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File: _egg_inanutshell.jpg (64 KB, 1023x682)
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Engineering in a nutshell edition
Previous thread: >>583183471

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
>>584263057
>neutron alloy not a component for antimatter
>>
>>584263918
probably that's the joke since some games/mods just dump an item that was used for research altogether because fuck you
>>
>>584263057
That picture was Satisfactory for me
I stopped when it invented entirely new assemblers for the nuclear crap
>>
>>584266191
I completely forgot that Satisfactory just forces you to rebuild your base like 5 times
So yeah I guess it's fitting
>>
>>584267592
I've never rebuilt anything in Satisfactory. Just max out whatever set of nodes I'm working with, hook it up to my train network, then go somewhere else
>>
>watch transport fever 3 beginners guide
>most of the video just focuses on trains
>no mention of trucks or aviation

I guess I just figure it out or watch a separate guide or something?
>>
>>584263057
>>584228496
>>584228496
>Great.
>Now show it actually working.


>https://files.catbox.moe/uscm65.xml
My brother in Christchurch he posted the file what more do you want? Even i realised yeah. I can download his build.
>>
File: Finito.mp4 (3.26 MB, 960x540)
3.26 MB
3.26 MB MP4
>>
>>584267592
Why would you ever rebuild anything in Satisfactory? The resource nodes are infinite, I never rebuilt a single thing. I left everything running right until I beat the game, even the very first builds I made. Rather than spending time tearing shit down to rebuild I'd much rather just go place a miner on a new node and build whatever new thing I need.
>>
>get excited in shower thinking about factorio
>actually play factorio
>excitement declines to zero
>>
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Has anyone here played Reassembly? I remember playing this to bits a long while ago and was wondering if anyone else did. The dev never did anything else, which is a shame. its mechanics are very simple and yet lead to a lot of diverse stuff. I just wish the endgame wouldnt always translate to building the biggest fucking ship ever and steamrolling everything.
>>
>>584272127
Just make a video dum dum
>>
>>584277153
get an IRL hobby
>>
>>584277425
I did, back in 2016. I swear that was a flash game which played really like it (you did missions and assembled a ship from parts but a lot simpler of course).
Ship building is fun and some factions were complete while others were extremely barren. Campaign-play was disappointing.

Try Cosmoteer if you haven't already. A lot more focused on command, proper crews and industry at cost of part variety.
>>
>>584277425
I like the bees.
>>
>>584277664
Nah, Man. You have everything you need. I don't need to do jack or shit.

I've given you the file, It shows you in the screenshots in the previous thread it's function and there's even a step by step instruction of how it's to work or function in the last thread drawn out by some anon.

That's enough for even the most bluntest of tools.
>>
>>584281374
Your "proof of concept" doesn't work is what you're saying.
>>
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>>584272127
You made me buy this game.
>>
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>>584281982
I don't know how this works there's no wires.
>>
I kinda want to play stormworks after someone said I would need to build a whole chain of vehicles just to play career
>>
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>>584281203
>cosmoteer
Will check out
>In Early Access for 4 years
JFC, there's hope at least.
>>584281278
NOT THE BEEEEEES
I liked the Necron-like faction (had no shields, really tought parts, started with a crescent-like ship
>>
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I kinda want to start a new train.
>>
>>584288505
Build this as nuclear powered double boiler steam electric with crane on back of tender for water, both water and sea water all sealed cabin with door from cabinet throughout tender to carts. Detachable belly pan for additional water and a diesel backup engine for generator.
>>
>>584289598
Uh. I mean hmm..
>>
>>584289598
Say if I do how am I making power and how am I making traction power?
>>
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>>584289598
>with crane on back of tender
It's a bold idea but turret rings are kinda garbage.
>>
factorio playthrough be so fun, then bam
>gleba
>>
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>>
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>>584296190
>>
i think gleba is a fun word to say
>>
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>>584295774
I mean it's viable. I don't know if i want to spend a week building a really detail train tho.

Is that guy still working on that nuclear reactor?
>>
Kinda burnt out on factorio, what to do? I haven't even got to gleba yet
>>
>>584302525
Do something else until your curiosity nibbles at you again.
>>
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Jet engines really are a mystery to me.
>>
Is this /egg/?
https://store.steampowered.com/app/3746950/Life_the_Universe_and_Restaurants/
>>
>>584303052
spin air really fast, air gets really hot and compressed, add some fuel, big boom goes out the exhaust
>>
>>584276438
>rebuild
Could have meant building the same thing but for a different process. I had a smelter design I had to build half a dozen times when I upgraded my belts/miners to a higher tier. No point in changing the design either since it worked perfectly
>>
>>584281203
Cosmoteer and also SPAZ/SPAZ2, although that one is more casual it's the same principle.

In the end my issue with both games was lategame balance, you lose so much even in a successful battle it takes too long to bounce back afterwards.
>>
>>584277153
>>
>>584306315
Yeah that's true, you definitely have to build the same thing multiple times, but also it's not like that's unique to Satisfactory. It's not like in Factorio you don't build the same kind of smelter column over and over as long as you have no better tech unlocked.
>>
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>>584311956
It's the scale. Factorio doesn't even require that big of a base to launch a rocket and beat the game.
Meanwhile in Satisfactory your base is going to be fuckhuge and full of dozens of interconnected recipes that you end up needing to beat the game. If you want to speed up your waiting you need to build even bigger which can get to be a pain in the ass with how slow it is. I even skipped Nuclear entirely because I knew that would be another 5 hours to set up compared to shoving slugs in my rocket fuel plant instead and calling it good enough.

The main problem is that building in satisfactory sucks shit with the tiny blueprint machines. I don't know if they ever changed it but you couldn't even import your MK1 design into the bigger ones because they weren't compatible for some fucking reason. Plus I played before they added blueprint auto-connect whateverthefuck so I had to do all that shit manually every time I used a blueprint.

If I ever play again it will be with mods like SMART! that cut down the tedium and make it far more enjoyable. I think it's telling that some of the most popular mods for satisfactory are badly needed quality of life while the most popular factorio mods are part of a content overhaul.
>>
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>>584304367
Instructions unclear, spinning two drills off a 20-turbine jet engine.
>>
>>584318383
>>584303052
you push air out the back, faster than it comes in the front
>>
>>584315727
>Factorio doesn't even require that big of a base to launch a rocket
Sure but launching a rocket is very early mid-game at best, or are you pretending SA doesn't exist? In general I would say the actual factory building requirements are significantly more robust in Factorio since progressing your research requires previous sciences as well and as such you're incentivized to build a factory that can always work at capacity and produce all its outputs simultaneously. There's infinite science available early in the game and once you're off-planet you also need a steady supply of parts to make rockets.

Meanwhile in Satisfactory you only need certain items in very limited numbers and there's no real need for continuous production of anything, you can skimp far more on factory construction and there's no requirement at all to make it all work simultaneously if you want to build minimally.
>>
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>>
>>584311956
storage breaks satisfactory
anything more advanced than rotors you will only need to build one time, since if you just slap a container in front it will hold enough to end the game, and it will make enough to end the game while you go do other things
>>
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>>584263057
STORMWORKS ON /EGG/ WE ARE BACK.
>>
>>584321024
Hey, You were building a crane last time.

I need the following things from your crane. 1. I need to have a control station on it, 2. It needs to be remote control 3. It needs to have a pipe connection for sea water on a winch and 4. It needs to be extendable a long way.

I can make your vehicle into steam, if you wish with an optimized generator if you tell me your total swatt usage.
>>
here comes the laundry list again
>>
>>584321547
Yeah I agree, Satisfactory has no real requirement for constant production.
>>
I know at least one of these schizos.
>>
>>584323578
Is it Alfred?
>>
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>>584289598
>electric with crane on back
Aha found it.
>>
>>584326284
Can the crane be used to collect fuel? and why not add a forklift to hitch on the back like a parasite forklift.

You know while your at it, give it a snowplow the front of your train.
>>
>>584321624
Not gonna lie seeing people talk about it makes me want to launch it again....except in the back of my head I know I'll just quickly get reminded of why I stopped playing it because of how fucking jank everything is despite the game having been in development for god knows how many years. Sure love how walking around gets you stuck on everything and how climbing a ladder randomly launches you up into the air. And how there's a million parts yet zero information of what they do and how to use them besides old forum posts and 5+ year old youtube tutorials; there is a wiki but 90% of it is either a stub or horribly outdated. Oh yeah and how spawning and despawning a vehicle causes you to lose a few litres of diesel each time for no fucking reason which I assume still hasn't been fixed years later.
>>
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>>584326778
>why not add a forklift
For what purpose? The train can drive to the cargo using the truck wheels.
>>
>>584326931
Never been launched by a ladder before.

>>584327225
Is your crane on a turret ring?
>>
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>>584328134
Yeah turret ring full of weight blocks.
>>
>>584328484
What's the total width of your vehicle? I take it. 13 for rail standardized and 18 high?

And is it diesel or coal? Or solar?
>>
>>584272383
Colour scheme and whole design reminds me of Quake 2
>>
>>584332414
In a good way?
Man I wish it wasn't just an idle game, parts of it are pretty cool.
>>
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>>584277425
>>584281203
>>584308402
What about Nimbatus? It looks similar with a more goal-oriented gameplay.
>>
new vid for the satisfactory dlc just dropped
https://www.youtube.com/watch?v=XK0GHiizloI
>>
>>584308402
>In the end my issue with both games was lategame balance, you lose so much even in a successful battle it takes too long to bounce back afterwards.
How so? In Cosmoteer late game you could get so many resources from destroyed ships and bases that you could just stop caring about strategy at all. I would send 3 large ships and just sacrifice one of them while the other two would flank enemies. There was always so much stuff I would instantly rebuild the first one and call my cargo ship to pick up all the remaining trash.
>>
>>584338638
Maybe I played an early version, don't remember having more than one ship.
>>
>>584339049
I was playing it in 2024. You could just press a button to create new ships and just use a blueprint or build from scratch next to your ship or a station. You could take over enemy ships too.
>>
>>584337749
>Not as big as the base game
>Massive underground map, single point of entry, limited logistics between surface and DLC
>Finishing Phase 1 of base game unlocks DLC entrance
>Progression separate from base game, drill instead of elevator
>Still working on endgame loop
>No price point
>Simultaneous release on consoles, Steam, Epic Game Store
>New ways to move items
>Entire expansion is underground
>No terraforming because hand-crafted map and performance
>New creatures
>No decision yet on achievements
>Multiplayer does not need all players to own DLC, but whoever is hosting the map needs to have it
>No release date, not 2026, "early to midway"
>>
>>584342578
I chuckled when I realized what they're doing here. Knowing most people start getting sick of the game even before it ends (because building at scale is such a pain), they did not add more content after the end like Factorio or COI. Instead they will add another parallel optional activity on top of the MAM tree, slugs, sloops, sphere and harddrives. So that you have more stuff to do while you wait for your small shitty factory to finish its job, instead of having to expand it.
>>
>>584345713
They seemed to say that there isn't much interaction between the surface and underground, so it's basically just the same game, but underground
So less "parallel progression" and more "do the same stuff as normal Satisfactory, but underground"

I can understand the appeal, but it's not for me.
>>
>>584342578
>limited logistics between surface and DLC
That's a shame, I was hoping some of the things you unlock down there would be able to impact the way you play the rest of the game, how you build and so on. It sounds like it's just more content on a parallel track though, which I don't mind but I think it would've been a lot more interesting if the new stuff had the potential to impact the game as a whole rather than just being some other thing on the side.
>>
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>>
>>584348185
So it's standard Angel's, but you get wind turbines and can make filtered mineral sludge from water.

Sounds like a pain. Ore processing on its own takes up more space than a whole base in vanilla.
>>
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>>584277425
I remember this
My line of ships as I made eventually evolved into a giant phallus so I modded it to shoot a massive load of hot plasma as a special attack
>>
>>584277425
Fucked around with it until I got 100% chievos, took about 75 hours
Fun game, even more fun with mods but ultimately very shallow
>>
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Finally got fed up with my nexelit shortages now that I'm using the dang thing for olefins and whatnot.
>>
>>584348658
Not sure what's going on with the icons, but he's using an early garbage recipe to convert mineralized water from crushed stone and water into sapphrite and stiratite. It's what you use in seablock before you research mineral sludge and filtration.
>sounds like a pain
That's because it is. Those wind turbines are terrible and only exist to allow you do do anything before steam engines.
>>
>>584357035
No, I can see mineralized water going up to the algae. He's turning regular water into mineral sludge, which the crystallizers turn into ore. Used to turn it into sorted ore, but angel guy nerfed it at some point.
>>
>>584357924
Ok then that's just fucked up. Of all things to nerf, why that? It looks to be nearly the same recipe as mineralized water, too.
I would guess that it's a very inefficient and slow version of the slag+acid->sludge chain because otherwise it would make things way too easy.
>>
>>584358346
You don't get acid for sludge until green science and not even at the beginning of green science. Same research is also required for crystallizers too. The game gives you 20 and that's all you get until then

I don't remember a lot of this the last time I played Seablock. I think the guy who updated it for 2.0 rebalanced a lot of stuff and I think he did a worse job of it. The most egregious thing is the only landfill recipe you get is 50 stone until you hit green science and can actually use mud to make landfill which is not how it used to work. At least not in the version I played.
>>
>>584360080
Get in whatever discourse platform they're using and voice your concerns. It's an experimental port after all.
>>
>>584360080
The guy in the pic is using mud for landfill
>>
>>584360737
he specifically edited the recipe.
>>
Reassembly is a bullet hell shooter and I am the devil.
(it tanked m FPS)
>>
an engineered bump
>>
>>584277425
>>584364661
Game is barely a tech demo and not /egg/
Take it somewhere else
>>
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>>584345713
>most people start getting sick of the game even before it ends
O hey Klei
>>
good morning /egg/
>>
>>584385407
@Gronk come up with the next bullshit ONI dlc.
>>
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>>584386410
This post goes very hard

Greetings from Germany

I hate plant life so much it's unreal
>>
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oh boy its almost done!
>>
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>want to play kerbian space genocide simulator
>lack the creative will to go beyond even the tutorial
>>
>>584401008
ngmi
>>
Apparently, I like building things, and doing it nicely. I think that I like logistics too, but I think many things, some of them may be wrong.
Point is, I'm thinking that I'm playing the game (Satisfactory, but I imagine in Factorio I'd run into same issue) very wrong.
It's my second playthrough, and I thought to myself, "I will make a big and nice rail network, all my stuff will be interconnected and there will be many trains delivering things all over the place". Now it's final phase, I look around and I realize I did exactly same shit I did first time, just in different spots on the map. It's a bunch of self-sufficient factories that do their own things. Technically I could connect them together with trains, but none of those factories produce anywhere near enough for any of production goals. They only produce enough for "me", that is, to support my building process.
I have been thinking, so I need to build bigger, better factories, that create enough things for production. But how do I build those, if I don't have materials to build them with? Like, you could say, "what's stopping you from building those bigger, better factories NOW", and the issue is, my save file is nearing 200 hours, it's last elevator stage, and from what I understand by looking at other people's factories and networks, they already have those things ready by this point, so I have been doing things very wrongly and managed to reach the endgame by some mistake, or thanks to relaxed requirements imposed on me by the game.
So, how do I start building properly if I don't have materials to do so, and need to start first with factories for factories, and doing so takes me 200+ hours?
>>
>>584327225
https://youtu.be/gdpHAowtbac
You going to build a Schnabel because it looks like you've got part of it designed.
>>
>>584404951
>Trunk
a train car nuke?
>>
>>584398995
what a fucking mess, from 0 to ripping your hair off, how do you feel about this?
>>
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Brothers I think I'm indian. I keep running into my own trains when playing Factorio...
Don't make fun of my shitty base this gaem is hard.
>>
>>584409480
Just attach speakers to all the rail signals and have them blare out a warning when they turn yellow
>>
Stormworks should i be using steam or diesel or electric?
>>
>>584410054
What's your swatts usage and needs?
>>
>>584410054
use what you have.
>>
>>584410162
1.8k swatts and truck doing truck things so 13 wide length i can adjust but using truck template sibatt.
>>
>>584410054
Electronic motors require gears to get torque but diesel doesn't unsure of steam
>>
>>584410054
Diesel powered boiler that spins a generator
>>
>>584409707
That's a good one, I'll do that when I decide to give signals another go.
>>
>>584410054
>steam
Whatever you're making will be BEEG. Steam and compact are mutually-exclusive.
Unless you're doing small piston stuff, but then again, you might as well use diesel.
>diesel
Small engines aren't actually that small, medium and big are really big.
Prefab engines are an option, but don't expect miracles.
>jet
Reasonable fuel economy starts with 2+ turbines.
It'll take some space, more than a prefab engine, less than a steam setup.
Consider using a small electric motor to start the engine, instead of a compressor part.
>electric
You WILL need a generator, the only question is what's gonna turn it, and it'll be one of the above.
>>
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Mmmm fsh murder.
>>
>>584411776
you should take the turd that makes throwing fish into an alkali froth more productive
you will definitely not regret sourcing fertilizer from fish
>>
>>584410305
>>584410636
Yeah. So steam pistons can do the job depending if he needs direct drive or steam electric.

I can make a whole generator setup with torque output aswell for wheels if you'd like?

1800 swatts isn't too complicated or crazy and I prefer steam.
>>
>>584412358
For some reason this feels like massive bait. No clue why though.
>>
>>584412521
Uh sure?
>>
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>>584412623
Alright, I'll build you one tonight. I'm at the midpoint of my 12 hour shift. So another 6 hours maybe 7 and i will build a steam diesel boiler with medium pistons.

You can do alot with steam.
>>
Why is torque?
>>
>>584412794
Same issue that turbines have rps but no torque so you have speed vs pulling power more speed does not give you more pulling power but you can optimise it to give you torque but trade off is massive so you don't.

Turbines are for suckers
>>
>>584413176
You just need more of 'em.
I'm still unsure which one's better: turbines, or geared-up pistons.
>>
>>584414424
What's a single turbine spinning a generator output?
>>
>>584414424
This seems to suggest https://steamcommunity.com/sharedfiles/filedetails/?id=3630258374 that steam pistons are better
>>
>>584398995
Bro go find a new mine instead of licking the last bits from the ground. Or go get the stuff in the back wall.Your fuel usage will thank you.



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