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Digital Extremes 'sister game' to Warframe.
=================
Useful links
>Warsongs fable trailer | coming Fall 2026
https://youtu.be/WiGRu3SQ-ZY
>Tennocon 2026 Warsongs fable live demo
https://youtu.be/oTk0DnkMkRE
>Official website | standalone launcher on your account page
http://soulframe.com
>coming soon to Steam
https://store.steampowered.com/app/4095380/Soulframe/
>Twitch
http://twitch.tv/playsoulframe/
>Wiki
https://wiki.avakot.org/
>Map
https://soulmap.avakot.org/
>Trade
https://avakot.market/
=================
FAQ
>How do I play?
Register in the next few hours and get permanent access. Otherwise beg for an invite or buy a founder's pack or watch their devstreams for a Twitch Drop that gives you permanent access after viewing for 30 minutes.
>What's the monetization like?
Similar to Warframe's (good)
>Is it fun?
I have close to 500 hours in it already.
>What is Preludes?
Soulframe is currently in alpha, with the testing phase called Preludes. We're currently on Preludes 15 which means 15 major content releases since 2023. The nice thing is that your progression carries over permanently, there are no account wipes. If the developers rebalance or change systems, they compensate players similarly to how they handle major changes in Warframe.
>Guild?
No guild system yet. Probably by end of year.
>Why should I play this?
It's free2play, and overall, it's a game that does a great job of respecting both your time and your money.
>>
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I posted the link to this thread in Warframe's general which may have been a bad idea because they're still a little butthurt that a portion of Tennocon was spent on their 'sister game'.

Unfortunate. Both games are really good and complement each other!
>>
Game feels very dynamic and all the systems flow pretty naturally so it doesn't feel gamey but movement still needs refining and ranged combat is really boring compared to melee
>>
unironically this game lacks soul
the trailer looked nice and I signed up for the alpha
when I got in months later i played it for like 10 hours and dropped it
>>
Is there any stealth in this? Also is the Ranged class (not mage) suited for solo players?
>>
The biggest problem with this game in my opinion is the combat looks really bad. The animations are very stiff and don't flow together well. Also if you notice there's no real feedback when you hit or shoot something. The enemy don't really flinch or anything. They could really use a lock-on system.
>>
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Soulframe is lookin good
>>
>>2721597
Sirin is the stealth class that casts a self cloak, backstab with the tip of your arrow, shift backwards and start hailing down volleys of arrows, or just do melee stealth.

It's not Thief or Dishonored or anything but you can start encounters with stealth.
>>
>>2714283
I like gaem, I boughted founders
jew camel song is fun
https://youtu.be/nLfRKgeEOBs
>>
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>>2733693
Enjoy anon. I just hit MR18 and upgraded everything I enjoy to the legendary equipment tier.
Gonna logout until they refine P15 a bit more.
>>
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Soulframe gives me the feeling the game is stingy with how you unlock new gear.
I'm 7 hours in and all I've managed to unlock is the hat Orlick wears.
I was trying not to use a wiki and go in blind but I have no idea how to get fragments, do i replay fables to get them? I've just beat the bear.
>>
>>2741333
you have to target farm certain bosses/events/bounties to get some armors or weapons, they recently changed the way weapons drop as well.
>>
as a warframe player is there any reason to dive into this now or would it be best for them to continue to work on it?
>>
>>2748034
Wait until P16 which will address a lot of P15's itemization feedback and add more content and mounts. That being said, I have 5000 hours in Warframe and already put ~500 hours into Soulframe. Currently MR18 in Soulframe.
>>2741333
You should be drowning in weapons to level but armor fragments come from fables and bosses and faction vendors. http://avakot.org is your friend.
>>
>>2748034
It's in a decent spot but it still lacks a proper endgame or reason to play co-op. As a LR5 Warframe player I'd say they're completely different games except for the mastery grinding which is very similar, you just sort of like it or not. The game itself is graphically beautiful and just a pure comfy time, will likely be popular with the grills since it takes some stuff from OoT and it's all about saving cute animals and protecting nature against a combine-tier threat through extreme violence.
>>
really love the game so far. I had picked the spirit class oscelda because I figured leveling that up first will enable better coop later on.
I finally got a bow I can use and I have the magic sidearm for backup and it is pretty satisfying to use the bow.
>>
Does this do the thing Warframe does where certain story missions lock you out of the rest of the game once you start it until you finish it?
>>
>>2714283
It's so cringe how DE are unaware they are a one hit wonder company, none of the people working at the company are good at what they do. They lucked out with Warframe, just go all in on that you stupid cunts.
>>
Been having a bug the last few days where all the tooltips and loot info is partially offscreen.
pretty sure I've scrapped some nice drops because of this - hopefully they sort it out soon
>>
>>2772086
yeah seems to happen randomly, mostly fixed by relogging or restarting but it can be inconvenient
>>
>>2775360
there are too many things in this game that are fixed by relogging, shit sucks.
>>
Is it just fantasy warframe or is there more to it? I was finally able to let warframe go when I realized the game was willing to eat up infinite amount of my time.
>>
>>2782725
it's still got some scifi elements and themes. the biggest difference is the open world and character movement. the systems are very warframe, but the game itself feels more elden ring.
>>
>>2771963
Kind of but they're only like 1-2 hours.
>>
So I've been enjoying they game and plan to see most of the quest content they have, but what exactly do they want from players during the preludes? should we be giving feedback somewhere?
>>
>>2794679
https://forums.soulframe.com/forum/11-feedback/
Yes
>>
>>2721597
Any build is viable for standard content. In Cogah, ranged, whether bow or magic, is really the only viable thing. Doesn't matter how well you build for defense and healing, you're not gonna last long as a solo melee in Cogah because the enemies hit like trucks and stunlock just as easy and when you're by yourself there's no reviving.
>>
>>2831757
A skilled duelo can survive Cogah but yeah melee kinda sucks for cogah right now.
>>
>>2835033
To a certain level.
But that's also true for Garren Rood and Bromius.
I don't agree with the very existence of Cogah, but if they're going to insist on it, they should at least change it to be a permanent mode, and just have the world level go down by one or two on death instead of kicking you out of cogah. That way dying isn't just instant end (which is a bullshit death 99% of the time) but dying still bears a significant penalty because it takes effort to reach and kill two agari, you would naturally find an equalibrium of a level you can pefrom at, an get punished for going higher but not forced to redo an entire grind due to a single mistake or bullshit encounter.
That's just me thinking of a way to manage cogah fairly. In my personal opinion though, do away with it completely and start from scratch on difficulty, like just make boss fight more engaging with more complex patterns and phases, or add some kind of endless mode to crypt or undercity where you go deeper down and the further you get the tougher the enemies and more restrictions are placed on you. Some shit like that, I don't know what the exact solution for challege is, but I know Cogah ain't it.
Frankly they'd be better off implementing cosmetic trinkets like capes and shit before focusing on difficulty because fashion lasts longer than challenge and it'd be better for longevity to have some kind of tennogen equivalent and start doing event cosmetics.
>>
/wfg/ is too shit for my tastes and no one responds to my posts, so I'm going to be posting here.

Anyone have Rubico and Tenora (prime versions)? Thinking of getting them. Tenora reminds me of the Truman, a nice big machine gun.
>>
Should I pick up a Braton Riven for my Braton Prime (no incarnon adapter)? When do you pick up a Riven for a weapon? How many times do you reroll or, or when do you give up on rerolling?
>>
>>2843452
Rivens are always optional.
>>
>>2843452
If you really love a weapon, invest in it with a Riven. But they're always optional and expect to be gouged on plat. It's a whale's market plain and simple.
>>
>>2843452
yes
>>
Soulframe devstream on Friday. I'd imagine we'll get a release date on P16 (mid to late September)
>>
>>2891823
I think Steve forgot.
>>
>>2914357
P16 coming ~September. Doesn't include the new fable
https://youtu.be/lWBrthx2TqI
P17 is probably a November-December release. Maybe even October because of a Halloween event and the spooky aesthetic.
>>
>>2916492
Yeah, I saw the trailer, but I mean during the warframe devshort a couple weeks ago he said he would put up a workshop post on the P16 this friday, but he never did.
>>
>>Dude talking about moonsteel and how cogah should be expanded on.
>Disagree with him that cogah should be expanded on.
>>Woah why are you bringing up cogah, it's easy if you think.
>Call him out by pointing out how the backhanded "if you think" insult isn't really doing him any favors, and tell him I'm aware of all the arguments meant to dismiss/demean people who are critical of difficulty.
>>He writes a MASSIVE (over 20k characters) wall of text basically writing one of those arguments in a way it seems like he's not writing one of those arguments.
>Give a one sentence reply saying I called it.
>>He writes me a DM telling me to keep the discussion civil and contained to the DMs. Then digs through my entire post history for two hours, then makes another MASSIVE (Over 20k characters) wall of text basically doing the exact thing he just DM'd me to tell me not to do, mere two hours prior.
Yeah, I'm thinking SF community is fucked. I wouldn't put it past him trying to become a tubelord and being Soulframe's AGGP.
>>
>>2917250
cogah should be expanded though, as a permanent opt-in mode, not a potion.
>>
>>2920652
I don't know. I'd have to see how it's expanded before I said it'd be good or bad. But I think making it a permanent opt-in mode is definitely the right direction. The worst parts about cogah right now is that to enter it you have to use a consumable and that consumable isn't an instant craft, and that death means instantly being kicked out and all your progress towards raising enemy levels is zeroed out. I don't mind cogah existing just like I don't mind Steel Path existing, but I wouldn't want Steel Path to be the default difficulty and whenever people talk about "expanding cogah" the more you talk to them the more obvious it becomes they want cogah to be the default difficulty.
I think I'm just experiencing difficulty fatigue as over the past ten years everyone has acted like every game needs to be a constant stream of salt pouring down your clenched butthole. It's reductive, difficulty can be fun but it's not needed for fun, and the fact that every conversation about it gets so predictable isn't helping.

But still, there's no reason to be THIS fucking unhinged over someone disagreeing with you on Cogah:
https://forums.soulframe.com/topic/15149-moonsteel-weapons-especially-craftable-ones-are-currently-almost-impossible-to-target/
>>
Honestly P15 killed my desire to play this game, the random loot is a cool idea but all the inventory management is dogshit, they really need to do a full UI redesign before it becomes tolerable. Maybe even just copy Destiny if it's gonna be like that.
>>
>>2939473
Similar lack of desire to play for me too. I just can't get myself to feel excited for retempering in P16 when I still only have one single Legendary weapon. The recursive crafting of chordstones requiring chordstones is just such a mental drain that I don't see any fun in this, I've played enough to know that you're not feasibly getting decent rarity drops without living in Cogah for excessive lengths of time and I've no interest in playing Soulframe like it's Elden Ring level 1 challenge.
I was completely pro-RNG loot, but they really fucked it with chordstones and lampyrites. If it's gonna be RNG it absolutely NEEDS to drop all rarities at reasonable rates, the amount of gating of higher rarities completely ruins the entire point of a system like this.
Should have just kept weapons the way they were, and given you like a gem slotting system and given these RNG rolls to the gems instead if they were gonna do such shit droprate spread for rarities.
>>
>>2941304
Cogah is just completely unfun to play, unlike steel path and Warframe where you can just cheese it with shield gating or some other kind of immortality, in this game you're forced to attack everyone at a range because otherwise the game fucks you over and you need to wait before you can even start the mode again.
This whole game just feels very directionless, there are some cool ideas but the endgame is all over the place, it needs some serious revamping on that side to be ready.
>>
>>2942562
It sucks that they've completely stopped acknowledging any Cogah feedback and seem perfectly happy with the current state of the game. It's like they're content with it's current state not even understanding that this fucking thing is the slow and silent killer. People enjoy the game until they realize all the runes you need are in Cogah, and they see how dogshit it is but they grin and bear it for the runes, and then they think "I'm finally done with this garbage." And if that was it the game could get away with it, but then they added the loot system and it's become the defacto endgame so everyone that's past that "I'm finally done with this garbage" point in their progression eventually reaches the 'endgame' and realize that what you're supposed to do now is run Cogah Agari for about a 6 hours long deathless/hitless run being unable to escape from any encounter you get dragged into all so you can get the global level high enough that you can get reasonable drop rates. And got help you if you drop a connection or die during any point in that grind. Like who thought this was a good Idea? And for that matter, who thought this was a good idea for a game that's being advertised as chill/atmospheric.
>>
P16 went live today and is a step in the right direction in several areas but I think waiting for P17 is probably better for most people.
https://youtu.be/lWBrthx2TqI
https://www.youtube.com/watch?v=te7gFIbRr9M
>>
>>2961569
A lot of people bitching they didn't pick the meta pup.
Don't they get it that HAD you picked meta pup you'd be fucked?
This is the "primary" pup, you're gonna have it for like a couple months and then it will permanently turn into a mount and you'll never get any benefits from him again. The meta pup should be your second choice, the one we'll get to keep later as a pet. People who did make the meta choice by accident are the ones that are low-key fucked.
>>
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They buffed amount of cooldown given by spirit.
Max spirit oscelda in water was already ridiculously fast before patch. Now it literally recharges faster than the cast animation.
>>
>One of the worst sets in the game stat-wise
>The most expensive set in the game since you can only obtain full set by being rank 5 with Alca's children and buying MULTIPLE fragments of each set piece to craft.
You need 33,000 just for the helmet, since it needs two fragments each costing 16,500.
>>
>>2963340
You're supposed to just get the fragments from the bounties (assuming they're in the pool I haven't checked).
>>
>>2969847
They're not. You can only buy them.
Two Head fragments for 16,500 each.
Four Chest fragments for 12,000 each.
Three Legs fragments for 7,500 each.
>>
>>2971268
Easiest solution would be just adding them to the drop pool like the other sets were then.
>>
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>>2971835
I think they want it to be like a goal item.
They'll probably add the other two to the other factions.
>>
So when do you guys think this game will actually take off? Like the concept is very good but it still feels a little directionless.
>>
>>2989398
Probably gonna be a while still.
P17 seems to be solidifying traversal and proper storytelling but we're still missing a proper endgame loop and evergreen rewards as well as real cosmetics. Latter of which we know is being worked on at least since they showed some capes on the latest devstream.
>>
>>2989398
If they work it like Warframe its going to take at least four years after a proper release
>>
>>3010310
I doubt it's gonna take that long, game is progressing significantly faster in development than Warframe did, most because warframe's already been a thing for over adecade.



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