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Last Thread: >>2168586

>What is Elite Dangerous?
Elite Dangerous is a massive space simulation game set in an almost 1:1 recreation of the Milky Way galaxy, with over 400 billion star systems to explore in a shared server. The is a focus on piloting and spaceship building. There is no real end game so it is up the the player to find out what they want to do.

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge

>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

>Guardian sites
https://ruins.canonn.tech/#

>I need credits
>EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR, Low Risk, High Reward
https://wanderer-toolbox.com/routes/billionaire-boulevard/
>>
I really want to build a tourism based orbis around that planet.
>>
>>2399471
Usually, you need about two tourism installations to overpower whatever inherent economy comes from the planet, so it can be done so long as it has three orbital slots.
>>
>>2399945
This is terrible news for my planned tourism system. Guess I'm gonna have to build fifty tourist settlements to overpower them with weak links.
>>
File: Aru Dance white.gif (534 KB, 600x487)
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**********ATTENTION EVERYONE*******

THE NEW STARLINER SHIP IS FREE.
GO TO THE ARX STORE AND BUY IT FOR 0 ARX!

THERE IS ALSO 2 COMMUNITY GOALS FOR PAINTJOBS!

1 PASSENGER!
1 COMBAT!
>>
>>2400731
I have three now
>>
>>2399471
>>2399945
Question for the colonizers: can I swing an asteroid base into a tourism primary economy? I see asteroid bases listed as extraction economy, but is it possible to overpower it with tourism installations?
>>
>>2400887
you def can if you build it somewhere with enough additional slots to spam strong links
>>
>>2400887
So long as you have lots of tourism economy links like installations and settlements, yes
>>
>>2400912
>>2400972
It'll only have one orbital slot available after I build it, will it be enough? Or will I have to spam installations everywhere to get it to a high enough percentage?
>>
>>2400887
Not certain, but my first instinct is no. All asteroids have only one building slot (the base itself) that is inherently Extraction, so your only strong link is playing against you. You would need to build a shitload of nothing but Tourism buildings everywhere else in the system and pray the sheer number of Weak links are enough to sway the economy... only you can't do only that because there are only four Tourism installation types (Two orbitals, the Hub, and the three sizes of Settlement which are all the same thing) and all of them are Tier 2, so you need to build some Tier 1 shit elsewhere to afford the yellow points for them.

Like, maybe if you get the perfect Asteroid surrounded by a massive amounts of planets with slots to fill with Tourism buildings, and a secondary star far away with also slots you can use for no-impact Tier 1 shit like Colony outposts and Satellites... But it would look like ass, be a whole lotta work and I'm still not sure it would work.
>>
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What is the best way to get into RP in Elite Dangerous?
Outside of adopting an NPC faction as my own faction and colonizing for it and working on its BGS, I have no idea how people RP on this game.
I know some groups do RP, but it all seems insular, is there some sort of wider RP discord or community or something?
No weird erpers required, but if they do that too that'd be appreciated
>>
>>2400993
do you have lots of landable planets to build more tourist settlements? otherwise you're fucked
>>
>>2401031
Yeah I do, a hundred shitty moons around gas giants.
>>
>>2401034
you're fine pookie, just build a shit ton of tourism settlements, use ravencolonial to plan everything out
>>
>>2401002
>All asteroids have only one building slot (the base itself) that is inherently Extraction, so your only strong link is playing against you.
But you can build asteroid bases in rings around planets, which can have multiple orbital slots.
>>
>>2401028
>rp existing in elite dangerous outside of inara larpers posting journal logs nobody cares about
if it does exist id also love to get into it though
if any anons know about a space for it say so
>>
>>2401028

There are multiple discord groups for this.
You can also check out the main forums.
>>
Just made my first billion doing exobio.
I want to get into combat more, eventually AX stuff, but I play using an xbox controller.
Haven't tried FA off yet, and my controller doesn't have lateral thrusters mapped.
One mapping I've seen uses yaw-into-roll and no separate yaw. Is subbing yaw with lateral thrusters a functional idea?
>>
>>2402922
Any examples?
>>
>>2401028
https://m.youtube.com/watch?v=Vvl7uaR1sfI
check out his other vids too, RPing just by utilizing mechanics (like pirating or bounty hunting players) seems like the best option and in game and doesn't require blogging on fagcord or leddit
>>
Wow the elite dangerous fanbase looks like this?
>>
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>>2403943
>doesn't require blogging on fagcord or leddit
>how the fuck am i supposed to meet erpers then
I don't want blogging or reddit but i do like adding discord rp to it
Thanks for the vid though, I've had encounters with people but 90% of (((hostile))) players are just gankers looking to kill defenseless CG ships and nobody actually worth talking to
>>
>>2404238
This game is simultaneously populated by 55 year old fathers and 20 year old men
Also has a weird sizable amount of female players both troon and normal
>>
>>2404306
>Also has a weird sizable amount of female players both troon and normal
I do not believe this. Troon, yes, but women, no.
>>
>>2404558
>Troon, yes, but women, no.
I will take either honestly, no skin off my back what they do with their lives
>>
>DW3 discord having a melty bc anyone can scan the beacon that gives the decals
>>
>>2405138
Aren't these retards still on the other side of the galaxy? What are they even bitching for?
>>
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>incredibly important player event
>historically decal given based on the actual graphics designers decal creation
>decal for DW3 already created and it looks amazing
>make the DW3 decal something else entirely and use it as a chance to plug your new cash shop exploration ship
>it looks like shit
>DW3 participants are mad because you fucked over the people who organized the event that is helping keep your game alive
another banger decision by fdev, what will they think of next
>>
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>>2405241
yeah and the beacon is too. I highly doubt many people are gonna fly all the way out there just to scan it

>>2405255
the discord whined hard enough that they are putting the good logo in later. In June for some fucking reason
>>
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>spend several weeks building influence for chosen faction in my colonized system
>spend another week fighting the war to make them the primary controlling faction
>spend another week and a half building up my system, then another 3 days building a coriolis
>coriolis is handed over to the faction I fought a war against to gain control of the system for my faction
>have to fight another fucking war to HOPEFULLY gain control of the coriolis
I am really starting to fucking hate this game.
>>
>>2405661
I warned you about that BGS bro

But really, don't even touch that shit until you finished building everything. They hand out installations like they're free samples.
>>
>>2405690
If you wait until you've built up the entire system, then you'll have to play installation roulette with the wars trying to get the stations you want in the correct hands. It's better to do it when there's less to go around, so you're likelier to get the correct station.
>>
>>2405661
the game tries to distribute places so everything isnt just 1 faction yeah
>>
>>2405808
Yeah, thankfully my chosen faction got all the useless shit you can't even dock at. Very glad for that.
>>
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is there any way we can punish fdev for this?
both trans flag and lesbian flag colors added as lynx skins
>>
>>2406004

Notice how it is cheaper than other paint jobs.
>>
>>2405661
You turned the game into GTA online second job slop of course you hate it.
>>2406004
>>2406182
Anybody with this livery is just asking to be killed on sight
>>
>>2406182
>new livery paint is cheaper on release
yeah no shit its called a new item sale
>>2406185
>this livery is just asking to be killed on sight
gankers kill everyone on sight anyways, nobody can see anyones skins in this game anyways outside of friendly encounters
personally i think these skins are fine, the colors look neat regardless of who they pander to and it beats the 1 color or fade tones they usually shit out
>>
One good thing about this mission is you get to see the damaged stations.

Also after a few missions I'm getting like 11 million per run.
>>
>>2406185
>You turned the game into GTA online second job slop of course you hate it.
Anything involving colonization or bgs is second job slop, they're shittily designed.
>>
>>2406538
this all a precursor to the next big war or a proper station destruction / raiding mechanic
>>
>>2406714
If this was a better game could attack player stations and big ships to move them out of the way.
>>
>>2407449
You used to be able to attack stations, it was called UA bombing
>>
I hate dodecs, they're just bigger, worse versions of a coriolis looks and docking wise. I hate having to hunt for the fucking mailslot every time I arrive at one.

And that's all the big groups are building now.
>>
>>2405661
BGS sucks ass unless you have a group/squadron doing it with you
and even then it still sucks bc of exactly what you described. Everything takes 2 weeks minimum and only 1 station/settlement can change hands per conflict, it's awful
>>
One good thing about the Caspian was not having to hunt down another of these little shits for the drive like every other time they release anew ship.
>>
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>>2408513
they are pretty annoying to find the mailslot in yeah, but they have a good selection of stuff
>>2408638
influence and wars being on a daily tick are pretty chill, but the fact wars only transfer 1 random place at a time is retarded
>>2408917
i wont get the caspian because its a fatass ship that cant land anywhere, useless for exobiology which is 90% of the reason to explore in the first place

the one great thing about this game though is its a great way to meet cute troons, ive already made my own little harem to help me push my bgs faction
>>
>Station is on fucking fire
>Random rescue volunteers are your only chance to live
>Still refuse to board a rescue vessel except in anything but indivisible groups and only if there is sufficiently swanky accommodation
>>
>>2410378
realistic honestly, just look at americans evacuating from vietnam at the end of the war
>>
>enter lhou mans in open
>within seconds get interdicted and murdered by some guy
I genuinely don't know what I was expecting.
>>
>>2410835
I'm not even mad either. I'm just surprised it happened basically as soon as I got done selecting the station after I dropped in. But I'll gladly keep paying a few hundred thousand for a free ride to the closest burning station.
>>
>>2410835
>>2410842
issue with gankers is they arent even remotely fun to interact with, they just instagib you and then its over
i get why carebears exist and dont play in open, its not because the pvp combat is unfair, its because its not fun
>>
>>2398884
Why are the rings glowing ?
>>
>>2411391
sometimes under the right conditions rings can reflect light pretty hard which makes them glow, they reflect based on their color vs. the color the star gives off
pretty rare, definitely cool to find a pink one thats all spread out like that around a world that looks molten
the planet is probably right beside a star, you can see how it casts a small direct shadow on the only part the sun isn't beaming down on
>>
>>2411016
Unfortunately the way to fix Elite at this point would mean completely stripping out Engineering to where it's only a matter of consequence regarding novelty or utility and not combat or performance.
>>
>>2410378
This shit pisses me off. It seems to do with the Business class having more room for medcial tables or something.

>>2410835
CGs are one of the few places you see a lot of players. I don't understand griefers in this game, outside powerplay you don't get anything.

The reason they exist is cause of solo mode. In a real game a bunch of people who show up and blast others who try to start shit.
In this game if someone fights back they combat log and then hide in solo.
>>
>>2411584
Gankers view the entire point of Elite as being to facilitate their play style. It's why they control Open. They feel grabbing people and blowing them up is the entire point of the game. You are their fodder.
>>
>>2411601
And unfortunately, they're not wrong. And they're not wrong because FDev are fucking horrible at game dev.
>>
>>2411584
That's what I was wondering too. Like yeah, of course your iclipper wins against the unengineered lynx. Now I can maybe understand if I was in a hauling ship with loot to steal, but I packed my space 737 full of economy cabins and downgraded as much as I could to save weight. Shooting me is the equivalent of shooting fish in a barrel for zero reward. How exactly is that fun? And getting into a fight with them doesn't prevent them from logging? What an oversight.
>>
>>2411601
That's genuinely pathetic then. These guys are too pussy to even fight anyone on equal terms.
>>
>>2411651
It is ultimately, absolutely FDev's fault. And over the years they learned nothing.
>>
It's been explained before, but Elite has precisely zero PvP content (outside of CQC, if you think that counts). There is no gameplay mechanic where finding another player and fighting them is desirable or provides any advantage whatsoever, so the only PvP that exists happens artificially: either by arranged duels, or murderhobos. Nobody wants to play with the murderhobos because, shockingly, being target practice for dickheads is not an enjoyable way to spend your afternoon, hence nobody plays Open after figuring out the dynamic. The murderhobos in turn stay away from duels because those guys actually shoot back and demand skill and shit. The end result is that everyone stays away from everyone else, except the occasional newfag that hasn't realized how this works yet.
>>
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>>2411574
it wouldnt be such a big deal if engineering wasnt just a grind, every recipe should be accessible from anywhere after you unlock the engineer
>>2411584
griefers in this game exist because they have more fun ruining peoples day, they will always combat log or run away if anyone that can actually fight them appears
>>2411601
>>2411603
>>2411611
solo and group play were a mistake, but there also should be some sort of punishment system for pointless ganking, pvp should be turned off by default unless you are in different powerplay factions or a CZ or something
>>2411651
every ganker ive ever met has been the definition of a pussy, the kind of man who hits little girls but runs away if anyone else shows up
>>2411670
trvth nvke
>>2411698
>CQC accessible in-game via mission board or something like frontline solutions but game-wide
>make CQC give better rewards
>disable pvp in open unless you are in a different powerplay faction or have picked opposite sides in a CG or conflict
>remove solo and group play
>consolidate powerplay war locations to just a few systems at a time instead of everywhere
>let people have a powerplay npc to talk to that lets them go to ground conflict zones to fight for their faction
>also give them loaner combat ships for pvp at the space zones for a small rental price
>have a global powerplay faction chat built into the game
this would solve a lot of problems with pvp and the spread outness of everyone
it also wouldnt be that hard to do
>>
>>2411457
Neat. Never seen it
>>
>>2412039
Surely it must get boring blowing defenseless ships out of the sky. I bet most people doing the CG don't even have guns on their lynxes.
>>
>>2411698
I agree with this post.
Also honestly Powerplay should have more rewards and be in open. Powerplay actually affects certain things and moneymaking opportunities.
>>
>>2412096
they actively want to kill the game, they brag in system chat about making people rage quit and aspire to all be the next CMDR harrypotter
>>
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>oops haha, we've arbitrarily decided to drop you out of orbital cruise on planetary approach!
>even though you were approaching at a constant 8 seconds out and outside of the red
>guess you'll have to just fly the 40km to the ground port now LOL
I am THIS fucking close to dropping the game entirely. Constant time wasting interruptions in this fucker.
>>
>>2412096
i've never understood the appeal. I like pvp a lot but sitting in supercruise waiting for ships to show up sounds like the most boring shit ever
>>
>>2406682
I know thats why I don't bother
>>
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"Attention all passengers. The USS Flaming Cock has experienced a brief sudden exit from supercruise as our pilot alt-tabbed to look at porn and the cruise assist rammed into a planet's exclusion zone. Should you have any complaints, we kindly remind you all that we're the only reason you have not burned to death in a flaming space cue ball, so maybe cut us some slack. Thank you for flying with the Flaming Cock."
>>
>>2413127
>have my own bgs faction
>my own made up lore that makes them a eugenics society
>bullying other player factions out of their systems and taking them over, also covertly going to their other BGS wars to rape their chances of winning by working against them
>they lose and have no idea why, and i get the satisfaction of watching my imperial fascist society grow from the ground up
the best pvp is BGS wars for control of a system against another group, even if you never see each other the stakes are real and the conflict is interesting for all types of gameplay
too bad it doesn't happen very often
powerplay had the potential to be this but because theres so many systems its just too spread out to be worth caring about outside of modules
still way better than it used to be though
>>
>>2413395
You have zero chance against a group if you're a solo player. A group will rape you in the influence battle, then come and rape your other systems influence.
>>
>>2411391
It's a secret CIA hideout.
>>
>>2403943
I miss this nigga like you wouldn't believe https://www.youtube.com/watch?v=QRj9vDPkvxo
>>
>>2406004
one of the main devs was a literal tranny so i'm surprised it took this long desu. imagine pandering to troons when woke is in its death throes lol
>>
>>2413571
I run them over in asteroid fields.
>>
>>2412039
>every ganker ive ever met has been the definition of a pussy, the kind of man who hits little girls but runs away if anyone else shows up
Gankers run directly to the forums and report if you log out instead of playing their game. They can shove their terms of service and their half-rate game dev studio directly up their asses.
>>
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>>2413538
skill issue
if you are getting raped that badly by the group players then its time to embrace your inner rapebait and join their side, everything is better as a team anyways
>>2413650
>"imagine pandering to troons"
>game would be dead if troons didnt like it
you are a fagtard who makes a /pol/ user look intelligent, we are all worse off for having to listen to your chimp opinions
may your end draw near inshallah, praise braben
>>2413664
for some reason its all the big "manly" biker dudes who sit around ganking and griefing all day who are the biggest fairy faggots in the entire game
meanwhile the people actually doing everything and actually keeping the game interesting and alive are the usual suspects
>>
>>2414043
insane tranny cope
>>
>>2414043
Good luck finding someone to erp with in Elite Dangerous of all games because you're a slave to your twisted sexual perversions you loser lmao
>>
>>2414043
>people actually doing everything and actually keeping the game interesting and alive are the usual suspects
Disregarding the obvious fact you're a tranny, the rest of what you've said is spot on.

Every squadron I've joined was/is propped up and kept alive by random troons.

>if you are getting raped that badly by the group players then its time to embrace your inner rapebait and join their side, everything is better as a team anyways
Playing Elite Solo is only fun if you are an exploration main who likes looking at planets and taking cool screenshots.

The one thing I love abut Community Goals is the fact that System chat becomes alive no matter what mode you are playing on, and it shows how this game desperately needs some sort of game-wide chat or Powerplay faction chat so people can connect.
>>
Heyyy, they *slightly* unfucked the Cutter's stairs and you can actually walk up them like a human being. The first step is still stupidly tall though.
>>
>>2414043
why do troons come here? fuck off back to r*ddit or discord
>>
>>2414113
>>2414186
>>2414804
>Game full of troons and fags
>"Why are there so many troons and fags here!? Fuck off!"
They need to bring back bullying retards
>>
>>2415066
>elite dangerous
>full of troons and fags
In what fucking world. It's all boomer dads.
>>
>>2412602
You can just block them though? Like a ganker kills me. Whoop de doo. I block him and bam, no more ganker. Rinse and repeat as necessary.
And what is it with people and wanting to kill games? I'm literally unemployed and I value my time more than that. It must be autism or something.
>>
>>2415207
Oh that actually gives me an idea. I'm gonna fly around and purposely get myself interdicted in like a sidewinder or hauler and just block the gankers. And I'll know they're ganking because they only fly FDLs or iclippers.
>>
>>2415207
does blocking them prevent them from spawning in your instance?
>>2415255
>I'll know they're ganking because they only fly FDLs or iclippers.
at the guardian cg the gankers were in combat kitted mandalay at guardian sites
at the passenger cg most of the gankers that griefed me were anacondas
>>
>>2415066
I've literally never met a troon in this game. I don't believe you're one either; you're just ragebaiting
>>
>Post Deleted

Wow /vm/ has mods afterall
I actually don't even remember what I posted.
>>
>lynx highliner to CG
>try to extract poeple
>ganked over and over by griefers
okay
>corsair to CG
>try to bounty hunt
>nobody interdicts me
>nobody even looks at me wrong
>bounty hunt in peace
gankers really are the most cowardly subhumans in this game, they will not even attempt to attack anything they think might even have the slightest chance of killing them
>>
>>2421154
oh look another post crying about gankers in a game that lets you play in your own safe space instance
>>
>>2421326
>you want to play with other people in your mmo space game? Too bad. You exist to be murdered.
Of course it doesn't help these degenerates also block counter gankers and you need to instance up with them too.
>>
Wouldn't an easy solution to the ganker problem be to just segregate them to their own instances? Like if someone is only camping CGs and doesn't do any content besides killing unarmed players, surely they could be separated from the regular playerbase.
>>
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>>2421572
I think Arc raiders or some other recent game did that. If you kill other players you get instanced more often with other players.

>>2421154
Yeah I was in my Kestrel this morning and even though I saw other players in combat ships, they ignored me entirely. I even noticed a Corvette with a bounty, dude logged off as I approached.

In other news I downloaded the EDHM UI thing. The Jade setting is pretty nice.

Also I found an NPC named GOON
>>
>>2421572
>Wouldn't an easy solution to the ganker problem be to just segregate them to their own instances?
The current bounty hunting CG is lagging because FDev wrote the description wrong and sent people to Conflict Zones when they were supposed to be hunting pirates, so they fixed the text, but then that also didn't work because instead of redeeming the bounty vouchers on the functional starports of the system, you're actually supposed to redeem them in the ACTIVELY BURNING STATION that plays a message explicitly telling you to not dock for any reason save rescuing passengers.

What I mean is, you're vastly overestimating the competence of the people running the gameplay design.
>>
>>2421922
Maybe I am giving them too much credit. At least I'm not expecting FDEV to balance things so they don't favor gankers so much. God forbid I have options besides running away when I get interdicted.
>>
Solo and group mode were retarded from conception. At least if everyone was forced to open you'd have proper anti-ganker ops for these CGs. Imagine that: real emergent gameplay. But then again they'd also need dedicated servers instead of their shitty p2p instancing to do that properly so it still would have sucked.
>>
>>2421922


I JUST Turned in 11 million in bounty at the station and it STILL did not count.

Fuck this game.
>>
File deleted.
Passenger missions make more money than Bounty hunting. Once you get enough rep I was make about 20 million per mission. I can do a bunch of missions in an hour.
With Bounty hunting even while going hard in Kestrel I was only doing 20-40 million an hour.
Pirates simply don't spawn fast enough to be worth it.

Landing in the burning station is very easy even without heatsinks, I don't really take damage from the heat.

Also you have to turn in bounties at the SPECIFIC STATION! THAT IS ON FUCKING FIRE! THE STATION THAT TELLS YOU NOT TO LAND UNLESS YOU ARE DOING PASSENGER MISSIONS!

FDEV incompetence is legendary.
>>
>>2422033
It has to specifically be at one of the burning stations or it doesn’t count
>>
>>2422088
Did fdev ever fix colonization systems never having passenger missions?
>>
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Are people seeing these 50 million dollar missions?
They are popping up here and there according to the main forums.
>>
>>2422000
trips of trvth
>>
>>2422873
rarely i see them, always take them when they appear
>>
>>2422621
this last patch fixed it
>>
>>2423125
Oh hell yeah, my tourism system is back on the table.
>>
>>2422873
>the station is entirely populated with politicians
BLOCKADE. THE GANKERS ARE RIGHT. KILL. KILL. KIIIIIIILL.
>>
Passenger missions work like the commodity market
There are so many people doing economy seat flights that demand has plummeted so now there is a surplus of business class passengers since almost nobody is doing business cabin missions
>>
>>2414043
Is that you CMDR Gayvian? Have you not joined the 41% yet?
>>
>>2424394
Realistically this would be correct.

>>2424411
Since the beginning I have only been running Business class cabins.
>>
all of these cunts on the CG mission board demanding business class deserve to die
>>
>>2421154
>be American fighter pilot escorting bombers to Germany
>German interceptors ignore you and attack the bombers
>cry about them being cowards over a pint with your bong mates later
they're blockading the stations, dummy. the point is to stop deliveries.
>>
>running 800+m/s ship
>get interdicted
>submit
>gone and out of rail range before they even load into the instance
>>
>>2421154
The real fuckery is that, even if you wanted to anti-gank, if you target the gankers all they need to do is add you to a block list and then they can go right back to ganking.
Because FDev are fucking retarded.
>>
>>2425081
i have an imperial courier that I built solely to do that
it's very funny
>>
>>2411016
just run DD5 clipper, no matter who tries to gank you you can just boooost and wave them goodbye, best ship for open
>>
>>2425136
the only thing that can catch up is like 4 built for speed small ships (couriers with racing engines etx), but these will have close to 0 impact on your fsd and will also have shitty firepower to keep their 800+ speed, so it's always your choice, did the interdictor start a 'pirate RP' chat to let his friends come in, you can either blast him or engage in the RP, nothing else gives that option (900+ builds offer only run away optiom, but also decent, though you can haul some cargo in dd5 clipper if you engineer it properly)
>>
>>2425084
So what you're saying is being able to selectively determine who you see or even if you see anyone at all in space is fucking retarded? Yes I agree.
>>
>>2425259
I mean there is this whole player group thing which kicks out gankers/seal clubbers Mobius, playing there should kill 99% of ganker problem even in small/slow ships (RP interdictions should still be fine there iirc)
>>
>>2425269
See, that's also retarded. Open only. Safe spaces are gay af.
t. trader/explorer
>>
>>2425286
well then you need dd5 clipper to be 100% safe (or small racing ship but then you're really limited i what you can do), if you have reflexes you can also be 100% safe in dd5 cobra, but you gotta decide on fsding out fast, much more prone to errors
>>
>>2422088
I think you bounty hunt incorrectly, you can get bh missions for 20-40mil and you cash in twice, once for the mission, second time for bounties (and you can also do it totally afk in a farming cutter etc), for active play these 50mil are maybe faster, not sure
>>
>>2425294
I just dont play lol
>>
>>2425313
well then problem fixed, instead of finding a build that works, finding a mode that works, just quit ans complain is an option
>>
>>2425321
I hop in when I get an itch for autistic immersive space simming and hop out a short time later when that itch is scratched. If the game was fully online a lot of its shallow gameplay could be compensated for by player interaction. Alas, it isn't, so I reserve my serious space gaming for X4.
>>
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Congratulations we evacuated all people on the burning stations.........or something in the game actually broke.
>>
>>2425403
I just can't seem to get X4 to play nice with my x52. It seems like I'd be into it, but damn am I so used to how Elite feels.
>>
Playing the BGS is pretty fun once you actually understand it
>>
>>2427146
i noticed it slowly borking last night, was only one of the stations at first
>>
>spent over a week straight hauling commodities to build out a Coriolis and a planetary outpost
How the fuck does anyone manage to go through with building a T3 facility solo? I can't imagine the nightmare of hauling.
>>
>>2432206
I did it in less than a month on a Panther with 1175 cargo. It was about 10 loads a day, give or take, which is not that much.
>>
>>2433023
Ten loads a day, every day, for a month kinda sounds like ass bro.
>>
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>>2432206
I did it in 2 weeks as a duo and wanted to kill myself by the end of it
>check cost of t3
>costs as much as colonizing half the system would cost
>t1 still has large ports and can be built to have most things in it
>t2 stations can also be setup to have access to most everything
Never again am I building a tier 3, fuck that, coriolis and t1 planetary are fine
>>
>>2435305
I keep building up systems to the point I can plop down a t3 orbital, then I move on to the next system. I just can't bring myself to build them out.
>>
I built a t3 planetary solo just to see how bad it was and I haven't interacted with colonization since
need I say more
>>
>>2437406
Truly an engaging and entertaining mechanic.
>>
>>2437406
its easier and better to just make a t2 coriolis
i think t3 settlements also dont cost that much
>>
>>2440691
A T3 planetary port is roughly 6k more commodities than a T3 orbital. Unless you meant the T2 settlements, but those barely give any population and are only really for planetary and system economy influence.
>>
>>2440691
t3 planetary is about the same as an orbital, it's made so much worse because you have to do planetary entries over and over
>>
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I got the paintjob and other suit from the CG.
Are most people just selling the other suit?
>>
>>2453668
For most people this is probably their first G5 Maverick
>>
Anons I have been pondering about the Caspian for a while, I havent played ever since I fitted my mandalay and used all I had on her, but I kinda missed being a big ship...

I have read that the caspian problem compared to mandalay is being a bit slower overall both in real space and fsd, and the difficulty landing. But at the same time you can basically carry your whole house on it without messing with jump range too much, will it really be that bad of a QOL to switch to Caspian? I'm the kind to jump away until I'm very far and just scan systems and maybe land in some nice places to do exo if I feel like it. But I would have to grind for the caspian to engineer and wnat not since I am relatively casual and spent my last stuff in the mandalay...
>>
>>2460238
they patched it and it is no longer a giant pain in the ass to land on planets, it's very usable for exobiology now. The neutron jumping it's capable of is absolutely ridiculous
>>
>>2460331
>they patched it and it is no longer a giant pain in the ass to land on planets
How does that work? It's still a big ol fuck off ship.
>>
>>2460331
hmmm I was already kinda fine sacrificing the exo landing QOL but if you say so then I think I am gonna come back to grind for a nice caspian explorer then! Thanks
>>
I haven't played in a while and it just hit me again how easy it is to just mow people down with the SRV. The SRV is just better than all on foot weapons.
>>
>>2460436
it's actually not that big compared to other larges
I used it a lot on DW3 and had 0 issues doing exobiology, you'll only have trouble in super mountainous terrain. Mandalay or Diamondback are still kings for that
>>
>>2462486
The mountaintop shuffle must be extra cancer in a Caspian.
>>
>>2462499
not many bios spawn in that kinda terrain anyways so I haven't run into many problems with it
>>
>approaching planetary port slowly and outside of the red area
>the "drp" indicator will randomly jump up halfway to orbital cruise just to meet my current altitude and fuck me over with a "oops too close lmao dropping you out 50km above the surface"
Can someone explain this dogshit mechanic to me? It happens completely randomly and exists only to fuck you over and piss you off.
>>
>>2461945
I just dive bomb with mines and it kills the whole settlement
>>
>>2461945
it works decently but you can also die pretty quickly if several NPC's decide to start shooting you and they have a rocket launcher or plasma weapons
really easy to get cocky in an SRV and end up destroyed because of how long it can take to jump out of it
those big drones also fuck up SRV's
>>2462486
>>2462499
caspian is so fucking massive that i ended up sticking with a mandalay so i can actually do exobio in peace, a few extra jumps wont kill me
>>2462745
skill issue, come in at a better angle
>>2462880
you cant friendly fire in CZ's apparently, ive always wondered if i could win them by just periodically bombing it and trying to shoot down the transport ships
>>
>>2463320
>skill issue, come in at a better angle
Cope, it's a bug. I've been coming and going from the same planet over a hundred times. It's completely random.
>>
>New CG
>Get magical cargo racks that store more items
>Grind so you can grind more gameplay

It's all so tiresome.
This game feels like one of those long dead Korean MMOs that they have to keep running cause they paid for the servers in advance.
>>
>>2411611
>>2411651
It's worse than that. So much worse.
I've been hanging around the CG in a fully engineered Kestrel with nothing but overcharged frags with the "I'm An Asshole" mods on them (Dazzle, drag, corrosive) just dropping into every instance I see where someone interdicts a non combat ship, and take on the pirate.
30% CLog the moment I drop in.
50% fight for a little while before they realize they're unable to get far away enough to use their weapons while I'm pushing their shit in at knife range and THEN CLog.
The best part is that I've seen some of these pussies whine that some dude flying a transport CLogged when they interdicted the transport, when they CLog every time they have to fight someone that can fight back.
15% actually duke it out or bring a squadron because taking me on 1v1 is going to fuck your shit up bad, win or lose.
Only about 5% actually want to fight a combat ship and go to the bitter end.
>Oh yeah? I'll fight you!
Either you already have and you're in the above breakdown or you will if you pull a ship in the CG system.
>>
>>2415351
does blocking them prevent them from spawning in your instance?
Yes and no.
No insofar that they can still interdict you, but once you enter normal space, you won't see them anymore.
Yes insofar that you won't have to see their chat and they can't interact with you in normal space.
There was a guy who was in a corvette jump into a battle between my AFK Type10 and a dude in a Vulture who was trying to gank me and I've victimized the Vette pilot many times since.
Every CG I was interdicting him and ganking him no matter what he was in because he sucks.
He finally blocked me this CG when I smoked him in his Lynx and then again when he tried to fight my Corsair in his Corvette.
Now when I interdict him, I drop out and nobody is there.
It's too bad because I smile at the idea that I'm the reason this fucking assclown is beating the shit out of his dog tonight.
>>
Boy I sure do enjoy crashing into the orbital construction site's geometry for the nth fucking time. I'm sure it was really important to add all that extra floating garbage right in front of the landing pads, fucking retards. It's like an airport slapping down thirty foot tall flood lights right on the end of a runway, who fucking does this?
>>
>>2481198
I hate the stations with the spinning arms, the auto-pilot lander just gets caught on them till you die
>>
>>2481207
Dodecs are the absolute worst for this now, since half the time you can't find the mailslot to line up to and nearly every chucklefuck who builds one adds the maximum number of arms to it.
>>
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What's some good NPC-vaporizing weapons to throw on a Panther? I'm sick of douchenoozle pirates every time I wanna do deliveries and want to start turning them into space debris instead of fleeing.
>>
I stopped having problems with pirates once I started doing all my hauling via carrier.
>>
>>2481207

I have 1000 hours and I have never once used the auto dock. I just boost in and land immediately.

In other new they changed the captcha to verify your email to something inhuman.
>>
>>2482236
I use it constantly because I do colonizing. No way am I going to manually fly in my panther back and forth several thousand times.
>>
>>2481933
plasma accelerators rape NPCs but I would assume they probably suck ass on a Panther unless you are really good at flying
>>
>>2481933
A panther clipper?
https://coriolis.io/outfit/panthermkii?code=A0putuFzlkduskf70o1f1c1c1c1c191919190404040403025M075Lp00505051O0403013w4F.Iw18ZXEA.AwRgTMZiO7HEU5KVA%3D%3D%3D.H4sIAAAAAAAAA42Tv0tCURTHjz9Tn%2Fp86vNHhVE%2BCxrEpnCJlqAlEBpqrN3BocChoLbAhoigpaE%2FobHBsbGhsSGk0aGaGqLsnr5H8uIi3Dt8OfD9nHPu4Z5LaoqIfkOQwSXE6vqJEidxImcXUfreIvI%2BfUTsU2uaPIZEGj%2FM9muVKHcXBPmEQuxXOQ0dQGzvmzlbAune2kQFIcutPMiAmtZke0QO22WPXJAvcDioVkaQ3X6D%2F9hj5pCq69RTSDSumGNXDtG8RAsSVSRalIjDal%2FwACQtrau1L%2Bbi0IqoHV2pBFlu0P%2FMw%2F7F1BKgqNrWUAcS2osShZsfzIX1d%2BbyRR93iplAlgkUN4ESJlBybLrOpOnsMWhuEpQyqeSYQGm1oaEbeVax0rVDQA8YYe45CShjAmVNIFdtauha1ruFtXBEvPMY%2FJxaFR%2F7TXSWQb5ccraPXeG8qmjL05ZAPKO2dNUmxF8YMIdlt606Up0exJX%2BXlc%2BBdOE8wd9ogBBfQMAAA%3D%3D.EweloBhBGYA4QHY4FYQFMCGBzANukGCYkKMoA%3D%3D%3D&bn=Just%20a%20simple%20trader
>>
>>2482236
just boost through the mailslot and only then engage autopilot
>>
>>2480707
that pretty much lines up with every ganker I've experienced
they gank the fuck out of me when i'm in a lynx or panther clipper, but the second i patrol the CG in my engineered meta ship, they suddenly all ignore me and dont dare interdict me
i interdict them or attack them when they try to gank someone? instant combat log
its why i dont care about carebear whining anymore, its totally valid and the devs should bring the hammer down on these retards
>>
Just finished building an asteroid station, I have now built at least one of everything except the t3 facilities. How much will I hate life building a dodec and a planetary port?
>>
>>2497369
tier 3 buildings cost as much as it takes to build entire systems, its a significant hike up in difficulty
>>
>>2497377
So yes to me hating life, I got it. Don't know if I'll even be able to go through with building it.
>>
>>2497771
I can help you build it with my plipper
>>
>>2497771
The only way to make it more bearable is by having a Coriolis linked to a refinery planet so that the process of supplying the fucktatillion tons of metal involves only occasionally alt-tabbing back into the game.

Do not, under any circumstance, think of building a T3 Surface port.
>>
what weapons are good to use when you just started?
im currently using the pulse laser with 2 cannons
>>
>>2503723
multicannons go brrrr
>>
>>2503723
the only thing i made sure when starting out was to use lasers on the smaller hard points and kinetics on the larger ones due to factors like armor piercing values
>>
>>2503723
Lasers and Multicannons never stop being a great combo for NPC combat. Probably stick with pulse lasers for now until you can engineer non-melty Beams.

Use gimbals, never use turrets.
>>
>>2504787
idk I often have more than double time on target with turrets than gimbals so I would assume that would outweigh the dps loss
>>
>>2504798
Turrets do less damage than gimbals and deplete the distributor more while being even less accurate and offering basically no discretionary control. They're only remotely viable while flying gigantic inmaneuverable bricks you shouldn't be bringing into combat anyhow. The only turrets of use are on either AFK builds, or the one thermal-vent beam on some AX builds.
>>
>>2504787
Should I go for engineered beams over engineered multicannons?
>>
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>>2503723

Almost all of my endgame builds for fast ships are short range beam lasers with overcharged Frag cannons.
You can reload weapons easily with engineering materials.

For most ships though Fixed long range beam with a bunch of gimballed overcharged multicannons work well. Hotkey the target previous subsystem button to something comfortable and destroy subsystems.
>>
>>2504872
i'm not an expert at all but I feel like you get way more out of engineering multicannons
you can take overcharged, efficient, or rapid fire depending on your preference, then take the autoloader mod and they will melt pretty much any NPC except for those faggot spec ops ones that appear in war zones
>>
>>2504872
For Beams you generally want either Efficient or Long Range. If you can stay within effective range (i.e. can maneuver), then Efficient is just plain better, if not Long Range. If they heat you up, throw Thermal Vent on them.

For Multi-cannons, you probably should go with Overcharged (MCs don't drain enough juice to warrant Efficient) and you always want one with Corrosive Shell to help you melt hulls (ONLY one, they do not stack, a second corrosive weapon does nothing).

Whichever you do first depends on whether you'd rather spent more time on the shields or the hull of your enemy, but if you're doing engineering you might as well do both.
>>
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>on my 700th hour colonizing
I don't know why I do this to myself.
>>
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>>2508496
I've been doing an obscene amount of colonizing ever since colonization dropped. I have one more big tourism system planned just past the border into the Norma Expanse. After that I think I'll have something like 30 or 31 colonized systems to my name.
>>
Bear in mind that even rats in captivity eventually learn to stop pressing the pain button.
>>
>>2509970
Enjoy the next four weeks of hauling, bro. Good times.
>>
Suit engineering is somehow worse that space ship engineering.

For spaceship engineers you know exactly what to do and where to go.

For suits I feel like the drops and mission drops are so fucking random.
>>
>>2511259
get a silenced shotgun and go massacring highest lvl tourist destinations, I think 99% of the resources you need will be there, check the wiki, but you can engi suits/weapons this way super fast (silenced is to not raise alarm, you could start with shutting down power, but takes much longer), just do it somewhere outside of where you normally play as you will get a hefty bounty (can still pay it after it cools down)
>>
>>2511477
there's one layout that's really good for this, you go counterclockwise clearing all ppl first, then fill your backpack in peace, 5-6 runs should be enough for max suit
>>
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https://www.elitedangerous.com/news/elite-dangerous-may-dev-log-2026

Operations & Lighting Rework is on June 30th.
>>
>>2511921
>Lighting Rework
uh oh
>>
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>time spent in conflict zones didn't count for the day because fuck you, both factions are now tied
>no other system traffic besides myself
>entire day wasted
I'm really starting to hate this game.
>>
>>2511477
I'm just killing people before they raise the alarm. I got lucky and found a spot in an anarchy zone with LOTS of mats and only like 3 people guarding it.

Also I'm kinda pissed. I spent SO MUCH TIME! upgrading my weapons only for them to release a shitty modified CG.
>>
do you need DLC for this game?
can more the one person crew a ship?
is there a gap bewteen poor/rich players that makes it shit?
do I need a HOTAS?
how quickly will i be able to do my own thing?
>>
>>2512575
>do you need DLC for this game?
No, the DLC adds on-foot gameplay but that kind of sucks so no need for it (new update coming in June that might be fun, but still not mandatory)
>can more the one person crew a ship?
You can have a friend control a turret on your ship, but not really.
>is there a gap bewteen poor/rich players that makes it shit?
There is a gap but pvp is entirely optional, even indirect pvp, so it doesn't affect you much
>do I need a HOTAS?
Helps immersion but M+K is universally considered superior for pvp
>how quickly will i be able to do my own thing?
As opposed to what? The game is not highly structured at all, you're never railroaded into anything
>>
>>2509970
Five full Pantherloads of Steel later...
>>
>>2512575
>do you need DLC for this game?
Sort of. The actual content in the DLC is shit, but in order to play with people, you need the DLC so you show up on the same instance.
>can more the one person crew a ship?
Yyyyyynnno. No, not really in any way that matters.
>is there a gap bewteen poor/rich players that makes it shit?
Money is the easiest fucking thing to get. Everyone's rich after like a week or so, and if you have a friend, they can help you get assloads of dosh super quick. The difference in power is between engineered (GRIND, which you mostly need to do solo) and not, which is massive. Even if you don't want to do PvP, your efficiency in all tasks is much greater while engineered.

If you mean ACTUAL money, no. Other than getting some ships early on release, the only thing to buy are cosmetics.
>do I need a HOTAS?
No, I eventually got one for fun, but I played just fine on a controller.
>how quickly will i be able to do my own thing?
You will never be able to "quickly" do anything whatsoever in this game in the sense that doing anything at all takes time, but on the contrary, you can fuck off to do whatever right away since there isn't any campaign to speak of. There's a tutorial and then they kick you off the door to go be a space trucker-murderhobo.
>>
>>2512886
lmao I wasn't kidding when I said enjoy the next four weeks of hauling.
>>
>>2512575
kind of bc otherwise you'll be playing on the server with 0 people
yes but it's relatively pointless. You can hire NPCs as well which is even more pointless
not really
no
it's a sandbox, you do whatever the hell you want from the moment you spawn in the starter system
>>
>>2512575
>how quickly will i be able to do my own thing?
I suppose you are asking this in terms of "How early I can move away from the central campaign plot?" to which the answer is, "lmao this guy thinks there's a plot"

The game's so completely lacking in any form of player-guiding campaign that you don't even get the introductory blurb telling you how you even got your first ship, because they printed that on the manual that they never reprinted and never put that anywhere else. You just get your ass slapped on a sidey as soon as you boot up and it's completely free rein from the first second, which is kind of not that great because boy does this thing not explain shit it probably should.
>>
>>2512575
>do you need DLC for this game?
Only if you want to see the people you're talking to and interact with them, andi don't know if you can have access to some of the newer ships without Odyssey.
>can more the one person crew a ship?
Sure, but you're more or less along for the ride. You can run the turrets, but the ships that have them sometimes don't really have enough for you to do things with them. You can fly the fighter if the main ship has them, which can be unbelievably helpful against Thargoids (evilish aliens) if you're going for a fly swat gib attack.
>is there a gap bewteen poor/rich players that makes it shit?
Naw. Many rich players will even help you out, just don't fly in open until you're ready to deal with the griefer shitstains who wholeheartedly admit that they grief new players to kill the game.
I've helped more than a few newer players get started with a nice Python (one of the most versatile ships in the game) and set them up with whatever they need.
The best advice anyone will ever give you regarding this game is to never fly without rebuy. Dying will cost you credits and if you don't have enough to cover it, you can lose that ship.
>Do I need a HOTAS?
No, but it can be really nice. I have a VKB Gladiator Space Combat edition and absolutely love it.
https://vkbsimcontrollers.com/
Works great for other games too.
>how quickly will i be able to do my own thing?
Pretty much immediately after finishing the tutorial. Once you start, do a little bounty hunting in a low extraction zone and watch the ship getting shit on by the cops. Shoot him a couple times and you'll get a payout on that bounty.
Then buy a CobraMk3 and go from there.
Remember: NEVER FLY WITHOUT REBUY!!!
>>
My fucking colonized system is bugged. It's been steadily reducing the number of active constructions I'm allowed to have as I complete them, I'm down to only two open construction slots out of five despite having ZERO construction sites active.
>>
how the fuck are you supposed to do odyssey engineering??? you need engineered gear to do missions to get materials to engineer your gear, this shit is impossible
>>
>>2519675
Just rob settlements? ez
>>
>>2519675
Just buy them from fleet carriers. There's some shit nobody sells like manufacturing instructions but you can relog some missions to farm those. I fully engineered all three suits and some guns for only around a billion and I was way overspending to get it done in only a couple days.
>>
>tfw on the search for the rare and elusive double earth-like system to colonize
>>
>>2525231
>i stood behind near the galactic core to find a new GGG
don't worry anon, there's always someone even more retarded.
>>
EDSM has become unusable since they introduced cloudflare bot checking.
>>
>possibility of some surface resource gathering ~thing~

It's interesting that they showed it next to brain trees, because if there's one thing I'm fucking sick of is 2/3 things I harvest from those getting stuck on the fucking branches and forcing me to hump them with the SRV to actually grab them.
>>
>>2525632
the remote flak method still works for me, you blast it then fly directly over the forest, level out exactly at 0 degrees, go up to 1.2km and use collectors
>>
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>>2525340
see you in 10 years when you still haven't found one
>>
Anyone want to help revive the Marlinist movement through the minor faction of the Neo-Marlinists of Mudhrid?
>>
>>2525340
>GGG
whats mean
>>
>>2525800
green gas giants.
the planetary equivalent of a CS2 legendary skin.
>>
>>2525744
Man I hope the servers are still up in 10 years. I feel like this game has 5 years max left in it.
>>
>>2525824
they've been making more now than they ever have in the past due to ARX ships
>>
>>2525803
oh yeah okay
ive been keeping an eye out for my own for literal years lmao i refuse to seek out a previously found one
>>
>>2525803
would be really cool to find one but there's literally no way to hunt for them since it's entirely based on rolling temperature values
at least they aren't as rare as Helium giants
>>
isn't the kestrel supposed to be out for credits now?
>>
>>2512886
3 weeks to go, give or take.
>>
>>2532421
Brutal... how long have you spent on it already? I was thinking of starting a T3 soon but I don't know if I can stomach it.
>>
>>2532630
You can see the dates on the post this was replying to. It's been about 6 loads per day for 6 days. Gonna get a bit tougher when I start focusing exclusively on the surface-bought materials, so far I've been doing 5 loads of steel from orbit + 1 of CMM Composites from surface.
>>
>>2532421
Are you building it around a good planet at least? Got an Earth-like?
>>
>>2533592
Nah, it's a terraformable water world with tourism installations. I just found a white star system about 100ly above the Pleiades with some nice atmospheric planets and decided to turn it into a big prosperous locale for shits and giggles just to see how much I can build it up.
>>
>>2535351
How many t3's you got planned senpai
>>
>>2537320
Three. An Orbis around the star to serve as main port, a Dodec around the Science Planet, and this tourist Ocellus.

Mostly, it's an excuse to have a brainless way to farm ARX every week.
>>
>>2537337
>has two more planned after dealing with the first one
You crazy. That's like 630k commodities to haul just for those three stations, not counting all the supporting ones. I don't think I could do it.
>>
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Oh. So it's a planetary SLF that can land. Though it hopefully does more than just land.
>>
>>2539463
So the Mandalay is just straight-up obsolete now I guess
>>
>>2537337
>>2537365
I find the five days it takes me to build a Coriolis to be soul crushing, imagine four solid weeks.
>>
>>2539463
They should really make more vehicles.
The Goliath is such a cool flying surface thing.
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Now even small exploration ships are useless. They really needed to powercreep everything.
>>
>>2491370
The griefer issue would disappear overnight if the devs got rid of CLogging and made their overengineered turds stay even after they alt+f4. And it would be buried if the system had all the instances combined into one so the fags had to share the same instance as all the pirate hunters.
>>
>>2541187
This sounds like a great idea.....so it will NOT be implemented by FDEV
>>
>>2540271
Don't think of it as the time it takes to complete it, think of it as a much more brainless version of killing Cyclops to farm the week ARX quota, except by the end of the month you actually achieved something visible.
>>
>>2539463
I don't really understand the point of this thing
>exobiology but now you go through an extra loading screen to get in the SLF

why would I want to do that, the caspian isn't that hard to land since they patched it
>>
>>2541464
What are you farming arx for?
>>
>>2545242
>>
I haven't played in forever and haven't been keeping up, just saw the nomad news on steam. What's known about it ? Can I have one on a medium sized ship ?
>>
>>2545870
We don't know yet but any ship with a fighter bay should be able to launch it.
>>
>New Cg
>Mindless hauling
>2 paint jobs for ships I don't care about

It's all so tiresome.
>>
>>2548377
>create a literal 1:1 recreation of the milky way galaxy
>do exploration cgs once, maybe twice, a year
Why are they like this
>>
>>2548708
I dunno man.
Some games like Warframe try to add different game modes and shit to mix it up.
We have had the same 5 activities for 10 years.
Even worse, Operations isn't something original yet, it is just a spin on these activities.
>>
>>2548708
forum dads cry about it every time they do one
>>
>>2527351
LOL I just got back from the black and found a system with 3 helium giants.
Pretty sure it was helium giants.
Imma look and report back.
>>
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>>2550868
it was probably helium-rich, not helium. They're a different thing
only 4 proc-gen helium giants have ever been found, easily the most cancerous white whale in elite exploration
>>
>there's a dodec near me named "Cunny Gateway"
lol
>>
>>2554373
LOL WHAT SYSTEM?
>>
>>2560926
https://inara.cz/elite/station/1318794/

NGC 6357 Sector BQ-Y d47
>>
>>2560936

I found it on Inara right before you posted. It is about 100 Jumps from where I am. It MIGHT be worth it just for screenshots.
>>
>>2561007
caspian fsd boost and it'll go quick
>>
>>2548377
skunkworks game devs (who don't work at FDev anymore) don't really know the first thing about fun
>>
>>2562242
Ngurii is about to have that 600 relic thing.
Forum dads are working against this cause it breaks the game.
>>
So are we ever going to be able to do something with this Radicoida Unica shit or are we just going to get a million articles about it for forever.
>>
>>2576374
it's probably going to be something like a steroid for operations
>>
Nothing ever happens in this game anymore......
I think the last big event will be the thargoid war.

Operations is just regular missions in an instance.
>>
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>>2577981
yeah it's honestly pretty sad they ended the thargoid war and had nothing else even remotely ready to go, and even the newer systems like powerplay 2.0 they abandon even on tweaking numbers, which also made thargoid content less rewarding, when it was already pretty bad in the first place

and it took them so long to start adding in ships or trying to monetize the game, only out of pure necessity really once their other ventures had failed, it genuinely feels like there's zero passion on the leadership in the dev team, if not most of what's left of it

there's so many games that are like this, then you have things like path of exile and despite it's flaws it shows how good we things could be

with that said, i remain hopeful, especially since it does seem like they're not completely incompetent and there is some kind of care still left and with them seeing how much money they can make. just tragic because it could be so much better at this point in the game's lifespan and even being hopeful still is no guaruntee especially with such egregious things like powerplay or basic fleet carrier mechanics like system slots being able to be completely locked STILL, etc

as is even if the game is abandoned (which it kind of was more or less over the years so the content droughts have proven that well enough for the remaining playerbase/dedicated fans
there's still a lot of good stuff though but it's genuinely unacceptable and inexcusable how many aspects of the gameplay and grinfs and fun could be improved with the most minimal of effort, it's not even like they've been trying to balance number tweaking for example

love this game like you wouldn't believe though and i'm still grateful that the development do seem to be trying with what they've got in general, operations is gonna have new progression and the mission content is gonna be completely new stuff plus incentivized and QoL actually playing together with others, so it might be a good step desu
>>
>>2561007
So did you do it? Did you make the pilgrimage to Cunny Gateway?
>>
>>2580455
Unfortunately no. I can't stand this game at the moment.
I've been playing Everspace 2 and while it is not perfect it has a lot of activities like spaceship racing and puzzle solving to keep me going.
Also the whole looter shooter in space thing actually gives me an incentive to explore.
>>
>>2532421
Slooooowly getting there. At least I'm finally done with all the surface-only crap.
>>
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>>2578121
>path of exile
What people fail to understand is Elite Dangerous is like the second last money-maker in Frontier's portfolio. The game gets MOGGED by their other licensed IP games in revenue, (that said it's one of the only things keeping the entire company afloat as evident by the fact that the shitty Odyssey launch nearly murdered the company.)
Path of Exile, on the other hand, is GGG's main and ONLY money maker. If they dont focus on PoE they die immediately, that's why that game is good.
FDev cannot do the same since the game is too niche to sustain the entire company's cash flow single-handedly. That said, their most recent financial reports show that Elite's share in the cash flow pie chart is growing steadily and they have also announced that they're making some kind of new team to "nurture" their IPs. So perhaps there will be more elite content in the coming years.
We probably won't see another big Horizons tier expansion ever again, as their new money generating model with the game relies on MTX and small feature-size updates. Which is sad but it unironically is the only way forward for the game.
One can only wait and see what they do with the game. It *could* be better, but it also could be much, much worse.
>>
>>2586950
Please tell me you haven't been doing it every single day.
>>
>>2587146
well said mr virgil
>>
>>2508496
guh
>>
>Nomad is only limited to certain ships.

This is fucking bullshit.
>>
>>2586950
You done yet?
>>
>>2619181
>Nomad is limited to certain ships
>Nomad is now functionally mandatory for exobio if you don't want to be driven to blow your own brains out
Someone needs to make a game to replace Elite, because FDev are either developmentally incompetent or violently predatory against their player base.
>>
>>2620291
Probably next week. I just do whatever until I max out the weekly ARX quota around Sunday and then wait til the following tick to continue.
>>
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>Mandalay and Caspian are both exploration vessels.
>Caspian goes a lot faster on Neutron Highways, but is slightly worse off them, and handles worse, thus both ships have their uses
>Introduce SLF that makes Exobio 1000% less soul-crushing
>Make it Caspian-exclusive, so now you want to bring the Caspian even to the non-neutron-Adjacent areas that the Mandalay was better for
>Mandalay now useless as anything but an overly expensive bubble taxi
>>
>>2623114
I might do this.
>>
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>>2624658
lmfao I called this the moment they announced it originally. I just didn't think they'd have the balls to power creep earlier arx ships at this stage but I guess i was wrong.

The moment they release an arx ship that raw outclasses a fully engineered corvette i'm done with the game completely.
>>
>>2627120
This is the reason I haven't bothered with rep grind.

I'm here for power play CGs which make open fun but are rare.
I'm also here to check out operations when it launches.
>>
>>2541966
E*plorers are some of the least skilled and most abhuman demographics in the game and most of them probably cannot function without autopilot.
I really hope it's not just YET ANOTHER ship pandering to them and the Nomad will be useful for gathering mats or ground combat.
>would be really fucking stupid to drop it along the ground combat DLC and have it be useless for said ground combat DLC
>It would also be not the top 1 most retarded thing Fdev has done
>Tread with care
>>
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>>2627120
That will never happen, engineering is still by far mandatory for a proper combat ship and a corvette will always blow whatever MK2 large combat ship FDev dreams up un-engineered.
Equally engineered though? Entirely possible and frankly kinda needed at this point.
The issue is that neither the corvette nor the cutter are very good, they were always kind of a troll pick for PvP and for PvE they are still not as good as what a good pilot can achieve with medium ships.
Slow, poor hardpoint convergence at close range, oversized weapon mounts for the distro size. Which is a problem because due to their poor speed you really want to take lasers/rails with long range mods for them or you will get reverskiid to death, and these chew through distro power. Yeah they're tanky, but they're just PA bait and they can't even use SCBs without getting cascaded because they can't properly maneuver defensively.
I have both a fully engineered corvette and cutter and my pick for combat is still a Corsair.

We honestly do need a combat-dedicated large ship that is highly maneuverable under boost and can boost 450 under full combat load, give it a MK2 engineerable distro that allows it to have a fuckton of WEP power(while leaving the other 2 as is), 3 huge hardpoints with amazing convergence and maybe 3 smalls idk.
Make it our Thargoid/Guardian hybrid ship and i'll cum.
>>
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>nomad has the first ever walkable vessel interior
>disembark is still a fade to black

I thought the day would never come but it's still kind of bittersweet that it doesn't have an animation to get out of / into the chair.
>>
>>2632212

I was watching ghost giraffe stream.
The Nomad is worse than the basic SRV for ground combat.

Honestly you are better on on Foot for killing since you can take cover and a Grade 5 laser rifle can snipe most NPCs.
>>
>>2632971
Lol, lmao.
But everyone is celebrating because it has a token ship interior.

QRD on what is the best ground weapon set right now? On release it was laser/Rocket launcher combo. But they supposedly rebalanced things a bit in the meantime and while i'm sure the rocket launcher still slaps i'm not sure about anything else.
>>
>>2632212
Exploration game, faggot.
>>
im a little excited for operations, but i fucking hate the suit grind. i just want suit nightvision. this shit is ass.
>>
>>2633517
It is baffling how they managed to make something worse than regular engineering.
>>
>>2633747
agreed. im just gonna spend an insane amount of credits to just buy mats. fuck this!
>>
>>2633145
There is literally nothing worth exploring and the game loop is raw life waste toxicity.
>>
>>2635201
There's nothing worth anything in this game then.
>>
>>2635268
I've been having fun with anti-xeno and now PP activities, wing fights fighting over systems are a lot of fun and trying to FA-OFF pilot in PvP makes me sweat as much as cardio. Not to mention that you get to interact with mates from your power.
Exploration is point scanner at planet to maybe find bacteria that then you go and point a scaanner at.
However due to the enormity of said task e*plorers now need a super duper special landing ship because they can't land normally, and are celebrating the Nomad ship interior whose only relevant gameplay is paying 30$ for a interior skin, as a massive addition.
E*plorers exist to paypig and waste their lives while the rest of the community plays the game.
>>
>>2636412
>E*plorers exist to paypig
wat
I've been an explorer the vast majority of my time in this game and haven't paid a cent outside of buying the game itself.
>>
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>Explore in Elden Ring
Fund a bunch of cool stuff with DEEPEST LORE stories attached.

>Explore in Elite Dangerous
Find a bunch of plants and random unexplained floating shit.

This isn't real exploration game. Even in freelancer you could click on planets and space stations and get stories.
>>
>>2637776
The problem is elite is an MMO so even if they do add anything interesting to find it will just get datamined and leaked. Besides, the amount of systems in the game means they cant just hide something they've worked on for a while because there is a solid chance nobody will find it ever without hints.
You can see how they handle this with anything worthwhile to find being added in the patch before the content regarding the thing becomes relevant and they immediately drop hints where to go. If they were a bigger company they'd have multiple storylines ready to fire whenever someone finds the first step of the way on them but they're small and elite's already on it's way out so i can't see them putting any effort into it beyond the bare minimum to maintain the current playerbase.
>>
>>2637928

Literally just hire a writer and add a few crashes and more lost megaships out there.

They already have the assets for cool space stations / buildings.

If you have ever visited a dead colony you see bodies lying everywhere and everything is shut off.

They already have what they need, they just refuse to do anything with it.
>>
>>2637945
>Literally just hire a writer
They had one, before he got let go iirc. They learned their lesson with harry potter and there won't be anything like that ever again
>>
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>>2637945
They used to have Drew Wager, Wagar? Don't remember, he wrote some okay-ish stories and made 1 breadcrumb chain, the big reveal was a player event where they had to escort his book character played by him somewhere so she can blow the whistle on some illuminati type shit. It didn't go anywhere because in the end it came down to book nerd vs a jobless neet teenager who does PvP all day, outcome was predictable.
The rest of the story was still to be found somewhere in the Formidine rift, but it was literally a single POI wrecked anaconda in a goryllion star systems so it didn't go anywhere until Frontier added megaships and replaced the POI with a wrecked megaship that had a breadcrumb trail leading to it.

They also had a team writing background stories for galnet to make the universe feel more alive, but then Reddit/Frontier ForumDads had a melty that they cannot go be the main character since it was just background fluff, it got so bad Fdev shitcanned it all and now any piece of news we get is related to the current/next story arc exclusively.

>TLDR
>If there is anything to find
>There will be a clearly telegraphed breadcrumb trail to it and all of the community will fall descend onto it like a child jumpning into a gorilla enclosure and solve it in 15mins
>>
>>2637945
>>2637957
Found the video of Salome leaving the building
This way the one day in the history of Elite that the Chuds won
https://www.youtube.com/watch?v=nybidBJbxc8
>>
>>2637957
No, not even that. Wagar pitched that whole thing to them himself and volunteered to run the whole event on his own. He basically had to annoy them until they allowed him to do SOMETHING with a plot in it.

According to him, Elite once had a whole team of writers with a loremaster and bible attached regarding what they could and couldn't do, but that was only early into the game, and when he ran into the loremaster later and asked him how the plot was being handled, and he describes the other guy's reaction was basically "it's not". Whatever plot they once had in mind went the way of Old Yeller.
>>
Oh my fucking god since when are Titan Drive Components such a pain in the fucking ass to get
I swear the last 4-5 times i needed them i got them within 10 mins of dropping in, now? I need 2 this time and i just got fucking nothing for 1.5h.
Every time i think i enjoy Elite's classic MMO approach to gathering items i am very quickly reminded why no one is doing it anymore
>>
>>2638083
>That screenshot
Ok I laughed.
I remember when the game came out missions where even more imbalanced than they are now.

"Fat payday" meant flying 100 LY before engineering existed, killing like 9 pythons then flying back.

All for like 900 credits.

I remember at one point people only ran lasers cause ammo was too expensive. Hull repairs costed so much, it was cheaper to self destruct.



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