The emulator RMG-Gekkonet has implemented rollback netcode to every N64 game:The emulator: https://github.com/Jay-Day/RMG-KVideo with a quick tutorial on what the emulator is, how to set it up and other things: https://www.youtube.com/watch?v=FbVXPSj-zIIRight now it only supports 2-players for rollback, 4-players still uses delay netcode but the devs are working on making it compatible with rollback.
>>2482060name one multiplayer N64 game that doesnt have a better version on a later console try not to lie challenge
>>2482384wwf no mercyconker's bfdmario tennisperfect darkturok rage wars
we should try turok rage warscurrently mario tennis doesn't work something with controller not being detected.
>>2483851The emulator devs said it and Mortal Kombat 4 have that and framebuffer issues right now but they will be fixed in the next update.What I'd like to know is that if there's a way to use a save file for online play, games like Diddy Kong Racing have everything locked unless you beat the game.
https://x.com/i/status/2056441711346475191
>>2484188the normal RMG non k syncs save files i think not suremaybe cheats work
Sorry if this the wrong place to ask but new with this can someone tell me why when i play mk4 net play it says no controller connected to port 1? But offline it works perfect
>>2482060This sounds cool I always wanted to play gomen's great adventure co-op with someone but had no idea how to do n64 emulator netplay.
>>2505181Its a current bug that's being fixed in the next update>>2484200