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Fanfest edition

Killmail: >>2291126
>>
Trailer (Doesn't really tell you anything except Starkmanir vs Ammatar Mandate will probably be a thing just like that schizo Ashterothi predicted)
https://youtu.be/-FA5Lc-9yBg
Keynote (featuring classic Hilmar cringe)
https://youtu.be/9cWD-Rodf50
>>
scorch nerf when
>>
Gallentes most popular import is Brutor cock.
>>
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>>2465826
You can still get it the next stream on the 17th. Everybody should get this one to either use or sell.
This isn't just an orange colored pod, it has glow effects and looks like it's doing atmospheric reentry when it's just warping around normally.
It's going for a few hundred million on contracts but will be billions in a few months.
>>
>>2469773
16th*
>>
>>2468752
T2 carriers seems fucking weird when T1 carriers still dont have a role after 10 years.
>>
>>2468752
nothingburger """""""""expansion"""""""""
>>
>>2470561
Like all the other ones
>>
>carriers still dont have a role after 10 years.
retard
>>
So Eve players will be able to spend mutaplasmids to buy "contraband" from Vanguard players that contains destroyed loot from ships.
If there's a big battle with caps in Amamake or whatever the contraband extracted will contain destroyed loot from that battle.
>>
Being ammatar is better you're still minmatar but still loyal to the best faction in the game and also sided with the khanids while also being friends with caldari, who are also friends with the mordus legion there is no reason to be gallente/minmatard aligned except muh thukkers.
>>
CCP getting independent again would have been the perfect opportunity to get their shit together and start developing the game again but I guess that won't happen.
>>
tricking blockchain retards into spending millions of dollars funding your new game engine for eve online might not count as "developing the game again" but i think its pretty based desu
>>
>>2470561
excuse me but this one has a nig qween on the cover, check yo privilege!
>>
Will the new engine be implemented into EO, though?
>>
>Amamake
>>
I almost feel bad for all the nerds having to pretend to be hyped up for nothing.
>>
KEEP PAYING THAT SUB GOYS
>>
They should just drop Vanguard for Frontier and EVE's sake.
>carriers still dont have a role after 10 years.
>retard
They don't retarded retard. CCP tried to close the gap between real capital dread and marauder but never committed because they're retarded. Carrier has ~2k dps at best and barely can apply any of it to fucking cruiser. And its tank is joke for capital. Meanwhile something like Kronos can have 5k dps and gigatank. This shit is only usable is for suitcases and skynetting for poorfag nulbabs. Carriers are so pathetic that you can just shoot their T1 fighters (because T2 are expensive) and force them to disengage. Literally cuck ship class
>undock
>lose fighters to navi cruiser
>dock
>ISK STOLEN
>>
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>wanting to balance around dreads and marauders (some of the most broken retard ships in game)
>complaining when damage mitigation hasn't quite been completely removed from the game
>complaining about a capital having standard capital module tank and no retarded invulnerability gimmicks
>deliberately ignoring carrier's abilities such as infinite range
>>
>>2471476
thats kind of the entire point, yes
>>
>wanting to balance around dreads and marauders (some of the most broken retard ships in game)
Marauders are but not dreads, if anything the dreads are weak as fuck for ebin capital class ship and most of them are just useless trash. Hell there is no reason to use T1 dread. Just add some bills buy real dread. Sub cap dreads despite having giant DPS on paper have the same problem with application and can be casually countered be few logis. The idea that subcap capital ship can be theoretically killed by few logs and few shitty ships is laughable. And if you fly anything but phoenix navi you can be killed with even less efforts cause you don't deal damage at all. Capital ships my ass.
>deliberately ignoring carrier's abilities such as infinite range
It is only usable for poorfag skynetting which is nullbab niche where you don't even "pilot" your carrier
Infinite range means shit when you have no dps, application and when everyone, even NPC target and kill your fighters EZ (-isk, - dps). The long range "safety" of carriers is very overrated.
>>
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>dreads are weak as fuck
>>
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What makes them strong dog? Outside of numbers/cost efficiency that can't be fixed in game without line of sight, friendly fire and collusion damage? Mighty super can't even survive modern subcap drop after all. Dreadbombs can be totally annihilated with supers and titans (like frats did). It's just insane risk averseness of nullbabs that is preventing them from undocking and clearing more cheap low sec dread drop. + nulbabs are total shitters and supers are their RMT assets.
>>
>>2473216
Need to watch this show, legend of galactic heroes something like that?
>>
>>2473216
>>2473545
>>
>>2470647
Yes thanks for confirming that I'm correct and that CCP are retarded.
>>
faggot they're strong because they do 6 million dps, teleport, and mostly ignore ewar. their original design was capital guns for shooting capitals, but with the state of webs that has always been a joke. haws were the opposite of what they needed
>>
Dreads niche should be shooting up structures but there aren't many structures to shoot. Structure bashing missions when?
>>
>>2475338
That was the point, bashing control towers and their gazillion HP.
>>
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>they're strong because they do 6 million dps
And supers with titans have 300 million dps
>teleport
Woah...every capital has teleport
>and mostly ignore ewar.
Like...all other capitals? You don't need ewar against dread because it can only hit standing still target. And only phoenix can realistically hit moving target
>their original design was capital guns for shooting capitals
And supers were designed to destroy dreads

So supers are stronger than all dreads. Dread can't kill super but super can kill dread. Supers are bullshit and overpowered (LMAO)
Meanwhile subcap dread can't effectively kill subcap

Let's summarize the state of so called "strong dreads".
We have: carriers, dreads, supers.
Carriers are on pair with T1 BS in T2 fit. So they're joke in every aspect of the game both PVP and PVE wise.
Dreads are very weak against subcap in PVP for no reason and competent against capitals. But most of them are useless. This is the only ship class that can be used realistically in PVE but game has almost no PVE content for dreds
Supers are stronger than dreads in every aspect and will outperform them in PVE activity if can be deployed.

As you can see dreads are not strong at all. Just ship class you can realistically use in EVE on your own. And if anything dread need subcap buff. Even one subcap dread should be feared by subcap fleets. Same for supers. By default super should solo subcap fleets. Fact.
>>
>Dreads are very weak against subcap in PVP
>>
Yeah. Did you even read posts above? Jesus. /eeeeog/ is WHcuck central and WHcucks should know better than anyone how weak dreads against subcup are (and how dogshit dread vs derad pvp is). You can casually lock down fully fitted pvp subcap dread and he wouldn't able to damage you at all
Just make a dread alt jump to random null and count how many T1 fit ships will you able to kill while nulbabs laugh at you. Marauder will do more kills.
>>
The Amarr campaign objective is to reduce taxes in Amarr Prime and give a new model to the main trade station.
The Minmatar campaign is to permanently take Arzad and remove it from the warzone which would move 3 Amarr systems to the fronline a massive one sided buff for Minmatar milita.
Great that the devs finally show how biased they are
>>
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>>2475338
>>2475376
>introduce ship designed to shoot structures for lots of damage
>add shit like DPS caps and multiple timers to slow shit down anyway
>>
>>2477850
>/eeeeog/ is WHcuck central
I run burners, once you get onto that everything else in the game just sort of sucks by comparison.
>>
>pve unironically
>>
>>2479534
Medium Upwells need caps otherwise sieged dreads would just evaporate them giving no time for defense. Towers never had caps though, and the invuln timer is tied to fuel available.
CCP managed to not take the good aspects of POSes and outposts when creating upwells while introducing new faults. I still think having to remote rep them was a good thing, this instant timed auto-repair-to-100% thing on upwells is a crock of shit for the attackers. "Oh no you ran out of time, start over or go home! :^)"
>>
>>2479579
>>2479534
Upwell structures shouldn't have damage caps unless they are manned, change my mind.
If you can't even log in an alpha to at minimum man the structure then the structure is going to die regardless so stop making me sit there for 40 minutes grinding a fucking unmanned undefended fortizar.

Goonoids will argue with this purely because 80% of their defense doctrine for their space is simply spamming so many forts that nobody wants to bother.
>>
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>good aspects of POS
>>
>>2479586
>because 80% of their defense doctrine for their space is simply spamming so many forts that nobody wants to bother.
HK and LH do that in C6s as well.
Last I passed through their home system had like 30 faction Fortizars in it or some ridiculous number, and that was a couple years ago now.
>>
>He thinks repairing structures is good gameplay
>>
>>2479645
Lazerhawks has like 25 forts yeah. HK only has 1 regular fort and 1 faction fort.
>>
>>2479586
>Upwell structures shouldn't have damage caps unless they are manned, change my mind.
No need, that's a fair exchange.

>>2479612
Yes. Sticks are incredibly useful in hostile territory, or anywhere you need a place to fallback to that you can set up and tear down quickly.
>>
>>2479650
Forcing enemy logi to sink part of their rep power on something other than ships? Yes.
>>
>>2479650
Forgot to add: being able to disengage from a bash and come back later because it doesn't just autorepair to 100% and force a new timer would be nice too.
>>
>you structure grind
>and the other guy has to structure grind in reverse
this is just both parties having a shitty time
>>
>Rokh
>>
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>>2479747
Only POSGODS deserve to have a good time in EVE. POS is structure of the Gods.
>>
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>Missed the fancy pod skin twitch drop
>it was worth 2.5bil
>>
forgot about fanfest again
>>
>>2486145
Been playing since 2012. Have literally never watched a single second of any CCP video. Very content with my life choices.
>>
Why would anyone watch videos made by the Chinese Communist Party?
>>
>>2486145
Missed nothing of value.

>>2486274
Crowd Control Productions (winkyface).
>>
belli buff when
>>
>new freeport keepstar and sotiyo in basgerin
>22au from the gate
why even bother
>>
>balance changes leaked
>it's fucking nothing
>>
>>2473545
you'll love it, it's very long though
>>
>>2494864
Most Angel ships got their old warp speed back, that's something right?
>>
>balance changes
holy snca, just keep the balance like it was in 2012 permanently
>>
no that was shit too
>>
>20 years and they couldn't make a sequel that was good, and they tried with like 4 different game at this point
it couldn't be more over for CCP
>>
>>2498313
A sequel would be another Eve space mmo which they haven't even attempted
>>
>>2473545
I haven't watched the show, but I've read about 1/3 of the novels. They're really good.
>>
>>2499209
Haven't they attempted at least twice now, EVE Frontier being the latest?
>>
>>2499910
no?
Eve Frontier is not an mmo and they didn't make Eve echoes
>>
>>2500338
How is Frontier not an MMO?
>>
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>>2500413
Because no one's going to play it =D
>>
I've been feeling like EVE again lately after a lot of XI nostalgia and it running a free period, but then I remember that real EVE is $20 now on top of being built around multiboxing, and EVE Frontier took my $100 and acts like a guy at the water cooler trying to justify their paycheck with "updates", so how is EVE Echoes? I also signed up to play that new EVE Vanguard game I think it's called since I liked DUST back in the day, but I have no idea how any of this works together.

I really just wanna enjoy the slow gameplay, chat with people, and feel like I'm playing an MMO with some impact instead of just playing a reskinned survival game or anything else. I wish Perpetuum survived a bit longer, since it was EVE with robots.
>>
If you’re willing to pay for a longer sub you can get omega for less than $20/month. Right now they have plex on sale, and if you use it in the in game store you get an additional discount on a 3 month sub. Of course the plex they sell doesn’t match how much plex you need for 3 months because they’re assholes.

Echoes is a sweaty ballsack, but it’s free to play so try it. Or just shell out a few bucks and fuck around in new Eden.
>>
>>2499209
surprised that the devs who make X3 and X4 dont just slap multiplayer into their next game.
Like no reason for them not to at this point.
>>
>>2501411
>$20
yeah if you're dumb and pay full price.
its on sale more than its not. one ended couple weeks ago that worked out to $8/mo.

>I really just wanna enjoy the slow gameplay, chat with people, and feel like I'm playing an MMO with some impact instead of just playing a reskinned survival game or anything else.
Basically
>>
>>2501411
>an MMO with some impact
What do you mean impact?
>>
>>2502404
It would probably be a huge pain in the ass to accomplish due to the hundreds upon hundreds of ships being tracked in the background.
>>
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>>2502404
Why can't EVE just use secret tech server meshing from Star Citizen to remove TD? Wait they actually do. For Eve Frontier.
>>
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>Star Citizen
>>
>>2505195
Fools and their money, etc.
They should play EVE though, my Tornado hungers.
>>
>Star Citizen has officially crossed the $1 billion funding milestone
EVEbros...
>>
>>2502437
I didn't know they run sales like that so often at this point, since when I last played, they would usually just save those for like Yule Sales or whatever at Christmas.

>>2503532
I just mean where players actually impact the world somehow, compared to how most MMOs are themeparks these days where even the auction houses don't really matter because there's NPCs selling similar gear or it's all curated where nobody can do anything to the world itself. EVE was letting people put bounties on other players, could ruin their ships or even destroy their corps basically from when I last played with War Declarations and the ability to destroy their assets they put in space.
>>
>>2505782
>I didn't know they run sales like that so often at this point
oh yeah basically every month there's at least 1 sale. there's also usually a good one with an expansion, update, event or Vangaurd playtest.
i reckon wait another couple weeks until this new expansion hits and should be a good once. you'll have some time getting back into the game anyway and Alpha is more flexible than people give it credit for.
>>
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>>2505782
Yeah mmo's like that aren't ever getting made again. You got Eve which is toned down from what it used to be and Albion which is toned down further.
Then whatever version of Mortal Online and similar that gets shutdown and relaunched over and over.
Even the themepark mmos are dying left and right now or getting cancelled before they even come out. It's unironically over.
>>
>>2506258
Sounds like I'll hop on as an Alpha and train some skills that I still have for that maybe and just take a look around in High Sec or something for the meantime. I'm guessing the best way to go about it is to buy in bulk when the sales hit?

>>2507304
I had high hopes for Stars Reach, but the longer it's going on in development and the more staff they're cutting to "get it to the finish line", it's more obvious it's likely going to be another stillborn MMO from someone trying to cash in on what's left of their name's legacy to prop up their retirement fund. All they've really done is given a more MMO-focused version of No Man's Sky and even the devs say they play that heavily so they can figure out how to NOT make SR into a copy of it, but meh. I kind of regret being born inbetween the great MMO period of history since I was young enough to hear stories of other teens and people playing them in the late 90s / early 00s, but I couldn't afford a PC that could play games like that and also had issues with banks back then not issuing debit cards all that freely like they do nowadays, so I was having to mail cash to some people for a Hunter's License in PSO on Gamecube at the time until 2005, where I got into FFXI on PS2 and finally had a bank card I could use for online payment.

I didn't really get into EVE until about 2008 or 2009 and that was due to /v/ spamming nonstop that you could play a paid MMO for free by mining, and that was a partial truth. The last time I played for real about a decade ago, some guy had 5 accounts going at once and told me I was mining ineffectively compared to most people since I wasn't multiboxing, so I just bought a year sub and trained into exploration and realized after the fact that I really sucked at it and kept losing a lot of ships and equipment and was buying PLEX to supplement my losses, so I just gave up by that point.
>>
>>2507304
>Stars Reach
>Player driven economy
>Every item is crafted
>Optional pvp
lol
They're either going to have to implement item durability and destruction even from pve or their vision of player driven economy is going nowhere.
>>
>>2507449
I think they just put it item decay in the latest test update, but I'm not really sure since I admit I kind of gave up following the game after they laid off a bunch of staff claiming that was how they were going to actually be able to release the game and then turned around and remade the intro tutorial like 12 more times since then. I know as a high tier backer that they were talking about ships having component decay and all since they sold us guild ships, but now it sounds like tools and equipment as well as armor will have some form of decay on them to make crafting more worthwhile.

Beyond that, with the pedigree of titles the staff worked on or at least claimed to have worked on in the past, EVE included, I just don't understand how they're making Stars Reach into one of the safest carebear projects I've seen in ages, and because I'm already bitching, I hate that Raph won't let us glam whatever look we want since he wants things to look certain ways in his game, despite even FFXIV bending the knee to the fact that players like to look how they want when dress up is the bigger selling point with cash shops involved or to run most of the older content.
>>
>>2507502
I have never backed a kickstarter mmo or any game at all except the $25 I gave to Scam Citizen in 2012 for a game that still hasn't been released (Squadron 42).
Even if they have good intentions actually finishing a game with a new team is a monumental task.
>>
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>"optional pvp"
>>
>>2504560
Because they already did this several years ago. I remember them posting a tech dev blog about it (when they used to have them). SC didn't invent "server meshing".
>>
overprop stabbers
>>
very based
>>
My current game is dying so im gonna try eve. Can I play as some kind of support in pvp? Do i need to join a big clan?
>>
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>clan
>>
ignore the dogs they are amarrphobic
>>
you can join my clan
i'll message you in game
>>
>>2508196
Logistics (Healer) or EWAR (Offensive debuffs) are your two support options. Both have their uses.
>>
>>2507560
The only real reason I gave money to that particular one was that they had the base game done and had a playable build, so I could see the vision, but the pitch was that they wanted to show modern investors that there was indeed interest in a community driven MMO like UO / SWG / EVE. I been asking for a game like this for over 20+ years since I just barely missed the classics by the time everything was impacted by WoW in 2008ish, so I put my money where my mouth was, just to find out they didn't get the corpo backers they thought they'd wow with the kickstarter and the little bit they raised is all they have to work with to make it to the finish line now with a 2026 release pushed back to "we finish it when its done" which usually means someone's gonna blame lack of budget for a dead project in a year or two time.

>>2508211
I keep clicking your post, but it doesn't bring anything up

>>2508216
I remember I skilled into Logi in the past along with Exploration when I had a year long sub. Either of those actually useful for modern EVE or am I supposed to look into Faction Warfare to grind ISK from what I've been reading up on over the past few years?
>>
All CCP has to do is roll out the last build before skill injectors(so 2014-ish?) and call it EVE Classic. Fresh server alone would attract so many people.
>>
>>2508203
>jump into amarr space
>flashbanged by that fucking nebula
>>
>>2508866
>Either of those actually useful for modern EVE
Yep. Logi is still needed if you do smallgang/fleet content.
Explo is still solid, though the addition of new explo stuff to null has lowered the price of some of the loot, events are great times to do explo cuz of event data sites everywhere.
Even the highsec ones right now are guaranteed 10mil drop per site.

>>2508914
>Fresh server alone would attract so many people.
People think this, but realistically shit will just end up back the way it was in a week or two.
>>
>Logi
enjoy being unable to do anything by yourself
>>
>>2508914
No. Skill injectors are a fucking godsend. Having to spend a YEAR at minimum to spool up a new characters was fucking terrible for old players making alts AND for new players.
>>
are there any ecm ships worth a fuck
>>
The whole skill system is fuckin stupid and should be scrapped.
>>
you should be scrapped
>>
A massive time/money gate discouraging new players to start playing is exactly what a 20+ year old niche MMO needs.
>>
>new players
fuck off
>>
>massive
>>
How many months to even have the same fitting stats than those who started playing earlier? Absolutely ridiculous game design.
>>
>>2511814
why do you need the same?
>>
SP is not a problem for new players. They give you a million just for signing up using a players recruitment code, and then throw more at new players through daily’s, login rewards, and other shit. This is literally the easiest it has ever been to start this game.

>waah I can’t fly a titan with a one day old character

Please fuck off
>>
in eve you wait around for ages. in other games you grind for ages. I prefer eve but both are fine
>>
>be useful day 1
>be useful only after grinding to max level and max gear level
yeah, eve sucks alright
>>
>>2511887
>>2511934
>>2511880
Compare to a game like Foxhole. Both EO and Foxhole have similar modular "fitting"/gear systems. However, in Foxhole both the player that just logged in for the first time and the sweaty vet with 10k hours have exactly the same stats. Only player skill and your "fit" matter. This is the correct way to design your game. You are arguing out of ignorance.
>>
>>2511970
ignorance of what
>>
your arguing out of gayness
>>
I’ve changed my mind, but you’re still wrong. Player skill in Eve is the most important thing. Let a day one player skill inject into a titan and let me know how that works out for them.

But I want to see more morons get ass blasted because they plexed into a shit fit dread and got their cheeks clapped in Tama. That would be great for the game.
>>
>>2511970
That model is fine but then weapon/vehicle balance is even more important.
Foxhole completely died because they added aircraft before anti-air and one faction had better aircraft.
>>
>>2511970
>Eve online should make itself like Foxhole, the game that’s almost dead.

Amazing argument. I appreciate your smug retardation.
>>
>implying eve isn't almost dead
>>
Eve was fine because it carved out a niche. While all the other MMO’s turned into online adult daycare centers, Eve basically called people faggots and told them to fuck off if they didn’t like it.

But the latest generation of crybaby pussies are at the gates, and CCP are giving in to their whims.
>>
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The way skills work is off-putting for newer players but I think it's fine because it means you don't have to autistically grind for hours in order to "level up". You can do whatever the fuck else the game has to offer while skills train.

You don't even have to be online in order to train skills, so there's the option to do other things in life without getting "left behind" per se. Sure, you'll always be behind players that have years in the game, but often that's gonna be for miniscule benefits. What's the point of training Tactical Shield Manipulation to V unless you're trying to fly capitals?

Trying to train T2 ships above destroyers does suck shit though because that's probably a couple months or more for basic requirements. Thankfully there is faction ships which is a good middle ground between T1/T2 without requiring massive amounts of skill training (except you'll be grinding out the ISK for them instead).
>>
>>2512727
For your first character, training skills sucks because you're stuck imagining all those things you're missing out on. Can't fly interdictors, can't fly HACs, use covert cloaks, T3Cs, barges, haulers. T1 ammo is almost strictly inferior to T2, etc. It takes months to get to any of that, at a time when you don't even know if you're going to like a certain playstyle.

The solution would just be to remove the hard skill requirements from ships and equipment. Let a brand new player sit in a Titan if they want, but with absolutely abhorrent skills that makes it nothing more than a thousand dollar paperweight. Give them a covert ops that has god awful fitting because they don't have that 100% reduced covert ops CPU requirement. Let them play around with all the mechanics up front, then let them decide what they want enjoy the most.

You know one of the best things about the SoCT ships? I can fit them and give them to players and not a single one of them can complain, "I can't fly that ship, I trained some other race instead." That should be the norm for all items in EVE, where sure, they might not be able to fly it effectively, but they can at least sit in the hull and shoot the guns.
>>
Then we'll just have people pissing and moaning about how it's not fair that they can sit in a titan but can't fly it as well as Chad Thundercock's character from 2003.

The best solution to this entire problem is to not be a whiny cunt.
>>
>>2512727
>you don't have to autistically grind for hours in order to "level up"
There's zero need for any XP or level up mechanic, Try to think a bit outside the box for once.
>>
>>2511663
All of them really, but they're generally not solo ships.
Rook is actually a good PVE boat, no-one ever thinks to actually check what's making the wrecks on dscan.
>>
>Caldari
>good
>>
>>2513846
>no-one ever thinks to actually check what's making the wrecks on dscan.
Except the one time they do
>>
>>2515148
If you're not reacting to combat probes on dscan the problem is you though.
>>
>>2513846
>eve
>solo pvp
the fuck are you talking about
>>
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>>2507804
>SC didn't invent "server meshing".
SC uses unique server meshing that never was used in other games.
>>
I finished the Capsuleer Day track and got the coin for the navy destroyer. The event was about as fun as putting your balls on a table and smacking them with a ball-peen hammer. I only have myself to blame for thinking it would be worth it.
>>
>>2517383
The event sucked, but it was at least a little smart putting faction warfare complexes in as PvE sites for players to learn how FW works. Not that they're complex, but knowing exactly what to expect out there will help bring more people in.
>>
>>2515888
Like what?
>>
>>2517383
Can you use the coin for other shit like officer modules? Or is it to just get a 10mil cruiser hull a week or two early?
>>
>>2517715
It is fully dynamic and allow players to fight each others and be on the different servers at the same time. The idea is that your capital ship with 20+ players with all physics n shiet can actually exist on different server.
So in EVE everyone on the grid would be on different servers without any layering to reduce the load and remove TD. I think some ancient mmo has it on small scale and they "patented it". Patent expired in 2020 or something
>>
>>2517909
That's how eve online does it anon. They have multiple servers and every single star system, every grid is capable of being loaded/unloaded across the servers in the cluster. For supermassive null battles, there's a reason why you can send a notice to CCP beforehand, so they can dedicate whatever server resources necessary to support the anticipated scale. There's only so much that can be done however, because unlike with star citizen a large number of people actually play the game and taxes the server(s) to its limits. This is why time dialation was created in the first place.
>>
Cope. Seethe. (Time) dilate.
>>
>>2518422
>That's how eve online does it anon.
No. It has no dynamic server meshing. They can only "boost" node by moving it on more powerful machine during DT. It's why you can feel TD in empty system outside of system where battle happens and why you can close system from attackers. One of CCPers explained this simple: node = 1 core of CPU. When big fight in C0CK-V (constellation ASS) happens, the node of constellation get boosted to 8GHz. But EVE is ancient game made before multithreading was a thing so this isn't really efficient way but they have no alternative.
Frontier will use dynamic meshing.
>>
none of that matters
>>
When's the next Frontier sale?
>>
FCCP should work on finding ways to make the battles smaller on average, not larger.
>>
The rise of the golden age of Eve was built on people hearing about the giant battles. Those battles were the best free advertising the game ever got. I’m not saying that’s the best strategy in 2026, but it’s in the game’s DNA.
>>
>>2519761
Not sure how'd you accomplish that unless you make pvp only possible in specific zones of a system and make it limited to how many people can join via fleets or something. Seems like that would invalidate the entire point of nullsec being owned and protected by players themselves.
Wormhole space is the closest equivalent to what you're looking for since there's a hard limit to how many people can dive through a wormhole before it closes up (ship size dependent).
>>
>>2518422
>That's how eve online does it anon.
No it's not. Each node serves one or more solar systems including everything inside those solar systems. That's why you get traffic control'ed when trying to jump into a system whose node is at or near capacity. What CCP does when you notify them of a fight ahead of time is simply to reserve nodes for only the requested systems.

>every grid is capable of being loaded/unloaded across the servers in the cluster.
Nope, it's the entire system. You can't go from one node to another just by warping between grids. In fact warping is implemented as a series of jumps between the origin grid and the destination grid, that's why you can smartbomb ships in warp if you know their speed and why if you spam-create bookmarks during a warp they end up evenly-spaced and always in the same places if you repeat it back and forth.
>>
>>2520007
Bringing back titan AoE doomdays would probably reduce battle sizes. :^)
>>
>Symmetrical Dragoon
I am
diamonds
>>
>>2519761
they should actually work on performance
>>
>>2520007
Coalescing into current infinitely scaling megablobs should be impossible. There's no point in playing until they somehow fix this issue.
>>
>>2520007
>Not sure how'd you accomplish that
Nerf sov and jump ranges so you first can't keep all your farming accounts in one system and have to spread out across a large area and protect it and second can't reach all of it with one cap umbrella.
Now even the biggest groups are forced to spread out into smaller fleets to monetize their space.
>>
>Nerf sov and jump ranges
>cap umbrella (LMAO)
>>
If you want null without the power blocks just play in NPC null.
>>
>twitch
>>
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Svipul skin on twitch, jackass.
>>
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>Svipul (Nerfino)
>>
>make most of space unusable
>have to spread out to do anything
>>
Why do they insist on giving projectiles tracking? At that point just fly a beam ship instead.
>>
>most of space
>unusable
Skill issue
>>
>>2523080
What do you mean, tracking bonuses on ammo? That's just a game balance mechanic.
>>
>>2523091
Tracking on svipul? Like what are you planning to do, kill small drones?
>>
Arty dreams
>>
>>2523130
Probably to hit long range kiters or very close range brawlers?
>>
are you complaining because you want range instead like the good t3ds
>>
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>fenris creations
>>
>>2523085
?
>>
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>>2471476
It is the same engine. Eve is just stuck on an old version of it because politics.
>>2472567
true!
>>2500413
marketing
>>2504560
TD is necessary not because of the technology like it once was, but because systems in eve revolve around it and the people working on eve are for the most part inept retards adverse to change or rethinking a problem
>>2512551
the people currently designing the game systems in eve have never played it and are for the most part trannies or women. They do not like hardcore games and will do everything in their power to make it more appealing for a "general audience" rather than eve players
>>
https://www.youtube.com/watch?v=hhMbrKqDXws
goshee looks like this IRL?
what the fuck
>>
>>2522982
They still exist there too. Tried to set up my crew in Syndicate, got spitroasted by Init and Frat a while back.
>>
Is there an out of game way to lookup the Quartermaster rewards?
>>
>Syndicate
>got spitroasted by Init and Frat
I don't believe you.
Just dock bro.
>>
Turns out giving megablobs the ability to freely teleport around the map doesn't lead to interesting gameplay and makes geography not matter.
>>
>>2526258
Do you not know how to reply to people properly?
>>
(You) must be new to /dog/
>>
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>>2526258
>Devs keep fucking with Syndicate
>when there are at least 2-3 other NPC null regions that could use literally any attention to get some sort of players to actually go there
>>
Been dabbling with new navy destroyers. Navy Talwar already the best in class ship, no surprises there. Its a hawk but more dps and not kinetic locked.
>>
>>2523130
Tracking bonus because amarr are bonused to tracking disruptor. Even unbonused TD hits -50% optimal -50% fall off. When heated.

Also fuck phoneposting
>>
>Its a hawk but
mfw fw retard opinions
>>
>>2530109
>amarr
>TD
Nobody uses them, especially not Amarr that can't spare mids and nobody flies the Sentinel
>>
>new amarr ship
>missile bonuses
please fuck off with this garbage
>>
>>2531220
I use them. Like all the ewars their application can get a bit contentious due to mitigating circumstances. For example dual damps. Ecm now is strictly a support item. Target painter for HAM ships or battleship fleets. If you have a ship with really fast lock time you could go damp with scan res script to lock out your opponent from even locking for an extra x-many seconds. Makes it so dps tanks last longer. TD is actually fantastic but yes you need a spare mid and thats where people get fucked up
>>
>Target painter for HAM ships
web superior
>>
>>2531769
Tracking Disruption is my favorite EWAR just because of how hard it shuts down things it's effective on, but in terms of actual use, it's one of my least used things in practice. TDs do almost nothing to drone fleets, getting stuck with guidance disruptors when you need tracking or vice versa completely invalidates flying a Crucifier, and some brawly ships don't care about TDs at all (IE, fighting a Hecate/Kiki fleet when you're in cruisers or battlecruisers, they're already going to be in your face and hurting their tracking doesn't really reduce their damage).

Damps may not be great up close or against smaller ships either, but they force most enemy fleets to fight in brawl range or lose a lot of DPS, so even if you go up against something that kites it can only fuck off or get up close. Helps too the way their huge falloff range works, even with something getting closer, the damps are getting more effective too, so they have to get even closer still. And then of course, surprise ECM breaking a lock mid fight is always a game changer against almost anyone, and both ECM and damps fuck up logistics ships too.

If CCP really just merged Guidance and Tracking disruptors, even if you had to script them to pick the effect you want, that would at least help.
>>
that would make them madly op
>>
>>2532109
>merged Guidance and Tracking disruptors, even if you had to script them to pick the effect you want
CCPlease
>>
>>2532109
>merged Guidance and Tracking disruptors
This and all ewar is highslots and all ewar ships work like the cruor with less turret slots and bonus damage so you free up highs.
Actually scratch that the entire game should have been like the Interplay Starfleet Command games with actual shield and energy management with ECM and ECCM systems but who am I kidding they would never have had the talent for that.
>>
>>2533340
EWAR should've always been high slot mods like neuts, and a limit of one EWAR module per ship. Some ships have role bonuses that let them fit extra. So you can have a warp disruptor, web, neut, or strong EWAR module as a utility mod, but you can't double up on them. In exchange, you get low and mid slot upgrades that enhance EWAR range, potency, etc.

Ships should generally get a single regular sized gun that just gets bonuses to make it as effective as needed. Destroyers, battlecruisers, and battleships can all use undersized guns as point defense, though without ship bonuses, they're mostly limited to dealing with ships very close by.

Missiles are their own form of utility high slot, they're high alpha, low DPS. Can load utility charges in them, like defensive flares or capacitor draining missiles. Basically guided bombs, complete with destroying other bombs in flight to the target so every fight doesn't turn in to alpha strike spam with missiles.

All active modules that affect your own ship go in mids, including shield boosters and armor repairers, resistance hardeners, tracking computers, etc. All of these mods incur a cooldown after continued use, like temporary heat, can't just leave them on permanently. Their effects are much stronger than they are currently.

Low slots are passive only modules, including damage mods, resistance plating, shield amps, etc.

Damage leaks through shield and armor on all ships to very small amounts. Shield is easy to regen, but below 80%, damage soaks to armor and hull, with lower shields causing more to soak through. Because of soak mechanics, shields never really go below about 10-15% so passive regen never completely goes away.

Armor protects hull, but 2-5% of damage always passes through hull. Armor is slower to repair than shield but more reliable, doesn't stop fully working until gone.

Hull can't be repaired in combat. All ships will eventually break when shot, no matter how much logistics there are.
>>
no it shouldn't retard
>>
>retards arguing over gay faggotry a.k.a EWAR
EWAR shouldn't even be in the game, all it does is encourage kitey bullshit gaynigger faggotry, with the sole exception of Neuts (and even neuts are gay as fuck)
Logi shouldn't be in the game as well, all it does is reduce any fight it is involved in into "Can we break the tank?", binary and unfun as fuck.
Fights should just be mano-a-mano, dps vs dps, application vs application. Fuck all the other gay faggot shit.

Prove me wrong.
>>
>>2534424
holy BASED
>>
logi should have application, and charge reloading, and no cap chaining shit
remove t2 resists. this is where most of the homo permatanking comes from
>>
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>Target painter for HAM
>horrible wall of text
>>
That's what vigils are for.
>>
>vigils
Frigateslop. Big boys fly big ships like Raven and Golem. TP for HAMs? Holy cringe. TP for torpedoes? Based and cultured.
>>
webs for either, retard
>>
>>2535208
look at the range, retard
>>
stop kiting nigger
>>
>>2535250
stop being bad@eve
>>
>anything torpedo
>without TP
retarded retard
>>
web gives larger damage increase gaylord
>>
>>2535301
it gives zero because (You) can't catch shit faggotino
>>
in case of torpedo it is mandatory to have TP + web or grappler faggottus maximus
you will never be a real undocker
>>
>Starfleet Command games
If Eve played like that it would be much harder to multibox, You could maybe juggle your attention between two clients. And being an f1 monkey would be impossible.
>>
No because Starfleet Command is simple 2D arcade shooter game with f1 monkey tier gameplay. If you want Nebulous Fleet Command experience in EVE you can just fly two dual rep armor ships with cap boosters.
>>
>>2534524
>Remove T2 resists
Honestly would be a pretty big buff to all other ships in the game, considering T2 resists more than bonuses are what makes them strong.
>>
>Come back to thread
>See retards fighting with their retard opinions
>Be glad I'm not a shitter like /eog/
>>
Webs are for gangsloppers, we'll need TPs for our 50+ MAN fleet. Maybe if people stopped running or being slippery down there, they might understand the game more.
>>
>>2536949
Show us on the pod where the bad recons ewar'd you.
>>
I honestly keep a pocket Falcon for PvP just because of the seethe it causes in this thread. Nothing like getting into a fight and then a surprise Falcon jams the other guy halfway through it.
>>
Anyone know if the quartermaster sites will stay up for a while after the capsuleer day event ends next DT, like with the gallente election?
>>
Sovnull needs an infra upgrade that adds an automatic 15 second delay to all warps in system
>>
>>2537128
What would that achieve
>>
>>2537368
Easier kills for me
>>
>his 50+ fleet doesn't have cancer webs
total failure. it's just mandatory at this point
>>
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Since when can grids be this big?
>>
>>2468752
Is EVE is so far gone that there is no chance at an EVE 2, and even if it did, it would be worse than a f2p chink gacha?
>>
>>2537128
But then it would take you 15 extra seconds to warp to them. What you really need is the warp alignment disrupter in sites like havens, but at that point just make everyone use a siege module.
>>
Brutor men, flooding gallente space, satisfying gallentean ladies needs.
>>
>>2541260
At this point no. If you make Eve 2, you can force everyone to move over to the new game, but then everyone is butthurt that they had to leave their stuff behind.

Or you let people choose between Eve and Eve 2, but then you’ve split the player base and that sends both games into a death spiral.

Or you force everyone into Eve 2 and let them port their assets, but then at that point what has really changed? If you can keep all your stuff, then that’s more akin to a really big update.
>>
>>2541444
Siege modules are the gayest shit in the game. Systems just need intermittent warp storms, where warp drives are only active for 30 seconds every 5 minutes or something, with immunity on gates/structures/wormholes to not mess with travel.
>>
>>2541012
default is like 8000km something but apparently grid can be "stretched" by shit just burning for a long time or some autistic shit like that.
>>
>>2541260
What would EVE2 even be like? It most defintely can't be the same game as EVE (in terms of mechanics, gameplay, market, production, combat etc.) because you'd then run into the exact same issues. So it'd basically have to be a completely different game at that point. But then the autistic inbreed icelandic snownigger retards would probably want to have their cake and eat it again (muh newsworthy big battles and shieeeet) so it'd just be made for the same shit (but maybe better time! fingers crossed!) again and have the exact same problems again.

Basically it would have to be a completely new space MMO with completely different (read: better) gameplay, so not this. Just let EVE and retarded zombies still invested into this game (instead of going out and playing different games) rot to oblivion in peace. Much like the zombies still playing WoW.
>>
haven't played eve in years so I'm acclimating to it again and uh... did they enlarge acceleration gates? I seem to remember a hyperion was like half the length of one, now it looks much smaller and even battlecruisers look tiny next to gates
did they increase in size or am I tripping?
>>
>>2543136
Some other company will make a derivative at a future point that will shed almost all of the problems that Eve has and leave the Bjorns holding their dicks.
>>
>>2544939
>Some other company will make a derivative at a future point that will shed almost all of the problems that Eve has

I'm sure people have been saying the same thing about WoW for the last 20 years
>>
>>2545045
To be fair, FFXIV did snag a significant amount of WoW for a while. Hasn't happened to EVE yet, but EVE is always one competitor and one bad move away from players dropping it.
>>
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>fenris creations
what the fuck where they thinking
>>
>>2546474
They can't get funding from investors because it looks like they've invested in the chicom party
>>
>>2544179
I think do. The old ones always seemed small
>>
>>2537046
They will
>>
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What is with all the troons lately. Had to kick one from our corp, they're spamming reddit, and just saw one sperging out in the Vanguard discord about ammo. Did we get brigaded by some troonslop game?
>>
>>2546702
idk maybe Ashes of Creation and New World refugees. Every still alive mmo got sprinkled with them.
>>
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>>2546702
No cap but gen Z are so chopped they out here crashing out and trooning up, on god fr fr. We cooked senpai
https://quanticfoundry.com/2023/03/20/outside-the-binary/
https://www.eveonline.com/news/view/inclusivity-in-new-eden
>>
>>2546474
>>2546671
This but unironically. Hilmar said that CCP staff were being detained at airports and having issues with getting visas for various countries and when they left Pearl Abyss they took the chance to rebrand.
>>
>>2546778
Must be. Its insufferable
>>
>>2546796
That is insane, Gen Z is so fucked.
>>
belli
>>
>>2468752
Worth playing as a first timer?
>>
>>2551717
Why not just try it?
>>
>>2551719
been thinking on/off on trying it, too employed to make it a full time commitment
>>
>>2551730
>make it a full time commitment
Turning EVE into a [second] job is a terrible idea either way.
>>
I get it though. MMOs are different. The state of the game doesn’t freeze like a single player game when you turn them off, and if you play Eve Online socially then you feel obligated to keep logging in to keep up with what’s going on. I’ve played on and off for a long time, and I find that most times when I take a two week break and then come back I feel like a stranger.
>>
you'll still be collecting sp, and there's a load of mundane shit you can do where you log in occasionally for only a short time
>>
The troons are trying to cancel the zoomer streamer on plebbit now, this game is gonna be taken over,
>>
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WE
>>
>>2551717
No. Try Foxhole instead. Similar vibes but actually good and doesn't require you to wait months-years to do stuff unless you want to pay hundreds of shekels to skip the wait.
>>
>>2555710
>Stares in throat singing
>>
>>2551717
Yeah give it a shot. Worst case you'll play it for a week and wont like it.
If you played games like Albion, DayZ, Rust etc you'll prob like Eve.
If you played WoW and are expecting a quest-based-progression MMO with group raids and no PVP you prob wont like Eve.
Approach it from a hobby mindset, something you chip away at over 5 or 10 years and not something you'll master and 100% in a few weeks.
>>
>>2551730
Eve's not that kind of MMO.
It heavily caters to the "married 40yo Dad who can only play 2 hours a week" crowd cuz all your progression is passive and there's a lot of passive income streams too for money.
>>
>>2556064
Foxhole imploded, there's just Albion that's left
>>
>>2556180
What passive income steams are there besides PI and swing trading?
>>
>>2556064
Yes, all whiny pissbabies please go play foxhole.
>>
capacitor is important, so we buffed enduring zippy modules.
>>
the capacitor is empty
>>
So they're really having a meltdown over a streamer not allowing politics on his own private discord?
I dont get what the big deal is. He's 100% right. Keep gayshit and other politics out of spacegame.
>>
worse, the auner industry park is getting bashed because one of the eveguru retards (a fellow bible cringer) self immolated in loru's defence

i hate this shit its all such bullshit. fuck loru though, i hope his channel never recovers (it will)
>>
fuck off
>>
but LBGTP+ is the Jew mandated truth you are not allowed to question..
>>
>twitch drama
>reddit drama
>e-celeb drama
This shit game is so dead that you are discussing anything but it in the thread huh?
>>
>he doesn't know about secret /eog/ channel in eve for cool dawgs
I will not play your Foxhole kusoge.
We discuss here what we want to discuss.
>>
>>2562077
>>2562142
>>2562467
QRD?
>>
>>2562142
lachesis bhaalghorn gnosis tengu probe+?
>>
can I join the secret channel
>>
>>2562929
He banned people for using fagflag emojis on his discord to keep politics off his discord and a few bluehairs started chimping out.
A few people are claiming it breeches his Eve Partner ToS but realistically he's allowed to moderate his own spaces how he wants.
Interesting to hear he's based though.
>>
yes
>>
So they reverted that t3c subsystem delevel on death thing?
>>
What is this new Aura guidance thing?
>>
>>2568550
like 10 years ago yeah.
same with losing skillpoints when you get podded and having to upgrade your clone.
>>
>>2568787
in-game Eve-focused ChatGPT for new players.
>>
>>2569825
Can i ERP with it?
>>
>>2557003
industry, trading, can be pretty passive
i do industry and it takes maybe an hour every two days or so, and i make about 1b a day (6 accounts though)
>>
fuck novac, fuck hk, fuck ursa, fuck lazerhawks
>>
>1b a day from industry
lol bullshit
>>
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>that one guy on zkill who died triple box nullsec ratting in 45bil Marshals
>>
What an absolute dogshit excuse for an expansion
>Achievements
>They're full of typos
>FW "buffs"
>They're massive nerfs
>New ships
>They're all shit
>Be retarded developers and add an expert system to daily logins that gives the equivalent of 5 years of optimal skill training
>Accidentally allow players to stockpile hundreds of them

I am honestly struggling to understand what the fuck CCFC is doing.
>>
>FW "buffs"
>They're massive nerfs
what
>>
>>2575332
CCP reduced the LP payout from Battlefields by like 70%.
>>
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that's a good thing
>>
>>2573808
Fuck all wormholers
>>
>>2574687
what do you mean? that's not even that crazy of numbers, if i actually put effort in (though it would take probably 2-3 hours a day) i could triple that, i make most of my money from reactions, with PI, yeah i hit 1b most days

i'm guessing you've never done industry? it's how most wealthy players make their money
>>
>>2576283
i plex from industry and extraction exclusively
two accounts, no PI I make about 2b a week

but i focus on t2 with decent margin, i couldn't just 3x my production because im already at the limit of sales volume

reactions its even worse, i used to do reactions exclusively but shifted to t2 because i'd have months of stock on the market at any given time
>>
>>2576427
yeah so there ya go, making 1b a day off 6 accounts is totally in line with your experience
reactions you gotta switch what you're making depending on market demand yeah
and also going the alchemy route gives you a lot more options
like right now i'm getting about a 40-50% profit margin from my reactions
>>
alchemy needs even more slots though wtf
>>
>>2576689
yeah but you end up with huge profit magins, so it makes up for it, and it's a lot less hauling since you're doing small batches
>>
>>2575771
yeah because the chinese were still seagulling with 40boxxed Algos and the previous changes stopped people from being able to just delete them from the site.
rather than solve the problem, they just patched the rewards instead which is pretty retarded.
>>
>>2576989
alchemy is like 3x job-hours though if not more for the same value
how is that worth 2.5x margin
i guess the hauling sure but thats never been a problem especially since the t2 upwells were added
>>
>>2577187
can't haul out finished mats with an upwell hauler
>>
>>2562467
No its a sandbox, there just isn't much to talk about for most people because we want our operations secret.
>>
>>2575300
It's EVE, they'll iron it out over time
>>
The capacitor is empty.
>>
>there is insufficient power to warp all the way ...
fuck offfffff
i hate how it takes so long for a capped out ship to recover on its own
>>
>>2576427
Realistically how much effort are you putting in to do this?
>>
Everyone lies about their isk/hour in this game. Assume people who throw out enormous numbers are either full of shit, retarded, or legit making all that isk but they are literally paying cash for multiple accounts, and they’d have more isk if they just used that cash to buy plex and then convert it into isk.
>>
>>2581931
According to my PLEX ledger I've spent almost 243 billion on PLEX so far. Why do I need to pay real money to buy ISK?
Git gud.
>>
>>2582229
Anyone selling PLEX for ISK is contributing to the biggest problem in EVE, which is funding the game time of power blocs that will keep them in poverty. There would certainly be a lot less multiboxers if they couldn't pay for their accounts via PLEX, and by extension would drastically reshape the landscape in EVE.
>>
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>>2582240
Sounds like sour grapes anon.
>>
>>
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>>2582582
Have you considered maybe you're just bad at EVE?
>>
>>2581931
>Everyone lies about their isk/hour in this game.
Yep and funny thing is eventually isk per hour and skillpoints just stop mattering completely.
>>
hey guys slamjam here should I come back? its fortold my 5th comming will bring in a golden age of all-out
>>
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Hey Faggots,
My name is slamjam, and I hate every single one of you. All of you are fat, retarded, wormholing no-lifes who spend every second of their day spinning stupid ass ships. You are everything bad in the world. Honestly, have any of you ever left the wormhole? You all take autism to a whole new level. This is even worse than jerking off to comics on fakku.
Don't be a stranger. Just hit me with your best shot. I'm pretty much perfect. I was in Broski North, and was a logi pilot in SkillU. I was even in NCdot For the fountain war. (Yeah, I was there) What ships do you fly, other than "rolling praxis so I can continue to jack off to naked drawn Japanese people in my wormhole"? I also get 90% killboard efficiency , and have a banging hot girlfriend (She just blew me; Shit was SO cash). You are all faggots who should just kill yourselves. Thanks for listening.
Pic Related: It's me and my bitch
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I am slamjam. I eat only sheep. I drink only the blood of all-out. I shave my beard in the finest fashion. I explore the outer edges of New Eden. I am a living, breathing animal. I am a creature of pure impulse. I am the closest thing to an intelligent drifter or jove. I am the most powerful entity in wormhole space.
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>>2583154
Leave anime girl named player alone.
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>logi
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Have YOU done your duty to your familia and your state today, anon?
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>>2580889
>no you see this game isn't dead, it's, uuuuh, a sandbox! And people just want to keep their very existence secret in this massive multiplayer online video game that encourages teamwork for anything serious

Uhuh. And Israel and Iran are gonna make a lasting peace treaty any day now.

Dumb fucking nigger.
>>
>>2583620
>Caldari justifying a false war to annex Syndicate
>Gallente's democracy is corrupt as fuck
>Minmatar making deals with pirates

>Amarr quietly chugging along as the only empire with no dirty secrets (Mostly because they wear them on their sleeve for all to see)

Why haven't you joined the Amarr in their holy conquest yet? A unified galaxy under the empress is the only true way forward.
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>Feel like joining us? Connect to our Discord!
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>>2583755
>I'm butthurt because i was too stupid to understand the game so I think its dead
Blah blah blah blah blah
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>>2583620
>your familia
Yes but I'm not a third worlder.
>>
>>2562467
>This shit game is so dead
Retards have been saying that for almost like 20 years. Congratulations being on that team, I guess.

>>2583976
AMARR VICTOR
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>>2581375
not much, im a lazy bastard
prob 3 hours a week of not really paying much attention and 1 hour of setting up orders and paying extreme attention to typing in correct number
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>>2479415
Amarr is run by a woman
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>>2479679
Repair ships need content. Any content lmao
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>>2502404
They can’t afford the hardware and are staying in their lane
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>>2546474
Fenrir literally creates dogshit
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>>2584932
What are you using to figure out orders
>>
>>2584971
All Empires throughout time and space are either run by a woman or a homo.
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>>2587734
Money grubbing redecorator!
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kek
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Make sure you actually undock and remember to enjoy the game
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947mil killed and 267 lost
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Aside from sunk cost fallacy, what keeps (you) playing in current year?
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>>2588672
Hmm which one should I play?? EVE online the only proper sandbox MMO vs casual carebear World of Trooncraft
>>
>>2588672
I'm stuck managing an alliance. It's miserable, nothing but admin work constantly. Diplo decisions that no one is ever happy with because of unrealistic expectations. But the majority of people in the alliance like it and rely on it, so I continue anyway.

If I could've done it all over again, I would've never left HS and just continued to run L4 missions whenever I felt like.
>>
Yeah too bad you have no agency over your own life or the games you play. A shame really.
>>
>Too bad [projection]
>>
>I'm stuck managing an alliance
stop doing this. you will be improving the game for everyone
>>
>>2588672
j-space
>>
>>2589610
No. I started it because it was too hard to mine in peace, and by maintaining this alliance, intel channels allow us to see threats coming miles away and deny content. It's the most effective PvP tool in the game.
>>
>>2588672
The persistence of the game.
>>
you're enabling shitters. help them get better by doing something fun instead
>>
>>2588396
Funny even though i'm on the mining side of this
>>
>>2590416
>>2589610
Learn how to use the website chink
>>
>>2589485
>cries like a bitch
>get told he’s crying like a bitch
>”no u”
>>
>waah waah I didn’t get my (you)

When did this general start attracting all the whiny cunts?
>>
>>2590416
Enabling shitters is a secondary consequence of it all, the primary concern is removing content for roaming pirates. In that effect, we've created about zero reason for anyone other than locals to enter our space because either they'll find absolutely nothing or get blobbed to fuck.

Blame the game for being structured this way, we're just taking advantage of it.
>>
t2 ships should let you fit two items to one slot and switch between them in space
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>>2590752
I'd settle for being able to group any two identical modules so they'll cycle/load/unload like gun groups.
>>
>removing content for roaming pirates
your gay
>>
when the fuck are we getting consumables keybinds and the hud overhaul this is the shittiest """""expansion"""" ive ever seen in a game
>>
>>2588672
I desperately want it to be freelancer combined with x-wing with real people. Even if they had just made it eve valkyrie, it would have been to a magnitude better.
Instead we have "run 5 accounts at once" or get fucked up/shut out of 90% of the content.
I cling desperately to the hope that this could change, or something like i desvribed emerges.
>>
>>2591665
Multiboxing is EVE's biggest cancer. At this point, CCP might as well turn it into a game of fleet command where controlling multiple ships is just built in to the game and only needs one client.
>>
>>2588672
name a better MMO honestly.
WoW is woke, XI is dead, 14 is full of furries. OSRS is just a 3rd world chatroom and Albion is Eve with swords but slightly worse.
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>>2591234
>and the hud overhaul
We had Proton UI like 3 or 4 years ago now and everyone hated it until they realised they could just turn on Compact mode to put it back to almost like the old UI
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>>2591665
>I desperately want it to be freelancer combined with x-wing with real people.
picrel existed but the /v/ corp slowly died. It used to be really good but excessive pay2win in later updates and slapping on more game modes to spread the playerbase too thin killed it. Playercount is down to 40-ish.
>>
Have you remembered to log in, undock and do something you find fun today?
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>>2593772
I logged in to someone camping my station undock with 17 Tornadoes cuz some retard got caught flying multiboxxed 5bil battleships around so I logged off and played something else.
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>>2597602
Wingspan camped my exit all day today. We killed a Loki, and then they came back with four Lokis, a Hecate, and a Cenotaph. I fucking hate Lokis and their long webs.
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>>2583976
>empress
I can ignore faggotry even if I despise it, I can engage with corruption even if it's annoying and expensive, I can tolerate nigmatar being niggers as long as I can sometimes kill them, I can deal with slavery when it's profitable, but listening to a woman talk is over the line.
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>>2598030
You're implying you're worth talking to? Don't you want to lick her sweaty foot soles instead?
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Post your Jita alt judaism scores
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>Jita
>not Amarr
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>>2588672
>Aside from sunk cost fallacy
There isn't an aside. That's literally it.
>>2591665
>I desperately want it to be freelancer combined with x-wing with real people.
I just play ED for this now. I got over the whole 'can't stop being doing solo' and enjoy it for what it is.
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>>2588672
i still have fun with the game, sunk cost too i'm sure though lol
idk i found ways to make good money that work for me and are pretty low efffort, though at the same time i'm so high skilled and so wealthy i sometimes have a hard time deciding what i wanna do
might just start yeeting dreads just for the fuck of it (i'm bad at PVP)
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>>2599659
Elite is absolutely not a Freelancer replacement, and I wish people understood what people were asking for when they ask for it
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So, about Foxhole
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how do you get the star cradle background without steam?
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>>2598242
I only go to Jita once per year to look at the shit in the hangar there I never look at, then I leave.
Caldari space is actually worthless space.
>>
i just joined half empty ama
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Hey guys, I come from Albion Online. If I were to start Eve Online today as a brand new player can I play the game just fine without doing PvP or "full loot" PvP?

I just wanna gather, chill, watch movies and anime on a 2nd monitor while I grind out some game. Maybe do market flipping or just watch my econ numbers go up.

I am a 7+ year veteran of Albion and I always heard Eve was the "og" Albion so if I'm a "safe zone enjoyer" can I play Eve at all?
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>>2605854
>can I play the game just fine without doing PvP or "full loot" PvP?
Basically the same game as Albion but bigger. Like really bigger, Eve has 7850-something zones.
Some systems are the same or similar, a few differences here and there.
Main thing is if you die you lose your ship and all the shit you had on you.
50% of it drops as loot for whoever killed you, so even in Highsec """safe space""" people can potentially kill you if you're retarded and carry too much shit on you at once.

>Highsec
Like yellow zones, if someone ganks you space police fuck them up. People will gank you if you're valuable/afk/cry enough.
>Lowsec
Red zones
>Nullsec
Black zones
>Wormholes
Like Blackzone Mists except they never close.
>Pochven
Like Roads sort of.

>Abyssals
like 1-3man Solo Dungeons.
>Missions
repeatable quests, you earn points you trade in for rewards.
>Faction Warfare
Functionally identical to Albion's Faction Warfare.
>Exploration
doing a scanning minigame to find treasure chests in space, then a hacking minigame to try and crack them open.
>Incursions
Group Dungeons
>Homefronts
3-5man dungeons

Ships are like your weapons/gear classes in Albion. You pick the ship you need for the job and it comes with bonuses and a slot layout for your gear.
You use a mining ship for mining, hauling ship to move your crap around, different combat ships depending what you need (speed, damage, tank, range)

>I just wanna gather, chill, watch movies and anime on a 2nd monitor while I grind out some game
Start off with some chill anoms, missions, mining or something in highsec. Branch out from there.
Eve's 'gathering' is pretty different from Albion's. Its mostly varieties of space rocks, ice, gas, hunks of moons or looting wrecks and salvaging for scraps.

>if I'm a "safe zone enjoyer" can I play Eve at all?
Definitely, just accept that there's no safe space in Eve once you're out of the Tutorial Island (the new Exordium region added a few weeks ago)
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>>2605854
and other thing I didnt have space for.
Scamming, theft, revenge, spying etc is all legal in Eve.
Most of the time you're fine, but just remember if something sounds too good to be true it probably is.
If a contract/trade looks fishy dont accept it.
If someone promises you heaps of shit, just do XYZ or trade them ABC first, dont.
If someone wants to do OSRS style "armor trimming" or take you into the woods for ""'adventure""" its prob a trap.

Some Eve sweaties will happily pretend to be your friend for a few years before taking revenge/your corp's shit.
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>>2605854
>>2605895
>>2605903
Despite all this though, Eve is a very cozy game 99% of the time. Most people are in their 40s+ and play this game drunk/tired/stoned/semi-afk or while doing something on one of their other 2-6 monitors.
The 1% of the time its not comfy are the moments ppl usually play Eve for.
>>
>>2605854
remember to get that 1m free skill point ref link asap, you can grab one from some EVE streamer or so
>>
>>2605854
don't pay for the permit
>>
I logged in
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>>2605903
I'm surprised to this day there's still corps doing the whole "we'll help you move to nullsec for free!" gig and getting bites. Newbies still fall for it and get all of their ships stranded out there.
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>>2608855
nullsec sucks lol, i don't know why anyone does it
boring empty shit hole full of risk averse people, and the isk isn't even good
>>
>>2608855
>>2608930
They lure in new people by lurking in rookie chat and anytime "hey i'm broke/dont know what to do" pops up like 5 nullfags climb over each other to tell them how nullsec is the 'endgame' and its the only place to make isk (at 50mil/hr)
>>
>>2608992
lol... yeah you literally can make more than that grinding l4s in high sec, or doing just about anything else, anywhere else
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>>2609040
I mean lv4s pay pretty well if you know wtf you're doing.
Ranges from 60~200mil/hr in highsec but a lot of retards try running lv4s for Caldari Navy with low skills not blitzing the missions, never cash out their LP and wonder why the pay is bad.
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>>2609040
I just multibox homefronts, printing about 700m ISK/hr. I never ditched the extra accounts after leaving wormhole life behind because they all had at least a year or so of time left on them, and this was better than mining. Even C5 income doesn't come close.
>>
In medium range fleet pvp what would be better damage for an Arbitrator Curators x 2 or a full flight of Infiltrators?
>>
bellicose
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Sign that says please deposit clothing and shoes you don't need.
>Wow this is slave labor.
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>>2609702
Heavy drones do twice the damage of medium drones, so if you can deploy over twice as many mediums, do that instead. Mediums also track better.

It's what makes the Gila so good for a lot of things, not only does it get the tracking of medium drones, those medium drones function like a flight of six heavy drones. Even though the Stratios, Vexor Navy, and Myrmidon match its DPS on paper, the Gila just applies so much better it's not even a contest.
>>
>>2609702
what other anon said, also sentries are just really bad since they got nerfed in the mid 2010s and have never recovered.
arby you'll prob carry mediums, lights and maybe some spare lights/ecms if there's room.
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>>2610334
The real problem is FCCP thinks this kind of pointless dumb shit is major expansion content.
>>
>content
no thanks. I just want meaningful balance changes
>>
who the fuck stole slamjams name fuck you nigga, cheap chinesse knock off will never compare too the real thing
>>
>>2614230
I did.
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>>2614241
give it back
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>>2614243
Ugh fine.
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>>2614250
actually keep it, why did i install this shitty asss dead game already uninstalled didntwananplayanyway fuck off ccp
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this was /eogs/ peak and you cant deny it

I was there
>>
are we supposed to know anyone in that screenshot or....?
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I miss benji
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>>2605914
You're using the wrong pic for Caldari
>>
Kangite more like Massanite
>>
Does anyone here have a link to a reactions spreadsheet showing unrefined reactions?
>>
Confessor skin on twitch
06/24
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>>2627184
based skin announcer
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>>2609205
aren't most of em not that multiboxxable now? like the super high paying one where you repair the ship or whatever?
during the gallente election i did multiboxed a 5 man homefront and it made maybe 300m an hour, not bad but not great
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>>2468752
People are ganking in Verge Vendor now. I hope you’re happy.
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>>2634314
I've only done Abyssal Artifact Recovery, Dread Assault, Emergency Aid, and Metaliminal Meteorid. All of them are multibox capable, but they're harder than they originally were and MM pays even less.

For MM, you just need a Scythe and four Ventures or Pioneers, only the Scythe needs ok skills. Just have them all orbit the asteroid and mine it out. Takes only a few minutes to do, no need to kill the rats. Pays like 12m ISK per person or something now.

For Emergency Aid and Dread Assault, bring two Kikimoras, Mambas, or Worms, and then three Augorors or Ospreys. Fit more reps for Emergency Aid and more cap transfers for Dread Assault, but keep at least a little rep power for DA. Each pays 15m ISK per person. In DA, there's rats that neut the dreadnought, you have to kill them first to cap transfer, though new ones will spawn every wave. Other rats constantly respawn, with a damage dealing/logi wave with mixed ships and a pure EWAR wing that jams you from 35-40km out. Killing the EWAR wing makes things easier but they constantly respawn, so do it in between waves after killing the neut ships. It's hard to fail the site, but it's hard to do it quickly.

Emergency Aid is the opposite, you need strong reps to keep the freighter/structure alive while there's Annihilating rats on grid (Rats that do a lot of damage and focus the objective). They spawn four or five times throughout the site and must be quickly killed each time, otherwise they'll pile up. Trying to leave even a single wave alive is tough because their DPS is so high. DPS the fleet itself takes is low though.

Abyssal Artifact Recovery is the hardest and longest site, taking 30 minutes instead of about 10. It pays out 67.5m ISK per person though for a full completion. It's best done with a similar DD setup as above, but a single Scythe for reps and a pair of Pioneers with near max skills. The Pioneers have to eat the rocks each wave to complete it, DD should kill hostile rats.
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>>2634819
yeah MM is the one i was doing
thanks for the information, are those all 5 man sites? sounds like it would be kinda exhausting running 5 ships for those harder ones
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>>2634862
All 5 man. What's weird is the three man sites are more micro intensive (Even with the fewer boxes) and pay less.
>>
Losing a maxed sprite in Fortnite is worse than losing a titan here.
>>
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>Fortnite
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Posting this week's crop harvest. What's yours looking like?
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>Driveby Talos squad refs your structure again
>Probably still won't show up to fight
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>>2638615
what does refs mean?
>>
https://wiki.eveuniversity.org/POS_Warfare#Reinforced_Mode
or
https://wiki.eveuniversity.org/Player_Owned_Customs_Office#POCO_warfare
>>
Their "major expansion" didn't introduce any meaningful improvement to the game
>>
>>2641134
>All modules/structures that require CPU will go offline
Why would all missile launchers go offline but turrets stay on? Wtf.
>>
>>2642100
So like most of them
If you actually look back at most of them over the years 90% don't hold a candle to Apocrypha
>>
The last expansion that did something I remember was the one that gave us citadels.
I don't think anything relevant has been introduced since.
>>
What is it that you don't like about lasers?
https://www.youtube.com/watch?v=ZZwwbP4LGlc
>>
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>>2635580
Loss weights heavily on players minds. Carebears over there won.
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>ai slop
>>
How hot are camped systems during weekends?
>>
Hotter than your mammy’s hatchet wound on a muggy Savannah afternoon.
>>
I need to join a corp, but I don’t want to join a bunch of sweaty try hards. It’s tough to go off of ads though. What’s a cool chill corp?
>>
Which one of you niggers put timers on all my industry structures?
>>
Do I train more Zirns, or do I train more PNIs? Zirns are better anticap dreads, but have no HAW guns. But Zirns are also overdue for a nerf.
PNIs on the other hand are great and probably not going to get nerfed, but almost none of the SP used for a PNI is useful for any other capital. A PNI character is only really a PNI character, while a Zirn is also a Leshak, Iki, and Kiki, or even a Moros or Rev or Nag.
>>
I need an Amarr faction warfare corp to protect my ship while i wrestle with my wife
>>
Why do you still play this dogshit game and not one of the better MMOs?
>>
Who let the Foxhole guy back in the thread?
>>
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>>2663461
Because there's honestly not a better MMO.
Only one that comes close is Albion but its problem is there's fuck all to do without going to bz all the time and the entire game's population are South-East Asians.
>>
>>2663496

Foxholers were trash. They would never undock unless they had a large enough advantage and even got salty when they won fights
Rest in piss
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>https://www.gamesindustry.biz/eve-onlines-carbon-engine-is-now-open-source-fenris-creations-explains-why
what are these nibbas doing
>>
Allow me to translate. I’m fluent in Hilmar (Icelandic retard dialect)

“We blew all of our money on shit side projects and pretty much killed a goose that, while not golden, certainly consistently shat out sterling silver turds. Now that my fiscal recklessness came to a head so violently that the Korean gocha game company that owned us sold us back for pennies on the dollar, I need the Eve community to fix our incredibly broken game for us for free. Fire up your GitHub accounts so I can continue dumping money into new games that no one wants.”
>>
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Any idea what's going on here?

Did CCP reclass some wormholes recently?
>>
>>2505195
>>2505409
>$1b in funding
>still a buggy glitchy dogwater game
>network desyncs up the ass
>shots don't properly register
>players are glitching/lagging around everywhere
>items clip through the ground
yeah color me concerned.
>>
Any FPSfags around?
Is Vanguard any good? Cheater situation?
I haven't kept up with the shooter scene in years, can we expect anything to come of this entry?
>>
>>2672805
If it's a shattered wormhole, those spawn sites one tier above their class. But sometimes there's a display bug where the system effect shows wrong, such as seeing a C6 effect in a C4.
>>
>>2673601
It's not even in open beta yet anon.
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Can two Beam revelations damage cap a fortizar?
>>
>>2673601
>Is Vanguard any good?
I played the last couple of playtests on older hardware.

Overall, its fun, specially last test with contracts and actual gear (sort of).
You'll need a good graphics card for it, I was playing it on a 2060 and it ran at 15-30fps while looking like playdough.
My main issues with it really are enemy AI and lack of players.
The AI just basically walks towards you very slowly and predictably in a straight line which gets boring after a while.
And after sinking maybe 8 hours into it to get the Eve ship skins, I saw other players twice.

I think its got potential but realistically they should've gone for a Battlefield clone like with DUST514 instead of making yet another Tarkov clone, cuz ppl just arent interested in them or would rather play DayZ instead for PVPVE.
>>
>We are continuing to closely monitor how the Military Campaigns have been progressing and have decided to make further adjustments for upcoming Objectives, in general, the amount that an individual can personally contribute to an objectives community progress is being increased, and the rewards are being increased as well.
jej
>>
>added breacher pods to Eve
>made FPS
>no plans to let Vanguard players board ships

Just have the ship be “crippled” when it gets to zero hull. Vanguard players fight against the crew (can be NPCs with some human defenders mixed in) to get to a control point before the reactor goes critical and kills everyone.

Environmental damage means different areas are fucked up (certain parts of ship have been vented, other parts limited power), while defenders can try to use ship systems to repel the boarders (drones smashing around the ship looking to kill, ship turrets turned inward to wipe out a hallway)

You could also do other game modes: get the valuable macguffin off the ship, capture an important crew member, take over the ship’s turrets and delete the escape pods of the fleeing crew, etc

Eve player splits rewards with Vanguard team upon completion. Funds are taken out of the ship’s insurance. Larger ships are more difficult, but offer much larger rewards.
>>
>>2643411
Guidance computers vs slaves with iron sights? I dunno.

>>2675196
>rewards are being increased
Finally I'll afford that Drake!
>>
>>2675196
The rewards are still absolutely worthless. 600k ISK for 5 minutes of mining? Who the fuck does this shit? You can't even buy a T1 frigate for 600k ISK.
>>
>>2678893
>Who the fuck does this shit?
New players who are making 1-2mil/hr mining in a Venture because they dont know any better.
>>
>>2468752
im permed from this game kek
>>
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What does this list mean? Still don't understand wormholes.
>>
>>2681660
Oh I never got into rolling autism (I just made my corpmates do it for me) but looks like a chart for keeping track of how many jumps back/forth for rolling a hole closed or something.
>>
Why do lasers do the same damage up until optimal range? Doesn't make sense

How well do smartbombs work as a point defense on battleships(when missiles are fired on you)? It would be cool if there were dedicated PD modules(high slot, rapid fire but low damage, capless) with something like 15-20km ranges for battleships that also shred nearby tackle at a reasonable rate
>>
forgot pic
>>
>>2682022
Some of it is actually a very interesting case study on real life laser physics and their interactions with the plasma found within interstellar space. As the lasers move through space, the interactions they have with the plasma cause small magnetic distortions that add up over time. Consequently as the laser gets further out, diffusion increases because the light is being diffused at higher and higher angles.

In game explanation is that radio waves are the longest so they travel the furthest without being absorbed. So it makes sense they'd diffuse the least and have the greatest optimal range as lasers. Gamma/xray lasers are essentially nuclear bomb pumped (require an xray emitter to excite the crystal, which would need to be sub mm thicknesses to maintain coherence) and so therefore use the most cap, have the shortest range and would diffuse much earlier thanks to being absorbed by the medium.

One final way to think of is that the ranges in this game get much more believeable if you scale up everything to with weapon ranges by 100x. Also do bear in mind that proper lasers have extremely small apetures and the beams that come out are incredibly concentrated with minimal focal loss over great distances.
>>
>How well do smartbombs work as a point defense on battleships(when missiles are fired on you)?
not well at all
>It would be cool if there were dedicated PD modules(high slot, rapid fire but low damage, capless) with something like 15-20km ranges for battleships that also shred nearby tackle at a reasonable rate
terrible idea because frigates are already weak as shit even without any special anti-frigate stuff
>>
The whole thing with frigates being heavy fighters is dumb to begin with.
>>
>>2684535
The distinction being that frigates are made for long range scouting and patrolling and fighters are designed to return to their carrier after a sortie?
>>
>>2685274
No I mean how they buzz around underneath larger guns and do things like use bombs and dogfight each other.
Frigates are like a different game from cruisers, BCs and BS.
Frigates seem to be balanced around appealing to Freelancer and Elite (and then Star Citizen) players.
It also put destroyers in this weird spot where they are specialists instead of a workhorse class along with cruisers. Literally no other sci-fi settings spaceships are like this.
>>
>>2685300
Each class of ship is competent at outranging and screening the immediate class below it. Destroyers are if anything overpowered relative to cruisers on a cost/performance basis
>>
>>2685648
Ship costs for anything under 10 mill is completely meaningless
>>
>>2685730
No ship costs under 10 mil. A full rack of guns is like 6-8 mil depending on slots
>>
>>2685767
You brought up cost/performance and that really only applies if we look at base hull.
A fully fit cruiser isn't that much more expensive than a fully fit dessie but has much more staying power and is about as fast, a cruiser also isn't pigeonholed into the roles a dessie is.
>>
>It also put destroyers in this weird spot where they are specialists instead of a workhorse class along with cruisers.
What's wrong with that
>Literally no other sci-fi settings spaceships are like this.
don't care
>>
>>2685789
a t1 cruiser hull is like 10x more expensive than a destroyer. With fit, it's around 30 mil for a fit cruiser. 10-15mil for a destroyer.

A typical t1 dessy has 10k ehp. a typical t1 cruiser has 18k + reps, or about 30k buffer. Destroyers do about the same dps as a cruiser. Destroyers are often pretty slow and lack slots. If you had to take a mixed fleet, frigates and cruisers are better than a fleet of pure destroyers. I run fleets in amarr militia almost nightly and I cringe in disgust at guys bringing destroyers becuase theyre always without fail some kind of scram tackle fit that relies on burning down the opponent instead of intelligently mitigating their weaknesses.

I've learnt the hard way not to rely on other people for much of anything, and too many want you to hold their hand 'from the cradle to the grave'. Left to their own devices they bring useless ships that can only play a DPS race against whatever theyre fighting, which they often lose.
>>
>>2685730
>>2685767
Cruiser hulls are 9-11mil now, shit's great.
8 months ago friend was complaining on comms cuz before the xmas expansion it was 35mil for a cruiser hull plus fittings which could blow the shit out to 60mil if you used tech 2 weapons.
>>
Can i bring my ecm dragoon? (no prop)
>>
Can you doomsday an Orca?
>>
FUCK MY POD INTO PIECES

THIS IS MY LAST ASTEROID

HUFFOCATION

NO SNEEDING

DON’T GIVE A FUCK IF I DIE YEETING
>>
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What do we think of this?
https://www.youtube.com/watch?v=Lu2eFhwhwr8
>>
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>>2681660
It says below it's mass in teragrams.
This list is pretty dumb, when you've rolled enough holes you start thinking in rolling units. A rolling battleship has 2 cold, 3 hot, a rolling devoter has 0 or 1.
A standard hole is going to have 18-22, some of the smaller ones are 9-11.
And idc how it goes with caps.
>>
>>2678893
>>2681539
not the worst way to grind empire standings AFK if you care about that stuff

For "major expansion"? Pointless low effort junk even by FCCP standards.
>>
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wtf?
>>
will they ever fix rolling
>>
>>2690575
I mean if you filled in the survey and left an actual opinion along with your email address they might want to talk to you about it, yes.
>>
>>2689402
>>2689411
what the fuck are these ships
>>
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>>2691026
Some kind of hybrid dreads exclusive to the chinese cluster. Did you notice the *mining* one? kek
>>
>>2689402
Shrimply cool
>>
>>2689940
I get what they're trying to do. They're trying to make long term overarching campaigns like events where players can contribute in different ways to affect stuff in the game world.
Faction Warfare is cool and all but capturing every system or capturing no systems doesnt really change anything.

>>2690575
If you do these surveys you can win plex, so I do em cuz fuck it I'll take some free plex (not that I've ever used or bought plex but isk is isk)

>>2691026
Chinese server gets unique ships. A lot of them are cash shop only, like they cant be manufactured in game, you just swipe a credit card on the store and the ship goes into your hangar.
>>
>>2693365
The annoying thing about the campaigns are that you can't really push against goals you don't like. For example, I want to remove Caldari from Syndicate since turning Syndicate into another boring empire space system is just lame. Instead, we're all railroaded into what the devs want because unless something is hated by almost everyone in the community, it'll eventually get done in time.

The only way the devs could really fix it would be if a faction got to vote on what the next campaign would be based on the amount of contribution to the previous one. At least then we'd get some choice over the outcome rather than not contribute to it at all and it still finishes anyway because another group mined a trillion m3 of ore.
>>
>>2693365
China's culture is so incredibly different than the rest of the world that EVE can't work there like it does on our server. Nullsec is a true blue donut where there's almost zero attacks on players beyond arranged fights. Participating in the server at all beyond the most basic of high sec PvE is done only by permission of the overlords of Serenity, so instead Neteaze decided to sidestep the monopoly and sell ships directly for real money.

The scary thing is Serenity is just EVE taken to its logical conclusion with no more conflict because anyone capable of fighting someone else finally realized it was better for them all to work together to keep others down instead. The same thing could eventually happen on Tranquility at some point, especially as less new people are starting the game and older groups are dying out.
>>
>>2693466
They actually made another on called Infinity which is even more like Eve Echoes.
>>
Dragoon skin on twitch drops
>>
>>2693466
Yeah I remember seeing the killmail from the couple of American dudes who smartbombed a guy 300-boxxing hulks in nullsec afk.
Apparently they dont suicide gank in their highsec either, so they were getting salty when Americans were going ham on their trade hubs.
>>
>>2693556
From after downtime? Nothing seems to be up yet.
>>
Is it hard getting into the game in the current year? I heard old guard are paranoid as fuck and have no chill so it's hard for newbie to get into the game. Also Laser or Missile?
>>
>>2694001
low moral gweilo
>>
lasers
>>
>>2694139
>Is it hard getting into the game in the current year?
Its fine, a lot of the "Eve is SO Hard and everyone will scam/kill you!" shit is from years ago.
Yeah people can still scam/gank you, just dont do anything retarded like autopilot afk with 20bil in cargo.
>missiles or lasers
doesnt really matter, but missiles are popular cuz of how easy to use they are. you just press button and dmg happens and lots of factions/ships use missiles.
>>
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>>2694007
>>2693556
>>
>>2696183
Let's be real, outside of pvp and some shit like Burner missions and harder Abyssals that's how all the weapons work.
Missiles were popular because Caldari mission running was popular and because it was easy to skill into compared to guns especially back in the day.
It's just a legacy thing like Jita being the trade hub
>>
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>https://www.eveonline.com/news/view/operation-avalon-faq?utm_source=launcher&origin=launcher&utm_content=en
New event in both Eve and Vanguard. Can get Mordus drones. Log in event. Usual shit.
>>
>Log in
no
>>
>eve vanguard objectives will trigger sites to appear in eve
so some chinese bot in an astero gets to have 5mil of hacking loot?
wow amazing
>>
>>2696692
Weird, for me none of the streamers have drops up and Inventory/Drops screen shows nothing.
>>
>>2700250
>>2696692
Turns out its CCP streams only and they never stream so that's a rip.
>>
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>>2700286
>they never stream
???

Yes, guest streams count.
>>
>>2700349
Oh I'm sorry I cant get up at 3am when a bunch of bjorns are hosting some slop vtuber
>>
>>2700372
>3am
>10 hours ago
Sup cunt. Go easy on the Vegemite, you have plenty of salt.
>>
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Am I stupid or didn't the dragoon used to have a 4% armor resistance bonus per level? Was it removed?
>>
never did
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The stream is up.
>>
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Any fun wormhole corps I can join?
>>
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>fun
>wormhole
>>
Naysayers BTFOed. Vanguard is amazing. One of the greatest games of this millenium. It's gonna be Fortnite-tier success.
>>
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>no twitch drops because they're not in the eve online category
lol
and worst part about vanguard is there's no soul or care in it and as with every pvp focused game it's going to be plagued by retarded balance getting in the way of fun and cheating, even worse when it's interconnected to another mmo already plagued by it and RMT, and it's not even learning the lesson of focusing on PVE aspects from arc raiders in an already brain dead casual dad-simulator game where the most pvp that happens are cog in the machine fleet or impossibly balanced pvp gankfests, camping, and multiboxing, where even the focused solo gameplay involves picking your fights over all else

meanwhile the main game content has zero innovation or actual fun-focused renovation going on for years and even mining reworks don't actually make the gameplay engaging or any less botable nor did they even add bother trying to add an alternative mining loop like how elite does it or like gas sites or literally any idea people get paid 6 figure salaries for years in your fuckass office to sit around and think up all day

i'm only upset because the games are already pretty good, just ruined by lack of passion and wisdom from the leadership or development same as most good franchises. even the passion project shit like eve frontier is still cancer at a baseline with how clunky it is to even try to play if you do like the concept, after years

thoughts? it's not completely hopeless though, ditching pearl abyss and some of the newer features show promise in the right direction but still we had 10+ years to be doing that. even the fundamental multibox and bot issues are fixed by just investing more in things like exploration that are hard to scale up in the first place, and from what i understand they just made that even worse when they rebalanced it. same goes for abyssal content being balanced around being able to be multiboxxed instead of just limiting it and designing it for focused play or like incursions
>>
>this looks like marathon
>shitstorm
>>
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Get in there faggots.
https://www.twitch.tv/fenriscreations
>>
there has to eventually be the new "eve killer" MMO, right? Currently I'm playing Foxhole (because it's just much more interesting in day-to-day gameplay) but that just doesn't have a similar scope.
>>
I dont mind Vanguard, but the current playtest is actually unplayable due to massive amounts of lag and rubber-banding.
Like ADS has a random 0.1~5sec lag, sometimes you'll move 20ft just to be teleported back where you were, and enemies will just sometimes stop working completely, only to teleport behind you killing you instantly from full health.
>>
>>2706808
There is one. It is called military. You can join any day.
>>
>>2706808
Elite Dangerous and Star Citizen are the closest things.
If you don't count those for not being Eve-like enough then no because nobody would intentionally make that niche of a game of that scale in this day and age.
It can't even be made accidentally by a more wide-appeal mmo falling to Eve levels because such an mmo would never implement the mechanics that make Eve itself.
>>
>>2706242
The problem with Marathon is the retarded huge budget for a game like that.
If "Fenris" can achieve a Hunt:Showdown level of success with Vanguard it would be a huge win for them. The first non-failure game from them in a quarter century.
>>
snuffed out dogs lose machs to procs. no wonder why bigab styled on them with titans while snuffed out cry babies go home to put bandaids on their booboos
>>
>>2473216
as much as null seccers are annoying crabs wtf do you mean risk averse null babbs? they have umbrellas and are out doing content in supers while LS just does plexs in 20m comets
>>
>>2712863
There's legitimately no risk to those supers doing those escalations aside from user error. You cyno in, warp to site at range, immediately align to a structure or POS, nuke everything warp out and wait for your blue timer from tether or pos shield. In total the super is vulnerable for 1-3 minutes per site. The only way you could possibly get caught is if you've got blue spies in local, which while possible, is extremely easy to avoid (just don't do the escalations while unknown blues are present, the capital escalations don't have an expiration timer so you can literally just wait).

Doing super escalations in nullsec has roughly the same upfront isk investment as establishing a c5 wormhole farm (both are ~55b and 5 accounts) with only a tiny fraction of the risk. Your hourly income is somewhat lower, but a c5 farm only gets so many sites in a week, while a nullbab can farm havens with a couple of stormbringers 24/7 and generate significantly more isk overall.
>>
>>2712863
>wtf do you mean risk averse null babbs?
90% of them dock up the second SMT pings their phone and tells them a neutral has been spotted 10 jumps away from their 15 multiboxxed ratting ishtars pulling 60mil/hr each.
>>
>>2701768
Confused it with the fact that it can easily fit 400mm plates x 2
>>
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>>2708518
I've never rubberbanded in this game, and ive had a variety of shite hotel internet. I don't think it's the game.
>>
>>2711669
you notice the timing of these things?
vanguard can swoop into the power vacuum left by D2.
Lance Riddick is absolutely helping from beyond the grave.
>>
>90% of them dock up the second SMT pings their phone and tells them a neutral has been spotted 10 jumps away from their 15 multiboxxed ratting ishtars pulling 60mil/hr each.
just go afk in their space
>>
>>2718452
I'm really surprised that no one has been completely autistic and just camped 50+ systems with covert cloaks and cynos to make a region unusable. Like 24/7 threat of cyno as soon as it looks like a single ship is ratting.
>>
>>2712863
>>2715504
They have auto dock on their bots tied to local pop.
There was a time in the long long ago where you could choose not to pop up in local while flying around null, but they nixed it fast cause null basically shit its self violently crying and screaming. They kept it for wormholes instead.
>>
>>2718685
They put in auto decloaking after a random amount of time. Cant have people doing crocodile stuff in null now can we.
>>
>>2718746
Even so, how hard it would have to be to simply bring your screen to the forefront when it made a BZZT noise so you can hit cloak again? There should be people out there just making null miserable to the point where the devs have to step in continually no matter how many times they fix it.
>>
How do i download this game on linux?
>>
>>2718756
The way it works: after a certain amount if time in system cloaked, they can use a station mod to disable allcloaks in system for x minutes. No recloaking until timer. Gives them a chance to set up an ambush and bring everything they need to find you before they pull the trigger.... In theory you could warp around, etc but at bare minimum they know what your flying and can probe out any rest spots you set up for next time.
Its annoying and makes lurking require your actual attention.
>>
>>2719063
Use Steam (Easier) or Lutris (Mostly easy, patches sometimes break it). Note that multiboxing is more taxing on Linux machines because multiple EVE instances don't share VRAM.
>>
>>2708518
Aussie servers have been shocking and ping is too bad for us to play on US West even.
Every other squad has had at least 1 based drunk mid-40s bogan raging over comms over it. Its weird cuz every other playtest in the past has been fine so something's definitely changed or the new servers they've rented are just awful or something.
Other than that, the few times its not lagged the fuck out on us its been solid and decently populated. Got a couple of gudfites in too.
>>
Kevin
>>
This is how FCCP can fix Vanguard in few simple steps:
>delete all current work
>sack everyone involved
>acquire Siege Camp studio
>reskin Foxhole into EO universe
>give server and engine support to enlarge maps and player caps
>introduce ships /new modules to nigger rig existing ships to ferry troops/vics/colonization equipment around planets
>?????
>PROF.... well, whatever comes out is still better than whatever Vanguard will ever be
>>
Bifrost skin Twitch
>>
>>2721341
Unironically a good idea lmao
>>
Haven't started the event, where do I begin?



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