Dead Game Dead Faction (forgot the subject repost) edition>What is Foxhole?Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players 'are' the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more, using Tanks, Naval, Artillery, Trench Warfare, and now the ability to build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.>State of the War:WC 133CL: 21/32 W: 18/32>Current War Map Stats:https://foxholestats.com/>Regiments and Clans:https://regimentfinder.com/>Foxhole News:https://www.foxholegame.com/https://store.steampowered.com/news/app/505460Previous Thread: >>2304952
Any foxhole discussion gets bogged down by the same 3 retards crying about tranny’s, ironically acting like tranny’s themselves with all the bitchingBy this point the reddit or discord is a better place to discuss the game now
>>2350853>>2350853Game's completely fucked on all fronts. Both sides have less pop than pre airborne but the map is 20% bigger than before. Utter disaster of an update.
>his post got deletedlmao he'll be back in five minutes trannyposting again
Can I join a penal battalion
>>2352409hi cev, maybe if you leave foxhole again you can survive your brainworm stdyou will never be a woman, white men will always rule over you, foxhole is a game for whites not browns, go play troonfantasy14
>>2352409
Collies unironically exacerbated the damage to the community with their review bombing. Rather than take the loss and let the devs acknowledge their mass complaints on reddit, they would rather sabotage the actual ratings thereby detering possible new players. They're so inconceivably short-sighted they would rather burn the whole thing down than wait for updates to fix the balance.And of course it's low pop right now the update war was a hell of a grind and people are wanting a break.Community actually feels a little better in game with all the bitchy whiney retards not playing right now.
>>2358159>2 dudes with a jeep or boat proceed to destroy 24 hours of builder work and facility structures with lunaire spam at 3am
>>2358387Warttroons do the exact same with fire mortars. It's not hard to kill someone's shitty undefended base anon.I'd gladly give you niggers the Lunaire if it meant our scout was as good as yours. The 120 that you think is so OP too. You can have everything. I don't want to be the Lunaire faction. I just want collies to have good introductory gear for planes and boats (the latter of which we have now) so you can actually fucking train newbies on this faction.
>most matches, the loosing side has the most killsIs there not a defenders advantage where they can just hold position and get lengthy kill streaks?
>>2350263What kind of Concord is this?
Airborne? That's a horse, retard.
>>2395789Collies stuck on land after Warden's bombed all their runways.
>collies lose update war due to skill difference>reviewbomb and kill the gameOnly war they've won lol
>>2396411>collies lose update war due to population imbalanceFTFY
Does anything even matter?I just want to log on and putter around in the backline for an hour here and there.I was playing for Collies on the Charlie shard but I think I would like to try Wardens on Able once it opens up? I'd like to see snow over mud for this war.Does the Charlie war end once the Able war goes live? Are there enough players to justify having multiple wars going on at the same time?I like factory/automation games like Factorio and Satisfactory; Foxhole seems bretty neat from a logistical perspective.
>>2400125how'd that happen? aren't collies like permaflooded with chinks?mite reinstall, what's the qrd on picrel?
>>2411288>aren't collies like permaflooded with chinks?Chinks quit the game or they went Warden, one of the biggest chink clans totally crashed out and they stopped playing.
>>2411288QRD:>chinese carry eastern front for duration of their new year>suddenly have to return to work/life responsibilities>one day break and see rest of the faction is jobbing>quit>collies and wardens engage in clandestine (bug abuse and cheating) in update war>heavy bombers unlock (colonials unlock it nearly half a day earlier)>wardens manage to gain the initiative by using heavy bomber suicide runs on collie air fields>colonials mass quit under the disingenuous excuse 'all their gear is underpowered and outclassed'>crocodile tears ensueNow you are here.
>>2350263>Load up a boat ready for a logi run>team member runs up and tells me there’s gunboats around>I wait about 10 mins for them to intercept>get impatient and risk a solo run>no boat in sight>get shot the moment I land because the front line collapsed because no logi>all that time for nothingClassic foxhole experience.
>foxhole devblog>pic related>they're going to push out a bunch of QoL smolfixes on a rapid cycle>then go right back to adding shiny new Vision junkmy read is that siegecamp is approaching this like a bunch of emergency hotfixes interuppting their normal routine, rather than their normal priorities and direction being the issue. the game has rotted into this state specifically because they keep adding new shit instead of iterating on old content.we're never getting a shovel/hammer rework. we're never getting straight roads and autodrive.
>>2400435When do you think we are right now? Able's up. Come putter around in the snow. Nothing matters.You will quickly get annoyed with shitty facman inefficiencies. To put it in Factorio/Satisfactory terms, you play as a tier-1 conveyor belt. It kinda sucks.
All blues are jews
Anvil Empire beta tomorrow. Anyone here played this yet?
>>2455143I just bought foxhole, no I'm waiting for that to get fixed first.
>>2455275>I just bought foxholehmm, no, most unwise
>>2455143It's Foxhole's "this might be fun if everyone shows up" promise without Foxhole's fun weapons while having a clear picture of just how fucking idiotic SiegeCamp is when it comes to post-launch decisions. It was only fun because it was fresh and everyone was jovially clueless.
>>2455879I was genuinely disappointed Anvil didn't have magic. I feel like having a magic system (with major limitations and high skill floor) could have opened some insane additional design space.
>>2455990>be me, Anvil Mage>spend days gathering ritual supplies for the guild>mfw hours grinding in literal batshit caves for fireball reagents>guild leader says that we're going to do a mega-ritual>our biggest autist lays down the runic circle>he's the only one in the guild who can freehand draw a perfect circle using a mouse>mfw he spends five minutes obsessing over the curve>we allow this, it's gotta be perfect or it'll blow us all up>autist finally certifies the runic pattern, time to enchant it>equip wand, hold ritual supplies, hold leftclick to 'enchant' the rune for five minutes>some noob alt runs up as we're finishing the enchant>he draws a giant arrow on our runic circle>the spell activates in a giant misaimed fireball>days worth of rare materials up in smoke>mfw penalized for teamkilling several dozen people>respawn timer: 3 minutes
>>2455879Yeah.Anvil will just inherently suck because you're doing all this logi shit but you're not getting anything cool out of it. A catapult. Wow! Armor for your shitty horse. Woazers! Bows but very slightly different. Golly!The only thing I could imagine being slightly fun is making boats.
I will play anvil only if I can be an armored fuckass with a halberd and larp as a son of altdorf
>>2456507yep, plus, logi autists have seen this sequence of failures before...
>>2456507What if I just pick up a rock and run around naked hitting people?
>>2458698There's this game called Rust. I think you might enjoy it.
Is being support and logistics fun for a few hours or nah, because I'm curious.I'm waiting on a sale so I can try out being an army delivery truck, or whatever the fuck
>>2459517ETS2 is more engaging for trucking, but sometimes you get to a bunker and 5 lads run out, and now your suddenly your the spearhead of a hydra rush.
>>2459554I've become a lazy gamer, I just want a laid back role in the war, like medic or logistics or repair man. I want to RP a slave I guess
it's uphttps://www.foxholegame.com/post/update-64-dev-branch-released
>>2459517Logi is chill but the current war is super low pop and not worth your time
>>2459635You ever tried running a supply truck on Hell Let Loose or Squad? If you find the right clan/server, the builders will love you for it.
>>2459775Hm.>wardens abandon war for devbranch because they're not comfortably winningor>collies abandon war for devbranch because warden ass raping tech is rolling outor>equal numbers abandon war for devbranch because the game sucks right now
>Quickhatch now requires a Catara to produceDevman... The Typhoon was right there...
Fuck Outlaws. I want Silverhands (the coolest tank in the game) to become the backbone of Warden tanklines again.
>>2457095>>2456507Truth nuuuuke
>>2459874I kinda liked doing logi in squad but all it takes is 1 heli or a guy sitting near spawn to shoot you in the truck and you are fucked and then the logi truck is stranded. Also most of the matches no one is even using mortars or tow missles and no one builds so they dont even run out of ammo that much so doing logi becomes pointless unless you sneak somewhere to build an attacking hab.Theres also the massive aimbotter problem in that game. Some servers have admins and reduce it a little but guys are still just doing it stealthy. In other servers its like they see through all foliage and shoot you easily.
I want to like foxhole, but that 1-3 mins of glory in combat is far offset by the 30 mins floundering around at the front because we got 6 rifle clips, 8 enemy SMGs and an enemy pushing up with something that we don’t have to counter or 2-4 hours of logi runs trying to get that counter to the front but realising that the frontline seaport doesn't have the weapon, go to the backline and discover they haven't even bothered mining the material, then finally after making it all get intercepted by partisans because it took so long that the frontline collapsed
>>2474892The real fun killing cancer isn't logistics, it's building and repairing
>>2475259I love building, I dont love msupplying
designing a fac is fun, but having to spend literally hours semi-afk hammering out the defenses and then another few hours getting/applying conc is fucking annoying, and you know that if it survives until lategame it's all just going to get pve'd by heavy bombers while you're asleep
>>2474892if you're collie you can put in a request for free logi ;) but probably not this current war, we've only got like... 3 guys playing lmao
>new warden infantry armor makes them damn near invulnerable to most small arms firelmao, collies get irrelevant tank buffs and wardens infantry gets to be bullet sponges that you have to mag dump multiple times to bring down
>>2476934I doubt it dude theres no way they made armor actually do something. Plus you probably get staggered.
>>2478056Go try it yourself, its as retarded as you can imagine
>building in foxhole>need out-of-game resources to plan out good bunker layouts>find this year's meta bunker layout>start laying it out>there's a tree in the way>there's a small incline blocking your trench connector>terrain inexplicably unbuildable>spend 20min wrestling with the buildable locations>need to use a janky glitch to place certain pieces so that the layout works>finally get everything boxed out, time to start shoveling>hope and pray that you can wrangle a digging crew or an autoclicker>all this to make a frontline bunker network that will be gone in ~72hrsdevblog is changing a bunch of numbers but numbers aren't going to make this game less unfun
faclocking harvesters and vehicle variants is when this game began to go awry
>>2481239>need out-of-game resources to plan out good bunker layouts>need out-of-game resources to plan out ops, find a regi, organize squads, keep in touch with friends you make in-game.>In an MMO
>>2476470>but probably not this current war, we've only got like... 3 guys playing lmaoYes, but if you have the time to produce your own flame tank you can take any relic base you want.
>>2481239>there's a tree in the wayreading this triggered my ptsd i'm billing you for my next therapy appointment
>>2481239Stop trying to autistically build meta shit and just have ATG and MG coverage. Oh no a tree got in the way of an HP piece? Who cares. Oh, this section cant have MG? Build a small piece infront of it that does. Also the # of edges the piece has does such an absolute minimum to the actual HP if you build the same piece with squares or something instead of corners.And the 'meta' right now is just a brick, generally. With maybe a howi on it if its got a ton of HP and concrete. But I still think a howi trap with loads of HP behind it is better since 120s or 150s will splash that shit. And even though mortar blobs currently rape every piece due to breaching, people stop using them after midwar
>>2478056https://www.youtube.com/watch?v=T2MrKj0m01QI doubt it'll make it out of dev branch
>>2482445Warden arty is laser accurate and can snipe pieces meanwhile the dispersion on collie 150s is so wide that it takes fifty fucking rounds for a shot to actually hit what you're aimed at
>>2483413>wardens can literally run directly into a stream of bullets and be fine unless collies have a specific rmat weapon Uhhhhh so the patch that was supposed to help out collies gives us... unkillable wardens infantry"The Vision" remains undefeated
>flak vest not as good as knight armor for no reasonat least let flakvest come cheaper and bigger crates or somethingshuffling numbers won't fix the game because the core problem is devman retarded
>time to do artillery op with the lads>jobs include: shell runner (push V), gun shooter (click LMB), pallet driver (hold W)>there's exactly one guy (spotter) who can see wtf is going on>everyone has to watch his stream on discord to feel rewarded for doing their part
>time to do tankery>need coordination between driver and gunner to put targets in-arc and in-range>driver cannot see where gunner is aiming>driver cannot see where range ends>driver cannot see gun arcs>tank commander role is supposed to coordinate these>tank commander can't see any of this either
>>2483639Average Battlefield/BF clone classes>Sniper>Medic>Frontline Assault>Engineer>Useless Larper (Recon)Average Foxhole "classes">Button pusher>LMB holder>Mammon tosser>Useless Larper (too many to list).
>>2483652foxhole would genuinely be improved if people could spawn as battlefield classes. having to do a bunch of inventory shit (grab ammo, load your gun, load your pistol etc.) is just a tax on the player's time and effort and another gotcha-tripping point in a game already full of tripping points.yes, i know you can make your own loadouts. even that is still opening a menu, clicking a button, and waiting a minute for the script to run. dogshit "gameplay" who would do this
>>2483660imagine if you could just spawn as a truck out of the stockpile. no townhall, no shirtman and running around and wrench, just click Logi Driver spawn button and spawn right into a diesel-fueled truck and begin driving.that's more "vision" than any of these retarded leafniks have
>>2483646>tank commander's job is to use binos and spot enemies far away so you don't get ambushed and so you can hunt targets properly>tank doesn't come with built-in binos, you need to provide your own>if logi didn't stock binos somewhere then you're fucked kysit would be so easy to fix this by adding built-in binoculars to tanks. devman will not do this because they hate making the game intuitive and easy, they love making little 'gotchas' to trip you up if you didn't know about them ahead of time.>tank commander gets to use secondary weapon against nearby infantry>mostly dogshit, it's a trap option to get yourself killedfuck you put an MG on the cupola just like american sherman panzer! colonial tanks were made to have .50cals sprouting from every crew position!
>>2483646>get gassed out of tank>brought a gas mask but no filters, the fool!>get gassed out of tank again>brought gas mask and filters but didn't equip them together, the fool!>get gassed out of tank again>brought gas mask and filters and wore them correctly but didn't bring enough spare filters, the fool!>need to be wearing special tankery uniform that lets you stack filters>tfw effective foxhole play is just attending to all the overhead the game imposes on you>tfw effective foxhole play is just knowing about all the stumbling blocks the game throws under your feettweaking some balanse numberinos in devbranch is NOT going to unfuck this game
>>2483575Not true, and warden arty would need to be setup at less than max range for it to be 'laser accurate', which we do sometimes to obtain it. But at max or with wind, Nah bro.Much easier to just push your pushguns up btw than to have to find an entire buildable spot to digout a pit and place the guns in
>>2483667Making things 'more casual' in that sense would actually be more fun, and I think everyone had more fun when there was 1 map and we could hit logi roads and kill trucks. Not travel 20 minutes to be seen on a t3 watchtower and the only partisan worthwhile is demoing facilities or big assetsI dont even think enough time was given for patrols or qrf to develop in that older setting.And right now 90% of your logi ambushes have to be done in the no-build zone border of the map which just sucks.
>join game and click Spawn As Partisan>spawn inside random building in random enemy town>"disguised" as an "alt" for 30sec after spawning so you don't get immediately spawncamped>spawn with SMG, one magazine, one frag grenade; enough to get in trouble, not enough to get out of trouble>you can play terrorist by gunning people down at the refinery or you can leave town and be countryside truck banditdevman will never let us have this
>>2483646Discord streaming or multiboxing solves this
>>2483636Flakvest allows you to bring more stuff
>>2483990It shouldn't need to solve this. If the game sucked less it wouldn't have this problem, or would've solved this problem natively.
>>2483996VC dies the moment there are 200 players in hex ...
>>2484013not talking about VC for better teamwork, retard. if the game sucked less then i wouldn't need VC for my gunner telling me to scoot forward until we're in range.i don't need to hear turretfag's voice, i don't want to hear turretfag's voice, i just need to see his fucking aiming line so that i can see whether to push W or S.likewise, if the game sucked less then i wouldn't need discord streaming to show me what effect our 10man arty op is having. artyfags love their teamkilling montages because that orange text is the only actual feedback the game gives them.
>>2484026Just multibox if that annoys you so much
>>2484034>multibox>pay for this shit game TWICEabsolutely not, never. same reason i will never alt.
>>2484084It's less than $5
>>2483920>just push your pushguns upmy nigger in christ what game are you playing in which you aren't instantly assfucked by a scout plane the moment you even think about getting on a push gun
>>2487143Scum's the only regi playing. Trying to prove that they're not shitters by tryharding in the biggest break war of all time.
>>2487190> 2 servers> more hexes than ever before> devbranch on the Warden side dead> Collies are now coping so hard that snow on the ground is devbias against them> planes are still dogshit> devman is overbuffing Collies The game is dead, next War won't change it at all.
>>2487212>> Collies are now coping so hard that snow on the ground is devbias against themThe psyop is working
>>2487361Collies went totally insane from the looks, they can't be brought back to the game. Devman should just delete the whole faction and replace them with Red Wardens, that would fix the game overnight.
>>2487388>Implying the exact same thing won't happen again
>>2487563The game would be better with less Collie vets shitting up Plebbit and FOD 24/7 (they won't play anyways).
Haven't seen any bombers this war, partisans blocking the runway or just not enough regis to actually make a bomber this time?
>>2488174Wardens aren't Planung, Collies hardly got T2 AFs with range for anything
>>2487212>Collies are now coping so hard that snow on the ground is devbias against themNope. Its the verifiable fact that devs heavily favor wardens. Years and years worth of updates prove this. He'll, even in this update that was supposed to buff collies, collies get irrelevant tank buffs meanwhile warden infantry is now practically immune to small arms fire. The devs just can't help themselves, they must ALWAYS give warden the advantage no matter what. There's no reason for collies to play if the devs insists on continuing their half decade commitment to fucking collies iver
>>2487612Collie vets don't exist anymore, and anyone can go check reddit and see its overwhelming warden posters
>>2487388See>>2488395
>>2488410Cope, I could post so much PartisanTroon alone to disprove this.
>>2488552Just checked myself, reddit is all just wardens
>>2488221Wardens aren't playing, they aren't playing the next war either. Shit. Most old warden vets are completely done with the game after the initial airborne launch. The rest of you retards still playing is really just a circus show for us.
>>2490359Did they shit the bed by only having 2 factions? Planetside kinda had it figured out that 3 is best. If one is dominating, at least you have another faction to commiserate with or bully.Why not add a Dissident third faction that uses captured equipment from both Collies and Wardens? That way you don't have to design anything new. Just give them a red color scheme and maybe a goofy hat.
>>2490575>Did they shit the bed by only having 2 factions?yes, there is a reason anvil has 3 factions
>>2490359>no, you can't break up with me, im breaking up with you
>>2490575>>2491348What would a good foxhole 3rd faction be anyways? Should fit the interwar aesthetic while not too closely fitting a single historical nation either. Something like an underground partisan faction wouldn't work, too different.Collies are mainly US and Soviets with a bit of Italian and Wardens are mainly French and German with a bit of British. And I think both factions also have a bit of the other factions primary nations, like igni for collies and Sampoo for wardens.My guess would be that it'd at least partially reflect imperial Japan. But that might be too ethnically charged for Canadian devs. Something like Japan + Britain + China.
>>2491556Yeah, the Red Army option alleviates those issues. They were initially propped up by the Central Powers in WWI, but do a little alternate history where they resume the war but against both sides.An internationalist revolutionary group run by a zealous leader that spreads to the surrounding countries like China would open it up to Asia or whatever.
>>2491725Lore wise it could perhaps be some "dynasty." Leaning more towards China than Japan, but with technology that's more Japan focused. Falchion / Brig equivalent can be a type 97 with a backwards secondary weapon. Super Heavy like the O-I with multiple turrets.
>>2491556trans furriesthey'd never lose a war
>colonials nerfed>wardens buffedoh no no hahahahaha
>700 deaths per hour in Charlieat this point, I think they are still there just to spite Able
>>2492251Able is dogshit, Collies there are no fun.
>>2491556>>2491739Faction name: RoyalistsMain aesthetic: Imperial Japan, republic of China, Great Britain.>>Basic rifle: Model 23>Bolt action, same rate of fire as loughcaster>Same effective range as loughcaster>Lightweight like argenti>Lose more stability from turning than other basic rifles>Has a built in bayonet>>Primary PvE (lunaire / cutler equivalent): Tayjang hand mortar>35 meter range arch fire>Fires a new "light mortar" shell that physically travels through the air like a tremola but explodes upon impact>Reloads in 1 second. Super high rate of fire.>Must crouch to use.>>Unique uniform: "heavy gunner" uniform>Reduces weight of 12.7mm, 14.5mm, and the light mortar shells, and lets them stack in your inventory.>Faction has more and better 12.7mm and 14.5mm weapons, tripods weapons, and push guns than collies and wardens.>>Basic tank:>Twin face (type 97 inspired tank)>Main gun is 40mm>Secondary backwards facing gun attached to the turret that the commander seat can use. Useful for anti-flank or as the "main" gun if the primary gunner and commander work together while having the turret turned around.>>Super heavy tank>Xuánwǔ (O-I inspired tank)>Main turret gun is 75mm>Has two 68mm secondary guns on the front>>Fighter>Dragon wing (Zero inspired fighter plane)>High ammo capacity than other fighters>Can drop the Tayjang light mortars>>Battleship>King's Wrath (Nelson-class or Izumo inspired battleship)>3 twin 150mm turrets at the bow>1 twin 120mm at the rear
>>2492058The devs genuinely can't help themselves. They must ALWAYS give wardens the advantage.
>>2492330A new update with this faction thrown in and new maps would be swell and might actually save the game.
Full Collie melty over the scout planes name, Kek
Some of you need to stay on reddit. Like this fag trying to green text.
>year after year of devs nerfing collies and buffing wardens >collies eventually get sick of it and leave >game dies>devs promise to finally buff collies to try and revive the game >devs give collies a few tank buffs and a few nerfs to balance out the buffs>a week into dev branch they revert the buffs but keep the nerfs>nerf other pieces of collie gear >buff warden infantry to make them unkillableDoing all this shit and then saying collies "are just jealous" is an entirely valid reason to call the devs a bunch of faggots
>>2493978Don't forget the warden tank buffs. >start update with colonial tank buffs>remove colonial tank buffs>buff warden tanks instead They're really rubbing our noses in it. They're showing that they would genuinely rather the game be dead than to ever give wardens a disadvantage at any aspect of the game
>>2493978>>2494009>They're showing that they would genuinely rather the game be dead than to ever give wardens a disadvantage at any aspect of the gameonly wardens have ever sent death threats and harassments to the devs, their families, and content creators that they thought werent good for their fictional countries moraledevs bend over backwards for them because they know warden playerbase has a lot of genuinely deranged and dangerous people who would go full ISIS on siege camp if they didnt get their way
>>2493438That's also how quote in reddit moron. He just forgot to add the space that goes behind it.Either way. Great job outing yourself as a reddit going hypocrite.
I'm happy about the speedy turtel
>>2494084The only real Warden tank buff is on the Scout tanks, SvH got worse and the same goes for the Widow (that's more debatable).SvH can no longer retreat, the reverse speed is ass and it now struggles to climb hills driving backwards.Widow lost armor and the speed buff isn't that big to begin with, the only real buff there is the fuel consumption.
>>2494084Wardens do have a large tranny population, which are known for doing mass shootings
>>2494830>heavy tank (based on charb1 'land battleship') struggles to climb hills driving backwardsludo. kino.
>>2492330>Main aesthetic: Imperial Japan, republic of China, Great Britain.most based thing they could possibly add.imagine charging the wardens with katana and bayonet while screaming "queen and country"imagine clearing a trenchline with grenade and katana while blaring bagpipes over local voiceimagine the saint gloriana panzer teaboo larp. imagine the nordic samurai larp.imagine Type 97 (tank) and Type 97 (smg) and Type 97 (gunboat) and Type 97 (luv) and Type 97 (field gun) and...>Basic rifle: Has a built in bayonet>Tayjang hand mortarextremely based desu, knee mortar would rule>Faction has more and better 12.7mm and 14.5mm weapons, tripods weapons, and push guns than collies and wardens.also a great gimmick. put 12.7mm machinegun on everything just like the americans did IRL.>give them a 12.7mm squad machinegun>>similar to catara, no tripod>>20rnd magazine in four 5rnd bursts>>or 10rnd magazine in five 2rnd bursts>>do PvE with this and the knee-mortars.>give them 14.5mm anti-tank rifle>>guaranteed to OHKO infantry, high chance to subsystem disable.>>single shot per reload, "i won't miss :^)" vibes, real gurren lagann stuff.>give them unique sidearm>>14.5mm single-shot handgun>>it's just a cut-down 14.5mm AT rifle>>guaranteed to OHKO infantry, but damages you when you shoot it>faction specializes in pushguns>>all pushguns are well-armored gunshields with side and top protection>>optional third crew helps turn faster>unique 12.7mm pushgun>>actually two gunners with two guns, left and right>>modest blindspot (~10-20deg) in the center arc>>optional third 'commander' in the back can use built-in binoculars, helps to turn faster>'unique' 14.5mm pushgun>>literally just outlaw highwayman gun, but not on a tank>>front-focused anti-vehicle, high chance to disable subsystem>no 40mm pushgun: instead 75mm LV pushgun>68mm anti-tank pushgun is based on two-gun 12.7mm pushgun>>area denial tool with two guns but front-arc blindspot
>>2494401Nice cope faggot. Majority of the thread lurks reddit and discord for content.
>>2495810>implying you don't too
>>2495492I love the 3 player push gun idea with 2 gunners.Could have some baseline 12.7mm and 14.5mm push guns and then a 3 player variant for both.I was also thinking both a tripod 14.5mm that's super high rate of fire and basically a 14.5mm MG. And a handheld surprisingly light weight 14.5mm primary that has really good handling, but low magazine size.12.7mm LMG also has really large ammo capacity, and can choose between fully automatic of burst alt-fire.12.7mm MG (like Gast and Malone MK2) is just the best one. Amazing stability and a high velocity modifier with basically no downside.Weakness is having no cheap infantry AT like ignifist or Varsi/Flask (partially made up for by having good 14.5mm). And their expensive rocket launcher is an ARC/RP that needs to crouch to fire, so the terrible combination of forced crouch and short range (but it's got phenomenal damage). Could perhaps also have a focus on traps. Like having unique mines?Equivalent to Strider and Orn uses the Tayjang small mortars. Two gunners. High rate of fire. Long reloads. 12.7mm mounted on the back that's mostly useless but can shoot down a speedboat trying to board.Equivalent to Tankette / HAC is a bren-carrier thingy that has various supportive widgets like a flare mortar launcher and the ability to expand some armored flaps that make it really slow but allow infantry to hide to the sides from it as it advances. Works great with the hand mortars. Upgrades into a mortar car (equivalent to mortar tank and mortar halftrack).Emplaced 120mm like wardens. But pushgun 150, must be towed by a truck to move.Submarine is middle size between Nakki and Trident. Has four torpedoes in the front and four in the back.Flat top carrier like collies, no island but smaller. HMS Audacity.Hawker Typhoon rocket attack plane.
>shards mergedcan't wait to see what abominations charlie builders will come up with in a real war
Devman desperation is crazy. A couple of them must be suicidal at this point.
>>2496172>canadians>toronto-based studioi guarantee you they are ALL suicidal
>>2496089should've happened a month ago after airborne flopped.we're watching the game die in real-time, that's a rare treat.
>>2496089>Charlie players arrive on both sidesUnironic collie buff.
>>2496450Not really, Charlie Collies got carried by Able Wardens.
>>2496455But now both sides are full of low rank shitters, wardens are in their stride as a massive organised regiments working in unison, collies do best as small teams or solos doing their own thing, being where nobody else expects them
>>2496473>collies do best as small teams or solos>game has been increasingly hostile to solo/smallgang ever since facilitiesyou smell like cope
>>2496473You got no idea what happened on Charlie this year, all the big Charlie Warden regis are already Able Wardens for months now. That's how Able got 50sec respawn timers suddenly.Charlie Collies on the other hand hate Able collies and they got hard carried by Able Wardens.The vet imbalance will only widen in favor of the Wardens because of this, Charlie vets are around 2-4k hours now.
>>2496498the few days i tried to play with charlie collies was really offputting desu. tried a handful of different regis and all of them had some sort of cancer.>only buildfag in the regiment keeps nursing inter-war grudges>logifucks clashing with each other over stockpiles & queues>dead silent comms or e-streamer fanclub or discord drama or...just a small sampling over a week. these people suck, i can't imagine a lot of them integrating peacefully over to able. this would be a great time for them to faction change to warden and put old bullshit behind, but i don't think your average Charlie Colonial™ is spiritually capable of that.
>>2496523Charlie Collies got a lot of big egos, it's gonna be fun to watch how those tards interact with Able Collies.
There are legit only about a dozen 'vets' left playing collie.
>>2496489Maybe. But it does add up how colonials only win when the community collapses
>>2497036Thats because the activate player base is only about 10% collies. To have a chance at winning, collies need most of wardens to go on break war or switch sides to even come close to fielding the same numbers.
>>2496391merging shards is like 3+ months too late now, it wont make a differencethis game is beyond saving
None of this would have happened if planes were cheaper and had good counters from the start.Releasing them a bit underpowered and then buffing them would have resulted in a bit of whining from some of the community, but with reasonable buffs coming out later planes would quickly find their place in the game because people can easily try them whenever they please.But they're expensive and OP so a handful of people get to completely decide the fate of each war while all the surface plebians just have to accept that they exist at the wims of skyfags. Of course people don't want to play when the wars are decided by tools they'll never get to use.This is the exact thing people hated about large ships, but at least there you can sometimes spawn on one and participate in a war changing naval invasion. With planes clanman and his 20 chosen buddies get to irreversibly alter a front all on their own without anyone even knowing it's happening.
>blatantly unbalanced buffs for colonial tanks>people assume it's to bring pop to the green side>undo the buffs right before the war starts>colonial pop craters even more as people scream dev biasso exactly what was the plan here?
>>2498994No idea. Why did collie tanks even get buffed in the first place? Sure the reddit niggers are complaining about it now, but if they weren't in a constant state of emotional flux they'd admit that tanks were like the one place where the game is really fair and even. Devs didn't even give a reason for buffing the collie tanks. There wasn't an explanation anywhere in the patch notes of blog as to why the tanks were buffed.All they achieved is making the people who liked the new Bardiche (like me) sad and make all the reddit niglets mad.
>>2499036>Devs didn't even give a reason for buffing the collie tanksIt was a distraction
>>2499043If that's true then that's retarded.
>>2498994>so exactly what was the plan here?>see game dying>colonials not logging in because reasons>decide to buff colonials because they're bad>push update to devbranch>overbuff, observe, tune it down to fit specs>fuck this up because didn't manage expectations
>>2499036Devs buffed collie tanks because tanks are mostly inconsequential. It would allow them to claim they were buffing collies without actually giving them a useful advantage. Alas, even that was too much so they reverted the buffs, nerfed collies and buffed warden instead.
>>2499296>colonials not logging in because reasonsThe reasons are years and years of the most blatant and heavy handed dev bias finally hit a breaking point. Glad I could clear that up for you, you're welcome
>>2499572Collie gear isn't that much worse, the real reason for constant defeats is your culture.Collies can't communicate or cooperate and you somehow managed to drive all your vets away, that's really all there is to is. You could limit Wardens to early War tech and they probably still would win somehow, simply because Wardens are playing as a faction. Collies on the other hand are playing as XYZ of Clan ABC foremost, that's your main issue.Your logi also sucks ass and you got way to many Factorio larpers wasting ressources.
It's funny how earlier updates have a gradual drop but Airborne is a slip n slide.https://steamcharts.com/app/505460#AllMaybe raca and pillory going into the trash + another booker nerf will at least make playing infantry OK. I don't see anything that would address how oppressive planes are against trucks/flatbeds. Front/midline players are martyrs in this game and they keep getting shit on lol
>>2499572this is it yeah, why play colonial when you know once the going gets good again the devs will just announce another round of nerfs to colonials so they can protect their special autistic child, the wardensgame just isnt worth playing, its a good thing its dyingdont despair though, even years after the death of foxhole you will still have wardens coping like a bunch of faggots about how it was somehow not their fault, they'll cope that shit until the day their parents find them hanging from a ceiling fixture
>>2499783Translation: The warden tranny police will demolish your fac and get your clan excommunicated if you do not fall in line.
>>2498586To be fair I also didnt participate in nukes most of the time, although I suppose some people could be soldiers to protect the spotter or guards at the site. So yeah nukes were better than clans building bombers and just bombing all the enemy airfields until they achieved superiority.But now that colonials saw that tactic in airborne they might just unlock bombers first and do the same thing to win.Maybe its not even the balance people are really upset about. Maybe they are just burnt out on all the logi that needs to be done, the 4 hex drives with a flatbed. Gathering resources a hex away from the refinery because everyone is at nearby fields. Having to cross 3 hexes to get petrol back to yours. The small crate sizes. The freighters that move and turn so slow.I probably would be happier doing logi if freighters were somewhat quick again but its so dreadful loading 5 containers then 5 minutes to turn the ship 90 degrees and set sail.>>2499036Personally I think the spatha changes that happened awhile ago buffed them into insane DPS autoloader machines. I used a warden light tank vs some and got mega raped at the end of one war, but the collies entire line then proceeded to get devastated when the entire line next to me pressed W. I also had a low pop hex defend drowned vale vs chinese people who kept sending 1 spatha vs a bunch of us with only stickies and it was literal hell. They killed so many t2 bunkers while we couldnt do shit except occasionally get a sticky off.But bards and nemesis are tanky as fuck. And what the fuck do we do vs divebombers except get raped? No one wants to play that
>>2499828>he wants a booker nerfYou fucking nigger. Your fuscina literally is the booker with long range insta kill ability and has been for ages. You just cried when we got one that behaves the same way. Kill yourself
>>2499866All Warden one shot weapons are dogshit on devbranch, Collie weapons are still viable....
>>2499866>Warden man still doesn't know what agility isYou might not know, but most weapons lose accuracy when you turn. Not the booker of course.Fuscina also got nerfd btw.
>>2499879Fuscina is still usable, Booker isn't
>>2499879I know everything about the ergonomics of weapons and invented the terms, and 90% of the time you are gonna be stabilized crouching, in a trench in full cover, or shadow dancing up to someone so that doesnt matter. Dont act like the rare scenario of needing to turn the fuscina 90 degrees made you miss
>>2499907Don't pretend that bookers can't 180 degree terminator anyone to death like it's some weapon from call of duty. Got the jump on a guy with a booker? Doesn't matter. Literally braindead weapon.>>2499900Is this with the new patch?
>>2499907>90% of the time you are gonna be stabilized crouching, in a trench in full coverno wonder wardens suck at infantry
>>2499921>Is this with the new patch?Yes, it's still an overwhelming Collie buff ...
>>2499949No, the latest devbranch update where they nerfd the fuschina too?
>>2499961I tested it today, it now has the same bloom the Booker has currently whilst the Booker got a lot worse. So fuck off with your baseless claims.I spend 50h on the devbranch testing stuff and reporting issues, the only thing Collies should be mad about is the new Scout. That thing flips over when it lands, but guess what. Devbranch Collies seemingly don't care at all, they are low pop PvEing and night capping on fucking devbranch instead. They do stuff like this everytime, Wardens on the other hand report their issues. Guess why Warden stuff gets fixed on devbranch, we report our issues. Collies just fool around instead.
>>2499973Calm your tits nigger. Not my fault devman can't nerf something blatantly OP without making it garbage.
>>2499783Having “slightly worse” gear for years adds up. Most players, both competitive or casual, are going to gravitate to the side with the better gear. And over the years the has consequences. Blaming the culture is blaming a symptom of the larger issue. Nobody goes on CS and starts shitposting about a terrorist v CT culture when talking about side win-rates. Map layouts, gear, sure.
>>2499866I'm that anon. I don't want *another* nerf, I'm talking about what's already in update 64 (snipers fac locked, 2 hit pillory, booker nerf). Coincidentally they nerfed both Booker and Fuscina which makes me hopeful they're rolling back on burst rifles in general.
>>2500110Your gear isn't that much worse, your logi is. Every Mid/Late War the burn out and gear collapse on the Collie side is noticable.
>>2500000checked
>>2499921If that is true they can patch the agility or stability on turn or whatever down and it wont affect me at all.
>>2499783>Collie gear isn't that much worseObjectively and provably false.
>>2499973Collies have learned that they can report an issue a thousand times and as long as it's something that only effects collies, the devs will simply ignore it. You can only bang your head against a wall so many times
>>2500130>Your gear isn't that much worseyes it is
>>2500130False. The burn out comes from repeatedly having to fight into chokepoints vs 5x your numbers. You can look at any collie loot box mid war and see they have massive stocks of supplies, but lack the pop to use them. This has been a common thing for a while now.
>collies report an issue>it gets ignored for YEARS>wardens report an issue>hotfix roles out within a week
So it looks like the change to damage thresholds for airplane parts completely fucks collies. Due to sea fighters better maneuverability and guns it's always going to get the first shots on target, which instantly damages toxot parts and makes it an unflyable brick. Devs once again handing free air superiority over to wardens, imagine my shock
> it is not enough that they die to factors outside their control like from artillery, infantry should also die to airplanes too> Maximillian Hitler
>>2500512>Angling the mortar halftrack to gain range>HV 40mm spatha>LTD's armor and offroad speed compared to shitty blinder>Catara OP for awhile>IST is amazing cheap anti infantry tank, we need entire chieftains and then its a waste to use them except 250mm rush concrete for the cost>Bombastone>ISGI don't want to fucking hear it, crylonial. You have an amazing kit now use it
>lists a bunch of collie gear that got nerfed into uselessness years ago>pretends that's somehow relevant to current game
>>2500130You aren’t listening.“Isn’t much worse” over multiple years has consequences that you are clearly being dismissive about. I think that’s a clear error and you should consider that possibility.
>>2500534Who knew giving wardens double the fighters would lead to a balance nightmare.Oh wait. Everyone could have figured that out? The devs are simply retarded? Great :DIt hurts because it was so painfully obvious that this would happen. Collie fighter has to be good enough to, in equal numbers, fight any mix of both warden fighters. And thats only possible by making it overpowered. Since it's not overpowered the wardens just get free air superiority.Doesn't help that seaplane fighter is also just the easiest piece of shit in existence. It's the easy mode fighter for new pilots that collies lack, giving wardens an effective manpower increase because their new pilots are actually a threat.>but I flip it over when it lands!And that's the only challenge it has. Your ground crew slaves will fix it for you.
>>2501730The only thing which is really worse for you at the moment are Infantry guns and the Warden ones are getting giga nerfed now, the rest is pure skill issue or lack of engagment from your side.Argue as much as you want, the main problem Collies got are the people. There are not enough willing to put in the work or to cooperate.Every singe dogshit chance since the Infantry Update also comes down to Collie vets like Bitchmark asking devman for changes.Building is shit (Collies asked for it), large hole patching is shit (Collies asked for it) ...Your team is just dogshit and your vets are mostly stupid clowns.
They're gonna start the war with the collie scout and fighter still broken aren't they
>>2502953Collie sisters how should we respond to this?Plebbit and FOD QRF is already in full effect, we should call the Wardens Nazis and troons again, that will show them who is boss.
Playing as a collie but please let the deadlands nuke launch
>>2502555>Warttranny pretending that their planes aren't miles better in the plane updateDisingenuous ratAll blues are jews>Inb4 scouts, fighters, and torp bombers don't matter >Inb4 muh paratrooper plane (literally the most inconsequential rare metal tool in the entire gameGo ahead and pretend that being able to suicide run some undefended shit pad slightly easier is equivalent to having air and naval superiority given to your faction completely for free.
>yes the collie fighter is broken but we can't fix it until we have a few months of data ;)>yes the collie tank buffs are too much but we can't fix it until we have a few months of data ... lmao just kidding we're nerfing collie tanks immediately ;)
>>2503983Warttroons still pretend they're not getting coddled btwMight as well completely remove collie planes at this point since we have no way of defending them with our brimstone-nigger tier fighter
Kinda mad that they made 2 very ugly asset flip planes instead of fixing the colonial scout, they even had the solution in the concept art
>>2507293It's asymmetry autism.Airborne update should have been:>>Sea scouts, using Quillbacks >Daedalus is more fuel efficient and faster>Herald is more maneuverable>>Land scouts, use shrapnel bombs with a 4 second fuze time>Collie seethe scout is more maneuverable >Warden mobility scooter scout is more fuel efficient and faster>>Fighters>Harbinger >Toxtot>White Raven>Collie "support fighter" that's easy has high damage like Raven but slow. Also has 14.5mm cannon. NOT a sea plane.>>Paratroopers and heavy bombers>As they are now>>Absol, now released at the start of airborne>A light tank for each side >4 absols on DD and Frig>4 absols and 2 heavy flak on battleship >>12.7mm machine guns can fire up as the can nowSo 2 scouts and 2 fighters for each side.1 heavy bomber and paratrooper for each side.No carriers or CAS planes yet. Those come in later updates. Time saved developing these went to adding absols and fixing the networking so the servers can handle planes.There. An airborne update that's balanced and feels complete rather than just a piece of whatever will come later.It also would have been better to release the planes in an underpowered state and work them up to be usable rather than making them OP and making the game utter garbage for most of the year till they figure it all out.
>>2507293these are same people that accidently made colonial torp bomber "too big to fit on aircraft carrier" so they put bombs on it instead of making it smaller.fundamentally, they do not have good ideas.
hahaha omen maximum accuracy
>scum going home>tele staying collieholy shit is this gonna be the first war where the naval vet pop isn't completely stacked on one side?
>>2508973Neat
>>2508973Now watch as the wardens take the west coast, collies take the east and never meet.
Might fuck around and do some fac larp next war
>>2508973Nope, TELE is like 5 active people.
The real question is how many Wardens show up for the Collie pity buff War.
>>2510385Wardens ended up with more buffs this update. Im sure there are plenty who want to try out the body armor that makes them nearly unkillable
>>2510424Not really, Collies got more and armer is shit outside of a few cases
>>2508973Scum niggers going home to a team that respects them even less now for giga tryharding vacation war.I know what all their "buddies" think of them behind closed doors.
>>2510466Nope, not with the most recent changes
Nice upcoming copepatch war. Still not playing. t. Warden Patriot.
>>2511549thank you for helping with population balance
Warden ques everyhere, hardly any Collies on the front.
>>2511549The buffs/nerfs this update heavily favor wardens, as usual. Not sure why wardens are seething when once again the dev bias is still firmly towards wardens. Just to make absolutely certain wardens will still get free air superiority, they gave sea fighter yet another buff in the launch day patch.
>>2511771Considering the devs once again fucked collies with nerfs, why would they play?
Warden backline ques :skull:
>sea fighter >undisputed best fighter in the game>buff it>nerf toxotThe Vision. Surely this will get collies to play our game.
>>2511917Eh, I'd say it's a neutral patch. It proves that devs are still retarded and biased but it still solves a lot of frustrations for colonial infantry and entry level naval
>>2511919I typically log in to have fun, not obsess about meaningless perceived balance issues.
>>2511917>warden isn't playing>must be seethingNo, anon, it's just fun to jump in the thread and see you monkeys doom spiral over petty non-existent imbalance and poor dev decisions.
Abletards are do bad with guns, it's hillarious, but also boring.
there is a brief flicker of hope
>>2512151Starting Shirts are gone, clantard needs to build and fill his base. So logi is dead, people fuck off.
>>2512151>see this>think about reinstalling and logging in>remember the last few ops i did>we spent more time trying to work around jank and friction then we did fighting>even simple tanking needs a small shopping list of items>tfw remember logging off in frustration because it's so tedious to do literally anything>think about setting goals and boundaries to maximize fun and avoid dogshit>don't want to deal with facs, don't want scrooping, don't want bunkering, don't like tanking, can't burn out on logi, etc.>realize this excludes almost all gameplay that isn't trench-rifle-sticky niggery>rifles-only gameplay is at its peak right now, day1war, advancing across open fields at the edge of loughcaster range>been there, done that, it's gonna turn back into cancer in a few days>then brief spikes of fun with tripods and mortar then back to cancer>not at all enthused to back-and-forth over an entire hex of t2 bunkerslop for several weeks until one of us stops logging in>no, fuck this game
>>2512207I guess you're from 6years ago because 1st few days are for gun and ball people
>>2512449it's just mammon rushing until tech unlocks, gay shit desuwa
>>2511949>once again handing wardens free guaranteed air dominance is "neutral"
>>2511974You're warden, so you aren't familiar with how annoying it is to be massively out numbered and outgunned at every fight so your opinion on balance in this game is meaningless. Glad I could clear that up for you, you're welcome
>>2511992>free air superiority at every fight isn't an imbalance Right. Its not imbalance, its asymmetry. Wardens gifted huge advantages in navy, air, infantry, terrain and pop.. while the collies get.. more nerfs.
>Charlie regis trying to build day 1 bunkers for storm cannons in the middle of town in a backline logi hubWhat in the fuck have them boys getting up to over on Charlie
>>2513450Able Wardens loosing a T3 town Day1, because there is no logi and all the ressources are spend on clantard backline bases (Including shirts).Able players are a joke with guns ...
>>2513480warden culture issue, no wonder they get pushed back to their mountains early every war
>>2513426>gifted huge naval advantagesRefusal to participate in naval does not equate to one faction's boats being better. >airyou faglonials have dive bomber and the better paratrooper plane, the heavy bomber is a non-issue as both factions have one>infantrywas already balanced, just a skill issue and cultural issue that your faction sucked so much ass>terrainwith new maps over the past five years this is a non-issue >pop advantageif you fags didn't cry about the non-existent imbalance and ragequit everytime shit wasn't easy for you you could probably muster up the manpower to contend wars but turns out most of you are collegiate tier faggots and burger dads that are better off playing casual gaymes like legend of zelda breathe of the wild
>>2515669>blatant liesTry again
>Muh divebomber!!!warttrannies so mad about the worst plane in the gameWow! The most expensive and convoluted method of killing tank larpers!Absolutely not a waste of resources that baits retards into wasting rares that could have gone to game winning bombers.Meanwhile the torpedobomber gets to kill ships that are over 10 times as expensive and 20 times as crew intensive as it. Only counter play to it being establishing complete air superiorty over every airfield in a 2 hex radius for an hour. Warttranny crying got divebomber nerfd into complete irrelevance after 1 war. Collie only now just got a torp bomber rework.
literally every time i see divebomber in patchnotes it's getting nerfed. reduced damage, reduced bombs, increased reload. it's the perfect (current) example of how warden voices hold the dev's ear.this could've been solved if the devs gave the wardens a divebomber too, like the infamous(ly never happening) rocket air support plane.but these are the same devs who accidently made the colonial 'torpedo' bomber too big to fit on the aircraft carrier so hastily converted it into a 'dive' bomber.
>>2411288>aren't collies like permaflooded with chinks?yes
>>2516574>Wow! The most expensive and convoluted method of killing tank larpers!Can't even kill tanks anymore if the numbers from dev branch are the same as on live. There is literally no reason for it to exist.
>the changes to small train interaction ranges made it so they're basically fucking useless in 90% of terrain Why do devs hate logiman so much
>feel like playing frontline>bridge fight>bridge fight>new frontline partisan>bridge fight>low pop pve
>>2508973nevermind lol, enjoy another war of naval noobstomping
>new player builds his larp fac right in front of one of the bulwark choke points>gets indignant when people ask him to move it so they can build defenses On one hand I feel bad for the guy, but on the other hand.. bro look at the map.. you set up shop in one of the most important spots
>>2516574Jesus. Talk to a fucking psychiatrist.
Why the hell is it so hard to hit someone running in zigzag toward meMy shots were literally dead center on the guy but he didnt take any damage
>>2517068Do logi and listen to audio books ;)
>>2517321That's a minor reaction when compared to the absolute meltdown warden had over collie buffs that didn't even last a week on dev branch
>>2516574>grind salvage like a madman for the first week>waste all of them by spamming pillboxes around the whole hex and empty the whole faction's msups>burn out from the grind that they've created themselves>quit after week 2>holy shit warden always wins!!!
>>2517602>Collies actually have to play the game and don't just get to have easy mode sitting behind mountains until they decide to finally do something
>>2517693>play the game>scrapping>cooking bmats>building bunkers>cooking mammons>trucking mammons>suiciding with mammonsSO FUN!!!
>>2517751>T3-CWhat did The3-Clowns do.
>>2517774>Wtf! Why are you utilizing early game tools! Don't you know you're just supposed to sit behind the impenetrable terrain and let the fac slaves win the war for you?
>Collies are now crying about quesKek
>Scumtranny leader raging caught on cameraSeems like his attempts at earning respect from his faction has backfired as expected Scumtrannies will always be the navy equivalent of biomass
>>2517602Not even remotely close to what happens
>early game gear is equal>warden collapse on day 2>half the faction doesn't log in until their op shit techsreally makes you think
>>2517796Supply free logi. This makes warden seethe for some reason
Since everyone here is a regular self admitted reddit user I have to ask who the fuck this clickbait retard is
>>2518161>early game gear is equalIt's not, Warden gear is a lot worse early War.Argenti is better as the Loughcaster and Bomas alone fuck us up the first week. Than you get the Gemini, which is OP at its tech tier, whilst we get the 40mm AC with 28m range...Your MG one shots every second time and the Ratcatcher is kinnda meh.The Volta got a buff and now its better as the Loughcaster in every way, all we got is the Hangman. .44 alone makes it bad, ammo runs out super fast for them.>>2518164The3Clowns fucks up 2 hexes every War, Joe/Knight is another one, -3 Collie hexes because of clantard egos.>>2518181Some Collie logiman, he is a massive attention whore. They made him Col or something after he no-lifed out Bmats, than he got angry that the Collies lost and now he shits up Plebbit every 30min.
>>2518260>Some Collie logiman, he is a massive attention whore. They made him Col or something after he no-lifed out Bmats, than he got angry that the Collies lost and now he shits up Plebbit every 30min."We're out, Norman.
>>2518260Ah yes, t3c produce and deliver tens of thousands of crates of logi for free as well as produce thousands of airframes for the faction because they are ... *check notes* .. selfish
>>2518260>The3Clowns fucks up 2 hexes every WarFalse
>>2518268>>2518275>>2518278Collies got a CopeQRF here now?
>>2518275Don't forget all the public infrastructure they set up for the faction to use
>>2518287>no don't heckin reply to my precious posterinos!!!
>Collies got a CopeQRF here now?Look at little GoblinJr.
>Warttranny wants us to tolerate his lies because calling him out hurts his feelings All blues are jews
Warden fresh off the boat from reddit complaining that this isn't like his Warden circle jerk hugbox on discord lmao
>>2518260looks who's coping about meaningless perceived balance issues now
Collie Xisters, can I get a reinvite for the QRF Server? Some bigot chud mod there kicked me.
>>2518181Single most disappointing thing to learn about this game is its dependency on reddit and discord
Hi Warden sisters,SSe regi communications officer here.Pride month is cumming (UWU) so any queers who want to play with a group of fellow femboys and catgirls are welcome. We pride ourselves in hosting a weekly ERP discord group call so we can yiff as we stroke our girlcocks and we hold a strict DONT ASK TELL TELL policy for our pozzed sisters as we are a family ALWAYS. We find these sessions a strong bonding experience. To celebrate pride month we will be hiring CEV to make NSFW art for our regi members so if you have any requests please submit them in our discord before june 5th. This will be funded out of our treasury funded from your required annual donations. Happy pride! =3
>>2518260useless retard larper spotted
Wardens gay ;)
>>2519214Collie Xisters, where is our pride month event?
>>2519567Only collie pride events are white pride events. GAS THE WARDENS, RACE WAR NOW
>wardens got a bunch of spots underbuilt>t3-c quit>colonials took southeast islands very fastidk man this war could go either way. I want to build but my area has no stickies. I'm so torn on what to do
>>2520309T3c didn't quit, but the resource layout was ass, so they might not be running the airframe program this war
>>2517346When its laggy, his zigzag movements accelerate the interpolation of his prediction model out and past your bullets - your client wont register a hit to the server and the server wont accept a hit if you shot air. The only way to counter this is high rates of fire weapons.
Guys, you have to stop bullying the CSU transwomen. It's not cool! Our trans sisters are the reason the warden community is stronger than the historically problematic colonials. You don't want to be a cultural colonizer do you?
>>2522087Us Collie Xisters are proud allies of every transwoman in need, we won't support any bigoted behavior from our fellow cop... Colonials.
>>2522087Tried sucking Bill Gates cock to rid myself of the title of Cultural Colonizer but he said I was too old and had to suffer with being ostracized for being racist and hateful chud
>>2515780>try againImagine being (you) an NPC incapable of forming actual thoughts.
>>2519214Does cev even play this game anymore?I kind of miss the brown nigger, he's a troon but he actually did make some enjoyable content and his maps used to be way better than the new chink tranny we have now that keeps posting furry pedo art.cev at least seemed to hate pedos and was not above criticizing troons for their retardation.
>>2522697>Does cev even play this game anymore?Just drops by the dickscock and doodles.
Wish some of the mechanics in this game scaled with the population count, last few wars felt like they were tuned for a higher play count, this war feels like they were slightly more pessimist over the player count.
>game is dying, barely able to function>players quitting en mass>devs know that updates, even small ones, bring lots of people in for a week or so before they quit again>steam analytics for player count only shows you peak players in a month instead of average players, so the peak is all that is counted>players look at the steam chart to consider the games health>devs let the game barely be at 1000 players for the whole month>drop a patch a few days before the month ends>now steam charts makes it look like the game isnt suffering any die off, because of a few days where players jumped back for early war on a patch day>foxtards continue to act as if the sinking ship isnt sinking because the funny chart says so>devs continue to learn nothingthey have played us for absolute retards, and anyone who falls for this is a chimpthis update isnt even good, the core problems with the game havent been addressed at allsiege camp fumbled the golden goose, and i dont believe for a second that the medieval autism facility game anvil will do well either.they should have stuck to making mobile games.>>2522697last i saw, most of cevs comic seem to have become about actual gaming now and not about degenerate lgbt propaganda, so i prefer having cev over the current roster of sodomite dogfuckers we are stuck with now.
>>2522087>>2519214get new material, you are unfunnysame gimmick twice in a row baka desu kouhai
>Warttranny mad
>>2522736>>2522697fake. cev and kitteh are besties. also you only praise cev because they are bluejew loyalist now. Back during coof they were mega colonial badfaith maxxer. Clearly they stand for fuck all and just want to play the side benefiting from the balance pendulum at any given time. Its hard to work with someone like that on anything of substance when their "being down to help" is just a fuckin roleplay BUT ! but but but, cev has been promoted out of smelling like poop. That honor goes to T-3C now. All the three clowns members collectively smell like poop.
>>2507453>It's asymmetry autism.I've said it back then and I will continue to say it every single time but going fully asymmetric was the first nail in Foxhole's coffin. Visual asymmetry was fun, but the second both factions stopped being equal the discussion moved away from which faction has better players to which faction is more handheld by the devs.
>>2522687You just spam shit that is factually incorrect. Im under no obligation to waste my time disputing each one of your retarded claims. I simply point out the fact that you are wrong and then go about my day
>>2524217I don't smell like poop i shower every day before work and also im white >:[
>>2524585Okay, factually incorrect retard.
New Collie cope: All Wardens are using nighthacks !1!1!111!!!
>set up a hmg in deadlands with a perfect view>get tons of kills but run out of ammo so head back to get more>get back and a chink is on it>he's just sitting there doing nothing because it has no ammo>after a minute of this tell him to get off I set it up and I brought back ammo>starts saying RELOAD RELOAD>after a few minutes he gets off and tries shooting me>pull out club and smack him in the face until he dies>never see him againwhy do chinks and slavs behave like this?
>>2525957New warden cope: Brody got tapped cuz alts:PWe all know wardens are the cheater faction. You can tell by their accusations and admission. Multiple wardens here have admitted that they share around cheats in vet servers and have systems to protect this from the honest wardens. There's significantly more footage out there of cheating wardens than cheating collies. Warden vets have open known about and kept hidden that they used a semi-cheat that detects if known partisans or submarine players are in hex. When this program finally got leaked to collies all their vets coped about it.And when the duping stuff happened wardens assumed all collies know about it. Why? Because all the warden vets DO know each all their cheaters. And those wardens project that trait onto collies.
>>2526204>warden skynet is a cheat and not something colonial sigil had for years prior which instantly pings partisans and shows where we likely placed listening kitsThe only reason it exists is because you started the arms race. Dont cry because ours has a feature improvement
>>2520309>wardens have a bunch of spots underbuilt>MPF town reset overnight>logi players forced to build>no logi and not enough built to carryIts probably over. The only people who wanna play are frontline monkeys and facility larpers so we have no AT around and huge defensive gaps.A player said we have too many larpers building backline hexes. Which would be fine to say if we actually had every bridge and chokepoint locked down but we do not, we also lack obs coverage, which is why this happened.
There is no threat to our backline towns. Callahan, Allah praise his name, assures me the Colonials are committing suicide outside Brodytown.
>>2526303>we have no AT aroundStickies where the only teched AT option until a couple of hours ago, we litterally had nothing to stop Geminis besides proto-AT rifles. It could be a lot worse if Collies where smart.
>spend the day building obs bunkers near all the main partisan highways>carry a radio on you 24/7>warden partisans cry hacks when you're able to track them via the map and kill them
>>2526337They'll use the exact same routes day after day, war after war, then get surprised when you're able to predict their route and ambush them
I wonder how heavy handed the Collie nerf will be after this War, knowing devman it will be extrem.
>>2526341Same time also, like the scout plane fag who would land in the backline hex I was in every day to try to get public harvesters and trains killed by AT.
>>2526367Meh wardens still have free air superiority which means no gunboat swarms allowed to counter LS invasions, unless they really fumble the mainland wardens are still going to win this
>>2526370Cry about it Copelonial, your backline Factorio LARP is never save.
>>2526373>unless they really fumble the mainland wardens> All good Warden guns nerfed to shit> Fuckcina still OP> Volta now OP> Collie tanks buffed across the board> Lance now as fast as the Flood> Collies can track all Warden tanks from almost 60m away now> Collie PvE still OP> Collie arty still OP...Collies losing is pure idiocy, all the time.Your faction is also overpopped, like always.
>>2526379>same old lies*yawn* get a new cope, this one is stale and unoriginal, all you do is just lie. Boring
>>2526379calm down, you're gonna hold behind your mountains and wait for your naval regis to carry you to victory, nothing's changed really
>>2526383It's true, every Collie lose is just because your pop sucks, you should win every War around Day 15.Your main pop is simply retarded and moody as a teenage girl, that's why you lose all the time.
>>2526385Nah, the new Meta is to cry for buffs untill devman makes you OP.Enjoy your pity War copelonial.
>>2526376>is never saveneither was your air intel only plane sar
>>2526387>It's trueNo it isn't
>>2526393Except the last update nerfed collies and buffed wardens soooooo...
>>2526424>Except the last update nerfed collies and buffed wardens soooooo...Oh no, devman made most Collie tanks stronger whilst he nerfed the Widow and he also turned the SvH into a brick that can't move.Than he nerfed all Warden meta weapons into the shitter and he gifted Collies a new OP rifle, yeah surely Wardens got buffed again ...
>devs intentionally bugging out the beaches on warden island so you can't deploy barges on the beach, making them immune to invasion Oh wow look at that, another """"""bug""""""" that just so happens to give wardens a huge advantage.
>>2526428Collie buffs lasted a week on dev branch before devs reverted them, nerfed collies then buffed wardens. Wardens acting like they didn't clearly come out ahead is pure cope
>>2526459Oh no, Spatha costs 4 Pcons more now ... terrible
>log on>pick wardens>no space marine armor>see unironic erp from a man pretending to be a female dog and a man pretending to be a cat in world chat>downvote their message>devs warn me that false downvotes results in ban>the newfag wardens cried so much at my tens of thousands of downvotes that they changed it>cant switch teams>log off
>>2526451Glad there's more bugs favoring Wardens that are coming up to keep you Kikelonials on forever tilt mode.
Im happy with the shard merge. Charlie collies aren't all that bad at the game and we really just need some warm bodies to up our pop closer to wardens. You really do need a certain critical mass of pop so that wardens can't just free pve whenever they feel like
>Warttranny early game got massively buffed but warttrannyclannymanny too demoralized by not auto winning late game to playLmao
>>2524217>talking about the two worst people in the game>tries to make it about faction loyalismi can tell just by how you type that you're one of the faggots from kittehs private discord who monitor /vm/ just to try and harass us in-game and doxx usi dont care if cev and kitteh are besties or if they are bluefags or greenfags, they need to stop existingcev seems to have fucked off, personally i think cevtroon has killed himself, so the real question now is how long until we get lucky and something or someone comes and deals with kitteh for us>T-3C is stinky pootrue, that regi has become terrible for the game and their autistic hyperfixation on facilities keeps convincing the devs to add more facility features to ruin the game withthe damage T-3C has caused to foxholes development is probably measured in millions of dollars
>>2528825>and their autistic hyperfixation on facilities keeps convincing the devs to add more facility features to ruin the game withlmao, collies have zero impact on any dev decision, don't be retarded
Crazy how people will give their opinion on T-3C without having even the slightly clue of how they actually operate other than "they do logi". T-3C only uses a small subset of the total available faclarp in this game.
>warttrannyclannymanny
>>2528825you misunderstand, I just point out how they betray any group that tries to work with them factually and historically speaking. Factually as a result they usually tantrum off to the other team after. And yeah im a retard but not one of theirs tyvm.
>>2526451Bro stfu, during airborne we took an island where motorboats could only be built on one tiny pixel of land because the beach was bugged and any enemy motorboats could not be aimed at, not with a pistol, not with a blakerow, not with a fiddler, not from an elevated firing position, not with the cursor on them, on the boat, or behind them. The aim always went over their heads.
>>2528825>the damage T-3C has caused to foxholes development is probably measured in millions of dollarsMost shitty Updates of the last years are because devman listened to Collies
am I going insane is there a massive rmat shortage compared to the last war?
>>2530856Airborne War had faster respawn and T1 sledges, pop was lower afterwards. This War there is more pop and a lot of clantards are camping mines 24/7.
>>2530154>he thinks a logi regiment asked for changes that would make their life harderAll the fac larp was a direct attempt to nerf logi and make it less efficient. If you had any idea how fucking tedious faclarp is you'd know that no logiman asked for this. Its amazing that wardens always some how manage to be wrong about everything. They don't want to face the fact that everything the devs do is to cater to them and therefore everything bad in the game is directly their fault
>>2530154>>2530920>collies ruining the game>wardens ruining the gameobvious samefag troll kys
facilities were the worst thing to ever happen to this game
>>2531095I'd probably try soloing a facility, but the fact you have to be so routine for it to even function rather than 2 hours every odd day or so sounds way too tiring.
>>2531127I wanted to make some upgraded jeeps so I built a small power plant+motorpool next to my stockpile. I pulled out and upgraded the vics with stuff from a public mats fac, and then demoed everything before clanny figured out I was in his backyard or a parti swung by at 3am. Wouldn't work for bigger stuff of course but it wasn't so bad making a small, throwaway fac.
I heard Collies got 55sec respawn, is that true?
Wouldn't know, I haven't died.
>Collies have multiple hexes queued We are so back
>>2531855For 1-2 Wars, than most people fuck off or Colies get giga-nerfed.
>scout planes ruin infantry gameplay>introduce AA tanks to counter them>AA tanks ruin infantry gameplay
To all reddit tourists who are taking a look here cuz of the Remarkable-bit posts. Welcome. Feel at home. Everyone here is a reddit browsing hypocrite.Wardens are the real tranny faction btw. But the resident "Wardens are still totally le epic nazis" closeted trannies ITT (that means "in this thread") really like to pretend otherwise. If you're secretly a red blooded chud patriot join collies. Fuck Callahan's prolapsed axe wound. Wardens are metagaming cheaters. Praise the legion.
>>2534173I'm a proud Colonial trans-Xister myself.
>>2534176Fooling nobody warttranny
>>2534170Devman had no plans for making AA good. It was an after thought to them. They wanted us to keep planes in check with fighters, and really believed we were gonna have QRF fighters lined up in every airport. Original flak being so complex to use that devman self admitted they could never get in hit in without discord overlay is the hard proof of this.We're seeing the fallout of their short sightedness now. The AA-tank should obviously be a facility tank. Weaker AA options that are still good against planes but not oppressive against infantry should be made at garages or construction yards. Like absol emplacements, or 20mm AA trucks. Scouts need their own armor type that makes them weaker to 12.7mm and shrapnel. AA-Ai should have been a thing. All of this should have been at the airborne launch. We'd still have Able and Charlie around if they did that. We'd have player numbers in the 8-10 thousands.
>>2534217>make ground units ineffective against air units>make air units effective against ground unitsThat's the real baffling thing to me, aircraft was notorious for being way more show than go against ground targets until the gulf war in the 90s. Devs really should of made aircraft way more slippery at the cost of being a fraction of their utility (aside against other air units)Hell, wished bombers were more effective at harassing backline logi, but rather than going for destroying bases, just have them do chip damage and have that damage slow production
>>2534439Devman wants bombers to be game enders. You are supposed to win foxhole by gaining bomber supremacy with your faction. This is why instead of nerfing bombers properly they've instead been made more annoying to use and have been pushed back into the tech tree. Now we have nukes coming out before bombers, which is just wrong on a conceptual level. Nukes have way more end game status. They're the most expensive weapon in the game by far, require the most cross faction cooperation out of anything in the game, and they're the only way of deal permanent damage and outright destroying victory points.Meanwhile bombers can be ran by a single mid sized regi.Bombers being like what you described would be much better. But all the shit that needs to be done to make that happen without going back to the builder update stalemate meta is too much for devman to handle.Devman just generally completely fucked up the implementation of planes. It's all due to engine constraints. They were kinda forced to introduce Planes in their current state because if they were cheaper the engine and servers wouldn't be able to handle how many of them there would be flying around. Airports would be so crowded you could never take off. The sky would be constantly filled with fighters and divebombers.Foxhole just can't handle planes. Only Foxhole 2, in third person, with a seemless and larger map, can make them work.
>pre-war agreement with neighboring regi to split a field >war starts>they break the agreement and demand the entire field >you either have to spend the next week in a costly and pointless civil war or cancel all plans for what you wanted to produce this warHella gay
>>2531855you need to develop some long term thinkingthis game is fucked, these changes are a bandaid at best>>2531095facilities only exist because the trannies in logi regis wouldnt stop crying they were bored and wanted more complex logi>>2534477>Devman wants bombers to be game enders. You are supposed to win foxhole by gaining bomber supremacy with your faction.its so ass, this game should of never had planes to begin withthey should have stuck to their guns on the "no planes" and just focused on adding more content for the ground and sea
>>2524243Genuinely like both sides having different advantages/disadvantages. It's a fun challenge to overcome. I just wish people wouldn't endlessly harp about how "unfair" it is. As long as nothing isn't egregiously overpowered then I think it isn't too much to ask for players to learn to adapt.
>>2535179>>2524243>Best asymmetry120 artillery. Both are function very differently and have different strengths and weaknesses. But they ultimately do the same thing.>Acceptable asymmetry Loughcaster vs Argenti. Very similar, with a couple of small differences. Also many alternatives.>Bad asymmetryOld scout planes, old gunboat, old argenti + bomastone. Starting equipment in a specific front of war. But one is wildly superior to the other. Dealing long term cultural damage to the faction with the inferior tool who do not want to engage with the that part of the game cuz where the initial experience is getting bodied over and over again.>Terrible asymmetry Divebomber vs torpedobomber. One faction just straight up not having access to the specific tool and being cut out of a specific kind of gameplay. Has consistently been disastrous for balance.
Anyone managed to fly a plane yet this war?
>>2535461I agree that not every attempt at implementing asymmetrical equipment/vehicles works. Both sides should essentially have the same basic capabilities but delivered in a package that performs better in certain situations. It should push the players to adopt strategies that lean into their strengths.In the very least, they should have direct counters to one another.I thought it might be interesting if they develop tech at slightly different times. Make it seem like certain items were developed in response to what the other faction was doing.
>>2534217>They wanted us to keep planes in check with fightersthis is good and kino; luv me combat air patrol and luv me scramble fighters.the problem is they made fighters cost rare materials and need assembly jank. fighters should've occupied the space scout planes are at right now.and this kinda shows as well because scout planes are filling the role fighters should've.if devman wanted his "fighters lined up at airfield" kino then he should've put worldspawn fighters at the airfields just like bicycles spawn around towns. make them literally free.
>>2534897>facilities only exist because the trannies in logi regis wouldnt stop crying they were bored and wanted more complex logidevs added facs to sell more accounts, you pretty much need AT LEAST one other account to act as an autoclicker for moving mats from one fac to another which is like 90% of fac "gameplay"
>scouts tech>wardens are use to being able to just faceroll every scout v scout encounter due to always having an objectively superior plane>now have to fight against a scout with equal stats>get face raped over and over again>seethe in chat>seethe in discord>seethe on redditmmmmmmmmmmmmmmmmmm yes, you love to see it, complete warden metly when they don't have a huge advantage
>>2535983Luv to see all the wardens who thought they were ace pilots getting absolutely demolished by nearly identical planes.Luv to see collies who thought they sucked suddenly kick ass when they're not unnecessarily handicapped.Warden pilots who actually know their shit are also having fun actually fighting worthy opponents and getting to use mines for the first time.Boris is a bad faith jew btw.
>>2535983Who cares, AA LT 2 shots them all.
>>2536048It matters cuz it shattered the illusion that wardens were just better pilots and highlights the pattern that wardens developed nearly all their "culture" by being given dominance in critical early game equipment.No surprise that collies are also doing a much better job at navy now that their gunboat isn't shit and their bmat boats are better.
>>2536070As a Charlie player: Collies are doing better because of Charlie players, Able players from both teams are bad at combat. unAble players suck at PvP and defence.
>>2536122Charlie is providing warm bodies which is unironically a game changer when you're used to being heavily outnumbered 24/7. I don't mean that in a derogatory fashion either since most of this game is just throwing bodies at a problem
>>2536257And I'm enjoying watching the Charlie big fish get eaten by Able sharks.
>>2536263Collies got more Big Egos from Charlie, I can't wait for the drama.
This nigger keeps talking about big egos. Starting to think he's projecting.
>>2535983Seethe here too because larp facs hog all the rmats and I CANT FUCKING BUILD THEM
Detransition - ACK is a true warden patriot
>>2539096I respect his autistic commitment to the perpetual reddit melty
>>2536070doesn't matter all colonial air/navy regis are trooned out no fun fags anyway so we'll keep winning
>>2541102nah, that tranny shit is all warden, we don't do that faggotry round these parts
>>2541139You got at least 2 pure tranny regis on the Collie side this War ...
>>2541139nah, that tranny shit is all colonial, we don't do that faggotry round these parts
>>2541274>>2541271No idea who that is. Good chance its a warden loyalists vacationing on collie. Don't worry, we'll make sure they go home
>>2541351But you won't. You're too afraid to catch a ban like our heroic Detransition - ACK. You might as well be a tranny chaser if you haven't caught a ban yet.
why does a war game attract such a large gay/trans fanbase anyways
on god all this weird ass nigga commiehunter thinks about is foxhole and transgender people, two things he will never get to do - to his extreme maldy projectment
>>2541807logi appeals to autistic men and then autistic men are targeted by groomers to become trans
>>2541139in good warden groups I can say nigger if i know whos chill meanwhile all collie (((vets))) are troons
>"Wardens are the play the game faction!">All warden vets quit playing the micro second the game looks even slightly collie favored>Won't even attempt to play their buffed early gameAll blues are jews
>>2542635>Won't even attempt to play their buffed early gameWarden Early Game is miserabel
>>2542546Nope
>>2542997Neutral changes that boost warden early game>Fixed RPG aiming >14.5mm can track now Direct early game warden buffs >Ospraey reload greatly improved>Blakerow more made significantly more mobile and aggressive >Hawthorne more accurate >80% damage resistance armor>Scout tanks buffed And the fuschina got nerfd.
>>2542635Wrong. Factually incorrect retard.
>>2543531Blakerow feels the sameNo one will be using the hawthorneArmor is goodScout tanks are still trash compared to halftrack with MG
>>2543815Nope, he's spot on. Wardens refuse to play the game unless they're given significant advantage in every aspect of the game.
>>2544063Says the faction that review bombed begged for buffs and now wants a total map rework on top of it all.
>>2541992...or they become furries.Sometimes I wonder if the internet was as harmful a nuclear bomb for them.They should be at the library, researching all they can about a single, easily-ignorable, non-pivotal battle from some little known campaign. That, or like the different types of apples or something.Strange world we live in.
can sadly confirm that colonials got an influx of fags from charlie
>>2544198Nope, says the faction that was repeatedly nerfed into the ground and fucked over by devs for 3years until they finally decided to not play a game in which the devs themselves were actively trying to make them lose every war
we didn't even get to our buffed gear, and warden early game got buffed
>>2545448Wardens are absolutely ass blasted about not being able to do the "strategy" where they sit behind mountains for 3 weeks to burn out colonial players and eventually win with their easy mode late game equipment. Warden clantranny cannot comprehend actually having to play the entire war instead of letting randoms and OP terrain carry them until their OP shit techs.Warttrannies thought the good times would last forever.
>>2547136I dont think its that deep bro. Colonials outpop us. All of our population is fighting in the 3 main large fight hexes. A bunch of hexes are dead and its low pop trash PVE vs builders.I dont think anyone is waiting in the wings for tech.
>>2547361You're being out popped cuz your clanny trannies aren't play cuz they're mad about a colonial favored late game (that got almost entirely rolled back). You're also only about as out popped as collie were for the majority of the previous 10 wars. What you're experiencing now is what collies have been experiencing for a year. The difference is that collies still held on till the late game while wardens don't even try when they're not devmans favorite.
>>2547384Devman here, Collies are getting giga nerfd next Patch.The game isn't stable with current poip fluctuations.All Collie buffs are getting rolled back in 5 weeks.
>>2547384wardens in FOD are straight up saying they're not playing this war to avoid further colonial buffs lol
>>2547488All blues are jews
>>2547488Devman already said that buffing the Colonials this much was a mistake in FOD, next Update is gonna be fun.
>>2547759Overall Collies got nerfed this patch and wardens got buffed
>>2547872Sure:Collies got:- Omen buffed- Volta buffed- Tanks buffed- Flak vest buffedWardens got:- one shot weapons mostly nerfed- tanks nerfedOh wow, Collies got nerfed into the ground.The green jew cries as he strikes you.You won't review bomb and gaslight devman into such buffs another time, so enjoy your 6 weeks of glory faggot.
>>2547878>Flak buff>Conveniently leaves out the much stronger warden armor >Conveniently leaves out warden fighters being even more powerful than before.>Conveniently leaves out divebombers being the uncontested worst planes in the game. Outright weaker than scouts if you take cost effectiveness into account>Conveniently ignores Lordscar having its steel cost more than halved>Doesn't know that Silverhand and Noble actually got BUFFED after the patch (because he's a piss baby who mentally checked out the moment daddy siege camp stopped playing favorites)>Ignores all the warden early game buffs, like the Ospraey buff, Blakerow buff, and scout tank buffALLBLUESAREJEWS
>>2547878The absolute chutzpah of this guy to talk about flak vests when you got the retarded knight armorOmen was unusable until nowVolta is the retarded child of asymetry, tries to be both a long and heavy rifle so it's obviously gonna be either undertuned or overtunedYou got blakerow, osprey and hawthorn buffFuscina got nerfedAT rifles buff mostly benefits wardensAnd that's just the stuff that tech'd, looks like we won't be able to test the tank changes because wardens are throwing the war
>>2547959>because wardens are throwing the warWe can lose 3x in six weeks, that should give us some nice Warden buffs.
Pop is even now but wardens are so use to having a massive pop advantage, that having to actually fight even pop battles feels like being outnumbered
>>2547878Cherrypicking. Overall the update was a warden buff and collie nerf
>>2547947>>2547959>>2547983Oh no Collie Xisters, did we really got nerfed?Why are we winning every front and why are 2/3 of the map Green if we got nerfed. Can some fellow Collie Xister explain that to me during our next group dilation meeting?
>Blue jew won't acknowledge his faction got an overall buff with the update >B-B-BUT I CAN'T FRUSTRATE COLLIES INTO BORDOME ANYMORE BY SITTING BEHIND MOUNTAINS AND ABUSING ONE SHOT WEAPONS! I ACTUALLY HAVE TO FIGHT MY OPPONENT IN PROPER COMBAT! THIS IS BULLSHIT!!!
>>2547998>Why are we winning every front and why are 2/3 of the map Green if we got nerfedBecause wardens are shit at the game and rely on massively outpopping collies, glad I could clear that up for you, you're welcome
>>2547384I dont care
>>2547947Wrong. Try again, NPC.
>>2548109>>2548253Warttranny melty
>>2548253Nope, he's right
this update hasnt really addressed all that much, planes still feel pretty bad and the grind still pretty bad>add some meager additions>foxholers return for a week>a week later population dying againif a foxhole dev ever tried to work at my company i'd quit because the company would go under in a year>>2547488why play a retarded war like this? the devs need to buff wardens to equalize the situation instead of expecting me to play this bullshit, i can play other games instead while i wait for them to grow a brain cell>>2547495collies are the jew faction and everyone knows it, thats why they are constantly doublecrossing eachothercev and kitteh smell like poop and the damage they have done to this community is never ending, kitteh is now grooming a bunch of artists into drawing more of their degenerate furry doodle art and posting it in the foxhole community to expose it to even more minors like the chomo she is>pic relatedcev is keeping quiet because he's hospitalized after a suicide attempt, my only regret is he didn't kill himself properlykitteh probably wont be around for long, since she is a filipino femoid that is going to be sold into slavery once her parents cant afford rent>devs ban me 4 times>im still herepoop smelling fags cant stop me, im going to make sure they dont have reputations by the end of the yearwe can make foxhole better if we just choose to stop letting these people destroy our niche game society, they can fuck back off to troon fantasy 14 with all their brown friends
>>2548898>kitteh probably wont be around for long, since she is a filipino femoid that is going to be sold into slavery once her parents cant afford rentHow much?
>>2548898You got buffed
>>2548898All blues are jews, as we can see in your Jewish behavior. Manipulating devman at every opportunity and generally metagaming like rats.
>>2548314roomtemp IQ gobbotroon still can't come up with a good insult for Wardens. >>2548807Cry more, kikelonial. He is wrong on all accounts.
>>2548987whatever anyone offers it will be too muchmaybe she can come in a bundle with cev for a shooting range special>>2549031>>2549817wardens are the best faction and the least pozzed faction, we have always been nerfed and we have always been underdogs in foxhole and if you think otherwise then the collie furries already own your soul
>>2550210>Cry more, kikelonial. He is wrong on all accounts.Nope, he's spot on
>>2550884>and the least pozzed factionlmao no, it's literally the tranny faction
>>2548898>the devs need to buff wardensYou did get buffed, in this update and in every single update for the past 3 years.
>>2550210Thanks for letting me know it makes you mad warttranny
>>2551150just because faggots like cevtroon, kittehtfoid, and troonradio exist as wardens doesnt mean the entire faction is pozzed, it just means some people need to be eliminated to keep the rot from spreadingunlike furrytroon colonials who tolerate and love their poop smelling sodomite playerbase>>2551153>wardens constantly shafted by the devs>wardens manage to win through skill and grit regardless>wardens get one saving grace of a busted scout plane for 2 measly wars>copelonials cry and false flag as if they have been the underdogs for 10 years>devs continue to buff colonials and nerf wardens becausecopelonial coping as per usual, why are you even here on vm anyways arent you all a bunch of russians and chinese
>WAAAAAH! WE DON'T HAVE UNCONTESTED DOMINANCE OVER AIR AND SEA COMPLETELY FOR FREE ANYMORE!!!Warden persecution complex is crazy lmao. Just look at the bullshit the Warttranny is saying
>>2553530Please tell devman that you are confident in your Navy now Copelonial, he will turn on cross ocean travel afterwards. that's what he said, kek. Copelonioals are litterally playing with training wheels from devman.
>>2553560SCUMbag seething he lost his frigs in 2v1 LMAO
>>2553578Says the cheater faction that needs devman to hold its hand.
>>2553837hahahaha don't forget to set your alarm for your next low pop pve op tomorrow
>>2553578>be colonial>attack the gale with destroyer>die to T2 howi traps and 120mm return fire>everyone landing on shore diesAt least SCUM frigate died fighting other ships, and killed countless gunboats. You losers lost to howi traps you could have reversed away. You tell me which one indicates more skill.Total damage: 2 concrete bunker sections breached, 1 120mm gun. (not whole bunkers mind you)Wardens still have the superior navy
>>2553578>>2554292Scum nigger still mad they got shit on by their own "allies" for tryharding previous war.Scum nigger mad they died to literal first time crews who can't even DC howies properly.Scum is equal to 420st. Pure low skill biomass faction. But even worse cuz 420st aren't freeloaders. Scum folds the second they get any amount of real push back. They never get anything done without Telephone to carry them.
>>2553446>>wardens constantly shafted by the devsstopped reading here, complete inversion of reality, seek mental health troon
>>2554292>you could have reversed away.Charlie collies don't retreat, thats pussy shit
For this first time ever, I went warden this war because I wanted faster queues.
>>2555101You're gonna get longer queues, wardens always log in when tanks and boats tech
>spend hours mining comps and scrap>get sunk first time round by a marauding torp scout plane>try again.>send them to a refinery by ship and across hexes>spend even more hours waiting for them to refine>accidentality pull them all out directly instead of crating them in the refinery suddenly means I'm making multiple laps back to the port>decide to do a bit of production with them>load them back into a ironship>takes a while just to ready it up>plan to send them to an MPF>finally nearing the port>finally getting a taste of all my efforts>finally get to play the game as I want>sink because a retard on my team decided to mine around the fucking port>all of that time was for nothing.
Are the Collies throwing the War again?
>>2551147>soulless anon with a victim complex wrong continues to be wrong>>2551804The eternal gobbotroon seethes at his own retardation and lack of creativity.
>>2557401>soulless anon with a victim complex wrong continues to be wrongVery accurate description of the warden in this thread, thanks for that.
>>2557033It's just a matter of charlie collies not understanding how populations fluctuate during the war. They made some easy early gains, which gave them the false impression that the rest of the war would be just as easy, so they took their foot off the gas. What they don’t realize is that once tanks / large ships tech, the rest of the warden faction is going to log on and then every fight is going to be heavily in wardens favor due to pop. Late game is going to be even worse this war due to the heavy toxot nerfs and the sea fighter buffs. A few days after sea fighter techs, wardens get free air superiority which then snowballs into free naval and land superiority. Charlie collies became too complacent too quick and are going to end up loosing the war.
Collies are using aimbots and night vision in mass now, the green jew will never stop being pathetic.
>wardens straight up lyingI guess no matter how many free wins wardens are given by devs, they'll still lie about everything
>>2558405Wardens have done widespread hacking of various types for a while now. Enjoy finally getting a taste of your own medicine
>>2558405Yesterday I was pressing E on a BB to update my radio intel at night and took 3 shots at a bush where a collie pinged on map and the tracer stopped when i hit him. Ran over found his backpack. Dude prob thinks i am night hacking now. But ive seen some of the vids of people on machineguns and its egregiousAlso I found the most fun way to play and its build trenches, t2 them, barbed wire, some sandbags. Deliver hangman, .44 ammo, and stickies.
>>2558928Yesterday we had an 420st turd one shotting everyone at max range with his Volta, during night.Today we had an UA tard one shooting everyone with his Volta whilst running in a sprint ...
>>2556873>solo logi anything more than bmatNGMI
>>2559868>i submitted the ticket>reporting people is a faggot move Hypocrite
>>2559868"it was real in my mind" type shitgranted you kikes faked the entire holocaust so it's small potatoes to lie about a video game
>>2556873The map is not in a good state for adding water mines at all. I tried to bring this up years ago, since using rivers is common for partisans - colonials have a ton of rivers or bridges where you can build very close to a narrow river and prevent all boats going through. Wardens don't have too many spots where that is even possible and rely on coastal guns to do it. The reason is we often have cliffs with rocks, so theres a giant no build area, and then wider water ways so ships can always slip through at night.Bonehaft / scythe/ mara usually means boats can get up all the way to callums keep, past spade, all of stonecradle, most of moors. Really shitty for freighters if colonials start mining those rivers. Morgan's bridge is also hard to have bunkers on both sides that actually cover anything. At best you can get a couple pillboxes on the north side to cover the water. And this depends on the builders knowing what they are doing. Plus they can land in convenient rapid decay zones and walk anywhere with a wrench.When was the last time we have been able to sail down northwest of woodbind? Never, its always built up and both bridges are narrow and can have bunkers right up to the shore because its only the terrain, no rock cliffs. Look at any colonial river and its like this.
>warden bias built right into the map design>always has been
>>2557688very accurate description of the one collie samefagging in this thread
>>2562787ah more projection from a warden, as expected
All Warden fronts qued, all comp mines filled with clanman, all scrap harvested immediatly.What's a Warden supposed to do?
>>2562942Waiting out for player numbers to drop and stockpiles to be overstocked.
>>2563311Warden MPF hexes are now qued ...I can't do or gt shit.
>>2562942You are going to godcrofts
>>2563455sir, >>2556873 was a godscroft logi run.Fuck am I going there agian.
How long will I last attempting a solo facility?
>>2564227Depends on size of fac. Keep it small and focused on one thing and youll be good. Also have a plan for how people are going to be picking up/transporting whatever your outputs are
>>2563408wardens will still claim they are low pop this war lol
Im glad Charlie collies are having fun with their larpops, since fun is the entire point of video games, however if we don't start start gaining ground again soon it'll be gg
>>2566101Nigger, we're not even 2 weeks into the war. 150s haven't even teched yet and the wardens have no more asymmetrical power spikes to look forwards to. Stop being a bitch.
>>2566110Wardens got 200-300 Pop in ques during prime time
>>2566110>no more asymmetrical power spikes to look forwardsYa know, other than sea fighter granting them free air superiority, but im sure free control of the skies will have no impact on the game:)
>>2566704It's teched for a while now
>>2566787Then warden need to up their production and stop skill issuing. They've been granted a free win by the devs and they're retarded not to use it
>>2566857Are you in the West?
>>2566961Im everywhere ;)
>>2566857Sorry, but I need commends more than the team needs to win. I will be dumping every 7.62 into the push bb under howi fire that is about to die.
infantry sinking a collie long hook yesterday that got blocked in by it's own team was amusing
>>2567179That DD was trying to get that longhook unstuck because ship physics is fucked now.
>>2566704Sea fighter unironically sucks now because it dies to scouts.Speed is life.
>>2567096Warden West is poverty, a bad mix of people there and no real frontline group.
I think even if i shift from builder into producer of supply to send it we will still have shortages of something or another. I might have to actually try to bank stuff and slow release it to publicI really dont like seeing fronts with no infantry ammo. But whats worse is the NA pop for fighting is just all stacking charlie and whats left is on big fronts. So small fronts get fucked
>>2567210it's literally the best air v air killer in the game by a wide margin
>>2567205>ship physics is fucked now.Every day there's a dozen new clips of ships doing wacky stuff sperging out and flipping and shit or even flying through the air, what the fuck did the devs do
>>2568410>we will still have shortages of something or another.such is life for the logiman
>>2569201it was always this wild. It just so happens more and more gamers have recording software so evidence of it is more prevalent.
Collies build so much shit, no wonder they always burn out, you can't Msupp giga fortresses in every hex Late War.
>>2569977Habit from years of being underpopped.
>>2569977You are pretty much forced to do that from holding too much land for an extended length of time.>>2567214Warden West has a decent eco setup condition, they must be hiding their stockpiles waiting for tech because if you look at the map they have balanced resource distribution and access to a lot of hexes with the scrap and oil combination which enables automated refueling for facilities and harvesters, and making cmats which can be used to print an infinite amount of power armors or be converted into pcons for building BTs or large ships
>>2570380>they have balanced resource distributionIssue is scrap, to much gets wasted on Msupps. Also one of the hexes is tranny HQ.
>>2570667>Also one of the hexes is tranny HQ.For all that griefing, and your not posting map location.there’s some watermark on in-game maps or you're just a retard?
>several Wardens go colonial this war to change their culture>Colonials start winninghmmm...
>safest colonial backline
>>2571621>even if wardens lose they try to take credit for the winNah, the culture shift, oddly enough, is due to Charlie collies. They still have a joy for the game and will do crazy ops that most vets would consider larp. As long as they don't burn out or get jaded by dev bias, their enthusiasm could win the war
>>2571742Wardens want you to win retard.
>>2571621>several Wardens go colonial this warwho?
>>2571794Yea man I bet those grapes are sour af anyways
>>2571582which regi are you looking for?
>>2572242There are literally a bunch of warden fags not playing saying 'if we win more than 5, dev will nerf us for a long time so dont play'. Some of them even joined just to tell us from home region
If Wardens win, dev man will nerf wardens into being truly unplayable.
>Wartrannyclanmanny so upset about the game being balanced that they won't playWardens are such fucking rats holy shit.
>>2575371You will win this War and you will be nerfed Colonial.
>>2575388Doubt. Devman knows what you're doing. And they've also learned that this game dies if they continue listening to wartrannies and their jewish lies. The normal people will just lose interest if the game panders to warden clantrannies.
>>2575406Devman already said that they buffed the Colonials to much, you will be nerfed either way.
>>2575413They already applied that nerf retard. The massive tank buff nobody asked for already got rolled back.Warttrannies are just not playing with their massively buffed vics because they're mad that jewmaxing isn't viable anymore.
It's going to be a draw because of the end date.Colonials won't break through the mountain chokepoints, Nevish line is the only good lane to push for them but that won't happen because of the retarded border mechanics
>>2575485Ah yes the retarded border mechanics that got abused by the Colonials to give them uncapped pop.Literally just slap several DDs together and it will instantly crumble under pressure.
>>2575388>and you will be nerfed ColonialSooooo same as every update for the last 3 years?
>>2575222Wardens still have massive advantages in almost every gear category. They could get nerfed a dozen times and still have better gear than collies.
>>2575413They haven't buffed collies in years
>>2575530Name 1
Stopped a UBGE tap op with two varsi grenades on their cv yesterday in shitcan shelf then proceeded to dab on those flavella monkeys trying to set fire all over southern shitcan
>>2575716Blakerow shadowdancing
>>2575888Still a 3 shot piece of shit
>>2575485Are draws a thing now?
Blakerow balance, however good or bad, is completely meaningless.
>>2576161Yeah they're doing fixed ends instead of reducing VPs for their fast patch cycle, last war was a draw
>>2576161Always been a thing if they want to push an update on a certain deadline. Usually its reduce total VPs needed to win and it goes to who has more but it can be a draw if neither team pulls ahead in VPs
The Wardens are losing slowly but surely.
>>2579418If they don't lose before bombers tech, they'll just do their gay little 3am suicide bombing of airfields. Since they'll be the only ones able to field the most broken shit in the game, a comeback is still entirely possible. Collies need to stop larping and finish the job
>>2579450I haven't seen much Chinese Collies in a while, they are the only ones who are able to push. Mutt Collies are slowly losing ground everywhere.
>>2579463Westerners have too much individualism. Chinks know how to hivemind.
What causes this
>>2581253Tomb and Blackcoat are within DD firing range without Colonials having to risk assets to take so they are both easier to grab. Blinding and Princefal are both within preset arty range of Warden arty guns so recapture is easier. As soon as Wardens build up towards blackcoat it'll be similar to Princ and BS. Nevish is 100% getting nuked this war because of how cancer we've been making it for Colonials.
>>2579493Unironically this is why any Chinese group in games like this are absolutely amazing to have on your team. I don't really see many other groups be as well coordinated as they are, and they play outside of peak hours so there usually isn't much capable of stopping them.
NA Time, all Warden fronts qued.Collies are throwing the War.
>>2581307>spatha is buffed>retarded colonials somehow are still afraid of confronting outlaws with their 60 mats spatha while having superior hp, allowing those fuckers to capitalize on their slower reload but higher damage per shell>even worse, they are now even less willing to charge in and pve the bunkers, not giving their infantry cover to hydra them because of the new rangeretarded faction, just one all in push is enough to shit over that place
>1400 playersGames dead.
>>2579418Wardens 100% going to lose this war. So long as collies don't up and quit like they did the update war they can easily win. That being said, a victory is going to come at a cost. Nerfs and rebalance buffs. Personally I hope they leave the collie tanks as is and just buff the SVH back to its stats when it first was introduced back in initial asymmetry wars.
>>2583399>So long as collies don't up and quit like they did the update war they can easily win.Collies gonna nuke larp and quit again
They should just stop developing foxhole and make Foxhole 2.Borders and queues are such a fucking slog, and playing around them is ultimately what decides the outcome of all fronts. You can't actually outnumber your opponent or create an advantage. So the only way of taking a hex is running a marathon. Keeping up max queue pressure for long than the other side can. Skill or making a good plan or capitalizing on an opportunity does nothing. Only playing more does.If the game didn't have borders and queues you could actually create a force advantage, break through a weak point, and then flank and surround enemy chokepoints. You can actually attack Nevish line from two sides. You can flank linn of mercy through deadlands. You can use large ships to assist the land push without cucking the ground forces. You can fly paratroopers over a (not) queued (not) hex to cut supplies. You can actually play the fucking war game instead of a queue arcade.
>>2581253Frigs / DDs nuking any push made in the southColonial push in the north is easily flanked because of the decay zone, and if wardens do manage to push out into Kuura they'll just get nuked by a DD
>about to totally breach nevish>trenches completely demolished>hydras ready to rush, waiting literally around the corner>smoke grenades fully loaded nearby>spatha retards retreated back because it's night time like npc
>>2583526This. Instead of Anvil and Airborne update, they should’ve put all the resources into an FPS Foxhole 2 with no stupid queues or hexes
>>2583669Probably should be third person shooter so building isn't absolute ass.But they can't do top down anymore. It's the entire reason why aircraft are such immense fucking fuck ups. Complete design failures. All stemming from the fact that foxhole is a top down game.
>>2583669ITT: anons say foxhole should be a map wide FPS with a third factionThe children yearn for darkside 3
Planetside 3 but ww2 tech levels
Foxhole 2 in third person with an Imperial Japanese & Great Britain inspired 3rd faction that's culturally a mix medival China and a bit of the Mongols.
When was the last war we had an active navy on both sides? It seems like both sides are losing a couple large ships per day which is unironically a good thing
>>2584243Two new factions and we cycle through different theatres of combat each war that pits random two of the four against eachother.Manchu-Mongolic with a hint of Japanese (Yellow)Hispano-Maghrebi with a hint of Brazilian (Red)Fair or not, we'll probably want to avoid designs directly inspired by Germany or Russia. Otherwise it will possibly attract insufferable wehraboos or tankies and the resulting community will ooze a level of toxicity we never thought possible. I'm talking about discussions that will dwarf the terrible shit we have today.
>>2585047> implying mutt inspirinspired cucklonials aren't insufferable
>>2585148I'm saying things can get worse. Way worse.
>>2583526I agree. I understand their desire to prevent significantly larger forces from overpowering a smaller one in a rush but that is honestly solid tactic. Soldiers are regularly pitted against overwhelming odds and that's fun a fun scenario to play out. I like having hopeless last stands.
>>2583684I think it's possible to do top-down but it will require the devs to seriously alter how we engage targets in the game. Problem is figuring out to engage targets above you in a timely, seemless fashion. In the very least, I'm glad we have some actual anti-air now.
>>2569463more like warden navy are autistic about opsec and so the public sees a pinhole of the amount of stuff they do. it's because they use a bunch sweatlord mods highlighting vehicles, exploits, and racism they don't want getting out
>>2585446Deathballing might not be ideal either. But it's better than week long stalemates over the same relics.Ultimately I don't think deathballing will be as big of a problem in a hexless foxhole because soldiers still need to be supplied with logi.What I think might further help is making it so you cannot spawn from home region into an active front. You have to spawn like 2 regions back and then travel to the front. Once you're there you may set your spawn and continue respawning. And maybe if you log off and log back in the next day you may choose to respawn where you last respawned.This not only limits deathballing but also limits everything being like immediately QRFable which is also ass if you ask me.>>2586189I think many people underestimate how much the top down perspective shits up plane design. It's the start of a very long chain of compromises that have led to all the unpopular and bad feeling plane mechanics we have now. Stuff like planes being expensive, being tanky, lacking good AA at airborne start, a general lack of maneuverability, and air combat devolving into constant circle fighting can all find their origin in devman dealing with the top down perspective.
>>2586623>it's because they use a bunch sweatlord mods highlighting vehicles, exploits, and racism they don't want getting outCollies do the same ...Most big pushes in this game are made by a couple hundred vets, this goes for both sides.
>>2579463Chinese are great at pushing but they don't build shit so all their gains are lost the moment their op ends
>>2586623>racismI think it would be funny if SCUM and TELE came out and just flat out stated they are proud racists. Nothing wrong with racism and ethnic enclaves. >highlighting structure/vehicle modsThe person who made the mod for the vision highlights is colorblind so it's easier for them to see. Surely you wouldn't want a handicapped anon to play at a disadvantage from the abled Able players, right? We don't throw tantrums about your disabled needing to get soundmods to make LKs louder. >exploitsAs long as the game remains jank both factions will engage in clandestine exploiting operations until they get caught or devs acknowledge what is happening shouldn't be a thing and patch it
Warden backline pop halved since tanks teched and comps are suddenly easy to get, GG I would say.Collies are gonna eat a big fat nerf in 4 weeks from the looks.
>>2583920I think about how shitty the grind and mechanics are in foxhole and think how a sci fi setting allows the dev more creative freedom to solve gameplay issues. This area needs to be locked down to prevent offline raiding? Shield bubble. The map needs to shrink to scale with player pop? Shut off teleporters to those continents temporarily then rotate to them.
>>2588427superior culture moment
>>2588154>disabledthis is a new cope. That's actually really good deflection. You guys get better at this for free shilling daily. Callahan Internet Defense Force on point today.
how does this sandbag protection work?does the aoe damage from each explosion on the ground get completely blocked by sandbags?
>>2588427>Collies are gonna eat a big fat nerf in 4 weeks from the looks.Soooo same as every update for the last 3 years?
>>2589166>Local goylonial having a meltie over highlight mods
>warden confused that other people don't like cheating
Collies are already calling for more tank buffs and now devman wants to buff all BTs because of the Talos, WTF...The powercreep has gotten out of hand.
>Wardens having melty's over shit that collies have been deal with for 3+ yearsThey never knew how easy mode they were until they weren't.
>>2593810Says the faction with OP gear designed for negative IQ mouth breathers.
I can't believe Stygians have been oppressed by Outlaws for 3+ years with no chance to retaliate for they are sitting duck pushguns that stay invisible during night time
>>2589166The only one I use is glowing wreckage. And halloween colonial if you really want to stretch the definition but I dont think it really helps or matters much at all.Ive seen the ones where enemies, watchtowers, tank parts, and listening kits are painted bright colors but I dont use those. And so what if people do? If you have any skill you know where the tracks and turret are. You can see watchtowers in the dark with high gamma and binos.Devs should enforce listening kit model and sound being pure and not editable but thats a dev skill issue. Its been brought to their attention multiple times and they dont seem to care. They also put textures of certain things like ships and aircraft into an uneditable blueprints folder because they are lazy and dont feel like reorganizing the files in unreal. It has no impact on the potential to mod the physics assets associated with them, cause those, correctly, cannot be modded.
>>2589371Yes. When the shell lands on the ground, it doesnt exactly damage everything in an AOE, it damages the first structure nearest to the center. It can kill multiple players. It explodes outward on a flat Z surface. You will often see some players use double high sandbag walls packed as close to the town hall walls as you can. It does not amplify damage by hitting 4 bunker sections. If it hits a bunker island, it deals damage to the section it hits or the nearest section, it doesnt hurt 2 seperate bunkers. Players also place blueprints with 1 bmat of watchtowers or fences so that the hit is absorbed by those, or explodes at a high Z level to not hit a bunker being shelled.Trenches can be modified with sandbags on the interiors with berms. If a shell lands infront of the trench, but you have sandbags at the same Z level as the shell landing (probably on the interior side closer to your bunker) the trench will take damage - which is huge because trenches take very very little arty damage (they are better than sandbags imo).The only time it ignores that rule is when you are using explosives or demo charges on bunker husks. Placing demo charges at the 4 way intersection of 4 bunker sections will maximize the damage done to each piece.
>>2593827Yes, that is the design underlying warden gear, you are correct
>>2594409Nope, Collie gear is made for turdworlders and mutts to use
>>2594611Wrong again
>>2594611The 45m buff really showed how braindead collie gear is. No skill, no thinking required.
Wardens discovering the cancer collies had to deal with for years is cute
>>2596437I hope devman gived us OP PvE now, we are gonna teach you real cancer than.
SCUM so assmad they can't steamroll naval they're resorting to kill aura hacks
these niggers in kalokai are so damn annoying always asking me to let them connect to my oilfield n shit. listen up, I got here first so go fuck yourself, nobody else can have any. Nothing you can fucking do about it either you weird ass cabal trannies that surround my fac all war >:[
>>2596063>Collies finally get a tank that has same range as warden tanks>warden say playing tanks with that range is braindead Hmmmmmmm really makes you think
>>2596578You've had the most OP gear for years now
>>2597026>trying to get a new oil connection this late in the warMy nigger in larp, you gotta plan that shit way in advance
>Collies not nuking air fields For what purpose
We're at the point of the war where wardens are rage toggling. They now have a hack where they can just run around the hex and it downs everyone within their vision range, through walls and everything.
>>2597320>We're at the point of the warThis isn't even the first time they've done this this war
>>2597136Nah was just putting it out there to not ask my regiment for a fucking thing unless youre in our coalition. At The Three Crowns do not want to co-operate with niggers and homosexuals. And yeah like I said, nothing anyone can do about it. Nothing anyone can do about me signing my posts either, fucking cope. I hope you like my cool ascii art im posting in region chat tho. Doubt you could do anything cool like that for morale :^]
>>2597534NigGUHHHH, we have actual t3c members in this thread, we know thats not him posting, this larp is retarded
>>2597534Also, t3c hasn't been in a coalition in ages, so you need to update your larp if you actually want to pretend to be t3c
>Wardens accuse collies of duping again>Suddenly a warden cheater takes headmans Hmmmm... It's almost as if this was pre planned or something. Almost as if they were manufacturing a justification. Hmmmm...
>>2597633>>2597620nope its actually me.
>>2597534Killed a T-3Kike scouting the border between nevish/callum's. He sounded like a fag.He legit sounded like he enjoyed getting carved out by BWC.
>>2597694Wardens have been doing this faggotry for years. They're masters at gaslighting everyone. Also what a shock SCUM is also alting to destroy firetrucks on the east. So many have disappeared in fingers and wresta.
Collies are wasting a nuke on PoR, that shithole is a garbage build and it almost died to 3 guys on Saturday, kek
>>2597917It's to prevent the eternal flipping game where wardens can just recapture POR any time with a risk free frig push.That's the entire reason you guys don't build it in the first place.
>>2598115Don't care, we want Collies to win anyways
>>2598225Is that why you guys are cheating so blatantly?
can we just admit that we're launching the nukes so we don't have to fight in the east. Any interesting battlefield has been west of the deadlands.
>Collies win the war = Collies get nerfed and wardens get buffed >Collies lose the war = Collies get nerfed and wardens get buffed The devs don't make balance changes based on war wins, they make "balance" changes based solely on the idea of "how can we make the game even easier for wardens?"
>collies using an alt to move a warden tank on top of a BB so warden arty gets weapon restrictedClassic collie move.
Pop crashed again since the nukes got out.
>wardens sending in a hacker with an 80m death AOE right before their invasion op starts Classic warden move
>>2598707Prime time nuke fights are the funnest in the game and its a shame that wardens always resort to exploits or 3am cheese to kill them. They really hate a fair fight
>>2598817>Prime time nuke fights are the funnest in the gameNo, they are laggy and a mess. Collies also exploit to kill nukes, well if Wardens only would make them regularly.>>2598810Both teams cheat a lot, it just becomes more extreme every War for the last 6 months. I blame the russians for this, they made all the cheat engines.
>>2598462That's not what happened at all, but please continue with your victim complex
>>2598833>No, they are laggy and a mess.Most big fights get laggy, that isn't unique to nuke fights. Nuke fights are fun (until wardens exploit to kill the nuke) because nukes have an irreversible impact on the war so both sides go all in, plus there is a ticking clock, so the urgency ramps up. Infinitely more fun than bridge fight #4464674325. Defending nukes is also one of the few times collies ever get to play defense in a war that is still winnable
>>2599699>Defending nukes is also one of the few times collies ever get to play defense in a war that is still winnableThat's because of how devman designed the gear for both factions, most Warden stuff can't attack well
>>2586640I think a top-down view is part of the games charm. It allows us to coordinate easily with other players by offering us a wide view of the battlefield. Additionally, keeping ourselves zoomed out minimizes the level of detail which boosts performance. If we switched to FPS we'd essentially have a completely different title.Implementing aircraft in a game isn't impossible. It wouldn't be the first top-down or isometric game that includes ground and air units. Admittedly, finding a solution might require a degree of creativity beyond what these devs can muster.
>>2598817>3am cheeseI see the wardens push back for aproximately 4 hours every day from 12pm EST to 4pm EST. For the other 20 hours we are being raped
>>2601111You can't have a good faith discussion with that anon. He exists purely in this thread to shit it up and get a reaction.
>>2600240It's not impossible but it's the source reason why almost nobody is happy with the implementation of planes. Because it's top down they can't be maneuverable.Because they can't be maneuverable they have to be tanky.Because they're tanky AA is ineffective.Because they're AA is ineffective they have to be expensive.Because they're expensive planes anything more than a scout is nearly impossible to aquire for 95% of the playerbase.
>>2601421>You can't have a good faith discussionSaid the warden who exclusively just straight up lies in every post
>>2602391Another bad faith response from the local kikelonial who doesn't know his faction is known for 3am night ops and has more history of cheating than wardens. Wardens just trying to catch up to you gobbokikes in cheating incidents is all.
>>2602682>your cheating is bad and wrong>our cheating is good and justified Christ. It's like watching two nations in the balkans badmouth eachother
>>2602133It was definitely a carnival of sequential errors. I'll say that. Planes should not be as stout as they are. That being said, I'm not against them being expensive. Aircraft were always a pricey, situation-specific tool rather than a general-use unit like a ground vehicle. Granted, making them resource intensive also blocks solo-players and greenhorns from experiencing a whole aspect of the game.So the question is how to allow players to equitably access planes without making them inexpensive and ubiquitous? Does the solution need to come from the player community itself or do we need the developers to alter the game for us? Both?
>>2602810>So the question is how to allow players to equitably access planes without making them inexpensive and ubiquitous?Make them Rmat vehicles and make bomb loads weak and lower, afterwards nerf HP and remove the part system autism.
>>2602682>Another bad faith responseNope, just stating the facts
nuke status
>>2602818Genuinely think they should just redesign the resource/production chain from the ground up.Maybe add a requisition system that will supply certain items/equipment for some sort of earnable points but at reduced efficiency. Go out, find scrap, return scrap to central command, receive a credit, redeem this credit for requisitionable vehicles which presumably come from the off-screen mainland of each nation. Mainland can only supply so much so quickly so players need to build their own factories to pick up the slack.
>>2602810>Aircraft were always a pricey, situation-specific toolA fighter plane wasn't much more expensive to make than a tank. Planes should probably just be cheaper, but more fragile and with enhanced AA options. Planes shouldn't be too cheap. Realism isn't the end goal, and the simple truth is that the map and runways are too small for large numbers of planes.Maybe make fighters cost be equal to a BT. Or cost like 5 raremats. Rare alloys are for ships. Raremats for planes. Remove rares cost for the uniform too. That shit is just cruel.
Seaplane tender autism really fucked up fighter balance
Lets hope devman learned that the nukes before bombers experiment doesn't work. Nukes are now basically uncontestable until bombers tech after which they're useless. Nukes should still come after bombers but nukes should be much more durable or there should be AA-AI around a nuke that can partially defend it or something.I think devman can fix a lot of problems by giving raidbreakers and shrikes their own damage type that certain very specific things like CVs, RSCs, and nukes resist.
What about having nukes in an underground silo that has heavy resistance and the only way to destroy it is to have infantry enter the silo and place havocs. Bombers could still be effective in destroying the surrounding defenses, but you'd still need a ground assault to finish the job
>>2606503Could work. As long as paratroopers can also still kill the nuke. Killing nukes with paratroopers is cool as fuck and should remain in the game. Especially because pulling it'd be entirely the defenders fault for being unable to defeat paratroopers.
>>2606579Ok maybe they don't need havocs specifically, maybe they just have to hit a self destruct button and hold off a counter attack for a minute or two while it counts down. Whatever the actual mechanic, it should involve intense close quarters infantry v infantry fights imo
>>2604334They should make it so you just pay a normal price for a plane, and it can create 1 in the air depot for you, reserved, but it also makes 4 for public use. So every time you make one, you also help the team by making others. Maybe tanks should work that way too. The mpf just means clans take all the rmats and horde so they can get cheap tanks but just for them. I find wreckage all the time but cant store rmats anywhere safe. And im too busy building or doing something else most of the time. So if I do a bit of crafting gear i never have rmats. Maybe I mpf some pushguns thats about it. Where am I going to store my rmats? Im definitely not mining comps unless I make conc from them in a mixer. So usually I just leave them in the mpf and hope some nerd mpfs some widows or something.>>2606579Nah. Paratroopers just land at 3am and no one is qrfing that shit bro. And with the way radars work, even if you see them on intel and see where they are going, its a load time to home island, and load time to re enter the game, time to kit up and desperately run at the paratroopers and spray an smg at them. Not to mention they could easily be going for many different targets in nearby bb's. Are they going for that BT printing or the super heavy tank? Or will they fly past it for 30 seconds and land on the nuke?
>>2606724>Paratroopers just land at 3am and no one is qrfing that shit bro.People will literally 24/7 babysit a nuke. And for nukes that's literally supposed to be the point. It's a faction wide objective that is guaranteed to work as long as it's defended. You get randoms and Asian regis to sit on the nuke.
>>2606933>>2607803Whoops wrong guy
>>2606933>making conc from comps in 2026>widowahh, its a dumb warden nigger. makes sense.>>2602739>cheating is le heckin wrongnope. I dupe and nighthack everyday and nothing will happen to me as a result besides having fun. Cheating is good, cheat in foxhole now.
>>2608087Abusing bugs is based. Actually installing hacks and mods is faggotry for losers.
>>2608611Hes a shitposting warden. Hes using a t3c members name so he can screenshot his own posts and go on reddit and say "see fellow redditors, le hecking collies admit to hax!!". Hes just assmad that wardens went full tryhard this war with hacks and are still getting stomped
>>2608087Sorry but the clanies demand 100% of the coalcrete for their maginot lines and backline bunkers and leave the frontline components for us plebs because its too far a drive. So I will be using it for concrete in my frontline hex. You might say this is bad because its less tanks or rmat weapons for the faction but guess what, no one else is sharing those to randoms! I also garuntee you have colonials who also gather components for concrete mixers, despite your faction based delusions of min-maxxing.
>>2610548Do wardens seriously not have public conc available at their coal fields?
>>2610716Not on all, some do. Mappins are broken for most people so you need to ask in hex to find them. The ressource layout is dogshit for Wardens, so not much WarEco is done. People are also not playing or they left the War, because its just a one sided shit show.
>>2610716Do you seriously wait for coalcrete as a builder? Its not even unlocked until T2 facilities. If you are serious about building, you need to conc your shit before that or you are getting raped by 120 or gunboats. And even then, the coal facility produces concrete as a byproduct. It takes a lot of effort for them to do their regular coal facility things and then they get a bonus of a pallet after awhile. Its not really the primary goal of the fac.
>>2610866>Do you seriously wait for coalcrete as a builder?No, I'm concing shit on Day 3 when I do frontline builds.
>>2610866Ehhhhh early war frontlines are too fluid and if youre trying to conc directly on the frontline youre just giving them wet conc to focus on. There are probably exceptions to this rule but compcrete seems like a waste. That being said, being a builder fucking sucks so do whatever lmao
> already less than 3k players during prime time againWhat will devman do next?
>>2611512They'll do what they always do, nerf collies
>>2611551Good
>>2611512Wars just take too long to hold pop. I'm just happy I'm seeing frequently queued frontlines every day still while also always having a couple of open ones.
>>2612623They desperately need to rework the tech tree. The first three techs need to just come out day 1. Too much shit is locked out to late game where half of people are burnt out to where it's not even used. So much shit is left to waste as a result. 3 week long wars tops.
>>2611365I said frontline hex, not frontline. I conc my base at least 1 town away from the actual front being fought at or they will hit the wet conc overnight.
Wardens hiding explicit thea maro feet pixxxx
What caused the warden frontline to collapse overnight after a 12 day stalemate?
>>2614862NukesAlso wardens are actually affected by morale too and they just gaslit themselves into thinking this isn't true because that protected their power fantasy.
>>2614862No point in playing, we are waiting for new patchnotes.Current balance is bullshit, Collies eiter get a big fat nerf or devman eats a big fat review bomb.
>>2614862colonials finally figured out that attacking the towns that are next to frig cuck ponds was a bad idea
>Collies gear is undeniably weaker than warden stuff for 2 years>Takes collies getting falsely called liars by the devs for the scout plane debacle for them to finally quit playing Before warttranny denies it. Go fuck yourself nigger. Herald shadow buff and Daedalus hotdog model is absolutely fucking undeniable. You lose all credibility for even thinking it wasn't true.>Wardens aren't super OP for a single war>Unity hub already organizing mass review bombing and developer extortion Warden randoms deserve better.
>>2614862Breaking through the actual defensive bases plus morale loss from losing refineries and depots. We've been fighting a losing battle all war, and barely rolling back a few resets in no mans land. Once you guys broke into facility larp land, I dont see the point defending as the bases have less supply, maybe they have conc but its just 360 basic bitch thin lines of ATG/MG probably 0 howis and 0 trenches and 0 starbreakers.Earlier in the war I was qrfing, hopping on arty to try to stop pushes, shoot gunboats, shoot DD, etc. But I just get tired from playing too tryhard like that. Sometimes I just wanna chill and build. If we lose we lose no big deal
>>2615156I'm glad this thread at least finally is calling out the Warden's organized gaslighting campaign that has been shitting on collies for years. Iscout is redeemed
>>2615813Every warden thinks you are completely delusional shills. I dont even get why you try to argue, because everything is seen through your confirmation bias and outright lies and gaslighting. Some of you know you are buffed to hell and continue to just try to 'get ahead of it' by accusing wardens of it. Yet anyone who has played against lunairs and colonial tanklines knows the real issues. Neutrals who switch evenly know whats up, and neutrals who favor colonial are dirty fucking lying scum.Some of you are just honestly delusional, gaslit by these retards, you died to a warden thing and think its overpowered, you couldnt win a 1v30 vs cutlers and think cutlers are OP, meanwhile an even fight of wardens vs colonials you can tremola every defense, spread out, flank, we cant QRF all angles, trenches die, you get in, pillboxes die, defenses die. Its a fun playstyle to shoot and scoot. Its easy mode. Individuals can just flank left, flank right, or go behind 1 guy with a gun in the center. Dont need to organize a blob or a hit on a certain bb section. Cant do it with cutler, and definitely cannot do it as fast.
>>2616592Factually incorrect post. Every one who actually plays the game knows that have a better too for every situation. The only the collies have that is better is lunaire and so thats the only thing they'll ever talk about
>>2616774Collies got:- better PvE options in all fields- better tanks- better infantry weapons- better AT options- better arty- better planes- better ships nowadays- better boats- better utility vehicles- better emplacements- better tripod weaponsYour shit is also generally cheaper and it has more HP.
>>2616774Every tank is better. HP>Armor.Wardens would need 4x the armor on each tank for it to be fair at all.All of your vehicles work better togetherAll of your guns have better stats, longer rangeYour anti infantry vehicles are cheap and effective, our only option is to make a chieftan.Lamentum betterOmen buffed to be good nowLionclaw more accurate than fiddler and better walk + shoot stabilityArgenti - same range as loughcaster, higher volume of fire, can disable passing logi trucks solo, lough cant. Lough only works better in low pop long range environments when you are slowly crouching or moving, argenti can shut down mammon rushes and it can do it longer range than a blakerowLunair's area denial with gas spam means easily taking trenches or zoning out defenders. Defenders forced to increase pull time for masks and filters, taking them out of the fight if against it. Damned if you do, damned if you dont.Dusk- outperforms aalto at volume of fire at medium range + same as lionclaw mobility advantagesFuschina- nerfed but so was booker, bmat weapon still okay in its niche vs booker is now a useless rmat ingredient for making greyhounds or whateverSampo - useless retard rifle for sprinting into trench and full auto someone at close range because we dont have fiddlers. Inaccurate as a rifle, so worse range than standard stuff.Varsi- expensive as fuck grenade launched out of slow reload nade launcher attachment. Poor volume of fire for warden nade launcher. Frags launched are useful in 2 situations- hitting people on bridges on the half circle side things with cover, or forcing a lamentum user to get off of it for 2 seconds before it obviously explodes and then he can get back on. Never works to decrew pushguns because you can easily react and dodge it.Catena- great lightweight rifle, better than blakerow basically.Volta- way longer range than hangman, can 1 shotHangman- fun at night only due to pitiful range, can 1 shot
Things that went overboard in collie favor this patch:>talos>colonials are now the ones with cancer one shot sniper monopoly (quickhatch)>volta shouldn't have kept its rangeThe rest is warden cope
>>2617320Wrong, there is so much more broken now.-Omen and Volta buff means that Warden Infantry no longer has a dominating niche anywhere..- 40m Bard MG means that Warden Infantry AT gear is useless most of the time- 3 shot Bard means that Warden tank HP pools are to low- 14.5mm tracking makes Warden tanks sitting ducks- SvH mobility nerfs made it unplayable near hills or even on heavily artied areas- 45m Spatha shits on everything that isn't an Outlaw, Outlaw gets outtraded eaily due to DPM and HP differences- Warden early game is even more unplayable than before, Gemini is now OP due to RPG changes and Warden infantry weapons are no longer effectiveCollies need nerfs in all fields or Wardens need a Giga buff to compete. No matter what devman does now, one side will review bomb and kill the game.Buffing Collie tanks that hard was a massive idiocy on devmans behalf.
>>2617048>- better PvE options in all fieldsagain, the lunaire is only slightly better than the RPG. And now you know how it feels like to have a heavy item explosive with the sach nerf>- better tanksNot really, everyone bithes about the lack of anti infantry capabilities and you guys cried so much the scorpion got nerfed to being useless.>- better infantry weaponsNo one agrees with this BS>- better AT optionsWhite flask gets a slight nerf and you guys dropped it so hard. igni is still not that much better nor is the bane that much of a game changer.>- better artytotal bullshit. Our push 120 is absolute ass we've deserved an emplaced 120 forever. And our longer range 150 is such ass at defense and coastal defense because it's minimum range is awful. >- better planestotal fucking bullshit kill yourself. >- better ships nowadaysI'll give you medium ships are brokenly imbalanced but the charon is still worse than the ronan and you have the fucking arc rpgs while we have a still broken fissura that bugs out at max range. And the trident is still absolute ass compared to the nakki Everything else is balanced pretty damn well. >- better utility vehiclesSure.>- better emplacementslmao what is this retardation. Polly isnt that good. >- better tripod weaponsAbsolute retardation. The arc launcher is far better than the fissura or the fucking useless typhon.
>>2617616>better PvE options in all fields- Lunaire, no comment needed- Alekto probably the best breaching tool in game- Hydra, better at clearing wire tank traps etc. (that's after devman made Allis basically the same)- ISG just melts T2 BBs due to high DPM- Vulcan is the most versatile braindead flame vehicle in game-The Lucian is actually usable due to 50m range>better tanks- Talos is OP- 56Rmat tank - Spatha got DPM and HP, it's also fast- Bard has one if not the best vehicle MG ingame now ...- Nemesis existsamongst other things> better infantry weapons- Volta- Catena- LMG that makes Knight armor useless- No LV on everything- Quickhatchand more, all good Warden options went to shit last Update. Stuff like the Aalto only works with good ping and low lag (basically low pop hours or before arty techs), spray and pray shit like the Dusk is far better during lag spikes.>better AT options- Bane can counter every Warden tank range wise- Ignifists are actually dangerous since they got buffed - White Ash is useless against 4k HP tanks, there are better options to track and it travels far to slow- Carnyx is shit with 40m Bard MGs- Bonesaws are only good for suicide rshes or in towns- Varsi ROFL LMAO- Grenadier uniform allows Collies to bring enough Stickies to solo all Warden tanks, Specialist uniform can't really do that against 4k HP tanks>better artyYour 120m push is amazing with the Taurine, especially now with all trailers at the Garage.2 Taurines, 1 120mm and 1 trailer for ammo are enough to hard counter pushes, that can be done with 2-3 people fast. warden arty is pain to set up. You got more range on everything else, what else is there to say?> better planes-Toxot is the best fighter in game at the moment-Your para plane is usefullEverything else is the same or irrelevant now>muh seafighterIt's shit with part the last round of changes, the engine dies super fast. even against Bomber 12.7 MGs
>>2617616Im sure you havnt thrown a flask since the update. They are slower than stickies, they hang in the air. The vehicle simply moves away and you cant hit unless point blank. Its honestly stupid what devs did to the speed of them.They used to be a nice AT option as it reduced the emat cost if you were mpfing a lot of them. The fair tradeoff is they do less damage so tanks require more hits with them compared to sticky to secure a kill, time where nearby infantry are trying to murder you, and they have a better track chance.Devs overnerfed it, they didnt need to nerf it to begin with.>arty badThere are tons of spots where you can setup and have protection from arty retal fire unless it lands directly on you, and you still have options to prevent splash with sandbags or other structures around you, even trenches w birms. You can go next to destroyed ghouse objects so the shells land above you, you can fire next to rocks so the Z axis is all screwed up, you can place 3 walls around you, next to invulnerable stone walls, etc etc>argonaut has insane offroad speedIn fact, tons of your tanks have insanely fast offroad speed.Our LUV cant even catch up to a solo guy with a wrench! Kill yourself
>>2617616Part 2.> better ships nowadays- DD is better as the Frig nowadays- Trident is more versatile as the Nakki nowadays- Sombre & Strider exist- Charon is almost identical to the Ronan nowYou also got no reason to use Charons against Ronans at all anymore, Sombre is just better for decrewing and it's only Bmats.>better emplacements- Your MG is slightly better- Ruptura can PvE, this really happens sometimes- Polly fucks over SvHs and Widows hard- Hades Net is an extra, well it exists>better tripod weapons- LAMENTUM, it's broken compared to the Ratcatcher-Typhoon can track at 45m now- ISG exists- Fissura can lock down bridge fights and it's still good on your HT.The mounted Bonesaw unlocks ultra late every War and 45m Spatha hard counters it.
>>2617886Yes the lamentum can graze you with its laser accuracy and insta kill you. If you happen to land a hit with a ratcatcher, you need to stop firing every 2 seconds for 2 seconds to have half as much accuracy and then the bullet doesnt 1 shot
>>2617048>>2617145Nope
Balance would immediately be solved if devman didn't do the retarded armor vs hp balancing thing for some reason. Devman has these shit autistic fixations, like tank ranges needing to differ in increments of 5m or armor vs HP
>>2619412Defensive vs aggresive factions.
>>2619812Who'd ever want to be forced into one or the other? Give some fucking choice with the tank tree. Sure you can give one side more tools for one or the other but both side needs the choice. The fact the devs finally fucking got it after 5 year of this shit with the scoutplanes is something at least.
I feel bad for charlie wardens. They got beat up over on charlie and now that they're on able, able wardens are being dicks and blaming them for the loss.
I guess wardens have called it quits, it seems like they're barely qrfing some fights. Gg, cya next war
>>2619812>defensive factionA meme from colonials to nerf wardens foreverIt has given us expensive weapons that are not better, because weapons must be equal. Expensive slow tanks with slightly mediocre increased armor value (temporary dodge modifier that is reduced) with low HP tanks that can die in 1 shot and no advantages.Colonials get: low cost, more stuff per crate, mpf bonus, straight highways and less logi time spent driving and shipping, high mobility vehicles, high HP vehicles, low cost vehicles, lightweight weapons, carry extra tremolas or stickies, early game advantage, a carbine with rifle range and rifle power, only have to tech MG garrisons to defend against flamethrowers or wildjacks until facing widows. Meanwhile if we want safety from flame we need ATG to fend off flame light tanks.
>>2620765>Nigger blames collies for devman's design MindbrokenCan I now pretend that collies being the quantity faction is a warden meme that was responsible for the years of low quality collie shit?
>>2620776>Can I now pretend that collies being the quantity faction is a warden meme56 Rmat tank, nope
>>2620864Oh no, muh precious rmats that you don't have 18 gazillion off in late game! What will we do!Oh wait, server pop is capped, so we can't actually utilize resource efficiency, and raw power is always just better? Oh wow!I won't pretend that devman didn't over buff collies. But I'm not letting you think you niggers weren't exactly this OP for years. You can't handle even one fucking war of it.
>>2621327>Oh wait, server pop is capped, so we can't actually utilize resource efficiency, and raw power is always just better?Your 56 Rmat tank can be made into Talos and Spatha, which are both cheap and OP. The baseline Brigand is at least 105 Rmats and all our Upgrades are more expensive.
>>2619812This is retarded, that's how you end up with every war playing out the same wayNo more asymetry retardation, also remove the falchion MPF bonus so we can have a real tank balance talk, enough of this quality vs quantity shit
>>2621402>Moved the goal post>Moved it specifically to something that's only been true for exactly this patchTalos was utter garbage until this patch and Spatha was just worse than its than Outlaw. Outranging beats stats.
>>2621407Talos was good before the patch, they used it a lot on Charlie. Able being to dumb to use cheap 75mm doesn't make it a bad tank.Spatha was the best tank in game before this patch, now it's just better.The Outlaw got way to many trade offs in comparision, the 7.92 pea shooter isn't that great.Fact is: Collie tanks are cheaper and better right now, that's why hardly any Warden tankers are playing this War. We only got the Outlaw left and it can't compete against 4k HP on the Spatha.The whole Falchion line needs HP nerfs and cost increases now.
>>2621427>Charloids used it on the server where a 20 man clan can be the majority of the server's population so it's goodLmao
>>2621434> Abletard Collie isn't using his gear because intellectuals like IScouty told him soLMAO
>>2621438Niggertard, we used talos. It sucked.Competent players won't let you get within range to use it and competently built bases can handle it.
>>2621444Than explain to me why Collies are bringing 10 Talos at the same time to roll conc like it's nothing.It's only bad now because Collies are que cucked to a halt.
>>2621447>Completely changes the subjectWe were talking about the old Talos which fucking sucked even if collies weren't queue cucked or whatever bullshit you pretend made it good.
>>2621450It could PvE conc easily even in the past, it was just harder to get a good position for it. Collies where just to lazy to bring it out due to its speed.Chinks also can't really multibox a 3 seater.
>>2621457>Some more bullshitLmao you're such a faggotPeople really tried to make that thing work btw because it's so cool looking. But it sucks. It can only pve conc against shit bases or when wardens just didn't QRF. AKA, on Charlie. On able someone actually competent will easily punish it.
>>2621466Nah, Able Collies are just lazy retards.Your huge mutt pop can't use anything that requires more than 2 people, because everyone got main character syndrome .
>>2621457>multibox a 3 seaterliterally all good pushes from collies this war are done with bunch of 1 man tankslight flame tank?it's only 1 guy switching between driver and gunnerspatha and talos?half of the time it's just 1 guyballista?it's just 1 guy inside
>>2621477>Just mopes and spouts some BS cuz he's angry IRLLmao
>>2619412Agreed, why not buff something by 2m or 3m? Its so stupid.
Geg, I see foxhole is still a dumpster fire. Seems like the obvious temporary solution is giving both tech trees to both factions, not like the differences make the factions all that unique anyway.
instead of spending money on bought accounts to just get muted doing this, why not multi-box the accounts and mass downvote the :3 spammers until they get comms banned.the guy could clean up both world chats in an hour
>>2627249I dont know how to buy accounts cheaply
>>2627249>no fake regi tagAmateur
Ded thred ded gaem
it's up https://www.foxholegame.com/post/devblog-update-65good stuff in there
>DD interior is no longer giga assthank fucking god>Pilots can equip radio and parachute>No more air radio>Air raid sirens>AA-AI at some backine airfields and towns>Air-raid sirens>Torpedo netsLooking good.
>>2633809We're so fucking back
>>2633701>easy refill fire suppression roomsOh shit, people might start actually using them now
>>2617802>>2617886Wild how this >>2617616faggot never responded. It's like the goblin retards in this thread are fresh fags to the game with less then 1-2 years under their belt so all they have is ragebait and retarded takes.
>warden straight up lies>demands that we all go along with his lies>has a melty when we won't play alongNot surprising coming from the tranny faction
>put down a minimal cluster of facs to cook cmat, sandbag, metal beam, barbed wire, mounted gun, and pcon to stock up bases in hex>everything was going well, 15 minutes spent on scrapping can cook enough msups to last for 2-3 days, dumped over 2000 mounted guns, 1000 sandbags, 1000 wires, 100 metal beams across all towns and relics>even got some extra surplus into friendly bunker bases between the rdz bases>pcons however got used up too much by either randoms grabbing them to use at assembly station or some clanmen supplementing their BTs with the free pcons>one day some clanman faggot threw a fit about "useless garbage" in his bases>he was referring to my sandbag stuff and mounted guns>the retard proceeded to remove them off "his" bunkers and relics with a truck>later on his bunker bases got destroyed instantly when the enemy stepped their foot in hex>the bases right behind them stood for days with their bunkers fortified to the maximum with sandbags, barbed wires and tank traps covering around the base with over 10 mounted guns on each side pointing out from both trenches and bunkers fully loaded with ammo from the base owners>everyone ignored the mounted guns >had my load of fun playing stronghold simulator with them alone, racking over 100 infantry kills and helping with destroying 2 tanksam I playing the wrong game?why aren't people using those mounted weapons?I got lots of kills with them so they are definitely not weak
>>2636771Warden or Collie?
>>2636771I haven't used mounted guns recently, but last time I tried using them I'd get instantly 1tapped by some sniper faggot. Maybe post raca nerf they are actually usable?
>>2636771useless garbage producer bros.... not like this
>>2637835Kek, is Racca fear why Collies aren't using their OP Tripod weapons more?The only one shot sniper ingame now is the Quickhatch, I killed so many Collies with it and tracking is so easy. Thankfully it's super easy to get them from the average Collie sniper.
>>2636771Its unfortunate, but wardens have really weak tripod usage game. They only want to shoot people with guns. The ratcatcher outranges lunair spammers but they dont have the patience to man a gun and just mow people down at 40 meters. Plus, if they are the only guy on it, then some tremola guy could flank because no one on a ratcatcher is covering that other angle.You should have seen when tripod MG's first came out. Everyone had one. The frontline was a wall of MG fire. Light armor was getting melted from 15 machineguns full auto'ing into them. 82dk even produced a video showing how long it took to kill a real tank when like 30 people were shooting it.Anyways my experience was we had some decent improvised trenches from UMBRA at hardline but no MGs, half dead trenches, and no time to build defenses, just repair some trenches and hold out for a few hours. Collies had to delete the trenches with lunair spam to get in.I get why people dont want to pay msups for your stuff at their bases but its fine to deliver crates to their core so they can set it up. Some guy got mad/annoyed at me for spamming pillboxes near his obs bunker that has been under attack multiple times for the last 24 hours. I told him too bad, he needs to filter them with an msup tunnel. Noob was using his core for msup. The pills lower the risk of them tapping the intel with an infantry in an argo, and the AT pills mean a flame tank rushing it would likely get tracked and die to ATG unless they clear it first.Sandbags/Wire/Metal beam are useful for good builders but were sort of a meme as every fac larper used to build them and then never deliver because they were completely inept. We need crates sent forward, not 12k barbed wire sitting in the factory loose.And careful with non-trench tank traps. Need that shit at 40-45m out or lunair fuckers will use as cover and blow your shit. Nice for funneling enemy tanks but if they are 40m out they can control that area and wrench them at nigh
>>2636771if i was this cringe and retarded id just kill myself
>>2639103Don't b rude >:[
Patchnotes so dogshit that Wardens just left the game, good job devman.Dead Game
>patchnotes nerfing collie nades causes wardens to leaveWat
>>2640269-Warden Early War = Unplayable Dogshit-Warden Armor = Unplayable Dogshit-Warden Infantry = Unplayable Dogshit-Weathered is now = Unplayable Dogshit-Frig raiding is now = Unplayable DogshitNo reason left to play Warden
>>2640606lmao nigga shut the fuck up collies have like 2 things that are better and you faggots have a melty
>>2638127How the fuck are you getting them? Every front I go to I can't find one, and every clan tranny thinks the Quickhatch is useless, despite being an actually pretty competent sniper and has the funny ability to spook armor. I swear these goblin niggers intentionally try to make the snow niggers look like Einstein.
;)
>wardens spend YEARS saying gear balance doesn't matter and declare that all their victories were due to grit and skill and a "culture" of never giving up no matter what>devs finally buff a few pieces of collie gear to bring them in line with warden gear>wardens instantly quitSo much for all that "muh culture" bullshit. Wardens only ever win when they have massive advantages in gear and pop, they are genuinely shit at the game and should uninstall
>>2642731>How the fuck are you getting them?I'm Warden, we had a lot of them almost everywhere. Collie noobs where wandering around with Quickhatches all the time at night.I had one on Sunday for 6h. was a lot of fun.>>2643379You forgot the part where Collies sperged out and review bombed the game.Also Warden Infantry gear got nerfed to be useless and Collie tanks got giga buffed.Devman can now gigabuff us or we counter review bomb, simple as.
>Colonial stuff is good >Best war we had all yearWarttrannyclannymanny simply mad they don't control Foxhole for free anymore and will actually have to play all war instead of getting to take it easy till BTs drop.
>>2643554>instead of getting to take it easy till BTs drop.BTs are worthless with a 40m Talos in game.Only retards are still making Warden BTs.
charlie gods did so much public service this war T3C needs to do its job and stop leasing to literal-who bumfuck clans that keep hoarding piles of desperately needed munitions
>>2643725>level 15 is depicted as a high rank colonial clanman hoardingI hit level 15 in 1 war after being banned. You are obviously a complete fucking scrub at the game and need to stop making images or having opinions
>>2643725Lend lease is open to literally everyone. You yourself can go put in an order and have the destination set as whichever midline public stockpile that you want.
>>2643784>>2644194That nigger has some kind of narcissistic injury directed towards T3C. There's no other explanation. It's not just that he lies or is otherwise dishonest about them. He straight up tries to character assassinate them with his weird claim of them being an ego clan. Whatever that means.
>>2644194>Lend lease is open to literally everyone.Hallo Warden here, 1000crates of Lunaires please.
>>2636771>>everything was going well, 15 minutes spent on scrapping can cook enough msups to last for 2-3 days, dumped over 2000 mounted guns, 1000 sandbags, 1000 wires, 100 metal beams across all towns and relicsLiterally useless. 2000 mounted guns? Are you genuinely, unironically, retarded?
love me some resistance modeIts the 2fort of foxhole
>>2644324NOD trade Lunaires from the russians on the collie side all the time. Just need to buddy up with them to get some crates like SCUM and 82dk does. Probably comes straight from t3c anyways.
>>2638653you can actually kill tank with MG?I only started to place them down along with firing port when there's action happening so msups shouldn't be drained at allI brought sandbags because anon mentioned they can block arty damage, wires are for trenches and metal beam for firing port and tank trap to go together with sandbags>>26443452000 mounted guns split between all important bases in the whole hex only came up to like 50 machine guns + 50 RPGs + 50 bonesaws for each of themgranted more than half of them didn't see action because people were done with playing when half of the hex changed color
>>2644387Yeah that's total overkill. You will seldom find a front that uses HALF that many. Let alone enough fights across several zones. No one uses emplaced guns because you get handheld versions fairly fucking quick.
>>2644387The MG basically does 1 damage per bullet so yeah when a ton of them fire full auto it can technically kill tanks. Its just in reality he is going to shoot each tripod.
>>2644412>handheld versions fall off at 28 meters to 40m>tripod version lasers you at 37.5 to 40metersOne is clearly better than the other as the damage falloff isnt so severe and is way more accurate at that range
>>2644504Maneuverability is far more important in this game. And it's impossible to get the attention of an autist to help me move my tripod around 90% of the time. And i run my own fucking regiment.
>>2644296>his weird claim of them being an ego clan.Probably the dumbest regi to make this claim against since their entire motivation is being a service to the faction.
>>2644324We regularly have wardens try to hijack our trains during LL delivery. You're free to try your hand ;)I hope to qrf you soon ;)))))
>>2644762We are overstacking Collies next War to force Balance changes, unless new patchnotes drop.
>>2644878So much for that ever vaunted warden """culture""" instantly folding the moment you only have an 80% gear advantage instead of your usual 100%
>>2644356If a regi was ever caught doing this, they would be blacklisted from LL
any regi that refuses to use discord?
>>2644973Just copying your meta gameplay Green jew
>>2645018>Just copying your metaTo actually copy the meta would require wardens to be vastly underpowered for 3 years straight but you weak minded faggots can't even last one war in which you don't have complete gear dominance in every category
>>2645014It's a very useful tool for communications, why wouldn't you use it?
>>2646216because its absolutely pozzedI'd use fediverse, IRC, mumble or even teamspeak but not discord.
>>2646302Give a concrete example of it being pozzed and how that prevents you from using it to communicate with people while you play foxhole
>>26463024chan is pozzed as fuck and you're using it.
>>2646321>>2646327what the fuck is up with this general? The only other place in this entire site I'm aware of that openly supports discord is /soc/If you want a reason to be cautious of discord, ask just about any other general.>4chan is pozzed as fuck and you're using it.Yeah. I'll concede to that.
>>2646394>The only other place in this entire site I'm aware of that openly supports discord is /soc/If you want a reason to be cautious of discord, ask just about any other general.Normies sit there, but if you wanna get rid of troons there you just gotta bully them