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File: 1790849994360877.jpg (49 KB, 737x465)
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200k wishlists and flopped edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>583135940
>>
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progress anchor
>>
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1.38 MB GIF
>>583259958
>>
>>583259857
>669 all-time peak 1 hour ago
>>
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progress anchor for non pedophile devs
>>
Don't forget to check out /agdg/'s v3expo gamejam !

https://thev3expo.com/
>>
>>583259958
pdf, and everyone that attaches their game to this pic is a pdf
>>
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>>583259857
missing sister threads
>>
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>>583260162
but it's ran by a doxer
>>
>>583260270
Fygoon is an Internet bully, so /ourgirl/ Betzie did the right thing.
>>
can i get permission to use AI for my next progress sesh'?
>>
getting into music makes me realize how spoiled gamers are
you think having one launcher is the standard? kek
>>
>>583259857
>Old Sister Thread
>>>/g/109945158
>Little Sister Thread
>>>/bant/25002293
>>
>>583260475
representative of agdg here you have my permission
>>
AI can today hold your hand and lead you step by step through game development process, from downloading, installing, launching game engine and starting new project to credits. Give me yet another excuse why you still didn't finished your game?
>>
>>583260201
updating links is annoying
>>
>>583260495
>>583259958
don't you have suicide notes to write?
>>
>>583260759
Cyber bullies have no dominion over me. You guys need to learn that.
>>
>>583260669
>didn't finished
>>
>>583260669
I realized I'm not good enough to become the manager idea guy. I have to become stronger.
>>
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1.86 MB WEBM
>>
>>583260172
>>583260097 cute
>>583260759
can we not do this for one thread? don't you have a game to make?
>>
>>583261175
pdf
>>
>>583261184
>>583261234
>>
>>583261184
aishart is just here to troll lol asking him to stop is like asking lolidevs to stop winning
>>
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>your game didn't flop because of marketing. It flopped cause it sucks.

Bro was so smug in this video. Just like Cuffbustdev, he thought he had the Steam algorithm all figured out and ended up dumping $2 million into the project. He’ll probably go completely silent now and pretend this flop never happened.

https://www.youtube.com/watch?v=LCzhyUsDHPE
>>
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>>583261398
>>
>>583261535
To be fair the industry 2 years ago was a completely different place than the industry today.
That being said I don't think 150 reviews in 3 days is a flop?
>>
>>583261706
>>>/soc/
>>
I just need a 30 mins nap, that's all.

Dont worry, lads.
>>
>>583261749
>>>/lgbt/
>>>/a/
>>
>copying my insults
asks grok for ideas typa guy
>>
>>583261535
>if your game doesn't instantly make a gorjillion shekels the second it releases, it's a flop
He's a millionaire sex haver. What are you?
>>
>>583261928
please keep that trip you're doing worse damage to betz than him posting loli
>>
>>583261747
they need like 8k reviews to earn back the budget. the trajectory doesn't look great right now but I believe cozy gamers(women) will reach it eventually, because they don't get many III cozy games. few indies have that budget.
>>
>>583261535
cozy slop fatigue desu
>>
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I've fallen in love with my newest character, I keep her picture up on my second monitor and stare at her constantly
>>
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aint no way this shit cost 2 million dollarinoes to make
>>
>>583262221
i'm glad the artist parasite raped her for all he could
>>
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>>583262195
>>
somehow i'm always depressed when i try to fix myself. it's probably because it creates expectation, like "i did better, now i want something in return". and if it doesn't happen, you get frustrated.
>>
triptroons are the problem
always have been
>>
>>583262354
how old are you
>>
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>>
>>583262416
no shit most of them are pedophiles as well
>>
>>583260669
BG3’s voice lines are 3x the length of the lord of the rings
It’s not like I’m going to let the ai write
>>
>>583262446
pdf
>>
that glimmerwick game is designed in a way that immediately turns me off as a heterosexual male. i wonder what the target audience for that game is other than some niche type of women.
even Palia is more heterosexual.
>>
>>583262416
they don't even know how to trip, which is funny
>>
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>>583262221
I think the dev saw our threads. I couldn't find it anymore. Looks like he unlisted the video.

https://www.youtube.com/watch?v=0D9HnCZdq2k
>>
>>583262820
did they make the money back? don't want to give them views
>>
>>583260669
I have chosen a genre the requires a lot of writing. AI can't write gooder than me
>>
>>583262820
>7 years in development
that's the real kicker, I'm solo making a open world RPG and I can't imagine it taking me that fucking long
>>
>>583262820
poor guy, he probably saw 4channel as the source on youtube and decided to check
>>
>>583262668
thanks <3
>>
Ive been programming since my early teens but I didn't go to college and I didn't look for a job and instead I was doing freelance from project to project and it was going well but now I'm fucked. so I thought hey gamedev is something where I'll have a competitive advantage but now even most of that is gone because anybody can buy a template and have an AI work on it for you
I failed at life because I didn't go to college and didn't work 9-5 so instead of seeking any kind of stability I'm trying an even longer shot
am I in the right place?
>>
>>583262939
nah
https://gamalytic.com/game/1706510
>>
you can keep releasing 30k games a year, none of them replaces project zomboid. so i wont buy or play it.
>>
>>583263223
just bee urself
>>
>>583262994
>I can't imagine it taking me that fucking long
if you have never finished a game, your imagination is not calibrated at all.
>>
>>583263259
based knower
>>
>>583263259
>claude take project zomboid and add good NPCs
>redo all the art so I can release it as my own game
>>
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my joey fygoon tulpa and I spent all our money making an indie game, and so? i dont make videos about it
>>
>>583263223
rent cheap, work 25 hour weeks for minimum wage. do whatever you want in your free time.
enough time to dev, while you have save income and an extra social real life because of the job.
the manual for that was in the movie American Beauty.
get the job that's available instead of that specific job you want to have.
>>
>>583263530
put your trip back on
>>
>>583262820
7 years ago was 2019, even before the pandemic.
It's always tragic watching people get swept up by the changing of times.
>>
>>583263530
*nods wisely*
fygoon was right.
>>
>>583263223
>didn't make it during the asset flip era
>won't make it during the AI era
have you considered getting lucky?
>>
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>>583263696
>check out /v3expo/
>fygoon was right.
>>
>>583263673
to be fair, they correctly predicted the cozyslop wave, but they took too long
>>
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1/3 a new snowy biome! Also the default forest meadow area now has hills. Next map additions planned are enemy outposts.
>>
>>583263592
Lester Burnham was already a winner who got bored with a good easy life. he was having an existential crisis, I'm having a financial crisis.
but I get your point, I'll have to get some kind of job it just sucks that I have the skills of a senior developer but not the credentials so that's like a doctor without a license to practice medicine
>>
>>583259857
>flopped
>>
>>583263896
>>583263673
7 years for a game of any size is just incompetency. No game should take more than 4 years, and even then 4 years is really pushing it.
>>
somehow commitment isn't the hard thing. the hard thing is finding something to commit to.
if i'd compare it to dating, you'd need at least some basics to be in place. somewhat same age, not so unattractive that you have to lie to her about her looks, she being single and not married already, living in the same town or close.
but what is the "game idea" equivalent of that?

the thing is, i want to shift from "finding the best thing" to "making the thing i commit to work, at all cost".

maybe i should just pick the game i played the most in the last 2 years and go with that genre?
>>
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>>583263906
2/3 there's a day/night cycle with events planned depending on the time of day. Currently it only affects the visuals and the overall visibility.
>>
>>583263994
makes me feel all warm and fuzzy
>>
>>583264094
just bee urself
>>
>>583264149
nigga is spite-maxxing
>>
>>583263994
Here’s a little business lesson: if you spend $2 million and make $150,000, that’s called a flop.
>>
>>583264094
https://en.wikipedia.org/wiki/Exploration%E2%80%93exploitation_dilemma
>>
>>583264272
Anon it's only been 3 days...
>>
>>583264282
wikipedia still eixst? holy UNC
>>
>>583264206
at least i'm not pedo maxing like you
>>
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>>583263906
>>583264116
3/3 rain and snowfall! I'm really avoiding rigging and animating the wolf....
>>
>>583263994
>has to make millions back under gabencvnt's 30% tax + AI games coming
>>
>>583263949
its time to grow up. in the 70s if rent got high and jobs weren't available, people moved to a new town and found a new job. or they got the job that was available.
young people nowadays have all those expectations "i live here so rent should be affordable", "i'm owed a living wage", "i'm owed cheap rent", "i'm owned a job".
you can also think like that, but you'll suffer all your life and always be a victim.
get the job you can get, no matter what it is. if possible something where you enjoy being a customer, because that means they have good management and you'll have nothing to worry about other than getting your work hours done.
if that feels like giving up to you, then think long-term. you can still try to slowly grind towards success in the next 10-15 years. just not fulltime (yet).
>>
>>583262195
So....if I go to that college I will meet attractive femoids who will date me?

>>583262221
Devs paid themselves a salary supposedly an average of 80k a piece. So techinically it was them giving their own money to themselves. Pretend that Eric makes a new game, a very low quality game over 1 year and then proceeds to say he spent $50m making it
>the only cost was paying myself a salary of $50m to make it
Lel. That's basically what those devs are doing albeit actually trying to make the game look high quality. Semantics basically.
>>
>>583264365
at least im not podo-maxxing like >>583263530
>>
>>583263906
>>583264116
>>583264413
looks good
>>
>>583264413
so this is the power of godot...
>>
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>>583264413
I WANT TO SEE SOME GAMEPLAY DAMNIT
GAMEPLAY
>>
>>583264282
what if you can do both? exploit the zombie survival genre, yet try to explore how to innovate it instead of just copying existing games?
at least this gives you are starting point and some context.
>>
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>>583262318
>>
>>583259958
Finished the tuto.
https://files.catbox.moe/31cqs6.mp4
>>
>>583264426
I understand. I'll have to learn to put fries in the bag
>>
>>583264478
>80k * 7 years * (husband + wife)
>$1,120,000
Kek
>third dev
>$560k
....
>$1,680,000 just on wages
Lol they suck at money management worse than Blow.
>>
>>583264692
wtf am I reading
>>
>>583264526
KEKKKYPOW
>>
why doesnt blow just hire artists and coders from the third world who will work for $500/ month
>>
I am using AI with godot and I am doing my dream game and I will never tell anyone I used ai hehehehhehehe fuck you
>>
>>583264924
blow your brains out
>>
>>583264924
got my nigga confused with tbrush but w/e
>>
>>583264741
the best course of action if you made a successful game was to pivot to the gamedev coaching grift
>>
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>>583264924
I suspect he will move to China soon. They worship him there

https://youtu.be/EPAGXfHkBLA?si=kmWmnSg-oSTEwIhH
>>
i understand that all hyped games are more about the idea and the hype. but i personally enjoy early access games that got 8+ years of development love. like 7daystodie, kenshi, terraria, factorio etc.
maybe i should just go that route too. it's not optimized, i can't depend on it making money, but it'll be "my cup of tea" kinda.
and i guess there's always an option to join early access after 2-3 years of development.
>>
>>583264989
I use Bezi, and vibecode everything. It even handles agent actions in the Unity editor. Of course,I won't declare anything on my steam page
>>
>>583264989
that shit is usually fairly obvious bruh, unless it's purely coding assitance
>>
>>583262274
The artist was the wife. The one wagie was supposedly a coder according to some anon here. Supposedly both devs are just artists so maybe only dabble at coding at best.

>>583261535
Oh i remember this vid. Its just a dragged out video that basically says
>make a good game and it will sell
But woth extra steps
>>
Early access is a fraud and a disease. Finish your shit, lazy faggots.
>>
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>>583259857
>>583259958
: Hirdrih Technologic ::
progress :: Doing Untotern NPC stuff. As said before, dialogue portraits weren't done in Nortubel.
>>
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Saturday is fucking wasted. Spent the entire day experimenting with visual effects and the best I got is some rainbow vomit:
https://www.youtube.com/watch?v=wxSn2In0BwY

So yeah, making an "arcade top-down shooter, but with random upgrades" was a shitty idea. Because random upgrades are killing the "arcade" part of gameplay and as result I got the worst survivors-like ever created. It's time to remake this shit. Again.
>>
im watching zukowski lecture someone about ai art right now i know he is a marketing expert but he is also an SS-tier talker/ entertainer

>>583265429
early access gave us rimworld nuff said

>>583265157
shouldve picked japan
he could be eating tuna belly every day and be fucking jav star escorts like rara kudo but he decided to live in a smog-ridden town filled with scammers, government tyranny and misery
>>
i don't reply to tripfags
>>
>>583265501
did u watch or listen to something in the background? i just resort to auto-piloting when i have auditory distractions
>>
>>583265501
:DD
>>
>>583264529
thanks!

>>583264604
it's good enough

>>583264638
soonâ„¢
>>
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>>583265718
>>
>>583264413
looks good so far king. I hope your scope is not too ambitious because that does not seem like a simple game to make.
>>
>>583265501
Many such cases. Game design is the hardest part of gamedev. If you intend to sell on Steam, don't make "arcade" games. Steam is for PC games.
>>
gamedev is not for me, yet i always wanted to bruteforce it cause i have no other idea what to do with my programming skills. i actually enjoy game programming, but i can't do art, i don't have a budget and i can't collaborate with gay furries. and i tried using assets, but it's such a hustle and often not practical, that i also gave up on that.

maybe the way forward is to just accept the void i'm in where i have no idea/goals. or maybe accept that that's just life, unless you have luck and good opportunities in front of you.

or i need a ground-breaking change of mind that allows me to mentally accept a 10 year long development process, but right now i'm not in the mental state for that long of a project.
>>
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>>583265501
but you were so close to getting posted by itch!
>>
>>583265972
goodbye
>>
>>583265972
this is the 3rd blog post of yours i didn't read
>>
>>583265986
>noisy art for a top-down shooter
they never learn
>>
ahhh that new project high where iteration is rapid and your shit compiles in 1 second
my other projects? hahahaha this is my project now
>>
>>583266274
buy an ssd
>>
>>583264989
It in as dungeon crawler rpg / life sim, I am doing the writing and artwork.
AI is helping with the logic, design and coding, also telling it to keep it easily editable so lets say on the fly i want to switch out something I can just do it in game. It can make really fucking useful editor tools for godot. I have not opened godot itself other than creating the game project. Since that, ive been talking to codex and it been creating me .cmd files to test certain things and areas and such. Even if I cant make a cent with it, I am having fun and can convey my tragic teenage romance story I always wanted to make.
>>
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give gamers what they may or may not want
>>
>>583266578
threesome content when
>>
>>583263256
as a failed dev this is very cathartic
>>
>>583264272
>$2 million
show me where they said that
>>
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>>583259958
bumpmap/material pixel art tool I'm making. very fast results. a bit funny looking
>>
triptroons post your gocks or gtfo
>>
>>583266820
neat...... (jealous)
>>
>>583266758
First second of this video: >>583262820
>>
>>583264674
i look like this, lolidev if that matters btw
>>
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>>
>>583267310
You mean gemini or some other thing for video gen?
>>
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>>583266886
thanks. crab time
>>
>>583267310
fake article, doesn't exist
>>
>>583267554
pro and flash are gone for free tier, only flash lite
>>
>>583267109
>>583259857
>almost two million dollars
right, and you care about this because...?
>>
Retards asking me to consult someone who doesn't even these threads no more smdh
>>
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>>583267651
I'm a Pocketwatcher.
>>
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And the jam theme is....
https://youtu.be/kxVWGc8yo3A

Anyways, that'll be the theme you work with for your game this week! Remember, you also have to work in the other requirements that you voted on this week which, as a refresher, are
>Settings not fit for horror
>A sacrifice mechanic
>Riddles
What any of that means and how it works in with the jam is left to your interpretation! Does sacrifice mechanics mean Aztec style sacrifices or does it mean that you're sacrificing something to gain something else? Or does it literally mean you sacrifice a car mechanic? All things I challenge you to have fun working with.

And a couple other notes. Games do not have to strictly be made browser playable, we are able to download them as we have a windows OS to work with. A reminder that we will be reviewing jam submissions on a live stream next Sunday October 11th at 12pm EST. So make sure you tune in!

Your jam submissions are due in OCTOBER 10TH AT 1AM EST! This'll allow for a day and a half of community ranking before us judges come in and give our score. Remember, to win you need the highest combined score from the community and the judges! And a disclaimer, while we cannot check for AI usage in code, we will be knocking down points for obvious AI art.

Go out and have fun, and we'll check in throughout the week.
>>
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>>583267651
>right, and you care about this because...?
>>
>>583267832
Theme:
>THE GHOST IN THE MACHINE

MODIFIER 1:
>SETTINGS NOT FIT FOR HORROR

MODIFIER 2:
>SACRIFICE MECHANICS

MODIFIER 3:
>RIDDLES

RULES

>Explicit content: Allowed but tag your game as NSFW (NSFW games will not be streamed due to ToS)

>Using IRL images of people who are not you will result in immediate disqualification.

>No late submissions. All games must be submitted by 1AM EST Oct 10th

>Voting happens Oct. 10th-11th

>Games will be scored based on community ranking and our judge’s (BrimstoneWalker) ranking, highest combined score wins

>Winner must provide contact info of some kind (email, discord, etc.) through our email gamesubmit4v3@gmail.com

>DISCLAIMER: We discourage the usage of AI for art. It will knock down your overall score.
>>
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>>583267832
>he put on makeup for this dialogue
uuhhh....
>>
>>583267832
>>583267979
the owner of v3 is eldon betz and he doxes people who submit games to his expo, just a heads up
>>583260270
>>
>>583267613
What is flash lite?
>>
>>583268195
what flash is to pro, its flashes flash, dogshit
>>
>>583263223
>am I in the right place?
Yes, welcome.
>>
>>583267594
just like your game, sex life, social life, and savings account
>>
>>583268195
adobe flash player, duh
>>
>>583267570
Looks good. What will you use it for? Portraits?
>>
>>583267979
I'm going to use AI art for EVERYTHING in my submission and I hope it makes my overall score 0.

https://www.youtube.com/watch?v=_EtONQNALv8

In game menu progress as of this morning.
>>
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Which one has more potential for revenue: Steam or Play Store? Steam supports game demos, while the Play Store has a trial mechanic (people can try paid games for one hour of gameplay). I imagine if the mobile market is easier or harder to enter compared to desktop.
>>
>>583265956
Yeah, I know. Ideally I should make some simple incremental/autobattler/idle game which plays itself - those are easy to make and they are very popular on steam. But, man, I hate these games so fucking much! I actually tried to make some primitive autobattler, but ragequitted it after two days.
>>
>>583265986
Okay, I know I'm using a limited color palette, but it's not THAT bad.
...
R-right?
>>
>>583268370
>>583267594
o o f ' d
>>
>>583268096
thanks for the heads up, i'll be joining v3expo now that i know that betzie is the reason we dont have to put up with fygoon anymore
>>
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>>583267816
>cares about how others are wasting their money
>doesn't care about how he's wasting his time
>>
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>>
>>583268614
>those are easy to make
They are way harder to make than action-arcade games.
>>
>>583268274
:/ for mostly just small tidbits of info you think its good enough for that? Not something i want to pay for desu when a regular search can get me the same answers from elsewhere just not consolidated.
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>>583267310
yeah
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>>583268195
>What is flash lite?
e.g. these 3
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>>583269236
>>583269074
>>
>>583269329
i dont have a sister
>>
>>583268545
Depends on what you got a talent for. Mobile is said to be even more pay-to-win (pay for ads, get players) ~ in any case to make big money ofc. the play is to go big on mtx and milking whales.
>>
>>583268929
Well, maybe. I’ve heard that many such games were made in 3–4 months, so they should be pretty simple, considering such a short development cycle.
>>
i need a small loan of a million dollars, anyone?
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>>583267832
>By your powers combined I will create the most mid game in history
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>>583270029
why yes, me too
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>>583270029
how about Liberian dollars? that would be around 6k usd
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>>583268506
to supplement portraits maybe. I do prefer shading pixel art manually, this is quite far from my usual style, but I'm digging experimenting with it.
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>it works
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>>583271140
your gender reassignment?
>>
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erm
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>>583271307
prompt?
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>>583271140
sup
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>>583271307
is that your claude opus workflow? the problem is gonna be the frame by frame animations and fidelity since claude cannot actually draw, have you tried it with astra or sol 6.1?
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>>583270029
Sent.
Tell me if you need more.
>>
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>>583271140
can I see it working?



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