Proggy Anchor in the OP editionSurpassing edition>Demo DaysNEXT: https://itch.io/jam/agdg-demo-day-71Previous: https://itch.io/jam/agdg-demo-day-70>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn>Helpful LinksNew Threads:https://thev3expo.com/https://ca3gamedev.itch.io/Archive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMUse FFmpeg>Previous Thread>>585051892
first for lolidevs
Slop:Cosmic CallWasteland BitesGuns & NunsFeedSurface BreakerArchtowerInto the NecrovaleFly KnightPutt DownOne Armed Bandit
will be choosing this one desu
I will make kino
Why don’t you just mass report Lowkey for being a minor? He’s clearly at that age based on his taste in games.
'gress anchor post
>>585121769He's by far the best poster right now. Rest of you need to step it the fuck up.
>>585121769nypa, retardWe already had enough pointless nogress """drama"""" on r/aggyfaggy this decade.
>>585121878put your trip back on
can betz kick these ai niggers off the discord so we can go back to legitimate game discussion?
>>585122229can you please not use that word, it's really offensive.
Fractured butt have to surpass
>in an anti-AI discord>"god I hate that shit don't you guys">get compliments on my demo and artit's mostly AI lmao
What tool you use for composing music? Fl studio sucks, cubase pro sucks, lmms sucks. I can't into floating modals garbage
>>585123992>Fl studio sucks, cubase pro sucks, lmms sucks.I imagine you spent 1 minute clicking around, got lost / overwhelmed, refused to look at any guides, and then rage-quit.
>>585123325tranny behaviour. gamegendereuphoria
>>585123992https://ardour.org/
>>585123992I just use reaper and a mini keyboard. sometimes I play for a while outside the DAW, in a VST like hybrid until I figure out something nice
>>585124493>>585123325He's right that was rather transcoded, except you're just trans meanwhile Claude coded it.
>>585124673Claude. Sissify me.
Holy fuck modeling, texturing, rigging, and animating even a single 3D model takes forever even with AI.I can't imagine how long this shit took without AI.
>>585125553>I can't imagine how long this shit took without AI.they will say this about every game in the future
>>585123992everythingkeep trying different daws. keep trying everything until you like it. i make different music in fl than i do in ableton each tool combo allows you to make different things
>>585125253>gaming needs this>gamers need thatWhat about MY needs?!
>>585124308Yes. Any problem with that?
>>585127045no, have fun being a retard
>>585127084If your program isn't intuitive it sucks, I want to make music not take a fucking university course to "understand it", it's a fucking midi keyboard and a layer system, you don't need all the stupid bloat
>>585125253a game about throwing in the towel
>>585127774I have already put it up on Roblox, later kid
>>585127849oh fugg
I hate AI generated code, it's so full of bugs and slow, unlike pre-AI code, which was completely hand-crafted by hard-working professionals.
how is this winning next fest?It looks fine but not outstanding
>>585132741>Yet another papers please-likeI feel nothing
So how far can I get with just the Pro plan if I want to make a game like Granblue Fantasy Relink ?Also where does one even begin as a no coder, sure I can just prompt "hey make a game like this one" but ain't there other stuff that I need to DL tool wise ? Obviously blender, but im thinking like a free github repo that makes networking easier or something
I don't know what I want to make anymore.I feel like there's no game inside me that wants, or needs to exist....
I'm gonna make this bitch look right, you'll see
>>585137821godot or unity, blender, photoshop, probably a DAW like reaper or pro tools or whatever, git. there are some repos with skills for godot and unity, they're pretty good.
>>585138061Make a bowling game where the ball spawns a monster that attacks the bowling pins that have hp and resistances.
>>585123992>Fl studio sucksSKILL ISSUEhttps://www.youtube.com/watch?v=Yx0c6E1rAxg
>>585144130based hunter
>>585138061that's why the market is filled with awful passion lacking projectsdo not make anything until that game exists
>>585121670Thanks for bringing up my game!
>>585121670All these people still owe me money/game key for marketing their game.Osur too.
>>585145916How did you market them?
>>585146103I spent days making art and then shilling it on /v/ getting multi-week bans for shill posting.I lost prime shit posting days and never got paid.Oh wait except necrovale did pay me and mind you he was using AI when it was still fucking shit pre AI schizo epoch BS (Before tran'Shua)One armed bandit was such a prick in particular, we at /v/3 marketing have a very specific guideline to help you retards get at least 100 reviews and he didn't follow any of them.
>>585147298>/v/3>marketing
alright then if I can't do metal crank sturdy maybe i can do mega man
>>585125253>He said, after making the same game 3 times
>>585149584>same shit>same shit, *japan*
>>585125253>He said, while being the KING of the industry that he is.
>>585150071>Us Germans have a word for that>It's "sameshittenjappanen"
>>585149584modern nintendo in general.
>>585151965has nintnedo even made a new game ever?
How's everyone's gamedev Hobby going today?Ya havin fun? Making lots of little proggies?
>>585155964AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
how does it feel that an idea guy prompteur like myself can now surpass you in every way including dev-cucking you by cloning your own game and doing it better even lmao, and just by typing instructions to a bot hahahThe age of ideas has begun, and you're still clinging to some ridiculous idea that writing out code or making assets by hand has some kind of merit. Laughable, but a bit endearing.
>>585157506post game
>>585157506>idea guy>has to steal others ideaseven ur shitpost is stupid lol
>>585157506using AI has been proven to reduce sales by 80%
>>58515909620% would still be alright if you slop something up fast. i bet most of sloppa clones and shit barely make anything at all
>>585157506Honestly yet to see an actual good game made by ai, the black dude fighting game from earlier is about as close as ive seen
>>585155964I drew some more concept art/predevelopment assets and they were terrible so I played minecraft instead.
>>585157506>ideas guys>prompts other people's idea>is actually a AI flufferLMAOOOOO
>>585121742Absolute ludokino
>>585166051why the boner?
>AI art has no s-ACKyou mad buttz?
Can you muddafukkas please not make AI slop of my ludikino art?>it's goodThis is what upsets me even more. I can't paint that good. This is not OK. Fuck you.Never do that shit again.
Why is buttz afraid of this? Is it because he's a failed artist?This looks like professional rendering.
>>585169546It’s weird how I can instantly detect this as slop, but can’t really explain why.Something about the way models do tiny details is just so unmistakable.
>>585167610i think skeletons are cool
>>585171932this kills the lus: POST YOUR WORK
>>585166051let's talk about this for real anonhow long have you been working on the game design for that project, and how long did you prototype prior to making that artworkdon't say it's placeholder, they seldom ever get replacednot insulting you, but if you went to the point of making an online game, I'm sure you are capable of discussing game design for a whileGPT generated stuff is not relevant to this discussion
poll (original): https://strawpoll.com/X3nkPjlaKgE
Joe status: sloppy
>>585173885I didn't go into it with much of a plan. I'd made games that looked similar, with a similar premise, but with a different feel.I know i want something with the steppe and something with cities, where standing, loyalty and bureaucracy are a thing. I first tried an mmorts approach, like a city management game, then i tried a more survival open world approach, and now i'm trying the RPG approach. It comes with challenges, because a realistic 1920s interwar years setting is out of place in an RPG genre, but i'm seeing if i can work around it.First it was very open and vast, but i realized that art was my shortcoming, so i decided on simple 2d assets that can be placed in the world. To make it fit i decided to limit camera access, and to avoid awkward movement patterns i slowed the game down and made it completely tile-based. Now movement and combat feel slightly runescape-esque, and i guess i'm sticking with it.I still want a bit of open world, so im implementing something like Eve's nullsec in the trend of wild steppe where players can build bases. I also want to do wounds, like bodily damage per body part, and a skill system like ultima.