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File: empdkt.png (617 KB, 1036x750)
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Previous thread: >>586086059

Deplorable Edition

>Latest News/Updates

Darktide:
1.13.0 Patch Notes
https://forums.fatsharkgames.com/t/patch-1-13-0-patch-notes/125866
NEW LIVE EVENT - Allies and Adversaries:
https://forums.fatsharkgames.com/t/special-live-event-allies-and-adversaries-depths-of-the-damned-out-now/125968
Kuli's guides for beginners:
https://steamcommunity.com/id/kulii/myworkshopfiles/?section=guides&appid=1361210
>Acknowledged but barely discussed :
Left4Dead
Deep Rock Galactic
Killing Floor
Payday
Helldivers 2
Earth Defense Force
WWZ
The Outlast Trials
Barotrauma
No More Room in Hell 2
Aliens: Fireteam Elite 2
Vermintide 2
Jump Space

and others

>Future games
Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA
Deep Dish Dungeon - TBA

>Build planners:
Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor
>>
/coopg/ more like /copremesis/
>>
This will be Darktide by this time next year
>>
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Cadia?
More like CACAdia!
>>
do you ever want to say something really funny but realize it would go against the rules.

of cooperative videogames.
>>
*fart* NIGGER! :D
>>
>>586569001
You know, this could even be Darktide by May.
Zealot can get a fit like that already. Mask maybe not a 1:1, but there's a vest that definitely matches, same for the Ogryn. You can get a close enough ratling with a minimum height veteran, and for the Kroot you just have to use the Realms mod that allows for more than 4 players and make (aka. ask claude to make it) a modelswap for one of the veteran's torso cosmetics and another for one of the helbore's marks. We know the technology exists and does work due to the existance of the Haydee mod.
>>
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>>586568076
>Deep Dish Dungeon - TBA
what gives
>>
>>586571239
Same reason the OP still mentions the event before Arcane Ruin.
>>
>>586571239
We may be lazy but
>>
>>586574078
no one here actually plays darktide so it's fine
>>
>boot up verm weekend before last for a change of pace
>super fun, play a bit over the week
>back up to clearing cata
>run into beastmemes
One banner I'm instantly tilted.
Two /restart
>>
>>586577014
what's wrong with beastmen? are they just imbalanced or something
>>
Saw a build where a guy was showing off a havoc 40 build with ripper gun and the pick.
>>
>>586577227
On cata 3 the banner gives beastmen something like 15 HP per tick and 75 additional max health on top of the fact that they generally have more mass than the other enemy types
You can only bust a banner by meleeing it or bombing it, so ranged attacks are off the table. With the wrong team comp you're just straight up fucked.
If one of the cowniggers gets the drop in you the banner also has knockback when placed. Beastmen in general are packed with effects that remove control of your character and upset the camera in stupid ways. The minotaur and bestigor charge knocking you over is so fucking dumb and what's more their animations are annoying to read
>>
somewhere far away... or maybe real nearby...
>>
>>586580237
Hmmm. Does having a Sister of the Thorn help at all?
>>
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>>586568076
What is the EASIEST/STRONGEST class and why is it Hive Scum?
>>
>>586582470
ai slop
>>
>>586582464
I can maybe see where you're getting that with the creeping wall talent but the armor will still be left behind after it rakes off the chaff. Handmaiden, zealot, fk slayer, and bright wizard can utterly sell out to get to one banner and then fight their way back to a hold spot maybe, but two banners and again you're probably cooked. It just doesn't feel like beastmen and banners in particular were built to be fun at high difficulties. Making chaff nearly unkillable if you're not a whc is just stupid. It's easy to say git gud but there's a difference between this and rats/rotbloods in terms of fun.
>>
>>586586285
I was actually thinking staff lift. Not sure if it works or not
>>
Does deadshot work if you have no stamina?
>>
>>586587821
Any shot that consumes stamina receives the benefit as far as I can tell
>>
>>586587821
Nope
>>
>>586587821
Testable in psykhanium if you spend a second looking at the buff bar
>>
>>586587821
No.
>>
WITNESS YOUR DOOM
>>
>>586549404
I just want the vanilla purists to know I'm having a great time using the flamer on veteran
I remember seeing a video of a guy playing hive scum and using a relic blade. What mod is that really?
Also it feels like it shouldn't be possible because the servers in Darktide are extremely authoritative.
Though I guess it could be explained by the fact that the guy was playing Darktide with "Realms" mod or some shit. Which seems to turn Darktide into a peer to peer privately hosted thing?
>>
>>586589590
Just look up Darktide at unknowncheats.
>>
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True Grit?
More like True Shit!
>>
>>586589590
realms lets you host your own games so you can do whatever the fuck you want on there, like drive a leman russ
>>
>>586578714
turns out darktide is just not very hard, uncslop for chopped oldmen with busted reflexes. so long as you got a sub200ms reaction time you can basically solo H40 with anything
>>
>>586590124
It's kind of odd that Darktide has built-in driving mechanics. I assume it is built-in
>>
power sword iss kind of ass compared to combat blade
>>
>>586587821
how are you running out of stamina
>>
>>586590612
Your hands must be utterly caked in shit for this to even be possible.
>>
Slaanesh update when?
>>
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Hmm have you tried to be GOOD, instead?
>>
>>586600996
morally or gameplaywise
>>
>>586602160
Do you even SOLO H40?
>>
Chain weapons are all considered bad right?
Would it be an appreciable buff if they changed the activation process, so instead of
>press special action button
>this activates the chain weapon for a couple seconds
>next attack counts as activated
it would be
>press special action button
>immediately makes an activated attack

>>586600996
Every now and again I'll try being good, and it works great. I'll suddenly be top damage, rescuing everyone, everything flows well and I have a ton of fun.
But then the next time I play and I'm not playing good, it doesn't go as well. I do low damage; need rescuing by everyone; no flow state in the game so it's not enjoyable.
'Why not just be good all the time' you ask?
I don't know how.
>>
>>586602979
Very interesting chain weapons fix suggestion, however we here at fatshark have decided to go in a different direction.
*makes the only good chain weapon in the game a DLC class exclusive*
haha, enjoy! this december!
>>
>>586602979
chain weapons are bad in the sense that you're not gonna carry h40. They're good enough to carry auric. But so is most weapons. It's all relative.
>>
>>586569001
>mfw I wouldn't even hate it
Kroot Merc eating chaos grunts would be a fun mechanic
>>
>>586609345
Aren't they told to not eat chaos?
>>
>>586602979
>Chain weapons are all considered bad right?
The special is mainly.

Honestly the way they should actually fix chainweapons is by getting rid of the "get stuck in" aspect and just turn the special into a reskinned version of the relic blade heat mechanic.
Just add passive trait as to where the special applies like 3-4 stacks of bleed on hit as well during the special activation to make it different.
>>
>>586602979
>Chain weapons are all considered bad right?
The chainsword is bad in a way that not even arbitrator can fix, unfortunately. Chain axe is serviceable but you have to jump through hoops to make it good. Eviscerator is viable in the niche of killing bosses fast while still being good at everything else, and the relic blade nerf has helped evis actually earn its role.
>Would it be an appreciable buff if they changed the activation process
It would be a minor buff, but it would be appreciated. I can't really think of any weird moveset tech where revving into a specific swing ever mattered, other than how trying to be weird with it actually just sucks. The only exception I can think of is... rev push stab into exposed bulwarks, so you don't accidentally catch their shield?
>>586608371
>bad in the sense that you're not gonna carry h40
I think that's also kind of a semantics question. How much do you expect someone to do, for them to have "carried" a h40? Because the eviscerator, while being relatively mediocre and generally outclassed by other weapons, still does enough to be worth using, and has good synergy with FotF, even if FotF is underwhelming. Chain axe is rather strong on scum, not just because scum is strong, but it's actually somewhat competitive with the other melee options, the power gap to the best options isn't all that big.
>>
he may pouring her coffee... she may be straightening his tie...
>>
>>586609345
Kroot would never eat chaos shit, especially Nurgle shit, because they are aware of how bad it is.
Also Kroot are one of the least likely classes to happen.
>>
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>>586610374
...but in the end... they all FUCKING DIE!
>>
>>586610292
Chainaxe is only good on Scum because Rampage exists. That's the truth, it's still not that good of a weapon.
>>
>>586610292
>I think that's also kind of a semantics question.
Yes. The concepts of Good and Bad are very subjective in this general.
>>
>>586610875
Yes, I agree. It's what I would call the perfect C-tier weapon. It's definitely not trash, completely usable, but not great, and has nothing about it that actually stands out. Until you put it on scum and abuse the stamina attack speed talent and spam lights with stimm + Rampage, at which point the synergy is so good, it has its own valid reasons to be used over shivs or caxe. Although it's honestly just the shield damage, and some will rightfully argue that both axes are outclassed by the shivs for their mobility. Which I agree with, but shivs with an attack speed stacking build are miserable to use without a macro.
>>
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>>586611106
>and has nothing about it that actually stands out.
one shotting Crushers stands out to me.
Unless they've patched it out
>>
is there a mod for h40 psychanium? i can't find any on nexusmods
>>
>>586611243
You're basically describing what I said in the other post
>Chain axe is serviceable but you have to jump through hoops to make it good
You can't just one-shot crushers with any build on any class, and the cost of being stationary for a while during the rev attack is always going to suck because you'll have to dodge out of it when the inevitable mauler overhead comes your way.
>>
>>586611443
>psychanium
>psycher
I believe there's a small handful of such mods. This one is the lowest maintenance and most retard proof, and the one I use because it's simple and I don't need more.
https://www.nexusmods.com/warhammer40kdarktide/mods/953
You may want Creature Spawner too if you are doing some advanced testing.
>>
>>586611602
thanks buddy. I have creature spawner.
>>
>>586610836
skill issue
>>
>>586586847
Lifting the banner nigger with the staff helps with taking out the banner, yes. And if you lift him before he puts down the banner that's even better.
>>
>>586611469
I used to be able to one-shot crushers on any character, any build, using the XII mark. Tested it on psyker and veteran with zero talents. This was noteworthy.
But when I'm testing it now it's not working. So like I said they've probably fucked up the breakpoint with some patches. Sad!
>>
I know some of you guys dont want to hear this, but there are no good or bad weapons, just good or bad players. Every weapon is viable.
>>
>shredder autopistol vet is viable in h40 you just need 3 teammates to pick up all of your slack because you don't do anything useful
>>
>*takes 50 minutes to finish the match*
Wew lad
Turns out this weapon is viable after all!
>>
>>586610836
Crusher was here
>>
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>>586610836
>>
...but... my noble heavy sword...
>>
>>586610723
>Also Kroot are one of the least likely classes to happen.
What is the most likely one to happen? After temu SoB and a midget
>>
>>586615246
Whatever the hell Yummy is. Genestealer



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