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indie edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>581744734
>Sister Thread
>>>/bant/25002293
>>
Amateur Indie vs Start Up Indie
>>
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proggy anchor
>>
total 'dite death btw
>>
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This is kind of a long shot but you all might know something about this (I hope); I'm trying to tweak some values in a Unity mod, specifically one that I didn't make, but I haven't touched code in years and even back then I wasn't too good at it. Is pic related something I can solve quickly and easily (or at least slowly and easily), or is this a lost cause? Long story short I decompiled the DLL using ILSpy in Visual Studio Code, which I think didn't decompile it properly, and am having a hell of a time trying to recompile it.
>>
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Let's make some proggy!
>>
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>>581901104
here's a small snippet of it. Based on how many errors of the same kind there are I'm assuming it's just something went wrong while decompiling and it should be an easy fix (since the mod itself works, before I started fucking with it), but I'm completely lost here
>>
>>581901123
I look like this and do this
>>
>>581901104
>>581901265
I remember having this same issue while modding a game, but I dont remember how I fixed. But basically you must tell the code that you are trying to use the Unity.Object instead of [dotnet]object.

I'm not sure if I solved by referencing all dlls or something. I also remember using dotpeek instead of ilspy.
>>
>>581901104
>>581901265
you could probably just ask ai tho
>>
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making concept art, is this design unique enough or is it too much like the google cat
>>
>>581903115
Looks like the google cat.
>>
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>>581900823
vs the tony stark indie
>>
>>581903115
it looks a lot like momo
can you not make the robes red or change the eye color?
>>
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>>581903115
Already exists
>>
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>>581904630
i was thinking about making the eyes red like this, i still find the robe color pleasing but if my "inspiration" is still too obv maybe ill go back to the drawing board
>>581905185
i see what you mean but theyre also pretty different
>>
I want to jump to a side project.....
>>
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Is there a more efficient way to manage items/equipment?
I'm making an Ultima-ish RPG and I currently have each item in the game as a separate file that stores it's class, effect, size in the inventory, etc.

There's got to be a better way right? It's an RPG so I'm naturally going to end uo with an assload of items
>>
>>581906257
There any sort of inheritance? Like there's an armor class and the helmet class which is a child of the armor class, then the Helm of Devil's Bane is a child of the helmet class.
>>
>>581900652
https://x.com/thsottiaux/status/2102254445082116335

with this i can safely say that WE ARE JOEY FYGOON AND WE ARE SO BACK
>>
>>581906593
fygoon dislikes ai slop
>>
>>581906861
doesnt matter, mentioning him pisses off both the 'dites and the 'dos, he's more like an idea at this point KEKYPOW
>>
>>581906969
you should be charging them rent
>>
>>581906425
Right now it's just
Equipment>Armor
Equipment>Weapons
Items>Consumables
Items>Valuables
So you could reasonably equip 3 boots in your armor slots and I'm kinda fine with that
Weapons are also interchangable b/w classes but a Ranger still needs a weapon with the "Bow" property to use Bow attacks, and a Mage needs a "Wand", etc.

I suppose one way would be to make a list of each sub-class and have all the properties contained there, but idk what difference that would make when I could just put it in another folder
>>
>>581907146
for making me KEKYPOW? you right, you right
>>
>>581907146
bodied that freak
>>
>ADHD
>dev output is like 2 productive dev sessions every 1-2 weeks
>start ADHD meds
>dev output goes down to maybe 1 productive dev session every few months
>quit ADHD meds
>still a nodev
I took my old dev pace for granted. I wish I could at least go back to that. Life no longer feels worth living without my beloved hobby
>>
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>he project hopped
>>
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With how much I've been working on updating my own level editing stuff, it's made a ton of areas look bad at this point. So I decided to just remake some of the zones. Going to try to make it more of a thick deep jungle vibe. But eventually I need to make so many more foliage assets.
>>
>>581894531
>>581895061
I was playing Divinity Original Sin 2 for 7 hours straight.

What's your take on LuaJit + WebGPU the way Bevy uses Rust + WebGPU?
>>
>He doesn't have an Engine that AI can instantly update

What's wrong with you niggers?
https://x.com/Bk23544/status/2102021494112981347
>>
>>581911489
>Bilal Khan
>Karachi, Pakistan
zero games listed
>>
>>581911340
Nice.
>>
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How do I pull my UI out of looking like a webdev front-end and looking like a real UI?
Am I supposed to have all my UI assets in 4K then let the engine downscale them to 1080p/2k/whatever?
I could probably do some neat looking diablo stuff in PS but idk what the actual conventions for making UI are
>>
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did a new update on the song complete screen
this is liek the 9th version
>>581913037
for good ui design just keep iterating
take many screenshots and drop what doesnt work
>>
Progress:
Apparently I can't architecture/design code prior writing code.
>>
>>581913250
ngmi
>>
>>581912037
>Bilal Khan
>Karachi, Pakistan
>AI CHAD making gamedev better for everyone
vs
>pedro rodriguez
>Mexico, Mexico
>no game, no engine, nothing of value added, posts tranime pedophilia like its xir job
yeah, i know that im siding with the paki
>>
>>581906257
tables nigga
>>
>>581913239
looks vib coded ;)
>>
>>581913709
>invents the other person
>favorably compares the Pakistani AI grifter to the person he invented
@grok, is this what they call a strawman argument?
>>
today I'll remind them
>>>/wsg/6239147
>>
anyone know where I can get a lot of high quality assets of foliage and plants? specifically interested in textures but whatever you got, I need a lot of variety for a thing
can be paid as long as it's not super expensive per item
>>
>>581916130
sketchfab?
>>
>>581916668
this does have some, thanks
also man I hate how fucking awful UI of most asset websites it
>>581916130
and I forgot to specify, I'm looking for realistic stuff, photo-based even
>>
>>581916130
I think there's folliage on Unreal marketplace and Unity store and Quixel.
>>
>>581913250
That kinda takes experience.
>>
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>Tell claude to code a character selection screen for my mugen like
>It freezes
>Ask to optimize by paralelizing it
>It works, but now I see it loads all 88 characters at once

Yes, skynet soon by 2027, chuddies.
We all gonna die by AI superior coding skills.
>>
>>581919212
>optimize by paralelizing it
>it loads all 88 characters at once
i love the esoteric comedy of LLMemes
>>
>>581919212
Claude what? sonnet? opus? I doubt you paid the premium to use fable 5.1
>>
Trying out the quake pill will post results. I am very bad at modelling though but I think I get the idea
>>
>>581919212
so are the chuddies for or against ai
why do you hate chuds they are cuties
>>
>God rig
not even sure it's possible, would require extra drivers and setup whenever I want to animate a different weapon type
>Separate rigs per weapon(same deform bones)
Might require animation re-editing due to blending between animation set A and B which I can't test within blender easily, but never have to touch drivers and properties

I mean 2 sounds like the much lesser evil.

there's another issue though
>run_weapon1
>run_weapon2
>idle_weapon1
>idle_weapon2

Even if I blend torso separately(which I don't want) it seems like you still need to duplicate entire movesets per weapon type. maybe I shouldn't worry too much when I barely have one weapon rigged.. it's not tech debt, it's content debt. the worst thing is tech debt due to the exponential nature of the work required the deeper you are.
>>
>>581920261
ş̯̖̮̥̠̘̇̊́̇h̡̩̤̰̪̜̠̆̒̊̆ū̧̧̝̬̩̮̦̇̑̑ṫ̗̭̖̙̜̰̝̄̐̏ ṭ̡̨̬̠̭̖̍̓̂̌h̟̘̞̩̝̪̖̃̑̈̔ë̘̰̰̤̰̬̐̐ f̭̦̬̖̯̥̓̆̄̋̚ȕ̱̯̮̤̟̗̟̀̃̋c̯̗̭̭̜̜̱̒̂̂̏k̨̥̰̩̞̭̞̏̑̈ ụ̱̥̪̙̟̟̉̌̔̋p̧̦̜̟̖̘̰̂̊̀̒ and scope down broski

bro's a one man army talking about 'exponential work' without realizing how horrific that should sound to a solo dev.
>>
>ctrl+F
>no gamedev music
https://www.youtube.com/watch?v=WfAUbtqUxtA
>>
>>581920937
lame ass shit



















































mogged
>>
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today history will be made today
the most expensive agdg game ever
>>
>>581921291
:o
>>
>>581921291
>i want to burn $100 in a very silly way
>>
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i am literally hijacking the brutal system that PWNED generations by arbitrarily making my games 60$
>>
>>581921291
At July 2017 Social Interaction Trainer by the AGDG developer Googum was price $199.00 on Steam. Not long after, it was removed from the store.
>>
>>581923405
Errata: It was priced $199.99.
>>
>>581923405
>>581923537
it was like free on itch it doesnt countttt
>>
>>581923617
That is a valid stance.
>>
I used to daydream about starting a studio with the money I make from my first game, and always looked down on Notch and Hopoo and other successful indies who seemed to fizzle out and never really made big studios despite the millions of dollars they had, but lately I'm starting to change my mind. I'm only working with one single artist and one single musician, and getting them to do what I want is like pulling teeth. There's a complete lack of communication on their side. They never ask any follow up questions, they waste time doing things I didn't ask them to do, and then I have to be the piece of shit and ask them to delete/remove everything. It wouldn't be so bad if we were working together in person, but working online is absolutely insufferable. In real life you can read body language, if I ask them if they understood I can tell from their eyes that they didn't actually get everything, so I can approach explaining it in a different way. More so than that, I can actually see them draw in person and stop them halfway through to explain that's not what I meant. Meanwhile with online work I ask them if they understood, and I just get a single message "yes of course", and then I wake up one week later and they didn't get it at all.

So yeah, I bet running a studio is even more painful, especially in this post-covid age, my apologies to the indie devs I disrespected. I'm also gonna take the boomer's side on this one, office work may not be perfect but it's miles better than organizing people through fucking tubes.
>>
>>581924350
But are you paying him? It's different when you're paying people because even if they have to redo the work they're being compensated for the time so it's not like you're wasting their time completely.
>>
>>581911340
Looks great. I remember being rude to you like 5 years ago and telling you that your old trees looked like shit. Looks like toxicity wins again
>>
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for some reason bing shits itself saying it makes unsafe image content when trying to texture this quakepill test
>>
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>>581925414
>bing
>>
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>>581900842
>>
>>581924350
Jon Blow speaks of this
>>
>>581925585
and what do you use that's also free?
>>
>>581925710
it's borderline "common" sense desu.
if you don't have an in-person history with a person, don't try to work with them online.
There's a good reason why WFH never became the standard, and why even the most jewish companies still pay for an office.
>>
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>>581900842
more progress!

1/2 Camera can now focus on any squad or a grouped squad and follow them around
>>
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>>581900842
>>581926240

2/2 squads that have been grouped now get a number and be selected by clicking on the hud
>>
>>581924915
I'm paying them but it's per finished asset. I really should have went with a per-hour agreement but doing that online sounded very easy to be taken advantage of. Damned if you do, damned if you don't. I should just move to some city that has local talent available for my next game.
>>
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at what point do you give up and rope?
>>
>>581926752
soon(TM)
>>
>>581926752
Never! Suck is temporary.
>>
>>581926752
stealing assets if you feel stuck is fine. you can always swap them later.
>>
>>581926432
neat
>>
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2.5D side scroller setup.
>>
>>581927719
kinographic as the kids say
>>
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>>581926752
asking myself the same thing. it would be so easy to embrace schizocore ala Cruelty Squad and all its clones and put zero effort in but I can't bring myself to do it
my only options are to continue with sculpting so I can do pre-rendered 2.5D stuff, or continue bashing my head against the wall that is low poly. I've even considered going for the Ecstatica / Fygoon style but it looks so unappealing
the only part I have fully figured out is the environment side of creation, and that means fuck all unless I want walking sims without any characters. I'm spinning my wheels
>>
>>581926240
I like the concept and I get that it's most probably generated using gpt
either way
as someone who still plays starcraft, you're directly competing with the starcraft arcade, and the fact most of the fundemental things about how the controls work versus how they are expected to work in that type of game
if it's for learning, that's no problem
but since it looks like it's gpt generated, I would assume there's no learning happening
so, my suggestion, and I'm saying this positively
is to make the game in the starcraft arcade
going through all the effort to make something sub-par to the starcraft arcade (either one, and even warcraft possibly), is a waste of time
I would like to see whatever you're envisioning
it looks full of inconsistencies and clunkiness now however
>no unit collision
>rotating with ui elements
>total war style unit formation
and it needs
>multi-key units
>unit steal
>select all of type
>deselect all of type
>deselect one
>overwrite units
>and way more things but I'm not even sure you are going to receive the feedback or not
>>
>>581925414
it probably sees it as a naked man
did you try describing what it should look like?
>>
https://store.steampowered.com/app/2343580/Ghoul_Fright/
This actually looks pretty fun, yet it has 0 reviews. Kinda grim.
>>
>>581929437
>no cute anime girls
I won't make the same mistake.
>>
>>581929437
how many hours ago did it come out?
>>
>>581929437
The art style is like pencils stabbing my eyes
>>
>>581929437
the newgrounds-esque art made me check out immediately, and then the game itself seems pretty barebones.
In the past, this would have been an itch prototype, while the dev works on expanding it into an actual game.
If the dev was smart (or you), change the art, and expand beyond just punching
>>
>>581927981
you are doing a lot better than me
>>
>>581929437
looks like absolute shit
>>
>>581929571
Half a day ago, but this game came out hours later than it, yet it still has 20 reviews.
https://store.steampowered.com/app/4289410/BuGarden/

Also unrelated but this came out yesterday, pretty good idea, someone here should have thought of it.
https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/
>>
Is it a bad idea to release a barebones prototype on Steam and improve it with updates?
>>
>>581929950
yeah
>>
>>581930008
Ok I won't do it then
>>
>>581929950
I think that's more suitable for itch unless you have a viral early access hit on your hands
>>
AI still can't replace artfags. If you are not an artfag you have no game.
>>
>>581928656
I am genuinely grateful for your input, especially since you actively play strategy games.
I honestly have absolutely no clue what starcraft arcade is and I haven't played starcraft since I was 10yo but I'll check it out later.
All of your criticism makes sense but keep in mind that all of this is still very very early work in progress and I don't really have plans for the future and so a bunch of stuff is VERY experimental and I'm just adding things that I think would be neat (like the formations, I think they look fun).
I'm not really trying to compete with traditional rts games since this isn't supposed to be nearly as complex, just one randomly generated map with waves of enemies you have to defend against and everything is being designed so it could be played with just a mouse. Unit collisions are there but their models are currently slightly larger than hitboxes so they clip through each other, gonna tweak that later on. I'll save a screenshot of your reply and later on go through a list of all the things you said the game needs and I'll see which would fit into my current vision for this game.
Again, tyvm for very constructive feedback!
>>
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Nico Nico played my game at Tokyo Game Show.
Raggedy ass hobo stumbling through broken Japanese.
https://x.com/nico_nico_news/status/2101608648577614057
>>
>>581930757
Congratulations!
>>
>>581930862
Thanks! Sucks the last day was canceled, but had a line forming on the two public days which surprised me.
>>
>>581927981
>>581926752
Holy fuck just use Tripo.
There is no need for this in current year.
>>
>>581911340
Great game anon, I will copy it and finish it before you with AI
>>
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>>581925336
You mean this wasn't good enough?
>>581931243
Let me know how the AI improves my awful dungeon, okay?
>>
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>>581925336
people like you are invaluable
>>
>>581925824
> why even the most jewish companies still pay for an office
that was always about motivating and rewarding management by providing them access to women in a very hierarchical environment. her boss isn't her boss on tinder but at the office she's subordinate to him and therefore feels much more receptive to him than she otherwise would have. having people (especially women) in offices also helps dismantle the nuclear family
>>
>>581931836
Wtf I love jobs now
>>
>>581930757
>pedophile goes to japan to show xir kusoge
You people are fucking pathetic, stay a pedo in your country and stop polluting other countries they already have to deal with otaku faggots over there
>>
>>581932186
aaand here comes the nodev crab waltzing in
>>
>>581931836
>that was always about motivating and rewarding management by providing them access to women in a very hierarchical environment.
Not originally, that was just a consequence/ of the eventual integration with women joining the work force.
>>
>>581931093
???????
>>
>>581926752
Is that from the new hellraiser game?
>>
>>581932381
yeah I should have said that's how office jobs survived ubiquitous communication allowed by the internet. from a strictly utilitarian perspective, wfh should have been the norm for most office jobs even without covid
>>
>>581931093
what is tripo?
>>
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>>
>>581932352
My reply was rude I can admit that but I'm neither a crab or nodev, I'm just sick of the pedophiles who shitpost here daily and he's most likely one of them so whatever.
>>
>>581932472
>>581933096
https://www.youtube.com/watch?v=1vw39QCcQjg
>>
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>>581933117
>65.7 hours
>>
>>581933250
this is for high poly sloppa though
>>
I just lost 15% of my wishlists bros... granted I only had 15 total
>>
>>581933669
It's not it can do low poly as well.
>>
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After a bit of housework, a big victory against sleep deprivation and a double dose of pesticides, I'm finally ready to start gamedev today.
38 days left. I owe 2200 minutes of work. I used to say that's never going to be repaid but like 10 days ago I owed 2600 minutes. Feels good paying off that debt, even if it's to myself, even if it ultimately won't make a difference. It feels like I'm taking more control.
Anyway, still on damage decals. It's the fourth day and it only now occurred to me to see how they do it in other games and to copy them. You can sarcastic-slow-clap here.
>>
>>581933904
fag
>>
>>581933782
15*0.85=12.75
>>
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I like how these areas feel a little claustrophobic using thinner sized zones. And I am up until 5 AM game deving time to sleep.
>>
>>581933782
i have 4
>>
>>581930757
>getting your own booth at TGS
I'm jelly as fuck.
Do you live in japan or have friends over there?
>>
>No one ever replies to your prog posts
Bullish or bearish
>>
>>581936381
>game is dull
you tell me
>>
>>581936381
sometimes there's simply nothing to say about it, but you can still enjoy looking at.
devs need to realize this and stop being so whiny about 4chan likes
>>
How much should I expect from the personal calendar?
>>
>>581937761
what do u mean? u made a calender game?
>>
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>>
>>581938771
I look like this and make this expression
>>
>>581938771
I want to rape gyarus
>>
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make games that look like this
>>
>Total Wishlist Activity, today
>Wishlist Action Summary, today
>Current Outstanding Wishes
>Wishlist balance for period
How can steam not keep these values in line? They update at different rates, even though three of them are on the same page.
>>
transcoded (male with porn addiction) hours
>>
>making slop game
>working on prototypes for the levels
>end up going crazy with the art
>now there's a mismatch between the game being braindead simple and the art being beautiful and atmospheric
time to simplify
>>
Toonsouls won.
>>
hope fygoon's been doing well that nigga has my respect
fygoon if you're reading this hope you've been doing well nigga you have my respect
>>
we need fygoon back, and crumble too
and eric barone, and hopoo
>>
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>>581940487
>>
>>581939952
no i'm back to expand upon this, i've been spending the last 3 days carefully designing a level in my game to make it as beautiful as possible and the end result provides zero meaningful improvements to the gameplay experience, crazy shit, i'm learning more about slop fundamentals day by day
>>
time to add cheevos to me game for people who need their hands held through the content by giving them little goals about how to have fun
>>
>>581941069
He looks like a lesbian, poor guy
>>
art is a gimmick, a short-lived novelty, progression is the meat and potatoes, progression is the real content
>>
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>>581943126
if that were true then these would be all the rage
>>
>>581943126
its more like a venn diagram of qualities that make goycattle buy your game and art is def a circle, sorry to say
>>
I am going to overcharge my game because it has anime characters in it (Anime tax)
>>
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>>581943126
art is like how pretty is a girl.

We love to claim that beauty is relative and shit, and yet, a pretty girl will always win over an uglier girl.

there's a reason why humans love umi, because he's cute.

art is just how you make pretty or cute your gameplay.
>>
How do you cope with the fact that the "Idea Guy" is real and responsible for 90% of success for video games?
>>
>>581938860
If true you are bvilt for facial abuse and nothing more
>>
>>581943076
Hopoon
>>
>>581943991
you know what's really sad is that ideas are now capable of being stolen and used as prompts
before, you could spitball your cool ideas online with other idea guys
but now all it takes is plopping that idea into the idea to thing generator and now it's real
we can no longer share ideas freely
>>
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>>581943991
idea guy is just mixing a popular game X with mechanics from popular game B.

Or just very obvious variations of a popular game that the comunity ask, like GTA but medieval.
>>
this board is populated by mostly cowards
>>
just had a morning smoke brahs. time for some hardass proggy
>>
when will /agdg/ address the elephant in the room?
>>
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>>581944867
>>
>>581944867
proöööh
>>
>>581944430
You will never be an idea guy.
>>581944375
Very true, and very sad.
>>
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>>581944430
I know you're a retard Cris, but you're also a wrong one. if your creativity stops and starts at 'let's just mix X and Y game together' you're never going to make anything worth shit, for the most part
there's still a ton of room for new ideas. coming up with them is like sweeping up glass, the bigger chunks have been swept up and now we're sweeping up tiny shards and dust. a recent example is Hyper Demon, an FPS with a 360-degree vision mechanic that makes it almost entirely unique, something I'm surprised hadn't been done before since it seems obvious in retrospect
it'd help if people thought about fulfilling some kind of experience or fantasy first rather than thinking about genre and mechanics first, so they're not boxed in from the start. it seems like a lot of older games were made with that sort of thought process. you can look at random images like pic related and practically imagine an entire game based on nailing the core feeling / idea of it
>a musou game where you're just a pawn in a giant battle
>a game that captures the energy and spirit of jousting
>whatever the fuck that crocodile thing is
>a single extremely complex fight that's more of a simulation of fighting a giant monster than a conventional game 'boss battle'
and so forth
also seems like there are lots of genre fusions waiting to happen, rather than just simple game or aesthetic fusions. a metroidvania with a cinematic platformer, a kart racer with a 'boomer shooter' or TPS, whatever. or just take one interesting part or element from a game and expand upon it; something like the opening village sequence from RE4 is interesting to me and I can easily think of a game that's like that but souped up, mutating enemies with more behaviors, more environmental interaction, all sorts. also look outside of vidya for inspiration, watch films and read books
t. /ideaguy/ and autist
>>
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>>581946418
that's not idea guy.

There's a diference between game designer and the idea fag everyone mocks.

However if your inspiration is real life or shit like history, then you're not an idea guy.
You're a game designer autheur.
>>
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>>
>>581944375
You niggers act like this is new.
Look at how much shit got invented by random Anons on here and then got stolen by Youtube fags. Hell I'd be seething if I was the Anon that came up with the idea of the Backrooms.

You sadly can't post your ideas online anymore without them getting taken and monetized if they are good.
>>
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>>581947815
nefags still don't know about the drama here some years ago where there was a faggot literally ripping off another agdg here and getting more sucess because he put more effort into the same roguelite idea.
>>
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I present this with no comment.
>>
session? gooned
hitler? heiled
unreal engine 5.8? opened
yup, its gamedev time
>>
Welcome to the year 2026, Gray L.

Now let's get you some cinnamon twist ears.
>>
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That moment where I have to decide between maintaining my progress with the main game (a few months of work to do yet) or begin a much smaller project whose scope I can finish with less effort and time.
>>
>>581948595
>pedophile triptroon tourist
you shouldnt be here
>>
>>581947815
stealing back then took a good amount of talent and resources
now you just enter that shit into AI, so literally anyone regardless of how skilled they are can now gank your ideas
>>
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even gamemaker is too hard for me
>>
>>581949048
he may be a slopper, but he actually has a game.
what of your game?
>>
>>581948595
>cinnamon twist
more like granny vagina
>>
>>581949162
Embrace no-code: https://www.stencyl.com/
>>
>>581949197
where did i say anything about AI retard? learn to read rodriguez
>>
>>581949659
no game then?
sad!
>>
>>581949197
nta but I'd rather see no game than a slop game
>>
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>>581949048
I've already addressed this by giving Gray L thick legs/thighs to age her up.

She needs to appear short when standing next to Red Maple and the Dark Elves. She is Marotte's representation of speed, Red Maple is strength.
>>
>>581949867
>addressing the concerns of NPC feminist cucks
NGMI
>>
>>581949162
did you even try?
even schoolkids use gamemaker
>>
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>650 tris on this ugly fuck using basic primitives
how the hell, this was after I deleted a load of hidden faces too. I could make it far lower poly to reduce the count I guess but still
how do games like EDF even run? they have countless entities on screen at a time and they're far higher poly than this
>>
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not tight enough in my oppinion
>>
>>581950998
gpu skinning its easier to have a lot of same nigga model on screen than 50 different models
>>
>>581949162
I'll do the programming part for you, but you'll have to assume the under the desk duty.
Deal?
>>
>>581921291
You are small talk.
https://store.steampowered.com/app/4323380/This_Game_Costs_200_Dollars/
>>
bros I think his game's launch was... weird
>>
>>581950998
he cute
>>
>>581952372
sounds ... weird.
>>
>>581952372
just from his appearance i know it's incremental slop
>>
>>581952215
my game is actually worth 60$ and isnt just a lazy rpgmaker game
it does a few things no other game has ever done hell the soundfont i made for it is a whooping 256mb and is easily one of the best sounding soundfonts on the planet
>>
>>581952372
Everything is weird for Mormons
>>
>>581943991
I cant. I wish I had idea guy skills but I dont.
>>
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https://www.youtube.com/watch?v=1J5EydrnIPs
>official GameMaker tutorials
>>
>>581952372
I hate this genre of indie dev
>>
Is Unity CLI any good?
>>
>Low poly slop
>Pixelslop

Not buying your shit sorry.
>>
>>581901104
Copy the errors verbatim into Claude Opus and watch it fix this shit for you.
>>
>>581930757
nice!
>>581939381
what's stopping (You) to do them?
>>
>>581954939
>He can't afford Fable 5.1
Brokie cuckie
>>
>>581952372
Milquetoast ass nigga
>>
>>581955089
Opus is good enough for fixing shit, I use Fable credits for writing plans.
>>
>>581954930
Post your high fidelity slop that certainly doesn't look amateurish and totally AAA quality and definitely not bootleg or uncanny looking?
>>
>>581943991
>"Idea Guy"
... is a derogatory term for people with no skills (including game design).
The types of people who hit big with a unique idea almost stumble upon it by accident and never reach the same level of success again.
>>
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>>
what should we do about the vid-niggers?
>>
When does AGDG become Amateur Gnosticism Discussion General?
>>
>>581954930
what if my pixels are darkstalkers tier?
>>
>>581955631
pssh
>>
>>581955550
if you can't beat them, join them.
>>
Would it be possible for a solo developer to make zelda skyward sword today
>>
>>581955810
Do it
>>
>>581955797
I think I will work on my game instead
>>
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AGDG is saved. New AI models soon. I can't wait to use them.
>>
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>>581955631
>>
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>>581955994
>astra-minor
>minor
i'll be using that one.
>>
>>581955908
please reconsider. I have branno and nicu, and I want more agdg'tubers.
>>
>>581956272
Opus 5.5 out of ten just released
>>
>>581955810
Astra could make the gameplay and graphics in 50 million tokens, you would just have to build all the levels
>>
>>581955994
Have you seen the new Xiaomi models?
>>
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Someone made a super HD face Shader for the browser
https://skin-rendering.vercel.app/

Someone else ported Metahumans to the browser
https://x.com/gruberbuilds/status/2100426413799064056

Someone else ported virtualized geometry to the browser
https://three-meshlets-z23hmxbz1jwlff.needle.run/

Three.js is unironically closer to reaching Unreal than Unity or Godot is at this point. If Zuckerberg would have just waited a few years he could have had his own Metaverse with Matrix quality without dropping like 100 billion, web devs would have gave him everything to make his own Matrix for free.
>>
Thoughts?
https://steam250.com/hidden_gems
>>
no not really
>>
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i have developed the ultimate yesdev workflow i am perfected
>>
>>581956272
Sometimes I wonder if ragebait posts like this are made by people who want the lolifags antagonized in here...
>>
>>581957437
Finally I can live out my fantasy of being a mid bald bitch with acne
>>
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>>581957719
Looks more like a smilebait to me.
>>
>>581957486
if poke all toads passes 500 reviews and becomes overwhelmingly positive, the steam algo will start pushing the game hard
>>
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how do I add futa to my game without people calling it out as strange?
>>
>>581957437
Crysis(2007) looks better
>>
>>581957486
>can't find the link to the real steam page
>can't even select the name to google it without some bullshit popping up and hiding it
Thanks Claude, fuck you too
>>
>>581958680
why would you want to add something like that? were you molested?
>>
>>581958845
I just think it's neat.
>>
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>>581958845
>why yes, I do suffer from profound mental retardation, how could you tell?
>>
>>581958759
dam nigga u iz blind
>>
CALUDE OPUD 5.5 IS HERER!!!!! NOW I CAN FINALLY MAKE A GAME. THANKS SANTA!

Opus 5.5 performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.

Opus 5.5 is our first release since we called for pacing the frontier. External evaluators, including Frontier Design and METR, tested it before release. On our most comprehensive alignment test, it’s the strongest-performing model we’ve tested to date.

It outperforms both Opus 5 and Fable 5.1 on nearly every benchmark we report, leading on agentic coding and real-world knowledge work.

It’s also more efficient. Opus 5.5 uses fewer tokens per task at a lower price per token, and generates output more than 30% faster than Opus 5.

Opus 5.5 communicates more naturally, addressing some of the most common feedback we heard on Opus 5. It puts the most important information up front and follows the writing rules you give it.

Claude Opus 5.5 is available everywhere today. We're also raising five-hour limits on Pro, Max, and Team plans, so there’s more room to explore what it can do.

Read more: http://anthropic.com/claude-opus-5-5
>>
>>581958680
put a trans flag in the background and nobody will bat an eye
>>
>>581958925
meant for >>581958759
>>
poke all the toads should be priced higher
when will we stop underselling our art?
>>
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>>581958680
Make a separate species and make it clear that this species has no men.
They don't have to look different from humans, but they need to be addressed or hinted at that they're not human.
Additionally, add small bulges. Not too noticeable, but noticeable enough for those who look for it to see it.
>>
>>581959210
12 dollarinoes for a pixel art simple puzzle game is already on the higher side of things.
>>
>>581959210
My game will be priced at $10,000, one sale and I can lease a new car!
>>
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>>581958925
In the game page, not in the list.
Yes it's down there somewhere if you scroll down. It's still terrible.
>>
>>581959425
holy shi.,ett fhoholyn fukk fholu holy fuck why hasnt anyone taught of this before???
>>
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>>581900842

https://www.youtube.com/watch?v=P3p3iOY_ZGg

Did more work on illustrated combat for Marotte. I think I'm just about done with the feature.
>>
>>581958680
Hermaphroditic gods and entities have been used all throughout human history in ancient religions and cultures, just frame it as something magical or special that some powerful women have
>>
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>>581959712
>down there
literally just beneath the bar you conveniently cropped out, if you click it it takes you to the steam page
>>
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>>581959864
you mean that
the men have
on account of the cock and all
>>
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>>581958680
Just add it. It's not strange at all. No need to overthink it.
>>
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>>581956390
nta but I've been thinking about it for a while, and considering that next year the requirements to monetize a yt channel will double, it's better to start as quickly as possible
>>
>>581950998
if those basic primitives like that nose are geometry that's embedded within the face then you are spending a metric fuckton more gpu cycles just to compute that hidden geometry
>>
>>581958680
make customizable characters and add the bulge size option
>>
>>581960342
>It's not strange at all.
>>
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reeeeeeeeeeeeee
>>
>>581960875
It isn't. It's something that actually exists in real life. Compared to what games usually have like magic and zombies, it's perfectly un-strange.
>>
>>581958680
>without people calling it out as strange?
Don't include an English translation. Outrage culture and mockery culture over Japanese tropes is almost strictly an anglo thing.
>>
>>581961131
strange things exist in real life, they are strange.
>>
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It’s been a while, have any of you made major progress or released anything recently?
>>
>>581961229
Yeah but in a video game context futa isn't strange.
>>
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Going back to this project, as i got a lot of feedback from dd69. Wanted to address the readability issue first. Thinking about going away from the 1 bit pixelart to something drawn. I can do around 1 card per 30 min to 2 hours depending on how much i struggle with it ahaha. Which i think should be fine?
Wanted to ask if it looks too slop now or if there is any big critique somebody would have? I make sure to draw them so that 1 pixel in the game is one pixel on a 4k monitor.
>>
>>581960364
for real? I wasn't aware that intersecting geometry / non-watertight meshes were an issue for performance. just looked it up and most of the concerns people raised on it were about wasting UV space
plus with low poly there are cases where one would have to add more geometry just to make it watertight rather than floating
>>
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Do you guys ever just come up with one idea that solves so many things, opens up so many doors and is just all around such a great idea? Because I just did and now I'm excited to brainstorm again
>>
>>581961501
Yeah I do that all the time. It might be a good idea to use the excitement to actually implement things though...
>>
>>581961681
True, very true
>>
>>581961438
>if it looks too slop now
no, its too sloppy
>>
>>581959948
I didn't crop anything, that was how the page showed up in my browser. Let's also hear your cope for why the AI was totally right to making the steam logo a different color than the one everyone is used to.
>>
I know that feeling. Better than sex
>>
>>581962106
You know this isn't on AI but on the dev of the website? Nothing stops anyone from saying "eee claude this should be normal color and higher up". Blame it on the dev, not the AI.
>>
>>581962113
where the fuck is Levers and Chests you fat piece of shit
>>
>>581962280
FELL FOR IT AGAIN AWARD
>>
>>581961432
yes it is. I've never seen that in a game
>>
>>581962280
It's being made by Claude right now
>>
>>581961242
hey cyberkondomo! I didn't make major progress. I keep fluffing about with shaders and stuff and still have bosses to animate...
>>
>>581962583
You probably did but haven't realized it. For instance the vast majority of flowering plants are futa.
>>
>>581962974
flowers are just petals and pollen. stop with your jewish lies.
>>
>Vibe coded something that had major performance issues.
>Spent a day trying to fix it with the AI
>Check the Unreal forums.
>Problem was literally just a one line fix.
>Write the code myself.
>Everything is perfect now.
This is the first line of code I have ever written.
>>
>>581961998
My concerns were right then. Thank you for responding. Ill try to figure something else out.
>>
>>581959237
>>581959864
The game has Elves and fairies in it. Plus the elves in the lore were dicks and created human-animal hybrids (Excuse for catgirls) to mock humanity.
So I guess that solves it. I just wanted all the catgirls and rabbitgirls to use the same model and not have to make a male model for them.
>>
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>>581962280
Notch is a spiritual nodev. He loves starting projects but he hates working on them for longer than a year and quickly abandons them thereafter.

He is attracted to LLMs because he thinks that he'll be done with the game before he reaches the boredom phase.
>>
>>581963623
>get one negative comment
>redoes entire game
this is ngmi mindset right here. trve chvds ignore garbage criticism and make finished games
>>
>>581963826
why is arisu like that
>>
>>581961501
grats. I used to. not happened in a while and I need it to.
>>
>>581963808
are you inspired by the art of @picturd1 ? someone really should make a game that features femboys and futas like he does them
>>
>/agdg/ was good for a few hours
>a pdophile wakes up and starts shitting it up with its garbage "opinions"
im starting to think fygoon was a visionary
>>
that's a strange way to announce your presence

CAN I GET A KEKYPOW?
>>
>>581961438
Just add cute girls and I will eat up your slop...
>>
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>>581963980
Oh, no I think I might have seen some of their art before but that was not the inspiration. I am not really sure how you would translate this sort of art into a video game. I am incredibly mediocre as a 3d modeler and I have zero talent in 2d.
I got more inspiration from pic related, I just need an excuse to have female-looking soldiers everywhere and making them femboys/futa sorta fixes that for me.
>>
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Uhhhh should I use something other than Godot if I want to do a lot of procedural 2D drawing?
>>
>>581964101
>xhe is seething again
>>
>>581964297
what the fuck is wrong with you
touch grass immediately
>>
>>581962863
Lemme see
>>
Im trying to enable a plugin in godot but when I click it I get this error
>Unable to load addon script from path: 'res://addons/rmsmartshape/plugin.gd'. This might be due to a code error in that script.
Disabling the addon at 'res://addons/rmsmartshape/plugin.cfg' to prevent further errors.
Anyone know how to fix this I want to rip my pubic hair out
>>
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>>581964237
*nods wisely*
>>
>>581931509
I wonder if Hengist ever recovered from this....
>>
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Too many elves in my indie games.
>>
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>>581964445
>>
>>581964413
What exactly is the problem here?
>>
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The phantom, exterior like fish eggs
Interior like suicide-wrist red
I can exercise you, this can be your side project.
Cheat on your main game homie
AHHH i tried to sneak through the Steam store man
Can't dev it, can't dev it, my games stuck
OUTTA MY WAY ANON, WRITERS BLOCK, WRITERS BLOCK
>>
>>581964324
html5
>>
>>581961242
What game is this?

Progress is a lot of code stuff. Visually not a lot has changed.
>>
I wish people could tell pedophilia and post-pubertal teenagers apart. I'm dating a 17 year old, not a 12. Fuck off.
>>
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>>581965380
>midori and momoi
Ancientgamer detected, we have new kids on the block.
>>
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>>581965740
>>
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AIbros we got too cocky.....
>>
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>>581965879
don't do this
>>
>>581963623
nah it looks fine anon keep going
>>
>add a rori character
>japan instantly loves your game
bros is this true?
>>
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>>581964735
>>
>>581964452
no one actually uses godot, it was just a joke
>>
>>581965960
START :clap: DOING :clap: THIS
>>
>>581965960
I did everything he said and still failed. so now I'm doing the exact opposite. :skull:
>>
>>581966365
are you saying making an incremental game didn't work??
>>
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>>581965586
>What game is this?
No idea but it somehow reminds me of E.V.O: Search for Eden.
I wonder why no one has made that type of game again.

If you don't know, it's basically a side-scroller where you farm points to evolve body parts that increase stats or give new attacks or abilities.
https://www.youtube.com/watch?v=8nBlm7ec41E

>>581965879
OMGSISA
>>
>>581964452
Open up plugin.gd, look at the error, and fix it? lmao
Not every addon is up to date with the latest version
>>
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>>581966335
>>
>>581966285
i realized this too late
>>
We need to solve the edelnacho latinx pedo 'cord problem and /agdg/ will have yesdevs again, it's a simple as that.
>>
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still in early access
how much effort do you think it's worth to finish it?
>>
bros we are getting outpaced by foid youtuber devs
>>
>>581962113
He wasn't wrong when he said vibe coding was bad. When it first started getting pushed, and when he said that, AI was complete dogshit at programming and only non-programmers were impressed by it.
Only in the past 8 months did it become good.
>>
>>581966365
oh really? did you make a GOOD game?
>>
>>581966624
like 7
>>
>>581966746
he was wrong for months he cant read the room or update his opinion apparently or too late remember when he bragged being in mensa high iq society LMAOOOOOOO

he also like billionaire who has tons of time how is he not on top of this
>>
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>>581966939
He was also complaining about not finding any enginedevs in LA
>>
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>>581966746
>It was bad :(
>Now it's good :)
Some of you nibbas have the vocabulary of pre-school children.
Bonus points for using words like "shit" or "cool" as qualifiers.
>>
we should use gamedevtubers thumbnails to communicate with each other
>>
UPDATE: cris made a high effort thread on /pol/
>>>/pol/543095498
>>
>>581967139
*nods wisely*
>>
>>581967091
I don't know what you want me to say pedobro. It was bad before at doing anything beyond memey oneshot shit. It couldn't maintain a codebase without shitting itself. Now its capable of handling large codebases.
>>
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I hate shilling my game. I hate all the attention and the weirdos who slide into my DMs looking for God knows what.
>>
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Just used an AI to do some UI design for my game. Many will probably hate it (simply because it's AI, not because of whether it's actually good or not), but it works for me.

With AI, you can do anything you want.
>>
>>581967554
>With AI, you can do anything you want.
can it get rid of the frogposters?
>>
>>581967554
>With AI, you can do anything you want.
but that goes for everybody which means whatever you make will be worth a lot less simply due to oversupply
>>
>>581967661
no, its designed to kill off anime once and for all
>>
>With AI, you can do anything you want.
you can also do anything you want by using your brain
well maybe not you specifically
>>
>>581967661
I'm sorry, would you have preffered this post to have a tranime pedophile picture attached?
>>
>>581966756
yes. streamers said it's a good game. I got a ton of wishlists from one 15k sub guy playing the demo for about an hour during his stream.
>>
>>581967791
yes...
>>
>>581967771
>>581967791
Pepe is an anime.
>>
>>581967791
>would you have preffered this post to have a tranime pedophile picture attached?
*nods slowly*
>>
>>581966624
just tell super interlligence to finish it
>>
>>581967786
>>581967740
>>581967554
It's a balance. With AI, you can do anything you want (if you already know how to program and can spot the fuckups the AI will do)
>>
UPDATE: The minimum bar of quality has been moved up. Your game has to be twice as good as last year. Good luck everyone!
>>
>>581968032
The first poster you quoted is just a seething 'roon mad it wasn't PAID WHAT IT'S FUCKING WORTH.
>>
stop calling it AI. artificial sounds fake, and it's not fake, it's actually, amazing.
>>
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Should UI interaction be designed for KBM-first or controller-first?
This is so frustrating
>>
>>581968064
I want worse games, with vibecoded UI, made by people paid nothing, who care less.
*smug sornic*
>>
>>581968252
Your hidni game is a PC game, and will always be a PC game. Design it accordingly.

Console normalfags and steamdeck steamies can get fucked.
>>
>>581967554
You should only use ai to help code using it to make assests is soulless
>>
>>581968252
It should feel 1st class with either, that's the point of good UX.
Only the end-user matters
>>
ok we can use AI to make our games, but can we get AI to buy our games?
>>
>>581968252
what a stupid fucking question
>>
>>581900652
https://x.com/thsottiaux/status/2102463847714247142

fygoon squad, new models are out WE FEAST
TPD
>>
>>581968465
>using it to make assests is soulless
Why? How are assets different from code?
>>
>>581935680
No. I live in America. Some of the artists featured in the game are Japanese, but mainly I think it was because the game was inspired by Japanese arcade rhythm games.
>>
>>581968732
Ummm it hurts artists feelings when you use it to make assets okay? Just ignore that every big company including valve is using it to make art assets now.
>>
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>>581968032
>and can spot the fuckups the AI will do
That won't be the case in the near future.

There are two actual issues with vibe-coding because of the absence of struggle,
>you won't feel accomplished about your work anymore.
>you'll tend to get lazier and dumber the more you depend on it, dragging the quality of your project down indirectly.

The first issue is not a problem if you're just in it for the money, though.
>>
>>581968732
Your players will not see your shit code. Guess what will they see it?
>>
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>>581969037
>players will not see your shit code
>>
>>581968981
It will always be the case. Your AI won't be able to beta test for you and tweak fine settings, and it will still do lazy stuff to cheat. Just look at Tea app, retards tried to vibecode something an entry college webdev could make and put the entire file system and database in a visible amazon bucket.
>>
>>581969037
I can just make the assets not shit. I don't have to use the AI output as is, I can edit it.
>>
just installed unity cli and getting it connected to meshy through chatgpt astra-6. I've heard good things about Unity CLI and it only came out 4 days ago.
>>
>>581968732
The code does not affect the audience, the visuals do.
>>
>>581967875
say you didn't actually fail ok I see :)
>>
>>581968167
Thats awesome idea anon, Amazing Intelligence! We can call it AI for short!
>>
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Shit code is seen and quirky and cute.
Shit art is seen as disgusting and cringe.
>>
>>581968756
Oh I thought you needed japanese residence or phone number to set up a boot there. How was the process? How's japan?
>>
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>The original game doesn't even have a Wikipedia article
>Guy who copied your game is now a millionaire and created a new genre of entertainment
Biggest developer ass rape in gaming next to Bejewelled vs. Candy Crush
>>
>>581969203
>Your AI won't be able to beta test for you and tweak fine settings
Behind the times mate. Jev can play your game.
>>
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>>581969203
>Just look at Tea app, retards tried to vibecode
As I've said, it's only a matter of time.

>Your AI won't be able to beta test for you and tweak fine settings
AI is great at performing unit tests and finding exploits.
As time goes on, it will implicitly do all these things without the end user even having asked for it.
>>
>>581968252
touch screens
>>
>>581969452
unc stuck in the 1900s
>>
>Players won't notice when you vibe code
Your FPS drops by 50% when you hold two weapons on screen in the latest call of duty because of vibe coding lol
>>
>>581969452
They bullied that anime hitman clone game for years. The one where you are a highschool girl killing other girls.
crazy that you can likely prompt that game these days.
>>
>>581969417
it's too niche to get much organic exposure. steam page live for 3 months with 200 wishlists is a failure. I got lucky someone found my good game
>>
With all this talk of AI, it got me thinking - as a dev, why would you ever reveal you used it?
There's literally no reason to.
>but valve gabencunt will ban you for it
No they won't. There have been games already released that didn't have an AI disclosure and added it later. It's a slap on the wrist.
>But steamies will refund your game!
Steamies refund everything for any reason. The amount of steamies who do this will be a neglible amount.

The more I think about it, the less reason I see to do it. Either you say nothing and keep plausible deniability, or you get found out and just add the disclosure and just move on.
>>
>>581969559
the original didn't get lucky or wasn't as good. it probably benefited from Vampire Survivors being better or luckier.
>>
>>581962113
Always grim seeing this guy sit on ten billion dollars and be able to do exactly nothing with it because he's a fedora
>>
>>581969651
My vibe coded game gets 130fps with 50k miles of terrain generated and thousands of actors on screen.
>>
>>581969203
Tea app was done in the era where the agents weren't as good at doing external things, and since the leak was just firebase misconfig, I bet it was an issue introduced by some meatbag
>>
>>581969724
>organic exposure
not a thing in the slop-era
>>
>>581969651
It's funny that for some reason retards thing that pre-AI all games were bugfree and perfect and that when a game has bugs or performance issues then it's 100% AI's fault and not just another goof of a programmer.
>>
>>581969654
they only bullied his shit code because they hated him as a person, toby fox gets away with his shit code because people like him
>>
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>>581969767
I'm actually thinking the same way, here is game with AI dialogues without disclosure, and I bet it has AI art too but goyim cant tell

But check the reviews, there is even a bunch of positive reviews mentioning AI negatively
>>
>>581969831
I should have made slop. I did the target a niche and have 4 of 6 game magic
>>
>>581969815
may I see it?
>>
Progress:
Just clocked in on /agdg/
>>
my code is so shit i can't even follow it anymore, i just kind of let it lead me around and work with it.
>>
>>581969767
>as a dev, why would you ever reveal you used it?
People are too used to broadcasting everything they do in life thanks to Twitter.
That said, the most vocal vibecode devs don't care much about game development and just want to farm engagement.
If you look at the Twitter profile of one of those people who have 'one-shot' a game, all they do is talk about and glaze AI models like a cult.
>>
>>581970038
*underserved niche
*it's underserved because nobody buys the games anymore
>>
>>581969819
>I bet it was an issue introduced by some meatbag
see >>581968032
You actually have to know what you're doing to use AI.
>>
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>>581969838
Never happened in any other call of duty btw
>>
Find a game in this list with very few or no reviews that is a hidden gem.

https://pastebin.com/iui4ahw1

pro-tip: You can't.
>>
>>581969724
organic exposure does not exist on steam unless your game has made more than ten million dollars.
>>
>>581969767
I only use it for code, like 99.9% of all devs making games commercially now. I hate AI. but I use it because it does the job faster. I hate driving too but I'm not about to walk to the next town.
>>
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"why did my game flop" mfs when you ask them for a screenshot of their game
>>
>>581970460
I do get 200 page visits a day, from bots maybe, but maybe they are flybrain bots now though, that would be cool.
>>
>>581970398
I will not work for your "Hidden gems with no reviews on Steam" youtube slop video for free
>>
>>581970678
its from bots. Steam is as if not more bot infested than facebook.
>>
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>>581970506
>I hate AI. but I use it
same....
>>
https://x.com/AnthropicAI/status/2102435703535939725

while the latinx nonce freak is having his daily melty (imagine posting here like its your job, every single day) AI chads are winning, bigly!!!
>>
The post below was made by a flybrain bot
>>
>>581970714
You don't have to. I've made the list. I've gone through almost every single game on Steam for several weeks.

Reviews match game quality. There is no debate.
>>
>>581970618
I was going to say Arksync looks good but on close inspection it's probably too lowres for it's own good.
>>
>>581971005
Is PIH a quality game?
>>
>>581971091
No idea, never played it.
>>
>>581970836
>cuckbros are winning bigly
why cheer for your replacement?
>>
>>581970836
damn. almost as good as the fridarian tale
https://x.com/The_Alex/status/2102440678282412195
>>
>>581970678
70% of those are websites like steamdb or isthereanydeal, or key reseller sites scraping and tracking your game for their own websites.

there's hundreds of sites like that, all in different languages for different countries as well.

shit's grim out there and the fatfuck doesn't give a shit.
>>
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>>581970398
your thesis only works because you filter out games that go against it lol
>>
>>581969767
It's called being honest, but you need to be white to get it.
>The amount of steamies who do this will be a neglible amount.
So why not be upfront about it if you admit it doesn't matter?
The more people disclose it the more normalized it will be for AI to be used. Plant a tree whose shade you won't stand in one day maybe.
>>
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>>581971447
That's only a very small selection of games compared to what I had to sift through.

Also, they are very obviously scamware so obviously I had to sort them out. Scroll down to read the actual reviews.
>>
>>581971674
But why disclose it at all? It's just a tool among a dozen of others that people use to make games.
>>
>>581971674
>So why not be upfront about it if you admit it doesn't matter?
Because trannies like you get unreasonably upset about it?
>>
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>>581971763
kek
>>
I'm a turbonoob with unreal engine, only done stuff in libgdx for now.

I want to have a hunter in a small forest with 3000 animals to hunt. Does performance go through the roof? The bottlenecks i found are:

- full skeleton animation: use vertex instead (which would look like shit for hit detection and movement in general, i suppose?)

- shadows (ive been advised to use static shadows on idle animals, which would still look bad because an animal slightly moving its head would have a static shadow)

Are these recommandations good? Or at 3k units there is simply no problem at all and clauda was overcorrecting as always?
>>
>>581971763
Ok, rechecking the number of games in your list I agree that it's not a big difference, I kneel - another win for "like... just make a good game" faction
>>
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I'm not going do a demo because otherwise more people are going to realize my game sucks and less people are going to buy it.
>>
>>581971840
I thought it was obvious from my post that I use AI myself and plan on disclose it? Do you just not have the required IQ for proper reading comprehension? Maybe ask Claude to explain my post to you next time.
>>
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>>581971674
Gamers say valve is the most moral corporation and they don't disclose their AI use therefore it is moral to not disclose your AI use.
Shrimple ass :3
>>
>>581972085
better make a good fake trailer then bitch boy
>>
>>581971763
wtf @cris this game made 100k euros according to the boxletter method!!!!!

what are you waiting for, make a steam page ASAP
>>
opus 5.5 won
pedophilia lost
>>
>>581972085
good call. make demos only if they will help sell your game
>>
>>581972174
WTF? I thought valve was anti-AI?
>>
Told Opus to fix all my user interfaces. Gave me a list of shit it would do, look cash money so I told it to go ahead. Currently been going for 15 mins doing stuff and it's only used like 5% of my tokens. will report back when it's finished.
>>
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>>581972174
not AI
>>
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>>581972578
True its a perfectly normal PlMGD ADICA fight sign
>>
>>581972085
Instead they will refund the game and make Steam think it's not worth showing to anyone.
>>
>>581971985
you'd have to wrangle some heavy optimizations to do that with timmy's engine
>>
>>581972763
That is clearly Bulgarian. I know because it's like a retard wrote it.
>>
>>581972763
keeeek
>>
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Risk of Rain 2 style Gunner Drone but instead of being a drone it's a cute loli fairy that follows you around like Navi and shoots with her little wand.
>>
>>581969767
>>581969767
>as a dev, why would you ever reveal you used it?
Because my cute dear fans are precious little things and I don't want to mislead them :)
>>
I also made a list documenting all Steam games released on the first of September.

170 games released in one day.

I didn't pay much attention to the quality that day.
That said, over half the games didn't get a single review for over an entire day, so maybe a hidden gem could have released then.
It wouldn't surprise me if some have more than 0 reviews by now, though.

If you want to open the links quickly, paste the list in Notepad++ for clickable links.

https://pastebin.com/kHm4J814
>>
>>581972949
great idea kanna
mortan will now sell an extra 5k copies
>>
>>581929437
>>581929902
>still no reviews
rip
>>
>>581971447
NTA but even if bad games can have many (good) reviews for one reason or another, the point stands that good games don't fail.
>>
>>581932186
>>581933218
based

pedos need to rope themselves
>>
>>581973264
By antagonizing /agdg/ schizos like this aren't you scared of getting doxxed or worse when you release your game kannadev?
>>
sigh

this guy's always hungry for drama
>>
>>581939381
>random flat shading mixed in with normal maps and highly detailed meshed
absolutely disgusting
>>
>>581932186
>everything japanese is pedophilia
>everything I don't like is pedophilia

kek. excuse me, zir/xam, you do know you are 4CHAN, right?
>>
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>>581973582
Have you tried not being a pussy?
>>
>>581960364
Source?

>>581950998
Why the fuck are you worrying over some tiny number of polygons? Makes absolutely no fucking difference to a modern GPU. That face could be 650 or 6500 and it wouldn't make a fucking difference.
>>
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took me 3 days to vibe code a functional kof 2002 remake.
>>
>It took AI three days to make [ancient game] but worse
>>
>>581974307
that's amazing cris. now make your own game
>>
>>
>>581974307
how do you get money to vibe code shit
>>
>>581974307
KoF2002 doesn't have tag mechanics nor Krizalid
>>
>>581974307
Good job, Cris.

I am excited to hear more about your game in the future.

>>581974247
he is a tourist hailing from the soijak website
their culture is strictly anti-japanese culture, trolling and obsession with internet drama
their presence was much smaller when jannies used to babysit these threads, but they gave up because they kept ban-evading and now he's been shitting this place up for over a year now
>>
I'm taking HUGE STRIDES towards my game development goals.
>>
>He still thinks he can make a game without catgirls/elves/bunnygirls.
Enjoy being poor
>>
if nobody boughted your game, who you can blame?
>>
>>581975221
>>581973256
>170
>>
>>581975000
Do you mean I need to have all 3 or can I have just one of those types and it will be enough?
>>
>>581975221
jews
>>
I predict that this friendslop will make it big
https://store.steampowered.com/app/4715160/Finals_Week/
>>
>>581975221
If my older female cousin abused me as a 12yo boy I wouldnt care about games.
>>
>>581975221
gabencunt
>>
>>581975637
*nods wisely*
>>
>>581975630
already over 500 in the discord. yeah.
>>
>>581975887
*1600 members
>>
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Shaders are math slop. Fuck math. Fuck shaders.
>>
>>581976252
u dumb
>>
I need a particular millennium math problem solved in order to get my shader made.
>>
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>>581974675
I like to ragebait them
>>
>>581976252
Watch Acerola on YouTube. Maybe he will teach you to like shaders.
>>
>>581955429
this guy is such a fucking loser he'd fit right in here
>>
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>>581976445
why she looking at me like that
>>
>>581976463
nah his games are soulless.
>>
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>>581976252
I love math above everything else, math breeds me
>>
>>581975325
Just one is enough but if you only have 1 you have to have really good gameplay too.
>>
might work on my game now

i dont believe in it but i dont have any other idea
>>
Fuck, that's Pretty Cool.
>>
>>581976460
>Acerola
leftist pretentious peak dunning kruger chud
>>
What are an obvious signs that a game is Chud coded?
>>
>>581976785
thanks
>>
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>>581976252
Shaders are fun once you know a few common practices.

>>581976445
I respect your decision, but I think the healthiest option for everyone involved, including the tourist invader, is to ignore them entirely except of warning people of their existence (as they like to samefag and derail)
>>
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Sculpt bros. how did I do?
>>
i use mixamo animations and rigs for my game...
>>
>>581976870
He's a pro. He knows what he's doing
>>
>>581977305
I can tell
>>
>>581977527
bastard
>>
>>581977241
needs more subdivisions tbf
>>
https://tiermaker.com/create/agdg-demo-day-70-tier-list-19868361

Now that the dust has settled. Let's see who had the best showing at DD70.
>>
People say you need to go outside to find new game ideas but I worked a job for 3 months where I was outside all day, meeting new places and people every fucking day, and I got no game ideas from it.

Maybe the problem is me.
>>
even if your game got done today and looked and played as well as you're aiming for, it would still probably flop
and by "your game" I mean something you're actively working on and it's playable at least as a prototype
>>
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Making my two dream ideas has made me realize they're just slop.
>>
>>581978380
anyone could have told you that
>>
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>>581977465
At what? Did he work in the industry? From what I've seen he's worse than me so I don't consider him a pro.

Here's a real pro.
https://www.youtube.com/c/InigoQuilez
>>
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>>581978380
I shouldnt have laughed this hard reading this.
>>
>>581978041
I had the flu. you tell me
>>
What do you think Claude is up to?
>>
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Rest in piss lil dude
>>
>>581978041
my demo = s
every other demo = shit
>>
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>>581978041
>>
>>581978350
Why? I think you underestimate just how good looking and playing my game would be.
>>
>>581978470
>At what? Did he work in the industry?
Yup there's a video in which he goes over his qualifications
I think it's this one
https://youtube.com/watch?v=O-2viBhLTqI
Not sure tho, can't watch it rn to check because I'm at work
>>
>>581978968
I don't deserve A tier, but thanks.
>>
>>581978380
Cris finally took his meds. This new arc will be... weird.
>>
a LATAM can never give up KoF, it will always call to him like a siren of the favela
>>
>>581979032
is it a game that exists at least as a playable prototype?
>>
>>581979167
If true nice but I've seen YouTubers lie about their supposed qualifications and it's better to look at results. If I had to rate his skills I would give him a 7 to 8 but he's nowhere near pro level. There are way more people that are miles above him that I consider pro.
>>
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I reduced the combat range across the board in War of the Lardinals to make it easier to get sweet footage to post on twitter.
Thanks for reading my plog.
>>
>>581979446
Yeah. Demo on steam for a month.
>>
>>581979341
So you're saying I should dev a koflike for easy latinxbux
>>
>>581978968
why did you put my game so low you piece of shit?
>>
>>581980854
issa ragebait
>>
fuck this codex thing.

it took me forever to get codex to work with Unity CLI, and RIGHT when i got it to work, "Rate Limit".

ChatGPT really wants me to pay $100/month for this.
>>
>>581978968
i'm assuming you ranked paloo so high because of it's artstyle. because the gameplay is kinda shit desu
>>
I aint smart enough to create deep-meta games
>>
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>>581978968
>kanna game
>shit
it does have appeal but you're not wrong
>>
>>581981230
Did the dev write this part of the article?
>>
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>>581980753
>latinxbux
>>
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>>581981002
GPT-6 Astra will blow up your entire weekly usage in 10 minutes on the $20 plan.

They just released GPT-6 Sol 6 and GPT-6 Luna just became available in Codex, you should be using those with the $20 plan.

$200 plan = Astra
$100 plan = Sol
$20 plan = Luna
>>
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>>581981349
>>
>>581981662
insane how much money people pay for a clanker to plagiarize github code
>>
>>581978968
new crabposting meta just dropped
>>
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>>581977850
*I let it cook for a bit. this was Claude Opus 5.5 'sculpting a realistic head' in blender. took 55 minutes.
>>
>>581981892
money well spent
>>
>>581981349
how can he make it less shit?
>>
>>581981662
i'm testing Astra out right now, and will switch to Luna after this test.

I literally just connected Unity CLI and told Astra to build an items shop exterior right in unity at the position i gave it. i'm wondering what the result will be.
>>
>>581981892
you forgot to add "make no mistakes" to the prompt sis
>>
>>581981892
niggas do be really wasting money on shitposts these days
>>
>>581982234
no mistakes were made
>>
>>581982136
Add story? Gameplay? Dialog? A reason to play aside of graphics?
>>
>>581982136
Add femboys.
>>
>>581982270
it's free. I mean, I use AI for my game and didn't hit my limit (which resets in 4 hours)
>>
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I think I've finally mastered these old timey synths

thoughts?


https://vocaroo.com/1cyLcIcMoYum
>>
>>581982892
good goy
>>
>>581982270
>niggas do be really wasting money on shitposts these days
Yes.

https://vocaroo.com/1pMLphGhe9Gv
>>
>>581983093
I'm on neetbux. so. hahahaha
>>
>>581983383
when the wagie revolution happens the betabuxxers will behead all the neetbuxxers
>>
>>581983068
um crackly.
>>
>>581983547
sorry i'm poor so i only have the tutorial versions
but apart from that..?
>>
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look out!
>>
hmmmmmmm
Yes.
>>
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>>581983815
>>
>>581983657
I enjoyed it
>>
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Purchase app credits.
>>
>>581983657
arnold is spinning in his grave
>>
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rate my slop character design.
I know it's not a cute girl, rate it anywya.,
>>
>>581984473
slop/10
>>
>>581984461
can you be more specific? is he spinning because he died happy?
>>
>>581984473
why
>>
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>>581984473
Would put it in a HOI4 mod/10
>>
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Should I make a game where something like 64 waifus are randomized in diferent tournament brackets and then have them fight in battle royale fights, until there's a winner, and have twitch viewers basically gamble imaginary money on whoever is the winner of each round?
>>
>>581984707
How about you stop thinking about waifus and start thinking about your core gameplay loop.
>>
>>581984707
just copy the trainer games, you get a wifu and have to give her training for her tournaments. If she wins she fucks you.
>>
>>581984707
I think you should make it, but do all the art in claymation.
>>
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>>581984826
>How about you stop thinking about waifus
>>
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>>
>10 years of no progress
jarvis, pull up the vibe-coded tetris game
>>
>>581984707
>>>/v/748251773
>>
>>581978968
>mortan in shit when it's the most successful of the list
>>
>>581986084
>success
>megaman legends paint job simulator

cope
>>
tier lists don't matter

what matters is concrete criticism
>>
>>581984473
i would tell ai to tone down so much detail, and also turn it into a big busty anime girl.
>>
>>581983068
what's up with that noise at 00:03 and 00:28?
>>
>>581986341
you got brainwashed
>>
>>581986084
Stop falling for bait.
>>
I think AI can make mortan models now with opus 5.5
>>
Now I wish I could play Mortan to see if people are right.

My guess is that Kanna couldn't get the gamefeel (movement or combat) right.
>>
>>581986084
The art is nice, but that's all it has. It's doesn't have any real gameplay.
>>
>>581986084
successful how?
im nta and I think it has severe game design flaws in the core gameplay, arena design, enemy design. as it is it's an inevitable flop. adding more enemies won't help.
>>
>>581987460
it has the same amount of gameplay as the games its cloning thobeit
>>
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proggy
>>
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uhh thats just a resident evil 2 screenshot
>>
>>581987701
What game is it cloning? Unity asset flip #126391745?
>>
>>581984318
Maybe...
How does it work?
Can I just purchase a bunch of credit without having to chose a specific app name or the like?
>>
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why would I help improve your games when you're my competition
>>
can the lead developer of mortan and ceo of kanna games please allow us to download the game so we can settle this dispute once and for all
>>
>>581984707
No, because that's my idea.
>>
>>581987945
post void and cruel
>>
you know those tycoon games in roblox where you just buy upgrades to see number go up? i think they're slept on

scritchy-scratchy capitalized on them a bit but we can do better.
>>
>>581988273
no I don't because only pedos and children play roblox
>>
>>581984318
Okay, I did. What now?
>>
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>>581988046
No, I'm not!
>>
>>581983785
Give him wider chad shoulders.
>>
>>581988317
used to be the latter now im former
>>
so this is the power of Unity CLI

i couldn't find Luna so i went with Terra.
>>
>>581988341
DO
NOT
REDEEM THE APP CREDITS
>>
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>>581987969
Yes!
>>
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>>581988341
Only 1?
>>
wish they raised the steam direct fee to $2,000
>>
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>>581988353
He is getting cooler looking. and has a little environment now.
>>
So since Steam requires at least 10 reviews to not nuke your game from the algorithm, does that factor in reviews for free game copies or can I just pay 10 people to write a review and gift them the game?
>>
>>581984473
is he supposed to be a cyborg or does the ai not know what a monocle is?
>>
>>581990703
Free copies don't count
>>
>>581989206
Ok, I will do it.
>>
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>>581990653
look at him go
>>
>>581991163
Nice...
>>
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>>581987701
My game has all of the gameplay!
>>
looks like aishart went to sleep because he has school tomorrow
>>
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>>581991519
>>
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>>581991163
walkies
>>
crap, shoulder weight set wrong. oh well next time
>>
>>581992030
who is aishart?
>>
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I give this 7 minute human drug trip music i just performed to you /agdg/
please use it in your game

https://vocaroo.com/1cNa3AclzrRx

https://vocaroo.com/1cNa3AclzrRx
>>
>>581992187
Cool! use webms
>>
>>581992518
the guy who talks like this >>581906969 and only hangs around to samefag and troll
>>
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>>581992571
what the fuck why is this good
>>
>>581992571
around 03:15 really spoopy then at 03:30 it became pure kino

are you a musician anon?
>>
>>581990727
He is all borged up for King and Country! England was nuked 40 years ago, he is fighting for a dead country.
>>
>>581993250
oh yeah, it's right out of blender and I didn't think to convert, just optimize.
>>
uuhhhhh aggybros???
>>
>>581991095
Sorry change of plans I consulted AI and it advised me that it will be more profitable to invest the money and buy the credits only when my game is near release
>>
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>>581994228
>>
>>581993519
oh yeah the 'dite guy forgot about him. he's medicated now right?
>>
>>581994228
Yeah, YOU ARE THE GAME DESIGNER, The bot is your niggerslave.
The bot will do what you tell it to do if you give it the right prompt.
>>
>>581994235
app credits are getting increased to $1k
>>
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>>581994462
>niggerslave.
>>
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>>581964297
>>581988046
elf girls owe me sex btw aggy needs more games with them i'm not going to acknowledge the schizo itt cause he scares me
>>
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what in the name of god
>>
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>>581994679
>the schizo
>>
>>581988341
AI generate a steam page description and screenshots for a generic game, get it approved. then change it to whatever you like
>>
>>581964324
Enginedev your own SDF shaders
>>
>>581994679
I'm cooking some elves, expect next year.
>>
>>581994228
Well of-fucking-course, you're supposed to be the game designer while Claude is just your peon doing the dirty work. If you delegate the game design to LLMs then what the fuck are you even doing?
>>
>claude, clone this game's design
>>
>>581994910
That's what I did except I didn't even change anything, I just kept the AI generated capsule art, description, trailer and what not.
>>
>>581995676
NOOOO YOU CANT DO THAT I WORKED SO HARD ON MY GAME ORGANIZE-A-MILLION-BUTTPLUGS NOOOOOOOOOOOOOOOOOOOOO
>>
>>581995614
stealing is not designing
>>
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>>581930668
starcraft arcade is essentially a game engine, almost noone here entered game development naturally so obviously they don't know anything other than go dough and unity and whatever other junk exists for free
make game modes -> make mods -> make games
I never made anything with starcraft (2) arcade but I made other gamemodes when I was very young which led into other things
personally I now do engine development (no ego towards people that don't despite how it seems, only mainly disappointment)
I simply want people to stop forcing themselves into depths they aren't meant to be in and produce anything other than high quality content
I'm glad you're staying positive though, keep posting the progress, I'm interested in seeing the rest of the game
>>581988046
because if every game on steam had 5,000 reviews and was expected to have high quality, even the current flop games would get more attention from store traffic
>>
>find a game that's gaining wishlists/traction on socials
>tell AI to make analysis of the game to fix holes/gaps/drawbacks and expand it with addicting features
>throw thousands of dollars worth of tokens at it
>make a better clone
>>
>>581994323
he is no longer flooding the thread with comics so i'd say the lithium salts are doing their job
>>
>>581994228
clankers lostered
>>
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My next game will be a horror game filled with the most depraved shit I can imagine.
>>
>>581997448
you're not gonna finish one (1) game
>>
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>>581997448
like this?
>>
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I've been so lazy this week I couldn't even be fucked whipping my slave so I'm ending the week with 20% unused quota. Peak procrastination when you're even too lazy to write some prompts for the clanker.
>>
>>581997648
I ended the week with 80% unused. i pay 100 bucks a month.
>>
>>581997448
>"from the mind of kannadev..."
>>
Games I made and actually finished:
>Megaman 2 Legacy
>Naruto Wild Draw 3 (and 2...and 1)
>Excel Rayne
>Excel Rayne CE: Custom Edition
>Rp Radio II
>Rp Radio 1
>Rp Radio CE
>Rp Radio FM Blaze and an expansion pack "Inferno"

My fans want Rp Radio 3. Maybe I can reuse the code for Excel Rayne X for Rp Radio 3 in the future. But one game i want to make is "Shugo Chara Online!". I might tie it's existence to the Embryo.

Just imagine Shugo Chara Online!
>Get your guardian character
>Customize it's moveset like Persona and SMT
>Train it to learn Character Change and Character Transform
>Have 2 guardian eggs at a time

sorry, but Amu's keeping the 3 guardian egg gimmick to herself.

if you ever watched Shugo Chara! you are now my friend.
>>
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>>581997448
kanna you can't show that in a christian manga!
>>
>>581992571
https://files.catbox.moe/wv6iy6.mp4
>>
>>581997939
>Megaman 2
You didn't make that though
>>
>>581998768
It's Megaman 2 Legacy. It's a sequel to Megaman 1 Legacy.

Megaman 1 Legacy was a single-player BYOND platformer. Megaman 2 Legacy changed it to a multiplayer game that plays like Halo except in 2D.

Megaman 3 Legacy was in development, but it got canned unfortunately.

I can't tell you how many byond games i've lost to computer problems and time.

I'm lucky i still have the host files for Excel Rayne 1.

My post popular games were Naruto Wild Draw 3 which got 30+ players at a single time in it's peak, and Rp Radio.

I still have the host files for megaman 2 legacy too. It's on archive.
>>
>>581999106
>*kills /agdg/ discussion*
damn
>>
>>582002409
i dindu nuffin

i actually release games. sue me.
>>
>>582002509
You will be served
>>
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>>581997448
>My next game
mortan steam page status?
>>
if nigerian scammers can get their game on steam then so can our resident kannadev
>>
I decided to build a functional economy before I built the wargame.
>>
kanna can you give your main character irritable bowel syndrome? asking for a friend
>>
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I really want kanna's game to succeed, I haven't say anything because it's hard to criticize a dev that you actually support, and also when he posted his main inspiration games I thought that he eventually would do what is needed, but the truth is that I can't hold it anymore

>>581986084
basically what mortan lacks is
>force you to fight fast
>suddenly be face to face with enemies
>progression

>>581988182
not really, just because kanna plays his game like that https://www.youtube.com/watch?v=ZPA9AdfDbYI (kanna put it in private) it doesn't mean that it's the same game
>suddenly be face to face with enemies
mortan neither force you nor motivates you to go fast, you can play it as safe and comfy as you want, why? because you can see and attack enemies that are in the next arena even before they look at you, once you understand this trick, you start to see it everywhere, and cruel or post void aren't the exception, they use corridors and doors to hide enemies from you until they are close or very close to you, reducing your response time, and thus forcing you to be on the edge
>force you to fight fast
in post void this mechanic is the key https://www.youtube.com/watch?v=NVY-HHjnB3A
you better go fast or bye
>progression
if you look a post void's gameplay you can see that the player oneshot everything at first level, and then it gets harder and harder, thus creating progression, something that doesn't happen in mortan
>>
I realized I had a number of misconceptions regarding vehicle and tire physics, which led to me implementing a new, more robust and accurate tire model. I also made some adjustments in where and how forces are applied, and added a very basic loose surface model.

All of this means that now you can rip skids at super high speeds like the big boys instead of your tires becoming soap after going too fast. It feels pretty good overall, quite happy with the outcome.

The fact that it feels like work for the next day or two will be mostly tweaking some things here and there instead of fixing a million bugs is quite encouraging.

One unfortunate side effect of moving the physics to the physics thread is that webms now look like ass, though. What a bummer
>>
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I almost had a nervous breakdown trying to animating a sprite all day and failing to do so.
I shall be reducing my sprite from 35px to 27px. It will be easier now for sure.
>>
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>>582004398
it's over...
>>
>>581978968
Red 2 clears the whole list by having the whole first area and a boss
>>
>>582004398
>progression
Anon hate lite trash and the game is better without it
>>
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https://vocaroo.com/16o9FQGdwTOc
>>
>>581987701
Megaman Legends at least was fun.
>>
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small bit of progress.
I've added the referee in the background. He walks around staying inbetween the two fighters and signals the point scored (although in the webm he is doing it the wrong way).
>>
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>>581978968
Thank you for playing Marotte.
>>
>>582006653
Why is my mom in your game?
>>
>>582006863
Your mom is a good woman and you should be kind to her
>>
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https://www.youtube.com/watch?v=5MFORiebZks

>Claude can now one shot Dark souls in unreal engine
Idea guys, we won.
>>
>>582007154
buy an ad
>>
>>582007154
Claude just raped my girlfriend's boyfriend.
>>
>>581997448
Same...
>>
>>582004609
neat
>>
>>581961438
>soul
>soulless
>>
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>>581900842
Weak day. Spend the whole day learning and dealing with atlas, packers and some extrude shenanigans with Tiled. Well, I did manage to create a TiledMap, but now I am trying to figure out what is fucking up the occlusion within Cocos system. I will go back to it tomorrow. Also, here is my daily anime girl tribute to this general cult so they don't destroy me.
>>
saw this random video on youtube and thought about agdg https://www.youtube.com/watch?v=6_cCufO5c9U
you are eating so good in 2026
i tried to make games in early 2010s and it would take months to learn and produce all that stuff, now it's just few bucks
>>
im not clicking on your ruskie video
>>
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>>581978041
>>
>>582010187
yeah, its fucking crazy. still haven't processed it mentally
>>
manual devs are getting lapped so hard it's not even funny
https://x.com/hraness/status/2102501684169634220
>>
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>>582004398
I've been working on addressing those issues after DD feedback.
You seem knowledgeable and critical enough about this without having any malicious intent so if you're interested you could help me with some private playtests of future updates.
Just gonna leave that offer on the table in case you are up for it.
>>
dev music

https://youtu.be/RKm6uK7bRfk
https://youtu.be/Lrle0x_DHBM

this one is good visually if you like women's legs and thighs
https://youtu.be/5OoZ83lqIbo

>>582003874
I too believe in kanna
>>
>>582012697
gay
>>
i dont believe in kanna
yeah his art is good but he is lacking in originality
i do not give two fucks about some pussy void game piut some originality in your shit
the game needs more of what gamers crave
>>
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>>582013169
It's an alpha version, calm down. More is coming.
>>
>>582012697
>Make obscenely hard enemies who fly around and dodge your attacks
>Create homing arrow power
>Bad players are forced to dump runs until they can reroll for the homing arrows
There, I solved the game for you
>>
>>582013341
faith restored
>>
Reply with music pls

Seth MacFarlane had some muppet songs released
https://youtu.be/NX0o6oHWx1s

>>582013169
ouch ...

>>582013341
that's the spirit
>>
i kinda wanna design a gosuloli (gothic lolita) character because it would fit the underlying character idea i have but also eeh it's so fucking overdone nowadays
>>582014484
man, i feel like seth macfarlane's real passion and talent is in broadway performing but he's just forced to keep making family guy because it's so profitable
>>
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>>582014484
https://www.youtube.com/watch?v=1pquc1JIPk8
https://www.youtube.com/watch?v=KH9N3hMscPM&list=RDKH9N3hMscPM
https://www.youtube.com/watch?v=WPpDyIJdasg&list=RDWPpDyIJdasg
https://www.youtube.com/watch?v=IBcUkTXAwbw&list=RDIBcUkTXAwbw
https://www.youtube.com/watch?v=sqnR8MnUD1w&list=RDsqnR8MnUD1w
>>
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>>582014484
https://www.youtube.com/watch?v=3IclOslC-po
>>
I had a puzzle game I was working on slowly (almost had a vertical slice). I kinda want to shit it out so i can say ive finally made something

My current obsession is making a spiritual demake of Pokemon Red, with glitches, memory corruption, cut content and urban legends. Like if the game data was stored in a 64kb volatile memory and the player could poke certain things to "cheat", but its intended progression. Forced programming oversights and broken moves and incorrect info, etc
>>
>Finish all of the features and UI for my game.
>"Claude, look at X feature, do research into other games that have a similar feature, think hard, draft a proposal for improving this feature."
>Game just keeps getting better.
Crazy
>>
>>582018139
See, youre still doing an iterative process and using AI as a tool. Thats good.
Less good is "Claude, code a perfect replica of Red Alert 2, but with anime lolis and persistent multiplayer"
>>
>>582014484
https://www.youtube.com/watch?v=PSIL044YwQ0
>>
>>582018139
What I've been doing recently I've been writing design documents for features and systems and then turning them into a bullet point list of key aspects and pre-pending the document with this and feeding my ideas into AI:

# ANALYSIS QUERY

You are a veteran game designer who has shipped multiple titles across genres and specializes in design document review during early greenfield development.
I've attached a work-in-progress game design document. Since this is a greenfield project, no design decision is sacred — treat every mechanic, system, and narrative element as open to revision.
Analyze the document and deliver a brutally honest, objective critique. Do not soften feedback to spare feelings; if something is fundamentally broken or not worth pursuing, say so directly and explain why.

Cover:
- **Strong points:** What's genuinely well-conceived and worth building on.
- **Weak points:** What's underdeveloped, unconvincing, or likely to fail in practice.
- **Gameplay/implementation gaps:** Mechanics or systems that are described but not fully thought through — missing edge cases, unclear player experience, or systems that will be difficult or costly to build as written.
- **Redundancy:** Overlapping systems, mechanics, or features that duplicate the same player experience or design goal without adding distinct value.
- **Other issues:** Internal inconsistencies, unstated assumptions, scope concerns, or anything else that undermines the document's coherence.

For each point raised, explain the reasoning behind it — don't just label something as weak or redundant, show why it's a problem in terms of player experience, development cost, or design coherence. Where relevant, note how one issue connects to or compounds another.
Be brutally honest, do not feel bad about pointing out something being completely trash.
>>
>>582018458
(Also what I like to do is feed the same design doc and prompt into multiple AIs like Grok, Claude and ChatGPT and then see where they agree and disagree on feedback).
>>
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>/agdg/ lost faith in me
>>
>>582018756
faith is something that must constantly be renewed
>>
>>582018816
deep
>>
>>582018756
You lost faith in yourself
>>
>>582018816
i hate subscriptions
>>
sidecar is so awesome ipads as a screen? now i can watch tv while shitposting and making proggy
>>
>>582019321
and dont be like hurdurf
>applefag just discover external display
i can unplug and it still werks
truly the tech of the creative
>>
>>582004398
>basically what mortan lacks is
>>force you to fight fast
>>suddenly be face to face with enemies
>>progression
This sadly. He's talented at art but gameplay leaves a lot to be desired.
>>
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I need a bunch of features before adding a feature I want to test but I dont want to foken code them, they are boring to do.
>>
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I noticed something. Why do people seem to land into 2 or 3 categories with gamedev?
>Category 1
Somehow pump game after game out without issue. They just somehow can do it regardless of their skill levels in art or code. Some succeed, some fail.
>Category 2
Somehow take forever to make a game. Once again they can be talented or not talented, yet the end result is somehow just progressing slowly. Feels like most of these fail.
>Category 3
Somehow land in the sweet spot, the talent is good enough, the speed of development fits the game. Seemingly the most successful.

What causes this? I'm in Category 2. Idk why, it just doesn't make sense. I can be there and develop for 4 hours and accomplish what feels like a lot yet in actuality it seems like very little. While someone from Category 1 will somehow accomplish a lot more in that same time frame.
>>
>>582020272
>Category 1
jobbydevs who are under financial pressure
>Category 2
hobbydevs
>Category 3
jobbydevs who are not under financial pressure
>>
>>582019742
I just went through that
>need one simple feature
>need all these other features hooked up just so it works right
Took maybe 4 weeks. Need to clean up some underlying code as I found two bugs. One is fixed but I have a better idea I'd rather implement.
>>
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>>582019665
The gameplay only has to be serviceable enough.
The art and waifus can still carry the game if he manages to strike a good balance.
>>
>>582013341
I'm going to report you to the FBI for CSAM the fucking SECOND you put your game on steam. pedophile.
>>
>>582020639
The gameplay is currently less than serviceable.
>>
itt mortan roast fest
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>>582022032
>currently
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>>582020639
No story. No dialog. He needs a writer.
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>>582021581
based
>>
I thought mortan was alright
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>>582022852
For a demo, but it needs a lot of work.
>>
>This game is currently unavailable
coward
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>>582023419
THIS
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>>582022347
I have seen no reason to believe it will change for the better.
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Seafood boil :(
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I already made the spiders more oppressive, made player projectiles slower, and made the fog Silent Hill 1 levels of intense so the player can't abuse render distance and snipe enemies.
Also the player now has more incentive to get into battle after opening chests because they grant temporary powerups.
Also also they will soon be a ranged enemy that can only be defeated by getting close so you all need to chill.
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>>582024150
I think they want story, dialog, and character development.
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>>582024150
im sorry for doubting you kanna...
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kanna just doesn't get it, does he?
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STOP CONCERN TROLLING
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>>582024379
he's jerking off to CHILDREN instead of making a game
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>>582024150
Why yes these do sound like good changes, continue doing that.
>>582024379
Send Mortan to a loli filled town after her first death and the game is fixed. More progress adds more lolis to the town and you buy the progression abilities in there.
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>>582024253
Also also also I will work on cutscenes soon™
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>>582024583
>Send Mortan to a loli filled town after her first death and the game is fixed. More progress adds more lolis to the town and you buy the progression abilities in there.
kanna do this this is a goldmine idea, just scale the original elf and add texture recoloring
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>>582022152
We're roasting him because we care and would hate to see his game flop.

>>582024150
Early on in your project, I said something along the lines of how your gameplay is just going to be an afterthought yet again for this project. You argued back, but I'm right. You might be able to bait a few gooner retards into buying your game only for the art, but they're not going to have fun playing it.
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>>582024657
I already said I'm adding more playable lolis of other fantasy races similar to RoR2. You all don't get the vision.
Only a third of the features I'm planning have been added.
>>
do it kanna dab on the crabs
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>>582025112
I get the vision I don't know why you're taking so long making it or is this anon right >>582024541
>>
why does the tranny nodev jerk off kannapedo so much?
>>
The true puzzle that AI needs to solve to reach AGI status is why Cris is stuck on a mental loop during all those years
>>
>>582025608
yesdevs must look out for each other
>>
>>582026079
*nods wisely*
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>>582026079
More like pedo nodevs must rally behind the one pedo with a game for more jerk off material
>>
kuwabara kuwabara chads stay winning game is will on its way to be a unique mustard piece also worth 59.99
>>
>>582012697
sorry for taking so much to answer, it's not that I'm not interested but I'm bad at socializing... but yeah I would like to help you if you want
>>582024150
>so you all need to chill
I actually feel bad for what's happening because I also contributed
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>>582026750
I still don't know what your game is about
>>
>git add .
>git commit -m "did some changes"
>git push
yep another one for my repo
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>Game was running at 192fps
>Found out its been running on the wrong gpu this whole time
>Runs at 1142fps on my primary gpu
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>>582027859
>git commit -a --allow-empty-message -m ''
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>>582026854
My Discord is lberdev. Just hit me up.
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>>582027307
me too but now its even more wacky and retarded i added trains need more trains its the key to all this
want to see how far i can stretch 1 train model
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>>581900842
so few proggies this thread
I will have something tomorrow I promise
>>
is bevy a thing yet? I like rust but using rust godot has been a retarded experience, there's like 0 benefit
>>
>>582028702
wassup ivy
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>>582024129
do you think one of the crabs pinched her cunny?
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>>581995796
>>
>>582026854
>>582028558
Kill yourself latinx pedophiles
>>
uh oh meltie
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>>582030059
wow weve just reach a new low
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Why isn't /agdg/ mean to the other 5 anime games?
>>
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>>582030879
it's crab. do your reps.
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>>582032960
>>582032960
>>582032960
>>
>>581953228
He's Mormon? I KNEEL



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