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File: Ronde.png (33 KB, 500x500)
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>Shin Megami Tensei V / V Vengeance Official Art Book announced for release in November 11, 2026
https://x.com/megaten_atlus/status/2093150801296580763

>RAIDOU Remastered: The Mystery of the Soulless Army Released on Steam and Switch 2:
https://youtu.be/H9Xyh3SciAM?si=fJ4lZMo_4My9z9_b [Open] [Embed]

>SMT2 PSX AI English translation patch
https://github.com/Roman215/smt2-psx-translation

>Devil Summoner has a partial translation patch for PSP
https://romhack.ing/database/content/entry/lBnxBLPnRF21TFZmhVUKdg/shin-megami-tensei-devil-summoner-english-translation

>Giten Megami Tensei's partial translation patch for PC-98
https://www.romhacking.net/translations/7343/

>Devil Children: Black Book/Red Book's partial translation patch for PSX
https://romhack.ing/database/content/entry/uH27yhvRRaSyUplzu5IUCw/shin-megami-tensei-devil-children-black-book-red-book/

>Gmode rereleased DDS A's Test Server on April 16th
https://store.steampowered.com/app/2627690/GMODE_DIGITAL_DEVIL_SAGA__As_TEST_Server/

>Vengeance OST scans
https://imgur.com/a/smtvv-ost-liner-notes-cNN28YJ

>Shin Megami Tensei The Board Game Kickstarter
https://www.kickstarter.com/projects/smtboardgame/shin-megami-tensei-board-game

>Megaten Fusion Tools [For real fusion autists!]
https://aqiu384.github.io/megaten-fusion-tool/home

>Archive of 3DS Texture Packs
https://reddit.com/r/Megaten/comments/1b6v86u/3ds_games_hd_texture_packs_are_gone/

>Old neocities site containing info and useful links (no longer updated)
https://smtgen.neocities.org/#original-post

>SMT TTRPG Campaign PDF:
https://files.catbox.moe/rdqfh3.pdf

Previous thread: >>586374207
>>
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Recarmdra ya bastards
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>>587484061
Kek did no one bother making a thread until I woke up?
>>
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Listen. I understand how early game concept development works. You come with a shitload of ideas, throw them at a wall, and eventually you pick out a specific selection of that unfocused volley that align together into a nice whole. I'm not the type of guy whos gonna think every last concept should have ended up in the final game and we were mistreated because they weren't.
Now with that all well and said, it sure does fucking bite when one of my biggest problems with V is the uninteresting "chose your flavour of nocturne branded sand" world design and then we get the artbook with a ton of awesome looking concepts for designs that didn't make it near the final product. The land scattered with YHVH's remains, which if I am to understand correctly this concept is claiming would have been the dungeons themselves sure is a great deal more compelling than what they actually went with. Its such a striking unique visual.
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>>587484698
I don't understand Doi's excuse as to why they couldn't pull it off. Was it google translate butchering his words or what? I guess I have to reread it.
>>
>>587486312
This one is actually the most curious and unexplained concept in the book.
>Nahobino falls into a mirror and Vkun and Aogami are split into separate realms?
>>
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>>587486597
My assumption is it might be related to an earlier version of the mirror scenario from the temple of eternity. The one where you are separated into the jung man de forma while a character exposits to you in an alternate dimension and afterwards the bot expresses that he could not reach you (basically being seperated in spirit, even if not physically).
Might have been a more ambitious version, perhaps with you being walked through a version of your at this point totally evaporated into pieces real tokyo while you also get a look at aogami's seperated view to play on separation anxiety or something.
But thats just my guess based on the mirror.
>>
>>587487553
Oh shit I had completely forgotten what the entrance to the throne from the temple looked like lmao.
>>
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>smtv wasn't just gay
>it was so gay the heroines were gutted, rewritten, and barely retained even half the role they were originally written for
>even the rerelease was still just a bandaid

They should have just made Aogami a girl or went all the way with the gay shit.
>>
>>587484698
The concept art reminds me of Nocturne's stunning setpieces. The only thing that came close for me in V was that protofiend test lab in the flashback. I never rolled credits on V, surely they saved one or two cool setpieces for the finale, r-right?
>>
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The fujos won (again).
>>
>>587486480
his excuse was pretty much just "budget"
>>
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Also I'm totally going to be that guy and and point it out since I do in fact hold a grudge over stupid gay petty shit like this
For years people here have tried to tell me the da'at areas are totally dungeon areas in the eyes of the dev team despite how obvious it is they aren't and any attempt to explain otherwise was like talking to a brick wall. This artbook clearly delineates the two. There are pages of da'at concept art and there are pages of dungeon concept art, clearly labelled as distinct.
The amount of dungeon concept art not reflective of the final game just tells me they did intend to have more dungeons and just had to cut them for time/scope issues, not because they already considered da'at areas dungeons.
They also considered a lava da'at area.
>>
>>587490882
Have you considered that they intended to make a big open world game with giant YHVH limb dungeons scattered around only to realize "yeah we don't have this kind of money" so they tried to salvage what they could and make the open areas more condensed and dungeon like? It's like saying Tao is still Izanami in the game because it's still on her character sheet.
>>
Koshimizu fags having to deal with the fact he was always a nothing character born from Aogami's scraped protag design.
>>
the artbook is so damning with how much they never used again
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>>587491092
You know what, I should have seen this coming and not even tried to get my free dig. My bad, I assumed the word of god being handed down to you in the form of the artbook that specifically delineates and labels the different kind of areas (the differences between which were already very noticeable) might have changed the tide of the argument a bit but I guess where theres a defiant will even the word of god itself matters not.
>>
>>587491848
But you do know they were trying to make an open world game originally, right? Remember the Hayataro mount thing?
>>
Ahh, Abdiel!
>>
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Hey, I'm the anon who decided to play if..., it turns out I had an abandoned save file where I stopped at the world of gluttony so I've been able to make some quick progress. Fun game, thanks to everyone who recommended I give it a try. Also, fuck the world of envy, why does sloth get all the hate when this is a hundred times worse?
>>
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>>587492740
envy is stimulating. you are playing the game in envy.
sloth is 4 hours of psychological torture
>>
>>587492431
Can't believe they got an erect bull cock...
>>
>>587494596
Dazai makes her horny.
>>
Doi really gives me the impression that he really wants to do more with smtv and he feels bad that he can't.
>>
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This is not new news, its a couple weeks old at this point but I am new to discussing it.
With signs that DX2 is EOS in the near future, do you think that it will end up being likelier atlus will be given access to their library of rare demon models for use in real videogames? My assumption has been that there is a monetary incentive to not allow use of them all this time, since it encourages playing the gambling game to see them there instead. But with it potentially dying and that incentive no longer existing...
I'm hoping to see those models (touched up of course) again instead of just dying in gacha purgatory
>>
>>587495631
They didn't even finish adding all the smt protags.
>>
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I will repost it here because I posted it when the thread was about to die so not many people saw it:

I want advice.
My birthday is comming soon, and someone told me they are getting me a switch game of my own choice.
I am considering the Raidou remaster, will I enjoy it if I enjoyed Stranger Journey, IV, V and TMS #FE?
And before someone says to get the nocturne remaster instead: I already have that one but haven´t been able to play it yet.

>>587447852
There is no demo for the switch 1.
>>
>>587497181
smtvv is the better choice
>>
>>587497752
Anon, read that post again, he is saying he already played it.
>>
>>587493778
>you are playing the game in envy.
No, I'm playing the game in wrath. I hope whoever designed the second floor developed an incurable autoimmune disease. Next time I boot up the game I'm looking up a map online, fuck this.
>sloth is 4 hours of psychological torture
Get real dude, sloth is just a power grind session disguised as a dungeon, literally all you have to do is walk back and forth.
>>
>>587497181
You know that the combat is in real time, right? If that's not an issue, then you'll probably enjoy it.
>>
>>587497831
Oops you're right, kek.
>>
>>587498225
Well, I play Xenoblade.
My main concern is honestly the gameplay-to-dialogue ratio. Not fan of games where you spend more time watching cutscenes than doing stuff.
>>
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Was Yamai insane for wanting smtv to be a sequel to III? Are you surprised that was the genuine intent from the start?
>>
>>587498678
I dunno, is Kaneko insane for making SMT 2 a sequel to the first game?
>>
>>587499023
No since they were making it directly afterwards
>>
>>587498678
They should have tried harder. I see the Amala network in the concept art. Why didn't they add the amala network?
>>
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Did you guys read any of this crazy lore?
>in the beginning humans and demons were identical
>it wasn't until YHVH took the throne, made the tree of knowledge and humans ate from it did they become "human beings"
>the demon summoning program literally eats your soul away over time
>Koshimizu was so desperate he gave out the dsp while knowing this
>>
>>587498489
The cutscenes themselves aren't that long, but you do spend a lot of time running around and talking with npcs in certain points of the game.
>>
>>587500272
>the demon summoning program literally eats your soul away over time

Aogami literally said this in the original V campaign. Allignment heads literally get lobotomized where there ideals become aligned with the supernatural rather than the affairs of humans
>>
>>587500272
I think there was some one-off npc quote in the game about people who use the DSP becoming more like demons themselves.
>>
>>587495181
I really would like to see more of Doi and SMT V. Perhaps we can get a sequel

And it shall be called, SMT VII
>>
>>587501107
Aogami mentioned an implication, this is explaining what literally happens.
>>
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Vesk released a maken retranslation/directors cut mod
https://x.com/AspenVesper/status/2120545522482303277
Looks like some ai was used to figure out the file formats but none was used in the actual translation itself or uncensoring of the models and stuff
>>
>>587495768
There's only Demifiend and V-kun left and V-kun was already datamined.
>>
>>587502864
>V-kun was already datamined.
>no one mentioned it here
Lame. Was it just Nahobino and that's it? I know several jp Vfags were hoping it would be Vkun and Aogami separated but that's like pie in the sky.
>>
>>587502953
Sorry, should have been more clear:
the banner for SMTVV was datamined but the models/stats/skill/etc were not.
In other words, it's definitely planned, we just don't know when and considering that some demons were datamined years ago and still not released, it can take a while.
>>
I spent six hours attempting to make an Amane blowjob animation while simultaneously learning how blender works. I am in hell
>>587502813
Cool-maybe I’ll actually play it
>>
>>587499854
I saw the leylines as a naturalistic alternative to nocturne's more forceful manipulation / harvesting of spiritual energy with artifacts. In V you're instead tapping into the energy flowing within the land and removing those abcesses like a demonic cyst on the earth
>>
>>587498678
was it?
>>
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>>587500272
It look like this explains what Yoko and Lilith meant about humans going back to what they once were and being equal to demons. Resetting the world will erase their souls.
Also Mastema's warning. He said humans won't be able to die. It's because they'll be immortal.
>>
>>587497995
for sloth, you just need estoma/fuma bells and then to run back and forth in a hallway for a bit, which is 10-20 mins on emulator, and most people outside japan will play if... through emulator.

envy is... was annoying the first couple of times i played it, but now i just have a memory of what to do/where to go, similar to the school dungeon for me lol.
there is no shame in using maps for these dungeons though. they also sold guides so people could have references when playing. there is no "gamer cred" to be had going in completely blind.
>>
>>587510298
>Resetting the world will erase their souls.
For some, they'll hardly notice a difference.
>>
>>587510574
Law fags, as I like to call them.
>>
>>587510298
>>587510574
No that's incorrect. The original state of demons HAD souls, they were stripped of their knowledge by YHVH. Yoko's reset puts you back before they were lost in the first place, proto human demon gods
>>
>>587511818
Actually read >>587500272
>demons
>It's origins lie in the fact that the God of Law, who once sat on the throne, stripped the other gods of their wisdom and reduced them to a lower status.

That lower status is what created demons.
>>
Remember that guy who was making an SMT2 remake and an accompanying pokemon essentials type SMT essentials program to allow people to make fan games easier...?
I remember....
>>
>>587512267
He should ask claude to make it for him.
>>
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>>587512041
No that's what I mean. Before they were demons they were complete beings, this is their original form
>>
>>587512267
Playing 1 VX made me want to do 2 myself, but I'm not young and spry anymore.
>>
>>587512538
Him Naruto running would be cool with the coat and scarf trailing
>>
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>>587512356
Honestly I'm surprised I haven't seen more fangames considering the whole vibecoding surge.
There was like, one guy who posted a obviously ai visuals novel type one here a year ago maybe but ai coding specifically has come a long way since then.
I'm not a fan of the obvious visual cheapness and sloppiness of ai made graphic assets, but as long as just the code is ai (and it actually functions) and what you actually see is just official assets and stuff that look good at all, I don't think there's much to object to and I'd welcome seeing more. I dunno, thats how I feel at least.
>>
>>587512696
Then why didn't Yoko and Lilith say everyone is becoming a Nahobino in a reset? Why did she say demons? Nahobino are meant to be rulers, their point is to fight over the throne. There is no more throne.
>>
my problem with ai is the potential bugginess, and the user in most these instances wouldn't know how to fix them.
like with the ai game translations the new code is likely altering mechanics or introducing new bugs you wouldn't know how to fix.
you don't know if he ai is putting in spyware or malware either.
>>
>>587513582
That is absolutely the problem and you turn vibe coding into a game of telephone. But it is undeniably faster than doing it by hand. The cost is that you end up with bugs you can't fix because the code is unreadable.
>>
>>587513421
They also talk about the original world of equals, that's back when they were all Nahobino. The concept of Nahobino only exists because of the throne and YHVH upsetting that world.
>>
There are enough pre-existing engines that I don't think you'd need to vibecode an SMT fan game from scratch anyway.
>>
>>587513919
>They also talk about the original world of equals
In that world everyone worshiped the great mother only. Then Marduk started the current line of Nahobino fighting for the throne.
>>
>>587513023
Claude is by far the best at making games and recompiling but it's also the most expensive AI on the market because as you may have guessed, all the cool features are behind a paywall.
>>
>>587513904
>faster
yeah, i can't disagree on that.
the best option, if someone is using ai, would be to already have coding knowledge and just use ai as a tool to help speed up the process, not rely on it.

but that's just what i think.
i think ai is also helpful for learning to code if i run into something i don't quite get.
but i wouldn't want to use it to code something from scratch. only to help explain things.
ai also tends to suffer with bigger projects.
>>
>>587514059
Yes, but they didn't become Nahobino to chase the throne, that's just what they all were
>>
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>artbook comes out
>it's barren
>thread dies
>>
>>587515536
I was pretty surprised there wasn't more early designs for the main characters, particularly completely lacking any for all the alignment reps. Surely they have to exist, but they held out for some reasons. Just kinda lame
>>
>>587515735
It basically just confirms ATLUS is subject to power struggles where nip hiearchy makes right and so geriatric out of touch retards are responsible for halfbaked unfinished dev hell cycles. The only reason they haven't been exposed like Kaneko is because they didn't make an NFT scam with their names on it yet and the etrian gameplay director made the gameplay good.
>>
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>>
Did anyone try out that (presumably) vibecoded SMT NINE recomp?
>>
>>587515536
No it shows how little people gave a shit about V's story. The Japanese are still posting about it.
>>
>>587526041
There isn't much to give a shit about, honestly. The most interesting parts to talk about are the things it didn't do.
>>
>>587513919
The text says the humans before knowledge were soulless and like demons, not like gods/nahobino.

>in other words, humans were originally just "humans" - beings without souls, and from a broader perspective, they were the same kind of creatures as demons.
>>
Every time I see footage of RONDE it gives me the feeling "man you guys sure should have just made this with the graphical style of majin tensei 2 instead"
Its the same feeling as when you play xenosaga 1 and it just looks worse than its predecessor gears because of poorly aged earlier 3D compared to more timeless sprite and artwork (the two situations are certainly vastly different extents of course, nobody would say saga 1 is AS ugly as RONDE, but its just a similar enough feeling I felt able to bring it up)
>>
>>587514878
>Yes, but they didn't become Nahobino to chase the throne, that's just what they all were
I was looking through the book again and this is where it gets confusing but it also might be google translate but there are multiple definitions for what a god and demon is in V.
>living gods (apparently these are just prominent humans with knowledge, also known as legendary heroes)
>gods but with stripped divinity
>demons that used to be gods
>just demons
>Nahobino

So when they say Tiamat birthed gods, they may just be talking about gods not in the Nahobino sense. Like for instance, Nuwa calls herself a creation goddess but also calls herself a demon. Zeus calls himself a god but he's also a demon. It's probably like the idea of in Shintoism of there being kami and lesser kami.
>>
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>>587529768
uggo
>>
Sex with Tao.
>>
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This illustration was made to demonstrate what the human/demon Nahobino pair relationship is supposed to be like lmao.
On the flip side, Sahori and Lahmu's illustration on the next page was to show how it goes wrong.



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