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ToonTown is a 2003 MMO developed by Disney.

>Club
We have a club in the Corporate Clash private server called Clover Maniacs, ask in the thread for an invite. We hang out in the Seltzer District.

>Servers
https://corporateclash.net/
https://toontownrewritten.com/

>Corporate Clash Links
Texture packs: https://contentpacks.net/index.html
Wiki: https://corporateclash.wiki.gg/

>Rewritten Links
Wiki: https://toontownrewritten.wiki/Main_Page
>>
Let's take some group photos and play games in Corporate Clash at 9:15 pm UTC, Saturday.
>Time Zone Converter: https://www.timeanddate.com/worldclock/fixedtime.html?msg=ToonTown+-+Group+Photos&iso=20260314T2115&p1=1440
>>
>>2286657
Won't this be the final day of MMOdventure too? Sad...
>>
invitation to the MMOdventure voting shit for any newtoons:
>>2287101
>>
rewritten better
>>
>>2287317
I mean how anal are the jannies in Rewritten in terms of private speedchat+ whispers? Surely they don't actively monitor every single private whisper unless you report or something.
>>
Final day minigame party tomorrow! Racing, Golf, Uno etc. at the minigame zone.
>>
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>>2287445
i think i coordinated a greening one time and they didnt care lol

i guess as long you arent overt about stuff you wont get muted/banned
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corporate clash server might've just got taken down tonight
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>>2288189
Works fine for me, it was probably just maintenance.
>>
Farewell minigame party tonight
>>
eepy eepr
"BREH!"
>>
>>2289151
Hello! Welcome to Toontown: Corporate Clash!
>>
>>2286657
Shouldn't you post WHERE you're having a group picture if you're having one?
>>
>>2289290
I dont think the person who said that even came RIP
>>
>>2289290
We're at the minigames area of Acorn Acres, in Seltzer Summit
>>
>>2289290
We were at Toontown Central but now at minigames
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Who here managed to last the whole two weeks without getting muted?
>>
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Congrats to Chewy and Trendy Cat for making it to top cog destroyers in March by the end of this. I know a few of you made it to CEO which is basically the base game final boss which is cool. I know Nifty was on there at one point too.
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Toono!
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Seeya Toontown!
>>
I would have totally won that chess match if they had figured out how to program a rochade...
>>
>>2289325
I think moe did because he wisely stopped playing after like 6 days.
>>
>>2289461
Shoutouts to my nigga Chewy for managing to use Speedchat the entire time even though he didnt have to. He just did it for the bit. Also for being pretty helpful.
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>ball teleports
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Thank you everyone, it was fun.
>>
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ah i missed this, sorry guys I had some real life responsibility that took priority
hope you guys had fun, for those of you moving on thanks for hanging out and doing stuff
>>
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>>2289649
Thank you for playing anon, shame you couldn't make it today, but it was fun having you around.
>>
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MVP of this MMOdventure
>Randomly ports to you
>"What is your Toontask!?"
>"I need to defeat a Cog building"
>"Okay!"
>Carries you
>"Toontastic!"
>Ports away
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You know, I just realized that the High Roller fight isn't available right now.
I think you guys would have enjoyed that fight.
>>
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Short review of Toontown:
>Was nostalgic to play again. There's something quite charming and fun about it despite it being sloggish and repetitive. Speedchat is funny. I don't think it's a game you're meant to stick with but instead have to dip in and out of. I think 2 weeks is the limit for me before it all gets repetitive.

Short review of Corporate Clash:
>Improves on every aspect of Toontown except one. Feels almost like a sequel with the amount of QoL changes. You can probably figure out the except one as it seems to be everyone's gripe. Which is, the main taskline they've added sucks. The side quests are fine, the kudos board is fine and basically the old Toontown task system, but the main quest is just boring go to streets talk to NPC listen to them talk about water coolers, go to next street etc. Also the fact they locked content behind the main task which wasnt a thing in original Toontown. That's the number one thing they have to improve on, if they're gonna have a main task line give it a better story and make it shorter because I found myself overlevelled by the end of each playground's task line. The best addition were the boss cogs especially the wandering street boss cogs. Even though they all have dumb OC Undertale-tier backstories a lot of that is just relegated to their discord and wiki. Wish there were more players which TTR outshines them on for sure, but can understand that previous controversies drove everyone away.

Basically yeah a fun time and fun two weeks, best parts were just dicking around with you guys on mini games, or fighting the boss cogs together.
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duo bossbot course win, what a run
onto final boss time
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final boss time
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and thats a wrap, final boss defeated
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I wish Toontown went in a different direction for endgame rather than all the instanced crap that separates you from the rest of the world.
The initial charm of Toontown came from how connected you felt to other people and connected you felt to the Toon world while playing.
You'd walk down a street and see someone fishing and join in, or be struggling in a battle on the street and some other toon would see you struggling then jump in and help you out.

Instead of the instanced challenges the devs implemented at the bot HQs, they should have made them open to the whole world somehow, even if that meant it was much more challenging to "defeat" a bot HQ.
Imagine knowing that your fellow toons are somewhere climbing and making progression up that HQ, but as they've made progress, the cogs that toon troup already defeated behind them have replenished over time, causing a barrier for your new party to overcome before you can help the party further along, but your party might be able to reach them before the end, especially if the other party is stuck up there with too little resources left and need reinforcements they may or may not have called you for through whipsers or something.

And then when a HQ is actually defeated through much harder efforts, all toons of that world can see a physical change in the HQ, becoming more toon like instead of dull and corporate looking until enough cogs get back in control again.
Would have been way more fun.
>>
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and with this chapter closed, some closing thoughts
>this was a delightful retread of game through new lens with corporate clash.
>The new content shines the brightest with the new mechanics in fights, new bosses and new content.
>The guild system and interacting with everyone was a real joy. There was some great chat and fun times all around.
>The main taskline is as many others have mentioned previously a problem of who gives a fuck. There could have been more engaging bosses as part of the main task and not just fetch quests over and over.
>I've since learned that some of the new bosses are locked behind seasonal content which is just, why? Make that permanent.
>Same with the kudos bosses, why is that locked behind a grind? Make a weaker version part of the main task and have more powerful versions as an endgame thing.
>The completely new stuff is very hit or miss with it's art direction. Sometimes it's good, other times it classes with what the original was going for. I get the impression the devs forgot the cogs are meant to be the bad soulless suits kek
It's not a perfect game but it is 1000% an improvement over vanilla. Thanks everyone who joined and tagteamed with me on stuff.
>>
>>2291369
>Same with the kudos bosses, why is that locked behind a grind? Make a weaker version part of the main task and have more powerful versions as an endgame thing.
you guys just need to not fucking rush the main taskline when all the best fights are kudos-related. I wouldn't be surprised if some of you never even fought prethinker
>>
>>2291453
>you guys just need to not fucking rush the main taskline when all the best fights are kudos-related.
no
put cool shit in the main taskline that is currently full of fetch quests and games of telephone, dont hide it in the corner
you can have a harder version of the boss as an end game thing
>>
>>2291304
Well done. I think 15 days still counts in beating the game in MMOdventure time.
>>
>>2291321
Yeah thats the main aspect of Toontown, joining it. Its ultimately all about joining in and working together and thats what its trying to teach with its mechanics, especially the ability to just jump into a battle. The cool thing about Toontown was always random people joining in to help you and how nice people were. Higher level players just roaming the streets to instakill stuff for you for example, or Toon up you.

Thats why TTR works more for me than CC, because you actually see people around on the streets and they join in and help you, which is why I ended up progressing further in TTR than in CC because battles and tasks feel quicker because of the amount of people joining in.
>>
gigantic beanfest in thwackville, toontown rewritten
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>>2291569
yee, Nifty did it first earlier today and I followed suit. feels good
>>
>>2291369
>I get the impression the devs forgot the cogs are meant to be the bad soulless suits kek
They absolutely did going by the cogs wiki descriptions. From what I played it didnt' seem to interfere with the game much and they didn't introduce those aspects into the game.

Their discord and social media seems to mostly be about Cog OCs, Cogsonas, Cog discussions. Definitely tone deaf about the game.
>>
What if the toons were TRAPPED and BETRAYED in the Pizzeria freezer chamber BEFORE MAINTENCE?
>>
>>
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I'm having fun! Send me a guild invite if you see me around. I'm taking it pretty slow.
I'm reclining!
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>>2293190
Late anon!
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>>2293272
Never underestimate the tortoise!
Not while he's reclining!
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Please don't misgender a cog live on stream tomorrow you guys.
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C.L.O. was fun. It's funny how in one of the few times ~plot~ peeks out it's referencing some FOMO event that happened ages ago which has allegedly been retconned? Even though said acknowledgement is still in the game.



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