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File: 1688375593823308.webm (642 KB, 960x720)
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Host now.
>>
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Starstorm + Funballs
IP: 142.172.170.212
Port: 11100

MODLOADER: https://cdn.rainfusion.net/launcher-download
Modlist:
Starstorm (1.14.9: https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view )
Elite Spite+ ( https://drive.google.com/file/d/13cEcjBKCt7XnLBnHspH5eyFMoJNqFDGL/view )

Profile Flags:
ss_stable
ss_unlock_all
origin_glitch
gup_spite_glitch
ss_disable_straytarn
ss_enable_maid (optional)
ss_test (optional, can play WIP survivors)
23

How to into mods: https://pastebin.com/Npca26kp (embed)
Risk of Rain download:
http://www.mediafire.com/file/1o48wphik2m2i3d/Risk.of.Rain.v1.3.0.zip/file
Starstorm Mod Info: https://pastebin.com/Nzg3uxpf
Starstorm Changelog: https://pastebin.com/0xjghHLA
>>
Why won't Gearbox just pay some 20000 dollars to Wolfo and Risky_Lives and implement their bugfixing mods into the official Risk of Rain 2? Would be cheaper than fixing all the bugs by hand and would bring good PR.
>>
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>>2605704
its genuinely stupid how each time they update the game they just introduce more bugs for mods to fix (all while they release a single patch one a blue moon)
>>
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>>2605369
closed
>>
Didn't they actually have modders collaborate on Alloyed Collective? Or is that a schizo delusions I'm having?
>>
>>2606300
yes. Mostly ss2 fags because of course it'd be them, but they were probably kept them on a tight leash & Ghor's presence balanced them out.
>>
>>2608905
>Ghor's presence
Sounds like an item
>>
>>2608905
They brought Ghor back too?
>>
Thinking about mods
>>
>>2612034
Lots of ai slop on first pages, isn't there?
>>
>>2613380
yeah…
>>
>>2609407
They did, it's probably why Alloyed Collective actually turned out pretty good, especially compared to SotS which is still kinda shit even after all the patches.
>>
Getting the community involved is such a pandora's box. On one hand the people have an idea of what to do. On the other you get stuck with unfunny faggots pushing their annoying agenda.
>>
Can False Son's 15 kills with laser achievement be gotten by destroying rocks on Sky Meadow?
>>
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>>2615997
But don't you love the epic meme references? Everyone was soipogging over Sands Undertool!
>>
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lol
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>>2627260
The modder is apparently working on a swampy map next
>>
thinkkng about huntress
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>>2608905
shartstorm CANNOT stop taking Ls
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>>2642546
holy fucking shit why are modders like this
gonna shill unofficial ss2 even harder now
>>
>>2642546
>multiple options to display it outside of pride month
>no option to disable it during pride month or altogether
>>
>>2642546
>>2643990
Someone with a Thunderstore account should upload a version of the mod without these commits (once SS2O is updated to include the pride flags). If only because it would be interesting to see whether Thunderstore mods would allow it to stay up.
>>
>>2642546
SS2 has been completely overrun by trannies and faggots since the original team split apart and it's just gotten worse and worse ever since. Does that faggot jew swuff even post here anymore? I remember when he at least pretended to want to cater to this place and the community here. Seems that feigned gesture of good will is completely gone now and they are just catering to the soon to be 42%. They ruin everything they touch and then they kill themselves so why are they being catered to again?
>>
>https://youtu.be/7lHPj4SyiGE
New Dev Diary dropped focusing on how the new item tiers work.
You grab a Hex item, which is just a very punishing debuff with no upside. Then later in the run, probably after one of the new trial stages they're implementing, you can exchange the Hex for a super strong Hallowed item, which are apparently some of the most unique and strongest in the game.
>Hex of Strife: Adds the effects of a mountain shrine to the teleporter, but without any extra item drops.
>Hex of Blindness: Severely limits your visibility with a black fog effect.
>Infernal Mark: Chance to apply Soulbrand on hit. Soulbrand makes other enemies attack the branded target.
>Dream Crucible: Once per stage, Dream Crucible has a chance of being consumed in place of another cooldown/consumable item, such as Sale Star or Dio's.
>>
>>2643990
>for specific steamids
isnt this technically against the rules after betterUI fag's big blacklisting melty or am i retarded
>>
halc shrine doesnt seem worth the trouble on stage 1
>>
>>2648507
If your goal is to make the game harder for herself sure. 3 out of 5 handpicked items is an insane power boost. I don't think I've ever skipped a stage 1 halc shrine since they have been added to the game.
>>
>>2648507
if you have no stuns and no mobility, don't bother. Otherwise it's free power.
>>
>>2648507
you can get legendary items from it at elevated rates and if you're playing chars that can cheese the knight miniboss then it's a no-brainer, but i skip them too almost every time because they're too boring
>>
>new shroom stage is damp caverns
Neat
>>
>win in RoR2 on monsoon constantly or go far in general and just lose out of boredom at like stage 30 because i got too cocky
>can't get past stage 2 in RoR1
Is this some major skill issue or am i missing something
>>
>>2656462
Risky 2 is a lot more forgiving and gives you a lot more time to go around and gather items at your leisure before and after activating the teleporter. 1 doesn't really let you do that since you'll just get outscaled super quickly in the first few stages. At least for those first few stages, you should be rushing to activate the teleporter immediately, only gathering items on the way or while it's counting down, so you're ready to go right away when it's done.
>>
>>2656552
>At least for those first few stages, you should be rushing to activate the teleporter immediately,
Thanks i'll try playing faster
>>
>>2643990 whats up with the urge of trannies to shove their shit down everyone else's throats
>>
>>2657861
They are incredibly fragile since the world doesn't accept them, so they're trying to force acceptance on everybody to validate themselves
>>
>>2657861
They want to be public masturbators and this is either next best thing or a stepping stone towards that.
>>
>>2657861
because they want to propagandize every facet of existence in vain hopes that their worldview will finally be the majority one
>>
>>2657861
Absence of love and validation from their parents during childhood. I've never met a single one who had a normal upbringing.
>>
How to play Drfiter? He seems shid in bossfights, mows through stages with extra items but who doesn't?
>>
So... which Risky would you recommend to play with irl normie friends?
I'm leaning towards RoR2 because >3D but I'd like to hear thots
>>
>>2691111
RoR2, of course. It has more content, its difficulty is more forgiving, you can aim in most directions there and, indeed, >3D.
>>
>>2691111
RoR1/Returns mechanics hard filter normalfags, and also they both have fucked loot scaling in MP that make them unplayable on the normal ruleset. There's a reason why /v/ rules exist.
Basegame 2 works better out of the box than basegame 1/Returns.
>>
>>2691636
>Returns mechanics [...] have fucked loot scaling in MP that make them unplayable on the normal ruleset
How so, exactly?
>>
how do you guys stomach playing anyone but railgunner
>>
>>2693287
I like having damaging AoE, you know.
>>
>>2693287
Gotta go fast
>>
Are there any modded survivors who gain notable bonus benefits from speccing into certain stats? Like False Son getting to use his spikes and lasers more by speccing into health.
Reverse cases, like Seeker's abilities not benefitting from attack speed aside from her primary, are also welcome.
>>
>>2693287
I play with a controller.
>>
>>2692551
Not sure about the numbers in 1, but in Returns interactable credits only scale by +25% per player, instead of +50% like in 2, so there's very noticeable loot starvation in MP.
Also in Returns specifically, dee (aka ziggums, calamity dev and a mega faggot) haphazardly slapped on exponential scaling to the difficulty at the end of development without changing things to fit it, so the game is pretty much unplayable once MP scaling stacks on top of that.
>>
just bought the game. am i viable for joining you guys or do have reach a 30 stage or something beforehand
>>
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>>2700442
the only thing you really need is pic related, only if you haven't bought the dlcs yourself already
otherwise you're fine, we run loads of mod characters, and sometimes also have a mod that lets you force-unlock stuff by right clicking it
though shit is kinda dead here until the next dlc drops which will make the mods a moot point
>>
>>2700449
.....whats the next dlc?
>>
>>2702035
More troon shit
>>
>>2702035
N'Kuhana's gonna let us know her opinion
>>
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>one (1) drone during an entire Operator run, on Siren's Call, only items and turrets aside from that
>10 minutes fighting the teleporter boss because of my build being shit and Magma Worms chasing after Turrets
>5 more minutes fighting AWU
>N'Kuhana's Opinion on a build with zero healing items
>the next stage brings an almost immediate loss
This game hates me.
>>
>>2721453
>buying turrets
>fighting awu while on a bad pace
>fighting awu after the boss, not during the stage and boss
most importantly
>playing operator
You dug your own grave
>>
>>2722998
>>fighting awu while on a bad pace
I figured that I'm going to lose if I don't get saved by a good red, anyway, but getting N'Kuhana on my build specifically was completely useless.
>>fighting awu after the boss, not during the stage and boss
Figured that the risk of dying was too high if I fought AWU during the TP, since I was already struggling by stage 3 and took like 6 minutes against Imp Overlord + the Solus from the Nodes.
>>
Is risky 2 getting another update that's going to break the mods again?
>>
>>2726526
The update to introduce the next DLC, Hallowed Conceots, will likely break mods, given past precedent.
>>
beetle survivor
>>
>>2736455
Beetle Queen survivor
>>
loving sex with providence
>>
>>2738404
this but artificer
>>
painful risky with host
>>
>2026
>still no mods that remove difficulty scaling with time and instead introduce some other method of managing the difficulty curve for the game
Pain. Not that I don't enjoy the game as is, but the parts of the game where one gets to play slowly and methodically (False Son, Aurelionite, AC boss fights) are a very welcome change of pace to racing against the clock.
>play Simulacrum bro
Only 6 available maps, no drones, no alternative paths, so it's too repetitive. Also sustain and on-kill AoE breaks it in half.
>>
>>2700449
the fuck?
>>
>>2786150
What's the issue? That's a guide for editing the code to unlock the DLC
>>
>>2790810
idk just wanted to bump the thread
>>
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I just realized Femmod Anon hasn't been seen since last year.
I hope he's doing alright.
>>
>>2798566
I got a job completely unrelated to 3D
>>
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>>2811012
Glad you're still around at least. Do you still have time to do 3D as a hobby? If not, hope you get some time to at least finish Playboy Chirr or something.
>>
>>2811321
I think the problem with bunny Chirr was that there's no one left willing to get her into the game.
>>
>>2812269
Maybe someone would take up the mantle if you uploaded the model somewhere. I don't know shit about RoR modding or I would do it
>>
>>2812269
I will get it in game if you share the model. I don't really post here anymore because I have to use VPN to access 4chins and VPN posting is blocked. And I have to get through the hoops if I actually want to post.
>>
>>2812811
Oh dang, I didn't know there were any modders still interested in the old Chirr. I'll have to dig the old files up again.
>>
It might take a while, it's not on the drive that I thought it was on
>>
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Rate this simulacrum idea:
You start each wave manually.
On wave clear, instead of void potential, crab spawns X amount of mcguffin orbs. You can carry an orb for like 10 seconds worth of fog immunity and drop it at an interactable to create a safe dome and a tunnel connecting to crab or other dome (whichever is closer).
Your objective is to find master race Frankenstein radio controls or such and drop an orb onto it, which creates a portal after next wave.
If you're not done in like 5 waves, crab starts spitting out less and less orbs.
You can also find some funny shit, like cache of augment orbs which boost radius of a dome or a rare throwable orb.
Also, fog gives you e8 curse if you breathe it for solid 2 minutes during a stage, so you can't ignore orbs forever if you get infinite healing, fuck you.
>>
Is there any real reason to use Tinker if it would only hit enemies and not items/interactables, instead of simply spamming right click? Aside from getting a 4th debuff for the Death Mark.
>>
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>>2812811
>>2811321
I don't know if I have all of the old files, but I guess that just means I can restart parts that I don't have anymore.
I forget which heel design we wanted to do.
>>
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Oh, wait. I found the old model. I knew it was somewhere.
>>
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I also did a higher-poly maid Chirr. I'm not sure if anyone was available to port this one.
>>
Oh yeah, the secret Chirr
>>
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I can probably do some alternate stuff on secret Chirr.
>>
>>2823253
>>2823401
The one with big bouncy bug boobs? I have been waiting so long
>>
>>2823692
Should I do any extra outfits for the unseen Chirr?
>>
>>2823712
Cheerleader outfit with a tiny top that barely contains her and a short skirt
Nude but with heart pasties over the nipples and pussy
>>
>>2812811
Were you still open for getting models in?
>>
>>2825143
If you mean bunny Chirr - sure. I would like to add it as Arraign skin, but I understand if you want it to be available to everyone.
Anything more risque or straight up porn skins - I am not interested.
>>
>>2825363
It's mostly the models I posted images for above, the bunny Chirr and higher poly maid Chirr. Are those fine?
>>
>>2825363
Where did you want them?
>>
>>2825811
>>2827182
Yeah, those are fine.
>Where did you want them?
Wherever you want, catbox? litterbox? Also how do I credit you.
>>
>>2827769
Here, it should have the smooth Chirr, Maid Chirr, and Bunny Chirr.
https://gofile.io/d/QoyiDvDL
>>
>>2827769
Oh yeah, I've also been called modanon in the threads
>>
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>>2831303
Are you sure you've sent a correct model? Ears and leg things have different color and there are no shoes on front legs. I can fix the UVs on things that are incorrect but I can't fix the lack of shoes.
>>
>>2832082
Let me double check
>>
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>>2832082
Oh yeah, that's how it was supposed to be from what I remember. Front two legs don't have heels, just the back one. I think the texture applied is just the wrong one in that image.
>>
>>2832082
It turns out I forgot a texture, this should work.
https://gofile.io/d/TxOsJhMq
>>
>>2832082
You can probably adjust the textures and materials as needed to have fewer, I think things were setup this way because years ago Chirr had multiple materials for some reason.
>>
>>2834698
No, she was supposed to have heels on all 3 legs. That was the most recent version we decided on
https://arch.b4k.dev/vm/thread/1820670/#1832304
>>
>>2835316
Really? I can add them on real quick then. I could have sworn we said the cufflinks made the heels look weird since they were the "hands" or something. >>2823241 was from the most recent file with everything in it. Think I should add the heels to maid Chirr as well as seen in >>2823245? I could do the alt heels too >>2823232.
>>
>>2835347
Yes, if you look back at the archived thread I linked that was the exact moment 3 heels were added. It was a compromise because the original sprite had 3 heels and 3 stockings. However, having 3 /stockings/ felt weird, so we decided on just the heels.
Also yes, the heels were supposed to be on Maid Chirr, which also happened in the thread I linked. You don't need to include the alt heels, I'm the guy who "designed" both heels and I think we both agreed the taller ones were better.
>>
the original ror has mods? thats cool I enjoyed that game even though I was no good at it
>>
>>2835409
The same heels on maid Chirr as bunny Chirr, right?
>>
>>2836064
Yep
>>
>>2832082
Here's another quick fix
https://gofile.io/d/jLhGZEPv
>>
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>>2837553
I've added Bunny Chirr as Grandmastery skin for SS2U. As for your Maid skin I took the liberty of recoloring it and implementing it as Arraign skin in EnemiesReturns. I hope you don't mind.
SS2U update should come in a few weeks, modman is too busy to upload atm. As for EnemiesReturns update it will come together either with Providence or when DLC4 comes out, whatever comes first.
>>
>>2842162
sunhat & sundress chirr when
>>
Faraday Spur nerf when?
>>
>>2843256
stop playing characters with custom movement implementations
>>
>>2843347
I don't play modded survivors, if that's what you're talking about.
>>
>>2843393
Then clearly you're not getting lategame enough that Faraday Spur's flaws become apparent.
>>
>>2843398
The flaws are a nothingburger, though. Even in the lategame it's a free skip to Mithrix and his shockwaves can be evaded by running away from them instead. The only final boss that throws a wrench into that item is Solus Heart, since he actually makes the ground disappear at times.
Unless you mean looping, in which case who cares. Scrap all movement items except for the Spur and you can still win.
>>
>>2843420
>it makes no loop too easy!
so does two soda cans
>>
>>2843426
Refer to the last 2 sentences.
>>
There's any fun combination for RoR1 Returns like how we used to play on /v/ with the original? like with all the artifacts and shit. It doesn't feel the same but i don't know why.
>>
>>2843481
Balancing in Returns is different enough to where the old /v/ ruleset doesn't carry over all that well. And we never played it enough to settle on something new since these threads were already dying by then, the game got abandoned and we were limited to 4 players lobbies for a long while.
>>
Is there a ror2 mod that can disable certain recipes(without outright banishing the item)?
>>
Is there an explanation for the ror1 teleporters and the arching ones?
>>
>>2862980
Yeah. They teleport you places
>>
>>2842162
Good to see Playboy Chirr is finally real.

>>2862980
Yeah? It wasn't explained until RoR2 but Providence and Mithrix invented them together. Which is why Providence got mad the Contact Light stole one and used it to teleport aboard.
>>
>Artifact of Evolution
>Medkit + Rejuvenation Rack Solus Wing
>no DoT items
What a way to turn a good run into an all but guaranteed loss.
>>
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i don't play ror2 very much. is there a game mode where you start with randomized items?
>>
>>2915744
There's this
https://thunderstore.io/c/riskofrain2/p/scottjc/artifactofpreparation/
>>
>>2915854
yeah, that looks perfect actually. thanks anon
>>
Since LLMs are as big as they are, has someone made dropin for ModLoader or Risky Returns?
>>
>>2922644
Also now every single mod can be fixed from dlc to dlc and modders no longer have an excuse.
>>
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Testing dropinmultiplayer for Returns.
https://mega.nz/file/fI1UHYCZ#ahxxfRni_J1ZVndKduDmWbJQX6vqQslhHasX-maJ8mk

109775244947865726

r2modman>settings>import local mod>0.1.4 zip

Make sure you have these mods except the disabled one, that was a test.
>>
>>2925039
Played 20 minutes, maybe next time.
>>
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>>2925067
Also for anyone who tests this out, if it works or if it doesn't, please post your Logoutput.log file located here. Profile name may differ.
>>
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>>2925039
>hosting literally right as i'm clocking into work
>>
https://youtu.be/WOnUgRTBe8s
>dev thoughts 3
>no survivor reveal
>its all trials so far
>narrator is gay man again
>wishlist link leads to day of defeat
What did they mean by this
>>
aaaaaaa aaaaa AAAAAAAAAAAAaaaaaaa
https://www.youtube.com/watch?v=p1f7Vwcknw4
>>
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HOLY SHIT TWO CAKES
>>
>>2945180
the power gap between dlcforcer and enforcer will be immense
in enforcer's favor
>>
>>2945180
looks much better than modforcer
>>
>>2945210
wrong
>>
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>>2945166
>>2945180
Cute!
>>
>>2950322
acolyte's flat chest....
>>
How come there are no starcraft based mods for ror 2?
>>
>>2950828
noob...?
https://old.thunderstore.io/package/DragonycksModdingComms/Liberator/
>>
>>2945166
wew
>>
risk of bump
>>
New dev diary, enforcer actually looks great, acolyte plays cuhrayzee, new engi primary
>>
I'm very sick of hopoo shilling their new DLCs by bringing back Risk of Rain 1 characters. The vast majority of the ror2 playerbase didn't play the first game until Returns released, and Returns is still so different from the first game.

Enforcer was not good in the first game. He was a crutch that encouraged a slow playstyle and contributed very little to any team dynamic. It's just like the chef situation except nobody was asking for this character.
>>
>>2994641
Hopoo jumped ship bro, this is all gearbox
>>
>>2925039
Did anybody ever test this?
>>
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>>2994641
>reddit spacing
>high-level game design pseudointellectual babble
Yep, Discord nigger detected!
>>
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>>2998637
Of course he is, you'd expect any local to shit on based enforcer?
>>
>>2998637
You don't play the games
>>
the question always becomes, when is stahstom?
>>
>>2999576
I played some the other night for the first time in a long while. Forgot how much fun it is, way more than Returns. However I want to square away the dropin mod before returning to Stahstorm proper. Then I'd like to see about tackling a RoRML dropin.
>>
Pilot will be in the next dlc along with the imp dimension and then finally the game will be complete
>>
>https://youtu.be/-smMrK6XKJY
Release date for the DLC will be revealed on Oct 8th apparently. They're also adding a new free update with new alt skills for old survivors and a new Karma system where you can reach certain 'milestones' to make the Mithrix fight more difficult with a bunch of new moves.
>>
I love merc
>>
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chirr
that is all
>>
>>3009625
I like this
>>
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>>
>this mod was removed from Thunderstore for antisemitism
Sad! Why are we solely relying on Thunderstore again?
>>
>>2605349
https://youtu.be/1EKTw50Uf8M
>>
>>3012897
Still waiting for the big bouncy bug boob chirr model to be released from containment
>>
dlc is out,
>>
https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/
DLC dropped. Host never.
>>
>rally point give a lot of barrier and also the synergy between having turrets and bungus.
>but crash point with shield tackle makes you very mobile.
Not sure what to use.
>>
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every tiem
>>
im surprised the dlc unlocker still works after all these years
>>
>bought DLC
>disabled in game
>DLC page says I don't own it
>Store page says its in my library
???
>>
>>3039067
not in multi though :(
>>
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new secret boss gave me actual chills
>>
What does enforcer's alt primary do
>>
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>>3039628
I can't believe this fucking image is how I learned about this guy
>>
>>3039583
doesn't the host need to have it as well for it to work?
>>
man the animations and vfx for false son still look like fucking dogshit
>>
I hope new route isn't mutually exclusive with solus wing.
>>
>>3039996
Its just a shrine that can appear. Though I still haven't the trials. I've beaten the boss and the secret one but where are the trials/how to even get them.
>>
>>3040026
>>3039996
Guaranteed stage 3 atleast in the runs I've done, probably to facilitate the achievements. So I guess you'd have to loop to do both but that is par for all these routes.
>>
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>>3040026
You need to find one of these.
>>3040066
Well, I'm looping and there's nothing since then.
>>
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HOST, I SUMMON YOU
>>
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b-bros?
>>
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>>3040449
>HE'S BACK
>HE'S FUARKING BACK
>>
>acolyte on Monsoon
Holy hell the start feels impossible.
>>
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>shadow-dropped DLC means there will be no stahstom for several weeks
truly, this cycle is never-ending
>>
>Get book + page
>Do 2 loops
>Not a single shrine of decent
Is this bugged or something? Everywhere I looked up online said decent shrines were on every stage once they got the book.
>>
>>3040771
I only think its guaranteed stage 3, first loop. After that, its RNG like the other shrines/routes
>>
>>2700449
does this still work, can't launch singleplayer
>>
>>3041067
it was working in multiplayer for me, just turn on pauses and it's just like singleplayer. not sure what other differences could be outside of maybe dcing when you lose wifi.
>>
Pretty solid DLC honestly, fun survivors, new stages and items are cool, new final boss is kino and probably the best in the game now, and the overhauled Mithrix is a much needed addition. Trials feel like a bit of a waste of time for how little you get, and the hexes aren't as interesting as I'd hoped they'd be, but besides that it's very solid.
>>
>>3040511
>complains about the cold at the start of the fight
>mentions feeling warmth when he dies for real
>Anima Harvester is internally called Reaper
Deadbolt remembered?
>>
>>3041169
I'd love it if trials instead opened a portal within the exact same stage, and you have to do the task within before the portal closes. As-is, I don't like that you clear the full stage, then go hit the gong for the trial and go to the stage after. Like a pocket dimension that just pops you out instead of something like the shop which just exists elsewhere.

Hell I'd prefer if the shopkeeper newt was just on maps, like you ring a bell and poof his shop appears. I hate all the realm between shit.
>>
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>>3040516
It's actually not that bad, and I'm running the passive that just gives you zero recoverable HP when you're not transformed

You basically always want to make sure you have your transformation available for when you need it, and when you do transform, you can quickly shift + shift to get the big tornado and then press R to transform back
Do it fast enough and you'll still have 5 stacks of Conviction which means a single R will allow you to transform again and pop another tornado to heal
>>
wake me up when mods are alive again
>>
>>3041375
This, but when procchain-slop is dead
>>
>>3012897
fatass buge
>>
does acrid's new special make blight worth using
>>
>>3043094
No, it's still non-scaling damage that doesn't interact with most items.
Earlygame and on singleplayer short runs, it helps. Once enemies scale, Blight goes back to being shit.
>>
>>3043158
Is the new special worth using at all
>>
>no new secondary for captain
Wow, it's fucking nothing
>>
>>3041374
What is the difference between those two?
>>
>>3044326
Grace gives you recoverable health and attack speed
Favor gives you a LOT of attack speed
The numbers aren't out yet so I don't know the exact values
I've been growing to like Favor more given how slowly you recover the recoverable health while untransformed for the most part
>>
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>absolutely 0 vanilla hosts
>everyone waiting for mods to come back
>>
>>3044678
can't be assed to actually unlock all the shit, i just wanna right click it all
>>
>>3044678
vanilla is intolerable dogshit and i'm tired of pretending it's not
>>
Acolytes soul jar has some funny cascading damage.
>>
>>3044678
I don't want to update anything until the inevitable hotfix comes
>>
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Cool that Moonman gets more drip as the karma goes higher.
>>
>>3044776
I wasn't pretending all this time.
>>
stahstohm in 10
>>
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Starstorm

IP: 68.134.236.207
Port: 11100

MODLIST:
Starstorm (1.14.9: https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view)

Profile Flags:
ss_stable
ss_unlock_all
origin_glitch
gup_spite_glitch
ss_disable_straytarn
ss_enable_maid
23

oben for next 15 minutes
>>
>>3049620
oh shit right as i get home, on my way
>>
>>3049620
update your rorml nigger
>>
>>3049661
alright, extendan open for 10 minutes
>>
>>3049676
RoRML Version Mismatch
Host 1.0.0
>>
>>3049673
>>3049696
>keep trying to reinstall rorml
>"unable to get version info"
sorry, calling this off unless someone can give me updated rorml files
>>
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>>3049620
>>3049740
actually open this time, 15 mins again
managed to update rorml
fuck rorml fuck sarn fuck risk of rain
>>
>>3049620
>>3049661
>>3049673
3/32, extendan for 5 minutes for threadanons
>>
>>3049620
oben for 5
>>
>>3049620
closed, may host tomorrow a bit earlier
>>
did mithrix always get harder when carrying more lunar items?
>>
artificer & drifter are for fatfags
loader & seeker are for fitfags
huntress and heretic are for ass and titfags respectively
but acolyte?
acolyte is for distinguished individuals of taste who get off to disgustingly overpowered women committing crimes against life
>>
i'm going blind on the dlc but so far i have no idea how to access the new content
>>
enforcer is so cool, bro has so much aura
>>
wow, free nothing!
>>
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>>3049620
Reopen, will start in 20 minutes
>>
>>3053659
2/32
>>
>>3053659
Give me a (you) when open
>>
>>3053804
oben for next 10
>>
RiskyLives dev, how is it going? I wish to play the DLC...!
>>
>>3054044
Busy, but I will be updating my mods over the coming weeks.
RiskyMithrix is probably dead unless someone takes over it, since the Karma upgrades will require rethinking the mod's design.
>>
>>3054087
Thanks, and take your time. I was just worried the Deprecated status meant that you had abandoned mod development or something.
>>
>>3054095
While I'm here, what are peoples' thoughts on the Celestine Rework from EliteReworks (Ghost on ally death)?
Stygian Elites essentially add this exact same effect into the basegame, but their spawn conditions are really restrictive and seem to only be tied to DLC4 special events.
Should I still eave the Celestine Rework on by default even with this, or is it going to be awkward to have 2 elites doing the same thing?
>>
>>3054111
If the purpose of Celestine elites is to buff allies, I'd consider changing them to buff allies in ways that don't overlap with Twisted (tankiness), Collective (attack interval), or Stygian (ghost on raise with buffed stats). I guess their vanilla behaviour already does that, but I agree with the reasons you changed it.

Stygian may be tied to DLC and I'm fine with that, but wouldn't be opposed to them appearing in other ways as well.
>>
Ok so to unlock the new Commando ability, can I just pre-set karma to 8 and kill Mithrix or do I have to manually earn all 8 karma points in a single run?
>>
>>3054284
I did it on a run with karma starting from 5 so I'm pretty sure just setting it to 8 will work.
>>
>>3054309
Cool, thanks.
>>
>judgeman now doesn't take damage from swords in phase 2 or augury at all
wild
gg
>>
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>>3053659
Closed again, jobbed at Arraign phase 2. I'll try to host pretty often.
>>
I think it is time to give up on captain. He's one of my favourites but I just can't make him work
>>
>>3054905
>playing risky 2 raw without a host
>>
>>3054111
They're funny, I like them. What vanilla celestines (and other sources of invis) is missing, is enemies having cloaked chest distortion, instead of being 100% invisible.
Unrelated, but please add config var to teleport expansion that determines the radius increase.
>>
Tried to fight (DLC4 spoilers)Providence and he kicked my ass this nigga is no joke
>>
Huntress is the only survivor I managed to win as on monsoon (by killing myself at the obelisk cuz I'm too bad to kill any final boss) and I did it just because her mastery skin has no cape and her fat ass is in full view
>>
>>3058328
at that point just try turning command on
>>
>>3058328
I don't usually play on Monsoon but I did it recently for Acolyte and it was a rush.
>>
>>
>>3058527
I do play with command on. It probably makes things even more difficult for my 60hr noob ass because I tend to go full offense instead of making a slightly more balanced build. In that winning run I went full aoe, getting 2 dozen wisps and a bunch of crit stuff. Was pretty fun watching everything chain explode thanks to artifact of swarm
>>
>>3058566
did you have crowbars too?
that would probably help more than the crit, no?
>>
>>3058568
I don't think I did. To my understanding crits are probably the most important thing for a flurry huntress, since they drastically improve the damage output and work extremely well with reaper's scythe for sustain
>>
Are any of the enemies added by https://thunderstore.io/c/riskofrain2/p/Risky_Sleeps/EnemiesReturns/ worth keeping outside of Ifrit/Colossus? I feel like there's probably overlap with the basic enemies already in the game, like how Spitters basically do what Mushrums do in how they pelt AoE puddles on the ground.
>>
>>3044678
Yeah sure lemme just play online in this broken piece of shit without DropInMultiplayer
>>
>>3058600
i always feel like after a point your survivor's skills are irrelevant to damage compared to items so crowbars would work better with the wisp damage
>>
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anyone have any idea where the environment log on the winnowing of survival is? the one where you have to kill umbras, knock things off the map or deal indirect damage
circled that one like 5 times and i still couldn't find the logbook
>>
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Where is everyone getting the latest Risky 1 ModLoader? Not the launcher, this thing. Mine is from 2020, and is 1.01. Is that the latest?
>>
any tips for killing mithrix on 8 as commando
>>
>>3058611
Archer Bugs, Swifts, Shamans, and Crabs are pretty unique.
I don't know what it is about their tuning, but Spitters feel a lot better to fight than Mushrums, and I think they do replace Mushrums on some maps (but I could be wrong).
Having a bigger base enemy pool in general helps keep the game feeling more fresh.
>>
>>3059512
Have friends.
>>
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Still do not know how acolyte's passives work.
>>
>>2925039
Testing again.
109775245040007851

For anyone who fails or succeeds in joining, please post your Logoutput.log file located in your RiskofRainReturns modded profile>ReturnOfModding.
>>
>>3059202
I just recently pulled from rainfusion and it's 1.0.1, yeah.
>>
>>3059902
Why thank you. Feel free to stop in here if you have time.
>>3059839
>>
>>3059936
Don't have modman installed and i think Returns died for my HDD's sins, sorry
>>
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>>3059947
Fuck. Wiped anyway.
>>
>>3059958
My condolences. Any plans for stahstom in the future?
>>
>>3059966
Checking your dubs. I'm currently using chatgpt to rewrite RoRML to include mid game joining because, apparently, doing that the lua level would be worse than rewriting RoRML. That's why I asked about the version number earlier; wanted to make sure I'm on the one everyone uses. When it's finished and has a testable build I'll host then, providing a download for anybody interested.
>>
>>3059983
>because, apparently, doing that the lua level would be worse than rewriting RoRML.
Horrifying. Good luck.
>>
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>>3059707
Her Litany? Press her special to ger 2 stacks. If it kills something you get 3 stacks. Once you hit 7 you can transform. If you mean her healing stuff, Favor just means all the healing she would get becomes attack speed instead. Grace turns her healing and damage taken into grey health that can be recovered through dealing damage, and less attack speed.
>>
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Took it all the way to two dummy clients being able to enter the game after it had been made. My tokens have run out. I can probably get this done in a week or two. GPT 6 Astra is pretty insane. I will not update again until a test build has been produced.
>>
>>3060372
neat
celebratory host?
>>
>>3060435
Sure but it ain't your momma's Risk of Rain Starstorm.

47.152.163.69
11100

Latest Starstorm:
https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view
UES Prime:
https://rainfusion.net/mod/69812385-a6e8-4f8d-bd5d-30e51d32e75d/
Turbo Edition:
https://rainfusion.net/mod/18f68f57-bcfd-4979-873c-6df90c33e353/
Artifact of Clover:
https://rainfusion.net/mod/2fdd4edc-fd53-48e9-abeb-3f62895e20ea/
DD's Variants Pack:
https://rainfusion.net/mod/b84193f9-8035-4c09-b623-4b0842d13f21
Insanity Variant Pack:
https://rainfusion.net/mod/60a2ddc4-a4dd-4595-ad39-305f28ca9cf3
Elite Spite Bombs Plus:
https://mega.nz/file/WAl11Yib#V9wCa3Yhb9jXqGwdKGh4GVRAopObmCMFIfGMtpylT-g

Or all in one EXCEPT latest Starstorm:
https://mega.nz/file/rAliHJpA#B4t3i8O5acOa2phAUsMyWnYzPm8cUs3YJGttbdfB6sM
>>
>>3060597
2/32
>>
>>3060597
3/32
>>
>>3060597
just woke up, downloadan & updatan
>>
>>3060678
Jesus we were just about to start.
>>
>>3060678
And by "Jesus" I meant
>Man I just alt+tabbed in time to check
>>
>disconnect from host
AIEEEE MY ULTRA
>>
>host couldn't handle the WORMS
it's over
>>
>>3060597
CRASHED RIP ULTRA KING
CLOSED
Thanks to all who joined.
>>
>>3060942
thanks for hosting! this was extremely fun, would risk again
>>
>>3060942
it's over...
Thanks for hostan, even if we didn't even get to loop 2 or provi
>>
Risky 2 host when...
>>
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what does it mean
>>
Is modded risky 1 that good? I guess 2 and returns spoiled me too much, lack of alternative skills in the original looks so off-putting to me
>>
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>>3062328
>Is modded risky 1 that good?
Yes. Starstorm 1 is effectively an expansion pack or a huge piece of dlc as became the term in the 2010s.
>lack of alternative skills in the original looks so off-putting to me
Luckily for you, Starstorm + other mods add alternative skills in the form of skins / variants.
>>
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>>3062405
Also I forgot I asked Neik to make Command Essence like two years ago. Don't remember if it was multiplayer compatible.
https://mega.nz/file/mR03yCzQ#6gu25oy1w3GthyDRtZaPV7rKk2X9S04nKncSMDZoSJI
Not hosting.
>>
>>3062448
Sadly i do not think it was ever ironed out for multi compat.
>>
>>3060070
is she fun?
sitting on the fence still about buying
>>
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>>3059127
ended up finding it eventually, and it's incredibly fucking stupid
it's on the broken pillars under the bridge attached to the big building that leads off the island, but that's not the stupid part
the stupid part is not only does it despawn, but UNLIKE EVERY OTHER LOG IN THE GAME, IT DESPAWNS AFTER ONLY 1 (ONE) MINUTE INSTEAD OF 5
every single time i checked under the bridge, a minute already passed so it wasn't there anymore. i only realised how fucking stupid this log is when i finally saw it, and it despawned right before i got to it
none of the other winnowing logs despawn so WHY THE FUCK DID THEY MAKE THIS ONE DESPAWN? AND WHY DOES IT ONLY TAKE A SINGLE FUCKING MINUTE
FUCK GEARBOX AND FUCK RANDY
>>
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What is the ideal build setup for acolyte as far as what abilities to use and the best items
>>
What is the ideal time for host
>>
>>3064551
N'kuhana's Favor is the real thinking man's passive and anyone that says "i like healing outside of my litany!" IS A FUCKING COWARD. YOU GET TO USE YOUR LITANY MORE BECAUSE HER SPECIAL CD SCALES OFF OF ATTACK SPEED (WHICH YOU GET WITH FAVOR)
shield items are necessary but do NOT fall for the meme of taking transcendence. if your items get disabled (invalidator or hex of loss) you are set to 1 HP for the duration and are generally FUCKED. just find a psg printer and hammer the shit out of it. anything to give yourself a buffer for your actual health.
along that line, AEGIS IS FUCKING AMAZING ON HER. I'm pretty sure it always counts her as at max hp(? don't quote me on that) or at the very least counts recoverable health as filled HP. Better yet, since Anima Harvester mode has a higher max hp than her base form, it means that when she reverts back she keeps ALL that barrier even when it exceeds her base max hp.
as for all her alternate abilities i'd say the only one worth considering is Soul Jar if you like executing enemies with Sacrifice and like the funny synergy it has with Noxious Thorn. it's roughly equivalent with her base skill there.
>>
>>3063443
She is extremely fun.
>>3064551
Take Favor over Grace for passives, the attack speed increase is way bigger. Otherwise the skills are genuinely up to you, I've experimented with everything she has and nothing feels particularly worse. Both secondaries are good, Soul Jar is better for massive groups but won't kill on its own (great with debuffs and Noxious Thorn), Bola doesn't affect as many enemies but is great damage and Sacrifice procs on the ones it does affect. Her base utility is good consistent damage if you leave it spinning, especially if you catch an enemy and its soul in the spin. Good for procs too. Her alt utility is better for movement by far, though. Her base Litany is insane but when you get comfortable on her you can also have a lot of fun with her alt Litany since she keeps her base form and can still use Sacrifice. Once your attack speed is up, you can spam Sacrifice during Litany and keep it indefinitely.
Speaking of, attack speed scaling is amazing on her. Get it any way you can. Healing items are also great for this reason, things like leeching seed and harvester's scythe let you ramp up attack speed as you fight, and it can get insane later. Barrier items are great as well, proc items feel good since she hits so insanely frequently, and TAKE THE BANDS. Kjaro's/Runalds activates on Sacrifice, and anything that dies in their effect (even if you didn't use Sacrifice on them) gives you a Litany stack. Crowbars are good for that too.
>>
>>3048188
Is he moongyptian now?
>>
when is dropin fixed for 2
>>
Is enforcer the easiest survivor? Being immune to everything with the shield makes the game trivial
>>
>>3066625
Is he better than robforcer?
>>
>>3066734
sound design is wack but his kit is solid, honestly would prefer him over the robforcer if it wasn't for the gun
>>
Is Starstorm 2 balanced? I haven't touched it in years.
>>
>had a decent build and all the items to face the secret boss
>bunch of overloading elder lemurians as boss
it's over
>>
>>3066625
>immune to everything with the shield.
not status effects lol.
He should be.
>>
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>like acolyte a lot.
>part of me wish she just healed normally.
>>
>>3067739
If they cuck out and walk back her lack of healing I'll be so disappointed
>>
IS DROPIN FIXED YET
>>
Thoughts on the new base survivor skills

>Commando sticky bomb
What frag grenade should have been to begin with. Admittedly not that good past medium range.

>Engi laser
Good and needed addition to his kit, no complaints here.

>Rex turret
I had my doubts at first but these little guys are actually bretty gud at dealing sustained damage at range; line of sight teleport + heal is a nice bonus and being able to put them on walls is great for borking enemy targeting AI.

>Artificer rock shot
It's... something alright. Mediocre range and upfront damage hurts but I think I still prefer it overall to snapfreeze, especially since you still have nanospear.

>Acrid poison cloud
This does what caustic leap should have done from the start. I can't really recommend it over epidemic, the range is short, the aoe is too small and the damage isn't even that good anyway.

>Huntress buzzsaw
I really want to like this but I just can't get it to work; if I could figure out the knack of getting it to stay where I want it would be decent. First cast damage is mediocre though.

>No alts for Bandit, Loader, Merc
Unfortunate but I don't know what you could even give them. Dynamite for Bandit maybe?

>No alts for Mul-T or Captain
JUST...
TASER SUCKS, CANISTER SUCKS, TRANSPORT MODE IS MID, YOU GUYS HAD TO HAVE HAD SOME IDEAS.
>>
>>3068336
literally just use ayyi to do whatever you want with those skills and release it as a mod.
>>
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anyone up for some karma 8 vanilla HOOSTING
>>
Okay it's been a week, is Hallowed Concepts worth picking up?
>>
>>3074120
It's alright.
t. done good 1 run
>>
>>3074120
Some of the systems it adds, like the hexes, N'Tormat and the trials, are a little undercooked and could use some tweaking. But besides that, it's pretty solid. All the new stages, Hallowed items, survivors, bosses and enemies are all good. The balancing isn't completely retarded and unfun for once, and it's not as intrusive as the other DLCs where you have to commit huge chunks of your run to do the main content. Music is pretty decent too. He's no Chris but Stavros is doing a good enough job as his replacement, even if it doesn't have the same SOVL anymore.
>>
someone fucking host
>>
>>3077484
(you) me when host
>>
Does anyone know why my Offshoots aren't inheriting my Elite affix? They inherit the Fuel Cell fine, but I used the Wandering CHEF to get Of One Mind and nothing seems to happen. I do have a Functional Coupler, but I make sure OOM is the active item when I throw the Offshoot.
>>
>>3078326
Nevermind, apparently your Offshoots will only ever inherit your original equipment slot's equipment no matter which equipment you currently have active. As far as I know there's no way to tell which is original and which was added by Functional Coupler, you just have to remember which is which.
>>
>>3074120
I've been enjoying it. Really love the new survivors, especially Acolyte. The stages and bosses are great, and I like the ideas it introduces a lot even if not all of them are perfect. I think Hexes could use a little tweaking but mostly I'm very happy.
>>
>>3068336
>>Acrid poison cloud
>This does what caustic leap should have done from the start. I can't really recommend it over epidemic, the range is short, the aoe is too small and the damage isn't even that good anyway.
They very obviously designed this ability for blight Acrid, and it did make it a bit better, but unfortunately it still gets gapped by regular poison because having exactly one ability that can effectively inflict multiple blight stacks in a short time while everything else still only lets you inflict one stack every three business days is still really bad, and that ability being a special doesn't help.
>>
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Just picked up this game. I don't like that there are women survivors.I think Engineer is pretty cool.
>>
>>3083993
based except i love women survivors
>>
>>3083993
Once upon a time there was a mod that turned everything into women
>>
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I can't read
>>
>>3087703
nta but I just now looked into this thread to see if there was an up-to-date port of the mod that makes rex into a plantgirl
>>
Does command let me choose what page i get?
>>
>>2700449
i might be retarded but this isn't working with the hallowed concepts updated
>>
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Starstorm dropin beta is here.
https://mega.nz/file/WI9GDRJL#AvhJYJs5JvtuoMUl98_XFljFigSDALaMqbvdSsz03bk

47.152.163.69
11100

Starstorm is already inside. Only Starstorm, no other mods yet. Simply open RoRML.exe.

NOTES (READ THESE):
-Upon joining late, make sure you're sure about your character, because once you're at the variant select screen, you're locked in unless you rejoin. The bottom left will say "Esc to change survivor" or something, that feature is unfinished
-Late joiners are anonymized at this stage. All late joiners default to the name "player". Risky 2 ten player days style. This is not on purpose, mind you.

Going at XX:30, but late joining works so who cares! This version still needs polish, mind you.
>>
>>3090941
2/32 btw someone had joined before start.
>>
>>3090941
lobby gang
not sure if you can see my messages
>>
>>3090999
Nice trips. Chirr is killing boss for stage 3.
>>
>booted not 45 sec later
>Failed To Connect on attempted rejoin
bravo
>>3091001
might have some bugs present
>>
MID GAME JOINING IS A SUCCESS. Need to incorporate item catch up ala Risky 2 DropIn.
>>3091003
Not wiped, still going. Feel free to return.
>>
>>3091018
DOOR STUCK
>>
WIPED LOBBY
>>
>>3090941
4/32
>>
>>3090941
5/32 STILL WORKS
>>
>>3090941
THE WIBE. CLOSED. Risky 1 dropin is IN. Thanks to all who joined. Will not host this again until some bugs are squashed and item catchup is working.
>>
Might host 2. Seeing what mods work and what don't and what can be fixed.
>>
>>3091209
man i ain't even got 2 installed
>>
>>3091209
(You) when host
>>
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148 KB PNG
>>3091213
I've got a hankering for Risky what can I say. Also pic related sounds like a really cool idea. All the times
>Are we the baddies?
and now it's a gameplay feature that's funny as fuck. Hope it's good.
>>
>>3091241
The problem is that it gives Mithrix unbreakable superarmor every 10% of HP and ridiculous levels of assrape spam on top of that for the most retarded of things.
Check the wiki.
>>
>>3091244
I won't be doing EWI so I think it'll be fine.
>>
File: 1776265922291365.png (2.78 MB, 1920x1078)
2.78 MB PNG
So far so good.
>>
>>3091292
(You) me if open, i suppose, i've got a killer headache anyways
>>
>>3091241
Karma Mithrix is pretty cool except the anti-burst super armor he gets. That's pretty lame but everything else is cool. I think the coolest part is the new add phase since he gives them lunar items as you mow them down.
>>
where host
>>
>>3091563
dead
>>
>>3091608
it's over
>>
Hosting soon. Grab this ahead of time:
01a157af-08d6-93b0-d21b-17029d574eb5

Do not run your copy. There are additional files that must be downloaded because I've been fixing some things.
>>
File: 20261019221408_1.jpg (534 KB, 1920x1080)
534 KB JPG
>>3091949
Never mind, this isn't happening tonight as I have to be asleep within 90 minutes.
>>
>>3092023
Shame, suppose there'll be a next time
>>
>>3092030
Oh for sure. I've got the Risky bug.
>>
>>3089325
At the moment there's only the thunderstore version. Unless you were looking for Kanna or something
>>
>>3092023
>>3092032
Gonna be trying today?
>>
>>3091949
Scraping the modlist for inconsistencies
>No Ravager- moved to https://old.thunderstore.io/package/public_ParticleSystem/Ravager/, ravager dedifix also deprecated.
>90% of rob's mods are back under his accountname and are thus reuploaded, EG Belmont, Hunk, Dante, etc.
>Regi mod is duplicated, one is probably nullfiled and used to autoDL the correct version. Tesla Trooper to Red Alert mod as well in a similar manner.
>EWI installed means there may be UNFORESEEN CONSEQUENCES
>the load order is probably schizophrenic but that's a total rebuild of the list kinda deal, not gonna bother
no clue what else you were going to add but i figured i'd give a look-through since i wasn't doing anything else today
>>
>>3094465
Somebody once told me the deprecated Regi mod was still required for something or other to function, perhaps a skin.
>>
>>3095228
Yeah, it's needed for the Vanilla-Friendly skinpack, but besides that dependency hell.
It's superfluous, not actively detrimental.
>>
>>3095237
Was there a new Rulebook unlocker mod, the sort of thing that exposes items at the lobby screen? The old one by Anreol appears to be breaking Risky 2.
>>
>>3095351
It probably can't handle the new item categories- someone will have to yell at him. If it's not shitcode, a simple search brings https://old.thunderstore.io/package/Thrayonlosa/ItemBlacklist/ ?
>>
>>3092500
Yeah the thunderstore one, I assume it's deprecated or nonfunctional with ror2modman since it crashes my game on startup
is there a way I can just rip rex's model specifically from the mod and slap it into the game or no
>>
Hosting some Risky 2 16 man.
01a15bb8-bed4-0955-7174-7891212e8e01
Do not update anything, a second zip of patches I've been working on since yesterday is a'comin'. Note: This AIN'T gonna be your kid brother's RIsk of Rain 2.
>>
>>3095871
man, i've got tendies almost done in the air fryer
gimme 20
>>
File: 1762629882478283.png (238 KB, 240x532)
238 KB PNG
>>3095871
16 man Risky 2
https://mega.nz/file/TJEmQYYT#fMfJQumOtt-MWB86vsuUhURWiZClEhsclmujBr11634
Unzip the above files to vm Risky v15's plugins folder.
109775241666762925
>ALL KINDS OF SHIT
Yes, this is cumbersome. I intend to reach out to the authors of the mods I fixed to ask if I can publish official fixes because I don't want to keep doing mega distribution.
>>
>>3095925
2/16
>>
>>3095925
3/16
>>
>>3095925
4/16
>>
>>3095925
>Press enter
>Hits back button
MOTHER FUCK. Also I have to fix stuff.
>>
>>3096008
I gotta eat anyways
>>
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297 KB JPG
>>3095925
I saw you, fifth player. I have to fix shit. Hang on.
>>
File: 1596257884172.png (283 KB, 2000x3000)
283 KB PNG
>>3095925
RISKY LIVES?
>>
>>3096027
sixth man here, (you) me when host is up
>>
File: 1773121826874494.png (173 KB, 307x300)
173 KB PNG
Still fixing.
>>
>>3096126
>still fixing even after i finish eating
well fuck
>>
What's the dll dlc thing so clients who do not own it do not need it.
>>
>>3096257
Follow >>2700449 or replace the dll it mentions with this copy https://mega.nz/file/NHlkGJaJ#idvSqvvx0hw9YChk37kTL67GWEY9EqO-WJzSEfIO_dM
>>
im here for it
>>
thanks 4chan very cool
>>
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>>3096394
yeah
took them like 9 hours to apply a single fucking patch
>>3095925
i am down tonight just as i was last night before 4chan went down
>>
SURELY TONIGHT RISKY LIVES
>>
>>3096596
God i hope so.
Where is host?
>>
Once again (you) me when host
>>
>>3095392
Aw shit. Are all my models out from the updates? If I do things the old way, I'll have to reinstall old Unity
>>
>Host died on the way back to his home planet
>>
16 man Risky 2
01a161e3-c4f1-8d0c-08bc-639d71faab98
https://mega.nz/file/CQNxSC5T#Lc0viHOfaOGyjlf5x_UZMJlMXYnOzbeoT62ugdnlie8
Unzip the contents to the profile folder vm Risky v15
109775241803528043
>LOTS OF SHIT
Screenshot reminds me I need Dancer back.
>>
>>3096651
(You)
>>
>>3097810
RUMORS OF HOST'S DEATH WERE GREATLY EXAGGERATED
>>
>>3097810
loading in now
r2modman actually downloaded all the shit in a timely manner for once, i wonder if it's been updated to be actually good or if it's just because you had to strip down the modlist for the new DLC
>>
>>3097810
2/16
>>
>>3097810
4/16
>>
>>3097810
stupid here, reconnecting is gonna take a while because i could immediately tell the sizzling sound followed me even onto the title screen
>>
>join
>crash
fuuuuuuuuuuuck just lemme play
>>
>>3097940
GET IN
>>
>>3097942
FUCK DIDNT EXTRACT TO PROFILE IM COMING
>>
>>3097810
5/16 for a bit now, stage 4 shop into stage 5
>>
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592 KB JPG
>>3097810
BEAT MOONMAN, CLOSED. Thanks to all who joined.
>>
>>3098112
Outlook on rehost?
>>
>>3098114
24 hours maybe. I found some old, old mods I like that I'm trying to fix.
>>
File: 1783763522074604.webm (3.83 MB, 854x480)
3.83 MB
3.83 MB WEBM
>>3098112
Bob-omb Battlefield, home...
>>
>>3098166
Pure love. There's been some sort of bug with EWI for about two years now that's been making it difficult for enemies to generate syringes and all the wacky shit I enjoy. Hopefully by next host it's fixed.
>>
can someone give me a hint to unlock the new girl?
it just says revive her. i thought doing the ritual would do it but it did the opposite
do i just go in with seeker and use her revive skill?
>>
>>3098355
anon it literally tells you what to do
give her a healing item after you beat anima harvester
>>
File: 20261022034904_1.jpg (247 KB, 1920x1080)
247 KB JPG
Dancer is fixed. Congregate Artifact is fixed from MoreArtifacts. Diluvian Artifact is fixed.
>Congregate?
4 years ago a staple mod broke which allowed identical enemies, when they walked into one another, to fuse, becoming larger and more powerful, taking on each other's elite types. It was the best, and now it's fixed.
>Diluvian?
Makes the game harder when enabled. Used to be a bespoke difficulty, but I asked somebody years ago to make it an artifact and the absolute madman did it. A few more old mods to fix.
>>
>>3097146
I have no idea how the models are interpreted now by ror2 versus before, modding stuff is totally alien to me
If you have any tips for porting old models to the current update I’d probably try my hand at it since I want to see femrex again
>>
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30 KB PNG
started playing with controller instead of keyboard because when i was on vacation i really enjoyed playing the game on my ps vita
monsoon as chirr finished with 83 items beat 9 levels and finished the run in 50 minutes. i would have went longer but every enemy was blighted and the health bar on top of my screen was triggering weird autism rage in me
>>
>>3099811
i had prestige on oops
>>
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128 KB PNG
>>3049620
This is probably too early to host, but open. Starting in 30 minutes.
>>
>>3100438
HE'S BATSHIT FUCKING INSANE
>>
>>3100438
3/32
>>
>>3100438
>didn't realize this was an open call
fuck
>>
>>3100438
wibed to imbs, open >>3100606
>>
>>3100438
closed, will open later in 4 hours exactly
>>
File: 20261021232310_1.jpg (414 KB, 1920x1080)
414 KB JPG
>>3100827
Just in time. Feeling like Risky 2.
>>
>>3100843
(You) me when open
>>
File: 20261021222831_1.jpg (239 KB, 1920x1080)
239 KB JPG
16 man Risky TWO
01a16589-d3b2-b86d-7e83-f6ecc1880524
https://mega.nz/file/Od8FQBDa#0xodMS0pIYiYEpBOoCB8ac9B4Yvel4khed1RZ8OZam4
Unzip the contents to the profile folder vm Risky v15
109775241892375060
>Enemies Return
>RiskyMod
>Bob-omb Battlefield
>etc.
>RESTORED CONGREGATE, DILUVIAN, OLD FLOOD WARNING ARTIFACTS (not True Dissonance yet unfortunately), AND DANCER
Also fixed some years, years old bugs with EWI, and now it's actually substantially, substantially harder, so I banned crowbars from enemies. Must experiment with settings because this is genuinely so much harder.
>>3100864
>>
>>3100961
will join in like half an hour, gotta shower first. don't wait up if you don't want to.
>>
>>3100961
downloadan
>>
>>3100961
launchan
>>
>>3100961
thanks modman- fasterstartup error, gimme 5 more mins
>>
>>3100995
Wtf. I suppose I'll get rid of it.
>>
>>3101000
Nah, might've been from a fuckup since i didn't clear the profile before importing tonight.
>>
>>3101000
other anon here, i'm getting it too, gets to 72% loaded and then just stops
>>
>>3101000
>>3101006
nvm it's cooked lmao rip
>>
RISKY DEAD AGAIN
>>
Adjusting based on fasterstartup, getting rid of it, but getting something else too standby.
>>
Its not faster startup or whatever, its forgotten relics. Let it go, that shit is broken and unfixable and the faggot that made it won't let us fix it properly (thunderstore jannies will delete anything you tell them to delete as long as you made it, doesn't matter if you don't maintain it).
Although I will recommend getting rid of ai slop mods because if they are broken noone will be there to fix them.
>>
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may as well post the last things that tried to load before it stopped at 72% just to help sort things out
>>
>>3101039
Nah it might be Dancer. I already fixed Forgotten Relics as of the last host.
>>
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10 KB PNG
>>3101068
It is literally Forgotten Relics because it hooks IDRS generation and then doesn't even bother checking if the catalog is loaded on not before getting all body prefabs.
It is partially because of Dancer because Dancer calls idrs regeneration but just because Dancer does it doesn't mean it is Dancer's fault.
>>
File: 1772798903929075.png (149 KB, 510x307)
149 KB PNG
>"forgotten relics" mod so forgotten it doesn't even get updated and can't be updated even by claude the magic robot
also i guess it was a pretty lucky break for me to take a shower right as this happened, huh?
>>
>Host died on the way back to his home planet
>>
Test lobby.
01a165d4-8f24-89e7-6374-4b8c156fc942
https://mega.nz/file/fV0BHQ4K#1wEACWE7gf-NQElJrwXaJ38AudNh8ewurq1XihhWfjg
^Make double sure one unzip the contents to the profile folder vm Risky v15
109775241899977307
This is for diagnosis. If you feel like joining, it would help.
>>
>>3101444
gimme a couple minutes
>>
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48 KB PNG
>>3101444
just in case you weren't getting it for some reason, my console was shitting this out the whole time i was in there
who the fuck is william
>>
>>3101551
Yeah there it was. I just needed more data. Diluvian Artifact and MoreArtifacts. Both fixed. Standby for mega, won't need new r2modman profile.
>>
File: 20260304222323_1.jpg (518 KB, 1920x1080)
518 KB JPG
DIAGNOSIS DONE FINALLY 16 MAN RISKY 2
01a165d4-8f24-89e7-6374-4b8c156fc942
https://mega.nz/file/jdk3XRwB#zspw8-2AfSz6_JENjujE3rqY-cduZZjpPxE9fInFpmk
Unzip the contents to the profile folder vm Risky v15
Lobby code:
109775241902850656
>>3101444
If you were HERE in the post I am replying to, you do NOT need the r2modman profile code. Just the mega link.
>>
>>3101585
2/16
>>
>>3101585
3/16
>>
>>3101585
4/16
>>
>>3101585
5/16
>>
>>3100827
nvm other host here
>>
File: 1783634494652944.png (45 KB, 863x454)
45 KB PNG
this is the error that gets spammed when it starts lagging
once this run i over i'm gonna try messing around in solo as the characters in the run and see if it's one of them causing it (my money is on the dlc lady desu)
>>
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820 KB JPG
>>3101585
KILLED MOONMAN, CLOSED. Thanks to all who joined. These notes are for me:
>Why didn't a boss spawn with 101 mountains?
>Blacklist longstanding solitude
>Get Betterswarms back
>Set punishment coefficient to 1 for newt MAYBE
>Get Artifacts of Doom back
>>
>>3101862
i tested acolyte and dancer solo and from a quick 2-minute test neither of them seemed to be triggering that error so i dunno what was causing it if not them
>>
>>3102222
fix blacklist in general
>>
Shit I overwrote the log we had doing a test. Can someone please post theirs. I want to diagnose what happened with the lack of boss at 101 mountains.
>>
>>3102259
https://files.catbox.moe/9z88ut.log
here's mine
>>
>>3102296
Thank you. Unfortunately tests are inconclusive. We'd have to do another multiplayer game sometime, and get 100 shrines again at stage 5.
>>
>>3102222
Might be worth getting BetterItems (now RobItems because troonderstore) before settling on your EWI config.
>>
>>3102222
AnreolHelot breaks Commando (and then any other character's) skin selection UI. Presumably this is because it can't load now-removed content or something.
>>
>>3102222
>forced config by some mod is disabling gesture, mochaS, stone flux, dead hand, misc others even when explicitly enabled
hostman this gotta be fixed we had no attack speed for the entirety of that fucking run last night
oh and apparently some mod changes Seers to be not instakill chance but instead double crit hits with less damage.
>>
host when
>>
>>3105199
>forced config by some mod is disabling gesture, mochaS, stone flux, dead hand, misc others even when explicitly enabled
What the fuck what mod?
>>3105862
Hopefully within two hours. I want to do several things:
>Restore True Dissonance
Moffein has Artifact of Universe, I just want both because 'tism.
>Add an on and off switch to EWI that can be flipped mid game
^Anreol's does this already, but I'm working with Basil's EWI as a base because I enjoy the math there, bless Anreol.
>Restore Dissidence from Flood Warning
>Fix Chen's Classic Items' Origin artifact
I really liked that artifact + it adds to the insanity of ten minutes of Vengeance, Origination, and classic Origin.
>>3105101
Damn. I'll check it out.
>>
>>3109090
>What the fuck what mod?
No clue. I can manually enable and encounter MOST items by manually enabling them but something is still suppressing lunars/voids for sure.
>in two hours
literally as i'm heading to work, a shame.
>>
File: 20261024123411_2.jpg (263 KB, 1920x1080)
263 KB JPG
Oh baby it's back.
>>3105101
This should be fixed.
>>
Hosting soonish, within 30 minutes. Fixed everything I wanted and more.
>>
WHERE'S THE HOST EGGMAN
YOU SAID THERE'D BE A HOST EGGMAN
>>
>>3109911
SOON TESTING A LOT
>>
https://mega.nz/file/mEFUSBAJ#-w2R9QBgW6btPbfNz7aQBwqnRKBvqwUB51_weKfNM-E

MEGA ahead of time. Don't extract nofin' yet.
>>
>>3110058
CODE
01a17007-69dd-7b06-cccc-b32b566a6089
Upon downloading with r2modman, extract the plugins folder within the zip of the mega to the vm Risky v15 directory. Overwrite anything there. Lobby soon.
>>
>>3110100
>>3110058
16 man Risky TWO
109775242176874516
>CHENS CLASSIC ITEMS AND ORIGIN
>BANDIT RELOADED
>ARTIFACTS OF DOOM
>FLOOD WARNING
>RISKY MOD
>ETC

Also, EWI is now such that it can be modified from in-game. Very helpful.
>>
>>3110139
2/16
>>
>>3110139
3/16
>>
>>3110139
4/16
>>
>>3110139
5/16
>>
>>3110139
6/16
>>
>>3110271
I'M COMING
>>
>>3110139
7/16 RISKY LIVES
>>
>>3110139
8/16
>>
>>3110139
9/16
>>
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762 KB JPG
>>3110139
WIPED, CLOSED. Thanks to all who joined. These notes are for me:
>Tiler2 is fucking with scrappers see about it
>One batch of imps Origin
>Item Counters breaks tab
>>
File: 20261024164710_1.jpg (272 KB, 1920x1080)
272 KB JPG
>Growth Nectar wasn't banned from enemies
That explains why they were so fucking tanky holy shit. Banned.
>>
i tested giving myself 100 vials as acolyte on my own, when i first give them to myself the buff shoots to ~50% but after a little bit seems to settle down to ~35%. dunno why, maybe it just needs a bit to reach equilibrium or something? also i didn't notice much of a difference between the two (or when stacking both together).
probably still better to just use regular healing frankly
>>
>>3110660
think there'll be more tonight once you get shit sorted out or are you all done?
>>
>>3110660
Seconding >>3110992
>>
File: 20261024164151_1.jpg (425 KB, 1920x1080)
425 KB JPG
>>3110992
>>3111231
Not tonight unfortunately. Got caught up in something. Working on some optimizations too for fps because that was a helluva slideshow at times.
>>
File: JUSTmando.png (27 KB, 695x467)
27 KB PNG
>>3111298
>>
>>3111298
holy shit we have registeel now?
>>
>>3111362
we've had registeel (and the other regis) for a while
unless you mean as a full-on character, then no, he's just an alt skin for regigigas
same for king bob-omb there
>>
>>3111365
I've been gone too long apparently
>>
>>3110805
Vials?
>>
>>3112728
mysterious vials, mod items, there's two of them from different mods. all they do is unconditionally increase your natural healh regen a little bit. for some reason natural health regen also triggers acolyte's attack speed buff, not just normal healing.
>>
>>3112769
>natural health regen also triggers acolyte's attack speed buff
This is normal, she doesn't have any health regen at base so any items that give her increased regen will boost her attack speed. It doesn't usually show up as a buff, it's a permanent attack speed increase like picking up syringes.
>>
>Acolyte goes a step beyond even the modded characters that do stat conversion
horrifying, hope she doesn't have a Merc M1 issue or anything
>>
HOST WHEN?
>>
when host?
>>
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53 KB PNG
>>3115177
>>3115198
Wow, haha. You guys want a host? Obviously Risky 1!

IP: 68.134.236.207
Port: 11100

Same modlist (just starstorm lul) and profile flags since last time >>3049620
>>
>>3116238
3/32
>>
>>3116238
re-up, hope this fixes the fucked up lag issues
if not, i'll close
>>
>>3116474
closed, lag is still there. will try to find out what issue is, but it's probably beyond me
>>
>>3111298
Late night tonight or not tonight at all?
>>
How furry is it to say sex with Acolyte
>>
>>3116821
Mostly Not- her survivor logbook explicitly states that the world is Alien so she's not likely to be a native ala Chirr, but she's definitely on the Furry spectrum herself.
Whether that's a 'she's a Tribal of some kind' or closer to Furry than that is an exercise for the reader.
>>
will there be a host tonight
>>
risky is sleeping...
>>
https://x.com/RiskofRain/status/2114862138766266523
Big patch coming to RoR2, fixing bugs and responding to feedback with things like a guaranteed Reincarnation page.
>>
>>3120913
>mods kill again
fuck
>>
Might host Starstorm tonight because the dropin build is much, much better.
>>3120913
Fucking shitheads.
>>
>>3120913
I was fucking right to hold off on updating anything. By the way, has ror2 done an engine update any time in the last few years?
>>
>>3121150
I think one hit the place when SotS dropped.
>>
>>3121154
They really ought to just make a ror3 if they keep engine updating
>>
>>3109104
>>3109090
looks like it's ForceRule from something constantly attempting to override whenever something is enabled/difficulty is changed.
>>
>>3120913
holy shit
are they finally guaranteeing a newt always spawns on distant roost 1 after all these years?
it was always fucking stupid that was the only stage in the game a newt could straight up not spawn on
>>
>>3122794
also before i forget, we need more stage variations
still dumb that they only added them for distant roost and titanic plains, and then just gave up because it was "too much work"
>>
Is there a way to activate DLCs? I'm missing the last three. Reason: poverty
>>
>>3123129
did you consider checking the thread first >>2700449
>>
>>3123141
yes but i did it too fast to read this. thanks
>>
>>3123197
based zoomscrolling retard
>>
File: 1790114382992045.png (38 KB, 517x475)
38 KB PNG
Mid game joining ModLoader build update:
https://mega.nz/file/3BEwyZCL#QHTg8WjSNu1bG96-ZYJtXDn9Y9t7gO7fzIJ7rqhtrv4

Changes from last time in no particular order:
1. Fixed pressing ESC in the waiting character select screen locking the player out of the game
2. Catch-up items enabled ala DropInMultiplayer for Risky 2
3. Should you disconnect from the game, your inventory is saved upon reconnecting
4. Player names now display correctly for late joiners
5. No longer need to install ModLoader, just drag and drop.

Number 5 is important for convenience of testing. Normally you need to take RoRML_Launcher.exe and point it to your 1.3.0 installation. Now you just unzip the folder to your 1.3.0 directory and it works out of the box. I suggest working with a clean Risk of Rain installation from http://www.mediafire.com/file/1o48wphik2m2i3d/Risk.of.Rain.v1.3.0.zip/file

Again, just stick the ModLoader folder within the zip inside RoR1.3.0 and that's it. I've included the mods I usually run: >>3060597

47.152.163.69
11100

Flags:
23
ss_unlock_all
origin_glitch
ss_test
ss_disable_stray_tarn
ss_stable
TE_no_gameplay
TE_no_crateQoL
TE_no_elite
ss_disable_menu_music_remix

Going at XX:35.
>>
>>3123202
thank you.
now, last question, does it mean i can share the same .dll to my even less voraciously reading friends or does it have some individual configs stored
>>
>>3123404
You can but if they're that tech-illiterate they may have issues putting the dll in the correct location to begin with
>>3123389
ah sweet drunk stahstom while sleep deprived sign me up
>>
>>3123389
hostman i'm getting Failed to Connect despite using a fresh install, are you Open?
>>
>>3123495
Wtflip hang on.
>>
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>>3123389
USE THIS MEGA INSTEAD:
https://mega.nz/file/aFsWVJTB#h8mzMTx-SG66oukx-aHurNZhoEqF_fEgzfbwFHRRl_A
Contains both ModLoader, the mods used, and a copy of RoR 1.3.0. Unzip, and use the RoRML_Launcher.exe within the ModLoader folder. Going at XX:05
>>
>>3123539
please check your IP and Ports this time hostman
>>
>>3123564
Fucking firewall issue. Try again.
>>
>>3123600
still Failed to Connect.
are you absolutely 120% sure that your IP hasn't shifted or something
>>
>>3123539
>>3123389
Should be fixed. Windows Firewall is annoying.
47.152.163.69
11100
>>3123608
>>
>>3123736
4/32
>>
>>3123736
STILL GOING. I could use a fifth player to test the item catchup.
>>
>>3123736
>mass disconnects in bigvoid
THIS IS IT LUIGI
>>
>>3123736
CRASHED, CLOSED. Still need to test some things but I'm tapped for now. Thanks for the joiners.
>>
>>3124031
ETA to 2host?
>>
>>3124033
20ish minutes. Fixing the old StickyStunter mod, then I'm going to fix Tiler2.
>>
>>3124111
I'll be there in about forty, take your time.
>>
ok i know i said take your time but now im concerned
>>
>>3124196
Several issues cropped up regarding attempting to optimize. I wouldn't wait.
>>
>>3124213
fuck optimizations if it works it works
>>
>>3124214
i mean if it gives us more than "seconds per frame" once the assblaster 9000 starts whirring up, i'd take the optimizations, desu
>>
>>3124214
It'll be better for the long run to work on it now.
>>
>>3124250
Well i'm waiting regardless because i've hit that point where i won't sleep until midnight anyways so i will be around to test/risky unless my computer decides to eat my hand or something.
>>3124245
no cooldown cap sawblade/minefield is something else to see, but should probably be rarer than every other run and also be subject to the usetime cap that was forced onto Primcube at some point long ago.
i could also go without getting Lost Doll'd/snowglobe'd in singleplayer testing but i'd hope that was fixed at some point during the saturday host.
>>
are there any good risky 2 mods
also how does one install them
>>
>>3124557
yes
r2modman (there's some other mod manager too but i don't remember what it's called)
>>
>>3124560
thunderstore mod manager is so shit that not even thunderstore promotes it anymore
it's also infested with ads and just a shittier version of r2modman
>>
>>3124560
>>3124562
thank you frens
>>
host is when?
>>
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>>
so the hexes are neat and the trials are kinda fun. i just need o not suck so much with the 2nd bosses
>>
>>3129025
A good half of the hexes are basically griefing tools, unfortunately- whether dev to player or player to lobby.
>>
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Oh, that wasn't that hard.
>>
>>3129045
yeah they are. i need to stop being a pussy when at low health i keep dying to a stray shot as mercenary
>>
Were the Acolyte's healing mechanics really necessary?
>>
Host is when
>>3131861
Hesitation is defeat
>>
>>3132150
Yes.
>>
host when
>>
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>acolyte run
>syringe printer
>harvester's scythe
>LEECHING SEED
>>>>>>>REJUV RACK
It was like playing a moving blender.
>>
>>3135520
being a blender is fun. her jump attack is excellent for avoiding blast attacks
>>
host when.....
>>
host died on the way back to his home planet
>>
How do I git gud? I still haven't managed to clear Monsoon. I think I'm spending too much time on maps, but then I get outscaled if I go too fast.
>>
>>3143452
Items per minute is the important metric, rather than raw time spent. Getting over 1+ items per minute is a good spot to be in. You can use 7-8 minutes per stage total as a general guideline, but don't take it as gospel.
Also recognize which items are doing nothing for your build (there's a lot of dogshit that should go straight into the scrapper), and the few really good items that you should always be printing (ex. Glasses, Tri-Tips, Hooves, Energy Drinks, Missiles).
Also make sure you're always sprinting and jumping 24/7, since that hard counters most enemies.
Character choice does matter, since some characters are really weak (ex. Commando and Huntress), while others are really strong (ex. Loader and Railgunner).
>>
>>3144345
>Getting over 1+ items per minute is a good spot to be in.
Will try to keep this in mind, thanks.
>>
host when
>>
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Hadn't played in like two years.
Decided to check it out and holy shit, what did Gearbox do to this game.
>>
>>3143452
Just play more Monsoon.
If you keep playing the easier difficulties you'll never be able to get the rhythm of the game.
>>
LATE MAN RISKY 2
01a19b0a-4588-aa36-4ab0-9e247164c8b5
https://mega.nz/file/SYEQlY7C#Prl7PE_Fxnxhl7Df7eunKQwtkF8FpCaqra44v_g7b2o
Upon downloading the mod profile, extract the folder(s) (I don't entirely remember what's in there) to your vm Risky v15 directory. Overwrite anything there.
109775243206511429
>RISKYMOD
>CHENS CLASSIC ITEMS AND ORIGIN
>BANDIT RELOADED
>ARTIFACTS OF DOOM
>FLOOD WARNING
>TEAMMATE REVIVE
>RISKY 1 ENEMIES
>ETC.

Changes since last time:
-Raised Bazaar prices. Slowing things down
-Fixed Tiler2 so scrappa works now in shop
-Fixed Dronemeld
-Fixed StickyStunter (some frames back)
-Old MoreElites mod is back
-Made RiskyMod slightly harder
>>
>>3146691
christ, man, some warning next time
downloadan
>>
>>3146691
2/16
>>
>>3146691
3/16
>>
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>>3146691
WIPED TO FOG, CLOSED. Thanks to all who joined. These notes are for me.
>Hunk
>Ravager
>Totem of Avarice ban
>Longstanding solitude ban
>Dead Man's Hand in config
>Lower or disable Lunar Scavis in True Diss config
>Lower or disable big solus probe ditto
>>
>>3146960
celestial war tank MAYBE if you can handle the jank
>>
Configuring.
>>
Early 16 man Risky 2
01a19e13-c803-6be4-7321-2f24bd3c9d3e
https://mega.nz/file/jM9nTJbD#QS_bvzujpaxPI7VFssnxb7hfj8R_LlcAiM1u-_P53-s
Upon downloading the mod profile, extract the folders to your vm Risky v15 directory. Overwrite anything there.
109775243277138645
>HUNK
>RAVAGER
>QoL
>True Diss adjustments
>Proper item bans
>Dead Man's Hand is back
>Lots of shit
>Optimization mod

Runs should be slower, more difficult. More death, but not for the sake of it. For the sake of slowing the game down.
>>
>>3148926
early host... early host is real...
i'm gonna be like half an hour though, need to finish some stuff up
>>
>>3148926
2/16
>>
>>3148926
3/16
>>
>>3148926
4/16
>>
>>3148926
MY GAME CRASHED
>>
>>3149173
STILL GOING
>>
>>3148926
3/16
>>
>>3148926
5/16
>>
STEVE WHAT HAPPENED
>>
SERVER DIED?
>>
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>>3148926
CRASHED, CLOSED FOR NOW. I need to eat. Going to examine the log and figure out what happened. These settings are the most stable I've had it, but at the end there something happened. Thanks to all who joined.
>Blacklist Brother Haunt stuff
>>
>>3148926
>slept too long and missed another host
FUCK
>>
>>3149440
think there's gonna be more today once you finish eating and fixing shit, or do you think that's gonna take up all your time?
>>
>>3149564
Well the diagnosis is going really smoothly I just might host more in 30 minutes. Someone died on that last stage, and their death caused an infinite trace of gasoline explosion-->player death-->gasoline explosion-->player death. The thing is someone has already made a mod addressing this specific scenario, word for word.
>>
>>3149575
(You) me when open
>>
Was someone stacking gasoline?
>>
>>3149673
Riskymod removes range-stacking on (vanilla) onkills so this should only matter if that was reverted.
>>
>>3149575
I take it that it stopped going smoothly?
>>
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REOPEN
01a19ec0-7fbc-78a3-3143-ae0a8d9df1ec
https://mega.nz/file/jM9nTJbD#QS_bvzujpaxPI7VFssnxb7hfj8R_LlcAiM1u-_P53-s
Upon downloading the mod profile, extract the folders to your vm Risky v15 directory. Overwrite anything there.
109775243289785541
Downloaded a mod that addresses the exact issue that occurred, but I was also checking on some other issues.
>>3149599
>>3149894
Nah wanted to check on some things with elites.
>>
>>3150023
2/16
>>
>>3150023
3/16
>>
>>3150023
Game says that my version is 1.5.0 and the host is 1.2.4.4, what?
>>
>>3150112
Hmmm, after downloading the profile, did you do the mega thing?
>>
>>3150117
Yes sir
>>
>>3150023
5/16
>>
>>3096267
Here's the dll
>>
>>3150023
6/16
>>
oh no
>>
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whuh oh
>>
NOOOOOOOOOOOO WHAT THE FUCK NOW AAAAAAAAAAAAAAAA
>>
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>>3150023
GURASHU fucking FUCK HOPOO. Mother fucker. Apologies. Not hosting again until this is closer to being solved. Thanks to all who joined.
>>
>overloading ancient wisps spawn
server immediately explodes
AIEEEEEEEEE
>>
>>3150475
>i stickybombed a wisp so hard it fucking killed the host
funny but also augh
could be old eliterework that you brought back or something?
>>
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>>3150485
It might have something to do with the Overloading Ancient Wisp. In fact that's a regular boss on Sundered Grove, where we crashed last time too. The actual cause of the last run's crash was indeed proc cascading, which was indeed fixed. I think I'll disable the Elite Rework effects on overloadings.
>>
>>3150559
Which is a shame because it makes fighting endgame bosses a massive slog, but oh well.
>>
Oh damn, RoR2 runs on the unsecure version of Unity.
>>
>>3151505
You'll have to specify since there's like six different versions you could mean at this point.
>>
>>3151509
There's a range of versions of Unity that were unsecure, and RoR2 never got updated beyond that range.
>>
Fuck, I've gotta re-import everything because of the update. Windows 11 also isn't making this any easier with all of the bloatware.
>>
>>3151552
>Windows 11
oh no no no hahaha
>>
>>3151579
There's reasons I have to use it, all of them are stupid and I don't like it.
>>
>>3151552
think there'll be a host tonight or will this reimport business prevent it?
>>
>>3151552
seconding >>3152869's question
>>
host when
>>
i can't beat karma mithrix
>>
>>3154039
Healthgates means you need something that can ignore your defensive items in 4 that isn't just something he can shit out in phases 1-3.
If it was a massive armor spike or had items that could help pierce it like Provi's armorgates in 1 that'd be great, but sadly neither is the case and he gets NINE of them PER PHASE.
He also heals back all damage taken during a healthgate at the end of the effect, and they proc regardless of whether it was a massive hit or lots of chip damage over a long period.
Karma needs a rework for this very reason, even if the phase 2 is neat.
>>
>>3152869
>>3152933
Not host, different modder.
>>
>>3150475
host when
>>
>>3154417
ah, sorry.
>>
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the eternal wait for host
>>
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>>3156982
yea
>>
>no host ever since the wispcrashes
it's over
>>
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>not even a month out from mods being ported to the new dlc
>host already dead
it's over...
>>
why is it i always get sniped when doing quickslashes as acoylote. dammit



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