I made a browser multiplayer territory strategy game called Slow Territories.It’s a public alpha, runs directly in the browser, has live rooms, bots, territory expansion, buildings, defense, transports and a lifetime highscore.Looking for brutally honest feedback:https://slow-horizon.itch.io/slow-teKnown: balance and UI are still being tuned.
I don't know wtf i'm doing, this needs a tutorial or a UI that guides you to the important things.It has that AI stank everywhere, especially the landing page art and UI. Feels it could be cool but first impression is bad.
>>2558702This is very similar to openfront.io, which seems better in all honesty. I see what you are going for here, but it needs a lot of work. Also, my lobby randomly just ended with no warning when I was about to win.
>>2558702>>2559381>>2562011inspirational slop, but i’m not clicking any tracker links goyim
Game closed while winning.The AI doesn't push back. It sucks until there is some actual gameplay.
>>2558702I wish to point out two issues :- balance is not good- UI is not good
>>2594390It's an itch.io link, newfriend.