Spiral Knights is a free-to-play, top-down, dungeon exploring action MMO. It plays similarly to the 2D Zelda games.>Downloadhttps://store.steampowered.com/app/99900/Spiral_Knights/https://www.spiralknights.com/download.xhtml>Wikihttps://wiki.spiralknights.com/Main_Page>Forumshttps://forums.spiralknights.com/en/Previous thread: https://arch.b4k.dev/vm/thread/2243009
I made an updated tiermaker template for SK enemies:https://tiermaker.com/create/spiral-knights-monsters-260414
Bros I hate this game so much save me.
>>2370737This shit needs more content, i wish they extended the arcade and add core levels and what not, the base game is really good actually
Got a great first roll on this shield I just made.
Should I convert my account into a Steam account?
>>2376222It's a miracle it's still live at all.
>>2378637RNG giveth, RNG taketh away...
>>2388464I have a natural triple UV Acheron but none of the UVs are really any good (all damage bonuses)It's an abstract feeling
>boo hoo how dare we chose to make a new game>it's an abominably ugly mobile game with microtransactions out the ass>considered 2017~2019 active development for SK despite doing almost nothing of value>has introduced worse microtransactions than the company he likes to blame the game's decline onZero faith in this weasel, but hopefully the game gets more improvements now that they're trying to expand the game instead of passively sucking the life out of gambling addicts.
This Emerald gate has arenas out the ass for Advanced and Elite Orb farming
>>2412771>5 arenasDamn. If only it was a tier 3 gate.
>>2412771What's the gate map looking like?
>>2413032Pretty relaxing. No kats or fiends to deal with.
>>2411583Yeah, I've thought about it before myself, and I reached the conclusion I'm unconvinced the devs weren't in on it at some level. With the state of release, and what they changed and didn't change after ditching Mist, they had to be in on it. There's no way your arm is twisted to such a degree to cause all that, and indeed it's WORSE THAN IT WAS ON RELEASE. I'd rather have mist back than be on radiant grind. Just to name one thing. At least in mist you could buy elevator passes. And there's worse besides, and I really doubt the game is going to add real content. It's just going to be more events that make you spend 500 dollars for boxes, right?
>>2413878darn, kats and fiends are fun to fight>>2414569correct; even if we take the absolute most charitable perspective that it somehow was all SEGA's fault at the time, where they've fucked up all manner of other games on their own, Grey Havens still chose to keep things as bad as they were and worse for several years AFTER they got ownership of it, so I really don't trust them at all. There are several reasonable inferences to be made as to why the actual talent at OOO split off to, you know, make video games instead of doing whatever the fuck Puzzle Wizards was supposed to beMist was unironically good for the game; one of the only stamina systems I've ever seen done right. Could pay to keep playing at a penalty by trading for CE, or you could play whatever you want with your free energy or elevator pass and make bank even on garbage levels because materials not native to the highest crown payout levels were indirectly more valuable because of it. When that barrier got completely removed for everyone on top of the grind becoming FAR worse even if you only care about orbs and don't mind maxing out your weapon, so much level choice evaporated. Plus rank missions being mandatory to access the meat of the game is just miserable. You have to waste so much time even if you whale out of the gateI'm expecting more bullshit just as you do; fingers crossed some intern sneaks some buffs or fixes for weapons that could've used them 12 years ago
>>2414719I agree, also rolling uv's on low level gear for basically free by using mist to craft.Now the biggest bottleneck to progression is crystals.They NEED to make radiants drop from 25 to 28 and reduce the number required to forge; relaunch the game or release on mobile to bring new players and expand the arcade(add more depths).
>>2414719No chance.GH has floated this game in stall mode with 100 players for over a decade just based on gambling.
>>2414901and those crafts also ate up materials, so popular weapons drove demand for specific mats and using your mist to craft was a way to "grind" without actually having to grind. It was set up so nicely>>2414907yeah you're right, guess it'll be entertaining to watch something that sounds huge on paper like level customization inevitably get fumbled hard by hand-wringing implementation
>>2414719On one hand SEGA's incompetence is well known and they're definitely partially to blame for the direction the game went in. But SEGA is not the one responsible for the many braindead retarded balance and game design decisions the devs made.SEGA weren't the geniuses who added a poison variant of Acheron and prevented it from being a straight upgrade over Acheron by buffing Acheron's damage to match Gran Faust, turning Acheron from an already strong weapon to a comically overpowered sword that completely invalidated the weapon they just added.SEGA weren't the ones who added Healing Totems to the game in 2014 that were supposed to be able to heal enemies, but were bugged and didn't do anything, which have now existed as placebo hazards for 12 years without being fixed.SEGA weren't the masters of game design that made you choose between these 2 ultimates for Seraphynx's Light Ray: Dazzling Light Ray, which deals slightly more damage to Fiends and Undead, and Disintegration Ray, which reduces enemy defence (really strong debuff), and through the defence reduction DEALS MORE DAMAGE TO FIENDS AND UNDEAD THAN DAZZLING LIGHT RAY!I could go on but you get the picture. OOO's extreme incompetence has always been astounding. It's hard to believe that they managed to come up with and make such a good game in the first place. It was clearly a fluke.I was excited to hear that Grey Havens were hiring new devs and resuming development, but that excitement lessened considerably once I learned that it was being done by the original team of morons with only one new hire. I really hope the new team member knows what they're doing.
>>2415461>It was clearly a flukeI'm starting to understand most game design is purely by fluke.
>>2415461You’re right; pressure for monetization doesn’t excuse their creative direction. No better example across the game’s history than what happened with shard bombs, both in terms of incompetence and thinly veiled animosity. There are plenty other weapons or enemies that have been poorly balanced or bugged since their inception, like Haunted Haze being an even sillier example for battle sprites and the best iteration of Catalyzer existing for only a couple of days on the testing server, but shards stand out as an active effort to trash something players liked beyond repair in every way they liked it. And because the devs that split off don’t seem to have problems like these, no points for guessing who does and why they left in the first place.Maybe “it was not our intention to reduce the power of these bombs in any way” wasn’t PR bullshit, but a cry for help?
>>2416002>best iteration of Catalyzer existing for only a couple of dayswhat, how it was?
>>2416907>Pre-patch Cata - damaging normal shots and sticky charge shots>Current Cata - sticky normal shots and damaging charge shotsBetween these two for a very brief period of time when the Gunner Update was being "tested" (they did fuck-all with feedback, it was a glorified preview), the normal shots were sticky, the charge attack did no damage but detonated stickies, and any form of direct, non-status damage including from other weapons would ALSO detonate the stickies. It was more than a meme weapon for solo play and Biohazard was excellent for splitting up hordes of gremlins in T3 arenas or danger rooms.It was beautiful. Then it was gone.
>>2417074Can't force you to pay for sparks or other perks if you are actually capable of winning at our game, anon.
>>2417682I don't even think it's that, since they were perfectly fine with Brandish, Blitz Needle, and other meta but not p2w / whale gear existing as pet favorite weapons.
>>2417838I think they may just be stupid, then? And stupidity and greed tend to go well together.
>>2418298And petty, considering they never walked back most of their shit changes no matter how much flak they got for them, or bounties put on fixing shard bombs etc.
>>2418394Weren't they the MacHal guys or something? From their comics, they always seemed like that.
Used my mobility set for Heart of Ice (Mercurial, Swift Steps and Gilded Griffin) and it was the easiest shit in the world lol. I was too mobile for anything to hit me. I can't believe so many people think HoI is some super hard impossible mission. I find it MUCH easier than Compound 42. Then again I don't have Dragon Scale to hard counter C42.
>>2420167>MSI VH>mobile ranged weapon, so kiting is safe>solo, so kiting is consistent>maskeraith (nice taste!)This is enough to trivialize almost the entire game. There’s a reason they implemented the only MSI trinket as whalebait.Heart of Ice is difficult when you’re trying to clear it as quickly as possible and extremely punishing because of chain-Freeze situations, which is why it’s garnered its notoriety, but it’s not unfair even without a gun or bomb outside of Lost Souls being bullshit. What you’re identifying is that it’s a good level set and the gunner update was a mistake. Big fan of Rocket Hammer there (and anywhere really).C42 on the other hand is the single biggest gearcheck in the game; forces you to either have some form of disjointed CC to keep the toxoils with their release-day oiler dashes in check, which generally means Slug / Winter Grave, Nitronome, or Shivermist, all extremely overpowered weapons in their own rights, or you take Dragon Scale as you note is a hard counter. There’s no nuance to its difficulty, especially in multiplayer.
>>2420257>maskeraith (nice taste!)Shadow Cloak is so overpowered and I feel like it's barely acknowledged by most people. It's crazy that you can shield bump enemies and use barriers without uncloaking. It can not be overstated how useful it is to be able to cloak, isolate dangerous enemies like greavers or crusaders via shield bumping, and then quickly assassinate them in a safe position with the damage bonus from uncloaking.>and the gunner update was a mistakeUsing the same strategy with Dark Briar Barrage is just as effective outside of Maulos being much harder.>extremely punishing because of chain-Freeze situationsI feel like this is only really the case if you step on a freeze grate (very avoidable, there's no particularly mean grate placement in HoI) or when there's Alpha Wolvers but no Wolvers or Devilites left that can hit you to break the freeze before the Alphas hit you. I think a big mistake a lot of new players make is using Swiftstrike for HoI while not being skilled enough to dodge everything. If I get frozen I just put up my shield and tank a hit to break the freeze. It's not foolproof but it works most of the time. Turning every enemy into a pseudo-Silversap is a needlessly suicidal tactic.>C42 on the other hand is the single biggest gearcheck in the gameI feel like if you were to do all content in the game with the default 5* normal damage weapons (Leviathan Blade, Valiance, Nitronome) and Azure Guardian armor, C42 would be the hardest in the game (outside of maybe Red Roarmulus Twins). Toxoils are the only enemy in the game that I would classify as somewhat unfair. If you don't have any of the weapons that counter Toxoils, then there's really not much you can do when they dash in your face and surround you with fire. HoI is very much doable with just a Leviathan Blade or Valiance. It would be much harder, but everything there is consistently dodgeable, so it's entirely skill based.
>>2420416>cloakexactly; lame that Sprite abilities are on shared cooldowns so we can’t quill from cloak but using barriers while cloaked is a nice bootleg alternative. Disgustingly strong solo, excellent aggro management tool next to dashing in multiplayer. Can do some funky things with normal attacks as the cloak ASI expires, or get extra damage off of bombs placed before cloaking because the damage boost starts instantly. Basically waives all the threat of freeze or the Apocrean Harvester’s grab… Between quills and cloak I’ve always felt Maskeraith was slept on, so it’s satisfying to see someone else who knows!>DBBThat’s the specific “or bomb” I was thinking of; arguably easier than gunning since it completely automates Lost Soul management and makes greavers completely irrelevant when timed well. Nitronome works about as simply, just slower since it flings everything. Had some good mileage from Ash of Agni too, but it really needs something direct to bat away greavers and break ice tiles.>freezeagree on all counts, especially about bringing a real shield. It’s always demoralizing to get frozen on a shield break, and from what I remember pubbing it that’s usually how people would die if not chipped down first. The “chain-freeze” situation I was thinking of wasn’t just airtight combo situations like the freeze traps, but the standard unlucky>get frozen off of an initial mistake>shield an attack that breaks your shield, still frozen (like those pesky Lost Souls)>get hit again, have to prayfare. Whole lot of damage without a vitapod even if not true. Would always be ready to snipe someone who got caught. Would feel very stupid if it was me.I’m reminded of dropping spare capsules for teammates back when drops were shared.>Toxoilsblatant artificial difficulty without resistance(s), yeah. Bump them away, doesn’t matter; tile status procs are instant…Swarm toxigels are dumb too; very difficult to read their projectiles
>>2420949>I’m reminded of dropping spare capsules for teammates back when drops were shared.Fuck I miss how much more co-op friendly the game used to be. Between health revives and dropping pills and vitapods for people, it was possible for better players to carry worse players without using any permanent resources. It felt far more cooperative.Nowadays you just have to watch as worse players struggle and die while you still have your ER, full health and 3 pills. You can still revive them with a spark but it feels far worse than using your health and it's harder to do. Health revives were almost instant, you walked over someone's body and pressed the attack button once. Using a spark on someone makes your character stand still and requires clicking their portrait to open a menu, which requires a second click to use a spark. Doing that makes your character stand still for way too long and isn't possible to do safely when you're getting chased by enemies (unless you cloak with Shadow Cloak, yet another reason why it's so good). It also uses a permanent resource. If you play harder content with lesser-skilled players often, you normally end up running out of sparks much faster than you gain them from boxes, forcing you to buy more from the supply depot. Which means that reviving people effectively uses crowns/energy. Health revives didn't make you poorer.I also died recently due to accidentally clicking "complain" in the heat of the moment instead of using a spark on someone, which opened a new menu that you can only remove by clicking on a small X button in the corner; hard when you're panicking because you just opened a menu while enemies are attacking. Health revives didn't have that problem.
>>2421367>>2420949>Swarm toxigels are dumb too I'm pretty sure they're just slightly easier Toxigels that act the same but are weak to elemental damage. Their behavior seems identical, regular Toxigels just never get mentioned as difficult enemies due to not showing up in any difficult level set. I disagree about their attacks being dumb; they're one of the few enemies that have a counter to the otherwise extremely safe strategy of kiting a group of enemies with a ranged weapon.Fiends have the reputation of being the most difficult monster family, and I mostly agree, but the endgame of Spiral Knights is Lichen hell. Toxoils make C42 the hardest danger mission, Void Gels are the most dangerous enemies in Dreams and Nightmares and Unknown Passage, and the hardest part of Red Roarmulus Twins are the Oilers and Quicksilvers.
>>2421367>health revives>shared consumables>shared loot so open stages like tunnels, troves, several rooms in FSC are possible to split up in comfortably>instanced drops didn't fuck with enemy spawn locations like how nowadays EVERYONE'S copies of drops displace them>basil recipes, latejoin fees, materials all ensuring joining early runs wasn't a waste of time>only gear required to access deeper tiers, didn't have to do a bunch of shitty rank missions firstIt was a better time.>>2421388Yeah, Toxigels / Void Gels are functionally identical outside of their weird defenses, and it's more their context, fair point. Toxigels are almost always in stages with plenty of space to move, Void Gels are always in stages with claustrophobia or hazards out the ass, spawn randomly in Unknown Passage and in hordes in DaN, and their projectiles are masked by all sorts of visual clutter.>they're not dumb because they're one of the few enemies that have a counter to ranged kitingI see this the other way around. Because their projectile directions are effectively random, have a deceptive windup and melee hitbox on top of it, the best place to be is as far away as possible, and everything EXCEPT distant kiting sucks to fight them with.I've got no beef with something countering camping; effectively random sniper projectiles are not a good way to do that. Game's got examples of enemies that do it correctly with Crusaders, Deadnaughts, and Greavers, and release day Skelly behavior was pretty good for it too since their tracking meant you actually had to slow them down and control space before they cornered you instead of the total pushovers they are today where having even two tiles to shimmy with is enough to ignore an entire horde of them.
>>2421813>Skelly behavior was pretty good for it too since their tracking meant you actually had to slow them down and control space before they cornered you instead of the total pushovers they are today where having even two tiles to shimmy with is enough to ignore an entire horde of them.Rip Skellies, Retrodes and Wolvers. Overnerfed into pathetic pushovers. I remember when Alpha Wolvers were feared.
>>2421921Oh, but here's dust bunnies which have the old behavior and spawn in droves! What a gaffe.
>>2422005They have less range though. But yeah, that swipe attack didn't need to be nerfed. Nobody had a problem with skellies, and retrodes were dangerous because of their beam, not their swipe. And while dust bunnies definitely aren't easy, they're generally considered less dangerous than scarabs or drops despite having tracking.
>>2422069that's why they're salt in the wound
>>2414719PLEASE fix this fire crystal farming nonsense, that's what really keeps me from coming back, know that I could sink 2 hours into the game and get jack shit because of RNG.
>>2423065Cleaver / the CEO mentioned they were figuring out some way to address FSC being the be-all end-all farm, so something's liable to happen eventually. What they'll do and how well they'll do it remains to be seen, as much as they're currently drumming up hype that the game's totally back even though they haven't done anything. I heard strings implying level creation were datamined, so that might be novel for a bit at the minimum.
>>2423726They better do something, because it sucks when prize box upon prize box has a shit ton of heat for weapons that are already at max heat.
>>2423801>>2423726With how MMOs are usually handled, on top of how SK development has gone in the past, I assume they'll remove crystals from FSC and solve the issue that way.
>>2423801In a perfect world, we'd be able to use excess heat for UVs, but I do not think that or any other use for heat when maxed out will ever come. The closest thing they've done was Battle Sprites which technically eat up heat but it takes several high-pay stages simply to match what you'd get out of feeding raw 4* mats and afaik it's mostly to speed up hunger charges>>2424821That'd be a terrible way to do it and I'd like to think they're not stupid enough for that when they're actively looking to advertise and recoup some of the playerbase, but these staff were around when OOO first introduced radiant -> shining downcrafting, waited a week for everyone to destroy their inventory, and then pushed rads from D20+ to D25+, so who knows
>>2424878Look in to you fart, anon. You know it's true.
>>2424909It'll be nice to watch the dumpster fire unfold, at least.
>>2424821Looks like they went the opposite route; making all forge options guaranteed to succeed and higher-cost options were made to be more likely to give bonuses. Effectively 1/3rd of the previous costs unless you're a gullible oaf and gamble on the bonus rewards or have more crystals than you could possibly spend and want to throw them away. Still designed to tease you into making mistakes, and does nothing to address the system's fundamental flaws, but hey, it's still a good move.
fucking finally holy fuck a good change in 2026?also i din't know that SL monsters could spawn in regular levels?
>>2429156Yeah, a low effort change is still a change.>picThat's a rare Candlestick-exclusive scenario room. There's another exclusive to Graveyards. The daily Kataclysm missions also have Carnavons sprinkled into their fights.Unknown Passage's swarm enemy variants only show up in Dreams and Nightmares.
Holy fuck we only need 151 rads to get 5* gear to level 10 now. Huge update.>>2429057>or have more crystals than you could possibly spend and want to throw them away.Which is the case for 4* gear. Leveling up 4* gear is going to be much faster now due to more double level ups and heat bonuses.>>2429156That's just a really rare scenario room, I've only encounted it once. They can't appear in normal rooms.
>>2429216Consider that orbs are unchanged and barring cosmic intervention, even previously we'd have more crystals than orbs proportionally. It'll be marginally faster in real-time terms once a 4* has been made, but not in relation to resource costs since we're still gated by Advanced/Elite orbs to create those 4* equips to begin with.That being said, it's very good that "don't upgrade your weapon to 5* or you'll gimp yourself" is now an outdated piece of advice. Good riddance.
>>2429252I've always just bought the 4* and below orbs with energy, but 5*s come pretty often for me compared to the crowns I would otherwise need to buy them for.With this change, I think "crystals to level a 5* to 10" and "3 eternal orbs" would be pretty close actually.Depending on how easy a double level up is, though, I do agree we'll probably hit lv10 on a 4* before getting the eternals.
>>2430690The previous post was unclear; I meant 3*/4* orbs specifically. Yes, crystals were the bottleneck over orbs for 5*.
I got 2 forge boxes just upgrading a 4* cloak using the last option. It can't just be me because the AH is piling up with them too.
Vanaduke solo is SO fucking annoying, jfcIf you don't have Shiv to cancel his summons there's literally no point even bothering
>>2431169that's pretty good>>2431242They're free health if you have any way of taking them out quickly once they've been baited away
This new slime helm looks more like a monkey than a crow.
Holy shit they made the grind less awful
>>2442774But the cost was high...All these bugs...
At this point my idea of a good tier 3 gate is just any gate without Jigsaw Valley in it. I'm so fucking tired of Jigsaw Valley. It feels like a third of the gates in the last few months have had Jigsaw Valley in tier 3.
>>2446331Well i prefer that than fucking compound garbage for sure
>>2446433What, you don't like shock compound with scarabs?
>>2446433I'll gladly take compounds with their varied room layouts and enemies over the exact same Jigsaw Valley level I've played who knows how many times.
Do people really just come back to this game to blow their money on boxes? I wondered why the player count jumped to ~1000 recently.
>>2450598I'd hope it's not that and more just the lingering hope this heat update is bringing to the table, but I know there's always going to be whales.
Is it worth getting into this as a new player? I lost the game I love this year and I truly have nothing to play, an anon said I might like SK, so I wanna know how it is for new players.
>>2461743Maybe, there's a decent amount of content to work through as an actually new player that'll definitely bring you a month or two of enjoyment and the new heat change makes it a lot less brutal for a new player to actually gear up. Whether or not they truly push through with more content and revive this game is on the table so you might end up dropping it after reaching endgame but it's probably a good diversion for the next few months
>>2461743It's not a forever game, despite the amount of people who have had it in their backbrain this past decade.We're slowly getting more and more signs that they're finally doing something for once, but there's less reason to trust this company than there is to trust the Cube World guy coming back to scam us every decade.That said, it's pretty fun. If RNG is on your side, the story quests that you're required to take to unlock higher level content will also keep you fed on upgrade mats. You'll probably struggle if you branch out too much with what weapons and armor you want early on (I'd focus on the Nightblade line and the Needle Shot line for weapons) and unfortunately your gear quality IS a progression stopper if you do run out, but it's not hard to pick back up again, especially now that you can't fail to level up a gear piece.Clover Crusaders still has 3 or 4 people online if you want 4channers to run with, but honestly I'd just say join anyone's guild and you'll have free game sessions to join at all times.
>>2462760As an addendum, those weapons I mentioned are best in slot NOW. Pic above suggests they're hoping to fix that, so hopefully almost anything becomes as good as those.Current best in slot armor is the Chaos set, but that also makes any damaging or stunning status effect against you a near guarantee, so don't feel bad about skipping it. It makes charged attacks obscenely fast, but nothing's worth it if you die first.
>>2462777>Current best in slot armor is the Chaos setI'd probably build into a specialized set like Skolver or Shadowsun or whatever else you'd like for your weapon type, and then build Chaos + Swiftstrike Buckler once you're lategame and confident. Earlygame I'd rather recommend they grab a real shield (Bristling Buckler line from Snarb if they're going to use swords)
>>2461743https://wiki.spiralknights.com/Visual_Encyclopedia/Equipmenthttps://wiki.spiralknights.com/List_of_setsI suggest you look at these and decide if any are worth working towards.
>>2461743Yes, the game is really fun. It's somewhat dead due to not getting any new content since 2019, but it's definitely worth playing if you haven't yet.>>2462760>>2462777I agree with this post >>2464061. I've played with many new tier 3 players and the new players using chaos & swiftstrike consistently perform worse than the ones who aren't using a glass canon build. That build is meta once you know how every enemy attacks, how to dodge those attacks, and which enemies spawn in which levels. Until then it's detrimental.I think new players should make a Wolver, Gunslinger or Bomber set first, along with a proper defensive should, and then switch to Chaos once they're comfortable with dodging enemies.Also the real meta is Black Kat and not Chaos, but that armor is timegated pay to win bullshit for rich people, so just ignore it.
>>2462760I wish I could get excited for this vagueposting but the last time I did that the Gunner Update happened, was completely tonedeaf with feedback, and I ended up hating almost every change involved in it.>Cleaver wearing Nick’s avatar like a stolen faceTasteless.
>>2370737I remember playing this game many years ago, thought it died. When I realized it was still online I got excited to try it out again, but before I do; how's it doing? Is it a cheap to maintain game or would I need to be worried that it could die any day? I never hear anyone talk about it anymore so I assume the playerbase is absolutely minuscule.
>>2467156They devs literally just started updating it again. It had no content updates from 2020-2024, but its been getting minor updates since late 2025, and the devs are planning to release larger content updates in the future. It's not at risk right now.
>>2467228Neat. Thanks.
Peak is back
>>2468261>1250 sigils for a badly animated costume shield>breaks apart when bashing>also when doing charge attacks or when starting to guard for some reason>NOT when the shield is brokenWould be disappointing if I didn't already have heaps of sigils from helping people back in the day.
>>2468261To anyone who hasn't done Apocrea before; I recommend experiencing your first run solo without looking anything up about it. The first Apocrea event was crazy, it caught people completely off-guard, nobody expected something like that in SK.
>200 sigils in one run>with only three people because one had to leaveThat's not bad, 300 sigils per run in a full group? That's like 5 good runs and you have your shieldThe Grasping Aura is kinda poopsocking/for people who already have everythingI'm wondering if it's worth grinding for the Obsidian Edge and Crusher, I have the Carbine but from what I remember the sword is a straight Acheron downgrade, is the bomb any good?
>>2468261>They actually added a new item to the event (something they haven't done since 2014)What the hell is going onWhy are the devs suddenly coming back after years of maintenance mode?
>>2468704>Obsidian EdgeGenerally worse than Acheron due to its low base stats. However, “worse than Acheron” still leaves it as a Brandish and fundamentally overpowered. The poison is situationally useful in tough fights like in arenas, danger rooms, or Grinchlin Assault if you have no other source of it and are unlikely to kill the healers quickly.>Obsidian CrusherThe second best vortex behind Electron. Like Graviton and Celestial, worse CC than Electron due to lack of Shock, having a tendency to fling enemies as it explodes unless you capture a high number of them or personally bodyblock the center. The poison chance exists but isn’t reliable and requires continuous use or singling enemies out in post to get mileage, but once it gets going you can eat a lot of negligible damage. Setting aside the CC, Shock is so good when stacked on clustered enemies that the base damage Crusher has over Electron against jellies is superficial and it loses out except vs. Beasts/Gremlins. Against the latter, having any poison at all is useful as above, and being more likely to fling gremlins that would otherwise resist Shock or block it with shields entirely can be used to your advantage when using weapons that need them isolated. Lack of Shock also makes it pair well with Seraphynx Disintegrating Ray for tagging multiple enemies and Maskeraith Quills which spread better but pop worse.They’re not meta but they’re more than viable.>>2469084Their disgusting f2p mobile trash failed, so they’re finally spending time repairing the wrecked they spent so much time squatting and milking whales on.
>have niche but viable MMO that just needs a bit of work>neglect it to dev some dogshit phone gamewhy are people like thisAnyways I think what the game needs the most is new bosses, I'd like to see one per tier.A new T1 boss for new players to beat on alongside Snarbo (and with decent gear so vets have a good reason to do it too, seeing as all of Snarbolax's gear is meta), a new T2 boss for midgame even if we already have two bosses, and most importantly a new T3 boss to replace FSC for farming. Ideally balance the stages to give about the same crown output so it's not strictly better than FSC, just an option to break up the monotony. "Today we'll farm New Boss instead of grinding FSC, we'll do FSC runs tomorrow"
>>2469427fsc is unfun dogshit rjp is so so so so SO much better for farming crowns
>>2468704>but from what I remember the sword is a straight Acheron downgradeYeah but its design and animations are significantly cooler than Acheron while only being slighly weaker. Make it for style points.>>2469138>due to its low base stats.I wouldn't call identical stats to the elemental brandishes "low base stats". Acheron is just an extremely overpowered anomaly that hopefully gets nerfed once they start rebalancing things.
>>2470548relatively lower*Indeed, every Brandish has broken-high damage because of the way split damage works except Amputator and even that still shares the same absurdly strong charge attack.The chances they’ll be nerfed are low since p2w and speedrunner players would be very upset. I’m mostly hoping weaker or buggier weapons get attention instead. It’s strange they shoveled out Turbillion but didn’t bother to fix the Spur line’s charge attack or reimplement the movement on its first swing.
does anybody have a pic of the 1* and 3* masks on their character? I think they would look great for that "battle damaged" look but there are no pics of them being worn (plenty of the 5* mask though).
>>2472914Seerus masks, I mean.
Hey, I played this game for a bit at launch and got into it again a few weeks ago. I've been building towards getting an Obsidian Edge and was caught off guard by the Shroud event dropping right now.I've done a handful of runs and just wanted to know: is there more to farming the event besides smashing graves and freeing souls? I've seen keys and burning graves, but it's been pretty inconsistent in "solving" the map for bonus sigils. Basically just looking for some tips as the online guides arent offering much. Still fairly new with 3* and 4* gear btw.
>>2475997There's several puzzles that can show up. The puzzles give 18 sigils and have a chance to drop one of the three event materials. If a material drops, then say so in the chat so that the rest of the party can pick it up.The wiki has a list of puzzles with their solutions if you don't want to figure them out yourself. https://wiki.spiralknights.com/Shroud_of_the_Apocrea/The_Grasping_PlateauIf you want to make an Obsidian Edge, just make sure to get the materials you need before the event is over. You can make all event gear year-round at the Mysterious Alchemy Machine (found in the arcade), so don't worry about getting a level 10 silent nightblade before the event is over. All you need are the materials.
>>2476064Thanks anon, sitting at 460 sigils now. I'm going to make it.
Which mods can get you banned? I'm just sticking to prismatic mods but that kinda defeats the point of buying prismatic cosmetics, no? Prismatic SSB just looks so good.
>>2482739i have a thousand hours and ive never heard of people using mods
>>2482745https://www.youtube.com/watch?v=AftDtSm8HkkThey're locked behind Knightlauncher's Discord.
>>2482756jesus almost all of those are awful, guess i now know why lol
>>2482756The statue pointer one looks mildly useful, someone said he had a zoom out mod during an Apocrea run and I kinda wish I had that one even if it's fucking cheating
>pick up a Graviton to make the Obsidian Crusher>it halves your movespeed on chargingwhat the fuck, why?most/none of the other bombs do this
Technical question, would it be possible to set up a macro to do a mousewheel flick for quick weapon switching? The wheel on my mouse is kind of shitty but doesn't work right, and I feel like it'd be easier for me to do if I assigned a button on my mouse to it.
What would you guys run if you had to run a 4 gun loadout, or even a 3 gun loadout with one flex slot for a sword/bomb? No mixmaster/orbitgun, just craftable stuff.I've got a Winter Grave, Blitz Needle, and I'm trying to figure out what other guns are worth running. I have a Callahan but why run it over the Blitz Needle? If I want the gameplay the Winter Grave is basically the better gun. I've got a Polaris but I'm kinda wondering if I should grab a different elemental gun for party play; Peacemaker and hope they buff it/it's playstyle, Magma/Storm driver for elemental status play, or do I just grab an Arcana?I've also heard the Riftlocker is "really good for a piercing gun" but it's competing with the Blitz and the Callahan so I can't see it being THAT good.
>Spiral Knights has gotten updates for god knows what reason>they improved a few things but the gear crafting is still ass due to the alch orbs being insanely rare>still no endgame to speak of>I have rose-tinted glasses about the combat and came to realize it is just straight ASSDoubt SK is gonna go anywhere even with updates desu since the core gameplay kinda still sucks
>>2483419>due to the alch orbs being insanely rareThe entire bottleneck is elites, nobody has ever had issues with eternals and the lower rarity ones are priced okay enough to just buy (I wouldn't mind if they made them even cheaper though) The fix is honestly probably as simple as upping the drop rate % a bit and more importantly making it so they can spawn at any depth a Shining Fire Crystal will, so you can expect to get an elite orb every 2-3 FSC runs. That'd fix the drought and make gearing less painful.
>>2483173Be aware, stuff like the statue finder break every update because they need scripting. Reskins, model mods, and sound mods are basically good forever. Knight Launcher won't fix the game's memory leak issue, but it does make managing mods easy.The most worthwhile mod is probably the mod that culls or tones down pretty much every effect in the game. It will not only make fighting easier without all the particle effects.. but you will stop needing to restart your game every three missions. I really like the elevator music mod. It's funny.Sega/ThreeRings hated mods so much any mod was ban on sight if they knew. Grey Havens cares so little they will watch your modded stream without saying anything about it. Just don't use cheat mods, but the only way you can cheat is through heavy scripting mods anyway.Don't get in to modding the game visuals to give yourself custom weapons or something. It's a long way down and you'll just keep modding unsatisfied.
>>2483391Who knows. Vortexes aren't even that great. Also bombs are bad. We really could have used that bomb update planned so long ago.
>>2483418The issue with the blitz and magnus-likes is they are charge only weapons. Which isn't always an appropriate choice for your time out. Also depends on your specialization. Blasters are the go-to if your gun is a sidearm rather than your main weapon.Also you are having trouble deciding on a 4th slot because there's no use for having more than 3 weapons slots.
>Obsidian CarbineThis shit is lowkey kinda fun when you don't got a bitch in yo ear telling you it's ass
I forgot how cancer it is hunting for Clockwork exclusive recipes, 20 runs of T3 and still haven't gotten the recipe(s) I want
>>2483418if you're running CTR or Chaos, or if Winter Grave has a CTR unique: >blitz>winter grave>arcana>melee flexif you're running attack speed or BK: >blitz (you won't be happy but a one shot on a horse is a one shot on a horse)>phantamos (winter grave doesn't beat anything quite hard enough to justify a CTR deficit, and blasters are godlike on aspd)>arcana>riftlocker/melee flexas a note, BK does not add attack speed, only damage. move speed is a GREAT mitigation tool for blaster users regardless, since those guns revolve around the first two shots and just walking away from danger, but you'll wanna go get ASPD UVs for your blasters.Ultimately buildcrafting in this game still involves addressing the elephant in the room. A weapon with proper UVs is so obscenely different than the same weapon without it that anyone that joins your lobby with one looks like they're playing a different game entirely. If you aren't grinding for that, just play what feels most comfortable and take it slow.>>2483408There is already a next/previous weapon keybind, and I think even a weapon slot keybind, but I don't see why they'd stop you from using macros (mousewheeldown is definitely possible IIRC)
>>2483391>>2483489Vortexes are extremely strong when used correctly. Well, Electron is; Crusher/Celestial are pretty random unless they're used unhealthily aggressively.>>2483492Magnus-type guns don't keep up with blasters or alchemers for raw dps but their normals are very worth it for their high flinch. Devilites don't dodge them except on whiff too. The flinch doesn't matter as much in 4P Elite due to how bloated enemy health becomes but Iron Slug was a very dependable weapon even in the release game for its normals alone.>>2483800here's your sacred firefly pathfinder armor bro
>>2483800I've got a handful of Basil recipes; what were you looking for?
>>2484285Trying to find a Gran Faust (I've seen most of the other boss recipes somehow) and a Graviton Bomb as a lower priority. I'll probably just make an Obsidian Crusher and save myself the hassle of finding the Graviton Vortex recipe.I'm just amazed I've seen neither
>>2485441I don't have a Gran Faust recipe but I do have a spare Graviton Bomb recipe.Crusher is effectively an upgrade to Graviton anyway
>>2485576I posted that before I logged in, I thankfully won one of the Gran Faust auction for a small tax so I've got that sorted out
>>2485754cool beans, good luck anon
>>2485787>no UV on my Faust>rolled one on my Gran Faust, excited to see what super useful UV I got>Very High>Undead damageFUCK
Speaking of Gran Faust, tell me how you think this sounds for a buff, two options>Curse is cut from 40s to 20s, this is changed regardless>Buff 1: While cursed, it locks all weapons but the GF every single time. In exchange, you get an ASI Med and CTR Med buff that "empowers" your Gran Faust and lets you attack faster/spam charges to reapply curse. Basically a berserker mode where you get Cursed into only being able to use the Faust, but the Faustian bargain (wow, thematic) is that your get a VERY powerful sword>Buff 2: First option is too hard to code, Gran Faust curse ONLY locks the Gran Faust and none of your other weapons, this is consistent every time. Being cursed stops you from using your Gran Faust, which sucks, but is way less of a deal since you can just switch to something else and keep swinging
>>2487229In addition to those curse stuff, I’d want inflicting curse absolutely worth it and make the damage of the Gran Faust not be fucking outclassed by a katana lmao. Give me the big nuclear dick damage for it
>>2487518I was considering adding Dmg Med to the first one too, I just don't know if it'd be complete overkill. It should be strong but it shouldn't be so strong it completely outclasses the Acheron, although at the same time it only being active when Curse is active (which is RNG) as well as ONLY being able to use the GF might justify tossing a damage increase into the mix. But I've been thinking it over and I really think the first option, if it's not too difficult to code, is the way to go. It's called the "Faust" so making it a Faustian bargain where you can't use any of your other weapons in exchange for it temporarily being the most powerful shadow weapon in the game feels like a fair trade. You could go even more extreme, keep curse at 40s and the Faust buff only lasts 20s so you have 20 seconds to absolutely obliterate things and then the remaining 20s of curse you're stuck using an unbuffed Faust as a penalty, at that point I'd maybe give it ASI Med, CTR Med, Damage VH so it hits like an actual truck for those 20s.
Holy fuck I was just trying to get charge time reduction low. First time I've ever gotten a very high UV.It's a shame it's just for Shivermist though. Would go crazy on DBB or Voltedge.
>>2486267>Undead VHcould be decent for swarm tunnels i guess, still worse than an ASI Low>>2489017now THIS is a stupidly good roll>>2487616>shouldn't be so strong it completely outclasses the AcheronNever going to happen. GF could have banstick levels of damage and Acheron would still be better, courtesy of actually being able to apply its damage safely in more situations.
>>2490208>still worse than an ASIYeah I'm half tempted to reroll it but then again it's not like it's a meta weaponIs ASI Low really enough for a sealed sword? My Divine Avenger has ASI low on it, I was thinking I'd want at least ASI high to get noticeable animation speed up
>>2490344It’s not a meta weapon but there’s always satisfaction in making the most out of anything you pick, unless it’s some unfulfilled garbage like tortoguns or shard catalyzers>is ASI Low enoughNah, especially not GF where it benefits from safe combo finishers for the low curse chance on top of the typical heavy sword flinching/knockback utility. With a low UV, you can hit max from SSB and a trinket though.I like to shoot for at least ASI+3 on everything I use, which almost always means SSB unless I’m running trinket slots. You might not want to go all the way to the maximum if you want some leeway with charge offsets though, since the time you have to hold, move, and release the button and still complete the combo is directly proportional to when the preceding swing would naturally return to neutral and lose its combo window.
>>2490678I still kinda wish they'd introduce a 4* and maybe even a 5* Swiftstrike Buckler, it'd still be a fragile shield compared to something like a BTS/CoA but I'd love to have a 5* variant that offers enough bulk to take a hit with no bleed through
>>2490804Absolutely not. Swiftstrike is already one of the strongest shields. Adding actual defense to it would make it stupidly overpowered.
>>2490855Just add shield creep, fiveheadWhen are we going to get a gunner/bomber shield to fill the same niche as BTS, anyways? I've always thought it kinda sucked that most shields just exist as a brick and the only two that actually have meaningful bonuses are the SSB that has fuckall defense and the BTS that's only good if you're using swords (but, in my opinion, that's good enough to basically obsolete the rest of the plain shields if you are sword focus)While we're at it, it might be cool to get a swiftstrike clone that offers movespeed increase instead of attack speed, it'd have to be a low increase rather than med/high but it'd still probably be worthwhile
>>2490804This would be big even with modest stat changes because bump push force is tied to shield rarity. The fact that a 3-star shield can't push Trojans is both convenient and dangerous... Most of the generic shields should have their defenses or health improved significantly, too.>>2490855It's only one of the strongest shields because it's one of two with offensive boosts and everything else is just a different flavor of sponge. Or a tortoshield, which is somehow even worse despite being unique because they're saddled with fucking Movement Speed Down for some reason.In an environment where different options are separated only by how good they are at their job, you effectively only have the best option and the rest aren't real. In SK's case, there are five shields: BTS, SSB, Omega Shell, whatever other shield matches dmg/status for the level, and then tortoshields if you really want a bash that's only bad instead of awful and still mostly useful for breaking long swathes of blocks. Honorary mention to Scarlet Shield's piddly +2 hp.>>2490969It'd be nice if a lot of the existing shields got auxiliary bonuses, even if they were just modest spillover defenses and resistances. Bashing in general is horrible both mechanically and numerically, so that's free real estate for development as well. I've always thought it silly there were no special bonuses associated with armor, like Quicksilver only giving Shock resistance instead of a weakness while converting Shock into a buff instead.Movement speed is a strong and elusively unavailable stat; guarantee a lot of people would swap from their ASI brick to an MSI brick if given the chance.
>new gate has a depth 28 arenaFIRE UP THOSE ALTS
>>2491700Useless during Apocrea
Alright lads, gonna prepare in advance by trying to get a perfect Skelly shieldWhat are the best UVs for this thing, I do not give a flying fuck whether it's a good shield or not, I just want to hardcore minmax it
I have enough mats for one of the three Obsidian weapons and plan on crafting all three eventuallyWhich one is the best so I get the highest immediate value
>>2492813Carbine is better than Sentenza. Obsidian Edge is generally considered slightly inferior to Acheron. Crusher is better than Graviton Vortex but worse than Electron Vortex.
>>2492905Thanks bro, sounds like I'll be well off with either the gun or the bomb to start and I'll possibly grab the sword if I have the time
>>2492561Normal or Shadow defense so it handles fiends/undead better; always match the damage types the shield already has. Status res would theoretically be nice too, but you can't get status UVs on shields unless it's still possible as crafting UVs rather than Punch; not sure on that front. Off-type defenses are worthless for shields unless you want to hold down the block button in T1/T2 which are so easy it's unlikely to matter anyway.>>2492813Bomb > Sword > Gun.The Obsidian Crusher's the most likely to be useful. Obsidian Edge is a Brandish, so it's good even if it's slightly worse than Acheron in most situations. Obsidian Carbine's the best Antigua but it's still an Antigua and very overshadowed by its peers and even normal guns besides.
>>2493013Okay, so I'm gonna aim for maximum shock resistance from the Skelly shield craft, and then normal and shadow damage for the other two from Punch, thanksAlso both questions were me, thanks for the bomb suggestion
>>2492950The sword has sick animations though. >>2470548
>>2493053True, but I'm trying for all three; the question was mostly just which one I should craft first for the most immediate power value
Oh, fashion question since I'm already here for two other questionsHow difficult will it be to get a Dusky or Grey Flak jacket; I know this is based on what boxes show up when, but I'm not sure how rare these colors are
>>2491596If you want another shield concept I've been thinking over, I spitballed two concepts for gunner shields>lightweight shield that is half a tier lower in shield strength compared to normal shields, so the 5* variant is a bit better than a normal 4* shield but weaker than a normal 5*, but it allows you to fire guns while the shield is raised. Guns that require an animation commitment like the Tundrus/Needle line drop your shield while firing, but you can run around with Antiguas/Alchemers/Blasters and still tank a hit while firing>bulky shield with MSI down like a tortoshield, slightly less defensive bulk but only by a smidge>instead of doing a shield bash, pressing the shield bash key plants the shield in the ground and locks you in place. While your shield is locked in place, you stabilize any gun you're using on top of it and gain a buff to attack speed, reload speed, and maybe damage. The shield continues to provide defense, but has a decently lengthy animation where you pull it out of the ground and are left vulnerable as a penaltyanother alternative for it that might be a nightmare to code but would allow for a lot of skill expression would be something like "guard points" where you get the shield while you're planting it into the ground, it doesn't act as a shield while you're firing, but if an enemy charges/leaps towards you and you time your movement just right you get a burst of shield as you're pulling out of the ground that'd block the attack.I think it'd be cool to add a bomber shield too but I'm not sure what you give them, probably just a flat boring +med damage like BTS. You could do CTR but most bombers already have CTR from their gear and don't need more. You could also do movespeed, but EVERYONE would use an MSI shield and not just bombers. Maybe a 5* shield line that removes the movespeed penalty from charged attacks would be good for bombers - having full movespeed on Vortex bombs would be really good.
>>2491596I will defend specifically the Gorgomega due to it having both freeze and stun resistance completely filled up, which is extremely nice to have
Three more days, I wonder if I can lock in hard enough to farm a Grasping Aura and maybe escape crown poverty for a bitEverything costs so much, not even just cosmetics but it's like 6-7 FSC runs just to afford to craft new gear
>>2494634At the moment I'm just grinding up to see if I can get enough for all three weapons, already have the shield but the aura would be cool too
>>2468433I just did that myself. Had a genuine WTF moment and came back here to check out if there was a thread.The huge sprawling graveyard and pure silence caught me off-guard and thoroughly had me quaking in my boots as one might say.
>>2493952Tanking Silversaps feels good.
>>2493952Decent matching defenses for silversaps and HoI, sure
>>2495167Apocrea initially debuted during Halloween. It's such a cool event, it's nothing like anything else in the game.>>2493722>lightweight shield that is half a tier lower in shield strength compared to normal shields, so the 5* variant is a bit better than a normal 4* shield but weaker than a normal 5*, but it allows you to fire guns while the shield is raised. Guns that require an animation commitment like the Tundrus/Needle line drop your shield while firing, but you can run around with Antiguas/Alchemers/Blasters and still tank a hit while firingIt's a cool concept but I really don't think guns should be even safer than they already are. Guns as a whole are already pretty overpowered due to how safe they are to use.>>2495427Speaking of matching defences, my boring idea for new shields is that it would be nice if they added a few more niche specialized defensive shields similar to Dragon Scale for endgame content that doesn't have any shield with matching defenses. A shield with piercing, freeze and stun resist would be nice for Ice Queen Palace.
Alright lads, wish me luck, I'm going for a very high CTR Graviton Charge to make into a godtier Obsidian Crusher
Huge
the second you put down that fuckass shield you're dead you overgrown weasel
Out of curiosity, is the Fang of Vog decentDoesn't have to be good, I'm just curious if it's worth the Almerian seals since it looks fun and I want to get a another 5* elemental sword without using eternals for it
>>2495512While I don't REALLY miss Mist Energy, I kinda miss being able to craft 2* gear for free every day (if you weren't actively playing the game)
>>2496516Despite how it looks, it's not a Cutter, so you compare it to Combuster instead.On that note, it loses in basic attacks to Combuster and sets you on fire with charges (which also lose on the main hit)
Speaking of Cutter, I'm curious how we rebalance a lot of the faster weaponsThey're safer, like using a Cutter/Spur/Antigua is the "safe" choice since you have good mobility and very little windup/recovery (long anim lock charges aside) but in exchange you damage is so low it feels like they're hardly worth using. Sure, the Dread Venom Striker is safer than a Combuster, but not by THAT much and the Combuster does so much more damage it's not even funny. Add in how safe the ranged charge on the Combuster is compared to the DVS and you start to see the problem. And while I think there's room to rein in Brandishes, I actually think that a lot of non-Brandish weapons are simply underpowered and that a slightly less powerful Brandish is about the baseline for where weapons should be
>>2496973I honestly wouldn't call anything safe without an obscene amount of ASI, but in particular the Fast Melees are less safe than just a charged Brandish because their hitboxes are usually smaller than their knockback, and despite being faster, their attack strings are still longer with 5 swings max, letting that gremlin clonk your ass before you finish.Things like the Wild Hunting Blade would benefit a LOT from knockback doing more to keep enemies in the full string, or hitstun starting earlier. I honestly don't see much use out of anything I've already dropped unless GH isn't afraid to let them be GOOD.
>>2497010I'm really hopeful for a big weapon rebalance pass, it's low hanging fruit alongside the forge stuff. They already tweaked the Catalyzer damage a bit (although who knows if that was enough to make them competitive) so it's not like they can't/won't mess with weapon balance.Rebalance all (or almost all) of the swords and that's a huge patch for minimal real effort. Do the same with guns and bombs a month or two later and you have half a year of big patches basically for free that'll get people to come back and get invested because the game is changing in a meaningful way.
>people are saying logging out doesn't remove you from Haven>there's hundreds of copies of people sitting in Town Square right nowHoly shit.
>>2497228We WILL inflate the active player count and make the game look alive, no matter the cost
>>2496516Yes. It's not a meta weapon but it's usable. Longer range, split normal/ele Calibur with a stronger charge that burns you and wants you using fire res or remedies.>>2497019>catalyzersIt didn't. They changed a negative tag to a positive. Catalyzers are still the worst gun type in the game.I agree that boosting underperforming equipment would be good. The question is whether they'll ever be able to admit they fucked up with shard bombs or pvp-focused changes like the Flourish 1st hit range nerf.
>>2497429>pvp-focused changesI hate to say it but this shouldn't really be a pay to win PvP game. Nobody really plays PvP and a lot of it is getting absolutely fucking shredded by the guy with an ASI Max Flourish who simply deletes you from existence, I think PvP would be a lot better with pre-set loadouts. You pick Striker, you get something like a Rigadoon+Sentenza and that's it. You pick Guardian, you get a Sudaruska and a Callahan. Preset weapon loadouts for each class and they don't take into account your UVs, so everyone is on a level playing field.
>>2497553Heart Pendants and UVs utterly ruin Lockdown and Super Brawl. At least Blast Network is fun.
>reintroduce Starlight Cradle>add 2 new armor sets with sleep resistance that are supposed to counter Starlight Cradle>give them a massive stun weakness despite the fact that Starlight Cradle is teeming with Lumbers.Why did they do that
>>2498855>getting hit by the massive tard logs with an hour of windup that are even more baitable than Trojans and also take five years to recover and swing againBro?
>>2498932Yeah Lumbers are easy to dodge but the armors stats are still dumb. Why would you make an armor for one specific set of levels and then make it bad against the second most common enemy in that level set.
How do I into Shadows of Apocrea effectively?
>>2499149You want a scarab killing weapon and a grave busterA Vortex bomb can do both, or you can run a Blitz Needle with charges for popping graves relatively safely (you'll want some ASI to avoid getting fucked in the anim lock though) Blitz/Warhammer/Brandish to deal with Lost SoulsThat's about it, just wander around the map popping graves and try not to leave too many scarabs alive since they become a problem if they get littered around the map
I finally got a UV on a Graviton charge, and it was low Gremlin damageFUCK
Huh, did my post get deleted? was just talking about the shit UV I got but I can't see the post here or other threads I might have posted in
>>2499919How the fuck did it only show up after over five minutesAnyways yeah, I'm at like 15 Gravitons crafted I think
>>2499919>>2499938>Graviton Charge costs 8416 crowns to craft (100 energy costs 3708 crowns, 200 energy buys 3 orbs, 3* items cost 1k crowns to craft)>It took 126240 crowns to get a single UV.What are you even doing. A punch roll costs 20k, you just wasted over 100k for no reason. Stop wasting your time and money.
>>2500542NTA; you can sell the crafted bombs on the AH. New players take them so they can skip crafting it themselves.
>>2500579That's what I've been doing, it's essentially been free each attempt if I waitI'm gonna keep crafting until I get at LEAST a CTR medium, though debating going all in for a high/very high CTR UV
>>2500579Graviton isn't in the HoH either so that gives it a bit more value too
>>2500905It's actually always sold by Basil in the lobby of certain missions. But as your comment proves, a lot of people don't know that and treat it as a clockwork terminal recipe.
It's the last day of Apocrea. I just want to point out that it's the best radiant farm in the game for anybody that hasn't figured that out yet.It completely skips the parts of tier 3 that don't drop radiants and lets you do depth 26-28 arenas and clockwork tunnels If you get The Grasping Plateau, then just find the elevator as soon as possible. It's never very far away from your spawn point. Restart the mission after depth 28.
>>2503413>mission tunnels so they can never have danger rooms>elevator can be in the middle of nowhere in one of the map corners and take minutes to get to without a party>slow intro stages where nothing happensGetting an arena is a happy accident while doing Apocrea and it's certainly a 'good' way to get rads but it still doesn't hold a candle to degenerate FSC grinding or arena looping. Game would be in a much better state if we could expect that kind of payout regardless of what level set we were playing.
>finally get a forge prize box>2 variant UV ticketNow to figure out what to use this on...
>>2503906something that already has a good single UV so you can forever taint it with Beast Low
U mirin' my eternal orbs?
>>2505657Holy shit, where and how
>>2505712That was from Vanaduke
>finally get all the materials to make the obsidian carbine>forget i need a heat level 10 blackhawk to make it>realise i don't even have the recipe to make the blackhawk and need to grind that too or buy it from someone (needing me to grind currency)>realise to even make the blackhawk i need to get the antigua which needs me to grind jelly gems to buy it from brinksfuuuuuuuuck my life, why am i such a tard to not realise all of this earlier?
>>2505657no because the real bottleneck is elite orbs, I have enough eternals I'll probably never burn through them
>>2505936You can make it at any time of the year via the Mysterious Alchemy machine, this is basically a non-issue. Just grind out some Jelly after the event ends, grab your Antigua, and check the AH every once in a while to see if there's a reasonable Blackhawk recipe up for grabs (or do terminal speedruns)
It does kinda suck that the endgame loadout is just>Combuster (or Voltedge/Glacius)>Blitz Needle>Shivermist Buster>flex slot for whatever, doesn't actually matter
>people skipping arenas to farm the fucking awful unfun event stageI fucking hate this playerbase
>>2506673it really dependsGlacius/Voltedge/Shivermist are straight up bad for group play because those cc's will remove knockback and bodyblock you often times.It's way better to use Combuster, Ash of Agni (dont use AoA in vanaduke tho) etcOn Flame! status effect scales with depth and it comes to a point where Ash of Agni can shred arenas if the mobs arent immune to fire.Also the alchemers are great weapons if you weapon switch
I want to get my Black Kat set so bad, I wonder if they'll rerun Kata this year or if January was it
>>2507433i'll understand it if the arena has those god fucking awful purple bats that are nigh impossible to avoid
They removed all the arenas from it last minute apparently, not even worth wasting my fucking time with this shit I'll just go back to suffering the FSC mines
>>2506673No Acheron? No Dark Briar Barrage? No Blasters? I sincerely hope you aren't running Compound 42 with Combuster and Blitz Needle. There's more to the game than mindlessly grinding FSC.
I now have enough tokens to get two of the three weapons so that's nice
>>2508391>making it fully plateau to help people who were behind on the event part of the eventreasonable
I've been playing around with a Cata a bit and it's kinda fun watching the screen shake and enemies getting flung into narniaI'd probably give it two buffs - change the mag from 3 to 6 so you can stack orbs way more comfortably, and give the small orbs a bit of damageNot a lot, something like 15-25 damage per orb against neutral enemies. Just enough to let them finish off low HP enemies without having to use a charge. If we were getting into rework territory I'd also make them a bit Pulsar like - if they're on the mob for a while, they grow in size and do increased damage when detonated. So there's some benefit to stacking a ton or even stacking on a different enemy while you wait for your orbs to stockpile energy.
Random question, what's a fun weapon I should prioritize building after I'm done building my Obsidian stuffI'm exclusively talking fun value, obviously something like Arcana would be really good but it isn't anything special functionally speaking
>>2511608In my mind the fun weapons are the ones that make you the DPS. I don't really wanna be the vortex/freeze bitch.You've probably already built an Acheron/Combuster/Blitz, though?
>>2508452>Also don't forget Winter Grave it can be a life saver against the treasure mimic boss.For me the ideal loadout would be:Acheron/Combuster(or Voltedge)Arcana/Blitz/Winter GraveShivermist Buster/DBB/ Vortex of your choiceThe fourth weapon slot imo is optional and should only be used for heating weapons.
>>2506253I think optimally grinding crows to buy elite orbs would be quickier than trying to grind for elitesatm energy is 3.7k cr, so a pack of 3 elite orbs would be around 15k cr, wich is like 3 to 4 jelly runs if you arent ready for vanaduke, or two vanaduke runs.another thing you could do is getting a bunch of those 1* stun guns and doing heating runs of the first floor from Sewer Stash (3 stun guns, 1 shadow dmg wep like acheron/shadow driver to clear the level), pic related if you're quick enough you can clear the floor in less than 4 minutes and the income from dropping the forge boxes should be about 40kcr / hour if you do it quick enough
>>2511699Correct, though I was more saying ones that have a fun mechanical gimmickE.G. even though Tortoguns fucking suck they do have more interesting mechanics than Blasters
>>2511876I've been farming Axes of Evil, on the very first level you get 6 boxes out of the elevator.I haven't had much luck but got 2 elite's in half an hour so far.>>2511608Magnus/Tundrus line is fun
The Catalyzer is genuinely hilarious, I stacked a good 27 orbs (3 jellies bottlenecked in RJ) and detonated it and the MASSIVE detonation obliterated both bottlenecked lumbers tooThis thing may not be meta but FUCK is it hilarious to watch shit FLY across the screen at lightspeed because the knockback on this thing is insane, I'd never bring it in a party because it feels like a nightmare version of the Pulsar where anything it fails to kill will absolutely skullfuck your party member across the map but fuck me if it isn't a funny weapon
Out of curiosity, is there ever any situation where the "full normal" shields like Grand Tortoise, Ancient Plate Shield, etc. is a legitimately optimal option? Full normal weapons I can see on occasion if you're dealing with a huge variety of enemies and it's easier than swapping weapons, but I legitimately cannot see any situation where losing out on an entire defense type is worth a little bit of extra normal defense. Even Omega Shell's extra shield health doesn't feel worth the resistance loss.
So they did nerf the forge box drop chance, also on the first day of the apocrea event in just half an hour of playing I got 6 adv and 1 elite orbs, now all I get is eternals.
i'm cooming
>>2513198They are good for Arcade, they tank hits very well, i use omega shield most of the time
>>2513198They're good for Unknown Passage and Dreams and Nightmares. A lot of the enemies there do exclusively normal damage, including Void Turrets and Void Souls, which are some of the biggest threats. Void Gels are the only enemies that don't do at least partial normal damage.
>>2514611>>2514661Huh, good to know. Well, if I get the shells I guess I'll build Grand Tortoise next Torto run. Speaking of which, I'm assuming that going for one of the movespeed up armors counteracts the downside of movespeed down from Tortoshields?
Man, I kinda want a set of Sealed Pauldrons but I'm not sure what I'd put them on and I want one of the cooler pairs, the standard color palettes are kinda meh
If we're talking cosmetics, can I get some accessory suggestions? I really like the basic flak jacket, but a lot of accessories just look weird on it to me; the only one I saw that really "works" on it is the Wayward Compass, but there was only one available in the auction house a while back and I saw it when I was too low on crowns to bid.
>>2516094Update: I would also happily go for an Astrolabe, but I haven't ever seen one of those on the AH.
Question: is Tundrus still a good idea to build if I already have a 5* shadow gun but don't have a gun for all elements yet?
>>2517195Winter Grave is probably hands down the best shadow gun, I'm sure someone will say Grim Repeater is good too and I don't doubt it but the utility Winter Grave brings is massive and it's supremely useful for cheesing a bunch of enemies as well as two bosses (Jelly and Roarmulus) It's one of those guns that probably everyone who uses guns should own, and maybe even good enough to find its way into a sword/bomb player's arsenal too
Came back and still got my old character with vog cub set, divine avenger, obsidian edge and a lvl10 strike needle. I'm slowly crafting my way to a chaos set while I farm crowns to change the cringy ass name I picked 10 years ago since I heard that's the meta now but thinking about it using a DA without ASI sounds like ass. I'd feel like I'd have to get a combuster/voltedge to really make use of the CTR in the chaos setWhat do you guys think? Is the chaos set really that good?
>>2517601chaos is easily the best set in the game if you arent going to whale out for black kat and ctrvh on every weapon
>>2517663It depends, for general purpose chaos/bk is the bestbut if you're going to focus on pure gunning or bombing, their respective sets usually will usually outperform chaos without having the drawbacks of the status effects maluses
>>2518370to be honest for bombing chaos set is way too good, the rest of sets cannot compare unless you are trying to do specific content like compound 42
>>2518458You can get CTR Maximum for bombs with Volcanic Demo from set bonus + heat 10 bomb2 5* damage trinkets and pet trait can give you max dmg too.It's a nice bridge until you get CTR UV's in your bombs, so you can swap a piece of the Volcanic for Bombastic and use your pet trait for swift stepNo risks, big fire res
>>2518479also with chaos i can get max ctr both guns/sword and bombs, way too fucking powerful really usually i mix guns with bombs and steamroll alone 90% of the game content
Something just came to mind, isn't the Savage Tortoise a good combo for the Black Kat set since the former offsets a lot of the status issues of the latter and the latter offsets the speed issues of the former
>>2518566I don't think so, noYour ideal is to not be getting hit rather than trying to hide behind a shield, if your timing is off at any point and you take a hit your big shield isn't going to save you from getting obliterated by whatever status you're now suffering fromThis is why most people run Swiftstrike, for the most part it's good to try to avoid tanking hits with your shield although there are always exceptions and BTS's sword damage med is there if you want to use a real shield. But also if you're stacking speed why slow yourself down? The goal is to grab as much movespeed as you can since being able to move faster almost always makes dodging easier. Just look at how easy it is to play with a speed buff and imagine having that all the time.If anything I'd like to run Black Kat, two Somnambulist trinkets and Swift Steps II for MSI +6. Obviously you're missing out on the damage/CTR/ASI trinkets but GOTTA GO FAST
>>2518671>two Somnambulist trinketsfucking impossible
Okay alternative statement/question: if I really want to use one of the Tortoshields as my actual shield rather than just as a costume, is there a "best" thing to use with themPreferably something that takes advantage of their shield bash somehow
Devilites are so fucking stupidGenuinely the entire Fiend family needs an overhaul to not be literal cancer to fightDevilites are cancer, Gorgos are turbocancer, Greavers are turbocancer, Silkwings are obnoxious (but not as bad as Menders), I can't think of a single good fiend. Trojans are the least offensive but they aren't fun to fight either since their entire gimmick boils down to whether the AI is going to give you the nice cleave so you can blitz them in the back or if you're going to have to sit there while they decide to do nothing
I do not know why but I seem to be completely incapable of clearing the Breaking in the Recruits mission, that giant red golem feels fucking impossible
>>2520706Lmao git gud. Just get a Dark Briar Barrage or a mobile piercing gun like Gilded Griffin or Riftlocker and Devilites and Gorgos immediately stop being a problem.I genuinely don't understand what problem you guys have with Devilites. At least Gorgos have annoying hitboxes, Devilites are such simple enemies to understand. Just don't approach them head on.>>2521448The Collector temporarily gets a giant defense nerf after it does its explosion attack. It normally has really high defense, so don't bother attacking it until it goes into the middle and explodes.
>>2522762I saw that part, I just can't keep up with all the spawns and run out of healthOn my fourth run I got it down to like 5% health but then I was mauled by 10 wolvers
>>2522762>Devilites are such simple enemiesIt's not fun when you have to fight 6 to 7 overtimers in a confined area full of spikes
>>2520706the only truly BS enemy is greavers
>>2522922>but then I was mauled by 10 wolversYet another great use case for Dark Briar Barrage. Go make one.If you have Maskeraith then you can just hide using shadow cloak while the boss is attacking.I can help you with the mission if you want.>>2522946Overtimers are another matter. Overtimers are the enemies that people hype regular Devilites up to be. I think they're fine though, they only spawn in a couple areas and you can prevent them from spawning if you're quick. They almost exclusively spawn via Pit Bosses, so any area with Overtimers also has harmless Yesmen to compensate. I agree that those Devilish Drudgery rooms with spikes in a square shape with a bunch of Overtimers are some of the hardest rooms in the game outside of endgame content.
>>2523013Wrong
>>2523015I appreciate the offer and advice, but I frankly feel obligated to do story missions solo outside of things like Vanaduke runs; thanks again for the suggestions though, I'll put that on my priority list for what to grind out since I wanted the thing anyways
Random take, the biggest thing I want for "new items" is for Gunner and Bomber to get a Barbarous Thorn Shield equivalent, doesn't matter what the specific stat is as long as it's "legitimately solid shield but only shines if you're focusing on one weapon type"
>>2513483Based, fuck Fiends.
I want a Triglav, any advice on farming Krogmo coins
>>2523464You can make 2 alts on the website per IP and KnightLauncher, if I remember right, allows multiclienting.
>>2524314The normal client also allows multiclienting
ToT
How long does 1v1 PvP take anyways? I'm wondering if it's worth maxing Krogmo boosters and just grinding all day long until I have enough to buy all the recipes and maybe a few mod calibrators
I just did the 10-2 mission Shadowplay on elite solo and it kicked my ass so hard it felt unfair, had to waste like 15 sparks total just to get through it. I feel like a total shitter now
>>2526135The last few rank missions are all quite hard, pretty much danger mission level. Which part did you find the hardest? The room with the 2 Almirian Shadow Guards and Crusaders or the final wave of Herex's minions?Good luck with Dreams and Nightmares if you haven't done it already, it's a really cool mission.
>>2526389Both were about as hard, the former because my blitz wasn't enough to oneshot the guards with charge attacks and the latter because there were simply too many enemies and my only way to crowd control was a DA charge. I had literally no way to handle the gremlin healers other than jumping into the mob pile and attacking until I died. In hindsight I could've brought an obsidian blade but 90% of the enemies prior to the boss are resistant to shadow damage so I didn't see it coming.This is also the first time I've seen crusaders and I don't know if it's due to high ping but I struggle hitting them with normal attacks without getting hit. I'm fully expecting to get my ass kicked again but since it's the last mission I might as well use the sparks.
I've never played this game before. Can I play this game without being cursed at by autistic minmaxers who hate anyone who isn't an autistic wiki reading minmaxer playing one of 3 meta builds?
>>2528824I've honestly never seen anyone mald in chat, idk if GMs punish people for it or whatPeople do mald sometimes if you're dogshit at the game and actively getting them killed but generally when that happens they just leave the party which is hardly the end of the world
You know, I never actually "grinded Vanaduke" until now, I see why it's the biggest grind spot nowHoping the devs "fix" this by making other spots that are as good to grind as Vana while letting Vana runs stay as good as they are, variety is important
>>2531703it's one of the things the devs want to do now
>>2532667Excellent, I still have some reasons to grind Vana specifically (want more token items) but nice to see I might have more reasons to grind other things soon tooMight be nice seeing T3 versions of the other boss lairs (not Shadow lairs, legitimately just talking having upgraded versions of the normal boss areas added to T3 of the arcade)
>>2526389>>2528431I completed Dreams and Nightmares and to be honest it's the least amount of fun I ever had in the game. I don't know who came up with void souls but they're hard to see, hard to react to due to ping and the constant black square glitchy visuals made them nearly impossible to see when the screen is full of enemies. And the enemies barely drop anything so they're not even satisfying to kill.
>>2532910despite that mission difficulty it's the best way to farm radiant crystalsi'd recommend bringing stuff that inflicts on fire debuffs since the dmg scales with floorsash of agni and vortex bombs go hard there
>>2533054>'d recommend bringing stuff that inflicts on fire debuffs since the dmg scales with floorsYeah I think my lack of safe/reliable AoE damage is souring my experience in these floors. I don't have any bombs so I will start building one on the side, perhaps a vortex for the utility though DBB looks tempting too
What's the minimum UV you'd settle for when building a weapon?I want to make a Riftlocker and maybe an Alchemer, but I'm not sure if I just keep rolling until I get ASI Med or better on a Blaster
>>2528431>the former because my blitz wasn't enough to oneshot the guards with charge attacksThere's your problem. Why on earth are you trying to use the slow blitz charge that leaves you vulnerable in a room full of Crusaders and Souls. Blitz is incredibly strong in most places but you need to recognize when it's too risky to use. A lot of endgame content is much easier if you play it safe.Anyway I think by far the hardest part of Shadowplay is the section immediately before that room with the wheel launchers, souls and alternating fire grates & spikes. You're supposed to use water to put out fire so that you can safely advance, but it's very hard not to get hit by souls while doing so. It gets a lot easier once you destroy the wheels, but getting to that point is difficult.
You know, it surprised me how sword variety is actually a lot more limited than I originally thoughtIf you want a pierce sword, you're getting a flourishShadow sword is literally just Acheron/Bootleg Acheron or FaustElemental is a bit better with Brandishes, Avenger, Rocket Hammer and VogNormal is technically everything + Troikas, Calibers, whatever the Turbillion is and the Amputator so it's also good on varietyIf we start getting new weapons again I'd love a Troika-like with piercing damage or anything else far from the Flourish playstyle
>try selling overflow weapons on the MB, some even have UVs>they all sell for like 751>vendor will buy them for 750So there's literally no reason not to heat these 2*s to 10 for forge boxes and then vendor them, is there?
>>2535081Well the other problem here is that normal is objectively not a good damage type and there's no good way to fix it.If you buff the damage normal does, you reach the point where the only weapons worth using are normal damage because they just universally fuck everything. But right now they're just not worth using because there's no reason not to have a piercing, shadow and elemental weapon to specialize your damage and kill things efficiently. And it's hard to find a good comparison but if you compare I guess a Leviathan blade vs a Fang of Vog, against neutral enemies you're not doing noticeably less damage so why bother with the normal damage weapon? You'd need to do some weird balance where weapons do a lot less damage to neutral enemies so that piercing weapons are only good against enemies weak to piercing and so on and normal weapons are just universally strong against everything while still being weaker than specialized weapons against their enemy type. It's not really an easy balance question.The alternative though and the one I'd take since it's easier is just to add damage variants to existing archetypes. Add a piercing cutter, add a shadow Troika, I'd actually be tempted to change the existing ones. The Wild Hunting Blade SHOULD be pierce, that way it would actually be a really good anti-beast blade instead of a mediocre one. The Triglav is a freeze weapon, so give it shadow damage like a Permafroster/Winter Grave. Add a new Spur line that does elemental damage. For the Amputator, I'd give it poison. It's a bit of a stretch for pure thematic reasoning, but the Amputator is supposed to stop things from healing so that'd do it. It'd sorta still be an inferior Obsidian Edge but that's an event-limited weapon so it is what it is. If we nerfed Brandishes heavily by making them pure damage instead of split normal, that'd probably indirectly "fix" the Amputator as a normal damage Brandish.
>>2535354You misunderstood what I was saying a bit, I was saying normal has enough variety in swords and that we need a bigger variety of piercing and shadow swords since piercing literally only has one gameplay style and shadow only has two
>>2535354Actually, to add on to this;I think we should give the Calibur the Blaster treatment - give it a piercing, shadow and elemental line. >>2535364Sure, but the problem is that there's really not much reason to be using a normal damage sword. You should be using an Acheron if the enemy is weak to shadow, a Combuster/Voltedge if the enemy is weak to elemental (or I guess a DA/Hammer/Vog if you want), and a Barbarous Thorn Blade if they're weak to pierce. It's not very optimal to be using a Troika, Calibur or Spur line sword to begin with, because normal weapons are out of balance/meta. So yeah, you have this diversity and you can use it if you REALLY want to shake things up for yourself and actually have a fresh playstyle, but you're not being *rewarded* for it. The easier band-aid solution I see is just to add damage variants to all these normal swords so you can enjoy your Turbillion or your Sudaruska style weapon but with effective damage that makes it a competitive weapon on top of being different.
>>2535380You literally said what I was asking for though, one of the first examples I gave was a piercing damage troika to add more variety to piercing swords
>>2535380The issue with calibur is that it's charge attack mostly sucks, circular knockback is annoyingif you gave it 20 different variations peoples would still flock to brandish lines because the charge attack knockback is op since it makes mobs ride the dmg wavethere's a few exceptions to the normal dmg argument, Iron Slug deals normal damage and it's a insane weapon that outperforms it's piercing/shadow dmg counterpart
>>2535305mostly just how much you want to grind out 2* crystals (or how much you want to inflate the energy market by burning it for them)
>reroll my Acheron UVs>get a slime damage low>notice literally no difference in damage numbers against cubesis this shit a scam
Finally got my first lvl10 5*, if a combuster is a 10/10 how does it scale? Will people hate me because of the knockback? Once I have nothing to spend money on I want to reroll ASI on it since I like the design
>>2537532If your sword damage is at max then any racial bonus is worthless, same logic applies to rest of weapons
>>2537728Out of curiosity, am I the only one who thinks the 4* Avenger/Faust hardcore outdo their 5* counterparts visually speakingReally makes me wish we could do weapon costumes like we can shield ones
>>2537728Oh yeah forgot to say congrats on the DA, it's technically considered "worse" than Combuster but it's impossible to not be worse than the best weapon in the game, DA is still extremely good and you won't regret your pick
I'm getting worried by the number of unironic trannies just discussing tranny shit in chat all dayany time I pop into haven it's shit like "yah I'm cooking DIY HRT in my bathtub" and I keep seeing that retarded "trans rights" guild because it's not enough to have a normal tranny guild I guessreally hoping the game gets popular again and we get an influx of normies before it becomes some niche troon hangout
>>2539310It may just be because I'm working when these people show up but I've literally never experienced this
>>2537728it's a solid 9 comparatively, maybe a 9.5. it has the same Line Attack idea that makes brandishes good without a status to contribute, but that just means it's also not eating away at the damage. you're essentially carrying an Iron Slug on a stick.when you're rerolling i'd also say settle for a CTR too. both attack types are good when boosted for their respective speed, so no reason to turn your nose at that.people probably won't care about the knockback if they already don't complain about slugs.i like gran faust's aesthetic because its charge attack actually has consequences for you, so the gaudy outline-sword actually has some extra ethereal weight to it. DA not having a gimmick to its attack is kinda lackluster.
I've said this many times before but I feel it necessary to mention againWe need a sword that's really fucking good but it inflicts shock on you like Faust and Vog do for curse and burn
Alright lads, what's a cool weapon to flex as a "max it out" weapon, thinking of trying for a really good UV or two on my Gorgofist
>>2539816Sudaruska is funny
>>2539843I'm actually the guy here from earlier who was talking about the Triglav, sounds like I was already on the right track
Okay I want opinions on this weapon idea, I know it won't be added obviously but just curious if it sounds fun-Piercing Damage sword-combo is two attacks of Sudaruska/Triglav's CA but less damage and knockback-CA is even slower but has a vortex on the impact the entire time it's stuck in the ground and hits like 5 timesBasically, Sudaruska/Triglav but so slow and strong the standard versions seem like a "nimble" sword in comparison
Good evening, Fellas.I'm one of the faggots that oversees our board's football/soccer/divegrass team.Since it's a new season, we're renewing our Roster, so I wanted to see if you faggots wanted to be part of it.>What's this?It's AI vs AI football played in Pro Evolution Soccer, almost every board from 4chan has a team, and /vm/ is no exception.>Okay, what to do?Since we want/need new players, I want you guys to decide if you wanna be part of this, and if so, which character/meme you want to send as a representative so it gets polled with all other suggestions. If chosen, your suggestion will be part of our 23 player team.Here's our team's wiki page and current roster:https://implyingrigged.info/wiki//vm/https://implyingrigged.info/wiki//vm/#RosterIf you guys have any question, don't be shy and ask away, I'm gonna stay around.We also have a thread if you wanna make any other general questions >>2539755Thank you all in advance and see you again.
>>2539034I do think they look really cool with the eye and the seal effect particles.>>2539775>when you're rerolling i'd also say settle for a CTR too.I don't have the money to be picky so either would be good, I'll try to get max ASI so I can compare it with max CTR>>2540616Sounds cool but I don't know how the visuals could convey it being a piercing weapon. Maybe if it had a bunch of spikes?
First time doing a SL solo, it worked in the end lol
>>2542641Fun answer to this one actually: make it a cool as hell pickaxe/drill blade for the model, and throw crystals everywhere for the particle effectsThe people wearing the cyclops cap and mining hat as their costume would have a field day
>>2543504>padded demo set>iron slugholy fcking shit i knew
>>2543504Wanna add an additional comment to mention how the Iron slug really looks like a good combo with that armor visually
I know what this game really needs weaponwiseBring back the green Sealed Sword effect on a piercing damage Sealed Sword upgrade line, preferably either keeping the AoE slam from the base weapon or having a two blade forking charge attackIt's good not just because more piercing variety but because the only green sword is the Dread Venom Striker, which is so shit it might as well not exist
>>2544862>green swordThat said I do sorta think we're missing a normal damage sealed sword line that keeps the sealed sword's random status effect on charge attacks. Having a normal damage sword that does good damage and has the ability to inflict everything but curse would be cool, even if the drawback of not getting to choose what status effect you inflict kinda sucks.
>>2545441I'd welcome a third Sudaruska-styled weapon too, albeit maybe blue or red instead of greenI know it sounds kind of dumb but green just feels like a way better "pierce" color for most options since yellow was already taken by elemental damage
I have a bunch of UV tickets from farming forge boxes and I don't even know what I want to spend them onLike how many weapons actually need/benefit from UVs? I was considering rolling UVs on my Blaster line, but does ASI even make that much of a difference on a Blaster? CTR is kinda pointless since the charge isn't that worth using, damage bonuses are kinda whatever compared to having universal damage (and pointless if you run Kat) Obviously there's value in having an ASI/CTR Brandish but after you have your built Acheron/Combuster what do I even want to roll UVs on
>>2545589As a Tortogun chad, put them on whatever Tortogun you have most built to flex on everyone else
R A R EARE
>>2546094starting to think they arent that rare
>>2545589Yeah, ASI helps Blasters out a little bit. It's not as pronounced as on other weapons, but it still adds up.If you want to simulate how it feels, you can mess around with sprite perks and Ancient Plate to move your ASI grade around.
>>2539310Nevermind, I now see the type of people you're talking about
>do FSC for rads>zero rads on any of the stages leading up to Vana>9 rads totalnice... heating gear is still impossible
>>2551211for rads you should try grinding Dreams and Nightmares, it gives fuckall heat/crowns but i get around 24~32 rads in there
>>2540767Guess we could suggest the impostocube with how fucking dapper he is
>>2551221I'm dogshit and don't like DaN, I probably just need to run the proper loadout for it though
Magma driver any good? I want to craft some elemental handguns, obviously Nova is competing but I'd rather wait till Christmas and craft the festive version
Okay on second thought, I figured out the exact balance update this game really needs before anything else: 80% of the game's shields need some sort of offensive buff. We talk about X or Y weapon being bad or outclassed, but realistically speaking the only shields that are regularly used as a "meta" pick is Swiftstrike and sometimes BTS across all four damage types.And I don't just mean stats, I wanna see GH get real crazy with them: do something like giving Crest of Almire a chance for every hit from any weapon to inflict weak/moderate fire, make Tortoshields emit a damage pulse with a chance to shock when blocking, shit like that. And of the shields that DON'T get offensive buffs (plate shields come to mind for what should be considered), make them have so much shield health that it's ridiculous.
>>2551709I don't know how you'd code it but you know when an enemy is attacking you and you shield bump it and that causes the attack to miss? I'd love a parrying shield that gives you a speed + attack buff for a few seconds after that, or even code it so if you raise your shield and then an attack hits the shield within half a second it registers as a perfect block and your shield takes reduced damage from the hit + grants the spd/atk buff. Something that rewards active gameplay where you're timing your shielding instead of pre-emptively shielding and holding your shield up until you get hit
>>2551709>for shields that don't get offensive buffs like plate shieldsIf you want a really cool idea, they should function like Gremlin Thwacker shields. If you aren't currently shielding, they protect your back and anything that hits you from behind instead damages your shieldYour shield bar does of course deplete and can break (unlike Thwackers) at which point you'll start taking damage but it offers something like a 135 degree rear cone of protection which means if you're doing something like running FSC and a Slag Walker jumps into you from behind while you're hitting a bunch of them, he deflects off your shield and you just keep swinging away like nothing happened
>>2551505Yeah, on fire! is a legit great status to inflict and the dmg scales with depth and doesnt fucks knockback/positioning like freeze/shock does>>2551440Ash of Agni cheeses all arenas there
Any suggestions for fun things to do on the side while I'm grinding FSC to afford the mass building of Graviton ChargesI will not stop building them until I have a High/VH CTR reduction one for a godtier Obsidian Crusher, I need ridiculous amounts of tentacle swarming
What helmet goes well with the almerian crusader armor? What armor goes well with the helmet?I just got both and I like the look of the armor, but not with the helmet
New prank just dropped.
>energy finally affordable>wake up>they put expensive prize boxes in the depot and now energy is going back to 5kTime to take another break from this game I guess
>>2553581Sacred Firefly Sentinel Helm, maybe?
>>2553819Nooooo my affordable shadow keys...
>>2553819>going back to 5kit barely moved away from 3.5k bro. . .
>>2556958It went from like 2.8 to 3.6 overnight but perhaps I was a bit hasty
>>2556976give it a few weeks and it'll adjust itself back to 3.0the whales already spent their hoarded crowns on the prize boxes, seen a few furries gloating about buying hundreds of those boxes
This has got to be the most overhyped item of all time. Blitz needle runs circles around this, and I brought it to a snarby Shadow lair last night and it was such dead weight. AoA made it look useless. I just don't get it.
>>2557754
>>2557761it's the only aoe dmg bomb that flinches enemies and doesnt applies an annoying knockback/displacement
>>2557767The flinch is nice but doesn't feel consistent enough to make up for the insane damage of blitz or the AOE of AoA, especially on a 4 player shadow lair. I basically only use it for DaN
>>2557839are you using the bomb with max ctr and some bomb dmg?
>>2557925Lvl 10 no uvs, chaos kat.
>>2558347bombs without max ctr feels are dogshit, max ctr or nothing
>tfw forever stuck with the 4* version
do we have any /vm/ guilds?
>>2562657Clover Crusaders still has 1 or 2 people on from when MMOD came through, not sure if there's anything else.
>>2562657I have a guild and I'd invite /vm/ people to it if they were interested, but there's fuckall in the guild hall
>>2557839>4p shadow lairgod i fucking hate what GH did to the scaling of these. You're right, the flinch doesn't keep up with the HP bloat even with +6 damage. It does a good job in smaller parties, though.Ash of Agni scaling so well into SLs is because fire damage is a factor of star and depth.
>>2564445i dont mind if the guild hall is ugly or emptywas just interested in doing shadow lairs and i dont trust randoms i find after yelling at /zone
>>2557839>>2566676Should I aim for a DBB or AoA for my first 5* bomb? My plan was electron vortex at first but grinding PvP sounds like a pain in the ass
>>2569332>grinding PvPDepends on how much effort you want to put inThere are people who'll craft it for you, I saw some guy offering it earlier for like 4.6k CE which is insanely low, I assume he's just breaking even and using it to cover his cost on UV rolls + grinding forge prize boxes on the 3*/4* as he heats them.
>>2569332DBB is a better bomb for fiends and minis by a mile because of its flinch, AoA is better for brainless kiting and for SL Snarby/Jelly but it works wonders in all of the swarm tunnel stages too. Can't really go wrong with either of them, though. Probably AoA if you don't plan on having at least +4 CTR.
Raging Pauldrons look cool, very 40K, but>19,995 CE>20,000 CE energy pack is $50 USDThat's a lot of fucking moneyIt's not my first time with "micro"transactions but 50 USD for a single cosmetic accessory in a game this old with this little content just doesn't really sit right with me. I get these guys have to eat and they're relying on a whale playerbase that'll pay those prices but it sucks being priced out of cosmetics as a F2P/Minnow. If they ran a promo like the old Stranger Hat one (Explorer's Pack) I'd buy in Maybe $5 or $10 and the elevator pass is just more CE so it's like 2500 CE
>>2572041Keep in mind that right now you get ~250 energy per Vanaduke run in crowns and can get 3-6 Vanaduke runs per hourIn total that's about 30 hours of Vanaduke as an F2P assuming you don't get any drops worth auctioning whatsoever
>>257349730 hours fighting braindead piñatas except for Vanaduke who’s pretty cool is a completely unreasonable amount of time for a fucking single-use uncustomizable cosmetic. Eating up the same freemium resource people use to actually play the game is disgusting.
>>2572041They never should’ve stopped with “buy energy, get a cosmetic” style promos, or at least stuck to what they transitioned to with real-money-only items that have no direct impact on energy prices, but that was when they had talent on the team and were making a video game instead of a bunch of slot machines to strangle their whales with.
>level 3 4* Elemental Brandish does the same damage to a construct as a level 10 5* AcheronHuh, I guess I've been underestimating how big a difference effective vs neutral is
>>2574377i think whoever buys these isnt grinding vanaduke for crowns, most of these guys are whales or guys that have infinite crowns from being old jews
>>2575127What depth was this? What damage bonus do you usually have?
is there a /vm/ guild and are there people playing, it's been 6 years now
holy
Speaking of Alchemers I remember why I didn't like them and sold my Firo driver many years ago>garbage range, shots often fizzle out>unreliable damage, for as much skill as they require they also require RNG to have your shots actually ricochet the way you want them to>annoying 2 shot mag requires you to weapon switch to get any real damage out of themJust an unpleasant and unfun weapon to use
>>2582224the ricochet from the alchemers isnt random, it always ricochets to the left and you can use this to get multihits on single targets by hitting their right side or aoe dmg when enemies are cumpled together.
>>2582282>isnt randomWhy does it ricochet in entirely different patterns if I hit the exact same spot on a wall like 6 times?
>>2582282>>2582454it has a degree of randomless to it actually, the shots will always bounce to the left but in a 90° angle, thus for maximum dps in a single target you'll have to hit enemies at their right side
>>2582224On a note alongside others anons pointed: the pure elemental alchemer (nova driver) does the best effect on one-shot monster hitting then on their side, the bigger the monster the more is notorious (lumbers and even uronically the fiend bats). BUT the shock alchemer has been for me the most reliable on this, why? because the shock stucks the enemies on their track and make the pellets do their absurd one-shot ricochet hits.If you are bored you can test this, ice alchemer somehow also does this same effect more often but sadly the pellets also may break the ice before all the bullets hits the monster. Also for more comfyness keep ctr maxed but also asi maxed, would make shotting the charge shot a lot faster and easier, like by example: 2 pieces of ponchos with gun asi (for asi very high) + pet and trinket for ctr max.
>>2578247pls answer anons
>>2584567there is clover crusaders from when /mmog/ niggas were playing spiral knightsbut from what other anons said it has like 2 anons sticking with the game or something
After 80 Graviton Charges and two shadow resist low damage UVs total, I think I'm gonna just give up and use UV tickets for the thing to get that CTR boost.
>>2587710>he thinks UV tickets are going to be any betterheh
>>2587729It's not that I think UV tickets will be "better" per se, but I want to actually be able to use the weapon in the meantime while also not constantly draining my resources by mass building 3* weapons for no real benefit
Is that shivering mist freeze bomb still THE bomb to use?
So I'm getting into this game after so many years, as many I'd assume due to the re-work and just get to rank 9. How best to farm mat's for event key? Also how much can I get away with selling a Radiant forge box for? The few in the AH doesn't seem to be selling from what I've seen.
>>2597029>How best to farm mat's for event key?spam the first level of the Gauntlet mission if you cant do the fiend arena do Return of Ur>Also how much can I get away with selling a Radiant forge box for? The few in the AH doesn't seem to be selling from what I've seen.Not a lot, peoples would rather mass buy the cracked forge boxes to gamble into getting 1 or 2 UV tickets (dont think those can roll the 3 UV tickets), the radiant has a considerably higher chance of getting the 3 UV ticket, but you can still get fucked by RNG
Okay so I know that Blitz Needle is "the" pierce gun, but how much am I gimping myself if I want to use Riftlocker instead
>>2600050All blasters are pretty strong. Blitz has insane DPS but blasters/antiguas can effortlessly clear any content in the game that doesn't have measures against kiting. They're exceptionally safe weapons to use.
>>2600050They fill different niches, I'd say you can have a Blitz, a Callahan and a Riftlocker and you'll get use out of all of them in different situations. The redundant one would be a Gilded Griffin, which competes for the same slot you'd want a Riftlocker in
Question, is it more worth my time to run T2 in arcade or T3 if I'm trying to get the Tundrus and Kilowatt Pulsar recipes? I know 3* recipes are more expensive in the AH by a longshot, but I'm curious if the cheaper cost is worth the lesser rewards of T2 Arcade. I've been going iron pawn since it's the only one with a fiend floor.
>>2603000>TundrusJust buy one off the AH or even just ask and I'll craft you one at cost, it's 3* so it's unbound You'll have to get your own Mega Tundrus and Winter Grave recipes but unless you want to spam craft for UVs there's no need to fish for a Tundrus recipe
Are Danger Missions even worth doing?
>>2608483Yes if you're not bad at the game.
>>2608483For rewards? No, except on launch before 5* firecrystal drop ranges got fucked. Their crown/heat payout is also pretty below average compared to standard Arcade levels, and they don't hold a candle to boss stratums.For entertainment value? Yeah, 3/4 of them are very cool.
I gotta say, the way this event is structured is beyond retarded. Needing like 5 different materials and 10k crowns just for the opportunity to even engage with the content is fucking stupid, especially for a game that desperately needs stuff to do beyond farming the same mission over and over. Event has like a week left and I've yet to see a single tortodrone
>>2609421>multiple variations of glyphs even though they're all from the same sources, so why even have different glyphs>crown cost absolutely blows for solo players, only makes sense if you split it across a full four-player party>fight itself is a massive gearcheck or spark tax, with two simultaneous tortos with respawning overtimers, greavers, and gorgos>number of materials you get is random on top of it all because fuck you>the weapons are terrible to control and have awful stats>the shields' improved bash is barely better than stock and they come with movespeed down of all things, but the non-normal shields at least have good status resistancesSilver lining is there's a minimum for the RNG to screw you over unlike some of the other dogshit events and 1/500 droprate best-in-slot items
This game should become a rogue-lite and have you collect per run passives beyond just vitapods.
Holy shit
>>2609977That'll make a mean Gorgomega
>>2609977one thing that pisses me off is that shields can only roll status effect resistances from craftingrolling shields on punch does nothing basically>>2609568would be cool if the core was opened and it became exactly that, floors with random modifiers and buffs we could get
>>2610927That reminds me, since the devs are actually updating the game again, that should be added as feedback for something to fix
>>2610927Oh yeah question in the meantime, would getting some higher end amount of piercing and elemental defense be good for boosting my Gorgomega up more in the meantime or nah
>>2610976It is not necessary, since gorgomega is a normal/shadow shield even if you had both maximum piercing/elemental it wouldnt reduce that much the damage you would receive from those other 2 elements.sucks that it competes with the dread skelly shield as the shadow/freeze protecting shield, and dread skelly has no movement speed reduction.still, gorgomega should be very good on that heart of ice dangerous mission since the boss also deals stun/freeze status effect, and unironically the stun/freeze resistance might make it better than the pierce tortoise shield against ice queen.
>>2611016I don't care that it's the "worse" option, I want to make a godtier Gorgomega. That said, thanks for the info, sounds like I should be looking for pierce+Shadow damage on the other two UVs if they don't change punch to allow for status tickets.
>>2610927I'd actually kinda like the core to be opened and it to lead to some sort of new hub city to replace HavenYou'd still have Haven for new players and everything but it's been so long I'd love to have a new spot to hang out in
You know what'd be a really fun way to balance out the grind in SK a bitImagine this: specialized UV tickets that do nothing on their own, but when used together with a 1/2/3 UV ticket at punch it guarantees you get a UV of that type; for example, if you're farming one of the shock facilities, Ironclaw, etc, you'd have a rare chance of getting a ticket for shock resist, machine damage bonus, and elemental defense UVsIt would discourage people from only farming Vanaduke a bit because fire resist UV tickets would be fucking worthless from how many people grind FSC kek
>>2611179Yeah, I've been thinking a way to guarantee a UV would be niceI'd cap it though, you can only get a medium UV for weapons (ASI/CTR etc) or a high UV for armor/shields (since they can roll Max instead of VH)So you can farm and guarantee that your weapons eventually end up with very nice usable UVs of ASI+CTR Med but if you want an ASI VH or CTR VH weapon you still have to crown sink and gamble for itSame with armor, you can get a nice set of Black Kat with 3 high UVs for resists, but if you want to get a true flex of 3 Max resist UVs you have to sink a stupid amount of crowns/energy into it
>>2611208Nah, you give maximum! tickets a 1 in 1000000 drop chance.
>>2611208Not quite what I was talking about, more like either of the two following:1) different tickets for each tiering, higher tiers are exponentially rarer with maximum being like 2-3x more common than a love puppy while something like "Shock Resistance: Low" is something you could probably get within 2-3 runs of Ironclaw2) Just a "x UV" ticket at a low but not ridiculous chance, you take it to punch, and it's guaranteed to put that type of UV on the item with the normal percent chances of low/normal/high/very high/ultra/maximum
Holy shit what a blast from the past, this game is still alive somehow?I apparently took this screenshot in 2014 but it feels even older.
>>2611508It's the most alive it's been since like 2016 yeah
>>2611592>see update on steam>picrel
>>2611605They haven't given too many details yet but they've also said they're going to be working on a balance update, hoping my beloved Tortoguns finally get the power they deserve
>>2611508god i miss the old UI
>>2613530>better idea of teammates' health>better healthbar position>better artstyle>no gaudy character portrait hogging an entire corner of the screenAll they had to do was add a toggle for the old style but they just decided to trash it all for no reason. Ian / PolygonCherub alluded to hating having to make the new UI so I bet it's another stupid Cleaver decision like the move to lootboxes.
>>2611619Not expecting a whole lot out of the new team after how shitty their handling of the Slime Casino changes was, or the completely opaque patch notes, but there's a metric ton of room for free player goodwill just from doing an afternoon's work buffing underpowered or functionally crippled equipment. Sincerely hope they don't bungle it again like they did with the gunner update.
>>2611508>>2613625>Danger meter below the minimapWeird how they completely removed that for no reason.
wtf is up with the wiki lately? Pages take forever to load and only load properly half the time.
>>2615061Been that way since GH downgraded their servers in the SEGA split, but it's been notably worse recently, maybe as part of whatever shifts were made in respect to the game itself.
Convenient danger room Love Puppy
Okay so, if I explicitly want to use a ridiculously amped up Gorgomega that I already know I'm going to craft because I'm the anon who posted that max normal defense UV skelly shield earlier, what would you guys say is the best armor/weapons to pair with it to take advantage of its shield bash and defensesWas thinking a gun of some sorts + sacred sentinel/black kat
>>2617953if you wanna do mainly guns, get the shade setotherwise bk setbk will be hard to get since we had a kat event early this year already so probs only at the tail end of this year the event will pop again.
>>2618130Any specific weapons you suggest that take advantage of the shield bash or no
>>2620414Not really, a shield bash is a shield bash and it's a situational gimmickI guess you could use a Vortex bomb to group things, you could use a Tortogun for flavor and to propel you into range, or you could just use your classic swords
>>2615061Would sugest you to use wayback machine to access the wiki, every time they update the game the wiki and the forums are taken down.
>>2620414you can use anything basically, but as the other anon said you could use a vortex bomb to clump enemies together so you can shield bash all of them.otherwise, probably a kiting gun like some type of blaster so you can hit enemies as soon as they are pushed away.defo recommend making a savage tortoise for dreams and nightmares thought, i've been using it recently and pierce+poison protection really helps against the annoying voidgels
>>2627190I'm a bit lower on shells than I like at the moment but I have a goal of crafting all three of the tortoshells, though the advice for which to prioritize is appreciated
Question, is the Obsidian Carbine a good weapon or noI don't have a normal shadow gun (only one I have is the Gorgofist) but already have Acheron, which is why I'm iffy on making the Obsidian EdgeI have enough mats for two of the three Obsidian weapons and I'm crafting the crusher for sureIf it changes anything, I'm also planning on crafting the 5* Tundrus I forgot the name of
>>2632862>is the Obsidian Carbineobjectively all antigua-type weapons are dogshitmayhaps this will change with the balance patch in the unknown future.For shadow guns Winter Grave, Shadow Drive, Grim Repeater just curbstomps the Obsidian Carbine
>>2632906Yeah Winter's Grave was the one I was thinking ofKind of a shame though, Obsidian Carbine has one of the coolest-looking CAs in the game IMO
Oh yeah I forgot, is today the last day to grind shells or is it tomorrowI've got a bit under 40 and I want to make two of the shields
>>2633032you better grind today, the event will be over in 15 hours.
>>2633035Gotcha, thanks for the confirmationI won't be TOO upset since I already got all the mats for my main target, but I'd like 2 of the shields
Oh yeah by the way, questionFrom what I'm understanding, is itGorgomega > Savage Tortoise > Omegaward > Grand Tortoise for which shield is best?
2 shell runs never get any less brutal
Got enough shells to make half of the gear, I'll do the other half next time they run this event zzz
I love when people only revive me after breaking the Torto corpses so that I get literally zero shells and waste both crowns and time
>>2632906>>2632862I was thinking that all they'd have to do for the Antigua-gun line is allow you to move unhindered while doing the charge attack. The guns are really safe, so putting that into the charge attack might be well enough.
>>2635698>I'm a brokie who doesn't have sparks
>>2636391Alternatively they can just remove the shots before the bird from the charge attack.
I'm never going to use the slow tortoshields and yet part of me feels compelled to spam craft 2* shields until I get one with really good UV rolls
Okay so, if I'm using it as my MAIN shield for the respective damage type, Omegaward or Savage Tortoise
>>2636966Best to wait and see what the balance patch does, but I can’t blame you for wanting to minmax. I’ve got an ASI+4 Carbine that I’ve almost never used.>>2637035Savage’s Freeze/Poison resist is fitting for all of the relevant endgame Piercing-inclusive stages, and an excellent counter to toxigels and void gels which are awful enemies and arguably makes the movespeed decrease worth it. There are no real competitors for it.Omegaward is good, but Grey Owlite already exists.
>>2637672Speaking of the balance patch, I wonder how much the Torto gear gets buffedI'm like 50/50 on if the shields get buffed because they're perfectly good as-is, but the movespeed down scares a lot of people awayI could see them all getting either a slight status resist boost to a third status or for them to get a small handgun boost to compliment the Tortoguns better
Hoping Kataclysm comes back soon
>>2638329They ran it in January I think so probably not till like November/DecemberI'd love to have it rerun sooner though (ideally with buffed drop rates)
>>2638552Funnily enough I'm not even wanting it for the equipment per se, I have a fashion idea that requires one of the 3* armors
>>2638552>(ideally with buffed drop rates)Every time this trash event has been touched, they've either hamstrung the ways that we can farm them cooperatively or increased the amount of farming we have to do. Apocrea/Torto just got costume items. Would be very surprised if they improved Kataclysm in any meaningful way.
>>2640251Equally based and cursed prediction: we'll get a new Kat bomb that costs as many pages to grind as an entire set of armor+helm from 3-5*
>>2640497curse haze bomb...
Alright, can I have suggestions for weapons that feel really weird but are still actively solidThey don't need to be good, I just want something that's valid enough to not be shooting myself in the foot to use while still feeling far from "normal"The Tortoguns are my favorite gun in the game mechanically but I can tell they're really weak compared to where they should be
>>2641856Vortex bombs, Dark Retribution, Rocket Hammer, Fang of Vog, Volcanic Pepperbox
>>2641856If there was an actual direct 5* Sealed Sword I'd suggest that, but sadly both of its upgrades replace its charge attack with a projectile
>>2641876these are all the good "strong nonstandard" picks, with Turbillion being good but held back by its bad hitboxes and useless charge. Still worth picking up for how satisfying it is to use its normals if you can accept it as a singletarget / switch-heavy weapon
>>2642005>it becomes a slot machine brandish with 2 attack comboI'd build it and wield it.
Wish me luck, I'm going to craft Owlite shields endlessly until I manage to get my hands on one with a max UV for a godtier OmegawardI don't care what said max UV is, albeit preferably not sleepI'd like shock/stun resist the most
>>2644505Actually out of sheer curiosity, if I somehow get a max status UV, which ones would be best to see on the OmegawardI have a feeling that shock and stun are the two biggest ones but I'm curious
Finally i got myself a Dangerous Brigandine to larp as a Recon Rangershame The Bitter End shield is like a million crowns nowadays, i guess i can cope with the Darkfang Shield until i get enough crowns to buy one