[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1687696877107.png (30 KB, 896x512)
30 KB PNG
Proggy Anchor in the OP edition
Surpassing edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-71
Previous: https://itch.io/jam/agdg-demo-day-70

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads:
https://thev3expo.com/
https://ca3gamedev.itch.io/

Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
Use FFmpeg

>Previous Thread
>>585051892
>>
first for lolidevs
>>
Slop:
Cosmic Call
Wasteland Bites
Guns & Nuns
Feed
Surface Breaker
Archtower
Into the Necrovale
Fly Knight
Putt Down
One Armed Bandit
>>
will be choosing this one desu
>>
File: incredible crisis.gif (1.99 MB, 540x595)
1.99 MB GIF
I will make kino
>>
Why don’t you just mass report Lowkey for being a minor? He’s clearly at that age based on his taste in games.
>>
File: anchorpost.jpg (47 KB, 538x679)
47 KB JPG
'gress anchor post
>>
>>585121769
He's by far the best poster right now. Rest of you need to step it the fuck up.
>>
>>585121769
nypa, retard
We already had enough pointless nogress """drama"""" on r/aggyfaggy this decade.
>>
>>585121878
put your trip back on
>>
can betz kick these ai niggers off the discord so we can go back to legitimate game discussion?
>>
>>585122229
can you please not use that word, it's really offensive.
>>
Fractured butt have to surpass
>>
>in an anti-AI discord
>"god I hate that shit don't you guys"
>get compliments on my demo and art
it's mostly AI lmao
>>
What tool you use for composing music? Fl studio sucks, cubase pro sucks, lmms sucks. I can't into floating modals garbage
>>
>>585123992
>Fl studio sucks, cubase pro sucks, lmms sucks.
I imagine you spent 1 minute clicking around, got lost / overwhelmed, refused to look at any guides, and then rage-quit.
>>
>>585123325
tranny behaviour. gamegendereuphoria
>>
>>585123992
https://ardour.org/
>>
>>585123992
I just use reaper and a mini keyboard. sometimes I play for a while outside the DAW, in a VST like hybrid until I figure out something nice
>>
>>585124493
>>585123325
He's right that was rather transcoded, except you're just trans meanwhile Claude coded it.
>>
File: 1767900206216236.png (724 KB, 1131x837)
724 KB PNG
>>
>>585124673
Claude. Sissify me.
>>
Holy fuck modeling, texturing, rigging, and animating even a single 3D model takes forever even with AI.

I can't imagine how long this shit took without AI.
>>
File: 1787313062453272.jpg (79 KB, 877x900)
79 KB JPG
>>585125553
>I can't imagine how long this shit took without AI.
they will say this about every game in the future
>>
File: 1774398128042092.jpg (1.43 MB, 4030x2435)
1.43 MB JPG
>>585123992
everything
keep trying different daws. keep trying everything until you like it.
i make different music in fl than i do in ableton each tool combo allows you to make different things
>>
>>585125253
>gaming needs this
>gamers need that
What about MY needs?!
>>
>>585124308
Yes. Any problem with that?
>>
>>585127045
no, have fun being a retard
>>
>>585127084
If your program isn't intuitive it sucks, I want to make music not take a fucking university course to "understand it", it's a fucking midi keyboard and a layer system, you don't need all the stupid bloat
>>
>>585125253
a game about throwing in the towel
>>
>>585127774
I have already put it up on Roblox, later kid
>>
File: noFilter.png (311 KB, 512x512)
311 KB PNG
>>585127849
oh fugg
>>
I hate AI generated code, it's so full of bugs and slow, unlike pre-AI code, which was completely hand-crafted by hard-working professionals.
>>
File: file.png (209 KB, 424x292)
209 KB PNG
how is this winning next fest?
It looks fine but not outstanding
>>
>>585132741
>Yet another papers please-like
I feel nothing
>>
File: Pancake Bukake.webm (1.68 MB, 720x1280)
1.68 MB
1.68 MB WEBM
So how far can I get with just the Pro plan if I want to make a game like Granblue Fantasy Relink ?

Also where does one even begin as a no coder, sure I can just prompt "hey make a game like this one" but ain't there other stuff that I need to DL tool wise ? Obviously blender, but im thinking like a free github repo that makes networking easier or something
>>
I don't know what I want to make anymore.
I feel like there's no game inside me that wants, or needs to exist....
>>
File: 643.png (1.22 MB, 1292x611)
1.22 MB PNG
I'm gonna make this bitch look right, you'll see
>>
>>585137821
godot or unity, blender, photoshop, probably a DAW like reaper or pro tools or whatever, git. there are some repos with skills for godot and unity, they're pretty good.
>>
>>585138061
Make a bowling game where the ball spawns a monster that attacks the bowling pins that have hp and resistances.
>>
File: 1791976640406598.jpg (86 KB, 606x676)
86 KB JPG
>>585123992
>Fl studio sucks
SKILL ISSUE


https://www.youtube.com/watch?v=Yx0c6E1rAxg
>>
>>585144130
based hunter
>>
>>585138061
that's why the market is filled with awful passion lacking projects
do not make anything until that game exists
>>
File: euiZk5e5_vQ.jpg (261 KB, 1366x768)
261 KB JPG
>>585121670
Thanks for bringing up my game!
>>
>>585121670
All these people still owe me money/game key for marketing their game.
Osur too.
>>
>>585145916
How did you market them?
>>
>>585146103
I spent days making art and then shilling it on /v/ getting multi-week bans for shill posting.
I lost prime shit posting days and never got paid.
Oh wait except necrovale did pay me and mind you he was using AI when it was still fucking shit pre AI schizo epoch BS (Before tran'Shua)
One armed bandit was such a prick in particular, we at /v/3 marketing have a very specific guideline to help you retards get at least 100 reviews and he didn't follow any of them.
>>
>>585147298
>/v/3
>marketing
>>
alright then if I can't do metal crank sturdy maybe i can do mega man
>>
>>585125253
>He said, after making the same game 3 times
>>
>>585149584
>same shit
>same shit, *japan*
>>
>>585125253
>He said, while being the KING of the industry that he is.
>>
>>585150071
>Us Germans have a word for that
>It's "sameshittenjappanen"
>>
>>585149584
modern nintendo in general.
>>
>>585151965
has nintnedo even made a new game ever?
>>
How's everyone's gamedev Hobby going today?
Ya havin fun? Making lots of little proggies?
>>
File: 1771888214860204.png (149 KB, 720x678)
149 KB PNG
>>585155964
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
how does it feel that an idea guy prompteur like myself can now surpass you in every way including dev-cucking you by cloning your own game and doing it better even lmao, and just by typing instructions to a bot hahah

The age of ideas has begun, and you're still clinging to some ridiculous idea that writing out code or making assets by hand has some kind of merit. Laughable, but a bit endearing.
>>
>>585157506
post game
>>
>>585157506
>idea guy
>has to steal others ideas
even ur shitpost is stupid lol
>>
>>585157506
using AI has been proven to reduce sales by 80%
>>
>>585159096
20% would still be alright if you slop something up fast. i bet most of sloppa clones and shit barely make anything at all
>>
>>585157506
Honestly yet to see an actual good game made by ai, the black dude fighting game from earlier is about as close as ive seen
>>
>>585155964
I drew some more concept art/predevelopment assets and they were terrible so I played minecraft instead.
>>
>>585157506
>ideas guys
>prompts other people's idea
>is actually a AI fluffer
LMAOOOOO
>>
>>585121742
Absolute ludokino
>>
>>
>>585166051
why the boner?
>>
File: AIsurpassesthechuds.png (2.85 MB, 1122x1402)
2.85 MB PNG
>AI art has no s-ACK
you mad buttz?
>>
File: 1764904031812193.png (277 KB, 707x668)
277 KB PNG
Can you muddafukkas please not make AI slop of my ludikino art?
>it's good
This is what upsets me even more. I can't paint that good. This is not OK. Fuck you.
Never do that shit again.
>>
File: It’s Over (for lus).png (2.44 MB, 1448x1086)
2.44 MB PNG
Why is buttz afraid of this? Is it because he's a failed artist?
This looks like professional rendering.
>>
>>585169546
It’s weird how I can instantly detect this as slop, but can’t really explain why.
Something about the way models do tiny details is just so unmistakable.
>>
>>585167610
i think skeletons are cool
>>
>>585171932
this kills the lus: POST YOUR WORK
>>
>>585166051
let's talk about this for real anon
how long have you been working on the game design for that project, and how long did you prototype prior to making that artwork
don't say it's placeholder, they seldom ever get replaced
not insulting you, but if you went to the point of making an online game, I'm sure you are capable of discussing game design for a while
GPT generated stuff is not relevant to this discussion
>>
File: 1683883676227329.png (3.24 MB, 2560x1440)
3.24 MB PNG
poll (original): https://strawpoll.com/X3nkPjlaKgE
>>
File: Dumblegsdeer.mp4 (3.63 MB, 1920x1080)
3.63 MB
3.63 MB MP4
Joe status: sloppy
>>
>>585173885
I didn't go into it with much of a plan. I'd made games that looked similar, with a similar premise, but with a different feel.
I know i want something with the steppe and something with cities, where standing, loyalty and bureaucracy are a thing. I first tried an mmorts approach, like a city management game, then i tried a more survival open world approach, and now i'm trying the RPG approach. It comes with challenges, because a realistic 1920s interwar years setting is out of place in an RPG genre, but i'm seeing if i can work around it.
First it was very open and vast, but i realized that art was my shortcoming, so i decided on simple 2d assets that can be placed in the world. To make it fit i decided to limit camera access, and to avoid awkward movement patterns i slowed the game down and made it completely tile-based. Now movement and combat feel slightly runescape-esque, and i guess i'm sticking with it.
I still want a bit of open world, so im implementing something like Eve's nullsec in the trend of wild steppe where players can build bases. I also want to do wounds, like bodily damage per body part, and a skill system like ultima.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.