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File: 7f2e4x6jj9l11[1].jpg (59 KB, 640x609)
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game design edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>581632170
>Sister Thread
>>>/bant/25002293
>>
SAKVRAI is the only good jap dev
>>
proggy anchor
>>
I completed yet another demo.
https://iorhela.itch.io/monstergirl-dungeon
Completely out of sync of demo day but whatever.
>>
Really enjoy how whey cuts down on the hunger. Plus no weed means no munchies.
>>
>"Anon! Where the fuck is your game? You said you would have made it by now!"
What do you do?
>>
I don't know what manner of autism caused me to a) put all frames of animation into a single sprite timeline, or b) use xscale to mirror them. I guess I want to feel like a real developer.
>>
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>>581745007
>>
>>581745007
Currently menu'ing. To improve font rendering for pixel art, I had to explore something called bitmap fonts... Which means now I need to properly plan a few text sizes and styles since I need to have them all predefined. I think I just lost the default outline powers of cocos, but maybe I could solve that with shaders. The issue is: Shaders are fucked up. It is the dark side, the black magic, the place where your nightmares are born. I have yet to set foot on those lands, it is scary...
>>
anyone on?
>>
>>581748060
https://www.youtube.com/watch?v=6wqzZOFOcYo
>>
>see how thr artist goes tonight
>finish what I was working on earlier tomorrow
Not bad
>>
>>581738459
Drugs and alcohol interfere with mindfulness and go against the fifth precept.
>>581744680
good proggy
>>
>>581745278
vaportrails dev?
>>
How to I effectively monitise my paypiggies?
>>
>>581748541
they should use this video as the final exams of english classes
>>
>>581745198
I'm developing a workflow that will surely result in a game this time
>>
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>>581749540
Nah, just a pixel anon that knows enough GML to be dangerous.
>>
>>581745278
>>581744680
I like everything you have so far EXCEPT the color scheme on the main character (i'm not going to go for the obvious low-hanging fruit term i could use to describe it)
>>
What if gamify game development itself
Game features could be arranged as a tech tree and advanced nodes could be unlocked by researching basic nodes
I could add bounties to boring tasks so they are more rewarding
Critical features would award more progress points that could be used to unlock scope creep features or side projects
>>
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>>
remove the intro ASAP
>>
>>581754289
woulda been an alright game in the 90s
>>
>>581754289
looks like something big uncle games would publish
>>
>>581754289
unless there's rich story and heavy dialogue attached to it, I can't imagine this being any fun to play
>>
>>581753884
In my defense I grabbed that sprite off of opengameart.
>>
>>581754289
ok so this is really neat but i think a major problem is u only had like the title of the game until 1 min in
>>
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>>581754289
You mean this one from demo day?
>>
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how's your box art, bound manual and lorebook, and cloth map coming along, anon?

... you are doing a physical release, right?
>>
>>581753267
your definitely some former dev of merit
you cant fool me
look forward to seeing more
>>
what is this new jew thing the tech bros are talking about and how can we use it for gamedev
>>
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Now look at them anons, that's the way you do it
You post a WebM on the AGDG
That ain't workin', that's the way you do it
Money for nothing and your wishlists for free
>>
>>581754202
I've sort of done this with a gacha game. I can only do my dalies if I've dev'd at least an hour that day.
I started playing it to study it cause I'd never played gacha before, but damn, those dark patterns. Like I could see it happening to me and I still got hooked. Has definitely given me some inspiration.
>>581754289
neat. One of my old prototypes is a Zelda II clone. A lot more could be done with that format.
>>
Zelda 2 is basically a proto metroidvania if you think about it
>>
>>581757074
you can make virtual jews make decision stuff like ai or organizing shit
>>
I prefer castleroids
>>
anti semitism is a trick to get you to be a no dev
and who pulled that trick? why they have long noses but stop asking questions.
>>
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>>581745007
I spent this weekend writing story and dialog. Nothing fancy to show for it. At least chatgpt gave me this gem while translating the dialog to Japanese.
>>
I'm telling you guys, my game is going to be so good we're going to put it in a museum and there's gonna be -likes of it and uh

... What do you mean it's AI slop and we stalked somebody over it and that's probably going to be our legacy
>>
i literally get too many good game ideas from the universe
>>
>>581759353
Don't knock the Gnosis Protocol till ya try it, Hylic.
>>
>>581759570
if i get unique concepts thats never been done before i cant be a hylic
>>
>>581759718
Everything's been done before. That's the nature of Samsara.
>>
what is a dorf butt?
>>
>>581759853
jeet hylic detected
go slop up your incremental clone jamboi
>>
>>581759853
i genuinely get unique things and it keeps happening
>>
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>>581756652
I'm not actually. I've WORKED on a lot of stuff but I've never had the gumption to do something for myself/finish a project. We'll see if this one gets anywhere.
>>
>>581758106
the castlevania part is the worst shit to me (melee combat and RPG upgrades), souls shit too.
Metroid-likes should ideally be about platforming first and shooting second (and even then keep it easy). I don't even like the mercury steam metroids cause the analog aiming puts too much of a focus on aiming, not to mention the melee parry shit.
The further it strays from Super, the worse a metroid-like is.
Zelda II isn't even really all that metroid-like. It's combat first, and the overworld part and combat sections are separated. Platforming it like a tertiary thing at most, very basic and not the focus.
>>
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>>581759853
>He doesn't have original ideas that have newer existed before
Lmao at these creativelets.
>>
fuck off cris
>>
>>581760162
NTA but I don't know if I fully agree. In a technical sense the upgrades in Metroid can be considered RPG elements in that they're permanent upgrades to your kit.

For my project, I can't decide if I want melee combat, or projectiles. It could be a Metroidvania but instead of beams and missiles you have magic and more magic.
>>
>>581760218
cris pls main this style and make a full game with it
>>
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anyone know of some low poly games with very chunky models? not just players but objects too. looking for inspo but blanking a bit
I'm thinking Warcraft III and WoW, Quake, TimeSplitters, Manhunt, Warhammer
I figured if I'm doing memepoly I might as well exaggerate it a bit
>>
Forget the Schizo Protocol.
What do we do about the Archon Protocol?
>>
>>581759853
>"nothing new under the sun"
>from the bible
another jewish trick to demoralize and dissuade Aryan men from flexing their creativity
>>581759570
>Gnosticism
we get our inspiration from The Muses, no jew "god" or pseudo-philosophy hokum needed
>>
>>581760621
new ideas come from the Pleroma
hylics get "their" "ideas" from the material world (demiurge)
>>
I think the more you understand programming the more mentally ill you become.
>>
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>>581760509
blasto is the most chunky for what i think your going for style wise
very early title so its THE chunky boy and it has phil hartman too
>>
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>>581760910
check out these polygons
this is like the inverse of that 2b pic
both are well done butts
but exist on opposite sides of the polycount spectrum
>>
>>581760790
Then surely we must be the best programmers here
>>
>>581760509
DS and 3DS games have a lot of low poly inspiration
>>
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>>581760509
most late 90s 3d PC games are kino.
like everquest, dungeon keeper 2, die by the sword, etc
>>
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>>581761550
EQ is chonky kino
>>
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Prog: made

Job system: done
>>
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>>581761550
>die by the sword
>>
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thots on third person tab targeters?
>>
>>581763047
best for a game where you command an army of guys / pet units
>>
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>>581760509
Dungeon Siege came to mind
>>
>>581763272
Man, Dungeon siege was fun.
>>
>>581763047
archaic, use it for old school mmos or not at all
>>
top down tab targeter
>>
>>581763047
There's a clear niche in offline "MMO"RPGs. Tab targeting combat can be functional if it is not the focus of the game. I don't think you'd wanna use it for a game where you have no party members though. At the very least you'd want Erenshor style npc party members. It's just not a very interesting combat style for 1v1 or 1vmany.
>>
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First Network Test of my game was a success!

I now hold the title of World First BYOND Working Netcode in Unity title
>>
how is moving the right analog stick left and right to switch targets fine but tab target is archaic
>>
>>581763983
target locking in an action game is proof of a shit game
>>
>>581764587
easy to say a camera should just handle it if its a boss, but what about when there are multiple potential targets? healers and such
>>
>>581763882
You're sitting on the real space station 13 update
>>
>>581763882
the kids you groomed on byond are already hitting 40yo
it's time to let it go
>>
everytime I see an indie online game in development I get a little sad because it won't go anywhere
>>
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>a cute she/her account retweeted my proggy
>>
>>581765590
yeah theres a lot of bots on twitter still
>>
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>>581765183
same except I'm sad because they will surpass me...
>>
>>581762079
those poor sloppybaras
>>
>>581765727
>twitter
pls don't deadname X
>>
>>581764694
it's an action game hit them

if the combat functions like a tab target game then changing targets with the stick is the same as changing them with tab
>>
>tranimeposter nodev hours
Looks like it's time to go to bed.
>>
>>581766283
*tranime yesdev
>>
>>581764781
i will never let BYOND go
>>
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Indie is dead
>>
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>>581745007
Some prog. Using a bunch of placeholders from itch.io. I have yet to decide if I want to deal with occlusion (allow shit to be behind shit) or keep everything simple and within a single cell. And, of course, closing the week with the implementation of the most loved triple-choice-when-leveling-up mechanism. Also discovering my significant lack of skills in tile mapping.
>>
>>581769129
Whocars. AI will kill gamedev completely in a couple years.
>>
>>581769129
there's only one game in this image that meets the top-left criteria
>>
>>581770142
Gamedev will not die. Not while I can dev.
>>
>>581769129
>capitalism
found the tranny
>>
>>581769129
"solodev" and "small team" now need to be added to indie to specify. And the fake indie examples you cites all get called out regularly. Consumers aren't as stupid as you think, at least not all of them.
>>
>>581760218
i usually call things soulful ironically but this is genuinely the only unironically good-looking art you've made in a decade cris. drop all the crap and make a game with this artstyle
>>
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>Get comfortable enough with art to try making some assets for the game
>Start off tracing some photographs and coloring them in myself
>Huh, that kinda looks like Fear and Hunger's art style
>Realize that is Funger's art style
>>
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>>581769129
>Indie publisher
>>
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>>581769129
I posted this in a blowie's clip and I got some heat lol
https://youtu.be/pWlyatkNJ6c
>>581770142
two more weeks saar
>>
level designer's block
>>
gameplay variation designer's block
>>
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The urges are back...
>>
after thinking about it, I've come to the decision that I will reduce my game's resolution from 512x288 to 480x270
>>
>>581780591
hell yeah brother 480x270 gang rise up
>>
A single main mechanic isnt enough since the 90s but it's all my brain can come with...
>>
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>>581780974
>A single main mechanic isnt enough since the 90s
>>
>>581781523
I see two mechanics
>>
>>581781523
The main point of this game aint the skips, are the upgrades, just like any other rogue like. And my upgrades ideas are like "+1 ATK point"
>>
>>581781561
left boob/right boob is not.. oh pick 1 of 3
>>
>>581781523
it has the most important feature that makes roguelikes so addictive: you can break it
I'm talking to you kanna
>>
>>581782356
>break it
>its the intended way to beat it
>>
>>581782356
true. edmund removed breaking runs from isek and it died
>>
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>being dogshit at your own game

Also ignore temp visuals thanks.

Anyway I had an idea of basically having enemies be built from modules - scripts that I can refine and just kinda throw into an enemy object to change their mechanics.
>>
>>581782197
>And my upgrades ideas are like "+1 ATK point"
thats what all of the upgrades in scarlet skips boil down to
>>
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>>581782597
it takes like 2 hours to get those numbers but okay
>>
>>581782948
Maybe kanna is safe after all
>>
>>581782197
You have to think of upgrades as effects and not as buffs.
>every attack now poisons
>or creates an explosion
>or spawn a rabbit
the trick is to make every upgrade interact with each other so if by fate the player ends up picking all three examples I gave now every time he swing his sword he spawns a rabbit that explodes and poisons in area
>>
>>581784503
Zero boss experience will kill Kanna’s game long before bad upgrades do. That’s his comeuppance for not making a boss in the platformer game.
>>
What are the chances that someone who couldn't manage to get a girlfriend can manage to make a good game?
>>
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>>581785352
But there will be a boss...
>>
What are the chances that someone who regularly browses /analgen/ can manage to make a good game?
>>
>>581785504
If it’s easy you will be seen as a fraud developer. Anons want their Prometheus boss who kills them 10 times before they win.
>>
>>581785410
are u japanese? if yes, 50%
>>
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>>581785714
It will be hard (literally).
>>
>>581771138
I don't know what top left is. but I am thinking all the others had funding/kickstarters. hollowknight only got <50k or something for its kickstarter though.
>>
Would you an RPG based on Rock Paper Scissors?

>GB Color Game
>Battles determined through RPS
>Rock = High DMG Ranged Attack with Cooldown
>Paper = Guard that heals on a win
>Scissors = Consistent Melee Damage
>2x Damage on Win, 1x on Tie, 0.5x on Lose
>Enemies have different play styles and lean differently based on personality
>MC is a cop named Officer Chambo (Like Rochambeau)
>Takes place in a future where all conflict settled via RPS
>Goofy writing with an emphasis on absurdity and minimal parody so it isn't tied to the time it's created

I'm making it in GB Studio and it's been fun as fuck to tinker with. This week I finished the battle engine. The cop sprite is the final version and Freddy is just a placeholder. The background of the battle scenes will change based on where the battle takes place.

Would you try it even if it cost $0?

>Pic related, but sorry for the blurry screenshot
>>
>>581786000
When a naked man is chasing an elf-girl through a dark forest with a butcher knife and a hard on, I figure he isn’t out collecting for the Red Cross.
>>
>>581786000
kanna...
>>
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>>581785410
Basically zero. Over a hundred of million people have sex alone EACH DAY, while only 100 games release on Steam alone EACH DAY. Sex is quite literally over a million times easier to have than shipping a game, let alone a good game, which is arguably over a hundred million times more difficult.
>>
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>>581786391
>>
>>581780249
>>581785504
>>581786000
YWNBALG
>>
>>581786212
>Would you try it even if it cost $0?
I would if I was 8 years old. Bing "Mobile Suit Gundam Wing: Wing Assault". (I was 8 years old when that came out.)
>>
>>581785410
>>581786391
This is a fallacy that assumes the two are correlated. They probably are, but not in any way predictable by a human.
>>
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>>581745007
Show your magic spells.

This is Berei being used in tandem with Halse. When Berei freezes something, impact and electric damage will be tripled as well as be applied directly to HP. It's risky to invest so much on range early on, since you'll have limited SP and HP gains, but if you invest in an element or two and pistols you can be a nimble psyker pretty quick.
>>
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>>581786391
Trvke
>>
>>581786859
dont play with fire
>>
>>581759859
the spammer that killed /dfg/
>>
>>581787324
are the sprites supposed to have the black background to them?
>>
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How do I learn to properly playtest shit? I feel like I'm really bad at finding exploits
Like, I'm pretty late into the systems programming and only JUST discovered the player can restart the combat turn order by pressing the button that stops a unit to fight, so the unit can keep infinitely attacking as long as the next turn wasa friendly
>>
>>581787581
burning pedos alive
>>
>>581788060
>40 minutes in
https://youtu.be/vMEZjGVLQxQ
>>
>>581787851
yes, there's only two out of 16 colors per 8x8
>>
>>581787956
ask your mom to play it
>>
>>581787956
Skill issue + filtered + git gud
>>
>>581787956
actual play testing is running through a checklist
you have to try every input in basically every situation and design your game in a way that the situations you have to test are limited
>>
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>>581787956
You are not going to be able to robustly playtest on your own.

The first line of defense is understanding your codebase well and not implementing a bunch of spaghetti just because it's faster or you're too lazy to figure something out.
After that, you need to play your game a lot and get it in the hands of other people. Tell all your friends about it and get them to run through it whenever you've made significant progress.
>>
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I'm so close...
>>
>>581791230
*finishes you off*
>>
>>581791408
gaaaaay
>>
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i havent messed with game dev software since rpg maker 2003 many years ago, and im learning mz is the new one. the main reason i quit is because i was too much of a brainlet to make my own resources. final nail in the coffin was when xp needed scripting

now, that i look at mz, what the hell are those dlc prices
>>
>>581791669
ask / use AI
>>
>>581791669
just wait for the next RPG Maker bro
https://www.youtube.com/watch?v=kAEjU1obATk
it will be even more expensive
>>
>>581791669
also don't use rpgmaker lol it's straight ngmi, use godot 4.7 stable and just learn to use a real engine, the other engines are bad for 2d, and also codex (just called chatgpt now) is actually FREE as long as you have an account, the usage is terrible on free but you still get usage so you can hook it into your game and ask questions or make it do stuff for you like little scripts
>>
>>581791669
>>
99.9999% of the answers to any question here is literally "just use AI"
>>
>>581792746
why wouldn't it be you luddie fuck
>>
how do I add soul to my game
>>
>>581792746
>/ask AI/i
>/use AI/i
>>
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>99.9999% of the answers to any question here is literally "just use a computer"
>enough! i will make my game with pen and paper in binary then into raw machine code using a processor reference manual which i will then have AI compile for me
>>
>>581792883
steal it from somebody else
>>
>>581782356
>>581783136
why do pedophiles give such garbage advice? this is like taking advice from lgtbqia tumblr people, your brain is too rotted by your fetish that you cannot produce anything that is remotely connected to actual human beings go back to >>>/bant/ pedotroon
>>
uh oh meltie
>>
you know a trvke dropped when the panicked pedotroon uses xer dainty fingers to type "uh oh meltie" latinxingly
>>
>>581793067
>uh oh meltie

no sponse then
>>
>>581792746
raped 'dite award
>>
>>581793370
truth nuke
>>
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whats a music game without music?? thats why vibe bunny will have its own bespoke soundfont crafted from my rare vintage synths
>>
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/agdg/ can only aspire to be this creative
>>
how to navigate publishing your games when you got angy libs looking out for ai use in ur shit
>>
>>581794879
thats a good idea i could make it work
>>
>>581794910
ignore publisher
ignore libs
never apologize
never adjust
just fucking like make game
>>
>>581794910
press release on steam
>>
>>581794910
better than being ignored
>>
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>>581794910
promote yourself as an anti AI dev
>>
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midi is fuckin bullshit
>>
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>Spend a couple hours fucking around with Godot's built in tooltip system
>Can't control where the tooltips appear
>Can't easily size them dynamically
>Have to do some weird shit with minimum sizes to keep them from EXPANDING
>Have to use my own tooltip solution anyway
The reward is knowledge I guess.
>>
>>581795070
>hi, im anti AI pedophile with autogenephilia, please support my POC latinx game 'loli rape 30000' sirs
>>
>>581792746
what is your favorite aseprite palette? I like the default one, and arne 16
>>
>>581795656
most loli games on x use ai thobeit
>>
>>581795656
>he says this as the dice elf guy post ai art of loli elves
>>
mortan is not a lolige
>>
>>581795372
godot 5 will fix that
>>
>kanna didnt name his game kanna he named it morton like the salt company
>>
>>581763882
>>581770061
>>581786212
>>581782848
>>581787324

>only five pieces of gameplay in the last seven hours
less than one game per hour, and only one that looks good

instead we have schizophrenic meltdowns over who and isn't a pedotrans gooner groomer and "just use AI"
you'd think for all this AI usage there would be more games to see
>>
>>581796403
I guess there is a loli connection there with the logo
>>
>>581796420
post game
>>
>>581796420
post your own progress anytime retarded faggot
>>
balding gayte 3 is dogshit so my game is worth a minimum of 60$ sorry but thems the breaks
>>
>>581796036
>he says this as a 40yo pedophile is posting pedophilic content in /agdg/ unprompted
>>
File: morton.png (29 KB, 365x547)
29 KB PNG
>>581796403
cute...
>>
>>581796775
yo lmao it would be funny if that was ur logo for the game but with ur own girl character lmao
>>
>>581796840
and like the salt shaker is a goblin head and its leaking blood
>>
File: thinking.jpg (54 KB, 502x497)
54 KB JPG
>>581797101
Hmmm...
>>
>>581797224
the umbrella has to be changed to like the staff or bow
it would work pretty well as a silhouette i think
>>
>>581797224
cute egg
>>
I'm tired of the art skill grind and not having a game to show for it. I'm 2.5 months into a game which is very basic and functional in engine but not really fun. all because of the heavy character workload required.
desire to hop increases.
>>
>>581798182
make it fun first
>>
>>581798182
ngmi
>>
File: Family Time.png (36 KB, 199x193)
36 KB PNG
>there are speedruns of family time already
https://www.youtube.com/watch?v=ywJ8Dh9o89M



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