psg1 is an absolute beast
fees like soldier front up in here
>>
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>>581716836
also ram7 70% upgraded
holy shit
its so much ahead every other shotgun its insane
>>
>>581662280
oooo nice nice. thx you thx you tho, i haven't got to the north yet but ive been doing good so far honestly. this is just a week in-game so far. sadly i had a long walk to go back to turn in the tasks due to the fucking blocked paths but other than that, things are fine.
>>
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>>581712017
Women in the Zone were a mistake.
>>
>>581716836
It's a G3SG/1, not a PSG-1.

>>581717069
It really is powerful, but fuck shell reloading.
>>
>>581719354
shell reloading is fine when its 2 at the same time, its like 2x faster than the spas12, 14 of these is more than enough for almost any situation desu
>not a psg1
sigh
just lost some interest in it
>>
Thoughts on Radiophobia 3?
I haven't played anything more modern than ZRP and RMA in years.
>>
>>581710985
Gee skif, how come you get two suits!?
>>
>>581721689
its good if u like gamma, if u haven't played it idk
maybe radiophobia will be ur gateway drug
its a lot like gamma for soc but less bloat (when i played anyways)
>>
>>581717069
The only downside of the ram is the slow reload compared to the saiga.
>>
>>581704831
I didn't find it too bad on veteran considering the guy shooting at you had pretty bad aim so I wasn't scared of using the whole room. Still died a handful of times though most of them were falling into the two random death pits in the room while trying to space out and focus on the Amoks. Really activated my Killing Floor neurons.
>>
>>581722813
You aren't required to kill the amoks at all - hold out until the dude makes his presence known and either pop pop him or lob a few grenades up there and he fucks off to the next room which unlocks a door on the floor you are on where you can parkour up to the next level
>>
>>581721689
It's nothing like Gamma, don't listen to that retard
It's OGSR with coat of ""modern"" graphics and most of its sidequests cut and replaced with bunch of others taken from several different mods
>>
>>581723143
plays like gamma and looks like gamma tho, only with less survival bloat since its still linear classic SoC story
>>
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I'm currently playing STCoP weapons pack 3.8 which runs off IXray engine.
What would happen if I were to try to and upload HD character models for Call of Chernobyl into it?
>>
>>581724034
IXRay has native CoC support so it could work, depending on whenever STCoP and CoC NPC profile have same model names
Do it and post the results
>>
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Post it, from any game
>>
>>581725146
Damn nigga why yo shit broke
>>
>>581724034
I need a baker wife
so she is always getting bred
>>
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I almost missed this thing.
>>
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Wasn't this thing way heavier in the prologue? What the hell happened.
>>
>>581726070
I've been out for hours without going back to any trader, I think anomalies wreck your stuff way faster on Master, specially the glass shader ones.
>>
>>581728585
Once I learned how to go through the glass shard anomalies (which stop bullets btw) without taking damage my life got a lot easier.
>>
>>581728301
It was like 10kg in 1.0
>>
>>581728915
It's funny using them to kill off Tushkano and Dog hordes.
>>
>>581728585
I used to think that economy was way too generous on stalker, but i dunno, if you're like me and u wanna own a shitton of weapons and suits in your stash, getting those with master economy would take forever, you'd need to do a lot of those stupid generic sidequests nonstop, something I'm not sure I wanna do, stalker 2 alife is still not good enough for busywork to be fun
>>
>>581729074
You could just grab a mod that improves and/or makes NPCs drop more ammo for selling or something.
>>
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I don't think this mag would hold 10 shells.
And honestly I don't think it should, the mag reload by itself is already big enough of an upgrade.
>>
>>581729462
It would've been cool if Skif could pullrack the pump shotguns in the game.
>>
>>581729607
Or learn how to double feed shells.

List of upgrades that should be added:
>Lanyard or Sling: Don't drop weapon when Burer pulls it, just re-equips it, slightly faster draw/holster (Readiness?) speed
>Flared magwell: Allows reloading while sprinting, slight faster reloading when not sprinting
>Modern tactical shotgun handling manual: Allows loading two shells at once
>>
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Huh? Didn't they remove this ammo?
>>
>>581731085
YeNah.

Obviously it exists in game, but it has no functional use. They just forgot to remove all instances of it that was hand placed in the world and/or forgot they weren't using it when they added it to recent DLC areas.
>>
>>581731078
Skif does load two shells at once with the Ram-2, at least. But why he doesn't take that skill over to the 860 is weird.
>>
>>581731306
That's just dropping two of them in. Double loading a magazine tube requires some manual dexterity to hold the shells stacked and keep them straight as you shuck them in. He doesn't even load both the RAM-2 shells at the same time, he pushes both of them in individually.
>>
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>>581692668
>>581695725
I'm getting the feeling this is an infinite spawn situation.
>>
>>581728915
>how to go through the glass shard anomalies (which stop bullets btw) without taking damage
Care to elaborate? I've just been tanking them in the few instances where I can't just walk around them.
>>
>>581732884
crouch walk
>>
>>581732884
Just toggle walk when you're near them.
>>
>>581728301
>>581729016
Holy fuck I forgot about that. Call me a scrub but IMO quest items that cannot be stashed or removed from your inventory is retarded.
>>
>>
If you could setup camp/base in unclaimed areas in the zone in S2 MP, which spot are you picking? I kinda wanna reclaim Army Warehouses.
>>
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When did he get this tumor?
>>
>>581733547
My mind says having a spot in Northern Zaton to bridge the gap left by Wild Island and Icarus Base.

But my big balls say Bloodsucker Village.

>>581734109
They tried to suck the brain tumor out after the whole chicken jockey thing.
>>
>>581729074
Master economy is the other way around, it's too harsh. I only pick up 100% guns and ammo. It basically forces you to do side quests and finding artifacts if you want to upgrade suits; a good late game suit is anywhere between 150-200k roubles and repairs will fuck you in the ass.
>>581728915
Yeah I know, I'm just saying that they, specifically, seem to wreck gear extremely quick. I jumped down from the tower in Agroprom to one of the clouds but they funny ha ha put a bunch of shards on top of it so I ate them all.
>>
>>581723143
Not sure how to feel about that. Personally I prefer SoC greaphics, even vamilla ones, over generic soulles FPS #17473.
>>
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>>581647424
Finished the run for the week, overall cleared Cordon and Garbage and finally brought all my shit to the bar. Still using the same AK I got from a zombie as soon as I spawned. Started a naked run so managed to sneak around and stab him in the ass then got his gun and bolted it to the Cordon. The L85 LMG I randomly found in a tool stash but there were no boolets for it in Cordon and Garbage so just fixed it and held on to it.
>>
Is Stalker 2 good yet?
How is the modding scene?
>>
>>581725104
it seems to work on stalkers, Degtyarev is still the wearing the old textures though.
>>
>>581740097
lol nice
>>581647424
welp, i dont know if i should go back to 1.6.2 and keep on going but it seems 1.6.3 just came out earlier today and it broke my save, hence need a new game for it... ig i'll see how i feel on what to do about it...
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>>581725104
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>>581740317
Mostly minor mods so far. The most ambitious one I've seen was one that adds in Anomaly/Tarkov style itemization.
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>>581741091
Ok gonna wait 5 more years then
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>>581740757
Put that shooter avay!
>>
>>581740545
nta, but first person legs use their own model without a head and arms. There is the IWP port of the HD models for IWP, but I don't know if the models for the fps legs have the same naming

https://www.moddb.com/mods/stalker-improved-weapon-pack/addons/stalker-hd-models
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>>581741296
See you then, stalker.
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>>581741540
I know, I went into third person to see if Degtyarev was high or low res. >>581740757
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Surprisingly low amount of radiation around the CNPP.
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>>581738807
>Master economy is the other way around, it's too harsh.
There's no way it's that much worse than Veteran, post your stash value.
>if you want to upgrade suits; a good late game suit is anywhere between 150-200k
So that's the same as Veteran, it's like 250K to upgrade a SEVA fully.

> I jumped down from the tower in Agroprom to one of the clouds but they funny ha ha put a bunch of shards on top of it so I ate them all.
Did you miss the dead guy at the bottom?
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>>581742675
the Degtyarev third person model is not the same one used for his legs, they are BOTH different models
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>>581743091
It should be on par with Veteran, maybe slightly worse. But yeah it's just scrounging for shit and spending wisely, I personally love it but can also see how some people would be turned off by it. I really enjoy hobo phase in all games that have it.
>>
>>581743396
I know.....
I'm referring to the third person model.
I'm saying the NPCs are given HD models but it the HD models pack doesn't seem to account for Degtyarev himself, just the characters, probably because it was meant for CoC instead of CoP, CoC uses a different character model than CoP.
>>
ToZ-34 my beloved.
>>
looks like zombified stalkers are vanilla textures too.
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>>581743778
sorry, my bad anon. I'm a bit eepy
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>>581744507
dead?
>no, this person is asleep
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>>581744520
are you taking a nap over there? yo wake up!
>>
What aspect of the game would you most like improved in future games by this developer? There are frankly a lot of things that could be improved...
A-life
More quests
More mutant types
Better fights/combat ai
Less graphical jank
>>
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>>581745901
Silent hill: shadow of chernobyl
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>>581744507
>>581744870
merely pretending


also this fucking bullshit again
>Posting from your IP range has been temporarily blocked due to abuse >Please verify your e-mail address or try again later.
>>
>get 42/43 achievements in clear sky
>last one is true stalker (visit all in-game locations)
Very funny
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>>581749889
what am I not understanding?
>>
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Fug
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>>581750150
I should have that achievement already since I beat the game. Once you reach chernobyl the achievement will unlock but I guess on my first playthrough it bugged out and didn't count so now I'll have to go through the ending again lol
>>
>>581681578
This is an issue I see a lot when people ask themselves "What is a STALKER multiplayer game". There's a huge difference between multiplayer "making sense by the lore" and "having a successful multiplayer game that taps into the STALKER audience". Most of the current STALKER players, especially STALKER 2, have little to no interest in any sort of PvP. Those that do, are already playing "stalker like" multiplayer games (Stalzone, Stay Out, etc). But that percentage is small from the overall actual STALKER game players.

One of the strongest pieces of evidence you can see of this is steamcharts. You watch steam charts and compare games like Stalzone, Stay out, tarkov; then compare it to the singleplayer STALKER games. Major releases on either side of the comparison has very little impact on the other side. Meaning that the overlap of players is not large.

I guarantee you that if they release STALKER multiplayer with any sort of "forced pvp" or "always on pvp", 80% of the current players would spend very little time on it. Or not at all. At that point, they're better off just making a new game all together. Where they can focus purely on a new playerbase rather than trying to appeal to the singleplayer players. Most STALKER 2 players really only want to be able to do one thing. Explore the zone and experience the game with friends. Not pvp, not get sniped from someone at max distance, not worry about loot loss.

Since the CEO said specifically they want to appeal to STALKER players and create something fun for even players with 1000s of hours, I doubt it will be pvp centric. If it is, then they're not in-tune with their overall playerbase.
>>
>do entire untold stories just so i've got a close camp so I can run to the helicopter base to farm mutated deer so viktoria can fun my suit upgrades so I can be locked and loaded for cost of hope
That is a whole lot of play time for a payout I don;t strictly need but it is fun.
>>
>>581745516
anomalies and mutants and artifacts all need some love, arch anomalies are cool they should do more of them, artifacts are cool but in S2 they have some pretty boring effects and a lot of them are just totally worthless, I've always thought anomalous weapons would be cool, unique guns that have been left by a stalker in an anomaly and have been altered by the zone, not enough to be cartoony though, my idea was a rusted-beyond-use AKM that shoots psi "bullets"
also there are still a few things they could pilfer from Tarkov, instead of carrying around 50 medkits, have things like the grizzly where you can heal 1600 hp with a single medkit that can be used multiple times etc
Also unique weapon variants are cool, I want more of those, or maybe a way to make your own weapon feel unique, the journalist stash as val looks awesome, I want to add aesthetic gribbly bits to more guns
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>>581725146
Master difficulty, my "main" file. I usually swap between this armor and sunrise cause i like the looks of them.

>>581738807
Eh. I don't know. It feels like people blow this games difficulty out of proportion. If you just stealth play, the game is a cake walk. "The zone likes it quiet" is very true. Its nice to have a reason to actually go after artifacts. But between doing artifact special orders and mutant part special orders, its very easy to earn cash. There is a bit of difficulty at the start. But the main thing still applies. Get a silenced weapon, a shotgun, and stealth. Game is easy.
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>>581753457
>Experienced the best side quest in the game with so many fun twists and turns
>Also got to benefit from easy access to a camp in a deep sector of The Zone
>And an easy farm for rare mutant parts

You're framing it so poorly.
>>
>>581751263
apparently if you fail to stop strelok you dont get the achievement
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>>581758637
Bullshit.
>>
>>581759963
https://www.trueachievements.com/game/STALKER-Clear-Sky/walkthrough/22#ap427748

read the "The Ending" part
how accurate that is? idfk
>>
I wonder what Holden has been up to lately...
>>
kill yourself
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>>581559817
Does anyone have a source for extracted audio files from SoC? Or would I need to just use the gamedata unpacker to extract them myself?

I want to blast 'bar_megafon' through a bluetooth speaker.
>>
>>581758637
Rip I don't know what im doing wrong then. I came all the way back to chernobyl and stopped strelok again and still no achievement. The achievement remains at 75%. Guess I'm just fucked
>>
FUCKING DEER JUST SPAWN
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>>581765026
well after googling a little, it seems it can be buggy for a few reasons
really it shouldn't, once all the maps have been loaded it should trigger(imho) but this is stalker lol
I guess you can always play through it again? or try and use a spawner and teleport to each map? all depends on how important it is to you.
>>
>>581765026
>>581766034
https://www.reddit.com/r/stalker/comments/1mverp0/comment/n9vo18t/?force-legacy-sct=1
>>
>>581765246
Helicopter Base in Burnt Forest.

Or Zustrich Canteen in Pripyat, might have a higher loot yield with Monolith spawns.
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>>581766034
>I guess you can always play through it again?
Fuark I actually do have a second playthrough all the way up to military warehouses cause I didn't get the flame artifact on my first go. Thank god I didn't delete it. Maybe my first game is just bugged in some way so fingers crossed the 2nd one isn't
>>581766345
>Load a save before lymansk and go through all the locations
I did do that and nothing went up, still stuck at 75% as that other guy. Interestingly he seemed to have started a new game and when he spawned in swamps it popped up. I'll try that along with continuing my 2nd playthrough.
Anyways I appreciate you guys, wish me luck :,)
>>
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If the Flare requires a line of sight, why not just grab a piece of metal to hide behind while you move?
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>>581769937
Same reason Doomguy doesn't do it against Archviles.
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What are we thinking about the new look of G Hughes Sugar-free Polynesian Sauce? I'm thinking the new look isn't nearly as /soulful/ as the original.
>>
>>581769783
good luck anon
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>>581769937
do you need to get fucked? in your ass??
>>
>>
>ask myklukha how he knew about the attacks
>he says harpoon notified him of what happened when the comms went back on
>harpoon is dead with the rest
Huh?
>>
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>>580995283
Can I get a qrd on what happened with this "pedo" that was permabanned? Are there somehow now multiple stalker threads on /vg/?
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>>581771382
Definitely not as good as the previous one.
>>
I'm surprised they let you loot all the bodies after the fight at CNPP instead of having NPCs loot them.
>>
I once endured misery all the way to the pripyat before I finally ragequit.



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