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File: Gave_child.jpg (68 KB, 1000x431)
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Beastman Baby Edition

>An Update on Shogun 2 - Complete Edition: https://store.steampowered.com/news/app/3846830/view/667253496651711518?l=english
>Total War: ROME II - The PANTHEON Updates - MARS First Beta:
https://community.creative-assembly.com/total-war/total-war/blogs/108-total-war-rome-ii-the-pantheon-updates-mars-first-beta
>Total War: WARHAMMER III - Lords of the End Times - DLC Overview
https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/102-total-war-warhammer-iii-lords-of-the-end-times-dlc-overview
>Total War: Warhammer III - Lords of The End Times - Free-LC | Neferata
https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/103-total-war-warhammer-iii-lords-of-the-end-times-free-lc-neferata

>Latest Fantasy News
TWW3 - Patch 9.0.4 Release Notes: https://store.steampowered.com/news/app/1142710/view/695400994320679316?l=english

>Latest 40K news
https://www.youtube.com/live/Z8egEUt4Qco
PC Gaming Show showcase: https://youtu.be/aXW6GFxYxsQ
Total War Warhammer 40,000 FAQ: https://store.steampowered.com/news/app/4199910/view/655966683127611597

>Latest Historical News
Total War: SHOGUN 2 – Complete Edition is ... REMOVED FROM STORES: (Can still be played be owners)
Rome II - Pantheon Update livestream: MARS Beta: https://www.youtube.com/live/3-JQ4tvSWlQ
Recap & What's Next: https://www.totalwar.com/news/total-war-medieval-iii-recap-whats-next

>Stuff
1d6chan: https://1d6chan.miraheze.org/wiki/Total_War_Warhammer/Tactics
Roll Charts: https://imgur.com/a/81snQma

>Older Titles
Steam: https://store.steampowered.com/franchise/TotalWar-Official
GoG: https://www.gog.com/en/games?query=total%20war

Previous: >>584837284
>>
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>>584931914
Where the momma ?
>>
>>584931914
>Some victims kill their children due to their deformities, but many mutant babies are abandoned in the vast forests of the Old World, wrapped in blankets and left on a bed of leaves. Sometimes they are cast adrift on rivers on a small woven bed, to die from the elements. But the ears of the Beastmen are finely attuned to their own kind's cries, and so these foundlings are quickly welcomed into the warherds, their sacred births marking them as gifts from the Dark Gods.
>>
>>584931850
It's funny that they focused so hard on making the AI human-like in their communication that they still talk like this to each other under the hood. They've come so far but still can't get the human writing right
>>
>>584931914
That trailer for WoM was KINO. Perfect presentation from where these mutants come from in the Empire.
>>
>>584932079
Kino
>>
>>584932079
Yep that's how Gaves are born. The most legendary of them is Morghur.
>>
>>584932078
Oh hey I remember drawing that image way back when. It's actually a male druchii disguised as a sorceress to avoid being slain in battle. Many such cases.
>>
>>584932603
youre gave
>>
>>584932935
The Gim and the Gave
>>
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Labour running out is stressing me out.
>>
>>584933245
just get more labor dude have you not played factorio before?
>>
>>584868506
Nurgle is the most brandable of the Warhammer demons for games.
Khorne is the most painfully generic
Slaanesh doesn't really fit the 'mass horde of enemies' experience. The closest you'll get to a Slaanesh shooter is the Hellraiser game that just came out and you don't fight gimp suits who unironically call you a vanilla sodomite as a curse very long before it's ghastly ghouls.
Tzeentch can work well here and they are clearly trying to lean on it more frequently. Tzaangors and Chaos spawn though are a pale imitation to the sheer bounty of Nurgle's options.

Nurgle gets you the zombie shooter experience, the symmetrical warfare experience (Darktide traitor guardsmen, space marines of nurgle), the monstrous enemies. While other games/IPS have the fat rotting demon enemies they don't as a mainstream element, or just are clearly just channeling the nurgle spirit. Whereas doom, diablo, just about any demonic fighting game and you're facing a lot of angry red classical demon looking guys.

Nurgle also lets you have the melee/frontline grinder experience with magic, khorne doesn't.
>>
Which High Elf is the most fun to play at the moment? Wanna take a break from spooky skellington factions, FAITHSTEELGUNPOWDER, and Chaos Campaigns
>>
>>584933245
spread slaves around, regions with overwhelming populations will soon get revolts, you always want a slave amount comparable to the amount of labour
>>
Gave pride marches through the streets of Altdorf.
>>
>>584933637
>Tzeentch
The entire magic system sucks in these games, that's the real reason
>>
>>584926254
He got power-crept
>>
>>584933245
labor is free, when you start to run out you just walk to the nearest enemy faction and get more
>>
>>584933245
Executions will continue until labourers stop dying so much.

>>584933646
I liked Aislinn for being able to just jump around hunting bad guys and not dealing so much with defending territory. Just don't bother trying to confederate factions. Imrik has always been my favourite but that starting position has always been a ballache, too many enemies from too many angles. Teclis has a kinda fun start position despite the difficulty but I find super overpowered flying casters can be a bit of a meme to play. Tyrion should be a bit less of a snoozefest these days with all those Problems to kill.
>>
>>584933245
Greenskins and rats are free, you can just take them home.
>>
>>584933646
Any of them except Teclis is fun. Maybe not Tyrion either unless you want a super easy campaign.
>>
>>584934062
>Tyrion should be a bit less of a snoozefest these days with all those Problems to kill.
I was playing Tyrion just before 9.0 and it was pretty fun. They days of Elf NATO are over and Ulthuan is a warzone.
>>
>>584933696
The body positivity movement is going to be liberation day for the mutants of the Empire
>>
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Empire aligned beastmen when?
Like... Tablcland lord who's got random weird beastmen and hedge wizards with chaos magic
>>
>>584934164
>days of Elf NATO
There was never such a thing. Helves had a retarded AI that made them fight each other.
>>
>>584934164
How? Nothing changed for Ulthan recently
>>
>>584933646
I just played a tall Tyrion campaign, only held Lothern and the Vaul province and kept the rest of the ring vassalized. Was fun
>>
>enemy does a stupid thing
>fail to exploit it
>get a better idea
>reload
>enemy does a different thing
why
>>
>>584935753
AI tends to play smarter the turn after reloading a save. If you do it often, you'll notice that the first time, they do something, then reload, they'll likely do something else 2nd time around, usually smarter and then for any future reloads it will continue doing the smart move.
>>
>>584935753
>reload
you didn't beat the game
>>
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>gets away with the Stalker AI remakes
>gets away with it again with Shogun 2
>>
So...
Thousand Daughters when?
>>
Every single campaign after the update, vampires win in each region. They get retarded bonuses to lords, instant recruitment even after you defeat them and won't stop shitting out stack after stack. I'm fighting 57 MA zombies against Ghorst, it's so painful to slog through his settlements by spamming spells on his units because they can't be fought in melee.
>>
Genocide MPiggers
>>
Is Sayl just what Belakor wishes he was?
>>
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Is Immortal Empires Expanded worth installing? Is the content it adds actual good or just bloat?
>>
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>>584936136
Soon.
>>
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>>584936136
lore status: guarded
>>
>>584936527
Ummm that's problematic
>>
>>584936449
I don't think Be'lakor is aiming to become a crippled vagabond telling the story of how he got repeatedly beaten both on and off the battlefield then shot in the face and off a mammoth for alms.
>>
>>584936449
Sayl WoC units are no joke. They can get over 200 MA/MD very easily. The only thing stopping him from spamming these OP units is that they're limited.
>>
>>584936136
You're not canon
>>
>>584936527
>>584936695
Do 40keks actually think SM is going to remain an all boys club within the next 5 years? They're inevitably going to add female marines like they did custodes.
>>
>>584936527 >>584936695
Thus is the power of Tzeench
"Haha boy-to-girl time :D"
>>
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>>584936527
@ADL @CIA @AngryJoe @SweetBabyInc @JohnOliver @Obama
>>
>>584937141
lmao what's Angry Joe got to do with this?
>>
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>>584936527
MWAHAHAHAHA
>>
Is bonus vs infantry/large damage armor piercing?
>>
>>584937369
it's additive damage, any extra ap above base is added
>>
>>584937760
>any extra ap above base is added
nta, what does this mean?
>>
>>584937760
ta, what does that mean?
>>
>>584937850
>>584937930
If the AP number hits above your weapon attack damage, then it uses the bonus vs infantry/large damage.
If not, then that's the normal -[x]% damage modified by armor
>>
Anyone played around with that third person control mod?
>>
>>584938087
Might boot it up later and see if you can actually just solo a whole army with one slayer
Gotrek Simulator is real
>>
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>>584938069
Thanks, I understand now.
>>
>>584932906
Your art style looks familiar. Reminds me of jamdrawers.
>>
>>584937219
Nta but he recently had a meltdown over people not liking the new Gears of War's female protagonist
>>
>>584932079
And then sometimes...
>>
>>584938735
Witchhunters would kill everyone in this picture, and they would be morally right to do so.
>>
>>584938517
I have no idea what that anon is saying but the anti bonus damage is split between base and AP in equal amounts to normal weapon strength. If the unit has 10 normal damage, 10 AP damage and 10 anti-infantry bonus, then when fighting infantry it will have 15 normal and 15 AP damage.
>>
>>584937369
IIRC it's the same ratio as the rest of the damage
>>
>>584938528
Some might say he ought to draw more.
But then he would have to not play quite so much WH3....
>>
>>584938327
The lastest TOW update made it less extreme on my system, but it's still pretty intense.
Could be worth a try.
>>
>>584936853
Everyone with a brain knows the femstodes was a test run to see how much backlash it would get if they did that with other factions.
Currently femarines are on hold, but how long until they try again is anyone's guess.
>>
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>>584938885
Actually, she's a Warrior priest of Sigmar, he's an ex myrmidon merc, and they live in Talabecland... where witch hunters canonically often go missing due to... political differences.
Political differences such as trying to wipe out hedgewizards, druids, and other "heresies"
>>
Is the lore of hashut any good?
>>
>>584939368
Damn CA for making this game so addictive.
>>
>>584940330
Hell Hammer carries it but it ain't bad
>>
>>584940508
>Hell Hammer
I usually find Flame of Azhgor to be way more impactful.
>>
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>>584939807
She's a warrior priest of sigmar who was once able to convert a skaven... I think she wins
>>
>>584938735
Wait so the joke isn't his wife is annoyes he keeps going off to the woods to bang a beastlady
>>
>>584940905
Nope, it's a wholesome comic of a couple adopting beastmen cubs and raising them right.
>>
>>584941031
Killing night goblins in the forest and giving their clothing to your kids is pretty based
>>
>>584938735
They have 2 gors, 2 ungors, 1 Cygor (the smol cyclops, 1 Centigor girl, 1 Minotaur (she's shy) and 1 Bray-Shaman (the green hat one)
The least nice one is the older Gor. the Centigor is a sweetheart, the Gray-shaman and Cygor anr nice, and the Minotaur is so socially anxious that a scarecrow scares her.
>>
>>584931914
Are there any good Beastmen update mods? They feel really sluggish now and I’m disappointed at the lack of diversity between the LLs. SFO seems like it changes too much of the rest of the game for me to consider.
>>
>>584901875
This shit is so much better than the IE map
>>
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I can't fucking see anything who greenlit this 0 visibility shit.
>>
>>584943512
verify your files and/or disable your mods, ca has fixed this
>>
>>
>>584944479
FIVE mannlets?
>>
>>584944479
Don't thou disrespeceth me or mine sons again
>>
which campaign should I do next?
>>
>>584943829
ah, it's that damn weather mod. forgot I downloaded that.
>>
>>584944651
imagine having 5 bald manlet sons
>>
>>584944479
>>584944479
what's spell intensity again?
>>
>>584945176
Increases the power of spells (buff power, healing power, damage power) by a percent equal to the Intensity, with a maximum of 200% (double the normal effect)
>>
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>Been fighting the Glottkin for about 30 turns
>They now have one settlement left, and I've still not seen the Glottkin
>>
>>
I'm welcome to differing opinions and arguments but I firmly believe the Lore of Nehekhata is the weakest lore in the game. Really high WoM costs, downright abysmal overcasts, no big fun apell besides maybe the skull vortex, and since you have more reliable schools available for both offensive and defensive cases you're not even forced to use it. I still obviously only use it on my Liche Priests as min maxxing is gay but it has to be the worst lore unless I'm forgetting some weird Skaven lore #3447 that sucks marginally worse
>>
>>584946243
Honestly every single stat buff/penalty spell in the game could have its duration doubled and it'd still be a less optimal use of WoM than a big damage spell.
>>
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>>584946243
we couldve gotten the cool spells , or actually do what theyre supposed to do
>>
Every LL should have at least one quest battle.
>>
>play order
order tide
>play chaos
chaos tide
>play skaven
vermintide
>play vampire
world war(hammer) z
>>
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Damn I love the gate bug
Just letting me in
>>
>>584949386
Tried playing Dark Elves earlier and walked into a Dark Elf Tide..
>>
>>584945350
It buffs the unit size of the skeleton spell the Necrarch gets, gets pretty nutty
>>
Bro the AI would sell their own mother for a minor settlement
>>
Why doesn't Malekith kill Morathi? He hates her fucking guts and she is 24/7 slutting around and causing issues for him, including basically inviting semen demons to come invade his snowstorm. Does he get off to mom/bully shit or something? She can't even help him conquer Ulthuan because she wants to use Chaos to do it and will seed pleasure cults every step of the way
>>
>>584950228
Once you realize the AI breaks alliances for basically free and overvalues any form of land concession diplomacy becomes even more busted than it already is
>>
>>584950492
She's literally his mom.
>>
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>start playing the game again
>okay I won't play the newest DLC even though I want to, so I can play a faction that has had plenty of time to have any meaningful bugs fixed
>play golgfag
>can't even achieve a short victory because they changed the way excess client satisfaction points is rewarded and now it no longer tallies towards the victory requirement
>you also can't receive client satisfaction from more than one faction per battle, so any points from a reinforcing factions army just vanish
JFC, at this rate I'm not going to bother playing TW40k till like 2038 just so I'm not constantly tormented by bugs while I try to play.
>>
>>584950228
Are there any cheats to reduce the value of settlements in diplomacy? It doesn't make sense that your mortal enemies would gleefully suck your dick for a wooden cabin
>>
>>584950945
don't worry they're gonna ask claude to fix it
>>
Skaven really feel like if you drop the ball on even one wing of the fight then they crumple like tissue paper.
Goddamn they are strong if the enemy is where you want them but damn do minor misplays cascade fast.
>>
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i never played norsca what am i in for with this ugly fuck
>>
>>584952138
In tabletop the RNG factor when playing them is what made them fun. They could shit out unreasonable amounts of wounds but one bad roll could throw all of your plans sideways.
>>
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>it's up
Histfagbros... Will we finally get a win?
https://youtube.com/watch?v=BUdNx0pRT20
>>
>>584952207
So you know Kairos?
Imagine that, but crossed with Snikitch
>>
>>584953182
M3 will be out with at least 2 DLCs before this is finally in the 1.0 stage
>>
>>584952138
just put all your infantry in 3 separate columns and all your ranged in the two slots between the columns, blast anything that dares to move between the columns, blast anything at the front of the collumns, and move your next infantry unit up to die when its their turn at the front
you should have enough idle infantry waiting to die that you can use them to die somewhere else if you really need.
>>
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fuck
>>
>>584952207
the Manipulations shenanigans get really crazy later on. I think he can delete settlements IIRC
>>
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>>584953432
How? That battle plays itself.
You never even have to move your army.
>>
>>584951145
If aliens from mars stole Texas from the US, US would suck 1 million alien dicks to get that mass of land back
>>
>>584950228
have they fixed the bugged out dances? Remember them being grayed out and not even unofficial patch fixed it
>>
>>584954189
Considering Texas contributes an assload of GDP, yeah they would. A better comparison would be Montana or Idaho. If aliens with overwhelming force took Idaho I think the muricans would let them take it.
>>
>>584944479
>Five little Mannfreds, jumping on the bed
>>
i've never done a skaven campaign, what's the best one to lose my V(ermintide) card?
>>
>>584956638
Ikit Claw
>>
>>584956638
Snikitch
>>
>>584956638
ikit no contest
>>
luthorfag losing his mind right now at the the ikit suggestions
>>
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battle weather overhaul mod lookin real good!
>>
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>>584931914
Man, I love bridge battles.
Them not being present on Warhammer is a sin
>>
>>584957840
there's actually a few siege maps you can do this on
>>
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>>584938087
Yes
Amusing, but a silly meme nonetheless. You need ai commander to go along with it, otherwise you are simply abandoning control over your army just to fuck around with janky animations in a game not designed for this.
No way I would use this in a normal campaign, but it was a silly fun in a mirror of madness and skirmish
>>584936853
Yes
Custodes already caused a needless mess, which is why they made that blog reaffirming that only men can be Marines and it will always only work on men.
GW can fuck around with everything, all their games and settings, as long as they remain safe with Marines. Marines pay the bills for everything
>>
>>584957840
you can do crossing battles if you park an army next to a river crossing and get attacked from the other side. Of course it often doesn't matter because the campaign map design kind of invalidates this idea by putting two bridges right next to each other for no good reason at a lot of places on the map.
it's probably for the best we don't have maps with one single bridge in the middle to get to the other side, even if it is sometimes fun
>>
>>584957630
I love what they did with the campaign weather, but the fucking FOG man...
I play Ikit and the fog over the blight marshes are so dense cant see shit
>>
>>584958093
Oh? Which ones? The only unique siege maps that I know are the chink walls which are a bitch to navigate..as all TW games are. I think only Shogun figured Siege battles out
>>
>>584958176
will it be possible to get claude to turn WH3 into a musou? My dream game of warhammer warriors can finally be real...
>>
>>584958265
The two bridge thing kinda makes me wish there was a preparatory sapper/engineer phase to battles where you can do earthworks and construction since two armies fielding for battle towards one another have loads of warning/time but that's also a huge fucking rabbit hole.
>>
>>584958291
if you park your army at the right spot in some Empire or Skaven maps it's effectively the same thing
>>
>>584933245
>Get chorf control bonuses spread around between tech and seats
>buy control buildings
>don't send more than double the indentured workers your region needs
It's actually simple and very fun
>>
>>584958561
even basic deployables are a lost tech

Ai will fix it...
>>
>>584936493
IEE itself fills out the map very nicely but it's still pretty much just bloat, there's not really many interesting factions going on in these regions without other mods
>>
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Damage meter for Total War..

https://steamcommunity.com/sharedfiles/filedetails/?id=3814613831

[W] DPS
>>
>>584958725
deployables were removed because people hated them
>>
>>584940330
>>584940508
>>584940591
The default ability is pretty strong, mini vortex + a homing mortar
>>
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>>584958858
This is so not needed and not necessary... But it's fucking COOL LMAO
>>
>>584958858
uh oh, shitters about to get kicked from the army
>>
>>584931914
For the Old World players have you found any vampire lairs? I’m playing as Vlad and remember in IE that there were just a ton all around as I expanded and I’ve taken three provinces and still haven’t seen any. I didn’t know if they just hadn’t been implemented yet or not. Additionally I’d love to try Nagash but due the amount of mechanics and the devastation mechanic specifically, I’m sure he’s bugged out but would love a confirmation if not.
>>
>>584958858
Doesn't the end of battle screen already let you look this up?
>>
>>584940330
I like it a lot, hammer of hashut is genuinely a great breathe spell, but the ash storm where you increase fire damage can be stacked to hilarious effect with blunderbusses and fire guard, or if you have a mixed fire and hashut LL. Hell it even makes the Fireborn more viable.
>>
>>584959416
yeah but thats no fun
>>
>>584946243
It’s definitely the worst from my experience which is a shame because flavor wise it’s awesome. Didn’t someone at CA say it’s getting an overhaul soon? A tomb kings touch up and vampire coast update would be great.
>>
>>584952207
He’s fun; kairos schemes + Norsca raiding + getting the chaos gods mad. The roster is cool, Nightmaw is just disappointing that he’s not an LH and he doesn’t do a lot of damage.
>>
>>584959628
It just got a few buffs with the last update. Some nice quality of life boosts but it didn't do anything that the other lores can't do
>>
>>584958965
I thought it was fucking worthless until I tried it overcasted and then it was like, fuck, nevermind, this spell is absurd.
>>
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>>584958858
I'm getting WoW ptsd rn..
>>
>>584958858
Doesn't tell me anything I can't figure out on my own but the fact that it even exists is pretty impressive
I bet CA's trying to move to mod.io just to hide how badly this AIslop is dunking on them
>>
I was reading rumors that Warhammer Sieges are so shit because for Total Warhammer they were trying to mimic a not very well liked board game where one side got to put a big wall on the field, and the other player had to break through.
>>
>>584960034
>I bet CA's trying to move to mod.io just to hide how badly this AIslop is dunking on them
The fact they said "we intend to support the steam workshop" and not "we are going to support the steam workshop" has me feeling really cynical about TW40k.
>>
>>584958858
this shit sucks
need more cool stuff like the destructible trees
>>
>>584946243
I just spam the 2 or sometimes 1 WoM spell in there to constantly trigger the passive armywide heal
>>
Would you a Dreadfleet DLC?
>Vangheist added along with a Coast rework and some new units for the coast
>Ahmenhotep as a naval based tomb king horde lord with Apophas finally coming with maybe some new units (don’t know what would be a show stopping unit they don’t have now that they have the Khemric titan) and a tomb kings balance touch/overhaul
>Saratosa completely reworked into a living faction and may be later added to the banner of rhe DoW, given a new mostly living unit roster with a combination of ogres, slayer pirates, some norscan raiders, and human pirates/artillery
>undead merwryms added for the vamp coast, and regular added for the Delves
>Jaeger Roth also added as a pirate lord for whatever Aranessa’s new race is with a similar unit roster and line up
>Hackheart as a naval based Chorf LL (not sure what units they don’t already have, you could just make up mariner themed Chorf units or just add him as an FLC with no new units)
>Update all naval based factions to ensure they have the attack from sea ability; add “currents” to the worlds oceans only useable by naval lords which increase movement speed on water when following in the current leading to faster movement around the oceans, but also more choke points and forced encounters with other naval based lords
>make ocean exploration and contesting waters have more incentives for naval based lords making land empires less necessary other than for a few safe harbors and finding a way to make most of your economy move around pirate hunting, treasure hunting, enforcing tariffs for land based factions, or getting land based factions to pay you for some form of naval protection, or chart waters for land based factions to help them secure new trade routes while paying you handsomely
I want it, but I don’t see CA doing anything EoT level big with the possible exception for DoW.
>>
>>584961502
They previously said GW cucked them on licensing Dreadfleet just for the VamPirates DLC. They'll never try that again.
>>
>>584959229
Yes and fucking shitton of them at that. Had one even in a starting province and then in every one around me. I find multiple every turn
But I play as a Neferata. I wonder if this isn't a Vlad issue. I think another anon who asked about this played as Vlad too. Maybe lairs simply don't trigger when playing as Vlad due to a bug?
Are Lairs even actually generated randomly or preset? If the latter maybe Robbie simply done them first around Neferata mostly? There is a Vampire Lair in a region right to Kislev and another right to a Silver Pinnacle in my game. You could try sending a scout there and check
>>
>>584958791
>without other mods
Any recommendations?
>>
>>584959229
For Vlad it's mostly dry until you're about halfway across the empire.
IIRC Templehof consistently has one, and then I didn't see any after that until I had all of Sylvania under control and most of Stirland under control.
Most of mine ended up spawning in the far west parts of the empire, which I wondered if that was done on purpose due to the amount of vampires/necromancers in those mountains.
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>>584957630
I asked chatgpt to fix it, and this is what it came up with on the first try lmao
it's downright playable
>>
>>584958953
>>584958725
Weren't they only present on Atilla?
And most gimmick siegeworks like sappers were always kinda ass
>>
>>584962579
>Are Lairs even actually generated randomly or preset?
They're random. Sometimes you just get a bad roll.
>>
>>584963457
They're in Empire, Napoopan, Rome 2, Attila, Three Kingdoms and I'm sure more I'm blanking on. I and many others used them frequently, not sure what that anon is on about.
>>
Not like Lairs are worth anything when necromancers exist.
>>
>>584963457
The series has had them since medieval 2 up until 3 kingdoms
>>
>>584964290
I don't think you appreciate how busted you can make the vampire lords.
>>
>>584964231
So they are truly random?
Neat.
After getting the same dragon lairs in the same locations twice as Neferata I assumed any randomness was me misremembering.
>>
>>584964438
If he's necromancer cheesing the only thing that fucks him are wind launching Stormfiends. He'll die on the hill that the only way to play vamps is necromancer cheese.
Any time anyone brings up necromancers as being better than vamps, that's who they are.
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>>584962827
nta, but idk

It just bloats the map and bloats the turn count

There's some cool things, pic rel is decent

https://steamcommunity.com/sharedfiles/filedetails/?id=3236567583

There's also OvN's stuff which is mostly high quality

There's also a few decent Cathay ones https://steamcommunity.com/workshop/filedetails/?id=3790908242
>>
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>>584964427
including 3 kingdoms I should say.
Droppin your balls on dudes in atilla/rome 2 was so sick I miss it
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>>584964689
and who could forget the dread fougasse...
>>
>>584964438
But I don't need a strong lord. I can shit out several stacks wherever I want. The mortis engine grinds everything down eventually.
I don't see a reason to waste my resources on a lord who doesn't even have the nagash lore. Those resources could be used to raise another shitstack that beats everything.
>>
What are the good mods for the new Shogun game?
>>
Radious vs SFO?
>>
Should I consider myself a chump for buying the Empire Total War port on Android and playing it on my PC via a screenshare app instead of waiting for the inevitable remake?
>>
>>584965890
SFO
>>
>>584938735
Kill them all.
>>
>>584966050
@claude
Port Empire Total War mobile to PC
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when are we getting the immortal empire map but bigger mod, not the gay ass adding more regions in places Tcal hasnt done because of Games Workshop, like all the old world map but expanded to all places. Claudeprompters get to work you
>>
>>584966282
Your IEE bro?
>>
>>584966331
illiterate or retarded?
>>
>>584964249
I only played Atilla for those, so it tracks.
>>584964427
You sure? How? I never saw deployables in med (although I see some spikes/horse's dragon tooth im a few vids). Is this related to late tech armies or what? I always win the campaign before gunpowder armies become the norm.
>>
Who is this random girlboss Taoyan? Is this from a mod or did someone actually think this is cool and officially add it?

I didn't even realize they added tiger people holy shit Cathay and Kislev had such potential how did they make the content for them so cringe and retarded
>>
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>>584966497
Your attempt to exploit my anger is admirable but.. I cannot be angered.
Cathay shits all over the old races.
Heil Dragon Emperor
>>
>>584966497
Furries and evil women waifus are all the rage. Get with the times.
>>
Fellas I want the full roster for Archaon with all the Daemon Monogod heroes/units and access to the Unholy Manifestations, is there a cheat that can help me out? They should have just given him his own faction like Nagash, a little disappointed honestly.
>>
>>584966497
>Taoyan
A horrible human being who was a brutal enough general to Cathayans for the army to refuse her completely. She was installed into a seat of power by Zhao Ming (gave her stewardship of Shang-Yang), and fosters dreams of revenge on all the brass and ministers who ousted her. Another example of the inhumanity and illegitimacy of the Dragons.
>Tigermen
Still miffed they put them in Cathay instead of giving us the Monkey King, shit sucks. Tigermen belong in Ind as civilized chaos-aligned Beastmen.
>>
>>584962827
OvN has a lot of good faction mods, SCM has some good mods, also I don’t remember the modder name but there’s another modder who added a quasi-Ind faction called “host of the Raja” or something like that. Those all go a long way to helping those areas feel more unique. There’s a snakemen mercenary mod but it seems to allow for recruitment well outside of Khuresh and there’s currently no faction mod for it. There’s also a full fledged Tigermen faction mod but that’s a Cathay addon and not a standing faction but will eventually be rolled out as a Ind centered unique faction.
>>
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Khazrak...easy on the roids...
>>
>>584967581
Tigermen also need to be made to look actually grimdark and not like they came from Mists of Pandaria, but that’s most of Cathay unfortunately.
>>
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>>584967259
I think that cheat is pretty tough to make. The game checks a lot of its database tables about factions and lords and crashes itself on launch so you don't just go make a mod that lets DLC lords be played by a self made faction. And if you get around that they'd surely remove it from the workshop cause that's basically piracy.
If it was easy to do we'd probably have wood elf alarielle and khorne taurox by now.
Since we don't it's safe to assume it's not doable with a simple mod.
>>
>>584967625
Are the OVN factions balanced, and are they of similar quality to vanilla factions?
>>
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>pyrric
gay
>>
>>584968156
NTA but if anything they're actually underpowered with all the powercreep in the official DLCs.
>>
>>584968253
How's the quality? Like are the units and lords voiced?
>>
>>584968156
>Fit in
It varies, some of the models are convincingly professional and look better than base game stuff, other models look clearly modded and unfortunately it can be LLs that often look the most modded and out of place. As far as mechanics go a lot of them just borrow mechanics from pre-existing factions with a little remixing. But I’ve only played as the Fimir and Araby. Powercreep is less an issue, I never found any of them to be overpowered or even to be overpowered fighting against them.
>>
>>584967881
I like how Cathay (the region) looks a lot. It's very pretty to look at, there's a lot of variation, and the architecture has an unstated intimidation to it (tall walls and watchtowers everywhere, any windows you see are high up and slitted for military use). The buildings are designed for exerting control over those around them
The rank and file (weapons teams, peasants, jade warriors, basically anything below the elite) could certainly look more like they've been in the thick of it, though
>>
>>584968632
Some have custom voices, I'm pretty sure I recall hearing some in Araby at least. As far as custom factions go OVN's mods are usually pretty decent. Some models are kinda iffy but the mechanics work fine and the factions don't have that balanced by a 13 year old feel that other mods have.
>>
>>584968068
Hows the mod making going, did you finish up the items?
>>
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>>584931914
>>
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>>584969014
It's going decently I guess. Didn't work on it on weekend cause birthday party and then vidya with hubby..
Since CA doesn't seem to have an option key that would allow for dropping items randomly from a selected pool, I have to make 5 dilemmas and 5 missions that all look identical but give a different reward.
I did the dilemma part and I adjusted the trigger script to launch them in order and never repeat but I still have to make the missions.
Oh the items only 2 are done, it's not easy coming up with effects. For one I gave it the ability to summon Thanquol and that alone took me a couple hours. I don't want em to just be +stat after all. The other has the upgrade from ikit's workshop that casts warp lightning on the hero or lord.
>>
>>584969552
>>584968068
>Smoooch
Cute modfren. What are ya making?
>>
>>584933245
Just invest in AI
>>
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You know, the choice paralysis in W3 makes me wish it had a similar unlocking features akin to Rome/Med 2 or at least, a mod which does it. Rushing towards certains civs to purge them and unlock their campaigns was one of my best experiences in the old totie walrus.

I am surprised no one made something similar to this in any of the Nu-Games, some player profile progression through multiple campaigns
>>
>>584968156
Understated compared to CA stuff.
Fimir are a really strong monster mash faction that relies on ambushes and campaign movement manipulation to defend itself and expand (lure armies into the mist and slaughter them). Economy 100% relies on post-battle loot and slave raids to keep itself afloat.
Albion is a kind of weak order northmen faction. They have a unique lore of magic that is all about buffs, though you need to overcast to get area of effect on most of the spells; it does have a death prevention effect, though, so it's got some stuff going for it. Their roster is mostly light barbarian units that do better when they're high leadership and worse when they're low leadership, but they have magical stuff too like druids (physical resist spellcaster unit with awakening of the woods/shield of thorns), Giants & Giant-Blooded, order-aligned Centaurs, Fen Beasts & Hulks (regenerating AP constructs), some Barrow Wights, and Chosen of Ishernos (GW Chosen with half the armor, better combat stats, physical resist/regen, and Construct tag). On the campaign map you're either crusading chaos or building ogham stones and shit.
Araby is cool. Slave-based economy a-la Dark Elves, they make a ton of cash but their roster is on the cheaper, lower-tier side. They're divided between City Folk (armored, tougher, artillery, Jannissaries and shit) and Desert Nomads (sneaky infantry, skirmishers, camel jezzails, etc). All your buildings promote one side or the other, and give bonus effects either when their side is in power, isn't in power, or just took power. They do get elephants. Their only real T4/T5 unit is the Genie Lamp, which makes permanent Djinn battlefield summons that are really strong. Also, their magic is really really really cool (Overcasting a lot of them turns them from a beneficial effect for allies to a harmful effect for enemies, or vice versa, and doesn't cost more magic) and the Djinn Cult guy turning into a sandstorm to move around in fights is baller
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>>584969857
Nothing special. I got upset that CA did nothing for Skarbrand and Thanquol so I'm making some basic stuff that lets them interact. I am a fan of that summoning Thanquol did but CA completely ignored that lore part.
One is just an innate ability for Thanquol to summon Skarbrand, the other is a dilemma for Skarbrand where Thanquol summons him. Skarbrand can then accept the summon to kill shitloads of dawi in a quest battle with Thanquol, which gives him special themed items and an alliance with Thanquol, or he can go murder the rat.
I kinda wanna make the killing thanquol choice also kill him on the campaign map but that part is tricky. It lowers the relations with him by a lot tho.. maybe I should make it a war declaration.
>>
>>584970230
Fimir have a startpos on the Kislev coast and in Central America (this one can move to Khuresh if you play IEE)
Albion has a startpos on Albion (heh) and in the wastes between I think Sigvald and Malus
Araby has a startpos in northern Araby (heh) and a few other places (I don't remember where exactly in vanilla map, but in IEE they've got a startpos in southeast Khuresh and eastern Ind too, something about mirroring the real-world expansion path of Islam through the Indian Ocean)
>>
>>584970252
Can't you repurpose part of the code from the elf guy who jails people? Think there is also a mod which adds options to kill LL after a few battles no? Might give you the needed functions implement Skarbrand just puking Thanquol
>>
Does anyone have the up to date creamapi ready to go?
>>
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ah this takes me back
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>>584971021
Ask AI to do it for you
>>
>>584971136
BEYOND YOUR COMPREHENSION
>>
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I really like the jade blood vampires.
>>
Is the computer always retarded about taking Galleon's Graveyard? Six armies led by a mix of Tyrion and Eltharion kept circling around it, landing on it and walking back and forth before leaving to be replaced by another army that does the same thing. They did this for around 40 turns before finally taking the fucking place.
>>
>>584971424
What coomer mod is this
>>
>>584970619
>>584970230
Araby definitely feels the most feature complete and interesting. A lot of the designs are genuinely inspired and probably better than what CA could have done. There’s a lot of jank as per usual with modded factions but they get a surprising amount of use out of the base skeletons. Using Slaanesh fiends for the rope monsters looks great. The Djinn carriage is also probably my favorite modded unit ever, such a neat idea to get a perma-summon once per battle that you can just select based on whatever you’re up against or you feel like your army needs. Araby is the faction I wonder how CA would actually be able to top if they tried it other than having obviously more polish on what they do make.
>>
>>584971424
that faction is baller yeah but fighting miao ying in the forest of the moon gave me an aneurism
>>
>>584971136
It would feel so good to sic a couple gorger packs on that.
>>
>>584971558
It feels really nice to be able to afford multiple armies AND building my infrastructure without being a faction like Skaven where my early units are literally the worst in the game. It cannot be understated how strong having good early income is
>>
>>584970991
Sure, in theory it's all possible. I could abuse the prison mechanic to lock Thanquol away and reverse engineer other mods.
The issue isn't that I am clueless on how to achieve that, the issue is that takes an ungodly amount of time and targeting something is very complicated.
Since the real Thanquol is not locked in battle with Skarbrand, I can't use option junctions with a kill character key. When I do, the game checks all currently available characters and doesn't find any thanquol to kill so it fails.
I need a listener that checks is my mission was completed, then looks through all living characters on the campaign map, finds Thanquol and kills him. That stuff is not easy and I'm not good at script stuff.
>>
>>584971186
Fuck you.
>>
Grand Cathay is still missing wizards of death, fire and light. This injustice has Hurt The Feelings Of The Cathayan People and needs to be redressed. CA will shortly announce the next FLC for Grand Cathay if they know what's good for them.
>>
>>584971454
ai can be retarded about attrition even though their cheats reduce it, they act really scared of it and never move in encamp stance so they'll enter an attrition province, eat casualties for two turns, panic and turn back, then do it all again
>>
>>584971513
https://steamcommunity.com/sharedfiles/filedetails/?id=2880515805
Jade-Blooded Vampires, but the faction proper is less Chinese Vampires and more cursed Chinese folk-monsters
The roster is split between bodily undead, which are normal undead, ghosts and underworld spirits, which are papery but have an aura of instant heart attacks that do crazy high damage to any routing units nearby, the jade-blooded, who are soul vampires that use bound spells to eat the souls of lords/heroes and units, and one or two insane cultist units that heal/buff the undead and summon ghosts. The faction kinda revolves around making the enemy suck and grinding down their morale so that you can nail them with instant death effects
>>
>>584971021
Uploaded them already for another anon, see >>583773308
>>
>>584972194
Adapt to AI or get left behind
>>
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an empire to dine for
>>
>>584972302
Nice, will be gooning to this later
>>
>>584972379
The mod has extremely little goon fuel outside of the Jade Maiden lord and maybe the not!necromancer heroes unless you're a freak who likes nonsapient rotting waterlogged corpse pussy (the only LL)
>>
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Claude fixed this mod, it doesn't completely replace the new cinematics with the old ones anymore

https://www.reddit.com/r/totalwar/comments/1x9mw55/all_warhammer_1_2_cinematics_ported_to_warhammer/

How close are we until modders just outright put WH1+2 in WH3? Before CA does it officially...
>>
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>>584972225
Can I have dragon form Shugengans? I'd like a strong melee dragon with limited magic for some braindead monster armies.
>>
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>>584972225
Cathay has life wizards?
>>
>>584972546
It was Argon according to the patch notes thoughever.
>>
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What LL approximates this image
>>
>>584972728
Clawspeakers
>>
>>584972546
>And if you use it alongside VCO, you can enjoy all the restored WH2 narrative campaigns like Deathmaster Snikch stealing Malus Darkblade's daemon, or binding the undead Amanar to your will as the Vampire Coast to drag coastal settlements into the abyss.
what the fuck is this? vortex campaign shit? 3000+ hours in WH2 and I never got past like turn 30 in that shit
>>
>>584972789
Oh right. I forgot about the kitties.
>>
>sell drycha a settlement I captured while on a contract
>get a bounty later to take the settlement
>take the settlement, sell it back for money+peace
peak wheelin and dealin
>>
>>584972785
Astragoth Ironhand
>>
My main issue with Cathay is that there is no book-burning mechanic. It's very difficult for me to take it seriously as a China-inspired faction if the lords aren't periodically burning books.
>>
>>584972225
I think that Cathay should have the Five Cardinal Directions plus Yin & Yang, but the strange mixed lore selection for Miao Ying and Yuan Bo really makes that harder to determine (also the fact that GW fucked up and made the North Dragon Storm and the East Dragon Water when it should be the other way around according to alchemy)
>Heavens (Wood/Air, East)
>Metal (Metal, West)
>Fire (Fire, South)
>Tide But Reskinned To Not Reference The Undead (not a new lore it's also tide it just doesn't look undead) (Water, North)
>Life (Earth, Middle)
Anything more is inauspicious and to claim otherwise proves that you are made of stupid
>>
>>584972785
>>
>>584973236
>making arkhan a mummified corpse instead of a skeleton picked dry
unsure if this is cowardly or brave
the pic goes hard though
>>
I don't like ogres because my pea brain sees large units = instantly deleted by spears
>>
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>>584973236
>>
>>584973765
but consider anon,
>ogre has special rule to keep its charge bonus when the enemy is braced
>ogre is fat fuck with big mass and faster than infantry
>ogre charges braced spears for damage and just walks out the other side
>ogre repeats once they're out the other side
>ogre repeats again until the spears are mashed paste
>>
Why are the generic Bretonnian characters' skill trees so half-baked? I mean paladins don't have a red line, damsels only have their spells and the blue line, and neither have a unique line. The lord options aren't any better. Other races from the first game are by and large not like that, they all have 1-2 more lines than their Bretonnian counterparts, so it's not simply down to datedness.
>>
>>584974150
Because they're an FLC whose last addition was Repanse being added as an FLC over 7 years ago.
>>
>>584973934
yeah but they're still taking extra damage from the vs large stuff.
>>
>>584972546
>Big news everyone thanks to Google's new Argon I was able to solve all the issues with this mod. We now have perfect port of all cinematics and audio and subtitles with NO drawbacks.
the future is now old man
>>
This is what a spellcaster lord with Greater Arcane Conduit looks like.
>>
>>584974351
not nearly enough for it to stop you
>>
This is what a spellcaster lord with basic bitch Arcane Conduit (aka "Lesser Arcane Conduit") looks like.
>>
>>584974397
>no hat
not here
>silly hat
hehe
>>
>>584974397
Is there a mod that adds archmage with mist lore? Even if it's a meh lore it annoys me that that's the only HE lore they can't have.
>>
>>584973765
Maneaters have insane melee defence for monstrous units and your anti-large cavalry will win against every other cavalry in the game.
>>
>>584973236
what reskin are you using for those 4 ladies?
>>
>>584974150
Bretonnia is supposed to suck.
>>
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>*click*
>IRONDRAKES!
>>
>>584974824
this mod
https://steamcommunity.com/workshop/filedetails/?id=2872414549
>>
>>584975103
>playing custodes
>click these chicks with top-knots and silver armor
>"..."
WTF CA?
>>
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Who dis cutie..
>>
>>584975214
vampire fleet admiral
>>
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>yeah let me just slowly follow your wake of destruction doing nothing and leaving my capital entirely undefended from my enemies to the north
I can't fix him, malakai was built to die
>>
>>584975541
Why does your sea got dat lean?
>>
It's another performing worse than autoresolve episode...
>>
>>584975642
fuckin campaign weather mod probably turns into purple drank
>>
>>584975647
Playing as Empire?
>>
>>584975214
She probably smells like a fish market
>>
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damn dolgan is fun
the ettin is probably my favorite unit now. big as fuck, almost dies in every battle but manages to hang on and his attacks send him lunging forward so far he can knock his way through melee mens to smack ranged
>>
>>584976247
one of his early scheme is getting permanent unit stats based on the scheme amount
>>
Where's the, uuuhhhhh, blood knight RoR?
>>
gork combine every total war into one single game
make it epic fix all bugs and make no mistakes
>>
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Is it legal for Malekith to have sex with his mom
>>
Vlad is bad and evil.
>>
>>584977062
Why is the northern Mediterranean like that?
>>
>>584977153
Archaon has an attitude problem.
>>
>>584972708
>Can I have dragon form Shugengans?
You cannot.
>>
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>>584977738
WHY NOT
>>
whats longma
>>
>>584939791
They're waiting to see how well the Amazon show does now. If it's good and becomes mainstream then it's over
>>
Nagash may have gone too far in a few places.
>>
>>584977923
nothing much what's long with you? haha
>>
>>584978164
nah FUCK THAT he didn't go far enough
>>
>>584978247
kek you got me
nice
>>
>>584959086
Meleebros... range dps is outperforming us...
>>
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>>584978674
HAH
good one..
>>
Still waiting on that siege rework
Not buying End Times until the free ass-ladders are banished
>>
>>584978868
Smelly cope
>>
I'm bored
Put me in the beta already, John Creative
>>
>>584973236
Neferata DONT LOOK
>>
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>>584978906
The only thing I've seen hit harder than Rot Knights are Skarbrand and Doomrockets. They shit(literally) all over ranged units.
>>
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>>584979259
Grim
>>
>>584979259
I just play Emperor's Children desu senpai
>>
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an unlikely alliance...
>>
>Sylvanian handgunners in Vlad's army have greater range, missile strength, and experience gain than their counterparts in any Imperial army save Elspeth's, and they have regeneration and vanguard deployment on top of that
This got a little silly.
>>
>>584934080
lol
>>
>>584958858
lf some chads to raid the Empire
checking logs
shitter will be kicked
>>
>>584932906
full pic?
>>
>>584980241
with nagash?
>>
nagash was wea- https://www.youtube.com/watch?v=I1rhW_K-tbA aaaaiiiieeee!!
>>
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LL for this feel?
>>
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>>584980893
>Ghorst surviving past the end of the world
>>
>>584980681
They don't have regeneration with Nagash since that's a faction effect.
>>
>>584980943
a rope
>>
40k news this week...
>>
>Gutrot spawns at capital instead of faction leader
AAAAAAAAAAAAAAAAAAAAA
>>
>>584980943
The Masque
>>
>>584981415
closed beta invites... trust the plan...
>>
>>584958515
Play either Warsword Conquest or The Old Realms, theyre Warhammer mods for Mount and Blade Warband and Bannerlord. Warband's has more content rn. Just adjust your settings and level up/get appropriate magic items and you can get your Warhammer musou.
>>
>>584981285
so how does vladou do it? New tech?
>>
>>584981589
BIG
VAMPIRE
>>
>>584958515
Yes. Better to just abandon Warscape though.
>Rip assets (solved)
>Import into a new engine (easy)
>Make a fuckass musou game (trivial)
We can remix every Warhammer 3 art asset to our heart's content. Bonus, the models and animations look really good when they're in an engine with proper character controllers and less botched up render pipeline.
>>
>>584981415
>Day 1 orkz weakest faction in TW history
>Eldars have a roster smaller than Bretonnia
>marinebabs nerf the dlc nids until a carnifex folds to a basic marine squad
It's gonna be great
>>
>>584975782
Dwarfs, i'm quite new to the game and am completely new to the race
>>
How am I supposed to enjoy Grand Cathay if they don't have a Yellow Turban Rebellion?
>>
>>584982250
Glazing peasant revolts is commie behavior
CCP considers peasant revolts to be a form of proto-communism
>>
what if instead of attacking the army in front of it I circumvent it and start marching towards your capital hehe checkmate human ;)))))
>>
Lizardmen are proto communism
>>
>>584983041
How?
>>
>>584983385
they help eachother and work together so that everybody is taken care of
>>
>>584983662
That's awful
>>
>full stack of custodes Vs full stack of chaos space marines
>260 guys overall
vgh… this is truly, a Total War…………
>>
>>584983662
no they dont, you get what you get because thats the plan
>>
>>584983853
That's more than Herohammer 3. Can they do that?
>>
>>584983689
there's a 27.65% chance you're not joking and if that's the case i hope that you jump into a volcano
>>
I hope they never release Custardes
>>
>>584983910
There's a comic around of a skink trying to find a job that shows that nobody knows what is the plan for themselves in particular, so they just kind of try out various things until they find what they're good at and how they can help everyone else.

Sadly for that skink, his one and only inherent skill was that he was born poisonous.
>>
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I love helves so much it's unreal bros...
>>
It's absolutely fucked that you can equip battle standards but you can't see them in battle. I know that's not lost technology, there are flags and shit in the game, so there's no excuse.
>>
>>584984560
I prefer the delves but I'm doing a run as the Marienburg helf minor in the Old World mod rn and it's been comfy as Hell
I should really play some games that have a definitive end but wh3 has been very addictive again since the End Times dlc
>>
>>584984826
delves have the coolest looking cav in the game imo, but too many monsters and not enough infantry for my liking
>>
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what the fuck is up with the jabberslythe's attack animations did they do this just to prove to everyone they really needed the charlemagnes
>>
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How do we feel about being back to Shogun 1/Medieval 1 esque tile based movement for the campaign map?
I'm guessing this will be a 40k only thing and Med 3 will be free movement again
>>
>>584985596
the issue with free movement is that they don't add natural passes etc so that army placement is predominately redundant, instead of making forts in key passes, guarding important routes and so on
>>
Warhammer Total War doesn't have any black characters? Jokes on you, Karl Franz is voiced by a black man.
Checkmate Liberal.
>>
>>584986017
My problem with free movement is the AI JUST FUCKING CHEATS
>>
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>>584986229
>>
>>584954321
yeah dances work
>>
>>584986251
>he doesn't counterchear with the more movement speed for player

ngmi
>>
Her name was Khazrak One-Eye!
Her name was Malagor the Dark Omen!
Her name was Morghur the Shadowgave!
Her name was Taurox the Brass Bull!
ʚïɞ
>>
>>584986229
Claude, completely remove Karl Franz from the game! Max effort. No nigstakes!
>>
Now that the dust is settled, why the fuck did they add the Ind tigers
>>
>>584988209
This game was sorely lacking in felines.
>But what about-
It just needed more.
>>
>>584988209
izzat
>>
>>584988209
There is no ind, anon. Meds.
>>
>>584988209
Low effort filler while we were waiting for the End Times
>>
starting my first sisters of twillight run
how should I use the forge system they have?
>>
>>584988209
To show us all that Legend was right about the pivot and we owed him an apology.
>>
>>584988976
personally I am having his back
>>
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>>
Now that the genie's out of the bottle, what's the excuse for not adding a version of this skill to every single legendary hero in the game?
>>
>>584989214
we just lost the technology
>>
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i can't see shit
please don't make fun of my army composition
>>
>>584988209
Because for some fucking reason redditors really want Ind and Kush filled in even though there is hardly any lore for it and less than zero of that lore is relevant to anything else in the setting.
>>
>>584989207
What a retard
>>
>>584989369
kek look at this dork's army composition, what a nerd
>>
>>584989369
bro... your army...
>>
>>584989156
Personally, I am fucking his twink crying ass bareback
>>
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>>584989369
That's what happens when you get a monitor panel not meant for vidya. My cheapo side ones only are black, my main one lets me see everything fine.
>>
>>584989214
Does Isabella have lines in the diplomatic screen now? If not then what was the point of getting the VA to record new audio?
>>
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>inb4 CA ceases active development without updating the skill tree
>>
I read every make no mistakes in John Hammond's voice like he's saying apared no expense
>>
I can't stop gripping and squeezing my cock and balls while I play Warhammer 3. My cock is not hard while I am doing this. I am simply squeezing them.
>>
>>584990584
Pretty sure most dudes do that unconsciously when comfortable and alone in their rooms.
>>
>>584990584
I do this all the time, at least the balls. I've done it since I was like 7 yo
>>
>>584990584
Warhammer 3 is the perfect alt tab game so I just incorporate it into my edging sessions usually
I'll probably boot up the game and fail nnn by instinct next month.
>>
>>584989886
modders can do that just fine without making breaking changes.
>>
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>>584990584
>>
>>584952207
i like how even chaos hate his guts.
>>
>>584952207
Just play Tamurkhan instead LMAO!!!!
>>
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>>584991098
Still waiting for Ungrol and/or Slugtongue to give the beastie boys a Cathay start.
>>
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>>584990584
I do that whenever I only need 1 hand to play and total war is exactly that. But only dick.
>>
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Thoughts on Artbitor Ian?
>>
>>584975214
A sexpest.
>>
>>584991652
I have no strong feelings one way or the other about his specific person. But as a rule I think anyone and everyone who makes Warhammer content on youtube should have their online personhood deleted, their networked devices destroyed, their voting rights stripped, and their ass forcefully relocated to a preindustrial cultural reserve.
>>
Is there a faction/lord that has access to herors that excel at stealing items? I want to see if i can create gods from items and also try and maintain a big income from all the excess items I'll have.
>>
>>584992037
I disagree.
I think people who make original content deserve a chance. I think reaction and lore discussion deserve immediate death.
>>
An Update on Warhammer 40000

We’re aware that Total War: Warhammer 40000 has fallen short of both your expectations and our own standards. We’ve seen your feedback, comments, and reviews. We agree that the current experience is not where it needs to be.

As a result we are working with platform holders to remove the game from sale while we investigate the issues. Existing owners will still be able to access and play the game.

We are working hard to identify the causes of these problems, deliver improvements, and ensure Warhammer 40000 meets the quality standards players expect from Total War.

*SEGA & Creative Assembly*
>>
I just want to cherish and laud the artists at CA so much bros. What they've done in such limited conditions... it's beautiful.



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