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Mission Select Edition.
Last thread: https://arch.b4k.dev/vm/thread/2334472/#2334472
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DJ LAZORS
SLAYER OF DREADNOUGHT
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holy hell the skullcrusher armor for gunner is cool as fuck
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>>2528443
>esl reading comprehension
>>
I'm having fun with rogue core. Probably won't play it as much as DRG, but it's pretty good.
>>
I have been thinking about a blogpost/yt video essay on DRG to annoy you with

Skill and equipment is not what makes or breaks missions, it's map geometry. Driller/engi can terraform. Many salvage missions I'm in would FAIL if i didn't terraform but kept blasting, but would succeed if I didn't shoot once but created a perfect flat area with good sightlines or good funneling. In other mission types having space for multiple people to kite swarms is also important and having bad drillers that don't passively prepare rooms before or during a swarm on bad maps will lose you the game if you get pinned down in bad map geometry

The time you have from first spotting a swarm to the swarm touching you is EVERYTHING, on a perfectly flat plane this could be 20seconds, with a bad ledge near an objective this could be .5. that's 19.5 seconds more to react and shoot them. Being swarmed ie surrounded by enemies drops your teams effectiveness very low and thas how you start losing

Bad/unprepared terrain will drop your whole teams combat effectiveness from 100 down to maybe even 10% with high friendlyfire, which is MUCH more impactful on average than guns/skill. In addition good bug funnel with plats can increase your effectiveness above to 300% for Aoe dmg by making chokepoints and cutting out blind angles. if the baseline is a perfectly flat plane at 100% or a flat tunnel with good sightlines
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awriiight, partnuh....
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>>2530913
KEEP ROLLING
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>>2530884
Is this really a hot take? I thought that Engie was generally considered the best class in the game.
>>
>I'M A DWARF AND I'M DIGGING A HOL-
>*KABOOM*
Have some Fat Boy from my PGL, Scunt
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>>2530203
I think that the armor looks even cooler without the Skullcrusher helmet or paintjob. Here's my Conan-inspired Gunnah that uses the Dawn of the Dread paintjob on it, pretty sweet if I say so myself
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>>2528697
hurricane is so goated
>missile mancer
>find a mineral hoarder
>missile mancer missiles in circles until I got like 30 rockets and they start to overlap
>rape
>>
>>2531318
Give me a QRD on them purple missles, I always think that I'm spending too much ammo on single targets and that I can save up a lot more thanks to the projectile penetration overclock.
>>
>>2531393
its great, but needs more attention than other OCs as you got to keep aiming at ze bugs while the bees rape them, it quickly ramps up damage when you got a few midair. I'm more of a fragmentation missiles guy
>>
>>2531405
>I'm more of a fragmentation missiles guy
Same, I want to start using the purple bees for EDDs though since frag grenades kinda suck for single targets (not that they're bad but plasma missiles look easier to use than them.)
>>
>>2531416
I use jetfuel or OFM for single target, but I think the explosive nature of hurricane just works better when you go full area damage and just focus your secondary for single target
same reason why carpet bomber and mortar rounds are so good for the thunderhead

t. rank 45 gooner
>>
Anon did you remember to brush your beard today
>>
>>2531468
>the explosive nature of hurricane just works better when you go full area damage and just focus your secondary for single target
Yeah totally, I like to rock the hurricane with either Compact Mags BR7 or Elephant Rounds Bulldog.
I'm just now trying new OCs for the time being.
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>>2531673
I can't grow one
>>
DRG has poisoned me so badly that I find myself smashing F to throw flares in other games when the area is too dark.
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>>2531301
It's gunner and it's not even close. Neurotoxin payload is fucking retarded broken. You can solo, as in no bosco solo, 6x2 and 7x2 with it fairly easily. Engie has the best "kill things right the fuck now" output, but has terrible ammo economy when clearing truly large hordes and is heavily reliant on breach cutter stuns to not get overwhelmed. (You can use the shotgun with stunner, but giving up loki for long distance and/or serious burst hurts a ton).

Between the fear on both the autocannon and the coil gun, tons of DoTs, the shield for the actual panic situations, and leadbursters, gunner is head and shoulders above everything else. The only bad thing on gunner is your mobility weaponslot. Everything else is absurd. Fear is just a better stun, especially with neurotoxin. Neurotoxin applies a slow. Fear makes them run to a predetermined coordinate, so they spend longer CCed when snared. Electricity from the coil gun makes this even stronger. A coilgun shot at a pack of praetorians that have neurotoxin more or less makes all of them passive for the next 5 seconds. Plus burning if you're running hellfire.

If you're in full lobies and running modified difficulties, the engie will frequently have the most kills, and repellant on the platform gun makes things tremendously easier, but the gunner or driller are often going to top the engie's damage by a huge margin. Engie killing 30 grunts with 2 BC shots farms stascreen points, but those kill values are misleading when 95% of the trash would die to burning or neurotoxin from the gunner/driller, and those were at 20% hp when the BC shot happened to collide with them while the engie was unloading on praetorians.

Platforms aren't really terraforming. Repellant additive is up there in the top 10 abilities on any gun in the game. You can turn any random concave segment of wall into a very powerful pseudo bunker with 5-10 platforms, forcing anything that doesn't fly to come in at eye level and bunched up.
>>
>>2533086
Would you really Gunnah the best class just for one admittedly broken and OP overclock though like what happens when (and if) they nerf Neurotoxin PL. Meanwhile Engie will always be able to dive and control the territory around him.
>>
>>2531301
If that's what you got from my post, ok, "the map" is the best dwarf in the game
>>2533086
I'm considering kicking players that join with fear NTP, not because I hate them, but because I'll be bored for the next 20 minutes because I can just go afk since all bugs bunner wafts his shaft across will never reach any of us.
Fearcoil is similar but at least it's not as obnixiously obvious that I can go afk.

superMeta aside, I'm having a lot of fun with EM refire + fatboy right now, the instant long distance swarm deletion is very fun and gives your team a quick break when you can get it off
>>
>>2534540
>"the map" is the best dwarf in the game
Sure, I absolutely agree with that part too. And Engie is the best class at making the most of a bad cave gen was my previous point.
>EM refire + fatboy
Kino loadout, almost wished that EM DIscharge wasn't meta because it eclipses EM Refire
>>
>>2534685
i'd say driller is the best all-around at making game-losingly small and constrained caves liveable. Engi helps in open spaces and in tight tunnels where he can close off one side and put plats on the ceiling but he fails in tight and obstructed rooms. When both work together every biome can feel better than sandstone or biozone
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>>2534793
Ay agreed, when your Engie and Drillah are decent at teamworking then pretty much every mission can become a walk in the park (with the sole exception of Elimination I guess)
>>
>>2534811
Decent drilla can make a bad elimiation boss room setup manageable.
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>>2535195
Yeah true but usually most people just agree to fight back at spawn which already is an okay room not counting the big ass hole that the drop pod leaves after starting the mission and that Engie can easily fill with his platforms.
>>
>>2535230
All it takes is one prolonged hiveguard fight in there and it's less hassle to terraform another room for the next one.
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>>2535332
Just don't take too long with the Hiveguard, ez :^)
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>>2534540
>>2534685
Post your Elimination builds for Engie please
Mine has has EM Refire + Hyper Propellant and Proximity Mine
>>2533086
My Neurotoxin Payload build for Goonner has Triple-Tech Chambers Coilgun but that's because I think Six Shooter is a bit overrated
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>>2535822
I just use MCAO for the stubby, for the rest it's exactly like yours: HP for the PGL and mines.
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What was supposed to be a 20-30 minutes long mission is now 40+ because of a Crassus Detonator
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>>2535822
I mostly only play on modded difficulties, so my elimination build is more or less identical to my normal loadout. Tunnel visioning on boss killing fucks you on higher hazards.

Loki with either Explosive Chemical Rounds or Executioner. Executioner is usually a bit better but ECR is reasonable.

Breech Cutter is far ahead of the other two secondaries for dreadnaughts. Normal non dreadnaught loadouts are Inferno, Roll Control, Stronger Plasma Current, or Light Weigh Cases. On dreadnaught LWC with 21122 for a full ammo build is quite solid. You still get all the usual goodness of Breach Cutter, with a little less oomph per shot, but you can absolutely mag dump when the situation calls for it. 6 shots per mag and 21 in reserve. That means you get 14 shots per resupply. With good people in a modded lobby it's quite common for the engie to double dip on dreadnaughts and unload nearly all of their ammo on each fight.

Hyper prop is alright on low hazard levels, but if you're playing on 5 with bonus enemies or actual 5x2, you're entirely reliant on your team carrying you between dreadnaught encounters. If you join a modded lobby with hyper prop, you're effectively griefing.

>>2535822
The only time I'll ever use the revolver is when playing with friends running fire so I can use VB. If I'm pubbing, I'll never use it unless I'm joining a host running a heavy fire build, and honestly even then I probably wont. The coilgun has good "get the fuck off me" power. The revolver leaves you entirely dependent on your primary or shields for that.

I used to be a big fan of triple tech for making a cone of electric trails, but I prefer the clean Ultra-Magnetic Coils for general CC. Throw it down a long corridor and you can ignore that direction for a few seconds. Hellfire is still absurd of course, even after the nerf a few years back.
>>
>swarm warning
>instead of staying in a cleared and defensible position or falling back to a central area like the minehead 80% of players will run off and immediately die
>>
>>2528697
>>2334472
>>
>>2536029
at least you can get bosco to help out
>>
>>2537861
bosco is so useful I always get amused when the first person joins me and I realize I'll miss him
>>
>>2537248
Return to sender is also a fun BC OC for dreads.
>>
Rogue Core with the jumble modifier is genuinely very fun to play, and makes for some hilarious builds. After sinking 50 hours into the early access it's the most important thing that keeps me playing.
>>
>>2539094
i think its awful because you can go the whole mission without a mobility tool
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>>2539675
Part of the charm is overcoming obstacles like that. You might not get a mobility tool until the boss level, but you might get 3 legendaries before that. Or you get shit and fuck and end up wiping.
>>
>>2536035
I was using an ECR Lok-1 + LWC Cutter build on that mission
>>2537861
>>2537922
Had to take the mining speed mod because why not?
>>2538037
I'd use that one if they made it a clean OC by removing the ammo penalty
>>
>>2538037
The ammo penalty on R2S is too severe. If it were 3 or something it'd be playable, but 6 is enormous. The most ammo you can have with both magazine and ammo capacity upgrades is 18. 9 vs 14 per resupply. The other aspect is that it doesn't give you enhanced duration, so the plasma winds up having a limp range if you want to actually hit stuff twice. You could take the duration instead of mag capacity on tier 1, but that just makes the ammo economy worse. Most importantly, having to wait before recalling the plasma means you can't burst shots to the same degree.

The larger the swarms you're dealing with, the worse it gets. Which sucks, because it is a fun overclock in good chokepoint. Feels a lot more fun than spinning death because it's active, but it's just not that strong.

IDK, maybe I'll try it again sometime, but I was thoroughly unimpressed the last few times I tried it.
>>
Yall need to make your own thread for rogue core. It and drg are not similar games.
>>
>>2541923
Threads last forever on this board. Give it a month and nobody is going to be talking about rogue core barring some massive overhaul patch (not happening). Until then you'll have maybe 30 posts to ignore.
>>
>>2541923
I don't like RC but don't be stupid now.
>>
>>2534044
Neurotoxin already had its "nerf". It should be pretty safe.
>>
>>2530884
Yep. Good repellant can make even the shittiest salvage operation layouts a breeze.
>>
>>2543270
I doubt DRG will get any balance changes or updates from here on out D:
>>
>>2543585
Nah, the B-team will keep on churning out seasons for a few years at least in oder to sell more skins, with token balance updates tied in. Who knows, we might even get a new OC or grenade!
>>
It's almost been six months since S6's relase, can they just tell us if they have something else in store for DRG during this year or to just wait for 2027?
>>
>options for both slower and faster timer
>when someone chooses an upgrade, it gets replaced so everyone gets the same number of choices
>no more grouping up at Ellis to upgrade
cool
>>
>>2543901
I'd love to see overclocks for the mobility tools, but I have zero reason to believe it will happen. Imagine an OC that makes ascending very fast on ziplines but prevents you from being able to go down, or one that makes them have half the range but can go straight up and down. Reduced ammo but you can't get knocked off by damage. Platforms that are sticky and apply slows. An upgrade that halves your ammo but lets you reclaim platforms for a refund. Platforms that you can freeze/burn to explode for relevant status effects. A drill OC that combos with elemental damage in some way. One that lets you dig minerals. Hookshot that lets you pull team mates to you (maybe not because of grief potential). Hookshot with much longer cooldown but you can mine while holding it (be nice lowman without an engie for instance).

Maybe a couple more for the utility slots. Flares that you shoot at team mates and follow them around. C4 that turns enemies killed by it into terrain/ammo/sugar or something. Inverted gunner shield that traps enemies in it and only lets you shoot into it. Replace turrets with a shield generator that continuously gives a trickle of shield hp and adds capacity within an area.

There's so many possibilities. A lot of them will be terrible (either because they'd be too good or too weak), and I don't pretend to know what all the drawbacks should be for various options, but you could easily get 4-5 good OCs for every mobility option and 2-3 for the utility slot.

It'll never happen though.

>>2543980
>Small indie studio man.
>Don't rush them.
>When it's ready!™
>>
>>2528697
Update 1 preview for RC: https://steamcommunity.com/games/2605790/announcements/detail/697640745127903460
>>
>>2544688
>When players select an upgrade it is now replaced with another option. Meaning each player has the same number of options to pick from on their turn.
Huge improvement to one of my biggest issues with the gameplay so far. Felt like shit to be choked for options if you're later in the queue.
>Upgrades from the REPD can now be done anywhere and are triggered by pushing a button on it.
A massive improvement to the flow of the game so you don't need to wait on Clueless McRetard to figure out his way to the REPD and waste everyone else's time.
>Skip for health is removed but is now in the regular pool
>Red sugar is now more common to compensate for healing
Interesting choice. I can see the intent and will have to see how it exists in the pool.
>Auto Sprint toggle in settings
THANK THE FUCKING LORD
>>
>>2544688
pretty good, promising changes
I kinda like the negotiation system as-is but I can concede its kinda shit with an uncoordinated group
it is very satisfying considering your team's build when choosing things but 9/10 times you're the only one doing that
>sludge pump
kino
>>
>>2544688
If this patch released today, I'd give them props but it releases on the 17th instead so nevermind
>>
has anyone ever gotten a grappling hook?
I haven't seen it once
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>>2545471
Exactly once, and I managed to beg the rest of the team to give it to me. The flavor text said "Write me" and nothing else. It utterly trivializes most fights, but has a very short (20m) range. Felt like using a DRG grapple with the reel speed upgrade, one cooldown upgrade but no range mod.
>>
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>>2499643
>>2499741
>>2502592
apologies for taking so long, dwarves are deceptively difficult. I wont blogpost about everything but ill say that i hope yall like
>>
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>>2547260
Gunnahanon, good fucking shit. I really liked the unhinged and feral expression that you gave him and the chibi versions are mad cute as well.
>>
Everyone sucks at this game (except for me)
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>shoot at Hoarder with my PGL
>it didn't even react until I finish it off
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>>2556549
>shoot at x with PGL
>nothing happens

PGL moment
>>
I LOVE DORETTA
>>
>>2544688
A good start but I still feel like I've paid for half a game. Maybe even less than that.

I don't get why anyone would be excited for more DRG weapons. I've been using the sludge pump for years already. Come up with something new for fucks sake.
>>
>>2563637
explain the sludge pump playstyle to someone that only knows how to shoot crispr sticky ropes and hold leftclick with snowball
I'm lost
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>>2541923
RC is just a DRG DLC that they decided to sell as its own game
>>
>Duck and Cover Point Extraction on the last stage of this week EDD (Dense Biozone)
One of the few times where I felt no remorse using NTPL in a Deep Dive, Engie stole most kills from me so I guess that was karma.
>>
>>2563660
try to hit large groups of bugs with charged shots, single shot grunts if they're too spread out. If you have a choke point you can spam charged shots into it to slow down and slowly damage everything walking through.

big things like praetorians and oppressors counter sludge you need your team to kill them

That explains stock and most clean upgrades, things change up a little with the explosive goo and probably other OCs I can't remember rn. You can also set your goo on fire with the EPC guns fire upgrade but I always felt like that was too memey.
>>
>>2563660
Equip the Disperser Compound OC for tons of acid puddles that slow everything to a crawl thanks to the T5 mod, unless you are playing modded difficulties the SP is better at CC than Sticky Flames in my opinion since you can just shoot a charged shot under your feet and you have free real estate to walk onto (nice for my Refinery or Salvage Op missions experiences). The Sludge Blast OC is also great at dealing with Dreadnoughts if you don't want to freeze them since it goes over armor.
>>
>>2547260
Hell yeah, looks great. Thanks.
t.ushanka dorf
>>
>>2563660
Sludge trivializes elimination. Fire a rope on the tread, double tap another in front of it, which as it slows to 0.5km/h
>>
Rogue Core has already been solved. All you need to ease through 90% of depth 4 missions is a player with
1) PGL
2) Reloading trick (1st shot in mag has 100% crit)
3) Boom you're dead (Killed enemies explode with equal force to killing shot, 1.5m radius)

Everything on top of this is just gravy. This enables a player to easily hold down 2 spawn holes on his own, with the full auto PGL upgrade he can hold back an entire spawn event. The only weakness is the ammo economy, so just have a spotter or give the PGL to him.
>>
>>2571622
First time playing anything roguelite? Part of the design of the genre is becoming busted as hell to overpower the increasing difficulty to whatever extent. There is no difference between being twice as strong as needed and 100x stronger besides as meaningless overkill number.
Go ahead and become busted, it doesn't matter because that run is going to be over soon enough and having a steamroll build just means it's going to be over sooner.
>>
>>2572122
It's my first time playing something where the "solution" is so readily available and easily achievable. If someone gets their hands on that combo the rest of the players just have to deal with the chaff. I suspect a nerf is forthcoming. Regardless, it needs another difficulty or 2. Depth 4 is getting way too easy even with non-OP builds.
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I need no drills nor platforms to construct me pipes.
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>>2576074
PIIIPES
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>>2567079
>SP is better at CC than Sticky Flames in my opinion
Sludge lets you snare enemies better, but puddles don't outright kill all trash walking through them the way fire does. The best form of CC is death.

Fuel stream diffiuser is unironically the best pub/lowman flamethrower OC, and I'd argue the best driller pub loadout for non dreadnaughts in general. Run it with 23221. Sticky flames is still king in modded play in organized lobbies where you can get peak efficiency out of it without having to worry about covering for deficiencies in the rest of the team, but fuel stream gives you the range to paint the ceiling in normal cavegen and the reduced flow rate is actually a buff for heat radiance. You can ignore Swarmers and Naedocytes while shooting at other stuff and can reach most of the acid/web spitters that your "I must run all the mobility items" main character syndrome scouts are failing to hit because they're too busy trying to mine some gold with hoverclock during a swarm.

>>2572122
The problem isn't that there's a busted loadout, it's that there's zero build variety. I haven't bought rogue core, but a bunch of friends I have did. They played it a lot for a couple of days on discord, and none of them have touched it in over a week except for one guy who launches it once every day or two, does a round, gets mad, and quits. Every single person has complained that there's fuck all for build variety. There's basically no "convert an enormous downside into an incredible upside" effects. There's practically nothing that has ridiculous drawbacks to begin with. Everything is all generic slop because it has to work with every character.

>>2576411
>salt pits
You can build pipes on enor pearls. If you're fast enough you can throw a pearl and place a pipe on it in mid air. Much easier with two people than solo, but it is doable solo. This lets you bridge enormous gaps in the air without an engineer.
>>
>>2578271
>Fuel stream diffiuser is unironically the best pub/lowman flamethrower OC
Yeah, can confirm on that front, that 5 mt difference doesn't sound much on paper but it's extremely noticeable once you're able to burn to a crisp any bug on the cave ceilings.
>reduced flow rate is actually a buff
Huh interesting, how does that work? Is it because you're expelling the same amount of heat but at a slower rate?
>>
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Crassus Detonator spawn camping
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Digga got downed after this
Build is FSD Flamethrower with the same build as >>2578271 and EPC with PP
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>>2579344
*CFV
Fuck
>>
>>2578823
>Huh interesting, how does that work? Is it because you're expelling the same amount of heat but at a slower rate?
Heat radiance pulses on a timer. Cold radiance does a lot of little ticks of cold frequently, so it's always doing something, and is just stronger in general because of that flexibility. Heat radiance is a massive pulse of heat once in a while, and it doesn't pulse right at the start. Slower rate of fire means that you chew through your magazine more slowly, meaning you get more pulses between reloads. The fact that you don't have a magazine penalty (like you do with sticky OC) coupled with that means that you can shoot for multiple seconds continuously. That in turn means that you get numerous pulses around you that will instantly kill tiny stuff. It also means that you can directly head to head brawl with patrol bots. Face melter is obviously going to ignite bots almost instantly, but the ammo economy doing it is dogshit. With fuel stream you rush a patrol bot while shooting at it, then stay close and let a couple of radiance pulses finish the ignition, and it doesn't cost you a shitload of ammo to do that.
>>
>>2578823
>>2580404
In general you have a lot more ability to "get in there and manfight" stuff because you can rely on heat radiance to cover your flank. Sticky fuel is almost exclusively a defensive setup loadout because the ammo economy is garbage if you aren't playing defensively and creating value through the long duration/high damage flames. Fuel stream can be played /much/ more aggressively. I'll routinely see things like swarmer tunnels a brood nexus, or something of that nature and go activate/kill them and completely ignore them to fight the spawns in a room because I know the radiance pulse will kill them. If you see a handful of basic grunts chasing you and you have full shields, ignore them, or maybe put one squirt at your feet, and shoot at something else. Heat radiance has a huge AoE, so that with a squirt to snare them while you move you may not even get hit before they get ignited, and then they'll die without you even having to directly interact with them.

Yes, the slow fire rate means that your direct damage goes to shit, but that's not what you run a flamethrower for. You can spread fire out over a bigger area without having to spaz your mouse around (although if you do you'll frequently wind up with gaps in your flames, which is bad). Again, igniting specific targets will lose to faster shooting loadouts, let alone face melter, but the flexibility and brawl potential of running into a room and shooting spitters while ignoring a cloud of swarmers from the 3 tunnels you activated is hard to beat.

Sticky additive (the clean) is a decent pub loadout as well, or if you have it but don't yet have sticky fuel/fuel stream diffisuer. You don't take the T4 ammo upgrade the way you do with sicky fuel, but take the 3s duration (same as FSD). Net is -2 to flames duration vs sticky fuel (9 vs 11 with SF and 8 with FS), and they only do base damage, but you get no magazine penalty, so it's a lot less cumbersome than sticky fuel, particularly if you're new.
>>
>>2580404
>>2580437
Thanks a lot for the through out explanation, didn't know that there was such a difference between heat and cold radiance in the game.
>>
Alright the experimental build for rogue core is easing me a little. My sentiment has changed from about 4/10 to 6/10. They still have further to go, but at least this build is a step in a good direction.

Really makes me question if they actually beta tested their game, or if all the people who managed to get into the beta were just GSG dickriders with no balls to point out what fucking sucks about RC.
>>
>>2581573
>people who managed to get into the beta were just GSG dickriders with no balls to point out what fucking sucks about RC.
Little bit of this, but you could also assume that the average beta tester would be more engaged with the game than your average retard pubber, so some of the more egregious design flaws like players corralling around the drone for upgrades weren't as visible as when the general populace has access.

Basically they care more so some of the flaws were covered up by them trying harder.
>>
>>2581573
Many of the people in the closed betas (and even those in even earlier builds) have said that they bitched about this stuff over the past year or even longer and were ignored. And that's with them being a selected group that's more prone to having dick riders in it, so it's not like these complaints weren't brought up.

There's certainly examples of the people in there being more willing to engage with the bullshit though. Many of the people making youtube videos about stuff said that the whole hypothetical upgrade stealing toxicity thing never happened to them, and that it was way overblown. Yet in watching friends play on discord it started happening pretty frequently after a couple of days. Easily a quarter of runs would have someone jacking upgrades or having a meltdown and refusing to huddle because someone took their upgrade.

>>2581779
A lot of them apparently stopped playing pretty fast because they got bored.
>>
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luv me Doretta
>>
>>2582762
Doretta is cute CUTE!
>>
Best secondary to pair with FM (Fragmentation Missiles) Hurricane?
I'm currently using coilgun with Hellfire
>>
>>2583416
Elephant Rounds Bulldog or Compact Mags BR7
>>
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>>2582762
doretta is fucking dead
>>
>>2583816
No head
She survived
>>
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can anybody riddle me why lately the game is running like complete shit for me? I get insane framerate drops, and I tried everything I could think of.
>lowered graphics
>reinstalled
>updated drivers
fucking nothing works. it was playing completely fine until one week ago
>>
>>2584812
Have you verified your game files?
>>
>>2584041
its lying abandoned on the ground
shes long gone
>>
>>2584812
Well considering that they haven't updated the game in a while and your issues only started about a week ago I would immediately rule that out besides you maybe installing a mod.
More likely it's that you have something else taking up your resources, but it's not like DRG is that intense, so your best hope is this as it's easier to fix.
Or the worst reality is that your hardware could by dying. It's unlikely but I know this game pulls in people with toasters as well as it being summer time.
>>
>>2584812
reseat your GPU
>>
>>2584850
No, that's just the empty shell! She lives!
>>
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DRG went woke...
>>
If you dig out the ground beneath the blue huddle circle by the barrier after the drones have opened it, the game soft locks and host has to cancel the mission. Good stuff.
>>
>>2586624
So uh, don't do that? At least you only lost like 2 minutes of time.
>>
What are your favorite Clean OCs?
>>2584812
Post your PC specs or GTFO
>Pepe the Frog in 2005 + 21
>>
>>2586888
AG Mix, Stunner, Roll Control, Light Weight Cases, Hoverclock, Aggressive Venting and SP.
>>
>>2586748
I had to try it after host went for a smoke. It was pretty funny.
>>
>>2586888
>Favorite clean OCs
Compact shells on Boomstick, specifically in conjunction with BoM GK2. It's mostly because none of the other ones really do much for the fire application and I just want a little extra ammo for that.
>>
>>2583816
Oh that's gore...that's gore of my comfort character...
Well still gotta bringer back to the drop pod, luvmeretta
>>
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>>2583816
Dorettafags be like:
>>
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>>2547260
Good shit
>>
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Rate my DD Scunt build
>>
>>2589378
I like the fire bolts + pheromone combo but Hipster on the M1000 seems like a waste. Unless you exclusively play Solo.
>>
>>2589389
It's meant for Solo
>>
>>2589413
Carry on then.
>>
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eternal reminder that no once cares what your dwarf looks like
>>
>>2589757
I like cosmetic loadouts but a lot of DRG players just have shite taste in how to dress up.
>>
>>2589417
So what M1000 OC should I use on non-Solo?
>>
>>2589806
ASS (Active Stability System) is my favorite to pair with SP Boomstick but if you want to keep the crossbow for your secondary, Hoverclock is a very useful clean OC for extra mobility.
>>
>>2589757
why would someone ask to see so they can draw their dwarf then
>>
>>2589757
The only people who think this are ones that have shit taste and are creatively bankrupt.
Gitgud and achieve /fa/tg/uy.
>>
>>2589757
This but builds. This game is piss easy on the hardest difficulty with fully unmodded gear. Discussing builds is retarded.
>>
>>2593406
It's about having fun, you turd. Everyone pretty much knows already the meta builds for each class.
>>
>>2593406
I agree with the idea that debating meta is silly but fun builds are good to discuss.
Gonna shill this because fuck you.

GK2: 3112X (3 if you like fun or 2 if you're boring and want dps numbers), OC Burst fire

You shred through all forms or armor like brundles, prats, stingtails, both spitters, etc and you get likely 1 or 2 meat shots because of the OC. Just get used to intentionally shooting at armor assuming the shots get through. If you pick 2 for X then you fire about as fast as you can comfortably click.
>>
>>2593773
Forgot pic
Looks kind of close to a kriss vector inspired by the OC.
Mil.spec framework, dark future skin.
>>
I LOVE THIS LOADOUT in haz5 2xbugs 1xtanky
It's so braindead yet so cerebral at the same time.

EM Refire Booster is fantastically easy to use, rivaling smrt trigger OS with enough ammo to be spammed constantly. Shredders are also braindead. You don't switch to your secondary often so that also gives you lots of attention economy.

Now what do you do with all that attention and time you freed up? Using up all your sentry ammo and creating bug funnels, and waiting for swarms to spawn in so your fat boy nukes can delete them from far away in seconds. 5 long plat lines high on the ceiling and far away on the floor is all you need to get good results in most places.

The burst LONG RANGE swarm deletion from fatboy gives your team enough breathing room to stabilize, kill of stragglers, refill sentries and resupply.
I believe this swarm clear burst is what engineer was initially designed around, PGL just falls off super hard past low hazards and instead of buffing it they moved on to the Breachcutter
>>
A fitting escort mission name
>>
Alright
Post shitty "meme" build that's actually viable on Haz5 and beyond
>>
>>2594829
Combat Mobility AC
>>
>>2594829
>>2594457
fat boy is meme worthy
>>
>>2594925
Not shitty tho
>>
>>2594829
>Shitty
>Actually viable
If it's viable then it means it's not shitty. This post is stupid.
>>
>>2595399
Even shitty builds are viable when the game is easy
>>
>>2595532
If you're content with using just about anything then fuck off as these discussions have nothing for you to weigh in on then.
>>
>>2595939
>nooo you can't discuss meme-builds!!!
Uhh, sorry that happened to you?
>>
>>2596076
That's not what I'm saying. If you reduce the discussion to "durr game too easy" then nothing matters anymore because basically anything goes then.
>>
>>2596531
Fun matters. Fatboy is fun. Nuff said.
>>
>>2594829
If you can't beat any vanilla hazards with unmodded gear that's an unironic skill issue.
>>
>>2594829
Bullet Hell + Elephant Rounds.
>>
>>2596531
I did three missions of H6x2 for the first time, with 3-4 dwarves and it was exiting. Mactera plague was rough as I was not used to dodging giant CLOUDS of trijaws

the ambient swarms were brutal and made you rely on driller/gunner for clear and protection
>>
>>2595087
It kind of is once you get into modded difficulties. Hordes are better dealt with by the gunner and/or driller because their horde clear effects also apply slows and don't damage team mates. Fire continues to spread after application. The radiation field isn't enough to actually deal with big enemies, and the ammo economy is absolute garbage.

If you're dealing with constant waves of swarmers or grunts, the plasma trail on BC, RJ for ammo economy, and the shard diffractor all do better. There's simply sooooo many bugs on a 5x2 modded lobby that you're going to get flanked unless you crawl forward and do platform bunkers constantly. That means you're going to have to shoot at stuff close to you at some point, and shooting at short range means you fuck your team with the 3 year duration rad field.

Fat boy isn't garbage, but it falls off hard once you get to high difficulty. You'd think it'd get better because of more AoE potential, but it winds up being really awkward. To be honest, engineer as a class starts to fall off a bit on the higher difficulties. You basically turn into a character with platforms that occasionally stuns something about to hit the actual carry classes. It's easy to be top score on kills because a lot of the engie's damage comes from big hits that wind up kill stealing stuff that's already on fire and would have died anyways, but the actual impact of shooting stuff during fights is greatly diminished. He's nice to have for mowing through tanky stuff (like praetorian piles), but he doesn't have the ammo economy to carry when facing hundreds of assorted grunts.
>>
GSG legitimately thought the corespawn shit was so good they wanted to base an entire game around it. Meanwhile it actively makes DRG unfun every single mission it infests.
I genuinely hope Rogue Core bankrupts them.
>>
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>>2599446
If you want to put some hair on your chest, do a few 5x2 or 6x2 runs with duck and cover and your choice of elite threat, pit jaw, exploder infestation, or a combination/all the of those. If you do all of them you'll be facing hordes of trijaws, many of which are elite, and you have to keep moving around because of infinity exploders, but you have to watch where you're going because the floor is pitjaws.

When you lock in and get in the state to do that, going back to normal stuff is almost boring. I did a bunch of runs with all 4 of those, and then went to do a regular elite deep dive with a friend. I was so on edge from the perpetual panic mode of the modded runs that I didn't even take any damage the entire dive.
>>
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>>2600045
5x2 modded didn't seem to have much more bugs hx2 vanilla, and in vanilla fat boy worked really well. (below that the swarms were too small for the weapon)

I completed an escort mission with fat boy in H6x2 and there it really did seem to fall off a cliff. Suddenly it didn't finish off swarms with the radiation, they outsped the bubble quickly, and there was not enough ammo to make a big impact. On the other hand, I'm not sure BC would have been much better in pure damage and swarm cleave because the range and area is limited

also I'm posting drillervision again that cheese mod rules
>>
>>2601285
BC is heavily dependent on platforms to redirect bugs into decent chokes so you can get value, but it's a truly absurd weapon if you do the prep work for it. The stun alone means that stuff like praetorians are far less of an issue. You can interrupt their breath attack consistently as opposed to relying on a fear chance.

What variant of 5x2 were you running? The ones I'm familiar with have enormously increased swarm sizes once you aren't solo. Some of what makes fat boy suck in those is going to be down to run to run variance due to different spawning pools. If you're getting a lot of swarmers, it sucks. It kills them just fine, but you don't have enough shots to sustain. If you get a shitload of extra grunt guards, they have enough hp to survive the radiation. Flyers can move through it fast enough to not die. If you're in big caves and getting stuff spread out over the ceiling, it can't reach them because of the reduced projectile speed/flight distance.

Again, it's not garbage. It's hardly unworkable, but when it starts to suck it sucks hard. You don't know if it's going to suck until you're in a run either. That and the asinine team damage are my biggest complaints with it.
>>
>>2600132
The current dev team has no idea what made the core of the game good. Their enemy designs since 2021 prove this.

>hey we have a game about dwarves fighting off masses of bugs and a main draw is that while some of the bugs are heavily armored or fast most are just lightly armored relatively slow moving cannon fodder that die easily but their threat comes from their numbers, what new enemies should we introduce?
>make them a combination of extremely fast, agile, ranged, and heavily armored. Players don't play drg to kill swarms of weak bugs they play drg because they want to fight the same quick bullet sponge enemies every other shooter relies on to create fake difficulty
>>
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Build is plasma carbine 11222 (though I recommend 4A for crowd control) with Impact Deflection and crossbow 22212 with Trifork Volley
>>
>>2600045
Only retarded shitters play in modded difficulties tho
>>
>>2601970
>people are STLL crying about springtails
>>
>>2602295
I only wish that the Springfuckers had a cooldown on their GET OVER HERE attack
>>
>>2601845
maybe it wasnt modded.
huh? I've never had problems with fatboy distance or falloff, it feels like a railgun to me.

I don't have much of an issue with FF, i never shoot it somewhere you would want to walk into. It's often unusable in tight tunnels
>>2602300
they only have a cooldown when the hit connects. It's stupid. You'd think a dodge would grant you some time to ignore them

>>2601970
the new outsourced team made a nice addition with pitjaws. (I do wish they'd carve less, do a bit less damage, and that you could free a teammate more quickly, but the traps and needing to not shoot them to not get caught is fun)
>>
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>He doesn't rock and stone every time he kill a Bulk/Crassus Detonator
>>
>>2603180
Pitjaws just need less HP
>>
>>2603304
Pitjaws need more HP and fewer spawns
>>
>>2603180
Pitjaws are okay. Scrabs are not.
>Naedocytes not annoying enough? Let's give them armor, more HP, and an inconsistent weak spot.
>>
>>2603304
>>2604263
Pitjaws being infrequent but much stronger would be a good change if, and only if, they let go of people after taking a decent amount of damage or being power attacked. As is they're way more powerful cave leeches that fuck up all the terrain and can't be solo killed by many classes without specifically building for it. I don't hate them, but as is the case with basically every single new enemy for the last 5 years, they were overturned at launch.

Core spawn can fuck right off though. There is no universe where those things are in any way reasonable. There's a reason literally every pub tries to gunner cheese anything having to do with them.
>>
rc update eta?
>>
>>2604882
pitjaws are fine i you never attack them and are just smart enough to see all your teammates jump into them instead :)
0 ammo wasted
>>
>>2602295
Stingtails, corespawn, rockpox, rivals, scrabs and pitjaws - every fucking new enemy is the same boring fast moving/bullet sponge with unbreakable armor and miniscule weak points. Only spreaders feel like something that the original dev team would've created.
>>
>>2606128
>pitjaws
>fast moving
>>
>>2604969
16:00-17:00 first world time
>>
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https://store.steampowered.com/news/app/2605790/view/690886614188034199
now they only need to rework all the upgrades to not be boring and I'd give it a shot
>>
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>>2606658
>Devastator untouched
>>
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>>2606658
>Auto cannon now no longer explodes in your face when it hits poison clouds
I made this mistake once and no joke you were basically playing blind whenever you hit mouse 1.
>>
I don't give a shit if female dwarves ruined Rogue Core
I'll get it once it's on sale or something because
>>2602295
>>2602300
>"SQUEEGEE!"
>grabs you with his tail
>>
>>2607062
no one asked
>>
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>>2606658
>changed the mission timer to be clearer and added an optional numerical countdown
All these games ultimately are descendants of Left 4 Dead, but none of them understood its lessons.
>>
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>D4 is even easier now
>tons of melee upgrades that only benefit slicer
>>
>>2607694
So you're telling me you never use power pickaxe?
You usually only take them when everything else isn't going to do anything for you but you're looking at them wrong if you think they're only for slicer.
>>
>>2607940
you must be pretty fucking bad at the game to have bugs in your face all the time. also it's when hitting the weak spot is the easiest.
>You usually only take them when everything else isn't going
concession accepted
>>
>>2607957
Judging by 3 downs and 0 revives, it's looking like you got carried. I don't think you have much room to talk.
>>
>>2607981
sounds like something someone who barely scratches the 100k mark each run would say.
>>
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>twerking emote in Rogue Core is banned because Female Dwarves
Thoughts?!
>>
>>2607957
He's playing solo which is why he has no revives. The "person" who revived him was Bosco2
It's very rare to get the same tool and grenade twice in a row and have zero revives unless you're solo. That's also why he's so defensive. Solofags cannot take the burden of communicating. You hit his soft spot.
>>
>>2606995
>mouse 1
what is this discordtroon shit. nobody talks like that. either say click or leftclick
>>
>>2609948
>getting triggered over words
Back to tumblr
>>
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>>2609944
uhhh no
>>
>>2609948
>calling a button its proper name makes you a discordtroon
holy meds
>>
>>2609928
Gender inequality
>>2609948
???????????
>>
>>2609948
You are right and all the replies pretending that that guy doesn't sound like an autistic retard for saying that shit are from a single ESL samefagging.
>>
>>2609948
these threads are often filled with dumb shit like this, are staring at the wall and watching paint dry your other two hobbies? If you want to make ragebait or drama for no reason then talk about something people care about. I would literally glance at you, look away and not reply if told me something so devoid of meaning
>>
>>2609948
>nobody talks like that
Mouse1/M1 is what people who have been actually playing video games call it because that's the proper name.
Ironically you sound more like a troon, discord or otherwise, because you're demanding someone call it by another name vs the reality.
>>
>equipment added to work bench spawn pool
Only change I disagree with. Getting offered a basic bitch platform gun on the penultimate level sucks.
>>
>>2601970
Hiveguard exists. Ghostship's design team was never good. DRG's success was a freak accident.
>>
>>2610729
All me
>>
Is Mactera Brew available on Rogue Core?
>>
Next event when?
>>
DEAD

FUCKING

GAME

awful devs get what the deserve
TWO dead games lmao
>>
>>2614733
Waiting for Rogue Core weapons to be finally added in DRG
>>
>>2614738
they said before they would never add any new guns to drg
>>
DRG is bloated anyway
>>
>>2614743
Different devs then tho
>>
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you're all so bad at this game holy fucking shit
>>
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luck isn't even an excuse. this was literally my next game >>2607694
>>
>>2614858
um but your team only has 2 downs
>>
>>2614891
because I hard carried these shitters
>>
>>2614858
>3 dwarfmoids and a dwarfoid
>>
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>>2614858
cute!
>>
>>2615871
>double health
>ratio off
yeah I'd carry you too
>>
New beers for the bar
Something that gives you a little bit of extra sprint speed, one that boosts Nitra mined, some extra potency/distance in throwables, anything
Surely you'd think there'd have been some more companies that would throw their drink into the ring for the dwarves instead of just eight different kinds that actually affect the mission
>>
>>2610729
Hive Guard isn't a regular enemy, it's a boss, and it's perfectly fine as a specific boss enemy. If it were introduced by the current dev team it'd be an overtuned mess that is twice as fast, constantly firing projectiles/grabs, would totally armored and you'd have to use a special piece of equipment to make it open its mouth which exposes its miniscule weakspot you can only hit dead on all while it's firing a flamethrower in a cone in front of it while moving, and would be borderline unbeatable in haz 4-5 without cheese strats.
>>
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>>2621505
>HG
>perfectly fine
>>
>play a little bit of DRG with a friend
>confusing progression mechanics
>fighting and mining is just OK, gets boring quickly even at hard difficulties with a full squad.
I lost interest in the game pretty quick, why did the progression shit have to be so confusing?
>you're locked to doing specific missions to progress a bar
>then that bar gives you rewards
>if you do anything else you either won't progress or progress very little
>very grindy to get later weapon upgrades
>oh and waste your time on this easter event that'll give you absolutely nothing but maybe a cosmetic or something fuck if I know!
I wish all developers who implement "seasons" and "battlepasses" a death via rake rape. Just have one fucking XP bar and stop trying to force me down one level path and let me pick how I want to progress.
>>
>>2614858
>play online
>surprised there isn't 1:1 coordination and that things run roughly
>then claim in >>2614893 you carried everyone
true or not, what the fuck did you expect, for online players to be veteran experts in a voice call with you?
Online is always full of retards, maybe friend people who play the game competently and only join lobbies with them? People complain about this shit with games as old as L4D2 In versus.
>>
>>2621738
I EXPECTED not every player(this THREAD included) to be SHITTERS.
>>
>>2621731
You're only "locked to" doing a specific assignment at the very start so that you have some general understanding of how the game works and what each mission type entails to. It's not a short tutorial but considering the amount of content that the game has, it's kinda required. The Easter event is completely optional so I don't know why your friend didn't say anything about forcing you to to do it.
>very grindy to get later weapon upgrades
You need to increase your difficulty to get better payouts at the end of the mission, if you're playing with a seasoned friend then you can easily do Hazard 3 already despite having less than 5 hours in the game.
>>
Twice now I've seen a full party wipe on the Gotoorak lmao. No gunner shield and no HP from resupplies absolutely mindbreaks dwarves.
>>
>>2621731
>oh and waste your time on this easter event
no one told you to do this
no one forced you to do this
you chose to do this of your own volition
stop whining about your own bad choices in something as unimportant as a fucking funny dorf game
>>
I really don't like the female dwarves. I don't hate women or anything I just feel like they have been forced into this game because some tranny cried on reddit.
>>
>>2621584
I don't speak Conquered People language.
>>
>>2625156
You can't even use the twerk emote as female dwarves lmao
>>
>>2625159
Sweden was never conquered althoughbeit
>>
>>2623230
How do you heal in RC? Just red sugar?
>>
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>>2614858
>>2616081
>1 death
you're cute enough for me to forgive you, try harder next time though.
>>
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>>2626833
>ratio off
>again
better luck next time
>>
>>2626833
>two foids in team
>>
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>>2626735
>>
>>2626959
>Look up Visgrad 24
>Political bias: far right
>Credibility: low
>Cited for propaganda, poor and failed sources, and promoting conspiracy
Hmmm
I'm sure this article is real and trustworthy.
https://mediabiasfactcheck.com/visegrad-24-bias-and-credibility/
I think someone else is conquered lmao
>>
>>2626959
Chud cope
>>
>>2626959
/pol/ is elsewhere, dear swede and swede hater
also, for most people the specific numbers are of little importance
>>
>>2628257
Danish game, so we need to be racist against swedes
>>
>>2626955
>muh ratio
just shoot better, it's not difficult
>>
Listening to stupid libtards like the one ITT is why rogue core flopped.
You are simply a loud minority.
>>
>>2629525
I did, that's why my ratio is better :^)
>>
>>2630399
>i have a lower total number but they are more similar and so better
Absolute cope. I accept your concession.
>>
>>2632315
the mission giveth and the mission taketh away.
my total % is still higher than yours ergo I carried more. now go back to gambling until you get some better numbers. might beat me this time, shitter
>>
Retcon is only fun if you play jumble. Absolutely nobody picks the equipment crate.
>>
>>2625156
They could just allow players to choose the gender of their dwarf regardless of class but they’ll probably double down on this to own the chuds. The only hope is that enough of the “women” playing the game request to be able to choose to play as female dwarves for male-locked classes and they decide to just give everyone the option. If the complaint is mostly framed as male players wanting to play as male dwarves they’ll never do it
>>
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Great Krakuul, there's two of them! And it's spewing out eggs!
>>
>>2633090
soontobeoutofammo.png
>>
We got fire bullets for Gunner, why not ice ones?
>>
>>2633175
Because bullets are hot
>>
>>2633175
one gun that makes half of public lobbies actively sabotage eachother is already enough Cryobro
>>
>>2633175
Cryo minelets mini gun would be pretty hilarious.
>>
>>2582762
>be me last week
>playing escort duty
>team is extracting, one guy is lagging behind because he's carrying Doretta's head to the drop pod
>I'm standing in the entryway also slapping the dice for good luck
>he throws the head to me
>I immediately catch it and chuck it out of the drop pod
>he was still running into the drop pod so he couldn't go back and grab it
Oops! :^-)
>>
>>2635351
Then you ordered a whole round of Leaf Lover's specials and everyone clapped
>>
>>2635351
OK anon
>>
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A Bulk Detonator showed up at the Drop Pod
>>
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>>2637521
That was an assigment?
>>
>>2638111
Yes
>>
>>2633175
why not radioactive bullets?
>>
>>2639689
Too OP
>>
>>2639890
Now that I think of it, maybe something like burning hell could work.
>after 0.3 seconds of continuous shooting, the radioactive core powering the gun starts to vent radiation in the cone in front of the gun
>slower build-up due to added weight to the rotary mechanism
>>
>>2640115
Wouldn't it just be a worse version of BH then? Maybe instead of a cone right in front of minigun, the radiation should be all around the Gunner similarly to the Rotatory Overdrive OC.
>>
>>2633515
Most Cryofriends that I've played with are either godlike with their freezing moments or just total dogshit and are deadweight, no inbetween.
>>
>>2640167
there are no good cryofaggots
>>
>>2640125
Radiation procs immediately, so it could still have its place. Ofc it's hard to say how to exactly balance it without actually testing it.
>>
>>2640172
t. Crispr-fan
>>
>>2640172
:(
>>2640224
>Radiation procs immediately
The more you know, huh. Thanks.
>>
File: 1757353541783617.png (832 KB, 1440x1306)
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>triple damage
>stun
>better AoE
>instagibs after a certain threshold
vs
>shitty DoT
>>
>>2641030
cryo gun is useless without scout babysitting the pyro
>>
this shitter can't hack it with fucking cryo lmao
>>
>>2641030
>scout, engi and gunner heating up bugs
>>
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>>2641422
>booted for using B tier overclocks
>>
>>2641430
If you boot the whole team, how does the damage scaling works? Is it immediate or is it calculated for each bug as it spawns?
>>
>>2640445
I think only Ice and Fire have build-up, other are immediate or have a random chance
>>
>>2641528
SOME Ice and Fire have buildup. Heat/Cold are linked, but not guaranteed, with Fire/Ice.
>>2641030
>meta-grubbing anti-fun
vs
>whatever is fun this session
>>
>>2641435
I'm pretty sure that wave size x player count has a delay, meaning that if you're hosting a 4p server and kick everyone after a wave has spawned you have to face a full 4p wave by yourself. Perhaps damage works the same, as in either the current wave event has to be defeated/currently spawned enemies must be killed before it reduces?
>>
File: 548430_20260625135817_1.png (2.32 MB, 1920x1080)
2.32 MB PNG
Crassus Detonator popped
>>
File: 548430_20260625154107_1.png (2.25 MB, 1920x1080)
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Detonator popped in Point Extraction
>>
>>2643998
>>2644012
I popped my clitty :3
>>
File: 548430_20260625155302_1.png (2.08 MB, 1920x1080)
2.08 MB PNG
Second one popped
>>
File: 548430_20260625155830_1.png (2.27 MB, 1920x1080)
2.27 MB PNG
Third one popped
>>
File: 548430_20260625160040_1.png (1.38 MB, 1920x1080)
1.38 MB PNG
In the end, there were three in that mission
>>
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Assignment done, I'm currently doing the pickaxe one
>>
Is Rogue Core good yet?
>>
>>2644256
TLDR yes in terms of mechanics, not quite in terms of volume of content. Mechanically they have course corrected the game so that lobbies aren't only as strong as the weakest link. Game feels a little bare bones in things to do though, needs something to work towards that's flashy.

It's definitely improved now that the super shitters have been filtered and a sort of communal understanding to give other players a sec on the upgrades screens to 'heart' something important to them.
They were a huge ball and chain to lobbies and a big reason things felt bad, and the player courtesy in upgrades allows players to build more effectively meaning the game flows better now and isn't antagonistic to your run.
Mechanics wise. Upgrades replacing after selection to give everyone the same number of options is also a massive Improvement. It feels funny when something perfect for you comes up after you selected one though, it almost feels intentional and taunting.
The new button-to-upgrade vs the old huddle-on-REPD is huge for the pace of the game. I think it's single-handedly the biggest and most important thing they did. The old way punished good players that knew what is going on as it wasted a bunch of time that could have been doing something.
>>
>>2644256
No.
>>
>>2644256
Only buy it when it's on sale
>>
File: 548430_20260625234056_1.png (2.12 MB, 1920x1080)
2.12 MB PNG
Scunt bitching about the Clawtracks
>>
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Done
>>
>>2644358
Good point. There's heck of a lot of games on sale atm. Better leave RC in the oven for the moment.
>>
>>2644831
Somewhere in the galaxy on the Leaf Love Galactic, the sissy elves don't even know how to use wrench anymore due to the equipment never falling apart.
>>
>>2644256
>is rogue core good after one rushed update?
whaddaya think



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