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Suboptimal Train Signalling Edition
Previous thread: >>584776872

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
so, are there any good planet mods yet
>>
I am detrainsitioning.
>>
>>586064636
Nope
>>
>>586064636
Nauvis from "base mod" is pretty good you should give that one a go
>>
>>586069583
lel
>>
File: file.png (16 KB, 709x90)
16 KB PNG
finally, all my bitching to raiguard on leddit paid off
>>
Where did all of the space (&) voxel games go?
Still waiting on Starminer btw.
>>
https://labs.ycombinator.com/projects/games/index.html#mindustry-setup
>>
>>586067228
i understand
trains is hard job
>>
>>586079932
The fad Spengies started passed, the solodev projects all turned out too slow in development to maintain hype (shocker) and 2 is too mediocre/incomplete to revive it
>>
File: Cycle812.png (1.11 MB, 781x852)
1.11 MB PNG
Wesley returns to Ughato, the swampy !Free Refined Metal! asteroid to recover gold from the volcano that's been collecting for hundreds of cycles. Unfortunately, this poor neglected asteroid has been BLASTED TO BITS and INFESTED. But this time Wesley did not come alone, he brought a friend... an artificial friend named Rover. His primary mission, clearing the landing pad so the rocket can land, is already complete. Wesley will deal with that suspicious swarm of AMORBI, being the third infestation on this asteroid. (We've just counted them with a critter sensor: there are 148 of them. A perf mod may be saving my bacon.) Meanwhile, Rover shall dunk the gold somewhere to chill.

>>585798474
Partitioned Storage, Reborn is hereby REJECTED for taking TWENTY-FOUR SECONDS to open the screen EACH TIME.
I will probably uninstall the shine bug lamp mod; it's just a shinebug reactor encapsulator and I'm not into shinebug reactors.
>>
what's a good "time at full output" target for batteries when playing null? 20 min?
>>
>already getting bored of transport fever 3

It was fun until I realized the entire game is basically clicking point A and point B and choosing the best vehicle (trains). Once you have a good rail/tram set up (early 1900s) there's literally no reason to use anything else.
>>
File: file.png (2.03 MB, 1414x1248)
2.03 MB PNG
>>586087391
I've settled on this
>>
>>586067228
>detrainsitioning
It is sad that, in Space Age, trains are basically mid-game and get made obsolete by stacked green belts and liquid metal
>>
File: 2024-08-21 01-31-40-r.webm (3.99 MB, 1280x720)
3.99 MB
3.99 MB WEBM
>>586088632
Come home, engineer.
>>
>>586084272
What are all those little sus guys? Whatever the fuck they called
>>
>>586096001
Crewmembers?
>>
File: file-15.png (49 KB, 413x79)
49 KB PNG
>>586096993
the minions
>>
>>586097097
Crewmates.
>>
>>586080359
fucking gay they didn't do factorio
>>
>>586103658
yes but also gay that factorio still isn't open source
>the fact that a proprietary game going open source is even in the discussion is a massive credit to the culture of wube, and
still gay
>>
File: Untitled.jpg (1.41 MB, 2560x1441)
1.41 MB JPG
>>586093426
I may be too stupid for that game, and maybe TF3 too lmao. I really do like TF3 it's just when I look at the whole map and see everything everybody needs it's so overwhelming and I can't even know where to start. I guess it makes sense now that I'm typing it out I should focus on my capital, get them as set as possible and move onto the next largest, closest town. This is only my 2nd proper attempt so I'm still learning, and doing alright but it's still a bit overwhelming.

I think I way over extended myself this run, I got rails everywhere, which will need to be rebuilt eventually, I got tram lines in nearly every city and I got supplies going pretty much all over the place too. What's crazy is I feel like I'm already deep in the game but if you look at the year....1908.... so I've not even scratched the surface. I really want to set up some cargo lines with the MD-11, sit behind the wheel of a semi on the freeway and watch the scenery scream by in a Shinkansen but that feels so far off. I'm half debating restarting the run, despite it going so well becasue I've just over extended so much (or so I feel). Thanks for asking reading my blog
>>
>>586103658
no one plays factorio pvp
biter battles doesn't count
>>
>>586104539
actually they ship a pdb
it would be pretty easy to recomp it if you want to pay the claude + legal bill
>>
>>586104781
>I may be too stupid for that game
It's got an excessive amount of optional tutorials
>>
File: file.png (2.6 MB, 1875x1117)
2.6 MB PNG
>>586031046
>>586036479
am I suppose to mall these buildings or not? Please tell me. It seems like massive headache to automate steel which I need for forestry to automate wood for automation science >.<
>>
>>586106771
Unlike normal Factorio, or hell even shit like Nullius, Py needs a lot different buildings. A LOT of different buildings. These buildings also take a lot of resources and a lot of different resources.

I think you should automate all the complicated parts for buildings rather than the buildings themselves.
>>
Nothing about a mall implies it all has to be in the same place. I love sticking assemblers for buildings whereever they happen to fit and be convenient. After you get bots your assemblers for misc things can be basically anywhere, really.
>>
>>586106771
seconding "don't automate buildings themselves"
They're very expensive and you need most of them in small numbers. it's like automating rocket silos except everything
>>
File: 20261029232224_1.jpg (1.46 MB, 2560x1440)
1.46 MB JPG
Crashed ship is the garbage dump for obsolete garbage
>Just shoot chests
No
>>
>angels spells it aluminium
>>
File: file-1.png (81 KB, 2395x235)
81 KB PNG
does pollution even matter given there's no biters?
>>
>>586113826
it does not
it extra doesn't matter because pollution should be turned off entirely to save on processing
every now and then someone plays py with biters on
pity them
>>
File: 26-10-27-10-32-24.jpg (235 KB, 1235x641)
235 KB JPG
i'm getting filtered
>>
>>586118108
by the steam page?



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