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Last Thread: >>2168586

>What is Elite Dangerous?
Elite Dangerous is a massive space simulation game set in an almost 1:1 recreation of the Milky Way galaxy, with over 400 billion star systems to explore in a shared server. The is a focus on piloting and spaceship building. There is no real end game so it is up the the player to find out what they want to do.

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge

>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

>Guardian sites
https://ruins.canonn.tech/#

>I need credits
>EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR, Low Risk, High Reward
https://wanderer-toolbox.com/routes/billionaire-boulevard/
>>
I really want to build a tourism based orbis around that planet.
>>
>>2399471
Usually, you need about two tourism installations to overpower whatever inherent economy comes from the planet, so it can be done so long as it has three orbital slots.
>>
>>2399945
This is terrible news for my planned tourism system. Guess I'm gonna have to build fifty tourist settlements to overpower them with weak links.
>>
File: Aru Dance white.gif (534 KB, 600x487)
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**********ATTENTION EVERYONE*******

THE NEW STARLINER SHIP IS FREE.
GO TO THE ARX STORE AND BUY IT FOR 0 ARX!

THERE IS ALSO 2 COMMUNITY GOALS FOR PAINTJOBS!

1 PASSENGER!
1 COMBAT!
>>
>>2400731
I have three now
>>
>>2399471
>>2399945
Question for the colonizers: can I swing an asteroid base into a tourism primary economy? I see asteroid bases listed as extraction economy, but is it possible to overpower it with tourism installations?
>>
>>2400887
you def can if you build it somewhere with enough additional slots to spam strong links
>>
>>2400887
So long as you have lots of tourism economy links like installations and settlements, yes
>>
>>2400912
>>2400972
It'll only have one orbital slot available after I build it, will it be enough? Or will I have to spam installations everywhere to get it to a high enough percentage?
>>
>>2400887
Not certain, but my first instinct is no. All asteroids have only one building slot (the base itself) that is inherently Extraction, so your only strong link is playing against you. You would need to build a shitload of nothing but Tourism buildings everywhere else in the system and pray the sheer number of Weak links are enough to sway the economy... only you can't do only that because there are only four Tourism installation types (Two orbitals, the Hub, and the three sizes of Settlement which are all the same thing) and all of them are Tier 2, so you need to build some Tier 1 shit elsewhere to afford the yellow points for them.

Like, maybe if you get the perfect Asteroid surrounded by a massive amounts of planets with slots to fill with Tourism buildings, and a secondary star far away with also slots you can use for no-impact Tier 1 shit like Colony outposts and Satellites... But it would look like ass, be a whole lotta work and I'm still not sure it would work.
>>
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What is the best way to get into RP in Elite Dangerous?
Outside of adopting an NPC faction as my own faction and colonizing for it and working on its BGS, I have no idea how people RP on this game.
I know some groups do RP, but it all seems insular, is there some sort of wider RP discord or community or something?
No weird erpers required, but if they do that too that'd be appreciated
>>
>>2400993
do you have lots of landable planets to build more tourist settlements? otherwise you're fucked
>>
>>2401031
Yeah I do, a hundred shitty moons around gas giants.
>>
>>2401034
you're fine pookie, just build a shit ton of tourism settlements, use ravencolonial to plan everything out
>>
>>2401002
>All asteroids have only one building slot (the base itself) that is inherently Extraction, so your only strong link is playing against you.
But you can build asteroid bases in rings around planets, which can have multiple orbital slots.
>>
>>2401028
>rp existing in elite dangerous outside of inara larpers posting journal logs nobody cares about
if it does exist id also love to get into it though
if any anons know about a space for it say so
>>
>>2401028

There are multiple discord groups for this.
You can also check out the main forums.
>>
Just made my first billion doing exobio.
I want to get into combat more, eventually AX stuff, but I play using an xbox controller.
Haven't tried FA off yet, and my controller doesn't have lateral thrusters mapped.
One mapping I've seen uses yaw-into-roll and no separate yaw. Is subbing yaw with lateral thrusters a functional idea?
>>
>>2402922
Any examples?
>>
>>2401028
https://m.youtube.com/watch?v=Vvl7uaR1sfI
check out his other vids too, RPing just by utilizing mechanics (like pirating or bounty hunting players) seems like the best option and in game and doesn't require blogging on fagcord or leddit
>>
Wow the elite dangerous fanbase looks like this?
>>
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>>2403943
>doesn't require blogging on fagcord or leddit
>how the fuck am i supposed to meet erpers then
I don't want blogging or reddit but i do like adding discord rp to it
Thanks for the vid though, I've had encounters with people but 90% of (((hostile))) players are just gankers looking to kill defenseless CG ships and nobody actually worth talking to
>>
>>2404238
This game is simultaneously populated by 55 year old fathers and 20 year old men
Also has a weird sizable amount of female players both troon and normal
>>
>>2404306
>Also has a weird sizable amount of female players both troon and normal
I do not believe this. Troon, yes, but women, no.
>>
>>2404558
>Troon, yes, but women, no.
I will take either honestly, no skin off my back what they do with their lives
>>
>DW3 discord having a melty bc anyone can scan the beacon that gives the decals
>>
>>2405138
Aren't these retards still on the other side of the galaxy? What are they even bitching for?
>>
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>incredibly important player event
>historically decal given based on the actual graphics designers decal creation
>decal for DW3 already created and it looks amazing
>make the DW3 decal something else entirely and use it as a chance to plug your new cash shop exploration ship
>it looks like shit
>DW3 participants are mad because you fucked over the people who organized the event that is helping keep your game alive
another banger decision by fdev, what will they think of next
>>
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>>2405241
yeah and the beacon is too. I highly doubt many people are gonna fly all the way out there just to scan it

>>2405255
the discord whined hard enough that they are putting the good logo in later. In June for some fucking reason
>>
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>spend several weeks building influence for chosen faction in my colonized system
>spend another week fighting the war to make them the primary controlling faction
>spend another week and a half building up my system, then another 3 days building a coriolis
>coriolis is handed over to the faction I fought a war against to gain control of the system for my faction
>have to fight another fucking war to HOPEFULLY gain control of the coriolis
I am really starting to fucking hate this game.
>>
>>2405661
I warned you about that BGS bro

But really, don't even touch that shit until you finished building everything. They hand out installations like they're free samples.
>>
>>2405690
If you wait until you've built up the entire system, then you'll have to play installation roulette with the wars trying to get the stations you want in the correct hands. It's better to do it when there's less to go around, so you're likelier to get the correct station.
>>
>>2405661
the game tries to distribute places so everything isnt just 1 faction yeah
>>
>>2405808
Yeah, thankfully my chosen faction got all the useless shit you can't even dock at. Very glad for that.
>>
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is there any way we can punish fdev for this?
both trans flag and lesbian flag colors added as lynx skins
>>
>>2406004

Notice how it is cheaper than other paint jobs.
>>
>>2405661
You turned the game into GTA online second job slop of course you hate it.
>>2406004
>>2406182
Anybody with this livery is just asking to be killed on sight
>>
>>2406182
>new livery paint is cheaper on release
yeah no shit its called a new item sale
>>2406185
>this livery is just asking to be killed on sight
gankers kill everyone on sight anyways, nobody can see anyones skins in this game anyways outside of friendly encounters
personally i think these skins are fine, the colors look neat regardless of who they pander to and it beats the 1 color or fade tones they usually shit out
>>
One good thing about this mission is you get to see the damaged stations.

Also after a few missions I'm getting like 11 million per run.
>>
>>2406185
>You turned the game into GTA online second job slop of course you hate it.
Anything involving colonization or bgs is second job slop, they're shittily designed.
>>
>>2406538
this all a precursor to the next big war or a proper station destruction / raiding mechanic
>>
>>2406714
If this was a better game could attack player stations and big ships to move them out of the way.
>>
>>2407449
You used to be able to attack stations, it was called UA bombing
>>
I hate dodecs, they're just bigger, worse versions of a coriolis looks and docking wise. I hate having to hunt for the fucking mailslot every time I arrive at one.

And that's all the big groups are building now.
>>
>>2405661
BGS sucks ass unless you have a group/squadron doing it with you
and even then it still sucks bc of exactly what you described. Everything takes 2 weeks minimum and only 1 station/settlement can change hands per conflict, it's awful
>>
One good thing about the Caspian was not having to hunt down another of these little shits for the drive like every other time they release anew ship.
>>
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>>2408513
they are pretty annoying to find the mailslot in yeah, but they have a good selection of stuff
>>2408638
influence and wars being on a daily tick are pretty chill, but the fact wars only transfer 1 random place at a time is retarded
>>2408917
i wont get the caspian because its a fatass ship that cant land anywhere, useless for exobiology which is 90% of the reason to explore in the first place

the one great thing about this game though is its a great way to meet cute troons, ive already made my own little harem to help me push my bgs faction
>>
>Station is on fucking fire
>Random rescue volunteers are your only chance to live
>Still refuse to board a rescue vessel except in anything but indivisible groups and only if there is sufficiently swanky accommodation
>>
>>2410378
realistic honestly, just look at americans evacuating from vietnam at the end of the war
>>
>enter lhou mans in open
>within seconds get interdicted and murdered by some guy
I genuinely don't know what I was expecting.
>>
>>2410835
I'm not even mad either. I'm just surprised it happened basically as soon as I got done selecting the station after I dropped in. But I'll gladly keep paying a few hundred thousand for a free ride to the closest burning station.
>>
>>2410835
>>2410842
issue with gankers is they arent even remotely fun to interact with, they just instagib you and then its over
i get why carebears exist and dont play in open, its not because the pvp combat is unfair, its because its not fun
>>
>>2398884
Why are the rings glowing ?
>>
>>2411391
sometimes under the right conditions rings can reflect light pretty hard which makes them glow, they reflect based on their color vs. the color the star gives off
pretty rare, definitely cool to find a pink one thats all spread out like that around a world that looks molten
the planet is probably right beside a star, you can see how it casts a small direct shadow on the only part the sun isn't beaming down on
>>
>>2411016
Unfortunately the way to fix Elite at this point would mean completely stripping out Engineering to where it's only a matter of consequence regarding novelty or utility and not combat or performance.
>>
>>2410378
This shit pisses me off. It seems to do with the Business class having more room for medcial tables or something.

>>2410835
CGs are one of the few places you see a lot of players. I don't understand griefers in this game, outside powerplay you don't get anything.

The reason they exist is cause of solo mode. In a real game a bunch of people who show up and blast others who try to start shit.
In this game if someone fights back they combat log and then hide in solo.
>>
>>2411584
Gankers view the entire point of Elite as being to facilitate their play style. It's why they control Open. They feel grabbing people and blowing them up is the entire point of the game. You are their fodder.
>>
>>2411601
And unfortunately, they're not wrong. And they're not wrong because FDev are fucking horrible at game dev.
>>
>>2411584
That's what I was wondering too. Like yeah, of course your iclipper wins against the unengineered lynx. Now I can maybe understand if I was in a hauling ship with loot to steal, but I packed my space 737 full of economy cabins and downgraded as much as I could to save weight. Shooting me is the equivalent of shooting fish in a barrel for zero reward. How exactly is that fun? And getting into a fight with them doesn't prevent them from logging? What an oversight.
>>
>>2411601
That's genuinely pathetic then. These guys are too pussy to even fight anyone on equal terms.
>>
>>2411651
It is ultimately, absolutely FDev's fault. And over the years they learned nothing.
>>
It's been explained before, but Elite has precisely zero PvP content (outside of CQC, if you think that counts). There is no gameplay mechanic where finding another player and fighting them is desirable or provides any advantage whatsoever, so the only PvP that exists happens artificially: either by arranged duels, or murderhobos. Nobody wants to play with the murderhobos because, shockingly, being target practice for dickheads is not an enjoyable way to spend your afternoon, hence nobody plays Open after figuring out the dynamic. The murderhobos in turn stay away from duels because those guys actually shoot back and demand skill and shit. The end result is that everyone stays away from everyone else, except the occasional newfag that hasn't realized how this works yet.
>>
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>>2411574
it wouldnt be such a big deal if engineering wasnt just a grind, every recipe should be accessible from anywhere after you unlock the engineer
>>2411584
griefers in this game exist because they have more fun ruining peoples day, they will always combat log or run away if anyone that can actually fight them appears
>>2411601
>>2411603
>>2411611
solo and group play were a mistake, but there also should be some sort of punishment system for pointless ganking, pvp should be turned off by default unless you are in different powerplay factions or a CZ or something
>>2411651
every ganker ive ever met has been the definition of a pussy, the kind of man who hits little girls but runs away if anyone else shows up
>>2411670
trvth nvke
>>2411698
>CQC accessible in-game via mission board or something like frontline solutions but game-wide
>make CQC give better rewards
>disable pvp in open unless you are in a different powerplay faction or have picked opposite sides in a CG or conflict
>remove solo and group play
>consolidate powerplay war locations to just a few systems at a time instead of everywhere
>let people have a powerplay npc to talk to that lets them go to ground conflict zones to fight for their faction
>also give them loaner combat ships for pvp at the space zones for a small rental price
>have a global powerplay faction chat built into the game
this would solve a lot of problems with pvp and the spread outness of everyone
it also wouldnt be that hard to do
>>
>>2411457
Neat. Never seen it
>>
>>2412039
Surely it must get boring blowing defenseless ships out of the sky. I bet most people doing the CG don't even have guns on their lynxes.
>>
>>2411698
I agree with this post.
Also honestly Powerplay should have more rewards and be in open. Powerplay actually affects certain things and moneymaking opportunities.
>>
>>2412096
they actively want to kill the game, they brag in system chat about making people rage quit and aspire to all be the next CMDR harrypotter
>>
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>oops haha, we've arbitrarily decided to drop you out of orbital cruise on planetary approach!
>even though you were approaching at a constant 8 seconds out and outside of the red
>guess you'll have to just fly the 40km to the ground port now LOL
I am THIS fucking close to dropping the game entirely. Constant time wasting interruptions in this fucker.
>>
>>2412096
i've never understood the appeal. I like pvp a lot but sitting in supercruise waiting for ships to show up sounds like the most boring shit ever
>>
>>2406682
I know thats why I don't bother
>>
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"Attention all passengers. The USS Flaming Cock has experienced a brief sudden exit from supercruise as our pilot alt-tabbed to look at porn and the cruise assist rammed into a planet's exclusion zone. Should you have any complaints, we kindly remind you all that we're the only reason you have not burned to death in a flaming space cue ball, so maybe cut us some slack. Thank you for flying with the Flaming Cock."
>>
>>2413127
>have my own bgs faction
>my own made up lore that makes them a eugenics society
>bullying other player factions out of their systems and taking them over, also covertly going to their other BGS wars to rape their chances of winning by working against them
>they lose and have no idea why, and i get the satisfaction of watching my imperial fascist society grow from the ground up
the best pvp is BGS wars for control of a system against another group, even if you never see each other the stakes are real and the conflict is interesting for all types of gameplay
too bad it doesn't happen very often
powerplay had the potential to be this but because theres so many systems its just too spread out to be worth caring about outside of modules
still way better than it used to be though
>>
>>2413395
You have zero chance against a group if you're a solo player. A group will rape you in the influence battle, then come and rape your other systems influence.
>>
>>2411391
It's a secret CIA hideout.
>>
>>2403943
I miss this nigga like you wouldn't believe https://www.youtube.com/watch?v=QRj9vDPkvxo
>>
>>2406004
one of the main devs was a literal tranny so i'm surprised it took this long desu. imagine pandering to troons when woke is in its death throes lol
>>
>>2413571
I run them over in asteroid fields.
>>
>>2412039
>every ganker ive ever met has been the definition of a pussy, the kind of man who hits little girls but runs away if anyone else shows up
Gankers run directly to the forums and report if you log out instead of playing their game. They can shove their terms of service and their half-rate game dev studio directly up their asses.
>>
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>>2413538
skill issue
if you are getting raped that badly by the group players then its time to embrace your inner rapebait and join their side, everything is better as a team anyways
>>2413650
>"imagine pandering to troons"
>game would be dead if troons didnt like it
you are a fagtard who makes a /pol/ user look intelligent, we are all worse off for having to listen to your chimp opinions
may your end draw near inshallah, praise braben
>>2413664
for some reason its all the big "manly" biker dudes who sit around ganking and griefing all day who are the biggest fairy faggots in the entire game
meanwhile the people actually doing everything and actually keeping the game interesting and alive are the usual suspects
>>
>>2414043
insane tranny cope
>>
>>2414043
Good luck finding someone to erp with in Elite Dangerous of all games because you're a slave to your twisted sexual perversions you loser lmao
>>
>>2414043
>people actually doing everything and actually keeping the game interesting and alive are the usual suspects
Disregarding the obvious fact you're a tranny, the rest of what you've said is spot on.

Every squadron I've joined was/is propped up and kept alive by random troons.

>if you are getting raped that badly by the group players then its time to embrace your inner rapebait and join their side, everything is better as a team anyways
Playing Elite Solo is only fun if you are an exploration main who likes looking at planets and taking cool screenshots.

The one thing I love abut Community Goals is the fact that System chat becomes alive no matter what mode you are playing on, and it shows how this game desperately needs some sort of game-wide chat or Powerplay faction chat so people can connect.
>>
Heyyy, they *slightly* unfucked the Cutter's stairs and you can actually walk up them like a human being. The first step is still stupidly tall though.
>>
>>2414043
why do troons come here? fuck off back to r*ddit or discord
>>
>>2414113
>>2414186
>>2414804
>Game full of troons and fags
>"Why are there so many troons and fags here!? Fuck off!"
They need to bring back bullying retards
>>
>>2415066
>elite dangerous
>full of troons and fags
In what fucking world. It's all boomer dads.
>>
>>2412602
You can just block them though? Like a ganker kills me. Whoop de doo. I block him and bam, no more ganker. Rinse and repeat as necessary.
And what is it with people and wanting to kill games? I'm literally unemployed and I value my time more than that. It must be autism or something.
>>
>>2415207
Oh that actually gives me an idea. I'm gonna fly around and purposely get myself interdicted in like a sidewinder or hauler and just block the gankers. And I'll know they're ganking because they only fly FDLs or iclippers.
>>
>>2415207
does blocking them prevent them from spawning in your instance?
>>2415255
>I'll know they're ganking because they only fly FDLs or iclippers.
at the guardian cg the gankers were in combat kitted mandalay at guardian sites
at the passenger cg most of the gankers that griefed me were anacondas
>>
>>2415066
I've literally never met a troon in this game. I don't believe you're one either; you're just ragebaiting
>>
>Post Deleted

Wow /vm/ has mods afterall
I actually don't even remember what I posted.
>>
>lynx highliner to CG
>try to extract poeple
>ganked over and over by griefers
okay
>corsair to CG
>try to bounty hunt
>nobody interdicts me
>nobody even looks at me wrong
>bounty hunt in peace
gankers really are the most cowardly subhumans in this game, they will not even attempt to attack anything they think might even have the slightest chance of killing them
>>
>>2421154
oh look another post crying about gankers in a game that lets you play in your own safe space instance
>>
>>2421326
>you want to play with other people in your mmo space game? Too bad. You exist to be murdered.
Of course it doesn't help these degenerates also block counter gankers and you need to instance up with them too.
>>
Wouldn't an easy solution to the ganker problem be to just segregate them to their own instances? Like if someone is only camping CGs and doesn't do any content besides killing unarmed players, surely they could be separated from the regular playerbase.
>>
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>>2421572
I think Arc raiders or some other recent game did that. If you kill other players you get instanced more often with other players.

>>2421154
Yeah I was in my Kestrel this morning and even though I saw other players in combat ships, they ignored me entirely. I even noticed a Corvette with a bounty, dude logged off as I approached.

In other news I downloaded the EDHM UI thing. The Jade setting is pretty nice.

Also I found an NPC named GOON
>>
>>2421572
>Wouldn't an easy solution to the ganker problem be to just segregate them to their own instances?
The current bounty hunting CG is lagging because FDev wrote the description wrong and sent people to Conflict Zones when they were supposed to be hunting pirates, so they fixed the text, but then that also didn't work because instead of redeeming the bounty vouchers on the functional starports of the system, you're actually supposed to redeem them in the ACTIVELY BURNING STATION that plays a message explicitly telling you to not dock for any reason save rescuing passengers.

What I mean is, you're vastly overestimating the competence of the people running the gameplay design.
>>
>>2421922
Maybe I am giving them too much credit. At least I'm not expecting FDEV to balance things so they don't favor gankers so much. God forbid I have options besides running away when I get interdicted.
>>
Solo and group mode were retarded from conception. At least if everyone was forced to open you'd have proper anti-ganker ops for these CGs. Imagine that: real emergent gameplay. But then again they'd also need dedicated servers instead of their shitty p2p instancing to do that properly so it still would have sucked.
>>
>>2421922


I JUST Turned in 11 million in bounty at the station and it STILL did not count.

Fuck this game.
>>
File deleted.
Passenger missions make more money than Bounty hunting. Once you get enough rep I was make about 20 million per mission. I can do a bunch of missions in an hour.
With Bounty hunting even while going hard in Kestrel I was only doing 20-40 million an hour.
Pirates simply don't spawn fast enough to be worth it.

Landing in the burning station is very easy even without heatsinks, I don't really take damage from the heat.

Also you have to turn in bounties at the SPECIFIC STATION! THAT IS ON FUCKING FIRE! THE STATION THAT TELLS YOU NOT TO LAND UNLESS YOU ARE DOING PASSENGER MISSIONS!

FDEV incompetence is legendary.
>>
>>2422033
It has to specifically be at one of the burning stations or it doesn’t count
>>
>>2422088
Did fdev ever fix colonization systems never having passenger missions?
>>
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Are people seeing these 50 million dollar missions?
They are popping up here and there according to the main forums.
>>
>>2422000
trips of trvth
>>
>>2422873
rarely i see them, always take them when they appear
>>
>>2422621
this last patch fixed it
>>
>>2423125
Oh hell yeah, my tourism system is back on the table.
>>
>>2422873
>the station is entirely populated with politicians
BLOCKADE. THE GANKERS ARE RIGHT. KILL. KILL. KIIIIIIILL.
>>
Passenger missions work like the commodity market
There are so many people doing economy seat flights that demand has plummeted so now there is a surplus of business class passengers since almost nobody is doing business cabin missions
>>
>>2414043
Is that you CMDR Gayvian? Have you not joined the 41% yet?
>>
>>2424394
Realistically this would be correct.

>>2424411
Since the beginning I have only been running Business class cabins.
>>
all of these cunts on the CG mission board demanding business class deserve to die
>>
>>2421154
>be American fighter pilot escorting bombers to Germany
>German interceptors ignore you and attack the bombers
>cry about them being cowards over a pint with your bong mates later
they're blockading the stations, dummy. the point is to stop deliveries.
>>
>running 800+m/s ship
>get interdicted
>submit
>gone and out of rail range before they even load into the instance
>>
>>2421154
The real fuckery is that, even if you wanted to anti-gank, if you target the gankers all they need to do is add you to a block list and then they can go right back to ganking.
Because FDev are fucking retarded.
>>
>>2425081
i have an imperial courier that I built solely to do that
it's very funny
>>
>>2411016
just run DD5 clipper, no matter who tries to gank you you can just boooost and wave them goodbye, best ship for open
>>
>>2425136
the only thing that can catch up is like 4 built for speed small ships (couriers with racing engines etx), but these will have close to 0 impact on your fsd and will also have shitty firepower to keep their 800+ speed, so it's always your choice, did the interdictor start a 'pirate RP' chat to let his friends come in, you can either blast him or engage in the RP, nothing else gives that option (900+ builds offer only run away optiom, but also decent, though you can haul some cargo in dd5 clipper if you engineer it properly)
>>
>>2425084
So what you're saying is being able to selectively determine who you see or even if you see anyone at all in space is fucking retarded? Yes I agree.
>>
>>2425259
I mean there is this whole player group thing which kicks out gankers/seal clubbers Mobius, playing there should kill 99% of ganker problem even in small/slow ships (RP interdictions should still be fine there iirc)
>>
>>2425269
See, that's also retarded. Open only. Safe spaces are gay af.
t. trader/explorer
>>
>>2425286
well then you need dd5 clipper to be 100% safe (or small racing ship but then you're really limited i what you can do), if you have reflexes you can also be 100% safe in dd5 cobra, but you gotta decide on fsding out fast, much more prone to errors
>>
>>2422088
I think you bounty hunt incorrectly, you can get bh missions for 20-40mil and you cash in twice, once for the mission, second time for bounties (and you can also do it totally afk in a farming cutter etc), for active play these 50mil are maybe faster, not sure
>>
>>2425294
I just dont play lol
>>
>>2425313
well then problem fixed, instead of finding a build that works, finding a mode that works, just quit ans complain is an option
>>
>>2425321
I hop in when I get an itch for autistic immersive space simming and hop out a short time later when that itch is scratched. If the game was fully online a lot of its shallow gameplay could be compensated for by player interaction. Alas, it isn't, so I reserve my serious space gaming for X4.
>>
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Congratulations we evacuated all people on the burning stations.........or something in the game actually broke.
>>
>>2425403
I just can't seem to get X4 to play nice with my x52. It seems like I'd be into it, but damn am I so used to how Elite feels.
>>
Playing the BGS is pretty fun once you actually understand it
>>
>>2427146
i noticed it slowly borking last night, was only one of the stations at first
>>
>spent over a week straight hauling commodities to build out a Coriolis and a planetary outpost
How the fuck does anyone manage to go through with building a T3 facility solo? I can't imagine the nightmare of hauling.
>>
>>2432206
I did it in less than a month on a Panther with 1175 cargo. It was about 10 loads a day, give or take, which is not that much.
>>
>>2433023
Ten loads a day, every day, for a month kinda sounds like ass bro.
>>
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>>2432206
I did it in 2 weeks as a duo and wanted to kill myself by the end of it
>check cost of t3
>costs as much as colonizing half the system would cost
>t1 still has large ports and can be built to have most things in it
>t2 stations can also be setup to have access to most everything
Never again am I building a tier 3, fuck that, coriolis and t1 planetary are fine
>>
>>2435305
I keep building up systems to the point I can plop down a t3 orbital, then I move on to the next system. I just can't bring myself to build them out.
>>
I built a t3 planetary solo just to see how bad it was and I haven't interacted with colonization since
need I say more
>>
>>2437406
Truly an engaging and entertaining mechanic.
>>
>>2437406
its easier and better to just make a t2 coriolis
i think t3 settlements also dont cost that much
>>
>>2440691
A T3 planetary port is roughly 6k more commodities than a T3 orbital. Unless you meant the T2 settlements, but those barely give any population and are only really for planetary and system economy influence.
>>
>>2440691
t3 planetary is about the same as an orbital, it's made so much worse because you have to do planetary entries over and over
>>
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I got the paintjob and other suit from the CG.
Are most people just selling the other suit?
>>
>>2453668
For most people this is probably their first G5 Maverick
>>
Anons I have been pondering about the Caspian for a while, I havent played ever since I fitted my mandalay and used all I had on her, but I kinda missed being a big ship...

I have read that the caspian problem compared to mandalay is being a bit slower overall both in real space and fsd, and the difficulty landing. But at the same time you can basically carry your whole house on it without messing with jump range too much, will it really be that bad of a QOL to switch to Caspian? I'm the kind to jump away until I'm very far and just scan systems and maybe land in some nice places to do exo if I feel like it. But I would have to grind for the caspian to engineer and wnat not since I am relatively casual and spent my last stuff in the mandalay...
>>
>>2460238
they patched it and it is no longer a giant pain in the ass to land on planets, it's very usable for exobiology now. The neutron jumping it's capable of is absolutely ridiculous
>>
>>2460331
>they patched it and it is no longer a giant pain in the ass to land on planets
How does that work? It's still a big ol fuck off ship.
>>
>>2460331
hmmm I was already kinda fine sacrificing the exo landing QOL but if you say so then I think I am gonna come back to grind for a nice caspian explorer then! Thanks
>>
I haven't played in a while and it just hit me again how easy it is to just mow people down with the SRV. The SRV is just better than all on foot weapons.
>>
>>2460436
it's actually not that big compared to other larges
I used it a lot on DW3 and had 0 issues doing exobiology, you'll only have trouble in super mountainous terrain. Mandalay or Diamondback are still kings for that
>>
>>2462486
The mountaintop shuffle must be extra cancer in a Caspian.
>>
>>2462499
not many bios spawn in that kinda terrain anyways so I haven't run into many problems with it
>>
>approaching planetary port slowly and outside of the red area
>the "drp" indicator will randomly jump up halfway to orbital cruise just to meet my current altitude and fuck me over with a "oops too close lmao dropping you out 50km above the surface"
Can someone explain this dogshit mechanic to me? It happens completely randomly and exists only to fuck you over and piss you off.
>>
>>2461945
I just dive bomb with mines and it kills the whole settlement
>>
>>2461945
it works decently but you can also die pretty quickly if several NPC's decide to start shooting you and they have a rocket launcher or plasma weapons
really easy to get cocky in an SRV and end up destroyed because of how long it can take to jump out of it
those big drones also fuck up SRV's
>>2462486
>>2462499
caspian is so fucking massive that i ended up sticking with a mandalay so i can actually do exobio in peace, a few extra jumps wont kill me
>>2462745
skill issue, come in at a better angle
>>2462880
you cant friendly fire in CZ's apparently, ive always wondered if i could win them by just periodically bombing it and trying to shoot down the transport ships
>>
>>2463320
>skill issue, come in at a better angle
Cope, it's a bug. I've been coming and going from the same planet over a hundred times. It's completely random.
>>
>New CG
>Get magical cargo racks that store more items
>Grind so you can grind more gameplay

It's all so tiresome.
This game feels like one of those long dead Korean MMOs that they have to keep running cause they paid for the servers in advance.
>>
>>2411611
>>2411651
It's worse than that. So much worse.
I've been hanging around the CG in a fully engineered Kestrel with nothing but overcharged frags with the "I'm An Asshole" mods on them (Dazzle, drag, corrosive) just dropping into every instance I see where someone interdicts a non combat ship, and take on the pirate.
30% CLog the moment I drop in.
50% fight for a little while before they realize they're unable to get far away enough to use their weapons while I'm pushing their shit in at knife range and THEN CLog.
The best part is that I've seen some of these pussies whine that some dude flying a transport CLogged when they interdicted the transport, when they CLog every time they have to fight someone that can fight back.
15% actually duke it out or bring a squadron because taking me on 1v1 is going to fuck your shit up bad, win or lose.
Only about 5% actually want to fight a combat ship and go to the bitter end.
>Oh yeah? I'll fight you!
Either you already have and you're in the above breakdown or you will if you pull a ship in the CG system.
>>
>>2415351
does blocking them prevent them from spawning in your instance?
Yes and no.
No insofar that they can still interdict you, but once you enter normal space, you won't see them anymore.
Yes insofar that you won't have to see their chat and they can't interact with you in normal space.
There was a guy who was in a corvette jump into a battle between my AFK Type10 and a dude in a Vulture who was trying to gank me and I've victimized the Vette pilot many times since.
Every CG I was interdicting him and ganking him no matter what he was in because he sucks.
He finally blocked me this CG when I smoked him in his Lynx and then again when he tried to fight my Corsair in his Corvette.
Now when I interdict him, I drop out and nobody is there.
It's too bad because I smile at the idea that I'm the reason this fucking assclown is beating the shit out of his dog tonight.
>>
Boy I sure do enjoy crashing into the orbital construction site's geometry for the nth fucking time. I'm sure it was really important to add all that extra floating garbage right in front of the landing pads, fucking retards. It's like an airport slapping down thirty foot tall flood lights right on the end of a runway, who fucking does this?
>>
>>2481198
I hate the stations with the spinning arms, the auto-pilot lander just gets caught on them till you die
>>
>>2481207
Dodecs are the absolute worst for this now, since half the time you can't find the mailslot to line up to and nearly every chucklefuck who builds one adds the maximum number of arms to it.
>>
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What's some good NPC-vaporizing weapons to throw on a Panther? I'm sick of douchenoozle pirates every time I wanna do deliveries and want to start turning them into space debris instead of fleeing.
>>
I stopped having problems with pirates once I started doing all my hauling via carrier.
>>
>>2481207

I have 1000 hours and I have never once used the auto dock. I just boost in and land immediately.

In other new they changed the captcha to verify your email to something inhuman.
>>
>>2482236
I use it constantly because I do colonizing. No way am I going to manually fly in my panther back and forth several thousand times.
>>
>>2481933
plasma accelerators rape NPCs but I would assume they probably suck ass on a Panther unless you are really good at flying
>>
>>2481933
A panther clipper?
https://coriolis.io/outfit/panthermkii?code=A0putuFzlkduskf70o1f1c1c1c1c191919190404040403025M075Lp00505051O0403013w4F.Iw18ZXEA.AwRgTMZiO7HEU5KVA%3D%3D%3D.H4sIAAAAAAAAA42Tv0tCURTHjz9Tn%2Fp86vNHhVE%2BCxrEpnCJlqAlEBpqrN3BocChoLbAhoigpaE%2FobHBsbGhsSGk0aGaGqLsnr5H8uIi3Dt8OfD9nHPu4Z5LaoqIfkOQwSXE6vqJEidxImcXUfreIvI%2BfUTsU2uaPIZEGj%2FM9muVKHcXBPmEQuxXOQ0dQGzvmzlbAune2kQFIcutPMiAmtZke0QO22WPXJAvcDioVkaQ3X6D%2F9hj5pCq69RTSDSumGNXDtG8RAsSVSRalIjDal%2FwACQtrau1L%2Bbi0IqoHV2pBFlu0P%2FMw%2F7F1BKgqNrWUAcS2osShZsfzIX1d%2BbyRR93iplAlgkUN4ESJlBybLrOpOnsMWhuEpQyqeSYQGm1oaEbeVax0rVDQA8YYe45CShjAmVNIFdtauha1ruFtXBEvPMY%2FJxaFR%2F7TXSWQb5ccraPXeG8qmjL05ZAPKO2dNUmxF8YMIdlt606Up0exJX%2BXlc%2BBdOE8wd9ogBBfQMAAA%3D%3D.EweloBhBGYA4QHY4FYQFMCGBzANukGCYkKMoA%3D%3D%3D&bn=Just%20a%20simple%20trader
>>
>>2482236
just boost through the mailslot and only then engage autopilot
>>
>>2480707
that pretty much lines up with every ganker I've experienced
they gank the fuck out of me when i'm in a lynx or panther clipper, but the second i patrol the CG in my engineered meta ship, they suddenly all ignore me and dont dare interdict me
i interdict them or attack them when they try to gank someone? instant combat log
its why i dont care about carebear whining anymore, its totally valid and the devs should bring the hammer down on these retards
>>
Just finished building an asteroid station, I have now built at least one of everything except the t3 facilities. How much will I hate life building a dodec and a planetary port?
>>
>>2497369
tier 3 buildings cost as much as it takes to build entire systems, its a significant hike up in difficulty
>>
>>2497377
So yes to me hating life, I got it. Don't know if I'll even be able to go through with building it.
>>
>>2497771
I can help you build it with my plipper
>>
>>2497771
The only way to make it more bearable is by having a Coriolis linked to a refinery planet so that the process of supplying the fucktatillion tons of metal involves only occasionally alt-tabbing back into the game.

Do not, under any circumstance, think of building a T3 Surface port.
>>
what weapons are good to use when you just started?
im currently using the pulse laser with 2 cannons
>>
>>2503723
multicannons go brrrr
>>
>>2503723
the only thing i made sure when starting out was to use lasers on the smaller hard points and kinetics on the larger ones due to factors like armor piercing values
>>
>>2503723
Lasers and Multicannons never stop being a great combo for NPC combat. Probably stick with pulse lasers for now until you can engineer non-melty Beams.

Use gimbals, never use turrets.
>>
>>2504787
idk I often have more than double time on target with turrets than gimbals so I would assume that would outweigh the dps loss
>>
>>2504798
Turrets do less damage than gimbals and deplete the distributor more while being even less accurate and offering basically no discretionary control. They're only remotely viable while flying gigantic inmaneuverable bricks you shouldn't be bringing into combat anyhow. The only turrets of use are on either AFK builds, or the one thermal-vent beam on some AX builds.
>>
>>2504787
Should I go for engineered beams over engineered multicannons?
>>
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>>2503723

Almost all of my endgame builds for fast ships are short range beam lasers with overcharged Frag cannons.
You can reload weapons easily with engineering materials.

For most ships though Fixed long range beam with a bunch of gimballed overcharged multicannons work well. Hotkey the target previous subsystem button to something comfortable and destroy subsystems.
>>
>>2504872
i'm not an expert at all but I feel like you get way more out of engineering multicannons
you can take overcharged, efficient, or rapid fire depending on your preference, then take the autoloader mod and they will melt pretty much any NPC except for those faggot spec ops ones that appear in war zones
>>
>>2504872
For Beams you generally want either Efficient or Long Range. If you can stay within effective range (i.e. can maneuver), then Efficient is just plain better, if not Long Range. If they heat you up, throw Thermal Vent on them.

For Multi-cannons, you probably should go with Overcharged (MCs don't drain enough juice to warrant Efficient) and you always want one with Corrosive Shell to help you melt hulls (ONLY one, they do not stack, a second corrosive weapon does nothing).

Whichever you do first depends on whether you'd rather spent more time on the shields or the hull of your enemy, but if you're doing engineering you might as well do both.
>>
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>on my 700th hour colonizing
I don't know why I do this to myself.
>>
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>>2508496
I've been doing an obscene amount of colonizing ever since colonization dropped. I have one more big tourism system planned just past the border into the Norma Expanse. After that I think I'll have something like 30 or 31 colonized systems to my name.
>>
Bear in mind that even rats in captivity eventually learn to stop pressing the pain button.
>>
>>2509970
Enjoy the next four weeks of hauling, bro. Good times.
>>
Suit engineering is somehow worse that space ship engineering.

For spaceship engineers you know exactly what to do and where to go.

For suits I feel like the drops and mission drops are so fucking random.
>>
>>2511259
get a silenced shotgun and go massacring highest lvl tourist destinations, I think 99% of the resources you need will be there, check the wiki, but you can engi suits/weapons this way super fast (silenced is to not raise alarm, you could start with shutting down power, but takes much longer), just do it somewhere outside of where you normally play as you will get a hefty bounty (can still pay it after it cools down)
>>
>>2511477
there's one layout that's really good for this, you go counterclockwise clearing all ppl first, then fill your backpack in peace, 5-6 runs should be enough for max suit
>>
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https://www.elitedangerous.com/news/elite-dangerous-may-dev-log-2026

Operations & Lighting Rework is on June 30th.
>>
>>2511921
>Lighting Rework
uh oh
>>
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>time spent in conflict zones didn't count for the day because fuck you, both factions are now tied
>no other system traffic besides myself
>entire day wasted
I'm really starting to hate this game.
>>
>>2511477
I'm just killing people before they raise the alarm. I got lucky and found a spot in an anarchy zone with LOTS of mats and only like 3 people guarding it.

Also I'm kinda pissed. I spent SO MUCH TIME! upgrading my weapons only for them to release a shitty modified CG.
>>
do you need DLC for this game?
can more the one person crew a ship?
is there a gap bewteen poor/rich players that makes it shit?
do I need a HOTAS?
how quickly will i be able to do my own thing?
>>
>>2512575
>do you need DLC for this game?
No, the DLC adds on-foot gameplay but that kind of sucks so no need for it (new update coming in June that might be fun, but still not mandatory)
>can more the one person crew a ship?
You can have a friend control a turret on your ship, but not really.
>is there a gap bewteen poor/rich players that makes it shit?
There is a gap but pvp is entirely optional, even indirect pvp, so it doesn't affect you much
>do I need a HOTAS?
Helps immersion but M+K is universally considered superior for pvp
>how quickly will i be able to do my own thing?
As opposed to what? The game is not highly structured at all, you're never railroaded into anything
>>
>>2509970
Five full Pantherloads of Steel later...
>>
>>2512575
>do you need DLC for this game?
Sort of. The actual content in the DLC is shit, but in order to play with people, you need the DLC so you show up on the same instance.
>can more the one person crew a ship?
Yyyyyynnno. No, not really in any way that matters.
>is there a gap bewteen poor/rich players that makes it shit?
Money is the easiest fucking thing to get. Everyone's rich after like a week or so, and if you have a friend, they can help you get assloads of dosh super quick. The difference in power is between engineered (GRIND, which you mostly need to do solo) and not, which is massive. Even if you don't want to do PvP, your efficiency in all tasks is much greater while engineered.

If you mean ACTUAL money, no. Other than getting some ships early on release, the only thing to buy are cosmetics.
>do I need a HOTAS?
No, I eventually got one for fun, but I played just fine on a controller.
>how quickly will i be able to do my own thing?
You will never be able to "quickly" do anything whatsoever in this game in the sense that doing anything at all takes time, but on the contrary, you can fuck off to do whatever right away since there isn't any campaign to speak of. There's a tutorial and then they kick you off the door to go be a space trucker-murderhobo.
>>
>>2512886
lmao I wasn't kidding when I said enjoy the next four weeks of hauling.
>>
>>2512575
kind of bc otherwise you'll be playing on the server with 0 people
yes but it's relatively pointless. You can hire NPCs as well which is even more pointless
not really
no
it's a sandbox, you do whatever the hell you want from the moment you spawn in the starter system
>>
>>2512575
>how quickly will i be able to do my own thing?
I suppose you are asking this in terms of "How early I can move away from the central campaign plot?" to which the answer is, "lmao this guy thinks there's a plot"

The game's so completely lacking in any form of player-guiding campaign that you don't even get the introductory blurb telling you how you even got your first ship, because they printed that on the manual that they never reprinted and never put that anywhere else. You just get your ass slapped on a sidey as soon as you boot up and it's completely free rein from the first second, which is kind of not that great because boy does this thing not explain shit it probably should.
>>
>>2512575
>do you need DLC for this game?
Only if you want to see the people you're talking to and interact with them, andi don't know if you can have access to some of the newer ships without Odyssey.
>can more the one person crew a ship?
Sure, but you're more or less along for the ride. You can run the turrets, but the ships that have them sometimes don't really have enough for you to do things with them. You can fly the fighter if the main ship has them, which can be unbelievably helpful against Thargoids (evilish aliens) if you're going for a fly swat gib attack.
>is there a gap bewteen poor/rich players that makes it shit?
Naw. Many rich players will even help you out, just don't fly in open until you're ready to deal with the griefer shitstains who wholeheartedly admit that they grief new players to kill the game.
I've helped more than a few newer players get started with a nice Python (one of the most versatile ships in the game) and set them up with whatever they need.
The best advice anyone will ever give you regarding this game is to never fly without rebuy. Dying will cost you credits and if you don't have enough to cover it, you can lose that ship.
>Do I need a HOTAS?
No, but it can be really nice. I have a VKB Gladiator Space Combat edition and absolutely love it.
https://vkbsimcontrollers.com/
Works great for other games too.
>how quickly will i be able to do my own thing?
Pretty much immediately after finishing the tutorial. Once you start, do a little bounty hunting in a low extraction zone and watch the ship getting shit on by the cops. Shoot him a couple times and you'll get a payout on that bounty.
Then buy a CobraMk3 and go from there.
Remember: NEVER FLY WITHOUT REBUY!!!
>>
My fucking colonized system is bugged. It's been steadily reducing the number of active constructions I'm allowed to have as I complete them, I'm down to only two open construction slots out of five despite having ZERO construction sites active.
>>
how the fuck are you supposed to do odyssey engineering??? you need engineered gear to do missions to get materials to engineer your gear, this shit is impossible
>>
>>2519675
Just rob settlements? ez
>>
>>2519675
Just buy them from fleet carriers. There's some shit nobody sells like manufacturing instructions but you can relog some missions to farm those. I fully engineered all three suits and some guns for only around a billion and I was way overspending to get it done in only a couple days.
>>
>tfw on the search for the rare and elusive double earth-like system to colonize
>>
>>2525231
>i stood behind near the galactic core to find a new GGG
don't worry anon, there's always someone even more retarded.
>>
EDSM has become unusable since they introduced cloudflare bot checking.
>>
>possibility of some surface resource gathering ~thing~

It's interesting that they showed it next to brain trees, because if there's one thing I'm fucking sick of is 2/3 things I harvest from those getting stuck on the fucking branches and forcing me to hump them with the SRV to actually grab them.
>>
>>2525632
the remote flak method still works for me, you blast it then fly directly over the forest, level out exactly at 0 degrees, go up to 1.2km and use collectors
>>
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>>2525340
see you in 10 years when you still haven't found one
>>
Anyone want to help revive the Marlinist movement through the minor faction of the Neo-Marlinists of Mudhrid?
>>
>>2525340
>GGG
whats mean
>>
>>2525800
green gas giants.
the planetary equivalent of a CS2 legendary skin.
>>
>>2525744
Man I hope the servers are still up in 10 years. I feel like this game has 5 years max left in it.
>>
>>2525824
they've been making more now than they ever have in the past due to ARX ships
>>
>>2525803
oh yeah okay
ive been keeping an eye out for my own for literal years lmao i refuse to seek out a previously found one
>>
>>2525803
would be really cool to find one but there's literally no way to hunt for them since it's entirely based on rolling temperature values
at least they aren't as rare as Helium giants
>>
isn't the kestrel supposed to be out for credits now?
>>
>>2512886
3 weeks to go, give or take.
>>
>>2532421
Brutal... how long have you spent on it already? I was thinking of starting a T3 soon but I don't know if I can stomach it.
>>
>>2532630
You can see the dates on the post this was replying to. It's been about 6 loads per day for 6 days. Gonna get a bit tougher when I start focusing exclusively on the surface-bought materials, so far I've been doing 5 loads of steel from orbit + 1 of CMM Composites from surface.
>>
>>2532421
Are you building it around a good planet at least? Got an Earth-like?
>>
>>2533592
Nah, it's a terraformable water world with tourism installations. I just found a white star system about 100ly above the Pleiades with some nice atmospheric planets and decided to turn it into a big prosperous locale for shits and giggles just to see how much I can build it up.
>>
>>2535351
How many t3's you got planned senpai
>>
>>2537320
Three. An Orbis around the star to serve as main port, a Dodec around the Science Planet, and this tourist Ocellus.

Mostly, it's an excuse to have a brainless way to farm ARX every week.
>>
>>2537337
>has two more planned after dealing with the first one
You crazy. That's like 630k commodities to haul just for those three stations, not counting all the supporting ones. I don't think I could do it.
>>
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Oh. So it's a planetary SLF that can land. Though it hopefully does more than just land.
>>
>>2539463
So the Mandalay is just straight-up obsolete now I guess
>>
>>2537337
>>2537365
I find the five days it takes me to build a Coriolis to be soul crushing, imagine four solid weeks.
>>
>>2539463
They should really make more vehicles.
The Goliath is such a cool flying surface thing.
>>
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Now even small exploration ships are useless. They really needed to powercreep everything.
>>
>>2491370
The griefer issue would disappear overnight if the devs got rid of CLogging and made their overengineered turds stay even after they alt+f4. And it would be buried if the system had all the instances combined into one so the fags had to share the same instance as all the pirate hunters.
>>
>>2541187
This sounds like a great idea.....so it will NOT be implemented by FDEV
>>
>>2540271
Don't think of it as the time it takes to complete it, think of it as a much more brainless version of killing Cyclops to farm the week ARX quota, except by the end of the month you actually achieved something visible.
>>
>>2539463
I don't really understand the point of this thing
>exobiology but now you go through an extra loading screen to get in the SLF

why would I want to do that, the caspian isn't that hard to land since they patched it
>>
>>2541464
What are you farming arx for?
>>
>>2545242
>>
I haven't played in forever and haven't been keeping up, just saw the nomad news on steam. What's known about it ? Can I have one on a medium sized ship ?
>>
>>2545870
We don't know yet but any ship with a fighter bay should be able to launch it.
>>
>New Cg
>Mindless hauling
>2 paint jobs for ships I don't care about

It's all so tiresome.
>>
>>2548377
>create a literal 1:1 recreation of the milky way galaxy
>do exploration cgs once, maybe twice, a year
Why are they like this
>>
>>2548708
I dunno man.
Some games like Warframe try to add different game modes and shit to mix it up.
We have had the same 5 activities for 10 years.
Even worse, Operations isn't something original yet, it is just a spin on these activities.
>>
>>2548708
forum dads cry about it every time they do one
>>
>>2527351
LOL I just got back from the black and found a system with 3 helium giants.
Pretty sure it was helium giants.
Imma look and report back.
>>
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>>2550868
it was probably helium-rich, not helium. They're a different thing
only 4 proc-gen helium giants have ever been found, easily the most cancerous white whale in elite exploration
>>
>there's a dodec near me named "Cunny Gateway"
lol
>>
>>2554373
LOL WHAT SYSTEM?
>>
>>2560926
https://inara.cz/elite/station/1318794/

NGC 6357 Sector BQ-Y d47
>>
>>2560936

I found it on Inara right before you posted. It is about 100 Jumps from where I am. It MIGHT be worth it just for screenshots.
>>
>>2561007
caspian fsd boost and it'll go quick
>>
>>2548377
skunkworks game devs (who don't work at FDev anymore) don't really know the first thing about fun
>>
>>2562242
Ngurii is about to have that 600 relic thing.
Forum dads are working against this cause it breaks the game.
>>
So are we ever going to be able to do something with this Radicoida Unica shit or are we just going to get a million articles about it for forever.
>>
>>2576374
it's probably going to be something like a steroid for operations
>>
Nothing ever happens in this game anymore......
I think the last big event will be the thargoid war.

Operations is just regular missions in an instance.
>>
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>>2577981
yeah it's honestly pretty sad they ended the thargoid war and had nothing else even remotely ready to go, and even the newer systems like powerplay 2.0 they abandon even on tweaking numbers, which also made thargoid content less rewarding, when it was already pretty bad in the first place

and it took them so long to start adding in ships or trying to monetize the game, only out of pure necessity really once their other ventures had failed, it genuinely feels like there's zero passion on the leadership in the dev team, if not most of what's left of it

there's so many games that are like this, then you have things like path of exile and despite it's flaws it shows how good we things could be

with that said, i remain hopeful, especially since it does seem like they're not completely incompetent and there is some kind of care still left and with them seeing how much money they can make. just tragic because it could be so much better at this point in the game's lifespan and even being hopeful still is no guaruntee especially with such egregious things like powerplay or basic fleet carrier mechanics like system slots being able to be completely locked STILL, etc

as is even if the game is abandoned (which it kind of was more or less over the years so the content droughts have proven that well enough for the remaining playerbase/dedicated fans
there's still a lot of good stuff though but it's genuinely unacceptable and inexcusable how many aspects of the gameplay and grinfs and fun could be improved with the most minimal of effort, it's not even like they've been trying to balance number tweaking for example

love this game like you wouldn't believe though and i'm still grateful that the development do seem to be trying with what they've got in general, operations is gonna have new progression and the mission content is gonna be completely new stuff plus incentivized and QoL actually playing together with others, so it might be a good step desu
>>
>>2561007
So did you do it? Did you make the pilgrimage to Cunny Gateway?
>>
>>2580455
Unfortunately no. I can't stand this game at the moment.
I've been playing Everspace 2 and while it is not perfect it has a lot of activities like spaceship racing and puzzle solving to keep me going.
Also the whole looter shooter in space thing actually gives me an incentive to explore.
>>
>>2532421
Slooooowly getting there. At least I'm finally done with all the surface-only crap.
>>
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>>2578121
>path of exile
What people fail to understand is Elite Dangerous is like the second last money-maker in Frontier's portfolio. The game gets MOGGED by their other licensed IP games in revenue, (that said it's one of the only things keeping the entire company afloat as evident by the fact that the shitty Odyssey launch nearly murdered the company.)
Path of Exile, on the other hand, is GGG's main and ONLY money maker. If they dont focus on PoE they die immediately, that's why that game is good.
FDev cannot do the same since the game is too niche to sustain the entire company's cash flow single-handedly. That said, their most recent financial reports show that Elite's share in the cash flow pie chart is growing steadily and they have also announced that they're making some kind of new team to "nurture" their IPs. So perhaps there will be more elite content in the coming years.
We probably won't see another big Horizons tier expansion ever again, as their new money generating model with the game relies on MTX and small feature-size updates. Which is sad but it unironically is the only way forward for the game.
One can only wait and see what they do with the game. It *could* be better, but it also could be much, much worse.
>>
>>2586950
Please tell me you haven't been doing it every single day.
>>
>>2587146
well said mr virgil
>>
>>2508496
guh
>>
>Nomad is only limited to certain ships.

This is fucking bullshit.
>>
>>2586950
You done yet?
>>
>>2619181
>Nomad is limited to certain ships
>Nomad is now functionally mandatory for exobio if you don't want to be driven to blow your own brains out
Someone needs to make a game to replace Elite, because FDev are either developmentally incompetent or violently predatory against their player base.
>>
>>2620291
Probably next week. I just do whatever until I max out the weekly ARX quota around Sunday and then wait til the following tick to continue.
>>
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>Mandalay and Caspian are both exploration vessels.
>Caspian goes a lot faster on Neutron Highways, but is slightly worse off them, and handles worse, thus both ships have their uses
>Introduce SLF that makes Exobio 1000% less soul-crushing
>Make it Caspian-exclusive, so now you want to bring the Caspian even to the non-neutron-Adjacent areas that the Mandalay was better for
>Mandalay now useless as anything but an overly expensive bubble taxi
>>
>>2623114
I might do this.
>>
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>>2624658
lmfao I called this the moment they announced it originally. I just didn't think they'd have the balls to power creep earlier arx ships at this stage but I guess i was wrong.

The moment they release an arx ship that raw outclasses a fully engineered corvette i'm done with the game completely.
>>
>>2627120
This is the reason I haven't bothered with rep grind.

I'm here for power play CGs which make open fun but are rare.
I'm also here to check out operations when it launches.
>>
>>2541966
E*plorers are some of the least skilled and most abhuman demographics in the game and most of them probably cannot function without autopilot.
I really hope it's not just YET ANOTHER ship pandering to them and the Nomad will be useful for gathering mats or ground combat.
>would be really fucking stupid to drop it along the ground combat DLC and have it be useless for said ground combat DLC
>It would also be not the top 1 most retarded thing Fdev has done
>Tread with care
>>
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>>2627120
That will never happen, engineering is still by far mandatory for a proper combat ship and a corvette will always blow whatever MK2 large combat ship FDev dreams up un-engineered.
Equally engineered though? Entirely possible and frankly kinda needed at this point.
The issue is that neither the corvette nor the cutter are very good, they were always kind of a troll pick for PvP and for PvE they are still not as good as what a good pilot can achieve with medium ships.
Slow, poor hardpoint convergence at close range, oversized weapon mounts for the distro size. Which is a problem because due to their poor speed you really want to take lasers/rails with long range mods for them or you will get reverskiid to death, and these chew through distro power. Yeah they're tanky, but they're just PA bait and they can't even use SCBs without getting cascaded because they can't properly maneuver defensively.
I have both a fully engineered corvette and cutter and my pick for combat is still a Corsair.

We honestly do need a combat-dedicated large ship that is highly maneuverable under boost and can boost 450 under full combat load, give it a MK2 engineerable distro that allows it to have a fuckton of WEP power(while leaving the other 2 as is), 3 huge hardpoints with amazing convergence and maybe 3 smalls idk.
Make it our Thargoid/Guardian hybrid ship and i'll cum.
>>
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>nomad has the first ever walkable vessel interior
>disembark is still a fade to black

I thought the day would never come but it's still kind of bittersweet that it doesn't have an animation to get out of / into the chair.
>>
>>2632212

I was watching ghost giraffe stream.
The Nomad is worse than the basic SRV for ground combat.

Honestly you are better on on Foot for killing since you can take cover and a Grade 5 laser rifle can snipe most NPCs.
>>
>>2632971
Lol, lmao.
But everyone is celebrating because it has a token ship interior.

QRD on what is the best ground weapon set right now? On release it was laser/Rocket launcher combo. But they supposedly rebalanced things a bit in the meantime and while i'm sure the rocket launcher still slaps i'm not sure about anything else.
>>
>>2632212
Exploration game, faggot.
>>
im a little excited for operations, but i fucking hate the suit grind. i just want suit nightvision. this shit is ass.
>>
>>2633517
It is baffling how they managed to make something worse than regular engineering.
>>
>>2633747
agreed. im just gonna spend an insane amount of credits to just buy mats. fuck this!
>>
>>2633145
There is literally nothing worth exploring and the game loop is raw life waste toxicity.
>>
>>2635201
There's nothing worth anything in this game then.
>>
>>2635268
I've been having fun with anti-xeno and now PP activities, wing fights fighting over systems are a lot of fun and trying to FA-OFF pilot in PvP makes me sweat as much as cardio. Not to mention that you get to interact with mates from your power.
Exploration is point scanner at planet to maybe find bacteria that then you go and point a scaanner at.
However due to the enormity of said task e*plorers now need a super duper special landing ship because they can't land normally, and are celebrating the Nomad ship interior whose only relevant gameplay is paying 30$ for a interior skin, as a massive addition.
E*plorers exist to paypig and waste their lives while the rest of the community plays the game.
>>
>>2636412
>E*plorers exist to paypig
wat
I've been an explorer the vast majority of my time in this game and haven't paid a cent outside of buying the game itself.
>>
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>Explore in Elden Ring
Fund a bunch of cool stuff with DEEPEST LORE stories attached.

>Explore in Elite Dangerous
Find a bunch of plants and random unexplained floating shit.

This isn't real exploration game. Even in freelancer you could click on planets and space stations and get stories.
>>
>>2637776
The problem is elite is an MMO so even if they do add anything interesting to find it will just get datamined and leaked. Besides, the amount of systems in the game means they cant just hide something they've worked on for a while because there is a solid chance nobody will find it ever without hints.
You can see how they handle this with anything worthwhile to find being added in the patch before the content regarding the thing becomes relevant and they immediately drop hints where to go. If they were a bigger company they'd have multiple storylines ready to fire whenever someone finds the first step of the way on them but they're small and elite's already on it's way out so i can't see them putting any effort into it beyond the bare minimum to maintain the current playerbase.
>>
>>2637928

Literally just hire a writer and add a few crashes and more lost megaships out there.

They already have the assets for cool space stations / buildings.

If you have ever visited a dead colony you see bodies lying everywhere and everything is shut off.

They already have what they need, they just refuse to do anything with it.
>>
>>2637945
>Literally just hire a writer
They had one, before he got let go iirc. They learned their lesson with harry potter and there won't be anything like that ever again
>>
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>>2637945
They used to have Drew Wager, Wagar? Don't remember, he wrote some okay-ish stories and made 1 breadcrumb chain, the big reveal was a player event where they had to escort his book character played by him somewhere so she can blow the whistle on some illuminati type shit. It didn't go anywhere because in the end it came down to book nerd vs a jobless neet teenager who does PvP all day, outcome was predictable.
The rest of the story was still to be found somewhere in the Formidine rift, but it was literally a single POI wrecked anaconda in a goryllion star systems so it didn't go anywhere until Frontier added megaships and replaced the POI with a wrecked megaship that had a breadcrumb trail leading to it.

They also had a team writing background stories for galnet to make the universe feel more alive, but then Reddit/Frontier ForumDads had a melty that they cannot go be the main character since it was just background fluff, it got so bad Fdev shitcanned it all and now any piece of news we get is related to the current/next story arc exclusively.

>TLDR
>If there is anything to find
>There will be a clearly telegraphed breadcrumb trail to it and all of the community will fall descend onto it like a child jumpning into a gorilla enclosure and solve it in 15mins
>>
>>2637945
>>2637957
Found the video of Salome leaving the building
This way the one day in the history of Elite that the Chuds won
https://www.youtube.com/watch?v=nybidBJbxc8
>>
>>2637957
No, not even that. Wagar pitched that whole thing to them himself and volunteered to run the whole event on his own. He basically had to annoy them until they allowed him to do SOMETHING with a plot in it.

According to him, Elite once had a whole team of writers with a loremaster and bible attached regarding what they could and couldn't do, but that was only early into the game, and when he ran into the loremaster later and asked him how the plot was being handled, and he describes the other guy's reaction was basically "it's not". Whatever plot they once had in mind went the way of Old Yeller.
>>
Oh my fucking god since when are Titan Drive Components such a pain in the fucking ass to get
I swear the last 4-5 times i needed them i got them within 10 mins of dropping in, now? I need 2 this time and i just got fucking nothing for 1.5h.
Every time i think i enjoy Elite's classic MMO approach to gathering items i am very quickly reminded why no one is doing it anymore
>>
>>2638083
>That screenshot
Ok I laughed.
I remember when the game came out missions where even more imbalanced than they are now.

"Fat payday" meant flying 100 LY before engineering existed, killing like 9 pythons then flying back.

All for like 900 credits.

I remember at one point people only ran lasers cause ammo was too expensive. Hull repairs costed so much, it was cheaper to self destruct.
>>
>>2637776
I mean Freelancer was also and still is considered the peak of space exploration games.
>>
>>2638605
I still remember how amazing it felt to haul literal shit out that one station i don't remember the name of from a really far away for a at the time amazing paycheck.
Made me go from a type-6 to a conda over 2 mostly sleepless nights.
If there is one thing to admit that Fdev did learn in the end, is that grinds are generally not very fun.
100mil per hour, EXTREMELY generous HGEs, brain tree farming, Jameson crash site, it took them a while but they came around in the end.
Now if only they figured out that Engineering really should be just a 1-time unlock per blueprint and a credit cost to apply remotely at will, that CG systems need them to spend money for literally 1 persistent server to get everyone on to interact in the same instance, and that combat logging should not make your ship disappear until out of combat or dead so murderhobos can meet real PvPers and get roped.
They are so close to fixing the game.
>>
Apparently you will be able to make your beam laser switch from Thermal to Plasma DMG type with the new operations goy coins.
If these will be able to get further engineered then that will be absolutely batshit insane
>>
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>>2645164
>Me, 0.17 picoseconds into holding the trigger on my beamplasma Crovette.
>>
Operations on foot is easy cause the AI.is retarded.

In space you get jumped by 9 Elite ships.
>>
>>2646350
Didn't fdev change the infantry AI to actually be nasty now?
>>
>>2623114
And it is done at last. I still have to actually build the support stuff to turn this into a tourism station, but I can probably get that done before the next tick.
>>
>>2648981
HUGE. Good job finishing the nightmare hauling solo, Anon. When's the next one?
>>
Operations, instead of being fun missions is just killing generic NPCs for money.

Even Warframe has a shit ton of non combat missions.

It would help if we had a lot of different weapons or equipment but it is still the same old, same old.
>>
>>2649111
Whenever I finish setting up enough installations n' shit to queue the next one, or if I get bored and go do something else. Still gotta finish setting up the installations supporting this one.
>>
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>1 autistic indie dev and a team of support crew on Discord can outpace a dev studio that's been around for over 40 years.
>>
>>2651555
What game are you talking about
>>
>>2651555
w h o
>>
I found a star system with four water worlds all stacked in a row right next to each other and I'm getting very tempted to colonize it.
>>
Dead as fuck thread mang
>>
>>2661554
Maybe operations will bring it back
>>
>>2664385
I'm probably not even going to touch it.
>>
wtf Tuesday server maintenance?
>>
>>2665460
Oh, it's Operations day.
>>
>>2665460
>>2665465
They definitely fucked something up, servers have been down for WAY longer than originally scheduled.
>>
Operations delayed kek. Nomad available though of course. TROUGHS FULL! DIG IN PAY PIGGIES!
>>
>>2665509
>>2665823
Classic
>>
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They probably realized Peer to peer networking simply doesn't work in this game.

Warframe took a long time to get things right.

Fromsoftware games are still a joke.

Peer to peer is cheap but it just doesn't work a lot cause if 1 person is lagging bad it brings down the whole team.

Also they delays actually did send me back to wf since I have nothing interesting to do in Elite.
>>
>Lynx Highliner Standard bundle (0 Arx)
>More Passenger missions
>Increased Range of suppressed weapons from 40 to 128 meters to bring them in line with other weapon ranges. This is still shorter than the non-suppressed weapons.

That was a lot of data
>>
Come back for Operations

>Delayed

Come back again for Operations

>Delayed

Why do I even bother?
>>
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Dead Game
Dead Thread
Operations is still glitchy
>>
For the Ops that require someone to be in a Maverick suit to open a door, do they get the option to change suit or are they stuck in it for the Op? It seems a bit shitty that one person is basically in shittier combat suit to open a door.
>>
Is it just me or is entering and exiting supercruise a little faster now? I noticed loading and closing the galaxy map is WAY faster now, no more long loading pauses.
>>
Who woulda guessed... it's ass.
>>
>>2670840
It really is lmao
>>
>Data and Goods wiped to 0/1000

Welp.
>>
>>2670739
Actually the game does seem a bit better overall.

>>2670840
Yes.
I wish they copied some GTA missions or some other games missions. Randomly spawning enemies is so fucking lazy.
It is fun with 4 people but not worth the time investment.
>>
Is there some trick to finding asteroids with cores?
The PWA pinger doesn't seem to say anything but "the roids inside this invisible sphere have the minigames"
>>
>>2671900
There's only a few shapes that hold cores, and they're always the same for a given ring type
https://youtu.be/Dlbu_0Vn1wA?t=292
>>
Are Refinery Contacts still a thing?
>>
>>2672867
I think so, but unless they changed it good luck finding any in player colonized systems. I think you need a pure 100% refinery economy system to get them to spawn.
>>
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>2023
>Players notice that NPCs actually *lose* large sums of accuracy when they get to Elite rank
>This issue thread goes up and continuously gets attention

>2026
>Still radio silence

https://issues.frontierstore.net/issue-detail/62586
gg brits
>>
>>2666470
warframe is no longer peer to peer?
>>
took a 3 month break waiting for Operations
is it good?
>>
>>2676017
Just play warframe or something
>>
warframe sucks tho
>>
>>2676185
i was until i saw how fucking gay is has become
can't be bothered to play now
>>
+ Galaxy seems quite a bit brighter now.

- They messed up the weekly tick because some finished construction platforms are still there and >>2648981 still appears with all the mid-construction shit on it.
>>
Why was ED famous for docking being really hard?
With both flight assist and rotational correction the only problem could be bad default controls
>>
>4.4.0.2

>Resolved an issue where participating in an operation could result in visited star information being reset.
>
> We are continuing to investigate potential restoration of affected visited star data.

>Resolved instances where materials could be removed from a commander / their inventory upon operation completion.
>
> Missing materials will be restored to affected players at a later time.
>>
>>2676663
People just suck at flying.
I remember on steam there were people who could not beat the tunnel missions in Ace Combat.
>>
>>2676663
That was the original game, not ED
>>
Predictable fuckups notwithstanding, the new lighting's quite nice.
>>
>>2678321
are there any before/after pics with the lighting update?
what did they "fix"?
>>
>>2680564
feels like the GUI is much darker now. like they fucked with the gamma
>>
>>2680581
Check the UI brightness setting in the right panel.
There's a bug that randomly resets it to darkest because of course there would be.
>>
Haven't touched operations, still busy colonizing.
>>
>>2676017
Operations are actually really fun

As always, for the best experience you might wait until you see some hotfixes drop, as the feature is in about the same sorry state as every major content drop in Elite.
Although in a big first for Fdev, it is actually perfectly playable and I did not encounter any hard-locks!

The missions are simple in design and limited in variety, but the base gameplay is fun enough and the missions are difficult enough that it is quite entertaining. The combat ones really focus you to work with your team during ground combat lest you get swarmed.
Space combat varies, if you aren't prepared for it you will get jumped by 5 elite Cobra Vs and Kestrels and get beaten to death. If you have a fully-engineered Vette death-wagon and can fly FA-off decently well you can easily solo.

Rewards are ok for the easy missions and you can get some great mats from the hard ones. But the reward UI is currently bugged and it's about 50/50 if it doesn't show any rewards because you didn't get any, fuck you. Or you got all of them but the UI won't tell you, fuck you.

Note the performance in the new megaship interiors is so-so, if you have a weak PC you will struggle. And the quality of the combat depends on quality of the internet of the retards you got matched with, so sometimes it's perfect and sometimes it's fucking unbearable, I don't know if leading a lobby yourself helps.

Overall? 8/10 once they hotfix the reward bugs and improve the performance a bit.
Right now? Probably 6.5/10
>>
>>2682092
>but the base gameplay is fun enough
Well no shit, it's the same copy pasted gameplay you can experience in any CZ. You could say it's time tested.
The only new thing is the server browser, and oh, grenades fly in straight lines now.
>>
So tell me, what is the gameplay of "operations"?
Is it Tarkov, Fortnite, Quake, CoD, Battlefield, or... what? I'm expecting it's a late-to-the-trend desperation.
>>
>>2683602
What are you talking about?
It's not trying to emulate any of those, it's just normal elite gameplay ships+feet with some objectives and a basic party system.
It's more like a short raid in a MMO.
If you are so desperate to compare it to something it's kinda like a Destiny raid without puzzles or bosses.
>>
>>2675031
Holy fuck
>>
>>2684003
>What are you talking about?
Scroll through https://www.elitedangerous.com/update-notes/4-4-0-0
and tell me it doesn't look like every other extraction shooter or whatever's been trending the last 5 years.
>>
>>2684111
NTA but it's definitely not an "extraction shooter"
There's nothing randomized and nothing PVP whatever. That would be too exciting for ED.
Dungeon raid is a pretty spot on description.
True to the Ftroop brand it's the lamest, laziest, most boring, least inspired imaginable implementation of a standard MMO raid.
>>
>>2684111
Have you tried playing it and finding out for yourself rather than just having schizoid ramblings based on patchnotes?
They don't even read like an extraction shooter at all, extraction shooters are primarily PvP games and the second paragraph instantly states "cooperative"
>>2686004
As with anything in Elite, the most infuriating part is that there are genuinely flashes of greatness in it, but the execution is meg.
Like the premise of a mixed space-ground op is great, one of the operations having the crew shut the power off on you or NPCs barricading themselves in is great.
It's just scripted and inorganic and it has 1 clear solution that doesn't really force players to cooperate besides sticking together to pass the DPS check of trimming security forces before they reach critical mass and overwhelm you.
I hope they expand on it, the ONE non-slop element of the game is combat and i hope they bring feet up to the standards of ships now that they have a reason to invest in it more.
>>
>>2404306
Had a colleague who told about his experiences in Star Wars The Old Republic, tl;dr his best friend and partner in the game was a 60 year old granny. MMOs attract more people like that though. That being said some people have used computers all their lives, it's just not for the current 20 something which is sort of dimwitted world view when you think about the history of digital entertainment and computing as whole.
>>
>>2686086
>Have you tried playing it and finding out for yourself
Nope. Not buying the space suit.
>>
>try operations
>they’re actually the worst fucking thing ever
Literally all they need to do is bug fix and rebalance the income gain between activities
>>
Hey, an NPC on a Mandy. They're letting them access new ships now.

Oh fuck, don't tell me they have Kestrels.
>>
>>2688444
That's such a nice screenshot. Are you downsampling?
>>
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>>2688514
Made me go check. I think I configured this last year and forgot why I set it that way. I don't think I ever had any clue what I was doing, I just started fiddling with it til it looked good while staying at high FPS. I'm playing on a 1080p monitor, mind you.
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>>2688444
>Kestrels
Elite Kestrels are in Operations.
They are the hardest enemy in the game.
Actually not super hard but most annoying for sure.
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>>2688636
>50hz
>1080p monitor
>5080
brother you NEED to upgrade that lel, monitor bottleneck is crazy, godspeed
>>
>>2689836
A 4K monitor will require supersampling at an even higher resolution to get rid of aliasing, potentially leading to worse graphics or performance.
>>
Rewatching that "We Are Elite" fan trailer for the game, I do wonder how many people you'd need in a single instance to cut down a Hydra with just laser fire. While they resist it, and while they regen, there has to be a point where flashlights would overcome that.
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>>2404306
>female players both troon and normal
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>>2689901
oh fair point, still, what about the frame rate? or for other games?
not that i can't imagine you have your reasons for that as well.
>>
I still use a widescreen 1080p monitor because beyond that is nothing but diminishing returns, but idk why anyone would get a fucking 5080 with a 1080p monitor. I have a 4070 Super and it runs everything I throw at it smooth af.
>>
>>2689901
I 2x supersample at 1440p 144hz and it looks great, highly recommended
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>>2691176

1080p is fine for 90 percent of games out there. Most 4K games are just super upscale. Also 4K performance dives compared to 1080.
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>>2691126
If he can live with a 100% stable 50 fps, more power to him.
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>>2687995
>they’re actually the worst fucking thing ever
I actually think they'll just quietly stop updating Operations once they've done the initial fixes around rewards and the missing inventory items. I can't see them continuously adding new Ops over time and the mode will be completely dead once people have farmed out Merc coins.
>>
This Merc Coin shit is polluting the module store UI
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>>2694332
It’s literally an extremely convenient way of farming mats while doing something else.
Spend 2 hours robbing fdev blind doing exobio, jump into a hard op which is decently fun by itself, and get showered in a mix of rare mats/items and some extra cash. Add to that it seems the plan is to dump CG rewards as merc unlocks after we get new ones.
I don’t see it dying.
>>
>>2694374
>It’s literally an extremely convenient way of farming mats
Anyone doing PP already has mats coming out of their asshole from care packages. The only mat you can get from Ops that you don't get from Powerplay is probably the on foot data for suit/weapon mods, but that's about it. Adding more of the old CG rewards will keep some interest going sure, but the majority of CMDR Dadtothebone types will bounce once they get their cargo racks I anticipate. Whether FDev will actually bother to add news Ops types is the thing I'm doubting more than anything, I've no doubt they'll drip feed the old CG rewards.
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just started playing a couple days ago. im normally a jet guy but i figured ships are kinda like planes especially in vidya games. flying flight assist off is a lot of fun though after so many hours of atmospheric flight. also i'm a screenshot autist and this game is obviously amazing for that. my 4k monitor is getting RMA'd right now, i can't wait to see this game in 4k when it gets back.
i went sidewinder > viper mk3 and just farmed pirates at res sites until i could buy a mandalay (and enough for rebuy of course)
now i'm on my way to engineer my fsd. this game is super tight, i can't believe i waited so long to try it. thanks for reading my blog
>>
>>2697131
Mandalay? You going deep space exploring?
>>
>>2697131
Very nice anon, you're enjoying the best parts of the game.
>>
>>2525231
>>2525340
Good news, everyone! I have found and colonized a double earth-like system. It was literally within colonization range of the bridge heading towards galactic center, can't believe no one else managed to grab it on the way out.
>>
>>2697212
Mandalay also makes for a good multi-role combat ship. Yeah it’s not as good as the dedicated options, but it’s competitive and it really allows you to haul ass around the galaxy while being able to do most things.
It’s easy to forget that when starting out, when you need to get to a million places to unlock/do things jump range is a real bottleneck.
>>2697131
If you haven’t done so arleady, check if there are any titan wrecks in your area, big red spiral things on the map. There with some patience you can find a Thargoid Titan Drive component which along with some other easy mats and credits you can exchange for a pre-engineered SCO FSD which is better than the one you can make yourself if you add mass manager experimental mod to it later. It will give 2-5 extra LY of jumprange for not that much added hassle. But i admit i don’t remember how expensive it is in comparison
>>
>>2687995
>mostly fps combat focused
Fuck that CEO for making them waste millions on ground combat instead of ship interiors and better ship combat.
>>
>>2697563
>Mandalay also makes for a good multi-role combat ship.
It's actually really fun to fly as a combat ship as well given its manoeuvrability. Well, until the Kestrel came along and just teabagged everything else in that department.
>>
>>2698237
>Kestrel
Every single operation is 95% Kestrels, its ridiculous.
>>
How attention-intensive is this? I want to play an MMO that I can just leave open from time to time, doing small actions without worry. This seems like one that's like that if you want it to be, at least from an outsider pov
>>
>>2698063
I am convinced ship interiors are nothing but a boondoggle that will add 0 meaningful gameplay and their primary use will be introducing tedium requiring you to flip switches on your ship manually now and taking screenshots of the newest cosmetic item you pay-piggied for.
>le if implemente well it will be fun gaslight
No it won't

Also the idea that you somehow wanted to get elite feet and ship interiors WITHOUT them adding on-foot combat to what is still in 1/3 a combat game is retarded and would never happen because it doesn't make sense not to throw it in there if you are making on-foot mechanics anyway.
>>
>>2698279
For me it's 99% corvettes piloted by Cmdr DAD2THEBONE with shitty, hapless engineering and full gimballs and FA-ON flying that then get utterly clowned on by the one Elite Kestrel with chaff that spawns. They "fight" until it runs out of chaff or i core it with my railguns and then the mission ends or they die to the General in his Disco Pimp-Hand T10
>>
>>2697212
indeed, seems like good money and good views. whenever i get the itch i'll fly back and kill some pirates again
>>2697223
I'll try out everything eventually just to mess with it of course but yeah I'm definitely in it for the combat and the exploration
>>2697563
thanks, i had no idea actually
>>
>>2698777
Yeah no worries man, there is a lot of stuff this game doesn't tell you about. They're not hidden, you can stumble onto them yourself quite easily, but the game will never point you to them or let you know that
>hey for some modules, rather than engineering something the normal way you can go to a tech broker and get a better version for a fraction of the cost and effort
Figuring it out for yourself is the best part of the game honestly and a big part of why it's just so great initially so I don't recommend googling everything, but if something seems very obtuse to get don't be ashamed to just read up on it. 99% of the time someone figured out a spreadsheet optimized way to do it really quickly and suck all fun and wonder out of the game.
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>>2698538
Depends on your chosen activity, but virtually everything you might want to do will involve ALT+TAB'ing to something else while on supercruise, even with the new supercruise boost thing. Space trucking in particular is 90% Youtube podcast shuffling, 10% jiggling the controller a bit to dock.
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>>2698860
>jiggling the controller a bit to dock.

>hey VoiceAttack, prepare to dock.
>https://www.youtube.com/watch?v=cKkDMiGUbUw
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>>2698860
This is 90% of colonization for sure. The only times I'm tabbed in are looking at what commodities I need to buy, and supercruising for fifteen seconds between a station and my carrier.
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>>2698538
It's pretty laid back but it's not a full afk game like eve, or something, you're expected to push the buttons and tediously fly your ship manually, so you gotta enjoy that.
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>>2688444
>no jagged lines
what teh fuck?
>>
Just finished the shooter and flight section, what now
Flying to some base delivering sum shit
I want to pirate not be a fucking space lackey
Also, what the fuck, who thought that making the most bland shooter was a good idea?
>>
>>2699993
bro your supersampling?
>>
>>2698773
Outside of getting rammed I really don't know how anyone can die to a Type-10
>>
is there really not a borderless windowed pdf reader? i'm single-monitored right now and i want to read some books while waiting in hyperdrive but there's no decent borderless windowed reader for muh max immersion. closest I can get is sumatra without the menubar on but there's still a shitty ugly windows titlebar....
im about to learn linux just for borderless windows
>>
It's nice to have the colored rings back.
>>
>>2697563
Wait, can he pick those up without an anti-corrosion box?
>>
>>2700484
How bad is the corrosion? If you have all the other components you might just be able to tank it long enough to make the FSD.
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>>2700474
we still don't know how rings are formed
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>>2700256
my pc would explode
>>
Newest update broke colonization lmao. All colonized systems are now "previously inhabited" and no longer have the architect's names, nor allows you to add new installations to your colonized systems since they're no longer "yours".
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>>2697131
blog update: got my cmdr name on a couple planets for the first time and made a couple million credits per. this game is tight
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>>2703133
also i turned on supersampling. i didn't know the aa was so ass in this game. huge fuckin difference. bit of a shame the native aliasing is so terrible for such a cool looking game
>>
>>2703152
I feel like it used to be better, but I've been playing at 1440p with 2x supersamplkng as long as I can remember.
>>
What the fuck was I doing the last time I played?
Running some shitty exploration ship with a sub-million buyback when I had 20 in the bank.

One Asp Explorer with 72 cargo space made more in a couple of mining trips than all my previous time.
>Monazite doubled in price from 300'000 to 600'000 overnight
...and that's how I made my first 100'000'000.
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>>2703822
I never got in on the outrageous prices for mined goods when they happened. I've made all my cash through exobio.
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>>2703878
>outrageous prices
Dunno what they were before, but this is what were are a few days ago in my system.
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>>2704006
Perhaps I should return to the bubble and engineer myself a mining ship...
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>>2648981
It's been two whole ticks and this thing is still in the In Construction phase, the building platform is still there (along with several others that are also finished, it's clogging the UI) and there's no sign of change.
>>
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>Be Me, circa 2020
>Find a system with 3 Earth-Likes and two Water Worlds
>Not the first one there, but at least first to map it
>It's pretty much smack on the road from Sol to Sag*
>Colonization drops
>"Haha, it'll take like ten years for anyone to get that far."
>Just noticed there's an inchworm station about 200ly from it
>The station trail passed it by so I really doubt they know it's there

Shit, I could actually do it. There's places to buy shit about 300ly away.
>>
>>2704307
Just fdev things
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>>2704461
Do it bro. Just know if you do, it's your duty and responsibility to completely fill it out. You're not allowed to just leave a dinky little outpost in orbit of an earth-like.
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>>2704862
One issue is that the starting port slot is around a water world, and I am autistic enough to want that to be a T3 port. I'd need to hoard enough materials for a T3 on my carrier in order to be able to do the entire build on my own within the month deadline.
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>>2708401
>on my own
You have the entire /vm/ thread at your disposal
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>>2708401
Make a concession and build a coriolis around the water world instead, building a t3 on a time limit by yourself is absolute cancer. Keep the t3 ports for the earth-likes.
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>>2700322
The Operations final boss Type-10 is a extremely competently built and engineered disco ball.
It deals psychotic amounts of damage, you have to trade aggro between corvettes or stay at long range to not take significant damage.
Last time i did it my vette was last in the whack-a-cmdr line, one vette before went down to 20%, the next one didn't back out in time and died outright, and mine survived on barely 6% hull.
And i'm no slouch when it comes to FA-off nor a retard who can't build a ship.
My vette had 23k shield vs thermals and 2 banks with a total of 3 charges left by that point.
Sure, my armor was weak because i thought i didn't need to re-equip it into the PvP spec and could stay in the multi-role loadout with universal limpets, fuel scoop etc. I was missing 10k thermal resist HP

But still it chewed up 2 vettes before me and went through maybe 30k of my shields
That thing has hands man
>>
>>2708401
>>2708464
I am a bit far out doing exobio at the moment, but if you gave me fair warning i could truck my carrier on down there yeah.
If we get 2 or 3 more boys on it we would get it done quite quickly
>>
Just managed to buy a Kestrel, what i am in for?
The sound effects are cool and hardpoints quite OP, don't even know what to put here.
Also, how do you earn as a bounty/ combat based player more?
>>
>>2709148
Kestrel's an absolute thug, if you get good at piloting it FA-off then sky is the limit for you in terms of combat. More than good enough to compete in serious PvP, will easily clown on retarded gankers not expecting a fight, will demolish NPCs.
Be aware its extremely maneuverable, to the point it's really hard to control, especially with G5 Dirty Drives, prepare for a learning curve before you git gud.
For hardpoints the ol'reliable 3x efficient PA in larges and 2 small railguns will reverberating cascade works. Another fun build is 3x overcharged frags with drag, emissive, dazzle shell, insane DPS if you can stay at close range, the special effects will make most gankers you jump want to kys, and NPCs will melt.
Just remember, your primary HP bar is being good at flying and not getting hit, you won't have good shields or hull in this thing.
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>>2709206
Thanks!
I also saw people put lots shield boosters and HRP, kinda understand that this ship is squishy so any survival equipment is a must here.
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Man I wish there was a way to turn off the big lines of the holokit, the smaller light lines look amazing but the fat ones just... don't look as good.
>>
>>2708464
>>2708886
I want to finish my current system first, and Colonization is pretty borked at the moment anyway, but once that's done I load up a carrier and hope over there to start building the chain to the system and put out a call once I'm close enough to start on the system proper.
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>>2703133
i got my first stratum tectonicas + first footfall bonus
i'm finally far enough away that i'm finding unexplored systems and know what to look for to find the stratums
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>>2712359
Wait what ship is this?
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>>2712748
that's a mandalay, you can recognize it from the hugely drooping belly to hold the SRV bay
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>>2712865
a mantaray
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>>2708873
just dock when your shields are down (and in operation with a corridor through the illegal station just hide there to repair shields)
>>
Well, I got my "carrying the whole house" Caspian explorer to 79.1 LY range (laden) and that number irks me.

I really want to push to 80 but I think I have done everything except life support engineering, and honestly that won't give me almost any jump range right...? I don't want to drop the SRV bay nor the vessel bay either.
https://sh.orbis.zone/UZRgj45EwR (I left out non weighed internals)

Any idea anons? I'm pretty casual so I'm sure my build sucks ass but I'm open to suggestions. Or maybe I should just take the 79 LY jump range and tell my autism to shut up for not liking it being 79 instead of 80.
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>>2713244
Dying and respawning is better than repairing thoroughbeit, since there's no consequences and you're just racing against a clock
>>
They really need to do a massive dejank patch. The problem with these live service games is that they end up becoming weird frankenstein patchwork abominations of poorly interacting systems. The powerplay update is a good example of what they should be doing more of, it integrated powerplay more into other activities, instead of it existing in its own isolation chamber. They should do this to all activities, and rebalance payouts and ship costs to be more coherent.
>>
>>2713853
yep. the worst part, this is extremely easy to do for the most part, literally in a single work day you can have content be more fun and relevant just by changing some numbers in a text file. give it a few weeks and add in some gameplay or progression changes, even better. not going to happen though because the game is terribly mismanaged but i would love to eat my words.
>>
>>2713793
I have bad news. Your distributor is too small, and you put two SRV hangars there. If you want a a SLF, those are twice as heavy as the smallest SRVs.

This is only 75, but it actually can fly and stay out there virtually forever: https://sh.orbis.zone/bi3QoKJqYC
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>>2713793
you really don't need the Mk2 thrusters, especially if you're using a nomad for landings. you can easily do 7D dirty drives and be fine.
>>
I haven't played this thing in 12 years, is it worth installing?
>>
>>2714575
It's still a grind, just less so. Also the bubble has massively expanded since players can colonize now.
>>
>>2713244
It takes like 30mins for 7A reinforced prismatic to recharge on it's own dawg. If i can dock sure, but hiding in that tunnel won't help shit.
That T-10 doesn't have reverberating cascade so might as well bank right in front of it, and by the time i go hide, reboot, and come back out the rest of the team will either kill it or die anyway.
>>
>>2714575
Yep, much more to do and while the grind is still there, it's not utterly retarded like it used to be.
100m per hour is like the baseline now if you know what you doing. Engineering for ships is much easier now that you can farm the 3 or 4 really common high-grade mats and trade them in for everything else.
Carriers make moving your shit around the bubble much less of a pain.

Unlocking new engineers is still just as much of an annoyance as it was, and while elite feet is fun on it's own, it's version of engineering is somehow even fucking worse than old dice rolls for ship mats. And even if you farm enough somehow it will bug out and not let you upgrade shit for no reason.
But you can do PP or Operations and swim in more mats than you can use that way.
>>
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>>2712359
being a jet autist, naturally, i bought a kestral mk2 with my stratum dosh. that profile was irresistible
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Got this game a month ago, and currently have ~30 hours in it.

Is there something i SHOULD know? As a new player. I barely consumed any...uh...well...types of content in general. So im very clueless.
>>
>>2714270
I don't understand why it says the distributor is not enough, it wasnt enough even at 4th tier of engineering but at 5th it finaly worked, I have had no problems after I engineered it so i wonder what the link is missing... as for the second SRV hangar my bad, one is meant to be the mk2 vessel hangar for nomad but I didnt find it in there so I put something that weighed the same. 2 srvs and 1 nomad are 20 tons in total, maybe I could drop 1srv since having one seems enough but I dont think 5 tons will take me to 80 LY

>>2714405
is the difference very noticeable? While I will be using nomad a lot, I want this caspian to be my home in the dark since I usually spend months out there and I hope it would be as nice to fly as it can be within reason.
>>
>>2714825
>100m per hour is like the baseline now
For you no-lifers with billions in the bank and Inara on speed dial, sure
>>
>>2715230
Not sure there is any 'content' to consume.
Every mission, planet, rock and encounter looks the same.
>>
>>2715230
You need to understand something about pvp. Pvp in elite can be akin to dark souls unwanted invasions.

Do NOT play in open when you are engineering or doing missions related to engineering or lore or community goals UNLESS you are okay being ganked, destroyed, robbed or killed by bullies with super engineered ships that love to kill new players that cannot put up a fight with their stock ships, they camp these key systems knowing new players flock them.
Same when you are coming back to inhabited space with exploration data, unless you get off to the thrill of getting killed for existing.

Personally I play in movius pve when I am in a non armed ship because this game has tha fatal flaw of not punishing crime beyond a small fine.
>>
>>2715254
>this game has tha fatal flaw of not punishing crime beyond a small fine.
muh realism
>>
>>2715264
I would actually love playing as a pirate if it had some sort of law enforcement and prosecution gameplay attached to it beyond a fine that you can pay anytime after murdering 500 people inside a cruise ship
>>
>>2715289
Gotta make piracy actually worth doing first.
>>
>>2715296
I just want to be a corsair working for a super power by doing piracy in other one space, but this part of the gameplay is basically abandoned, no worth beyond griefing, no risk beyond fines and maybe getting harassed a bit by security if they scan you before you kill them...
>>
People who say you can earn hundreds of millions an hour doing exobiology are on crack. Yes, you can earn hundreds of millions with it. However, running cargo in a Panther is WAY more profitable per hour.
>>
>>2715254
I played open mode as a newbie only once, and was nearly immediately blown up by another player. Switched to solo after that and never looked back.
>>
>>2715230
>Is there something i SHOULD know?
Yeah, don't do ground missions, they're a waste of time. Get a cargo ship as fast as possible and use Inara to find the best trade routes. Trade your way up to a Panther and grind up about 500mil. Now you can afford basically any ship except the ones you have to grind for, and you can actually play the game.
>>
>>2715394
>>2715385
idk, i spent 2 hours killing pirates, bought a mandalay, stuck a 5A sco fsd and surface scanner on it, spent another 5 hours doing exobio and made about the same amount of money. i think exobio is pretty good with the stipulation that you have to do a little bit of learning first
>>
>>2715403
I've pulled 350mil an hour with my Panther before. The downside is it is fucking boring.

Exo can pull big numbers if you are the first footfall and you find the right organisms. But people who are like "BRO IT MAKES 500M AN HOUR!" are insane liars doing youtube clickbait. After eight hours of star-hopping and doing exo, I pulled in 285mil.
>>
So... what are you guys spending your CR on?
>>
>>2715411
Are you just hopping randomly and scanning everything, or specifically searching for stratum?
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>>2715411
i don't doubt you can make 100M-250M an hour with a plipper, but my mandalay cost me like 17M for 34LY jump range and maybe double that cost and some time investment for like 70ly+. i'm a complete newfag btw, i was looking at that sexy plipper and the 300M price tag made my balls drop a little bit. don't get me wrong, i'll buy one when I can afford it but i think people talk about exobio because it's the least amount of investment to get started making 9 digit incomes
>>
>>2715828
>the least amount of investment
$14.99
>>
>>2715849
is that the cost of odyssey? maybe a fair argument if you bought the game before and dont want to give fdev the extra cash, idk myself because i just now bought it during the summer sale. ED was $5.99(plus fed tip(tax)) and ED/odyssey was $8.99 and all the fags on reddit said odyssey was a no brainer in 2026 so i spent the extra $3
>>
>>2714650
12 years ago was launch ED, which wasn't actually not all that grindy. Sure it took effort to make credits and get the bigger ships but the game was fun and balanced in small, cheap ships.
Engineering was introduced later and shot up the grind to stratospheric proportions.
>>
>>2715230
If you haven't pledged to Powerplay yet, do it. There's zero reason not to and it's just free extra credits and materials and module unlocks. You don't have to actually engage with the retarded "strategy game" or community, you can just have the rewards roll in while you play the game almost normally.
>>
>>2715394
>actually play the game.
What does this entail?
>>
>>2715254
If you didn't do everything 100% in open, you didn't play the game.
>>
I play open but only when i want to fly the Kestral so everyone ignores me anyways
>>
>>2715857
it's the cost of buying a panther clipper with arx
>>
>>2715411
They are literally right though, you must have been either exceedingly unlucky or doing it wrong.
I did 2 hours of exobio not that far from the bubble so it was hard to get first footfals, and i didnt do it before so i was still learning AND i wasn’t still fully commited to the job and was scanning checking even the less likely to be profitable sites. I made 600m, just like that.

You have to learn which flora is actually valuable and in which conditions it’s likely to grow, also where on a planet it’s likely to grow. The GOAT is of course stratum tectonicas which is both common and very valuable.
I don’t remember off the top of my head, would have to check my spreadsheet. But i think it grows on planets above 0.1g and over 127k, High metal content planets only and only specific types of atmospheres.
What you should be doing is jumping in, scanning for planets that meet the requirements, have bio sigs and weren’t mapped before. If you find any like these you go check it out and likely make 100m and change. If you don’t you immediately fuck off and go somewhere else, just like that.
Once you get practiced and find a good unexplored patch of space 500m is very likely, especially if you have the Caspian for quick drops out of orbit and the new carebear wagon for finding sigs on the planet quickly
>>
>>2715242
You can make that much in a high-rez with PP payout bonus if you aren’t utterly hopeless at combat and engineering ships, chud.
And exobio is literally robbing fdev blind with near 0 effort
>>
>>2716053
It's the cost of the dlc
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>>2715242
you can make that with engineered CZ killing, thargoid gibbing (no engineering required anymore i thin), thargoid fighting (engineering definitely required/wanted since you'll be having to do the fights against harder shit to kill than cyclops'
mining platinum, trade route running, even just for pliot's trade network carriers too which is different from inara, community goal things in general, exobiology (even casually without tools or engineering) base line exploration (maybe not so much without tools like websites or engineering)
there's probably a lot of stuff i'm not remembering too but basically every baseline activity done pretty casually is 50m an hour minimum, 100m if you know what you're doing and put in the bare minimum effort to just google or find something yourself like a good system for mining/selling or trade route etc

>>2715248
yeah the fun is in flying the ships desu and rpg pwer progression and playing with friends, sucks it's so neglected even on those aspects but they're doing better with the power creep increases and operations and stuff. we need more thargoid war shit again and stuff like that. hopefully soon^tm now that odyssey is out and the radicoida stuff we're still waiting on to develop so they've got stuff planned for sure, tehy've talked about that too in interviews especiaally after the sucess with selling new ships and seeing the game isn't dead just cause no one wanted to buy ship recolors enough for an abandoned MMO

>>2715303
power play factions often heavily encourage the piracy loop like causing crime in other places and have factions dedicated to this, but yeah there's not much in terms of PVE enforcement and crime/punishment loop, you'd have what you want if you played in open and got involved with the people doing power play stuff though i think, it's very eve-adjacent where they make content just for the fun of it from what i can tell
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>>2715385
you have to be doing stratum sniping or find a pocket in the galaxy generation that's suited for generating the right kind of life (usually the same kind that generates the exepnsive stratum anyway)

basically just google it, or watch a youtube video of a guy explaining the nuances of doing that strat *specifically*
https://wanderer-toolbox.com/routes/stratum-sniping/

there are searches that filter through player data from before odyssey release basically where you can just go right to systems that have 100m stratum (with first footfall bonus, cause before the DLC you couldn't land or see it) so you're making like 4-6 jumps to systems with 100m+ planets, and usually if the system has 1 good planet, it'll have more or like 50m plants on the same planet, cause of how the generation works, and then once you find a pocket too stars near eachother are more likely to generate it similarly, which works against you too which is why it can be so hit or miss when you're in a spot that isn't good for the exobio you want and need

https://www.spansh.co.uk/bodies/search/78DEA286-7EA9-11F1-9038-FF057D476734/1

here's a search from that above website where i just went to a system in game that should be relatively close to the bubble but relatively unexplored, it's just an example of the place you wanna be going to look for stuff, pick any direction, up or down a bit, look at the player heatmap websites, etc. you might have to go a bit further than usual if stratum sniping, stay away from the last CG area i was like 4k ly away before i started getting systems that weren't already taken and not updated same goes for routes like straight towards the center or colonia

even if you go off route from a good system from the search or someone beat you to it without updating the database, the stars near there (KGF types especially, maybe O too, ) will likely have a lot unexplored and be similar in generation for making good exobio planets

exobio is a esoteric and niche art
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Are there any Sira players still around?
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>>2716363
with all that said though, yeah, you're gonna spend hours just learning it and trial and error so it more or less is on par with just hopping in a plipper and doing a good trade route or CG unless you already know what you're doing and are gonna be spending a bare minimum amount of time grinding to make up for the setup of going out there and finding a spot then going back

if your goal is to get a couple hundred mil, you'll be faster doing anything else. if you want to make billions and grind it for hours? there's not much that's gonna compete right now. you also have to like the gameplay loop of it enough. which i do, wish they'd have updated it a bit more though, the nomad should just let you scan without getting out the ship lol, or mabe once it goes f2p they can do that, dying on the hill of the artemis suit and getting out 3 times is just stupid desu. while we're at it make mining limpets more QoL to use too and the deep core scanner
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>>2716384
Part of what's making me seethe is that I'm using a Mandalay with engineered FSD and, while I have good jump range, I don't have the little gokart they just released and can never have it even if I drop money on paypiggie credits. So I'd have to buy a new ship, engineer all that shit again, buy the Nomad, then go super deep into the galaxy to make real money on this. Which, I guess I'm going to have to do, but what a hassle.
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>>2716429
If it is any consolation, the Caspian has "explorer" in the name as carebear paypiggie bait only.
It's actually a very competent multirole ship becaue it's special armor allows you to interact with planets without wanting to kys, it has good internals, can pack a universal limpet controller if you downgrade the shield which is okay for non-hard operations PvE shit.
And if you kit it out fully for combat it's actually a respectable middle-ground between the holy trinity of cutter-vette-conda. Boost speed of a cutter, turn rate of a vette, the sheer amount of hardpoints comparable to the conda, but of course smaller. Try filling out all slots with Long Range Rails, it's really good if you can aim well. Remember to pack heatsinks though, it turns into a rice cooker after 2 salvos.
And yeah it can do exploration as well i guess

But i still hold to my thesis that there is no such thing as a exploration ship. An "exploration ship" is just a multi-role that happens to have a good jumprange, which is mandatory because explorers love exploring but they would never, ever actually explore instead of just getting from A to B as fast as possible.
Thankfully, Fdev figured out that making a combat ship with good jump range and slapping "explorer" in the name is enough to satisfy the window-lickers begging for another ship to mindlessly screenshot in front of stars AND extract their money while doing so.
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SIRA Incorporated, the old /vg/ faction is having a close war in the Tomas system. If you feel like helping, do a few ground wars in the system. Even if SIRA loses the war, it will gain control of all odyssey settlements where it won more fights than the opponent.
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How common is it for people to quickscan systems and move on? I've caught footfall stratum twice now in fully surveyed (but not mapped) systems.
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>>2717250
Extremely,
Especially if you are scanning old systems, back in the day there was no detailed mapping etc. You would honk the system and move on.
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>>2717250
If you're going somewhere in particular, exceedingly.

If I'm not explicitly interested in the area, I just honk, check the FSS to see if there's anything in the ELW/WW/BH areas of the spectrum, and move on immediately if not.
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>>2717262
>>2717370
So unless the rocks explicitly say "mapped" and "footfalled", they're fair game? I wasn't sure how accurate this game's indexing is
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>>2717425
There's several levels of mapped that you won't truly grok until you get far enough to find completely unmapped systems, and you need to distinguish things that haven't been mapped, from things that haven't been mapped BY YOU.

Within the bubble and surroundings, everything's been mapped already, so you will see all the planets in the system map when you open it, but it won't be mapped BY YOU, so sometimes it won't show data from those planets/things until you either get close enough to scan it, or use the FSS.

There's levels of scan:
-"DISCOVERED" means someone's been there and scanned the planet either with the passive scanner or FSS.
-"MAPPED" means someone got close enough to use the Planetary Scanner to map its surface.
-"FIRST FOOTFALL" means someone actually landed and stepped on in.

When you go into uncharted territory, the system map will at first only show the star, because nobody's been there before to map the system. The other planets will only appear after you can them yourself.
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>>2717425
>>2717450
Cont'd. Many systems within the core bubble may show none of those tags because they're well-known systems in human civilization so nobody's going to give anyone credit for making a map of the space equivalent of Chicago. Yes, we fucking know it's Chicago, we got maps already, fuck off.

As you move out, you start to see things that were discovered by players, so those tags become ubiquitous.

And as you move FAR out, you start to find systems nobody's entered before, so you see nothing at all until you scan the place yourself.
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Yeah I just found another one. System has four rocks with biological readings on it, and zero have footfalls or were even mapped, despite the entire system being surveyed. Guess I'm glad the boomer pilots didn't have FSS back then
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>>2717465
>Many systems within the core bubble may show none of those tags because they're well-known systems in human civilization so nobody's going to give anyone credit for making a map of the space equivalent of Chicago. Yes, we fucking know it's Chicago, we got maps already, fuck off.
For reference, I'm 6000+ly away from the bubble. These are survey and scoot systems I keep finding. Nobody landed on any of the rocks.
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>>2717488
>despite the entire system being surveyed
Bear in mind that "Footfall" only became a thing after they released Odyssey in 2021 (you have to actually go out and STEP on the planet, not just land with the ship), so a MASSIVE slew of planets were scanned and mapped before stepping on them became possible.
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>>2717546
Oh, I get it. I was just making sure, because I thought sometimes this game didn't accurately display who did what. I just found a stratum tectonica in a completely surveyed system that nobody walked on. All I'm saying is check other people's work, and don't instantly jump just because you see planets on the system screen. I started checking them myself just out of curiosity and have found quite a few untouched planets. That's money in your pocket.
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>>2716947
I'll check SIRA out at some point, but I'm wary of gaming with 4chan weirdos
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>>2717588
There are no SIRA communications or co-op sessions. I was just hoping that someone would pitch in on the war effort
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>first time ever the game has failed to place an orbital installation
>now does it constantly whenever I try
Cool, guess I'm done colonizing.
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>>2717777
restart your client
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War update: SIRA wins another day in the Tomas system and the score is now 3-2 in favor of SIRA. Just one more win and the whole war is ours. The opposing faction, Flotta Stellare has had 3 fleet carriers in the system since yesterday, so there are at least three opposing players pushing back.
If you can spare the time, please go the Tomas system and do a few ground wars for SIRA. Ground wars are important, because they don't just contribute to the overall war effort, but also decide the fate of each individual odyssey settlement. Whichever faction wins more battles in any given settlement will gain control of it after the war, no matter which side won the larger conflict. It would be fun, if tiny little SIRA would manage to rob the much larger Flotta Stellare blind.
Thank you for your attention to this matter
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>>2719811
We should coordinate which sites to run, thinking about heading over there today, any suggestions? I don't know anything about this stuff though so maybe not necessary? Or I'll get around to it and make a list myself later if not
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>>2719858
Yesterday i did 2 wins in every ground conflict, then spammed Fournier's mine. Today i'm planning to spam Pollard Botanical. Fournier and Pollard are high intensity zones, so wins there contribute more towards winning the war.
Just do something other than Pollard Botanical. The greedy move is to do several different ground combat zones to try and maximize how many settlements we flip and the safe move is to spam the highest intensity zone that you can comfortably clear. The most efficient way to contribute to victory is speedrunning low intensity space combat, so if you have a ship that can do that it is also one option.
All in all i don't think we need to stress about strategy, just contribute in whatever way you feel is most enjoyable.
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>>2719899
Alright, got it
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>takes the servers offline while I'm on foot doing exobiology
If I log in dead later that's going to be an autodelete for this game.
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>>2720326
You should be fine, you pretty much disappear instantly when you quit game in this game. You can even cheese a lot of stuff with it lol like odyssey missions
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I'm contemplating caving and becoming a paypiggie. Having a Nomad makes exobiology incredibly easy. You don't HAVE to have it. But you're also adding a shitload of grind to the game if you don't have it.
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I wish this game just had armored suits. Like, something you can drop into on a planet like the SRV, but either one made for military work, with some kind of a gatling laser, and the other for scientific work. It seems ludicrous that, being 1000 years into the future, you're still driving around in a lunar fucking lander. Give me some power armor with engines that can over me over a planet. We already have that tech right now.
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>>2721424
Just wait three months nigga.
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The war is won and SIRA now controls the Tomas system! I'll have to log in and check how many Odyssey settlements flipped.
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We managed to yoink 4/7 settlements. I'm somewhat surprised that they managed to keep Fournier's mine, considering how much i grinded it yesterday.
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I the end, they had 4 players show up in fleet carriers, what an embarrassing defeat
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>>2721777
>that one guy who didn't even capitalize the acronym
lol
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>>2721424
you also have to use a plipper or caspian if you want to use it. i was going to paypig for the nomad but i cant stick it in my mandy so it can go fuck itself. i don't want to fly the gay star kek ship
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engineering should be the first thing you do in this game. any beginner's guide that wastes your time doing anything but engineering is assuming you're not actually interested in playing the game for real
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>>2722177
It's just dumb that engineering is mandatory. If you don't have an engineered FSD you basically can't play.
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>>2722251
i completely agree which is what made me annoyed enough to make that ventpost. i'm a newfag (started like a week ago, summersale newfag) and very few people will tell you that you shouldn't waste your time doing anything until you just engineer your ship.
everyone is quick to encourage you to find your preferred gameplay loop but dont mention that some of those methods of play become 100x more enjoyable when you're not flying a stock dumpster with attached thrusters
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>>2722262
I mean, the game is supposed to be a grind MMO. And I think they have added paypiggie ships with pre-engineered shit you have to pay for if you want to skip that grind. But in the original release, you were supposed to grind your way out of a Sidewinder into other ships, then slip into engineering at the very end. The trouble with that is ALL good content now requires travel, and to do that you need an engineered FSD.

The good news is that there are groups and discords that help people with their mats, since it is a bullshit system, and as long as you get the engineer unlocked someone can probably give you exactly what you need. But this game has the same problem Eve Online does in that if you didn't start a while ago you're basically fucked and everyone who did start a while ago is essentially a god. So yeah it's normal for high-end players to have 20 fully engineered ships for PvE and PvP while the average new player is like... trying to get a fucking Krait II to bountyhunt. Consequently, this game doesn't have many new players.
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>>2722033
The interface in-game doesn't show lowercase letters so it's easy to not realize
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>>2722330
>muh original release
It's just not the same game anymore
> then slip into engineering
Case in point, there was NO engineering in the original release
>ALL good content now requires travel
The OG dads considered travel the actual gameplay, and the longer it took, the better. BTW look at how many of them still play the game.
Just don't bring up the "original" game ever again
>Consequently, this game doesn't have many new players.
And it doesn't deserve to have them
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I paid for the Nomad and do not regret it :x
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Anyone else finding Operations to be a complete turd sandwich right now? Even without bugs, it's grindy as fuck. Throw in NPCs stuck in walls, ships that are no-show, and Mauve Adder disconnects and CMDR data fetch failures, and I just don't find it worth the effort.

Yeah yeah it's a """beta""" whatever. FDev never bothers to respond to feedback and doesn't have a timeline for updates. Shit might get patched in the next update, it might not.
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How difficult are operations compared to other content? What level of engineering is required to comfortably clear the easy difficulty?
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>>2723348
I think you need at least two level 5 guns so you can kill stuff fast enough. I don't think there is any penalty for dying. Play with a group instead of solo if you can.
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>>2724649
Do you only get one life or are there respawns?
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>>2725035
You respawn infinitely until you win or get tired of trying. Objectives completed do not need to be repeated, so you can progress even if you die a lot.

Play with friends who are geographically nearby so you don't lag like the Dickens.



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