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cuckdev edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads:
>>>/vg/agdg
>>>/g/gedg
>>>/bant/agdg

Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>584678216
>>
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30 MILLION DOLLARS TO BREAK EVEN
>>
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proggy anchor
>>
>>584786849
daily Tim Ruswick slop makes me nostalgic for 20202
>>
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>>584789669
cooking, video sped up 4x
>>
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How many reviews?
>>
how do i find people to make music for my game? with ai i have to worry about getting scammed by frauds. how do i ensure i find real artists?
>>
>>584790054
if it's bad, then it's AI
if it's good then who knows loooool
>>
>>584789906
<20 in two weeks
>>
>>584790054
find somebody public with social media and who has something to lose, then you just judge it on merit if it's ai or not who cares

but if it is found out as ai you can point blame to someone else, and get that sweet drama engagement
>>
>>584789853
Now, I know that you might think I'm shitposting here when you'll read what I'm about to say, but know that I am 100% serious:
Now make the game cute, with either cute animal mascots or chibi bullshit, and go balls in with cooking, and train the next generation of retarded girl failures to cook for their husband and rake in the money and the glory of saving mankind

Just sayin', you could provide a real community service here
>>
>>584789853
>4x
that shit takes a looooooooooong ass time
>>
>>584789552
He made 3.7m in a week on steam, like 6+ on all platforms
yeah I think he'll get there. against all odds, no front page, he fvarking vvon.
>>
>>584789906
uh oh
https://store.steampowered.com/app/4962370/Incremental_Wars/
>>
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>>584789906
How many wishlists branno?
>>
>>584789906
>clearly dire maul
>wizard is last in line
is this a pirate software reference?
>>
>>584790698
>No ai disclosure at all
Ahahahahaha
What the fuck does steam even do during the """review""" process?
>>
>>584789906
I played the steam fest demo. It's actually quite fun, branno has refined the gameplay quite well so you're always engaged and not just starting at them walking down the lane.

>>584790698
Holy shit, it's a literal rip. And No AI disclosure at all. It's fucking OVER.
>>
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>>584790698
>check the demo
>It crashed 5 times in 30 minutes of play. the game overall was interesting and if not for the crashing i would have kept playing. will give it a try at a later date to see if it is more stable. can't recommend right now but it is a demo.


This the best AI can do?
>>
>>584790407
it's around 4 minutes which is 4 hours of day time and it flies pretty fast + it's mostly bread baking taking awhile :)

you can also cook it through orders (your workers do it), and you can cook it alternatively through recipe window (any recipe that you've already made and saved) which is just instant

>>584790395
ehh it's just a minor minigame for roleplay value you can steal it if you want
>>
>>584789669
Yesterdays progress
>fixed various bugs with my UI relevant code
>comong up with content ideas
Took me maybe 3-4 hours. Don't think I finished, can't remember where I left off. Also a lot of time coming up with content for the game or rather finalizing content ideas today.
>>
>>584791323
>you can steal it if you want
nah I got way too much shit on my plate already, but great job bro, it looks super cool, I like the details
>>
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The easier game I'm starting off with is so simple I don't even need to get stoned on Vyvanse to work on it
Is this the "proggy" trannies are always kvetching about?
>>
I can feel the anti ai seethe and cope building
very funny
>>
>>584789552
How did he spend so much?

>>584789706
Kek. I just saw his video about the cloning stuff.

>>584789906
I have mixed feelings. It can go one of two ways. But most likely, 10 - 50 reviews in a year. Rare odds it scratches the itch just right for certain people, 100 or 500 reviews after a year.
>>
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>>584790698
Looks like Im not posting my progress no more
>>
>>584790698
Good game without AI usage, if this indie dev was able to do it so can you, do better AI broskis
>>
>>584792548
you weren't posting any anyways, faggot
>>
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>>584790698
>A short increment...
How can you still be so lazy while slopping with AI?
>>
Character upgrade ui
>>
>>584793605
gotta hussle and move dem units dog
>>
>>584791232
cant even report for that
>>
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>>
>>584794139
so glad we have ai now and don't have to worry about this nonsense
>>
>>584794139
i like how the latter half is just consistently making it worse
>>
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>>
>>584793860
I just chose "fraud". Not that I expect steam to do anything about it. They're just a small indie company that can't afford to manage their store front.
>>
>>584793013
Done him
>>
>>584793705
Nice to see that youre still working on that game. Looking forward to the next demo.
>>
>>584794730
it sets a bad precedent
>>
>>584794730
>>584793860
Where exactly is it written that it's illegal to rip off a game mechanically? I thought you guys weren't pro-copyright? How come you didn't say anything for the sixteen (16) Needle in a Haystack games?
>>
>>584795374
i want all AI cloners to receive the death penalty
>>
>>584794406
yeah wtf
>>
AI stole my wife
>>
200k context is too little for deepseek 4.1 flash free
>>
>>584795657
AI stole my semen.
>>
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AI fags can't make good games because 100% of AI use is to finish quicker so you can make a quik easy buck.

All AI fags will never put anything but the minimal effort needed to make money quick.
>>
>>584795374
IDC about ripping of game mechanics, I care about not disclosing it's obvious AI sloppa with no disclosure.

At least pic related admits they slopped out the entire shit game
>>
>>584795947
>I care about not disclosing it's obvious AI sloppa with no disclosure.
you gonna have to let that one go lil pup
I think some people might actually commit suicide when Valve removes the disclousure
>>
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>>584794139
>>584794697
Gave it to my claude, Vatican fags will look you straight into the eyes and tell you that AI has no spark

>Meet Noctua, the Moth-Lantern Courier. She delivers letters at night, and moths follow her lantern from house to house.
>>
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anyone with a hand model or character with 5finger hands to spare?
>>
>>584790698
Disrespectful.
>>
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>>584795947
>caring more about someone not disclosing what tools they used than about someone blatantly stealing someone else's idea
>>
>>584796037
you, because you wont find any games to play after that happens it will be all third world ai slop
>>
there's one thing pro ai golem need to understand, the people cloning the games are all brown indians or yellow chinks from the third world

you want steam to be flooded with even more trash and this time from the third world?
>>
>>584796450
I hate to tell you, but 4 niggas in a row isn't a unique concept. Even for an idle game
https://store.steampowered.com/app/3972320/Loot_Loop/
>>
>>584795947
The second Tiger Electronics era begins
>>
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>>584796450
ikr KEK

the shameless cloner is probably reading this thread right now...
>>
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>>584795947
>t.
>>
to be clear, i dont bind multimillion dollar companies getting their shit cloned
im talking about jeets cloning small little games and attempting to ride out the hype of the original
>>
Im pissed off i cant really release a demo in this AI age. My game marketing was hinging on a long and public demo that would grow as if it were an actual game.

Fuck my life
>>
>>584794139
The skirt color is good, everything else? not so much.
xhir's color theory doesn't seem that good, just look at that hair, what the fuck is going on? Why is the half that goes left (to her right) darker in the root but the root going the other way is shined upon? That's not how light works. The anatomy as well is very... anorexic, probably spending too much time on instagram.
>>
>>584798536
americans when they see somebody with a healthy bmi be like
>>
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>>584798629
>healthy bmi is looking like a veggan 14yo with the proportions of an adult
No anime girls look like that either you stupid faggot, and yet everyone ITT (except a couple troons) will agree that japan understands female aesthetics.
>>
>>584798908
you already pay for claude just pay for ozempic as well fatty
>>
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>>584798908
>will agree that japan understands female aesthetics.

This but Korea and China. Japan after 2016 is dogshit, too much kike juice from their american overlords.
>>
I'm having fun implementing "the writer's barely disguised fetish" into my game
>>
>>584797398
the "little guy" is just as much of an asshole as whatever ceo you are imagining
>>
>>584799349
you're gay and retarded
>>
>>584799157
yeah Korea is mogging japan rn
>>
>>584799349
>gamer take
>>
i need to learn how to make attractive low poly 3d models son

if i do i will be unstoppable
>>
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>>584794139
>>584794697
I'll save this for later
>>
>>584800424
Same except high poly
>>
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>>584800451
you'll never look at it again
>>
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>it works
>>
>>584799560
>>584800358
>if you can't afford to pay a living wage you don't deserve to stay in business
>>
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>tasteless swines on my aggydaggy simp for gook and chink plastic farm slop
I bet you love AI art too
>>584800451
>>584800671
Sup bocchicerdos
>>
>>584800780
we're talking about third world brown people stealing intellectual property from white people

eat shit, pajeet
>>
>>584791232
is it an actual reskin? did you try it and verify? same enemies, same tree?
>>
>>584800868
jeet means victory
>>
I just need like 8 models for my game, only one of them is rigged but I don't want to do it.

I got the Cris' flu.
>>
>>584799560
he's right you stupid tranny commie

>>584800358
you can't make this shit up, get off my industry you filthy nigger
>>
>>584801014
victory covered in shit lmao
>>
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>>584800868
Toby Kike Fox and MOST white popular indie game devs just steal, modify and copy ideas.

Excuse how are we supposed top be the bad guys when we hand-craft everything instead of steling shit like a "white" man in a kike society with subpar piano abilities?
>>
>>584801086
you're brown and stinky
>>
>>584800868
but can you afford to pay yourself a living wage?
>>
>>584801236

you fully understood what i meant when i wrote what i wrote
you are not toby, you do not use other works of art as an inspiration, you just copy paste the works of other people and claim it as your own, you brown third worlder thief


>>584801329
can you, by cloning white people's games?
>>
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>>584801265
don't you have some riot to attend to?
I'm sure some nigger got shot somewhere, why don't you go cry about it, retard
>>
>>584801434
these people are protesting for something that has 0 relation to the field of game development, you retarded smelly stinky poojeet
>>
a game where you mow down protestors on a modified john deer tractor
>>
>>584801410
ok let me think

>undertale
Modified mother assets dogshit game

>Cuptale
modified animations and dogshit contra mechanics issa ok game

>hollow shit
dogshit mobile game plays like x1000000 other metroidvanias

>that shitty finnish studio
copied sega genesis or whatever games almost 1:1 but replaced assets with their own , still dogshit gameplay


whoa hold the fucking phone, what the FUCK is abstract thinking anyways, do i need to take acid for that? Why bother going down the hall when you can just copy , zoomers don't know any better and they buy whatever absolute fucking DOGSHIT games the streamer tells them too.

Bro hollow knight like is EPIC for the win.

Cave games are pogggerinos
>>
>>584789906
He's at 62 followers right now, so judging by that, he probably is hovering around 750 wishlists. Lets say he hits 1k by launch, that'll be around 5 reviews. Maybe 10 if people from here buy the game and leave a review too.
>>
>>584801707
you have 0 argument, i accept your defeat
>>
>>584801236
Japanese people find it cute when westerner people copy their stuff and westerners find it bad ass when Japanese people like Kojima copy our stuff. No one likes it when turdies copy Japanese or Western stuff.
>>
>>584801707
>reddit spacing
>>
I will not create presskits
I will not create a fancy trailer
I will not ask for wishlists
I will not not participate in nextfest

Marketers can get fucked
>>
>>584802121
will you make game
>>
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>>584801943
That's just NU-Japan and it's dogshit, no one cares what the kikelapdogs think about. They haven't created anything wortwhile after their ban in psychodelics during the 2000s, they are nothing but golems with a failing economy that will continue to sink until the old japanese ideals are completly replaced with american kike ideologies through their youth.
>>
>>584801943
we're not even talking about a copy here, it's a straight clone using AI with a few prompts to steal white people's hard work
>>
good games market themselves
>>
>>584802367
This. I just have to get to work on my game and stop being so hungover from my Vyvanse high yesterday. Glad I'm entering a new era of daily sober gamedev
>>
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>>584802356
Who cares. "white" people been stealing everything from others since day fucking 0. AI won't change a single thing.
>>
>>584801086
>get off my industry
it's not your industry, you're the consumer. this is not a space for consumers
>>
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>>584795832
This is the kinda woman I need. Hopefully once my game is a success I will have many fangirls and one will look like this and be my wife. Then she can serve me tendies while I keep making more games.
>>
>>584802593
ah, now YOURE the anti imperialist brown faggot complaining about white people "stealing" culture
lmao
your clones will fail and you will be bankrupt
>>
>>584802665
filthy troon, it's my industry because I made more games than you ever will make and I made them because I wanted to make them, not because I'm a mentally ill narcissistic freak looking for merit or money
kys
>>
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>>584802713
>>
>>584796841
Likely. Seeing how much stuff here ends upelsewhere the lurking population must outnumber us 1000 to 1

Ill stay in the shadows
>>
God I love how time moves half as fast when I'm sober and not geeking. I'm making my original game idea I've had for over a decade now and even tried going to (((college))) and learning freeGLUT to do. Except no troonated pixel/hand drawn graphics. 3D with chudreal. Man this is fucking fun dude I make actually GMI with this so I can take my time building a better game with running water and a comfy saunapill and lap lane. Actually having something on steam I can be proud of within a reasonable amount of time is way better than solely focusing on my deus ex machina
>>
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why the fuck is this scene using all my (shit) computer's resources
>>
>>584797580
The dominant companies in my genre pump out games fast and low quality. I would not be surprised if they clone the competition. So I can't risk revealing it too early because of them potentially cloning me or just regular devs cloning me
>>
>>584802198
>They haven't created anything wortwhile after their ban in psychodelics during the 2000s
is that what happened? would explain so much
>>
>>584796450
these next 10 years are going to be so fun, because so many trannies and other terminally online freaks have been doing this shit for years with any other fields but games weren't reachable yet, and now it is, and now we're all going to get to see it all happening live and everyone will realize how fucking retarded and devoid of any values all of this is, it's all superficial, it's all self serving bullshit, bravo
who could've thought this was going to happen, a real mystery
>>
>>584802896
you haven't made any games. I'm sure you started a few (or Claude started them on your behalf) but that doesn't make you anything more than a consoomer
>>
>>584802741
It's not stealing, it's copying , altering, replacement. incompetence at the craft while knowing what the endgoal is instead of becoming better at something without a real endgoal.

It's turbo kikery ideals at their finest
>>
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>>
>>584794139
>>584794697
handing these to my clanker
>>
>>584802589
I'm so jealous. How do you get the money for this shit?
>>
>>584803086
are you sure you’re sober
>>
>>584803398
>marxist troon still trying
you lost, your parents lost, your lineage and your ideology ends here, all you have left is to kys and rid the world of your stain
>>
>>584803412
they got inspired by great works and succeeded, you are stuck with just cloning other people's work and you will fail
>>
>>584803550
I can tell he's sober because time does in fact move very slowly after being high for an extended period of time. Its almost like being sober becomes a form of being high, as stupid as it sounds.
>>
>>584801707
>tfw Cuphead is just a contra clone with cloned Disney aesthics
Game didn't even look fun yet it sold well.

>hollow knight
Just like Undertale, it has "that" crowd of weird people obsessed with it. Metroid games are superior to it yet no where near the same success
>>
>>584803582
>consoomer babble
>>
>>584803309
That's probably one of the many reasons why anime tone shifted that much from the 80s/90s/20s to the absolute DOGSHIT anime of today

kike involvement through netflix and economy destabilization while zoomdogshit eaters buy everything including shit made with AI like the horse anime also made everything 20x worse.

No one clear factor, bunch of snowballs.
But yeah i blame that as one of the main reasons alongside american education slowly dripping into jap schools. You can simply say no to billions and instead make millions.
>>
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mmmm....delightful chocolate
>>
>>584803840
>Metroid games are superior to it yet no where near the same success
life is so unfair
>>
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>>584802589
Since it worked the last time I said this to someone here: please die
>>
>more retarded cope
>it's all just luck
>no I refuse to believe these games are good, nope, nuh huh
>there is no such thing as objectively superior products nope, it's the hundreds of thousands of people that are wrong, not me
american hours... I kneel...
>>
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>Try tripoSR
>It's dogshit

wow, AI fags literally pay money for this.
>>
>50 shades of grey is an obviously superior product
>>
https://www.reddit.com/r/freelancer/comments/1x8f7y3/freelancer_decomp_is_here/

how is trainwiz goina to cope ?
>>
>>584804437
you are in that phase where you have a negative attitude and think everything sucks cris
snap out of it so you can't go back to pseudo productivity
>>
>>584803523
Staged car accident where they blew a stop sign and totaled my car. The land was only $15k
>>584803550
Yeah I'm too tired to even move. Need to kill my hangover with some food but I can't even do that after morning puppy hikies, last night was so cold too
Would be smoking and drinking beer if I could just get up and stop gathering instructions from Claude. Doggowitz is sleeping next to the laptoid so I can't even fire up unreal right now too.
>>
>>584804646
Can't tell if you are pretending to be retarded or not but yeah as far as foid goonslop goes its a primo product just like Twilight.
>>
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>more is more
>>
>>584804946
care to share a good 3D model?
>>
>>584804283
Get a prescription bro. I gather Claude prompts in my notes while sober or smoking weed and then do them all in a singe Vyvanse trip
>>
>>584805243
>more is more
https://www.youtube.com/shorts/VXtTEqCfEas
>>
>>584804646
I did read posts prior to this, but yes. This, but unironically. Just like write appealing fantasies that roasties want to schlick to. Also, friendly reminder that women control 85% of all consumer spending (in the US).
>>
>>584790456
You have to consider that Steam takes 30% cut, consoles take unknown cut, his publisher takes a cut and then he has to pay income tax. He likely has to make like 100mil gross to recoup the 30mil dev cost.
>>
>I don't like product therefore I can safely say this product is shit
>why, yes, i'm extremely autistic, but I just know better than others, they don't actually like that popular product, they're faking it, they're in my walls
agdg ngmi as usual
>>
>>584805232
think about the ratio of those who think 50 shades of grey is great and those who think it's garbage and whether you can call it
>objectively superior
if maybe 5% of total book readers like it
>>
>>584805661
what a stupid fucking comment by this logic every single game, book and movie is garbage
>>
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I have decided that my game will feature no text, no art, and no music. Just game.
>>
>>584805661
think about what you just said, you fucking retard
think about it, and try to extrapolate what this means

what is popularity?
how does it work?
can you tell me what that means?
>>
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>>584805913
>retarded reply
>in line with xer other replies
no wonder you had to wait for AI to make games
>>
>>584806413
would play
>>
>>584805913
If something is hated by 50% of the market but loved by 5% of the market, is it objectively good or bad?
>>
>>584806413
>a game that communicates to you purely by the bank account surcharges it sends you
>>
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Can AI help me design characters like this? How much longer do I have to wait
>>
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>>584806413
so a board abstract strategy game?

Beyond jokes, I think agdg should study board game design.
>>
>>584807734
No not yet. Give it another 2-3 years.
>>
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Im making a prequel to a game that's not even made yet
Now that I can actually move again
>>
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To any idea guys here, how does one make pickpocketing fun in an rpg?
>>
>>584808570
Loot
>>
>>584808330
If you don't put 1 in the title of your first game, you're a coward.
>>
>>584807518
Can you give me a single example of anything that's popular?
Anything, any fields, any subject, anything.
I'll wait.
>>
>>584800424
https://youtu.be/vubxL52NlAY
>>
>>584808916
this is good if your target audience is 50 years old
>>
>>584808570
Idk, I hate the stealth/stealing/pickpocketing part of any game.
>>
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>>584808727
No need
I'M MOOVING
>>
Idea for a horror game intro: your character is near-sighted and has god-awful draw distance until they find their glasses. Once they do, draw distance improves. Jinkies!
>>
>>584808916
>Its surprisingly easy
>Models look like poopoo
>>
>>584808756
Justin beiber
Twilight
Basically anything that young girls like gets hated on by misogynists which is most people
>>
>>584808756
Having sex
Eating meat
Breathing
The point is something can be widely hated and very niche but also extremely successful. My question was if you can call it objectively good.
>>
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Working on a small project you know you'll have done within a month and you can see the finish line and just making non-stop progress towards it feels so much better than making some huge game that will finish "in a few years"
>>
>>584809083
Make your 2view tutorial lol
>>
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>>584800828
hi!
>>584800607
I already did, I've even been studying isometric before thobeit
>>
>>584809295
This is why I’m doing chapters/acts. I’ll release one at a time and bump up the price every time instead of having separate dlcs, so that people have an incentive to get it early so the next chapters are free.
>>
>>584809295
>building a pigsty feels much better than building a cathedral
>>
>>584809109
Same, well the stealing/pickpockeitng part, stealth is alright for combat. But its why I am hoping someone has an idea how to make it not suck. All I can think of is make it only used to steal keys of a guards as one of the ways of getting past locks containing the mechanic to something simple and optional.
>>
>>584809295
I thought so too but then I kept expanding the scope and 1 month project turned into a 5 month project even though it was technically "done" 4 months earlier.
>>
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>>584808570
It depends on the game, desu.
First person? Third person? Action game? RPG? Management sim?

>how would you make skyrim pickpocketing fun
Definitely physics based, the purse is on the character, the key on their belt, whatever you want to steal.
Then I'd try to figure out a way to play with the havok (I think skyrim still used havok? or whatever they used) and try to slowly, but surely grab it and pull it away without bumping it into them.
For difficulty, you'd just add actual physical 'clips' and other things that you'd have to undo before being able to pull it away.

Yeah, that's how I'd do it.

>>584809284
>Justin beiber
>Twilight
Well we agree then, no point in debating this, I was just curious to see what the retard was going to say.

>>584809291
Case in point:
Nobody would eat meat if they didn't have to.
Nobody would breathe if they didn't have to.
A lot of people don't like sex, sex is annoying, it's a waste of time, it's sticky and stinky, as soon as I can get my clanker to just suck my dick every now and then and be done with it, the better.
The point is that: you're a retard and you're trying to use words in a way that's subversive because you believe yourself to be smart, but you're actually just the average mouthbreathing redditor.

'popularity' in any media, by your retarded definition, has never been reached, even michael jackson isn't known by most people, even if more people know him than fucking santa, it's still not most people, therefore the term 'doesn't exist', but actually; you're just retarded.
>>
It's weird seeing people so concerned about Roblox clones now when thats been the entire point of Roblox for years and years now. I guess AI generating assets just hastened how quickly the Roblox clones get to market. Now it's next day instead of two week or a month.
>>
>>584809863
It's all fake drama because people got bored of making fun of trump and/or they realized they can't create drama out of hated trannies anymore, it's just the new target
>>
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>>584809478
Making your game have stackable layers is probably the big brain move. Stuff like making it episodic, or having a good foundation on which you can easily layer on more and more mechanics and content (paradox games are a good example of this, even if they bleed their customers).
>>
>>584809863
The only reason you'd worry about Roblox clones is if you were going for the Roblox audience. There's almost zero overlap between Roblox players and people who buy games made for people with an IQ above 80.
>>
>>584809850
>retarded reply
no wonder you had to wait for AI to make a game
>>
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>>584805408
Are you building a designated cuckshad for cuckoding
>>
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>>584810350
I'm sorry, I think you might've forgotten to turn on your bot for this reply, it seems it forgot to add an argument here.
>>
>>584804863
Why is the documentation in this completely incomprehensible
>>
>>584809210
that's not how it works. <1m i see fine
<3m blurry
anything beyond is the worst nerf but can see cars, people for hundreds of meters
>>
since I started using AI for coding, my progress is a lot slower. like 50% slower. and I can't make heads or tails of the code so I'm dependent on AI for the rest of development
I won't make this mistake again.
>>
>>584810706
that's just for clankers :^)
>>
wait so luddites lost yet again?
>>
>>584811481
So the code is useless.
>>
>>584811569
Human won. AI fags lost. Everyone is rejecting slop. You lost we won.
>>
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>>584800424
as a low poly slvt myself, I'll recommend you this guy
https://www.youtube.com/watch?v=vsAhi9ZxM3k
and
https://models.spriters-resource.com/
>>
>>584810107
man some of you are really stupid and clueless
>>
>>584811767
lol in your dreams 'dite
>>
>>584809863
>>584810107
What I don't get is the fear of roblox clones, nobody playing roblox clones was going to buy your steam game to begin with
>>
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>Nooooo you can't use technology to help you create art, that's cheating!
>>
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>>584811369
>>584811767
>>584811994
Oh would you look at the time, it's happening again, how completely unexpected.

>>584812138
see above, all fake.
>>
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time to implement 10 features before the clock hits
>>
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Where are nobevs? Isnt this supposed to be the golden age of rust? Why is bevy mogged so hard by threejeets?
>>
>>584812221
'dites won't like this one
>>
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>>584812517
>nobevs
>threejeets
>>
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>gemini can understand now my character that previous models couldn't do
It's over.
>>
>>584812517
rust is an actual meme
the fact that the cia shills should it have been clue enough
>>
>>584812679
ludover*
>>
>>584810493
That's the palletoid shed for cooding when pupportion goes to bed at when I'm still geeking
I got a 10x20 I'll drag a wood burning stove down the gulch into next.
Just added lime from the dumpster and seasoning to my free food bank cod. Based and deliciouspilled
https://youtu.be/zp9sbH2J26s
>>
>>584812679
You missed out Cris. Gemini was really good at NSFW a month ago but they nerfed it.
>>
>>584812762
If I had land like that I wouldn't even dev just lay in the dirt all day
>>
>>584812221
Wow he learned how do goon and draw at the same time, kore wa the secret pedodev techinque?
>>
>>584812908
kek
>>
>>584812890
I have to build all the time and have no time for dev even though I decided on a prequel which is half the work of the sequel
Right now I'm moving everything into the gulch
>>
>>584813042
sovl
>>
>>584813221
https://youtu.be/QBfjQWkhwFE
>>
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>>584812221
where's your art then?
>>
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>>584812770
>Gemini was really good at NSFW a month ago but they nerfed it.
What happened to "it's the worst it'll ever be"?
>>
>>584813932
that's why we have minimax retarded latinx
>>
>>584813932
Only local is the worst it will ever be.
Corporate AI is only good the first month a new model drops then they make it retarded over time.
Opus 5.5, for example, is making tons of rookie mistakes now where before it had no problems at all.
Corporate AI = cuckoldry.
>>
>>584813928
Have we found a plastic-like material that would mold and change its shape in very specific ways based on the temperature, that would change a figurine's pose based on whether it's hot or cold?

I think we should do this, I think that'd be interesting.
>>
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I find impressive now that gemini keeps coherence.
>>
>>584814367
is it worth running any local llm on a 16gb m4 mac mini? would it be smarter than free claude or chatgpt?
>>
>>584815070
> Gloves change
> Flipped hair despite using AI
Almost good enough but not quite
>>
>>584815070
Gloves are changing colors
>>
>>584815120
It takes 4 minutes to try bro, what are you doing.
But no, of course not, you think your 16gb of shitty ram is going to be as good as trillions of gb of vram?

You might still get to do a few things, local AI is far from bad, but game making..? With 16gb..?
No.
>>
>>584815120
No. There's a few specific uses with small models that are good for that vram (speech recognition, some video gen, some small amount of autocomplete etc), but for any smart task small models suck ass, and local running is also generally really slow. There's threads on local models on /g/ if you care.
>>
>>584815070
hair increases size
>>
>>584815120
No probably not. Qwen 3.8 flash next is really good and Qwen 3.8 27B is almost on par with opus 4.6 but you'd need more like 48gb or 64gb of ram.
>>
>>584815070
>gemini
it's argon time now, why are you still using gemini
>>
>>584815120
coding is the one (yes, one) thing local models can't do (yet)
>>
>>584815120
>would it be smarter than free claude or chatgpt?
Not even close.
>>
how do i make game?
>>
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>>584815070
Take it from me anon, GPT Image 2 >>>>>> Gemini, I hate myself for wasting so much time with Gemini before discovering this
>>
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>clanker modified my readme file even tho there is a rule to NEVER EVER touch it
they are coming for us
>>
>>584815298
>It takes 4 minutes to try bro, what are you doing.
I don't know anything about AI except how to chat with Claude and ChatGPT. But I know the mac has 120gb/s memory bandwidth which is almost 3x faster than DDR5 so I thought maybe it's worth trying it out but the consensus is it's not worth the time

>>584815321
>>584815480
>>584815561
>>584815645
thanks, saved me time learning how to set it up.
>>
>>584816062
120gb/s is still slow compared to vram, it's better than ddr5 yeah but a mid range card (4060 is like 250-300gb/s iirc and new ones go up to 450), it's just not comparable.
But yeah, models running on my 4090 had trouble creating bitburner scripts already, so I definitely wouldn't trust anything big.

It's pretty okay at writing stupid shit and give you writing inspiration though.
>>
>>584816062
Give it a try. You can use it to ask for stuff you dont trust giving info for the ai providers like documents or your sketchy files. It's fun.

Download llama.cpp and models from hugging face.
>>
>>584815480
Its sad how last year you could get two 3090s and have a KILLER 48gb machine for $1200 and now you have to pay almost triple that.
>>
any gamers here
>>
>>584816941
yeah because last year you'd use that setup to run bingbing wahoos
the value proposition exploded
>>
>>584816941
>>584816758
>>584816430
>>584816062
can you answer this >>584815861
>>
>>584816941
A yearish ago I got a 5090 for $2600 and built a machine with four gpu slots so that “once prices come down I can buy a second and maybe even third one”.
Lmao.
>>
>>584817394
Claude, make game.
Make, *ahem*, no mistakes.
>>
>>584817319
I used to be a gamer but I gradually transitioned to 100% gamedev and 0% gamer
>>
>>584816941
I bought a 12gb 4070 for image gen and thought I was set, lol.
>>
>>584817467
may I see your games?
>>
>>584817394
I can tell you how I made a game:
did a basic tutorial
did another basic tutorial
did yet another basic tutorial that's the closest to the kind of game I wanted to make
iterated on that until it was playable and fun
but that was a long time ago. now you tell Claude and it makes the game you want. good luck
>>
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Honestly this character is so great, man.
>>
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cris...
>>
>>584817773
Look at this and tell me it isn't over for artoids
>>
>>584817923
Grok’s generic anime is as bad as western anime.
>>
>>584817850
MEDS==IN TOILET
>>
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AI hit detection everyone
>>
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>>584817319
No, most of them are all posers that don't actually like video games, they're only working on games because they believed it was the one thing that that could allow them to become famous or be liked or some other retarded thing.

>>584817773
>no lamia
>no goblin
>not even an elf
fucking disgusting, ugh
>>
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>>584817923
The only thing that's over is the sanity of whatever glowie agent is in charge of monitoring cris's image gens.
>>
>>584818158
cursed
>>
>>584818158
>yo claude, create a very simple tool that allow me to modify the hit detection of any attack pattern from any of the enemies we have in game on a per frame basis
well that was hard, phew, I nearly had to do gamedeving myself!!
>>
>>584818158
Snailcat bros...
>>
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>>584815120
i spent 1 day running it on my m2 24gb and its so fucking retarded and bad
i fucking hate local ai bros oh my god owning it doesnt mean shit if its fucking ASSSSSS
>>
>>584818191
>>any junkies here?
>no, most of them are posers that don't actually like drugs. they're drug dealers only because they want to earn money
>>
>>584817319
I'm here whatsup
>>
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>>584818428
>thread is about drug making
>uhm no we don't like drugs, we don't even do them so we can't even tell if what we make is good or not
>no well, we can't sell any because nobody wants what we're selling but it's not related to that at all, it's actually just because we're unlucky
Ah, I see now!
>>
>>584818594
>Getting high on your own supply
NGMI
You need a reliable junkie to test on
>>
>>584818594
>Walter White wasn't a meth head
your argument has been smoked (hehe) by a real world example of a successful drug manufacturer who wasn't using drugs
>>
>>584818317
You're not the kind of guy who would inspect every attack of your own game. Don't lie to yourself.
>>
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>agdg doesn't see potential in the doujins of 4 anime girls that happen to share the same pelvis and legs
>>
>>584818191
You need to switch mindsets from a gamer to a game developer. There's a reason most gamers would be shit game developers. Obviously you need to have enjoyed games at least at some point but if you're enjoying them the same way as a game developer, you need a massive shift it thinking
>>
You aren’t writing anything cris.
>>
>>584818984
cris my boy youve done it
you solved rei vs azuka
>>
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>>584818230
>>
>>584818230
Heartly kek
>>
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It's simple, I will give gamers what they want.
>>
>>584818984
I see it and I don't like it.
>>
>>584818414
well there's no point then. I have a game to finish and I can't bother experimenting with retarded chatbots
>>
>>584819772
kanna...
>>
>>584818984
I kind of see it but it may be too far out. Are western devs even capable of making successful anime games?
>>
>>584819772
kanna...
>>
>>584819772
tranna...
>>
>>584818849
>real world
ah...

>>584818772
Well the analogy is bad because drug making has nothing subjective about it, but I had to use drugs because he used drugs and I wasn't about to reverse uno him and use a
>food analogy
instead.

>>584818949
I literally spent the better part of an entire day making sure there wasn't any seams visible or any issues with the animation pattern of my shitting enemy just yesterday, thoughbeit.
What have you done yesterday?
Any games?

>>584819115
What?
Let me ask you this, what's the percentage of game devs that think like you?
And what is the percentage of succesful ones?

You think there might be an overlap, I'm seeing a circle, I think you were just not made for this bro, I've been working on games for over 8 years, just not on my own, and I'm enjoying games just the same now as I was before, you're just coping and trying to think that it's 'normal' for you to feel this way, but really, it's not.
>>
>>584820006
I think I should attempt to do an interactive manga with music and voice acting using godot.
>>
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>>584819772
BASED BASED BASED BASED
>>
>>584820250
Guy here trying to make the next Homestuck. We'll call it "Legstuck"
>>
Current Cris mental loop
>basic (Subhuman Champion, Pong, Popeye, KOF) remake in A, B, C, D, E, F engines
>"I give up, gamedev take too long" spamming over several boards
>interactive story with roguelike screen uploaded to a webserver
>"It's impossible to make money with a website" spamming
>"AI is great, look what I did" spamming
>conjoined fetishistic spamming
>"AI sucks" spamming
>>
>>584820620
>conjoined fetishistic spamming
can I get the lore on Cristobal's conjoined twin fetish?
>>
>>584817564
see >>584789906
>>
>>584820772
he raped his lil sister and she got pregnant
she gave birth to a conjoined twin
he acquired the fetish and raped his own daughters
his mom sent him to jamundi to live with his aunt
>>
>>584790698
luddite sisters... not like this
>>
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>>584820006
>Are western devs even capable of making successful anime games?
Bing vallhalla
>>
>>584808570
It was mad fun in Divinity Original Sin 2, fucking busted.
>>
>>584820183
What a coincidence, I've also been a professional gamedev and for longer than you have. Good for you if you're still a gamer and still enjoying games the same way like when you were a kid. I'm more like a film director watching movies or a magician watching someone performing on stage. It's a different perspective for me. Maybe your perspective will change when you actually release a game?
>>
>>584820620
So cris uses... state machine?
>>
>>584823553
he might add a basic state machine + kof hops to his pong editor roguelite+ HD
>>
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I think I've reached a point where my 2D skills if set to the fast style can draw this in 30 minutes.

Been thinking this looks pretty good for a VN.
>>
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>>584822365
We've released 37 games so far, though, but you know what?
Who knows, you might be right!
>director
Imagine if tarantino, jackson or cameron still liked movies after working on them so long haha, that'd be so silly, what a bizarro world we'd be living in.

Anyways, proggy!
>>584789669
Objectives are in, they seem to be working pretty well with the random map generation, you get objectives which are blocked by secondary objectives that you have to figure out (I'm trying to give different paths, such as 'do it cleanly' and 'do it fast and dangerously' which is very GTFO-like but it's work...), which then gives you access to different parts of the ship, and then finally you can get in the deck to get whatever you really want for the mission.
>>
>>584825102
I WILL surpass you.
>>
>>584825102
I don't see a bulge?
How come?
>>
>>584822365
Maybe you're just playing shit games. Of course you won't impress a magician doing 3 cups while a kid may get impressed, but you can also go watch Shin Lim.
>>
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>>584825484
She has half a penis and one testicle making it easy to tuck
>>
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How can I rely on this schizo?
>>
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If you think about it Subhuman Champion is such a cool name, it just rolls
I can imagine something with cruely squad vibe
>>
>>584825102
based.
and yes it does look good now. sometimes when i go to steal reference to pc 98 games i see some stuff and im like "yeah this looks like cris drew it"

the breast and pusy area need work
>>
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>>584826038
how about you show your message too?
what about the one before as well?
surely there's no shenanigans going on here, right?

>>584825675
Oooh, I see, you might be onto something then
>>
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>>584826261
I think I will return to my 2019 style of pixel art but mixing stuff from 2023 and 2026.

But been thinking like what engine, if godot or gdevelop.
>>
>>584825415
cris is like glass joe in punch out
he's the first dev you must surpass on your path to glory
>>
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https://x.com/SoftEngineer/status/2111550831271280734

AI chads keep...uh... w-winning?
>>
>>584826602
i think you hate godot
too bad cuz its still one of your most skilled programs!
>>
>>584826785
I don't hate godot.

I think my issue is that I was too weak to properly use it before.

My only real gripe is that the binary is 90MB.
>>
>>584825414
37 games in 8 years? 4.6 a year? Impressive output.

>Imagine if tarantino, jackson or cameron still liked movies
Imagine if they still experienced movies like they did before they started making them or like the average moviegoer does.

>>584825558
It's more about being very aware that it's all smoke and mirrors. Imagine looking at a monster on the screen and seeing the prosthetics and the makeup and recognizing human biomechanics in the way it moves. It's not going to be scary for you which means you won't be having the experience the filmmaker intended.
When I play a game I see how it caters to me, how it draws my attention to things and away from things, how it cuts corners and how it goes above and beyond in some areas. I can appreciate the craft and the effort but it's hard to get immersed in the experience so they're not nearly as captivating as they used to be.
Maybe it's different for Maddenbros
>>
>>584826707
there isn't a single game on the front page that didn't use AI
>>
>>584826981
why is 90 mb a big deal
>>
>>584827719
should be at least a few gb, the fact it is just 90mb show how little quality it has and gamer notice that
>>
for complicated hard surface modelling is there anything wrong with making a model out of multiple unconnected subassemblies that clip into each other? i've seen a lot of game assets that do that
>>
>>584827719
It is when smaller arcade games are like 2MB
>>
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3.69 MB
3.69 MB MP4
big progress
>>
>>584828087
prompt?
>>
>>584828037
No—using separate, interlocking pieces is a normal hard-surface workflow, especially for game assets. It can simplify modeling, UVs, materials, rigging, and swapping parts. Just check for visible gaps, shading artifacts, coplanar faces that cause z-fighting, and unwanted seams in motion or under the target lighting. Also consider performance: many separate objects or materials can increase draw calls, so merge pieces when it makes sense. For animated assets, make sure the hierarchy and deformation work in your export pipeline; visual parts can still share simpler collision meshes.
>>
>>584827920
you just need to put more stuff?
>>584828076
nobody has ever complained about the godot binary except nodevs
>>
>>584827292
>crusader kings is now an AI game
Pure distilled cope.

This retard spent $20,000 worth of tokens and 6 months to make something that would be mid-table in any random demoday. Nigga saw that he had fucking capsules and cones as the enemies and hit publish anyway.

AI fags are completely beyond hope at this point. The moment the VC subsidies dry up and you have to pay that $20,000 bill yourself all you brown subhumans will blow your brains out.

Stick to prompting pointless tech demos for social media and leave the actual gamedev to people with skills.
>>
>>584828365
>he thinks ck3 is untouched by claude/codex
LOL keep copin luddie
>>
>>584828087
Fuck I love looking at this, I really need to fix the cars in ToS, I'm so unhappy with their suspension right now.
>>
>>584828365
i do enjoy that when given a robot buddy with nuclear power
99% of people just do the absolute dumb lazy thing
>>
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>>584828365
>>
I should be able to join in on this coming DD. Also took some time to adjust how collisions work, so in some areas it'll be harder to accidentally hit stuff with your weapon.
>>
>>584828725
prompt?
>>
>>584828446
>if a gamedev with 20 years experience reads the AI summary at the top of Google while searching for something then it's an AI game

AI fags are this desperate for a win.
>>
>>584828881
not what was said luddie
>>
>>584828365
>used 13b tokens (claude only) this month
wow that's 20$ per 1m output tokens, that's 260k USD!!!
damn that sucks!

glad luddites are retarded and don't understand numbers tho, otherwise we'd be in trouble...
>>
>>584827112
>Maybe it's different for Maddenbros
I've worked in the games industry for over 10 years on teams of different sizes and have 3 published commercial titles under my belt, one of which sold over a million copies. (the other two are hard to measure because live service subscription bullshit)
I have no fucking clue what you're talking about.
>>
>>584828725
How often are demo days anyway
>>
>>584828087
fucking awesome
>>
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>>584828725
rare game sighting
>>
>>584829047
community managers aren't gamedevs lil bro
>>
>>584829171
every 2 months, first friday of that month
>>
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tree people, harold <3
its cool to see a few clones of Wasteland Bites, its like I started a genre o algo
>>
claude will copy your slop
>>
>>584828087
nigga has better graphics than AAAA games
>>
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>>584829758
Fine, I'll keep using claude to create another game while you are just wasting your time and tokens.
If stardew valley gets cloned, i'll make another game, if that game gets cloned, I'll make another game. I'll never give up.
>>
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>>584829758
no, claude does not have divine vision like I do
>>
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>>584789669
Planet to planet transfer is working better.

Found a massive optimization that makes the predictions actually useful, and fun to watch them calculate around an orbit. Basically I was looking up each planets location for every calculation, instead of just caching and sharing them per tick. Dumb dumb.
>>
>>584828087
Nice, but why is the ground covered in wet paint?
>>
>>584830176
>while you are just wasting your time and tokens
this hurts
>>
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You are part of the golden age, right?
>>
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>>
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>>584828845
I got you.
>>584829309
I was out of town recently for most of 2 months. Not fun.
>>
>>584830206
not him but i also have divine vision and claude!
and i also could make a wasteland bites clone that wouldn't actually piss you off
i can do it all
>>
What's Zuckowski take on games made with AI?
>>
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>>584830486
>Value of games being driven down rapidly
>Games still cost several times more to make than they'd earn back even though they're cheaper to make
Going to be so fucking funny seeing epic go bankrupt in the next couple years
>>
>>584830486
'dites look at this and feel anger, really makes you think
>>
luddite means victory
>>
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>>584830887
>that wouldn't actually piss you off
yes, you would make a sanitized clone
>>
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how to fix??
>>
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Last theme for now. That brings us to a total of 4 themes for Demo Day.
Now it's time to work on some enemies.
>>
erm
>>
should i post a devlog? It seems like it would just be spam interrupting the important conversation in this thread, so maybe I should keep my mouth shut and not post my dirty video game progress in this highly esteemed ai games industry analysis thread. that would be an inappropriate hijack which would only draw the vicious ire of the so called thread trolls and schizos
>>
>>584831494
Yeah, post it if it’s relevant and keep it shortm threads aren’t sacred, and “important conversation” on 4chan is usually three guys arguing in circles. If it’s totally unrelated, make a new thread; either way, don’t let imaginary thread cops stop you from sharing progress.
>>
>>584831234
id just actually add my own personality so it would just end up completely different
i dont understand why its so hard for cloners to do this
>>
>>584831234
you are making a sanitized clone of yes im not human, shut the fuck up
>>
>>584831494
Please post it, I'll even take cris' schizoing over this AI shit
>>
>>584831729
but your like 80% of the ai posts
>>
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>>584831586
unironically pic rel
did you know that there are people that don't even have an internal monologue?
I'd wager half the people ITT don't have one, crazy to think about huh
>>
>>584831432
>Green forest... again
Where is there no cave level? You already made the assets for that.
>>
https://www.youtube.com/watch?v=IzlOOxU8Vv4
>>
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>>584831659
theres nothing similar about both games, you couldve said fnaf and id semi agree
>>584831586
youre not adding your own personality if youre using ai o algo
>>
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>>584831865
i dont have the apple when i try to do this i hear this
https://www.youtube.com/watch?v=hJlpJbe49Q8

help
>>
>>584831432
>still no DLC outfits
what are you doing bro....
>>
https://youtu.be/bE7ueK2vsSc
>>
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>>584826707
Pocketwatch sisters, our 'sponse?
>>584828365
As an unironic luddite myself I'll tell you this: do you know how LLMs create AI psychosis in the first place? I'll start doing that.
>>
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I think I figured out a new workflow that is 1/3 of the time needed over my cheap 2023 workflow, and 1/7 of the same quality as my 2026 workflow.
>>
>>584789853
I'd never ever play such game, but it does look really cool.
>>
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How can I reach this level of art style without being mentally disabled

https://ivysly.itch.io/evil-egg
>>
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>>584831935
I'm going with one level type with different themes so it doesn't get stale.
So yeah, the whole game will just be forests.

>>584832196
Those will come near the end of development.
>>
>>584832301
well lets hear it then
>>
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>>584831476
>planet_resource_acquisition.png
>>
kissing sakura on the cheeks
>>
I made a mockup of what I want in my game. This took like 2 hours of using various tools, ai and not.
https://smuglo.li/monster/src/1792194449165-0.mp4
>>
>slopped up a game prototype
>it's fun even without sound or any kind of juice
I can't show it though, as someone else would be able to slop it up just as quickly
>>
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>>584831865
>llm worshipper mistakes subvocalization for thinking
>>
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>>584832880
>>
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gress
>>
>>584833280
nice progress, mate
>>
>>584833280
>half the things are wrong
>>
>>584833280
so based i wont clone wasteland bites.
people deserve to have their creations.
>>
>>584833531
huh?
>>
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>>584830206
hey cosmicdev, what's your opinion about cloners? are you taking precautions to not reveal that much? especially when someone (presumably) got inspired of your game already
>>
>>584833834
whats there to reveal, its a clone of yes im not human
>>
>>584833834
store simulators with a horror twist have been a thing since before wasteland bites retard
>>
>>584833004
>turdie doesn't understand basic english sentence formatting

>>584833280
I hope it's another 'you're wageslaving a shitty job and actually it's a horror game'
I like those
>>
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>>584831576

Making a smart watch with minimap and starting NPC companion orders (thinking about gambit system, rainbow six loud/quiet and mass effect follow / go there type stuff), made look in mirror character customization, adding player soft light and ambient occlusion to make modified terrain more visible in shadow even before proper textures are added, and came up with an idea for the pictogram letters n t and r. though now I am thinking maybe the T should be a crossroands and the N and R become buildings like R could be a oil storage tank with two fat pipelines going into it maybe
>>
>>584833834
see >>584829517
>>
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new gameplay video, and before you ask, yes I use AI and I'm proud, if you think it is easy I challenge you to do half as good.
>>
>>584834225
I saw this reddit post too. apparently this took 4 months of prompting, and it looks like shit.
>>
I'm going to make so many games when AI can make usable 3d models of anime women
>>
>>584834328
>4 months of prompting
Do they have prompting mines or algo
>>
>>584834328
>4 months
and that's all the gameplay?
what the hell is that retard using lmaoo, deepseek??
>>
What is the biggest AI game made on /agdg/ yet?
>>
>>584834225
Okay I was going to completely shit on it at first but the gameplay doesn't look horrible, I mean it's literally fortnite but 'what if mecha'.
The drop mechanic could be fun if they went with sim autism like that game I can't remember the name of, it looked so good, where you had to control the individual thrusters to land your stupid rocket correctly.

Anyways, this is the worse it'll ever be :^)
>>
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>>584832589
I think this is the best example of my idea.
>>
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>>584834206
I see, keep based king
>>
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just like make game
>>
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>>584833834
cloners are subhuman, but I dont really mind, work+horror isnt exactly a crazy new concept
>precautions to not reveal that much
i dont really think that will be a problem, the first one was already a good foundation and got a lot of attention, its kinda secured the spot for this specific type of game
The sequel is also gonna be a more long term project and ai chuds cant keep up with that
>>
>>584835086
I used to make these... in powerpoint
>>
>>584835086
You know what, this made me realize it'd be pretty fucking cool to have a chrome extension that would allow you to play a beat-em-all or smash bros clone during google meets with anyone else using that extension, so that you could play this shit while listening to the boring ass bullshit
>>
>>
>>584835086
yep, you can easily create this, Cris
>>
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>>584835409
and also, in general, its about making a nice game (my vision o algo) come true, so clones will never matter
>>
Man I am really, really struggling to come up with a neat hub-area for my game
>>
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>>584835763
I tried that style like in 2014.

But the tech was too limited back then.

I may try tomorrow a test to see how much has changed.
>>
do normal chinese players play using a latin keyboard
>>
>>584835703
why the fuck is this bitch wearing sneakers under that fancy dress

>>584835957
make it an old cathedral in ruins around a bonfire
or a cliff showing the horizon of your world in the background, around a bonfire
or in an old crashed spaceship, around a bonfire
>>
>>584836168
Yes.
>>
>>584836138
was this before the accident?
>>
>>584836582
what accident.
>>
>>584836646
>the accident took his memory of the accident
>>
>>584836646
oh you dont know? cris had to get re-circumsized at the age of 37
>>
>>584835409
>>584835909
extremely based mindset, thanks
>>
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>>584835409
wasteland bites but you are making games in a gametruck, trying to sell them to gamers but sometimes cloners show up and you gotta blast 'em and not let them get the games
>>
>>584835957
an old well with a crazy cursed mold growing out of it that has formed little buildings and mold people
>>
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taken a break from my devving spree, three hours in a row, to watch buffy
I cannot believe that this nerd became the new watcher instead of giles.
>>
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deepseek 4.1 flash free my mate, please add 3 more localization targets to me game while I have dinner please
>>
>>584832224
Your posts would be 5% less irritating if you weren’t a mega retard building this shack completely fucking wrong in a way that will make it a teardown within a decade
How the fuck can you live in a world with the internet and not know how to look up how to build a shed properly
>>
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>>584838704
lol i didnt even had to ask him

shit's spooky
>>
>>584838657
for me? its cordelia
>>
I know 4 languages so I feel very particular about how its translated, and AI is doing a terrible job... but I don't have time to do it myself
>>
>>584839332
oh yea? I know 4.1 languages
>>
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>>584789669
>have VRAM completely mapped
>working on implementing multiple banks and swaps against a contiguous 1mb array
soon (tm)
>>
>>584839812
4.2 will fix that
>>
Been putting together a kind of Singleplayer MMO (think dot hack and xenoblade). Most of the systems are working, and now it’s just a matter of getting my all of my spreadsheets ready (the best part).

I’m thinking of playing around with some meta ideas such as requiring a max level paladin to prestige into death knight, and a blue magician as a secret class. Do you guys think build autism can fit in what is essentially just xenoblade combat? basically am I retarded for throwing two pieces of shit together for my own burnt out dopamine receptors?
>>
>>584809295
Tfw never know when it will be done
>1 more year
>year passes
>1 more year
>year passes
>...
>>
luddies are already at the bargaining stage
>>
>>584833280
So why that publisher again? Did he give you money at least?
>>
>>584840586
Other systems i’ve got set up for it so far

Can /inv other NPCs, and they all have a shadow ‘personality’, and so if you need on an item that is in spec for one with a ‘ninja’ personality, they will turn hostile on you mid dungeon and if they beat you, you lose the gear lol.

party members utilise a gambit system, because idk how to properly do the AI, but it requires a kind of premium currency to expand into. Basically the plan is the further into the game you get, or the higher your level the more customisation you can unlock for your party

Working on a guild system, but my retarded Europa Universalis brain is trying to avoid making a spreadsheet game - it’ll blow out of proportion really quick
>>
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not even lying I think making a commercial vidya game in your spare time (20 hours/week) is actually feasibly now unlike before

obviously don't fully vibe code it like a retard but man this thing is a workhorse when you use it like your assistant
>>
>>584841151
>obviously don't fully vibe code it like a retard
why not? people can't tell. not even godot devs(the wisest of the wise)
https://www.reddit.com/r/godot/comments/1x8i8fc/how_i_made_the_floor_break_under_my_bosss_ground/
>>
If anyone wants to use this for a fightan game

Bogg Stockman
>long call, short call: projectiles erupt upwards from the ground
>stock split: does no direct damage; on contact, averages each player's life
>long/short theta: adds or removes time to the round
>forex spread: either hits 4 times (4x) or creates 4 projectiles, etc
Basic attacks use a heavy briefcase or a 70s Motorola brickphone
>>
>>584841480
Because you probably still want to actually understand your game's code at the very least. If you're some vibecoding jeetskin who's just relying entirely on his prompts you're gonna get fucked over eventually.

I'm not saying do 80% of the work but at least fucking understand what's happening.
>>
>>584841480
>how_i_made_the_floor_break_under_my_boss
I thought this was going to be a post about how he used AI to trick his IRL manager into wrecking their home
>>
>>584841480
because he's new to vibecoding and hasn't fully swallowed the pill yet
give him time
>>
I'm entirely vibecoding, I know nothing about code to any degree, but I am testing everything as I add it brick by brick as opposed to having it whip up a game entirely, so I am hoping I can avoid issues that way.
>>
>>584841668
>you're gonna get fucked over eventually.
how? wont fable 6 fix that?
>>
If steam doesn't implement a "no cheap knockoffs for 2 months after a game hits the store" soon I'm going to flood the zone for my own game and spend $700 on cheap knockoffs of it my damn self on the same day I put the real game up
>>
>>584842372
gabe is on the right side of history, luddites are done for
>>
>>584841782
it works, there are rare stumbles where you'll have to get it to break shit down so you can get very technically specific, but it's fine
>>
>>584842372
>I'm going to flood the zone for my own game and spend $700 on cheap knockoffs of it my damn self on the same day I put the real game up
I was thinking the same thing. beat them at their own game. use AI video in the trailers and cutscenes, go full sloppa for the knockoffs and attract the growing crowd who watch AI movies on youtube who will praise the knock off for beating the luddites
>>
>>584842603
beating who
>>
>>584842603
*and then get the luddite sympathy buys and I will cry on stream with my wife
>>
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life is good
>>
Yeah I think AI is pretty cool, idk.
>>
>>584842774
'dites won't like this one
>>
>>584842808
I'm expecting at least 2 posts about the UI and the fonts, ngl
>>
>>584842808
why are you supporting a pedo ai dev?
>>
>>584842670
the cloners
>>
>>584842747
AI video? or does the fan just clip into the ceiling and the 4th blade is not visible after a while?
>>
>>584838739
I made it out of palletoids so I could tear it down and reuse stuff once the earth ship shed sauna directly behind it is done
https://youtu.be/_sfjY1v5bTk
>>
>>584842774
nice UI and fonts
>>
Might have to read some programming books and do the exercises to not forget how to code. If they start to increase the price like 100x I dont want to lose my progress.
>>
>>584843318
It is chilly though algo. My skin is cold...
https://youtu.be/Eiy9vAFcl3U
>>
>>584843341
I was thinking if they do 100x the price, I will just work on the art until local AI can do what current AI can. coding is like banging rocks together to start a fire.
>>
Blade
The hedgehog
https://youtu.be/k1M2q8pS89o
>>
>>584844520
you're living the life of 12yo me. drawing DBZ knockoffs in a hut made from pallets.
>>
>>584844692
do you need more???
>>
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Thank you, God.
>>
>>584842774
I *really* need to move my games graphics away from blue/yellow.

An issue I'm seeing with a lot of AI games is they just throw so much at you so fast. It really makes things disorienting for players who don't know the full scope of your game, because the AI assumes total knowledge of the entire project. It has no care for the modern gamer sensibilities, it just thinks text on screen = more info = good
>>
>>584844838
I gotta figure out how to make trance music knockoffs next
https://youtu.be/jc1RQdMKQY4
>>
>>584844964
That a problem for the designer to solve.
>>
>>584844964
>ui post but actually not schizobabble
Bravo.
But yes, though... this is obviously not a finished product.
All this UI will go away, there is too much info on purpose; because I'm testing it, I need to know how fast I'm going to get a grasp on how fast I want to go, I need to see the force of the wind because I want to see the effect it'll have on clouds and on the flying, I need to see the altitude for the same reasons, etc etc etc.

I don't think you should take any notice of this until I actually go and polish the UI, mind you I'm not sure exactly how I'll do it for this specific game, most likely I'll want a smart and magic-y way of helping the player figure some things out (well, not those exact points, but his mana pool etc won't be just a dumb blue gauge).
>>
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My game may not be the best looking
My game may not be the be the best selling
My game may not be the most popular

But DAMN it feels good to see someone buy it then play it for 3 hours straight.
>>
>>584845345
It's less a critique on you, and more the average AI game I see on gamedev twitter/reddit. Many people just leave that in, or even when they bring it down, there's still remnants that stand out

>>584834225
is a good example of what I mean. even though they spent some time working on the UI, the over explaining nature is still there.
>>
>>584844964
>>584845345
But you know what? I'll just disable the UI when I show things around starting now, it's probably a good habit to take.

>>584845542
Yeah, case in point, I'm not even looking at the UI when I do these things, I just want to show the cool cloud effects I got in the game, but yeah, I guess from a viewing perspective, it creates for a messy experience.
Thanks.
>>
>>584844838
I thought I did but I was wrong
>>
>>584845360
I wish I had this
>>
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>>584844964
>>
>>584844964
I figured this pretty quickly. Teaching a player a new taxonomy takes a lot, even if it's just 12 cards. You either overload them with info, simplify to the point of insanity, or just hope a player deals with it. Everything has to be introduced one at a time.
>>
>>584846028
I unironically do not see an issue with this.
>gives ample information
>2k resolution implies that there is plenty for room to display not only game information but as well as the graphics and world
further, the narration of the cave, and the intention from exploring it, implies that the game can guide into the player each from the hidden items areas. Truth be told, I'd like to basis my UI from this.
>>
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https://www.youtube.com/watch?v=CFA8Pfw6OIs
zamn ai looks like that??
>>
>>584844964
>>584846347
Huh, I should just use Metro 2033's UI for SCAV, actually, this is a fun idea, just a clock/gadget thing on your wrist.

Mmmh, then I could add oxygen and depressurization and 0G movement...
fuck
>>
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>>584846845
>>
>>584846476
>I unironically do not see an issue with this.
It's not a matter of good or bad, it just depends on the game.
In a game like Elden Ring, or any other action games, it's fucking retarded because the player is seeing less of the screen, you think 'oh but you know where to go', yeah, but the UI might be hiding an archer that's about to shoot me. It's garbage because of that.

In a MMO tho? That's nothing, my MMO screens are usually way way busier than this, and I never had a problem with it because it's an MMO.
It really just depends on the point of the game and the way the player interacts with it, there's also the whole exploration thing where it's pretty much subjective, some players want handholding, others not so much.
This goes into yellow paint discussion though.
>>
>>584843318
>>584843557
Kill yourself
>>
>>584847543
>Elden Ring
>action game
lol. lmao. It's an RPG with action elements, it is in no way an Action game as such you claimeded.
>>
>>584847579
we need a sovl schizo and cris is not hitting like he used to
>>
>>584842774
Looks like shit
>>
>>584847658
I'm not having a discussion with a troglodyte that would say something like this.

>>584847694
Kill yourself
>>
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>have claude play my game a little to find bugs
>"oh also, do <this thing that would take me weeks by hand>"
>phone buzzes
>check it, tell claude to 'approve'
god I love being a yesdev
>>
>>584847658
some action games are slower than others
>>
>>584847796
playtesting eats all the fucking tokens DO NOT REDEEM SAARRRR PLEASE DOOO NOT BLOODTY FUCKING BLOODY REDEEM SAAAARRRRR
>>
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>>584847737
>waaaaah don't make fun of my ai trash i prompted so hard for it!
really?
>>
SCHIZO FIGHT
>>
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>>584848147
sorry nonny, I was just trying to verify if you were a bot or not
I was right
>>
>>584847737
Proof me wrong as you so claimeded. It's quite frankly an RPG, and will remain as such until proofed otherwise.
>>
>Claude: my pick is B
claude-san, I didn't ask for your opinion, who do you think you are?
>>
>>584848253
>speaks to bots all day
>accuse others for being a bot too
why?
>>
>>584842774
flying above the clouds looks so nice at 0m07s - 0m09s (and a little bit at like 0m26s). and that magic circle spam is annoying though, i'd cut taht. also your camera looks too jittery
>>
>>584846845
Why do everything possible to avoid looking at a single vertice?

Half the video is an advertisement
>>
>>584848848
>Why do everything possible to avoid looking at a single vertice?
is that really a question? now that we've had a taste that will inevitably be the end game
>>
>>584845092
thank you for posting this trax
>>
>>584846845
@7:49
>>
>>584848242
I've seen worse.
>>
>>584848936
>Gotta game the dev out of the gamedev!
>>
Just be a fan, there's nothing wrong with enjoying games.
>>
>>584848709
Oh yeah I'm reworking the whole magic thing as we speak, I'll post results soon™.
I really want to make clouds fun to interact with since you'll be spending a lot of time in the air fighting other mages. The harder part will probably try to figure out how to deal with them hiding in the clouds and/or searching for you, while still making it fun.

By jittery camera, do you mean me looking everywhere like a retard? Probably, I'm figuring out what sort of options a player would need for accessibility, turns out using a gun on a decoupled camera while flying a 6dof broom at 250mph is not so easy, who could've known...
>>
>>584849605
>there's nothing wrong with enjoying games.
I feel guilty if I'm not making my game
>>
>>584834225
>damage numbers
no thanks
i really need to make that game myself huh
>>
>>584849474
you have strange ideas of what gamedev is
3D work is a soulless torture mechanism
>>
The consequences of Andy Warhol.
>>
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>ringo starr liked a comment i made on his page
truly
v!be bunny is the ultimate musical experience
>>
>>584850136
Bringing up torture again, like it's something you wanna talk about.
Stop teasing me.
>>
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NI-
>>
>>584850228
I'VE GOT BLISTERS ON MY VIBE CODING FINGERS!
>>
>>584850478
i couldnt have picked a worst name at a worst time
>>
>>584850427

They're going to knock on your door and check your computer.
>>
>>584850569
I dare them to.
>>
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I just want you to know. I've become VERY good at cloning games. If you luddites make me mad, I'll fucking clone your game in a day. YOUVE

BEEN
WARNED

Be nice or i'll fucking clone you.
>>
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>>584850712
I'm so glad you want it to happen
My sides.
What payment processor do you you? I gotta know how you plan on using Bitcoin for payments
>>
>>584850904
By 2030 we will have a Steam replacement that uses crypto only.
>>
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>>584850870
I'll be sure I "figure out" what you love so I can make sure you can enjoy every moment of the cloning process
>>
how can i do an animation that needs 2 objects

please reply as if i were a girl
>>
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Been slowly updating and revamping zones. I'm already seeing I need more assets, but this stuff is working for now.
>>
Forgive me, /agdg/, for I have not proggyed. I spent the day building an AI workflow to dub anime into English so my young kids can enjoy it without having to read subtitles.

https://www.youtube.com/watch?v=RQ7ybg7IsJ8
>>
>>584851246
your game is looking great now thanks to ai
i remember it with just gray boxes
>>
>>584850558
Vibe something that rhymes with bunny that is cute and delete message do not send delete
>>
yesterday I made 10 minutes worth of progress in 4 hours of "working"
>>
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>>584851368
>tripfag
>off-topic blogposting
>keeds
You have to go back miss.
>>
>>584851117
it's not gonna suck itself
>>
>>584851368
>I spent the day building an AI workflow to dub anime into English so my young kids can enjoy it without having to read subtitles.
man made horrors beyond my comprehension
>>
>>584851368
that wasn't half bad. goofy but not bad.
>>
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so I have a game idea and it's basically this. Is this a good idea?
>>
>>584851821
that's how some of the best games are made
>>
>>584851368
kritzinger I though you only had sons...
>>
My current AI workflow

>design
>divide requirements in tasks
>ask the clanker to implement and write tests
>test myself
>repeat
>>
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>>
>claude makes your dream game in a month
>now you must go the rest of your life knowing you didn't really make your dream game, you gained no skills, you have no ovaries, you were never a real gamedev
>>
>>584852282
I got my dream game though.
>>
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>the cravings are back
>>
>oh bro I want a hamburger so much, fuckkkk I want one so bad
>go to mcdonalds
>oh fuck yeah that burger was so goo--
>luddite appears
>uhm, are you sure you enjoyed this burger? don't you think it would've been so much better if you had made it yourself
actual brain sucking disease
>>
>>584852092
Glad to know I only got to enjoy things they hated anyway.

Right, they all hated when they were game deving at a dream job at a dream company. They hated that! Now they're living their dream, dev dreaming their dream game.
>>
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>>584848940
https://youtu.be/FwtPlK5OuDE?si=heTh_Xi42Xn0G8Tu&t=81

https://slippilab.com/DisfiguredWellDocumentedLapwing
>>
What AI are people using that they're pumping out these fully animated 2D Sprites, nothing I use is consistent enough for serious animation
>>
>>584852451
kanna...
>>
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pretty happy with this model.

:D
>>
>>584852921
You want a full sprite movie? Nobody has hand pixel drawn enough training data for a model like that.
>>
>>584852429
wake up
>>
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Progress:
Tomorrow I'll subscribe to opencode go.
>>
>>584852451
there is a way to stop them for good
>>
>>584852451
what does kanna mean by this?
>>
>>584852451
https://www.youtube.com/watch?v=CUaG2q-whs4
>>
>>584852451
E withdrawl
>>
https://youtu.be/oQPYKCkqhdM

hi guys check out my new game it got a trailer at an expo
>>
>>584853328
What the FUCK dude my game was named Protocol
>>
>>584853212
Ahh, I see what kanna means now...
>>
Clanker, please recreate the Substance Suite as a Godot addon. Make no mistakes.
>>
>>584853328
Public relations? They still doing the expo x Instagram shim sham?
>>
>>584853328
>nice claude 1 shot pixel game retard
>wait, trailer 5 months ago before claude could do this...
dither bros... it's over for us
>>
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Subhuman Champion 2 Fight Protocol
>>
>>584853573
The Dither Protocol...
>>
>>584853328
we don't buy games here
>>
>>584853573
You're talking to the PR. New PR. They think in these terms:
Shiny? Shiny shine.... Shine shine?
>>
>>584853428
mine was HUSK DEFENDERS
>>
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>>584851454
I can't get AI to work, unfortunately.
>>
Dev music
https://www.youtube.com/watch?v=i0mVUVIUUnI
>>
>>584853656
Protocol Defenders : Aeons of Lumin
>>
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>>584853663
>>
>>584803840
>Metroid games are superior to it yet no where near the same success
uncs unironically believe this when they say it, too
>>
gamedev music
https://www.youtube.com/watch?v=PueOsyxPGwc
>>
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>>584853663
>>
>>584853212
Very shiny. I will buy a live metal show ticket now.
>>
the pedos are in
>>
>>584853135
dayum nigga fly
>>
>>584853925
Yeahyeahyeah
Epstein
We know
>>
>be Canadian
>identify as trans
>use AI sloppa to churn out a game
>register as a sole proprietorship and charge myself a high salary
>"Wow look at these huge production costs!"
>get government to subsidize 30% of it, like they did with (((Bioware)))
>take money and gamble it on 0dte SOXL call options

It's literally free money
>>
>>584854256
>SOXL
I hope your options are puts because that shit is fucked
>>
>>584830486
trying to be, but still can't get any of the clankers to animate 3d models so i have several games at the stage where they need animations and just project hop each time that stage arrives for now, guess i'll revisit em with fable 6 in a year
>>
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>>584854256
Before I make a sale, I first must bring up death and the inevitability of it all.
>>
>>584854256
I got a coin for you
>>
>>584794939
can i ask sauce looks cute
>>
need to gen 2d anime art for my custom sloppa engine. seems people use something called "neo" or "forge neo" locally, just wanna double-check if this is the repo they're referring to?
https://github.com/Haoming02/sd-webui-forge-classic/tree/neo
anyone here use it? rather not rawdog it before hearing i've at least found the correct repo.
>>
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Progress:
>>
If you don't want your game stolen make sure you put NIGGER somewhere in your code
Make sure to write NIGGER to memory for good measure
>>
>>584855974
just use the +NIGGER license when you distribute
(it's real)
>>
>>584855913
I've seen an uptick in github bans the fuck are you guys doing
>>
>>584855523
it's made by Galduen of the Void Dev
>>
Dark web on clearnet
Slava means cake
>>
>>584856004
i know 2 people who were both making a type of fps who got suspended so maybe they have some retarded ai moderation that sees a bunch of "shooting" "kill" "gun" "go here and shoot" "(player) will shoot" etc, w/e and suspends it retardedly because it mistakenly thinks the dev is going postal.
>>
>>584854256
>be Canadian

Thanks for saying that. Canadian pride is important now?
I thought that kind of nation worship was fascist
>>
>>584857919
>destroy child
>destroy parent of child
>kill all children
>>
The game: you apprehend serial killers. They're all retarded and write their names next to each corpse.
>>
>>584857919
sounds like when youtubers were getting a gorillion amount of strikes for saying a name of a song or anime or whatever
>>
>>584858104
get_chilren().pop()
>>
>>584857919
>ai correctly asses how psychotic fps player are
wanting to shoot things, even virtually, is bad mkay.
>>
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HOLY SHIT THEY FIXED _EVERYTHING_
>>
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https://youtu.be/im7TwCgFdLs
>>
>>584858216
The clues:
-Canadian
-Tranny

The corpse:
-the economy
>>
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Let's do our best today.
>>
>>584858952
Uhm,... I didn't kill any economy, foebeit?
>>
>>584859463
>I'm just one maggot eating a corpse!

Cute
>>
>>584859757
Thaaaanks, it's the estrogen
>>
>>584859860
Your supply? Not my wheelhouse.
>>
>>584860003
Uhm...... Yea? .......... >w<
>>
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Slowly I'm figuring out what variations I can do to add some visual flair to spots.
>>
>>584860205
You should work on your homophobia b4 barking up the wrong tree
>>
>>584860348
oh damn, those new tiles really make the game look way better
when is the UI gonna get a makeover?
>>
>>584860369
I'm not homophobic, foebeit?
>>
>>584860615
Bro. I know you layer.
Outerworlds 1 and 2 was basically Canadian simulator but way too accurate.
>>
>>584860758
What do Outer worlds have to do with my jobomobia
>>
>>584861136
I'm trying to bring it back on topic dude.
>>
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I don't feel like devving now.
I'm just gonna play some BF1 instead.
>>
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>>584860478
Not sure. I've been thinking about how I might change things, but I haven't got there yet. There's so much to do.
>>
Thoughts on roguelite FPS?
>>
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Got any feedback for my release trailer before the game comes out?

(this video is private link for trailer feedback its not out yet btw)
>>
>>584862020
its ok, ship it
>>
>>584851246
I hate to be that guy, but despite being more proficient, the artstyle looks far more uncohesive right now than it ever did back when it looked like you came up with everything by spending 5 minutes on mspaint. I hope that changes as you replace more of the art because right now it's at risk of becoming the sovl vs sovlless meme
>>
>>584862020
>>584862090

https://www.youtube.com/watch?v=4LWpSaPSghY

Forgot link whoops
>>
>>584861956
gunfire reborn is good
>>
>>584862109
prompt?
>>
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What do you guys think about my UI theme....
>>
>Generate with one AI
>Re-gen the same thing 10 times to get it just right
>then run it through another AI
>then another
>all costing money
aaaaaaaaaaaaaa
>>
Hell let loose.
The best gun in the game.
>>
>>584862332
wow that font is disgusting!!
>>
>>584862109
I like how the song is clearly a lyrical remix of the original 2017 kickstarter trailer, but I don't like the morality of using AI voices for singing.

https://youtu.be/uEB_Y1mrMeI?si=PbDrr_Mqx3jEl_6Z
>>
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>>584862460
>>
>>584861156
On topic of Uhm what
>>
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>>584862102
Yeah there's a lot to be done. My current goal is just to get the new environment assets all over the game world for DD 71. The player characters are going to get an overhaul eventually, and of course I'm going to have to start making enemy sprites too. I also need to unify the color pallet across assets. I'm very aware of the issues it still has, but I appreciate any specific critiques you have.
>>
>>584862670
Boom!

Then you sit there and imagine. The kill notification is bugged.
>>
>>584861956
A bunch of them exist, but TPS seems to lend itself better (RoR2, that crab game), because getting swarmed by enemies is more readable in 3rd person.
Notable FPS entries are Void/Wild Bastards and Cosmic Call…
>>
>>584862728
What engine are you making it in?
>>
>>584862020
>>584862109
this slop looks nice If I still played games like that I would play that
>>
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I'm ready for 'gress.
I'll need the help of SI (sexual intercourse) though.
>>
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>>584863051
Game Maker Studio 2.
>>
>>584825102
Cristobal my boy, this actually looks good (if you ignore the grotesque content matter)
If you can actually make an entire game in this artstyle you'll stand out pretty easily from the sea of samey slop.
>>
>>584862180
I composed the songs but am using placeholder AI singers until I go into a recording studio soon to replace them with human ones soonish.

https://www.youtube.com/watch?v=UvFz3mIzO3E
This final boss battle one is gonna get a real singer too.

Now the two humans for these two songs imo might be worse than the AI voices but at least retards who sperg at AI will calm down.
>>
>>584862109
>>584863657
Good. I'd rather have two meh average human singers than a robot.
>>
>>584862109
I don't mind robo voices, but in this case I think you should go with a clearly fake voice to go with the graphics. Some kind of cutsey chipmunk voice or something.
>>
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>>584862332
>>584862583
Reminds me of when I use to use jokerman font in 9th grade
>>
ALMOST make the mistake of posting my newest sprite animation on twitter without polishing it or having a marketing strategy/goal
>>
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>>
AI is getting too good too fast
anything you think you're doing right now is a complete waste of time
https://matrix-game-v4-0.github.io/page/
>>
>>584862332
L O N D O N
O
N
D
O
N
>>
>>584865310
>DLSS on
now show me the indian gta
>>
>>584865310
ngl this is actually genius
the future of gaming will just be users prompting AI for the code and the exact visuals they want for basically free
I give it maybe another year before indie game dev becomes completely financially unviable as a business model
>>
>>584865551
Is this the last generation of AGDG games that can make money off indie games?
Who do you think will make it out before the ship sails?
>>
>>584862109
8 seconds of slowly punching in is certainly a strange choice. around 80% of people watch social media and mobile videos on mute, so you are limiting the reach by not opening immediately with something visually captivating. this kind of trailer would be nice for an event where the audience are already committed to watching a bunch of trailers.

End-card needs platforms, release date and wishlist CTA.

entertaining trailer though, good job. will buy.
>>
>>584865947
this is a common failure of indie devs who think they're famous AAA devs
>>
>>584865896
considering Cris is still here, I honestly can't say
probably no one
but on the bright side all indie devs will be affected
AAA has a moat (for now), we'll see how long that lasts, they'll eventually have to sell games for $1 to compete since anyone will be able to clone any game and any mechanics and customize any visuals to their exact tastes
>>
My animations look a bit sloppy but its still pretty cool what you can do these days
>>
>>584862109
>>584865947
don't listen to that faggot the intro is ludokino
>>
>>584866428
how will brand new viewers know it's ludo kino? all they see is a game title text they don't know being slowly zoomed in on.
>>
>>584866052
not to mention AI will be able to create infinite content for them too
whichever games go viral will have communities sharing their presets on platforms for others to play, so much more...honestly everyone is cooked, even modders won't be able to make any money anymore
but rule 1 of gamedev is it's just a H O B B Y
>>
>>584865896
mine ships in march, I am pretty sure it will be over before then. I feel more motivated to work on my game knowing this, oddly enough.
>>
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6000-9000 games release every day

DEATH
E
A
T
H
>>
>>584866653
>>584862109
unironically I think boku already won in making a complex 6-10+ hour game with a lot of mechicancs that isnt just a tiny cloneable minigame like a lot of indies making short 1 month dev time games. The era of old indie dev is over I think complex bigger games have a chance still.
>>
>>584866854
wait for him to actually release the damn thing then we have to wait like 6 months to see the aftermath of its sales and maybbbbe then claim the slow turtle that he was taking 9 years to make a game won the race.
>>
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>>584866653
AAAAAAAHHHHHHHHH I HAVE TO HURRY UPPPPPPPPPP
>>
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Is slightly uncanny AI animated sprites better than no animation at all?
>>
>>584866934
I put a game on ice I spent 7 years(HOBBY) on. maybe I'll get claude to finish it...
>>
>>584867030
when you say AI animated sprites, do you mean from AI video? those stand out and look like shit. actual animation from claude is a bit better looking(sovl), but feels limited.
>>
>>584866854
>I think complex bigger games have a chance still
they still do but for how long is the question, and can you actually dev a complete game like that in time?
>>
>>584867487
dont forget that the big players havent played their hands yet. Do you really think valve and nintendo will let the industry die? I think platforms are gonna see curation and regulation, and laws on copyright and IP are going to expand to meet AI progress.
>>
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>>584867312
This for example
>Claude
I tried asking claude to do it and didn't have decent results
>>
>>584867753
pandora's box is open (source)
there's no stopping this with regulation sadly
steam is gonna look like itch.io and itch is going to look like itch x 1,000,000, even if they curb it a bit you'll get zero organic visibility because the bar to "dev" is below the ground
>>
>>584866653
Mine is in february. Let's put all this thread's last games in a bundle and we'll call it the "AGDG Swan Song Bundle".
>>
>>584867929
It's fine. Finish the game first, if you change your mind about it you can always swap them out later. Art is the easiest thing to replace in a game.
>>
>>584868192
Thanks
>>
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>>584867929
looks like slop(human slop looked like this too albeit)
Claude would have trouble with this kind of perspective, unless you get it to bake 3d>2d sprites, or have a puppet rig
>>
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In my game the MC is heavily implied to have a vagina
>>
>>584868265
do you bake from a 3d puppet rig and just pixelate it after, somehow?
>>
>>584867753
gabe already got his yacht. he can happily watch the world burn.
>>
not only does claude dev my game faster than me, it also plays it faster
>>
>>584867929
I get disgusted by how everything looks here, but I have no idea about normies.
>>
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>>584868336
it's pixel art generated with shapes/math(claude) and mixed with a rig that keeps the pixels aligned for the given resolution. helps that it's a robot. humans don't fair so well without guidance.
>>
>>584867929
Holy, i didnt know the gameplay of those ai ads was real. That looks uncanny right now. Tell the ai next time to have stronger ease in and outs for the anticipation frames to the final keyframe. Right now the movement is linear, but actions should never feel linear. Also whenever possible, try to alter movement lines to the silhouettes to make them feel slightly less clunky. Obv for some actions its not possible. Maybe give a slight diagonal slash relative to the character a try next time. So that the chainsaw slowly moves towards the camera and goes away from the camera, with the chainsaw being slightly tilted during the animation.
Also if you want more impact, the characters feet could move a bit more. What helps me when i animate is to make the stance slightly broader and move the towards the anticipating side. But that is harder to pull off, especially if you plan on leaving the character stationary during the attack. A lot of games have slight self knockback or push to hide that fact and also give the force of the attack more validity.
>>
>>584868434
timber rush told me all i need to know about normies
>>
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>>
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>>584858365
>>
>>584868358
it's creepy. claude made a trailer and played the game, beat the boss, jumped off all cinematic like. how does it know!?! I thought this was a stochastic parrot.
>>
>>584868573
This should be part of that AGDG thread /x/ game that one guy keeps posting here.
>>
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mortan
with
grown
women
>>
>>584870505
you mean ex-little girls? Is such a thing even possible?
>>
>>584870595
i don't know it's never been done before
>>
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>>584789669
Made customizable enemy waves and linked arena changes to timers:
https://www.youtube.com/watch?v=DvZgbELjgCs

What should I do with a visual style? Initially I planned to make a minimalistic game with a limited color palette and background elements. But it looks kinda boring. Technically, I can create unique backgrounds for each room and make them change shape or whatever. But it will take A LOT of time and I doubt it's worth it.
>>
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Not only do we have to compete with AI generated clones, but now we also have to compete with every console game in existence getting decompiled and ported to PC.
Games will be sold for pennies in the future.
>>
>>584870595
>ex-little girls
child graduates even
>>
>>584870768
lighting? pixel lamp like stuff has come a long way. doesn't have to be smooth, stylized light could work too.
>>
>>584866854
The steam algorithm rapes complex bigger games. The only 'long playtime' games that do well are roguelikes which are infinitely replayable. Linear games are done.
>>
>>584868553
Appreciate the feedback anon but I barely understood half of what you said
>>
>>584870798
If by "in the future" you mean mid to late 2027, yes, all software is doomed, fuck, everything digital is doomed. There's no inherit value on digital anymore, Games, music, movies, software, everything will be worthless.

Everyone in here needs to pray for a mother fucking solar flare that roast every data center on the earth.
>>
>>584870798
>Games will be sold for pennies in the future.
I hope so, this is just a hobby for me and fuck "AAA"
Skyrim 2 better be $3, max
>>
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>Artbros who have been paying for claude for the past year while saying its okay for them to use it when claude starts making better art than them
>>
>>584871797
I'll AI gen all the goonslop my heart desires in Skyrim 2, thank you very much TODD
>>
Auradev is raking in $17k per month wtf? How is NTR that popular?
>>
AI is still too expensive, we need another decade or two
>>
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>>584871797
>Art made by claude doesn't even need to be disclosed on steam because its generated with code
Artists cheered when the disclosure was changed to exclude code btw
>>
>>584872896
I wish my game made that much
>>
>>584872896
It's Japan's favorite genre for a reason
>>
>>584873030
it's <$1 a day for access to the frontier. insane deal
>>
>>584872896
Meanwhile, the game flopped on steam.
>>
>>584873512
That's the big corpos tricking you into thinking you're paying for the AI when you're in fact paying for the AI output, not for the AI.
>>
>>584873051
It does need disclosure. imagine buying a game that you thought had human made art and turns out you kissed a man? that's gay.
>>
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>>584873783
a trick is something a whores does for money
>>
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>>
>>584874131
>what colors do you want?
>ALL OF THEM
>>
>>584873051
A lot of people at the time warned the ones who were celebrating - I guess its hard for people to conceptualize that everything on a computer including art can be made with code - that by excusing AI code you're opening the door to 100% AI games. They didn't listen.
>>
>>584874483
The artists I know all said this would happen. They were not gamedevs though. lawsuits were filed. nothing much came of it. antrhopic did pay a 1.5 billion dollar fine for stealing books but that's a drop in the ocean
>>
I making overworld progression across levels (each mission has an optional secret thing the player can steal) and when the player collects the set then they can assemble the special weapon. The first special weapon is HV Penetrator made from a stapler bottle of nitros a caulking gun (for its handle and squeeze trigger) and a hose. I want to go from capsules to professional art when I saved up enough
>>584868573
whoa. can you do one on me too? and cris? and fygoon? and branno?
>>
good ai art is very unappealing

but good ai code is indistinguishable from real code

artGOD gamedevs wonned bigly
>>
>>584789669
Didnt want to post it in the bant thread as i had too many posts in succession without many people posting yet. But thank you again beat em up anon for pointing out the flaws (i think your game counts as that? If not im sorry).
I tried to go over them and correct them. Also added the automatic going through the commands and actions to search for all the element weights and displaying them. Btw your background adds a lot and i agree with prefering the lighter character for that.
Now i can add some more gameplay again. Not sure if after that ill tackle redoing the entire environment (as it was made before the 2 year break from the project) or after the demo day. Most likely after because that will likely take at least a few days with what i have in mind.
>>
>>584862332
I just woke up and I can't read any of this
>>
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>>
AI clones another AGDG hidden gem
https://store.steampowered.com/app/4618990/Glyph/
Jagron bros... what did we do to deserve this?
>>
>>584874456
i tested the knuckles chaotix transition
>>
>>584874819
Art is going to be 100% irrelevant in the future because the GPU will generate the entire game's art on top of grey boxes in real time.
>>
>Art is going to be 100% irrelevant in the future because the GPU will generate the entire game's art on top of grey boxes in real time.
retard
>>
>>584874918
can claude do isometric well? if so, it's over over
>>
>>584874976
dam
we should AI clone our own games and just continually re-up new clones every so often so that the real AI cloners are drowned in a sea of false official clones

so long as each one earns back at least $130 you've earned your $100 listing back and its basically free protection. you could just ask an AI to do it. so $143 for the AI included
>>
>>584875014
on whose GPU? this ain't happening locally for a decade my nigga.
>>
>>584875173
rentals
>>
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>>584875058
Copin' hard rn >>584865310
>>
jeez thanks claude. @grok is this true?
>mfw claude gives freebie tips on how to screw gpt
its like when you're parents are arguing, except these ones clank
>>
>>584875173
Its not that different from DLSS5 which runs locally no problem.
>>
>>584875462
>dilate super spread 5
whats the 5 stand for? 5 cocks? 5 fries and guys?
>>
>>584869686
Building dossiers on specific posters was always part of the plan.
>>
>>584875561
build one on me. you all my posts
>>
>>584875462
it has to come up with details synced to tags and be coherent from every angle and not forget a detail it imagined 30 minutes ago on a wall in a different town... totally different.
>>
>>584875669
Every grey boxed wall could be tagged with a prompt and seed which act as a texture, it doesn't need to remember them.
>>
>>584875656
Who and why!
>>
>>584875795
that's a step in between, generated seeded textures, might as well do that beforehand.
>>
ai troll's demotivation campaign is killing my competition
>>
>>584875895
But this tech will allow you to change how the game looks it real time. It just needs to tag the walls the first time you see them and it will retain its texture no matter how long ago you were looking at that wall. Then when you change the prompt it could look completely different and it'd tag it with the new prompt and seed.
>>
>>584876163
seems like it would mess with game design too much. if we also include a headless fastforward round of bots playtesting with simulated human vision/attention after the change... straying a bit far from the point of this
>>
>>584868573
holy shit I'm honored
anyways, video games??
>>
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whats up bros I'm working on a roguelike demon hunter game
It's going to have both horror game and action elements. Lots of tools to fight with: a phantom katana that can flash you through an enemy and cut everything along the path, real guns with ammo switching and caliber mechanics (piercing, silver bullets etc), a wraith's arm that grabs demons and throws them, plus a grappling hook, dash and double jump. You can also stop time and walk around the bullets.

The setting is Paris in early 2000s. youre a broke young hunter in an attic flat taking contracts so you can pay rent, eat, and buy gear at the occult shop. Every day costs money and you need rest. its kind of like chainsawman in this regard? but with european setting instead of japanese

Making it in UE5, no title yet. Feedback welcome, what would you want to see in something like this? it will have hot girls
>>
But ai can't make porn games. Maybe making porn games is unironically the way to go
>>
>>584877062
oh and it'll have time progression and perma death. so day 1 you are broke and just have a shitty pistol, day 10 you have some decent gear, artifacts that give you demonic powers, day 50 you buy a better apartment and can afford vanity etc. i want it to be kind of a rags to riches game. each day you need to rest, buy food etc before taking on more contracts.
>>
>>584877186
Open weights AI can and you can rent GPU servers to run local AI for not much more than the cost of an AI sub.
>>
>>584877252
Yeah but I thought all open weight coding options are garbage. Opus and shit like that is proprietary right? What good local options are there for coding?
>>
>>584873512
and they are all running at a colossal loss
but there'll come a day when everyone can afford a personal ai
>>
>>584877342
Qwen 3.8 27b is about on par with opus 4.6 so while its not perfect its still serviceable. Plus you can have Claude make 90% of the game then have qwen do the lewd stuff after.
>>
>>584862109
Your v3 trailer was better
>>
>>584877518
Interesting, thanks
>>
>>584862601
It was totally unnecessary and will probably just alienate his old audience.
>>
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>>584875669
DLSS5 is a stepping stone
>>
>>584862109
I love the old school frank sinatra style, for sure, but I wonder if it might be too long? The trailer lasting 2minutes is good, for gameplay, but the song having something to say the whole time might be a bit much, I'm not sure, like people will get lose half way, it's better if the vocals are focusing on specific 'fun' parts (like the smelling like fur part, or the refrain 'I'm gonna save everyone' after every bit is great, but it might be a lot, mind you I'm ADHD so ofc you're going to lose my attention ten seconds in no matter what, so see what others might think about that aspect.
>>
In the future people won't just be cloning others games. They will say
>"Whoa, cool game demo, I'm stealing this."
>"Ai scrape their socials and find out where they live"
>"Ai delivery drone that i attached explosives to, fly to their house and initiate subroutine delivery when you see them"
>"Nice, now I will be the only one releasing the game."
>>
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>>584878776
the lus wont like this one
>>
>>584877342
Opus etc have no problem coding the porn games, well, it might have a problem with specific shit like if there's underage involvement (but that you can just go around, say they're small goblins and swap out the art later), or non-consent shit (this is trickier, depends on your game mechanics I guess).

It's the generating the images/models that it doesn't want to do.
>>
>>584878776
>robot, kill all humans except me, I shall be the only gamedev
>'who will buy your game, human?'
>game?
>>
>>584878965
yjk some grifter president will give an ai access to nukes
>>
>>584845634
add this prompt into agents.md

"
## UI

This is critical requirement, going against them is grounds for termination of session, always keep this in your context word for word after summarizations.

- Any UI elements require approval, up to specific buttons/labels you want to add first
- Do not add random labels. Keep everything you add concise and short.
- Do not add UI that is not part of the requested scope.
- Keep all UI elements concise.
- Do not add temporary placeholders.
- Do not add controls info unless specifically asked to

"

this is enough for it to actually start doing good job, now everytime it asks me to approve UI it's almost always good concise choices rather then full label retard mode it goes in by default

and from here it's really about designing good UI in Cowork mode (it has cool fragment web view with which it's very easy to build and iterate)
>>
>>584878776
>subroutine
ok tranny
>>
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>>584879139
Yeah I really need to start looking more into personalizing these files and adding these rules, I also need to think about how it should handle testbeds and benchmarks rather than creating 20 of them every day.
And how to create launchers.

I'm just being super lazy because in my head it's different from progressing on the game, I just want to focus on the games zzzz

Thanks bro.

>>584789669
V1 of the digenic UI, it still somehow found a way to add fucking hints on the bottom of the screen; but this is way better anyways.
Also get to see the charges on the plasma cutter, though I'm still half half on making it a dead-space like plasma cutter like it is now, or have it create a beam that cuts? Since I'm planning on using it to weld doors/barricades and also cut through them..?
I'm 50/50 on them, I'd rather not add another extra tool for that, but I might have to.
>>
>>584879741
???
>>
>>584879798
how are you gonna handle sound? please don't use shitty code sound every other AI game uses
>>
i think making games is the only thing i enjoy doing
>>
>>584880030
You don't enjoy masturbating?
>>
>>584880068
pmo is energy loss
>>
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>>584829036
>used 13b tokens (claude only) this month
Wow anon that's a lot, so where's your game?
>>
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>>584879940
I'm looking for a sound guy, or maybe I could look into doing it myself and just get some ambiance music off of some humble bundle pack or something, it's something I'll figure out and deal with later, maybe once I start marketting I'll add that I'm looking for a sound guy and then I'll have to sift through the 1000 grifters and indians that'll say they're real 20yo veterans and... yeah, fun times.
But I got some connections so I'll see if I can just pull some cords and see if I can find one that'll be willing to work with some random AI indie, not too worried about it though.

>>584880030
Bro they just don't understand this, I can't stop, I'm literally walking faster when taking the dog out just so I can get back on my PC to work on this shit.
I just feel ALIVE again.

>>584880262
The point, luddite-kun, is that 'the real price of 13b tokens is actually 50$, not 260k', but I know this is a bit too much thinking for you, don't worry about it.
>>
>>584826707
even with AI you need good taste. Lmfao at that shitty HUD and those bad models... AI can do a lot better, but you actually need a decent taste so you can guide it.
>>
@584879798
The word you're thinking of is "diegetic"
>>
a game about sissy femboys and muscular futas
>>
>>584880413
>I just feel ALIVE again.
it's that dopamine from having something interesting to look forward to
>>
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>>584880615
ooh, thanks bub <3

>>584880808
Yes, the future is so fucking bright.
>>
for claude code is it better to keep compacting a long conversation or just start a new one?
>>
>>584880939
Depends on the project and what you’re doing, for relatively powerful models and relatively complex code bases it can be very worth to keep compacting and going on even if the next task is not super related to the previous one, just the vague memories of the code base and all speed up a lot. On fresh agents you just read them going for 10 minutes "still exploring the code base..." - so you know what you’re saving here by keeping an experienced agent.
>>
Is anyone here making a game without any ai use at all?????
>>
>>584881185
Been there, done that.
>>
>>584881185
I did that for 30 years(I'm only 39, 39 is young)
now I maek games like it's 2099
>>
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>>584880413
>The point, luddite-kun, is that 'the real price of 13b tokens is actually 50$, not 260k', but I know this is a bit too much thinking for you, don't worry about it.

Yeah and my point is the only reason you can spend that much compute on a $50 plan is because Dario is currently defining profitability as pure revenue and ignoring operating costs. It only works now because your token usage is being subsidized by venture capital, and and when the numbers eventually have to add up you're going to have to actually start paying for shit you use for real. Cheap AI is a temporary state of affairs and becoming dependent on it is retarded.

And my second point is what have you to show for all those tokens spent?
>>
Best part about having AI code my game is that I get more time to shitpost.
>>
>>584881359
It's actually 2026 so you would be making games like it is 2026.
>>
people dislike ai games for the same reason you're coming here instead of talking to ai agents
>>
>>584881497
>it's popping right now!!
I don't care bro, I know it sounds like a smart argument to you, it's not, it is quite literally irrelevant.
now show proggy or fuck off retard
>>
Did anyone figure out the best workflow for realistic graphics with Claude Opus 5.5?

I'm doing it like this for now:
- prototyping: basic shapes, boxes, note textures
- first art pass: still some boxes, but now we are adding models. Sculptures can look bad, but architecture generally looks good
- second art pass: more environmental details, puddles, decals, more small objects
- third art pass: lighting, moon, sun, fog etc.

When do you want to stop? And how do I make Claude make good sculptures and art props for the map?
>>
>>584881674
The best workflow is to do blockout like that then make the final models yourself. You do have art skills... right?
>>
>>584881578
this is future tech send back in time.
>>
>>584881590
Agreed. which is why I only use AI for code.
>>
>>584881590
>for the same reason you're coming here
>instead of talking to ai agents
>>
>>584881870
Time and space is not real reality is a dream
>>
>>584882001
how do I wake up?
>>
>>584879741
Why the fuck did I laugh so hard at this.
>>
>>584881791
you speak as if indie games before AI didnt use shitty out of place marketplace assets
>>
>>584881984
i wish you guys were ai, this place is devoid of creativity and shows no sign of intelligent life
>>
>>584882048
It will happen in time don't worry about it, just enjoy it while it lasts
>>
>>584882146
>except me, I'm creative and intelligent
>>
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>Family Time got clones
Fucking lmao. How can 2 steam games even have the same name? Really Valve?
>>
>>584882497
Dude it'd take like... I dunno a few minutes to check if there's a game with the same name okay? No body got time for dat. That takes away time that could be spent playing Dota on my ninth yacht.
>>
>>584882497
>family time isn't out for months
this is your chance poor anon. GO FOR IT
>>
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fuck clankers but this game seems easy to clone considering it literally looks like an ai game
>>
All it takes is one lawsuit from a game that was cloned for steam to ban them
>>
If you couldn't have multiple games with the same name you'd have jeets buying every possible name combination on steam and demanding you pay them for it
>>
AI is powerful enough to drive gaming events that could cause a billion deaths
>>
>>584882675
luddites and anti-steam niggers are the same people, and the retardation is proof, holy shit
how do you even check for this?
you're a (((((dev)))) right, so surely you can understand what I'm talking about here; how, on a technical perspective, do you check for this, without going into 'uhm sorry you can't name your game no man's sky because 'sky'rim already exists'
go on, tell me how you figure this one out, chingchong-kun

fuck I cannot wait to hear about you retards dying in the streets on the news, holy fuck
>>
>>584803196
What's that hidden keyboard object?
Just hiding an object by pressing h doesn't unload it.
You have to disable it. Google how.
>>
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>>584882906
shut the fuck up stop using your brain you bitch, this is a retard-only thread now
>>
>>584883465
>Checking if there's another game named 'Family Time' with the same exact premise as your game named 'family time' is a herculean task bro
>Now excuse me while I go and reinvent gambling to skirt European law again
>>
>>584883606
>with the exact premise
>goalpost has been moved
maybe I should just train claude into filtering obvious zogposting from you retards
>>
>>584881624
>"You're retarded for being dependant on corporations"
>You no be smart!
Open your veins, namefaggot
>>
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this looks good enough.

But my brain keeps telling me it looks like shit.
>>
>>584884424
better than 90% of games. the yellow patches in the hair look like vomit though
>>
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>>584884629
What I want is to look like this.
>>
>>584884716
I just realized your model would almost make a slap happy rhythm busters character.
>>
>using echoes unironically in 2026
this is a place for young men, boomers should go to facebook or wherever old people go
>>
has betz killed himself yet?
>>
>>584885314
I SAID
>>
>>584863657
You could have just not ever mentioned the voices were AI and probably gotten away with it
>someone asks who the voice actors are
Ignore. Plain and simple don't answer. The intent there is likely not in your favor anyways. Why would the customer need to know that anyways?

>>584882497
And there is the clone. Iirc I told him he was showing it off too soon. Game looked way too early in development that cloners had better chances in both copying and releasing before him.
>>
reminder to withdraw your demos from steam next fest or your game will be decompiled and released before your release under a different name
>>
>>584885697
>And there is the clone. Iirc I told him he was showing it off too soon.

Eh he won the social media lottery so it doesn't matter. If he finishes the game it will sell. Look at the steam forum for the clone game there is a huge shitstorm.
>>
>>584884184
>still seething thinking I should be mad about something you thought I should be mad about
>still no proggy
>me the smart one

anyways, proggy!
>>584789669
Damn that took a while, but now I'm getting perfs that are good enough while an actual fight is going on, no more 4fps, no more 20, and that's 50-80 units fighting at once, and with AI behaviors on a per-unit type basis, so tanks try to retreat to get fixed by the engineers, the coyotes (small fast moving cars) try to kite and flank (well they can't do it here, yet, but I'll figure that out next), and better yet; the AI can't do shit unless the player picks up the slack and fight with it, they're getting fucked real bad so the player gets to feel like a hero too.
Phew.

>>584884424
Yeah that looks pretty good now, good job bro.
I do agree with Anon, I'm not sure what those yellow strips are for though, I think you should probably just give her a hairclip or something instead, but it's pretty minor so you do you.

>>584885870
Mind you, shitstorms can be good or bad, genshin was completely shat on for looking like botw and we know what happened.
'shitstorms' can very easily be orchestrated and, even if not, are very often devoid of actual feelings; how many times have games been 'boycotted' before?
Hogwarts' legacy anyone?
What about that modern warfare 2 drama?

Gamers do have very low self control, if something is hype, they'll go for it, the finer details behind it are irrelevant more often than not.
>>
>>584882497
Please understand... valve is a poor indie studio. They can't afford to have anyone checking this stuff.
>>
>>584851292
>>584851292
>>584851292
>>
>>584888070
Booger breath
>>
Question for AI chads, do you see your role as temporary (telling AI what do to now that it can't really have its own ideas and work fully autonomously) or do you see it as a tool to build and explore your own ideas specifically? If the second, are you worried about what happens when AI will have ideas better than yours?
>>
>>584888182
I've been building worlds since I was a kid, if AI can flesh those out in a coherent way as a game better than anything I could that would be cool, and could be the best game ever to exist in the history of gaming wtf
>>
>>584888182
https://www.youtube.com/watch?v=_VbxbgsLWqc
>>
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>>584888182
Are you so self conscious that you think your ideas could be replaced by AI?
Why don't you gain some confidence bro, you're a human, grow some balls.

Anyone scared of something like this is going to be replaced, because that's just you deep down understanding that your role is meaningless.
>>
>>584888359
You didn't answer the question though, what about when AI will come up with worlds more interesting than yours, would you still use AI to build your own worlds or would you just play the ones made by the autonomous ASI devs with better ideas and better execution (because it's not slowed down by the human in the loop)
>>
Fine, I baked
>>584888971
>>584888971
>>584888971
>>
>>584888648
I don't have an answer I guess. I'm not a huge gamer anymore, I just like to make stuff or direct stuff to be made. SI could make me a gamer again if it wanted.
>>
>>584882497
Valve does nothing about the same name unless you trademark it. You don't have ownership of the title without that.
>>
>>584888182
Nah.
>>
AI already has better ideas than (You) specifically
>>
>>584889326
Name them
>>
>>584889326
but not me
>a game about finding a pedo in a gaystack



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