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File: slop of time.webm (3.94 MB, 1280x690)
3.94 MB
3.94 MB WEBM
Slop of Time part 2

http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Check out our new wiki for vidya recommendations
https://vsrecommendedgames.gametechwiki.com/index.php/Main_Page

Previous thread: >>586788782
>>
DK Bananza when? I played OoT 30 years ago and this is literally just the same game.
>>
Switch 2 ROMs, feel free to add more stuff and link your pastes with changes
https://pastebin.com/WqWtkyuH
>>
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lore
>>
>>586960483
still better than this baby game
>>
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Kek
>>
Unlike ToTK’s release I’m willing to wait a bit to not play at 20-40 fps. Did the deku tree which was good but castletown is laggy as fuck even with shader compilation settled.
>>
>>586960673
Man, quite a few names here that take me back. byuu is a faggot and he's burning in hell. the good timeline.
>>
Is there a way to make OoT run at the same speed regardless of fps with liichi? i have dynamic fps (by dark, built-in) enabled. Do I need to use another one?
>>
File: 1464748985157.gif (1.76 MB, 219x186)
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>>586960945
velly good game japanese, velly good game
>>
>>586961112
just cap your fps to 48fps to simulate vrr mode.
>>
>>586961261
it runs too fast even when the game fps is 28 fps
>>
>>586961430
try 20fps then that was the original games framerate
>>
OoT shaders
https://buzzheavier.com/nh3aqx4ziucm
Add EDEN_NX2_PRELOAD_ALL_PIPELINES=1 to the bottom of your nx2_switches.txt
>>
h-hayai!
>>
>>586962003
sasuga
>>
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can someone tell me what it means when any recent (ie 2 days) eglantine and fork i run makes games not boot? They just stay at a black screen, 0 FPS and frametime is "nan ms"
older versions can run games just fine, did something meaningful change these past few days?
>>
>>586961571
which emulator is currently best
>>
>>586961571
Contribute
https://emulation.gametechwiki.com/index.php/Shader_caches#Eglantine_and_forks_(Liichi,_PokeDinner,_etc)

>>586962581
Liichi for OoT
>>
>>586962486
>They just stay at a black screen, 0 FPS and frametime is "nan ms"
That happened to me as well. Just wait a few minutes on that screen and then it starts to work. It only happens the first time then its fixed.
>>
>>586962486
if you hear your cpu fans rev up the shaders are being built. if the fans dont budge then it crashed.
>>
What the fuck do people change in the emulators that shader stutter becomes unnoticeable from unbearable?
>>
>>586963002
get better vulkan drivers
radv is amd exclusive and has no stutter
>>
>>586962486
AMD GPU? Anyway, try deleting you shaders folder
>>
>>586962686
how many minutes is "a few minutes"?

>>586962901
yeah the cpu is doing something, but i thought these emulators would always say when shaders are being built. Also, is it supposed to do that even when they're all sharing the same user folder?

>>586963115
ye amd gpu
also tried that, as in i tried making a new user folder in the emulator's own folder as anons said here, still no dice. Unless shaders are elsewhere?
>>
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>>586963209
nope, they stay in the user folder

btw, read
>>
>>586963334
i did read that, but i'm not trying to play oot. Or every game ever is now broken on amd?
>>
>>586963434
>>586963334
the shaders are also stored in your appdata folder btw. for both nvidia & amd.
>>
>>586963209
>how many minutes is "a few minutes"?
Try deleting shader cache (remove all pipeline caches), start the game and wait 5 minutes. Then if fps appears press circle, even if the screen is black.
>>
>>586963539
(and btw I also use amd, but im on linux; the amd drivers might work better there)
>>
>>586963434
that's what I'd infer from that, yeah

>>586963525
we are talking emulator shaders, they stay in the user folder, be it in appdata or portable user folder
>>
>>586963076
I'm not asking for a fix. I'm asking if someone can explain what makes shader compilation either stutter a game or run smooth in the background.
>>
>>586963761
emulators still run on directx/opengl/vulkan. the graphics card caches them inside its own shader folder.

C:\Users\Name\AppData\Local\AMD\VkCache

for example
>>
>>586960538
the moo site is still visible here
https://web.archive.org/web/20261104234517id_/wolfthatmoos.github.io/MooGames/
has pokopia dlc as an installable nsp.
>>
>>586963801
The Vulkan driver dummy.
RADV doesn't stutter because they use ACO. ACO is 50,000x faster than the compiler Nvidia uses or the Windows equivalent which is DXIL.
>>
>>586963837
yeah but these don't really affect anything, these are just generic shaders, your drivers know best when to use them
>>
>>586964102
You sound extremely clueless. Nobody should listen your ass.
>>
The longer it goes without Nintendo releasing a new firmware the better the odds of metroid hungry being dumpable.
>>
>>586964310
I won't explain it technically, you are just too dumb for even suggesting that.
>>
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So when will someone release an application to let me play switch2 dumps on my switch2 (i have civ7 and smilebasic and seedsow)
>>
>>586964394
only thing thats gonna work is if you share something akin to Citra or Cemu transferable shader caches, which are specific the a specific shader version of an emulator.
>>
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I fucked up somewhere or it's supposed to take that long with the .bin in the shaders folder? I'm running Vulkan with Vulkan shaders
>>
>>586961571
where should I put these files?
sorry I'm retarded...
>>
>>586964037
So if OoTR runs smoothly in a month it's just because someone programmed better vulkan compatibility?
>>
>>586964951
the longer it takes the better, it means its compiling more shaders which means less stutter later, just watch some videos or shitpost until its done
>>
>>586965205
Ah yes I remember now something similar with Ryunjix back in the days. Yeah it make sense, thanks
>>
>>586964753
it's almost there dude, just uuuh buy a few more games
>>
>>586964951
I'm guessing you weren't around when BOTW for WiiU got emulated. That's probably when most people first heard of shaders thoughbeit
>>
So what's best for Mario Kart World?
>>
>>586965927
Mainline Eglantine, as soon as I submit a PR that gets rid of hitching for good.
>>
>>586965927
pokedinner 2.5.0 is the best one for MKW at least for my machine, same for splatoon. ironically 2.5.0 is bad for pokopia which was what the fork was originally optimized for. people say 2.0.0 works best for pokopia but it can't read .nup files
>>
>>586965785
I was actually, but back then I just tanked the stutters until I had loaded the entire game. Did the same for ToTk. I only emulate Zeldas once every 5 years
>>
>>586964951
How did you get that to work? On linux I right clicked the game -> Open transferable pipeline cache, and dropped vulkan.bin and vulkan.fork-v53.bin there. Then in ~/.local/share/eden/ I created nx2_switches.txt with EDEN_NX2_PRELOAD_ALL_PIPELINES=1
but it still doesn't use that shader cache. Do you have to do something else? or does it not work with liichi 91?
>>
What I don't understand is why there are so many shaders, when I enter an area I've been in and already generated shaders for, it still hangs and generates MORE shaders, even for basic actions like breaking pots and such.
I'm sure I'm saving the shader cache because it reloads every time I open the game, and this happens in the current session by just changing areas and returning, not closing the emulator and reloading the game.
>>
Switch 2 CPU is like x2 the IPC of the Switch 1 I believe. So we need twice the CPU performance to emulate this than what we needed for Switch 1. Also it depends on the game so this will get worse over time once they max out the console cpu usage or release 30fps games.
>>
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>>586966354
No idea I'm on Win11
>I created nx2_switches.txt
That's the issue maybe, I didn't create it, it's at the root of the emulator and filled with settings already
>>
>>586965598
the shader cache you download is not an actual compiled shader, its just the information about the shader that the emulator can use to precompile a shader specifically tailored for your GPU that can actually be used.
>>
>>586964753
The S2 needs some kind of CFW, of which the S1 barely has a functional one with the need to constantly put it in RCM mode. With AI we could see a CFW, frankly I don't know how feasible that is though especially if S2 needs some kind of kernel exploit. It could take well over a year, could happen overnight, idk.
>>
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My version of OoT had these patched pre-installed, but is it possible to cap the FPS at 45? I can't find that in the parameters
>>
>>586966763
cause i dont wanna deal with all this emulator jank (i know i am in the wrong thread to be saying this), i just wanna play the game but i dont wanna spend 90 fucking dollars on a game
>>
>>586967005
Set limit speed percentage to 66%
>>
>>586965119
shader compilation has 3 main factors.

First is the shaders, which depends on both the game and emulator optimization, let's say this is a wall.

Second is the cpu, which compiles the shaders, let's say this is a person tasked with breaking the wall.

Third is the gpu driver, which determines what the shaders get turned into. You could think of this as the tool used to break the wall. There's a big difference between using a jackhammer and a fork.
>>
>>586961127
100%
As soon as we can get pre-compiled shaders you're really looking at 50 - 60 fps stable for most setups.
>t. 12900k 5080.
>>
>>586967835
Doesn't skip-drawing fix that? Things just don't appear till the shader is ready
>>
>>586967448
So as the emulator improves the wall gets thinner or what? Because the emulator makers can't influence the gpu driver to improve the tool, or can they?
>>
>>586967879
NTA but I tried async shaders for OoT but they don't work on my machine for some reason
>>
>>586961112
Found the issue. My CPU clocks in system -> system was set to overclock, that increases game speed but not fps. It should be set to normal. The release page for liichi mentions that.
>>
>>586967879
Sure, but then I would imagine that you're actually looking at UE levels of pop in.
>inb4 someone screeches that it isn't an UE game.
I know.
>>
>someone somewhere posted two more weeks meme about switch 2 emulator two week ago
>two weeks later literally from nothing to what we have now
>>
>>586967280
thanks
I may have an other issue now, the volumetrics are tanking my FPS and they look so bad
>>
>>586968412
Upgrade to liichi 91 (or 88), that fixes the issue for me and greatly improved my fps. When you upgrade make sure you delete your shader cache
>>
>>586967835
They claim 2.5x the single core IPC of the Switch 1. We're going to need recomps or a pc upgrade soon.
>>
>>586968543
I'm already on 88, I'll try 91
>>
>>586966763
Don't need cfw to run pirated games. fs can be patched and it can load up code into ram. that's all you need. patch fs to load a decrypted loose dump off the sd card and redirect romfs and save access to the sd card. it's 100% possible with the current exploits.
>>
>>586968554
I tend to disagree with the second statement there.
You have to remember that they actually generally optimize Nintendo games to run quietly and cool on their somewhat anemic hardware. The game runs quite well for what it is, but you can tell by the way that shaders are loaded and cached that they really optimized their shader pipeline. They are squeezing a lot out of their HW architecture as well. If this game was out on launch they would've sold so many more consoles.
>>
retard here, where do I get lichii 91? Are you compiling from source? do I need discord?
>>
>some faggot started naming nintendo emulators after fruit so now we will forever have faggot names for every nintendo emulator
>>
>wake up
>no new Lichii build update when I boot it up
AMD is never going to be able to play...
>>
>>586969273
Make your own fork if you don't like fruit weirdo.
>>
It was a glitch, I restarted the emulator and it's gone for now, still in 88. I switched from 8gb DRAM to 4gb but I can't tell if it was the cause
>>
>>586968986
The hardware isn't anemic anymore. The cpu at least, which is hard to emulate since everything is interpreted/recompiled from ARM to x86 in real time. There's hope with static recompilation but I don't expect my ryzen 5600 to run these games at their actual speed through an emulator even after 5 years.
>>
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me when I'm in the kokiri forest
>>
>>586969517
Vulkan truly is a miracle. Just an incredible framework. Fuck D3D, all my homies hate D3D.
>>
>>586967989
there's a limit to how much it can be optimized, but given how things are pretty experimental right now, they are bound to improve over time
>>
>>586969710
I have a 5600X on the machine I'm communicating with you through right now.
I imagine with speed hacks and optimizations you could easily see 1080p 30 before the end of the coming year. Then again, Nintendo could start nuking all this shit from orbit. Who knows.
That being said, my 12900k machine runs circles around this 5600X. I don't think I'm all that CPU bound by anything.
>>
>>586969818
Literally the only disadvantage of vulkan was that it's harder to program for but claude doesn't care about that.
>>
File: tdbcntemu.png (1.54 MB, 1577x885)
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Can any coding nerds vouch for or test this with their fork or build to get The Duskbloods CNT up and running?

https://github.com/sikoGD/playDB-CNT
>>
Does this work on AMD builds yet?
>>
>>586970475
There might be some very specific branch that can at least start it up, but for me no, it keeps crashing at the intro. Also, even with the shaders preload, there's a certain point in the opening cutscene where the game will still download 500 shaders at once anyway and crash.
>>
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>>586970081
A 2300 single core vs 2000 for the ryzen 5600, it's better but not vastly superior.
>>
Is it true Pokopia runs great start to finish? Also is it as wordy and handholdy as Dragon Quest Builders 2? I loved that game but dropped it on the prison island because it was basically a visual novel.
>>
>>586968543
where do you get 91?? i only see 88 on the github
>>
>>586970475
>>586970678
This one should work for AMD on windows: https://github.com/zortos293/Lichii/actions/runs/42259578463
>>
>>586970747
Sure, but multi-threading is a force multiplier.
That, and the benchmark you've got there looks somewhat suspect. I really doubt that the Switch 2 would draw above 45W ever, and I sincerely believe they're using a standard benchmark relying on CPU clocks because that doesn't account for overall architecture. The PS4 was not comparable to the Switch whatsoever, and the Switch 2 had the benefits of recent advances in the handheld space. This also doesn't account for the cpu cache, RAM, VRAM, and NAND Flash differences.
A PC with a pagefile on an M.2 might be as good with throughput as a switch using it's RAM. Every home PC build is slightly different, so without knowing the intricacies of your build I can't speculate further.
Operating system overhead and RAM speeds for console, as well as drivers on PC also play a very large part in all of this.
As it stands, none of this is plug-n-play, and you're likely going to need to experiment a lot. That doesn't necessarily mean that you need new hardware.
>>
>>586971508
How am I even supposed to download anything from this page
>>
>>586971508
Where do you actually download it though?

This is all I see.
>>
>>586971686
Oh, you?
You don't.
>>
>>586971686
Login with your github account to download.
>>
>>586970993
It probably runs the best of any of the S2 games. It's also pretty slow to progress and certain things are time-gated 24 hours like building houses or repairing pokemon centers.
>>
>>586971786
I'm logged in. How do I download it?
>>
>>586971887
https://github.com/zortos293/Lichii/actions/runs/42259578463/artifacts/13525008338
>>
>>586971807
Time gated is okay but what about the text? Is it a lot of reading? Can you be creative or is it like Dragon Quest builders 2 where you have to pretty much do what they tell you the entire game. Where the entire game feels like one big tutorial that never stops.
>>
>>586972012
Thank you.

Bout to test it, here's my build.

>>586895770
>>
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>>586968929
i hope someone makes it happen soon, would be great to be able to play those dumps on my switch2.
Bonus if i can overclock the switch2.
bonus bonus if i can play regular switch1 games on my switch2, then i dont need my overclocked switch1 anymore
>>
>>586972227
Yes, it should work, 9070XT here. There are still some slowdowns and visual bugs thought.
>>
>>586972227
Godspeed anon.
Also, download HWinfo, and double check your RAM speed, are you running DDR 3 or something?
>>
So Im running lichi88 for OoT and its booting but ive just got a black screen with choppy audio what do?
>>
>>586972580
Two more weeks.
>>
Trying to get "backups" working on a switch 2 but emuchads are progressing so fast it might not even be worth it
>>
>>586972814
Don't be discouraged, playing on console is highly desired and much better than fiddling with settings
>>
>>586972814
playing on a real switch2 is always worth it due to no shader stutters and other jank
>>
>>586972501
>>586972510
It's working! Though the game is basically running in slow motion, despite me getting 40 FPS. Is there any fix for that yet?
>>
>>586971382
https://github.com/zortos293/Lichii/actions/workflows/release-binaries.yml here
>>
>>586973161
Same for me, it at least starts, but it doesn't run well.
>>
>>586973049
Didn't some emulators like Dolphin erase shader stutter?
>>
>>586973161
>>586973225
If you use the dynamic FPS fix, it will run. It will be at about 25-30 FPS, but hey, better than not being able to play right?
>>
>>586973161
I would start by restarting your PC.
Seriously double check your xmp settings, your RAM is crazy slow.
Also, make sure that the per game settings are enabled and be patient as the shaders load. You'll be flying through the Deku tree in no time.
>>
>>586973161
Right click on the game>Configure Game> Add-Ons, and make sure to check Dynamic FPS by Dark.
>>
>>586973161
You're not running in DOCKED mode.
Click on handheld to change to DOCKED before re-launching the game.
Enjoy!
>>
>>586973573
yes by emulating the entire shader pipeline itself which is incredibly taxing for your GPU.
Mind you that was for the Gamecube/Wii which had a much simpler shader pipeline than the switch2 has, so i dont think modern GPUs could run a switch2 ubershader
>>
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>>586973968
Speccy is probably just lying. NTA but mine says this for my RAM but Im using a https://www.amazon.com/dp/B09QS2K59B?, which isn't top of the line maxed out RAM sure, but it should certainly be faster than 2394mhz.
>>
>>586973968
How do you do that? Forgive me, I'm not very savvy in tech. My older brother built this PC for me.
>>586974128
Thanks!
>>586974134
I didn't even notice. Thanks for pointing that out. Do you recommend Fast or Accurate?
>>
>>586974603
Fast.
>>
Damn on my PC it runs flawlessly n the dungeons, such a shame it's still stuttering like hell when outside. I guess within a month it will be fixed
>>
>>586974867
Thanks. Interestingly, I'm in the Deku Tree and I'm getting 55-60 FPS when it's not compiling shaders, but outsid,e it's low 30s. Is that normal?
>>
>>586975098
Yep. That's the experience right now.
>>
>>586975241
Gotcha. Wonder when that will be fixed.
>>
you guys did download the FE DLC1, right? I think most people didn't notice it was available
>>
>>586973968
2993 is not "crazy slow." Speccy shows half the effective speed, so its actually 6000.
>>
>>586975423
Every single day it's gotten better. By the end of next week you'll be playing as CJ from San Andreas.
>>
So for years, I actually never found Navi that annoying in the original. The little text boxes she has genuinely feels like
>Focus, M
when you do anything. Like what the fuck?
>>
>>586975507
Does it work? Some people say DLCs do not work currently.
>>
>>586975583
Ah I see.
That's why Speccy is trash.
Get HWinfo.
>>
>>586975832
Glow also works.
https://github.com/turkaysoft/glow
>>
On the bright side, this game helped me discover Ive been running my RAM at an underclocked speed and bottlenecking my CPU this entire time.
>>
Has anyone made a shader install? It doesn't bother me that much, it's cool that the games been out for less than 72 hours, and I can still play it. Just wondering.
>>
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>>586975708
>Link... The Ballas have gained territory inside my body...
>>
>>586976447
I did, it's still stuttering like hell. Haven't tried without so I can't tell the difference
>>
I literally only want to play because of the novelty of emulating a switch 2 game start to finish.
>>
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>>586975832
HWinfo does that too.
>>
>>586976536
lmao
>>
>>586977187
I'm playing it because I fucking hate all of the big 3 publishers. But especially Nintendo.
>>
>>586973573
Actually, no. You still get major stutters in Dolphin if you have an nvidia card.

But what they're doing, ubershaders, isn't really feasible with emulating hardware with programmable shaders.
>>
9060xt bros how are we looking?
>>
Looks like a nuke just went off in Hyrule lmao
>>
What's the best branch for OOT rn?
>>
>>586978098
TACTICAL NUKE, INCOMING
>>
kirby air riders doko?
>>
>>586978437
chuds are too busy with oot because they must "mock shitendo" so they don't bother with the good games
>>
>>586976536
>>
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>>586978538
as expected..
>>
>>586977247
Yes, but it also is superior in almost every other way. I just needed an excuse to bring you up to speed.
Also
>1t
Fucking nice.
>>
I'm waiting for Bananza despite not even wanting to play it.
>>
>>586972117
i played builders 2 recently and that very much isn't how the game works, idk what you played
anyway there's no actual blueprints in pokopia if that's what you're referring to, though there's something like that where you don't get to build anything at all, you just provide materials (which so far aren't even the actual blocks) and a group of mons that will do everything by themselves, with the time gating thing the other anon said. I'd say that it's optional, but i feel like it's the most reliable way to progress through the "story" (cause so far there's no main island like in builders 2, it's actually more like builders 1 where you go from place to place to solve issues, though you can go to and from at any time)
>>
Oh shit the gloom is back
>>
Anyone have any clue what this red flashing thing is?
>>
>>586978758
Not that anon, anon.
I always used HWI.
1 Terabyte, more than enough to store anything that matters.
>>
>>586975768
it's funny you say this when people shat on Navi for almost 3 decades for that exact reason
i also was never bothered by it, same as the other companions (sex with fi)
>>
It's safe to assume these guys and clanks hit a barrier they were not expecting?
>>
Does does Pokemon ZA run? Do I need a special branch for it?
>>
>>586978963
NTA but that kind of game design freaks me out. I was doing fine because the missions were like "keep building this initial area and attract more pokemon to it, maybe use this hint you found around this place to make its home here to keep the population growing". That was perfectly fine. But then some spawns took way more time than I was expecting and the building, growing started to not be immediate. Waiting a whole day when I only have 1 pokemon that builds shit? and then the game told me "hey maybe move into a different zone bro, it doesn't matter the initial hood is still barebones". I literally don't even know how to keep progressing at an actually feel good pace.
>>
>>586979474
Correct, MKW's race demos aren't deterministic. Thanks to REA and Ghidra, now they ARE. So far Peach Stadium turned out to be the most intensive demo, so hitch removal is focused towards that demo.
>>
>>586978963
>i played builders 2 recently and that very much isn't how the game works
How does it not? The game very much tells you every single step how to play and what to do. You can never just play and explore and figure out shit for you own. The game handholds you from start to finish. Even on the main island the game tells you to build this and that. The only time you can freely play is when exploring the island and bringing loot home and then building your own shit. But almost everything has to be unlocked trough the story so you want to continue the story before getting creative on the main island.
>>
>>586977247
>>586978758
>>586979312
Sorry, I was referring to the "Command Rate" of his RAM. Mine won't OC from 5600 to 5800 or 6000 reliably, and can only do 2T CR.
>>
xenoblade 3
totk
botw
animal crossing
mario party jamboREEEEEEEEEEEEEEEEEEEE
>>
Gotta be honest y'all, I'm not impressed so far. I just made it to Kakariko, and I mean, it's just the N64 original, but prettier. I've already played it.
>>
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Zortos posted the settings he uses for his builds in his discord, figured they might help someone up here
>>
>>586980703
>it's just the N64 original, but prettier
everyone knew that already
they literally said it was a 1:1 remake
>>
>>586980401
again idk what you played, the game just tells you how to do some shit, it doesn't force your hand at all outside of blueprints, which are just big builds so that you have the npcs build stuff for you.
I very much didn't feel constrained or anything, the game just says "hey i need a room with this in it" and you just do whatever you want after that. If following instructions exactly is where you stop at it's your own fault, and if you didn't want no instructions at all then this series (including pokopia) is not for you
>>
https://github.com/zortos293/Lichii/releases
Build 93 is out
Fixes a lot of AMD stuff
>>
>>586968929
Had no idea, good to know. Do the games run just fine? I'm mainly asking because I remember running into slowdown issues with read speeds on my (temporary) emuNAND S1 and then I got rid of the emuNAND. I believe S2 has faster SD reads due to the express technology so it's probably a non-issue. I haven't been keeping tabs on the actual hardware, just the emulator stuff.
>>
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>Emulate Ocarina demake
>Jump in the water
>[BUILDING SHADERS INTENSIFIES]
>Throw a Deku Nut
>BSoD noises
>>
>>586968929
>back to the very early days of switch 1 piracy when people would pirate games by overriding other games with layeredfs
we've come full circle
>>
>>586969273
I like it more than "shadPS4" or "bachata" whatever the fuck, actually retarded and gay.
>>
>>586982416
Works fine on my Nintendo Switch 2 console.
>>
>>586980713
holy shit ive been fucking around with settings all day and this did it. If you werent a worthless tranny id suck your dick
>>
>>586982194
>Had no idea
ye switch 1 has basically been completely busted open even if it never got any proper cfw. Even systems that have the hardware vuln fixed can still just use another one via modchips and get full access anyway
>Do the games run just fine?
it all depends on sd card speeds. Fastest is the internal memory, and you probably had issues on your emunand because of that, and/or because of how the emunand was made (there's different ways to make one, some came about later down the line). Then again, i never made one cause fuck playing online, but yeah games work just as they do when legit
>>
Buil 93 still crashing after initial cutscene on AMD
>>
>>586969273
>screeching at fruit
do americans really?
>>
>>586979973
Bullseye! I am very smart!
>>
File: 1768426258833350.png (2.29 MB, 1280x798)
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How do I report bugs to Zortos?
OOT is running decent in Intel graphics as of build 93 except for certain assets rendering like this and tree leaves constantly flashing.
>>
>>586981027
>the game just says "hey i need a room with this in it" and you just do whatever you want after that.
More like you read three minutes of dialog over you having to do something absurdly easy like building a toilet, then you build a toilet, then you read another 2 minutes of dialog over having finished building the toilet. Then you go to the next quest giver and read another two minutes dialog over a baby level task, then you do the task, then you read another two minutes of dialog when you finish the baby task. Then you go to the next quest giver... and so on and on. On the prison island it's pretty much a pure movie game.
>>
>>586980713
>>586982974
Just OoT or all games?
>>
File: 1768699601232413.png (2.44 MB, 1602x977)
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>>586983970
use a save state
>>
>>586984551
>Intel graphics
Shalom
>>
>>586985196
shalom njudean
>>
>>586984882
>red, blue, and purple chalk
this is such bullshit. If they have dyes in those colors why don't they use them more often and only use green? Also what if the chalk comes from ground up rupees, they just have 50s laying around to grind up? wtf
>>
https://github.com/xFractals/pokopia-native/releases
tried this, performance is about the same as emulating it but loading times are a million times faster
>>
hmm, got it running but its pushing my little shitbox to the limit. guess ill wait till new years and see if this shit gets optimized.
>>
>>586984882
where do i get one
>>
>>586978098
Nigga, that's the Majora's Mask remake
>>
>>586985534
maybe they like green clothing because it looks more natural
>>586985960
were included here https://gofile.io/d/NE36WFvo right click in open save data location
>>
How long until I can mod in adult Link fucking Saria?
>>
>>586966354
Ok I figured it out. On linux you dont need nx2_switches.txt. Instead launch the emulator with the environment variable EDEN_NX2_PRELOAD_ALL_PIPELINES=1 set
>>
>>586982974
Why so fake bro? Just say "thanks this worked" like a normal human being
>>
>>586987750
Zoomers don't know how to be genuine. That's why they always have to throw a joke or insult into something.
>>
>>586988074
That's millennials.
>>
>>586987750
he's a kid larping as what he thinks 4chan was like 15 years ago
>>
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>>586964951
>>586966354
>>586987610
Can anyone help me with this in Windows? I have nx2_switches.txt like this on eden and lichii folder
>>
>586987750
>586988074
>586988330
>586988336
Is this like, all projection or what?
Adults generally don't waste time making gross generalizations about anonymous internet posters.
If his comment upset you then go back to r*ddit.
It is in fact a part of our site culture to hurl insults. You worthless trannies.
>oomer nonsense
kys yourself.
>>
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Shaddermaxxing
>>
There's a 1.1.1 and a 2.0 version of OoT .nup, which one should I use?
>>
>>586965927
only one that's given me solid 30FPS on Linux with an RTX 3060 and i5-13500 is Lichii build 93
>>
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>>586989583
>Is this like, all projection or what?
>Adults generally don't waste time making gross generalizations about anonymous internet posters.
>If his comment upset you then go back to r*ddit.
It is in fact a part of our site culture to hurl insults. >You worthless trannies.
>>
>>586989583
>>586990287
mentally ill samefag schizo
>>
>>586990287
oh fuck how did you get this pic of me...
You better delete that shit NOW!
>>
So is this still the current best OOT fork for NVIDIA?
>>
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>>586990578
u mad
>>
>>586990734
the main repo merged with fritzi's updates
>>
>>586990845
is this up somewhere? I'm too dumb to know how to merge anything
>>
>>586990948
https://github.com/zortos293/Lichii/releases
basically just download lichii from the main repo
>>
>>586965927
I get 60 fps when not compiling shaders on mkw with eglantine build 212 with 7800x3d 9070xt linux
>>
>>586962901
>cpu fans
Imagine not having a comfy fan curve that never ramps up while maintaining cool temps
>>
>>586991021
Ok I got build 93, how do I merge fritzi's updates?
>>
>>586991271
it's already merged sm h, just extract it on a different folder.
>>
>>586991378
Oh. Thanks!
>>
>>586989583
>>586990287
the site culture is hurling insults at retards who post stupid shit and telling them to fuck off, anon posted something genuinely helpful and you're behaving like underage spergs
I hope you die when you get drafted to fight for israel
>>
>>586966039
> Already merged AND reverted
It's ogre
>>
>>586991671
Never fighting for Israel, I mocked him. Die mad about it.
>>
>>586991959
you won't get to choose subhuman
>>
>>586992115
I'd love to see them try, kike. :)
>>
>>586981027
stop being dishonest, anon. You take literally two steps and spend 10 minutes reading and rinse and repeat for 60 hours.
>>
>>586992271
the faster you get yourself killed the better :)
>>
Repeat Lichii Fritzi ten times fast.
>>
File: oot invis.png (2.12 MB, 1846x1008)
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How do I fix this? Game runs perfectly other than this. Lot of things invisible, the boulders blocking the Goron City shortcut, the doorways in the lost woods, some walls in the deku tree, Kokiri houses. I've deleted my shader cache and tried different versions. No change.
>>
>>586984571
>>586992357
>characters talking in a videogame means you're literally held at gunpoint and can NEVER do what you want
and i'm dishonest, sure
as i said, i played the game in june and i very much don't remember it being any way like you described it, i just remember building shit, exploring and whatever else. Then again, i don't have difficulty reading preschool level dialogue so maybe that's why i didn't feel it
>>
>>586979320
If you like Navi's Japanese voice and want to hear her make sex and moaning sounds, play Majikoi S, and Grisaia.
>>
where the fuck do the OOT shaders go for Lichii? appdata doesn't have a lichii folder
>>
>>586991671
Tranny meltie
>>
>>586993416
>don't remember it being any way like you described it
Yeah that's dishonest as fuck to say Dragon Quest Builders 2 doesn't have an absurd amount of dialogue. And nothing of it is interesting, all preschool level garbage like you said. Literally every single step of the story the game holds your hand for 60 hours.
>>
>>586994054
I'm not the one posting disgusting trannies shartyfag
>>
>>586993848
Just right click on the game in the gui and click on open shader folder.
>>
>>586993848
I found instructions here
https://emulation.gametechwiki.com/index.php/Shader_caches
>Add EDEN_NX2_PRELOAD_ALL_PIPELINES=1 to the bottom of your nx2_switches.txt.
>Right click the game in Eglantine's game list and click Open Transferable Pipeline Cache and copy/paste the .bin file. (Or go to %appdata%\eden\cache\shader\GAME_TITLE_ID_HERE if you prefer to grab it manually).
>>
cmon guys, no totk and botw in a week?
>>
>>586994209
>soŷfag
Try again faggot. QA won.
>>
>>586994065
>Yeah that's dishonest as fuck to say Dragon Quest Builders 2 doesn't have an absurd amount of dialogue.
good thing i never said the opposite then. And even then, as i said i didn't feel it at all, as i was engrossed in the gameplay itself
>Literally every single step of the story the game holds your hand for 60 hours.
so your issue is that the game tells you where to go?
>>
>>586993848
A Link to the Shaders Boss?
>>
Tons of links
aHR0cHM6Ly9wYXN0ZWJpbi5jb20vVHhlc0FHeWMK
>>
>>586995756
>so your issue is that the game tells you where to go
Yes. Dragon Quest Builders 2 plays like if you had a minutes of dialogue every time you put a Tetris block down.
>>
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DLSS5 looking sharp
>>
>>586994860
thanks, king.
>>
>>586996137
idk what to say anon, didn't feel like that to me at all
>>
>>586996205
which lord of the rings film is this?
>>
>>586996205
Get new material or learn to dig a little to refine the joke.
>>
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We killed him
>>
>>586997039
ur welcum
>>
>>586997039
The sooner the better. The soul of the company died with Iwata
>>
>>586996050
>new dump of wonder ns2e
TYSM ANON!
>>
well shit its looks like being a ramlet will be my gatekeeper for oot. my old ass cpu/gpu seem to handle it fine, its just those ram spikes between entering new areas that make it shit the bed.
>>
>>586996050
or you could just post the fucking link
https://pastebin.com/TxesAGyc
>>
>>586997435
how much of a ramlet are you?
I have 16gb and I don't think it's that bad (for a experimental emulator, that is)
>>
R5 3600, RX580 and 16gb of ram here. I still want to play Mario Kart World. I was getting 30fps almost all time in Eglantine 212 build, but for some reason it started to crash. Any hints?
>>
"set asynchronous shader compilation: ON"

Where the fuck are these options in the configuration? don't see it anywhere?
>>
>>586997595
16gb too, but for me its very stuttery and hovers around 15 gig usage just screwing around in kokiri forest. any little thing that makes my memory jump up half a gig more makes it crash completely
>>
>>586998096
This is why people make fun of you.
It is in the settings. You need to learn how to read.
>>
>>586998096
in the graphics tab
>>
Lichii or Eden for Switch 1 games?
>>
>>586998440
eden ofc
>>
>>586998259
ty!
>>
does lichii have an issue with cutscene audio voices? anyone know a fix im playing FE on build 82 and everything else is pretty good
>>
>>586997223
Wait a minute... 3.3G? That's a suspiciously short filesize.
>>
>>586998564
works on eglantine 212
>>
The latest build is damn good for OoT.
Intel Core i7-14650HX
RTX 5060
16gb ram
It runs at a solid 40fps for me everywhere. Only issue is the flickering during some cutscenes
>>
>>586998834
Probably the switch 1 version
>>
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>>586998259
that option doesn't show up for mine at all? what?
>>
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>>586999370
go to extra
mine was in a tab called ext graphics
>>
>>586999056
RIP
>>
>>586999370
in lichii it's on by default on extras
>>
Getting like 30-40 FPS on average with a 7800x3D and rtx 5080. Are there lichii settings I’m missing or something? I’ve seen people get up to 80
>>
>>586999542
>>586999650
Thank you. Got it now!
>>
>>586994860
What about linux? I am using the appimage and it doesn't come with the nx2_switches.txt file. Do I just skip that part and paste the .bin files?
>>
just wait a fucking week and the emulators will be done retards
>>
>>587000390
Seeing the improvement first hand day by day is its own kind of experience.
>>
>>587000390
this >>587000546
the journey is what matters
>>
>>587000110
add it to your environment variables
>>
it sucks that the emulators were getting better for all games at same time and then oot dropped and all the development went there and stopped for the other games, I want fsr 4 and 60 fps on fire emblem, that's all
>>
>>587000631
Thanks.
>>
>>587000695
then do it yourself
>>
What's the newest build for an AMD rig?
>>
>>587000831
On the Lichii GitHub.
>>
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>>586998564
>>586998865
ill use eglantine if i have to. Just wondering if anyone else is having the same issue with lichii
>>
>>587000886
Can you send me a link?
>>
>>587000695
Is this actually realistic? Shouldn't if one game gets improved every game get a bit improved?
>>
amazing, thanks for the links now there's only 5 left:
>Animal Crossing: New Horizons - Nintendo Switch 2 Edition
>Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV
>The Legend of Zelda: Breath of the Wild - Nintendo Switch 2 Edition
>The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition
>Xenoblade Chronicles 3 - Nintendo Switch 2 Edition
>>
>>586991021
>>587000983
>>
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Okay so I got it working on my AMD machine but the shaders aren't working from >>586961571 its a huge stutter mess
>>
Is it an enjoyable experience for Nvidia cards yet or should I wait another week?
>>
>>586965107
%appdata%\eden\cache\shader or the equivalent path inside the emulator\user folder if you are using portable
>>
Is this accurate?
>>
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>>586968408
That was me and I wasn't being ironic
>>
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speaking of shaders, does every emulator builds his own shaders? I'm trying the same game on different emulators and even though i know they're all sharing the same user folders they each have their shader building phase
>>
File: 1749081726209394.gif (1.99 MB, 400x400)
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>the fucking nuclear blast of light in kokiri forest
>>
>>586969118
Artifacts. You need to login btw
https://github.com/zortos293/Lichii/actions/workflows/release-binaries.yml
>>
>>586968408
hopeCHADS and waitCHADS win again
>>
did anyone bother with getting all fire emblem shaders?
>>
I hate to link Reddit, but

https://www.reddit.com/r/SwitchPirates2/comments/1xp8pra/shader_cache_for_zelda_oot/
>>
>>587002996
Keeup up, Fritzi just released v3:
https://github.com/Frizti/Lichii/releases
Linux build here:
https://github.com/pep287/Lichii/actions
>>
>>587003075
These don't work for me the shaders just keep building during gameplay and stutter is still there
>>
>tfw don't want to start the game because of seven minutes shader compiling
>>
>>586980713
literally the same as mine minus FSR lol
>>
>>587003075
funny seeing those posts with people saying they got hacked, they're downloading .exes from shady sources on the internet and running them without a firewall and an antivirus
>>
>>586961571
Is my game still suppose to be loading only 2097 shaders or did I mess up?
>>
>>586968408
Really wish I could go back in time to find the copium posts I used to get from bait threads stating "ETA on Yuzu2?" and a swarm of "literally cannot be cracked" posts followed
>>
Some people say you need to add # to the txt others say you don't which is it
>>
>>587004735
22769
>>
>>586960538
Switch 2 ROMs, updated
https://pastebin.com/FS6SMsYW
>>
>>587004852
Fuck me, does this look right? Maybe I put the bins in the wrong folder.
>>
>>587005217
yes

Right click the game in Eglantine's game list and click Open Transferable Pipeline Cache
>>
>>587005349
>Eglantine
Ohh....I'm using Lichii, I do have Eglant so thanks, I'll switch to see what happens
>>
OoT recomp, no idea how it runs
https://github.com/sostenesfreitas/ocarina-recomp/
>>
Is there a setting or something I can twist in Eglantine so it doesn't auto-skip cutscenes in Fire Emblem? It seems to compile shaders in a slightly smoother way than the eden based forks, but obviously I can't play the game without the cutscenes. Also it's hilarious there have now been two fuckers who tried making fire emblem forks and gave up on it.
>>
>>587002186
Runs just fine for me around 30-60 FPS depending on the area, and some graphics artifacts. I expect everything to be cleaned up in a week.
>>
>>587005513
The shaders are for Lichii, instructions are the same.
>>
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>>587005572
>74 kb exe
>>
>>587000390
No?
>>
>>587002810
Yes, Lichii runs it pretty great now
>>
>>587006246
Looks like it was a .bat that set everything up but the author replaced with a .exe because people were scared (?)
>>
>>587005572
>favela monkey language
No. No, thank you.
>>
The stutter basically kills all my drive to play. It freezes the whole gameplay for like 5-10 seconds. The shader cache posted doesn't work with latest builds
>>
>>587006481
you are running favela monkey emulators
>>
>>587006385
>Everything is in spanish, even the recomp
Oh no no no I'll wait for a non ESL version
>>
is there still no way for the emulator to recognize the dlc inside the nup file?
>>
>>587006246
don't be a coward
>>
>>587007095
Have you seen the prices of computer parts?
>>
>>587006246
that's an infostealer
>>
What you guys think about ocarina recomp? It's all over Twitter now
>>
>>587007471
read the posts above, retard
>>
>>587006535
>The shader cache posted doesn't work with latest builds
works on my machine, skill issue
>>
>>587007561
I downloaded it, have fun because I'm poor.
>>
>>587005971
do not use PGO, MSVC has the correct stuff needed to not skip AV1 video stuff. The hilarious part is that Eglantine has figured out most the Fire Emblem bugs in the comments etc but they haven't sit to fix any of it. It's really sad no one cares about Fire Emblem when it is almost perfect.
>>
>>587005572
I can't trust this, it being such a small .exe is sus, see other recomps for reference.
>>
>>587007743
Kai Cenat is bad marketing for the game
>>
>>587007658
I get the shader compile screen as if it does something but then after it's done the shaders are still loading and the cache size didn't go up.
>>
>>587007743
NTA, so which emulator runs FW the best?
>>
>>587007997
Eglantine 212 for sure is the best right now. You should only face performance drops at the crowded spots in the cities, from 194 the minor frame drops you might have face in maps have been much better. The battles themselves were pretty much perfect since early builds. No sound glitches, now slowdown in the talking segments and no problems with the cutscenes, provide you use the MSVC builds as the Stable PGO ones that apparently should perform better (even if no cutscene is involved I didn't experience any major gain) are bugged.
>>
>>587007997
eglantine 212 runs it flawlessly
>>
>>586996050
>>586997223
This shit is just the Switch 1 version again. We're never gonna get a proper redump of it.
>>
>>587008202
>>587008224
Thank you, I will test how it runs on my system when I finish downloading it
>>
>>587008313
if it helps you, it works on my poor ass 8600g/32Gb. The performance issues I mentioned are present on some pre-212 builds for high specs users so it isn't hardware related. It did improve a bit but they haven't closed those issues
>>
Is there a known way to stop the texture flickering/flashing other than "wait for a fix"? I'm on the latest frizti (v3) with a 4080S 9800X3D, game actually runs almost flawlessly with the boosts this guy made.
>>
File deleted.
>>587006170
thanks babe
>>
Eglantine sounds like an act where some guy cums on another guy's cock. Am I the only one who thinks that?
>>
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>>586994237
>>586994860
It doesn't work
>>
>>587009329
try this
https://www.reddit.com/r/SwitchPirates2/comments/1xptqkr/liichi_93_vs_fritzi_v3/

Make sure you're using https://github.com/zortos293/Lichii/releases
>>
daily check in to ask are we there yet
>>
>>587009150
It sounds like fancy eggnog
>>
>>587008572
same problem, this is the last bug that bothers me
>>
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>>586978538
>chuds

What do you think you're doing here resetera denizen?
>>
>>587007818
it's just a installer in python
>>
>>587011379
Why don't you test it out for us it's just a installer :) Show pics
>>
OoT remake was started, released, and emulated before zelda64recomp released their PC port. It sucks they announced it and then did nothing.
>>
>>587011595
I did, it's shit. Doesn't run any better than emulators.
>>
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>>587010447
Ok, this is weird. I'm on build 93 of Liichi, running in portable mode with the user folder. I moved the whole Liichi folder to my other HDD, and for some reason, it's loading different shaders now? I just deleted the entire cache folder, tried again, and the exact same thing happens
What is going on here?
>>
>>587012330
It probably invalidated the shaders you had and is loading only the ones it compiled in your last run.
>>
>>586978538
there hasn't been a good kirby game since crystal shards THOUGH
>>
>>587003075
How do you install these with Lichi?
>>
>>587012765
Imagine if someone already answered this ITT
>>
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>>587012450
Any ideas on what I can do? I've already tried deleting everything. I mean, it doesn't really matter because I only use this for oot, but those shaders are still showing up in that amount, and not like this >>587008868
>>
>>587013462
Actually read >>586994860 this and make sure you're doing everything it says.
>>
>>587013462
are you placing the shader in the right place? does it ask to replace files?
if yes, then you probably out of luck, dunno if they are vendor specific but it could be that Nvidia shaders don't work on AMD or something like that
>>
>>587013236
I can't find an answer for it. So if you could just like reply to that so I could, I'd appreciate it.
>>
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The answer was literally just linked. I hate low IQ /v/ermins.
>>
>>587014134
Assuming you're referring to this

>>587010447
That doesn't answer how I'm supposed to do this.
>>
>>587014216
I'll put you out of your misery >>587013731
>>
does the switch 2 support hdr?
does lichi?
>>
>>587014386
I guess I'm confused like that anon, because I followed the instructions, but opening Lichi it's still building shaders, and gave me this.
>>
>>587014881
And just so you can see.
>>
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Just tried nxbrew's rom and emulator for OoT but it's extremely glitchy, what am I doing wrong?
>>
It's pointless to share shaders now, the pipeline is being modified with nearly every build lol
Either use the build the person compiled the shaders with or don't bother.
>>
>>587015093
Forgot image. But actually this works better.
>>
>>587015139
you didn't even mention which emulator
anyway, get it from github, not some outdated build from some sketchy place
>>
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>>587013731
I did everything as I should. In fact, it's way more convenient doing it with the user folder than having everything mixed up in AppData, but I'm still having the same issue
>>587013759
>are you placing the shader in the right place? does it ask to replace files?
yes
>dunno if they are vendor specific but it could be that Nvidia shaders don't work on AMD or something like that
I was thinking about that, shaders made with an Nvidia GPU probably wouldn't work with AMD anyway. Even so, it catches my attention to see that it tries to compile 1707 shaders again, and it's not doing it from scratch, even though I re-copied all the emulator files into a new folder along with a new user folder, and there is no eden folder in AppData
So it might be on my end too. I'll keep trying and I'll let you guys know if anything comes up. It'd be good to know if anyone else with AMD hardware has these issues. By the way, the same thing happened to me with these mk world shaders https://buzzheavier.com/yqn9y52ko1en
>>587015367
I had those other files, but I deleted them all since I saw there was no change, I’ll put them back to see if that improves things.
>>
Thoughts?
https://github.com/NotRexed/Hookshot
>>
>>587015556
Glad it's not just me
>>
>>587015387
>you didn't even mention which emulator
Eglantine Selevet Legend of Zelda꞉ Ocarina of Time
It's the one nxbrew links on the game page
>anyway, get it from github, not some outdated build from some sketchy place
We're past the sekrit klub phase and there's an actual github rather than random links? Sweet
>>
>>587015662
>Eglantine Selevet Legend of Zelda꞉ Ocarina of Time
that says nothing
>We're past the sekrit klub phase and there's an actual github rather than random links? Sweet
since the beginning, these random builds were just shitty hacks

these are the best for oot
https://github.com/zortos293/Lichii/
https://github.com/Frizti/Lichii/
>>
>>587015789
bless you anon, had a really shitty week and didn't have the brain power to properly keep up
will that work for other switch 2 games, or are there other optimized forks for each game?
>>
>>587014881
>>587015636
Yeah, I was noticing that you even have the same number of shaders
Maybe it's like >>587013759 said, that Nvidia shaders are incompatible with AMD
>>
>>587015556
>>587015967
See >>587015284
>>
>>587015967
>Nvidia shaders are incompatible with AMD
Wasn't that the case for Switch 1 too?
>>
>>587015967
should've said you were using AMD earlier, though I had a hunch.
>>
>>587015946
They will, but main Eglantine is probably best for that since it's not focusing on a single game specifically.
>>
Which build is better for AMD fritzi or zoro
>>
>>586961571
I don't have that file on Litchi.
>>
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>>587015387
Definitely better, though it's still a bit glitchy and quite stuttery. Oh well, I'm definitely not in a hurry to play it, can wait for the emulator to get better
>>
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Is there any fix for disappearing foliage when you get close? Both emulators still have this issue.
>>
>>587015595
anyone tested this? I still feel it's too early for recomps but this seems actually properly documented (?)
>>
How many shaders does this game have? I added the pack earlier in the thread and it loaded 24k, now its at 28k and its STILL compiling new shaders every few steps
I swear its like my shaders are being unloaded/forgotten even though the disk usage keeps increasing
>>
New decomp dropped
https://github.com/NotRexed/Hookshot
>>
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>THERE'S NO GUARANTEE SHADERS WILL WORK IN BUILDS THEY WEREN'T COMPILED FOR.
>>
If playing TotK weeks before it released, is that grabbing shaders from other people will in most cases fuck your shit up, even worse than letting the game compile its own
>>
>>587017682
There must be some bug with shader creation. Because it's exactly like this for me as well. Shaders just keep getting created.
>>
>>587017831
most of these issues would be solved if all the poorfag monkeys in these threads just fucked off for 2 weeks and let the adults finish workshoping a stable emu
>>
>>587018220
i think thread quality would improve if you broke your computer and went outside so shut up
>>
>>587018837
nah, he's right.
>>
>>587015789
Selevet is the best build and the only one that has reduced fog but go on with your 30fps(+framegen+anime4k+dynamicfps+L+ratio) builds with a cum filter
>>
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>>587018909
>check it out
>framegen by default
what did he mean by this
>>
>>587019115
and fog was fixed a day ago in basically anything lol
not even hating on selevet, but it just don't have the optimizations the others do
>>
>>587015789
https://github.com/Frizti/Lichii/releases
Frizti v3 is an option too but I'm a idiot and also I don't think he released v3 yet
>>
>>587019115
That's build 10 you retard it's not even released yet.
>>587019246
The entire point is that you don't want anti soul gas to begin with. It's been running at 60fps since day -1
>>
stop bothering with emulators stupid faggots
go play the recomp versions
https://github.com/NotRexed/Hookshot
https://github.com/NotRexed/Hookshot
https://github.com/NotRexed/Hookshot
https://github.com/NotRexed/Hookshot
https://github.com/NotRexed/Hookshot
https://github.com/NotRexed/Hookshot
>>
>>587020162
Do not waste your time on this google gemini aahhh wrapper
>>
>>587018909
>Selevet
Just tried it, I get 24fps on it (build 9) vs 40fps on the same scene on Lichii 93, same settings. It seems to be aiming low end builds so dunno if my PC isn't "low end" enough lol
>>
>>587020457
I get 60fps, your PC is just even lower end. Something aiming for low end does not mean it's only for low end PCs. That's just not how tech works.
>>
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>>587019447
lol

>>587020457
lmao even
>>
>>587020162
wtf is a recomp
>>
>>587002943
Yeah wtf is that bug or what.
>>
Is it just me or are Navi's constant remarks after you do anything starting to sound a little too "Focus, M." -centric. It's a bit offputting
>>
>>587020621
grats, I don't. He aims for Zen fucking 3 and a 3050 lmao
>>
>>587020759
Not only do you have access to google, but also to AI for these types of questions, you STILL choose to remain ignorant and lazy. Amazing.
>>
>>587020923
Yeah clearly way above your specs. Can't even run lichii 93 at 60 lmao
>>
>load the 22k shaders thing
>STILL getting shader loading stutters

???????
>>
>>587021568
fell for it again award
>>
A "new" emulator has just hit
GO GO GO
https://gitlab.com/nemyu-emulator/nemyu/-/releases
>>
>>587021691
>Fixes ported from Lichii (zortos293, Frizti, Hydro74000, tibzejoker), Eglantine, Selevet, Orchid, Anka, heydemoura's EglantinePS5

HE'S GOING ALL OUT
>>
>>587021691
HOW MANY
FUCKING
(emus)
DO WE NEED
>>
>>587021568
see >>587015284
>>
>>587021691
Tried it on my AMD system and it crashes after talking to Saria
>>
>>587015284
>Either use the build the person compiled the shaders with
and that is?
>>
>>587021691
liichi fritz v3 seems to be the best one for me
I don't want more...
>>
>>587021345
Nah, I have a 7600 and a 5060. His shit just has PGO for Zen 3 and must be doing something else to run on low VRAM. It even comes at 0.5x in handheld, ffs.
>>
I can deal with the graphics glitches I just can't deal with the game fucking pausing for like 15 seconds to load shaders
>>
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>>587022038
>>
>>587021691
Yeah I just tried it, it's shit, probably meant for AMDorks.
>>
>>587021691
Not new, just not great. At least it wasn't, lemme see
>>
>>587022038
If you mean the OoT one, wiki says it's Lichii 86
>>
>>587022405
What emulator doesn't have shader stutter because it's driving me crazy on my 9800x3d+5080
>>
>>587022694
All of them have some amount of stutter, use async shader comp or try the shaders shared above. I don't get that much stuttering personally on Frizti V3 (the best atm probably).
If you want no stutter wait for a recomp that precompiles the GPU shaders, there already exists a proof of concept.
>>
hookshot bros how’s it performing?
>>
>>587022871
I saw reddit saying that it basically includes no precompiled shaders as well as having multiple graphical glitches, so you have stuttering as well as worse graphics. Guy probably just rushed the recomp for the clout.
>>
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>>587022534
Not so great for OoT, shading kind of flickers and fps isn't so good as latest Lichii.
>>
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>>587023241
>>
>>587022851
can you upload your shader cache?
>>
recomp = infostealer
emulator that is not lichii or eden = infostealer
random links with "secret emulator builds" = infostealer
>>
I'm gonna be honest other then my problems with ai (won't get into that here cause rule 8) it feels kinda gross to do this to a game that just came out. This game is not a quick cash grab, so much love and energy was put into this, remaking and improving upon everything about this game, a game that many already consider to be one of the best games every made and in now somehow even batter(seriously i don't think they could have done any better, they changed a fair bit, but kept what should be kept). I think any pirating or decomping publicly should have only taken place at least after Christmas, doing it this quick kinda feels disrespectful, but that's just my opinion, you can disagree with me if you want.
>>
>>587023241
now that's spooky, would be great if it was here during halloween
>>
>>587023518
thread is already moving fast enough as is, you don't need to copypaste bait from /v/
>>
>>587023518
You don't owe respect to corporations. I fully expect the same to happen to GTA VI just at a much faster pace if they manage to dump it. I expect that to be a complete shitshow.
>>
>>587023518
kill yourself
>>
>>587023518
just say you're gay and be done with it, anon
no need to write a whole blog about it
>>
>>587023098
Once they add precomp it should be way better than emulators. This shader freezing bullshit is why I hate emulators I don't want to play through the whole game to see every shader just give me that shit.
>>
OoT
30582 shaders for Frizti v3
https://buzzheavier.com/biaf388c6mc1
>>
>>587023518
emulation is full of third world smelly browns who love to steal and to vote on the rightmost possible candidates and then cry about being raped and poor, sadly
>>
>>587023518
Somewhat agree and wish more effort were put into resulating giga jew gacha than a singleplayer game with no microtransaction
>>
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>>587023518
>>587024395
>>>/v/
>>
Why don't these emulators have a "precompile all shaders" button?
>>
>>587008202
Does that version still have the cutscene skip bug?
>>
>>587024356
using these shadders just crashes the game
it didn't happen before
>>
>>587025282
on the PGO, yeah. Only their most recent experimental build included that fix but the game runs like shit there
>>
>>587025319
Did you delete the folder before? Does it crash before or after compiling? Because it could be out of VRAM
>>
>>587025194
Look up what JIT means.
Everything has to be done in real time, it cannot see ahead of time.
>>
>>587025417
to be honest, now it doesn't work at all, even if I delete everything I added
>>
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>>587025789
lol
>>
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>>587026124
Fun Fact: Microsoft retired the blue screen of death for a black/green screen of death now.
>>
where do i get games now that moo is kill
>>
>>587026768
ctrl + f roms
>>
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>>587021691
I've tested Pokopia on the new emu and so far it's
PokeDinner 2.0 (48) > Nemyu (42) > Lichii (32) = Orchid (31)

Nemyu has invisible items
Lichii looks fine
PokeDinner has missing shadows sometimes
Orchid is straight up broken
>>
>>587026768
Unironically Reddit. There's several piracy subreddits. There's always people sharing roms for clout.
>>
>>587026386
Stop beta testing windows, nerd.
The color of the death screen differs with the windows configuration and what component failed.
>>
>>587027554
It's black for WHQL and green for optional
>>
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>>587026768
learn to sail the high seas and torrent like a real pirate
>>
>>587026931
recomp is way faster than PokeDinner, but for whatever reason it doesn't have L3/R3 buttons for KB+M
>>
>install emulator to D Drive
>all the directories populate to the C drive
>run emulator anyway
>run out of memory on C drive
Also it runs kind of slow
I'm working on this shit in the morning when three more forks will be available.
I appreciate everyone working on getting it running so my broke ass can be 10 again.
>>
>>587024356
Took a half hour to load and the emulator continued to use memory on my C drive after starting the game. I appreciate the effort but I'm still going to bed.
>>
how do i stop the game from flashbanging me whiel i run around the village? using lichii v3
>>
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>>
>>587027879
recomp crashes when I try to launch it, but I'm an amdlet.
>>
>>587023961
that's insulting to us fags
>>
>>587028016
create a folder named "user" on its directory and it becomes portable, otherwise shits end in %appdata%
>>
>>587029431
Use main Lichii, that's still a problem on Frizt for some reason
>>
just got off work
are the emulators there yet to play oot with minimal issues or do i continue waiting
>>
>>587032071
most of them run the game at playable frames now but the shader stutters really kill the pacing
>>
>>587020162
can anyone upload it compiled? I am linuxfag and do not feel like setting up a whole VM or trying to make this shit build on linux via aislop
>>
>>587032445
It only runs on Windows for now
>>
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so this is the power of AMD
>>
>>587033349
it can't even run via proton? I was able to run win versions of some of these emu forks via proton just fine lol
>>
Xenonlades S2 status?
>>
>>587033392
works fine on linux
>>
hmmmm. im not new to emulation. ive redownloaded oot like 3 different times from different mirrors. when i try and launch it with the newest build of lichii on my 9800x3d 5080 rig, lichii just closes. any ideas?
>>
I've been playing Fortune's Weave on an older version of Eglantine, and moving to 212 is better in most ways, but it doesn't want to play in game movies whatsoever, to the point I get a black screen for a bit as it skips over them. Anyone have a fix?
>>
>>587037405
copy peoples settings
>>
>>587038057
that is bugged and they need to fix it
>>
>>587038208
I'll just stay on the old version then and hope they get it in the next release.
>>
>>587038306
try using the cpu to load videos
>>
>>586968412
This issue still persists on the latest build.
>>
>>587038527
If you mean changing vulkan that just gives me a crash. Can't see any other cpu setting
>>
>>587038840
there's an option for cpu and gpu decode for videos or smth in the settings
>>
>>587038057
You need the MSVC version rather than the PGO version. I don't know why, this whole shit is above my knowledge level, but that makes the cutscenes play. I still find it runs best on this random fucker's fork of a fork of baseline Eden that's already been given up on though:
https://github.com/xDarkWindx/eden-fefw/releases
>>
some nerd should just upload the fire emblem shader cache to the wiki
>>
>>587039057
all i understand about it is that PGO is faster by taking shortcuts / having the compiler optimize the code, but this can introduce bugs.
The non-pgo version just takes the safer route by not having the compiler automatically optimize the code
>>
>>587039150
why a nerd? any retard could do it, its nothing more than playing the game start to finish and then uploading the files you find here '%appdata%\eden\cache\shader\GAME_TITLE_ID_HERE'. its all described on the wiki page https://emulation.gametechwiki.com/index.php/Shader_caches
>>
>>587038968
I checked, and it seems to be enabled to do that already by default.

>>587039057
Okay, got this version now, just gotta check to see if it helps. That said, it did fix an issue where the screen was shaking in battle when you boost the res, so that's extra nice.
>>
>>586965927
Is anyone getting 60 FPS during gameplay in MKW, or do I need a NASA computer for that? I'm getting like 20–30 FPS with some lag on PokeDinner v2.5.0.
>>
This appears to be super mario wonder switch 2 edition, I downloaded it and it's a larger size. It did boot in lichii as well

aHR0cHM6Ly9ueGJyZXcubmV0L25pbnRlbmRvLXN1cGVyLW1hcmlvLWJyb3Mtd29uZGVyLXN3aXRjaC0yLWVkaXRpb24tbWVldHVwLWluLWJlbGxhYmVsLXBhcmstbnVwLXBjLWVtdWxhdGlvbi8=
>>
>>587041396
what version it is? 1.2.0?
>>
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>>587041524
>>
>>587039057
PGO versions work on linux only for some reason.
>>
>>587043352
professional gays only
>>
>>587041396
>base64 of a fucking nxbrew link
are you guys completely retarded?
https://nxbrew.net/nintendo-super-mario-bros-wonder-switch-2-edition-meetup-in-bellabel-park-nup-pc-emulation/
>>
>>587026931
i'm also on amd, tried them too and with nemyu the sky is completely black for me. While orchid is the best of the bunch, almost always 60fps. Can't try pokedinner 2.0.0 anymore cause i can't be assed to download folder format pokopia again
>>
>>587046941
Which Orchid version are you using? I'm also on AMD and I tried the latest build with Pokopia and the whole screen is glitching out from time to time.
>>
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How are people using downloaded shader caches?
I had the impression this was nearly impossible because the permutations of hardware configurations. How in this case is a one size fits all kind of thing?
>>
>>587050467
It's snake oil
>>
>>587050467
Spir-V allows you to share shaders but that only works if the emulator builds are exactly the same and it's the same vendor (can't use Intel shaders with AMD or viceversa).
>>
have anyone tried running any of the games in switch 1?
i wonder if having the modified ram helps
>>
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So what are the good settings for Lichii's latest version? I've been reading about a setting you have to manually change to make the shader cache persistent (it deletes itself after 3 minutes?) and avoid re-creating the same shaders over and over when you leave an area, but I'm too stupid to understand I guess. I made it to Hyrule Castle and I'm having fun but the stuttering is a little jarring sometimes, unavoidable for now until the emulator is completely ready, but I'd like to lessen it as much as possible I guess. It's also very jaggy.
>>
>>587026386
windows 8 ahhh coded screen
>>
>the nuclear fucking bomb in kokiri forest still there
Todd I know your there, fuck off with your fallout
>>
>>587051420
bro still living in 2011
>>
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>mom said it's my turn to emulate the zeldas
>>
>>587050785
I was thinking this was the case.
>>587051151
That's interesting, I will read more about Spir-V, thank you very much, anon!
>>
>587023518
Assuming this isn’t bait this is a clear example of failed parenting
>>
>>587049214
oh yeah i forgot to add it's not the latest, it's 0.7.4 cause that issue you said started with 0.7.5. Still haven't tried any version past that, i assume you tried the very latest and it still does that?
>>
Anyone try the Hookshot build?
>>
Is it at 40-60 still?
Not locked 60 yet?
>>
>>587052971
Shader stutter will never give you locked 60. You have to wait for the recomp to add precomp.
>>
>>587053160
>You have to wait for the recomp to add precomp
Just use RADV on GNU/Linux
>>
>>587053160
Oh yeah, forgot to add, aside shader compilation, sorry.
>>
>>587053996
Not him but I'm on arch with an amd gpu and I still get shader stutters. Unless there is a magical app that precompile any app shaders that I didn't knew about.
>>
>>587054137
Yeah it gets 60fps on iPhone. It was never a hardware issue.
>>
The shader paradigm and its consequences have been a disaster for the human race. What a farce. We'd have been better off evolving software rendering.
>>
>>587054746
Fortunately everyone is starting to use SpirV. It's standard across Apple/Android/Linux. Windows hopes to replace their own shader code with SpirV by DirectX13 which is next console gen.
>>
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Xbox 1 resulation getting solved is nice.
>>
>>587055336
Is this xbased? I heard that emu's somehow even better than xemu.
>>
>>587055380
It's just a recomp and I think they're based on Xemu in some ways. Never heard about Xbased (that's a funny name)
>>
>>587055442
/vr/ introduced me to it, and it's a really cool emulator from what I've seen. Supposedly it's able to take 30fps capped games and increase them to 60fps.
>>
>>587054713
iphones have had more performant cpus than x86 desktop for a while now.
>>
>>587055885
lol
lmao even
>>
>>587055885
it's more to do with software on Mac being tightly integrated with the hardware more than general purpose OS that has to accommodate a million different hw configs.
>>
Star Fox seems to be the only game running at a somewhat stable fps for me.
>>
ahhhh the shader stuttering
oot runs fine until it makes shaders and then it doesnt.
how do you fix this anons?
9800x3d 5080
>>
>>587056643
There is no fix lol.
Welcome to emulation.
Your best bet is hoping the recomp doesn't get dmca'd before it becomes good.
>>
>>587015595
>>587017802
>>587020162
Shader hell. Waste of time as-is.
>>
>>587056912
Zelda & Xenoblade games are like the worst games when it comes to shaders. They have like 50,000+ unique shader permutations.
>>
>>587057056
Just saying that the recomp doesn't do a thing to resolve it at the moment. Now I have to wonder if I have to build it all over it again when they fix it, and how will I know if they've fixed it? I'm tired.
>>
>>587057056
MKW's shaders are also a fucking bitch. Try as I might, I still can't get Claude to reach a solid 60 in its Shy Guy Bazaar demo. (Though, performance itself is back to where it once was, just not perfect yet...)
>>
>>587039057
it is a video codec that was missing from the PGO builds man, the issue is known in all the forks and pretty much solved just not implemented in any build that matters. Eden-fefw runs like shit.
>>
>>587057769
I honestly feel like a fool submitting PRs to mainline Eglantine when all the various memeforks are progressing faster.
>>
>>587057796
Claude read this man's PRs and fix them
>>
>>587057796
just checking that eglantine released its daily compilation. The specific issue was addressed in the latest build, I'm about to test it but I don't have any faith of it running better.

"externals: FFmpeg with AV1 on MinGW Windows (7f6f1d1289)"
>>
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Finally, my robutt waifu at high framerate and HD hud (hopefully, the subs were painful to look at on pcsx2)
>>
A proper re-dump of NS2E wonder just dropped.
https://filekeeper.net/35z8dyei3xz4/Super_Mario_Bros_Wonders_Switch_2_Edition_NUP_Base_Game.rar
>>
>>587058149
And its DLC.
https://vikingfile.com/f/YwtLw33l0J
>>
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>>587058005
Sadly all the OOT-focused PRs have overshadowed my Fast Fusion PR, so it'll need a rebase.
>>
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>>587058079
No fucking way. How long did it take? I've been working on XC2 (Switch 1 version) for nearly 3 weeks now hitting my limits on a Max sub. Fucking end me.
>>
>>587058149
>>587058253
I need a massive autist to port those DLCs as mods for the Switch 1 versions. I am not going to play a broken version of xenoblade 3 just so I can use the new hero man
>>
>>587058020
confirmed for running like shit too, sub 10 fps on areas that were like 30 on eglantine 212 still
>>
>>587056413
While that is small part of it, it's mostly that Apple saves a ton on margins due to being very vertically integrated, compared to other devices that get hit by 40% gross profit margins on the chip (Intel, AMD, Qualcomm), then 20% margins by the OEM (Dell, HP, etc) before the device can finally reach consumer hands. 20% cost savings can go a long way in poaching better engineers, design optimzations, or just brute forcing things with larger caches or newer nodes as they've historically done (less so with the recent A20 Pro). Modern chips are optimized for mobile and servers primarily, and both of those operate under the same principle of preferring maximum efficiency over raw throughout as desktops traditionally brute-forced through raw clock speeds.
>>
Which is the best performing emulator for Xenoblade 2 these days? Any special stuff that could make it run "natively"? Been gone for a while and was wondering what the current status is
>>
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>>587058149
>>587058253
how does this work given it's two separate nups? I thought the point of nups was to put everything into one big file?
>>
>>587058829
I'm guessing you extract the Switch 2 edition NUP, then place its data onto the DLC folder from the incomplete dump.
>>
>>587054226
>magical app
It's called the radv driver
>>
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FUCK FUCK FUCK FUCK FUCK
>>
>>587058726
Latest version of Eden. The game has a rare chance to softlock in the menus or in-between cutscenes on all emulators so make frequent saves.
>>
>>587059634
Aiieee...Thanks, will check it out.
>>
>>587059507
claude give me more tokens, make no mistakes
>>
>>587059807
claude hack my bank account and give me unlimited funds here is a dump of GameShark and Ghidra
>>
>>586997872
Well, looks like I just had to change dram from 4gb to 12gb. Now it seems to be working again.
>>
>>587031669
Thanks. I know I'm kinda retarded but this helps.
Also good morning.
>>
So do shaders reset fully when you shut off lichii? almost thinking I may leave it running full time if that's the case, stutter loading is annoying
>>
>>587060451
no?
>>
>>587060502
So why is it that I saved the game and quit last night when I went to hyrule field for the first time (it had to build 300+ shaders) and now when I went there it said building 300+ shaders again?
>>
I understand the scene is moving so fast right now that having different forks for each game probably makes sense but damn is it a hassle
>>
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I wasn't aware gerudo valley was built on top of a nuclear waste facility?
>>
>>587060789
This should be fixed in the latest fritzi build
>>
Damn, Zortos actually fixed OOT on Intel in like a day and a half, only thing still fucked is the nuclear blast sky in the village but that's fucked on all hardware.
>>
>>587060979
Free magic meter son
>>
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>>587060998
On this? it's what I'm using and it updated today
>>
>>587042172
>>587041396
haven't check the link but that screenshot looks like the s1 editiion. The original dump was like 8 or 9gb and incorrect. We're never getting a correct dump...
>>
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>>587061349
Frizti V3
>>
>>587061532
False, I just posted correct dumps earlier.
>>587058149
>>587058253
>>
I don't really see a point where we'll reach a 60 fps experience anytime this week.
I get only around 30 in Kokiro forest even when no shaders are building and my PC is pretty good.
>>
>>587060802
this is completely wrong for the amd side
>>
>>587061726
It runs 100+ fps when shaders aren't being built. I'm waiting for the recomp to add precomp.
>>
>>587005210
Ty based anon
>>
My setup is a 5950x / 3090 / 64gb . Am I CPU raped or is there still hope? Are all forks running more or less the same or is one preferable for older CPUs?
>>
When all of the emus inevitably merge back together again. I demand the new abomination emu be called Chimerry
Chimera+Cherry
I am very smart.
>>
>>587062420
Claudio because Claude did most of the work
>>
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Fuckin' Claude, of course it breaks the damn character selection menu. Skipping compute draws was a terrible performance-saving idea.
>>
Funny how fast people vibecoded a switch 2 emulator. We will have a fully functioning Xenoblade S2 on release lmao
>>
>>587061726
imagine saying this back when botw had only been out a couple of days
>>
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Untz untz untz untz untz
https://www.youtube.com/watch?v=EcOfwEDlJUo
>>
>>587059634
>make frequent saves
just like in the console itself lol
>>
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According to resetera dude Orchid is the release for Yoshi faggot book and Mario Wonder Switch 2 Edition.
>>
>>587060802
>AMD
>Orchid
Please no, don't
>>
>>587020162
Outside of the obvious Nintendroids, does this actually perform well?
>>
>>587063415
>4x resolution
Is it yours? The texture pack is an ai upscale?
>>
>>587062650
but it has to be a fruit
>>
>>587063684
Orchid actually fixed the av1 bug on oot and the intro loads at 60fps, but the moment it loads the village it completely bugs out. Wish these clout chasers would all band together already.
>>
>>587023518
>you can disagree with me if you want.
I do
>>
>>587063982
week 2 just started anon, give it some time
especially since this is pretty much the pool of the games we'll have the moment nintendy puts out a new update, lots of time for everything to merge into one emu after that, maybe even back to eden itself
then a new exploit happens and another gorillion forks will happen
>>
>>587063840
It's not, I just found the trailer
>>
>>587025194
Because emulation translates the console's instructions to computer instructions right after reading them.
The emulator cannot read all instructions first and then translate them to computer's instructions. If your program can do this, people call it a recompilation.

For the people who want to be pedantic: yes the console is also a computer.
>>
>>587063982
As the illusion of time goes on, the shorter people's attention spans get. We had to wait almost a decade for a sega saturn emulator, and I'm not even going to bring up a proper CPS-3 emulator
>>
>>587064971
https://goyimx.com/chasmmmmmmmmmmm/status/2119006372247244998
Don't use xitter
>>
>>587064439
It'll probably slowdown as soon as GTA is released and most clout chasers focus on that, everyone else left will have to band together to get things done.
I just feel like they'd be even quicker if they all gathered together now and distributed the workload more efficiently on getting different games running and different bugs in the same game instead of merging shit into their own forks two days later. For example eglantine also fixed the av1 bug on pgo builds yet lichii won't even release pgo builds now.
Everything's going fast but it would be even faster for people who don't have a 5090 and a 9950x3d.
>>
>>587065441
Itt is Free (as in freedom) software we are talking about. Everyone is free to do whatever he wants. Including you, so you are free to go ahead and put some work into making the "one" emulator that will have every fix possible.
Yeah I didn't think so, because you are low IQ
>>
>>587061551
thx champ
>>
wow
hookshot is ass
>>
>>587063684
Is yoshi and the mysterious faggot worth playing if you don't wear diapers?
>>
>>587065824
So smart for asking Claude to fix your shit Mr clout chaser lmao.
>>
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>clout chasing is when you upload tools that need iteration and work (at the user's cost) to the public to trial and bug check for improvements so the tools can be improved for every person using them
>>
>>587066132
I really just want to play without shader stutters, why is this so complicated?
>>
>>587065441
At least Lichii is incorporating updates from its forks, the latest version has Friztii's core optimizations which really maximized the performance for me.
>>
>>587066520
You can do all that by working together with other people and get it all done quicker instead of being the first one to get a game to run, but I guess team working is hard when no one knows what the fuck they're doing and just ask a bot to do it for them.
>>
>>587025194
Neither of the replies you got is accurate. They're trying to explain the difference between JIT and AOT, which is related to CPU code.

In layman's terms, shaders are programs designed for the console's GPU, not yours. Your GPU uses a different architecture and instruction set, so the emulator has to translate the console's shaders into a format your GPU understands. These shaders are often generated dynamically depending on what's being rendered and the game's current state, which is why you can't simply precompile everything upfront. Some emulators can cache previously compiled shaders to avoid doing the same work again.
>>
>>587058149
can't download this.

>>587058253
the titleid shown in the preview here, 010015100b515001, is a s1 titleid. Are you sure this is correct?
>>
>>587050467
These emulators generate a file with generic shaders that can be distributed, when you first launch they'll be compiled to a format suited to your hardware.
>>
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>>587064971
>>
>>587055885
lol retard
At very best Apple gets slightly more efficient CPUs, and that's because they buy TSMCs new fabs production and get smaller nodes than everyone else first. They still are nowhere close to a high end Intel/AMD in high performance, specially bit their A chips used on phones.
>>
>>587055885
And the reason Switch emulation runs pretty well there is the architecture. Their emulators are essentially translation layers and have near 0 overhead, specially on the CPU side, since it's all ARM.
>>
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>>587067370
WOMM.
>>
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>>587067993
>Free Download Manager
>>
>>587066743
Fritzi V3
>>
>>587068217
>not on linux
and I'm too lazy to compile it myself
>>
>>587068308
So use the fucking windows how is this complicated
>>
This shader compilation thing is pure AIDS. Is there anything for Android yet? My phone is quite powerful and I'd be willing to play it there if it runs any better lol
>>
>>587068980
I've seen a lot of videos of people playing on phones but I don't know what they're using
>>
>>587068980
You will have to compile shaders just the same, iPhones are playing through recompilations.
>>
someone vibecode homebrew that lets me play pirated OOT on my switch2
>>
>>587071293
and then I woke up
>>
>>587068980
There's nx2android but it's only for switch 1 games atm
>>
>>587070778
That's what I'm asking for, but looks like there's nothing like nxnative for Android.
>>
>>586961571
Thanks man.
>>
>>587071654
Shit doesn't work
>>
>>587071757
They updated the shader pipeline, it only works in Liichi 86 iirc
>>
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>>587059327
It's not magic and I still get shader caching stutters.
>>
so lichii has a really bad shader issue for me where going inside buildings causes severe god ray bloom that makes the fps hit 1-2 per second if it doesn't lock up, while outside stutters extremely badly even after letting it sit for a minute or two for shaders to compile. wat do?
>>
>>587072162
:)
>>
>>587001209
bump
>>
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>>587062718
Turns out skipping compute draws wasn't the cause at all, but rather turning on worker shader translation instead.
>>
>>587061551
does the latest zortos lichii have these fixes?
>>
>>587072162
its a memory issue
whats happening is sometimes when its loading a shader into memory if there isnt enough system memory it will end up rendering corrupted
occasionally it will corrupt ui elements but this is unlikely since those are typically the first thing loaded in
what most commonly happens is when mesh objects load in corrupted which will vertex stretch them to infinity where they can absorb and reflect ALL THE LIGHTING DATA IN HYRULE
it might be all they need is a better garbage collector who knows
>>
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3.58 MB WEBM
>>
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3.65 MB
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>>
I'm paranoid about getting a virus or infostealer now
>>
>>587073180
let the professionals fix the emulators
>>
>>587076670
At least run them through the prefix command line : firejail --noprofile --net=none
Your info won't leave your local network.
>>
>>587077189
I use simplewall and I have an external firewall, I'm just paranoid
>>
>>587077280
make sure all the system processes and powershell are also blocked from internet access in simplewall. infostealers like to use powershell.exe
>>
>>587077640

How would I check to see if I'm already compromised?
>>
Anybody knows why OOT crashes when using fritzi v3?
>>
>>587068308
It works under proton for me.
Also compiling it from source takes 5 minutes
>>
>>587078093
Gee I wonder if anybody knows about your problem given that you shared literally no information about it
>>
>>587078791
Zelda tourism season in full swing.
>>
>pausing emulation in vita3k disables voices after unpausing
unfortunate. otherwise I'm pretty impressed I had no idea it was this good already
>>
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>>587079667
>vita emulation
>>
>>587076932
But I'm one of them, that's why Fast Fusion runs as well as it does currently.
>>
>>586961097
you can't wait to meet them soon, huh?
>>
>>587079667
actually it's just delaying voice lines, maybe for as long as the game was paused idk, then once it catches up they play again kinda weird.

>>587079950
you wouldn't get it
>>
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I JUST WANT 30 FPS STEADY WITH MY RYZEN 7 REEEEE
>>
is there a single PS Vita recomp?
>>
anons, I need help with a thing, I'm trying to play a Street Fighter 2 Champion Edition bootleg on RetroArch (Android), FB Neo core, and it's split in two different romsets. it's my second time emulating an arcade game and I obviously don't know how to proceed. the main zip loads fine, but trying to load the zip with the changes gives an error. I've tried searching "how to run split romsets [...]" and I can't find shit, not even on the s*br*ddit there seems to be any info on this. am I too stupid to find it, or...?
>>
>>587081479
have hermes and nemotron ultra figure it out
>>
>>587081239
https://github.com/TheLostPantheon/nativ
>>
>>587081193
I checked on github and there's a few ootr switch 2 recomps in the process, at least 3. Give them at least a month and play something else. You'll have a better experience than the impatient ones with a 9800x3d.
>>
>>587081752
Lad I have 5700 :( but you're right
>>
>>587081963
Another non-XT 5700 anon? Epic!
>>
>>587081963
Yeah, I mean even a ryzen 5600 will be enough to reach a stable 60fps I believe. With the totk-pc-recomp I hit 60fps locked in towns instead of 30fps and 100fps in fields.
>>
>>587081239
ye
https://store.steampowered.com/app/4253770/Muramasa_Revenant_Blades/
:^)
>>
>>587081559
who are they?
>>
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>>587082352
>totk-pc-recomp
I'll see if that works for me because my fps is all over the place right now
>>
>>587082458
your frens in the computer
>>
>>587082517
That's for totk, ocarina recomp isn't ready yet.
>>
>>587082693
I got too excited
>>
nxbrew doesn't have UFO 50 or Pipistrello & The Cursed Yoyo, is there a better place to find switch games
>>
>>587078093
it's probably
>>
the stuttering
how do you guys put up with this?
>>
>>587082067
kys
>>
>>587083141
ill play the game when people are done beta testing it.
rn im playing Sheep Dog 'n Wolff for PS1
>>
>>587083141
Have you ever tried telling your brain to tell your eyeballs to ignore the dropped frames?
>>
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>>587080612
>you wouldn't get it
>>
>>587082890
These games are on PC.
>>
>>587084304
I want to play them on my nintendo switch.
>>
>>587084568
That's not emulation though so you are in the wrong place.
>>
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>>
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>>587084629
I hate you nerds so much
>>
>>587084935
>Aw shit, here we go again.
>>
when you're making a NUP do you need the BASE game or not? because the update folder seems to contain the entire base game already.
of course I know you need the dlc folder as an add on.
>>
best emulator to play green hat kid currently?
>>
>>587085124
go back
>>
>>587085207
im already here
>>
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is hermes right
>>
>>587083578
holy based, i happened upon a speedrun of that a few weeks ago and didn't realize how easy it is to just never get caught by the dog, even when he did see you
>>
>>587086436
tldr
liichi for oot, eglantine for everything else, that's all you need to know
>>
>>587085124
currently latest lichii if you check the last experimental ext. graphics box.
>>
>>587084935
rollin' heights goron country
>>
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fuck nintendo
>>
>>587087453
I CANNAE HOOK HER TATS MAN
>>
>>587086436
What's it using for search?
>>
>>587084935
ALL WE HAD TO DO, WAS FOLLOW THE DAMN OWL, CJ
>>
>eglantine 212 runs mkw at 60 fps
>newer builds I've tried, as well as any forks I've tried, run it worse and some of them have graphical issues on top
>dk doesn't run at 60 fps with 212 but still runs better than newer builds and other forks
I blame oot psychosis
>>
ok but when is Eden actually going to start working on NX2 support
>>
>>587088303
they're trying to avoid getting nuked from orbit
>>
>>587087671
my searxng instance and whatever nous portal supplies
>>
Hopefully this is the REAL Wonder NS2E dump.
https://vik1ngfile.site/f/FFwDuAvhqy
>>
>>587088939
I was using searxng with Gemma 12b and it kept getting blocked by sites, I gotta look into that.
>>
>me refreshing the lichii GitHub page every 30 minutes
>>
>>587089415
For me, it's the SmileyTatsu page until my weekly limit resets.
>>
>>587089475
Did they fix the oot shader issue shown here? >>587061551
I just want that to be merged into the other forks that build on linux
>>
>>587089718
Haven't tested OOT yet, all my efforts went towards testing Fast Fusion and MKW.
>>
>>587089380
might be a cloudflare issue
run a flaresolverr instance and point hermes to it
>>
>>587089894
been using pokedinner 2.5 to run MKW on my laptop, so smileytatsu is better for that? main eglantine kept having these weird rollback stutters and wasn't all that smooth, only issue with pokedinner is that finishing a knockout tour softlocks the game, is that fixed there?
>>
>>587085065
can anyone answer this question?
>>
>>587090732
Not sure. Smiley performs better than mainline Eglantine, but not by much. Haven't tested Pokedinner yet.
>>
>>587090685
Thanks I'll check it out, I need a flaresolverr instance to search torrents on quit when the sites a cloud flare captcha anyways so it's two birds with one stone.
>>
>>587091703
*Qbit
>>
116 soon
>>
>>587092215
Yep just saw
>>
>have latest mario wonder ns2e dump with latest dlc dump in same folder
>boot game with orchid 0.9.0's default settings
>vanilla mario wonder with no dlc boots up
What am i doing wrong here?
>>
So did anyone try this shit yet? Did you get your info stolen? kek
https://github.com/sostenesfreitas/ocarina-recomp
>>
>>587092692
Everyone says switch 2 DLC cannot yet be emulated. Don't know how true that is.
>>
>>587093898
>Everyone says switch 2 DLC cannot yet be emulated
the dlc inside the nup file, perhaps
but I have pokopia's dlc as nsp and it works
>>
>>587092692
Check the logs. Does the titleid it lists as running start with 01 or 04. If 01 then it's the switch 1 version.
>>
>>587094174
i got a nup of pokopia with the dlc that was posted here yesterday and it seemingly works too, or rather i can see it's in the game's menu and it doesn't have a lock on it, didn't actually get to whatever the dlc is about
>>
MKW looks like shit on Liichi for some reason
>>
>>587094971
some of the forks have support for bundled dlc, some don't. mainline eglantine doesn't yet.
>>
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what did he mean by this?
>>
Jesus.... emulation is dead. emugen is now 100% off topic.
Thanks AI, very cool.

Cya round emubros. It's been fun shitopsting and giving advice over the last 12 years or so, but things have come to an end.
If someone comes up with a new general that's actually about emulation i'll see you there but otherwise i'm done.
>>
What are AMDfags using? Liichi doesn't even launch OoT on this PC with a RX 580 I'm testing on, but it works just fine on my main PC with Nvidia.
>>
>>587096383
Stop being so dramatic anon, things will calm down by next week when people have finished the game
>>
116 out
>>
>>587096442
>What are AMDfags using?
Orchid from what I gather, the dev that's working on it uses AMD hardware.
https://github.com/MythosOfs/Orchid
>>
>>587096383
lol..dork. What is happening is revolutonary and here you are acting like a spoiled poorfag brat
>>
>>587096383
what a pissy wimp you are
>>
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>>587096383
POORLY
>>
>>587097113
What does Sheldon think of Ares?
>>
>>587089260
OK, this one seems legit and works in Orchid at least. Thanks.
>>
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>>587096714
not inspiring a lot of confidence
>>
>>587097459
Unfortunately it's one of those OOT-focused forks, so good luck playing anything that isn't developed by Nintendo.
>>
>>587097459
just do it and see what happens
>>
Intro audio de-sync STILL isn't fixed, on build 116. I understand there are more important things to address, but that shit is bothering me so much.
>>
>>587096442
>>586997872 Here. I'm using SmileyTatsu now. Getting around 30fps when not compiling shaders, with some additional stuttering sometimes.
>>
>github-actions released this 10 minutes ago
Neat
>>
For anybody not seeing walls, etc, in the water temple or underground fairy grotto, you have a corrupted NUP game file.

I was able to fix the "issue" by getting a corrected NUP file.
>>
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>>587097527
>>587097540
It was literally OoT
But it doesn't seem to work either, at least doesn't just crash on loading lmao
>>
>>587097765
try changing from docked to handheld or mess with the filter options on the bottom left
>>
>>587097765
Huh, how ironic. Then I suppose it's best to go with Lichii since that came with AMD fixes too.
>>
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>>587097843
I did try relaunching with accurate but no dice. The game runs but there's no graphics beyond the HUD. MKW doesn't work either, but it does on Lichii.

>>587097880
That's the one that doesn't even boot.
>>
>>587097757
Did you get the one from Nyaa?
>>
>>587098479
>That's the one that doesn't even boot.
Double weird, then I'd suggest listening to those anons and force the game in docked mode.
>>
Why is the stutter literally unbearably bad? I don't remember any switch 1 game ever being this bad.
>>
>>587098571
I did. I guess it's just broken on Polaris
>>
bros, the big tree old man died... :(
fritz v3 works really well
>>
>recomps run worse than emulators
lol
lmao even
>>
>>587098712
NVN2 aka Switch 2 emulation is very early
>>
>>587099247
these dudes just rushed to become "the first recomp" even if it just launched completely broken due to undone research.
>>
116 runs smooth MINUS the shader compilation. My cache reset with this update so it’s extra bad.
>>
>>587097757
I think one of the mario tennis dumps was also corrupt, like a single bit was flipped in some files in the romfs. does ftp transfer not have any checksums? or are people dumping to pcs with bad ram/drives?
>>
>>587098479
>>587098735
lichii 117 just released and says it fixes AMD on polaris
>>
>>587099682
>MINUS the shader compilation
So literally the only thing that matters at this point.
>>
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Be honest with me, bros. Is my PC man enough to handle Zelder?
>>
Why is a remake of a 28 year old game the title that attracts all of the development interest?
>>
>>587099941
no way lol
will check it out
>>
>>587100019
>1660 ti
It's alright.
>>
>>587100019
GPU is probably ok, CPU... yeah. Just try it.
>>
>>587100049
The newer Zelda/Xenoblade games tend to push the Nintendo hardware which is a good development test case for emulators. If you can emulate Zelda well you can emulate a good amount of other games well too.
>>
>>587100172
>>587100286
Thanks. Link just rides really slowly in the intro, and the music keeps pausing to wait for him to catch up. I also see everyone's having the issue where the narration in the beginning has issues. Just wanted to make sure I'm not a retard just for trying with my build.
>>
>>587100529
the title screen and intro cutscene are prerendered videos, seems some GPUs have trouble running those at full speed
the actual 3D gameplay is when the deku tree summons navi
>>
>>587100529
graphics -> advanced, set NVDEC to GPU
>>
>>587100049
it's zelda
>>
How the fuck is Bananza so fucking ugly when OoTR is so pretty?
>>
>>587099941
yeah, just black screen now on OoT
MKW still works, though
>>
>>586961097
I don't know them, why the hate?
>>
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>>587101301
It's just a remastered Switch 1 game.
>>
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idk what exactly >>587096383 's issue is, seeing as most people itt are talking about EMULATING a game.
But it am also kind of checked out on this thread, 50% of the replies are just complaining about a game that came out a couple days ago, running on a system that didnt have a proper emulator a few weeks ago, isnt running well.
and the other 50% is asking retarded questions like "where get rom"
but im sure itll be back to normal in a couple weeks
>>
>>587017553
>>587015595
it doesn't even start for me
https://github.com/NotRexed/Hookshot/releases/tag/less-stutter
>>
>>587101537
he's just being a drama queen for (you)s
>>
I have : Ryzen 3600, 1070ti, 16GB RAM

No matter what I do, I can't get more than 20 FPS in Zelda OoT Remilk.

Am I doing something wrong or is my PC build not enough?
>>
>>587102507
It's just not optimized yet, the same can be said of MKW.
>>
Fucking hell had to rebuild shaders on 117 but it's pretty much constant 30fps on handheld mode now even with my shitty GPU. Can't believe it's gotten this far in 3 days.
>>
>>587100627
>>587100759
Thanks, again. It was late when I tested it and I couldn't skip the intro so I just went to bed. For some reason it's running even slower today. I think I need to reapply the settings from yesterday since I moved everything to a new folder this morning.
>>
>>587102507
Just wait for the recomp, there's already few projects on github so it may not take that long.
>>
>>587103086
Recomps will be still be garbage until emulators find a way to render shit efficiently so they can steal the work from.
>>
>>587102507
I'd say 3600x is the bare minimum right now
>>
How about my pc, can I run it?
>>
>>587103539
Yes, I use a 3060 12gb and a 5700 non-X, so your specs are slightly better than mine.
>>
>>587103445
Totk on eden still runs like garbage but it's recomp is nearly perfect. I mean totk-pc-recomp, it precompile all shaders during it's recompilation and it's smooth as butter with twice the fps so there's hope.
>>
>>587103086
>>587103445
>>587102874
>>587103495

I cannot wait anymore guys, I have FOMO
>>
>>587104139
I've been more focused on having Claude optimize MKW. So far it's proven to be a major challenge, especially in regards to addressing a bottleneck regarding GPU back threads.
>>
>>587104135
most totk stutters come from astc textures, the recomps just cache them
>>
What fork of Eglantine are people using to run Duskbloods?
>>
>>587016179
>>587015662
>>587015139
I can't even get the nxbrew emulator to launch. Probably outdated by now anyway.
>>
>>587103445
>until emulators find a way to render shit efficiently so they can steal the work from
Absolute bullshit. SI can do a way better job at reverse engineering than some hobby coders
>>
>>587104590
international system of units?
>>
>>587104360
Even after all the shaders cached with Eden I'm still stuck with with 30fps in towns. It's a locked vsync'd 60fps with the recomp and 70-100fps unlocked.
>>
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>>587103495
>>587104139
I meant 5600x
>>
>installed four emulators
>forget which one runs the best
>lost the dynamic 60fps mod I downloaded yesterday, even though I still have the imgur explaining it
>>
>>587104746
That's because it doesn't convert and cache ASTC textures. Your GPU can't decode these natively (for some goddamn reason Nvidia/AMD don't want to implement them on desktop), so it needs to do that at runtime. There was one fork that implemented that but dunno where it went.
>>
>>587104990
Also why it runs fine on Macs. They support ASTC. Actually Switch 1 emulation is much better on Macs for a myriad of reasons, I would make fun of you if you told me Macs could emulate better than PCs like 5 years ago.
>>
>>587105357
isn't that because both are ARM cpu or something? same as android emulation kinda. That's what I understand about the subject
>>
>>587104547
doesn't work in eglantine, orchid, lichii, or selevet
>>
>>587105568
One of the reasons, yeah. But it still kind of sucks on Android and Windows ARM.
>>
WHERE IS XENOBLADE 3, TOTK AND BOTW????????????????????
>>
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big brain idea, someone with lots of tokens port nxnative to Windows, replace the compiler with dynamirc/ARMeilleure and remove the spirv-metal translation layer
>>
tried using the new lichii release and it just started compiling new shaders again
>>
>>587106220
>XENOBLADE 3
In december
>>
>>587106321
nx-not-so-native
>>
>>587104990
Doesn't the Ocarina remake use ASTC textures too? So if it's recompiled like the totk port then it's gonna perform better too.
>>
>>587106725
yeah but it's far from the biggest issue right now lol
>>
>>587106812
Well right now the Ocarina remake seems to behave like totk for me. Texture caching stutters and 30 fps in towns. Sure there are still few glitches but it will get fixed in less than a month.
>>
File: HA.png (370 KB, 387x644)
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>All those tendies giving me shit for saying we'd get an emu and PC port
>They all swore up and down we'd be waiting forever because the exploit """set back""" emulation for the next decade and Ninty would patch everything out
APOLOGIZE
P
O
L
O
G
I
Z
E
>>
When's the new thread?
>>
>>587100627
>>587100759
>>587100172
>>587100286
So I'm getting 15 - 25 FPS in most cases, with the framerate dropping to 0 for several seconds during certain actions (so far, rolling into a tree, attacking a scarecrow and waiting for Big Papa Wood to open his gaper). Plus the flashing, flickering and a weird blinding light on the water after exiting the shop.
It runs though. I'm inside Big Papa right now.
>>
>>587109392
the FPS drops are due to shader compilation, every new action you do requires the GPU to compile new shaders to show that effect
it should happen only the first time it happens and then the GPU just reads from the cache, but there is a bug in most forks right now where it "forgets" the cache every 2 minutes and that causes the game to recompile shaders over and over
it's fixed in fritzi v3 but hasn't been ported to other forks yet
>>
>>>/v/751124952
Castlevania Grimoire of Souls recomped for PC. Runs great. The platforming definitely feels unpolished/mobile gamey but it's still interesting enough to play.
>>
>>587108174
post link :)
>>
>>587109818
Weird. I'm using Fritzi v3 with the 30k shaders pack installed. Not too worried since like everyone I've played OoT before and probably will again.
Finally, a good use of AI.
>>
>>587111376
supposedly the shader pack only works in the same version of the emulator it was generated for since they change the pipeline every few versions, so your gpu still has to compile stuff
>>
I'm too lazy to make another thread this time
>>
page 10
>>
it's over
>>
>>587111564
Makes sense. But hey, I'm getting 30 FPS now that Gohma's dead. I'm liking some of the changes they've made. The voice acting kinda sucks, though.
>>
emmy oot status update?
>>
PPSSPP is going to tag a release next month.
Essentially everything has changed so you may want to test it and report any issues you find.
>>
>>587115595
sir this is a switch 2 thread
>>
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>>587108174
Any good sites to track these recomp releases
Im kinda interested in these kinds of releases.
Smash or Xenoblade releases would be real nice
>>
>>587115887
yeah there is but i don’t remember what it was
there was even a client called like arrow or some shit too
>>
Has anybody tried OoT on the Deck?
>>
death
>>
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Welp. Made it to the Castle Town dispensary, spoke to the guard tweaking in the corner and my game crashed. Now I have no desktop wallpaper.
>>
>>587116780
Top end PCs are still struggling with it, the deck has no chance, maybe in a few months
>>
>>587117423
you probably ran out of memory while playing
at least that's what happens to me when I play for a while
>>
>>587117423
thanks for the efferiums
>>
>>587117592
god I miss crypto



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