Planetary Bodies Edition>>>The Game<<<https://store.steampowered.com/app/1716740/Starfield/>>>News<<<>17/07: Bethesda confirms more Starborn content for Starfield next year>07/04: Free Lanes and Terran Armada have been released, Starfield Now on PS5>05/08: New update - Bethesda confirming that "exciting things" are coming in the future: https://x.com/BethesdaStudios/status/1947686948799389848>06/05: New update in Steam beta: https://x.com/BethesdaStudios/status/1919776896578982315>17/03: Free Lanes and Terran Armada announcement video: https://www.youtube.com/watch?v=ScvzSEaUrBs>>>Resources<<<>Mods: https://www.nexusmods.com/starfield/>>>FAQ<<<>Q: CK?>A: https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/>Q: What happened to .ESL?>A: .ESM can become light plugins now instead>Q: What's the deal with NG+(+...)?>A: Restarts the game with minor changes to the story and world, while preserving your powers and skills. 10 cycles for suit upgrades, 6 cycles for upgrading the starborn ship>Q: Should I reinstall?>A: If you are excited about a customizable difficulty, 3D maps, ship decorations, new bounty hunting missions and mechanics, official mod support. Free Lanes update added Cruise mode, more POIs, a new set of collectiables, and more.>Q: DLC?>A: Latest came out April 7th>Q: Free?>A: Free Lanes is free, Terran Armada and Shattered Space are included with Premium Edition.>>>Misc<<<>/stag/ modlist: https://pastebin.com/VJNgbAzw - https://rentry.org/stag_mods>Artbook rips: https://mega.nz/file/TlJSBTwB#GhmrZRoHDAhhei__Bz2zc6GisgB67_vONrAfYQR8lK0>Character builder: https://nukesdragons.com/starfield/character>Threadly space music: https://www.youtube.com/watch?v=aW8uGXlyF9U>>>OP template<<<>https://rentry.org/stag_op_new (will be periodically updated)Previous Universe: >>583788535
In case anyone missed what's been going on lately in the modding scene:BodySlide and Outfit Studio have been released for Starfieldhttps://www.nexusmods.com/starfield/mods/18449New body mod released for both male and female charactershttps://www.nexusmods.com/starfield/mods/18405You can now have Cats and Dogs as pets (Also available on Creations for console players)https://www.nexusmods.com/starfield/mods/18346TV and Radio mods that lets you play your custom videos and music audio files in Starfield respectivelyhttps://www.nexusmods.com/starfield/mods/18465https://www.nexusmods.com/starfield/mods/16135New script extender mod in development that aims to add seamless planet landing and takeoff sequenceshttps://www.youtube.com/watch?v=L-E7tspL6-chttps://www.youtube.com/watch?v=-8mz8Wtgypo
I would like a mod that gives ground vehicles decent mechanics. I don't need it to go full snowrunner, although that would be great, but a better sense of weight, momentum and traction plus no halo controls would be wonderful.
>not a single road in the galaxy
>>585004361Roads aren't a necessity when the majority of humanity is either flying around in space or keeping themselves inside the big cities. Every outside of the cities is a wild west
Neathttps://www.nexusmods.com/starfield/mods/18519
>>585004361And no bicycles or one wheels?
>>584997652Thanks!
>>585006482they are when ships are expensive as shit, there should be at least roads to use rovers or something like that
I'm not even sure what he accomplished herehttps://www.youtube.com/watch?v=cMhRU_2F8rI
>>585036831It's just different from the shitshow that is New Atlantis awaits, but still idk its too much. Why not expand to the sides instead of cluttering the already heavy space
>>585046962Seems like the main goal is to overhaul New Atlantis, but not make it vastly incompatible with other mods.
>>585051984Adding so much shit in between is what makes it incompatible. If you use the terrain outside of the city you wouldn't have incompatibilities unless other people use the exact same place, but as today there isn't any mod doing it
>>585052352There is, Positively New Atlantis
I want to try starsim, which needs to be installed on new game or ng+. How does the unity work? Will it stick me back in the menu to choose to start again, or do I have to be crafty about when I install this mod?
>>584997131Is Starfield good now?
>>585065861Depends on what you want from it to be good
>>585065861you're talking to probably the last three people trying to keep this general alive. Obviously we think it's good.
>>585065861It's my favorite space adventure sandbox 'cause I like being space adventure man and the ship-focused games skimp on that too much. That's what keeps me playing. I've always got a space monkey on my back and Starfield soothes it
>>585052714this is the only good one of those IMOhis other mods are greatsometimes just making the place seem bigger is all you need
>>585000619damn bro, you live so cozy. You have a nice heated theatre to watch shows with your chick. I'm out here on leviathan IV making my shithead crew stay on the ship while I jack off on this soggy couch for days at a time.
>>585076840when I'm not tuning up my ride downstairs
>>585076840guys really live in apartments like this and don't see any issue
>>585076840exactly
OH MY CAR
So when is someone gonna vibecode a proper VR mod
>>585083071I remember seeing something but it was a long time ago
>>585083185if it's the one I'm thinking of, I wouldn't call that proper, it's basically a half step up from nasty Vorpx cope slop, technically has 6dof but it's basically the viewmodel strapped to your right controller and HMD movement and that's it
>>585083071Soon.
>>585082829I keep forgetting to buy the car I KEEP FUCKING FORGETTING AAAAAAAAAAA
>>585051984They killed it.
I'm in the mood for a dungeon crawl. Ideally something like Shining in the Darkness with a sprawling, layered dungeon you return to would be ideal. So Vigilance is the most appealing mod I've looked at.
>>584997652>New script extender mod in development that aims to add seamless planet landing and takeoff sequencesWhat you didn't mention that his mod is also going to do seamless atmospheric travel
>>584997131who dis
>>585101794https://www.nexusmods.com/starfield/mods/18516
>>585100208I didn't even know, it's definitely gonna take some time for that mod to come out
>jumped into rabbit hole about week or two ago, >as usual i almost immediately started modding game,>check weapons mods,>all have fucked up, or reused animations, >big downgrade from fallout 4 modding>apparently, 3 years later, there is still no working animation tool, >bugseda refuse to release one,>modders drop from starfield modding scene,>think it's because gooners and their obsession with usual mods,only hope is in claude and his magic,SOMEONE, JUST PLEASE, DECOMP THIS GAME AND MAKE PROPER TOOLI WANT GOOD LOOKING WEAPONS, WAAAAH!!!!
Sailing takes me away to where I've always heard it could be
>>585112728The tools are in development and have made progress, the question is whether any mod author will be willing to learn how to use them, I guess only paid mod authors will use them for their projects but free ones have been doing jack shit on that aspect, the last weapons I saw where made with AI
>>585100208A lot of people didn't read the author's QA, there are more features like hovering in place
>>585128507God I feel bad for console only players, one can only hope that these mods incentivizes Bethesda to add these features themselves in the future
>>585128507That's only if you set down over water
I wonder how long we are going to have to wait for that seamless landing mod. Also, I read that it will be 25% heavier on the pc? might even have to skip the mod if that is true
>>585142173From what I googled, apparently Starfield by default renders planets as flat 2D textures when you're not actively on them, and this mod needs to change it to 3D as well as add other effects in order to achieve the seamless transitions. You're probably going to need a 30 series card and any AMD equivalents at minimum with Frame Gen enabled for this process to not look like a total slideshow, but even these cards may see fps drops into the 30s or lower. Apparently there will be some options to customize the experience to make it less demanding on weaker cards
>Have to go disable a ship and board it and murder the bads and free the goods>Trying "Throwdown" combat mod, seems fine enough, enemy ship gets bullied too fast to really notice changes>Moving in to dock with disabled enemy ship, notice there's still a missile I fired flying in a perfect circle around the stationary enemy ship>Even after docking and boarding the ship I can peer out a window and watch the missile flying in circles around us
Just can't wait to be space king
>>584997131Are we alive?
>>585177779We're so fucking back!
>>585177779About damn time, whole lot of sites had to update too
Also Bioware is gone, so we won't be having a Mass Effect game competing with Starfield for the forseeable future
The mod that aims to improve land vehicles, including allowing NPCs to drive them just came out, but it's currently in a wip statehttps://www.nexusmods.com/starfield/mods/18540
well shit
Coming across a vid of some TV personality named Catherine Southon bending over earlier really put me in the mood for mature British pawgs