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Spiral Knights is a free-to-play, top-down, dungeon exploring action MMO. It plays similarly to the 2D Zelda games.

>Download
https://store.steampowered.com/app/99900/Spiral_Knights/
https://www.spiralknights.com/download.xhtml

>Wiki
https://wiki.spiralknights.com/Main_Page
>Forums
https://forums.spiralknights.com/en/

Previous thread: https://arch.b4k.dev/vm/thread/2243009
>>
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I made an updated tiermaker template for SK enemies:
https://tiermaker.com/create/spiral-knights-monsters-260414
>>
Bros I hate this game so much save me.
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>>2370737
This shit needs more content, i wish they extended the arcade and add core levels and what not, the base game is really good actually
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Got a great first roll on this shield I just made.
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Should I convert my account into a Steam account?
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>>2376222
It's a miracle it's still live at all.
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>>2378637
RNG giveth, RNG taketh away...
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>>2388464
I have a natural triple UV Acheron but none of the UVs are really any good (all damage bonuses)
It's an abstract feeling
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>boo hoo how dare we chose to make a new game
>it's an abominably ugly mobile game with microtransactions out the ass
>considered 2017~2019 active development for SK despite doing almost nothing of value
>has introduced worse microtransactions than the company he likes to blame the game's decline on
Zero faith in this weasel, but hopefully the game gets more improvements now that they're trying to expand the game instead of passively sucking the life out of gambling addicts.
>>
This Emerald gate has arenas out the ass for Advanced and Elite Orb farming
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>>2412771
>5 arenas
Damn. If only it was a tier 3 gate.
>>
>>2412771
What's the gate map looking like?
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>>2413032
Pretty relaxing. No kats or fiends to deal with.
>>
>>2411583
Yeah, I've thought about it before myself, and I reached the conclusion I'm unconvinced the devs weren't in on it at some level. With the state of release, and what they changed and didn't change after ditching Mist, they had to be in on it. There's no way your arm is twisted to such a degree to cause all that, and indeed it's WORSE THAN IT WAS ON RELEASE.

I'd rather have mist back than be on radiant grind. Just to name one thing. At least in mist you could buy elevator passes.

And there's worse besides, and I really doubt the game is going to add real content. It's just going to be more events that make you spend 500 dollars for boxes, right?
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>>2413878
darn, kats and fiends are fun to fight

>>2414569
correct; even if we take the absolute most charitable perspective that it somehow was all SEGA's fault at the time, where they've fucked up all manner of other games on their own, Grey Havens still chose to keep things as bad as they were and worse for several years AFTER they got ownership of it, so I really don't trust them at all. There are several reasonable inferences to be made as to why the actual talent at OOO split off to, you know, make video games instead of doing whatever the fuck Puzzle Wizards was supposed to be

Mist was unironically good for the game; one of the only stamina systems I've ever seen done right. Could pay to keep playing at a penalty by trading for CE, or you could play whatever you want with your free energy or elevator pass and make bank even on garbage levels because materials not native to the highest crown payout levels were indirectly more valuable because of it. When that barrier got completely removed for everyone on top of the grind becoming FAR worse even if you only care about orbs and don't mind maxing out your weapon, so much level choice evaporated. Plus rank missions being mandatory to access the meat of the game is just miserable. You have to waste so much time even if you whale out of the gate

I'm expecting more bullshit just as you do; fingers crossed some intern sneaks some buffs or fixes for weapons that could've used them 12 years ago
>>
>>2414719
I agree, also rolling uv's on low level gear for basically free by using mist to craft.
Now the biggest bottleneck to progression is crystals.
They NEED to make radiants drop from 25 to 28 and reduce the number required to forge; relaunch the game or release on mobile to bring new players and expand the arcade(add more depths).
>>
>>2414719
No chance.

GH has floated this game in stall mode with 100 players for over a decade just based on gambling.
>>
>>2414901
and those crafts also ate up materials, so popular weapons drove demand for specific mats and using your mist to craft was a way to "grind" without actually having to grind. It was set up so nicely

>>2414907
yeah you're right, guess it'll be entertaining to watch something that sounds huge on paper like level customization inevitably get fumbled hard by hand-wringing implementation
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>>2414719
On one hand SEGA's incompetence is well known and they're definitely partially to blame for the direction the game went in. But SEGA is not the one responsible for the many braindead retarded balance and game design decisions the devs made.
SEGA weren't the geniuses who added a poison variant of Acheron and prevented it from being a straight upgrade over Acheron by buffing Acheron's damage to match Gran Faust, turning Acheron from an already strong weapon to a comically overpowered sword that completely invalidated the weapon they just added.
SEGA weren't the ones who added Healing Totems to the game in 2014 that were supposed to be able to heal enemies, but were bugged and didn't do anything, which have now existed as placebo hazards for 12 years without being fixed.
SEGA weren't the masters of game design that made you choose between these 2 ultimates for Seraphynx's Light Ray: Dazzling Light Ray, which deals slightly more damage to Fiends and Undead, and Disintegration Ray, which reduces enemy defence (really strong debuff), and through the defence reduction DEALS MORE DAMAGE TO FIENDS AND UNDEAD THAN DAZZLING LIGHT RAY!
I could go on but you get the picture. OOO's extreme incompetence has always been astounding. It's hard to believe that they managed to come up with and make such a good game in the first place. It was clearly a fluke.
I was excited to hear that Grey Havens were hiring new devs and resuming development, but that excitement lessened considerably once I learned that it was being done by the original team of morons with only one new hire. I really hope the new team member knows what they're doing.
>>
>>2415461
>It was clearly a fluke
I'm starting to understand most game design is purely by fluke.
>>
>>2415461
You’re right; pressure for monetization doesn’t excuse their creative direction. No better example across the game’s history than what happened with shard bombs, both in terms of incompetence and thinly veiled animosity. There are plenty other weapons or enemies that have been poorly balanced or bugged since their inception, like Haunted Haze being an even sillier example for battle sprites and the best iteration of Catalyzer existing for only a couple of days on the testing server, but shards stand out as an active effort to trash something players liked beyond repair in every way they liked it. And because the devs that split off don’t seem to have problems like these, no points for guessing who does and why they left in the first place.

Maybe “it was not our intention to reduce the power of these bombs in any way” wasn’t PR bullshit, but a cry for help?
>>
>>2416002
>best iteration of Catalyzer existing for only a couple of days
what, how it was?
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>>2416907
>Pre-patch Cata - damaging normal shots and sticky charge shots
>Current Cata - sticky normal shots and damaging charge shots
Between these two for a very brief period of time when the Gunner Update was being "tested" (they did fuck-all with feedback, it was a glorified preview), the normal shots were sticky, the charge attack did no damage but detonated stickies, and any form of direct, non-status damage including from other weapons would ALSO detonate the stickies. It was more than a meme weapon for solo play and Biohazard was excellent for splitting up hordes of gremlins in T3 arenas or danger rooms.

It was beautiful. Then it was gone.
>>
>>2417074
Can't force you to pay for sparks or other perks if you are actually capable of winning at our game, anon.
>>
>>2417682
I don't even think it's that, since they were perfectly fine with Brandish, Blitz Needle, and other meta but not p2w / whale gear existing as pet favorite weapons.
>>
>>2417838
I think they may just be stupid, then? And stupidity and greed tend to go well together.
>>
>>2418298
And petty, considering they never walked back most of their shit changes no matter how much flak they got for them, or bounties put on fixing shard bombs etc.
>>
>>2418394
Weren't they the MacHal guys or something? From their comics, they always seemed like that.
>>
Used my mobility set for Heart of Ice (Mercurial, Swift Steps and Gilded Griffin) and it was the easiest shit in the world lol. I was too mobile for anything to hit me.
I can't believe so many people think HoI is some super hard impossible mission. I find it MUCH easier than Compound 42. Then again I don't have Dragon Scale to hard counter C42.
>>
>>2420167
>MSI VH
>mobile ranged weapon, so kiting is safe
>solo, so kiting is consistent
>maskeraith (nice taste!)
This is enough to trivialize almost the entire game. There’s a reason they implemented the only MSI trinket as whalebait.
Heart of Ice is difficult when you’re trying to clear it as quickly as possible and extremely punishing because of chain-Freeze situations, which is why it’s garnered its notoriety, but it’s not unfair even without a gun or bomb outside of Lost Souls being bullshit. What you’re identifying is that it’s a good level set and the gunner update was a mistake. Big fan of Rocket Hammer there (and anywhere really).

C42 on the other hand is the single biggest gearcheck in the game; forces you to either have some form of disjointed CC to keep the toxoils with their release-day oiler dashes in check, which generally means Slug / Winter Grave, Nitronome, or Shivermist, all extremely overpowered weapons in their own rights, or you take Dragon Scale as you note is a hard counter. There’s no nuance to its difficulty, especially in multiplayer.
>>
>>2420257
>maskeraith (nice taste!)
Shadow Cloak is so overpowered and I feel like it's barely acknowledged by most people. It's crazy that you can shield bump enemies and use barriers without uncloaking. It can not be overstated how useful it is to be able to cloak, isolate dangerous enemies like greavers or crusaders via shield bumping, and then quickly assassinate them in a safe position with the damage bonus from uncloaking.

>and the gunner update was a mistake
Using the same strategy with Dark Briar Barrage is just as effective outside of Maulos being much harder.

>extremely punishing because of chain-Freeze situations
I feel like this is only really the case if you step on a freeze grate (very avoidable, there's no particularly mean grate placement in HoI) or when there's Alpha Wolvers but no Wolvers or Devilites left that can hit you to break the freeze before the Alphas hit you. I think a big mistake a lot of new players make is using Swiftstrike for HoI while not being skilled enough to dodge everything. If I get frozen I just put up my shield and tank a hit to break the freeze. It's not foolproof but it works most of the time. Turning every enemy into a pseudo-Silversap is a needlessly suicidal tactic.

>C42 on the other hand is the single biggest gearcheck in the game
I feel like if you were to do all content in the game with the default 5* normal damage weapons (Leviathan Blade, Valiance, Nitronome) and Azure Guardian armor, C42 would be the hardest in the game (outside of maybe Red Roarmulus Twins). Toxoils are the only enemy in the game that I would classify as somewhat unfair. If you don't have any of the weapons that counter Toxoils, then there's really not much you can do when they dash in your face and surround you with fire. HoI is very much doable with just a Leviathan Blade or Valiance. It would be much harder, but everything there is consistently dodgeable, so it's entirely skill based.
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>>2420416
>cloak
exactly; lame that Sprite abilities are on shared cooldowns so we can’t quill from cloak but using barriers while cloaked is a nice bootleg alternative. Disgustingly strong solo, excellent aggro management tool next to dashing in multiplayer. Can do some funky things with normal attacks as the cloak ASI expires, or get extra damage off of bombs placed before cloaking because the damage boost starts instantly. Basically waives all the threat of freeze or the Apocrean Harvester’s grab… Between quills and cloak I’ve always felt Maskeraith was slept on, so it’s satisfying to see someone else who knows!

>DBB
That’s the specific “or bomb” I was thinking of; arguably easier than gunning since it completely automates Lost Soul management and makes greavers completely irrelevant when timed well. Nitronome works about as simply, just slower since it flings everything. Had some good mileage from Ash of Agni too, but it really needs something direct to bat away greavers and break ice tiles.

>freeze
agree on all counts, especially about bringing a real shield. It’s always demoralizing to get frozen on a shield break, and from what I remember pubbing it that’s usually how people would die if not chipped down first. The “chain-freeze” situation I was thinking of wasn’t just airtight combo situations like the freeze traps, but the standard unlucky
>get frozen off of an initial mistake
>shield an attack that breaks your shield, still frozen (like those pesky Lost Souls)
>get hit again, have to pray
fare. Whole lot of damage without a vitapod even if not true. Would always be ready to snipe someone who got caught. Would feel very stupid if it was me.
I’m reminded of dropping spare capsules for teammates back when drops were shared.

>Toxoils
blatant artificial difficulty without resistance(s), yeah. Bump them away, doesn’t matter; tile status procs are instant…
Swarm toxigels are dumb too; very difficult to read their projectiles
>>
>>2420949
>I’m reminded of dropping spare capsules for teammates back when drops were shared.
Fuck I miss how much more co-op friendly the game used to be. Between health revives and dropping pills and vitapods for people, it was possible for better players to carry worse players without using any permanent resources. It felt far more cooperative.
Nowadays you just have to watch as worse players struggle and die while you still have your ER, full health and 3 pills. You can still revive them with a spark but it feels far worse than using your health and it's harder to do.

Health revives were almost instant, you walked over someone's body and pressed the attack button once. Using a spark on someone makes your character stand still and requires clicking their portrait to open a menu, which requires a second click to use a spark. Doing that makes your character stand still for way too long and isn't possible to do safely when you're getting chased by enemies (unless you cloak with Shadow Cloak, yet another reason why it's so good).

It also uses a permanent resource. If you play harder content with lesser-skilled players often, you normally end up running out of sparks much faster than you gain them from boxes, forcing you to buy more from the supply depot. Which means that reviving people effectively uses crowns/energy. Health revives didn't make you poorer.

I also died recently due to accidentally clicking "complain" in the heat of the moment instead of using a spark on someone, which opened a new menu that you can only remove by clicking on a small X button in the corner; hard when you're panicking because you just opened a menu while enemies are attacking. Health revives didn't have that problem.
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>>2421367
>>2420949
>Swarm toxigels are dumb too
I'm pretty sure they're just slightly easier Toxigels that act the same but are weak to elemental damage. Their behavior seems identical, regular Toxigels just never get mentioned as difficult enemies due to not showing up in any difficult level set. I disagree about their attacks being dumb; they're one of the few enemies that have a counter to the otherwise extremely safe strategy of kiting a group of enemies with a ranged weapon.
Fiends have the reputation of being the most difficult monster family, and I mostly agree, but the endgame of Spiral Knights is Lichen hell. Toxoils make C42 the hardest danger mission, Void Gels are the most dangerous enemies in Dreams and Nightmares and Unknown Passage, and the hardest part of Red Roarmulus Twins are the Oilers and Quicksilvers.
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>>2421367
>health revives
>shared consumables
>shared loot so open stages like tunnels, troves, several rooms in FSC are possible to split up in comfortably
>instanced drops didn't fuck with enemy spawn locations like how nowadays EVERYONE'S copies of drops displace them
>basil recipes, latejoin fees, materials all ensuring joining early runs wasn't a waste of time
>only gear required to access deeper tiers, didn't have to do a bunch of shitty rank missions first
It was a better time.

>>2421388
Yeah, Toxigels / Void Gels are functionally identical outside of their weird defenses, and it's more their context, fair point. Toxigels are almost always in stages with plenty of space to move, Void Gels are always in stages with claustrophobia or hazards out the ass, spawn randomly in Unknown Passage and in hordes in DaN, and their projectiles are masked by all sorts of visual clutter.
>they're not dumb because they're one of the few enemies that have a counter to ranged kiting
I see this the other way around. Because their projectile directions are effectively random, have a deceptive windup and melee hitbox on top of it, the best place to be is as far away as possible, and everything EXCEPT distant kiting sucks to fight them with.
I've got no beef with something countering camping; effectively random sniper projectiles are not a good way to do that. Game's got examples of enemies that do it correctly with Crusaders, Deadnaughts, and Greavers, and release day Skelly behavior was pretty good for it too since their tracking meant you actually had to slow them down and control space before they cornered you instead of the total pushovers they are today where having even two tiles to shimmy with is enough to ignore an entire horde of them.
>>
>>2421813
>Skelly behavior was pretty good for it too since their tracking meant you actually had to slow them down and control space before they cornered you instead of the total pushovers they are today where having even two tiles to shimmy with is enough to ignore an entire horde of them.
Rip Skellies, Retrodes and Wolvers. Overnerfed into pathetic pushovers. I remember when Alpha Wolvers were feared.
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>>2421921
Oh, but here's dust bunnies which have the old behavior and spawn in droves! What a gaffe.
>>
>>2422005
They have less range though. But yeah, that swipe attack didn't need to be nerfed. Nobody had a problem with skellies, and retrodes were dangerous because of their beam, not their swipe. And while dust bunnies definitely aren't easy, they're generally considered less dangerous than scarabs or drops despite having tracking.
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>>2422069
that's why they're salt in the wound
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>>2414719
PLEASE fix this fire crystal farming nonsense, that's what really keeps me from coming back, know that I could sink 2 hours into the game and get jack shit because of RNG.
>>
>>2423065
Cleaver / the CEO mentioned they were figuring out some way to address FSC being the be-all end-all farm, so something's liable to happen eventually. What they'll do and how well they'll do it remains to be seen, as much as they're currently drumming up hype that the game's totally back even though they haven't done anything. I heard strings implying level creation were datamined, so that might be novel for a bit at the minimum.
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>>2423726
They better do something, because it sucks when prize box upon prize box has a shit ton of heat for weapons that are already at max heat.
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>>2423801
>>2423726
With how MMOs are usually handled, on top of how SK development has gone in the past, I assume they'll remove crystals from FSC and solve the issue that way.
>>
>>2423801
In a perfect world, we'd be able to use excess heat for UVs, but I do not think that or any other use for heat when maxed out will ever come. The closest thing they've done was Battle Sprites which technically eat up heat but it takes several high-pay stages simply to match what you'd get out of feeding raw 4* mats and afaik it's mostly to speed up hunger charges

>>2424821
That'd be a terrible way to do it and I'd like to think they're not stupid enough for that when they're actively looking to advertise and recoup some of the playerbase, but these staff were around when OOO first introduced radiant -> shining downcrafting, waited a week for everyone to destroy their inventory, and then pushed rads from D20+ to D25+, so who knows
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>>2424878
Look in to you fart, anon. You know it's true.
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>>2424909
It'll be nice to watch the dumpster fire unfold, at least.
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>>2424821
Looks like they went the opposite route; making all forge options guaranteed to succeed and higher-cost options were made to be more likely to give bonuses. Effectively 1/3rd of the previous costs unless you're a gullible oaf and gamble on the bonus rewards or have more crystals than you could possibly spend and want to throw them away.

Still designed to tease you into making mistakes, and does nothing to address the system's fundamental flaws, but hey, it's still a good move.
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fucking finally holy fuck a good change in 2026?

also i din't know that SL monsters could spawn in regular levels?
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>>2429156
Yeah, a low effort change is still a change.

>pic
That's a rare Candlestick-exclusive scenario room. There's another exclusive to Graveyards. The daily Kataclysm missions also have Carnavons sprinkled into their fights.

Unknown Passage's swarm enemy variants only show up in Dreams and Nightmares.
>>
Holy fuck we only need 151 rads to get 5* gear to level 10 now. Huge update.
>>2429057
>or have more crystals than you could possibly spend and want to throw them away.
Which is the case for 4* gear. Leveling up 4* gear is going to be much faster now due to more double level ups and heat bonuses.
>>2429156
That's just a really rare scenario room, I've only encounted it once. They can't appear in normal rooms.
>>
>>2429216
Consider that orbs are unchanged and barring cosmic intervention, even previously we'd have more crystals than orbs proportionally. It'll be marginally faster in real-time terms once a 4* has been made, but not in relation to resource costs since we're still gated by Advanced/Elite orbs to create those 4* equips to begin with.

That being said, it's very good that "don't upgrade your weapon to 5* or you'll gimp yourself" is now an outdated piece of advice. Good riddance.
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>>2429252
I've always just bought the 4* and below orbs with energy, but 5*s come pretty often for me compared to the crowns I would otherwise need to buy them for.

With this change, I think "crystals to level a 5* to 10" and "3 eternal orbs" would be pretty close actually.

Depending on how easy a double level up is, though, I do agree we'll probably hit lv10 on a 4* before getting the eternals.
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>>2430690
The previous post was unclear; I meant 3*/4* orbs specifically. Yes, crystals were the bottleneck over orbs for 5*.
>>
I got 2 forge boxes just upgrading a 4* cloak using the last option. It can't just be me because the AH is piling up with them too.
>>
Vanaduke solo is SO fucking annoying, jfc
If you don't have Shiv to cancel his summons there's literally no point even bothering
>>
>>2431169
that's pretty good
>>2431242
They're free health if you have any way of taking them out quickly once they've been baited away
>>
This new slime helm looks more like a monkey than a crow.
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Holy shit they made the grind less awful
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>>2442774
But the cost was high...

All these bugs...
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At this point my idea of a good tier 3 gate is just any gate without Jigsaw Valley in it. I'm so fucking tired of Jigsaw Valley. It feels like a third of the gates in the last few months have had Jigsaw Valley in tier 3.
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>>2446331
Well i prefer that than fucking compound garbage for sure
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>>2446433
What, you don't like shock compound with scarabs?
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>>2446433
I'll gladly take compounds with their varied room layouts and enemies over the exact same Jigsaw Valley level I've played who knows how many times.
>>
Do people really just come back to this game to blow their money on boxes? I wondered why the player count jumped to ~1000 recently.
>>
>>2450598
I'd hope it's not that and more just the lingering hope this heat update is bringing to the table, but I know there's always going to be whales.
>>
Is it worth getting into this as a new player? I lost the game I love this year and I truly have nothing to play, an anon said I might like SK, so I wanna know how it is for new players.
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>>2461743
Maybe, there's a decent amount of content to work through as an actually new player that'll definitely bring you a month or two of enjoyment and the new heat change makes it a lot less brutal for a new player to actually gear up. Whether or not they truly push through with more content and revive this game is on the table so you might end up dropping it after reaching endgame but it's probably a good diversion for the next few months
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>>2461743
It's not a forever game, despite the amount of people who have had it in their backbrain this past decade.

We're slowly getting more and more signs that they're finally doing something for once, but there's less reason to trust this company than there is to trust the Cube World guy coming back to scam us every decade.

That said, it's pretty fun. If RNG is on your side, the story quests that you're required to take to unlock higher level content will also keep you fed on upgrade mats. You'll probably struggle if you branch out too much with what weapons and armor you want early on (I'd focus on the Nightblade line and the Needle Shot line for weapons) and unfortunately your gear quality IS a progression stopper if you do run out, but it's not hard to pick back up again, especially now that you can't fail to level up a gear piece.

Clover Crusaders still has 3 or 4 people online if you want 4channers to run with, but honestly I'd just say join anyone's guild and you'll have free game sessions to join at all times.
>>
>>2462760
As an addendum, those weapons I mentioned are best in slot NOW. Pic above suggests they're hoping to fix that, so hopefully almost anything becomes as good as those.

Current best in slot armor is the Chaos set, but that also makes any damaging or stunning status effect against you a near guarantee, so don't feel bad about skipping it. It makes charged attacks obscenely fast, but nothing's worth it if you die first.
>>
>>2462777
>Current best in slot armor is the Chaos set
I'd probably build into a specialized set like Skolver or Shadowsun or whatever else you'd like for your weapon type, and then build Chaos + Swiftstrike Buckler once you're lategame and confident. Earlygame I'd rather recommend they grab a real shield (Bristling Buckler line from Snarb if they're going to use swords)
>>
>>2461743
https://wiki.spiralknights.com/Visual_Encyclopedia/Equipment
https://wiki.spiralknights.com/List_of_sets
I suggest you look at these and decide if any are worth working towards.
>>
>>2461743
Yes, the game is really fun. It's somewhat dead due to not getting any new content since 2019, but it's definitely worth playing if you haven't yet.
>>2462760
>>2462777
I agree with this post >>2464061. I've played with many new tier 3 players and the new players using chaos & swiftstrike consistently perform worse than the ones who aren't using a glass canon build. That build is meta once you know how every enemy attacks, how to dodge those attacks, and which enemies spawn in which levels. Until then it's detrimental.
I think new players should make a Wolver, Gunslinger or Bomber set first, along with a proper defensive should, and then switch to Chaos once they're comfortable with dodging enemies.
Also the real meta is Black Kat and not Chaos, but that armor is timegated pay to win bullshit for rich people, so just ignore it.
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>>2462760
I wish I could get excited for this vagueposting but the last time I did that the Gunner Update happened, was completely tonedeaf with feedback, and I ended up hating almost every change involved in it.
>Cleaver wearing Nick’s avatar like a stolen face
Tasteless.
>>
>>2370737
I remember playing this game many years ago, thought it died. When I realized it was still online I got excited to try it out again, but before I do; how's it doing? Is it a cheap to maintain game or would I need to be worried that it could die any day? I never hear anyone talk about it anymore so I assume the playerbase is absolutely minuscule.
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>>2467156
They devs literally just started updating it again. It had no content updates from 2020-2024, but its been getting minor updates since late 2025, and the devs are planning to release larger content updates in the future. It's not at risk right now.
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>>2467228
Neat. Thanks.
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Peak is back
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>>2468261
>1250 sigils for a badly animated costume shield
>breaks apart when bashing
>also when doing charge attacks or when starting to guard for some reason
>NOT when the shield is broken
Would be disappointing if I didn't already have heaps of sigils from helping people back in the day.
>>
>>2468261
To anyone who hasn't done Apocrea before; I recommend experiencing your first run solo without looking anything up about it.
The first Apocrea event was crazy, it caught people completely off-guard, nobody expected something like that in SK.
>>
>200 sigils in one run
>with only three people because one had to leave
That's not bad, 300 sigils per run in a full group?
That's like 5 good runs and you have your shield
The Grasping Aura is kinda poopsocking/for people who already have everything
I'm wondering if it's worth grinding for the Obsidian Edge and Crusher, I have the Carbine but from what I remember the sword is a straight Acheron downgrade, is the bomb any good?
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>>2468261
>They actually added a new item to the event (something they haven't done since 2014)
What the hell is going on
Why are the devs suddenly coming back after years of maintenance mode?
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>>2468704
>Obsidian Edge
Generally worse than Acheron due to its low base stats. However, “worse than Acheron” still leaves it as a Brandish and fundamentally overpowered. The poison is situationally useful in tough fights like in arenas, danger rooms, or Grinchlin Assault if you have no other source of it and are unlikely to kill the healers quickly.
>Obsidian Crusher
The second best vortex behind Electron. Like Graviton and Celestial, worse CC than Electron due to lack of Shock, having a tendency to fling enemies as it explodes unless you capture a high number of them or personally bodyblock the center. The poison chance exists but isn’t reliable and requires continuous use or singling enemies out in post to get mileage, but once it gets going you can eat a lot of negligible damage. Setting aside the CC, Shock is so good when stacked on clustered enemies that the base damage Crusher has over Electron against jellies is superficial and it loses out except vs. Beasts/Gremlins. Against the latter, having any poison at all is useful as above, and being more likely to fling gremlins that would otherwise resist Shock or block it with shields entirely can be used to your advantage when using weapons that need them isolated. Lack of Shock also makes it pair well with Seraphynx Disintegrating Ray for tagging multiple enemies and Maskeraith Quills which spread better but pop worse.

They’re not meta but they’re more than viable.

>>2469084
Their disgusting f2p mobile trash failed, so they’re finally spending time repairing the wrecked they spent so much time squatting and milking whales on.
>>
>have niche but viable MMO that just needs a bit of work
>neglect it to dev some dogshit phone game
why are people like this
Anyways I think what the game needs the most is new bosses, I'd like to see one per tier.
A new T1 boss for new players to beat on alongside Snarbo (and with decent gear so vets have a good reason to do it too, seeing as all of Snarbolax's gear is meta), a new T2 boss for midgame even if we already have two bosses, and most importantly a new T3 boss to replace FSC for farming. Ideally balance the stages to give about the same crown output so it's not strictly better than FSC, just an option to break up the monotony. "Today we'll farm New Boss instead of grinding FSC, we'll do FSC runs tomorrow"
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>>2469427
fsc is unfun dogshit rjp is so so so so SO much better for farming crowns
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>>2468704
>but from what I remember the sword is a straight Acheron downgrade
Yeah but its design and animations are significantly cooler than Acheron while only being slighly weaker. Make it for style points.
>>2469138
>due to its low base stats.
I wouldn't call identical stats to the elemental brandishes "low base stats". Acheron is just an extremely overpowered anomaly that hopefully gets nerfed once they start rebalancing things.
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>>2470548
relatively lower*
Indeed, every Brandish has broken-high damage because of the way split damage works except Amputator and even that still shares the same absurdly strong charge attack.
The chances they’ll be nerfed are low since p2w and speedrunner players would be very upset. I’m mostly hoping weaker or buggier weapons get attention instead. It’s strange they shoveled out Turbillion but didn’t bother to fix the Spur line’s charge attack or reimplement the movement on its first swing.
>>
does anybody have a pic of the 1* and 3* masks on their character? I think they would look great for that "battle damaged" look but there are no pics of them being worn (plenty of the 5* mask though).
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>>2472914
Seerus masks, I mean.
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Hey, I played this game for a bit at launch and got into it again a few weeks ago. I've been building towards getting an Obsidian Edge and was caught off guard by the Shroud event dropping right now.
I've done a handful of runs and just wanted to know: is there more to farming the event besides smashing graves and freeing souls? I've seen keys and burning graves, but it's been pretty inconsistent in "solving" the map for bonus sigils. Basically just looking for some tips as the online guides arent offering much. Still fairly new with 3* and 4* gear btw.
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>>2475997
There's several puzzles that can show up. The puzzles give 18 sigils and have a chance to drop one of the three event materials. If a material drops, then say so in the chat so that the rest of the party can pick it up.
The wiki has a list of puzzles with their solutions if you don't want to figure them out yourself. https://wiki.spiralknights.com/Shroud_of_the_Apocrea/The_Grasping_Plateau

If you want to make an Obsidian Edge, just make sure to get the materials you need before the event is over. You can make all event gear year-round at the Mysterious Alchemy Machine (found in the arcade), so don't worry about getting a level 10 silent nightblade before the event is over. All you need are the materials.
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>>2476064
Thanks anon, sitting at 460 sigils now. I'm going to make it.
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Which mods can get you banned? I'm just sticking to prismatic mods but that kinda defeats the point of buying prismatic cosmetics, no? Prismatic SSB just looks so good.
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>>2482739
i have a thousand hours and ive never heard of people using mods
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>>2482745
https://www.youtube.com/watch?v=AftDtSm8Hkk
They're locked behind Knightlauncher's Discord.
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>>2482756
jesus almost all of those are awful, guess i now know why lol
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>>2482756
The statue pointer one looks mildly useful, someone said he had a zoom out mod during an Apocrea run and I kinda wish I had that one even if it's fucking cheating
>>
>pick up a Graviton to make the Obsidian Crusher
>it halves your movespeed on charging
what the fuck, why?
most/none of the other bombs do this
>>
Technical question, would it be possible to set up a macro to do a mousewheel flick for quick weapon switching? The wheel on my mouse is kind of shitty but doesn't work right, and I feel like it'd be easier for me to do if I assigned a button on my mouse to it.
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What would you guys run if you had to run a 4 gun loadout, or even a 3 gun loadout with one flex slot for a sword/bomb? No mixmaster/orbitgun, just craftable stuff.
I've got a Winter Grave, Blitz Needle, and I'm trying to figure out what other guns are worth running. I have a Callahan but why run it over the Blitz Needle? If I want the gameplay the Winter Grave is basically the better gun. I've got a Polaris but I'm kinda wondering if I should grab a different elemental gun for party play; Peacemaker and hope they buff it/it's playstyle, Magma/Storm driver for elemental status play, or do I just grab an Arcana?
I've also heard the Riftlocker is "really good for a piercing gun" but it's competing with the Blitz and the Callahan so I can't see it being THAT good.
>>
>Spiral Knights has gotten updates for god knows what reason
>they improved a few things but the gear crafting is still ass due to the alch orbs being insanely rare
>still no endgame to speak of
>I have rose-tinted glasses about the combat and came to realize it is just straight ASS

Doubt SK is gonna go anywhere even with updates desu since the core gameplay kinda still sucks
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>>2483419
>due to the alch orbs being insanely rare
The entire bottleneck is elites, nobody has ever had issues with eternals and the lower rarity ones are priced okay enough to just buy (I wouldn't mind if they made them even cheaper though)
The fix is honestly probably as simple as upping the drop rate % a bit and more importantly making it so they can spawn at any depth a Shining Fire Crystal will, so you can expect to get an elite orb every 2-3 FSC runs. That'd fix the drought and make gearing less painful.
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>>2483173
Be aware, stuff like the statue finder break every update because they need scripting. Reskins, model mods, and sound mods are basically good forever.

Knight Launcher won't fix the game's memory leak issue, but it does make managing mods easy.

The most worthwhile mod is probably the mod that culls or tones down pretty much every effect in the game. It will not only make fighting easier without all the particle effects.. but you will stop needing to restart your game every three missions.

I really like the elevator music mod. It's funny.

Sega/ThreeRings hated mods so much any mod was ban on sight if they knew. Grey Havens cares so little they will watch your modded stream without saying anything about it. Just don't use cheat mods, but the only way you can cheat is through heavy scripting mods anyway.

Don't get in to modding the game visuals to give yourself custom weapons or something. It's a long way down and you'll just keep modding unsatisfied.
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>>2483391
Who knows. Vortexes aren't even that great.

Also bombs are bad. We really could have used that bomb update planned so long ago.
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>>2483418
The issue with the blitz and magnus-likes is they are charge only weapons. Which isn't always an appropriate choice for your time out. Also depends on your specialization. Blasters are the go-to if your gun is a sidearm rather than your main weapon.

Also you are having trouble deciding on a 4th slot because there's no use for having more than 3 weapons slots.
>>
>Obsidian Carbine
This shit is lowkey kinda fun when you don't got a bitch in yo ear telling you it's ass
>>
I forgot how cancer it is hunting for Clockwork exclusive recipes, 20 runs of T3 and still haven't gotten the recipe(s) I want
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>>2483418
if you're running CTR or Chaos, or if Winter Grave has a CTR unique:
>blitz
>winter grave
>arcana
>melee flex

if you're running attack speed or BK:
>blitz (you won't be happy but a one shot on a horse is a one shot on a horse)
>phantamos (winter grave doesn't beat anything quite hard enough to justify a CTR deficit, and blasters are godlike on aspd)
>arcana
>riftlocker/melee flex

as a note, BK does not add attack speed, only damage. move speed is a GREAT mitigation tool for blaster users regardless, since those guns revolve around the first two shots and just walking away from danger, but you'll wanna go get ASPD UVs for your blasters.

Ultimately buildcrafting in this game still involves addressing the elephant in the room. A weapon with proper UVs is so obscenely different than the same weapon without it that anyone that joins your lobby with one looks like they're playing a different game entirely. If you aren't grinding for that, just play what feels most comfortable and take it slow.

>>2483408
There is already a next/previous weapon keybind, and I think even a weapon slot keybind, but I don't see why they'd stop you from using macros (mousewheeldown is definitely possible IIRC)
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>>2483391
>>2483489
Vortexes are extremely strong when used correctly. Well, Electron is; Crusher/Celestial are pretty random unless they're used unhealthily aggressively.

>>2483492
Magnus-type guns don't keep up with blasters or alchemers for raw dps but their normals are very worth it for their high flinch. Devilites don't dodge them except on whiff too. The flinch doesn't matter as much in 4P Elite due to how bloated enemy health becomes but Iron Slug was a very dependable weapon even in the release game for its normals alone.

>>2483800
here's your sacred firefly pathfinder armor bro
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>>2483800
I've got a handful of Basil recipes; what were you looking for?
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>>2484285
Trying to find a Gran Faust (I've seen most of the other boss recipes somehow) and a Graviton Bomb as a lower priority. I'll probably just make an Obsidian Crusher and save myself the hassle of finding the Graviton Vortex recipe.
I'm just amazed I've seen neither
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>>2485441
I don't have a Gran Faust recipe but I do have a spare Graviton Bomb recipe.
Crusher is effectively an upgrade to Graviton anyway
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>>2485576
I posted that before I logged in, I thankfully won one of the Gran Faust auction for a small tax so I've got that sorted out
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>>2485754
cool beans, good luck anon
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>>2485787
>no UV on my Faust
>rolled one on my Gran Faust, excited to see what super useful UV I got
>Very High
>Undead damage
FUCK
>>
Speaking of Gran Faust, tell me how you think this sounds for a buff, two options
>Curse is cut from 40s to 20s, this is changed regardless
>Buff 1: While cursed, it locks all weapons but the GF every single time. In exchange, you get an ASI Med and CTR Med buff that "empowers" your Gran Faust and lets you attack faster/spam charges to reapply curse. Basically a berserker mode where you get Cursed into only being able to use the Faust, but the Faustian bargain (wow, thematic) is that your get a VERY powerful sword
>Buff 2: First option is too hard to code, Gran Faust curse ONLY locks the Gran Faust and none of your other weapons, this is consistent every time. Being cursed stops you from using your Gran Faust, which sucks, but is way less of a deal since you can just switch to something else and keep swinging
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>>2487229
In addition to those curse stuff, I’d want inflicting curse absolutely worth it and make the damage of the Gran Faust not be fucking outclassed by a katana lmao. Give me the big nuclear dick damage for it
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>>2487518
I was considering adding Dmg Med to the first one too, I just don't know if it'd be complete overkill. It should be strong but it shouldn't be so strong it completely outclasses the Acheron, although at the same time it only being active when Curse is active (which is RNG) as well as ONLY being able to use the GF might justify tossing a damage increase into the mix.
But I've been thinking it over and I really think the first option, if it's not too difficult to code, is the way to go. It's called the "Faust" so making it a Faustian bargain where you can't use any of your other weapons in exchange for it temporarily being the most powerful shadow weapon in the game feels like a fair trade.
You could go even more extreme, keep curse at 40s and the Faust buff only lasts 20s so you have 20 seconds to absolutely obliterate things and then the remaining 20s of curse you're stuck using an unbuffed Faust as a penalty, at that point I'd maybe give it ASI Med, CTR Med, Damage VH so it hits like an actual truck for those 20s.
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Holy fuck I was just trying to get charge time reduction low. First time I've ever gotten a very high UV.
It's a shame it's just for Shivermist though. Would go crazy on DBB or Voltedge.
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>>2486267
>Undead VH
could be decent for swarm tunnels i guess, still worse than an ASI Low
>>2489017
now THIS is a stupidly good roll
>>2487616
>shouldn't be so strong it completely outclasses the Acheron
Never going to happen. GF could have banstick levels of damage and Acheron would still be better, courtesy of actually being able to apply its damage safely in more situations.
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>>2490208
>still worse than an ASI
Yeah I'm half tempted to reroll it but then again it's not like it's a meta weapon
Is ASI Low really enough for a sealed sword? My Divine Avenger has ASI low on it, I was thinking I'd want at least ASI high to get noticeable animation speed up
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>>2490344
It’s not a meta weapon but there’s always satisfaction in making the most out of anything you pick, unless it’s some unfulfilled garbage like tortoguns or shard catalyzers
>is ASI Low enough
Nah, especially not GF where it benefits from safe combo finishers for the low curse chance on top of the typical heavy sword flinching/knockback utility. With a low UV, you can hit max from SSB and a trinket though.
I like to shoot for at least ASI+3 on everything I use, which almost always means SSB unless I’m running trinket slots. You might not want to go all the way to the maximum if you want some leeway with charge offsets though, since the time you have to hold, move, and release the button and still complete the combo is directly proportional to when the preceding swing would naturally return to neutral and lose its combo window.
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>>2490678
I still kinda wish they'd introduce a 4* and maybe even a 5* Swiftstrike Buckler, it'd still be a fragile shield compared to something like a BTS/CoA but I'd love to have a 5* variant that offers enough bulk to take a hit with no bleed through
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>>2490804
Absolutely not. Swiftstrike is already one of the strongest shields. Adding actual defense to it would make it stupidly overpowered.
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>>2490855
Just add shield creep, fivehead
When are we going to get a gunner/bomber shield to fill the same niche as BTS, anyways? I've always thought it kinda sucked that most shields just exist as a brick and the only two that actually have meaningful bonuses are the SSB that has fuckall defense and the BTS that's only good if you're using swords (but, in my opinion, that's good enough to basically obsolete the rest of the plain shields if you are sword focus)
While we're at it, it might be cool to get a swiftstrike clone that offers movespeed increase instead of attack speed, it'd have to be a low increase rather than med/high but it'd still probably be worthwhile
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>>2490804
This would be big even with modest stat changes because bump push force is tied to shield rarity. The fact that a 3-star shield can't push Trojans is both convenient and dangerous...
Most of the generic shields should have their defenses or health improved significantly, too.

>>2490855
It's only one of the strongest shields because it's one of two with offensive boosts and everything else is just a different flavor of sponge. Or a tortoshield, which is somehow even worse despite being unique because they're saddled with fucking Movement Speed Down for some reason.
In an environment where different options are separated only by how good they are at their job, you effectively only have the best option and the rest aren't real. In SK's case, there are five shields: BTS, SSB, Omega Shell, whatever other shield matches dmg/status for the level, and then tortoshields if you really want a bash that's only bad instead of awful and still mostly useful for breaking long swathes of blocks. Honorary mention to Scarlet Shield's piddly +2 hp.

>>2490969
It'd be nice if a lot of the existing shields got auxiliary bonuses, even if they were just modest spillover defenses and resistances. Bashing in general is horrible both mechanically and numerically, so that's free real estate for development as well. I've always thought it silly there were no special bonuses associated with armor, like Quicksilver only giving Shock resistance instead of a weakness while converting Shock into a buff instead.

Movement speed is a strong and elusively unavailable stat; guarantee a lot of people would swap from their ASI brick to an MSI brick if given the chance.
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>new gate has a depth 28 arena
FIRE UP THOSE ALTS
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>>2491700
Useless during Apocrea
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Alright lads, gonna prepare in advance by trying to get a perfect Skelly shield
What are the best UVs for this thing, I do not give a flying fuck whether it's a good shield or not, I just want to hardcore minmax it
>>
I have enough mats for one of the three Obsidian weapons and plan on crafting all three eventually
Which one is the best so I get the highest immediate value
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>>2492813
Carbine is better than Sentenza. Obsidian Edge is generally considered slightly inferior to Acheron. Crusher is better than Graviton Vortex but worse than Electron Vortex.
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>>2492905
Thanks bro, sounds like I'll be well off with either the gun or the bomb to start and I'll possibly grab the sword if I have the time
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>>2492561
Normal or Shadow defense so it handles fiends/undead better; always match the damage types the shield already has. Status res would theoretically be nice too, but you can't get status UVs on shields unless it's still possible as crafting UVs rather than Punch; not sure on that front. Off-type defenses are worthless for shields unless you want to hold down the block button in T1/T2 which are so easy it's unlikely to matter anyway.
>>2492813
Bomb > Sword > Gun.
The Obsidian Crusher's the most likely to be useful. Obsidian Edge is a Brandish, so it's good even if it's slightly worse than Acheron in most situations. Obsidian Carbine's the best Antigua but it's still an Antigua and very overshadowed by its peers and even normal guns besides.
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>>2493013
Okay, so I'm gonna aim for maximum shock resistance from the Skelly shield craft, and then normal and shadow damage for the other two from Punch, thanks
Also both questions were me, thanks for the bomb suggestion
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>>2492950
The sword has sick animations though. >>2470548
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>>2493053
True, but I'm trying for all three; the question was mostly just which one I should craft first for the most immediate power value
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Oh, fashion question since I'm already here for two other questions
How difficult will it be to get a Dusky or Grey Flak jacket; I know this is based on what boxes show up when, but I'm not sure how rare these colors are
>>
>>2491596
If you want another shield concept I've been thinking over, I spitballed two concepts for gunner shields
>lightweight shield that is half a tier lower in shield strength compared to normal shields, so the 5* variant is a bit better than a normal 4* shield but weaker than a normal 5*, but it allows you to fire guns while the shield is raised. Guns that require an animation commitment like the Tundrus/Needle line drop your shield while firing, but you can run around with Antiguas/Alchemers/Blasters and still tank a hit while firing
>bulky shield with MSI down like a tortoshield, slightly less defensive bulk but only by a smidge
>instead of doing a shield bash, pressing the shield bash key plants the shield in the ground and locks you in place. While your shield is locked in place, you stabilize any gun you're using on top of it and gain a buff to attack speed, reload speed, and maybe damage. The shield continues to provide defense, but has a decently lengthy animation where you pull it out of the ground and are left vulnerable as a penalty
another alternative for it that might be a nightmare to code but would allow for a lot of skill expression would be something like "guard points" where you get the shield while you're planting it into the ground, it doesn't act as a shield while you're firing, but if an enemy charges/leaps towards you and you time your movement just right you get a burst of shield as you're pulling out of the ground that'd block the attack.

I think it'd be cool to add a bomber shield too but I'm not sure what you give them, probably just a flat boring +med damage like BTS. You could do CTR but most bombers already have CTR from their gear and don't need more. You could also do movespeed, but EVERYONE would use an MSI shield and not just bombers. Maybe a 5* shield line that removes the movespeed penalty from charged attacks would be good for bombers - having full movespeed on Vortex bombs would be really good.
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>>2491596
I will defend specifically the Gorgomega due to it having both freeze and stun resistance completely filled up, which is extremely nice to have
>>
Three more days, I wonder if I can lock in hard enough to farm a Grasping Aura and maybe escape crown poverty for a bit
Everything costs so much, not even just cosmetics but it's like 6-7 FSC runs just to afford to craft new gear
>>
>>2494634
At the moment I'm just grinding up to see if I can get enough for all three weapons, already have the shield but the aura would be cool too
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>>2468433
I just did that myself. Had a genuine WTF moment and came back here to check out if there was a thread.
The huge sprawling graveyard and pure silence caught me off-guard and thoroughly had me quaking in my boots as one might say.
>>
>>2493952
Tanking Silversaps feels good.
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>>2493952
Decent matching defenses for silversaps and HoI, sure
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>>2495167
Apocrea initially debuted during Halloween. It's such a cool event, it's nothing like anything else in the game.
>>2493722
>lightweight shield that is half a tier lower in shield strength compared to normal shields, so the 5* variant is a bit better than a normal 4* shield but weaker than a normal 5*, but it allows you to fire guns while the shield is raised. Guns that require an animation commitment like the Tundrus/Needle line drop your shield while firing, but you can run around with Antiguas/Alchemers/Blasters and still tank a hit while firing
It's a cool concept but I really don't think guns should be even safer than they already are. Guns as a whole are already pretty overpowered due to how safe they are to use.
>>2495427
Speaking of matching defences, my boring idea for new shields is that it would be nice if they added a few more niche specialized defensive shields similar to Dragon Scale for endgame content that doesn't have any shield with matching defenses. A shield with piercing, freeze and stun resist would be nice for Ice Queen Palace.
>>
Alright lads, wish me luck, I'm going for a very high CTR Graviton Charge to make into a godtier Obsidian Crusher
>>
Huge
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the second you put down that fuckass shield you're dead you overgrown weasel
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Out of curiosity, is the Fang of Vog decent
Doesn't have to be good, I'm just curious if it's worth the Almerian seals since it looks fun and I want to get a another 5* elemental sword without using eternals for it
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>>2495512
While I don't REALLY miss Mist Energy, I kinda miss being able to craft 2* gear for free every day (if you weren't actively playing the game)
>>
>>2496516
Despite how it looks, it's not a Cutter, so you compare it to Combuster instead.

On that note, it loses in basic attacks to Combuster and sets you on fire with charges (which also lose on the main hit)
>>
Speaking of Cutter, I'm curious how we rebalance a lot of the faster weapons
They're safer, like using a Cutter/Spur/Antigua is the "safe" choice since you have good mobility and very little windup/recovery (long anim lock charges aside) but in exchange you damage is so low it feels like they're hardly worth using. Sure, the Dread Venom Striker is safer than a Combuster, but not by THAT much and the Combuster does so much more damage it's not even funny. Add in how safe the ranged charge on the Combuster is compared to the DVS and you start to see the problem. And while I think there's room to rein in Brandishes, I actually think that a lot of non-Brandish weapons are simply underpowered and that a slightly less powerful Brandish is about the baseline for where weapons should be
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>>2496973
I honestly wouldn't call anything safe without an obscene amount of ASI, but in particular the Fast Melees are less safe than just a charged Brandish because their hitboxes are usually smaller than their knockback, and despite being faster, their attack strings are still longer with 5 swings max, letting that gremlin clonk your ass before you finish.

Things like the Wild Hunting Blade would benefit a LOT from knockback doing more to keep enemies in the full string, or hitstun starting earlier. I honestly don't see much use out of anything I've already dropped unless GH isn't afraid to let them be GOOD.
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>>2497010
I'm really hopeful for a big weapon rebalance pass, it's low hanging fruit alongside the forge stuff. They already tweaked the Catalyzer damage a bit (although who knows if that was enough to make them competitive) so it's not like they can't/won't mess with weapon balance.
Rebalance all (or almost all) of the swords and that's a huge patch for minimal real effort. Do the same with guns and bombs a month or two later and you have half a year of big patches basically for free that'll get people to come back and get invested because the game is changing in a meaningful way.
>>
>people are saying logging out doesn't remove you from Haven
>there's hundreds of copies of people sitting in Town Square right now
Holy shit.
>>
>>2497228
We WILL inflate the active player count and make the game look alive, no matter the cost
>>
>>2496516
Yes. It's not a meta weapon but it's usable. Longer range, split normal/ele Calibur with a stronger charge that burns you and wants you using fire res or remedies.

>>2497019
>catalyzers
It didn't. They changed a negative tag to a positive. Catalyzers are still the worst gun type in the game.
I agree that boosting underperforming equipment would be good. The question is whether they'll ever be able to admit they fucked up with shard bombs or pvp-focused changes like the Flourish 1st hit range nerf.
>>
>>2497429
>pvp-focused changes
I hate to say it but this shouldn't really be a pay to win PvP game. Nobody really plays PvP and a lot of it is getting absolutely fucking shredded by the guy with an ASI Max Flourish who simply deletes you from existence, I think PvP would be a lot better with pre-set loadouts. You pick Striker, you get something like a Rigadoon+Sentenza and that's it. You pick Guardian, you get a Sudaruska and a Callahan. Preset weapon loadouts for each class and they don't take into account your UVs, so everyone is on a level playing field.
>>
>>2497553
Heart Pendants and UVs utterly ruin Lockdown and Super Brawl. At least Blast Network is fun.
>>
>reintroduce Starlight Cradle
>add 2 new armor sets with sleep resistance that are supposed to counter Starlight Cradle
>give them a massive stun weakness despite the fact that Starlight Cradle is teeming with Lumbers.
Why did they do that
>>
>>2498855
>getting hit by the massive tard logs with an hour of windup that are even more baitable than Trojans and also take five years to recover and swing again
Bro?
>>
>>2498932
Yeah Lumbers are easy to dodge but the armors stats are still dumb. Why would you make an armor for one specific set of levels and then make it bad against the second most common enemy in that level set.
>>
How do I into Shadows of Apocrea effectively?
>>
>>2499149
You want a scarab killing weapon and a grave buster
A Vortex bomb can do both, or you can run a Blitz Needle with charges for popping graves relatively safely (you'll want some ASI to avoid getting fucked in the anim lock though)
Blitz/Warhammer/Brandish to deal with Lost Souls
That's about it, just wander around the map popping graves and try not to leave too many scarabs alive since they become a problem if they get littered around the map
>>
I finally got a UV on a Graviton charge, and it was low Gremlin damage
FUCK
>>
Huh, did my post get deleted? was just talking about the shit UV I got but I can't see the post here or other threads I might have posted in
>>
>>2499919
How the fuck did it only show up after over five minutes
Anyways yeah, I'm at like 15 Gravitons crafted I think
>>
>>2499919
>>2499938
>Graviton Charge costs 8416 crowns to craft (100 energy costs 3708 crowns, 200 energy buys 3 orbs, 3* items cost 1k crowns to craft)
>It took 126240 crowns to get a single UV.
What are you even doing. A punch roll costs 20k, you just wasted over 100k for no reason. Stop wasting your time and money.
>>
>>2500542
NTA; you can sell the crafted bombs on the AH. New players take them so they can skip crafting it themselves.
>>
>>2500579
That's what I've been doing, it's essentially been free each attempt if I wait
I'm gonna keep crafting until I get at LEAST a CTR medium, though debating going all in for a high/very high CTR UV
>>
>>2500579
Graviton isn't in the HoH either so that gives it a bit more value too
>>
>>2500905
It's actually always sold by Basil in the lobby of certain missions. But as your comment proves, a lot of people don't know that and treat it as a clockwork terminal recipe.
>>
It's the last day of Apocrea. I just want to point out that it's the best radiant farm in the game for anybody that hasn't figured that out yet.
It completely skips the parts of tier 3 that don't drop radiants and lets you do depth 26-28 arenas and clockwork tunnels
If you get The Grasping Plateau, then just find the elevator as soon as possible. It's never very far away from your spawn point. Restart the mission after depth 28.
>>
>>2503413
>mission tunnels so they can never have danger rooms
>elevator can be in the middle of nowhere in one of the map corners and take minutes to get to without a party
>slow intro stages where nothing happens
Getting an arena is a happy accident while doing Apocrea and it's certainly a 'good' way to get rads but it still doesn't hold a candle to degenerate FSC grinding or arena looping. Game would be in a much better state if we could expect that kind of payout regardless of what level set we were playing.
>>
>finally get a forge prize box
>2 variant UV ticket
Now to figure out what to use this on...
>>
>>2503906
something that already has a good single UV so you can forever taint it with Beast Low



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