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File: 1769845162841819.png (486 KB, 837x666)
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The Ratjeet Wonned edition

Previous thread: >>581766590

>Latest News/Updates

Darktide:
PREVIEW - Upcoming Balance Changes
https://forums.fatsharkgames.com/t/preview-upcoming-balance-changes/125587
Kuli's guides for beginners:
https://steamcommunity.com/id/kulii/myworkshopfiles/?section=guides&appid=1361210

Vermintide 2:
The Feast of Grimnir returns! Patch 6.12.0 patch notes
https://forums.fatsharkgames.com/t/the-feast-of-grimnir-returns-patch-6-12-0-patch-notes/125081

>Acknowledged but barely discussed :
Left4Dead
Deep Rock Galactic
Killing Floor
Payday
Earth Defense Force
WWZ
The Outlast Trials
Barotrauma
No More Room in Hell 2
Aliens: Fireteam Elite 2

and others

>Future games
Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA
Deep Dish Dungeon - TBA

>Build planners:
Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor
>>
Slaanesh update when?
>>
nth for buff Veteran to be good
>>
The enormity of this community's skill issues cannot ever be overstated.
>>
Ratjeet saw everyone shitting on him so he decided to crank up his retardation as revenge
>>
20ft tall battle sisters when
>>
I DON'T CARE ABOUT YOUR MIN MAX BUILDS THAT ARE NOW 10% LESS EFFECTIVE OR WHATEVER
I CLICK ON HEADS
I THROW THE GRENADE
I POOP OUT A BLITZ
I HAVE FUN
>>
god what an awful start to an awful thread
>>
What happened to all the other games in the OP :(
We only ever sperg out about Darktide
>>
>>582034832
>REJECTED
>>
>>582035213
Splitfag bait
Further evidence that splitfag is ratjeet
>>
>>582035279
No shit
>>
>>582035279
can you not poopdick schizo me I'm genuinely wondering does nobody here play Deeprock or Barotrauma or like any of the other games
I miss Payday but obviously it died a while ago
>>
>>582035371
tried baro with ppl here, was awkward as hell. Unless you got some IRL friends it's not worth trying with randos
>>
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>>582035371
you forgot to post the picture
here, let me help ya ratjeet
>>
>>582035442
the issue is that those people really do exist. i used to shit up /ggg/ for fun by posting names all the time lol
>>
>>582035371
drg is in maintenance mode so dead and barotrauma is friendslop
>>
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Who the fuck is ratjeet?
>>
>>582035567
Me. You. The guy above you. He's with all of us anon. Right there... He's with you in your heart...
>>
>>582035371
Can you not be a ban evading nigger and shit up the thread constantly?
Of course you can't.
>>
>>582035567
Some raped bitch who keeps begging us for attention
>>
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I think we are all just excited for the first new story mission in years. All of the schizos don't know how to react to so much stimulation.
>>
>>582035960
the tank mission was this year
>>
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>>582035567
>Who the fuck is ratjeet?
An actual schizophrenic 19-hour-long shitpost bonanza retard who keeps coming back for his extreme humiliation fetish because he gets absolutely BTFO every time he does.
https://arch.b4k.dev/vg/thread/579343370
https://arch.b4k.dev/vg/thread/579147328
Ctrl+F "deleted"
There's more, but that and picrel samefagging should give you a solid clue.

Of course, (You) are most plausibly ratjeet yourself because this nigger has been so consistently obnoxious that everyone already knows about him, so you're just trying to pretend everyone else is schizo and samefagging about it again.
>>
>>582036078
>skitarius
>weapons
>underhive
>new class soon
Darktide chunguses are eating good this year
>>
>>582035371
>poopdick schizo
there’s never not been a single non guilty person trotting out this “meme”
>>
>>582036368
Ratjeet has used it multiple times now. Nobody else.
>>
words cannot express how hard the ratjeet has won
almost a month later and hes still being namedropped
>>
where are the /copeg/ tgirls at?
>>
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I am Ratjeet.
>>
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>>582036710
>>
Ratjeet is so desperate to be a "thing" but all he is is a joke and a punching bag
>>
>>582036891
cute
>>
ratjeet is to /coopg/ what the emperor is to the mankind in 40k
>>
You can stop samefagging, it'll just make you look even more retarded when the jannies finally come to clean up your diarrhea spill and slap [deleted] on all of your posts.
>>
>>582036891
those are biological
>>
but im not samefagging
>>
>>582033832
>If you removed VoC from Vet right now the class would literally see zero play at high levels, you would be removed from parties on sight. The other two abilities aren't viable and that's not very good class balance
Truth Nuke.
VoC is the only thing carrying veteran, without it he basically does nothing for the team. Which is terrible game balance because having 2/3 abilities be basically meme tier or difficult to work around isn't good game design.
>>
>>582038286
Why are you replying to yourself?
>>
Raped his ass
>>
Fucked his ass
>>
Reposting from last thread:
What weapons are you guys using with inexorable judgement? I'm trying to get some pennances done and idk if I like IJ.
>>
>>582041057
Relic blade is just generically good, just don't fall into the trap of spamming lights because you have a ton of attack speed, it still wants to make heavy attacks to avoid getting locked out by the heat gauge.
Boltgun has fun synergy with it because it fully benefits from the attack speed buff. Recon las (the blue one on zealot) is also quite fun to use with it.
>>
>>582041057
knife is typical, chainsword is fine
>>
You guys know that the only thing invoking the metaphorical Boogeyman's name over and over only gives it more power over you, right?

Why not try to steer the topic of discussion towards something more productive like, what are you hoping to see from the new map? Personally I'm hoping for something like magistrati oubliette with long drawn out hallway battles, the boss will probably be a fucking bitch with gated health percentages where he goes immune for 20+ seconds like Vermintide though
>>
>>582041232
>>582041224
Damn ok I'll go back to relic I guess. I got memed into trying the combat axe for IJ and I think I'll wait for the rework to revisit it. I still need to build up a good knife :(
>>
>>582041260
Nice try ratjeet, but your concern trolling is known
>>
ratjeet frequently name drops himself and accuses others of being a ratjeet, this way he can spread his influence better
>>
You can safely call out ratjeet btw. The only one who has wrongly accused someone of being ratjeet is the rat tranny xirself
>>
>>582043418
ratjeet
>>
Bodied that freak
>>
>>582044364
shut ratjeet
>>
>>582041419
>I got memed into trying the combat axe for IJ
There's some particularly stubborn troll in this general that constantly obsesses over the combat axe and pretends it's good as if it's still 2022. It's excellent on scum, and decent on arbitrator, while being underwhelmingly mediocre on every other class. I'm sure I'll trigger another melty by posting this btw.

If you don't want to use the relic blade, or want an excuse to level other weapons, chain axe with Thunderous blessing is half-decent with attack speed boosted lights (the mark that bites on light attacks has decent damage output), just don't expect outstanding performance. Most of zealot's melee arsenal is unfortunately underwhelming because you're implicitly expected to run BOTH max martyrdom stacks + FotF/stealth to deal any damage, so you have little choice but to use the overpowered choices if you want to play something that isn't that. The only real exception is abusing the FotF exploit of hitting the button after your chain weapon special bites and somehow dealing retarded damage because Sw*den. I forget whether the chain axe can do this, but probably.
>>
Still can't believe he left a dude named Horus Heresy in charge. Like, what was bro thinking?
>>
>>582045630
must've thought his name was horus her-say
>>
>>582045126
>shits on combat axe
>shills for the significantly worse chain axe
These are the retarded shitters who are giving advice in this general. Unbelievable
>>
>>582045984
The chain axe light attacks apply brittleness, letting you actually kill armor somewhat effectively, and the special SHOULD work with the FotF exploit. Did you even read the post?
>>
>>582046076
>Did you even read the post?
Yeah, that's how i know you're a retarded shitter
>>
>>582045984
>>582046219
>makes no attempt to make an argument
>just "you're bad" and retarded trolling
Ratjeet.
>>
>>582046276
>don't use the combat axe
>use the weapon with less mixed horde clear, lower carapace and monster DPS and no crit blessings
You're painfully stupid and obviously don't have any actual game experience
>>
>>582045630
they pronounced it "here say" or "hear say"
>>
>>582046405
>>582046219
not ratjeet but i would still like to point out that you just raped his ass
>>
>>582046405
You're probably talking to the perfect strike tranny. He's a well known giga shitter.
>>
>>582046405
>crit blessings
>on an IJ build
Yeah you didn't read the post.
>>
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>>582045126
>I'm sure I'll trigger another melty by posting this btw.
>>
>>582046928
>zealots suddenly don't have a shit ton of crit synergy if you pick IJ
Did you just assume he would skip all the good talents because most IJ users are retarded?
>>
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>zealot got a core keystone talent that lets him apply burn stacks on all weapons, both ranged and melee
>another battle sissy niche taken over by zealot
Sisters of battle are never happening.
>>
>>582047784
I wonder how that'll work out in practice lol, because a lot of weapons just aren't fast enough to apply enough stacks with enough cleave. Best I can see is RB light spam or eviscerator cleave spam. Putting like 6 burn stacks on a thing doesn't really deal relevant damage, it just looks cool.
I'm sure most shitters will flock to this thinking it does anything and then deal like 30k DoT tops over the course of a match, same as vet bleed.
>>
>>582047784
its okay bro battle sisters nice is going to be height growth over the course of the game. the more they kill the more inches of height they still from the dead foes.
>>
>>582047917
It's an over all buff to the bolter. You just put puncture and shattering impact + unyielding damage and take the purge unclean talent from the skilltree and you will be deleting bosses in no time.
>>
>>582050848
I don't think so actually. Burn has very little value if you can't keep the stacks up, since it'll tick down rather quickly. You won't get a whole lot of net damage out of the burn.
>>
Since Vet now has survivalist baked in, does it really need the 5 second cooldown anymore?
>>
>>582051706
Say that again but to fatshark and in chinese
>>
>>582045126
>FotF exploit of hitting the button after your chain weapon special bites and somehow dealing retarded damage because Sw*den
waow this seems fun. anybody got a build for this?
>>
>>582052371
There's no build, just take Duellist for the finesse = crit damage, dodge to activate it, rev your chain weapon, and do the exploit lol
If you want to maximize damage obviously take Martyrdom.
>>
>>582052504
ok thanks. going to try it out
>>
>>582052371
That shit got bug fixed a long time ago. It doesn't work
>>
>>582052861
Unfortunate
>>
>>582052861
lol did it?
>>
>>582051706
Yes, Vet needs all the help it can get
>>
>>582052926
>>582053214
Yes. A long time ago. You do less damage by hitting F after making contact than you do if you hit F before making contact
>>
I logged 640 hours in 4 months of playing darktide this year
>>
So the next class is going to be beastmen right? Goat enjoyers need a win.
But seriously the reject angle needs to be pushed more in darktide, arbites and skitarii are too respected and the base characters become warband members. Even the Hice scum are more or less tolerated and accepted through getting shit done. I want to see more hate and barely contained strife toward the reject feeling. I think another abhuman would help that lacking conflict for the warband. Would also play up the angle the inquisition is barely holding on with the resources they can muster to Atoma.
>>
>>582054342
Everyone says sisters of battle like it's confirmed, idk if something leaked or what
>>
>>582054342
It will be the Shitters of Butthole
>>
i logged 800 hours in darktide in the last month
>>
>>582054342
It's Sisters of Battle.
>>
>>582054428
Get a job biggie
>>
>>582053989
ratjeet
>>
>>582054428
I logged 2 hours in the last hour
>>
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Never see any skitties any more
>>
>>582054392
>>582054427
>>582054446
I would be disappointed, but SoB feel like a space marine threat needed or they be too strong and need stronger foes. I'd still play one.

If Sven was allowed to do more than then, in an ideal scenario, we would get two classes at once. SoB and Beastmen. Literally a beauty and beast marketing goldmine. Sven you can have it for free. While we are all getting what we ask for I'll take half a dozen new maps and a genstealer cult too.
>>
>>582054392
It's just people coping. We don't actually know what the next class is.
>>
the next class will be space marine
>>
I want one of those big green guys with the metal jaw
>inb4 loretranny melty
Don't care, they look cool
>>
the next class is going to be roboute guilliman, son of the emperor.
>>
>>582034646
>The Ratjeet Wonned edition
Fucking based, I'm glad the ratjeet is finally getting the honor he deserves
>>
this is an utterly retarded idea and would make zero sense in lore whatsoever, but it would be cool if the next guy was a knight commander and he brings a big ass knight into the mission!!
>>
>>582045126
>abusing the FotF exploit of hitting the button after your chain weapon special bites and somehow dealing retarded damage because Sw*den.
This is not abuse or an exploit btw. Pressing F after connecting means the final tick of damage, which is also the biggest tic of damage, gets included in FOTF. If this was not intended, it would be changed in a patch just like ranged rending got changed.
>>
>>582052371
Just press F after you connect with a chain weapon special attack. Works on all chain weapons. It will help you do slightly more damage. It's good against Crushers and Monstrosities, but not much else.
>>
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>>582054392
There are zero confirmation about which will be the next dlc class, just loads of copium huffing. Unless you want to huff copium, then one of Skitarii background choices mentions SoB. New 2400 acquila sets with kinda ecclesiarchy style around Skitarii release date. Narrative vaguepost for the new zone and new boss with Sister Prine watching the video. Then e-celeb youtuber conspiracy how Fatshark picks class basing on Dark Heresy tabletop. Most recent copium how new Zealot can inflict burn effects, SoB may have similar mechanic.
>>
>>582056083
Why would they give it to zealot if it's meant for a class coming in a few months
Definitely sounds like cope to me
>>
>>582056212
More specialized into it. Like how Arbites can have shock mauls doing electrocute effect, but Skitarii elevates them more with crit and brittleness.
>>
>>582056426
Fair, it would be cool having a dedicated fire class
>>
>>582056426
>skibidi rehash but it's fire instead of electricity
Lame
>>
surprised they didnt give ogryn dual wield
>>
>>582054392
>>582056083
they did give us the new codename in an interview, but I forgot what it was. Defender I think?
>>
>>582054392
>>582056083
>>582059539
devout
>>
Local bald women in (YOU)r hab-zone want to FUCK! Click here to learn more!
Is this how genestealer cults gain traction?
>>
>>582060349
ratjeet
>>
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>>582060497
No! It's not true!
>>
>>582059206
dual shield
>>
>>582059206
hes not smart enough to move both his arms at the same time
>>
>>582059206
I'm happy they don't, it's unfitting for what Ogryn is, it's not some sort of ork or berserker
>>
>>582059206
Dual wielding anything requires a level of finesse and coordination that would look stupid on Ogryn
>>
>>582061312
>berserker
PBB should've been a berserker ability for ogryn.
>>
>>582060349
Unironically yeah.
>>
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heard it here first
>>
power maul and brute shield would be pretty cool as a good duelling option with some dual wield attacks like the arbitrator shield and maul. special attack could be a strong energized shield parry and the weapon itself would be more of a 1v1 type thing against monstrosities
>>
>>582065776
thats just rogue trader 2 and space marine 3
>>
>only visit /coopg/ once in a while
>click
>see whole general witch hunting a jeet
Is this what a brown board has come to?
>>
>>582056083
What customization options do you even have for SOB?
pubes or no pubes???
>>
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>>582055181
>but SoB feel like a space marine threat needed
Anon...that's not how SoB scale, they're just regular humans
>>
Why am I so bad at this game?
>>
>>582061312
>>582062412
knuckle dusters
>>
>>582065798
>power maul and shield
>the special is still just shield shit
Fuck off. Just give me a slab shield with power maul.
>>
>>582068969
Fair enough
>>
>>582067223
>that's not how SoB scale
They do scale like that.
Sisters are on par with space marines and regularly kill chaos marines even.
It's the reason why we are never getting female space marines, sisters of battle already fill that niche both in theme and in power.
>>
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>>582056083
>>
>>582069291
brute shield is far more powerful of an energy weapon than the power maul you retard
>>
>>582069442
Guardsmen and Skitarii also regularly kill CSM, this is retarded logic, just with more casualties.
Sororitas are on the same training level as Stormtroopers and Arbites, which while surpassing basic Guardsmen training or low tier Skitarii augmentations, pale in comparison to Astartes.
>>
>>582070354
nta but i wonder what that means for the sister that stars in boltgun 2. she's mean shit with that power sword and bistol
>>
>>582070418
Boltgun 2 is a power fantasy and not representative of the average combat encounter in the setting, same with Darktide honestly
>>
>>582070173
No, it is not.
It's a shield.
>>
>>582069442
>Sisters are on par with space marines and regularly kill chaos marines even.
Yeah, while outnumbering the CSM 2-3 to 1. And they still take horrible casualties (which are largely actual deaths instead of recoverable injuries thanks to marines' transhuman augments). Even in their own promotional material, sisters die in droves.
Sisters aren't on par with marines. If it weren't for doing literal miracles through their faith, they would just be marines on the cheap. The fancy armor can't hide the fact that it's still just a human inside. They don't even have a black carapace to utilize that armor to its fullest.
>>
>>582071661
Anon niggas saying an SoB is on par with an Astartes most likely does not know wtf Black Carapace even is
>>
>>582070354
>Sororitas are on the same training level as Stormtroopers and Arbites
Lol no. It's funny watching secondaries get even basic shit like this completely wrong.
Sisters are on par with marines, this is how it has always been the case ever since Rogue Trader 39 years ago.
>>
>>582071834
wtf is going on here >>582071661 >>582071809
>>
>>582071918
>wtf is going on here
Retards being retards. This whole general is full of actual redditor secondaries who don't know shit.
Sisters have always been on par with marines and always will be, they get deployed against the same threats and regularly win just like space marines.
We are never getting sisters of battle for the simple reason that the story and game will be over once sisters or marines arrive because there will be no Tertium left after they are done.
>>
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>>582071661
>They don't even have a black carapace to utilize that armor to its fullest.
They do, it just doesn't have the synthetic muscle that Astartes get. Both Arbys and SoB have the human black carapace underarmor.
>>
>>582069442
This has never been true
They can hold their own in numbers and with the proper equipment but 1 on 1 a Marine is objectively superior to them
>>582070418
Boltgun is fantastical even by the standards of a game like that and we don’t really know what she does there yet
>>
>>582072179
the only way this could be true is if there are more sisters than astartes. they dont have any extra organs, superhuman strength, or poison immunity or whatever.

now putting them on the same level as arbites or storm troopers seems a little disingenuous theyre certainly in their own tier basically. power armor, power weapons, and bolt guns are pretty good stuff.
>>
>>582069442
>>582071834
>Sisters are on par with space marines posting
>this is why Sisters will never be in Darktide posting
Hey everyone, someone's ban is over.

>>582071809
They know, they're trolling.
>>
>>582065776
man all those games suck so that game is gonna suck to
>>
i genuinly hope its not battle sisters next. firstly i just know they wont really be 20ft tall and that fact alone is a crushing realization. but i also really really really do not want to play as a woman(unless shes 20ft tall) so im not even going to touch it and thats just such a waste
>>
>>582072241
>Both Arbys
Arbites don't wear power armor at all. They're cops. The difference is that they're basically the Imperium's Fedbois as opposed to local or even planetary-level enforcers that answer to planetary governors.
>>582071834
They come out of the same Scholas for basic training, indoctrination, and education. The difference is what they get after. Arguably, Sisters are better equipped than Arbitrators and Stormtroopers (Scions), since they have boltguns and power armor as standard-issue. The others make do with more ordinary weapons and carapace armor (though in the Scions' case they're usually backed up by IG armor and artillery)
>>
Sisters are weaker than the average astartes in terms of their physical capability and equipment
They make up for this weakness by getting power-up blessings from big E thanks to their faith (free pass for a writer to let them win when they are required to)

That's all there is to it. It can go either way. A lone sister can shit on a chaos marine if the writer requires her to, a lone sister can get shit on by a chaos marine if she's not juiced up. It's such a pointless argument.
>>
>>582073325
since you write for 40k can you put a sister of battle in the deathwatch for me? then while she's there just have her do alright. then when they send her back to her convert all of those sisters are good at killing whatever aliens you had her kill. thanks mr. ward.
>>
>>582073218
>>582072701
Arbites get their own cruisers and do have access to pretty heavy duty guns too if the need arises for it in fairness
>>
>>582073623
Sorry writing another Ultramarines OC right now, it's a female marine experiment that turned out to be successful.
>>
>>582073890
Titus trooned out?
>>
>>582073325
I like how every writer in 40k basically agrees the Emperor is a dick, but they aren't ever really sure WHAT type of dick he is. Makes for fun set dressing.
>>
>>582073890
hilariously enough ward actually genuinely hates female marines because sisters of battle are more interesting
>>
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Ok so if it's not SoB that what else is there?
>>
>>582074180
>that gif
What the fuck? Can I get a QRD?
>>
>>582074432
Crystalizing acid came into contact with skin
>>
>>582074432
>>582074653
Likely an exothermic reaction and thus alarmingly hot. Or he's faking it.
>>
>>582074432
fake bullshit like everything else on the internet today
>>
>>582073325
Is it 100% confirmed that it is actually the emperor doing the miracles?
its just that i like the idea that its actually, through their faith, the sisters themselves. The warp is made of emotions and by extension faith, so i just always thought it would be cool if sisters were the one faction that could manifest miracles by sheer faith (kinda like that ork thing, but also a little different)
>>
>>582075303
>Is it 100% confirmed that it is actually the emperor doing the miracles?
Yes, he feeds on humanity's faith and worship and becomes capable of performing miracle-like things in turn. Infusing his followers, ressurecting Girlyman and taking control of him briefly to scold Mortarion and burn down Nurgle's garden etc.
>>
>>582075303
>Is it 100% confirmed that it is actually the emperor doing the miracles?
>its just that i like the idea that its actually, through their faith, the sisters themselves.
The sisters believe the Emperor is doing it, therefore the Emperor is doing it. See how that works?
>>
something i've never understood about 40k is howcome nobody has ever tried to implement combat adhesives.

imagine if you're a chaos space marine, john berzerker, and you corner an imperial guardsmen and you're about to take his skull for your collection but he blasts you with the stickulatorium gun and your power armor's joints and servos automatically start seizing up against each other and some of the spray manages to get on your bolt pistol. you go to manipulate your weapon, holding onto your chainaxe all the while, and end up literally pulling apart your bistol as the chemical bond between the hyperadhesive, the receiver, and your power armored gauntlets is stronger than either of their base materials. eventually bro just does not let go of the trigger of his stickulatorium and you're now covered in hyperadhesive that's stronger than you are and your entire body just rips itself apart even if your warband leader, michael turbo-berzerker does manage to blast that dickhead apart.

im telling you there's nothing more terrifying chemologically in all of science fantasy warfare than combat adhesives
>>
>>582075625
okay but why adhesives
what's stopping you from just shooting him with nasty acid that eats through his gun before chewing through his armor and then his flesh?
>>
>>582073890
>>582073960
Don’t give them ideas
>>582075303
Humanity does that in general too, they just have to be in large enough numbers to believe it, but GW can’t actually decide if their faith based abilities are Warp based or something entirely unique like the various other energies other factions have access to like the Mandrake stuff and so on
>>
>>582075886
technically non lethal. could come up with some cool degummer fluid after your enemy neutralizes itself or something. maybe its cheaper or easier to use or something. perhaps its more reliable and cant really be defeated by force field. it's also novel i have yet to hear of anything close to it employed in 40k.
>>
>>582076132
I hate to tell you this but
it's gay
it's gay and boring to have the big bad sit there covered in sticky white fluid, incapable of actually moving or doing anything
he hasn't died a glorious death, he won't get a glorious death, he won't even get a gory dehumanizing death he just stands there covered in glue until you like mercy kill him or something
40K is entirely rule of cool and power fantasy before anything else and "I coat you in my hot sticky glue and immobilize you" is not exactly a compelling storytelling decision
>>
>>582076387
it being very powerful but lame is exactly why its cool. its not like it cant operate in tandem with other weapons. also the fluid in my head isn't white, it's transparent. you cant really even tell that its there and it hardens like glass the other thing too is that it only affects surfaces right so the target will constantly rip apart its own armor or flesh, or it'll just topple over
>>
>>582075530
>>582075532
I just always felt like it was too convenient. But fair enough.
also sorry for being pedantic but the guilliman example doesnt have anything to do with sisters.
>>
>>582076667
>it's transparent
no I know but "sticky white fluid" drives home the gay part better
I mean it's fine as a background lore thing that Guardsmen use but it can't be too powerful or people might ask why Space Marines aren't using it and then you have to write this hideous thing into your story or worse implement it into a game
I imagine it'd be pretty short range like a Melta though and then you have to ask why you're not just shooting the guy in the face with a Melta
>>
>>582074180
Astropath (support psyker with speed/time/illusion based spells)
Beastman (ogryn/zealot/veteran hybrid with primitive weapons and gimmicks off bleed)
Votann (short vet)
Enginseer (support pet class with servo skull and a turret)
Wastes Nomad (assassin type with traps for CC and cyber falcon to knock over specials/gunners)
Imperial Noble (shit base stats but access to the strongest weapons and free rechargeable Refractor Field piss toughness booster)
>>
>>582075625
>>582076667
wouldn't they just bring solvent?
>>
>>582070418
Caedo literally killed 8 lords of change and maybe a dozen great unclean ones over the course of a few days. You shouldn't use Boltgun as a measuring stick for unit power, only Dark Heresy in Darktide's case since the game is based on that.
>>
i wish big E had given me a bigger dick. no one would ever want me
>>
Weird glue sidebar aside, what kind of abilities would a Sister of Battle even have, anyway?

Since they buffed the nuncio aquila by making it follow the cop, there's now some design space for a stationary support ability, maybe to synergize with Psyker dome or Scum Medkit (long version) Something I really wish we had would be a straight forward ranged attack special ability like Waystalker's Trueshot Volley, Bounty Hunter's Locked and Loaded, or Pyromancer's Burning Head since I don't think we have one yet. A rehash of Warrior Priest's Shield of Faith is also likely to me
>>
>>582077102
I think astropaths and enginseers are too important to send out to die like that but the rest I could see happening
>>
>>582078113
its pretty well established that gws gives fatshark quite a bit of leeway to make up whatever fake canon bs they need to justify their class implementations with the weird skitarii alpha primus thing
>>
>>582074180
Ratling (muh overlap!!!!)
>>
>>582079003
I don't think actual sniper class would fare well in this game. Too much fodder up your face.
>>
>>582080012
the helbore is really good and many use it on h40 to great effect
>>
>>582079003
i want ratlings or votann just so i can hear loose cannon call him a midget
>>
>>582080243
But it's still "dmr" without a scope. Actual bolt action rifle with a scope could be bad
>>
>>582080313
just give it high piercing(cleave) and it's good
>>
>>582078287
That’s not the same thing though skitarii are purpose built for that to begin with
>>
>>582077763
>holy charge
>holy brap
>holy buff
>>
>>582074180
abhumans, they can just say fuck it and bring in xenos mercenaries or, god forbid, something that isn't tied to an army unit
>>
>>582074432
Nerve gas
>>
>>582080313
The longlas exists, the issue here is that a short sniper will fail to line up heads due to a height difference even on a penetrating weapon, so you waste lots of DPS on bodyshots or shooting over heads. Not to mention cover objects that humans can peek over will more than likely fuck over midgets and fartshart sure as hell ain't gonna revamp all maps to make them midget friendly (no issues for votann since he can just fight in melee unlike a ratling)
>>
>>582080313
>Actual bolt action rifle with a scope could be bad
Yeah but just make it like the m1 garand skitty has instead, or the helbore, it's fine
>>
>>582082363
>have to get on an elevated position to penetrate enemies properly
>ratlings are incentivized to climb boxes and stick around on high ground
such easy SOVL and you reject it... this is what's wrong with gamers today
>>
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REEEE THEY ARE REDOING THE SKILLS TREES THAT MEANS I HAVE TO REDO MY GUYS REEEE I HATE THAT SHIT REEEE
(ACTUALLY THOUGH) AND ALL THE NEW GUNS ARE SHIT AND SUCK REEEEE
>>
>>582083656
ratjeet
>>
>>582083526
>have to find immobile, exposed firing platforms in a game where you die if your ass isn't brushing against the floor 90% of the game
>>
New Class? Female Ogryn
>>
>>582079003
Fatshark already said they won't add anything with a weird skeleton after having problems implementing Ogryn
>>
>>582084342
transgryn
>>
>>582084342
this but she's also a psyker
>>
>>582074180
Spyrers to ease people into power armour so that they don't question SoB in Skulls 2027
>>
>>582075625
Web gun. The Moebian version is the electric stun net, but IIRC the original description in Rogue Trader had it as shooting a sticky... well, web.
There were also tanglefoot grenades, which you could interpret as you will.
>>
>>582084342
>>582084408
>>582084860
Kek
>>582085489
Spyrers are way more complicated to put in than SoBs with all off the utility they come with if anything they would come after
>>
>>582085489
Sororitas power armor is extremely mundane compared to Spyrer special snowflake archeotech suits with self repair and auto masturbation
>>
Spyrer suit make my cock 3 inches larger
>>
>>582078287
>the weird skitarii alpha primus thing
Alpha Primus already existed the fluff actually. They were mentioned in like 7th or 8th edition mechnicus codex. So no, Fatshark didn't really come up with "new" lore at all.
>>
Spyrer suit make it look like my 3 inch cock is a bulging 12 incher that is about to explode out of my pants. make sure to add a lot of creases around it too.
>>
>>582085489
Spyrers use esoteric archeotech bullshit as suits.
Also currently spyrer and the hunting suits they use are exclusive to Necromunda and are not found anywhere else at all.
If there are "spyrers", ie. nobles who do human hunting as a sport, on Atoma they won't be using any of the shit we see in Necronmunda because all of it that is basically exclusive to Necromunda since it is EXTREMELY RARE, esoteric archeotech bullshit.
So if a noble class gets added they won't be anything like what people expect to be in Necromunda.
>>
>>582074180
Squats, they can just port Bardin's model and animation rig/skeleton over from Vermintide.
>>
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>>582084408
>>582084860
>>582086372
Wow she's perfect...
>>
>>582074432
IIRC a very special creature has a moderately successful youtube channel doing very stupid things and his bestfriend/roommate is an EMT. I think it was something being called hot ice that was an exothermic reaction he stuck his hand into. I think he also ate a whole small prickly cactus and pooping it out was worse because the spines aren't all that digestable
>>
>>582089930
Don't their suits and gear leak a lot of radiation killing most users?
>>
>>582091264
spyrer suits dont seem to be too kind to the wearer, but the radiation is a van saar thing
>>
>>582091264
You're confusing the spyrers with the Van Saar who are a hive gang/great houses of the hive primus underhive. Gangers who live in the underhive.

Spyrers are nobles who come down from the upper spires where the noble houses who rule their planets/hive cities live.
And they come down into the underhive to basically hunt and kill people, on Necromunda it is a part initiation ritual for young nobles and part gruesome bloodsports that gets livestreamed into the upper spire.
>>
>>582092035
Right. Necromunda being an extra level of crazy on top of 40k's crazy gets me mixed up with. Plus just never cared to play it since Kill Team scratches my itch well enough for a smaller game well enough.
>>
>>582089930
>noble going on safari
I would be disappointed if it didn't happen, spyrer or not.
>>
>>582083656
many people are saying this
>>
they shouldnt make a new class there is already too many classes
>>
>>582095352
we're short three imo
>>
>>582095352
2 things that make Darktide fun are
The Variation in Classes and Team Comp.
The Variation in Maps and what can happen.
Unfortunately they refuse to make more than 2 maps per year, and classes give a lot more variation.
>>
>>582095821
and money
>>
>>582089930
Spyrer suits are found all over the galaxy among Hive Nobles. They’re rare but they aren’t exclusive to Necromunda. That said, they’re definitely not happening here. If Nobels do join in it’ll just be with some bog standard weaponry.
>>
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>>582074180
Idk, something not tanky to contrast 2(3) tanky classes we already have.
We kind of got assasin archetype covered, via the classes that can nuke the boss, and the glasscannons like scum.

One thing we don't really have is a ranged disabler, akin to Sister of the Thorn from jeettide 2.

Just give that class a single target disable/damage staff, AOE disable/single target damage staff, and idk a dick in the ass I'm not a game dev.
>>
>>582097162
>Spyrer suits are found all over the galaxy among Hive Nobles
No, they are not.
>>
>>582097616
Whatever the 4th class turns out to be I'm pretty confident in that it will mirror psyker in some way.
All the 3 DLC classes have already mirror the original classes but are still a bit different.
>>
>>582099693
They are. Necromunda is just where they’re most prominent.
>>
>>582102113
No, they are not.
>>
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>check forums
>people are unironically begging for ogryn nerfs and calling this patch a buff while it was mostly nerfs to melee ogryn
>people keep mentioning PBB but still don't realize what the actual fucking issue is with it
>they want ogryn nerfed wholesale
I fear Fatshark might listen them in a future patch and nerf ogryn, which again just leads to melee ogryn being cucked. Again. While ranged ogryn is either not effected at all, or worse, it gets buffed
>>
>>582102594
>Spyrers (or Spyre Hunters) are a subsect of the high nobility from the hive world of Necromunda[1] and other similar Hive worlds[12]
>Few other pieces of Imperial wargear have this ability, however, as the hunting rigs are constructed offworld, it is possible that they are exported to locations other than Necromunda.[3b]
>>
>>582103671
>>Spyrers (or Spyre Hunters) are a subsect of the high nobility
This is just saying that human hunting dickheads exist on other planets. It doesn't mention or even mean that other planet nobility have spyrer suits or get access to any.
>>it is possible
See this already puts doubt on this.
Also we have never seen any spyrer rigs on other planets regardless. So saying "they might exist" is a nothingburger that ultimately means nothing.
>>
>>582102594
They can show up anywhere, but the real problem is that it would be weird for a lot of them to show up and join the warband. All the classes with the exception of the psyker are modelled after line units.
>>
>>582095352
When they stop selling classes this game enters EoL phase
>>
>>582101080
Skitarii is psyker+veteran
Unironically next class will be zealot. I know scum us zealot 2.0, but it wasn't like that on release.
>>
>>582041419
>>582045126
The Rashad combat axe is still great on all classes for one reason, and that's because its moveset is trivially easy - just spam lights at hordes, and heavies at single targets, use special attack if you want to stagger something. That makes it ideal for newbies who are just trying to get the hang of the game, for casuals who can't be assed to learn any complex movesets, and for people like me, who often play the game while intoxicated.
>>
>>582104134
Spyrer hunters are only ever used to refer to those with hunting rigs, literally nothing else shows up for the term. That said I’m seeing conflicting information, some stuff is saying they’re only available to House Helmawr and others are saying other noble houses have them and I don’t have any better material on hand so I’ll concede the point.
>>
>>582103581
>people keep mentioning PBB but still don't realize what the actual fucking issue is with it
And do you know?
Anyway people are whining about rumbler, not PBB. Most forum shitters don't even play havoc and have no idea about ammo economy in this game. They think survivalist was overpowered in auric, the nerftranny circlejerk is completely detached from reality.
But they are right about one thing - rumbler is the problem and not PBB.
>>
>>582105534
>rumbler is the problem and not PBB.
Well evidently you don't play havoc either, because PBB GG is just as broken.
>>
>>582105315
Heavies are only worth using against carapace and unyielding (though for unyielding there is no big difference, heavies are not better than lights but not worse either)
>>
>>582105728
It is overpowered but not on the same level as rumbler. It's stronger than rumbler in auric, but bigger explosion radius carries havocs hard.
>>
I personally believed that nerfs are always justified. Nerfing stuff is good, buffing stuff is bad. This includes enemies.
>>
>>582105965
It works a little differently but it gets similar scoreboard numbers, is somewhat easier and safer to use, and a lot more versatile, mostly because it doesn't have a long-ass delay before it explodes a trapper etc.
It's different, but it's still orders of magnitude more powerful than anything else ogryn does, and probably still stronger overall than psyker (smaller numbers, more stagger).
>>
>>582106259
>probably still stronger overall than psyker (smaller numbers, more stagger).
Well yeah, psykers aren't even that good, this meme is very outdated but forum uncs can't let go
GG is like voidblast but with double firerate
>>
>>582095821
I think they should make more maps instead of more classes.

If they were to make more classes, 1 why what playstyle is missing? like theres melee and ranged and rangedmelee and meleeranged and a big tank and a small tank and a magic guy already, what other niche needs to be filled? and 2 i guess i just have 1 as the question.
>>
>>582106969
I would say psyker is still top 3, and it's thankfully relatively easy. Neither flamestaff shriek nor soulblaze FGS are particularly hard to play, and they do major amounts of work. Scum only struggles because apparently only drooling retards play it, completely fuck up the build, and don't know their role. It should theoretically be #1 but darktards just aren't good enough or smart enough to play it well.
>>
>>582105534
>And do you know?
Fire stacks that are spread by explosions, ie. infinite cleave DoT. And then it has extra reload speed which basically remove all of the downsides that rumbler has.
Rumbler isn't really a problem, you can test this just by playing melee ogryn that has rumbler as a side arm. And it is entirely mid on builds like that, not bad, not bad great.

The real issue is PBB and BLO and the entire ranged side of ogryn as a whole. Because all of those combined entirely removes all of rumbler's downsides, ie. 1 single shot, slow ish reload, with low ammo.

Keep Shooting is a passive fire rate increase, ie. faster you reload, faster you shoot the rumbler, ie. more DPS.
Ammo Stash is just more ammo for your rumbler so you can shoot more.
Fire Away is yet another infinite cleave DoT that increases your DPS.
PBB also gives reload speed and firing speed, but also lets rumbler apply burn in a massive AoE which increases its over all DPS even more. AND on top of this, it refunds 50% of all the ammo you shot during ability's duration which helps with ammo economy a fuck ton, which removes ammo as an issue for the rumbler entirely.

And BLO as a whole buffs the ammo economy even more because you get free shots out of it and it is another DPS increase as well since being able to shoot at minimum of 2 grenades for FREE because it's 2 shots worth of damage. On top of this BLO as a baseline gives you ranged damage, but also has a subnode which gives you even more ranged damage. Both of which also apply to the rumbler explosions as well.

The rumbler is not the issue and never was. It's the fucking skilltree itself and the talents within it. It's weird that people haven't figured this out.
>>
>>582107324
Psyker only pulls big numbers when team is built around stalling and 25 minute mission is dragged out to 45 minutes
Yes, Ogryn and Scum get same damage numbers, but in 25 minutes, not 45. Psyker is overrated.
>>
>>582107979
Nah, that's the same practical problem as scum. Most psykers just run a retarded build that can't do that in a short mission. Psyker can very much do big number in short missions with a good build.
>>
>>582107896
Weird how that tree only makes rumbler and gg overpowered? Sure the problem is tree, not 2 outlier weapons.
>>
as long as they dont nerf my smyker build i will be happy.
>>
>>582082363
just so you know, Dwarf had the same dynamic in VT2 and they just compensated by making him a bit stronger since he won't be getting as many headshots
>>
>>582109069
the new class should be a space dwarf
>>
>>582077601
pray harder dumbass
>>
>>582108221
PBB and BLO make all ogryn guns fucking retardedly OP. Even fucking twin stubbers and ripper guns are screen deleting monsters when using it.
The entire fucking PBB ability is cancer. It's even worse when you realize that specifically the cancer part is Light Em Up, that piece of shit talent entirely breaks the game based on if you have it selected or no.
Without Light Em Up PBB is entirely mid as an ability and basically does nothing, it's just a fire rate and reload speed increase with a measly 15% CLOSE range damage buff.

Also you still ignored a major part about the rumbler. What makes rumbler OP as fuck on the ranged builds is because the whole ranged side of ogryn's skilltree is basically tailor made and designed to REMOVE all the downsides from the rumbler. (1 shot, long reload, low ammo)
>>
yo if you google spyer or whatever and then you see these necro units many of them look cool like theres a doctor octopussy one, they should make one of those the new class
>>
>>582108221
what if they just buff the bad weapons instead?
>>
What role is the Ironhelm Thammer supposed to fill? They clearly want it to be a lightweight version of the Crucis, but they forgot to tweak the mobility stats of it.
>>
I’d like to have Commisars as a new class, make em a mix of vet, zealot and arbi and give me a big ol powerfist and fancy hat
>>
>>582109672
What are you even arguing for? That tree should not work for rumbler? Obviously firerate buffs will do nothing without reload speed buff.
You are arguing for the sake of arguing.
>>
>>582109672
>The entire fucking PBB ability is cancer.
Fuck you it's the most fun ability in the game you nigger faggot whore bitch slut cunt cow etc...
>>
>>582114336
>fire all my bullets with the big double barrel machine gune
>press f
>instantly get a new bunch of bullets to fire with my big double barreled machine gun

yeah its based
>>
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I just want beastmen. Don't SoB, don't care Skitussy, don't care scumsissy. Beastmen.
>>
>>582115952
>another class with a "charge into the enemies" ability
>>
>>582115952
New class comes with new exclusive weapons. What would they be that Vet and Ogryn can't use?
>>
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>>582113187
The commissar is busy being my flashlight
>>
every 40k book i read about the inquisition has the acolyte strike teams use hotshot lasguns yet this gay ass dev team autistically refuses to add them and instead keeps adding shotguns that look the same and are f tier meme guns REEEEEE ( they are holding them back for *huffs copium* tempestus scion class)
>>
>>582119754
I'm gonna get belligerent once again about all of the lights on skitarii that don't matter because "fuck you have Lights Out anyway bring the shredder if you want to see"
>>
>>582120194
>>582113187
Both can be an addition for vet
>>
I am retarded, but my understanding of a hotshot lasgun or helgun would just make every other las weapon obsolete. Those things shoot hard and fast.
>>
>>582118916
>stub rifle (high powered bolt action rifle)
>blunderbuss (mini Kickback)
>crossbow (with explosive bolt)
>hunting glaive (2h pole weapon)
>flensing blade (large skinning knife)
>battleax (2h axe)
>>
>>582120894
in the books its kinda the signature weapon of inquisition soldiers so feels kinda weird that the inquisition soldier game doesn't have em yet we get archeotech like relic swords for homeless ppl (zealots)
>>
>>582120894
The technical drawback of the weapon being extremely maintenance heavy doesn't really matter in the context of gameplay. While they do have good armor piercing, they usually do just about the same amount of damage as a lasgun, which still hurts a lot, so while weak trash in scrap armor get cut down easily, tough monsters will still shrug off Hellgun fire.
At most they can try balancing a Hellgun with a heat meter and massive speed penalty while firing full auto
>>
>>582122286
>extremely maintenance heavy
Give it small ammo reserve or overheat mechanic or something
>>
>>582121627
Our relic blades are the bootleg ones and not the super duper special ones apparently
>>
>>582120494
Thats what happens when you balance for tryhards and not for fun
>>
>>582123862
In the grim darkness of the 41st millennium, there is still copyright theft.
>>
>>582124997
>tryhards
does havoc even have Lights Out as a modifier?
>>
Freeze Dance modifier
Only move when the music is playing. Spawns daemonhost on your ass if you move when the music has stopped
>>
>>582126763
That's the dumbest idea I've ever heard. You've sure mastered swedish thinking.
>>
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>>582126763
>Darktide: featuring squid game
>>
>>582126763
It also spawns 10 poxbursters when the music stops
>>
>>582101080
>>582105192
Explain what the DLC classes are a mix of then.
Skit being a mix of vet's ranged combined with psyker's area-of-effect abilities is convincing to me.
What's Arbites? Ogryn + ???
If Scum aren't Zealot then what is it?

>>582107206
I have a permanent yearning for more character "stuff". That translates to wanting new classes, but it could also be expanding the purview of existing classes by giving them a 4th keystone or a few new weapons that change their dynamic
>>
>>582131245
arbites is ogryn and vet, scum is vet and zealot imo
>>
>>582126763
Necrodancer mode, your attacks and shots only deal damage when they are on time with the beat
>>
>>582131958
Maybe. So if it's:
Arbitrator: Ogryn + Vet
Scum: Zealot + Vet
Skitarii: Psyker + Vet
then we could expect
DLC Class 4: Ogryn + Zealot
DLC Class 5: Ogryn + Psyker
DLC Class 6: Psyker + Zealot
>>
>>582134070
>Ogryn + Zealot
Holy shit sisters confirmed
>>
>>582134070
4P2, so 12 dlc classes, please no.
>>
ratjeet... my beloved...
>>
>>582084342
tfw no bbow gf who cosplays as a sister of battle
>>
>>582137291
Ratjeet is by far the most lovable and memorable poster here
>>
ratjeet is cool, but where the cool coopg tgirls
>>
Ratjeet is such an incompetent shitposter and such a punching bag that people have a hard time seeing him as the malicious, mean-spirited, retard that he is
>>
A RATJEET JUST FLEW OVER MY HOUSE!!!!!!
>>
>>582141716
That's because i just kicked him
>>
Jannies do your damn job.
>>
Darktide is saved in 5 days
>>
Me charging up my cruncher overhead
>>
>>582144242
>>582143594
ratjeets
>>
>>582144792
Simmer down, snowflake
>>
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Deep down, I think we are all jeets just pretending to be regular rats.
>>
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So his tactic now is to gish gallop the general with ratjeet accusations and, again, pretending to be different people all replying to each other.
This general is fucking dead, it's over.
>>
>>582145506
Don't flatter yourself, rat tranny
>>
>>582120194
>>582120894
Balance is an issue with all sorts of guns.The drawback of a boltgun is it's maintenance intensive. The advantage of a lasgun is it's maintenance light.

I think the reality is that some weapon types are simply superior to others, even if that's not intentional. But maybe it is intentional, because some weapons unlock at early level and some weapons unlock at a higher level. And Brunt's mystery grey weapons are priced differently.
I think they shouldn't let balance between weapon types prevent them too much from introducing fun weapons. They can invent bullshit ways to buff conceptually weaker weapons (like blessings) or they could even go the path of requiring talents to make viable (or even be allowed to use) some very powerful weapons.

For hotshots, maybe it could have very ammo intensive and so a vet needs to take all the ammo talents and weapon swap talents for it to be practical.
But even then, it could just be a Vet specific weapon that is better than other weapons the same way the Relic Blade is just better than Power Swords or Heavy Swords.
>>
>>582145506
>concern trollling
you're not fooling anyone, ratjeet.
>>
Ich bin habe paranoia schizophrenie!!!
>>
>>582147162
What did John F. Kennedy mean by this?
>>
>>582148454
Ratjeets live in my walls
>>
>page 10
ratjeet really did a number on this general
>>
>>582147162
goose
>>
>>582121627
>yet we get archeotech like relic swords
They aren't real relic blades, fartshart was just stupid and uses the wrong term because it sounded cooler than "2 handed power sword"
>>
>>582120194
>tempestus scion class
Unironically just veteran 2.0
Nevermind that we know that there has been tempestus scion premium cosmetics stuck in the game files for like 3 years.
>>
>>582113770
>That tree should not work for rumbler?
Unironically yeah.
Even better make it so that Rumbler has an innate -50% lucky bullet trigger chance baked into it, and the raise PBB's cool down back to 80s, even better raise it to 100 seconds if not more. Then it will be actually balanced.
>>
>>582113187
Just equip bolt pistol and power falchion on veteran.
>>
>>582152570
There's different degrees of relic.
In the context of space marines who live for hundreds of years and have a Chapter history going back potentially 10,000 years, what is a Relic Blade?
But in the context of Some Retard who has a Phd in How Many Shits the Governor Took, who grew up in Hab Bloc Section 72b and thinks there a 30 planets in the Imperium? A relic blade could be a power sword that has a history going back 500 years.
>>
>>582154686
>There's different degrees of relic
No, there are not.
Relic blades are all 1 of kind ancient, artifacts. Ie. Relics as the name implies. Each and everyone is a custom piece that has been modified, repaired and upgraded over time.

You will not find "munitorum mk2 relic blades" because the whole "munitorum mk2" is a pattern identifier, like how there are AK and AR pattern rifles in our world. It is a weapon created in a factory by the millions.
The "relic blades" we have in Darktide aren't relic blades, it is just swedes being fucking retarded and using wrong names for the wrong things.
>>
>>582155001
Also add to this, relic blades don't even have to necesserily be swords, relic blades can also be spears, axes, glaives or other bladed weapons.
>>
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>>582155001
>"There's different degrees of relic"
>No, there are not.
>...Each and everyone is a custom piece
You genuinely need to learn to periodically stop and remind yourself you have autism and are thus inclined to miss the obvious.
>>
Relic spork
>>
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DRG ain't "dead"
You can still find matches even in the dead of night
and look how cool my cyber-dwarf looks like
>>
>>582146597
>a class specific weapon that is better than other weapons the same way the Relic Blade is just better than other power swords
Which then runs into the problem of why those other options are available to begin with. The answer shouldn't be for variety and grinding's sake, each item whether exclusive or shared with other classes ought to have a give and take to at least some degree. It will then be subjectively judged to be more worthwhile than the other but the important bit is that it is subjective. Objectively there must be traded stats.

I would vote for a heat mechanic. Already exists with another ranged weapon, gives a rapid fire (automatic or not) weapon an interesting constraint in exchange for more power in the short term.
>>
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>>582155736
lookin' good, kin. I used to go crazy on this game doing solo missions all night while I was WFH, but I just feel helpless without a true melee weapon now, after so much Darktide.
>>
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>stop participating in this piece of shit general to pay full attention to vidya
>go to sleep, wake up, check coopg
>post quality has sunken so far it's ended up in hell
This may be the worst /coopg/ thread to date. Yes, I'm counting the 19 hour long meltie higher than this one. There's not even discussion going on here, just the distilled sentiment of the turd world.
>>
>>582156406
Pipe down, rat tranny
>>
>>582156406
>nobody actually discusses the game/s
>shitflinging ad nauseam
>the irrelevant worthless non-human retard feeding off of negative attention like it's the epic trollan days of 2009 tries to get attention constantly
>any discussion is 2-3 posts long at best before it devolves into someone's ego flaring up or again, the freak interjecting and trolling

>post quality has sunken so far it's ended up in hell

yeah I wonder why
>>
SOMEBODY CALL FOR A BOOM???
>>
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>>582157021
>yeah I wonder why
The reason is that this general is predominantly non-white turd worlders, who would rather fling shit than report low quality posts and have civilized discussion, with a sprinkling of jannies being very permissive. Barely half the posts are even worth skimming, fewer yet actually worth paying attention to.
Of course, being a dead genre and in a content drought obviously doesn't help, but it doesn't have to be this way.

>>582155736
Tangentially,
>DRG ain't "dead"
while true, it's effectively dead as far as discussion is concerned, with retarded devs doing the retarded dev thing of abandoning their golden goose to make some plebbit tranny shit nobody wants to play, so the game is imbalanced, solved, and been played to death by those who liked it.
>>
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>>582157021
>why

Why?

Because talking about this game is pointless. Because they'll never try to balance it to be fun, they only balance it to make sure it's NOT too fun by any chance.
Because swedes believe that fun is wrong and evil, and it must be balanced out by a downside so you don't accidentally have too much fun.

Because a swede can't just have fun, and let it be fun, it must carry a tinge of guilt and risk, because they can't process that games and life are two very different things, and if your life is stressful and you need to unwind you can do it in a video game and you don't have to pay for it with more stress.

Because you are allowed to do some mental maintenance, without hiding behind a mask of "oh, this is so hard actually, I'm not even trying to have fun look this is a challenge/a game of chance, ackhtyually". Because Sven feels guilty about having fun instead of working, because Sven doesn't understand that there's a time and place for everything in human life, and he doesn't have to pretend to be a perfect infallible worker drone all the fucking time 60 seconds a minute 60 minutes an hour 24 hours a day every single day of his miserable swedish white nigger life.

It's the faggot throatslitting-target cuck mentality, something they're known for worldwide.
We really need to behead every single swede live, on cams, while their families watch. I volunteer for the first batch consisting of their entire population, you can clean up the rest. Call me a janny cause I'll do it for free. Hell I'll fucking pay you.

Yes I am fucking angry but you know what? I'll type all this shit, let out my anger, and then close this thread and live my life in peace, but the retarded swiggers will grapple with never being enough, never being adequate their entire worthless privileged lifes.

God I FUCKING HATE sw*den.
>>
The ratcel is trooning the fuck out
>>
>>582158204
>"oh, this is so hard actually, I'm not even trying to have fun look this is a challenge/a game of chance, ackhtyually"
Calm down retard, you're allowed to lower the difficulty
>>
>>582158390
It's the rat tranny having a manic episode. His post is probably off-topic or racist or whatever. Do what you will with this information
>>
>>582158390
You don't get the point. To them it's self-flaggelation, not a challenge. Just watch the webms of the devs trying to play the game, the hardest difficulties in HD2/Darktide are literally meant to be unbeatable (for them), because they can't comprehend the idea of applying and getting good, they just coast through life on easy mode and feel guilty about it.

>>582158479
>rat
stop projecting, I'm talking about the game.
>announcing a report
uh oh
>>
>>582158605
>the hardest difficulties in HD2/Darktide are literally meant to be unbeatable (for them)
You could've just said it like this to begin with. I agree. The original rant looked like one massive skill issue whining about auric or havoc or whatever.
>>
>>582158204
I think it stems for swedoids using metrics to balance things
>>
HEEEEEEEEEEEEEELP
HELP MEEEEEEEE
HEEEEAAAAAAAAAAAAAALLLLLLGHHHP
>>
How long til the update bros
>>
>>582160990
shi you know I'm already obsessed with it
>>
>>582161112
Like 2 weeks or something bruh be patient
>>
>20+ posts without anyone mentioning the ratjeet
unacceptable
>>
>>582161112
5 nights
>>
Rumbler and Inferno staff are completely fine.
>>
What the fuck is a ratjeet.
I left the general a while back but ever since I returned you faggots have been mentioning ratjeet in every fucking thread.
So what is it?
Is it a person?
Is it just an insult against indians who play tide?
Is it a forced meme by some bored retard with no life?
>>
>>582163401
I know what you are.
>>
>>582163096
>Rumbler
It is fine.
What needs nerfing is PBB and BLO. Literally just give PBB 120 second cooldown, that would make it balanced.
>>
>>582163543
Nah, they're fine as is.
>>
>>582163628
Yeah, rumbler and inferno staff are fine as is.
>>
>>582163705
True. Also PBB and BLO.
>>
>>582163729
No, they are not.
>>
>>582163790
Yes they are.
>>
>>582161112
chewsday innit
>>
>>582163819
No, they are not.
>>
>>582163882
There's nothing about them that needs changing.
>>
>>582163947
VFX and maybe sound needs changing. Living inside blue fire or constant thick smoke+explosions for 25 minutes is very unpleasant, which is why I avoid people who use those weapons.
>>
>>582163543
>just give PBB 120 second cooldown
this would make it PBB F-tier for most weapons
but i assume you knew that
>>
>>582163076
At freddies..
>>
>>582164356
And the reason why most fucking weapons suck is purely because of PBB. Because they are all designed around with ogryn having access to 16 stacks of fire they can shoot at enemies and murder 3 and half screens worth of enemies in a single ability.
>>
>>582165025
They were even worse before PBB
>>
>>582164231
True, I would give the Inferno staff more OOMPH to its audio
>>
>>582166314
You'd go insane listening to more OOMPH constantly for 30-45 minutes per game

Having said that, I'd be cool if they made a slower firing, just actual fireball staff
>>
>>582165170
Lmao no.
>>
>>582166387
>fireball staff
>primary is similar to the projectile we already have, much lower suppression, lower damage, but applies soul blaze (1-2 stacks?)
>direct damage mark
>secondary fire shoots a straight moving fireball
>big upfront damage, moderate blast radius, decent stagger
>small amounts of soulblaze, mostly carried by blessings
>DoT mark
>secondary fire lobs a fireball in a moderate arc at medium-ish range; giving it an arcing projectile makes it easier to splash large hordes from above
>barely any upfront damage, sub-par stagger, high soulblaze
Of course they will never implement this because it would be fun. Also something something lost technology.
>>
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Finally got the On Overwatch penance done on Vet while playing an auric maelstrom on Hab Dreyko.
I am growing stronger.
Only need the psyker ledge penance anymore and I have 100% Darktide on steam.
>>
>>582166551
Retarded noob
>>
>>582166820
Want help doing that right now? I'm at an annoying section in my singleplayer game, I'll join as ogryn if you post a code and we can hop into Dark Communion so you can smite shit off the bridge before the medicae
>>
>>582167020
What do you need help with?
>>
>>582167134
Teaching you reading comprehension.
>>
>>582165025
>Because they are all designed around with ogryn having access to 16 stacks of fire
So you're new to the game. That explains it. I'm not gonna pick a fight with you, you can believe whatever you want to believe.
>>
>>582167204
Oh, I thought you meant you were playing DT solo or something and I brain farted.
>>
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>>582166820
I got the ledge one by killing enemies in the carnival arena flat middle with the greatsword on my gaze loadout lmao
>>
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>>582045126
>excellent on Scum
I have no stake in this wider debate but something being good on Scum is not a qualifier for anything. EVERY weapon they have is, at worst, "usable" because of Scum's insanely strong inherent traits.
Shit you can even make Braced Autogun work to some degree on that motherfucker.
>>
>>582165025
They suck because enemy hp has been buffed several times. Rippergun and Kickback are probably the biggest victims of this.

On release you could use can opener and 6 Rippergun shells to kill a crusher. also you could kill a shooter with a single torso shot too.
>>
>>582167753
The kickback used to have a minimum pellet hit count of 8, got buffed to 16 and is currently at 12
>>
>>582166795
>lobbing blue balls of cum to dunk on heretics
Man, whoever made swedes responsible for making this game should see some charges for crimes against fun
>>
>>582167572
>something being good on Scum is not a qualifier for anything.
correct, and if you continue reading the rest of the post you'll see he actually doesn't make it a qualifier for anything. He's actually saying the weapon is rather mid.
>>
>>582161112
1 week for it to release, then another for it to come out of beta
>>
>>582167920
Yes the kickback was dogshit on launch, the buff to 16 was when it became useable. Problem is now as soon as you miss out on a breakpoint, your ammo economy is halved.
>>
>>582166795
>primary is similar to the projectile we already have, much lower suppression, lower damage, but applies soul blaze (1-2 stacks?)
Just make it work like the phosphor without the cleave and make it cost a ton of peril per shot. Secondary is a big ball that applies burn (normal burn so it doesn't interact with soulfire) and stagger but otherwise no direct damage except to the struck target, full stacks to main target, half to anything within 3 meters, 2 stacks between 3 and six meters, 80% peril cost, caps out at 105% under 80% warp resistance and lacking peril reduction talents, forcing you to quell or die after popping it once.
>>
>>582165025
ogryn weapons were continuously buffed, newfag
we played at a time where the best ranged weapon was nothing, they were all equally terrible and you have to jump through hoops to have them reach the bare minimum of viability; achlys wasnt in the game yet and the only reason why its usable now is because they buffed it to have quick firing and quick swapping, unlike krourk and gorgonum mks, which is actually when pbb became a viable pick
>>
5 days until Darktide is saved
>>
>>582143594
>>582169252
>>
>>582169170
>ogryn weapons were continuously buffed
And they still suck, lmao
>>
>>582170884
ecks dee
>>
>>582164231
Does anyone else feel this way about the recon lasgun?
It's not fantastic anyway, but I can't actually hit anything with it because I physically can't see any enemies.

>>582168316
>1 week for it to release, then another for it to come out of beta
Th-this isn't true is it? There won't really be a beta right?
>>
>>582172545
>Th-this isn't true is it? There won't really be a beta right?
He means it's going to come out bugged and need hotfixed
>>
>>582172545
I never understood this can't see with recon thing, but maybe I don't use the "good" one or something
>>
>>582173085
>>582172545
yeah the blue one flares up like crazy, you literally just aim at where you saw the head 0.5 seconds ago and hope its still there lol
>>
>>582173427
Ping!!!!!
>>
>>582173085
From memory, it's the rapid fire one that's good and it's probably the hardest to see with.
It's just with iron sights, you can't see what you're shooting at due to the constant stream of slightly spreading las beams.
>>
https://www.youtube.com/watch?v=ykYDwz52CaM

>5 days until kino shotgun
>>
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>>582173698
German humor.
>>
>>582173489
Pingas!!
>>
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>>582173698
Who do I use it on bros
>>
>>582173998
Flak "+25%" Maniac
>>
>>582174225
Sorry I meant class
>>
>>582174293
the best one
>>
>>582174293
Veteran
>>
I like using the shovel.
>>
>>582174695
You can do better for clearing, but is there even a single better weapon for keeping hordes off your ass? I've seen some vets do extremely well with it in h40 and I was really surprised lol.
>>
>>582174695
Me too
>>
I wanna give smoke a chance but giving up krak feels like throwing??
>>
>>582174960
Please not with the hardstuckie smoke debate again.
>>
>>582174960
Are you playing Auric or Havocs?
>>
>>582174960
It's fine to keep using kark in Auric. Smoke is fine too, throw at your feet for obj, chokepoints, long train tunnels like Chasm Terminus zone. Sometimes, you can use it during messy boss and horde fight if you don't trust your teammates to look out for specials. If specials can't see you, they have to move into or through smoke to get you, so less getting flamed, bombed and trappers far away. Also, you may only need Grenadier for additional 1 more grenade, no need for grenade tinkerer, 15 seconds of smoke is long enough.
>>
>>582174960
I thinks kraks are straight up better if the rotten armor modifier is active
>>
>>582174960
Kraks are the best.
>>
>>582175424
>kark
Heh
>>
>>582175424
I'd say that, specifically in auric, kraks are universally better because your retarded malicelet teammates will just fold when a boss shows up, and taking (You)r attention away from killing specialists means they also get killed except those also threaten you. So removing a boss outright completely solves that problem.
Also kraks rape daemonhosts, which otherwise cost you corruption because your retarded teammates WILL trigger them after lollygagging in its vicinity for 5 minutes because they're scared to run past. Their fear of daemonhosts is self-fulfilling because of their retarded behavior.

>>582175652
I wouldn't say they're better in rotten armor, but they're definitely better when also combined with stimms or Final Toll. Stimms makes enemies stupid tanky, Final Toll makes them deadly if you don't kill them fast. There's also an argument to be made for kraks in Rotten Armor + Encroaching Garden for obvious reasons, but it's a little less necessary here after the Rotten Armor nerfs.
Otherwise I think smokes are better.
>>
>>582175021
We've had the debate a million times. What's a million +1 gonna do.
>>
>>582176563
Unnecessarily shit up the thread again.
>>
>>582176595
at least it's on topic
>>
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https://youtu.be/RjDL6VutqEQ
>>
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Rejects! You have to RAPE Wolfer! There's no other way to break the morale of the moebian 6th! I'd do it myself but I threw my back out correcting a clown this way.
>>
Darktide EU server made me racist.
>>
>>582177579
Buy an ad nigger
>>
>>582178268
how in the fuck did you have to learn racism from europeans?
>>
>>582178452
I don't think it's the Europeans teaching him racism, but a lot of Those """People""" play on EU.
>>
>>582177579
how can you have a beard and yet act and look so feminine?
>>
>>582156369
Yeah it's kinda crazy going from tide games to the dwarf game. You often feel kinda helpless if you get swarmed by enemies. I've only got a couple of weapon overclocks, but I think I got a really good one - that is, the slowdown overclock for the wave cooker. Turns out slowdown debuffs stack, so between the overclock slowdown, the slowdown perk for the wave cooker and the slowdown perk for the sludge cannon I can stop even a dreadnought dead in its tracks. I don't have to be fast if all the enemies are moving like they're trudging through a trench of mud.
>>
>>582179167
Jewish and or gay I believe
>>
>>582156369
>Go from vermintide to DRG years ago
>Bug in face about to attack
>Try to block
>there is no block
Oh yeah.
>>
>>582180481
Californian.
>>
>>582180884
All 3
>>
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Thug shot looks so fucking boring how do they fucking do it
>>
>>582179139
> Those """People"""
we talking blue hairs, ruskis, pajeets, achmeds?
>>
>>582181895
Fr*nchoids
>>
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>>582181101
Bigger question is why the didn't they just release this shit at launch? It even has all the same blessings as the kickback barring fullbore anyway.
What the fuck was the point even? Why even make it a different weapon family when 8/9 blessings are the fucking same anyway
>>
>>582181895
It's often difficult to tell someone's hair color at face value, and I don't think jeets even play video games. I've certainly not noticed any among the bong population.
>>
>>582175749
>>582176563
>>582177708
lol
>>
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>>582181994
it brings me joy to hear more ppl hating the slug suckers
>>
im getting filtered in gtfo...
the bots are retarded and keep shooting me in the ass
>>
>>582180826
>try to block
>dwarf does melee attack
>try to dodge
>dwarf jumps
>try to use combat ability
>dwarf throws flare
It takes a while to get used to it after playing tide games for a long time.
>>
I'm off to play thanquol, see you losers on tuesday
>>
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>log into DRG
>it's rocktoberfest
dare I say it, brothers...
ROCK AND STONE
>>
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HAHA SO LONG SUCKERSSSSS
>>
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your new darktide class gentlexirs
>>
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>>582186968
>15 gigabytes
>>
>>582187190
Bro your 1gb internet?
>>
>>582182231
They most certainly do sadly. Unsurprisingly though they’re usually the ones squatting in the first world.
>>582187015
Looks like another zealot/psyker cosmetic.
>>
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>>582187668
I live in a farm
far from the city
far from brownoids
>>
>>582188116
>in a farm
Bro is livestock
>>
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>>582187015
>miraculist
Class is basically a psyker and uses similiar mechanics and maybe powers, but it's just "faith" powered instead. I can 100% see them doing this.
Basically the "Cleric" to Psyker's "Sorcerer/Wizard" if we want to use DnD terms.
>>
>>582188170
Aren't we all?
>>
LAMBS TO THE COSMIC SLAUGHTER!
>>
>Space Marine gets an apothecary class
Didnt expect that honestly
>>
>>582192343
>heavy rework
That sounds interesting. Any idea what that could be.
Just wondering since I haven't played SM2 but I do know that Heavy is the class using heavy weapons like heavy bolters and meltas.
I hope it's a rework that gives him access to melee weapons.
I want to buy and play SM2 but I only have a Nvidia 960 in this PC
>>
>>582193249
I think it will mostly be a rework of his perks since very few of them are actually giving any bonuses to his ranged performance right now
>>
>>582173998
Deadshot Marksman's Focus Vet and Scriers gunpsygger can make use of the high finesse damage
Zealot doesn't really get ranged finesse but has good crit, should be a decent backup gun for special sniping
Might be decent on ranged Scum or at least make an ok backup for melee Scum, though you miss out on the pozz pistol or Bolt Pistol blast radius blessing
>>
>>582173998
>>582173951
>>582167572
You look like that
>>
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Also kinda funny that despite adding a ton of maps people still just keep playing the same 3 tyranid ones that doesn't have any gimmicks or bullshit, I'm sure the lesson they'll learn from this is to add more chaos maps with annoying mechanics
>>
>>582192343
>>582197959
All I want in SMIII is being about to switch between ranged and melee weaponry, like having melee weapons have the same spot as a bolter in terms of switch.
>>
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In Darktide, what am I supposed to do when there are at least 2 pox bombers and so constantly 3-4 gas clouds everywhere and I can't see shit?

Do you try to pick find them, pick them off and then move on?
Or do you just try to rush through the area to the next stage?
I feel like if my teammates try to push forward whilst I'm trying to shoot the grenadiers, then when I go to catch up I get sandwiched between a string of hounds, trappers and bursters approaching simultaneously.
But if we all push forward then most maps have some drop down into an open area full of crushers and surrounded by shooters that we have to deal with, and then as we're dealing with them the new area fills up with pox gas and then I have to rescue everyone after they die (I'm a zealot) or we all die (I'm not a zealot)

Another query is: I really really can't see shit when there are constant pox bombers, are you supposed to memorise the maps?
>>
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>>582199586
>what am I supposed to do when there are at least 2 pox bombers

Rape them.
Didn't read the rest, congrats or sorry that happened to you.
>>
>>582199586
Put headphones on and listen for directional sound cues.
>are you supposed to memorise the maps?
You will eventually by rote and it's a big help.
>>
>>582187015
>>582188275
This would be great actually
>>
>tfw got to H40 just before piss toughness nerf
Phew. Idk what to play after they gut chorus though.
>>
>>582199586
>what am I supposed to do when there are at least 2 pox bombers and so constantly 3-4 gas clouds everywhere and I can't see shit?
Don't be in the clouds, kill them. Kill them before they do their spam. Run out of the cloud and use your gun. Wear headphones, every enemy has distinct audio cues and the directional audio is good. The audio does break occasionally, but it is rather rare, and not usually related to directional audio.
>I feel like if my teammates try to push forward whilst I'm trying to shoot the grenadiers, then when I go to catch up I get sandwiched between a string of hounds, trappers and bursters approaching simultaneously.
Skill issue. The single most important thing when you're new and bad, is sticking with the team. Don't get separated if you don't know for sure you can catch back up. This will depend on your build. Highly mobile builds have their strength here.
>But if we all push forward then most maps have some drop down into an open area full of crushers and surrounded by shooters that we have to deal with, and then as we're dealing with them the new area fills up with pox gas and then I have to rescue everyone after they die
Shitters gonna shitter. Darktards are so incredibly fucking retarded that, if you care about winning, you must assume that you have to do everything by yourself. That includes killing infinity crushers and bombers and bosses and disablers and what have you, and doing all of the objectives with no help whatsoever. No, it doesn't get better as you progress through the difficulties, it actually gets worse in auric. No, I am not exaggerating.
>are you supposed to memorise the maps?
Yes.

>>582201632
>after they gut chorus though.
The gold toughness nerf is a nothingburger, you shouldn't be getting hit by the things that pierce gold toughness anyway. Poxbursters are an exception, but they are being nerfed, so what are you concerned about?
>>
>>582201951
>you shouldn't be getting hit by the things that pierce gold toughness anyway
Same with gunners, you don't need smokes.
>>
>>582201951
>so what are you concerned about?
Gold toughness is one thing but chorus itself is getting fucked by less pulses and worse ranged suppression. The unkillable effect sounds kinda ass compered to what we have now.
>>
>>582199586
Be alert for their sound cues, you need to eliminate them ASAP. Most of they time they throw bombs only if they are In line of sight of at least one player. Do not fight inside the smoke even if you have to back off to get out
>>
>>582202423
>less pulses
And in return, your damage reduction talent starts activating on the first tick, letting you partially spread the love even when retards run out of it for some inexplicable reason. It also activates earlier. It's more frontloaded now, it's not REALLY a huge nerf. Losing 2 pulses will be mildly inconvenient at worst, it'll still do the thing you take it for: rape bosses into a corner, and off cliffs.
>worse ranged suppression.
Completely and utterly irrelevant. Taking point to suppress gunners is a fucking freak thing that I've never seen another zealot do. Not one. Yes, it is indeed a thing, and losing that is probably a little annoying for those of us that did use it, but just judging by how others play, I can't even assume that (You) ever did this. Standing around and suppressing gunners isn't really something zealot does anyway. Nerf by technicality, but who the fuck plays like this?
>he unkillable effect sounds kinda ass
Agreed

>>582202403
True to an extent, but gunners & shooters create a ton of pressure when the director feels the need to spawn a gorillion of them, and it gets rather bad when it's stun immune reaper spam since you can't just suppress them. They tend to be a much larger issue than the things gold toughness currently still counters. It's piss easy to dodge a crusher overhead, and the abilities that do provide gold toughness still have their large aoe stagger to stop those things in their tracks as well. Nobody in h40 gets hit by snipers in the first place, and bursters are being nerfed. What is even left that gold toughness matters against?
>>
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>>582200117
this cat is missing a canine :(
get your cats dental
>>
>>582204050
Well yeah it's a feline not a canine
>>
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>>582204050
>get your cats dental
nigga you think I got dental?
>>
>>582197959
The TS enemies just fucking suck to play against and pretty much every enemy added to their in-game roster just makes it worse
>>
>>582192343
Apothecary and Chaplain are probably the easiest for them to add. But the Chaplain actively helping Titus in any of the missions would be odd given Leandros still doesn't trust Titus. Librarian would be a lot of work and they're already working on SM3 so putting the resources into the old game isn't exactly the best idea. Same for terminators. Aggressors are just tacs with pistols and chainswords and vets would just have an expanded wargear roster for the pre-existing classes.
>>
>>582205128
>>582204050
Kek
>>
*walks in*
>>
*walks out*
>>
What do you think the odds are that the Penance track gets another 500 points of rewards added to it with the upcoming patch? Probably 0. Don't really remember the last time it was added to
>>
>>582219694
Last time was the Havoc update or one after it with the black recolored loyalist Moebian armor
>>
>>582035442
i hate how real that image is
even the actual tripfag personalities that posted back in 2010 era weren't as obnoxious as the random callout posting
>>
>>582219694
>>582220485
they added some around arbites. it was different variants of the blue moebian armor pants
>>
>>582220771
Try making posts that aren't so incredibly fucking retarded that the only logical conclusion one can come to, is that you're that one retarded troll.
>>
>>582219694
>>582220485
>>582221098
Latest penance tracker update was when they made the Expeditions update and it gave all classes (except DLC ones, lol get fucked) new pants.
It is very likely that there might be a penance tracker update this update or the next which will give us more that'll probably contain the helmet/chest piece of the new armor set they are making.
>>
>>582221824
I wonder if they've added 500 penance points that aren't tied to the DLC classes since then
>>
What skitarii weapons are good? I've been eyeing up the phosphor pistol and paired blades but just because they look cool
>>
>>582224361
Those are the 2 best
>>
>>582224361
Vigilant Autogun
>>
*turns 360 degrees and walks back in*
>>
>>582224361
Phosphor pistol is the most versatile and the "best" class exclusive gun. The galvanic rifle feels underwhelming at face value, but I believe it hits pretty good breakpoints in h40, it's like a better revolver.
Plasma gun mogs the class' entire ranged arsenal in the ugliest way.

Transphobic blades are basically the best and easiest melee weapon you have access to. The maul is very strong in a Voltaic Emitter build, but that entire build concept is edged out by Noospheric Command atm, we'll see how much that changes with the upcoming slight nerfs to noosymaxxing. I can't even think of another melee weapon that's worth using, really. DClaw isn't terrible, knife is alright?
>>
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remember the infantry autogun
i remember
i miss it
>>
>>582225753
You can still play it and have it be actually pretty good on Desperado scum. Viable in havoc, too, just obviously outclassed by going melee scum instead.
>>
>>582224361
Phosphor pistol and Transphobic blades are pretty much the best and most consistent exclusive weapons
Arc rifle is strong, especially in Damnation/Auric where there are plenty of trash for arcs to bounce to, but less practical in Havoc due to ammo starvation
Combat knife is combat knife, still good after Untranny Strike nerf and if you want to go fast
Plasma guns and revolver are ok alternatives to the Phosphor pistol but offer less support
Laspistol is good for killing bosses or popping heads with aimbot
Arc maul is decent, same CC gimmick as the Arc rifle but on a charge system
Shock mauls are decent, mostly used to taze Bulwarks out of their shield so you or your noosy skull can headshot them, and can apply a ton of brittleness quickly with the right talent
>>
Why no fist weapon for oggy?
>>
>>582224751
That gun is pure fun using the auto-aim ability
>>
>>582225753
it's fun___ on aimbot skitty
>>
>>582225973
>Arc rifle is strong, especially in Damnation/Auric
lmao I completely forgot about that thing
Arc rifle is basically completely broken overpowered, borderline journalist mode in auric, when you build fully into it. It just kinda stops doing anything useful in the higher havoc levels, and becomes an ammo liability by 40.
Plasma still shits on every other ranged weapon though, hitting 400-500k boss damage with it in a h40 isn't even unrealistic, 300k+ is downright expected.
>>
>>582225753
If they're rebalancing some melee weapons then surely they'll rebalance autoguns in the future update
>>
>>582077529
With a name like his it really does go hard and I love the ridiculousness of it.
>>
>>582225753
>Rebposting
Back to your warframe gooncave
>>
how do you even play on like havoc higher than 25, how do you guys do it? its like a horde of bosses. My smyker is not doing well
>>
>>582233121
Mostly by not playing smite.
>>
>>582038286
vet is best he has a laser machine gun that doesnt cost ammo on crits
>>
>>582233121
For starters by not using smite. Damage falls off and you need to actually kill things not shoot lightning while everyone else dies to the hordes that go past. Flame staff is brutal. Bubble or shriek are great. Brainburst is good enough. Assail might as not exist
>>
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>>582233640
This but unironically
>>
>>582234351
Memed their asses
>>
>This new mission, called Spillway, is part of a live story where the Agents of the Mourningstar set out to help out with tasks asked by different Tertium nobles.
Nobles are the laziest possible class option that these swedish losers could shit out in between their biweekly monthlong vacations aren't they, it makes too much sense
>>
>>582239275
It’s one of them surely but at least now we know it’s because of their skeleton crew mostly
>>
*farts*
This one's for you, Daddy Nurgle
>>
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Is Peril Equilibrium going to be as shit as it seems at first glance to me, or am I missing something? I can't tell why I'd ever take it to maintain peril unless I'm running gunker without a force sword of some kind. Thing is that I'm less inclined to run gunker on this new tree in the first place, much less one without a force sword, since they seem to be funneling psyker into only wanting warp damage sources.
>>
>>582239275
Iconic class archetype is reserved for first half of the year because Skulls. Lesser known archetype is for second half. Oh no no no, SoB dlc may not be happening.
>>
>>582248918
It does seem to line up that way. Dickhead noble bastards are always fun characters at least.
>>
>>582248721
Yes, new interns who came up with it are unhinged (though I suspect its interns who were supporting vt2)
They don't even know that every physical damage build takes scriers gaze, and they even removed a talent that was useful for prolonging gaze duration to add this pointless shit
>since they seem to be funneling psyker into only wanting warp damage sources
this too
>>
>>582248918
It's not completely accurate. At skulls they release a class that GW want to promote. In winter they release anything GW doesn't care about (and also low effort shit because they spend more time developing whatever GW requests).
Does GW promote SoB now? No? Then it fits both criteria.
>>
Has anyone ran the math on how hard assail shards are getting be hitting now?
>+15% warp damage
>+20% blitz damage
>+20% rending
>+Disrupt Destiny bonuses
I don't know how to calculate swedish math, someone's gonna have to look deep into those runes.
>>
>>582239275
man I'd love a dickhead spire noble character
>>
>>582250292
Whom cares? Elektro staves still exist
>>
>>582253692
You can run them at the same time since they want the same things
>>
>>582254052
>same time
Redundant
>>
>>582254181
>single target
>not single target
>redundant
>>
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I'm an auriclet but what the fuck is this about vet needing VoC? What do you do when there ISN'T a veteran in your party? Do you just, like, nurse your thumb in your ass or something? Are you guys too shit to hold your own without gold toughness?
>>
>>582256409
When there isn't a vet, i whip out the ol' zealot. i cannot function without golden toughness, not my fault the game is unplayable without it
>>
>>582254481
You just spam elektro staff on most elite targets and hit them with the greatsword beam when there are a lot of them. I don't think you'll find yourself needing assail all that much
>>
>>582256596
It's not, you just don't got the moves.
>>
>>582257305
ok cheater
>>
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>>582257610
>guy uses something off-meta
>must be cheating!
You're just a shitter
>>
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>>582258459
nuh uh
>>
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Zealot will has not really been buffed in this update.
Zealot needed either an additional talent to create more stagger or a buff to Grievous Wounds and Punishment, not for them to be removed. So expect Zealots to be hard-countered anytime there's 2 or more ragers and to get bullied to death by scabs.
Zealot needed more damage talents, and instead got toughness and shooting resistance talents.
Because of the lack of stagger and melee damage, Zealot is still only viable at high difficulty as Chorus support, but Chorus is a little weaker now.
Seems like a stealth nerf.
>>
>>582258709
>>582258459
>>582257610
>>582257305
this made me giggle
>>
>>582259225
Bring the crusher, support sissy
>>
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>>582258709
YUH UH
>>
>darkturders gets a few rusty sporks and metal bars as "weapons"
>try to act like it's exciting
lol
>>
The rat tranny is squealing for attention again
>>
>>582261627
You’d think he would at least switch it up and make it less obvious
>>
>>582262818
He would if he could
>>
*walks down*
>>
*opens the door, gets on the floor*
>>
>>582250292
>>+20% blitz damage
Where is this coming from?
>>
>>582268765
From fatshark. Where the fuck else?
>>
EVERYBODY WALK THE DINOSAUR
>>
>>582259225
Somehow they spawned 4 zealot party meme into existence and it's the only way to make use of the "buffs" (can make the uptime of burn buff really high)
Anyway it does not seem that swedes wanted to buff zealot in the first place. It's one of the most popular classes (on par with ogryn) despite being weak and they don't see a difference between zealot damage and ogryn damage in malice.
>>
>>582268891
Idk your arse
>>
>>582269357
I'll show you what comes from my ass
*bends over and ejects a spray of shit so big that it leaves a silhouette of you on the wall*
>>
>>582270008
He is Nurgles chosen. I kneel
>>
Anyone keeping an eye on Boltgun 2? Looks more fun than the first honestly.
>>
Guess that’s a no…
>>
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So, anons.

When is /ourboy/ coming back?
>>
>>582280329
He was already here, he never left
>>
>>582250292
The Sw*dish math is usually going to be additive, because most things in this game are additive for some retarded reason. Strength, damage debuffs, and I think +% armor type modifiers are multiplicative with other, different sources (but additive with themselves)? I forget the exact details.
Either way, your greentext is likely +35% damage, increases ADM by 0.2, and if you want to build specifically around Assail, Empowered Psionics is likely vastly superior.
Also don't forget shit like stacking crit, and also that the cleave talent works really well with Assail.
>>
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>>582280329
Hopefully never, no idea why people followed his builds in the 1st place.
>>
>>582259225
>Seems like a stealth nerf.
Remains to be seen. The new tree is a little more open (I've gotten +1-2 skill points out of it) if you ignore the most likely completely dogshit burn meme, and the unkillable stuff seems like an overall buff to survivability.
It is unfortunately true that zealot's survivability is currently already overkill for auric and below, so buffing that is big ???? to me. Zealot is also already the tankiest motherfucker in havoc if you acknowledge that health builds are superior in that regard, so I don't get it.
It is an overall nerf to the support playstyle, but from what I can tell, it's relatively minor because the things that want gold toughness are also being nerfed alongside it. The biggest loss is -2 chorus pulses.
>Zealot needed more damage talents
This is also incorrect, zealot needs STRENGTH talents not damage talents. Which I think is another sign pointing toward fagshart not knowing how their own game works, seeing as every good build stacks both stats as equally as possible to get the most out of multiplicative damage stacking.
Instead we have retarded meme stats like cleave, and a gorillion +% damage talents that all stack unfavorably, on an entire arsenal of power crept weapons that assumes everyone is always at max Martyrdom using FotF every swing.
>>
>>582259225
I think Grievous Wounds only improved the quality of the stagger not the ability to actually stagger in the 1st place. Losing Punishment is a shame though, it allowed you to take 0 hits with lmb spam until you hit carapace or solo targets.
>>
>>582280940
>Empowered Psionics is likely vastly superior.
yeah

People seem to be forgetting that an additional, unupgraded (by EP) assail shard that you cast for free is an effective 100% damage increase

Shame that EP got pigheonholed into being the "take it only when you go smite" keystone, it's really fun in aurics
>>
isn't assail still dogshit anyway? Half the shots aim toward the ceilling or ground
>>
>>582282537
Bro, you're the one aiming the shots
>>
>>582282724
what in the fuck??? I thought it was some kind of guided missiles? they are more akin to the zealot's knife???
>>
>>582282386
>Shame that EP got pigheonholed into being the "take it only when you go smite" keystone,
I've had EP psykers in h40 and haven't noticed any particular drop in performance tbdesu. I'm sure nobody uses it with brain burst because it's unnecessarily difficult and doesn't get much better performance. Assail unfortunately just isn't great in havoc, is the main problem.
>>582282537
No assail is perfectly fine in auric, as long as you acknowledge that you need to stack crit, ranged damage, warp damage, cleave, EP (elite kill), and every other increase to Assail you can take. Check the kuli guide in the OP, there's a handy chart on how much you're getting out of what increase. Even the occasional shot flying off into nirvana isn't that big of a deal as long as you use it in enclosed spaces, since it'll bounce back into a target. It's mostly open maps where it suffers slightly, but it's only a minor loss. You're supposed to throw like 20 shards each time you pull it out and delete an entire rape of ragers with it. Also use it at shotgun ranges.
>>
>>582282835
>Assail unfortunately just isn't great in havoc, is the main problem.
how would you change that?
make it auto-aim delete gunners? more hordeclear? anti-armor?

what niche would it fill?
we got smite for AOE CC (and it's dogshit, it should be able to use it while doing other stuff, somehow, with a drawback) and we got BB for occasional special sniping and mild DPS increase /TTK decrease with the Kinetic Flayer
>>
>>582283551
>how would you change that?
Probably really difficult without giving it havoc-specific buffs, else it would become overpowered in auric.
Its biggest problem is the way that havoc increases enemy hitmass, making cleave worse, and thus making assail worse. Just giving it plain more cleave would help, but it also has other issues like peril (you really want Gaze with Assail spam) and, obviously, costing you the better keystones.
>anti-armor?
It got unfairly affected by the change to scab ragers now having part carapace armor, so this is definitely a factor. Maybe give it innate "ignores hitmass" on crit or something. Or put that on EP. It's less about being able to kill the ragers, and more about them just eating your shards for breakfast while you're trying to clear the horde around them. But also more flak damage would be appreciated.
>delete gunners?
The aimed mode needs improvements for sure. Either more damage or auto crit. It needs to be able to reliably delete whatever gunner you fire it at in h40, which is a very high bar and would, again, likely make it too good in auric or some shit. A little difficult to judge, really.
>we got smite for AOE CC (and it's dogshit,
EP Smite is better than you might think. Smiting while standing in smoke makes everyone immune to like 90% of enemies, meaning you only have to deal with the stun immune shit filtering through, and bosses, which are easily dealt with by a decent team. Smite is very, very strong, it's just also overkill, a role better filled by a different class, and an archetype mainly played by fucking retards, which compounds so much that you don't really see it anymore.
>>
>>582283551
>>582284039
Also Assail runs into this retarded issue where its usefulness is massively dictated by the enemy type seed, which you aren't supposed to, without a cheat, be able to see. If it's just dregs, Assail is rather good. If it's mostly scab, it ranges from bad to borderline useless.
It's such a poorly balanced ability and it's not even that great in the first place. Then ruined even further by a lack of information.

Basically fagshart doesn't play their own game at a relevant enough level to understand how to design abilities for it.
>>
>>582284039
thanks for the rundown, very informative.

> stun immune shit filtering through, and bosses, which are easily dealt with by a decent team. Smite is very, very strong

the few times I tried it in H40 it was either I felt like an useless retard (and kept thinking that I'd rather just be sliding around and burning the heretics), I didn't have the smoke vet and ate shit to gunners, or encountered one of the FUNNY and COOL mods that either make everything immune to smite, or regen stuff making it so you just work as a dam - piling stuff on untill it overspills.

might try it again soon, my friend likes to run smokevet so it mite b better
>>
>>582284529
>spoiler
say more
>>
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>>582284660
>I'd rather just be sliding around and burning the heretics
This is somewhat of a DPS issue, but also potentially a teamplay issue. Smite does deal surprisingly decent horde damage with EP's damage boost and pre-nerf soulblaze spreading. It just requires that the team slow down and crawl through the level at the psyker's pace. Smite is so rarely used, most players aren't accustomed to how it plays.
>I didn't have the smoke vet and ate shit to gunners
Yep. Smite is bad without smokes. And smite + smoke is really low DPS so you need your other two to do some heavy lifting in that regard. Scum is one of the better picks here.
>or encountered one of the FUNNY and COOL mods that either make everything immune to smite
Smite is barely even viable in those modifiers unfortunately.
>or regen stuff
But it is decent here. Smite's biggest drawback is that it keeps enemies spread out which makes killing everything in melee tedious and annoying. This is actually desired in healymod, because now fewer enemies cluster around the healer, and it likely provides enough space that you can single them out in melee.

>>582284841
>picrel
https://www.nexusmods.com/warhammer40kdarktide/mods/973
>>
>>582285196
so the mod is just a front? idgi
>>
>>582287024
Retard-kun...
I don't know exactly how havoc seeds work, but I do know that it determines the enemy armor types before you hit play. For some retarded reason, this information is exposed to the player's client, but ONLY for havoc and nothing else apparently (I tried to check if I could implement this in the regular mission board, but the server doesn't reveal that information).
With this mod, you will know whether to prepare for scabs, dregs, or both. You can technically use it to see if it's worth bringing Assail into a dregs-only mission.
>>
>>582285196
Mods like these are a perfect representation as to why this game's balance is going to shit.
I will not elaborate further.
>>
no one asked you to
>>
When is the embargo lifted on the update?
I remember youtubers getting access earlier to post videos of skitarii.
>>
>>582288639
What embargo? They literally posted patchnotes, new trees are on gameslantern, and everybody reposts shit about new weapons and talent interactions from playtesters
>>
>>582288639
Never if you're Mr E bwahahahahaha
>>
>>582288435
Mods like this, yes, but not this mod in particular. It doesn't really do anything in practice, since you always prepare for the worst anyway, and there's no real practical reason to bring better suited weapons against dregs unfortunately, because you still need to rape captains and those have armor.
>>
>>582282537
No but it’s still super fun and satisfying
>>
>>582289345
I'd assume footage of the new map/boss fight
>>
Holy skibidi gaza genocide chungus!
Mr E is doing a live stream as we squeak!!!
>>
>>582287208
nigga look at what you linked me
>>
>>582287208
>>582290529
oh nevermind I AM libtarded, excuse me

I missed the final "3" in the adress while copying lmao https://www.nexusmods.com/warhammer40kdarktide/mods/97

man I gotta go to sleep atp
>>
THY EXISTENCE WILL BE ERASED
>>
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Cadia?
More like CACAdia!
>>
Digging into the new Ogryn shield mark, it looks like you can out damage H1 spam against Unyielding/Carapace if you get 40% brittle/rending. Then on top of those conditions, you also have the problem of potentially not staggering the target to take advantage of skullcrusher.
>>
Digging in my asshole, looks like you start bleeding if you do too much of that
>>
>>582293919
Can you outdamage the push attack spam with Skullcrusher and Brutish Strength of the regular ogryn shield mark?
>>
>>582296758
You can easily outdamage the push attack spam with heavy 1 spam
>>
>>582296758
That push attack is also around 0.6adm, same as the light attacks on the new mark. Depends on what the follow-up for the push attack is for the new mark, it might work better out if you can weave in light spam with brutish strength.

https://www.youtube.com/watch?v=HDRPpiaZFR8

They both have the same overhead push attack from the showcase link.
>>
>>582293919
Sounds overly situational and kinda mediocre.
>>
>>582298521
Yeah, feel the same way as all the yt comments shitting on fatshark. A new heavy attack to force you deeper into the moveset, or a functioning power maul would have been actually interesting.
>>
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Bravo arrowhead
>>
>>582298982
You'll get a mech skin, not a gundam
>>
>>582196861
It's true
>>
Just got back into Darktide after a long absence
How are the Arbites and Skitarii respectively?
>>
>>582304750
Arbites is fun, skitarii is kinda meh. At least that is how I feel about them.
>>
>>582304750
Just fucking buy them
>>
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>>582304750
Arbitrator ranges from journalist mode in the lower difficulties where the dog just hard carries your ass, to being merely overpowered due to being borderline invulnerable if you build for it, in auric. It's also cathartic fun to just bowl shit over with BTL and having assloads of stagger on the melee weapons. The unique shotgun is VERY strong, likely your bread and butter while leveling since all the melee nodes are at the bottom of the tree for some retarded reason, and scales incredibly well in auric by just taking ranged cleave in Forceful (push cleave is melee only because Sw*den).
Builds are easy to make. If you take the dog, you must take Voltaic Mandibles + Canine Morale (yes it works on (You)) right above the auras. All builds must at minimum do picrel else they're useless dogshit. Chastity stance is for farming penances. Middle keystone is for farming penances. The rest is up to you really.

Skitarius is a relatively well-balanced generalist. Aimbot is a noob trap and bad, the blitzes are all worse than the skull, and if you do take the skull, Noospheric Command is build-definingly powerful (and about to receive a minor nerf), the med skull is a borderline must-take inb4 some nigger skubs about this again, its value is self-evident if you have more than two brain cells to rub together, beware the inevitable troll response, and the flame skull just griefs you out of being able to use the med skull reliably in spite of giving +2 charges. Everything else is fine. Builds are flexible-ish. The lightning gun is grossly overpowered up to auric when you build into it.
>>
>>582302742
Arbitrator is very noob-proof and tanky, but honestly majority of builds playstyle feel the same, it's whether you want more CC utility (shield flashbang, electric mines, knocking everyone down) or something a bit more damage to your own (execution order, shock maul without shield and Castigator stance).

Skitarii playstyle can be more varied and more jack of all trades feeling. Servo skull helps hacking objective, can spec into version for range revive (cost as grenade) and/or a mini-pet Noospheric Command can kill every human-size specials and elites fast on demands (but this one is getting nerfed soon for the cost usage). Easy retard proof range shooter build with arc rifle is good (broken) on Auric, highest non-Havoc difficulty, Or be an electric pisser specializes in disabling gunners or small stagger. One keystone - flensing, most people use this, can specialize for your own damage, crit stats and survivability. One other - power overload is overall supportive for everyone on team, but no crit.
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>>582305652
>Middle keystone is for farming penances
>>
>>582306501
It is unfortunately so goddamn bad that doing penances is the only reason you should ever use it.
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>>582306556
wait hold on you mean Terminus Warrant right, not Lone Wolf?
It says "Keystone" on the Lone Wolf tooltip which was enough to defeat all 70 of my IQ points today
>>
>>582306738
>only change arbites got is the discoball follows you around now
>they didn't touch the mid section with the dog "keystones".
Grim
>>
>>582306738
Yes I mean Terminus Warrant. I don't consider the purple nodes under the auras to be keystones. All three of them suck for their own reasons, but at least Lone Wolf is usable, and is receiving a much needed buff in the upcoming update (I think it's just +10% extra damage). The damage bonuses you gain do not make up for how much damage the dog can deal, or how much utility it has. You have my personal permission to use the blitzes that you like without LW, shock mines are just as useful with the dog as they are without. LW has two distinct uses:
>grenades in auric
Actually quite good, but obviously requires that you are good enough to not get yourself dogged or mutant grabbed. Consistently. If you ever do fuck up, the dog is just better. But grenades are rather powerful and have good synergy with the boltgun since they quickly solve a problem you'd otherwise need to spend two business days pulling the gun out of your ass for.
>havoc trench mine spam
Utter dogshit build because it doesn't solve the issue of needing to pass the DPS check, they just stall. It is a terrible crutch and something you must wean yourself off of by constructing better lineups But it gets the job done in the 20-30 trench where you probably won't even find good enough players to make a remotely effective team lmao.

The nodes that modify your dog are borderline fucking useless, don't bother. The ranged one increases its leash range by a lot, which is detrimental because you want to keep it close to you when there's mutants and dogs around.
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Will moving arby drone be good enough to drop shield bash
>>
>>582309112
*shrugs*
>>
>>582309182
*sneezes in ur mouth*
>>
>>582309112
Nuncio is already good in havoc assuming your team doesn't suck, making it able to move is a big advantage in boss fights and will make it less reliant on stunlock synergy with chorus zealot.
I doubt making it move will change anything in regards to how useful it is in auric, but I guess it'll depend on how fast it moves. I still prefer BTL if only for its utility in jousting mutants to a dead stop.
>>
>>582309287
*sucks your nose so hard all the blackheads pop out*
Ty for the insight anon
>>
>>582304750
Arbi a very tanky tank. Main weakness is monstrosity dps.
Skitarii is electro utility man who can do most things depending on your build.
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I LOVE SKITARII
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>>582298982
Helldivers 2 turning into the Fortnite of coop action games with all these crossovers. I feel like they're selling their soul.
>>
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>>582309112
Probably, shield bash is good but overrated and at this moment has no real competition.
At least it will open it up as an option at the very least, nuncio does so many things that it's hard for it to not be good.

I just wish it had a bigger range.
>>
>>582309953
>selling their soul
What soul? The starship troopers parody but sw*dish? Le grunt fantasy? Their direction was confused since the very first patch they released, they STILL cannot decide on whether this is a power fantasy or misery simulation

swiggers swiggers I hate swiggers hate swiggers rape swiggers eat swiggers total swigger death
>>
>>582309731
>Main weakness is monstrosity dps.
I wouldn't even say that. Full Bore + unyielding on the shotgun may not instagib bosses, but it deals perfectly serviceable damage as long as you can actually aim. If you feel the damage lacking, consider pathing through Withering Fire and reload aura, it makes a pretty big difference in shotgun performance.
Also the class gets access to something like +50% monster damage and the boltgun, as well as grenades that stunlock bosses.

I do think arbitrator is rather specifically kinda weak against daemonhosts since most of your good boss DPS is ranged and their hitbox is a bitch to hit if you don't stunlock them.
>>
>>582310243
They want it to be a misery sim, but a loud majority of players bully them into trying to keep things fun and imo AH really fucking hate the playerbase for that
>>
>>582310243
>What soul?
The soul on release week, if you subtract all the snoy drama and technical difficulties. It was a world where we all shared uniforms and fought for super earth. Have you forgotten? Time flies.
>they STILL cannot decide on whether this is a power fantasy or misery simulation
I don't agree that it has to be one and not the other. I think it's like Darktide, where it can be either one depending on what you bring, and the difficulty+modifiers you face. Darktide can be a power fantasy when playing Auric. But it can also be a misery simulator when playing havoc with shit teammates.
>>
>>582310375
Right, it's a weakness that can be mitigated or outright removed with specific setups. It's just not very good compared to every other class.
>>
>>582311601
No, the boltgun build has a lot of other classes beat for boss DPS.
Every class is able to brick their build into being useless against bosses. Most classes need to make at least some minor concessions to achieve good boss DPS. Arbitrator is no different, really.
I guess it does depend somewhat on what you consider to be "good", but I don't consider stealth zealot or krak spam to be a fair comparison in their performance or accessibility.
When I did still play arbitrator in h40, just spamming my shotgun into monsters caused me to have the biggest boss damage number on the team, usually. That's without Monstrosity Hunter, just Keeping Protocol. I'd say that's well above par.
>>
>>582310715
there goes the ratjeet for a month again
>>
>>582312798
nah, just janny deciding it was a lil bit too much
also the jeet worships the swedes for giving him vermintide for free

speaking of - why do we NEVER even speak about vt2 anymore?
>>
>>582313147
theres not much to talk about, unless you want to do meme shit
>>
>>582313147
>why do we NEVER even speak about vt2 anymore?
We don't even talk about darktide except around updates
>>
>>582304870
>>582305652
>>582309731
Thanks. I'll probably get the arbites.
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>>582313450
damn...
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>>582313523
Make sure you get the premium edition, sugar
>>
>>582313147
jeets don't play vermintide, you can see it in the server browser
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>>582309932
Same.
>Chordclaw bleed is different from normal bleed
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>>582313147
>why do we NEVER even speak about vt2 anymore?
There is nothing to talk about.
No new updates or major changes really.
Also the game is like 10 years old, and old games by nature are less talked about because people lose interest over time. It's basic entropy.
>>
>>582309252
>>582309658
wtf…
>>582310243
dangerous truth
>>
>>582313450
That isn’t really true, we have balance/build debates every thread
>>
>>582320559
I mean we try to, but some people either
>troll out of boredom
>get autistically triggered instantly over someone disagreeing with them
>falseflag as the above to troll, also out of boredom
Why bother
>>
>be me
>smyker
>I use smite as my main weapon, often my only weapon
>people in lobby crying about how it does no damage
>I know
>It stuns bad guys so the rest of the team can kill them easily
>Play the mission
>Stun all the bad guys
>Team has easy time killing them
>Because they are stunned
>They all say what a good game it was at the end
>GG EZ
and so it goes
>>
Bubble is best
>>
>>582322287
nooooo you're literally griefing!
>>
>>582309932
where do you see that? ive never seen that screen
>>
>>582323957
Scoreboard cheat
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>>582324305
A FUCKING MOD
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>>582322274
Been meaning to go gigasmigger one of these days, just to see if I can get some hatemail. I can go staff only for the majority of a mission, this shouldn't be much different, so I don't expect to eat shit.
>>
>>582322274
>>people in lobby crying about how it does no damage
But EP Smite does pretty decent damage though? It reliably clears hordes and does significant chip damage to elites.
>>
>>582326024
>But EP Smite does pretty decent damage though?
No. You're jumping through hoops to do with smite what you could do with electro staff.
And it of course doesn't hold a candle to actually good psyker builds with flame staff and soulfire stacks
>>
>>582328520
The damage is decent nonetheless. Smite actually does scoreboard numbers, it's just massively spread out and not likely to actually kill anything before your teammates get to it.
You just never see this because smiggers are fucking drooling retards, and nobody plays smite in havoc anymore.
>>
Smite should've acted like an ogryn grenade, giant psychic blast, instead of an "electric net"
>>
>>582329824
i havent been able to get past 27 or 28 in havoc with it because it gets too bossy and also i blame my teammates as 24/7 365 smite is obviously the best build
>>
Why didn't they buff electro staff? I think the peril it generates is fine but it should do more damage on the secondary fire and let the lightning "chain" into more enemies and the damage falls off linearly. 1st enemy gets 100% of the damage, 2nd gets 75%, 3rd gets 50% and 4th 25%. Also give the secondary fire more range to it.
Also just change the primary fire mechanic into miniature smite that you can use to stun couple of enemies to apply empyric shock on.
>>
>>582332305
It might be because you're trying to force smite, a moderate DPS but terrible single target damage ability, in the havoc trench, which wipes for a failure to pass single target DPS checks (namely, against bosses).
However, since you're smitemaxxing, you can easily just bring a greatsword completely optimized purely for boss damage, turn on Gaze, and turn off the boss' health bar. Try that.
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>>582332456
>Why didn't they buff electro staff?
>conjecture 1
They only look at data, but are too incompetent to correctly parse or interpret that data. The only people actually using the thing in higher difficulties anymore, are doing so purely for the leftclick. Leftclick is rather strong, and it's mostly experienced players doing this, so it's biased toward doing big numbers and winning often. It should be obvious why such bias makes the data difficult to interpret if you don't know what you're doing, which fatshark assuredly do not.
>conjecture 2
>vidrel
They might genuinely unironically think it's fine, or even strong, because the devs play at the approximate skill level of the average malice to heresy player, and in that difficulty, with that difficulty's lack of enemy density. This means the electro staff is borderline broken and the main thing killing them is peril overload because they're retarded.
>conjecture 3
Tangential to the above, they might literally not know, or whatever internal testing circlejerk they have is giving misleading or downright false information. Or in general, there's a chance that the people they listen to are so fucking retarded and bad at the game that whatever feedback they receive is worse than worthless, it's actively detrimental.
The thammer is a good example. Plebbitors love to soi out over how epic thammer oneshots are, completely neglecting the fact that it's fucking useless at literally everything else. I'm sure this has been a major contributor to why it's been in such a fucking worthless state and is only now, finally, receiving much needed buffs (and I can't even tell yet whether the buffs are enough lol) after internal testers no doubt pestered them for years.
>>
>>582332575
hmm while it will entail me to have to push the 'change weapon' button (yuck) its not a bad thought, ill give it a go. I think i use the mace now on the build because it also has electric but I obviously never switch to it as im smitemaxxing. But Ill compromise on my deeply held beliefs here with your sword gimmick idea
>>
>>582334675
If you want to just hold a stat stick for the LARP, try dueling sword or devil's claw, and use them only to parry when you're being pressured by a boss or something. Both are decent against bosses for their own reasons.
>>
>>582333250
>because the devs play at the approximate skill level of the average malice to heresy player,

wait, everyone doesnt play auric maelstrom as the default difficulty? why not? its weird to play on anything easier than that.
>>
>>582334868
Supposedly a sizeable chunk of the community is biased toward playing the higher difficulties, but that doesn't mean they actually win those difficulties. See literally any auric match, and how many shitters pass through the revolving door of
>joins
>eats shit, goes down
>leaves before a revive can happen
>>
>>582332456
it's too strong for Malice
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>>582332456
it's actually crazy we don't have a lightning chain blessing
and a fork blessing
and both of them should work together for triple fork chain lightning
but no we can't have that because it would ruin the very intricate and careful balance in Malice
>>
>>582337661
>and both of them should work together for triple fork chain lightning
Bro theorycrafting PoE builds in Darktide
>>
>>582338398
We need bigger trees with 100 points to distribute and more "Get 5% fart resistance if it's Tuesday" nodes.
>>
>>582339224
Would unironically be fun.
>>
>>582339224
>>582339896
>Fatshark in charge of balancing a tree as big as POE
Nightmare fuel
>>
>>582339224
Taking a bunch of the blue nodes with multiple effects, and breaking them up into purple nodes would get us partway there. I leave the rest to you people.
>>
>>582340698
>Certain nodes when taken together crash the entire host server
>>
>>582335048
Thats crazy. I dont even think its that hard on those difficulties. I use my troll smyker and win with no deaths or maybe 1 death (like the whole team someone might die once) with randoms. The game makes no sense to play imo on the lower difficulties.
>>
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>okay, I’ll be back to my sweet Shittide after some time
>one of the degenerates fell
>another degenerate tries to help him and falls too
>they both leave
>this is literally the start of the mission, we haven't even reached the first medical station
>blind degenerate is waking up deamonhost
>he leave too
>>
>>582333250
>The only people actually using the thing in higher difficulties anymore, are doing so purely for the leftclick
What does that mean? Don't all staffs have the same left click?
>>
>>582349521
Shockstick has better blessings and base crit rate. Flamestick has flame puff leftclick.
>>
>>582349521
Yeah this >>582349690 and also shock staff is really neat for opening up bulwarks and stunlocking small amounts of armor. But the zap is barely used for damage, it's just a sometimes utility tool.
>>
>>582349690
>>582349771
Cool, maybe I'll try a left click build.
>>
>>582349829
Just keep in mind it's awful against monstrosities, that's when you whip out the moonlight greatsword because the builds for those weapons are synergistic with the exception of a couple nodes.
>>
>>582350095
>it's awful against monstrosities
It's not entirely terrible if you put unyielding on it and aim at the weakspot. It is on the weaker side, but it will get the job done if you just kite.
It is, of course, completely terrible if you're the only one doing anything and also happen to have aggro, unfortunately. But yeah, greatsword and leftclick staff are basically the same build already, might a swell fuse them.
>>
>>582350396
>But yeah, greatsword and leftclick staff are basically the same build already, might a swell fuse them.
I've always used scriers on the mlgs and shriek on electrostaff, which would you pick for a combined build?
>>
>>582351702
Gaze (keep below 100%) with the sword
Gaze (abuse Warp Unbound for infinite peril) with the staff.
Same build, slightly different play.
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>>582337661
>it's actually crazy we don't have a lightning chain blessing
The thing is that we DID get 2 lightning chain blessings, Enhanced Voltaic Arcs and Voltagheist Overload on skitarii's arc maul and arc rifle with the DLC, but they didn't add either to the electro staff even though the fucking staff is quite literally perfectly for those.
>>
>>582354935
Arcing is arbitrarily a skittle exclusive gimmick, not like Arbeetus got them backported either
>>
>>582349521
>Don't all staffs have the same left click?
Electro and the 2 Void staves have the "psychic ball" primary fire.
Only inferno staff has its unique flame puff primary fire.

What's worse though is that on release the electro staff did have it's own special primary fire that was a smaller scale smite. But for some dumbass reason they decided to get rid of it and then just made the Smite blitz for psyker.
>>
>>582355172
It's still fucking stupid
Imagine if arbites and other classes who have the OG shock mauls did get access to those blessings?
It'd add MORE build options and potentially cool synergies to try.
Like it'd be super fun and also add some content to arby as well.

Tangential rant:
Like that fucking class has been starving since release, we have not gotten not even SINGLE new exclusive weapon for arbites (got a new shotgun, but lmao they aren't allowed to have it, get fucked xD), not even cosmetics, and that fucking DLC released over a year ago now.
Also what it tells me is that all DLC classes are fucking cursed going forward and will never get anything unless it's a weapon is shared with the 4 original classes.
And it just makes me not want any fucking DLC classes anymore because I just know they will be neglected too.
>>
>>582356001
To be fair, the huntsman shotty is a temu version of the Mk VIII Exterminator with a shitty flashlight in return for no special shells (aka better ammo efficiency) or half decent damage vs carapace.
Sure there's no reason why the Arbites *shouldn't* have access to it, just that it's a worse version of his existing, exclusive gun (as described by the devs) with an attachment that's only useful in one modifier.
>>
>>582356001
I believe the running theory is that GW isn't letting them do much for the various DLC classes for cosmetics. But, I don't think we've seen that many new cosmetics for the base 4 classes that weren't recolors so Fatshark might just not be spending the money to outsource cosmetic design for them is also a possibility. The whole new weapons thing is just rough IMO. It should be more weapons for every class, not 1 to share for vet and zealot, 2 for Ogryn, and 0 for everyone else. New marks are neat, but it's not that as big of an addition as a whole weapons class. They could have at least experimented more with marks for single mark weapons.
>>
>>582356698
I'm still salty that they gave the new shotgun a fucking flashlight as a special. Why can't we have more bayonets instead?
Just bake the flashlights into every class by default.
>>582357252
It annoys me to no end they didn't bother changing the special action on the new slab shield. It's fucking bizarre they insist on the god awful and useless shield stance that benefits no one.
Just give me the damn powe maul already, it's what most people want too.
>>
darktide poo
rattide cool
>>
>>582357252
Scum and Psyker also get the new shotgun, Arbites just arbitrarily doesn't get it because it's a worse version of his unique gun so the devs think it's pointless or something.
Arbitrary weapon restrictions is also pretty annoying, especially for weapons like Bolter, Plasmagun, Flamer, Meltagun etc which are common specialist guns in the Imperium and there exist models representing Guardsmen, Zealots or Scum wielding them. How viable they are like plasmagun on Zealot or Flamer on Vet is a separate issue.
Ogryn kinda needs new weapons in general because his arsenal is already the smallest and his playstyle keeps getting pigeonholed into a few viable builds because the balance team and playtesters are retards. It is pretty retarded that out of all the new stuff he's getting, he's getting a new mark of shield that doesn't address the pointless special or provide a better moveset than H1 cancel spam, and a gun that's functionally just the Kickback again except firing a slug and doesn't actually compete with his best weapons, not to mention being another sniping weapon on the AOE crowd control class.
And of course Psyker players are starving for new staves but I can't really relate as a non-Psyker main.
>>
>>582359042
>Arbitrary weapon restrictions .. for .. Plasmagun
>Scum wielding them
I don't think anyone is ready for Desperado plasma gun scum.
>>
>>582358271
I genuinely think that bayonets might be too much work for the devs at this point for the extra animation. Even though it would be 40k as fuck to have more guns with bayonets version. Make every gun have a bayonet mark and a lot of the playerbase would go nuts. Also, yelling "fix bayonets" and doing a bayonet charge with your friends without being stuck between 2 classes with 1 gun each with one.
>>
>>582359494
It's a bayonet, there's no reason why they can't just reuse Helbore animations.
>>
>>582359042
As arbitrary some of the restrictions are like flamer being zealot exclusive, i get why it is. Zealot is the religious maniac, so the flamer is the most thematic to them.
But I get it, it'd be at least fun to have it as an option on scum or veteran.
As for plasmagun, those aren't unheard of in the hands of zealots and other religious maniacs in the underhive. Rare but possible, there is 1 mini a zealot/preacher kill team which has a zealot with a large plasma gun.

Also they could give a flamer esque weapon to hive scum in the form of the chem toxin flamer. Obviously they would have to reign on how much chem toxin it can apply the DoT is very strong, I dunno maybe it can apply only up 6 stacks of chem toxin on enemies. This possible since the inferno staff is hard coded to only be able to apply 13 stacks of soulblaze.
But it'd be cool and thematic for scum. And it'd play into the toxin gameplay more.
>>
>>582359042
I agree that Ogryn's weapon selection is downright anemic. With the human classes, I think they need some class restrictions so that each feels a bit more unique than just the talent tree and abilities. Even if it kind of sucks

>>582359816
In theory yes, but it took over a year for some free weapons to get the same blue and red free skins. I just don't don't know if they're really willing to put much work into free content anymore.
>>
>>582359816
The swedes are too obsessed with reinventing the wheel.
>>
>>582356698
Looking at the stats it has the damage falloff of the mk8 sniper shotgun with the spread pattern mk3. Might actually be superior on Veteran to the arby shotguns, it all depends on the min pellet count mechanic.
>>
>>582360556
>with the spread pattern mk3
Not him, but I thought the new shotgun had a circular cone shaped spread pattern? The devs said so in the weapon preview.
Though I might be misunderstanding your words.
>>
>>582359816
It's honestly impressive how lazy they can be.
Can't even bother to ctrl+c / ctrl+v some damn pre made animations to a weapon.
>>
>>582356001
>>582354935
>>582359494
>>582360175
It all just feels like wasted potential for the game.
I just wish they'd do a little more and be more in-tune with what people actually want.
1 new map is a 100x more welcome than a whole side mode.
Adding more cosmetics should be a no-brainer as well.
Giving new and cool marks to older unused bad weapons even if there are no new animations would be amazing.
New weapons, or giving some other classes weapons that already exist, or even porting certain weapons from a previous game to a class that has received nothing in 4 years..
This new update looks like a step in the right direction tho..
>>
>>582360556
Yeah but even then it still gets mogged by the slug shotgun.
>>
>>582360779
damn guess it is the classical cone pellet, looks like a bigger spread pattern with about ~15% less dmg then the mk3.

The UI turned off didn't help with this video but he does manage to kill 2for1 with one shot at 8secs:
https://www.youtube.com/watch?v=DhW734-3dIU
>>
>>582361005
Unless we get multiple scathing reviews from people quitting on glassdoor, we can only speculate on what's happening internally. Although it feels like a lot of mismanagement with the heads pushing their own desires for game modes rather than taking into account what the playerbase wanted and not learning that much from the various gamemodes of VT2.

As far as right direction, we're on year 4, so it might be a little late to change course especially when they're working on some secret project
>>
>>582362645
>As far as right direction, we're on year 4
Sad truth
>>
>>582363708
Grim, dark even.
>>
>>582364213
Now hold on a minute...
>>
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>>582364213
>>
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>>582364213
>>
*BRAAAP*
That's all i've got to say about that
>>
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>>582054659
>do weeklies with every other character except skittles
>see no skitari anywhere
>switch to it
>every match has 2 other skits MINIMUM
>>
>>582365943
*splooges in her cute mouth*
>>
In Darktide I have every class max level and I still main ogryn. Indomitable is easily the best ability in the game imo and it isn't even close and being able to knock down enemies by dodging is such a qol I can't go back to other classes.
>>
I finally did it
I'm free
Had some fun times with this, some less fun times too
Sad I had to play alone but such is life if you're not a sweatlord
>>
>>582381385
I'm so proud of you.
>>
>darkturders eagerly anticipating their next cutlery "weapon" drop
lol
>>
The rat tranny is running low on attention
>>
>>582381385
good job bud
>>
>>582381127
Wish they would actually do something with the bleed node Pulverise. It has been a dead talent since they removed DoTs being able to apply debuffs and the short lived double stack bleed technique.

Crazy how the latter was fixed with such urgency but we are only now getting a fix for animation cancel macro spam on staffs and weapons.
>>
>>582356698
>special shells (aka better ammo efficiency)
don't the special shells deal less damage in exchange for the effect (brittleness, shock)?
>>
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>>582359042
>>582360175

Veteran with a flamer would go hard as fuck and I'm tired of pretending otherwise.
>>
>>582389703
it should be melta or milkor grenade launcher
>>
>>582389391
His point is that arbites shotguns specifically have a separate special ammo pool that gets restored fully with every ammo pickup (one ammo tin gives you full special ammo back), which gives you a lot of free ammo in havoc.
It's more noticeable with mk3 shotty but mk8 has it too.
>>
>>582389858
Well I know that, what I do not know is if the special shells deal the same damage.
Can I kill a gunner with one, for example, I've just been using them to apply shock to crowds/brittleness to CRUSHERS
>>
>>582390029
I don't know if it's the same damage because I never played mk8 shotty but since it's anti armor it probably is
shocking specials deal good damage to unarmored targets
>>
>>582389852
I want hotshot and long las first
>>
I want hotdog and long island ice tea first
>>
>>582391185
Fuck off, turdworlder
>>
>>582375332
This shit drives me insane
>never EVER see flame zealots or flame staff psyker
>go to play as one
>get matched with them every game
>>
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>>582390974
baste
>>
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ok
>>
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>>582391619
You're in your head too much, anon-kun.
You're noticing patterns that are not there, and you've constructed this narrative that gets reinforced when you see a flamer, but you ignore the times when you're not matched with a flamer while you have one, or vice versa.

On some level you know it can't be true. The universe isn't stalking you and sending these legions of zealots with flamers just to make you mad.
Let it go, man.
Break the samsara.
Crushers could be here
>>
>>582392293
>oooh choose between the LEFT path
>or the RIGHT path
>or, perhaps, the MIDDLE path!

>they all lead to a daemonhost

thanks, sweden
>>
>>582392293
Does this mean they will finally add the new map and all the other newer maps to Havoc.
>>
>>582392465
YOURE WRONG
THEYRE GANGSTALKING MY MATCHES
THEYRE WORSE THAN ANYBODY
>>
>>582392757
The alternative is "always choose the left path or you're fucking over the entire team and missing out on rewards" or "you have to backtrack all the paths to get rewards" or "everyone has to split up and risk dying to cover all three paths" or even "If you pick the wrong path (it's entirely RNG which path is correct each run) you miss out on rewards"

Of all those outcomes I'd rather have "the paths are just an illusion of choice with different scenery and maybe different enemies to fight" because then you can just pick whatever path and nobody is fighting over which path the team should go down and you're never stuck with the "fuck what if I picked the wrong path and we missed Heinous Rituals"
>>
>>582391256
The second one sucks though
>>
>>582392293
>>582392849
cool a new map for havoc, but maybe they considered no mans land to be too short for havoc
>>
>>582391916
Scab gunners have them so why can't we? Come on Fatshart it's so long overdue.
>>
>>582392293
I can't wait to have matches where the party splits and you have to push through to regroup or the 3-1 split
>>
>>582394284
You don't like the Long Island Ice Tea?
Or, the cleaver on ogryn, since we're in a coopg thread?
>>
>>582393937
Yeah but what rewards? Ritual is an obstacle, you don't get anything for clearing it.
>the paths are just an illusion of choice with different scenery and maybe different enemies to fight
On some level I agree but still I'd rather have them be actual choices, with downsides; there's CRUSHERS on this one, there's a ritual on that one, and the last one is the easiest one but maybe we can't go there right now since we're right next to the CRUSHER one

Chaos Wastes (my beloved) had choices in them that were right or wrong and it didn't feel like a solved game, maybe because of the amount of them but still.
>>
>>582395725
There's room for meaningful choices but it's VERY hard to implement them in a good way and it's Dante must Die difficulty to implement them into a sweaty multiplayer game where people will try to hyperoptimize them and get mad if you make the wrong choice or even if you make a choice they don't like
>>
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>Throneside Comms-Plex Auric HI-STG
I LOVE SKITARII
>>
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>>582398959
Getting in my Noospheric Command games before the nerf on Tuesday.
>>
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>>582364213
>>
>>582381385
Hell yee dude. I got 100% on my steam achievements for Darktide yesterday too.
>>
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First game after a long break.
>>
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>>582400730
ah shit
>>
>>582400730
>>582400875
>lost in 6 minutes
east coast gaming at its finest
they're not sending their best, folks!
>>
>>582400875
>>582401223
we should cop e
Together.
post yuor friend codes
>>
Since thugshit was the last gun ogryn had hidden in the gamefiles (that I know of), I hope this means next time they make new ranged weapons for ogryn they'll make something like heavy bolter or lascannon. You know, more guns that are usually vehicle mounted.
>>
they wo
>>
>>582401889
>next time they make new ranged weapons for ogryn
heh, good one
>>
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>wanting MORE las weapons before a melta
>>
>>582392465
This would only be true if I wasn't me, they're out to get me cause I'm me
>>
>>582401919
are we seriously doing the candlejack meme in >le current ye
>>
>>582401958
I already got to play with melta in hd2, I'd like something NEW instead
>>
>>582401958
I don't think fartshart would give melta to ogryn ever, since they hate ogryn.
Multi melta would be a great monstrosity deleter but the devs think ogryn isn't allowed to be strong.
Also I know for a fact that if ogryn gets a melta that does considerable damage, the usual nerf trannies on the forums will start whinging about ogryn being too OP. Which leads to the gun getting nerfed into uselessness and ogryn again nerfed in some way.
>>
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>>582402310
>multi-melta with PBB and Lucky Bullet
>>
>>582402310
Oh I was talking about the guy who wanted hotshot and longlas
>>
Cumshot and long dick
>>
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>>582364213
>>
>>582402652
Fair
>>582402442
Also those existing would be a good reason as to why they won't add that to ogryn.
The ranged ogryn side has unironically fucked all of ogryn ranged weapons for the future.
>>
>>582402798
>>582401958
Good point
>>
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Cruncher is gonna be the new thunder hammer
>>
>>582402310
Ogryn has two of the most broken havoc builds atm do you want even more?
>>
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>>582404169
Yeah, the pre-buff version of it!
>>
>>582404371
>two
are we counting GG and Roombler as separate builds?
>>
>>582404169
It's barely going to be a branx pickaxe
>>
>>582404371
>do you want even more?
Yeah, I'd like to have a good fucking melee build that doesn't feel arbitrarily cucked for some reason.
Ranged ogryns do like 2-3 million damage easy and only have to work half as hard as the melee ogryn who has to work twice as hard and only nets about 1 million damage, if you're lucky. And despite this HALF of your melee damage will be bleed.
>>
>>582404371
>>582404482
NTA obviously but PBB and taunt are technically different builds. PBB slightly favors rumbler (GG is still excellent), while taunt definitely favors GG, and can afford to run a different keystone. Both builds are still focused on their ranged weapon, but they are distinctly different, and relatively similar in performance, they just fill different roles.
>>582405586
This post is correct.
>>
>>582406842
How is taunt "broken"? It's just good.
>>
>>582407069
Taunt isn't the broken part. It's building around the GG including the burn and brittleness blessing. A taunt ogryn can still deal something like 1.5m mostly ranged damage (and not more because the run ended so efficiently) only pulling out his melee to paul slam or taunt push sometimes.
>>
>>582404371
nta i just want something else. Roombler spam is some of the most unfun shit in the game. It's not fun to play. And it's not fun to have roombler teammates.
>>
>>582404371
Best ogryn build shouldn't play like a discount demoman.
He should play more like a demoknight. Ie. a melee class.
But as soon melee ogryn becomes good and doesn't feel like you're handicapped in some way every retard in the playerbase lose their collective shit and start screming in unison
>"AAAAAAIIIIIEEEEEEE HELP ME FATSHARK OGRYN TOO OP! NERF! NERF! NERF! NERF!"
>>
>>582407253
wait does the close range clause mean <12m from the player not some arbitrary distance from impact?
>>
>>582404169
How many of these are there
>>
>>582404169
So it's going to be bad and barely worth using besides in 1 very niche build that might as well be a meme?
>>
>>582411460
what, monkeys? I don't wanna alarm you but a lot
>>
OH MY GOD A HORDE HOW EXCITING
*spams light attacks at horde and elites in front of me*
>>
>>582402442
>lucky bullet
They could skirt around that with making the meltagun have 500 ammo, and one shot costing you 100 ammo, from your 100 ammo magazine - still would get a lot of value from PBB, but wouldn't be as obnoxious as triple roombler shot on demand
>>
>OH MY GOD A THREAD HOW EXCITING
>shits up the thread with irrelevant posts and attentionbaiting
>>
The rat tranny heard about light attack retard and is now trying his hardest to pretend to be him without knowing who that guy is or what he said. The rat tranny is completely unoriginal
>>
>>582411225
No, you're overthinking it. Burn works how you expect it to, GG is just relatively good at applying it. It's not a ton of damage, but it's a relevant amount, and keeps burn DoT stacked up on bosses. You take it because it's relatively cheap and strong, and you were taking the +27% blast radius anyway.
>>
hmm what weapons should i pick?
should i pick the knife where you spam lights into hordes and heavies into elites?
or maybe the sword where you spam lights into hordes and heavies into elites?
>>
>>582411537
I have already devised the meme build, Heavy Hitter Impactful with Hammerblow and Unstoppable Force. It is the 1st Ogryn weapon to get Hammerblow, usually we get the shitty Trauma debuff version.

We are gonna be stun locking bosses and sweeping multiple Crushers aside.
>>
>rat nonhuman woke up
All right, it was fun while it lasted, see you guys next time
>>
>>582412521
>We are gonna be stun locking bosses and sweeping multiple Crushers aside.
>inb4 the devs intentionally took that shit to account and the base impact/stagger stat for the hammer is abysmal so you can't do either of those
>>
>>582402805
Not like Ogryn has many possible ranged weapons besides Heavy Bolter, Multilas, Heavy Flamer or Autocannon (which for all intents and purposes minus the explosive shells is what the single stubber is meant to be), and they're just upscaled versions of the human weapons.
>>
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>get a good maelstrom team where nobody goes down
>get some beautiful opportunities to roast with my flamer skull
>lowest damage done but I don't really care because we were all within a few thousand of each other anyway
>total damage taken: 83
luv me skitarii
luv me mars power sword
luv me teammates
luv me darktide, simple as
>>
i cant wait to see what kind of horizontal light attacks and vertical heavy attacks the hammer has
>>
>>582412803
I'm assuming it won't be less then Branx Pickaxe which has 75 impact Unyielding headshot. Branx also has 30~40 impact on sweeps too. The 125% impact from hammerblow could lead to some interesting stagger breakpoints.
>>
>>582413046
The heavies are just horizontal swings repeating right to left and back.
The special is a vertical heavy attack.
The light combo has some variety.
>>
>>582413456
You're replying to a troll, anon.
>>
>>582413456
aah so the hammer is VERY different from anything else. instead of being light attacks for hordes and heavies for elites. its heavies for hordes and light attacks for elites!!! SO INNOVATIVE
>>
Isn't it a bit late for the usual suspect to show up?
>>
>>582412960
>Not like Ogryn has many possible ranged weapons besides Heavy Bolter, Multilas, Heavy Flamer or Autocannon
Fair, but at the same I don't have much faith in this studio at this point seeing what they've been doing with Darktide for 4 years.
I hope they prove me wrong, but seeing their track record I am not convinced.
Darktide was my 1st ever game I bought from Fatshark at launch and it most likely will be the last one too.
If they ever do make a new game after this I'm not buying that shit at launch, like fuck no. I'm waiting for at least 2-3 years after launch until I buy their next game.
>>
>>582413924
ratjeet
>>
3 more sleeps and Darktide is saved
>>
>>582414473
oh? are they adding actual combos?
>>
new thread ->

>>582416147
>>582416147
>>582416147
>>
>>582395465
Yeah they kinda suck :(
>>
>>582411991
Wtf….



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