indie edition>Demo DaysNEXT: https://itch.io/jam/agdg-demo-day-71Previous: https://itch.io/jam/agdg-demo-day-70>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn>Helpful LinksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>581744734>Sister Thread>>>/bant/25002293
Amateur Indie vs Start Up Indie
proggy anchor
total 'dite death btw
This is kind of a long shot but you all might know something about this (I hope); I'm trying to tweak some values in a Unity mod, specifically one that I didn't make, but I haven't touched code in years and even back then I wasn't too good at it. Is pic related something I can solve quickly and easily (or at least slowly and easily), or is this a lost cause? Long story short I decompiled the DLL using ILSpy in Visual Studio Code, which I think didn't decompile it properly, and am having a hell of a time trying to recompile it.
Let's make some proggy!
>>581901104here's a small snippet of it. Based on how many errors of the same kind there are I'm assuming it's just something went wrong while decompiling and it should be an easy fix (since the mod itself works, before I started fucking with it), but I'm completely lost here
>>581901123I look like this and do this
>>581901104>>581901265I remember having this same issue while modding a game, but I dont remember how I fixed. But basically you must tell the code that you are trying to use the Unity.Object instead of [dotnet]object.I'm not sure if I solved by referencing all dlls or something. I also remember using dotpeek instead of ilspy.
>>581901104>>581901265you could probably just ask ai tho
making concept art, is this design unique enough or is it too much like the google cat
>>581903115Looks like the google cat.
>>581900823vs the tony stark indie
>>581903115it looks a lot like momocan you not make the robes red or change the eye color?
>>581903115Already exists
>>581904630i was thinking about making the eyes red like this, i still find the robe color pleasing but if my "inspiration" is still too obv maybe ill go back to the drawing board>>581905185i see what you mean but theyre also pretty different
I want to jump to a side project.....
Is there a more efficient way to manage items/equipment?I'm making an Ultima-ish RPG and I currently have each item in the game as a separate file that stores it's class, effect, size in the inventory, etc.There's got to be a better way right? It's an RPG so I'm naturally going to end uo with an assload of items
>>581906257There any sort of inheritance? Like there's an armor class and the helmet class which is a child of the armor class, then the Helm of Devil's Bane is a child of the helmet class.
>>581900652https://x.com/thsottiaux/status/2102254445082116335with this i can safely say that WE ARE JOEY FYGOON AND WE ARE SO BACK
>>581906593fygoon dislikes ai slop
>>581906861doesnt matter, mentioning him pisses off both the 'dites and the 'dos, he's more like an idea at this point KEKYPOW
>>581906969you should be charging them rent
>>581906425Right now it's justEquipment>ArmorEquipment>WeaponsItems>ConsumablesItems>ValuablesSo you could reasonably equip 3 boots in your armor slots and I'm kinda fine with thatWeapons are also interchangable b/w classes but a Ranger still needs a weapon with the "Bow" property to use Bow attacks, and a Mage needs a "Wand", etc.I suppose one way would be to make a list of each sub-class and have all the properties contained there, but idk what difference that would make when I could just put it in another folder
>>581907146for making me KEKYPOW? you right, you right
>>581907146bodied that freak
>ADHD>dev output is like 2 productive dev sessions every 1-2 weeks>start ADHD meds>dev output goes down to maybe 1 productive dev session every few months>quit ADHD meds>still a nodevI took my old dev pace for granted. I wish I could at least go back to that. Life no longer feels worth living without my beloved hobby
>he project hopped
With how much I've been working on updating my own level editing stuff, it's made a ton of areas look bad at this point. So I decided to just remake some of the zones. Going to try to make it more of a thick deep jungle vibe. But eventually I need to make so many more foliage assets.
>>581894531>>581895061I was playing Divinity Original Sin 2 for 7 hours straight.What's your take on LuaJit + WebGPU the way Bevy uses Rust + WebGPU?
>He doesn't have an Engine that AI can instantly updateWhat's wrong with you niggers?https://x.com/Bk23544/status/2102021494112981347
>>581911489>Bilal Khan>Karachi, Pakistanzero games listed
>>581911340Nice.
How do I pull my UI out of looking like a webdev front-end and looking like a real UI?Am I supposed to have all my UI assets in 4K then let the engine downscale them to 1080p/2k/whatever?I could probably do some neat looking diablo stuff in PS but idk what the actual conventions for making UI are
did a new update on the song complete screen this is liek the 9th version >>581913037for good ui design just keep iterating take many screenshots and drop what doesnt work
Progress:Apparently I can't architecture/design code prior writing code.
>>581913250ngmi
>>581912037>Bilal Khan>Karachi, Pakistan>AI CHAD making gamedev better for everyonevs>pedro rodriguez>Mexico, Mexico>no game, no engine, nothing of value added, posts tranime pedophilia like its xir jobyeah, i know that im siding with the paki
>>581906257tables nigga
>>581913239looks vib coded ;)
>>581913709>invents the other person>favorably compares the Pakistani AI grifter to the person he invented@grok, is this what they call a strawman argument?
today I'll remind them>>>/wsg/6239147
anyone know where I can get a lot of high quality assets of foliage and plants? specifically interested in textures but whatever you got, I need a lot of variety for a thing can be paid as long as it's not super expensive per item
>>581916130sketchfab?
>>581916668this does have some, thanksalso man I hate how fucking awful UI of most asset websites it >>581916130and I forgot to specify, I'm looking for realistic stuff, photo-based even
>>581916130I think there's folliage on Unreal marketplace and Unity store and Quixel.
>>581913250That kinda takes experience.
>Tell claude to code a character selection screen for my mugen like>It freezes>Ask to optimize by paralelizing it>It works, but now I see it loads all 88 characters at onceYes, skynet soon by 2027, chuddies.We all gonna die by AI superior coding skills.
>>581919212>optimize by paralelizing it>it loads all 88 characters at oncei love the esoteric comedy of LLMemes
>>581919212Claude what? sonnet? opus? I doubt you paid the premium to use fable 5.1
Trying out the quake pill will post results. I am very bad at modelling though but I think I get the idea
>>581919212so are the chuddies for or against ai why do you hate chuds they are cuties
>God rignot even sure it's possible, would require extra drivers and setup whenever I want to animate a different weapon type>Separate rigs per weapon(same deform bones)Might require animation re-editing due to blending between animation set A and B which I can't test within blender easily, but never have to touch drivers and propertiesI mean 2 sounds like the much lesser evil.there's another issue though>run_weapon1>run_weapon2>idle_weapon1>idle_weapon2Even if I blend torso separately(which I don't want) it seems like you still need to duplicate entire movesets per weapon type. maybe I shouldn't worry too much when I barely have one weapon rigged.. it's not tech debt, it's content debt. the worst thing is tech debt due to the exponential nature of the work required the deeper you are.
>>581920261ş̯̖̮̥̠̘̇̊́̇h̡̩̤̰̪̜̠̆̒̊̆ū̧̧̝̬̩̮̦̇̑̑ṫ̗̭̖̙̜̰̝̄̐̏ ṭ̡̨̬̠̭̖̍̓̂̌h̟̘̞̩̝̪̖̃̑̈̔ë̘̰̰̤̰̬̐̐ f̭̦̬̖̯̥̓̆̄̋̚ȕ̱̯̮̤̟̗̟̀̃̋c̯̗̭̭̜̜̱̒̂̂̏k̨̥̰̩̞̭̞̏̑̈ ụ̱̥̪̙̟̟̉̌̔̋p̧̦̜̟̖̘̰̂̊̀̒ and scope down broskibro's a one man army talking about 'exponential work' without realizing how horrific that should sound to a solo dev.
>ctrl+F>no gamedev musichttps://www.youtube.com/watch?v=WfAUbtqUxtA
>>581920937lame ass shitmogged
today history will be made todaythe most expensive agdg game ever
>>581921291:o
>>581921291>i want to burn $100 in a very silly way
i am literally hijacking the brutal system that PWNED generations by arbitrarily making my games 60$
>>581921291At July 2017 Social Interaction Trainer by the AGDG developer Googum was price $199.00 on Steam. Not long after, it was removed from the store.
>>581923405Errata: It was priced $199.99.
>>581923405>>581923537it was like free on itch it doesnt countttt
>>581923617That is a valid stance.
I used to daydream about starting a studio with the money I make from my first game, and always looked down on Notch and Hopoo and other successful indies who seemed to fizzle out and never really made big studios despite the millions of dollars they had, but lately I'm starting to change my mind. I'm only working with one single artist and one single musician, and getting them to do what I want is like pulling teeth. There's a complete lack of communication on their side. They never ask any follow up questions, they waste time doing things I didn't ask them to do, and then I have to be the piece of shit and ask them to delete/remove everything. It wouldn't be so bad if we were working together in person, but working online is absolutely insufferable. In real life you can read body language, if I ask them if they understood I can tell from their eyes that they didn't actually get everything, so I can approach explaining it in a different way. More so than that, I can actually see them draw in person and stop them halfway through to explain that's not what I meant. Meanwhile with online work I ask them if they understood, and I just get a single message "yes of course", and then I wake up one week later and they didn't get it at all. So yeah, I bet running a studio is even more painful, especially in this post-covid age, my apologies to the indie devs I disrespected. I'm also gonna take the boomer's side on this one, office work may not be perfect but it's miles better than organizing people through fucking tubes.
>>581924350But are you paying him? It's different when you're paying people because even if they have to redo the work they're being compensated for the time so it's not like you're wasting their time completely.
>>581911340Looks great. I remember being rude to you like 5 years ago and telling you that your old trees looked like shit. Looks like toxicity wins again
for some reason bing shits itself saying it makes unsafe image content when trying to texture this quakepill test
>>581925414>bing
>>581900842
>>581924350Jon Blow speaks of this
>>581925585and what do you use that's also free?
>>581925710it's borderline "common" sense desu.if you don't have an in-person history with a person, don't try to work with them online.There's a good reason why WFH never became the standard, and why even the most jewish companies still pay for an office.
>>581900842more progress! 1/2 Camera can now focus on any squad or a grouped squad and follow them around
>>581900842>>5819262402/2 squads that have been grouped now get a number and be selected by clicking on the hud
>>581924915I'm paying them but it's per finished asset. I really should have went with a per-hour agreement but doing that online sounded very easy to be taken advantage of. Damned if you do, damned if you don't. I should just move to some city that has local talent available for my next game.
at what point do you give up and rope?
>>581926752soon(TM)
>>581926752Never! Suck is temporary.
>>581926752stealing assets if you feel stuck is fine. you can always swap them later.
>>581926432neat
2.5D side scroller setup.
>>581927719kinographic as the kids say
>>581926752asking myself the same thing. it would be so easy to embrace schizocore ala Cruelty Squad and all its clones and put zero effort in but I can't bring myself to do itmy only options are to continue with sculpting so I can do pre-rendered 2.5D stuff, or continue bashing my head against the wall that is low poly. I've even considered going for the Ecstatica / Fygoon style but it looks so unappealingthe only part I have fully figured out is the environment side of creation, and that means fuck all unless I want walking sims without any characters. I'm spinning my wheels
>>581926240I like the concept and I get that it's most probably generated using gpteither wayas someone who still plays starcraft, you're directly competing with the starcraft arcade, and the fact most of the fundemental things about how the controls work versus how they are expected to work in that type of gameif it's for learning, that's no problembut since it looks like it's gpt generated, I would assume there's no learning happeningso, my suggestion, and I'm saying this positivelyis to make the game in the starcraft arcadegoing through all the effort to make something sub-par to the starcraft arcade (either one, and even warcraft possibly), is a waste of timeI would like to see whatever you're envisioningit looks full of inconsistencies and clunkiness now however>no unit collision>rotating with ui elements>total war style unit formationand it needs>multi-key units>unit steal>select all of type>deselect all of type>deselect one>overwrite units>and way more things but I'm not even sure you are going to receive the feedback or not
>>581925414it probably sees it as a naked mandid you try describing what it should look like?
https://store.steampowered.com/app/2343580/Ghoul_Fright/This actually looks pretty fun, yet it has 0 reviews. Kinda grim.
>>581929437>no cute anime girlsI won't make the same mistake.
>>581929437how many hours ago did it come out?
>>581929437The art style is like pencils stabbing my eyes
>>581929437the newgrounds-esque art made me check out immediately, and then the game itself seems pretty barebones.In the past, this would have been an itch prototype, while the dev works on expanding it into an actual game.If the dev was smart (or you), change the art, and expand beyond just punching
>>581927981you are doing a lot better than me
>>581929437looks like absolute shit
>>581929571Half a day ago, but this game came out hours later than it, yet it still has 20 reviews.https://store.steampowered.com/app/4289410/BuGarden/Also unrelated but this came out yesterday, pretty good idea, someone here should have thought of it. https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/
Is it a bad idea to release a barebones prototype on Steam and improve it with updates?
>>581929950yeah
>>581930008Ok I won't do it then
>>581929950I think that's more suitable for itch unless you have a viral early access hit on your hands
AI still can't replace artfags. If you are not an artfag you have no game.
>>581928656I am genuinely grateful for your input, especially since you actively play strategy games. I honestly have absolutely no clue what starcraft arcade is and I haven't played starcraft since I was 10yo but I'll check it out later. All of your criticism makes sense but keep in mind that all of this is still very very early work in progress and I don't really have plans for the future and so a bunch of stuff is VERY experimental and I'm just adding things that I think would be neat (like the formations, I think they look fun). I'm not really trying to compete with traditional rts games since this isn't supposed to be nearly as complex, just one randomly generated map with waves of enemies you have to defend against and everything is being designed so it could be played with just a mouse. Unit collisions are there but their models are currently slightly larger than hitboxes so they clip through each other, gonna tweak that later on. I'll save a screenshot of your reply and later on go through a list of all the things you said the game needs and I'll see which would fit into my current vision for this game.Again, tyvm for very constructive feedback!
Nico Nico played my game at Tokyo Game Show.Raggedy ass hobo stumbling through broken Japanese.https://x.com/nico_nico_news/status/2101608648577614057
>>581930757Congratulations!
>>581930862Thanks! Sucks the last day was canceled, but had a line forming on the two public days which surprised me.
>>581927981>>581926752Holy fuck just use Tripo.There is no need for this in current year.
>>581911340Great game anon, I will copy it and finish it before you with AI
>>581925336You mean this wasn't good enough?>>581931243Let me know how the AI improves my awful dungeon, okay?
>>581925336people like you are invaluable
>>581925824> why even the most jewish companies still pay for an officethat was always about motivating and rewarding management by providing them access to women in a very hierarchical environment. her boss isn't her boss on tinder but at the office she's subordinate to him and therefore feels much more receptive to him than she otherwise would have. having people (especially women) in offices also helps dismantle the nuclear family
>>581931836Wtf I love jobs now
>>581930757>pedophile goes to japan to show xir kusogeYou people are fucking pathetic, stay a pedo in your country and stop polluting other countries they already have to deal with otaku faggots over there
>>581932186aaand here comes the nodev crab waltzing in
>>581931836>that was always about motivating and rewarding management by providing them access to women in a very hierarchical environment.Not originally, that was just a consequence/ of the eventual integration with women joining the work force.
>>581931093???????
>>581926752Is that from the new hellraiser game?
>>581932381yeah I should have said that's how office jobs survived ubiquitous communication allowed by the internet. from a strictly utilitarian perspective, wfh should have been the norm for most office jobs even without covid
>>581931093what is tripo?
>>581932352My reply was rude I can admit that but I'm neither a crab or nodev, I'm just sick of the pedophiles who shitpost here daily and he's most likely one of them so whatever.
>>581932472>>581933096https://www.youtube.com/watch?v=1vw39QCcQjg
>>581933117>65.7 hours
>>581933250this is for high poly sloppa though
I just lost 15% of my wishlists bros... granted I only had 15 total
>>581933669It's not it can do low poly as well.
After a bit of housework, a big victory against sleep deprivation and a double dose of pesticides, I'm finally ready to start gamedev today.38 days left. I owe 2200 minutes of work. I used to say that's never going to be repaid but like 10 days ago I owed 2600 minutes. Feels good paying off that debt, even if it's to myself, even if it ultimately won't make a difference. It feels like I'm taking more control.Anyway, still on damage decals. It's the fourth day and it only now occurred to me to see how they do it in other games and to copy them. You can sarcastic-slow-clap here.
>>581933904fag
>>58193378215*0.85=12.75
I like how these areas feel a little claustrophobic using thinner sized zones. And I am up until 5 AM game deving time to sleep.
>>581933782i have 4
>>581930757>getting your own booth at TGSI'm jelly as fuck.Do you live in japan or have friends over there?
>No one ever replies to your prog postsBullish or bearish
>>581936381>game is dullyou tell me
>>581936381sometimes there's simply nothing to say about it, but you can still enjoy looking at. devs need to realize this and stop being so whiny about 4chan likes
How much should I expect from the personal calendar?
>>581937761what do u mean? u made a calender game?
>>581938771I look like this and make this expression
>>581938771I want to rape gyarus
make games that look like this
>Total Wishlist Activity, today>Wishlist Action Summary, today>Current Outstanding Wishes>Wishlist balance for periodHow can steam not keep these values in line? They update at different rates, even though three of them are on the same page.
transcoded (male with porn addiction) hours
>making slop game>working on prototypes for the levels>end up going crazy with the art>now there's a mismatch between the game being braindead simple and the art being beautiful and atmospherictime to simplify
Toonsouls won.
hope fygoon's been doing well that nigga has my respectfygoon if you're reading this hope you've been doing well nigga you have my respect
we need fygoon back, and crumble tooand eric barone, and hopoo
>>581940487
>>581939952no i'm back to expand upon this, i've been spending the last 3 days carefully designing a level in my game to make it as beautiful as possible and the end result provides zero meaningful improvements to the gameplay experience, crazy shit, i'm learning more about slop fundamentals day by day
time to add cheevos to me game for people who need their hands held through the content by giving them little goals about how to have fun
>>581941069He looks like a lesbian, poor guy
art is a gimmick, a short-lived novelty, progression is the meat and potatoes, progression is the real content
>>581943126if that were true then these would be all the rage
>>581943126its more like a venn diagram of qualities that make goycattle buy your game and art is def a circle, sorry to say
I am going to overcharge my game because it has anime characters in it (Anime tax)
>>581943126art is like how pretty is a girl.We love to claim that beauty is relative and shit, and yet, a pretty girl will always win over an uglier girl.there's a reason why humans love umi, because he's cute.art is just how you make pretty or cute your gameplay.
How do you cope with the fact that the "Idea Guy" is real and responsible for 90% of success for video games?
>>581938860If true you are bvilt for facial abuse and nothing more
>>581943076Hopoon
>>581943991you know what's really sad is that ideas are now capable of being stolen and used as promptsbefore, you could spitball your cool ideas online with other idea guysbut now all it takes is plopping that idea into the idea to thing generator and now it's realwe can no longer share ideas freely
>>581943991idea guy is just mixing a popular game X with mechanics from popular game B.Or just very obvious variations of a popular game that the comunity ask, like GTA but medieval.
this board is populated by mostly cowards
just had a morning smoke brahs. time for some hardass proggy
when will /agdg/ address the elephant in the room?
>>581944867
>>581944867proöööh
>>581944430You will never be an idea guy.>>581944375Very true, and very sad.
>>581944430I know you're a retard Cris, but you're also a wrong one. if your creativity stops and starts at 'let's just mix X and Y game together' you're never going to make anything worth shit, for the most part there's still a ton of room for new ideas. coming up with them is like sweeping up glass, the bigger chunks have been swept up and now we're sweeping up tiny shards and dust. a recent example is Hyper Demon, an FPS with a 360-degree vision mechanic that makes it almost entirely unique, something I'm surprised hadn't been done before since it seems obvious in retrospectit'd help if people thought about fulfilling some kind of experience or fantasy first rather than thinking about genre and mechanics first, so they're not boxed in from the start. it seems like a lot of older games were made with that sort of thought process. you can look at random images like pic related and practically imagine an entire game based on nailing the core feeling / idea of it>a musou game where you're just a pawn in a giant battle>a game that captures the energy and spirit of jousting>whatever the fuck that crocodile thing is>a single extremely complex fight that's more of a simulation of fighting a giant monster than a conventional game 'boss battle'and so forthalso seems like there are lots of genre fusions waiting to happen, rather than just simple game or aesthetic fusions. a metroidvania with a cinematic platformer, a kart racer with a 'boomer shooter' or TPS, whatever. or just take one interesting part or element from a game and expand upon it; something like the opening village sequence from RE4 is interesting to me and I can easily think of a game that's like that but souped up, mutating enemies with more behaviors, more environmental interaction, all sorts. also look outside of vidya for inspiration, watch films and read bookst. /ideaguy/ and autist
>>581946418that's not idea guy.There's a diference between game designer and the idea fag everyone mocks.However if your inspiration is real life or shit like history, then you're not an idea guy.You're a game designer autheur.
>>581944375You niggers act like this is new.Look at how much shit got invented by random Anons on here and then got stolen by Youtube fags. Hell I'd be seething if I was the Anon that came up with the idea of the Backrooms.You sadly can't post your ideas online anymore without them getting taken and monetized if they are good.
>>581947815nefags still don't know about the drama here some years ago where there was a faggot literally ripping off another agdg here and getting more sucess because he put more effort into the same roguelite idea.
I present this with no comment.
session? goonedhitler? heiledunreal engine 5.8? openedyup, its gamedev time
Welcome to the year 2026, Gray L. Now let's get you some cinnamon twist ears.
That moment where I have to decide between maintaining my progress with the main game (a few months of work to do yet) or begin a much smaller project whose scope I can finish with less effort and time.
>>581948595>pedophile triptroon touristyou shouldnt be here
>>581947815stealing back then took a good amount of talent and resourcesnow you just enter that shit into AI, so literally anyone regardless of how skilled they are can now gank your ideas
even gamemaker is too hard for me
>>581949048he may be a slopper, but he actually has a game.what of your game?
>>581948595>cinnamon twistmore like granny vagina
>>581949162Embrace no-code: https://www.stencyl.com/
>>581949197where did i say anything about AI retard? learn to read rodriguez
>>581949659no game then?sad!
>>581949197nta but I'd rather see no game than a slop game
>>581949048I've already addressed this by giving Gray L thick legs/thighs to age her up.She needs to appear short when standing next to Red Maple and the Dark Elves. She is Marotte's representation of speed, Red Maple is strength.
>>581949867>addressing the concerns of NPC feminist cucksNGMI
>>581949162did you even try?even schoolkids use gamemaker
>650 tris on this ugly fuck using basic primitiveshow the hell, this was after I deleted a load of hidden faces too. I could make it far lower poly to reduce the count I guess but still how do games like EDF even run? they have countless entities on screen at a time and they're far higher poly than this
not tight enough in my oppinion
>>581950998gpu skinning its easier to have a lot of same nigga model on screen than 50 different models
>>581949162I'll do the programming part for you, but you'll have to assume the under the desk duty.Deal?
>>581921291You are small talk.https://store.steampowered.com/app/4323380/This_Game_Costs_200_Dollars/
bros I think his game's launch was... weird
>>581950998he cute
>>581952372sounds ... weird.
>>581952372just from his appearance i know it's incremental slop
>>581952215my game is actually worth 60$ and isnt just a lazy rpgmaker gameit does a few things no other game has ever done hell the soundfont i made for it is a whooping 256mb and is easily one of the best sounding soundfonts on the planet
>>581952372Everything is weird for Mormons
>>581943991I cant. I wish I had idea guy skills but I dont.
https://www.youtube.com/watch?v=1J5EydrnIPs>official GameMaker tutorials
>>581952372I hate this genre of indie dev
Is Unity CLI any good?
>Low poly slop>PixelslopNot buying your shit sorry.
>>581901104Copy the errors verbatim into Claude Opus and watch it fix this shit for you.
>>581930757nice!>>581939381what's stopping (You) to do them?
>>581954939>He can't afford Fable 5.1Brokie cuckie
>>581952372Milquetoast ass nigga
>>581955089Opus is good enough for fixing shit, I use Fable credits for writing plans.
>>581954930Post your high fidelity slop that certainly doesn't look amateurish and totally AAA quality and definitely not bootleg or uncanny looking?
>>581943991>"Idea Guy"... is a derogatory term for people with no skills (including game design).The types of people who hit big with a unique idea almost stumble upon it by accident and never reach the same level of success again.
what should we do about the vid-niggers?
When does AGDG become Amateur Gnosticism Discussion General?
>>581954930what if my pixels are darkstalkers tier?
>>581955631pssh
>>581955550if you can't beat them, join them.
Would it be possible for a solo developer to make zelda skyward sword today
>>581955810Do it
>>581955797I think I will work on my game instead
AGDG is saved. New AI models soon. I can't wait to use them.
>>581955631
>>581955994>astra-minor>minori'll be using that one.
>>581955908please reconsider. I have branno and nicu, and I want more agdg'tubers.
>>581956272Opus 5.5 out of ten just released
>>581955810Astra could make the gameplay and graphics in 50 million tokens, you would just have to build all the levels
>>581955994Have you seen the new Xiaomi models?
Someone made a super HD face Shader for the browserhttps://skin-rendering.vercel.app/Someone else ported Metahumans to the browserhttps://x.com/gruberbuilds/status/2100426413799064056Someone else ported virtualized geometry to the browserhttps://three-meshlets-z23hmxbz1jwlff.needle.run/Three.js is unironically closer to reaching Unreal than Unity or Godot is at this point. If Zuckerberg would have just waited a few years he could have had his own Metaverse with Matrix quality without dropping like 100 billion, web devs would have gave him everything to make his own Matrix for free.
Thoughts?https://steam250.com/hidden_gems
no not really
i have developed the ultimate yesdev workflow i am perfected
>>581956272Sometimes I wonder if ragebait posts like this are made by people who want the lolifags antagonized in here...
>>581957437Finally I can live out my fantasy of being a mid bald bitch with acne
>>581957719Looks more like a smilebait to me.
>>581957486if poke all toads passes 500 reviews and becomes overwhelmingly positive, the steam algo will start pushing the game hard
how do I add futa to my game without people calling it out as strange?
>>581957437Crysis(2007) looks better
>>581957486>can't find the link to the real steam page>can't even select the name to google it without some bullshit popping up and hiding itThanks Claude, fuck you too
>>581958680why would you want to add something like that? were you molested?
>>581958845I just think it's neat.
>>581958845>why yes, I do suffer from profound mental retardation, how could you tell?
>>581958759dam nigga u iz blind
CALUDE OPUD 5.5 IS HERER!!!!! NOW I CAN FINALLY MAKE A GAME. THANKS SANTA! Opus 5.5 performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.Opus 5.5 is our first release since we called for pacing the frontier. External evaluators, including Frontier Design and METR, tested it before release. On our most comprehensive alignment test, it’s the strongest-performing model we’ve tested to date.It outperforms both Opus 5 and Fable 5.1 on nearly every benchmark we report, leading on agentic coding and real-world knowledge work.It’s also more efficient. Opus 5.5 uses fewer tokens per task at a lower price per token, and generates output more than 30% faster than Opus 5.Opus 5.5 communicates more naturally, addressing some of the most common feedback we heard on Opus 5. It puts the most important information up front and follows the writing rules you give it.Claude Opus 5.5 is available everywhere today. We're also raising five-hour limits on Pro, Max, and Team plans, so there’s more room to explore what it can do.Read more: http://anthropic.com/claude-opus-5-5
>>581958680put a trans flag in the background and nobody will bat an eye
>>581958925meant for >>581958759
poke all the toads should be priced higher when will we stop underselling our art?
>>581958680Make a separate species and make it clear that this species has no men. They don't have to look different from humans, but they need to be addressed or hinted at that they're not human.Additionally, add small bulges. Not too noticeable, but noticeable enough for those who look for it to see it.
>>58195921012 dollarinoes for a pixel art simple puzzle game is already on the higher side of things.
>>581959210My game will be priced at $10,000, one sale and I can lease a new car!
>>581958925In the game page, not in the list.Yes it's down there somewhere if you scroll down. It's still terrible.
>>581959425holy shi.,ett fhoholyn fukk fholu holy fuck why hasnt anyone taught of this before???
>>581900842https://www.youtube.com/watch?v=P3p3iOY_ZGgDid more work on illustrated combat for Marotte. I think I'm just about done with the feature.
>>581958680Hermaphroditic gods and entities have been used all throughout human history in ancient religions and cultures, just frame it as something magical or special that some powerful women have
>>581959712>down thereliterally just beneath the bar you conveniently cropped out, if you click it it takes you to the steam page
>>581959864you mean that the men haveon account of the cock and all
>>581958680Just add it. It's not strange at all. No need to overthink it.
>>581956390nta but I've been thinking about it for a while, and considering that next year the requirements to monetize a yt channel will double, it's better to start as quickly as possible
>>581950998if those basic primitives like that nose are geometry that's embedded within the face then you are spending a metric fuckton more gpu cycles just to compute that hidden geometry
>>581958680make customizable characters and add the bulge size option
>>581960342>It's not strange at all.
reeeeeeeeeeeeee
>>581960875It isn't. It's something that actually exists in real life. Compared to what games usually have like magic and zombies, it's perfectly un-strange.
>>581958680>without people calling it out as strange?Don't include an English translation. Outrage culture and mockery culture over Japanese tropes is almost strictly an anglo thing.
>>581961131strange things exist in real life, they are strange.
It’s been a while, have any of you made major progress or released anything recently?
>>581961229Yeah but in a video game context futa isn't strange.
Going back to this project, as i got a lot of feedback from dd69. Wanted to address the readability issue first. Thinking about going away from the 1 bit pixelart to something drawn. I can do around 1 card per 30 min to 2 hours depending on how much i struggle with it ahaha. Which i think should be fine?Wanted to ask if it looks too slop now or if there is any big critique somebody would have? I make sure to draw them so that 1 pixel in the game is one pixel on a 4k monitor.
>>581960364for real? I wasn't aware that intersecting geometry / non-watertight meshes were an issue for performance. just looked it up and most of the concerns people raised on it were about wasting UV spaceplus with low poly there are cases where one would have to add more geometry just to make it watertight rather than floating
Do you guys ever just come up with one idea that solves so many things, opens up so many doors and is just all around such a great idea? Because I just did and now I'm excited to brainstorm again
>>581961501Yeah I do that all the time. It might be a good idea to use the excitement to actually implement things though...
>>581961681True, very true
>>581961438>if it looks too slop nowno, its too sloppy
>>581959948I didn't crop anything, that was how the page showed up in my browser. Let's also hear your cope for why the AI was totally right to making the steam logo a different color than the one everyone is used to.
I know that feeling. Better than sex
>>581962106You know this isn't on AI but on the dev of the website? Nothing stops anyone from saying "eee claude this should be normal color and higher up". Blame it on the dev, not the AI.
>>581962113where the fuck is Levers and Chests you fat piece of shit
>>581962280FELL FOR IT AGAIN AWARD
>>581961432yes it is. I've never seen that in a game
>>581962280It's being made by Claude right now
>>581961242hey cyberkondomo! I didn't make major progress. I keep fluffing about with shaders and stuff and still have bosses to animate...
>>581962583You probably did but haven't realized it. For instance the vast majority of flowering plants are futa.
>>581962974flowers are just petals and pollen. stop with your jewish lies.
>Vibe coded something that had major performance issues.>Spent a day trying to fix it with the AI>Check the Unreal forums.>Problem was literally just a one line fix.>Write the code myself.>Everything is perfect now.This is the first line of code I have ever written.
>>581961998My concerns were right then. Thank you for responding. Ill try to figure something else out.
>>581959237>>581959864The game has Elves and fairies in it. Plus the elves in the lore were dicks and created human-animal hybrids (Excuse for catgirls) to mock humanity.So I guess that solves it. I just wanted all the catgirls and rabbitgirls to use the same model and not have to make a male model for them.
>>581962280Notch is a spiritual nodev. He loves starting projects but he hates working on them for longer than a year and quickly abandons them thereafter.He is attracted to LLMs because he thinks that he'll be done with the game before he reaches the boredom phase.
>>581963623>get one negative comment>redoes entire gamethis is ngmi mindset right here. trve chvds ignore garbage criticism and make finished games
>>581963826why is arisu like that
>>581961501grats. I used to. not happened in a while and I need it to.
>>581963808are you inspired by the art of @picturd1 ? someone really should make a game that features femboys and futas like he does them
>/agdg/ was good for a few hours>a pdophile wakes up and starts shitting it up with its garbage "opinions"im starting to think fygoon was a visionary
that's a strange way to announce your presenceCAN I GET A KEKYPOW?
>>581961438Just add cute girls and I will eat up your slop...
>>581963980Oh, no I think I might have seen some of their art before but that was not the inspiration. I am not really sure how you would translate this sort of art into a video game. I am incredibly mediocre as a 3d modeler and I have zero talent in 2d.I got more inspiration from pic related, I just need an excuse to have female-looking soldiers everywhere and making them femboys/futa sorta fixes that for me.
Uhhhh should I use something other than Godot if I want to do a lot of procedural 2D drawing?
>>581964101>xhe is seething again
>>581964297what the fuck is wrong with you touch grass immediately
>>581962863Lemme see
Im trying to enable a plugin in godot but when I click it I get this error >Unable to load addon script from path: 'res://addons/rmsmartshape/plugin.gd'. This might be due to a code error in that script.Disabling the addon at 'res://addons/rmsmartshape/plugin.cfg' to prevent further errors.Anyone know how to fix this I want to rip my pubic hair out
>>581964237*nods wisely*
>>581931509I wonder if Hengist ever recovered from this....
Too many elves in my indie games.
>>581964445
>>581964413What exactly is the problem here?
The phantom, exterior like fish eggsInterior like suicide-wrist redI can exercise you, this can be your side project.Cheat on your main game homieAHHH i tried to sneak through the Steam store manCan't dev it, can't dev it, my games stuckOUTTA MY WAY ANON, WRITERS BLOCK, WRITERS BLOCK
>>581964324html5
>>581961242What game is this?Progress is a lot of code stuff. Visually not a lot has changed.
I wish people could tell pedophilia and post-pubertal teenagers apart. I'm dating a 17 year old, not a 12. Fuck off.
>>581965380>midori and momoiAncientgamer detected, we have new kids on the block.
>>581965740
AIbros we got too cocky.....
>>581965879don't do this
>>581963623nah it looks fine anon keep going
>add a rori character >japan instantly loves your gamebros is this true?
>>581964735
>>581964452no one actually uses godot, it was just a joke
>>581965960START :clap: DOING :clap: THIS
>>581965960I did everything he said and still failed. so now I'm doing the exact opposite. :skull:
>>581966365are you saying making an incremental game didn't work??
>>581965586>What game is this?No idea but it somehow reminds me of E.V.O: Search for Eden.I wonder why no one has made that type of game again. If you don't know, it's basically a side-scroller where you farm points to evolve body parts that increase stats or give new attacks or abilities.https://www.youtube.com/watch?v=8nBlm7ec41E>>581965879OMGSISA
>>581964452Open up plugin.gd, look at the error, and fix it? lmaoNot every addon is up to date with the latest version
>>581966335
>>581966285i realized this too late
We need to solve the edelnacho latinx pedo 'cord problem and /agdg/ will have yesdevs again, it's a simple as that.
still in early accesshow much effort do you think it's worth to finish it?
bros we are getting outpaced by foid youtuber devs
>>581962113He wasn't wrong when he said vibe coding was bad. When it first started getting pushed, and when he said that, AI was complete dogshit at programming and only non-programmers were impressed by it. Only in the past 8 months did it become good.
>>581966365oh really? did you make a GOOD game?
>>581966624like 7
>>581966746he was wrong for months he cant read the room or update his opinion apparently or too late remember when he bragged being in mensa high iq society LMAOOOOOOOhe also like billionaire who has tons of time how is he not on top of this
>>581966939He was also complaining about not finding any enginedevs in LA
>>581966746>It was bad :(>Now it's good :)Some of you nibbas have the vocabulary of pre-school children.Bonus points for using words like "shit" or "cool" as qualifiers.
we should use gamedevtubers thumbnails to communicate with each other
UPDATE: cris made a high effort thread on /pol/>>>/pol/543095498
>>581967139*nods wisely*
>>581967091I don't know what you want me to say pedobro. It was bad before at doing anything beyond memey oneshot shit. It couldn't maintain a codebase without shitting itself. Now its capable of handling large codebases.
I hate shilling my game. I hate all the attention and the weirdos who slide into my DMs looking for God knows what.
Just used an AI to do some UI design for my game. Many will probably hate it (simply because it's AI, not because of whether it's actually good or not), but it works for me.With AI, you can do anything you want.
>>581967554>With AI, you can do anything you want.can it get rid of the frogposters?
>>581967554>With AI, you can do anything you want.but that goes for everybody which means whatever you make will be worth a lot less simply due to oversupply
>>581967661no, its designed to kill off anime once and for all
>With AI, you can do anything you want.you can also do anything you want by using your brainwell maybe not you specifically
>>581967661I'm sorry, would you have preffered this post to have a tranime pedophile picture attached?
>>581966756yes. streamers said it's a good game. I got a ton of wishlists from one 15k sub guy playing the demo for about an hour during his stream.
>>581967791yes...
>>581967771>>581967791Pepe is an anime.
>>581967791>would you have preffered this post to have a tranime pedophile picture attached?*nods slowly*
>>581966624just tell super interlligence to finish it
>>581967786>>581967740>>581967554It's a balance. With AI, you can do anything you want (if you already know how to program and can spot the fuckups the AI will do)
UPDATE: The minimum bar of quality has been moved up. Your game has to be twice as good as last year. Good luck everyone!
>>581968032The first poster you quoted is just a seething 'roon mad it wasn't PAID WHAT IT'S FUCKING WORTH.
stop calling it AI. artificial sounds fake, and it's not fake, it's actually, amazing.
Should UI interaction be designed for KBM-first or controller-first?This is so frustrating
>>581968064I want worse games, with vibecoded UI, made by people paid nothing, who care less. *smug sornic*
>>581968252Your hidni game is a PC game, and will always be a PC game. Design it accordingly.Console normalfags and steamdeck steamies can get fucked.
>>581967554You should only use ai to help code using it to make assests is soulless
>>581968252It should feel 1st class with either, that's the point of good UX.Only the end-user matters
ok we can use AI to make our games, but can we get AI to buy our games?
>>581968252what a stupid fucking question
>>581900652https://x.com/thsottiaux/status/2102463847714247142fygoon squad, new models are out WE FEASTTPD
>>581968465>using it to make assests is soullessWhy? How are assets different from code?
>>581935680No. I live in America. Some of the artists featured in the game are Japanese, but mainly I think it was because the game was inspired by Japanese arcade rhythm games.
>>581968732Ummm it hurts artists feelings when you use it to make assets okay? Just ignore that every big company including valve is using it to make art assets now.
>>581968032>and can spot the fuckups the AI will doThat won't be the case in the near future.There are two actual issues with vibe-coding because of the absence of struggle, >you won't feel accomplished about your work anymore. >you'll tend to get lazier and dumber the more you depend on it, dragging the quality of your project down indirectly.The first issue is not a problem if you're just in it for the money, though.
>>581968732Your players will not see your shit code. Guess what will they see it?
>>581969037>players will not see your shit code
>>581968981It will always be the case. Your AI won't be able to beta test for you and tweak fine settings, and it will still do lazy stuff to cheat. Just look at Tea app, retards tried to vibecode something an entry college webdev could make and put the entire file system and database in a visible amazon bucket.
>>581969037I can just make the assets not shit. I don't have to use the AI output as is, I can edit it.
just installed unity cli and getting it connected to meshy through chatgpt astra-6. I've heard good things about Unity CLI and it only came out 4 days ago.
>>581968732The code does not affect the audience, the visuals do.
>>581967875say you didn't actually fail ok I see :)
>>581968167Thats awesome idea anon, Amazing Intelligence! We can call it AI for short!
Shit code is seen and quirky and cute.Shit art is seen as disgusting and cringe.
>>581968756Oh I thought you needed japanese residence or phone number to set up a boot there. How was the process? How's japan?
>The original game doesn't even have a Wikipedia article>Guy who copied your game is now a millionaire and created a new genre of entertainmentBiggest developer ass rape in gaming next to Bejewelled vs. Candy Crush
>>581969203>Your AI won't be able to beta test for you and tweak fine settingsBehind the times mate. Jev can play your game.
>>581969203>Just look at Tea app, retards tried to vibecode As I've said, it's only a matter of time.>Your AI won't be able to beta test for you and tweak fine settingsAI is great at performing unit tests and finding exploits.As time goes on, it will implicitly do all these things without the end user even having asked for it.
>>581968252touch screens
>>581969452unc stuck in the 1900s
>Players won't notice when you vibe codeYour FPS drops by 50% when you hold two weapons on screen in the latest call of duty because of vibe coding lol
>>581969452They bullied that anime hitman clone game for years. The one where you are a highschool girl killing other girls.crazy that you can likely prompt that game these days.
>>581969417it's too niche to get much organic exposure. steam page live for 3 months with 200 wishlists is a failure. I got lucky someone found my good game
With all this talk of AI, it got me thinking - as a dev, why would you ever reveal you used it?There's literally no reason to.>but valve gabencunt will ban you for itNo they won't. There have been games already released that didn't have an AI disclosure and added it later. It's a slap on the wrist.>But steamies will refund your game!Steamies refund everything for any reason. The amount of steamies who do this will be a neglible amount.The more I think about it, the less reason I see to do it. Either you say nothing and keep plausible deniability, or you get found out and just add the disclosure and just move on.
>>581969559the original didn't get lucky or wasn't as good. it probably benefited from Vampire Survivors being better or luckier.
>>581962113Always grim seeing this guy sit on ten billion dollars and be able to do exactly nothing with it because he's a fedora
>>581969651My vibe coded game gets 130fps with 50k miles of terrain generated and thousands of actors on screen.
>>581969203Tea app was done in the era where the agents weren't as good at doing external things, and since the leak was just firebase misconfig, I bet it was an issue introduced by some meatbag
>>581969724>organic exposurenot a thing in the slop-era
>>581969651It's funny that for some reason retards thing that pre-AI all games were bugfree and perfect and that when a game has bugs or performance issues then it's 100% AI's fault and not just another goof of a programmer.
>>581969654they only bullied his shit code because they hated him as a person, toby fox gets away with his shit code because people like him
>>581969767I'm actually thinking the same way, here is game with AI dialogues without disclosure, and I bet it has AI art too but goyim cant tellBut check the reviews, there is even a bunch of positive reviews mentioning AI negatively
>>581969831I should have made slop. I did the target a niche and have 4 of 6 game magic
>>581969815may I see it?
Progress:Just clocked in on /agdg/
my code is so shit i can't even follow it anymore, i just kind of let it lead me around and work with it.
>>581969767>as a dev, why would you ever reveal you used it?People are too used to broadcasting everything they do in life thanks to Twitter.That said, the most vocal vibecode devs don't care much about game development and just want to farm engagement.If you look at the Twitter profile of one of those people who have 'one-shot' a game, all they do is talk about and glaze AI models like a cult.
>>581970038*underserved niche*it's underserved because nobody buys the games anymore
>>581969819>I bet it was an issue introduced by some meatbagsee >>581968032You actually have to know what you're doing to use AI.
>>581969838Never happened in any other call of duty btw
Find a game in this list with very few or no reviews that is a hidden gem.https://pastebin.com/iui4ahw1pro-tip: You can't.
>>581969724organic exposure does not exist on steam unless your game has made more than ten million dollars.
>>581969767I only use it for code, like 99.9% of all devs making games commercially now. I hate AI. but I use it because it does the job faster. I hate driving too but I'm not about to walk to the next town.
"why did my game flop" mfs when you ask them for a screenshot of their game
>>581970460I do get 200 page visits a day, from bots maybe, but maybe they are flybrain bots now though, that would be cool.
>>581970398I will not work for your "Hidden gems with no reviews on Steam" youtube slop video for free
>>581970678its from bots. Steam is as if not more bot infested than facebook.
>>581970506>I hate AI. but I use itsame....
https://x.com/AnthropicAI/status/2102435703535939725while the latinx nonce freak is having his daily melty (imagine posting here like its your job, every single day) AI chads are winning, bigly!!!
The post below was made by a flybrain bot
>>581970714You don't have to. I've made the list. I've gone through almost every single game on Steam for several weeks.Reviews match game quality. There is no debate.
>>581970618I was going to say Arksync looks good but on close inspection it's probably too lowres for it's own good.
>>581971005Is PIH a quality game?
>>581971091No idea, never played it.
>>581970836>cuckbros are winning biglywhy cheer for your replacement?
>>581970836damn. almost as good as the fridarian talehttps://x.com/The_Alex/status/2102440678282412195
>>58197067870% of those are websites like steamdb or isthereanydeal, or key reseller sites scraping and tracking your game for their own websites.there's hundreds of sites like that, all in different languages for different countries as well.shit's grim out there and the fatfuck doesn't give a shit.
>>581970398your thesis only works because you filter out games that go against it lol
>>581969767It's called being honest, but you need to be white to get it.>The amount of steamies who do this will be a neglible amount.So why not be upfront about it if you admit it doesn't matter?The more people disclose it the more normalized it will be for AI to be used. Plant a tree whose shade you won't stand in one day maybe.
>>581971447That's only a very small selection of games compared to what I had to sift through.Also, they are very obviously scamware so obviously I had to sort them out. Scroll down to read the actual reviews.
>>581971674But why disclose it at all? It's just a tool among a dozen of others that people use to make games.
>>581971674>So why not be upfront about it if you admit it doesn't matter?Because trannies like you get unreasonably upset about it?
>>581971763kek
I'm a turbonoob with unreal engine, only done stuff in libgdx for now.I want to have a hunter in a small forest with 3000 animals to hunt. Does performance go through the roof? The bottlenecks i found are:- full skeleton animation: use vertex instead (which would look like shit for hit detection and movement in general, i suppose?)- shadows (ive been advised to use static shadows on idle animals, which would still look bad because an animal slightly moving its head would have a static shadow)Are these recommandations good? Or at 3k units there is simply no problem at all and clauda was overcorrecting as always?
>>581971763Ok, rechecking the number of games in your list I agree that it's not a big difference, I kneel - another win for "like... just make a good game" faction
I'm not going do a demo because otherwise more people are going to realize my game sucks and less people are going to buy it.
>>581971840I thought it was obvious from my post that I use AI myself and plan on disclose it? Do you just not have the required IQ for proper reading comprehension? Maybe ask Claude to explain my post to you next time.
>>581971674Gamers say valve is the most moral corporation and they don't disclose their AI use therefore it is moral to not disclose your AI use. Shrimple ass :3
>>581972085better make a good fake trailer then bitch boy
>>581971763wtf @cris this game made 100k euros according to the boxletter method!!!!!what are you waiting for, make a steam page ASAP
opus 5.5 wonpedophilia lost
>>581972085good call. make demos only if they will help sell your game
>>581972174WTF? I thought valve was anti-AI?
Told Opus to fix all my user interfaces. Gave me a list of shit it would do, look cash money so I told it to go ahead. Currently been going for 15 mins doing stuff and it's only used like 5% of my tokens. will report back when it's finished.
>>581972174not AI
>>581972578True its a perfectly normal PlMGD ADICA fight sign
>>581972085Instead they will refund the game and make Steam think it's not worth showing to anyone.
>>581971985you'd have to wrangle some heavy optimizations to do that with timmy's engine
>>581972763That is clearly Bulgarian. I know because it's like a retard wrote it.
>>581972763keeeek
Risk of Rain 2 style Gunner Drone but instead of being a drone it's a cute loli fairy that follows you around like Navi and shoots with her little wand.
>>581969767>>581969767>as a dev, why would you ever reveal you used it?Because my cute dear fans are precious little things and I don't want to mislead them :)
I also made a list documenting all Steam games released on the first of September.170 games released in one day.I didn't pay much attention to the quality that day.That said, over half the games didn't get a single review for over an entire day, so maybe a hidden gem could have released then.It wouldn't surprise me if some have more than 0 reviews by now, though.If you want to open the links quickly, paste the list in Notepad++ for clickable links.https://pastebin.com/kHm4J814
>>581972949great idea kannamortan will now sell an extra 5k copies
>>581929437>>581929902>still no reviewsrip
>>581971447NTA but even if bad games can have many (good) reviews for one reason or another, the point stands that good games don't fail.
>>581932186>>581933218basedpedos need to rope themselves
>>581973264By antagonizing /agdg/ schizos like this aren't you scared of getting doxxed or worse when you release your game kannadev?
sighthis guy's always hungry for drama
>>581939381>random flat shading mixed in with normal maps and highly detailed meshedabsolutely disgusting
>>581932186>everything japanese is pedophilia >everything I don't like is pedophilia kek. excuse me, zir/xam, you do know you are 4CHAN, right?
>>581973582Have you tried not being a pussy?
>>581960364Source?>>581950998Why the fuck are you worrying over some tiny number of polygons? Makes absolutely no fucking difference to a modern GPU. That face could be 650 or 6500 and it wouldn't make a fucking difference.
took me 3 days to vibe code a functional kof 2002 remake.
>It took AI three days to make [ancient game] but worse
>>581974307 that's amazing cris. now make your own game
>>581974307how do you get money to vibe code shit
>>581974307KoF2002 doesn't have tag mechanics nor Krizalid
>>581974307Good job, Cris. I am excited to hear more about your game in the future.>>581974247he is a tourist hailing from the soijak websitetheir culture is strictly anti-japanese culture, trolling and obsession with internet dramatheir presence was much smaller when jannies used to babysit these threads, but they gave up because they kept ban-evading and now he's been shitting this place up for over a year now
I'm taking HUGE STRIDES towards my game development goals.
>He still thinks he can make a game without catgirls/elves/bunnygirls.Enjoy being poor
if nobody boughted your game, who you can blame?
>>581975221>>581973256>170
>>581975000Do you mean I need to have all 3 or can I have just one of those types and it will be enough?
>>581975221jews
I predict that this friendslop will make it bighttps://store.steampowered.com/app/4715160/Finals_Week/
>>581975221If my older female cousin abused me as a 12yo boy I wouldnt care about games.
>>581975221gabencunt
>>581975637*nods wisely*
>>581975630already over 500 in the discord. yeah.
>>581975887*1600 members
Shaders are math slop. Fuck math. Fuck shaders.
>>581976252u dumb
I need a particular millennium math problem solved in order to get my shader made.
>>581974675I like to ragebait them
>>581976252Watch Acerola on YouTube. Maybe he will teach you to like shaders.
>>581955429this guy is such a fucking loser he'd fit right in here
>>581976445why she looking at me like that
>>581976463nah his games are soulless.
>>581976252I love math above everything else, math breeds me
>>581975325Just one is enough but if you only have 1 you have to have really good gameplay too.
might work on my game nowi dont believe in it but i dont have any other idea
Fuck, that's Pretty Cool.
>>581976460>Acerolaleftist pretentious peak dunning kruger chud
What are an obvious signs that a game is Chud coded?
>>581976785thanks
>>581976252Shaders are fun once you know a few common practices. >>581976445I respect your decision, but I think the healthiest option for everyone involved, including the tourist invader, is to ignore them entirely except of warning people of their existence (as they like to samefag and derail)
Sculpt bros. how did I do?
i use mixamo animations and rigs for my game...
>>581976870He's a pro. He knows what he's doing
>>581977305I can tell
>>581977527bastard
>>581977241needs more subdivisions tbf
https://tiermaker.com/create/agdg-demo-day-70-tier-list-19868361Now that the dust has settled. Let's see who had the best showing at DD70.
People say you need to go outside to find new game ideas but I worked a job for 3 months where I was outside all day, meeting new places and people every fucking day, and I got no game ideas from it.Maybe the problem is me.
even if your game got done today and looked and played as well as you're aiming for, it would still probably flopand by "your game" I mean something you're actively working on and it's playable at least as a prototype
Making my two dream ideas has made me realize they're just slop.
>>581978380anyone could have told you that
>>581977465At what? Did he work in the industry? From what I've seen he's worse than me so I don't consider him a pro.Here's a real pro.https://www.youtube.com/c/InigoQuilez
>>581978380I shouldnt have laughed this hard reading this.
>>581978041I had the flu. you tell me
What do you think Claude is up to?
Rest in piss lil dude
>>581978041my demo = severy other demo = shit
>>581978041
>>581978350Why? I think you underestimate just how good looking and playing my game would be.
>>581978470>At what? Did he work in the industry?Yup there's a video in which he goes over his qualificationsI think it's this onehttps://youtube.com/watch?v=O-2viBhLTqINot sure tho, can't watch it rn to check because I'm at work
>>581978968I don't deserve A tier, but thanks.
>>581978380Cris finally took his meds. This new arc will be... weird.
a LATAM can never give up KoF, it will always call to him like a siren of the favela
>>581979032is it a game that exists at least as a playable prototype?
>>581979167If true nice but I've seen YouTubers lie about their supposed qualifications and it's better to look at results. If I had to rate his skills I would give him a 7 to 8 but he's nowhere near pro level. There are way more people that are miles above him that I consider pro.
I reduced the combat range across the board in War of the Lardinals to make it easier to get sweet footage to post on twitter. Thanks for reading my plog.
>>581979446Yeah. Demo on steam for a month.
>>581979341So you're saying I should dev a koflike for easy latinxbux
>>581978968why did you put my game so low you piece of shit?
>>581980854issa ragebait
fuck this codex thing.it took me forever to get codex to work with Unity CLI, and RIGHT when i got it to work, "Rate Limit".ChatGPT really wants me to pay $100/month for this.
>>581978968i'm assuming you ranked paloo so high because of it's artstyle. because the gameplay is kinda shit desu
I aint smart enough to create deep-meta games
>>581978968>kanna game>shitit does have appeal but you're not wrong
>>581981230Did the dev write this part of the article?
>>581980753>latinxbux
>>581981002GPT-6 Astra will blow up your entire weekly usage in 10 minutes on the $20 plan.They just released GPT-6 Sol 6 and GPT-6 Luna just became available in Codex, you should be using those with the $20 plan.$200 plan = Astra$100 plan = Sol$20 plan = Luna
>>581981349
>>581981662insane how much money people pay for a clanker to plagiarize github code
>>581978968new crabposting meta just dropped
>>581977850*I let it cook for a bit. this was Claude Opus 5.5 'sculpting a realistic head' in blender. took 55 minutes.
>>581981892money well spent
>>581981349how can he make it less shit?
>>581981662i'm testing Astra out right now, and will switch to Luna after this test.I literally just connected Unity CLI and told Astra to build an items shop exterior right in unity at the position i gave it. i'm wondering what the result will be.
>>581981892you forgot to add "make no mistakes" to the prompt sis
>>581981892niggas do be really wasting money on shitposts these days
>>581982234no mistakes were made
>>581982136Add story? Gameplay? Dialog? A reason to play aside of graphics?
>>581982136Add femboys.
>>581982270it's free. I mean, I use AI for my game and didn't hit my limit (which resets in 4 hours)
I think I've finally mastered these old timey synthsthoughts?https://vocaroo.com/1cyLcIcMoYum
>>581982892good goy
>>581982270>niggas do be really wasting money on shitposts these daysYes.https://vocaroo.com/1pMLphGhe9Gv
>>581983093I'm on neetbux. so. hahahaha
>>581983383when the wagie revolution happens the betabuxxers will behead all the neetbuxxers
>>581983068um crackly.
>>581983547sorry i'm poor so i only have the tutorial versionsbut apart from that..?
look out!
hmmmmmmmYes.
>>581983815
>>581983657I enjoyed it
Purchase app credits.
>>581983657arnold is spinning in his grave
rate my slop character design.I know it's not a cute girl, rate it anywya.,
>>581984473slop/10
>>581984461can you be more specific? is he spinning because he died happy?
>>581984473why
>>581984473Would put it in a HOI4 mod/10
Should I make a game where something like 64 waifus are randomized in diferent tournament brackets and then have them fight in battle royale fights, until there's a winner, and have twitch viewers basically gamble imaginary money on whoever is the winner of each round?
>>581984707How about you stop thinking about waifus and start thinking about your core gameplay loop.
>>581984707just copy the trainer games, you get a wifu and have to give her training for her tournaments. If she wins she fucks you.
>>581984707I think you should make it, but do all the art in claymation.
>>581984826>How about you stop thinking about waifus
>10 years of no progressjarvis, pull up the vibe-coded tetris game
>>581984707>>>/v/748251773
>>581978968>mortan in shit when it's the most successful of the list
>>581986084>success>megaman legends paint job simulatorcope
tier lists don't matterwhat matters is concrete criticism
>>581984473i would tell ai to tone down so much detail, and also turn it into a big busty anime girl.
>>581983068what's up with that noise at 00:03 and 00:28?
>>581986341you got brainwashed
>>581986084Stop falling for bait.
I think AI can make mortan models now with opus 5.5
Now I wish I could play Mortan to see if people are right.My guess is that Kanna couldn't get the gamefeel (movement or combat) right.
>>581986084The art is nice, but that's all it has. It's doesn't have any real gameplay.
>>581986084successful how?im nta and I think it has severe game design flaws in the core gameplay, arena design, enemy design. as it is it's an inevitable flop. adding more enemies won't help.
>>581987460it has the same amount of gameplay as the games its cloning thobeit
proggy
uhh thats just a resident evil 2 screenshot
>>581987701What game is it cloning? Unity asset flip #126391745?
>>581984318Maybe...How does it work?Can I just purchase a bunch of credit without having to chose a specific app name or the like?
why would I help improve your games when you're my competition
can the lead developer of mortan and ceo of kanna games please allow us to download the game so we can settle this dispute once and for all
>>581984707No, because that's my idea.
>>581987945post void and cruel
you know those tycoon games in roblox where you just buy upgrades to see number go up? i think they're slept onscritchy-scratchy capitalized on them a bit but we can do better.
>>581988273no I don't because only pedos and children play roblox
>>581984318Okay, I did. What now?
>>581988046No, I'm not!
>>581983785Give him wider chad shoulders.
>>581988317used to be the latter now im former
so this is the power of Unity CLIi couldn't find Luna so i went with Terra.
>>581988341DONOTREDEEM THE APP CREDITS
>>581987969Yes!
>>581988341Only 1?
wish they raised the steam direct fee to $2,000
>>581988353He is getting cooler looking. and has a little environment now.
So since Steam requires at least 10 reviews to not nuke your game from the algorithm, does that factor in reviews for free game copies or can I just pay 10 people to write a review and gift them the game?
>>581984473is he supposed to be a cyborg or does the ai not know what a monocle is?
>>581990703Free copies don't count
>>581989206Ok, I will do it.
>>581990653look at him go
>>581991163Nice...
>>581987701My game has all of the gameplay!
looks like aishart went to sleep because he has school tomorrow
>>581991519
>>581991163walkies
crap, shoulder weight set wrong. oh well next time
>>581992030who is aishart?
I give this 7 minute human drug trip music i just performed to you /agdg/please use it in your gamehttps://vocaroo.com/1cNa3AclzrRxhttps://vocaroo.com/1cNa3AclzrRx
>>581992187Cool! use webms
>>581992518the guy who talks like this >>581906969 and only hangs around to samefag and troll
>>581992571what the fuck why is this good
>>581992571around 03:15 really spoopy then at 03:30 it became pure kinoare you a musician anon?
>>581990727He is all borged up for King and Country! England was nuked 40 years ago, he is fighting for a dead country.
>>581993250oh yeah, it's right out of blender and I didn't think to convert, just optimize.
uuhhhhh aggybros???
>>581991095Sorry change of plans I consulted AI and it advised me that it will be more profitable to invest the money and buy the credits only when my game is near release
>>581994228
>>581993519oh yeah the 'dite guy forgot about him. he's medicated now right?
>>581994228Yeah, YOU ARE THE GAME DESIGNER, The bot is your niggerslave.The bot will do what you tell it to do if you give it the right prompt.
>>581994235app credits are getting increased to $1k
>>581994462>niggerslave.
>>581964297>>581988046elf girls owe me sex btw aggy needs more games with them i'm not going to acknowledge the schizo itt cause he scares me
what in the name of god
>>581994679>the schizo
>>581988341AI generate a steam page description and screenshots for a generic game, get it approved. then change it to whatever you like
>>581964324Enginedev your own SDF shaders
>>581994679I'm cooking some elves, expect next year.
>>581994228Well of-fucking-course, you're supposed to be the game designer while Claude is just your peon doing the dirty work. If you delegate the game design to LLMs then what the fuck are you even doing?
>claude, clone this game's design
>>581994910That's what I did except I didn't even change anything, I just kept the AI generated capsule art, description, trailer and what not.
>>581995676NOOOO YOU CANT DO THAT I WORKED SO HARD ON MY GAME ORGANIZE-A-MILLION-BUTTPLUGS NOOOOOOOOOOOOOOOOOOOOO
>>581995614stealing is not designing
>>581930668starcraft arcade is essentially a game engine, almost noone here entered game development naturally so obviously they don't know anything other than go dough and unity and whatever other junk exists for freemake game modes -> make mods -> make gamesI never made anything with starcraft (2) arcade but I made other gamemodes when I was very young which led into other thingspersonally I now do engine development (no ego towards people that don't despite how it seems, only mainly disappointment)I simply want people to stop forcing themselves into depths they aren't meant to be in and produce anything other than high quality contentI'm glad you're staying positive though, keep posting the progress, I'm interested in seeing the rest of the game>>581988046because if every game on steam had 5,000 reviews and was expected to have high quality, even the current flop games would get more attention from store traffic
>find a game that's gaining wishlists/traction on socials>tell AI to make analysis of the game to fix holes/gaps/drawbacks and expand it with addicting features>throw thousands of dollars worth of tokens at it>make a better clone
>>581994323he is no longer flooding the thread with comics so i'd say the lithium salts are doing their job
>>581994228clankers lostered
My next game will be a horror game filled with the most depraved shit I can imagine.
>>581997448you're not gonna finish one (1) game
>>581997448like this?
I've been so lazy this week I couldn't even be fucked whipping my slave so I'm ending the week with 20% unused quota. Peak procrastination when you're even too lazy to write some prompts for the clanker.
>>581997648I ended the week with 80% unused. i pay 100 bucks a month.
>>581997448>"from the mind of kannadev..."
Games I made and actually finished:>Megaman 2 Legacy>Naruto Wild Draw 3 (and 2...and 1)>Excel Rayne>Excel Rayne CE: Custom Edition>Rp Radio II>Rp Radio 1>Rp Radio CE>Rp Radio FM Blaze and an expansion pack "Inferno"My fans want Rp Radio 3. Maybe I can reuse the code for Excel Rayne X for Rp Radio 3 in the future. But one game i want to make is "Shugo Chara Online!". I might tie it's existence to the Embryo.Just imagine Shugo Chara Online!>Get your guardian character>Customize it's moveset like Persona and SMT>Train it to learn Character Change and Character Transform>Have 2 guardian eggs at a timesorry, but Amu's keeping the 3 guardian egg gimmick to herself.if you ever watched Shugo Chara! you are now my friend.
>>581997448kanna you can't show that in a christian manga!
>>581992571https://files.catbox.moe/wv6iy6.mp4
>>581997939>Megaman 2 You didn't make that though
>>581998768It's Megaman 2 Legacy. It's a sequel to Megaman 1 Legacy.Megaman 1 Legacy was a single-player BYOND platformer. Megaman 2 Legacy changed it to a multiplayer game that plays like Halo except in 2D.Megaman 3 Legacy was in development, but it got canned unfortunately.I can't tell you how many byond games i've lost to computer problems and time. I'm lucky i still have the host files for Excel Rayne 1.My post popular games were Naruto Wild Draw 3 which got 30+ players at a single time in it's peak, and Rp Radio.I still have the host files for megaman 2 legacy too. It's on archive.
>>581999106>*kills /agdg/ discussion*damn
>>582002409i dindu nuffini actually release games. sue me.
>>582002509You will be served
>>581997448>My next gamemortan steam page status?
if nigerian scammers can get their game on steam then so can our resident kannadev
I decided to build a functional economy before I built the wargame.
kanna can you give your main character irritable bowel syndrome? asking for a friend
I really want kanna's game to succeed, I haven't say anything because it's hard to criticize a dev that you actually support, and also when he posted his main inspiration games I thought that he eventually would do what is needed, but the truth is that I can't hold it anymore>>581986084basically what mortan lacks is>force you to fight fast>suddenly be face to face with enemies>progression>>581988182not really, just because kanna plays his game like that https://www.youtube.com/watch?v=ZPA9AdfDbYI (kanna put it in private) it doesn't mean that it's the same game>suddenly be face to face with enemiesmortan neither force you nor motivates you to go fast, you can play it as safe and comfy as you want, why? because you can see and attack enemies that are in the next arena even before they look at you, once you understand this trick, you start to see it everywhere, and cruel or post void aren't the exception, they use corridors and doors to hide enemies from you until they are close or very close to you, reducing your response time, and thus forcing you to be on the edge>force you to fight fastin post void this mechanic is the key https://www.youtube.com/watch?v=NVY-HHjnB3Ayou better go fast or bye>progressionif you look a post void's gameplay you can see that the player oneshot everything at first level, and then it gets harder and harder, thus creating progression, something that doesn't happen in mortan
I realized I had a number of misconceptions regarding vehicle and tire physics, which led to me implementing a new, more robust and accurate tire model. I also made some adjustments in where and how forces are applied, and added a very basic loose surface model.All of this means that now you can rip skids at super high speeds like the big boys instead of your tires becoming soap after going too fast. It feels pretty good overall, quite happy with the outcome.The fact that it feels like work for the next day or two will be mostly tweaking some things here and there instead of fixing a million bugs is quite encouraging.One unfortunate side effect of moving the physics to the physics thread is that webms now look like ass, though. What a bummer
I almost had a nervous breakdown trying to animating a sprite all day and failing to do so.I shall be reducing my sprite from 35px to 27px. It will be easier now for sure.
>>582004398it's over...
>>581978968Red 2 clears the whole list by having the whole first area and a boss
>>582004398>progressionAnon hate lite trash and the game is better without it
https://vocaroo.com/16o9FQGdwTOc
>>581987701Megaman Legends at least was fun.
small bit of progress. I've added the referee in the background. He walks around staying inbetween the two fighters and signals the point scored (although in the webm he is doing it the wrong way).
>>581978968Thank you for playing Marotte.
>>582006653Why is my mom in your game?
>>582006863Your mom is a good woman and you should be kind to her
https://www.youtube.com/watch?v=5MFORiebZks>Claude can now one shot Dark souls in unreal engineIdea guys, we won.
>>582007154buy an ad
>>582007154Claude just raped my girlfriend's boyfriend.
>>581997448Same...
>>582004609neat
>>581961438>soul>soulless
>>581900842Weak day. Spend the whole day learning and dealing with atlas, packers and some extrude shenanigans with Tiled. Well, I did manage to create a TiledMap, but now I am trying to figure out what is fucking up the occlusion within Cocos system. I will go back to it tomorrow. Also, here is my daily anime girl tribute to this general cult so they don't destroy me.
saw this random video on youtube and thought about agdg https://www.youtube.com/watch?v=6_cCufO5c9Uyou are eating so good in 2026i tried to make games in early 2010s and it would take months to learn and produce all that stuff, now it's just few bucks
im not clicking on your ruskie video
>>582010187yeah, its fucking crazy. still haven't processed it mentally
manual devs are getting lapped so hard it's not even funnyhttps://x.com/hraness/status/2102501684169634220
>>582004398I've been working on addressing those issues after DD feedback.You seem knowledgeable and critical enough about this without having any malicious intent so if you're interested you could help me with some private playtests of future updates.Just gonna leave that offer on the table in case you are up for it.
dev musichttps://youtu.be/RKm6uK7bRfkhttps://youtu.be/Lrle0x_DHBMthis one is good visually if you like women's legs and thighshttps://youtu.be/5OoZ83lqIbo>>582003874I too believe in kanna
>>582012697gay
i dont believe in kannayeah his art is good but he is lacking in originalityi do not give two fucks about some pussy void game piut some originality in your shit the game needs more of what gamers crave
>>582013169It's an alpha version, calm down. More is coming.
>>582012697>Make obscenely hard enemies who fly around and dodge your attacks>Create homing arrow power>Bad players are forced to dump runs until they can reroll for the homing arrows There, I solved the game for you
>>582013341faith restored
Reply with music plsSeth MacFarlane had some muppet songs releasedhttps://youtu.be/NX0o6oHWx1s>>582013169ouch ...>>582013341that's the spirit
i kinda wanna design a gosuloli (gothic lolita) character because it would fit the underlying character idea i have but also eeh it's so fucking overdone nowadays>>582014484man, i feel like seth macfarlane's real passion and talent is in broadway performing but he's just forced to keep making family guy because it's so profitable
>>582014484https://www.youtube.com/watch?v=1pquc1JIPk8https://www.youtube.com/watch?v=KH9N3hMscPM&list=RDKH9N3hMscPMhttps://www.youtube.com/watch?v=WPpDyIJdasg&list=RDWPpDyIJdasghttps://www.youtube.com/watch?v=IBcUkTXAwbw&list=RDIBcUkTXAwbwhttps://www.youtube.com/watch?v=sqnR8MnUD1w&list=RDsqnR8MnUD1w
>>582014484https://www.youtube.com/watch?v=3IclOslC-po
I had a puzzle game I was working on slowly (almost had a vertical slice). I kinda want to shit it out so i can say ive finally made somethingMy current obsession is making a spiritual demake of Pokemon Red, with glitches, memory corruption, cut content and urban legends. Like if the game data was stored in a 64kb volatile memory and the player could poke certain things to "cheat", but its intended progression. Forced programming oversights and broken moves and incorrect info, etc
>Finish all of the features and UI for my game.>"Claude, look at X feature, do research into other games that have a similar feature, think hard, draft a proposal for improving this feature.">Game just keeps getting better.Crazy
>>582018139See, youre still doing an iterative process and using AI as a tool. Thats good.Less good is "Claude, code a perfect replica of Red Alert 2, but with anime lolis and persistent multiplayer"
>>582014484https://www.youtube.com/watch?v=PSIL044YwQ0
>>582018139What I've been doing recently I've been writing design documents for features and systems and then turning them into a bullet point list of key aspects and pre-pending the document with this and feeding my ideas into AI:# ANALYSIS QUERYYou are a veteran game designer who has shipped multiple titles across genres and specializes in design document review during early greenfield development.I've attached a work-in-progress game design document. Since this is a greenfield project, no design decision is sacred — treat every mechanic, system, and narrative element as open to revision.Analyze the document and deliver a brutally honest, objective critique. Do not soften feedback to spare feelings; if something is fundamentally broken or not worth pursuing, say so directly and explain why.Cover:- **Strong points:** What's genuinely well-conceived and worth building on.- **Weak points:** What's underdeveloped, unconvincing, or likely to fail in practice.- **Gameplay/implementation gaps:** Mechanics or systems that are described but not fully thought through — missing edge cases, unclear player experience, or systems that will be difficult or costly to build as written.- **Redundancy:** Overlapping systems, mechanics, or features that duplicate the same player experience or design goal without adding distinct value.- **Other issues:** Internal inconsistencies, unstated assumptions, scope concerns, or anything else that undermines the document's coherence.For each point raised, explain the reasoning behind it — don't just label something as weak or redundant, show why it's a problem in terms of player experience, development cost, or design coherence. Where relevant, note how one issue connects to or compounds another.Be brutally honest, do not feel bad about pointing out something being completely trash.
>>582018458(Also what I like to do is feed the same design doc and prompt into multiple AIs like Grok, Claude and ChatGPT and then see where they agree and disagree on feedback).
>/agdg/ lost faith in me
>>582018756faith is something that must constantly be renewed
>>582018816deep
>>582018756You lost faith in yourself
>>582018816i hate subscriptions
sidecar is so awesome ipads as a screen? now i can watch tv while shitposting and making proggy
>>582019321and dont be like hurdurf>applefag just discover external displayi can unplug and it still werkstruly the tech of the creative
>>582004398>basically what mortan lacks is>>force you to fight fast>>suddenly be face to face with enemies>>progressionThis sadly. He's talented at art but gameplay leaves a lot to be desired.
I need a bunch of features before adding a feature I want to test but I dont want to foken code them, they are boring to do.
I noticed something. Why do people seem to land into 2 or 3 categories with gamedev?>Category 1Somehow pump game after game out without issue. They just somehow can do it regardless of their skill levels in art or code. Some succeed, some fail.>Category 2Somehow take forever to make a game. Once again they can be talented or not talented, yet the end result is somehow just progressing slowly. Feels like most of these fail.>Category 3Somehow land in the sweet spot, the talent is good enough, the speed of development fits the game. Seemingly the most successful.What causes this? I'm in Category 2. Idk why, it just doesn't make sense. I can be there and develop for 4 hours and accomplish what feels like a lot yet in actuality it seems like very little. While someone from Category 1 will somehow accomplish a lot more in that same time frame.
>>582020272>Category 1jobbydevs who are under financial pressure>Category 2hobbydevs>Category 3jobbydevs who are not under financial pressure
>>582019742I just went through that>need one simple feature>need all these other features hooked up just so it works rightTook maybe 4 weeks. Need to clean up some underlying code as I found two bugs. One is fixed but I have a better idea I'd rather implement.
>>582019665The gameplay only has to be serviceable enough.The art and waifus can still carry the game if he manages to strike a good balance.
>>582013341I'm going to report you to the FBI for CSAM the fucking SECOND you put your game on steam. pedophile.
>>582020639The gameplay is currently less than serviceable.
itt mortan roast fest
>>582022032>currently
>>582020639No story. No dialog. He needs a writer.
>>582021581based
I thought mortan was alright
>>582022852For a demo, but it needs a lot of work.
>This game is currently unavailablecoward
>>582023419THIS
>>582022347I have seen no reason to believe it will change for the better.
Seafood boil :(
I already made the spiders more oppressive, made player projectiles slower, and made the fog Silent Hill 1 levels of intense so the player can't abuse render distance and snipe enemies.Also the player now has more incentive to get into battle after opening chests because they grant temporary powerups.Also also they will soon be a ranged enemy that can only be defeated by getting close so you all need to chill.
>>582024150I think they want story, dialog, and character development.
>>582024150im sorry for doubting you kanna...
kanna just doesn't get it, does he?
STOP CONCERN TROLLING
>>582024379he's jerking off to CHILDREN instead of making a game
>>582024150Why yes these do sound like good changes, continue doing that.>>582024379Send Mortan to a loli filled town after her first death and the game is fixed. More progress adds more lolis to the town and you buy the progression abilities in there.
>>582024253Also also also I will work on cutscenes soon™
>>582024583>Send Mortan to a loli filled town after her first death and the game is fixed. More progress adds more lolis to the town and you buy the progression abilities in there.kanna do this this is a goldmine idea, just scale the original elf and add texture recoloring
>>582022152We're roasting him because we care and would hate to see his game flop.>>582024150Early on in your project, I said something along the lines of how your gameplay is just going to be an afterthought yet again for this project. You argued back, but I'm right. You might be able to bait a few gooner retards into buying your game only for the art, but they're not going to have fun playing it.
>>582024657I already said I'm adding more playable lolis of other fantasy races similar to RoR2. You all don't get the vision.Only a third of the features I'm planning have been added.
do it kanna dab on the crabs
>>582025112I get the vision I don't know why you're taking so long making it or is this anon right >>582024541
why does the tranny nodev jerk off kannapedo so much?
The true puzzle that AI needs to solve to reach AGI status is why Cris is stuck on a mental loop during all those years
>>582025608yesdevs must look out for each other
>>582026079*nods wisely*
>>582026079More like pedo nodevs must rally behind the one pedo with a game for more jerk off material
kuwabara kuwabara chads stay winning game is will on its way to be a unique mustard piece also worth 59.99
>>582012697sorry for taking so much to answer, it's not that I'm not interested but I'm bad at socializing... but yeah I would like to help you if you want>>582024150>so you all need to chillI actually feel bad for what's happening because I also contributed
>>582026750I still don't know what your game is about
>git add .>git commit -m "did some changes">git pushyep another one for my repo
>Game was running at 192fps>Found out its been running on the wrong gpu this whole time>Runs at 1142fps on my primary gpu
>>582027859>git commit -a --allow-empty-message -m ''
>>582026854My Discord is lberdev. Just hit me up.
>>582027307me too but now its even more wacky and retarded i added trains need more trains its the key to all this want to see how far i can stretch 1 train model
>>581900842so few proggies this threadI will have something tomorrow I promise
is bevy a thing yet? I like rust but using rust godot has been a retarded experience, there's like 0 benefit
>>582028702wassup ivy
>>582024129do you think one of the crabs pinched her cunny?
>>581995796
>>582026854>>582028558Kill yourself latinx pedophiles
uh oh meltie
>>582030059wow weve just reach a new low
Why isn't /agdg/ mean to the other 5 anime games?
>>582030879it's crab. do your reps.
>>582032960>>582032960>>582032960
>>581953228He's Mormon? I KNEEL