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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1688375593823308.webm (642 KB, 960x720)
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Host now.
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Starstorm + Funballs
IP: 142.172.170.212
Port: 11100

MODLOADER: https://cdn.rainfusion.net/launcher-download
Modlist:
Starstorm (1.14.9: https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view )
Elite Spite+ ( https://drive.google.com/file/d/13cEcjBKCt7XnLBnHspH5eyFMoJNqFDGL/view )

Profile Flags:
ss_stable
ss_unlock_all
origin_glitch
gup_spite_glitch
ss_disable_straytarn
ss_enable_maid (optional)
ss_test (optional, can play WIP survivors)
23

How to into mods: https://pastebin.com/Npca26kp (embed)
Risk of Rain download:
http://www.mediafire.com/file/1o48wphik2m2i3d/Risk.of.Rain.v1.3.0.zip/file
Starstorm Mod Info: https://pastebin.com/Nzg3uxpf
Starstorm Changelog: https://pastebin.com/0xjghHLA
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Why won't Gearbox just pay some 20000 dollars to Wolfo and Risky_Lives and implement their bugfixing mods into the official Risk of Rain 2? Would be cheaper than fixing all the bugs by hand and would bring good PR.
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>>2605704
its genuinely stupid how each time they update the game they just introduce more bugs for mods to fix (all while they release a single patch one a blue moon)
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>>2605369
closed
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Didn't they actually have modders collaborate on Alloyed Collective? Or is that a schizo delusions I'm having?
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>>2606300
yes. Mostly ss2 fags because of course it'd be them, but they were probably kept them on a tight leash & Ghor's presence balanced them out.
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>>2608905
>Ghor's presence
Sounds like an item
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>>2608905
They brought Ghor back too?
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Thinking about mods
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>>2612034
Lots of ai slop on first pages, isn't there?
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>>2613380
yeah…
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>>2609407
They did, it's probably why Alloyed Collective actually turned out pretty good, especially compared to SotS which is still kinda shit even after all the patches.
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Getting the community involved is such a pandora's box. On one hand the people have an idea of what to do. On the other you get stuck with unfunny faggots pushing their annoying agenda.
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Can False Son's 15 kills with laser achievement be gotten by destroying rocks on Sky Meadow?
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>>2615997
But don't you love the epic meme references? Everyone was soipogging over Sands Undertool!
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lol
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>>2627260
The modder is apparently working on a swampy map next
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thinkkng about huntress
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>>2608905
shartstorm CANNOT stop taking Ls
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>>2642546
holy fucking shit why are modders like this
gonna shill unofficial ss2 even harder now
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>>2642546
>multiple options to display it outside of pride month
>no option to disable it during pride month or altogether
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>>2642546
>>2643990
Someone with a Thunderstore account should upload a version of the mod without these commits (once SS2O is updated to include the pride flags). If only because it would be interesting to see whether Thunderstore mods would allow it to stay up.
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>>2642546
SS2 has been completely overrun by trannies and faggots since the original team split apart and it's just gotten worse and worse ever since. Does that faggot jew swuff even post here anymore? I remember when he at least pretended to want to cater to this place and the community here. Seems that feigned gesture of good will is completely gone now and they are just catering to the soon to be 42%. They ruin everything they touch and then they kill themselves so why are they being catered to again?
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>https://youtu.be/7lHPj4SyiGE
New Dev Diary dropped focusing on how the new item tiers work.
You grab a Hex item, which is just a very punishing debuff with no upside. Then later in the run, probably after one of the new trial stages they're implementing, you can exchange the Hex for a super strong Hallowed item, which are apparently some of the most unique and strongest in the game.
>Hex of Strife: Adds the effects of a mountain shrine to the teleporter, but without any extra item drops.
>Hex of Blindness: Severely limits your visibility with a black fog effect.
>Infernal Mark: Chance to apply Soulbrand on hit. Soulbrand makes other enemies attack the branded target.
>Dream Crucible: Once per stage, Dream Crucible has a chance of being consumed in place of another cooldown/consumable item, such as Sale Star or Dio's.
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>>2643990
>for specific steamids
isnt this technically against the rules after betterUI fag's big blacklisting melty or am i retarded
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halc shrine doesnt seem worth the trouble on stage 1
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>>2648507
If your goal is to make the game harder for herself sure. 3 out of 5 handpicked items is an insane power boost. I don't think I've ever skipped a stage 1 halc shrine since they have been added to the game.
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>>2648507
if you have no stuns and no mobility, don't bother. Otherwise it's free power.
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>>2648507
you can get legendary items from it at elevated rates and if you're playing chars that can cheese the knight miniboss then it's a no-brainer, but i skip them too almost every time because they're too boring
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>new shroom stage is damp caverns
Neat
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>win in RoR2 on monsoon constantly or go far in general and just lose out of boredom at like stage 30 because i got too cocky
>can't get past stage 2 in RoR1
Is this some major skill issue or am i missing something
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>>2656462
Risky 2 is a lot more forgiving and gives you a lot more time to go around and gather items at your leisure before and after activating the teleporter. 1 doesn't really let you do that since you'll just get outscaled super quickly in the first few stages. At least for those first few stages, you should be rushing to activate the teleporter immediately, only gathering items on the way or while it's counting down, so you're ready to go right away when it's done.
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>>2656552
>At least for those first few stages, you should be rushing to activate the teleporter immediately,
Thanks i'll try playing faster
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>>2643990 whats up with the urge of trannies to shove their shit down everyone else's throats
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>>2657861
They are incredibly fragile since the world doesn't accept them, so they're trying to force acceptance on everybody to validate themselves
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>>2657861
They want to be public masturbators and this is either next best thing or a stepping stone towards that.
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>>2657861
because they want to propagandize every facet of existence in vain hopes that their worldview will finally be the majority one
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>>2657861
Absence of love and validation from their parents during childhood. I've never met a single one who had a normal upbringing.
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How to play Drfiter? He seems shid in bossfights, mows through stages with extra items but who doesn't?
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So... which Risky would you recommend to play with irl normie friends?
I'm leaning towards RoR2 because >3D but I'd like to hear thots
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>>2691111
RoR2, of course. It has more content, its difficulty is more forgiving, you can aim in most directions there and, indeed, >3D.
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>>2691111
RoR1/Returns mechanics hard filter normalfags, and also they both have fucked loot scaling in MP that make them unplayable on the normal ruleset. There's a reason why /v/ rules exist.
Basegame 2 works better out of the box than basegame 1/Returns.
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>>2691636
>Returns mechanics [...] have fucked loot scaling in MP that make them unplayable on the normal ruleset
How so, exactly?
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how do you guys stomach playing anyone but railgunner
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>>2693287
I like having damaging AoE, you know.
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>>2693287
Gotta go fast
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Are there any modded survivors who gain notable bonus benefits from speccing into certain stats? Like False Son getting to use his spikes and lasers more by speccing into health.
Reverse cases, like Seeker's abilities not benefitting from attack speed aside from her primary, are also welcome.
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>>2693287
I play with a controller.
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>>2692551
Not sure about the numbers in 1, but in Returns interactable credits only scale by +25% per player, instead of +50% like in 2, so there's very noticeable loot starvation in MP.
Also in Returns specifically, dee (aka ziggums, calamity dev and a mega faggot) haphazardly slapped on exponential scaling to the difficulty at the end of development without changing things to fit it, so the game is pretty much unplayable once MP scaling stacks on top of that.
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just bought the game. am i viable for joining you guys or do have reach a 30 stage or something beforehand
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>>2700442
the only thing you really need is pic related, only if you haven't bought the dlcs yourself already
otherwise you're fine, we run loads of mod characters, and sometimes also have a mod that lets you force-unlock stuff by right clicking it
though shit is kinda dead here until the next dlc drops which will make the mods a moot point
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>>2700449
.....whats the next dlc?
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>>2702035
More troon shit
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>>2702035
N'Kuhana's gonna let us know her opinion
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>one (1) drone during an entire Operator run, on Siren's Call, only items and turrets aside from that
>10 minutes fighting the teleporter boss because of my build being shit and Magma Worms chasing after Turrets
>5 more minutes fighting AWU
>N'Kuhana's Opinion on a build with zero healing items
>the next stage brings an almost immediate loss
This game hates me.
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>>2721453
>buying turrets
>fighting awu while on a bad pace
>fighting awu after the boss, not during the stage and boss
most importantly
>playing operator
You dug your own grave
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>>2722998
>>fighting awu while on a bad pace
I figured that I'm going to lose if I don't get saved by a good red, anyway, but getting N'Kuhana on my build specifically was completely useless.
>>fighting awu after the boss, not during the stage and boss
Figured that the risk of dying was too high if I fought AWU during the TP, since I was already struggling by stage 3 and took like 6 minutes against Imp Overlord + the Solus from the Nodes.
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Is risky 2 getting another update that's going to break the mods again?
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>>2726526
The update to introduce the next DLC, Hallowed Conceots, will likely break mods, given past precedent.
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beetle survivor
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>>2736455
Beetle Queen survivor
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loving sex with providence
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>>2738404
this but artificer
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painful risky with host
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>2026
>still no mods that remove difficulty scaling with time and instead introduce some other method of managing the difficulty curve for the game
Pain. Not that I don't enjoy the game as is, but the parts of the game where one gets to play slowly and methodically (False Son, Aurelionite, AC boss fights) are a very welcome change of pace to racing against the clock.
>play Simulacrum bro
Only 6 available maps, no drones, no alternative paths, so it's too repetitive. Also sustain and on-kill AoE breaks it in half.
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>>2700449
the fuck?
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>>2786150
What's the issue? That's a guide for editing the code to unlock the DLC
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>>2790810
idk just wanted to bump the thread
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I just realized Femmod Anon hasn't been seen since last year.
I hope he's doing alright.
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>>2798566
I got a job completely unrelated to 3D
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>>2811012
Glad you're still around at least. Do you still have time to do 3D as a hobby? If not, hope you get some time to at least finish Playboy Chirr or something.
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>>2811321
I think the problem with bunny Chirr was that there's no one left willing to get her into the game.
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>>2812269
Maybe someone would take up the mantle if you uploaded the model somewhere. I don't know shit about RoR modding or I would do it
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>>2812269
I will get it in game if you share the model. I don't really post here anymore because I have to use VPN to access 4chins and VPN posting is blocked. And I have to get through the hoops if I actually want to post.
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>>2812811
Oh dang, I didn't know there were any modders still interested in the old Chirr. I'll have to dig the old files up again.
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It might take a while, it's not on the drive that I thought it was on
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Rate this simulacrum idea:
You start each wave manually.
On wave clear, instead of void potential, crab spawns X amount of mcguffin orbs. You can carry an orb for like 10 seconds worth of fog immunity and drop it at an interactable to create a safe dome and a tunnel connecting to crab or other dome (whichever is closer).
Your objective is to find master race Frankenstein radio controls or such and drop an orb onto it, which creates a portal after next wave.
If you're not done in like 5 waves, crab starts spitting out less and less orbs.
You can also find some funny shit, like cache of augment orbs which boost radius of a dome or a rare throwable orb.
Also, fog gives you e8 curse if you breathe it for solid 2 minutes during a stage, so you can't ignore orbs forever if you get infinite healing, fuck you.
>>
Is there any real reason to use Tinker if it would only hit enemies and not items/interactables, instead of simply spamming right click? Aside from getting a 4th debuff for the Death Mark.
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>>2812811
>>2811321
I don't know if I have all of the old files, but I guess that just means I can restart parts that I don't have anymore.
I forget which heel design we wanted to do.
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Oh, wait. I found the old model. I knew it was somewhere.
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I also did a higher-poly maid Chirr. I'm not sure if anyone was available to port this one.
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Oh yeah, the secret Chirr
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I can probably do some alternate stuff on secret Chirr.
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>>2823253
>>2823401
The one with big bouncy bug boobs? I have been waiting so long
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>>2823692
Should I do any extra outfits for the unseen Chirr?
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>>2823712
Cheerleader outfit with a tiny top that barely contains her and a short skirt
Nude but with heart pasties over the nipples and pussy
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>>2812811
Were you still open for getting models in?
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>>2825143
If you mean bunny Chirr - sure. I would like to add it as Arraign skin, but I understand if you want it to be available to everyone.
Anything more risque or straight up porn skins - I am not interested.
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>>2825363
It's mostly the models I posted images for above, the bunny Chirr and higher poly maid Chirr. Are those fine?
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>>2825363
Where did you want them?
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>>2825811
>>2827182
Yeah, those are fine.
>Where did you want them?
Wherever you want, catbox? litterbox? Also how do I credit you.
>>
>>2827769
Here, it should have the smooth Chirr, Maid Chirr, and Bunny Chirr.
https://gofile.io/d/QoyiDvDL
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>>2827769
Oh yeah, I've also been called modanon in the threads
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>>2831303
Are you sure you've sent a correct model? Ears and leg things have different color and there are no shoes on front legs. I can fix the UVs on things that are incorrect but I can't fix the lack of shoes.
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>>2832082
Let me double check
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>>2832082
Oh yeah, that's how it was supposed to be from what I remember. Front two legs don't have heels, just the back one. I think the texture applied is just the wrong one in that image.
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>>2832082
It turns out I forgot a texture, this should work.
https://gofile.io/d/TxOsJhMq
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>>2832082
You can probably adjust the textures and materials as needed to have fewer, I think things were setup this way because years ago Chirr had multiple materials for some reason.
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>>2834698
No, she was supposed to have heels on all 3 legs. That was the most recent version we decided on
https://arch.b4k.dev/vm/thread/1820670/#1832304
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>>2835316
Really? I can add them on real quick then. I could have sworn we said the cufflinks made the heels look weird since they were the "hands" or something. >>2823241 was from the most recent file with everything in it. Think I should add the heels to maid Chirr as well as seen in >>2823245? I could do the alt heels too >>2823232.
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>>2835347
Yes, if you look back at the archived thread I linked that was the exact moment 3 heels were added. It was a compromise because the original sprite had 3 heels and 3 stockings. However, having 3 /stockings/ felt weird, so we decided on just the heels.
Also yes, the heels were supposed to be on Maid Chirr, which also happened in the thread I linked. You don't need to include the alt heels, I'm the guy who "designed" both heels and I think we both agreed the taller ones were better.
>>
the original ror has mods? thats cool I enjoyed that game even though I was no good at it
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>>2835409
The same heels on maid Chirr as bunny Chirr, right?
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>>2836064
Yep
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>>2832082
Here's another quick fix
https://gofile.io/d/jLhGZEPv
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>>2837553
I've added Bunny Chirr as Grandmastery skin for SS2U. As for your Maid skin I took the liberty of recoloring it and implementing it as Arraign skin in EnemiesReturns. I hope you don't mind.
SS2U update should come in a few weeks, modman is too busy to upload atm. As for EnemiesReturns update it will come together either with Providence or when DLC4 comes out, whatever comes first.
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>>2842162
sunhat & sundress chirr when
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Faraday Spur nerf when?
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>>2843256
stop playing characters with custom movement implementations
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>>2843347
I don't play modded survivors, if that's what you're talking about.
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>>2843393
Then clearly you're not getting lategame enough that Faraday Spur's flaws become apparent.
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>>2843398
The flaws are a nothingburger, though. Even in the lategame it's a free skip to Mithrix and his shockwaves can be evaded by running away from them instead. The only final boss that throws a wrench into that item is Solus Heart, since he actually makes the ground disappear at times.
Unless you mean looping, in which case who cares. Scrap all movement items except for the Spur and you can still win.
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>>2843420
>it makes no loop too easy!
so does two soda cans
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>>2843426
Refer to the last 2 sentences.
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There's any fun combination for RoR1 Returns like how we used to play on /v/ with the original? like with all the artifacts and shit. It doesn't feel the same but i don't know why.
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>>2843481
Balancing in Returns is different enough to where the old /v/ ruleset doesn't carry over all that well. And we never played it enough to settle on something new since these threads were already dying by then, the game got abandoned and we were limited to 4 players lobbies for a long while.
>>
Is there a ror2 mod that can disable certain recipes(without outright banishing the item)?
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Is there an explanation for the ror1 teleporters and the arching ones?
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>>2862980
Yeah. They teleport you places
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>>2842162
Good to see Playboy Chirr is finally real.

>>2862980
Yeah? It wasn't explained until RoR2 but Providence and Mithrix invented them together. Which is why Providence got mad the Contact Light stole one and used it to teleport aboard.
>>
>Artifact of Evolution
>Medkit + Rejuvenation Rack Solus Wing
>no DoT items
What a way to turn a good run into an all but guaranteed loss.



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