amateur game-development general court in session edition>Demo DaysNEXT: https://itch.io/jam/agdg-demo-day-71Previous: https://itch.io/jam/agdg-demo-day-70>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn>Helpful LinksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverterhttps://igwiki.lyci.de/wiki/WebM>Previous Thread>>582398735>Engine-dev Sister Thread>>>/g/109857154>Bant Sister Thread>>>/bant/25002293
progress anchor
Call me crazy but I chose to make my Steam game in TypeScript+Bun. The reason is because I tried making my game's prototype in Unity, Bevy+Rust, and raw C# and raw C++. The problem with all those is compile times quickly get outrageous, and iteration speed slows to a crawl.But with TypeScript even a fuckhuge project compiles nearly instantly. The result can be put on Steam and simultaneously be a native browser game. Rust may be 5x faster, but there are other bottlenecks to consider in a game such as GPU/etc that ultimately mean your final game will not be 5x slower just because you chose TS, though it could end up 2-3x slower. But that doesn't matter for most games because as long as you can get your type of game running above the target framerate on the target hardware, you have already won.
>>582511580as long as you're comfortable with the language and the result is what you imagined I would say any problems with language selection are only from other programmers, as long as it's optimized there's no problemsI never enjoyed those "my language is superior" discussions, even if I have my own personal preference
why isn't (you)'re game capsule multi-lingual?>https://store.steampowered.com/app/4525180/____Angel_Zero/
>>582512306wait zankoku in the japanese title??? what is he doing?
>>582512997is the english version the original?I didn't even realise capsules could have different langauges until I saw the anon post the english capsule
>>582512997honestly I'm okay with zankoku but using 零(れい/rei) instead of zero for a title seems like a bad ideasomething likeゼロ|残酷な天使zero | zankoku na tensiwould have been way nicer in my opinion
>>>/wsg/6242172
>>582512306never add that awful>thing simulator 20--music to your storepage videosit's absolutely awful
Hey fellas I'm the guy who did the art for the Mortan steam capsuleHire me
>>582514745post portfolio
>>582514890I didn't think this larp through...
Hey chat, I am the artist behind the megabonk capsule, hire me for $3000 for megabonk levels of success.
>>582511394
this game went viral two weeks agohttps://store.steampowered.com/app/3814960/miniopolis/a miniature clone was released a day agohttps://placeholders.itch.io/tiny-brutalismbrutal
this is what a good capsule looks like>https://store.steampowered.com/app/3394770/_/hire pro voice actors for your video games>>582515706where's the progress?
>>582515740after the needle in the haystack thing I now fully understand why Lucas Pope refuses to talk about his new game
>>582515740>https://store.steampowered.com/app/3814960/miniopolis/aren't the effects kind of overwhelming though?after a while it would feel really unpleasant to me at leasttalking about the store page videothough I only watched 10 seconds or so
>>582516181I couldn't stand 3 seconds of that. are the children wrong?
>>582515740aren't these all clones of that island town game, townscaper?
>>582516653yep, but being reproduced way faster now, lol, AI OP
>>582515740Oh now you believe me aggy daggy? Ideas are valuable aren't they and keeping them secret is in fact best.
>>582516786this was my intuition years ago when i began making games, it has only been strengthened as time progressesmy next intuition? that game design only matters for retention, not acquisition, if you want people to be interested in your game, it's better to tell them about the lore and worldbuilding of your game, if the fantasy is appealing enough, they will adapt to whatever gameplay your game has, as long as it has smooth onboardingmuch to consider about this
>>582516896examples?
>>582516896>that game design only matters for retention, not acquisitionI agreebut I also disagree about that being an absolute factacquisition might happen based on someone seeing a video or hearing about the game design qualityfor example, last thread we talked about beamngthere's no lore or worldbuilding in that game
>>582516949pokemon, boring games with cool fantasy>catch wild monsters, train them to become strong, use them to become the championis way more cooloer than>turn based rpgfirst example off the top of my head, incremental games are pretty boring in general but the successful ones have cool themes, like tower wizard or click and conquer>>582517037yes this is true, my only cope is that the game piggybacks off of real lore and worldbuilding, people love cars in real life and to be able to play a game that complex about driving and modifying cars satisfies their desires to interact with cars furthermy claim is more for fantasy games, not realistic simulatorsfor fantasy games it's hard to sell them on mechanics alone, there needs to be some sort of story or role for the player or lore or worldbuilding that makes people look at it and say "that's a cool experience, i want to partake in it" rather than "that combat systems looks fun and the party management seems cool, i'll try it out"but for realistic sim games the world is already built, the real world, so the mechanics become the selling pointyeah it's not an absolute statement for all games you're right
>>582511394Me on the front left.>proggyFinally found out why certain data was not getting saved. All I needed was to push certain data. It was quite simple but I had to jump through scripts to find where I needed to do this.